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Re: My work over the last year or so.
Cool stuff. (Looked through about half). Are you doing this as a side project?
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Re: My work over the last year or so.
Holy. Thats what I call skills. Good job on those. =D
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Re: My work over the last year or so.
I just enjoy creating stuff.
Thanks n___n |
Re: My work over the last year or so.
re-design FFR's site with dese skillz. :P
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Re: My work over the last year or so.
How long have you been "creating stuff" for?
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Re: My work over the last year or so.
I've been using 3DS Max for around 9 years now, Photoshop about 10. AfterEffects about 8 months.
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Re: My work over the last year or so.
Oh, wow. Thats along time. I can barely even make a stick figure in paint and I've been using it since I got a computer. Lol
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Re: My work over the last year or so.
I looked through all of them. I truly envy your talent.
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Re: My work over the last year or so.
darkshark do you have a link to the song in this vid http://vimeo.com/11030955
cant find it on youtube...would like to hear more from this person thanks |
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Re: My work over the last year or so.
ahh yeah ds is back with a vengeance...and a job
that's so sick though excellent work, keep it up |
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Re: My work over the last year or so.
Good **** - Im jealous.
Awesome 3D Modeling. If anything, thats one thing i would excel in. I have a ton of trouble with anatomy and over shading. |
Re: My work over the last year or so.
dammm i liked that song on the vid...
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Re: My work over the last year or so.
Really impressive stuff, and whoa you do 2D illustration too now?
I can't feel special no moar D: |
Re: My work over the last year or so.
Fantastic stuff, love it 8) everything's very polished and aesthetic.
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Re: My work over the last year or so.
The electronics in your 3D stills lacked wires. Looked amazing apart from that lapse in realism.
Your animation shows a lack of familiarity with film direction or camera work. Yes, it would take more work, but animation works best when it mimics real-world camera work and editing. Don't use extended long takes that just move around because it's easy to do that with the computer. Look at the Toy Story and compare it to Wall-E. Toy Story is a very entertaining film, but the cinematography on Wall-E blows it away completely, because Pixar aimed to emulate real-world cameras specifically. Some of Pixar's older shorts are even better examples of the pitfalls of stale computer camera work. Check out "The Adventures of André and Wally B." if you've never seen it. It was a technical feat at the time, but the camerawork on it is just not as interesting as it could be. It's almost as though they made it on the fly without storyboarding it. Basically, work your camera like it's a real camera and edit the video like you would edit a video featuring live actors. The acting itself in the animation seems good, but it would be nice to see some animation with a higher-end look to it. ps if you're giving out these things to prospective employers, you might do well to not use email addresses like "Darkshark9". Internet handles are OK in casual settings, but it's not very professional. And Katie. Who is Katie? You might think things like that would skate by without anyone seeing, but to have something like that in something you're giving to prospect employers is also not exactly the most professional thing ever. |
Re: My work over the last year or so.
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I agree with all of this (except the wires part, I can't add in wires, my employer won't let me haha.), and I've learned a ton about camera work over the last year, especially after getting a job as an animator. I'm definitely no director however, and generally good camera work in 3d space is still something of a weak point for me. As for the last few comments, I don't really need to send anything out to potential employers at this time, and those animations were some of my first finished pieces, so yeah, they pretty much suck haha. My next portfolio won't really be focused on animation as much, I'm trying to get into the field of Film VFX, which I feel like I could excel at, and I have a family member who could definitely get me a job in the industry when I'm ready. Here's a shot I've been working on for the last few days, it's by no means finished at all, I've got a lot more to do to it, but it's getting there. http://www.youtube.com/watch?v=q0Xcaml1zYk |
Re: My work over the last year or so.
Looks great, but the tree ruins the ending due to the unrealistic lack of shadow/light change that should result from the explosion.
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Re: My work over the last year or so.
Haven't painted out the original rock yet?
I like the subtle "bubble", but it almost feels too subtle. I'm not sure if it really reads. I'm also not sure if I understand why a rock would be so combustible. |
Re: My work over the last year or so.
I can definitely change up the lighting on the tree, and was planning on it anyway.
Still need to adjust lighting conditions on the entire shot, stabilize the rock's movement, remove the real rock from the final toss, add in some sort of energy charge up animation to the rock, so there's reason for it to be exploding, mask off parts of the larger tree near the explosion, add in a blast wave of smoke/dust, add in the visible rock projectile for the couple of frames the rock is flying towards its target. Aside from that list, anything that looks like it needs tweaking or changing? |
Re: My work over the last year or so.
Do you do musical compositions at all to fit your visuals?
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Re: My work over the last year or so.
I've got a really good library of quality sound effects, but anything past that not really, sound engineering isn't quite my cup of tea either.
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Re: My work over the last year or so.
Alright, I'm just about done, I'll make one minor tweak to the rock, but overall I think this came out pretty nice.
http://www.youtube.com/watch?v=35dKDa_9WV8 |
Re: My work over the last year or so.
Looks much better, but I think the ending tree part would look more realistic if we saw more... idk what the term is... "light-blur" shining through the outline of the tree.
http://www.google.com/images?um=1&hl...=&oq=&gs_rfai= aka the outline of the tree is too defined against such a bright explosion, where I would expect to see some kind of lightblur diffusion. furthermore, the moving light of the explosion against the static light (i.e. the light on the tree doesn't move/flicker) holds it back, as well. Other than that I think it looks great. |
Re: My work over the last year or so.
That damn tree! I could probably make an alpha mask in photoshop for it to let the light shine through and track it to the scene motion, but if that doesn't work, then I'm out of ideas and the tree will have to stay as is, because I don't want to make a 3d tree rofl.
No comments about the first half? I was weary about adding the lightning stuff. |
Re: My work over the last year or so.
I think the lightning is fine -- especially since you added the lightning flashes against his body for consistency's sake.
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Re: My work over the last year or so.
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This blew my mind. Amazing work. |
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Re: My work over the last year or so.
Man why does everyone find that one to be so awesome? Out of the 4 forums I've posted that on, that one seems to get the most attention, and (to me) it's not all that amazing. Most of it is just random brushes and shapes I'd clip out of pictures.
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I guarantee it was one of the quickest and easiest to make. gjtho |
Re: My work over the last year or so.
n00b!!!
Though I've seen most of these, not the movies, I must say it looks good. And, honestly, it looks like you're better now than when you made the dragonite(air) just a year ago! |
Re: My work over the last year or so.
Well I would hope to be better now than I was a year ago 0__o
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Re: My work over the last year or so.
I started this year in a video game course. We started learning 3DS max and we've gotten pretty used to it. I showed your stuff to some of them. Now they hate you and want to kill themselves. I guess that's a compliment.
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Re: My work over the last year or so.
Why would they react that way? o_0
Seems like they'd be excited to know they can produce stuff like that out of 3ds Max too. |
Re: My work over the last year or so.
Well they're just over dramatic.
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Re: My work over the last year or so.
I haven't really done much yet that's any good, but soon.
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Re: My work over the last year or so.
DS, the rock: it looks really good, in the first half of the floating, before it glows/turns white, it just seem.. Clean/polished, like it lacks some hard noise pattern or something, as for the explosion really nice but abit to spherical right when it begins but that's just my preference of how an explosion should look.
BTW, something completely unrelated, did you know the models in final fantasy is actually lowpoly? As in, not smoothed/sculpted, I sent a mail asking if they were gamemodels with real physic/cloth/hair on them but no reply =( |
Re: My work over the last year or so.
FAKE
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Re: My work over the last year or so.
There's no reason to bump this finished thread.
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