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Getting back into FFR
It's been forever since I've posted some spread scores, and I wanted to test out R^3's rate feature. This was a nice session and I know I still have good speed, but my stamina could use a little more work. There is almost no space for my keyboard on my desk anyways, so I may have to get used to it since I'm using my Rosewill external keyboard.
Shoutouts to Opkiller for chatting with me during this session too; he was in the MP lobby. Let's start with mindless mashing nobody cares about! Any rate above this is arbitrary; I might be able to pass 2.2 rate, but I don't care. ![]() The rigidity of this file is definitely noticeable on higher rates. ![]() Random ![]() This is the highest rate I can play this file while maintaining decent stability on the one handed runningmen. ![]() 1.3 rate AAA definitely looks possible, but I wanted to take it up a step further. I can't do 1.4 rate properly, and forget 1.5 rate (my score on 1.5 was in the 20s) ![]() The transitions in the big stream are death on higher rates. I like the clean aspect of this score. ![]() Garbage in the beginning, lag garbage at the end stream that got me something like 4 goods at once. ![]() AAA'able. The ending runningman is very easy to screw up; the long one handed trill I AAA'd but this rate is definitely my limit for that length. ![]() Damn boos, but this is solid. The beginning is terrible on this rate and the jumpjacks are very hard to control. ![]() Holy shit this is actually AAA'able. The 32nd bursts suck. I'm so glad I didn't get any crap in the ending. ![]() Came out of nowhere; 1.5 rate the 123423 type patterns are too fast. On 1.4 rate I'm able to rush a bit and then adjust, but on 1.5 I can't do that. This was definitely a fluke. ![]() The 8th anchors in the 16th jumpstream are tricky. They aren't that noticeable on normal rate, but at a rate like this, definitely stands out. ![]() This one hurt a lot. It is very rigid, with several one handed trill parts with the jumps mixed in. Yay for zero boos! ![]() Garbage from lag in the first half. Still managed to get a clean SDG. ![]() In terms of lag, there were blips here and there (it happened in electro rush in the middle of the end stream giving me garbage etc) but I think the game will be playable for me. I want to stick with the velocity engine for normal rates. |
Re: Getting back into FFR
So pr0 :3
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Re: Getting back into FFR
That reality is pretty impressive, I tried 1.5, not 1.4 but, could do the streams very well but the jumpjacks was seemingly impossible for me to combo, nice job on that
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Re: Getting back into FFR
The jumpjacks in Reality aren't properly doable above 1.3 rate for me, I have to luck out on 1.4 rate and higher for those.
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Re: Getting back into FFR
Yeah, I had the same issue with Reality on 1.4x -- I was barely able to keep up with the streams, but the jump-jacks were murderous, lol :(
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Re: Getting back into FFR
wau
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Re: Getting back into FFR
also, I really think you can AAA Uber Rave 1.6x, because I'm actually able to sustain those runningmen no issue and I'm sure you're faster than me, haha :p
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Re: Getting back into FFR
gross
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Re: Getting back into FFR
eclipse 1.2 12g clean say whaaaaaat
good to see ya playing again! |
Re: Getting back into FFR
yeah the one thing i cant comprehend is how people can do runningmen at insane speeds
sigh |
Re: Getting back into FFR
What I can't understand is that I can coherently handle really speedy runningmen, but if those runningmen are removed to just show only jacks, I start to struggle (lmfao).
Give me 260 BPM 16th runningmen, I'll be fine. Give me the anchored arrow on its own as a jack, and I cry. |
Re: Getting back into FFR
Wow...that Eclipse and Reality..
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Re: Getting back into FFR
Is it bad that I am most impressed that you can trill continuously with the left hand at 260bpm? That to me is mind-blowing :o
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Re: Getting back into FFR
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wot r u on m8 |
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Cool to see you play some FFR, Dossar :cool: |
Re: Getting back into FFR
ew those scores
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Re: Getting back into FFR
woooo :D
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Re: Getting back into FFR
Rofl eclipse
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