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roundbox 06-25-2017 10:04 PM

TWG CLXIX: TWGabout Revolution - GAME THREAD
 

TWGabout Revolution

Order! Order! Order, I said! There seems to be a new case arriving in my courtroom today. However, the lists for Prosecution and Defense doesn't seem to be coming with it.

TWGabout Revolution is a semi-open setup. 17 players can join this game.

General Mechanics
Day Start
24-Hour start delay
72 Hour Day0, 48 Hour Days, 24 Hour Nights
Cardflipping: ON
OOTC: OFF (Minus factional wolf chat)
Night talking: OFF

Voting Mechanics
KitB: ON
Must Lynch: ON



Roles
All of the greatest lawyers and their witnesses were invited to take on the case of Justin Toeburn. The accused was allegedly responsible for the murder of Molly Mayor, his co-worker. Unfortunately, due to an unrelated incident in the mailroom, court summons requests for witnesses and lawyers were either lost or destroyed. Some, however, made it to their destination.
Only 6 letters made it to their destinations. 3 Attorneys (and affiliates) and 3 Prosecutors (and affiliates) received an invitation to come to court. 11 other letters did arrive, but they were to non-important witnesses. Shame.

3 Attorneys
3 Prosecutors
1 Contract Killer
10 Unimportant witnesses (Vanilla town)

Three of the following attorneys (or affiliates) received a letter of invitation, but we don't know which! Three of the following attorneys will be chosen at random.

Defense Roles
Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright. Wielding Maya's magatama, you are able to check the alignment of a player every night.

Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelieveable to many. During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer Antitown if checked with the magatama.

Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose. At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes). Cannot exist if the prosecution version is rolled.

Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may! Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves. This trap lasts one night. You cannot place the trap at your own door.

Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounts. Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target at night to see who visits them). Set B will grant you Tracking abilities (choose a target at night to see who they visit).

Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of Widget, your computer pal. Once per night, you may select a player. You will be informed if that player has the potential to kill. You will either receive the result [Threat] or [Non-Threat]. If you select a player that has already made a kill, they will come back as a [Non-Threat] as they are an emotionless void. If you select a player who makes a kill in the same night you check them, they will come back as a [Threat].

Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
You possess two abilities, but only one will trigger based on which condition is met first.
-You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
-If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.



Three of the following prosecutors (or affiliates) received a letter of invitation, but we don't know which ones got their letters either!

Three of the following prosecutors will be chosen at random.
Prosecution Roles
Manfred von Karma - The Forger: A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence. During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.

Franziska von Karma - The Lasher: Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan. Every night, you may select a target to attack with your whip, roleblocking them.

Miles Edgeworth - The Nemesis: Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled.

Matt Engarde - The Deceiver: Refreshing like a spring breeze. At least, that's what you want everyone to think about you. You are a master wolf until you make the conviction (night kill).

Kristoph Gavin - The Manipulator: A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning. Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable. You must be the one performing the kill for this to work.

The Phantom - The Shapeshifter: As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team. During pregame, you may select a power from any other prosecution role that your team did not roll to use as a one-shot ability.

Yatagarasu - The Master Thief:* As a master thief and criminal, you are able to swap things around without any one batting an eye. Once per night, you may pick two players. Any actions used on these players will be swapped.


There is also one shady member of society who is lurking around the courthouse, the Contract Killer! He has some tricks up his sleeve, so you better make sure you're not being followed to your car after court adjourns. He can choose to have a One-shot bulletproof vest or Unblockable and untraceable kills before he enters the fray.


Other information
Follows standard action resolution
Wolves must choose which member of the team is conducting the kill
No night actions will be randed. If no night action is received, no night action will be used.
If a pregame action is not selected, it will be randed.
Any additional votes from power roles will be hidden. These additional votes can trigger instas.


Here are the PM templates:

Quote:


Welcome, [Player Name], you are an Unimportant Witness. We didn't quite catch your name, but we'll be sure to write it down later if we need you for questioning.
Abilities:Your weapon is your vote, you have no night actions.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.



Quote:

Welcome, [Player Name], you are Phoenix Wright - The Truth Seeker: Finding the truth is the ultimate goal for you, Phoenix Wright.
Abilities:
Wielding Maya's magatama, you are able to check the alignment of a player every night. Your results will be either [Town] or [Antitown].
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:

Welcome, [Player Name], you are Maya Fey - The Spirit Medium: As a member of the Fey clan, you possess a great talent. As the next successor of the Kurain Channeling Technique, your abilities are almost unbelievable to many.
Abilities:
During night, you may summon one of two spirits to aid you.
Mia Fey:
-The spirit of your late sister, Mia Fey, known as one of the greatest attorneys to live. Her ability is so powerful that channeling her spirit will let you one-shot protect any player at night from a conviction (death).
Ms. Miney:
-The spirit of revenge. Channeling Ms. Miney will give you a one-shot conviction (kill) during at night.
You will seer Antitown if checked with the magatama.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:

Welcome, [Player Name], you are Miles Edgeworth - The Inheritor: After some reminiscence of your father's last case and revelation of the corrupt nature of the prosecution office, you decided to take footsteps in the path your father chose.
Abilities:
At night, you may choose a player to take to the detention center (jail) for questioning. Your target cannot be convicted and cannot attempt to convict another player. Additionally, you may choose to make your target loved (-1 net votes) or hated (+1 net votes).
Cannot exist if the prosecution version is rolled. You are the real deal.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:

Welcome, [Player Name], you are Trucy Wright - The Magician: It's the amazing Mr. Hat! Can one of the greatest magic tricks of all time save you again? It just may!
Abilities:
Once this game, you may place a trap version of Mr. Hat with any player. Any players who attempt to convict (kill) your target will be instead be convicted themselves.
This trap lasts one night. You cannot place the trap at your own door.
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:

Welcome, [Player Name], you are Ema Skye - The Scientist: SCIENCE! Your love for mixing science with justice lets you try out different chemical compounds.
Abilities:
Pregame, you may select which chemical set to use. Set A will grant you Watching abilities (choose a target every night to see who visits them). Set B will grant you Tracking abilities (choose a target every night to see who they visit).
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:

Welcome, [Player Name], you are Athena Cykes - The Psychologist: A behavior and emotion specialist by study, you are able to look into the deep emotions of any witness with the help of Widget, your computer pal.
Abilities:
Once per night, you may select a player. You will be informed if that player has the potential to kill. You will either receive the result [Threat] or [Non-Threat]. If you select a player that has already made a kill, they will come back as a [Non-Threat] as they are an emotionless void. If you select a player who makes a kill in the same night you check them, they will come back as a [Threat].
Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.


Quote:

Welcome, [Player Name], you are Gregory Edgeworth - The Veteran: A masterful defense attorney known for uncovering one of the largest corruption scandals in the prosecutor's office, you are able to protect yourself from harm and give the town crucial information.
Abilities:
You possess two abilities, but only one will trigger based on which condition is met first.
-You are one-shot bulletproof. Triggers when hit. You will be informed if your vest breaks.
-If lynched, you will flip the alignment ([Town] or [Antitown]) of the last player to vote for you in your lynch.

Win condition:
You win when all threats to the town have been eliminated and there is at least one town player alive.




Quote:

Welcome, [Player Name], you are Manfred von Karma - The Forger:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A perfect record. A perfect case. These are the foundations of the von Karmas, and you uphold them to the highest standard. To maintain the perfect case for this new trial, you may forge evidence.
Abilities:
During pregame, you may select a non-wolf player. That player will show up as guilty to all checks and visit every night kill scene.
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:

Welcome, [Player Name], you are Franziska von Karma - The Lasher:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Your ferociousness in court is unmatched. Your enemies leave with welts and scars at the wrath of the prodigious youth of the von Karma clan.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Every night, you may select a target to attack with your whip, roleblocking them.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:

Welcome, [Player Name], you are Miles Edgeworth - The Nemesis:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). After losing your father at a young age, you lost all belief that defense lawyers could be good people.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Your confidence in your craft allows you to gain advantages and sweet-talk the judge. Every night, including pre-game. You may select a target. Your target will have +0.1 votes the following day. If that target is lynched, you will gain powers.
-1 success: Master wolf status
-2 successes: One-shot roleblock
-3 successes: One-shot vigi
Cannot exist if the attorney version is rolled. You are the real deal.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:

Welcome, [Player Name], you are Matt Engarde - The Deceiver:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). Refreshing like a spring breeze. At least, that's what you want everyone to think about you.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
You are a master wolf until you make the conviction (night kill).
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:

Welcome, [Player Name], you are Kristoph Gavin - The Manipulator:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). A defense attorney gone corrupt, you possess the power to manpiulate others by careful planning.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Once in the game, you may call up one of your connections. Your connection will enable your kill to be unblockable and untraceable. You must be the one performing the kill for this to work.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:

Welcome, [Player Name], you are The Phantom - The Shapeshifter:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). As a skilled spy and assassin, you are able to adapt to your surroundings to aid your team.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
During pregame, you may select a power from any other prosecution role that your team did not roll to use as a one-shot ability.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.


Quote:

Welcome, [Player Name], you are the Yatagarasu - The Master Thief:, a prosecutor along with your partner(s), [Player Name] (and [Player Name]). As a master thief and criminal, you are able to swap things around without any one batting an eye.
Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Factional kill: Each night phase, one of you or your partners may perform the factional kill.
Once per night, you may pick two players. Any actions used on these players will be swapped.
Win condition:
You win when the Prosecution obtain a majority or nothing can prevent this from occurring.




Quote:

Welcome, [Player Name], you are Shelley De Killer - The Professional:, a Contract Killer that is highly trained in the art of secrecy and assassination.
Abilities:
During pregame, you may select one of the following two powers:
-One-shot bulletproof
-Strongman+Ninja kills (unblockable, untrackable)

Night Kill: Each night phase, you may select a player to nightkill.
Win condition:
You win when you are the last player alive or nothing can prevent this from occurring.




General Rules
Don't post when you're not supposed to (pregame, night, immediately following votecount)
Don't post illegal screenshots
Any story posted is unrelated to night actions and setup rolls. Do not angleshoot off of story posts, because they will get you nowhere (except dead) (this is also assuming I do a story thing this time too)
Don't post any logs or information you got from the mod through PM
Only votes in TWGV tags will work.
DO post sweet Ace Attorney series pictures (like this: )
DO use this cool website to make shitposts.
Inactives are considered to be in contempt of court and are heavily frowned upon.
Don't be a dick. Have a good time.

Players Participating
1. thesunfan Unimportant Witness, convicted during recess Night 2.
2. Xelnya Unimportant Witness, convicted in trial on Day 3.
3. FreezinIce Trucy Wright, convicted during recess Night 2.
4. blindreper1179 Unimportant Witness, convicted in trial on Day 4.
5. lurker Charu
6. sanzath Unimportant Witness, convicted during recess Night 1.
7. flashflash account Unimportant Witness, ejected from courtroom on Day 0.
8. Hakulyte
9. DarkManticoreX2
10. MixMasterLar Franziska von Karma, convicted in trial on Day 0.
11. mellonxcollie Gregory Edgeworth, convicted in trial on Day 1.
12. Hateandhatred Shelley de Killer, convicted in trial on Day 2.
13. inDheart
14. Makilaz
15. Xiz Ema Skye, convicted during recess Night 4.
16. Wayward Vagabond Unimportant Witness, convicted during recess Night 3.
17. storn42 Unimportant Witness, convicted during recess Night 1.

------------------

R1. T-Force
R2. YoshL
R3. Charu






roundbox 06-25-2017 10:05 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 

Mail is currently being sorted and invitations are being sent out. Please wait diligently for your invitation and be sure to confirm it to me with an RSVP.

No discussion is to be held in the courtroom at this time. No exceptions!

roundbox 06-25-2017 10:39 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 

All of the court summons have been sent. If you have not received a court summons and you are on the invite list, please contact me. Oh, and don't forget to RSVP!

Now that all of those pesky letters are out of the way, we can formally start pregame.

Pregame is now underway. Pregame will officially end on Monday, June 26th at 11PM CST.

Once again, no discussion is to be held in the courtroom at this time. We thank you for your patience as you prepare for the case. No exceptions!

roundbox 06-26-2017 11:00 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 

Thank you for your patience. I see we've all made it. Without further adieu, let's go ahead and hear the case.

It is now Day 0. Day 0 will end on Thursday, June 29th at 11PM CST.

Court is now in session. You may begin posting!

inDheart 06-26-2017 11:01 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 

lurker 06-26-2017 11:01 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
first

lurker 06-26-2017 11:01 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
FUCK
ok

Makilaz 06-26-2017 11:01 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
second

Makilaz 06-26-2017 11:01 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
welp

XelNya 06-26-2017 11:03 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
I just want everyone to know I will be approaching this game with disdain that I didn't roll contract killer.

Makilaz 06-26-2017 11:05 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
Quote:

Originally Posted by XelNya (Post 4564733)
I just want everyone to know I will be approaching this game with disdain that I didn't roll contract killer.

how do you feel about having rolled wolf

sanzath 06-26-2017 11:08 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
I'm only posting here to say that I won't be posting at the beginning of days

waddup gang

FreezinIce 06-26-2017 11:08 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
Quote:

Originally Posted by XelNya (Post 4564733)
I just want everyone to know I will be approaching this game with disdain that I didn't roll contract killer.

No I don't wine staph

sanzath 06-26-2017 11:08 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
aw shit I forgot to vote someone

[twgv]thesunfan[twgv] because he's the first name in the list

sanzath 06-26-2017 11:09 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
fuck whatever good night

FreezinIce 06-26-2017 11:09 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
*don't want

Apparently my phone has moved on to cutting out words instead of misspelling or changing them. Scary

FreezinIce 06-26-2017 11:10 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
Quote:

Originally Posted by sanzath (Post 4564738)
aw shit I forgot to vote someone

[twgv]thesunfan[twgv] because he's the first name in the list

This is the worst entrance I've ever seen

the sun fan 06-26-2017 11:10 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
Quote:

Originally Posted by sanzath (Post 4564738)
aw shit I forgot to vote someone

[twgv]thesunfan[twgv] because he's the first name in the list

thesunfan

the sun fan 06-26-2017 11:10 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
Quote:

Originally Posted by FreezinIce (Post 4564741)
This is the worst entrance I've ever seen

give back my beer plz

FreezinIce 06-26-2017 11:12 PM

Re: TWG CLXIX: TWGabout Revolution - GAME THREAD
 
Sunfan do something towny.

Despite what recent games might have you think, self voting is still not towny.


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