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-   -   TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME] (http://www.flashflashrevolution.com/vbz/showthread.php?t=151180)

Charu 08-20-2019 04:03 PM

TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
MAD17
The MU Champs Version


36 HOUR DAY PHASES
12 HOUR NIGHT PHASES

ROLES
13x Town
4x Mafia


Of the following 18 roles, 1 will randomly be discarded and the other 17 will be assigned at random to one player in the game without regard for the player's alignment. Each role is restricted to using its action only on the nights listed on the chart. The Mafia will be told which role is not present in the game.




Watcher: Learns who visited the target, but not what actions they did

Alignment Cop: Learns whether the target is town or mafia, but not their role

Vigilante: Kills the target

Doctor: Protects the target from kills on that night only (cannot self-protect)

Tracker: Learns who the target visited, but not what actions they did

Roleblocker: Prevents the target from using their action on that night only

Jailkeeper: Performs both a Doctor and Roleblocker action on the target, both protecting and blocking them (cannot self-protect)

Role Cop: Learns the role of the target, but not whether they are town or mafia

Jack of All Trades: Can use one of their abilities per night without repeats

Voyeur: Learns what type of actions were performed on the target, but not who did them

Macho: The player cannot be protected from kills

Strongman: Kills performed with Strongman cannot be stopped in any way (serves no purpose if the player is town)

Ninja: Night actions performed on the night that Ninja is used are invisible to investigative roles (Trackers, Watchers, and Voyeurs)

MECHANICS
  • Role reveals at death are alignment only. You will not learn a player's exact role when they die.
  • Usage of night actions is optional, but unused actions will be lost.
  • Mafia factional kills are optional. Mafia may submit a factional kill each night, but are not required to. However, starting night 5, the factional kill will be mandatory.
  • Mafia factional kills are assigned. They can be tracked, watched, or roleblocked.
  • Mafia share a factional Night Kill, which is a single standard shot for their faction.
  • Mafia members may perform the faction kill in addition to their regular action at the same time.

Role PMs
Please go to this page to find the exact wording of the Role PMs: https://www.mafiauniverse.com/forums...oles-Modifiers

FAQ [Specifics for this setup]

Q: What changes to the setup have been made since the practice games?

A: The Roleblocker role has been split into two roles, creating 18 total. One role will randomly be excluded from the setup, and the Mafia will be told which one it is. Also, both Tracker roles have gained Strongman modifiers.


Q: What does Cycle mean?

A: Cycle is MU terminology for the night(s) on which a role can act. This is an example of how some roles might appear in Role PMs and Role Cop investigations:

Jack of All Trades (x1 Doctor, x1 Jailkeeper, x1 Voyeur) | Cycle 1, 2, 3
Doctor | Cycle 2, 4
Alignment Cop | x1 Ninja | Cycle 2
Macho Watcher | Cycle 1


Q: What do the Voyeur results look like?

A: The Voyeur sees the type of action performed on the target, but not the exact action. There's four categories: Protection (Doctor), Manipulative (Roleblocker, Jailkeeper), Killing (Vigilante, Mafia Faction Kill), and Investigative (all others). The Voyeur does not see their own action in their results. This is a sample results PM: "the sun fan had Manipulative, Investigative, Killing done to them."


Q: What is the order of operations? What happens if a roleblocker targets a roleblocker?

ORDER OF OPERATIONS

Night actions are processed in this order:

Strongman kills
Roleblocks
Jails
Doctors
Bodyguards
Kills
Investigations
Backups

However, there is one important clarification: the order of operations lists Strongman Kills first because they are immune to blocks, and regular kills are listed ahead of investigative actions because investigative roles can witness killing actions, but this only means that the target is marked for death before other actions are processed. No deaths actually occur until after all actions have been processed. In other words, dying at night never stops a player's action from happening.

The other important pieces of information are that Roleblockers act before Jailkeepers and that those roles are capable of blocking another player who attempts to use the same action.

Q: Can Mafia players target their teammates with night actions?

A: Yes. The Mafia's faction kill cannot be used on a member of their own team, but all other actions (including Vigilante kills) may be used on members of their own team.


Q: Can Doctors and Jailkeepers self-target in order to protect themselves?

A: No.

Q: Which roles can self-target?

A: Only Watchers.


Q: Are the Strongman and Ninja actions limited only to the nights listed on the chart?

A: No. If a player is Mafia, they may use their Strongman or Ninja ability on any night.


Q: Can players be investigated while they are jailkept?

A: Yes. Jailkeep is a combination of roleblock and doctor, neither of which prevent investigations on the target.

...

ACTION FEEDBACK

These are the results you will get when you submit certain actions.

Non-investigative roles when they submit an action (they also receive this if they are roleblocked):

Quote:

Your action on Player A was received.
Investigative actions return results even if the target dies on the same night.

Actions that count as visits are counted as visits even if the actor dies on the same night.

Investigative roles (Tracker, Cop, etc.) when roleblocked:

Quote:

Your action on Player B did not return any results.
Trackers when tracking a person that didn't visit anyone (or if they targeted a Ninja):

Quote:

Player C did not visit anyone.
Watchers when watching a person that wasn't visited by anyone (or only visited by a Ninja):

Quote:

Player D was not visited by anyone.
Alignment Cop when investigating a town-aligned player (or a Godfather):

Quote:

Player E is Town
Watcher when watching a person that was visited by multiple people:

Quote:

Player F was visited by Player G, Player H, Player I


--------

SIGNUPS

1. the sun fan TOWN [Killed Night 5]

2. Xiz TOWN [Lynched Day 3]

3. Funnygurl555 TOWN [Killed Night 2]

4. MixMasterLar TOWN [Lynched Day 6

5. roundbox WOLF [WON AT ENDGAME]

6. Shadow_God_10 WOLF [Lynched Day 1]

7. SubaruPoptart TOWN [Killed Night 6]

8. DaBackPack TOWN [Killed Night 1]

9. XelNya/Xelicopter TOWN [LOST AT ENDGAME]

10. HateandHatred TOWN [Killed Night 3]

11. 123kappa3 TOWN [Lynched Day 7]

12. jessiebessie TOWN [Killed Night 3]

13. Precarious WOLF [Lynched Day 4]

14. dragonmegaXX WOLF [Lynched Day 2]

15. Svaz TOWN [ModKilled]

16. _Zenith_ TOWN [Killed Night 2]

17. psychoangel691 TOWN [Lynched Day 5]

---

REPLACEMENTS

Way too many in this game, jesus...

Charu 08-20-2019 04:04 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
https://docs.google.com/document/d/1...xI1-ewn7M/edit

https://docs.google.com/document/d/1...Dz3s1eYkE/edit

Charu 08-20-2019 04:04 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Dead chat and wolf chat are a part of the google docs too

Charu 08-20-2019 04:05 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
[Post reserved]

DaBackpack 08-20-2019 04:07 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Town threw. This was actually a throw. I was in a constant state of despair watching each day phase pass. The only town players I would say actually did "good" were jessie, Kappa, and FG.

One great D0 lynch and two mechanical wolf kills and the rest of you still let town lose. Not gonna lie I was pretty fucking mad like, the whole time.

Kappa, you did actually really well given the situation you placed into. I hope you come back and play with us some more. You had some solid intuition this game.

Jessie, that was a great watcher use. MVP IMO.

MixMasterLar 08-20-2019 04:07 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
GG to Roundbox, who legit pocketed me and laughed when I said I was too good to be pocketed

My only serious complaint is that the lack of effort from a sizable amount of people who have the gumption to sign up but not the time to post 5 times in 36 hours is making me question if playing these is even worth.

Well, that and Xel just not even trying to read posts or questioning why if Kappa was the wolf he killed the one person the easiest to sway instead of Xel who was saying he would blindly vote that slot but you know w/e

the sun fan 08-20-2019 04:10 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
I sincerely don't think I did anything wrong, DBP
my auto-circle was perfect from the cocoa lynch onwards

I caught precarious for the right reasons and while I wasn't ramming it down people's throats (and I couldn't have done it without your clutch vote on him), I was the person who voted shadowgod first

what did I do wrong or do to not play well?

Gradiant 08-20-2019 04:11 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Shit happens when town absolutely refuses to be open to changing reads.
Was really nice to see kappa replace into not a good spot and immediately call roundbox out on his shit, but then he got completely ignored.

Svaz 08-20-2019 04:12 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
“Lynching inactives is a bad policy” - someone that lost to some UTR ass wolf

MixMasterLar 08-20-2019 04:14 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Quote:

Originally Posted by the sun fan (Post 4694096)

what did I do wrong or do to not play well?

I mean I don't want to kick a dead horse or anything but deciding that everyone was townier then me doing a time period where I wasn't even doing anything, and sticking with it so hard you basically rendered my slot completely useless is still pretty bad. I aint even talking about the idea that I hate being voted for because too nice or whatever.

It seriously was you just tinfoiling me so hard that you fucked over a town for no reason.




















































In before DBP unloads on me for all my mistakes

inDheart 08-20-2019 04:14 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
this sure was a game of twg that was played

i remember laughing at sunfan drawing the correct conclusion from the modpost

Svaz 08-20-2019 04:14 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Oh and I can explain the modkill I guess, basically I offered not to join deadchat in the event I died which came off as too town w/e imo it coulda been either way, arguably the dumbest move of the whole game

Luckily I have a bunch of shit to do now so I can go be bad at mahjong or some MMOs in my free time instead of TWG lol

MixMasterLar 08-20-2019 04:14 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Quote:

Originally Posted by Svaz (Post 4694099)
“Lynching inactives is a bad policy” - someone that lost to some UTR ass wolf

I have to fight this fight every game

SubaruPoptart 08-20-2019 04:15 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
o o o h h h my g o o o dd I got played so goddamn hard. Shoulda went with suspicions but ya boi sheeped.

I feel it started going downhill when I shot Zenith so I apologize for that.

Charu 08-20-2019 04:16 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Quote:

Originally Posted by Svaz (Post 4694102)
Oh and I can explain the modkill I guess, basically I offered not to join deadchat in the event I died which came off as too town w/e imo it coulda been either way, arguably the dumbest move of the whole game

Luckily I have a bunch of shit to do now so I can go be bad at mahjong or some MMOs in my free time instead of TWG lol

Oh no, is this you saying you're quitting FFRTWG!?

=(

Gradiant 08-20-2019 04:16 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Also everybody deciding that charu'd mod post meant antori was the last wolf, completely ignoring that roundbox also had basically no participation at the time either.

123kappa3 08-20-2019 04:17 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
I had fun playing. I am a little sad that town lost. Round played amazing as wolf in the end. I thought MML did pretty well at trying to be town in the end allthough early game he just looked too bad. Poptart you did alright imo its just you need to be more proactive. youll get the hang of it in the future.


This was my first forum mafia game. I am not used to how slow it goes xD.

MixMasterLar 08-20-2019 04:18 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Quote:

Originally Posted by Gradiant (Post 4694106)
Also everybody deciding that charu'd mod post meant antori was the last wolf, completely ignoring that roundbox also had basically no participation at the time either.

This is incorrect as Roundbox was in a conversation with SunFan at the time IIRC

the sun fan 08-20-2019 04:18 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
after the prec lynch,
I was never lynching subaru
I was never lynching antori
I was never lynching xel
after the modpost, I was never lynching Lar

my POE would've won
how did I play bad I legit don't understand

the sun fan 08-20-2019 04:18 PM

Re: TWG 188: MAD17, Who's Role Is It Anyway? [POST GAME]
 
Quote:

Originally Posted by Gradiant (Post 4694106)
Also everybody deciding that charu'd mod post meant antori was the last wolf, completely ignoring that roundbox also had basically no participation at the time either.

I checked his postcount
he had like 7 posts at the time, so it literally didn't apply to him


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