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-   -   Ingame Song Information (http://www.flashflashrevolution.com/vbz/showthread.php?t=34509)

Tasselfoot 10-24-2006 05:28 PM

Re: R1 - Actual Song Difficulties V2
 
136.6 was harder for me to AAA than shag... mostly because of the 2 or 3 long slow jack sections and the weird gallops near the end.

sssg is definately the hardest of the 3. SO MANY long slow jack sections.

jimerax 10-25-2006 04:59 AM

Re: R1 - Actual Song Difficulties V2
 
Yea SSSG is by far the hardest offbeat song..
easy passing/FC but really hard AAA.

as for other 2, both have similar total notes and length,
and total difficulty.. so

136.6 vs Shag
(1) # of AAA : 11 - 8
(2) TOP25 : 5 goods - 4 goods
(3) Taps/sec : 3.17 - 2.40

OK I'll put 136.6 higher.

One part of FOL is hard, but this isn't enough for making it 5 since other parts are basically simple 145bpm stream.
The middle part of Party4U is even harder (plus BG), but it's 4.5 for the same reason.

I'm not adding Captain Jack since it's a temporary song, it's high 4 if counted.

jimerax 11-2-2006 08:33 AM

Re: R1 - Actual Song Difficulties V2
 
added Tetris Remix to 4.

Shashakiro 11-3-2006 12:51 AM

Re: R1 - Actual Song Difficulties V2
 
Contra-Distinction is way under-rated. It should be in the 3 range somewhere IMO.

Agree with Tetris's placement.

jimerax 11-4-2006 10:31 AM

Re: R1 - Actual Song Difficulties V2
 
completely reordered intermediate range for accuracy.

Shashakiro 11-6-2006 03:16 PM

Re: R1 - Actual Song Difficulties V2
 
20031023...low 5, maaaaaaaaaybe high 4.5? not really sure.

Dragula219 11-6-2006 04:37 PM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by Shashakiro (Post 982719)
20031023...low 5, maaaaaaaaaybe high 4.5? not really sure.

Woah dude....Maybe a High 4 - Low 4.5 IMO, it's much easier than CIA Rave and many other 4.5's

EDIT: Seriously, I'd put it at 4. You can't put it in the same difficulty as delirium...

Tasselfoot 11-6-2006 05:04 PM

Re: R1 - Actual Song Difficulties V2
 
it isn't that hard to FC... PAing it seems to be a tiny bit tricky. I'd put it equal to MoG.

jimerax 11-7-2006 06:49 AM

Re: R1 - Actual Song Difficulties V2
 
Yea true, basically simple patterns but a bit tricky for PA.

I'd put this above Tribal, a bit easier than low 5 songs like carrousel or dot death.
umm no way putting this on 4 for the speed/density.

p.s.
I'm thinking of adding new 1 to 99 difficulty rating on EVERY song.
According to this rating, for ex, Mario/Trip is 1, SZR is 24, CIA is 60, FOTB is 80, OMW is 95.
Does anyone like this idea?

Shashakiro 11-7-2006 11:27 AM

Re: R1 - Actual Song Difficulties V2
 
Nah, it gets a little too hard to gauge where things should go when you have 100 different possibilities...relative to each other is one thing, but 100 seperate ratings is a lot harder.

windsurfer-sp 11-8-2006 03:19 AM

Re: R1 - Actual Song Difficulties V2
 
The 1-99 idea sounds ok but I would use it as a beta along side the chardish scale.

jimerax 11-8-2006 10:18 AM

Re: R1 - Actual Song Difficulties V2
 
Yea it will be added as a sub scale since it's not complete yet, plus it's only for the detail information.
So we have those ratings.

- Chardish Scale (1-6, 6 grade)
- Advanced Chardish Scale (1.0-6.0, 11 grade) / Ingame Rating (Beginner-Guru, 11 grade)
- Detailed Scale (1-99, 99 grade)

igotrhythm 11-13-2006 12:38 PM

Re: R1 - Actual Song Difficulties V2
 
Maybe it's just that I suck at jumpstreams, but Sensorium isn't an 8-footer like the announcement on the homepage says it is...otherwise it'd be paddable. I'm thinking either 4.5 or 5 on the Chardish scale, leaning towards 5.

Shashakiro 11-13-2006 12:47 PM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by igotrhythm (Post 993044)
Maybe it's just that I suck at jumpstreams, but Sensorium isn't an 8-footer like the announcement on the homepage says it is...otherwise it'd be paddable.

Max Forever is rated an 8 on this scale...this isn't the DDR/ITG scale.

I'm thinking low-mid 4.5, not really sure though.

LoneDancer 11-13-2006 12:56 PM

Re: R1 - Actual Song Difficulties V2
 
What I like about the 1-99 scale is that instead of just allowing a vague comparison (this song is harder than this one), it ups the detail of the comparison (this song is *this* much harder than this one).

Tasselfoot 11-13-2006 03:30 PM

Re: R1 - Actual Song Difficulties V2
 
i see as it being RIGHT at the top of the 4s. almost equal to max forever... for different reasons. definately easier than CIA or fantran. but harder or equi hard as Visions/Max Forever. I'd put it right at the top of the 4s... which is Very Difficult... which is exactly what I listed it as in the game.

go me.

jimerax 11-13-2006 05:34 PM

Re: R1 - Actual Song Difficulties V2
 
agreed with tass, it's right around MAX Forever.

I hope ingame rating will get better lol.

Doug31 11-13-2006 05:40 PM

Re: R1 - Actual Song Difficulties V2
 
Tass is the one that determines the ingame ratings? I thought it was whoever made the stepfile. I also think the new song is around max forever, but I'd put it right below max forever, because I think longer is, in a way, harder.

Shashakiro 11-13-2006 06:25 PM

Re: R1 - Actual Song Difficulties V2
 
Level admins determine ingame rating now.

A revamp of the ingame difficulties may happen sometime in the future.

Tasselfoot 11-13-2006 06:31 PM

Re: R1 - Actual Song Difficulties V2
 
yup. Shash and I can now easily change the ingame difficulties.


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