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-   -   TWG 203 Werewolves in Avalon POSTGAME THREAD (http://www.flashflashrevolution.com/vbz/showthread.php?t=154127)

the sun fan 11-27-2022 03:36 PM

TWG 203 Werewolves in Avalon POSTGAME THREAD
 

C H R O M A V A L O N:
Werewolves in Avalon


A bit of a departure from standard setups, but there's a lot to consider with the mechanics of claims vs counterclaims here and I thought it'd be fun. With that said, here's the


Setup:

11 Players
* 5 Vanilla Towns
* Red Merlin
* Blue Merlin
* Green Merlin
* Red Werewolf
* Blue Werewolf
* Green Werewolf

Game Rules:
* Werewolves are given a set of 5 town including the 3 Merlins and 2 random VTs, but they don't know who's who. Wolves cannot NK any of these players on the first night.
* Each colored Merlin knows their color, and the identity of their correspondingly colored werewolf.
******* If wolves fail to achieve parity, they can win by identifying the colors of all Merlins correctly. This occurs after all werewolves have been lynched and before the game result is announced. If wolves are able to match the colors and identities of all merlins, the wolfteam wins.
* Only alignments reveal on flip.
* Wolfchat is always present, and dead wolves can continue to chat in the scum discord after death.
* Merlins know the other Merlin identities, but not their colors.
EDIT TWO RULES ADDED:
* There is a post count minimum: each player will be required to make 5 game-related posts due 90 minutes before each EoD each day phase.
Game related posts are defined as, "posts containing player comments/feedback/thoughts relating to any game actions, events, or other game-related interactions between players".
Failure to meet the minimum will result in a modkill. Note that I will only be using the above definition to disqualify posts as "game related" above the posting minimum if a player is severely absent for the majority of the phase and tries to squeeze by with bare minimum posts. Warning will not be given. Please play the game you sign up for.
* The post game werewolf merlin-guessing phase will last 24 hours. Werewolves will be given ONE faction guess to be confirmed by a consensus vote among werewolves.
REMINDER: since werewolves will be able to continue communication with their faction post-death, they will not have access to the graveyard discord (deadchat).

Modkill Rule Clarification:
The post deadline is 90 minutes before EoD. There is a 30 minute host-verification period to check post count and game-related posts in the event of a severely inactive player. Any modkills will be announced at approximately 1 hour before EoD, but the flip for any modkilled player will be withheld until after EoD. No votes will count from or against the player who is modkilled. Voting for said player will be equivalent to a "No-lynch" vote. The modkilled player will be required to stop posting.

General Info:
* Phases are 48/24 revolving around 11:00PM Server time (can be changed to 10pm if enough players need it
* KitB: On
* OoTC: Off (Except for wolfchat).
* Roleflips: Partial. Only alignments reveal on flip.
* Nighttalk: Off (except for wolfchat).
* NoLynch/Nokill: On
* Insta: On

Role PMs


Welcome, PLAYER, you are a Vanilla Townie.
Abilities
During the Day, you may vote for whomever you want lynched.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Red Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Red Merlin - You know that PLAYER is a Red Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Blue Merlin.

Abilities
During the Day, you may vote for whomever you want lynched.
Blue Merlin - You know that PLAYER is a Blue Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all Werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if the werewolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Town Green Merlin.
Abilities
During the Day, you may vote for whomever you want lynched.
Green Merlin - You know that PLAYER is a Green Werewolf.
Wizard Tower - You know that PLAYER and PLAYER are also Merlins. If Town lynch all werewolves, but werewolves guess the colors of you and your fellow Merlins, Town loses.
Win Condition
You win when all threats to the Town are eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. You only win if wolves do not correctly match the colors and identities of the Merlins.


Welcome, PLAYER, you are a Red Werewolf, along with your partners PLAYER, a Blue Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a Werewolf Discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Blue Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Green Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.


Welcome, PLAYER, you are a Green Werewolf, along with your partners PLAYER, a Red Werewolf, and PLAYER, a Blue Werewolf.
Abilities
During the Day, you may vote for whomever you want lynched.
Factional Kill - A member of the werewolves may kill one player per Night.
Factional Communication - There will be a werewolf discord that can be used for discussion at any time.
Avalon - You know the following set of players contain three Merlins(one of each color), who individually know the matching colored werewolf, as well as two Vanilla Townies:
PLAYER, PLAYER, PLAYER, PLAYER and PLAYER
Win Condition
You win when all town-aligned players are eliminated and at least one werewolf-aligned player is still alive (or nothing can prevent the same).
If you fail to achieve parity, you can win by identifying the colors of all Merlins correctly.



Player List:

1: FreezinIce Town, Died n2
2: flashflash account Town, Died d0
3: mellonxcollie (Raeko) Wolf, Won at Endgame
4: bugkid666 Town, Died d3
5: roundbox Town, Died n3
6: Wayward Vagabond Town, Lost at Endgame
7: Jub3r7 Town, Died d2
8: MixMasterLar Town, Lost at Endgame
9: Shadow_God_10 (Lewdy) Town, Died n1
10: Charu (big bird) Wolf, Won at Endgame
11: DarkManticoreX2 Wolf, Died d1

Charu 11-27-2022 03:37 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
I'm a big bird

the sun fan 11-27-2022 03:40 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
three small things, two of which I do hope people read

the first, and this is something a lot more minor, I think wolves lose if raeko doesn't win the KitB on d2.

---------------------------------------------------------

I think it may be time to consider changing the death post rule to allow anyone who dies to make a single deathpost, with the exception being people who are modkilled.

I also think it should become proper practice to have "Votes Locked in during mylo/lylo: Yes/No" in the proposed rules in the same area stuff like "Phantoms ON/OFF KitB ON/OFF Nighttalk ON/OFF" are in the rules

it should be up to a host to decide, but I think the default should probably be ON and it seems like most people just forget about it (myself included this game)

roundbox 11-27-2022 03:43 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
I'm a fan of deathposts
and I also agree that vote locking is a good mechanic to bring

roundbox 11-27-2022 03:49 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
thanks everyone for signing up and playing even if we all got sick, wtf
cursed signup list

XelNya 11-27-2022 03:51 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
lewdy's death post was solid

ShadoWolfe 11-27-2022 03:56 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
General thoughts:

Wolves played well, with an especially masterful performance by Charu. I agree with sunfan that the odds of a wolf win if raeko died in the d2 kitb are extremely small. Not a good position to be in for wolves, but it's that same vote spread at EoD that ended up helping them win game.

Town did a good job sniffing out Manti and not letting up. Bugkid did an exceptional job as merlin and seemed to really understand the fine line needed to play the role well. MML projected town very well and maintained pressure in the mostly the right places with a solid thread presence as well

The perfect snapshot of where both sides could've done better is EoD2, where both the merlins and the wolves are split across two wagons. If all of town had showed up, or if roundbox were to have picked up on bugkid's cues, Charu's hard bus on his last teammate would have been punished for a much likelier town win. As it was, neither mistake was punished, and RNG decided jub's fate.

bugkid666 11-27-2022 03:56 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
if only wv didn't throw the game

ShadoWolfe 11-27-2022 03:57 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by roundbox (Post 4784154)
thanks everyone for signing up and playing even if we all got sick, wtf
cursed signup list

I'm sick too!! Everyone I know here is sick. Between the flu and rsv and seasonal colds and the infinite covid variants, we're all effed

bugkid666 11-27-2022 03:57 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
i'll post more in depth thoughts but i did actually figure out who the merlin's matching wolves were after roundbox died

roundbox no offense but i hate you

bugkid666 11-27-2022 04:01 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
also im absolutely shocked they didn't get that i was raeko's matching merlin, i feel like i was wayyyyy too tunneled on her

Charu 11-27-2022 04:02 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by bugkid666 (Post 4784159)
i'll post more in depth thoughts but i did actually figure out who the merlin's matching wolves were after roundbox died

roundbox no offense but i hate you

You had me knocked as a wolf?

Shieeet

ShadoWolfe 11-27-2022 04:04 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by bugkid666 (Post 4784160)
also im absolutely shocked they didn't get that i was raeko's matching merlin, i feel like i was wayyyyy too tunneled on her

I think you did push a little hard this last phase and might've gotten caught if they'd had more time to fully analyze, but the progression to get there was natural so maybe not. It's hard to lock in on you when FFA pushed her too and died early. Anyone in the merlin pool that dies early becomes an easy red herring

XelNya 11-27-2022 04:05 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by ShadoWolfe (Post 4784156)
but kid's cues

Hahahahahahaha sorry had to

ShadoWolfe 11-27-2022 04:07 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by Charu (Post 4784161)
You had me knocked as a wolf?

Shieeet

Yeah they messaged me with that guess, saying it's the only roundbox check that would make sense, and that they were gonna kill roundbox in post-game

ShadoWolfe 11-27-2022 04:08 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by XelNya (Post 4784163)
Hahahahahahaha sorry had to

LOL I thought I got to it first!

ShadoWolfe 11-27-2022 04:11 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Oh, discords:

Deadchat
Wolfchat

the sun fan 11-27-2022 04:15 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by bugkid666 (Post 4784159)
i'll post more in depth thoughts but i did actually figure out who the merlin's matching wolves were after roundbox died

roundbox no offense but i hate you

did you?

the sun fan 11-27-2022 04:20 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
oh, I see that you did in deadchat

bugkid666 11-27-2022 04:20 PM

Re: TWG 203 Werewolves in Avalon POSTGAME THREAD
 
Quote:

Originally Posted by Charu (Post 4784161)
You had me knocked as a wolf?

Shieeet

literally only bc i knew rb was a merlin and you were on his sus list


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