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-   -   FFR Trading Card Game (C9) (http://www.flashflashrevolution.com/vbz/showthread.php?t=140460)

gold stinger 01-29-2015 09:23 PM

Re: FFR Trading Card Game (C3)
 
I want to buy cards for this where do I dump my credits

Red Blaster 01-29-2015 09:27 PM

Re: FFR Trading Card Game (C3)
 
Quote:

Originally Posted by gold stinger (Post 4269232)
I want to buy cards for this where do I dump my credits

I'll sell you mine for a million creds.

DrEvil.png

gold stinger 01-29-2015 09:28 PM

Re: FFR Trading Card Game (C3)
 
I'd give 10,000 credits per RNG roll for a card

TheSaxRunner05 01-29-2015 09:42 PM

Re: FFR Trading Card Game (C3)
 
I would consider allowing players to buy cards off each other, for the minimum price of the card's set value, but I think I'd have to take some of the acheivement prizes down that I have listed in that case.

TheSaxRunner05 01-29-2015 09:45 PM

Re: FFR Trading Card Game (C3)
 
Making blank packs for sale would ruin the point of the challenges.

By the way challenge #4 starts this weekend.

TheSaxRunner05 01-29-2015 09:45 PM

Re: FFR Trading Card Game (C3)
 
Making blank packs for sale would ruin the point of the challenges.

By the way challenge #4 starts this weekend.

badman7772 01-29-2015 10:10 PM

Re: FFR Trading Card Game (C3)
 
Offering MarcusHawkins my extra copy of Let Me Be Your Pirate [3] for his Blame it on Bad Luck [3]

MarcusHawkins 01-29-2015 10:11 PM

Re: FFR Trading Card Game (C3)
 
Quote:

Originally Posted by badman7772 (Post 4269252)
Offering MarcusHawkins my extra copy of Let Me Be Your Pirate [3] for his Blame it on Bad Luck [3]

I accept badman7772's trade!!

rushyrulz 01-29-2015 11:04 PM

Re: FFR Trading Card Game (C3)
 

TheSaxRunner05 01-30-2015 12:50 AM

Re: FFR Trading Card Game (C3)
 
Quote:

Originally Posted by rushyrulz (Post 4269277)

You Have A New Pack!

You Tear Open The Package To Reveal:

17 Alice's Garden
46 Euro Freak
34 Felys (Elegiac Mix)
77 The Adventures Of Lolo
11 My When Clones I Am Out Many

Your Card Collection Is Now Worth: 18510



Nice FMO drop

RnG seems to be favorable tonight

Edit:// Also FFR is over 500,000 is card value!

ItsOnlyDanO 01-30-2015 03:47 AM

Re: FFR Trading Card Game (C3)
 
Probably not going to get a better opportunity to play more ffr so this will have to do

Ill take the red pack

Guest15937 01-30-2015 04:29 PM

Re: FFR Trading Card Game (C3)
 


Yeah...not going for 75k, have neither the time nor the patience.

Silver pack, please

T-Force 01-30-2015 06:45 PM

Re: FFR Trading Card Game (C3)
 
Traaaaaaaaaaaaaade!

T-Force sends:
my favorite shoes [Rarity 5]

Elite Ninja sends:
Heroes On Your Lawn At Night [Rarity 5]

Insert all of the usual stuff I would post if this was one of my hobby forums, haha.

Elite Ninja 01-30-2015 06:51 PM

Re: FFR Trading Card Game (C3)
 
Yeah T-Force can have his file =P

TheSaxRunner05 01-30-2015 09:20 PM

Re: FFR Trading Card Game (C3)
 
ItsOnlyDanO

You Have A New Pack!

You Tear Open The Package To Reveal:

18 Leaves In The Wind
24 Honolulu

Your Card Collection Is Now Worth: 3200



Guest15937

You Have A New Pack!

You Tear Open The Package To Reveal:

38 Oasis -Long Version-
59 {Big Boss}
10 Pathos

Your Card Collection Is Now Worth: 795



I am going to rework the pack types slightly for Challenge #4 to be more balanced.

Anyone completing challenge #3 though will be on the current pack system, there's only 1 more day left in challenge #3 anyways, the transition shouldn't be an issue.

Coldreaver 01-30-2015 10:35 PM

Re: FFR Trading Card Game (C3)
 


Would like to shoot for Tier 3 but not likely to have the time.

Oh well. I'll take the bronze pack.

TheSaxRunner05 01-31-2015 08:57 AM

Re: FFR Trading Card Game (C3)
 
Coldreaver

You Have A New Pack!

You Tear Open The Package To Reveal:

49 Mother Of God
1 SuperMario 8bit Eighties Remix
11 A Christmas Carol
26 Never Look Back

Your Card Collection Is Now Worth: 3370


TheSaxRunner05 01-31-2015 10:14 AM

Re: FFR Trading Card Game (C3)
 
Tier 1 Packs:
Standard Pack*: 3 Cards From The Pool Of All Possible Cards
Blue Pack*: Contains 4 Cards With A Maximum Rarity of 7
Red Pack: Contains 2 Cards With A Minimum Rarity of 3
Gamble Pack: I Randomly Pull A Card From The Collection. You Gain This Card.
If Even Difficulty: +3 Additional Cards
If Odd Difficulty: +1 Additional Card

Tier 2 Packs
Bronze Pack*: Contains 5 Cards With A Maximum Rarity of 7
Silver Pack: Contains 3 Cards, Minimum Rarity of 3
Gold Pack: Contains 2 Cards With A Minimum Rarity of 5
ReRoll Pack Contains 3 Cards, Rerolls Once Per Card If Rarity 2 Or Less

Tier 3 Packs
Horde Pack* - Contains 5 Cards With A Maximum Rarity of 9
Quality Pack: Contains 3 Cards With A Minimum Rarity of 4
Standard Plus Pack - Contains 4 Cards, Minimum Rarity 2
Gamble Plus Pack: I Randomly Pull A Card From The Collection. You Gain This Card.
If Even Difficulty: +4 Additional Cards, Minimum Rarity 2
If Odd Difficulty: +2 Additional Cards

Thoughts on this card structure?

foxfire667 01-31-2015 11:25 AM

Re: FFR Trading Card Game (C3)
 
Quote:

Originally Posted by TheSaxRunner05 (Post 4269740)
Thoughts on this card structure?

To start, what is meant by the collection? Are you referring to the pool of cards that all users have combined? If so, and odds for all cards in this collection are equal, I could see this being sought after more when high tier cards start appearing (like 9-11). Depending on how long it takes for them to show up, the odds could be quite improved over regular rolling, only time will tell what actually happens though.

This seems pretty decent, though I feel like the tier 3 gamble pack doesn't hold well against the horde pack, or even the standard plus pack. Of course if you win the gamble it's objectively a little better than the two, but if you lose it's a lot worse. Unless the probability of winning is a lot better than like 50/50, I feel like in the long run just pure horde packs or standard plus ones would work out better for the player. Depending on the probability of winning, you might want to alter the card amount so if you win it's actually more than the horde pack, but over time the losses make a little less card turnout total (to accommodate for the minimum rarity 2 / max 9 difference). It should also line up with with standard plus pack in terms of turnout (as you essentially get a standard plus pack if you win the gamble currently).

TheSaxRunner05 01-31-2015 01:45 PM

Re: FFR Trading Card Game (C3)
 
Collection contains all possible cards, and they are weighted by rarity.
(All Cards do not drop evenly)

For example, the odds of getting a rarity 1 are about 24%

On the second point, the higher tier gamble gets you 5 cards total upon winning, not 4, which puts it 1 card above the standard plus pack. Maybe I could give the losing side a minimum value of two as well to keep the downside still worse than the Quality Pack but not as severe?

I'd like some more opinions on these ideas before I roll them out.

Also consider the gap between acheiving these tiers may not be as extreme as it was this challenge, hence I closed the gap a bit quality a bit between the tiers.

Edit:// Revised based on some Mathmatical advise from Mr. Trumpet - Gamble Plus Pack got a buff

Tier 1 Packs:
Standard Pack*: 3 Cards From The Pool Of All Possible Cards
Blue Pack*: Contains 4 Cards With A Maximum Rarity of 7
Red Pack: Contains 2 Cards With A Minimum Rarity of 3
Gamble Pack: I Randomly Pull A Card From The Collection. You Gain This Card.
If Even Difficulty: +3 Additional Cards
If Odd Difficulty: +1 Additional Card

Tier 2 Packs
Bronze Pack*: Contains 5 Cards With A Maximum Rarity of 7
Silver Pack: Contains 3 Cards, Minimum Rarity of 3
Gold Pack: Contains 2 Cards With A Minimum Rarity of 5
ReRoll Pack Contains 3 Cards, Rerolls Once Per Card If Rarity 2 Or Less

Tier 3 Packs
Horde Pack* - Contains 5 Cards With A Maximum Rarity of 9
Quality Pack: Contains 3 Cards With A Minimum Rarity of 4
Standard Plus Pack - Contains 4 Cards, Minimum Rarity 2
Gamble Plus Pack: I Randomly Pull A Card From The Collection. You Gain This Card.
If Even Difficulty: +4 Additional Cards, Minimum Rarity 2
If Odd Difficulty: +2 Additional Cards, Minimum Value 2

Without any other thoughts to weigh in on the matter, I'll be rolling this plan out for challenge #4


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