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Re: My work over the last year or so.
Haven't painted out the original rock yet?
I like the subtle "bubble", but it almost feels too subtle. I'm not sure if it really reads. I'm also not sure if I understand why a rock would be so combustible. |
Re: My work over the last year or so.
I can definitely change up the lighting on the tree, and was planning on it anyway.
Still need to adjust lighting conditions on the entire shot, stabilize the rock's movement, remove the real rock from the final toss, add in some sort of energy charge up animation to the rock, so there's reason for it to be exploding, mask off parts of the larger tree near the explosion, add in a blast wave of smoke/dust, add in the visible rock projectile for the couple of frames the rock is flying towards its target. Aside from that list, anything that looks like it needs tweaking or changing? |
Re: My work over the last year or so.
Do you do musical compositions at all to fit your visuals?
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Re: My work over the last year or so.
I've got a really good library of quality sound effects, but anything past that not really, sound engineering isn't quite my cup of tea either.
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Re: My work over the last year or so.
Alright, I'm just about done, I'll make one minor tweak to the rock, but overall I think this came out pretty nice.
http://www.youtube.com/watch?v=35dKDa_9WV8 |
Re: My work over the last year or so.
Looks much better, but I think the ending tree part would look more realistic if we saw more... idk what the term is... "light-blur" shining through the outline of the tree.
http://www.google.com/images?um=1&hl...=&oq=&gs_rfai= aka the outline of the tree is too defined against such a bright explosion, where I would expect to see some kind of lightblur diffusion. furthermore, the moving light of the explosion against the static light (i.e. the light on the tree doesn't move/flicker) holds it back, as well. Other than that I think it looks great. |
Re: My work over the last year or so.
That damn tree! I could probably make an alpha mask in photoshop for it to let the light shine through and track it to the scene motion, but if that doesn't work, then I'm out of ideas and the tree will have to stay as is, because I don't want to make a 3d tree rofl.
No comments about the first half? I was weary about adding the lightning stuff. |
Re: My work over the last year or so.
I think the lightning is fine -- especially since you added the lightning flashes against his body for consistency's sake.
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Re: My work over the last year or so.
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This blew my mind. Amazing work. |
Re: My work over the last year or so.
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Re: My work over the last year or so.
Man why does everyone find that one to be so awesome? Out of the 4 forums I've posted that on, that one seems to get the most attention, and (to me) it's not all that amazing. Most of it is just random brushes and shapes I'd clip out of pictures.
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Re: My work over the last year or so.
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I guarantee it was one of the quickest and easiest to make. gjtho |
Re: My work over the last year or so.
n00b!!!
Though I've seen most of these, not the movies, I must say it looks good. And, honestly, it looks like you're better now than when you made the dragonite(air) just a year ago! |
Re: My work over the last year or so.
Well I would hope to be better now than I was a year ago 0__o
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Re: My work over the last year or so.
I started this year in a video game course. We started learning 3DS max and we've gotten pretty used to it. I showed your stuff to some of them. Now they hate you and want to kill themselves. I guess that's a compliment.
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Re: My work over the last year or so.
Why would they react that way? o_0
Seems like they'd be excited to know they can produce stuff like that out of 3ds Max too. |
Re: My work over the last year or so.
Well they're just over dramatic.
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Re: My work over the last year or so.
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Re: My work over the last year or so.
I haven't really done much yet that's any good, but soon.
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Re: My work over the last year or so.
DS, the rock: it looks really good, in the first half of the floating, before it glows/turns white, it just seem.. Clean/polished, like it lacks some hard noise pattern or something, as for the explosion really nice but abit to spherical right when it begins but that's just my preference of how an explosion should look.
BTW, something completely unrelated, did you know the models in final fantasy is actually lowpoly? As in, not smoothed/sculpted, I sent a mail asking if they were gamemodels with real physic/cloth/hair on them but no reply =( |
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