With only a few exceptions, powers can be rolled as either alignment within this setup. Below are the power roles in convenient alphabetical order.
Accuser: At night, a target of your choice will show up to the night kill and show up as red if checked by the Colour Cop.
Note: You may not choose the same target two nights in a row.
Brainshocker: At night, a target of your choice will have any abilities they use carried out on themselves (i.e. a Cop will instead check themself).
Note: You may not choose the same target two nights in a row.
Bus Driver: At night, select two targets. Any action placed on one target will instead be applied to the other and vice-verse.
Colour Cop: At night, select a target. You will receive a report in the morning with the colour of your target. Reports will be in this format:
Code:
In the night, you discover [Target] is [green/blue/red].
Coverup: At night, select a target. Target player will be untrackable/unwatchable and show up as green to the colour cop.
Note: You may not choose the same target two nights in a row.
Doctor: At night, select a target to prevent a single kill attempt during the night.
Note: You may not choose the same target two nights in a row.
Friendly Neighbour (1-shot only, alternate of Innocent Child): At night, select a target. In the morning, they will receive the following report:
Code:
[User] is a Friendly Neighbour. Howdy!
Gunsmith: At night, select a target to give them a gun. The recipient of the gun can use it to kill another player at any time during the next day phase by sending a message to the host with their target.
These guns are brittle and will disintegrate if not used by the end of the day phase.
The recipient will get the following report:
Code:
You have received a gun! You may fire the gun at any player of your choice once during this day phase, killing them. Message the host your target.
You find a small inscription on the barrel of the gun: Will disintegrate if not used by the end of the day phase. You’ve been warned!
Innocent Child (permanent only, alternate of Friendly Neighbour): At any time during the day, you may post the following image in the spoiler below.
The host will confirm you as the
Innocent Child to the whole thread upon seeing the image.
Anybody else that pastes this image will be instantly modkilled and probably face punishment.
Interceptor: At night, select a target to receive any reports sent to them.
Reports will be in the following format:
Code:
[Target] received the following report: [Report]
OR
[Target] did not receive any reports.
Note: This role cannot exist in a setup without reports.
Jailkeeper: At night, select a target to roleblock (prevent from doing a night action) and prevent them from dying.
Note: You may not choose the same target two nights in a row.
Light Sleeper: At night, any actions carried out on you will be revealed to you, but not the user of the power. Reports will be in the following format:
Code:
In the night, you have been:
[Bus driven/Colour checked/Doctored/Friendly Neighboured/Gunned/Name checked/Tracked/Watched].
Note: You will not be notified of jailkeeping actions.
Name Cop: At night, pick a target to learn the name of their character. Reports will be in the following format:
Code:
In the night, you discover [Target] is [Name].
Roleblocker: At night, select a target. That target cannot perform their role ability that night. Any role that receives a report from the host as a part of their action will be informed of any role blocking that occurs. They will receive this message:
Code:
You have been roleblocked!
Note: You may not choose the same target two nights in a row.
Role Cop: At night, select a target. In the morning, you will receive a report on the role they possess, but not how many charges of that ability. Reports will be in the following format:
Code:
In the night, you discover [Target] is a/an [Bus Driver/Colour Cop/Doctor/Friendly Neighbour/Gunsmith/Jailkeeper/Name Cop/Tracker/Vanilla Town/Vigilante/Watcher].
Strongman: At night, select a target. Any killing action on that target will pierce any protective abilities.
Note: You may not choose the same target two nights in a row.
Tracker: At night, select a target. In the morning, you will receive a report telling you any and all players your target visited in the night. Reports will be in the following format:
Code:
In the night, you discover that [Target] visited [Player/nobody].
Vigilante: At night, select a target to kill. Bang!
Watcher: At night, select a target. In the morning, you will receive a report telling you any and all players that visited your target. Reports will be in the following format:
Code:
In the night, you discover that [Player(s)/nobody] visited [Target].