Can Song Rates Over 1 Count?
I was wondering if there's any reason that saving is disabled for song rates above 1 (since they should only increase the difficulty relative to the nominal rating).
I find it really pointless (and boring) playing through 90 second+ NPS<8 songs to fill out my average rank, but it's a lot of fun clearing the easiest songs at higher speeds. |
Re: Can Song Rates Over 1 Count?
because it makes it easier to AAA all the really easy songs that are long
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Re: Can Song Rates Over 1 Count?
If you find it boring to improve your Average rank, which really isn't the main metric of skill at all, then don't improve it. There's no point in making rates above 1.0 count.
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Re: Can Song Rates Over 1 Count?
...improving your average rank is the ONLY point of this game. Theres no reason to play it if you dont play all of the songs lol
On the topic though, it has been discussed many times and majority of people say it shouldnt count for many reasons. For one it distorts the music and completely loses the whole point of the game, which is listening to the music. Secondly, it makes whoring the game that much easier. Theres probably other reasons that i cant think of ATM but you get the point. |
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Re: Can Song Rates Over 1 Count?
Imagine presenting your subjective reason for playing as objective fact and managing to contradict yourself all in in 100 words or less
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Re: Can Song Rates Over 1 Count?
The point of this game is making yourself an amazing profile.
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Re: Can Song Rates Over 1 Count?
The point of this game is converting others into liking your musical taste (whether through the song itself or the steps).
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Re: Can Song Rates Over 1 Count?
The point of the game is listening to the music, aka playing all of the songs....why else are they in the game? So you can pick and choose 10 songs to make your level higher? LMAO no
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Re: Can Song Rates Over 1 Count?
The point of the game is to get high level
Average rank is just an option for long-run players |
Re: Can Song Rates Over 1 Count?
Makes sense. I guess I'll go back to ignoring average rank then.
Thanks for the clarifications. |
Re: Can Song Rates Over 1 Count?
Negative. Level is a fairly new thing. Average rank has always been here.
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Plus really, the "point" of this game can be different for different people. I enjoy tapping along to songs I like listening to, anything I don't is a chore for me. I'm not the type that cares to be the best of the best, but for others, the point of this game is to reach that level. Some people play for competition, some play just to have something to do with friends, some people are completionists that want every song played/FCed/AAAd whatever. |
Re: Can Song Rates Over 1 Count?
On a serious note, I do think Rates above 1x should count to increase enjoyment of the game. It gives another avenue to interact more with FFR and increase activity around here. I liked Etienne's video about rates awhile back, it had some good points.
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Re: Can Song Rates Over 1 Count?
I prefer a rate ranking like Etterna has
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Re: Can Song Rates Over 1 Count?
i'm still for rates over 1 to count for something
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Re: Can Song Rates Over 1 Count?
The only thing making rates count does is make it faster to get avrank. I am pretty confident there's nothing to argue there.
What does avrank measure ? Quite obviously, your average rank on all the songs in the game ("public" songs). It is a metric that is well known, although it is one that does not reflect skill nearly as well as the more recent metric that is your Skill Level. Avrank could've arguably benefited from the proposed change when it was the main metric of skill, as it would've made sense to provide a way for better players to climb the leaderboards faster. That being said, there is absolutely no reason to make rates count as 1.0 scores other than, well, "I want to improve my placement on that metric faster", which is just making the game easier for nothing Devonin argued that a good thing it does is make it not boring. And well the OP here shared concerns about avrank being boring. My opinion is that if you want to improve your avrank, you must be a completionist kind of player, because a competitive one would focus on Skill Level. Please let me know if there are any other reasons why one would focus on Avrank nowadays. So, going with the completionist idea, if you want to improve avrank but cannot bear with the tedious task that is to play all files on 1.0, then simply give up. There's not much more to it really. |
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Edit: just to clarify, I would be 100% down to have new metrics that use rates. However I totally share Matthia's opinion that it has nothing to do with avrank whatsoever. In other words, let avrank be the average rank of all files played on 1.0 rate. |
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