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Bring back the % in end screen
Just like the title says, that was pretty much the only thing i looked at when finishing a song, I knew roughly what I got last time and I tried to improve it. This AAA equivalence thing is really useless to someone like me. I'm not a tryharder, I dont play this game 8 hours a day, I like to play a few songs and after see what I scored and compare it to how I did before. Just bring the percentage back at the end screen.
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Re: Bring back the % in end screen
100% agree; the new changes cluttered up the game's result screen and are not the most friendly for newer players -- AAA equivalency requires a bit more knowledge that most players might not be keen on finding out.
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Re: Bring back the % in end screen
I like the way it was changed to, but I still would like the percentage result back. Also would be amazing to be able to disable the amazing counter in result screen too.
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Re: Bring back the % in end screen
I wouldn't agree that the end results screen is more cluttered; I literally didn't notice it changed at all until I saw the AAA indicator on the graph.
I do however agree the old indicators should come back, both for their use and their accessibility. Tbh the end results screen could probably do with some options actually. |
Re: Bring back the % in end screen
tbh i like the new aaa thing but the percentage should also be a factor in the judgement thingy at the end of each song (on the r3 engine)
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Re: Bring back the % in end screen
honestly it's gotten confusing for me to even tell if i improved or not
but then again i'm dumb lol |
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I honestly don't see the appeal of percent accuracy; it's not even clear how its calculated in FFR, but I also don't see why it should be gone. And clearly its missed. |
Re: Bring back the % in end screen
Honestly I think we should revert back to the old screen
HOWEVER I think there should be a button we can click that provides a drop down of Additional Stats like Raw Goods, AAA Equivalency, things like that. Alsoooo tbh just a personal thing but I kind of wish we could have a Raw Good counter on screen while playing but that's not entirely necessary |
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Think: If you want the percentage of how close you were to a AAA, you want how close your score is to being a perfect score So the game takes your score, and divides it by the maximum possible score, then multiplies by 100. It's exactly the same as how a teacher would grade a test. |
Re: Bring back the % in end screen
I would figure that 100% would be an AAA and the closer to that, the closer you are to an AAA.. it's not that complex.
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Re: Bring back the % in end screen
bump... how hard is it to bring it back? its like 1 line of code
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