Re: League of Legends [v2]
Remember when NA was like the EU is now
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Re: League of Legends [v2]
probably the most lopsided team builder game i've ever played (all plat/dia vs. all bronze/silver) LOOOL
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Re: League of Legends [v2]
First day of LCS was amazing!
I was jumping out of my chair watching LMQ vs. CLG. That game was intense, but I know XiaoWeiXiao is a god and would carry. He easily outclasses any other midlaner in NA. (also dat 71 points to my fantasy LCS team, XWX and Vasilii doin' work.) 2-0 baby, we gun' 4-0 this super week. Just watch. All the fan boys will jump on the Chinese hype train. |
Re: League of Legends [v2]
CLG vs LMQ was the hypest game of League I've watched in a long time.
Link clearly still hasn't lost his Faker buff, that was an incredible Nidalee from him. I wasn't even mad at the CLG throws, because it made the game fantastically entertaining. I was so torn between really liking Seraph and the new CLG, and being a fan of LMQ too. I wish them both the best... down with TSM! :P |
Re: League of Legends [v2]
TSM is definitely going to be a bottom 4 team this split.
Amazing didn't do too hot, especially considering how LemonNation scouted him and banned all of the junglers he plays (and they fp'd Lee Sin) just to add even more pressure on him. Gleeb isn't mechanically up to par with the other supports in the LCS. It seems as if he can only play Thresh, and if that's taken.. he's fucked, haha. Definitely an interesting first day, can't wait for tomorrow's and Sunday's games. |
Re: League of Legends [v2]
My buddies looked at me weird when I said TSM would be 4th after C9, CLG and LMQ, but I still think that's a very likely result.
They seem Dignitas/Curse-tier now, and I wouldn't be surprised to see Dignitas pull ahead of them too. (All my love for Dignitoast, what a great group of dudes haha) |
Re: League of Legends [v2]
relevant
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Re: League of Legends [v2]
Also relevant: My friend told me that XiaoWeiXiao is basically the Pillsbury Doughboy that plays League and cusses, and now I can't see him any other way.
WATER FAK!? |
Re: League of Legends [v2]
ogn lag
groan |
Re: League of Legends [v2]
At least the game is pretty good so far.
EDIT- holy shit the lags the throws quite a game |
Re: League of Legends [v2]
fuck this series is going to be good
e: holy fuck the hype is so fucking real |
Re: League of Legends [v2]
More like the lag is so fucking real. I feel bad for anyone who is subbed to this shit lol
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Re: League of Legends [v2]
how can there be so much lag when there's only one froggen in the world
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Re: League of Legends [v2]
rip my $7.99
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Re: League of Legends [v2]
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Re: League of Legends [v2]
God damn TSM vs CRS was quite
TSM outdrafts CRS and then wins the early game... Then commences a 30 minute EU style throw carousel. The most interesting part of the game IMO was when Xpecial rejected Turtle's hug... |
Re: League of Legends [v2]
LMQ lets go baby
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Re: League of Legends [v2]
i think col is going to be the definitive 8th place team
honestly i'd have more fun watching lmq play against bots |
Re: League of Legends [v2]
yeah... definitely agree lmao
game was p much decided after Ackerman's triple kill at bot lane |
Re: League of Legends [v2]
I have a fantasy league with 2 of my friends (and one of their roommates)
We decided that the winner would be the person with the least points. My team is mostly Gambit and CoL, I'm liking my odds so far. EDIT- In case you were wondering my team is: Soaz Brokenshard NiQ Robertxlee Edward Snoopeh as Flex Complexity as Team Subs: Unlimited Svenskeren Quas |
Re: League of Legends [v2]
man i wonder what riv's thought processes while casting are
"well khazix is almost dead but he isn't so he has at least 1 hp... i should announce my revelations to the world" |
Re: League of Legends [v2]
God I hate Rivington's casting so much.
People have called his casting style "word salad" but my problem with that term is that sometimes salad is pretty and delicious, while his casting is not. Ever. I prefer "word diarrhea" which more evokes the feeling of "holy shit I have to mute this retard" that I get every time he opens his mouth. Seriously some games, he just makes it completely unwatchable for me unless I mute. |
Re: League of Legends [v2]
LMQ's last game is vs. Curse, haha
Both they and C9 can go 4-0 np |
Re: League of Legends [v2]
315 CS to 161 CS
lol... XWX just fucked pr0lly up so hard and made him irrelevant the entire game I'm just hype to see them against C9 now. At this rate, I know they can take a game off of TSM for sure. |
Re: League of Legends [v2]
LMQ is essentially playing the bottom 4 teams (I dunno, Seraph didn't do anything special)
Those upcoming games next week should be really exciting |
Re: League of Legends [v2]
I love seeing Dyrus' levels of shit-giving reach Darien lows.
Fountain diving with Mejias Blue Elixir Renekton... I always worry when the old favorite players start to not have fun anymore so I'm glad to see he can still enjoy himself. |
Re: League of Legends [v2]
god col is just going to be mineski for an entire split
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Re: League of Legends [v2]
maybe they can pull an Alliance
lol yeah right |
Re: League of Legends [v2]
Oh god Dignitoast is toasting C9
I have to go eat dinner, my heart cant handle the possibility they throw this. Imagine Dig beating C9, what that would do for Dignitas's confidence. The hype! EDIT- holy shit Crumbzz is a god EDIT2- dat dignitas |
Re: League of Legends [v2]
rotatoe'd
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Re: League of Legends [v2]
Yeah that was a pretty nice rotation ognTSM and all that
BUT DID YOU SEE THAT DIGNITAS Cloud 9 5th place loooool my donger is fully raised |
Re: League of Legends [v2]
mfw Dignitoast 3-0 first place tie
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Re: League of Legends [v2]
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Re: League of Legends [v2]
that was probably the best game i've ever seen Dignitas play
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Re: League of Legends [v2]
it also greatly annoys me how no one bans Morgana against LemonNation, like come the fuck on
are you gonna let that dude play her every single fuckin game of the split |
Re: League of Legends [v2]
I feel like if you target Lemon, like ban Morgana, Karma, and Zyra then firstpick Thresh, you'd deeply fuck C9's botlane. To me, he never seemed at home on Annie, Leona, that kind of champ.
Yeah then the rest of C9 gets whatever they want, but that's nothing new. They all obviously have deep champion pools, might as well target the one person who hasn't shown their depth yet. |
Re: League of Legends [v2]
Probably streaming tonight at 7 pm pacific time!
I hit 250 followers after 3 streams so im giving away a Pulsefire Ezreal Statue. http://www.twitch.tv/thelegendofbella Also I also wondered why no one bans morgana. Lemon is amazing w/ Morg. |
Re: League of Legends [v2]
Holy fuck I'm watching this LCS match and all I can think is
PLEASE FIRE RIVINGTON His inane babble makes it impossible to watch with volume on, that's not even counting the times he gets stuff even a bronze 5 player would know completely wrong |
Re: League of Legends [v2]
lmfao this game (col vs c9)
also might hit 500+ points first week fantasy #easy |
Re: League of Legends [v2]
Started playing this game casually about two months ago. Playing a bit more seriously now.
ign: ActionPhilip soloQ rank: silver 3 Preferred role: Not mid. |
Re: League of Legends [v2]
LMQ 4-0 baby the dream is real
I also cannot believe C9 lost to Complexity, rofl |
Re: League of Legends [v2]
This is how I feel about NA LCS right now:
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Re: League of Legends [v2]
AITE SUP YA FUCKS
CHECK OUT DEM PIX AND MERCH THO full albums: http://imgur.com/a/pq6XW http://imgur.com/a/CPdV0 |
Re: League of Legends [v2]
Pentakill album leaked.
https://www.hmvdigital.ca/releases/3489928 Singer is Jørn Lande, confirmed on Reddit by a Rioter. People are guessing some of the other instrumentals are by Masterplan. Surprisingly badass music for being about LoL items. |
Re: League of Legends [v2]
You ninja'd me hi19. I fucking am listening to this shit now. So gooooood
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Re: League of Legends [v2]
Dare I say, steppable? :P
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Re: League of Legends [v2]
I wanna ask for ffr permission lmfao
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Re: League of Legends [v2]
aeronautics........................
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Re: League of Legends [v2]
Back in the Burn is an awesome song
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Re: League of Legends [v2]
album's pretty cool
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Re: League of Legends [v2]
how to be suspended airborne for about 5 seconds ft. 10 yasuos
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Re: League of Legends [v2]
yasuo nida etc all boring as fuck
zac was the funnest so far |
Re: League of Legends [v2]
return of salieri........???
return of zac.. |
Re: League of Legends [v2]
just did this with trundle
fucking hilarious |
Re: League of Legends [v2]
Jarvans. That is all.
So many missed EQs. So much "helping." So much laughter. |
Re: League of Legends [v2]
Nid and Vel'koz were some of the most annoying games I've played
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Re: League of Legends [v2]
yea im pretty sure any game involving traditionally top tier aram champs is going to be boring as shit
ended up playing a tf game and that was ok because i just went full tank and charged into the enemy team without giving a fuck and they couldn't do anything about it but i can't imagine having to play a game where not only is it disadvantageous to force fights but nearly impossible due to ranged waveclear and lack of cc thankfully most of my games thus far have been melees and it's nice to not have to worry about resigning yourself to a loss at the loading screen because the enemy just randoms an unapproachable team |
Re: League of Legends [v2]
All melee bruisers/tanks is the best.
Amumus was stupidly entertaining. Definitely up there with Zacs and Jarvans. I haven't had a game of Leonas yet but I see that being a blast too. Basically you want people with no ranged waveclear and no escapes. Go hard 24/7. EDIT- I just had a Nautilus game, most of the enemies went AP or tanky AP but one of them went full AD carry Naut. His name was "Best Hooker" (great name btw) so my friend and I were just yelling on Skype for the past 10 minutes, "KILL THE HOOKER!" Great fun. |
Re: League of Legends [v2]
thresh is fun.
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Re: League of Legends [v2]
plat is garbage
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Re: League of Legends [v2]
posting after nfd
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Re: League of Legends [v2]
posting before litodude
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Re: League of Legends [v2]
wow you guys are all shitters
i am so much better than you because you are all bad hey guys im streaming http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude http://www.twitch.tv/litodude |
Re: League of Legends [v2]
ur all fuckin trash !!!!!!!!!!!!
not even leftover bannaana like straight up trash from uganda |
Re: League of Legends [v2]
ya but what uganda do about it ?
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Re: League of Legends [v2]
i'm loling at all the scrublords crying about "blue side has a camera/vision advantage" because theyre too shit to play on purple side !!
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Re: League of Legends [v2]
If anything I'm more annoyed about firstpick/firstban inequality and dragon/baron pit inequality than camera angle.
SR should be mirrored across a vertical axis like TT or Heroes of the Storm maps (which are balanced just naturally) instead of diagonally mirrored, Riot with the A+ design decisions. |
Re: League of Legends [v2]
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in terms of design, the shape and positioning of the map gives it a lot of room for positive features that promote healthy gameplay, and in this context outweighs the advantages for how it's oriented unless riot sucks at coding and there's something unbalanced, camera angle doesn't mean jack shit unless there's significant obstruction, which is a fairly minor issue in league |
Re: League of Legends [v2]
Yeah the UI would have to be completely changed to accomodate the four small triangles at the side of the minimap that would be created.
I see absolutely no other issues with it. Positive features that promote healthy gameplay? Like red side having three natural entrances to the Baron area compared to blue's four? Like blue side's easy botlane access to a redbuff? And red side's much stronger bluebuff control with the dragon being right there next to it? EDIT- I mean, unless you're making the argument that huge map imbalances are interesting, which I guess you could, imperfect balance and all that... But there's absolutely NO argument that it's competitively equal this way. |
Re: League of Legends [v2]
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And that makes sense too. If you could achieve absolute balance and prove it, then you basically solved the game. A solved game isn't very competitive (or at least isn't strategically rich). The case with camera angle is an example of this. Sure, it might give one side a slight edge, but unless we're finding out that in the competitive scene one side is really winning more often regardless of other factors, then it's not a problem. Riot used to have tons of map issues. Remember when Baron was in the back of the pit? Remember when you could push the dragon around? All of the changes they made were meant to balance out the map. |
Re: League of Legends [v2]
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Nice red herring there m8 Quote:
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That's a 57.6% winrate for blue during the season, which went up to 61% in the playoffs. In before complaining about sample size... Try going back to the 2013 LCS. Similar numbers. Want more? Go back to August 2012 and we have this nice article from Krepo complaining about the same shit. It's very fucking obvious that blue side is winning more in the competitive scene and it's laughable that you are even arguing that is not the case. p.s. I'll agree with Razor that complaining to Riot isn't going to do much. Their game is already such a piece of shit in terms of coding that it's pretty far fetched to imagine them just magically implementing a way to rotate the camera without it breaking something and/or everything (despite the fact it kinda already works). The logical thing to do is just suck it up, know you have a disadvantage when you get red side, and learn to play better to overcome it instead of complaining. But that doesn't mean we can't discuss why that's a terrible design decision with real effects on the game's competitiveness. My argument is that it was a poor initial design decision to have the map be mirrored diagonally, and I've yet to hear specifics on what additional meaningful strategic depth and healthy gameplay this design choice offered. |
Re: League of Legends [v2]
aion of strife was diagonally mirrored
so dota was diagonally mirrored so hon was diagonally mirrored so lol was diagonally mirrored there really isnt much more to the issue than that |
Re: League of Legends [v2]
to me it just sounds like someone's mad because theyt aren't good at the game hehe
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Re: League of Legends [v2]
da dream |
Re: League of Legends [v2]
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But again, absolute balance cannot be achieved and we don't know where it is. For most competitive games with rich strategic depth, balance comes from a Bayesian kind of analysis. You take the probabilities and payoffs of each strategy and weigh them appropriately. To achieve the best possible, most realistic balance, you want the expected payoff of each player to be as close to 0 as possible. This means that a lot of social factors play into this, as flavor picks and strategies change the probability of other strategies, changing the expected payoff. Rock, paper, scissors is a game where you can outplay the opponent and read them perfectly and win by a large margin, but due to the probabilities the expected payoff for each player is always 0 (1/3 + 0 - 1/3), so the game is balanced. Quote:
Do you honestly think, realistically, that rotating this map by 45 degrees is going to even out or even significantly change that win ratio? Quote:
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Re: League of Legends [v2]
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Re: League of Legends [v2]
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I brought it up saying the map should be that way, not that they should change it now. I'm talking about the value of the design decision, not something Riot should do tomorrow. Quote:
Even on one for all mirror mode on Howling Abyss, blue side has a much higher win rate. That's been the key insight recently that has caused all this discussion. Since champion picks are all equal, pick/ban phase is perfectly equal, objective placement on the map is perfectly equal, literally all that remains to cause the observed imbalance is camera angle. Therefore, changing the camera angle should have a positive effect on game balance. Quote:
It is not beneficial to the player to have the UI and foreground elements in the way. There is no meaningful strategic depth created by putting the UI in the way. It is harder to understand what is going on when the UI and foreground elements are in the way and your field of vision on the lane is smaller. Game is less fun when a key move you could have made was interrupted by having the UI in the way. You can shrink the UI all you want, it's still more in the way when you are playing red side than blue, along with the field of view being suboptimal for red side. Thus the imbalance in win rates. Simple as that. Quote:
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Re: League of Legends [v2]
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Even if you were right, hindsight is 20/20. Quote:
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Gonna make quick bullets to each point. "It is not beneficial to the player to have the UI and foreground elements in the way." No matter what camera angle you use there is always going to be something in the way. "There is no meaningful strategic depth created by putting the UI in the way." I generally agree. But you don't increase strategic depth by getting it out of the way either. "It is harder to understand what is going on when the UI and foreground elements are in the way and your field of vision on the lane is smaller. Game is less fun when a key move you could have made was interrupted by having the UI in the way." I also generally agree. "You can shrink the UI all you want, it's still more in the way when you are playing red side than blue, along with the field of view being suboptimal for red side. Thus the imbalance in win rates. Simple as that." Correlation does not imply causation. How do you know this isn't because baron opening is facing blue side? I could say that just because baron opening is facing blue side, it makes it easier for blue side to choose when to engage baron, giving them the advantage and therefore causing imbalance in win rates. I could just as well say the same thing for dragon, but dragon is more important since it allows one team to gain early leads, giving red/purple side higher win rates. What method are we using to determine which of these statements hold water? Quote:
I wonder if this is gonna bait him into saying something stupid hehe |
Re: League of Legends [v2]
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Hell, players have noticed how big a difference camera angle makes on scourge side since original dota (though it was way less pronounced in the WC3 engine, in my opinion) Blizzard noticed this, and made their third-person overhead MOBA game mirrored left/right. Their game is objectively more balanced for having made that decision. Quote:
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champion picks pick/ban phase inequality objective placement leaving only camera angle as a remaining variable between the teams. Lo and behold blue side still wins significantly more, so we now have causation. |
Re: League of Legends [v2]
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Secondly, a lot of what I'm saying is addressing the way you're presenting your points, not the point itself. See: Quote:
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Champions aren't symmetrical left to right either (Blitz hooks with right hand, Diana's Q, possibly certain bounce/directional patterns, etc.), and neither is the map (brush is left on blue, right on purple). Does this phenomenon happen only at particular levels of play? Particular regions? What is the actual margin between the two sides? 51/49? 70/30? Is it possible it's just an accident? Did social stigma influence one side to have an advantage? If we had this mode before anyone brought up the issue, would this still happen? Could your data be biased in the first place? There are different degrees to which I think each of these factors play a part, as well as their influence on win rate relative to the issue of camera angle. I'm not saying that I know I'm right, but I'm still not convinced camera angle significantly influences competitive balance. |
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