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-   -   TWG 203: Werewolves in Avalon SIGNUPS (http://www.flashflashrevolution.com/vbz/showthread.php?t=154060)

ShadoWolfe 09-6-2022 10:44 PM

TWG 203: Werewolves in Avalon SIGNUPS
 

C H R O M A V A L O N:
Werewolves in Avalon


A bit of a departure from standard setups, but there's a lot to consider with the mechanics of claims vs counterclaims here and I thought it'd be fun. With that said, here's the


Setup:

11 Players
* 5 Vanilla Towns
* Red Merlin
* Blue Merlin
* Green Merlin
* Red Werewolf
* Blue Werewolf
* Green Werewolf

Game Rules:
* Werewolves are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Wolves cannot NK any of these players on the first night.
* Each colored Merlin knows their color, and the identity of their correspondingly colored werewolf.
******* If wolves fail to achieve parity, they can win by identifying the colors of all Merlins correctly. This occurs after all werewolves have been lynched and before the game result is announced. If wolves are able to match the colors and identities of all merlins, the wolfteam wins.
* Only alignments reveal on flip.
* Wolfchat is always present, and dead wolves can continue to chat in the scum discord after death.
* Merlins know the other Merlin identities, but not their colors.
EDIT TWO RULES ADDED:
* There is a post count minimum: each player will be required to make 5 game-related posts due 90 minutes before each EoD each day phase.
Game related posts are defined as, "posts containing player comments/feedback/thoughts relating to any game actions, events, or other game-related interactions between players".
Failure to meet the minimum will result in a modkill. Note that I will only be using the above definition to disqualify posts as "game related" above the posting minimum if a player is severely absent for the majority of the phase and tries to squeeze by with bare minimum posts. Warning will not be given. Please play the game you sign up for.
* The post game werewolf merlin-guessing phase will last 24 hours. Werewolves will be given ONE faction guess to be confirmed by a consensus vote among werewolves.
REMINDER: since werewolves will be able to continue communication with their faction post-death, they will not have access to the graveyard discord (deadchat).

General Info:
* Phases are 48/24 revolving around 11:00PM Server time (can be changed to 10pm if enough players need it
* KitB: On
* OoTC: Off (Except for wolfchat).
* Roleflips: Partial. Only alignments reveal on flip.
* Nighttalk: Off (except for wolfchat).
* NoLynch/Nokill: On

Role PMs


Welcome, PLAYER, you are a Vanilla Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Red Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Red Merlin - You know that PLAYER is a Red Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Blue Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Blue Merlin - You know that PLAYER is a Blue Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Green Merlin.
Abilities
During the Day, you may vote for whomever you want lynched.
Green Merlin - You know that PLAYER is a Green Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if wolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Red Werewolf, along with your partners PLAYER, a Blue Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a Werewolf Discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Blue Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Green Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Blue Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.



Player List:

1: FreezinIce
2: flashflash account
3: mellonxcollie (Raeko)
4: bugkid666
5: roundbox
6: Wayward Vagabond
7: XelNya
8: MixMasterLar
9: Shadow_God_10 (Lewdy)
10: Charu (big bird)
11: DarkManticoreX2


Replacements:

1: star-crossed
2: Jub3r7

ShadoWolfe 09-6-2022 10:45 PM

Re: TWG 203: Werewolves in Avalon
 
Sign up y'all.

also I think I forgot how to host but let's figure this shit out together woo

Shadow_God_10 09-6-2022 10:51 PM

Re: TWG 203: Werewolves in Avalon
 
*sigh* I guess I'll start with

Replacement

ShadoWolfe 09-8-2022 02:44 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
Question to the mods:
is consent required before adding names to the player list?

pros & cons:

pros:
I could start the game today. we'd never need to wait months for signups again!

cons:
?????????

thesunfan 09-8-2022 07:03 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
Quote:

Originally Posted by ShadoWolfe (Post 4781982)
Question to the mods:
is consent required before adding names to the player list?

pros & cons:

pros:
I could start the game today. we'd never need to wait months for signups again!

cons:
?????????

sorry man

FreezinIce 09-8-2022 09:30 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
in

That being said ill be on vacation from the 16th to the 22nd so if the game happens between those times my activity will see a sharp decrease

flashflash account 09-8-2022 09:39 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
in

MixMasterLar 09-9-2022 01:03 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
Quote:

Originally Posted by ShadoWolfe (Post 4781982)
cons:
?????????

I would say that the inactivity would be the greatest con but....

MixMasterLar 09-9-2022 01:19 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
I guess I'll in with the stipulation that if this doesn't start relatively soon I'm going to throw myself into a different project and vote out of this.

For right now though I have the free time and hanging out with the crew sounds fun, if people are willing to hurry up and play.

Shadow_God_10 09-9-2022 04:03 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
Quote:

Originally Posted by MixMasterLar (Post 4781998)
I guess I'll in with the stipulation that if this doesn't start relatively soon I'm going to throw myself into a different project and vote out of this.

For right now though I have the free time and hanging out with the crew sounds fun, if people are willing to hurry up and play.

I hope for your sake, relatively soon means within the next five to seven years

mellonxcollie 09-11-2022 11:43 AM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
in

Let's fucking gooooo

Lewdy in you coward

bugkid666 09-11-2022 08:18 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
in setup sounds fun, if i get vanilla town again i'm kermitting

bugkid666 09-11-2022 08:51 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
also why are there 11 players but 13 spots

T-Force 09-12-2022 12:10 AM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
Quote:

Originally Posted by bugkid666 (Post 4782014)
also why are there 11 players but 13 spots


ShadoWolfe 09-12-2022 01:02 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
All mysteries will be revealed in time!!!!!!!!!

ShadoWolfe 09-12-2022 01:40 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
EDIT TWO RULES ADDED:
* There is a post count minimum: each player will be required to make 5 game-related posts due 90 minutes before each EoD each day phase.
Game related posts are defined as, "posts containing player comments/feedback/thoughts relating to any game actions, events, or other game-related interactions between players".
Failure to meet the minimum will result in a modkill. Note that I will only be using the above definition to disqualify posts as "game related" above the posting minimum if a player is severely absent for the majority of the phase and tries to squeeze by with bare minimum posts. Warning will not be given. Please play the game you sign up for.
* The post game werewolf merlin-guessing phase will last 24 hours. Werewolves will be given ONE faction guess to be confirmed by a consensus vote among werewolves.
REMINDER: since werewolves will be able to continue communication with their faction post-death, they will not have access to the graveyard discord (deadchat).

XelNya 09-12-2022 02:33 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
Give me that dead chat access when the game starts

thnx

roundbox 09-22-2022 10:41 PM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
in

sup

mellonxcollie 09-23-2022 12:19 AM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
LEWDY IN!!!

MixMasterLar 09-23-2022 12:31 AM

Re: TWG 203: Werewolves in Avalon SIGNUPS
 
KAHO IN!!!


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