![]() |
DeadSignal/csenc Progress Thread
Since I noticed a handful of people have been making their own threads for this, I figured I might as well do the same.
Late-2015 edit: Here's a small goal list I've decided to start publicly maintaining here. I'm not going to strongly adhere to them in a way that may potentially stunt my skill progression, if anything this is mainly to give a rough idea of what my intentions and objectives are. Entries are crossed out as I AA them. Bolded ones are milestone entries, to varying extents. Red corresponds to an instance of me failing to AA it - essentially a 91-92% score. However, in the event that such an instance actually corresponds to an outlier score that really stands out for me, it will be colored in magenta instead. Middlish-late 2016 edit: yeah definitely not going to be up-to-date ever lmao Speed: D4: - Fury of the Storm 1.0x (HSMP1) - AA - Shind Bad 1.2x (CKMP2) - AA - Whazashmup 1.0x (Tachyon Delta) - AA D5: - After School NAVIGATORS 1.0x (Yolomania 3) - AA - Paraclete 1.0x (Nuclear Blast 5) - AA - Caelumize 1.1x (Yolomania 3) - AA - 300 1.0x (Yolomania 3) - AA - Ai no Scenario 1.0x (Skwid 2) - AA D6: - Chipmachine 1.1x (Tachyon Zeta) - AA - Trickstarz oni 1.1x (Super Revival Pack 2015) - AA - Almost There edit 1.0x (HSMP1) - AA - Technicians 1.0x (Rebound 2) - AA - Schur's Theorem 1.2x (USP) - AA - Scary Halloween Show 1.0x (Yolomania 3) - AA - Imperium 1.0x (Dump Parade) - AA - Kakushinteki Metamaruphose! 1.0x (Skwid 2) - AA - Anata Ga Mawaru 1.0x (Nuclear Blast 5) - AA - Hunger 1.0x (The Outsiders) - AA - Days 1.0x (Skwid 2) - AA - Kinetic 1.0x (Yolomania 4) - AA - Destiny GAMMA 1.1x (HSMP6/hi19hi19 2) - AA - Kaguyahime 1.0x (Skwid 1) - AA - Kishi Koushinkyoku 1.0x (Skwid 1) - AA - Empty Walls 1.0x (Rebound 1) - AA - DISREGARD 1.0x (HSMP1) - AA - Death Reveals 1.0x (HSMP1) - AA - JTeh's OP 1.0x (Skwid 3) - AA - Brave Shine 1.0x (Skwid 1) - AA - Fera Ventura 1.0x (Mina 1) - AA - Worldwide Choppers 1.0x (German 4) - AA - EternuS 1.0x (hi19hi19 3) - AA - Midwest Choppers 2 1.0x (German 4) - AA - Fukkireta 1.0x (Kaiten 2) - AA D7: - Renai Circulation 1.0x (Kaiten 2) - AA - Join Me 1.0x (German 4) - AA - Absolute Soul 1.0x (Skwid 1) - AA - Makiba 1.0x (Fullerene Shift) - AA - Vertex GAMMA 1.0x (HSMP1) - AA - La Notte Etterna 1.0x (Mina 1) - Magia 1.0x (Skwid 2) - AA - Be_Natural 1.0x (Yolo Dumps) - AA - War March of the Lunar Legion 1.0x (Mina 4) - Storytime 1.0x (Mina 4) - AA - Realization 1.0x (Yolo Dumps) - AA - Realization 1.0x (Yolo Dumps) - 95% - 5oul on D!splay 1.0x (Yolo Dumps) - AA - Turning Up! 1.0x (Xayy Lmao) - AA - Eiyuu no Shi 1.0x (Kaiten 4) - AA - End Time (Short Cut) 1.0x (Fullerene Shift) - AA - End Time (Short Cut) 1.0x (Fullerene Shift) - 97% - Mousou Express 1.0x (Attang 2) - AA - Moon-gate 1.0x (Attang 2) - AA - Moon-gate 1.0x (Attang 2) - 97% - Voyage of the Fallen 1.0x (The Outsiders) - AA - Dimension Tripper 1.0x (Attang 1) - AA - Ira Di Dio 1.0x (Mina 1) - AA - Ira Di Dio 1.0x (Mina 1) - 95% D8: - Muteki no Soldier 1.0x (Fullerene Shift) - AA - Muteki no Soldier 1.0x (Fullerene Shift) - 97% - Realization 1.1x (Yolo Dumps) - AA - Realization 1.1x (Yolo Dumps) - 95% - The Others 1.0x (Mina 2) - AA - The Others 1.0x (Mina 2) - 97% - Jashin no Konrei Gi wa Ai to Shiru (Skwid 2) - AA - Spente Le Stelle 1.0x (Mina 1) - AA - Spente Le Stelle 1.0x (Mina 1) - 97% -------------------- Chordjacking: D5: - Take My Life 1.0x (Yolomania 3) - AA - Paladin 1.0x (Overloading Stamina) - AA - CROSSOVER 1.0x (SMOC8) - AA D6: - Spring Pony 1.0x (Skwid 1) - AA - RIGHT ON TIME 1.0x (SMOC7) - AA - Nemesis 1.0x (Yolomania 3) - AA - Trance Party 1.0x (Yolo Dumps 1) - AA - Drop It! Yoko! 1.0x (SMOC8) - AA - Guernica 1.0x (SMOC7) - AA - Be-Music Primary 1.0x (mizuki) - AA - Ooi [Game Edit] 1.2x (Yolomania 4) - AA - Dream War 1.0x (SMOC1) - AA - Paladin 1.1x (Overloading Stamina) - AA - Frozen World 1.0x (Yolomania 4) - AA - Trapce 1.0x (SMOC8) - AA - Kamikaze 1.0x (SMOC8) - AA - Megitsune 1.0x (Yolomania 3) - AA - Gigadelic 1.0x (HSMP1) - AA - Future MUSiC 1.0x (mizuki) - AA - Can't take my eyes off you 1.0x (SMOC8) - AA - Escapes 1.0x (Yolomania 1) - AA - shadow of cats 1.0x (Dump Parade) - AA - Floating Point 1.0x (IcyWorld single) - AA - Sandstorm 1.0x (HSMP1) - AA - Pray 1.0x (VJ Collection) - AA - S.Y.S.T.E.M. 1.0x (HSMP1) - AA - Sandstorm extended 1.0x (HSMP1) - AA D7: - The Lost Dedicated 1.0x (Fullerene Shift) - AA - LOVELY BOMB 1.0x (Skwid 3) - AA - Earth Quake 1.0x (HSMP1) - AA - Blue Planet 1.0x (HSMP2) - AA - True Vertex GAMMA 1.0x (HSMP1) - AA - Identity part 2 1.0x (HSMP1) - AA - Can't take my eyes off you 1.2x (SMOC8) - AA - Conflict 1.0x (Einar) - AA - Conflict 1.0x (Einar) - 95% - Auston 1.0x (VJ Collection) - AA - far in the blue sky... 1.0x (VJ Collection) - AA - Rigid Paradise 1.0x (VJ Collection) - AA D8: - Conflict 1.1x (Einar) - AA - Endeavor 1.0x (mizuki) - AA - Endymion 1.0x (mizuki) - AA - OAA - γ 1.0x (mizuki) - AA - Sandstorm extended 1.2x (HSMP1) - AA - Be-Music Primary 1.3x (mizuki) - AA - Pray 1.3x (VJ Collection) - AA - Angelic Layer 1.0x (mizuki) - AA - BlythE Extend 1.0x (VJ Collection) - AA - Endymion 1.1x (mizuki) - AA - Blue Planet 1.1x (HSMP2) - AA - The Lost Dedicated 1.2x (Fullerene Shift) - AA - Auston 1.1x (VJ Collection) - AA - far in the blue sky... 1.1x (VJ Collection) - AA - Astronomy 1.0x (VJ Collection) - AA - Identity part 2 1.1x (HSMP1) - AA - Rigid Paradise 1.1x (VJ Collection) - AA - LEthAl wEApOn 1.0x (VJ Collection) - AA -------------------- Technical: D4: - Kasta Sten 1.0x (HSMP2) - AA - Maid of Fire 1.0x (PPP) - AA D5: - Crow's Ghost 1.2x (ODI2) - AA - Psicicite 1.1x (ODI3) - AA - Ripcord 1.0x (Nuclear Blast 2) - AA - I Don't Play Kancolle But Shimakaze-Chan Is Cute 1.0x (Yolomania 4) - AA - Bit Howl 1.0x (ODI3) - AA - Bit Howl 1.0x (ODI3) - 98% ]- to Luv me, I *** for u. (reprise) 1.0x (FFRCP Spring 2012) - AA - The Bridgeport Run 1.0x (ODI3) - AA - Sakura 1.1x (Dump Parade) - AA - Cold Heart 1.0x (USP) - AA - Cold Heart 1.0x (USP) - 97% D6: - Vegetable Soup 1.2x (USP) - AA - Reanimate 1.0x (10Dollar 2) - AA - Reanimate 1.0x (10Dollar 2) - 95% - Chronos 1.4x (ODI3) - AA - Insane In The Membrane 1.4x (Rebound 1) - AA - Another Day 1.0x (Dump Parade) - AA - Another Day 1.0x (Dump Parade) - 97% - Jamais Deux 1.0x (HSMP8) - AA - High Priestess 1.0x (Fullerene Shift) - AA - High Priestess 1.0x (Fullerene Shift) - 96% - You Just Got Arabia'd 1.0x (Rebound 2) - AA - Odd22 1.0x (USP) - AA - Odd22 1.0x (USP) - 95% D7: - Wrecking Ball 1.0x (Yolo Dumps) - AA - Lunatic Rough Party!!! 1.0x (Fullerene Shift) - AA - Comsten 1.0x (Nuclear Blast 2) - AA - Comsten 1.0x (Nuclear Blast 2) - 95% - Peace Breaker 1.0x (Fullerene Shift) - AA - Peace Breaker 1.0x (Fullerene Shift) - 95% - Watashi Wa Mizuki Desu 1.0x (FFR Summer 2012) - AA - Rave7 1.0x (FFR Winter 2011/hi19hi19 2) - AA D8: - Comsten 1.1x (Nuclear Blast 2) - AA - Comsten 1.1x (Nuclear Blast 2) - 95% - Peace Breaker 1.1x (Fullerene Shift) - AA - Peace Breaker 1.1x (Fullerene Shift) - 95% - Maniera 1.0x (FFR Spring 2012) - AA -------------------- Stamina/Jumpstream: D5: - Destiny 1.0x (HSMP4/hi19hi19 2) - AA - Rolling Girl 1.0x (Yolomania 1) - AA - 30's Swing tek 1.0x (Nuclear Blast 5) - AA - +Danshi 1.0x (Yolomania 3) - AA - The Shining Polaris 1.0x (Nuclear Blast 4) - AA - Grief & Malice 1.1x (Fullerene Shift) - AA - Akasha 1.0x (Fullerene Shift) - AA - One More Lovely 1.0x (HSMP2) - AA - Memoria Reborn 1.0x (Fullerene Shift) - AA - Once In A Lifetime 1.0x (Nuclear Blast 4) - AA - Cyber Induction 1.0x (Nuclear Blast 4) - AA - Cyber Induction 1.0x (Nuclear Blast 4) - 95% - Fury of the Jumpstream 1.0x (Nuclear Blast 4) - AA - Destroyer of the Universe 1.0x (Nuclear Blast 3) - AA - AETHER 1.0x (Yolomania 4) - AA - Aim Burst 1.0x (Nuclear Blast 4) - AA - Holding On 1.0x (Nuclear Blast 5) - AA - Holding On 1.0x (Nuclear Blast 5) - 97% - M-A 1.0x (Nuclear Blast 4) - AA - M-A 1.0x (Nuclear Blast 4) - 96% - thinking of you 1.0x (Nuclear Blast 5) - AA - To Dimension 1.2x (Nuclear Blast 5) - AA - Mmmmmmm 1.0x (Nuclear Blast 5) - AA - Mmmmmmm 1.0x (Nuclear Blast 5) - 96% - Soldiers of the Stamina 1.0x (Nuclear Blast 5) - AA - Soldiers of the Stamina 1.0x (Nuclear Blast 5) - 95% - Tropical April 1.2x (Nuclear Blast 4) - AA - YooN 1.0x (Nuclear Blast 3) - AA - YooN 1.0x (Nuclear Blast 3) - 97% - LegenD. 1.0x (Yolomania 4) - AA - LegenD. 1.0x (Yolomania 4) - 97% - Wizdomiot 1.0x (Yolomania 4) - AA - Iro wa jyou he to sasou 1.0x (Yolomania 1) - AA - Fifth Element 1.0x (Yolomania 2) - AA - Kakuzetsu Thanatos 1.0x (Yolomania 4) - AA - The Shining Polaris 1.1x (Nuclear Blast 4) - AA - Redefine 1.0x (Nuclear Blast 4) - AA - Redefine 1.0x (Nuclear Blast 4) - 97% D6: - Time Bomb 1.3x (Yolomania 2) - AA - Over the Fullereneshift 1.0x (Yolomania 2) - AA - Memoria Reborn 1.1x (Fullerene Shift) - AA - You Time You Show You Universe 1.0x (Nuclear Blast 5) - AA - You Time You Show You Universe 1.0x (Nuclear Blast 5) - 97% - La Posesion Du Mimi 1.0x (10Dollar 2) - AA - Summertime Sadness 1.0x (Mina 4) - AA - Snow Goose 1.0x (Nuclear Blast 2) - AA - Loveryteks 1.0x (Xayy Lmao) - AA - Cyber Induction 1.1x (Nuclear Blast 4) - AA - Fury of the Jumpstream 1.1x (Nuclear Blast 4) - AA - Pacific Girls 1.0x (Nuclear Blast 5) - AA - Pacific Girls 1.0x (Nuclear Blast 5) - 95% - Once In A Lifetime 1.1x (Nuclear Blast 4) - AA - Holding On 1.1x (Nuclear Blast 5) - AA - Marunouchi Survivor 1.0x (Yolomania 2) - AA - Revolution Deathsquad 1.0x (Nuclear Blast 5) - AA - Take the Test 1.0x (hi19hi19 3) - AA - Take the Test 1.0x (hi19hi19 3) - 95% - We Luv Lama 1.0x (Nuclear Blast 4) - AA - The End 1.0x (Yolomania 3) - AA - The End 1.0x (Yolomania 3) - 95% - Mmmmmmm 1.1x (Nuclear Blast 5) - AA - Future Dominators 1.0x (Nuclear Blast 5) - AA - The Hypocrisy 1.0x (Nuclear Blast 4) - AA - Imagine Breaker 1.0x (Xayy Lmao) - AA - Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - AA - Sunny Street Piano Rush A 1.0x (Nuclear Blast 3) - 95% - Katayoku no Tori 1.0x (Yolomania 1) - AA - Tactical Railroad 1.0x (Overloading Stamina) - AA - Tactical Railroad 1.0x (Overloading Stamina) - 97% - Blinded By Fear 1.0x (Nuclear Blast 4) - AA - Wizdomiot 1.1x (Yolomania 4) - AA - The Invisible Hand 1.0x (hi19hi19 3) - AA - A Reyvateil's Curse 1.0x (Dump Parade) - AA D7: - FORBIDDEN 1.0x (Fullerene Shift) - AA - Animatype 1.0x (Wiosna/Eze single) - AA - Animatype 1.0x (Wiosna/Eze single) - 95% - COCORO 1.0x (Mina 1) - AA - Yellow Line 1.0x (Xayy Lmao) - AA - Yellow Line 1.0x (Xayy Lmao) - 98% - Image Material 1.0x (Fullerene Shift) - AA - Image Material 1.0x (Fullerene Shift) - 95% - Conspiracy of Silence 1.0x (Nuclear Blast 4) - AA - Conspiracy of Silence 1.0x (Nuclear Blast 4) - 97% D8: - Fury of the Jumpstream 1.4x (Nuclear Blast 4) - AA - Soldiers of the Stamina 1.4x (Nuclear Blast 5) - AA - Image Material 1.1x (Fullerene Shift) - AA - Over the Fullereneshift 1.4x (Yolomania 2) - AA - Pacific Girls 1.3x (Nuclear Blast 5) - AA - Conspiracy of Silence 1.1x (Nuclear Blast 4) - AA - Cyber Induction 1.5x (Nuclear Blast 5) - AA I'll update this thread every now and then with my progress. Comments are appreciated for the meantime, and wish me luck on my quest to get good! c: |
Re: DeadSignal's Improvement Thread.
decent play. glhf on your improvement goals :)
|
Re: DeadSignal's Improvement Thread.
As of yesterday I have basically decided to start rebuilding my muscle memory from the ground up. So far it's been working out quite well since I'm beginning to figure out how to limit my wrists to micro-movements while my fingers start hitting patterns more consistently. On top of that jumpjacks feel really good to play with the right technique...
![]() ... as evidenced by this. :3 ![]() Was fairly-impressive compared to the consistency I used to have. Most CBs were still kinda dumb though, so it's probably AA-able sometime soon. ![]() Ending still kinda throws me off. :x Though, I'm glad I managed to pull it off with very minimal wrist movement (as opposed to how I practically had to force myself to jump-trill/BS my way through everything) so there's that. I have also started playing FFR again for the sake of AAAing stuff since it appears to have a visible impact on my control whenever I play Stepmania songs within AA-able range. Probably gonna post more single-note stream + JS scores within said range once more progress starts to show. To clarify what I had requested in the OP, my current theme makes use of the EX ONI scoring system. For the sake of convenience and determining the true value of my future scores, I'd like to know if there's a way to make it calculate scores based on the standard MAX DP system instead. If anyone here would happen to know what I should change in the theme metrics in order to achieve this, thanks in advance. |
Re: DeadSignal's Improvement Thread.
Finally managed to change my theme metrics properly, so my scores from here on out will follow the standard percentage-scoring system (with AA = 93%). On top of that, I'm also gradually starting to figure out the proper way to play jumpstream patterns. Once the right technique fully incorporates itself into my muscle memory and normal gameplay, I believe it will only be a matter of time until I will be able to begin my push into more interesting JS territory - e.g. WLL, and Nergal Burning which I always fail on the final stretch due to no stamina. Needless to say I will definitely keep pushing for higher scores on such songs, as I have now begun to see why lots of you guys are striving to achieve most of the ridiculous scores I see in the main SM score thread and on certain people's streams.
Current goals (non-exhaustive): - Nergal Burning [NB5] - Cyber Induction [NB4] - Put Curse of You [Bunch of Files You Probably Don't Have 3] - Over the Fullereneshift [Yolo2] - We Luv Lama [NB4] Someday once I stop being garbage... - Call me it. (500 Tortures) [Yolo2] - The Red And White [Yolo1] - Peace Breaker - Image Material ![]() Fairly-solid I guess, could be AA-able once I become more confident consistency-wise. ![]() This essentially felt like a complete fluke run considering I opted for attempting to actually hit the hard parts rather than bullshitting my way through them the way I used to. Messed up on the second one, would've been a pretty solid score for me otherwise. ![]() Thoroughly-impressed by this one, thought I'd get dunked due to not being used to sustaining combos very well above the 180bpm js range. ![]() The stamina-struggle is real. >.> Could be relatively-solid one day but I dunno. ;__; |
Re: DeadSignal's Improvement Thread.
My muscle memory is still currently in the process of "burning in". I now have enough consistency to pass songs such as Nergal Burning and Cyber Induction, however my stamina still holds me back whenever I try to get good scores on them. On top of that, since my accuracy is garbage I still have a strong aversion when it comes to playing most stuff I already know I can AA, since I practically have to FC/SDCB in order to be guaranteed to do so. I went ahead and decided to include one of said scores nonetheless.
![]() Finally did it. :D My stamina did somewhat die out in the end but at least it makes for a satisfactory score to my standards. ![]() Second time I ever played that song. I guess I did alright. ![]() My jumpstream control is definitely getting there, but I still have a long way to go before achieving true satisfaction. This should be AA-able sometime in the near-future though: once I reach that point that'll be when I can start going for AA scores without feeling that I'm holding myself back. ![]() Ditto. This is what I look most forward to AA-ing currently. |
Re: DeadSignal's Improvement Thread.
Been skillboosting even more in terms of jumpstream consistency, so here are a few scores.
![]() Second attempt, after having properly re-adapted to a 60hz display. Should attempt 1.1 rate someday? ![]() First attempt on SM, not a sightread though because I played it on osu!mania. Seems pretty decent I suppose. ![]() Kinda solid I guess, I want to play this on much higher rates someday. ![]() Mindblocks are slowly vanishing... someday I will AA this. ![]() Sightread. Once my speed plateau is gone, I should be able to destroy this. Now I'm attempting to successfully transfer said consistency over to my peak stream speed, but stamina is still a bottleneck for me. Probably won't have as many noteworthy scores for a while unless I somehow manage to pull off a series of very impressive feats. |
Re: DeadSignal's Improvement Thread.
Nice game time and tower of saints.
|
Re: DeadSignal's Improvement Thread.
Dumping a bunch of speed scores here so I can further impress myself sometime eventually. I'm very curious as to how I'd fare in terms of that once I become able to get interesting scores on actually-challenging/fun jumpstream songs (Pacific Girls and WLL oni immediately come to mind), so I'll probably hold out on updating this thread till that happens. Also my left hand is still struggling a bit in terms of posture sometimes due to having spent the past year and a half positioning myself "asymmetrically" during gameplay, but I'm working on fixing that.
![]() Likely FC-able, didn't really feel like grinding that out though. :x ![]() Long-overdue speed goal of mine from 2 years ago, took me a while to remember to reattempt it. ![]() Kinda fast I suppose. :s The beginning of the latter streams still catches me off-balance though. ![]() Happened out of nowhere, was pretty amusing. ![]() I can FC the jacks on 1.1, but I still cannot really understand the middle section which is what cost me the AA. Perhaps sometime soon then? I dunno. ![]() AA when? Garbage accuracy, but I'm surprised that I can already do this. |
Re: DeadSignal/csenc Improvement Thread.
Haven't updated this thread in a good while. I'm currently in the process of recovering from an extended four-month break due to unfortunate real-life circumstances that have completely prevented me from playing.
Here's a bunch of scores that I have managed to obtain right before said break. I had no intention to post them at all, but seeing as how they actually hold certain value to me now, I might as well go ahead and do so. ![]() ![]() ![]() Easily among the top 3 best AA scores that I have obtained so far. Really bursty file, fun patterning. ![]() ![]() 300 burst streams, SDCB's a nice touch I guess. :s ![]() Most likely going to start referring to this as a baseline JS chart. PA looks rather awful, but it's a AA that I have been wanting for a while, so whatever. And now for the new scores. I only really play jack-oriented stuff for now, since my current keyboard has Cherry MX blue switches (as opposed to the reds I had on my previous one) which tends to make me overly-conscious of my CB's/greats whenever I attempt speed or JS stuff, unless it's within near-FC range to me. I will probably get back to that within the next few sessions, so... who knows what's gonna happen from there. ![]() Didn't really think much of this score till I noticed it was (barely) SDCB. Decent-ish I guess. ![]() I can't read that one part of the second half very well... >.> Not to mention it's pretty draining too. ![]() Transitioning to the long jacks is what held me back. :s Gonna have to work on that. ![]() Overstrained a bit on the 1st half which caused me to spaghetti the 2nd, probably would've been on pace for 88%+ if not for that. |
Re: DeadSignal/csenc Progress Thread.
Trying to regain speed and JS consistency as well, but I doubt I'll be fully caught up anytime soon.
![]() ![]() Dakemoto Collection file, it is most certainly AA-able. Maybe once I stop dropping retarded cb's here and there. ![]() Not too bad for a sightread apparently. :s ![]() Jumptrill stamina manias: the return. :X ![]() RIP AAA, I probably wouldn't have liked my mediocre MA anyway. |
Re: DeadSignal/csenc Progress Thread.
If you are at the level where you can just barely AA Destiny and want to practice more JS files try my newest pack ^____^
(see signature) Also what pack is that Shimakaze-chan file from lol |
Re: DeadSignal/csenc Progress Thread.
Quote:
I started warming up properly again, and as a result my technique is starting to return to what it used to be back when I could actually crush certain songs a few months ago. However I still feel that I have a very long way to go in spite of that... anyway, score dump time. ![]() Pretty clean run, all 5 cb's were at the same spot. Basically FCing 265 streams kinda makes me want to believe that I haven't reached a complete plateau yet. ![]() Warmup PA? ![]() ![]() Potentially AA-able soon. :s ![]() Bad rushes. ![]() Still need to work a fair bit more on jack stamina, but getting this was kinda okay I guess. :s Interestingly-enough, my progress is now mainly limited by mental attrition rather than pure physical exhaustion as of lately. On just about every session I've had so far, I end up quitting out of discouragement upon feeling that past a certain point they end up reaching a relative standstill after only a short period of time playing (sometimes without them even lasting a full hour). I really miss the days when I would confidently spend three hours crushing my hands with difficult stuff and pretty much giving zero fucks until they couldn't handle it anymore: in fact it's how I have developed most of my physical ability, but now that I have reached the point where I am far better off actively refocusing my efforts on actually acquiring better technique... I never thought that it would end up becoming so mentally-draining to me. Then again, perhaps it could only be a temporary thing that I'll get over someday, who knows. |
Re: DeadSignal/csenc Progress Thread.
No AA scores this time, but this was my most-satisfying session in quite a long time.
Decided to actually dedicate my next few sessions to identifying what was holding me back in terms of JS, and it turned out to be my poor pattern transition ability rather than lacking raw stamina. Definitely going to address this further now that I am finally starting to get back into it. :3 ![]() Early session score that went alright. ![]() rip ending ![]() Suddenly stopped choking on handstream as hard, transitions are still a bit awkward though. :s ![]() That combo felt pretty nice, if only it could've lasted a bit longer. ![]() This was right after I had finished depleting my stamina on stuff like Body Breakdown and The Hypocrisy, so I kept on bleeding misses in spite of how I could last all the way without getting tired. ![]() Which also resulted in me choking AA on this. Oh well. |
Re: DeadSignal/csenc Progress Thread.
Am I stamina JS stepmeme meta yet?
![]() Unexpected. ![]() dat handstream rip ![]() all legit no jumptrills i swear ![]() Played this after a couple weeks of not playing anything jack-related. Overstrained the ending a bit, but that sudden progress is kinda satisfying overall. ![]() dat handstream rip 2.0 ![]() First pass. |
Re: DeadSignal/csenc Progress Thread.
![]() ![]() Likely AA-able soon, hopefully I can get a clean run on this sometime. ![]() First AA, CB count is rather unimpressive though. ![]() Ending handjacks are still too rough for me, rip :s ![]() Kawaii jacks, my overall control not so much. ![]() Stopped going spaghetti on the hold sections, so this happened. :3 Kinda nice score I guess. ![]() AA soon? Most likely so. ![]() ![]() This chart is fun, I like the song itself too c: ![]() Certainly AA-able soon. ![]() rip FC ;__; ![]() 357 streams ![]() Edit: Oops, forgot to upload this one. Not like it matters much though considering how many dumb CB's I've been bleeding throughout this run. |
Re: DeadSignal/csenc Progress Thread.
Just had my best session to date, very likely the most significant skillboost I've gotten so far. As such, for the sake of comparison I am posting scores from last week-ish as well as from just now.
Spoilered for your convenience. |
Re: DeadSignal/csenc Progress Thread.
nice score on just hold on mang
|
Re: DeadSignal/csenc Progress Thread.
Tried physically pushing myself even further, but haven't been able to gain much from it in the process. So gonna fall back a little till I can play consistently without straining myself.
|
Re: DeadSignal/csenc Progress Thread.
![]() First AA, messed up the 24ths though because bad. ![]() Decent in my eyes, surprised I held combo for that long. ![]() Starting to adjust to jumptrills more, but I still have so far to go... ![]() Ditto. Didn't get destroyed on the ending as much as I expected, but could still be far better anyway. :s ![]() Just need to not tense up on the handjacks as much, ezpz. ![]() rip AA ![]() First pass, file's kinda brutal to me for now. ![]() Definitely AA-able, but I'm bad. ![]() Trying to actually get used to handjacks, but I get held back due to not being able to read 100% comfortably yet (I can read the patterns but still tend to overstrain on them). ![]() First AA, felt pretty good. c: ![]() Seemed like a pretty solid run to me considering I don't really recall playing that file before. ![]() This is actually my second pass, but it's substantially-better than my first so there you go. I also tried 1.5 but it's still too fast for me to last all the way. |
Re: DeadSignal/csenc Progress Thread.
Forgot to post a handful of scores from shortly after my last update, so splitting this post into two parts.
|
Re: DeadSignal/csenc Progress Thread
I've improved a bit further, but feeling the badness kicking in again so here's more scores.
![]() Bad consistency keeps holding me back. :x ![]() Felt kinda nice. ![]() First A, still super bad at handjacks though. ![]() Rip, PA seems decent though. ![]() First pass on this, surprised to notice it's actually a mid-A score rather than a low-mid B which I was expecting. Just gotta learn how to hit the difficult part properly, and I'm set. ![]() Getting closer to a decent run on this, gotta stop bleeding cb's though. ![]() The burst jacks are hard. D: ![]() Middle of the file is 1 minute of up/down trills at 180bpm. Pretty bad score, but posting this as a baseline as I intend to poke at it further. ![]() why ![]() First pass, the denser js sections are still a bit too much for me. ![]() This file is pretty relentless, wish I could stop falling apart like halfway into it. ![]() Kinda okay I guess, maybe further jack-related improvement is just around the corner? |
Re: DeadSignal/csenc Progress Thread
Don't know why I'm submitting that many scores, but whatever.
Speed/JS are yet again nowhere to be found for now, as evidenced by the fact that most of these are jack scores. ![]() First time actually playing the file, started choking AA on the parts that actually mattered towards the second half. Which is quite deplorable considering the level I should currently be at. ![]() First A, kinda surprised that I have improved upon this. ![]() Been choking AA on this file for the longest time, I could have gotten it several months ago. Rip. ![]() Was doing okay, till the last 1/4 of the file where I choked hard. Simply awful. ![]() I still kinda lack the control to fully-sustain the middle part properly. Hopefully someday soon though... ![]() Been wanting to pass this for a good while, it's only like 202 jumpjacks. Not too fast... ![]() lol ![]() Decent-ish improvement from my last attempts on it. ![]() Second half is brutal, also I'm bad. ![]() First pass, speedup section is gay. ![]() Overdue AA, not satisfied with it though since it should be well within the realm of 95-96% for me. ![]() First AA on this much to my surprise, next step would be to work on the godawful great count. ![]() In the midst of my abysmal session which devolved into a jack practice session, I got around to passing this. Awful score. ![]() Tried it on lower rates, made this happen which is kinda nice. c: Needs more sunsun, only 4 rates to go right? ![]() Tried this right afterwards, wasn't too bad apparently. ![]() I keep forgetting the second half is brutal, which made me overtense a lot. :s |
Re: DeadSignal/csenc Progress Thread
Still in the process of adjusting to sm5, as well as trying to find a proper global offset that I can use to play optimally.
![]() Casual warmup score apparently. o_o ![]() Accuracy felt like it was falling apart more than it should have, probably AA-able if not for me being held back by it. ![]() Did so much better on everything but the hard handstream bit right there. Awful. ![]() best file 2016 ![]() Probably kinda decent? ![]() First AA, got too messy towards the second half though. ![]() From struggling to barely AAing this on 1.0, I AA'd 1.1. Pretty solid progress, nice testament to my newly-found JS comfort zone. ![]() 97-able, sdcb-able? That run was decent, but there's still a long way to go for me. ![]() AA run died at the very last cbrush, which all occurred in a literal fraction of a second. Rip. ;~; ![]() Ebola color theory, also awkward 275 streams that last a long time. ![]() Over 7 minutes of ~260 streams, this almost feels within AA range to me. Given how long it is though, I don't think I'll be reattempting it anytime soon. |
Re: DeadSignal/csenc Progress Thread
Haven't been progressing very much as of the past couple weeks, since I appear to have close to no physical energy left to use compared to my previous major skillboost. Someday I'll stop being bad again... maybe.
![]() Can probably smash this with a 98+, but correcting cb's with these kinda patterns is hard. ![]() Warmup score if I remember correctly, seemed okay considering how awkward certain sections were. ![]() Somewhat decent, but improvable. ![]() Nice cb count I guess, but accuracy could've been better. ![]() Need to improve on control if this is ever going to happen anytime soon. ![]() This happened during a bad session, not particularly-good but I'll take it. ![]() Surprisingly better than I expected, maybe once I stop overstraining I can get a good run going on it. ![]() First time actually playing the song, not satisfied till I sdcb it though. ![]() Might be doable soon... ![]() Bad accuracy and even worse PA, this might be decent-ish though I dunno? |
Re: DeadSignal/csenc Progress Thread
Will I ever get unbad at this game?
Lack of reading ability is starting to catch up to me whenever I actually push myself on substnatially-harder stuff, so let's see what I have been able to do in the meantime. ![]() Could have been a bit better in my opinion, but that's still a nice score nonetheless considering I've wanted that for 1.5 years. ![]() Polys weren't as relentless as I thought, should probably give this another try later. ![]() Somewhat of a fun chart. ![]() Haven't played pad songs in a while, that seemed kinda decent to me. :s ![]() Overdue first AA on this, not very good but at the same time it'll take a while till I'm able to 97 it or something. ![]() The fast streams are pretty hard, how to do them consistently without jumptrilling ?_? ![]() Kinda figuring out how to do it without straining too much all the way, just gotta fully nail the long jacks and I'm set. I also have a 90-91 run on the non-extended chart that completely died out in the last few seconds, rip. ![]() It took me a month to realize that my 96.1% score on M-A was actually on the easier chart instead of this one, oops. >_> Score itself is nothing to write home about, but certainly not subpar either. |
Re: DeadSignal/csenc Progress Thread
That Lithium is dope, you can def AA that man
|
Re: DeadSignal/csenc Progress Thread
Quote:
More stuff happened today, mostly overdue manias because I'm gay like that. ![]() Happened towards the end of my warmup, felt alright even though it could've been a bit cleaner. ![]() Overdue AA, still not very good though because I fucked up the transitions in spite of finally playing all the way without overstraining at all. ![]() OH-trilly handstream is cancer, glad to be finally on my way to prevailing through it. ![]() Certainly feels doable, cbrushed pretty hard though because I'm bad. ![]() Also doable, once I get around to actually caring about nailing the ending right. ![]() bad score on meme file ayy ![]() Not overstraining is nice, first 1.2 AA. c: ![]() The second half is so hard. D: Probably my next JS goal. |
Re: DeadSignal/csenc Progress Thread
Is insane challenging or edit?
nvm doesn't matter i'm dumb, A on Does Your Chain is pretty good iirc that's the real jacky one too? |
Re: DeadSignal/csenc Progress Thread
I think it is now apparent that I've started falling behind again, so my sessions have become rather irregular as a result of that. All these scores were from last week, as I have no idea as to when I will be getting back on track.
As such, here's a few songs that do come to mind once/if that does happen. That is without including a handful of songs that I intend to crush later on with 97-98+ scores. - Cyber Induction 1.1 - Fury of the Jumpstream 1.1 - The End 1.0 - We Fucking Hate You 1.0 - We Luv Lama oni 1.0 ![]() Trying to accustom myself to slightly-faster JS than I'm currently used to, bad accuracy as a result of that. ![]() Super bad rushes. ![]() PA might be good for me. ![]() Tired out on the second half and started great-rushing too much, perhaps someday I'll shoot for a clean run of this. ![]() Unreleased file by Tachyon that will probably end up in The Outsiders 3, I don't post chordjacking scores very often lately so I figured I might as well. ![]() Probably kinda good. |
Re: DeadSignal/csenc Progress Thread
Speed's been kinda moving forward I guess, but my JS stamina is still MIA.
Here's a bunch of nice scores for now, probably going to work on my stam for the next few sessions as I'm starting to find that it's indeed falling behind too much. ![]() ![]() ![]() ![]() just fuck up my shit fam ![]() Totally forgot about the jack at the end, oops~ ![]() Very likely my best speed score so far imo, played through it all the way without actually really dropping my control that much, which I consider to be a first for me. ![]() won't i ever not be unbad ![]() Great rushed the start a little bit, but that's probably decent I guess? |
Re: DeadSignal/csenc Progress Thread
Large score dump, been having a session every morning upon waking up for 5 days in a row. Since the last one was 4 hours long and I went pretty hard, gonna show the results I have been getting for now. c:
Posting them in chronological order because I can't be bothered to sort them beyond that. |
Re: DeadSignal/csenc Progress Thread
![]() decent ![]() First AA, kinda overdue since I still have a long way to go anyway. ![]() also decent ![]() Never played the chart before, so I got slammed at the very end due to not knowing about the 24ths there. This can be AA'd, but I won't be satisfied till an actually-solid run happens. ![]() great-rushed the transition right before the handjacks, don't care ![]() transitioning properly is hard |
Re: DeadSignal/csenc Progress Thread
I'm awful at this game. Probably won't be progressing very much at it for a good while.
![]() boo rush ruined a potentially really good score ![]() ![]() bad pa ![]() overdue ![]() idk ![]() edit would be AA-able if my left hand could cooperate ![]() AA is nice, awful pa as expected though ![]() improvable ![]() probably improvable |
Re: DeadSignal/csenc Progress Thread
![]() first AA, improvable cb count and kinda bad PA ![]() bad PA because I blow at those patterns, nice AA though ![]() dunno if that's any good ![]() felt nice ![]() improved nicely upon my initial AA ![]() every time I have a session nowadays with handstream improvement in mind I end up getting super sidetracked and playing other dumb stuff such as literally everything contained within this post instead this was the only thing that came out of today's session and idk if it's even worth anything also did I mention that it literally happens every session ever kill me ![]() would've been really solid with a few less cb's, nice AA though ![]() finally, felt really good to get ![]() probably actually really good ok cya in 5 years when i aa princess bride 2.0 but still fail to quadraphinix 1.1 due to the eternal sidetrack struggle |
Re: DeadSignal/csenc Progress Thread
WTB> replacement for my left hand
bunch of filler-ish scores while I take a couple days off in the meantime also got a couple other "cutting edge" speed AAs but decided to omit them since they're probably not even good ![]() either I get slammed on the trills, or bleed out a billion greats right before them while trying to save up energy probably going to leave it as is for now ![]() only took a month to improve upon that previous awful score ![]() slipped up at the ending rip ![]() unreleased lofty/neon file, seemed like a decent run to me ![]() tired out too much around the second half, might be improvable ![]() actually worse than my 92.9 run seeing as how I didn't hit the streams anywhere near as well as I previously did definitely will be returning to this file in due time ![]() casual sloppy run won't be touching anytime soon ![]() fuck this file dude |
Re: DeadSignal/csenc Progress Thread
Mini score dump as I hopefully transition into a more refined, relaxed playstyle that promotes better control and execution for me overall.
After all, it has been apparent that my main approach to things results in my consistency getting bottlenecked hard even in adrenaline-fueled sessions during which I should be able to set cutting-edge scores... and I also rarely find myself to be in a physical position that allows me to regularly improve upon my jacking stamina - which I would cite as being above-average relative to the rest of my skillset... which I in turn don't particularly consider to be anything worth generally writing home about to begin with. Whenever such relatively relaxed sessions do happen, I am usually rather pleased with the results... I do feel that I should not get way too ahead of myself in regards to the harder parts of my sessions however. Bottom line is I am pretty much in a cycle of: realize my control is shit -> cool down with a couple of chill sessions -> turns out I get good ~97 range scores in the 2nd/3rd one -> decide to go ham on like a song or two -> get carried away... and spend the next month or two aggressively grinding shit till I hit the bottleneck again. Repeatedly hitting the bottleneck is essentially the cause of me not progressing anywhere near as fast as I would hope to. Need to work on overcoming that somehow. Anyway, here goes... ![]() so it turns out that I AAA'd the entire hard section of the file, only to dump my 6g and 2 misses in the super easy parts of it - fml dude oh well time to work on MA and/or 1.1 AA now ![]() held 5g at the very end of the hard part, still a good run though I guess ![]() second set of js was bad ![]() would've been like 20g if not for me losing focus on the 32nd anchors halfway into the file, still pretty good though ![]() fuck those minijacks so hard lmao ![]() AA run is so god damn elusive, lost it on the second-to-last trill |
Re: DeadSignal/csenc Progress Thread
I'm still playing like platinum garbage until I AA irl oni but here goes, also got a couple of VGMP4 scores in the meantime.
![]() warmup score, kinda decent ![]() kinda wanted a better run on this but that'll probably do... it's only 255 index streams though >.> ![]() Here's my 1.1 AA run for reference, it's actually really bad and could be seriously improved. 95+ would make for an acceptable run I guess. ![]() more sloppy 280 sustained index/pad streams from yours truly, pretty disappointing as well ![]() Here's a really-draining stamina file I made a couple weeks ago, it's predominantly comprised of 280 JS and 140 handjack sections that last forever, in addition to a section of near-uninterrupted 210 jumptrills that last for almost 20 whole seconds. This wasn't done on a very good session but I still think AA on 0.9 is kinda neat for now, maybe I'll release it somewhere in the future if I feel that anyone would actually be interested in it. VGMP4 stuff: ![]() sloppy cb's, definitely improvable but it's actually really fun on 1.3 ![]() god bless cornman ![]() might actually be hilariously fucking good, literally don't know anyone else that has also played this on rates though perhaps the loftiest of rhinos can enlighten me on this subject...? |
Re: DeadSignal/csenc Progress Thread
Looks like the reconditioning ride started to unfold earlier than I thought it would... here's a score dump while I still wait (perhaps indefinitely nonetheless) to get fully unbad at this game for once.
![]() warmup from a couple days ago, felt kinda nice ![]() warmup, might be decent but I honestly don't know ![]() still warmup-ish lost control at the end oops ![]() felt kinda good actually ![]() first AA, pretty bad PA so I'm not really satisfied with it... not to mention it's pretty overdue as well ![]() As of the past couple sessions I hold at least 4 choked AA scores on 1.0 that pretty much tie my 90% personal best on it: sometimes even dominating the entire file only to choke at the very end. thus I've been trying to pass 1.1 as consolation, possibly maybe coming soon to a stepman theater near u ![]() neato ![]() finally a not-so-garbage score on this chart, been struggling with it for so long only took me like a week of dedicated roll-based jumptrill training to pull this off, 1.1 AA's my next target now ![]() might actually be doable soon once my hands fully learn2control ![]() left hand slipped up at the end lol ![]() first AA, bad ![]() damn this might be even more doable than I thought ![]() 141 korea handjacks - not many people may recognize the file though so here's a twitch highlight of the run for reference here bled out too much at the verse section but I roughly made up for it by smashing the hard part with an FC don't really care about the DP AA choke, it's waifu-approved so fuck it ![]() just slightly off the mark control-wise for a single section damn ![]() really fucking sloppy but this might actually be doable |
Re: DeadSignal/csenc Progress Thread
Yo, can you play Bassdrop Freaks from "Yolomania 4"? If so you should make a video of it, theres no videos of that song on youtube :p
|
Re: DeadSignal/csenc Progress Thread
Quote:
Today was garbage for control and especially error correction, but since I was still angling for good stuff due to how pleased I was with how my last session turned out, I decided to casually go for some speed shit - here's what I managed to get for now. ![]() actually nailed it rather well, pretty satisfied with this ![]() this file lmao ![]() might be pretty smashable on a better day |
Re: DeadSignal/csenc Progress Thread
eternal despair
![]() first AA, also shoutouts to holding 0 greats throughout the entire first half lolz ![]() control started tanking so hard on the second half why... definitely crushable though (311 sustained index streams) ![]() only semi-good thing to come out of that fucking awful session ![]() another nice thing from that abysmal day... probably low sdcb bait ![]() felt kinda improvable but at the same time it's probably not too bad idk Okay now for the not-so-bad stuff: ![]() pretty solid warmup pa damn ![]() might be ultra crushable if I get ultra flukey someday... still respectable imo and I wanted that for a while so I'll take that for now ![]() why ![]() unexpected AA nice, definitely gonna retake the control shit-test someday though ![]() extremely hit-or-miss control with understandable yet still super questionable pa an actual solid run on this file is scheduled to come to a stepmania near you... slated for a 2017 release though ![]() completely bombed the only part of the file that actually matters hahahahaha end me ![]() irreversible misreaderinos... rip |
Re: DeadSignal/csenc Progress Thread
nice take the test 1.1 and snow05 edit
maybe try NBJS serious shit 1.1 or 1.05? or NS18 if you haven't gotten AA on that yet |
Re: DeadSignal/csenc Progress Thread
eternal drain spear
speed's keeping itself together fine, js and jacking are super not on point however and it'll take me a while to rectify... quite likely substantially longer than I would like it to be gonna spend a week abroad so probably won't be able to play unless I come up with a miraculously viable playing setup on my laptop or some other thing, so have some mediocre scores in the meantime ![]() damn I could probably get this soon ![]() bombed the anchored polys and half of the 48ths pretty hard rip ![]() I mean I still didn't nail the long jacks to a satisfactory enough extent but w/e I'll take it ![]() actually keeping up with 250 burst jackarinos lol, dumpster trash pa though - probably should've played it on 1.5 instead oh well ![]() hey that's actually good ![]() second try, pretty sure I could crush this eventually but we'll see |
Re: DeadSignal/csenc Progress Thread
etternal disrepair
break turned out to be 40 days long due to unplanned circumstances and me decimating my arms and shoulders on top of falling ill on the way back home JS stamina reading is still very much in reconstruction, finally managed to start getting my speed back together a little though. On top of that I feel that such circumstances probably stand as a nice opportunity to refine the weaker aspects of my skillset, so here's to hoping I'll make the most out of that in the meantime. ![]() first legit session in 40 days, bad accuracy but I actually near-FC'd the 10-note 195bpm long jack which is funny ![]() shoegaze is fun, pretty interesting chart - probably really smashable though ![]() pretty solid run, quite pleased with it - also that chart is really fucking sick ![]() turns out it's not me being mindblocked on the file, but rather my OH trilling technique being unrefined 1.3 AA is a major milestone goal now, gonna take a while though considering how bad the pa for that run was ![]() bad accuracy, probably decent AA though? idk ok cya in 5 years when i AA addicted to love 1.3 but still fail to AA future dominators due to the eternal density struggle |
Re: DeadSignal/csenc Progress Thread
That Sylvan 1.1 is pretty good for your level I'd say, even despite the mediocre MA.
|
Re: DeadSignal/csenc Progress Thread
couple of old accuracy scores that I forgot to upload, plus only a couple of recent things because i've been a washed up fucking mediocre trashy bad fuck lately
rip stamina c u in 2017 ![]() ![]() ![]() ![]() this might be really good but I mean it's not visually impressive or anything so w/e ![]() cute file |
Re: DeadSignal/csenc Progress Thread
My control's in the process of actually resurfacing somewhat, now it's just a matter of getting it consistent alongside my reading - also trying to push it through all sorts of different types of patterning/transitioning in light of my goal to obtain and successfully hone a relatively multifaceted skillset: ultimately my objective is to be able to seamlessly handle runningmen/anchors and burst jacking among other things about as well if not arguably better than more "vanilla" patterning subcategories such as speed and stamina/js upon breaking through the d7 barrier someday.
After all, it's pretty clear that even at my presumed "peak" my control wasn't all that stellar; as a matter of fact I'm pretty certain that I would have ultimately ended up hitting a wall with it anyway had I continued to play the way I used to. This process could easily take several months but I believe it may very well end up being an endeavor worth devoting myself to in the long run. meanwhile have an enjoy of bad post full of bad scores because i'm bad ![]() js-tardation escape initiative-ish... need to AA 1.1 someday ![]() feels improvable and perhaps even 1.2-able ![]() could definitely obliterate this ![]() good file ![]() will he stop great rushing all the long trills??? find out hopefully within the next 2017 episodes of stepman ball z ![]() ![]() ![]() okay that was actually good ![]() yesterday's warmup, improvable-ish pa but w/e ![]() clutched the AA, controlling certain long trills is hard ![]() oops forgot to upload this one lmao, was actually pretty nice considering my poor standing overall ![]() finally exacted revenge upon this file at least... run could've been cleaner though ![]() lmao 1.9 AA is actually possible, I still don't get what's with me doing relatively well on this file ![]() I've been told that this isn't anything special and that I should be pushing 1.4 instead, but just in case that takes too long... |
Re: DeadSignal/csenc Progress Thread
keyboard died, so dumping filler scores I've gotten over the past month
as such, none of them are even remotely spectacular since I haven't really been pushing into cutting-edge territory to begin with - and as it is, I'm pretty certain that literally everything that I produce is completely bereft of any value whatsoever unless it explicitly falls under "brand spanking new ultimate speed/js division 7 milestone !!!" range or whatever floats all the kancolle fetish lifeboats these days but fuck y'all i do whatever i want ![]() might've been good, certain sections are a bit messy but 95 is nice ![]() pretty good get, have doubts about the pa though ![]() k 1.4 on this is good ![]() runmans ![]() i weep at what this run could've been ![]() hamtaro mango juiced ![]() re-AA, prolly not gonna play this for a while ![]() smashable one day, I wanted to quit out upon cbrushing but my left hand was too tired to even move ![]() owned by trillin ![]() control felt out of place throughout the whole run oddly enough, prolly a sign I could do way better? ![]() sexy memes, hopefully new setup will allow me to produce better results while straining far less ![]() some transitions are super rough on 1.3 god damn, wife AA would be solid on this ![]() dawg ![]() fucked up by early rushing the very end or so, would've been a really sick get honestly ![]() 96 is pretty good but that's practically the worst pa in the universe, so... ¯\_(ツ)_/¯ ![]() this is actually smashable but the 24ths are just way too fucking aids... why ![]() substantial accuracy/control improvement over my previous attempts, turns out that taking things easy is paying off in some form ![]() idk how to feel about this, might as well toss it in here though ![]() sad pa days ![]() lol this file ![]() not sure if this is worth anything really, I do know that MA could be better though |
Re: DeadSignal/csenc Progress Thread
new keyboard, also decided cutting-edge territory was gay and lame so gonna be working on accuracy and general control for the better part of this year probably
![]() this just might be 97-able lmao ![]() this is actually pretty sick ![]() should definitely go for the ddp and 10:1 ma on this ![]() this too ![]() been wanting the wife AA for a long time, garbage pa but at least the ma's holding out okay - will definitely reattempt this in due time ![]() koreajack accuracy gains, definitely worth a retry but not anytime soon lol ![]() pretty cute pa but also worth a reattempt I think... not fully sure ![]() can definitely get ~40s perfects on this ![]() choked lots of stuff but the acc gains lozlmoa ![]() this is a 0.9 rate score therefore it amounts to absolutely positively incontrovertibly nothing in terms of value but hey I'll keep at it for the sake of pushing for 10:1 ma |
Re: DeadSignal/csenc Progress Thread
Physical momentum has started to resurface a bit today, so here's a bunch of assorted scores that have been produced in the process of attempting to balance out accuracy-oriented gameplay alongside the usual physical control push. Also been doing a bit of JS reconditioning stuff lately but I don't think any of it is really worth posting here except for one - will definitely upload a few sometime later though when things get a bit better on that front.
Pretty promising stuff overall, let's see where this rollercoaster wild ride will take me beyond the end of this year... ![]() not satisfied with ma, sdg's a cute get though ![]() ![]() ![]() ddp bait ![]() ![]() ![]() ![]() ma leaves much more to be desired honestly, at least pa's moving forward though - I'm coming back to this someday ![]() boy did i get boo-ty bodied at the end ![]() ![]() ![]() ![]() turns out that by actually concentrating on the jumpjacks I can demolish them, except that results in me getting bodied by the minijacks right afterwards lozlmao ![]() nearly FC'd the first half aaaaa, I'm apparently supposed to be bad at every facet of this game till this summer, but w/e I'll take it |
Re: DeadSignal/csenc Progress Thread
Your badrush at the end of deathwaltz 1.1 is the weirdest shit I've ever seen because it doesn't form a vertical line like 99.99% of the cbrushes I've seen ever.
|
Re: DeadSignal/csenc Progress Thread
hello stepmania suspended one-week animation manias
![]() this chart lol ![]() ddp get, kinda happy to get decent acc improvement every once in a while ![]() shrekinated ![]() seems on par for the course ![]() a certain section 3/4 into the file is harder than it should be... not to mention it's quite challenging as a whole either way ![]() scintill schmintill ![]() idk ![]() chordjack ma: the beginning ![]() 1g lozlmao ![]() still baffled that I have been able to pull this off during such a bad session ![]() ![]() equestrian etterna pp pony penis pack ![]() cool sdg ![]() good hot lels ![]() just leaving this here as a reference screenshot for when I stop reading js late many moons from now and start completely smashing shit for once ![]() this too ![]() equestrian etterna pp pony penis pack: wacko minijacko lanturne edition ![]() another ma thing I guess, can improve eventually ![]() first J7 score I'm uploading here, it's rather cute probably I think idk ![]() second J7 score I'm uploading here, signs point to it being rather lackluster but who knows ![]() my 1.1 AA scores all look like garbage so here have this one instead |
Re: DeadSignal/csenc Progress Thread
assorted april fodder scores
would actually sort said assorted scores much like my js/acc consort but can't be assed to carry out something of the... sort ![]() this is actually a j1 quad ![]() wife re-AA, relatively clean cb spread even though I was hoping for the pa to be better ![]() lost the AA at the very end rip ![]() yes I am currently this bad at that file ![]() rollymanias ![]() cute get ![]() this too ![]() j7 manias ![]() part 2 ![]() part 3 ![]() cute pa it seems, would need to play this file more and on different rates ![]() this file won't never stop not being mad fun... ever ![]() case in point ![]() rip sdg ![]() quality chokes ![]() as a matter of fact I am actually beyond horrid at this file... notably less so this time though ![]() same thing here too ![]() lol the subtle acc difference between my 1.0 and 1.1 runs ![]() could definitely obliterate this if I stop misreading the last section like fffuckkk ![]() obliterated ![]() new pa meta ![]() this was a session warmup run, dropped AA at the very end lozlmoa ![]() everlasting trillmanias |
Re: DeadSignal/csenc Progress Thread
You have some really fast jacking speed. Red Nikita 1.4, Princess Bride 1.6? PLANET KARMA 1.2 AA?????? Holy shih
|
Re: DeadSignal/csenc Progress Thread
hello again i am become not dead
been procrastinating so much on updating this so here are 22 non-spoilered images again eep beep rip trip ![]() first AA, pleased at the cute pa ![]() 1001 nights ago i thought trying this was a good idea ![]() might actually be nice considering 1.4 prolly won't be happening anytime soon ![]() emerald swole ![]() shitty placeholder score because my 1.3 objective won't be happening anytime soon either ![]() jacking it for my hood ![]() dude lorie lmao ![]() not bad I guess, sdg with 10:1 ma's up next sometime in the not-so-near future ![]() sdcb get also did I mention this file is mad fun ![]() prolly overrated and arguably not post-worthy but cornman files are cute and piano files are cute too so there you go ![]() k ![]() pad ******ry on rates ayooo lmaooo ![]() k that might actually be pretty solid ![]() need to try this on rates sometime also rip ![]() didn't take as long as expected lol ![]() this is literally never happening ever ![]() this honestly felt pretty great ![]() this could've been 98 had my finger not slipped towards the end, good stuff though ![]() those patterns are absolutely fucking disgusting ![]() this file just feels too crushable ![]() I keep coming back to this song because it's just too good ![]() filler AAA score to bring this post to a close |
Re: DeadSignal/csenc Progress Thread
Nice cbs on Hot 'n Cold v2.
|
Re: DeadSignal/csenc Progress Thread
Quote:
dense js/hs reading and control are still a no-go but I'm still providing 3 bonus screenshots of myself attempting to take my js control out of the gonezone because they're actually prolly not bad but then again who knows ![]() dude this file lol ![]() forgot the jumpjacks were a thing, this is definitely crushable on a jack f4ggat day ![]() this song is just too cute ![]() kinda overdue but w/e ![]() bad pa because I wasn't supposed to be playing it for now, at least this tells me that a fuckton of things will be crushed in due time ![]() exacted my revenge upon this ending ![]() dude lorie 1.1 lmao ![]() surprised that I could pull this off given how shit my js reading is these days ![]() 97-able ![]() gotta brush up on the jack transitions further |
Re: DeadSignal/csenc Progress Thread
fading like a flower 1.2, god damn
|
| All times are GMT -5. The time now is 08:37 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution