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-   -   Flight of the Bumblebee [11 or 12] (http://www.flashflashrevolution.com/vbz/showthread.php?t=123756)

Hakulyte 05-3-2012 11:18 AM

Flight of the Bumblebee [11 or 12]
 
Reasons:

- Background
- Blue notes
- High amount of long trills + transitions
- Very unfriendly to spread players
- One very long one hand trill at moderate speed
- Awkward Running man after getting stamina drained from trills
- Decent amount of alts/hacked scores boosting top 200 and making ranks less relevant
- File is extremely over played since 2003 and only 54 AAAs

I can't really add much without being subjective so, I'll stop here.

V-Ormix 05-3-2012 03:52 PM

Re: Flight of the Bumblebee [11 or 12]
 
11 and always will be an 11

Edit: the long one hand trill sucks, but honestly if you index it or use one of the tricks I did its just no were near a 12 even then. the file doesn't even break 900 arrows lmao

rushyrulz 05-3-2012 04:24 PM

Re: Flight of the Bumblebee [11 or 12]
 
11 cuz no speed, consistencymanias all that's required.

dragonmegaXX 05-3-2012 04:35 PM

Re: Flight of the Bumblebee [11 or 12]
 
It's not very hard at all, Constant 16ths the entire time.

Mau5 05-3-2012 04:53 PM

Re: Flight of the Bumblebee [11 or 12]
 
I say 11, FFR just can't trill
:P

bballa48 05-3-2012 04:58 PM

Re: Flight of the Bumblebee [11 or 12]
 
Quote:

Originally Posted by dragonmegaXX (Post 3686845)
It's not very hard at all, Constant 16ths the entire time.

So you have a SDG on Holy Orders but over 80 goods on FOTBB, yet is isn't that hard? Edit: That came out harsh, not trying to be a jerk, but just saying :) )

I don't know, I feel like all of you are just spewing stuff without really thinking about that file. Yeah it is just trills all over, but they are fast, stamina draining, and there is a stupid background.

Here's a question I like to ask myself before bumping a song. "Will this being bumped up to a 12 lead to people thinking 'Oh, here's my chance at my first 12 AAA/SDG etc.?'" Please show me someone who would answer yes to that question.

I have no problem at all with this being a low 12, yet I realize it won't be changed since it has always been an 11. So in that sense, who cares.


Edit: Plays FOTBB, AAAs first try after rant about how it could be a 12. Face palm.

dragonmegaXX 05-3-2012 05:02 PM

Re: Flight of the Bumblebee [11 or 12]
 
Quote:

Originally Posted by bballa48 (Post 3686858)
So you have a SDG on Holy Orders but over 80 goods on FOTBB, yet is isn't that hard?

I don't know, I feel like all of you are just spewing stuff without really thinking about that file. Yeah it is just trills all over, but they are fast, stamina draining, and there is a stupid background.

Here's a question I like to ask myself before bumping a song. "Will this being bumped up to a 12 lead to people thinking 'Oh, here's my chance at my first 12 AAA/SDG etc.?'" Please show me someone who would answer yes to that question.

I have no problem at all with this being a low 12, yet I realize it won't be changed since it has always been an 11. So in that sense, who cares.

Thats because I love playing holy orders, and have practiced it a bunch, and I never play FOTBB more than once in a row because I overall hate it

ichliebekase 05-3-2012 05:05 PM

Re: Flight of the Bumblebee [11 or 12]
 
Given the reasons stated in the OP, it says 12, especially with the fact that it only has 54 AAAs in 9 years. I could see it as a 12, but I also see why it's an 11. It's easy for index players, but difficult for spread players. Not much else to it other than what was already said.

EzExZeRo7497 05-3-2012 06:01 PM

Re: Flight of the Bumblebee [11 or 12]
 
I can see it both ways really, the density isn't high enough to be 12 but the patterns, BG and blue note syndrome... Can't decide. High 11 at least.

xXAll-ProXx 05-3-2012 06:19 PM

Re: Flight of the Bumblebee [11 or 12]
 
Definitely one of the hardest FMO`s. I have to say FN, Kestarko M, and Reality are far easier than FoTBB.

I would agree with it being a 12.

Herogashix 05-3-2012 06:21 PM

Re: Flight of the Bumblebee [11 or 12]
 
11 and always will be 11. I don't even see how 12 is thinkable.

Riotpolice 05-3-2012 06:25 PM

Re: Flight of the Bumblebee [11 or 12]
 
11. Pretty much what everyone else is saying. The background isn't as bad as Revolutionary Etude, which makes it easier to see the arrows. Even so, its a pretty damn hard FGO at that.

Mau5 05-3-2012 06:29 PM

Re: Flight of the Bumblebee [11 or 12]
 
Disagree on FN, Kestarko, and Reality being harder

If you're saying it's difficult because of the background, P4U V2 might as well be a guru as well.

Blue Note syndrome isn't bad, the whole song is just 16th note streams.

Basically just comes down to whether or not you are good at trill patterns and very basic staircase patterns

Whereas FN, Kestarko, and Reality, you got bursts, tedious jumpgluts, pretty much everything, as well as being consistent in variety
And those are considered some of the easiest 12s

icontrolyourworld 05-3-2012 06:33 PM

Re: Flight of the Bumblebee [11 or 12]
 
Quote:

Originally Posted by Mau5 (Post 3686913)
If you're saying it's difficult because of the background, P4U V2 might as well be a guru as well.

I actually wouldn't mind seeing both these files as 12's haha

reuben_tate 05-3-2012 06:36 PM

Re: Flight of the Bumblebee [11 or 12]
 
Think about it this way. It's been out for over 9 years and it's on the Most Popular Levels on the daily stats page almost every ****ing day yet it still only has 54 AAA's. The file is simple, but the amount of raw speed needed, stamina, and trilling ability needed is ridiculous if one even wants to remotely decent on the file. And top if off with the terrible background that makes the notes hard to see trololol. I'll vote 12, but I wouldn't be upset if this is left as a high 11.

qqwref 05-3-2012 06:41 PM

Re: Flight of the Bumblebee [11 or 12]
 
It's a 12, but one which can be BS'd down to mid 11 level if you know index. I personally vote to move it up.

DanMeister1234 05-3-2012 06:42 PM

Re: Flight of the Bumblebee [11 or 12]
 
I understand why it's an 11 but I could see it being a 12 aswell. All the factors stated make this file awkward as hell and I hate it! I'm nowhere near FC'ing and I don't think I ever will be lol! :P

Xx{Midnight}xX 05-3-2012 06:47 PM

Re: Flight of the Bumblebee [11 or 12]
 
This chart is a 12.

You people raving how easy this chart is obviously don't play it that often. This chart with the stats given has to be become a 12 because it's an 11 with the patterns alone. Add BNS and background AND lack of sync on top of it and you have an honest to hell 12.

Interesting fact though: Scythe of 13 has even less aaas than FOTBB, FN and The Adventures of Lolo and still remains an 11. Not saying it's a 12, just stating something.

Also Mau, Party For u V2 with background factored should be a 12. It's as if you're playing a 10 without being able to ever see the notes and rely on complete memorization of a chart you spent 4 years learning to read. You forget that the BNS on blue background plus the flashing plus the lack of sync and even the patterns make it a 12 despite the easy nature of the chart without the background. Backgrounds wreck songs on this game. Even the newest songs still don't have properly done backgrounds.

If you wanna say these backgrounds don't add difficulty then why in the world would be so strict on their use? The idea that party 4 u is considered easy by some people is ****ing stupid.

One Winged Angel 05-3-2012 06:50 PM

Re: Flight of the Bumblebee [11 or 12]
 
Gonna pull a stavie here and just say that this was my second FMO AAA hehu~

Nah but seriously, don't really see how this can be an FGO. The one handed trill is really the only tough part. Background is gay as piss but the file's mad short so those two factors kinda offset each other, herp derp.

Fine where it is imo but the difficulty system is getting revamped anyways so lol

reuben_tate 05-3-2012 06:52 PM

Re: Flight of the Bumblebee [11 or 12]
 
Quote:

Originally Posted by qqwref (Post 3686919)
which can be BS'd down to mid 11 level if you know index

Most spread players are already too accustomed to be able to do well on an alternative playing style such as index or one-handed play. There's also the fact that most index-only players aren't skilled enough to be handling files of that difficulty. So in reality, there isn't much need to worry about people "watering it down" to a mid-11. And even for the people that do cheat it with a dense-spread/index setup, it still takes much skill to be able to analyze the file and to use an impressive playstyle-switching technique.


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