TWG 205 - Zero Active Player Dilemma SIGNUPS
The Nonary Werewolf Games Hello? I know you can hear me now. I know you don’t know me, but I need to tell you about this universe. Well, that’s not quite right. Universes would be more accurate. I know the many Nonary Games have left you with a shock, and you may not know what I mean now, but I really must emphasize that any reality can occur. Even though you may be familiar with a few universes, we will never know which one we are in until you open the box. Who will be alive or dead? Do we exist in an infinite state of both? It’s time to take a look inside. --- The Nonary Werewolf Games is a semi-open setup. 9 players can join this game. General Mechanics Day Start 48/24 Phases Cardflips: FULL OOTC: OFF (Minus factional wolf chat) Night talk: OFF Post minimum: 5 per phase (or your bracelet explodes and you die) Voting Mechanics Knife in the Box: ON No Vote/No Kill: ON MYLO/LYLO Vote Lock: ON --- Setup Information The Nonary Werewolf Games is a semi-open setup for 9 players. Unlike most semi-open setups, The Nonary Werewolf Games has an incredibly high number of iterations. Here is how The Nonary Werewolf Games is rolled: -First, a row or column is determined. The host will roll a number 1-6 to determine if the setup is comprised of one of the three games (rolls 1-3) or one of the three states of Dimensional Flux (4-6). -Dimensional Fluxes occur when universes collide and personalities from each game are misplaced. There are no duplicate participants in Dimensional Fluxes. -After a row or column has been determined, the host rolls each player a character. -After characters have been determined, the host rolls alignment. Here is the alignment distribution: -2 Town Power Roles -2 Wolf Power Roles -5 Vanilla Town -One town power role and one wolf power role will be permanent abilities. Permanent abilities can be used every night. -One town power role and one wolf power role will be one-shot abilities. One-shot abilities, as the name implies, can only be used once per game. -All abilities are based off of which character has been rolled. Refer to the chart below to see each characters’ abilities for either alignment. -The four players rolled as power roles will be informed of their character and their ability (permanent or one-shot). -The five players rolled as Vanilla Town will only be told that they are Vanilla Town and not which character they are. -Any character that has been rolled as Vanilla Town will be name flipped upon death. Character lists for each setup Power Roles Power FAQ and Notes -Powers follow Natural Action Resolution. -Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. The report will show up as: Code:
You have been roleblocked! -The Interceptor role cannot exist in a setup that does not generate any reports. -The Light Sleeper role will not be informed if they are jailkept. -A player can visit multiple targets in one night. A player under the affect of the Accuser power will carry out their normal action (if any) and visit the night kill. -Any investigative action that is redirected will be informed on the redirected player. (i.e. Colour Cop C checks Wolf W, but they are redirected. Colour Cop C will receive the report "Colour Cop C is [Blue]"). -Wolves must designate which member is carrying out the night kill. A wolf can use their power and carry out the kill at the same time. -There is a guide to follow when a bus driver drives another bus driver, but hopefully we won’t get into that situation. sunfan made a post breaking this down, I believe. Role PMs Example Rolls and Setups |
Re: TWG 205 - Zero Active Player Dilemma
Player List
1. bugkid666 2. mellonxcollie (raeko) 3. Hateandhatred 4. Hakulyte 5. FreezinIce 6. storn42 7. star_crossed 8. T-Force 9. Shadow_God_10 (Lewdy) _________ Replacements 1. 2. 3. |
Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
IN IN IN
i'm so excited to play this game. if i get the ninth man as a role i will ragequit cuz fuck that guy |
Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
In GET ON THE FUCKING TRAIN Y'ALL
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Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
this has always seemed interesting, but i just dont get how to play it at all.
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Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
in
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There are two phases. Day phase, everyone interacts in the thread and decides on a person to "lynch" aka eliminate from the game. The town players try to deduce who is a wolf through social interaction during this phase while wolves try to survive. Night phase, wolves get to kill a player You slowly eliminate people through lynching/night killing until all wolves are dead or the wolves have majority There are also tons of special roles, conditions, and other potential rules but that's the very basic run down. I hope that makes sense. We are very open and helpful to new players if you want to give it a shot :mrgreen: |
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EDIT: If you know among us, it is kind of like that without tasks, in its most basic and general sense. It is a game of limited information, where there is an informed minority (the evil team) playing against an uninformed majority (the good team). Roles and alignments are randomly decided at the beginning of the game, and we do try to be as friendly and helpful as we can be. |
Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
wow absolutely
in |
Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
If you don't mind a new player (who may need a little hand holding to find their feet) I'd love to join in. I've always seen these going on but have been concerned that having a learner around might ruin the fun for others somewhat.
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Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
This is a good setup if you're a new player. There's a little of everything in it and plenty to talk about.
in |
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looks like this: [twgv]In[/ twgv] minus the space between the / In the interest of seeing our player base grow, I'll move over to Replacement |
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If you're new and want to play, do sign up! |
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Tentative in.
My schedule from the middle to end of feb is very volatile. I might have to bow out from signups depending on what happens. If the game starts and things go sideways I'll find a way to make it work. |
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Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
Bump. C'mon y'all were hyped up for this game in sign ups
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Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
bumpity bump
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Re: TWG 205 - Zero Active Player Dilemma SIGNUPS
Man bumps kinda lose all meaning when you've still been the top displayed thread under the stickies
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