TWG CLXIII: Allies and Adversaries - GAME THREAD
It is currently Day 1. Night 2 will begin at 12am server time (1am EST) on Thursday, January 25.
Player List: 1. MixMasterLar 2. inDheart (killed N1) 3. mellonxcollie 4. lurker 5. roundbox 6. ShadoWolfe 7. Vendetta21 8. Litodude 9. Moogle-master 10. j-rodd123 11. meno_rocks123 12. freakysnots 13. Tps222 14. Funnygurl555 15. Lightknight924 16. Xiz Replacements 1. thesunfan 2. FreezinIce 3. Charu 4. The format: |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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Resolution Order: Jailkeeper / Freeze Doublecross Allegiance PMs Sabotage Guardian / Greenmaster Janitor / Pink Ranger / Chaos Seer Vigi / Wolf Kill |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
The sun comes up, and a quick head count reveals...
It is now Day 1. Day 1 will end at 12am server time on Thursday, January 25th, or when majority lynch is reached. Anyone who did not send in an allegiance PM has had their initial allegiances randomed. |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
wtf that was a quick phase haven't even had a chance to dissect roles
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
first
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
2 scenarios:
a) a wolf is dead or b) vigi is dead c) chaos wolf power doesn't work cuz it only targets adversaries, and rule 1a. states wolves kill allies only until a wolf is dead |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
in both scenario a and b, which are equally possible because this game is a clusterfuck of randomness, we have to assume the next following night killings follow rule 1b
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
here are my thoughts from last night have fun got shit to do tday
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
so full disclosure i am only playing this game because i want to see lar lynched day 1
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
First
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
I've been mulling this over and like the idea of a mass roleclaim. PRs can't be killed directly and if nobody places PR claims as their ally allegiance then they can't be killed except through lynch. Hopefully, we'd see overlap on town roles and narrow wolves down.
Also was going to suggest that everyone announce their ally and adversary every day phase because they get changed every night and resolve that same night, but after thinking it over some more I can't really see how that info helps town.. Also don't have too much time today so I'll be in and out when I can, but yeah thoughts on massclaim? |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Lito I read your post but I think the problem is outside communication is off so lol you
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
real fiffer bitch strats comin in hot straight from the playpen
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
Yea in thread could work I think I don't see an obvious flaw in it
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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K yea my bad I thought you were referring to something else |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
yea for point b, i think a massclaim could be good but given a red flip already couldnt wolves just adjust
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Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
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MML #longtermgrudges #saltyAFbutwhocares #justplayingnotreally |
Re: TWG CLXIII: Allies and Adversaries - GAME THREAD
yea i mean unless im missing something if indheart was a wolf and no one claims vigi wolves can easily do that
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