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Re: Omnipwn Tournament: Dual Core
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Re: Omnipwn Tournament: Dual Core
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and whoever told you needs to tell you that i never ended up cheating anyway considering what i did was just remap the space key to a different button (which i said on ventrilo later LoL odi reliability) edit : da score ![]() i'll play ffr later |
Re: Omnipwn Tournament: Dual Core
Two FFR scores today. Will work on the other two later.
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Re: Omnipwn Tournament: Dual Core
Hi.
I wanna join. :D And I won't wait to post my scores like in Omnipwn 1.5. :) |
Re: Omnipwn Tournament: Dual Core
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Re: Omnipwn Tournament: Dual Core
I'll join.
So it round 1 started yesterday and round 2 will start in 2 days? Will you tell us if we get the mentals wrong? |
Re: Omnipwn Tournament: Dual Core
Rounds will prob. be around 5 days each now.
You'll know which mentals you got wrong when I update scores, since a 0 means an incorrect score. |
Re: Omnipwn Tournament: Dual Core
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Re: Omnipwn Tournament: Dual Core
If people want shorter rounds, please let me know.
In the past I find that if I make rounds *too* fast then people tend to lag behind and eventually stop playing altogether. |
Re: Omnipwn Tournament: Dual Core
I would think shorter rounds would be better, since Summer break is approaching (or already has reached) a lot of us and we have more time to compete. We also have the entire length of the tourney to do all of these tasks. You could always organize a vote throughout the course of this round to determine if people want future rounds to be shorter.
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Re: Omnipwn Tournament: Dual Core
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Also, I am very impatient. lol :D |
Re: Omnipwn Tournament: Dual Core
i would say to increase length as the tournament increases... early rounds are easier, so they will be completed faster. later rounds are harder, and take longer...
everywhere from 2 days up til 5 towards the end. my opinion. and if your rounds are too long when people complete them too quickly, they lose interest. it's a fine line between going too fast and going too slow. |
Re: Omnipwn Tournament: Dual Core
I agree. Start fast, slow down.
So, first 5 rounds: 3 days, next 5, 4 days, last 4, 5 days each, Omnidom. 1 week. Lol @ the tags.. ededdneddyfan, rubix cubes, rules, tassels |
Re: Omnipwn Tournament: Dual Core
Sounds good to me.
Expect Round 2 in 2-3 days or so. |
Re: Omnipwn Tournament: Dual Core
Giant images, and didn't feel like re-sizing them all, so...
FFR Challenges Falling Into You Excite Bike (Gonna try to fix it ONE more time. :lol:) Zodiac Twilight Techno (Tornado) Meh, these are pretty early scores, and seeing as how there is still time, I'm gonna try to fix those scores. I'm pretty sure with two flags (if the Excite Bike 1 perf/31 goods counts as a flag :lol:.), I have at least 900 points for the FFR challenges. And for the four second fury, I have NO idea where I'm going to stand, I think I'm only gonna get around 400-600 on that one. And the mentals...I'm already having problems with them--I sent in three, and I'm not sure that the first one is right. Not to mention that I can't even catch on how to do the fifth one. =P So, right now, I think that I have around 2,000 points, which is an OK start for someone who is probably going to end up relying on the FFR challenges later. :o EDIT: Rubix, you never told me if the mental SS's got through to your PMs. Did they? |
Re: Omnipwn Tournament: Dual Core
Yep, they did.
Impressive scores btw :) PS: You're at 2385/3000 for the entire round, if you must know :P |
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Also remapping the space key to another key would only help you on the level where you press buttons to fill up the jar on the left. That would still be kind of pointless. |
Re: Omnipwn Tournament: Dual Core
Ok I've added the scores so far in the Round1 post.
I'll usually only update the scores when I release a new round, but I'm doing this early (now) so I can catch any bugs. This is the first time I've really put my automatic scoring system into use, so please let me know if your scores seem off or anything so far. |
Re: Omnipwn Tournament: Dual Core
its good
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Re: Omnipwn Tournament: Dual Core
i got better :)
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