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Gumpert Apollo WIP - 3D modelling.
Hello
FINISHED Final result was: ![]() Will start off with the current render so you don't have to browse for it: ![]() I will begin my Gumpert Apollo this week, however there are so many different mods on it, and to avoid mixing up cars like on my calsonic, I want this project to be tidy. I want (wish) everyone could post their favorite gumpert apollo model, mod, number, year and so on if they have it, for those who don't know the car just google it and pick one you like. Here are the 3 blueprints of it, not so sure I like them so I will buy the vector drawings of it, but first I want to decided which to make.. http://www.the-blueprints.com/bluepr...t_apollo_2009/ http://www.the-blueprints.com/bluepr...t_apollo_2008/ And the white one in this one is my favorite model: http://www.thesupercars.org/wp-conte...t-apollo-3.jpg Also, darkshark, should I splinecage it? I tried to do it but it seemed a waste of time to me. I'm sorry I couldn't present any 3D modelled stuff to it in my first post but I'll make the WIP from point one and we'll see how it develops from here.. So shoot your suggestions, I have work + school + exhib. until thursday which is when I will put down as many hours I got spare on it =) All reference is good! C u Mythix ;* EDIT: I WANTED to do the 2010 one since it's the coolest one but I can't find any references of it.. Back: http://forum.avtoindex.com/foto/data...sport_10_1.jpg Front: http://www.automobilesreview.com/img...o-sport-02.jpg |
Re: Gumpert Apollo WIP - 3D modelling.
This better be amazing since this is one of my all time favorite cars.
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Re: Gumpert Apollo WIP - 3D modelling.
Don't spline it unless you like headaches.
If you plan on making a detailed interior, box model it, if you're just aiming for a detailed exterior and aren't all too worried about the inside, then planar modeling will work best. Lots of curves and hard clean lines on this car, it should prove to be pretty challenging, good luck! |
Re: Gumpert Apollo WIP - 3D modelling.
Wish I had a car like that.
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Re: Gumpert Apollo WIP - 3D modelling.
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I want interior to be sexy this time, hell I may make the interior cage first even, or simply make it as a training project on the side before I hit exterior~ And thanks this'll be a challenge for sure...=D |
Re: Gumpert Apollo WIP - 3D modelling.
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Also your signature made me lol =p |
Re: Gumpert Apollo WIP - 3D modelling.
I remember seeing that on Top Gear :D
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Re: Gumpert Apollo WIP - 3D modelling.
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jk Anyways I'll just throw these two out here, it's my attempt on a saleen-S7 I made this on 10-12 hours only and it's pretty low poly (before smooth) While that took 10 hours, my blue calsonic took 250? Lol. I plan on using 200 hours on this one too, not including interior and wheels.. The calsonic was for training, using multiple tutorials on hard surface modelling and mastering turbosmooth and figuring it out (ty DS) since it helps on cars that's not game models... My car doesn't really look anything like the Saleen-S7 it looks like something I drew then puked out but I'll share them anyways, and I'll hope you get to see some sick improvement on supercar modelling ;) http://www.fn-9.com/F9_People/Mythix...inished_MT.jpg And http://www.fn-9.com/F9_People/Mythix...inished_MT.jpg That was before I learned HDRI maps, matte, turbosmooth, detaching, snapping vertices, hard surface modelling, bumps and dents and so much more.. =) |
Re: Gumpert Apollo WIP - 3D modelling.
Update:
![]() ![]() ![]() ![]() Had alot of trouble melding the edges where the wheel arch melds into the ledge but I think I nailed it well enough, inner part will be covered by a grill |
Re: Gumpert Apollo WIP - 3D modelling.
awesome you chose the car i suggested
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Re: Gumpert Apollo WIP - 3D modelling.
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Na joking this is a dream to model, challenging but logical pattern ^^ You satisfied thus far? |
Re: Gumpert Apollo WIP - 3D modelling.
UP
![]() Door done though some corner issues again (I seem to never get those right).. About the triangle on the roof I haven't sharpened the edges so it will look like someone swung a hammer on it for now ^^ |
Re: Gumpert Apollo WIP - 3D modelling.
This is interesting stuff.
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Re: Gumpert Apollo WIP - 3D modelling.
New update:
![]() I have cleaned it up some since this photo but roof corners still mess up from certain angles, not completely sure why~ ![]() Cheers |
Re: Gumpert Apollo WIP - 3D modelling.
About time I got to a place I had no idea how to model. I pondered it for too long, remodelled it plenty times.
My best looking wire was with alot of tris, so I retopologied everything into polygons only and the clay render looks good.. Don't knoww if I have made a nest for myself which will ruin the reflection, if anyone knows please tell me.. Included wire of the melding ledges on the right side~ ![]() ![]() Jupp jupp, will finish the exterior in not too long! Chassis atleast, lights/grills/tank/logo/door handle/spoiler/exhaust/wheels/bumper/engine air vent/engine/windows/those rubber thing on the windows/screws/plates left! Only.. 19479147 hours! Lol yet this is so rewarding. |
Re: Gumpert Apollo WIP - 3D modelling.
Sorry I went away for the entire holidays ;)
Here is a reflection test with lights and enviroment map only, dark blue = no bounce areas that don't get as much light. ![]() ![]() ![]() ![]() |
Re: Gumpert Apollo WIP - 3D modelling.
Just got abit bored, decided to test render it.. No effort in this really all pretty basic, minimal tweaking~ robot is a game model a friend made around 500 polygons with 256k colors, rigged etc~ for warcraft 3 ^^
Also a turntable of it (I render out turntables to be able to see constant clay render 360degrees to show every bump etc and you can see quite a few in it ;) sorry about the black background that was a NOOB move by me -.- but still works.. AO enabled! Here we go: http://www.youtube.com/watch?v=ju_1f4NJZq8 ![]() ![]() |
Re: Gumpert Apollo WIP - 3D modelling.
thats awesome!
what program do you use? |
Re: Gumpert Apollo WIP - 3D modelling.
3D studio max, the render for the two last shots are in VRAY though which you have to *cough* "buy".. Piratebay has a special offer right now, take thousand pay for none but you'll have to find the way there yourself.
Materials, pretty basic- vray shader for cars, background is low quality radiance map only. Here is a TEST render, not meant to look like the real car, only to show details/edges/reflection for me and it's easier to compare when I have it like that. The tail lights are bad- as in, I have to do them again and re-topologize the back too to maintain a nice edgeflow.. so /slitswrist for me. I just duped the headlights to the back so it didn't look empty... So as I said it's just to compare and show the car in its wholivity (which btw isn't a word). ![]() ![]() Head lights done, adding shrews/materials on a later stage.. Grills are modelled, not textured, but I will redo them (doesn't take long really) but I copied them from my previous car and went copy-paste-FFD box so they don't really fit.. Take a close look ;) I am particulary happy with how my wheels turned out, pretty realistic. |
Re: Gumpert Apollo WIP - 3D modelling.
![]() Done alot of sick retopology you can't tell, but I know it's been done which matters! This isn't really a render, just 1 skylight for a fake enviroment because the last picture was abit too lame imho xD Wheels are too reflective, and the rubber too clean/smooth so I will have to do those again but I'm bad at details like that so I didn't plan ahead.. Next time I will ;] When I'm done with the back, I'll add planes/gazoline led/windshields and the vent on the roof... Not sure if I want to model the engine first, or the interior... Oh well, time will tell! |
Re: Gumpert Apollo WIP - 3D modelling.
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Re: Gumpert Apollo WIP - 3D modelling.
Time to go up a notch:
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Re: Gumpert Apollo WIP - 3D modelling.
so ****ing sexy
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Re: Gumpert Apollo WIP - 3D modelling.
The whole front end looks strange to me, like it's not completely proportional, or maybe too elongated or something. For the last picture I'm assuming you added the blur and smoke in ps xD
It's looking pretty good so far though, MUCH cleaner than your last two models. Post up a front and left viewport wireframe? I just want to compare it to the real car and maybe see what it is that looks off. |
Re: Gumpert Apollo WIP - 3D modelling.
what i think makes it look off is the fact that the center sticks out so much further than the headlights.
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Re: Gumpert Apollo WIP - 3D modelling.
Due to the size I will upload them as links this time:
http://img214.imageshack.us/i/sidewievwire.jpg/ http://img195.imageshack.us/i/wireandwievport.jpg/ Hmm I agree with the front, but also the curvature is what kills it abit, it's abit too smooth in the last two middle wireframes, it's supposed to be abit steeper.. My bad, won't take too much tweaking though. Also man that mirror is giving me so much trouble. Finally headlights is coming along, and I'm cutting myself over the mirror. |
Re: Gumpert Apollo WIP - 3D modelling.
Time to take it up a notch imho:
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Re: Gumpert Apollo WIP - 3D modelling.
Oh god it's so dark. Go play with the curves in photoshop, it's really hard to see when it's a black car with black windows on a black background.
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Re: Gumpert Apollo WIP - 3D modelling.
even with the lights off are the bulbs of the lights white/yellow lol. the insade of the care is really really dark which it shouldnt be but other than that hoooooooooooooooly shiiiiiiiiiiiiiitttttttttttttttttttttt
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Re: Gumpert Apollo WIP - 3D modelling.
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-insert random DARKshark pun here- And yeah the interior is invisible anyways, I really struggle to maintain a nice seethrough with refraction on guess I'ma drop it all together~ I'll upload a standard, notsogodamnglossy render with skylight on asap =) |
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Warming filter became around 5% too dominant, but other than that contrast and glossiness on this was generally all around better. Did a mix map for the glass because I am a noob.... :)
EDIT: Removed "total black" from the photo, and no fancy gradient background. Also reduced contrast as you see, the warming filter was a bad idea but I have 2 screens, and one is crap, did PS on that for no appernt reason and when uploaded it was brown.. Gosu ;] ![]() ![]() Added one without my bleaching... xD compare away! |
Re: Gumpert Apollo WIP - 3D modelling.
Omg I haven't welded the edges on the track good enough before I collapsed -.- NOOB workflow -.-
Also "shell" is disabled on this rim; ![]() EDIT: omfg refraction enabled on the breakdisk -.- |
Re: Gumpert Apollo WIP - 3D modelling.
Haha refractions. Easy fix though. The tire tread looks really...gummy? Can't think of any other word to describe it. Also you might want to add a box UVW mapping to the front carbon fiber lips, the texture is getting pretty stretched.
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Re: Gumpert Apollo WIP - 3D modelling.
Hmm I have a box on it.. I'll play with tiling and planar, but won't be too hard to just unwrap it either..
Do you use anything else than GI enviroment/vray light and scenery when you render for realism? Also DS when I look at that wheel, I feel it's too black. Like, too clean. Perhaps a light/dark falloff on it? Like I said I feel like I stumbled into a whole new world when I opened vray but I'm comfortable nevertheless xD |
Re: Gumpert Apollo WIP - 3D modelling.
When I go for realism I usually turn to HDRI and GI. A falloff on the tire could actually look pretty good if you can pull it off, but I think I would try a better lighting setup, and maybe just lighten the overall texture a little bit first. Also, on that rubber material, you should turn down the Reflective glossiness (located right under the color picker for vray material reflections) to about .80 and turn the subdivs up to 12-16ish, I think that might help offer a bit more realism as well.
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Re: Gumpert Apollo WIP - 3D modelling.
Gah I've forgotten to update this.
The car is currently being animated for a L4D/Carmageddon scene, uploading afew screens.. The picture is just a front with absolutely no lighting, plain picture to test one of the textured ones! Uploading pictures of car/city and.. Probably something else. For the tech savvy ones; the rig is just the drifting tutorial dummies/masters, the actual rig path/chain/code etc is remade to fit the car, using rotation/360 on wheels. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Oh well, I'm doing all the texturing modelling for the project, not gonna pesture with the other cities and parts of it since it's unrelated to the car ^^ Will upload a link to the movie when we're done with the project, atm it's enclosed and we're not allowed to upload it anywhere on the net and it should be pretty clear why we can't =P Cheers ^^ |
Re: Gumpert Apollo WIP - 3D modelling.
![]() k adding the mirrors but after that I'm done with this model, can't get much more out of it's current state as I've taken so many lazy shortcuts in making it I feel like it's getting maxed.. Was fun ^^ |
Re: Gumpert Apollo WIP - 3D modelling.
That is such a bad looking environment to have the car driving around in (talking about your ps1 looking game level) it deserves so much better than that lol. Good job on this though, took you EONS but it came out pretty nice. Looks like you need to redo the UV on that blood splatter texture too, it's getting stretched as it wraps around the front end.
I'd be interested in seeing what you did on the interior of this car. |
Re: Gumpert Apollo WIP - 3D modelling.
the light on the car in the final pick doesnt look right but other than that wow. can you upload a 1200x800 resolution picture so i can use it as my desktop background?
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Re: Gumpert Apollo WIP - 3D modelling.
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Blood splatter just for a city scene which is like 2002-/3 gamebased so I'm gonna call it on the project, so tired of it, will finish the car up though.. Interior is just polymodelled with lotsa cylinders to be honest, some insets/extrudes etc but no real interior other than that.. Seats are neat though xD Quote:
About the render, I can do something much better than that for you when I come home from work! Edit: Dayum I forgot the engine room in the render I think I picked the wrong car model hence no mirrors/engine in the layers which you see on earlier shots xD Fixing it after work =p |
Re: Gumpert Apollo WIP - 3D modelling.
dope as dope
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Re: Gumpert Apollo WIP - 3D modelling.
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I re-rendered the alpha map for you, so if you want to play with PSD/alpha maps etc you can, or change font, text, rast, filter, shadows etc... I will send you a PM with the zip info ^^ ![]() |
Re: Gumpert Apollo WIP - 3D modelling.
HOLY SHIT THATS SEXY AS **** omgggggggggggggggggggggggggggg
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Re: Gumpert Apollo WIP - 3D modelling.
/new desktop image
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Re: Gumpert Apollo WIP - 3D modelling.
First time in like 8 posts you don't comment the lights should be yellow !!!
Glad you liked it mate and I'm flattered you use it as a BG :D |
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That front fender kinda sticks out a little weird on the left, but your really good at this
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Re: Gumpert Apollo WIP - 3D modelling.
Nice model, but that font you used is godawful and doesn't fit the sleakness of the car at all imo
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Re: Gumpert Apollo WIP - 3D modelling.
Oh I'm quite fond of that font and I wanted a contrast on purpose but I can't debate if it is actually good or bad, I just like it =p
http://www.youtube.com/watch?v=JKDmxUW7y7s For detail overview of the 3D model/comparisments |
Re: Gumpert Apollo WIP - 3D modelling.
There are better ways to make a contrast with a font that does fit instead of making it clash lol
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Re: Gumpert Apollo DONE - 3D modelling.
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turntable render with high settings + wire transition http://www.youtube.com/watch?v=8OkcO...layer_embedded and there I'm done with it, gotta add edges to the grills and the pinch above tail lights but that's it so no more updates =p Finished :D |
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