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Triyur 04-9-2021 08:37 PM

html 5 when
 
I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?

SubaruPoptart 04-9-2021 08:43 PM

Re: html 5 when
 
Quote:

Originally Posted by Triyur (Post 4759373)
I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?

It'd take a recode of the whole site.

But also if you have the standalone version that you download, there's a bit of code underneath the replay on the website and you can copy/paste that into the replay importer in the standalone version. You press F2 to get there in the game.

gold stinger 04-9-2021 08:52 PM

Re: html 5 when
 
A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.

Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works.

choof 04-12-2021 09:59 AM

Re: html 5 when
 
maybe get off your fat meme mario avatar having ass and help with the migration from flash to html5
oh what's that you don't have any working experience with html5, let alone what would be needed for a full and clean migration?

aperson 04-12-2021 02:07 PM

Re: html 5 when
 
If I wanted to swap over to html5 I would simply open a pull request with the feature added.

Lights 04-22-2021 09:41 PM

Re: html 5 when
 
Quote:

Originally Posted by gold stinger (Post 4759375)
A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.

Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works.

What about flash is more favorable for an online game that isn't present with html5 + javascript? javascript can pretty easily take care of communicating with a server. Of course rewriting the client from scratch to make use of html5 would be a ton of work, but there is absolutely nothing less capable about the approach.

Also worth mentioning that the html approach is relatively easily extended to a desktop environment too, via electron + CEF. This approach has its problem, but would probably be the simplest approach to a downloadable client.

(unless i misinterpreted what you were saying)

gold stinger 04-23-2021 12:33 PM

Re: html 5 when
 
Quote:

Originally Posted by Lights (Post 4760195)
Of course rewriting the client from scratch to make use of html5 would be a ton of work

This is basically the cusp of the issue. To have it go anywhere requires a rewrite of the client into a different language, and 100% of the work is volunteer. No one's paid for it, or cares enough to deal with the pain and rummage through the rat nest of what is decompile AS3 code made from as early as 2006.

It's not like anyone hasn't attempted to put in man hours towards the goal either, see: https://github.com/flashflashrevolution/rrr


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