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-   -   TWG LVII: A Few Nights in Ancion (http://www.flashflashrevolution.com/vbz/showthread.php?t=85514)

Brilliant Dynamite Neon 01-12-2008 08:01 PM

TWG LVII: A Few Nights in Ancion
 
Far, far away from where you live, in a valley that your eyes choose not to see and your mind just seems to forget, lies the strange town of Ancion. It is a peaceful town as towns go, but once in a great while, just occasionally, Ancion is visited by the strange and supernatural. Just ask the Vilee Family, who were all transformed into chickens for a week five years ago, or Priest Ian Vanolor, who personally destroyed 112 vampires in the town square whilst eating a hearty breakfast prepared for him by the reincarnated soul of his great-great-grandfather. These paranormal events are somewhat rare, and never cause great distress to the people of Ancion. However, what is about to happen may just bring it to catastrophe. There are creatures outside this town, creatures who have lain dormant for centuries, creatures hungering for the taste of flesh. And as the blood moon falls upon Ancion, these creatures will rise and see their opportunity to strike...

-----------------------------------

Kind of going back to the beginnings here.

Ok, here's the deal:

15 players

3 Wolves

1 Master Wolf
12 Humans
1 Sensor
1 Guardian
1 Red Miller
1 Watcher
2 Masons


Red Orb, Blue Orb and Yellow Orb will be distributed to random people. Once all orbs are used they will be redistributed to other people who have not received orbs. Red kills, Yellow seers, Blue guards.

Watcher chooses to watch over someone's house during the night. If that person is wolf killed, the Watcher sees a random wolf. If the person is item killed, the Watcher will know who was responsible.

Sensor
knows who recieves orbs every time they are given out.

Red Miller is RED when seered by a human, and GREEN when seered by a wolf.

Masons seer GREEN.

NIGHT POSTING IS ON.


SHARING OF HOST PMS IS ABSOLUTELY ILLEGAL.

Role PMs and Orb PMs
are out. If you didn't get one, contact me right away.

Do not talk to dead people.
It compromises the game and could land you in the town asylum.

Do not get drunk and then throw up on the tavern floor.
We have buckets for that, you know.

Do not raid the candy store.


My AIM is MegamnGTX
if you have any questions.

-------------------

It is now Night 1. Night 1 ends at 8:00 PM Sunday.



Player list:

1. Makilaz (BenderChan)
2. Einherjar_04 (Jeremy0416)
3. pntballa18 (Merlonifan28)
4. DarkManticoreX2 (Darkmanticorex2)
5. edubardus (FikshonJunkshon)
6. thunderstrike687 (thunderstrike687)
7. dooey100 (Dooeyabillion)
8. freakysnots (freakysnots)
9. argo15 (argo1516)
10. meno_rocks123 (MenoRS123)
11. Halleys5thConcerto (Halleys4th)
12. emerald000 (emerald3x0)
13. EnR (RyanFFR)
14. T3hDDRKid (TheVisualParadox)
15. SethSquall (SethSquall)
----SUBS----
1. rzr (twgXrzr)
2. Pyroshock (PyroshockTWG)
3. heavylee (heavyleah)

meno_rocks123 01-12-2008 08:10 PM

Re: TWG LVII: A Few Nights in Ancion
 
brb raiding the candy store
PS: human

pntballa18 01-12-2008 08:28 PM

Re: TWG LVII: A Few Nights in Ancion
 
protip: i'm not a sub

Brilliant Dynamite Neon 01-12-2008 08:29 PM

Re: TWG LVII: A Few Nights in Ancion
 
I just noticed that. Fixed.

dooey100 01-12-2008 08:30 PM

Re: TWG LVII: A Few Nights in Ancion
 
Quote:

Originally Posted by Brilliant Dynamite Neon (Post 1977115)
1. Makilaz (BenderChan)
2. Einherjar_04 (Jeremy0416)
3. pntballa18 (Merlonifan28)
4. DarkManticoreX2 (Darkmanticorex2)
5. edubardus (FikshonJunkshon)
6. thunderstrike687 (thunderstrike687)
7. dooey100 (Dooeyabillion)
8. freakysnots (freakysnots)
9. argo15 (argo1516)
10. meno_rocks123 (MenoRS123)
11. Halleys5thConcerto (Halleys4th)
12. emerald000 (emerald3x0)
13. EnR (RyanFFR)
14. T3hDDRKid (TheVisualParadox)
15. SethSquall (SethSquall)
----SUBS----
1. rzr (twgXrzr)
2. pntballa18 (Merlonifan28)
3. Pyroshock (PyroshockTWG)
4. heavylee (heavyleah)

This could be interesting.

pntballa18 01-12-2008 08:33 PM

Re: TWG LVII: A Few Nights in Ancion
 
ninja'd

dooey100 01-12-2008 08:38 PM

Re: TWG LVII: A Few Nights in Ancion
 
ninja'd

Einherjar_04 01-12-2008 08:39 PM

Re: TWG LVII: A Few Nights in Ancion
 
epix? human

dooey100 01-12-2008 08:44 PM

Re: TWG LVII: A Few Nights in Ancion
 
Wow, my ninja'd was ninja'd. (by 5 minutes)

T3hDDRKid 01-12-2008 09:14 PM

Re: TWG LVII: A Few Nights in Ancion
 
Obligatory post.

I might not be online tonight, but tomorrow night I will be.

freakysnots 01-12-2008 09:33 PM

Re: TWG LVII: A Few Nights in Ancion
 
lulz, relieved to be human

DarkManticoreX2 01-12-2008 10:08 PM

Re: TWG LVII: A Few Nights in Ancion
 
So I just noticed we have a guardian, and a watcher.

This gives us basically 3 guardings.

Watcher should come out, Guardian guard him, and we get this thing going. Watcher is safe while, guard-seering other people.

freakysnots 01-12-2008 10:11 PM

Re: TWG LVII: A Few Nights in Ancion
 
Wouldn't it make more sense for the sensor to come out since he knows who has the items. It is more useful than the watcher since he can keep track of where the items are being used.

DarkManticoreX2 01-12-2008 10:12 PM

Re: TWG LVII: A Few Nights in Ancion
 
Also, we can keep track of Orbs this way. As everyone with an orb is forced to come to the watcher and tell them what they have. A liar is easily figued out using the sensor. and a person who doesnt come to the watcher is a wolf. And masons come out to the watcher.

This game should be easy.

DarkManticoreX2 01-12-2008 10:13 PM

Re: TWG LVII: A Few Nights in Ancion
 
Sensor should probably stay in back so he can use his info to back up the watcher.

Watcher is basically our seer, but weaker.

Brilliant Dynamite Neon 01-12-2008 10:25 PM

Re: TWG LVII: A Few Nights in Ancion
 
Global Announcement. Check your PMs.

Makilaz 01-12-2008 10:29 PM

Re: TWG LVII: A Few Nights in Ancion
 
Lovely, I got normal human. Been a while since I've gotten normal green... =/

Brilliant Dynamite Neon 01-12-2008 10:32 PM

Re: TWG LVII: A Few Nights in Ancion
 
Also, ALL times are CST.

dooey100 01-12-2008 10:52 PM

Re: TWG LVII: A Few Nights in Ancion
 
Quote:

Originally Posted by DarkManticoreX2 (Post 1977363)
This gives us basically 3 guardings.

It would be safer to assume two, incase a wolf gets the guard. Just my thoughts.

DarkManticoreX2 01-12-2008 10:56 PM

Re: TWG LVII: A Few Nights in Ancion
 
Well, Gives us 3 guarded candidates. 4, Since the Orb guarding lasts 2 nights. Even if a wolf does get one of the guards, Thats still a lot of people that can't be touched.

This game is pretty much slanted to us to be brutally honest.


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