html 5 when
I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?
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Re: html 5 when
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But also if you have the standalone version that you download, there's a bit of code underneath the replay on the website and you can copy/paste that into the replay importer in the standalone version. You press F2 to get there in the game. |
Re: html 5 when
A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.
Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works. |
Re: html 5 when
maybe get off your fat meme mario avatar having ass and help with the migration from flash to html5
oh what's that you don't have any working experience with html5, let alone what would be needed for a full and clean migration? |
Re: html 5 when
If I wanted to swap over to html5 I would simply open a pull request with the feature added.
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Re: html 5 when
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Also worth mentioning that the html approach is relatively easily extended to a desktop environment too, via electron + CEF. This approach has its problem, but would probably be the simplest approach to a downloadable client. (unless i misinterpreted what you were saying) |
Re: html 5 when
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It's not like anyone hasn't attempted to put in man hours towards the goal either, see: https://github.com/flashflashrevolution/rrr |
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