Re: New TWG Rules Proposal & Discussion
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Re: New TWG Rules Proposal & Discussion
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Re: New TWG Rules Proposal & Discussion
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the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen tl;dr I think it should be up to the host's discretion based on the game setup |
Re: New TWG Rules Proposal & Discussion
god I love you dbp
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Re: New TWG Rules Proposal & Discussion
@spongebob script
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that's a good point though, and I think it should be less about modkilling and more about potential after-game repercussions if malicious intent was obvious. |
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I agree with the malicious intent part --- but there's a difference between making a risky gambit and having it fail vs conceding the game. |
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I think plays like that make the game hell-a refreshing
That's just me though, hahaha |
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Re: New TWG Rules Proposal & Discussion
dbp got them good points though.
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I guess my point is that it shouldn't be a blanket statement and should be taken case by case? idk |
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claiming a role that is anti-town and needs to not die in order to win is far less often a reasonable play. |
Re: New TWG Rules Proposal & Discussion
but yeah blanket statement not work here
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Re: New TWG Rules Proposal & Discussion
I want to see a rule added where all game hosts must place the day / night lengths in all game OP's, especially when being voted on.
It's gotten a lot better recently, but I am of the "just in case" mentality. On that note. Should elaborate somewhere about "constructive posting" constraints and how they're to be handled in case some host actually thinks it's a good idea to use this. Would like also a note in the rule set about language and fellow player treatment. I think the current stance is fine, but I don't think you touched on it anywhere. I dig that all ban reasons should be public. 100% love that rule. Quote:
I'm still mad about it. I haven't forgotten Yoshl. You little shit. There should be zero rules pertaining to how SK claims / if they do, because it CAN 100% be used to obtain victory when played correctly by a skilled player. Possibly consider adding a rule about how votes are done for the hosts who use the auto vote counter. |
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By constructive posts I think you mean contentful? I think that this also falls under mod discretion. A rule about language and fellow player treatment is probably necessary, that's a good point. The reasoning for bans being public is because its the way its always been and its a good tradition. Trying to keep everything public rather than behind the scenes is the way to go, I think. |
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Case-by-case basis should make it so that it allows for strategically claiming your role, but not saying "Fuck my win condition" |
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I think the cult really showcased that, because I wasn't sure what to do when hosting the bastard++ and people were openly threatening "If the cultist targets me i'm fucking outing them because fuck i have a good role" etc. etc.
case by case should be fine for this i think? |
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I mean sure, I'm all for hosts choosing the rules for their games. However, I do think once the game has been voted for you should be shit out of luck on changing / adding rules. Sorry if I seem a bit clingy to this. Anyways on the ban thing: I agree aside from the tradition standpoint. It's great. It really is. You don't have to wait till the time's up to know the reason, you can defend yourself if you feel you should, and if others have a disagreement they can voice it. It just makes more sense. Also damn dbp on sk claims and stuff. |
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