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-   -   Gumpert Apollo WIP - 3D modelling. (http://www.flashflashrevolution.com/vbz/showthread.php?t=115801)

Mythix 11-30-2010 07:37 AM

Gumpert Apollo WIP - 3D modelling.
 
Hello

FINISHED
Final result was:



Will start off with the current render so you don't have to browse for it:

I will begin my Gumpert Apollo this week, however there are so many different mods on it, and to avoid mixing up cars like on my calsonic, I want this project to be tidy.

I want (wish) everyone could post their favorite gumpert apollo model, mod, number, year and so on if they have it, for those who don't know the car just google it and pick one you like.

Here are the 3 blueprints of it, not so sure I like them so I will buy the vector drawings of it, but first I want to decided which to make..

http://www.the-blueprints.com/bluepr...t_apollo_2009/
http://www.the-blueprints.com/bluepr...t_apollo_2008/


And the white one in this one is my favorite model:
http://www.thesupercars.org/wp-conte...t-apollo-3.jpg


Also, darkshark, should I splinecage it? I tried to do it but it seemed a waste of time to me.


I'm sorry I couldn't present any 3D modelled stuff to it in my first post but I'll make the WIP from point one and we'll see how it develops from here..
So shoot your suggestions, I have work + school + exhib. until thursday which is when I will put down as many hours I got spare on it =)
All reference is good!

C u

Mythix ;*



EDIT: I WANTED to do the 2010 one since it's the coolest one but I can't find any references of it..

Back:
http://forum.avtoindex.com/foto/data...sport_10_1.jpg

Front:
http://www.automobilesreview.com/img...o-sport-02.jpg

EnR 11-30-2010 10:47 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
This better be amazing since this is one of my all time favorite cars.

darkshark 11-30-2010 06:03 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Don't spline it unless you like headaches.

If you plan on making a detailed interior, box model it, if you're just aiming for a detailed exterior and aren't all too worried about the inside, then planar modeling will work best.

Lots of curves and hard clean lines on this car, it should prove to be pretty challenging, good luck!

flash dualist 11-30-2010 08:14 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Wish I had a car like that.

Mythix 12-1-2010 04:10 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by darkshark (Post 3356197)
Don't spline it unless you like headaches.

If you plan on making a detailed interior, box model it, if you're just aiming for a detailed exterior and aren't all too worried about the inside, then planar modeling will work best.

Lots of curves and hard clean lines on this car, it should prove to be pretty challenging, good luck!

Box model the entire car, or just interior? I want to boxmodel interior, snapping vertices to exterior which I will poly model from planes~

I want interior to be sexy this time, hell I may make the interior cage first even, or simply make it as a training project on the side before I hit exterior~


And thanks this'll be a challenge for sure...=D

Mythix 12-1-2010 04:10 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by EnR (Post 3355803)
This better be amazing since this is one of my all time favorite cars.

Or else? :\ Perhaps I should make another car... *grin*

Also your signature made me lol =p

duddychuck@yahoo.com 12-1-2010 05:24 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
I remember seeing that on Top Gear :D

Mythix 12-1-2010 06:13 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by duddychuck@yahoo.com (Post 3356756)
I remember seeing that on Top Gear :D

What is topgear D:

jk





Anyways I'll just throw these two out here, it's my attempt on a saleen-S7
I made this on 10-12 hours only and it's pretty low poly (before smooth)

While that took 10 hours, my blue calsonic took 250? Lol. I plan on using 200 hours on this one too, not including interior and wheels.. The calsonic was for training, using multiple tutorials on hard surface modelling and mastering turbosmooth and figuring it out (ty DS) since it helps on cars that's not game models... My car doesn't really look anything like the Saleen-S7 it looks like something I drew then puked out but I'll share them anyways, and I'll hope you get to see some sick improvement on supercar modelling ;)


http://www.fn-9.com/F9_People/Mythix...inished_MT.jpg
And
http://www.fn-9.com/F9_People/Mythix...inished_MT.jpg


That was before I learned HDRI maps, matte, turbosmooth, detaching, snapping vertices, hard surface modelling, bumps and dents and so much more.. =)

Mythix 12-8-2010 01:53 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Sorry for the slow start, I got caught up with rendering my own stuff..

Here is a new render of the calsonic (also I brought in my bugatti (tweaked edges etc) and rendered it with my HDRI since I never did it earlier but it's a bad car don't look at the bugatti)

(click thumbnails for bigger picture)



Anyways update:




And wire:




I think this wire is so clean compared to my previous starts, it just feels like I'm floating instead of struggling with things. Obviously it's not perfect since I still have bumps and it's not photorealistic but it comes so much more easy now! Hope to finish the entire exterior chassis before week ends :)


<3 Hope I won't get any death-threats from the two apollo lovers :\

Mythix 12-9-2010 07:26 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Update:







Had alot of trouble melding the edges where the wheel arch melds into the ledge but I think I nailed it well enough, inner part will be covered by a grill

who_cares973 12-9-2010 07:48 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
awesome you chose the car i suggested

Mythix 12-9-2010 08:01 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by who_cares973 (Post 3364205)
awesome you chose the car i suggested

It's all your fault I'm pulling my hair out! I'll be bald before I'm 23!


Na joking this is a dream to model, challenging but logical pattern ^^ You satisfied thus far?

Mythix 12-9-2010 06:02 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
UP



Door done though some corner issues again (I seem to never get those right)..
About the triangle on the roof I haven't sharpened the edges so it will look like someone swung a hammer on it for now ^^

Oni-Paranoia 12-9-2010 06:29 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
This is interesting stuff.

Mythix 12-10-2010 09:42 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
New update:




I have cleaned it up some since this photo but roof corners still mess up from certain angles, not completely sure why~



Cheers

Mythix 12-12-2010 04:19 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
About time I got to a place I had no idea how to model. I pondered it for too long, remodelled it plenty times.
My best looking wire was with alot of tris, so I retopologied everything into polygons only and the clay render looks good.. Don't knoww if I have made a nest for myself which will ruin the reflection, if anyone knows please tell me.. Included wire of the melding ledges on the right side~




Jupp jupp, will finish the exterior in not too long! Chassis atleast, lights/grills/tank/logo/door handle/spoiler/exhaust/wheels/bumper/engine air vent/engine/windows/those rubber thing on the windows/screws/plates left! Only.. 19479147 hours!


Lol yet this is so rewarding.

Mythix 01-4-2011 03:35 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Sorry I went away for the entire holidays ;)
Here is a reflection test with lights and enviroment map only, dark blue = no bounce areas that don't get as much light.





Mythix 01-4-2011 10:27 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Just got abit bored, decided to test render it.. No effort in this really all pretty basic, minimal tweaking~ robot is a game model a friend made around 500 polygons with 256k colors, rigged etc~ for warcraft 3 ^^
Also a turntable of it (I render out turntables to be able to see constant clay render 360degrees to show every bump etc and you can see quite a few in it ;) sorry about the black background that was a NOOB move by me -.- but still works.. AO enabled!


Here we go:

http://www.youtube.com/watch?v=ju_1f4NJZq8




gggeoff 01-9-2011 10:10 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
thats awesome!
what program do you use?

Mythix 01-9-2011 04:59 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
3D studio max, the render for the two last shots are in VRAY though which you have to *cough* "buy".. Piratebay has a special offer right now, take thousand pay for none but you'll have to find the way there yourself.
Materials, pretty basic- vray shader for cars, background is low quality radiance map only.






Here is a TEST render, not meant to look like the real car, only to show details/edges/reflection for me and it's easier to compare when I have it like that.
The tail lights are bad- as in, I have to do them again and re-topologize the back too to maintain a nice edgeflow.. so /slitswrist for me. I just duped the headlights to the back so it didn't look empty... So as I said it's just to compare and show the car in its wholivity (which btw isn't a word).




Head lights done, adding shrews/materials on a later stage.. Grills are modelled, not textured, but I will redo them (doesn't take long really) but I copied them from my previous car and went copy-paste-FFD box so they don't really fit.. Take a close look ;)

I am particulary happy with how my wheels turned out, pretty realistic.

Mythix 01-11-2011 03:13 PM

Re: Gumpert Apollo WIP - 3D modelling.
 



Done alot of sick retopology you can't tell, but I know it's been done which matters!
This isn't really a render, just 1 skylight for a fake enviroment because the last picture was abit too lame imho xD Wheels are too reflective, and the rubber too clean/smooth so I will have to do those again but I'm bad at details like that so I didn't plan ahead.. Next time I will ;] When I'm done with the back, I'll add planes/gazoline led/windshields and the vent on the roof...

Not sure if I want to model the engine first, or the interior... Oh well, time will tell!

Mythix 01-11-2011 08:25 PM

Re: Gumpert Apollo WIP - 3D modelling.
 

Mythix 01-17-2011 05:45 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Time to go up a notch:




who_cares973 01-17-2011 08:23 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
so ****ing sexy

darkshark 01-22-2011 06:53 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
The whole front end looks strange to me, like it's not completely proportional, or maybe too elongated or something. For the last picture I'm assuming you added the blur and smoke in ps xD

It's looking pretty good so far though, MUCH cleaner than your last two models. Post up a front and left viewport wireframe? I just want to compare it to the real car and maybe see what it is that looks off.

who_cares973 01-22-2011 08:44 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
what i think makes it look off is the fact that the center sticks out so much further than the headlights.

Mythix 01-22-2011 09:25 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Due to the size I will upload them as links this time:


http://img214.imageshack.us/i/sidewievwire.jpg/
http://img195.imageshack.us/i/wireandwievport.jpg/


Hmm I agree with the front, but also the curvature is what kills it abit, it's abit too smooth in the last two middle wireframes, it's supposed to be abit steeper.. My bad, won't take too much tweaking though.

Also man that mirror is giving me so much trouble. Finally headlights is coming along, and I'm cutting myself over the mirror.

Mythix 02-26-2011 03:36 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Time to take it up a notch imho:


darkshark 02-26-2011 07:01 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Oh god it's so dark. Go play with the curves in photoshop, it's really hard to see when it's a black car with black windows on a black background.

who_cares973 02-26-2011 07:17 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
even with the lights off are the bulbs of the lights white/yellow lol. the insade of the care is really really dark which it shouldnt be but other than that hoooooooooooooooly shiiiiiiiiiiiiiitttttttttttttttttttttt

Mythix 02-26-2011 09:04 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by darkshark (Post 3424950)
Oh god it's so dark. Go play with the curves in photoshop, it's really hard to see when it's a black car with black windows on a black background.


-insert random DARKshark pun here-

And yeah the interior is invisible anyways, I really struggle to maintain a nice seethrough with refraction on guess I'ma drop it all together~

I'll upload a standard, notsogodamnglossy render with skylight on asap =)

Mythix 02-26-2011 11:09 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Warming filter became around 5% too dominant, but other than that contrast and glossiness on this was generally all around better. Did a mix map for the glass because I am a noob.... :)
EDIT: Removed "total black" from the photo, and no fancy gradient background. Also reduced contrast as you see, the warming filter was a bad idea but I have 2 screens, and one is crap, did PS on that for no appernt reason and when uploaded it was brown.. Gosu ;]




Added one without my bleaching... xD compare away!

Mythix 02-27-2011 01:29 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Omg I haven't welded the edges on the track good enough before I collapsed -.- NOOB workflow -.-
Also "shell" is disabled on this rim;




EDIT: omfg refraction enabled on the breakdisk -.-

darkshark 02-28-2011 02:38 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Haha refractions. Easy fix though. The tire tread looks really...gummy? Can't think of any other word to describe it. Also you might want to add a box UVW mapping to the front carbon fiber lips, the texture is getting pretty stretched.

Mythix 02-28-2011 03:40 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Hmm I have a box on it.. I'll play with tiling and planar, but won't be too hard to just unwrap it either..

Do you use anything else than GI enviroment/vray light and scenery when you render for realism?

Also DS when I look at that wheel, I feel it's too black. Like, too clean. Perhaps a light/dark falloff on it? Like I said I feel like I stumbled into a whole new world when I opened vray but I'm comfortable nevertheless xD

darkshark 02-28-2011 05:03 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
When I go for realism I usually turn to HDRI and GI. A falloff on the tire could actually look pretty good if you can pull it off, but I think I would try a better lighting setup, and maybe just lighten the overall texture a little bit first. Also, on that rubber material, you should turn down the Reflective glossiness (located right under the color picker for vray material reflections) to about .80 and turn the subdivs up to 12-16ish, I think that might help offer a bit more realism as well.

Mythix 05-18-2011 03:45 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Gah I've forgotten to update this.
The car is currently being animated for a L4D/Carmageddon scene, uploading afew screens.. The picture is just a front with absolutely no lighting, plain picture to test one of the textured ones! Uploading pictures of car/city and.. Probably something else.

For the tech savvy ones; the rig is just the drifting tutorial dummies/masters, the actual rig path/chain/code etc is remade to fit the car, using rotation/360 on wheels.











Oh well, I'm doing all the texturing modelling for the project, not gonna pesture with the other cities and parts of it since it's unrelated to the car ^^

Will upload a link to the movie when we're done with the project, atm it's enclosed and we're not allowed to upload it anywhere on the net and it should be pretty clear why we can't =P

Cheers ^^

Mythix 06-3-2011 01:35 AM

Re: Gumpert Apollo WIP - 3D modelling.
 


k

adding the mirrors but after that I'm done with this model, can't get much more out of it's current state as I've taken so many lazy shortcuts in making it I feel like it's getting maxed.. Was fun ^^

darkshark 06-3-2011 12:17 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
That is such a bad looking environment to have the car driving around in (talking about your ps1 looking game level) it deserves so much better than that lol. Good job on this though, took you EONS but it came out pretty nice. Looks like you need to redo the UV on that blood splatter texture too, it's getting stretched as it wraps around the front end.

I'd be interested in seeing what you did on the interior of this car.

who_cares973 06-3-2011 12:31 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
the light on the car in the final pick doesnt look right but other than that wow. can you upload a 1200x800 resolution picture so i can use it as my desktop background?

Mythix 06-4-2011 05:34 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by darkshark (Post 3479753)
That is such a bad looking environment to have the car driving around in (talking about your ps1 looking game level) it deserves so much better than that lol. Good job on this though, took you EONS but it came out pretty nice. Looks like you need to redo the UV on that blood splatter texture too, it's getting stretched as it wraps around the front end.

I'd be interested in seeing what you did on the interior of this car.

Yeah but that's the way most overused HDR map ever though, but it's very good with lotsa free LDR pics in highres =P I'll look for some cool city ones and purchase them, lemme know if you know of something in particular!

Blood splatter just for a city scene which is like 2002-/3 gamebased so I'm gonna call it on the project, so tired of it, will finish the car up though.. Interior is just polymodelled with lotsa cylinders to be honest, some insets/extrudes etc but no real interior other than that.. Seats are neat though xD

Quote:

Re: Gumpert Apollo WIP - 3D modelling.
the light on the car in the final pick doesnt look right but other than that wow. can you upload a 1200x800 resolution picture so i can use it as my desktop background?
I can turn them *on* for you, as in making them glow/reflect a little..

About the render, I can do something much better than that for you when I come home from work!


Edit: Dayum I forgot the engine room in the render I think I picked the wrong car model hence no mirrors/engine in the layers which you see on earlier shots xD Fixing it after work =p

who_cares973 06-4-2011 06:42 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
dope as dope

Mythix 09-22-2011 05:50 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Quote:

Originally Posted by who_cares973 (Post 3480402)
dope as dope

Lol was going through all my things for a job application and I realized I never uploaded your picture, dayum bad by me.

I re-rendered the alpha map for you, so if you want to play with PSD/alpha maps etc you can, or change font, text, rast, filter, shadows etc...

I will send you a PM with the zip info ^^


who_cares973 09-22-2011 06:18 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
HOLY SHIT THATS SEXY AS **** omgggggggggggggggggggggggggggg

who_cares973 09-22-2011 06:19 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
/new desktop image

Mythix 09-22-2011 06:27 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
First time in like 8 posts you don't comment the lights should be yellow !!!

Glad you liked it mate and I'm flattered you use it as a BG :D

midnghtraver 09-22-2011 11:53 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
That front fender kinda sticks out a little weird on the left, but your really good at this

Nullifidian 09-23-2011 02:57 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Nice model, but that font you used is godawful and doesn't fit the sleakness of the car at all imo

Mythix 09-23-2011 11:07 PM

Re: Gumpert Apollo WIP - 3D modelling.
 
Oh I'm quite fond of that font and I wanted a contrast on purpose but I can't debate if it is actually good or bad, I just like it =p

http://www.youtube.com/watch?v=JKDmxUW7y7s

For detail overview of the 3D model/comparisments

Nullifidian 09-24-2011 07:42 AM

Re: Gumpert Apollo WIP - 3D modelling.
 
There are better ways to make a contrast with a font that does fit instead of making it clash lol

Mythix 09-26-2011 12:09 PM

Re: Gumpert Apollo DONE - 3D modelling.
 
Quote:

Originally Posted by _.Spitfire._ (Post 3541223)
There are better ways to make a contrast with a font that does fit instead of making it clash lol

Well there's no text in my showreel xD

turntable render with high settings + wire transition
http://www.youtube.com/watch?v=8OkcO...layer_embedded

and there I'm done with it, gotta add edges to the grills and the pinch above tail lights but that's it so no more updates =p

Finished :D


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