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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
hell yeah
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
PM's sent out. Just as a fyi, I sent out the PM's based off the current version of the spreadsheet, so there may have been people that submitted after the spreadsheet was last updated but before I sent those PM's, so if that's the case, my apologies.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
Updated to here~
Let us know if there are any mistakes |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
![]() sightread xd |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
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Most of the exceptions come from the concept of sandbagging where players try to hide their true level of skill at the beginning of the tournament in order to have what appears to be a skillboost when in actually that was their actual level of skill all along. Quote:
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1) the file tests a very particular skill: jacks. Since this file tests a single particular skill, there is gonna be a good amount of variance on how well people do on this file depending on how good or bad people are on that particular skill. In particular, I feel like jacks and trills are one of those skills where it's very easy for a player to be good or bad at them compared to the rest of the people in their division since it's mostly a test of raw mechanical ability. Like there are probably people out there who have never played a rhythm game in their life that are able to jack or trill at levels comparable to D6 or D7 players. 2) for a lot of players in this tournament, they are experiencing rustiness since they have not played in awhile. With that said, people are placed not on their current skill level but on their best skill level that they've had in the past (as interpreted by their levelranks). Because of this, it might seem that some placements seem odd if looking at tournament scores in a relative sense since different people started the tournament at different levels of rust. As an example, I'm in D5 and my round 1 score is better than a handle of people in D6, despite the fact that jacks are my worst skill. But I know that I am nowhere close to being a D6 player so those players are experiencing a more serious case of rustiness than I am. Since this placement seems to be controversial, I'll look into this placement a little bit more closely. Quote:
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
It's a nice improvement.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
![]() this feels like haruka; I had trouble and didn't feel like working on it. so why is this so fun? I think it's because of the notes being paired like red / pink and purple / blue instead of red / yellow hell |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
Sorry for the delay! We'll have round 4 up momentarily.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
(You can start blaming Xel again for the song choice this time~) Round 4 Round 4 ends Saturday, 1/13/2018 10PM server time (Round 3 submissions will be accepted until 1/9/2018, 10PM server time without penalty) Song Name: Cirno's Perfect Math Class Max # of Goods: 45 Min Raw Score: 60,825 ~Enjoy~ |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
![]() I did this muted btw |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
rip
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
Just a very slight rate increase and the song speeds up a lot. Oh no.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
Lefty...
it's on. |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
It seems to be that the score one gets for 45 (raw) goods does not match the minimum raw score required (60090).
So which one of these two is used for setting the requirements of this round: The maximum number of raw goods or the minimum raw score? |
Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
Got this pretty easily, so it can be a placeholder while i figure out what rate i can realistically do.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
There we go. That should do it i think.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
Regardless I apologize if I've stirred up any drama. I'm simply pointing out what I see as obvious. Any one that knows me in d5 knows that my strong suit is jacks and I couldn't even begin to imagine obtaining a 2.75x. Hopefully a skill boost comes out of this for me otherwise I'm hooped like every other tourney.
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Re: Benguin's (and Xel's!) Rates Tourney #2 (Round 2&3 in Progress)
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