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-   -   TWG 204 - HOST VOTING! (http://www.flashflashrevolution.com/vbz/showthread.php?t=154131)

ShadoWolfe 11-28-2022 11:46 PM

TWG 204 - HOST VOTING!
 
Holidays are coming up, and there's no better way to celebrate than playing a game involving lies and murder!

We've got a whooping SEVEN SIX games to choose from this time. As always, you have three votes each, placed using [twgv] tags and locked once placed. May the best game win!

1:

TWG: MR. WORLDWIDE

Setup:
9 players/11 players
7/8 town
2/3 wolves
48 hour day phases
24 hour night phases
OOTC: OFF
Phantoms: OFF
Cardflip: Alignment

Each player, prior to phase start will submit any language of their choice to me. The language you choose MUST be available on Google Translate.

Just before phase start, I will bring everyone into a game server where I shall spin a live wheel with all of your choices. Whatever language the wheel lands on will be the language that must be spoken throughout the phase, using Google translate.

Notes:
Note 1: This rule ALSO applies to Wolf Chat during day phases. During night phases, you may return to English to decide a Night Kill

Note 2: Any languages NOT selected can be resubmitted for later phases.

Note 3: Whatever language that is selected for the phase will no longer be allowed to be submitted for the rest of the game (Ie. English is the chosen language for Day 1, then no one will be allowed to submit English for any other phase for the rest of the game)

Note 4: I am not cruel. All votes will be done using English so everyone can keep track of things


2:

Forest Feast

Setup
2 Termites
6 Trees
1 Exterminator

Notes
Termites have a single factional night action. They may choose to swarm a single target, or to devour all previously swarmed targets.
Exterminator blocks the swarming of a target ONLY on the night in which they are being swarmed.
Trees become Tree-stumps upon being eliminated via the Day vote, allowing them to continue posting in the thread.
Exterminators, Trees, Tree-stumps, and Termites are all vulnerable to being swarmed and devoured.
Players are not told when they are swarmed, Termites are not told if the swarming was successful.
Tree-stumps cannot vote, and do not count as a vote for endgame purposes.

Termites
Welcome to [Game]: Forest Feast!
You crave nature, trees and other plant matter. The sight of the forest outside of your home fills you with desire. If you could just find a way to devour it all, you might finally satiate your never ending hunger. Actually....that kind of sounds like a good idea...
You are a Termite, along with your partner [Player Name]. You may post in the thread and vote as you see fit. Your additional abilities are listed below.
Abilities
Factional Communication: During the night phase you may talk with your partner [Private Topic Link]here[/Private Topic Link].
Factional Meal Prep: Each night phase either you or your partner may take one and only one of the the following actions:
Swarm a target to ready them for your next meal.
Devour all previously swarmed targets by eating them whole, leaving nothing behind.
Win Condition
You win when only Termite aligned players are left alive, or nothing can prevent this from occurring.

Tree
Welcome to [Game]: Forest Feast!
Your leaves are green, your roots are long, and the creatures of the forest marvel at your very sight. Your life is simple, and quite frankly, that's exactly how you like it. Kind of makes you wonder though...how long will things stay that way?
You are a Tree, and aligned with the Forest. You may post in the thread and vote as you see fit. Your additional abilities are listed below.
Abilities
Stumped: Upon being eliminated via the Day vote you become Tree-stumped. This means you will still be allowed to post in the thread, but you will not have a vote. Being killed in any other way overrides this ability, and will cause you to be removed from the game.
Win Condition
You win when only Forest aligned players are left alive.

Exterminator
Welcome to [Game]: Forest Feast!
You love nature, trees, and things that are green. However, you HATE insects and have made it your life’s mission to kill them all, especially the ones who threaten the beauty of the forest near your home. Pesky bugs better watch their backs!
You are an Exterminator, and aligned with the Forest. You may post in the thread and vote as you see fit. Your additional abilities are listed below.
Abilities
Swarm Prevention: Each night phase you may choose one other player to douse with insect repellent. The doused player will be immune to being swarmed for consumption during that night phase.
Win Condition
You win when only Forest aligned players are left alive.


3:

Killers, Cultists, & Cards

Setup:
11 players

6 VT
1 Town Card Wielder

1 Vanilla Wolf
1 Wolf Card Wielder

1 Even-Night Serial Killer
1 Odd-Night Serial Killer

Notes:
Cards act as a mind-altering key when shown to Serial Killers.
Town/Wolf Card Wielders each visit one player per night to show them the card. If the visited player is not a Serial Killer, nothing happens (card wielders get notified "x gave you a weird look and walked away." If a Serial Killer is visited by a Card Wielder, the Serial Killer's faction changes to that of the visiting Card Wielder. If a Serial Killer is visited by both Card Weilders in a single night, their mind cannot handle the strain of being convinced of opposite beliefs and snaps, killing the SK.
Town/Wolf Card Wielders are notified if they successfully convert a visited SK, and lose their Card for all future nights.


4:


The Nonary Werewolf Games

Hello? I know you can hear me now. I know you don’t know me, but I need to tell you about this universe. Well, that’s not quite right. Universes would be more accurate.

I know the many Nonary Games have left you with a shock, and you may not know what I mean now, but I really must emphasize that any reality can occur. Even though you may be familiar with a few universes, we will never know which one we are in until you open the box. Who will be alive or dead? Do we exist in an infinite state of both? It’s time to take a look inside.

---

The Nonary Werewolf Games is a semi-open setup. 9 players can join this game.


General Mechanics
Day Start
48/24 Phases
Cardflips:
FULL
OOTC: OFF (Minus factional wolf chat)
Night talk: OFF
Post minimum: 5 per phase

Voting Mechanics
Knife in the Box: ON
No Vote/No Kill: ON
MYLO/LYLO Vote Lock: ON

---

Setup Information
The Nonary Werewolf Games is a semi-open setup for 9 players. Unlike most semi-open setups, The Nonary Werewolf Games has an incredibly high number of iterations.

Here is how The Nonary Werewolf Games is rolled:
-First, a row or column is determined. The host will roll a number 1-6 to determine if the setup is comprised of one of the three games (rolls 1-3) or one of the three states of Dimensional Flux (4-6).


-Dimensional Fluxes occur when universes collide and personalities from each game are misplaced. There are no duplicate participants in Dimensional Fluxes.
-After a row or column has been determined, the host rolls each player a character.
-After characters have been determined, the host rolls alignment. Here is the alignment distribution:
-2 Town Power Roles
-2 Wolf Power Roles
-5 Vanilla Town

-One town power role and one wolf power role will be permanent abilities. Permanent abilities can be used every night.
-One town power role and one wolf power role will be one-shot abilities. One-shot abilities, as the name implies, can only be used once per game.
-All abilities are based off of which character has been rolled. Refer to the chart below to see each characters’ abilities for either alignment.


-The four players rolled as power roles will be informed of their character and their ability (permanent or one-shot).
-The five players rolled as Vanilla Town will only be told that they are Vanilla Town and not which character they are.
-Any character that has been rolled as Vanilla Town will be name flipped upon death.


Character lists for each setup
Nine Hours, Nine Persons, Nine Doors
1. Ace
2. Snake
3. Santa
4. Clover (999)
5. Junpei (999)
6. June
7. Seven
8. Lotus
9. Ninth Man

Virtue’s Last Reward
1. Dio
2. Phi (VLR)
3. Tenmyouij
4. Clover (VLR)
5. Sigma (VLR)
6. Luna
7. K
8. Alice
9. Quark

Zero Time Dilemma
1. Mira
2. Sigma (ZTD)
3. Junpei (ZTD)
4. Akane
5. Carlos
6. Diana
7. Q
8. Phi (ZTD)
9. Eric

Dimensional Flux 1:
1. Santa
2. June
3. Junpei (999)
4. Phi (VLR)
5. Luna
6. Alice
7. Q
8. Mira
9. Eric

Dimensional Flux 2:
1. Ace
2. Snake
3. Seven
4. Quark
5. Clover (VLR)
6. Tenmyouji
7. Phi (ZTD)
8. Diana
9. Sigma (ZTD)

Dimensional Flux 3:
1. Lotus
2. Clover (999)
3. Ninth Man
4. Sigma (VLR)
5. Dio
6. K
7. Carlos
8. Akane
9. Junpei (ZTD)



Power Roles

With only a few exceptions, powers can be rolled as either alignment within this setup. Below are the power roles in convenient alphabetical order.

Accuser: At night, a target of your choice will show up to the night kill and show up as red if checked by the Colour Cop.
Note: You may not choose the same target two nights in a row.

Brainshocker: At night, a target of your choice will have any abilities they use carried out on themselves (i.e. a Cop will instead check themself).
Note: You may not choose the same target two nights in a row.

Bus Driver: At night, select two targets. Any action placed on one target will instead be applied to the other and vice-verse.

Colour Cop: At night, select a target. You will receive a report in the morning with the colour of your target. Reports will be in this format:
Code:

In the night, you discover [Target] is [green/blue/red].
Coverup: At night, select a target. Target player will be untrackable/unwatchable and show up as green to the colour cop.
Note: You may not choose the same target two nights in a row.

Doctor: At night, select a target to prevent a single kill attempt during the night.
Note: You may not choose the same target two nights in a row.

Friendly Neighbour (1-shot only, alternate of Innocent Child): At night, select a target. In the morning, they will receive the following report:
Code:

[User] is a Friendly Neighbour. Howdy!
Gunsmith: At night, select a target to give them a gun. The recipient of the gun can use it to kill another player at any time during the next day phase by sending a message to the host with their target.
These guns are brittle and will disintegrate if not used by the end of the day phase.
The recipient will get the following report:
Code:

You have received a gun! You may fire the gun at any player of your choice once during this day phase, killing them. Message the host your target.
You find a small inscription on the barrel of the gun: Will disintegrate if not used by the end of the day phase. You’ve been warned!

Innocent Child (permanent only, alternate of Friendly Neighbour): At any time during the day, you may post the following image in the spoiler below.

The host will confirm you as the Innocent Child to the whole thread upon seeing the image. Anybody else that pastes this image will be instantly modkilled and probably face punishment.

Interceptor: At night, select a target to receive any reports sent to them.
Reports will be in the following format:
Code:

[Target] received the following report: [Report]

OR

[Target] did not receive any reports.

Note: This role cannot exist in a setup without reports.

Jailkeeper: At night, select a target to roleblock (prevent from doing a night action) and prevent them from dying.
Note: You may not choose the same target two nights in a row.

Light Sleeper: At night, any actions carried out on you will be revealed to you, but not the user of the power. Reports will be in the following format:
Code:

In the night, you have been:
[Bus driven/Colour checked/Doctored/Friendly Neighboured/Gunned/Name checked/Tracked/Watched].

Note: You will not be notified of jailkeeping actions.

Name Cop: At night, pick a target to learn the name of their character. Reports will be in the following format:
Code:

In the night, you discover [Target] is [Name].
Roleblocker: At night, select a target. That target cannot perform their role ability that night. Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. They will receive this message:
Code:

You have been roleblocked!
Note: You may not choose the same target two nights in a row.

Role Cop: At night, select a target. In the morning, you will receive a report on the role they possess, but not how many charges of that ability. Reports will be in the following format:
Code:

In the night, you discover [Target] is a/an [Bus Driver/Colour Cop/Doctor/Friendly Neighbour/Gunsmith/Jailkeeper/Name Cop/Tracker/Vanilla Town/Vigilante/Watcher].
Strongman: At night, select a target. Any killing action on that target will pierce any protective abilities.
Note: You may not choose the same target two nights in a row.

Tracker: At night, select a target. In the morning, you will receive a report telling you any and all players your target visited in the night. Reports will be in the following format:
Code:

In the night, you discover that [Target] visited [Player/nobody].
Vigilante: At night, select a target to kill. Bang!

Watcher: At night, select a target. In the morning, you will receive a report telling you any and all players that visited your target. Reports will be in the following format:
Code:

In the night, you discover that [Player(s)/nobody] visited [Target].


Power FAQ and Notes
-Powers follow Natural Action Resolution.
-Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. The report will show up as:
Code:

You have been roleblocked!
-Accuser, Brainshocker, Coverup, Doctor, Jailkeeper, Roleblocker, and Strongman cannot target the same player twice.
-The Interceptor role cannot exist in a setup that does not generate any reports.
-The Light Sleeper role will not be informed if they are jailkept.
-A player can visit multiple targets in one night. A player under the affect of the Accuser power will carry out their normal action (if any) and visit the night kill.
-Any investigative action that is redirected will be informed on the redirected player. (i.e. Colour Cop C checks Wolf W, but they are redirected. Colour Cop C will receive the report "Colour Cop C is [Blue]").
-Wolves must designate which member is carrying out the night kill. A wolf can use their power and carry out the kill at the same time.
-There is a guide to follow when a bus driver drives another bus driver, but hopefully we won’t get into that situation. sunfan made a post breaking this down, I believe.


Role PMs

Quote:

Welcome, [Player].

The world spins.

You are here, but “here” isn’t exactly anywhere you’re familiar with. You don’t even know your own name. You are Vanilla Town.

You will win when all threats to town have been eliminated and there is at least one town aligned player alive.


Quote:

Welcome, [Player].

The world spins.

Yes, that’s it. You remember exactly who you are and why you are here.
You are [Character], the Town (Permanent/One-shot) [Role].

Your ability is: [Verbatim from the Power Roles section].

You win when all threats to town have been eliminated and there is at least one town aligned player alive.


Quote:

Welcome, [Player].

The world spins.

Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf Permanent [Role].

Your ability is: [Verbatim from the Power Roles section].

You also possess the ability to make a factional wolf kill every night.

Your partner is [Character], assumed in this universe by [Partner].
Your factional wolf chat is here: [link].

You win when the wolves achieve parity or nothing can prevent it from happening.


Quote:

Welcome, [Player].

The world spins.

Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf One-shot [Role].

Your ability is: [Verbatim from the Power Roles section].
You may only use this ability once.

You also possess the ability to make a factional wolf kill every night.

Your partner is [Character], assumed in this universe by [Partner].
Your factional wolf chat is here: [link].

You win when the wolves achieve parity or nothing can prevent it from happening.



Example Rolls and Setups

Quote:

Base roll: 4
Santa, June, Junpei (999), Phi (VLR), Luna, Alice, Q, Mira, Eric

Player 1: Q
Player 2: Santa
Player 3: Luna
Player 4: June
Player 5: Alice
Player 6: Mira
Player 7: Eric
Player 8: Phi (VLR)
Player 9: Junpei (999)

Town Permanent: Player 9 (Junpei [999])
Town One-shot: Player 5 (Alice)
Wolf Permanent: Player 3 (Luna)
Wolf One-shot: Player 4 (June)

Roles: Town Permanent Jailkeeper
Town One-shot Tracker

Wolf Coverup
Wolf One-shot Bus Driver

Quote:

Base roll: 3
Q, Mira, Eric, Phi (ZTD), Diana, Sigma (ZTD), Carlos, Akane, Junpei (ZTD)

Player 1: Phi (ZTD)
Player 2: Eric
Player 3: Diana
Player 4: Akane
Player 5: Mira
Player 6: Carlos
Player 7: Q
Player 8: Sigma (ZTD)
Player 9: Junpei (ZTD)

Town Permanent: Player 4 (Akane)
Town One-shot: Player 3 (Diana)
Wolf Permanent: Player 1 (Phi [ZTD])
Wolf One-shot: Player 5 (Mira)

Roles: Town Permanent Watcher
Town One-shot Doctor

Wolf Accuser
Wolf One-shot Brainshocker

Quote:

Base roll: 5
Ace, Snake, Seven, Quark, Clover (VLR), Tenmyouji, Phi (ZTD), Diana, Sigma (ZTD)

Player 1: Clover (VLR)
Player 2: Snake
Player 3: Quark
Player 4: Ace
Player 5: Phi (ZTD)
Player 6: Sigma (ZTD)
Player 7: Tenmyouji
Player 8: Seven
Player 9: Diana

Town Permanent: Player 5 (Phi [ZTD])
Town One-shot: Player 3 (Quark)
Wolf Permanent: Player 2 (Snake)
Wolf One-shot: Player 8 (Seven)

Roles: Town Permanent Roleblocker
Town One-shot Friendly Neighbour

Wolf Role Cop
Wolf One-shot Name Cop



5:

C H R O M A V A L O N


Setup:

11 Players
* 5 Vanilla Towns
* Red Merlin
* Blue Merlin
* Green Merlin
* Red Werewolf
* Blue Werewolf
* Green Werewolf


Game Info:
* Werewolves are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Wolves cannot NK any of these players on the first night.
* Each colored Merlin knows their color, and the identity of their correspondingly colored werewolf.
******* If wolves fail to achieve parity, they can win by identifying the colors of all Merlins correctly. This occurs after all werewolves have been lynched and before the game result is announced. If wolves are able to match the colors and identities of all merlins, the wolfteam wins.
* Only alignments reveal on flip.
* Wolftalk is always present, and dead wolves can continue to chat in the scum discord after death.
* Merlins know the other Merlin identities, but not their colors.

Role PMs

Welcome, PLAYER, you are a Vanilla Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Red Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Red Merlin - You know that PLAYER is a Red Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Blue Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Blue Merlin - You know that PLAYER is a Blue Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Green Merlin.
Abilities
During the Day, you may vote for whomever you want lynched.
Green Merlin - You know that PLAYER is a Green Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if wolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Red Werewolf, along with your partners PLAYER, a Blue Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a Werewolf Discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Blue Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Green Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Blue Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


6:

Mystery Game

9-13 Players
Deferred Setup, TBD


Host Voting ends in approximately 1 week.

Shadow_God_10 11-28-2022 11:51 PM

Re: TWG 204 - HOST VOTING!
 
DO NOT FUCKING VOTE FOR MY GAME, UNLESS YOU WANT AGONY AND SUFFERING

ShadoWolfe 11-28-2022 11:52 PM

Re: TWG 204 - HOST VOTING!
 
Nvm, I'm retracting my game for better vote spread
I'll put it back up next time. Seven games is so fuckin many lmao

storn42 11-29-2022 12:00 AM

Re: TWG 204 - HOST VOTING!
 
Quote:

Originally Posted by Shadow_God_10 (Post 4784220)
DO NOT FUCKING VOTE FOR MY GAME, UNLESS YOU WANT AGONY AND SUFFERING


shadow god

roundbox
freezin

Shadow_God_10 11-29-2022 12:01 AM

Re: TWG 204 - HOST VOTING!
 
...I somehow knew Storn would vote for my game...Somehow I knew

bugkid666 11-29-2022 12:02 AM

Re: TWG 204 - HOST VOTING!
 
roundbox x2
wayward vagabond x1

if my game wins, Force offered to help me host btw

Shadow_God_10 11-29-2022 12:02 AM

Re: TWG 204 - HOST VOTING!
 
I'm highkey tempted to run an X3 on WV's game...Shit looks SOOOO fun

Wayward Vagabond 11-29-2022 12:06 AM

Re: TWG 204 - HOST VOTING!
 
bugkid x1
Roundbox x1
Freezin x1


I'm curious about freezin's, bugkids is just cool and rb is complicated and I'm all about not knowing what I'm doing

Shadow_God_10 11-29-2022 12:07 AM

Re: TWG 204 - HOST VOTING!
 
ALSO curious about Bugkid's game....

FreezinIce 11-29-2022 12:09 AM

Re: TWG 204 - HOST VOTING!
 
My setup will be posted once i finish it all.

The early preview theme is "Genetics."

There will only be one, strong human power role at the beginning of the game. But by voluntarily passing their powers on to 2 other people in a weaker form. (Or having much weaker powers pass on when they die) new PRs are born with dominate genes (that have similar powers to the original) or recessive genes (completely different powers). These new PRs can in turn pass their powers on the next night

Wolves will have ways of tracking, weakening, and sometimes stopping the spread of powers.

If i get genetics wrong im sorry, flexing my middle school gene knowledge lol

Wayward Vagabond 11-29-2022 12:12 AM

Re: TWG 204 - HOST VOTING!
 
That's pretty sick

FreezinIce 11-29-2022 12:17 AM

Re: TWG 204 - HOST VOTING!
 
Theres too many good games wtf

Shadow_God_10 11-29-2022 12:22 AM

Re: TWG 204 - HOST VOTING!
 
When did we get so good at submitting games....Holy cow

bugkid666 11-29-2022 12:39 AM

Re: TWG 204 - HOST VOTING!
 
Quote:

Originally Posted by FreezinIce (Post 4784228)
My setup will be posted once i finish it all.

The early preview theme is "Genetics."

There will only be one, strong human power role at the beginning of the game. But by voluntarily passing their powers on to 2 other people in a weaker form. (Or having much weaker powers pass on when they die) new PRs are born with dominate genes (that have similar powers to the original) or recessive genes (completely different powers). These new PRs can in turn pass their powers on the next night

Wolves will have ways of tracking, weakening, and sometimes stopping the spread of powers.

If i get genetics wrong im sorry, flexing my middle school gene knowledge lol

i will be showing this to my classmate who specializes in teaching genetics so she can critique you

jk this sounds dope lol

roundbox 11-29-2022 01:01 AM

Re: TWG 204 - HOST VOTING!
 
WV x2
bug x1

MixMasterLar 11-29-2022 08:55 AM

Re: TWG 204 - HOST VOTING!
 
Roundbox is the only person to have post count requirements so Roundbox x3

Shado's posting requirements should be the new standard not gonna lie. I felt like I could freely play the last game instead of having to grind to a holt and vote out dead weight.

Quote:

Originally Posted by Shadow_God_10 (Post 4784220)
DO NOT FUCKING VOTE FOR MY GAME

Not in danger of that happening, chief

thesunfan 11-29-2022 09:36 AM

Re: TWG 204 - HOST VOTING!
 
Quote:

Originally Posted by MixMasterLar (Post 4784235)
Roundbox is the only person to have post count requirements so Roundbox x3

Shado's posting requirements should be the new standard not gonna lie. I felt like I could freely play the last game instead of having to grind to a holt and vote out dead weight.

how do you (and I mean this in general, not just to Lar) feel about the requirement being at 60 minutes before EOD instead of 90? How about just having completed 5 game-related posts before EOD?

how do you reckon a theoretical early phase end (due to insta or modkill) could impact a mod's ruling?

mellonxcollie 11-29-2022 10:56 AM

Re: TWG 204 - HOST VOTING!
 
Roundbox x1
Bugkid x1
Freezi x1

Wayward Vagabond 11-29-2022 11:42 AM

Re: TWG 204 - HOST VOTING!
 
Quote:

Originally Posted by MixMasterLar (Post 4784235)
Roundbox is the only person to have post count requirements so Roundbox x3

Shado's posting requirements should be the new standard not gonna lie. I felt like I could freely play the last game instead of having to grind to a holt and vote out dead weight.



Not in danger of that happening, chief

I thought posting requirements are standard and don't need to be added for host voting.

ShadoWolfe 11-29-2022 12:07 PM

Re: TWG 204 - HOST VOTING!
 
Quote:

Originally Posted by Wayward Vagabond (Post 4784238)
I thought posting requirements are standard and don't need to be added for host voting.

They're up to the host, so not exactly standard.
& they don't *need* to be added for host voting, but the more info your setup / rules have, the more people have to go off of for votes.

I mean, people can always ask before voting, but ain't nobody got time for all that


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