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-   -   TC_Halogen's Good-Perfect Inversion Tournament (http://www.flashflashrevolution.com/vbz/showthread.php?t=151672)

TC_Halogen 02-8-2020 08:45 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Unlike the other tournament, I'm not bound to proper timeframes and we've got a cumulative score structure without elimination, so... why not!


Round 1
Finding A Way
Stepartist: Razor
Length: 2:27
Difficulty: 14


tightrope city
Stepartist: Silvuh
Length: 2:27
Difficulty: 19


Time Bomb (feat. Veela)
Stepartist: DarkZtar
Length: 2:14
Difficulty: 21



This round will conclude on February 11th, 2020 at 9:59 PM server time.
All scores will be updated on the spreadsheet located here.

SubaruPoptart 02-8-2020 08:45 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
15 minutes as of rn or an hour and 15 minutes?

TC_Halogen 02-8-2020 08:47 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Quote:

Originally Posted by SubaruPoptart (Post 4713415)
15 minutes as of rn or an hour and 15 minutes?

It is currently 8:46 PM server time (you can always see what time it is with regards to server time at the top right of the webpage, just to the left of your user card).

In essence: the round started an hour early and this particular's round length is 73-ish hours.

SubaruPoptart 02-8-2020 09:02 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Will YouTube submissions work? And can you submit a score multiple times to improve it? Cuz I forgot to take screenshots of the first two yet I do have em on recording and can upload em here.

TC_Halogen 02-8-2020 09:35 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
You are allowed submit as many times as necessary to improve your score.

However, I will not accept YouTube videos as a submission; the rules state that a full, non-cropped in-game screenshot will be the form of submission for the tournament and I won't set a precedent for allowing anything other than that.

Pizza69 02-8-2020 09:51 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
starting it off right



Cryolien 02-8-2020 10:08 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 



ositzxz369 02-8-2020 10:45 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 

One Winged Angel 02-8-2020 11:30 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 






tfw the first 6 or possibly 7 rounds will be the hardest

TC_Halogen 02-8-2020 11:36 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Quote:

Originally Posted by One Winged Angel (Post 4713434)
tfw the first 6 or possibly 7 rounds will be the hardest

I'll make sure that's not the case; been playing this way for a while :p

One Winged Angel 02-8-2020 11:40 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
I meant more so from the perspective of having to trudge through songs at these difficulty levels lol, I don't know how quickly you plan to scale up the difficulty but I'm not expecting FMO+ for the first five rounds

TC_Halogen 02-8-2020 11:45 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Quote:

Originally Posted by One Winged Angel (Post 4713437)
I meant more so from the perspective of having to trudge through songs at these difficulty levels lol, I don't know how quickly you plan to scale up the difficulty but I'm not expecting FMO+ for the first five rounds

It'll scale a bit quicker than that; I didn't have intention being linear through from* the start, but rather to keep it accessible early on for the players who might not be as apt.

EDIT: that's what the intent is, anyway. I'm playing it by ear as players submit scores and we'll see how it goes. I had FMO-level content coming in at round 4 with my current setup.
EDIT 2: i'm dumb and tired. tl;dr - intention was to start low for accessibility purposes but ramp up at a reasonable pace for the rest of the players

devonin 02-9-2020 12:46 AM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Quote:

Originally Posted by TC_Halogen (Post 4713436)
I'll make sure that's not the case; been playing this way for a while :p

Quote:

Originally Posted by One Winged Angel (Post 4713437)
I meant more so from the perspective of having to trudge through songs at these difficulty levels lol, I don't know how quickly you plan to scale up the difficulty but I'm not expecting FMO+ for the first five rounds

Code:

Matthia                102
One Winged Angel        101
TheToaphster            101
Josemba                100
gold stinger            96
Andrew WCY              95
Pizza69                94
FirstMaple8            94
Deamerai                94
awein999                92
Gradiant                89
Ultimate Mike7          89
SubaruPoptart          87
Neomaxx69              87
EppuJoloZ              83
MarcusHawkins          83
Psychotik              79
EvilSweeT              78
Cryolien                75
Thehidden0ne            73
TheSaxRunner05          72
SputnikOwns            70
Thegaminggenius        70
SeoulSlayer            69
Knerves                69
RenegadeLucien          69
ositzxz369              65
LeKrispyKreme          64
Araket                  62
Swedcxzaq              59
danredge                48
AlphaPanda721          43
devonin                33
s1rnight                33

I can't speak for s1rnight, but as the tied for lowest level player in this at 33, I won't object if you jump over my head for round 2, only 4 of us are even under 50, and the field is pretty top-heavy so, if just to avoid a bunch of people in a 4/5/6-way tie after several rounds, it won't bother me if you want to spike the difficulty faster.

TC_Halogen 02-9-2020 01:33 AM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
The player skill level is only one of two factors for this tournament. Playing FFR with a two frame timing window is a lot more difficult than the normal three frame window.

Because of how FFR's frame placement works for generating charts, having a two-frame window demands a substantially more precision to keep your score higher. Doing any streams that don't resolve to a "special number" (i.e. a clean conversion with no deviations in frame spacing) will have players bobbing in and out of the two frames you have for hitting goods.

On top of it, given that the most effective way to get goods involves the late window, songs with jacks are tremendously more difficult. If the song in question has jacks that are two frames apart or faster (though I'll be avoiding songs with one frame jacks for this reason), then hitting the good window that's closest to the perfect window will actually trigger the second note instead of the first one (av-miss effect, except for this tournament, you'll get a perfect + miss as opposed to average + miss).

I know there's not a huge amount of super low players, but the fact is: they do exist -- and while I'm catering to them, it won't be for much time at all. :p

gold stinger 02-9-2020 02:00 AM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 



NeoMaxx69 02-9-2020 02:14 AM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Gottem



TC_Halogen 02-9-2020 08:14 AM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 
Updated to this point. Keep it up, everyone!

MarcusHawkins 02-9-2020 12:56 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 



devonin 02-9-2020 01:12 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 





FirstMaple8 02-9-2020 01:51 PM

Re: TC_Halogen's Good-Perfect Inversion Tournament
 




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