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roundbox 02-1-2023 09:34 PM

TWG 205 - Zero Active Player Dilemma SIGNUPS
 


The Nonary Werewolf Games

Hello? I know you can hear me now. I know you don’t know me, but I need to tell you about this universe. Well, that’s not quite right. Universes would be more accurate.

I know the many Nonary Games have left you with a shock, and you may not know what I mean now, but I really must emphasize that any reality can occur. Even though you may be familiar with a few universes, we will never know which one we are in until you open the box. Who will be alive or dead? Do we exist in an infinite state of both? It’s time to take a look inside.

---

The Nonary Werewolf Games is a semi-open setup. 9 players can join this game.


General Mechanics
Day Start
48/24 Phases
Cardflips:
FULL
OOTC: OFF (Minus factional wolf chat)
Night talk: OFF
Post minimum: 5 per phase (or your bracelet explodes and you die)

Voting Mechanics
Knife in the Box: ON
No Vote/No Kill: ON
MYLO/LYLO Vote Lock: ON

---

Setup Information
The Nonary Werewolf Games is a semi-open setup for 9 players. Unlike most semi-open setups, The Nonary Werewolf Games has an incredibly high number of iterations.

Here is how The Nonary Werewolf Games is rolled:
-First, a row or column is determined. The host will roll a number 1-6 to determine if the setup is comprised of one of the three games (rolls 1-3) or one of the three states of Dimensional Flux (4-6).


-Dimensional Fluxes occur when universes collide and personalities from each game are misplaced. There are no duplicate participants in Dimensional Fluxes.
-After a row or column has been determined, the host rolls each player a character.
-After characters have been determined, the host rolls alignment. Here is the alignment distribution:
-2 Town Power Roles
-2 Wolf Power Roles
-5 Vanilla Town

-One town power role and one wolf power role will be permanent abilities. Permanent abilities can be used every night.
-One town power role and one wolf power role will be one-shot abilities. One-shot abilities, as the name implies, can only be used once per game.
-All abilities are based off of which character has been rolled. Refer to the chart below to see each characters’ abilities for either alignment.


-The four players rolled as power roles will be informed of their character and their ability (permanent or one-shot).
-The five players rolled as Vanilla Town will only be told that they are Vanilla Town and not which character they are.
-Any character that has been rolled as Vanilla Town will be name flipped upon death.


Character lists for each setup
Nine Hours, Nine Persons, Nine Doors
1. Ace
2. Snake
3. Santa
4. Clover (999)
5. Junpei (999)
6. June
7. Seven
8. Lotus
9. Ninth Man

Virtue’s Last Reward
1. Dio
2. Phi (VLR)
3. Tenmyouij
4. Clover (VLR)
5. Sigma (VLR)
6. Luna
7. K
8. Alice
9. Quark

Zero Time Dilemma
1. Mira
2. Sigma (ZTD)
3. Junpei (ZTD)
4. Akane
5. Carlos
6. Diana
7. Q
8. Phi (ZTD)
9. Eric

Dimensional Flux 1:
1. Santa
2. June
3. Junpei (999)
4. Phi (VLR)
5. Luna
6. Alice
7. Q
8. Mira
9. Eric

Dimensional Flux 2:
1. Ace
2. Snake
3. Seven
4. Quark
5. Clover (VLR)
6. Tenmyouji
7. Phi (ZTD)
8. Diana
9. Sigma (ZTD)

Dimensional Flux 3:
1. Lotus
2. Clover (999)
3. Ninth Man
4. Sigma (VLR)
5. Dio
6. K
7. Carlos
8. Akane
9. Junpei (ZTD)



Power Roles

With only a few exceptions, powers can be rolled as either alignment within this setup. Below are the power roles in convenient alphabetical order.

Accuser: At night, a target of your choice will show up to the night kill and show up as red if checked by the Colour Cop.
Note: You may not choose the same target two nights in a row.

Brainshocker: At night, a target of your choice will have any abilities they use carried out on themselves (i.e. a Cop will instead check themself).
Note: You may not choose the same target two nights in a row.

Bus Driver: At night, select two targets. Any action placed on one target will instead be applied to the other and vice-verse.

Colour Cop: At night, select a target. You will receive a report in the morning with the colour of your target. Reports will be in this format:
Code:

In the night, you discover [Target] is [green/blue/red].
Coverup: At night, select a target. Target player will be untrackable/unwatchable and show up as green to the colour cop.
Note: You may not choose the same target two nights in a row.

Doctor: At night, select a target to prevent a single kill attempt during the night.
Note: You may not choose the same target two nights in a row.

Friendly Neighbour (1-shot only, alternate of Innocent Child): At night, select a target. In the morning, they will receive the following report:
Code:

[User] is a Friendly Neighbour. Howdy!
Gunsmith: At night, select a target to give them a gun. The recipient of the gun can use it to kill another player at any time during the next day phase by sending a message to the host with their target.
These guns are brittle and will disintegrate if not used by the end of the day phase.
The recipient will get the following report:
Code:

You have received a gun! You may fire the gun at any player of your choice once during this day phase, killing them. Message the host your target.
You find a small inscription on the barrel of the gun: Will disintegrate if not used by the end of the day phase. You’ve been warned!

Innocent Child (permanent only, alternate of Friendly Neighbour): At any time during the day, you may post the following image in the spoiler below.

The host will confirm you as the Innocent Child to the whole thread upon seeing the image. Anybody else that pastes this image will be instantly modkilled and probably face punishment.

Interceptor: At night, select a target to receive any reports sent to them.
Reports will be in the following format:
Code:

[Target] received the following report: [Report]

OR

[Target] did not receive any reports.

Note: This role cannot exist in a setup without reports.

Jailkeeper: At night, select a target to roleblock (prevent from doing a night action) and prevent them from dying.
Note: You may not choose the same target two nights in a row.

Light Sleeper: At night, any actions carried out on you will be revealed to you, but not the user of the power. Reports will be in the following format:
Code:

In the night, you have been:
[Bus driven/Colour checked/Doctored/Friendly Neighboured/Gunned/Name checked/Tracked/Watched].

Note: You will not be notified of jailkeeping actions.

Name Cop: At night, pick a target to learn the name of their character. Reports will be in the following format:
Code:

In the night, you discover [Target] is [Name].
Roleblocker: At night, select a target. That target cannot perform their role ability that night. Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. They will receive this message:
Code:

You have been roleblocked!
Note: You may not choose the same target two nights in a row.

Role Cop: At night, select a target. In the morning, you will receive a report on the role they possess, but not how many charges of that ability. Reports will be in the following format:
Code:

In the night, you discover [Target] is a/an [Bus Driver/Colour Cop/Doctor/Friendly Neighbour/Gunsmith/Jailkeeper/Name Cop/Tracker/Vanilla Town/Vigilante/Watcher].
Strongman: At night, select a target. Any killing action on that target will pierce any protective abilities.
Note: You may not choose the same target two nights in a row.

Tracker: At night, select a target. In the morning, you will receive a report telling you any and all players your target visited in the night. Reports will be in the following format:
Code:

In the night, you discover that [Target] visited [Player/nobody].
Vigilante: At night, select a target to kill. Bang!

Watcher: At night, select a target. In the morning, you will receive a report telling you any and all players that visited your target. Reports will be in the following format:
Code:

In the night, you discover that [Player(s)/nobody] visited [Target].


Power FAQ and Notes
-Powers follow Natural Action Resolution.
-Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. The report will show up as:
Code:

You have been roleblocked!
-Accuser, Brainshocker, Coverup, Doctor, Jailkeeper, Roleblocker, and Strongman cannot target the same player twice.
-The Interceptor role cannot exist in a setup that does not generate any reports.
-The Light Sleeper role will not be informed if they are jailkept.
-A player can visit multiple targets in one night. A player under the affect of the Accuser power will carry out their normal action (if any) and visit the night kill.
-Any investigative action that is redirected will be informed on the redirected player. (i.e. Colour Cop C checks Wolf W, but they are redirected. Colour Cop C will receive the report "Colour Cop C is [Blue]").
-Wolves must designate which member is carrying out the night kill. A wolf can use their power and carry out the kill at the same time.
-There is a guide to follow when a bus driver drives another bus driver, but hopefully we won’t get into that situation. sunfan made a post breaking this down, I believe.


Role PMs

Quote:

Welcome, [Player].

The world spins.

You are here, but “here” isn’t exactly anywhere you’re familiar with. You don’t even know your own name. You are Vanilla Town.

You will win when all threats to town have been eliminated and there is at least one town aligned player alive.


Quote:

Welcome, [Player].

The world spins.

Yes, that’s it. You remember exactly who you are and why you are here.
You are [Character], the Town (Permanent/One-shot) [Role].

Your ability is: [Verbatim from the Power Roles section].

You win when all threats to town have been eliminated and there is at least one town aligned player alive.


Quote:

Welcome, [Player].

The world spins.

Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf Permanent [Role].

Your ability is: [Verbatim from the Power Roles section].

You also possess the ability to make a factional wolf kill every night.

Your partner is [Character], assumed in this universe by [Partner].
Your factional wolf chat is here: [link].

You win when the wolves achieve parity or nothing can prevent it from happening.


Quote:

Welcome, [Player].

The world spins.

Yes, you are fully aware of where you are. In fact, you wanted them all to be here. You are [Character], the Wolf One-shot [Role].

Your ability is: [Verbatim from the Power Roles section].
You may only use this ability once.

You also possess the ability to make a factional wolf kill every night.

Your partner is [Character], assumed in this universe by [Partner].
Your factional wolf chat is here: [link].

You win when the wolves achieve parity or nothing can prevent it from happening.



Example Rolls and Setups

Quote:

Base roll: 4
Santa, June, Junpei (999), Phi (VLR), Luna, Alice, Q, Mira, Eric

Player 1: Q
Player 2: Santa
Player 3: Luna
Player 4: June
Player 5: Alice
Player 6: Mira
Player 7: Eric
Player 8: Phi (VLR)
Player 9: Junpei (999)

Town Permanent: Player 9 (Junpei [999])
Town One-shot: Player 5 (Alice)
Wolf Permanent: Player 3 (Luna)
Wolf One-shot: Player 4 (June)

Roles: Town Permanent Jailkeeper
Town One-shot Tracker

Wolf Coverup
Wolf One-shot Bus Driver

Quote:

Base roll: 3
Q, Mira, Eric, Phi (ZTD), Diana, Sigma (ZTD), Carlos, Akane, Junpei (ZTD)

Player 1: Phi (ZTD)
Player 2: Eric
Player 3: Diana
Player 4: Akane
Player 5: Mira
Player 6: Carlos
Player 7: Q
Player 8: Sigma (ZTD)
Player 9: Junpei (ZTD)

Town Permanent: Player 4 (Akane)
Town One-shot: Player 3 (Diana)
Wolf Permanent: Player 1 (Phi [ZTD])
Wolf One-shot: Player 5 (Mira)

Roles: Town Permanent Watcher
Town One-shot Doctor

Wolf Accuser
Wolf One-shot Brainshocker

Quote:

Base roll: 5
Ace, Snake, Seven, Quark, Clover (VLR), Tenmyouji, Phi (ZTD), Diana, Sigma (ZTD)

Player 1: Clover (VLR)
Player 2: Snake
Player 3: Quark
Player 4: Ace
Player 5: Phi (ZTD)
Player 6: Sigma (ZTD)
Player 7: Tenmyouji
Player 8: Seven
Player 9: Diana

Town Permanent: Player 5 (Phi [ZTD])
Town One-shot: Player 3 (Quark)
Wolf Permanent: Player 2 (Snake)
Wolf One-shot: Player 8 (Seven)

Roles: Town Permanent Roleblocker
Town One-shot Friendly Neighbour

Wolf Role Cop
Wolf One-shot Name Cop


roundbox 02-1-2023 09:34 PM

Re: TWG 205 - Zero Active Player Dilemma
 
Player List
1. bugkid666

2. mellonxcollie (raeko)
3. Hateandhatred
4. Hakulyte
5. FreezinIce
6. storn42
7. star_crossed
8. T-Force
9. Shadow_God_10 (Lewdy)
_________
Replacements
1.
2.
3.

bugkid666 02-1-2023 09:40 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
IN IN IN

i'm so excited to play this game. if i get the ninth man as a role i will ragequit cuz fuck that guy

Shadow_God_10 02-1-2023 10:47 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
In GET ON THE FUCKING TRAIN Y'ALL

basicdrummerman 02-1-2023 10:57 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
this has always seemed interesting, but i just dont get how to play it at all.

mellonxcollie 02-1-2023 11:55 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
in

Quote:

Originally Posted by basicdrummerman (Post 4785800)
this has always seemed interesting, but i just dont get how to play it at all.

When you play you get a role. Some people are wolves, only the wolves themselves know they are wolves. Everyone else is a "town" player and trying to figure out who the wolves are.

There are two phases. Day phase, everyone interacts in the thread and decides on a person to "lynch" aka eliminate from the game. The town players try to deduce who is a wolf through social interaction during this phase while wolves try to survive.

Night phase, wolves get to kill a player

You slowly eliminate people through lynching/night killing until all wolves are dead or the wolves have majority

There are also tons of special roles, conditions, and other potential rules but that's the very basic run down. I hope that makes sense. We are very open and helpful to new players if you want to give it a shot :mrgreen:

the sun fan 02-1-2023 11:55 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by basicdrummerman (Post 4785800)
this has always seemed interesting, but i just dont get how to play it at all.

none of us know either

EDIT: If you know among us, it is kind of like that without tasks, in its most basic and general sense. It is a game of limited information, where there is an informed minority (the evil team) playing against an uninformed majority (the good team). Roles and alignments are randomly decided at the beginning of the game, and we do try to be as friendly and helpful as we can be.

Hateandhatred 02-2-2023 10:25 AM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
wow absolutely

in

diddleysquin 02-3-2023 04:45 AM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
If you don't mind a new player (who may need a little hand holding to find their feet) I'd love to join in. I've always seen these going on but have been concerned that having a learner around might ruin the fun for others somewhat.

Hakulyte 02-3-2023 05:36 AM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
This is a good setup if you're a new player. There's a little of everything in it and plenty to talk about.

in

Shadow_God_10 02-3-2023 10:28 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by diddleysquin (Post 4785805)
If you don't mind a new player (who may need a little hand holding to find their feet) I'd love to join in. I've always seen these going on but have been concerned that having a learner around might ruin the fun for others somewhat.

Please use the twgv tag and join in!

looks like this: [twgv]In[/ twgv] minus the space between the /

In the interest of seeing our player base grow, I'll move over to Replacement

ShadoWolfe 02-6-2023 02:02 AM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by diddleysquin (Post 4785805)
If you don't mind a new player (who may need a little hand holding to find their feet) I'd love to join in. I've always seen these going on but have been concerned that having a learner around might ruin the fun for others somewhat.

I was in your same shoes awhile back, watching ppl play this and not wanting my newbness to drag the game down. I ultimately decided to just dive in on a signups thread and am so glad I did!!

Shadow_God_10 02-6-2023 03:10 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by ShadoWolfe (Post 4785843)
I was in your same shoes awhile back, watching ppl play this and not wanting my newbness to drag the game down. I ultimately decided to just dive in on a signups thread and am so glad I did!!

I pretty much did the same thing. I dove into a bastard game not knowing what the fuck I was doing at all, but you learn the tricks of the trade the more you play.

If you're new and want to play, do sign up!

FreezinIce 02-7-2023 01:25 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Tentative in.

My schedule from the middle to end of feb is very volatile. I might have to bow out from signups depending on what happens. If the game starts and things go sideways I'll find a way to make it work.

bugkid666 02-8-2023 10:56 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by diddleysquin (Post 4785805)
If you don't mind a new player (who may need a little hand holding to find their feet) I'd love to join in. I've always seen these going on but have been concerned that having a learner around might ruin the fun for others somewhat.

i am a very new player and everyone has been extremely nice and helpful, plus the more people the better to get signups full! everyone wins when more people play, regardless of experience level

Shadow_God_10 02-12-2023 10:19 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Bump. C'mon y'all were hyped up for this game in sign ups

roundbox 02-12-2023 11:28 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by Shadow_God_10 (Post 4785929)
Bump. C'mon y'all were hyped up for this game in sign ups

hence the thread title ;(

storn42 02-13-2023 02:36 AM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Quote:

Originally Posted by Shadow_God_10 (Post 4785929)
Bump. C'mon y'all were hyped up for this game in sign ups

give me until march and i'll join. Cant join now cus i'll be too busy to play.

roundbox 02-26-2023 12:20 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
bumpity bump

MixMasterLar 02-26-2023 09:00 PM

Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
 
Man bumps kinda lose all meaning when you've still been the top displayed thread under the stickies


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