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-   -   Official Tournament 13 Batch Notes (http://www.flashflashrevolution.com/vbz/showthread.php?t=151952)

psychoangel691 06-8-2020 01:59 PM

Official Tournament 13 Batch Notes
 
Accepted
  1. I'm A Fucking Idiot - Deamerai
  2. Forgotten - EzExZeRo7497
  3. INSERT COIN - bmah
  4. Inferno of Fomalhaut - bmah
  5. Atmosphere (Ghost_Medley)
  6. Line-Epsilon (gold stinger)
  7. Back 2 Ze Core - ositzxz369
  8. Q.E. - Pizza69
  9. The Beast - Deamerai
  10. Jump Up, Super Star! (TLT Remix) - gold stinger
  11. Eine Kleine Funkmusikk - M0nkeyz
  12. Ani Mevushal (VisD)
  13. I Like It - gold stinger
  14. MIDI Beach - suicidaln00b
  15. looming shadow of a tree long gone - EzExZeRo7497
  16. Exam Cram (ilikexd)
  17. kiss the sexy robot ultimate championship 201X!!! (VisD)
  18. Railing - ositzxz369
  19. RENDEVOUS (bmah)
  20. HeadXplit - gold stinger
  21. Brostep Strikes Back - Psychotik
  22. Fotværk (hi19hi19)
  23. Raspberry Railgun (bmah)
  24. Trap Funk - Matthia
  25. J-CORE SLiCER Technique (AutotelicBrown)
  26. Revenge (TC_Halogen)
  27. breathe (AutotelicBrown)
  28. Brrrreeed Cicadididi (bmah)
  29. TURBO (Psychotik)
  30. E-Lextixilent (Elekton)
  31. Ex nihilo (VisD)
  32. Happy Arnold=) (hi19hi19)
  33. We Want To Run (Gradiant)
  34. Tap on Damen (Pizza69)
  35. Air Nad Adrian (Deamerai)
  36. Don Pardo Pimpwagon (ilikexd)
  37. Zen'on (AutotelicBrown)
  38. eccentric ghost channel as Poltergeist (VisD)
  39. Cobra Commander (ositzxz369)
  40. Gentleman (Areia Remix) (hi19hi19)
  41. Benson & Hedges (Venetian Snares Remix) (ositzxz369)
  42. GREEN HOODIES (ilikexd)
  43. Naive Hopelessness (VisD)
  44. Snorestop (hi19hi19)
  45. Vantablack (TC_Halogen)
  46. Cheeseburger (TC_Halogen)
  47. Pizza Hat - M0nkeyz
  48. Armageddon (AutotelicBrown)
  49. Rain (psychoangel691)
  50. Blackmagik Blazing (Psychotik)
  51. Sakura Fubuki (Arrange Ver) - Ghost_Medley
  52. Smash and Burn - M0nkeyz
  53. Sunset Sky Garden (gold stinger)
  54. Marianas Trench (Pizza69)
  55. Gamma Stop Giving Me Hard Bags - Ghost_Medley
  56. INSANE INFLAME (DarkZtar)
  57. Track title (klimtkiller)
  58. Schmollbluk (choof)
  59. Zygourous Distribution (hi19hi19)
  60. Circle Pit (ositzxz369)
  61. Robert Desire (Ghost_Medley)
  62. Hornet - Psychotik
  63. Chronomia (DarkZtar)


Conditional
  1. Tower of Heaven -full moon revenge- (suicidaln00b)
  2. Gym Leader Battle Music [Hi Tech Remix] (M0nkeyz)
  3. Good Life (AutotelicBrown)


Rejected
  1. Cerise (Qrrbrbirbel)
  2. Dads In Space (Qrrbrbirbel)
  3. The Last Page (M0nkeyz)
  4. Where's Bill - mi40
  5. Vibe - qrrbrbirbel
  6. Whitey's Ice - Deamerai
  7. life flashes before weeb eyes - Psychotik
  8. rainbow - Ghost_Medley
  9. ELECTRIC HEX (DarkZtar)
  10. Nhelv - qrrbrbirbel
  11. Nhelv - Deamerai
  12. Patron Tequila (Remix) (mi40)
  13. FREEDOM DiVE (XelNya)
  14. Lavender Town (Remix) (Xtreme2252)
  15. Reality Hits You Hard Bro (mi40)
  16. Mad Maestro (trumaestro)
  17. Corporal Jigsre Quandary (mi40)
  18. The Government (qrrbrbirbel)
  19. Stress Fracture (trumaestro)
  20. Vast Universe (mi40)
  21. Vida (Xtreme2252)


Unjudged

psychoangel691 06-8-2020 01:59 PM

Re: Official Tournament 13
 
All notes will be getting posted in this thread for this batch

CammyGoesRawr 06-9-2020 08:59 AM

Re: Official Tournament 13 Batch Notes
 
i was wondering if someone had stepped hard bags :eyes:

psychoangel691 06-9-2020 06:51 PM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Forgotten (EzExZeRo7497) [8/10]
Song Artist: The Ghost of 3.13 -- Perms: OK

- two mp3 files and two SM files; ensure these issues are fixed for future submissions - thankfully this one was easy given that they have the same date modifications
- the idea of increasing note color by halving the BPM is an acceptable idea, but it does make pieces of the chart have blue-note syndrome -- though thankfully, the pace of the song makes it not the most glaring thing in the world
- 25.597: I really like this pattern; I feel like you could get a perfect representation visually by only having the first and third notes colored, but this definitely works well
- overall, accuracy in structure and rhythms are solid - though there are some very minute issues dispersed throughout; some examples:
--- 15.758: this kick should be a 64th later
--- 27.037: this short buzz isn’t quite right; it’s both short like earlier instances but also ignores an actual percussive overtone just a moment later at 27.187
--- 30.157: technically the notes in this trill should be delayed a 64th; not a huge deal
--- 30.427: this and the next 32nd should be 16ths
--- 32.557: another instance where it should be delayed a 64th
--- 36.757: this is a cutoff cymbal; might need a bit more emphasis than a single note
--- etc.
- 1:20.797: missing triple for cymbal crash
- 1:27.757: ^; there are other instances of cutoff crashes that have a similar intensity as the missing ones that aren’t accented and there doesn’t seem to be some deliberate avoidance in place as there are instances of 16ths colliding right into them in other places
- 1:42.157: definitely feel like a better pattern choice could be applied here
- solid file, could use some minor structural improvements but by no means is this unacceptable

HeadXplit (gold stinger) [7/10]
Song Artist: Rotteen -- Perms: OK (alias)

- excellent pattern usage in the opening
- syncopated jump usage could be a bit better in the opening, but I do understand the concept
- 31.215/31.809/(etc): these kicks could use a little bit more color, give them a bit more attention in terms of accenting
- 49.480/(etc): change this to a [23] to keep that sectional relevance you’re establishing with that “squeaky” synth - this was a nice touch and it’s a shame it’s not entirely followed through
- this color stuff is silly, but I like the expression overall
- for the stream starting at 1:17.242: check your jump syncopation, as there are some instances where you don’t really have to reduce to follow the rhythm and still make a mistake (1:17.390, 1:18.578, 1:19.766, etc)
- if you’re going to have that kind of abrasion at 1:28.156, you should also constrain patterns whenever given an opportunity to; make 1:28.527/1:28.675 the same for example
- 1:45.751: not a fan of how layered this break is, but it’s acceptable
- 1:55.477/1:57.259/1:58.447/(etc): missing note(s) for synth - it’s not being consistently/appropriately represented
- 2:12.330: this brief sprint stands out like a sore thumb; melody doesn’t really change here at all
- last stream could have better jump placement to capture the melody, but I do think the stream climax for the end is very appropriate and the theme of forcing abrasion into triples at times works nicely
- jump usage needs to be cleaned up a bit in the second half, file’s not too bad though - fix that up a bit and you should be good to go

Hornet (Psychotik) [6/10]
Song Artist: RichaadEB -- Perms: OK

- 10.584: incorrect rhythm (it’s gonna be a quantize of 64ths/192nds since you’re doing triplets within triplets)
- 14:257: fairly certain the BPM needs a reduction here; the three 12th notes are very early at 14.869/etc
- 19.767: not quite the right rhythm; last note needs to be down a 48th
- 20.482/21.502: missing note(s) for guitar
- 23.441: this isn’t quite like a tremolo; you have two different notes that are alternating perfectly on 24th notes so they should be added here
- 26.094: remove this jump and put it on the next 24th note down to properly capture the snares
- 30.227: another missing guitar note, this one’s a bit tougher to hear since it’s a grace note fighting through the percussion
- 30.380/(etc): the alternating D/U is good if you’re capturing the snare, but it goes a bit too long because of the [LD] U that happens as a result of including layering
- 37.727: incorrect rhythm (much like earlier with the triplet within triplet idea)
- 38.033/(etc): another missing guitar note; keep an eye on the notes for the melody and make sure you’re accommodating for them all
- 40.380/40.788: let your patterning handle the melodic representation; there’s no need to add the jumps for this
- 42.344: improper rhythms, similar to earlier
- 48.543: I like the idea of the buildup with jumps here, but the 24th stream should definitely keep running through here, it’s still pretty present
- 50.380: more rhythm stuffs
- 58.339: while the rhythm’s not quite right, it works effectively enough because it puts the faster sweeps when the note is most audible, which generally works
- 1:15.482: solid visual recognition for these streams to the guitar, though 1:16.298 is a bit of a jarring transition in terms of feel
- 1:22.727: why aren’t all three of these jumps?
- 1:27.727: check rhythm again (same as earlier instances)
- 1:30.175: BPM should reset to 147 here instead of 1:32.624
- 1:46.715: you’re pretty insistent on locking patterns for colored notes; this should be a R just like it is many other times before
- 1:59.563: more rhythm stuff
- 2:01.604: three repeated up arrows kinda give an indication that there might be something worth accenting, but it’s not quite there
- 2:08.747: same as 19.767, last note should be moved a 48thh
- 2:13.441: more rhythm stuff
- 2:15.482: appears to be a mirror or very close variant from here on out with the trills and index-crossy patterns, so pertinent issues brought up in earlier section apply here
- 2:33.849: ...this confuses me. This is a much closer, accurate representation of what the rhythms should be, but it’s incorrect in numerous areas, heh.
- chart’s got a solid foundation but definitely needs some cleaning up at times

I’m A Fucking Idiot (Deamerai) [8.5/10]
Song Artist: Venetian Snares -- Perms: OK

- 45.391: nope
- 1:51.108: downright cruel, jesus
- there’s a lot of short OHTs in this that I don’t feel are necessary
- this chart is absolutely disgusting, yet feels stupid fun

Inferno of Fomalhaut (bmah) [9/10]
Song Artist: fallen shepherd ft. ricono -- Perms: OK (alias)

- rhythm on opening trills are a touch off
- 12.819: missing guitar note
- 13.420: it might be a good idea to either remove this one-handed trill, or come up with another place to put one because it’s kinda glaring and out of balance
- 1:14.953/1:16.220: I really like the accenting, but colliding into a triple is pretty rough at 225 BPM 16ths equivalent -- this is a bit more glaring in the second instance where you actually have to continue afterward; perhaps make the note before the triple a single?
- 1:49.420: this is evil, holy shit hahaha
- this song and file are fuckin’ great. Menacing song, fantastic chart overall.

psychoangel691 06-9-2020 07:12 PM

Re: Official Tournament 13 Batch Notes
 
Trying to dust my rusty judgement skills off as well to help out, only looked at one so far but wanna try to keep posting as much up as fast as possible. I'm just putting accept, conditional or reject on mine though.

INSERT COIN (bmah) [Accepted]

Absolutely loving this song and chart, really great for an OT pick for sure. A few of the triples are going to be tricky given the level player this will likely go to, but they make sense haha. I would definitely add something at 1:19.300 just because it's a pretty pominant sound, and maybe something at 52.112 1:07.112 as those are pretty noticable as well. This song is a bop and I can't wait to use it.

mi40 06-9-2020 07:41 PM

Re: Official Tournament 13 Batch Notes
 
whoa these are being judged already

EzExZeRo7497 06-9-2020 08:24 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731321)
Judge: TC_Halogen

Forgotten (EzExZeRo7497) [8/10]
Song Artist: The Ghost of 3.13 -- Perms: OK

- two mp3 files and two SM files; ensure these issues are fixed for future submissions - thankfully this one was easy given that they have the same date modifications
- the idea of increasing note color by halving the BPM is an acceptable idea, but it does make pieces of the chart have blue-note syndrome -- though thankfully, the pace of the song makes it not the most glaring thing in the world
- 25.597: I really like this pattern; I feel like you could get a perfect representation visually by only having the first and third notes colored, but this definitely works well
- overall, accuracy in structure and rhythms are solid - though there are some very minute issues dispersed throughout; some examples:
--- 15.758: this kick should be a 64th later
--- 27.037: this short buzz isn’t quite right; it’s both short like earlier instances but also ignores an actual percussive overtone just a moment later at 27.187
--- 30.157: technically the notes in this trill should be delayed a 64th; not a huge deal
--- 30.427: this and the next 32nd should be 16ths
--- 32.557: another instance where it should be delayed a 64th
--- 36.757: this is a cutoff cymbal; might need a bit more emphasis than a single note
--- etc.
- 1:20.797: missing triple for cymbal crash
- 1:27.757: ^; there are other instances of cutoff crashes that have a similar intensity as the missing ones that aren’t accented and there doesn’t seem to be some deliberate avoidance in place as there are instances of 16ths colliding right into them in other places
- 1:42.157: definitely feel like a better pattern choice could be applied here
- solid file, could use some minor structural improvements but by no means is this unacceptable

Thanks for the notes. I actually resent Forgotten about 15 minutes before this thread was made because I saw that there were duplicate files when I was trying to update the chart. I actually wanted to apply a fix to it, but I messed up really badly and forgot to replace the files in the folder for some reason. The newer submission shouldn't have those duplicate files, but it's no big deal since the changes were very minor anyway.

25.597: The bursts here are 20ths, so most of the non-grey notes here are unintentional. I can definitely shift some colours around to make the first and third notes coloured, but I'm kinda skeptical about how this burst would turn out to begin with and I don't really want to aggravate it further.

minute errors:
15.758: Definitely, my bad for overlooking this.
27.037: I feel that the percussive overtone is a bit too muted to be layered in general. I wasn't able to pick it up on 0.9-1.0, at least. Maybe there's a more appropriate way of capturing that percussive overtone, but I don't think that layering would be a good idea in general. I think I'll just make the burst a note longer and offset the last 24th. Not that much of a change and follows the song more accurately.
30.157: Almost every consecutive set of 16th bass kicks is actually supposed to be offset by a 64th in some capacity. I chose not to do it because I felt that it would make the chart a bit visually homogeneous in general. Given your comment here, I assume that it's not that much of an issue, but I wanted to give my thought process behind using 16ths here regardless.
30.427: I forgot to fix this lol, sorry about that.
32.557: same as 30.157
36.757: I overlooked this, thank you.
I saw a few other errors like this, and those are fixed. I'll make further updates as I go through it again. Almost all of the offset bass kicks were already layered in the second half thankfully.

1:20.797: There's a cymbal crash for sure, but I think I omitted this because I felt that the cymbal crash here was too soft relative to the other sounds around it. Using a triple here would be especially jarring given that the other sounds (1:16.717, 1:18.637) that were layered as triples are significantly more salient.

1:27.757: I agree with this one because I think the sounds surrounding it are pretty soft.

All of the cymbal crashes that you're likely pointing out are soft enough where I feel iffy layering them as triples in general (some snares are louder than them), so I end up layering them by feel (or at least, relative to how loud the other sounds surrounding it). A good portion of them ends up being doubles because of the sounds surrounding them. A more aggressive approach would just be to layer anything that's a cymbal crash a triple, but I feel that that creates overly aggressive anchoring and would clash with the lighter but still aggressive approach to the chart. So there is some deliberate avoidance there, but it's not particularly systematic. I'm not sure if there's even a systematic way to go about it because I think the perception of the cymbal crashes really highly depend on the sounds surrounding it unfortunately, and there are many types of sounds surrounding those soft crashes.

That said, I've tried to incorporate a few more cymbal crashes towards the latter half of the chart. Thanks for the heads up.

1:42.157: Not sure of what you mean here, do you just mean pattern configuration? In any case, I tried to fix the PR on this and accenting the last 4 notes with a trill to emphasise the percussion there. I didn't realise how wrong my PR was but I usually never do anyway. :oops:

edit: Fixes sent.

psychoangel691 06-9-2020 08:33 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by mi40 (Post 4731329)
whoa these are being judged already

Yeppers, plan is for at least 5 per day so people can start getting in any fixes and I'll keep adding in any of the new submissions that come in until it closes.

bmah 06-9-2020 08:43 PM

Re: Official Tournament 13 Batch Notes
 
Made some changes for INSERT COIN and sent fixes.

edit: Also sent minor fixes for Inferno of Fomalhaut.

psychoangel691 06-10-2020 12:05 AM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Atmosphere (Ghost_Medley) [8/10]
Song Artist: Godspeed -- Perms: OK

- 16.168: missing note for guitar portamento (you do this at 26.723)
- 21.390: the element you were layering for this section gets cut out by the desire to accent percussion here, causing you to miss guitar notes at 21.612 and 21.834 (you return to the guitar mid-section right after the jump); include these notes if you can
- 28.723: missing note for guitar
- 37.612: this note should be a jump with the next one being a single; feels a bit better and clearer from an accenting front
- 1:10.168: another missing guitar note (there’s missing notes at 1:10.834, 1:11.057, and 1:11.390 but them being missing kinda creates a nice syncopation, so you don’t really need these if you don’t want them)
- 1:14.723/1:16.501: these two jumps feel a bit out of place; I know they follow certain instrumental accents but clashing with the snare feels a bit off in this spot to me
- 1:51.723: ghost note
- last 30 seconds are intense, but fittingly so
- chart is a bit back-loaded overall in terms of difficulty but the execution is good

Cerise (Qrrbrbirbel) [5.5/10]
Song Artist: Knasibas -- Perms: OK

- too short for OT consideration
- not much to say about rhythms since the song is simplistic in that regard
- pitch relevance has some glaring issues
- the structure is explicit, but the piano melody and chip fight for jump usage which makes some strange anomalies; for example, jumps at 32.044/53.376 feel a bit weird because both piano and chip have the first four notes but the chip doesn’t play on the fifth note, yet you have six continuous jumps -- this isn’t -wrong- so much as it makes the chart a bit heavier because you don’t really make much a structural change to accommodate for a change in space (this is more of a consideration than a note)
- there’s no purpose/special accent meriting colors at the end compared to the rest of the song; sync up a slowdown rather than utilizing arbitrary color theory
- make sure you catch all repeated notes and clean up your pitch relevance appropriately (13.379, 20.712, 35.377, 36.711)
- song is uneventful; chart could use some more tuning up to at least have more accuracy

Dads In Space (Qrrbrbirbel) [6/10]
Song Artist: Stephen Walking -- Perms: OK (label)

- two of the song cuts are pretty glaring - they’re not badly chopped, they’re just musically glaring because one creates a random 5-beat measure into a new musical phrase (18.301) and I also believe the other one that chops into a phrase that has a lingering sound effect (1:56.310)
- 18.683: this is all the same instrument at different melodies, so having jumps here feels quite heavy, especially given that it’s not as intense as the opening with the percussion and bass groove
- 43.089: as a result of the heavy layering, you can’t effectively catch the build-up to the chorus when the kicks start playing every 8th
- 51.225 and on: the chorus feels like it’s trying to do way too much in terms of accenting -- the layering is controlled in a reasonable way, but there’s just constant argument within your structure about what should take precedence
- 52.878/(etc): these 16ths are unnecessary to place on top of the 24th note synth here
- 1:06.861: should be on L for the brass hits
- 1:08.386: this jump should be removed; it’s the only instance of you following the heavier bass this way
- 1:39.657: first set here should be 24ths, not 32nds (the ones at 1:39.911 are fine)
- throughout the file, though more notably the chorus from 51.225 through the start of the outro, the minijack utilization feels a bit strange at times -- there’s intent on some instances but others feel a bit strange
- this chart struggles to really give focus to something; it tries to focus on everything while also keeping everything minimal and it’s more of a detriment than anything
- the chart does have some fun factor to it - the bursts are in good taste, but the structure needs to be cleaned up

Line-Epsilon (gold stinger) [7.5/10]
Song Artist: nitro -- Perms: OK (BOF)

- 3.382: missing hi-hat
- 16.554: love the pattern repetition, very effective
- 31.366: incorrect minijack placement
- 38.679: move the R off since the other two are following a different instrument
- 38.866: break L off (DU/UR is fine)
- 45.054: move the R off?
- 45.522: two Ls are two different notes; minijack should be on U instead
- 45.991/etc: should be same as next note; in general, check your minijack placement and make sure it’s properly placed
- 58.272: given the five consecutive jumps earlier, should this be a jump too?
- 1:30.804: sounds like 32nds?
- 1:37.554: not seeing a reason for these minijacks here, given such an isolated section (1:38.022 is fine)
- 1:49.554: ^
- 1:55.929 to 2:06.054: numerous missing notes for the melody (1:57.522, 1:58.647, 2:00.897, etc)
- 1:56.772: this 16th should be connected to the next jump in some way due to the repeated notes
- 2:17.585: move the jack to an outer finger to make it a bit easier to read and play through
- some clean up to do, but this is a very solid foundation that can absolutely be improved
- high intensity/impact chart

The Last Page (M0nkeyz) [5/10]
Song Artist: ARForest -- Perms: OK (BOF)

- 11.936: while it’s good that you noticed the change in interval of pitch, it’s still inaccurate because of the two down arrows representing different pitches (this doesn’t happen on your earlier accenting; 19.320 does this correctly with three notes)
- 28.282/etc: all instances of this are incorrect rhythm
- 30.705: pretty solid disconnect between your patterning and the music; the melody that’s carrying the speed of the chart is playing scales/arpeggios, but trills are utilized -- doesn’t quite feel right
- 52.859: lots of repeated taps that are unclear - especially with the jumps here seeming to catch the guitar, though even that’s not quite consistent as there’s a missing jump at 58.859 and there’s other jumps for other auxiliary layering
- 1:07.628 to 1:22.397: a lot of the notes here are ghosted as the piano samples do not play on all 24th notes; additionally, the rhythmic error with 32nds is compounded in this section too
- 1:29.782: this is actually a nice buildup
- 1:40.859/(etc): similar problem as earlier; very trill-based patterning when the music doesn’t call for it; jumps are at least in the right place, though
- 1:54.474: 32nds here are also incorrect
- chart needs work; the structure is there in a basic form but it’s not the most applied to the music; additionally, some rhythms need work as a result of misquantizing

gold stinger 06-10-2020 01:18 PM

Re: Official Tournament 13 Batch Notes
 
Sent in fixes for Line:Epsilon, will send in fixes for HeadXplit, just very split for free time to do so sooner rather than later.

klimtkiller 06-10-2020 07:35 PM

Re: Official Tournament 13 Batch Notes
 
i submitted changes to track title, hopefully no one started judging it yet, lol. i had been procrastinating.

i still dont know how to step the ending

choof 06-10-2020 11:54 PM

Re: Official Tournament 13 Batch Notes
 
i'm a fuckin idiot LET'S GOOOOOO

gold stinger 06-11-2020 10:33 AM

Re: Official Tournament 13 Batch Notes
 
Submitted fixes for HeadXplit.

psychoangel691 06-11-2020 07:08 PM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Back 2 Ze Core (ositzxz369) [8/10]
Artist: S.I.M. On Kor Funkle -- Perms: OK

- 12.957: glaring incorrect PR on this note (best on U)
- 26.152: technically this is a missing jump
- 40.012: moving this one note to R will make the pattern a bit easier since there’s not the strain of a 3-arrow jack on U
- on another note, those burst patterns are jarring being so mini-trill heavy; this isn’t to say they’re bad for playability, given that they’re mostly 3-note mini-trills
- 1:12.859: these are two different percussion samples, so a [UR] minijack isn’t quite accurate
- 1:16.736: technically there is a sound on the 32nd, but it’s so insignificant that keeping it in the same flow as the rest of the roll which follows the audible kicks is a little awkward; move it out of the way (a R will do fine)
- 1:24.268: technically these should be delayed a bit but it’s not a big deal since it’s still pretty apparent what’s being accented
- this song is one giant meme and I love it, aha
- chart’s pretty well polished overall - quite rudimentary and nothing stands out as amazing, but it’s effective and does the job.

Brostep Strikes Back (Psychotik) [7/10]
Artist: Gammer -- Perms: OK

- offset changed from -0.128 to -0.134
- 6.142: is this supposed to be for the guitar? There are other notes to this but I can understand if it’s just signifying the presence of the guitar without intending to follow it over the other samples
- 10.734: should also be a jump if we’re focusing on accenting the incoming snare
- 17.634: likely should be a color note since there’s two pronounced accents
- 19.334: these long chains of repeated 8ths feel a bit off
- 27.200/etc: there’s not really any significance behind making this a jump aside from the synth not falling on a 4th, but you leave 26.667 open as a single too -- additionally, there’s actually a bit of a delay compared to all other notes that places this note on the 16th (at 27.234/etc).
- 30.667: ghost note
- 42.934: since you’re attempting pitch relevance in this section, it can be improved a bit here
- 49.734: tasteful slowdown placement
- 56.934: this section seems to take on direct layering, so a jump here is technically inaccurate as the vocal sample only exists on the two 16ths afterward
- 1:03.934: missing jump?
- 1:12.034/(etc): not necessarily an error, but I feel like with the really strong presence of the repeating motif here, notes like these for the piano get lost since they’re not accented any directly (the white note for claps are great).
- 1:29.634/1:32.834/(etc): missing note for vocal sample
- second buildup also feels a bit weird at 19.334, same reason because jacks
- rhythmic/minor layering issues from the first drop exist in the second half as well
- 2:30.734: this note and the next one are different, so repeated U is not quite right
- this file’s actually got good structure overall; many of the issues are easily fixable - make sure your rhythms are accurate on the finer details and a bit more PR cleanup will do you well

Q.E (Pizza69) [7.5/10]
Artist: Frums -- Perms: OK

- 14.154: kick should be a touch more delayed
- 35.980: should be three-note jack according to earlier parts of your structure
- 57.537 to 1:14.682: throughout this section, there are some missing notes for the snares that you intermittently follow (right after 59.872, right after 1:05.621, etc)
- 1:01.489: missing jump for kick? There a number of others throughout -- some might be more arguable given the other things followed around
- 1:10.583: this is the 64th right before the 12th note you have here; this is where the melodic note lands
- 1:53.585: this staircase pattern is a nice choice, but the accenting of it kinda gets tapered a bit because the section immediately before it is already doing forward streaming - might be necessary to play with patterns a bit more
- 2:01.040: incorrect rhythm
- 2:08.136: I was under the impression that jumps might have been getting ignored as a result of the “solo”-like melody going on, but you get absolutely assaulted here; why are jumps ignored earlier on but not here?
- 2:11.369: first part of this is not 24ths (it becomes correct starting at the 4th a touch later)
- some liberties are taken to keep the colors better quantized than they are by avoiding delayed percussion; it works nicely.
- patterning is solid in a lot of points; I noticed some pretty attentive patterning to the chopped vocals
- solid chart; could more polish but i’d argue good enough as is

Smash and Burn [6.5/10]
Artist: Willrock07 -- Perms: OK

- 0.541: not a big deal, but there shouldn’t be three repeated notes, as the first note and the two notes following are different pitches in the synth bass (you handle this properly in other instances a bit later)
- a common, recurring theme (and potential structural issue) within this chart is the tendency to accent slower guitar tremolos/synth pitch bending with trills -- this is a good idea in concept; however, it frequently shares rhythms common to other elements in the song that are more prominent, which can muddle up the structure:
----- 26.795/26.899 are fine represented with normal coloring because they’re prominent, two notes following it are arbitrarily placed simply as placeholding for the synth pitch bending
----- 27.836: from here, the next six 16th notes are part of the melody which is totally acceptable to have notes for of course, but the stream continues in pacing/appearance and adds what feel like ghost notes at 28.566 and 28.774
----- 29.501/29.604 are accented notes on L/U, but a trill appears here because the subsequent notes follow the wobbling pitch
----- there are other instances of this that make the structure a fair bit clunkier than it should be
- chart could in general be a bit better in terms of pattern placement/pitch relevance (though the minijacks are a nice touch).
- 29.501: missing triple for accent
- 33.875: nice ear on this repetition, good touch -- you should start 34.708 with that same sequence as well for the best attention to detail
- 37.000: this pattern is spicy; very nice way to close out this musical phrase
- 40.542/etc: watch your pitch relevance; these triples shouldn’t be the same
- 1:23.875/(etc): opportunity for a brief little blip if you listen carefully - not necessary, but just something to consider
- 1:20.125: pretty heavy cymbal crash; could be a triple
- 1:42.625: could definitely play with patterns a bit better here; the first part is fine repeating U-D-L repeatedly because that sequence of triplets does repeat the same note a few times
- 1:52.417: some missing jumps here?
- 1:58.563: I know the triple potentially gets in the way here, but with your layering structure, there should be a jump here for the kick, next jump at 1:58.667 removed, then a jump added at 1:58.771
- 2:19.709: missing note
- 2:25.959: no 24ths here
- lots of minor mistakes peppered throughout the chart; however, the structure is definitely promising -- for the most part, the rhythms are accurate and it is coherent
- quite an ambitious attempt, I think this is pretty close to acceptable overall
- get that pitch relevance improved, especially in the faster melodies, and it will play so much better overall

The Beast (Deamerai) [7.5/10]
Artist: Skeeter -- Perms: OK (user-specified)

- 4.848/etc: cute pattern choices to follow the audio panning; I do think you can do slightly better so as to not lock one column to 8 note repetition, but as it stands the idea is creative
- 9.496: could use a colored accent
- 9.646: if this triple is moved to [LDU] instead, you have maximal relevance on the kicks and snares
- 18.043: alright, this sample is now going to have been in two FFR songs; I need to find it for my own musical purposes
- 21.266: should also be a jump
- 23.590: why is there an 8th anchor here?
- 26.739: remove jump
- 40.833: missing note for the swish sound (3/64 before this)
- 48.030: nasty, oof
- 57.625: vocal sample is still going here, should be a 16th later
- 1:20.416: jump seems to follow a rather insignificant sound here
- 1:25.738: feels like there should be a jump here
- 1:33.085: ^, here as well
- 1:40.507: if the piano is part of the layering in this section, then this should be a jump for layering purposes (can be omitted if we’re only working on accenting)
- 1:45.530: not a fan of this abrupt burst; the other one that’s five notes kinda has a pretty long and sharp buzz, but this one you can barely hear, yet the motion is brutally jarring
- 1:51.902: triple doesn’t quite land on any accent here
- this chart definitely needs some more pattern variation - a respectable amount of accenting revolves around [DR] jumps (at least, enough to note it after playing through the chart multiple times)
- highly regimented structure, but it is consistent
- structure is passable; could be a bit improved overall

ositzxz369 06-12-2020 01:31 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731422)
Judge: TC_Halogen

Back 2 Ze Core (ositzxz369) [8/10]
Artist: S.I.M. On Kor Funkle -- Perms: OK

- 12.957: glaring incorrect PR on this note (best on U)
- 26.152: technically this is a missing jump
- 40.012: moving this one note to R will make the pattern a bit easier since there’s not the strain of a 3-arrow jack on U
- on another note, those burst patterns are jarring being so mini-trill heavy; this isn’t to say they’re bad for playability, given that they’re mostly 3-note mini-trills
- 1:12.859: these are two different percussion samples, so a [UR] minijack isn’t quite accurate
- 1:16.736: technically there is a sound on the 32nd, but it’s so insignificant that keeping it in the same flow as the rest of the roll which follows the audible kicks is a little awkward; move it out of the way (a R will do fine)
- 1:24.268: technically these should be delayed a bit but it’s not a big deal since it’s still pretty apparent what’s being accented
- this song is one giant meme and I love it, aha
- chart’s pretty well polished overall - quite rudimentary and nothing stands out as amazing, but it’s effective and does the job.

@aj: Submitted 2nd draft now, though I have some questions

40.012 - Can you recheck (40.012-42.909) & (49.327-49.996) and see if minimizing the amount of trills improved the sections?
1:12.859 - Not sure what ur saying here. I'm guessing the issue is between the sound stepped as the [12][34] jumptrill of (1:12.146-1:12.591) and the sound stepped as the [34] mini-jumpjack of (1:12.859-1:12.948)? If this is the issue, would it be solved by changing the mini-jumpjack into something that isn't [34] (maybe by doing a [24] mini-jumpjack instead)?
1:16.736 - I moved the arrow into an R, but I shifted the roll pattern to avoid a framer issue. Recheck this to see if it matters.

Pizza69 06-12-2020 02:11 AM

Re: Official Tournament 13 Batch Notes
 
Sent in fixes for Q.E.

Psychotik 06-12-2020 06:12 PM

Re: Official Tournament 13 Batch Notes
 
Fixed everything for Brostep Strikes Back with one comment:
Quote:

Originally Posted by psychoangel691 (Post 4731422)
- 27.200/etc: there’s not really any significance behind making this a jump aside from the synth not falling on a 4th, but you leave 26.667 open as a single too -- additionally, there’s actually a bit of a delay compared to all other notes that places this note on the 16th (at 27.234/etc).

For this I amended the chart by replacing the jump with a single note and also adding the 16th. Nixing the jump altogether felt weird and ruined the flow of the 12th jacks.

I'll also look at the note for Hornet and probably resubmit for the May/June batch. Sad to see it rejected considering it was one of my favourite charts to play.
Edit: Fixed everything in Hornet, resubmitting.

qrrbrbirbel 06-12-2020 08:44 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by Psychotik (Post 4731457)
Fixed everything for Brostep Strikes Back with one comment:

For this I amended the chart by replacing the jump with a single note and also adding the 16th. Nixing the jump altogether felt weird and ruined the flow of the 12th jacks.

I'll also look at the note for Hornet and probably resubmit for the May/June batch. Sad to see it rejected considering it was one of my favourite charts to play.
Edit: Fixed everything in Hornet, resubmitting.

Are rejected files allowed to be resubbed since this is the tourney batch? That'd be way cool if so cuz I'd love to see Dads in Space make it in there but it'd be understandable if not

Psychotik 06-12-2020 08:49 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by qrrbrbirbel (Post 4731463)
Are rejected files allowed to be resubbed since this is the tourney batch? That'd be way cool if so cuz I'd love to see Dads in Space make it in there but it'd be understandable if not

I did not resub in the tournament batch, but the regular batch. If I can delete my old submissions and resub in the OT, that would be cool, but unlikely.

psychoangel691 06-12-2020 10:05 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by qrrbrbirbel (Post 4731463)
Are rejected files allowed to be resubbed since this is the tourney batch? That'd be way cool if so cuz I'd love to see Dads in Space make it in there but it'd be understandable if not

Nah, it still follows the general submission rules. There's just too much to go through to make exceptions. It can go in the open batch though and if we're still stuck with empty slots be possibly pulled and considered.

psychoangel691 06-12-2020 10:07 PM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Eine Kleine Funkmusikk (M0nkeyz) [7.5/10]
Song Artist: Teetow -- Perms: OK (Creative Commons)

- 2.692: missing jump for kick?
- 11.332: this jump’s out of place since there’s no kick here - if you’re following the heavier bass on top of what you were already following, then you’re missing notes at 10.852, 12.652, (etc).
- 12.292/12.772: missing jump for kick?
- 26.272: missing 32nd note
- 33.412: move to [DR] for better pitch relevance (you actually do this properly on your first instance!)
- 35.092: technically a missing jump for snare
- 56.212/56.452: use two different jumps here; the most prominent instrument on the soundscape doesn’t repeat, so it seems weird to have them
- 57.892: definitely get the purpose of what you did here, but minijacks are not a proper application here
- 1:03.292/1:04.012/(etc): missing jump
- 1:06.772 to 1:29.812: a fair amount of this is copy/pasted from the first instance (probably around 40-50% of it), and structural issues with missing jumps appear to hold true a second time as a result
- 1:29.572: missing jump here as well
- 1:44.922: this flourish is arguably accurate if you’re trying to catch the organ that tries to fade in here, but a wiser decision might be to accent the percussion that transitions into this section (if you do that, this rhythm will need to change)
- 1:45.292: I can definitely see the pitch relevance to the bass on the 16ths, but the jumps creating minijacks is a bit of a strange structural choice given that a bit later, those minijacks disappear… it is sensibly placed because it acts as a bridging accent between the kicks/snares being a 16th apart -- but again, it kinda disappears very soon (1:49.372)
- 1:52.132: accent that organ!
- 1:58.612: improve the PR here, you’re in a melody-accented section, definitely give it the attention it deserves
- 2:03.832: missing 32nd here
- 2:04.742: ahaha, love this
- I feel like this chart is technically just a touch outside of acceptable; however, the effort put into making this super enjoyable for mid-level players really deserves commendation here and I feel like this is a nice addition to the OT, despite having some errors at times

Jump Up, Super Star! (TLT Remix) (gold stinger) [7.5/10]
Song Artist: The Living Tombstone -- Perms: OK

- 23.160: purple is technically the right color, but why are you pushing it back so much here?
- 42.314: when reducing rhythms, it should be something that is sensible to the player who might not be the most rhythmically inclined -- I don’t think this choice of reduction is quite good with the respect to the music
- for the chorus(es): if the aim is to accent the vocals, I think the jumps should be removed aside from the initial crash that starts the section, because your deliverance in avoiding consecutive 16ths places precedence on the jumps and avoids certain key notes in the vocal line (46.983, 49.336, etc)
- 1:12.424: consecutive 16ths are a thing?
- some choices in rhythmic reduction are questionable, but the chart generally delivers
- highly approachable, hopefully usable since it’s a bit easy

Pizza Hat (M0nkeyz) [7/10]
Song Artist: Teetow -- Perms: OK (Creative Commons)

- jump usage feels a bit inconsistent at times
- pitch relevance as a whole can be improved
- 24ths/64ths swing seems to inconsistently go in and out, but it’s not really a big deal
- 1:17.636: this feels like an improper song cut, but I’m not certain
- overall, this chart feels right to play; unfortunately, it’s also a bit draggy because in general, the pace doesn’t change too much
- file’s alright - I do appreciate the approach and rhythms are basically perfect from start to finish on the finer details, but I feel like it could use a bit more variation both in patterns and structure

vibe (Qrrbrbirbel) [6/10]
Song Artist: Holly Waxwing -- Perms: OK (self-provided)

- rhythmically, this file is accurate
- 16.620: the last few white notes here feel a bit strange
- this file is an absolute mess, but not because it’s a lot of errors -- the structure lacks restraint and literally does everything it can to accent -literally- everything while subsequently avoiding layering
- the file gets a bit convoluted at times because there are a lot of seemingly insignificant 192nd flams that really don’t deserve the attention compared to the rest of the structure (36.124, 38.267, 39.933, etc). The things for the clicks and the 96th three note blips make sense and I understand the approach.
- 32nd jacks or any equivalents are 252 BPM 16ths, no thank you
- 1:12.790/1:13.981: yikes
- 1:16.719: these anchors are neat, but there’s an unaccommodated sample at the termination points (1:17.314/1:21.124/1:24.933)
- this file has potential to be very unique, but it needs some more structural control

Where’s Bill (mi40) [6/10]
Song Artist: Venetian Snares -- Perms: OK

- 8.454: ghost note
- 18.749: jump should be delayed slightly
- 28.022: given that you’re not accenting any of the other notes like this here, this single U stands out like a sore thumb
- 39.545: missing note
- 41.454/41.726: missing notes for vocal samples
- 58.431: accuracy on color trills could be a bit better
- 1:02.795: not sure what’s audible here for a jump
- 1:23.522: kinda like 18.340 (where you do this nicely), there’s different tones in the buzzing here, so you should be kinda playing around with inversions/spins on top of the rolls to keep the motion the same but the visual different (most people are going to be jumptrilling this)
- 1:25.772: there’s four pronounced differentiated kicks in this sequence, so I believe a jump should be added here
- 1:59.522: incorrect rhythm
- 2:01.158: check these rhythms as well
- 2:16.704/2:16.840: these should likely be singles to better accompany the jumps immediately before, since the sound you’re following here is all alone and cut off as well
- 2:24.749: ghost notes
- 2:39.954: missing note for synth
- 3:27.067: should be a different triple if we’re paying attention to the distorted synths
- 3:30.885: not quite correct; you’ll be using 3/64 here
- 3:37.022: missing snare after this, sounds approximately 1/32 later
- 3:38.795: jumps need to be delayed a bit here, they’re not quite accurate with the 4/8/16 notations
- 3:40.022/etc: why did you opt out of following the snares here? The timings for the jump aren’t quite correct anyway with what you’ve done
- 3:52.431: very nice buildup, feels very properly intense
- 4:38.863: still quite audible sound pushing through here, though I understand the omission
- 4:47.999: this jump should be a 16th earlier
- in general: there are a LOT of jumps in this chart, some of which aren’t the most clearly utilized
- spend a little bit of time going through your chart and getting a sense of where all of the harder kicks represented as jumps are and make sure that’s all you’re hitting with jumps -- more specifically, just make sure you have a bit more clarity in your structure. I get that this song is extremely heavy and punchy throughout, but the layering can be a bit cleaner as a whole.
- clean up the misrhythms.

mi40 06-12-2020 11:02 PM

Re: Official Tournament 13 Batch Notes
 
edit: nvm eze answered it for me!

mi40 06-13-2020 03:56 AM

Re: Official Tournament 13 Batch Notes
 
@aj: i did NOT catch those misrhythms at all when i was going through my chart, now that you mention it i see them pretty clearly lol

it's extremely tiring having to listen to a song like this on lower rates multiple times so thank you for the time you spent going through that on a low rate (on top of the 60+ other files you're having to look through), cheers :twisted:

TC_Halogen 06-13-2020 07:16 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by mi40 (Post 4731481)
@aj: i did NOT catch those misrhythms at all when i was going through my chart, now that you mention it i see them pretty clearly lol

it's extremely tiring having to listen to a song like this on lower rates multiple times so thank you for the time you spent going through that on a low rate (on top of the 60+ other files you're having to look through), cheers :twisted:

It took me a few times to run through to figure out what all I wanted to say.

That last mini-set of 5 was exhausting because there were multiple files like this where there were a lot of things I wanted to say but I didn't want to also sound like a broken record in the process — so I combed through the files multiple times on lower rates repeatedly to try my hardest to get a feel for what was going on. For some reason, I was also really low on energy yesterday and ended up going to sleep earlier than I have on a Friday in quite some time.

Still handled the responsibility though.

psychoangel691 06-13-2020 01:24 PM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Ani Mevushal (VisD) [8/10]
Artist: Infected Mushroom & Bliss -- Perms: OK (Label)

- offset changed to -7.408
- aha this opening, I love it
- 25.304: move to R (the effect produces three repeated notes here)
- 34.718/etc: listen a bit more carefully to what you’re following here; not all of your minijacks are correct
- 1:13.837: mmmm, not the cleanest of song cuts here; you may want to consider doing a crossfade cut to transition into this a bit more cleanly since you’re cutting from two very different spots (reach out if this is difficult and I might be able to help you make this work); your sync gets a tiny bit off after this cut as well (
- 1:39.906: I quite like this buildup, good choices on the layering shift and patterning
- 1:51.492: I don’t think all of these flams are correct - the snare is punchy and kinda gives it a feel like it’s disjointed on a lower rate, but it’s not as apparent when playing at 100%; the kicks on the 8ths are fine with the flams, though.
- 1:53.147: in general, pitch relevance in this last section can be improved a bit - for example, 1:53.871 should be a D since you started the sequence of repetition with a [R]-[D]-[L] and the difference in the first and second repetitions implies a [R]-[u]D-[L] - there are others as well
- this is a good file; it’s got the right energy and is pretty all-encompassing in what it tries to test the players

I Like It (gold stinger) [8/10]
Artist: Foxy Shazam -- Perms: OK

- 4.309: first instance has two well defined notes as [(LR)] and [(DU)], but these notes are different, so change these two jumps around
- 8.901: good structure change there
- 14.641: this 16th has a vocal note (you appear to follow them with the 12ths earlier)
- 23.126: this [(LU)] feels a bit out of place given that you intermittently follow vocals and it happens to share the same jump as something that just prominently existed (and doesn’t anymore)
- 29.707: should be a flam (a 32nd)
- 30.013 to 39.809: simple, but very effective section
- 41.646/etc: this is also a good repeating concept
- 44.707: triple feels a bit weird here
- 1:05.064: not quite correct; the grace notes in the piano come after the 24th and it’s quite tight - you might want to just grab the 24th and that’s it
- 1:16.544: there are other instances of vocal vibrato that you opt out of accenting; why is here special compared to others? (27.564?
- 1:50.524: if you’re focused on the giving the guitar this kind of attention, you should probably add some sort of attention at 1:48.381 as well
- 2:27.258: given that your structure gives a lot of attention to the big vocal repetition, I’d remove this triple and make the jump a bit more obstructive (something that is split)
- very nice combined layering structures at the end of the song there
- this is actually pretty good overall! There are some good structural motifs maintained throughout the file that I really am fond of (the jump/triple vocal accenting is really memorable, for example)
- your jump usage could use a bit more clarity, especially when the brass gets a bit more prominent at sections like 49.605 to 59.401 and sections like this

life flashes before weeb eyes (Psychotik) [5.5/10]
Artist: BilliumMoto -- Perms: OK

- 6.288: should be a triple according to earlier structure
- 6.816: also should be a triple according to earlier structure, but given there’s other stuff around it, a jump would suffice as well
- 6.948/7.213: sounds are pretty insignificant within your structure to merit a jump
- 11.508: if we’re going to catch this percussion here with an arrow, then you’re missing notes at 9.922, 12.036, 14.151, etc.
- 20.230: why is this vocal sample uncolored compared to the others?
- 21.321: ghost note; the synth doesn’t bend or have a grace note or anything, it’s actually simply cut off
- 22.014: should be 32nds
- 25.979: no need to color this note (the minijack is correct, though)
- 29.614: this makes a slightly abrasive mini-trill, might be better to break that pattern up a bit more
- 30.142: this synth plays four repeated notes, so two sets of mini-jacks would be appropriate here by making this a U
- 30.473: should be 32nds (you accent this at 22.014)
- 31.332: missing note
- 33.578/33.710: some more missing synth notes
- 34.834: second flam is correct, but this one is not appropriate because there’s nothing meriting that kind of disjoint
- 35.142: not quite sure about these 24ths here; also, the synth does have some 24th note speed modulation at 35.230 if you listen carefully
- 36.750: a bit early on the 32nds here, they start on the 8th at 36.816
- 37.161: missing note for vocal sample
- 38.204: same as 21.321; fix for all instances
- 40.715: a bit early here on the 32nds; should be on the 8ths and there’s no notes between the 4th and where the 32nds actually start
- 41.838/(etc): early on the 32nds again - check your rhythms
- 50.362: some little percussive clicks if you want to follow them here
- 51.486: triple? happened just a moment ago
- 55.318/55.583/(etc): why are these omitted?
- 1:07.741: not quite proper placement of the minijacks
- 1:10.517: minijacks don’t connect here
- 1:13.424/(etc): this is a five note blip, though it’s understandable if you want to reduce it to four due to being a less intense/slower section
- 1:21.221: seems like this should be a jump (1:20.975 has a jump with nothing but the kick as well)
- 1:24.790: this is a pretty brutal sequence compared to the rest of the chart
- 1:35.739: 24th minijack?
- 1:37.807: missing note
- 1:38.204: missing hi-hat
- 1:41.706: should be 48ths
- 1:43.139: grace notes for the piano are 32nds here, but 48ths are an acceptable accent due to the 48ths being correct at 1:43.292 (good continuity, etc)
- 1:46.728: mini-jack isn’t necessary here
- 1:47.587: for proper PR, the [D] and [R] should be switched
- 1:49.636: move off of [u] for more accuracy
- 1:50.296: missing note; at this point, I’m simply going to mention that you need to catch all the missing notes and stuff
- 1:56.772: should be 32nds
- 1:59.151: what are these 64ths for?
- 2:06.882: are these supposed to be for kicks? if not and these jumps are properly placed, then you’re missing one at 2:07.147 as well (though I feel these jumps are ill-advised because they’re for a pretty quiet sound)
- 2:23.799: ^, etc
- at a glance, this song has a structure that is workable -- however, there are a lot of minor issues scattered about that need to be addressed, even beyond the notes I’ve applied here


MIDI Beach (suicidaln00b) [7.5/10]
Artist: Dr. Toboggan -- Perms: OK

- 16.645: missing note for guitar
- 23.767: move this to [u] so that your 24ths get a bit more attention
- 26.070: synth portamento goes all the way to where you have the [(DU)] jump, so I think adding the missing 24th works here
- 59.055: ghost note (previous 16ths/48ths are fine)
- 1:00.242: in converse to 59.055, this works better because there’s a kick to support the space being filled
- 1:00.782: ghost note (same as 59.055)
- 1:03.695: there’s actually two blips here that are clearly separated, so two 32nd note mini-trills are more effective for this sequence
- 1:12.544: could use a bit better pitch relevance here
- 1:22.904: very tasteful color gimmick! nice job paying attention to the synth’s filter level here, this was wise; move the patterns around a bit more to get better pitch relevance on the 64th notes if possible
- a little draggy; certainly acceptable though

Whitey’s Ice (Deamerai) [6/10]
Artist: Duran Duran Duran -- Perms: OK

- this song is legitimately fucking awful to listen to and I say this as someone who has actively produced breakcore; the high-freq shit in this is absolutely earsplitting and feels like it lasts forever. no one should be exposed to this kind of shit.
- for the first time in nearly 10 years as a judge, I actually initially rejected this purely on song choice without looking at the chart. I can deal with a lot, but this falls outside of my limits. I however went back to actually give it notes. I’m not judging this shit again.
- in general, a lot of the notes placed in this chart are slightly off compared to the sounds that you’re trying to follow - they can pass at normal rate but once you slow things down a bit, they’re noticeably off
- in general, there are inconsistencies in representation of samples:
--- 45.886 versus 46.185
--- 57.386 has no note, but 57.306 is the same thing
--- 57.983 is a lower variant of 57.863 but has no note
--- 1:20.796: four note flam for whatever the fuck this is, versus 1:21.353 which is only represented as two notes
--- 1:31.088: should be a jump like 1:30.889
--- 1:31.327/(etc): multiple cymbal crashes, which are triples throughout

Some notes:
- 5.459: a bit late on these two accents
- 5.711ish: another note for the distorted whatever the fuck this is
- 12.542: jump here but not at 12.104? Both have two sounds (at least) in that spot
- 16.388: a little late
- 18.378ish: same as 5.711ish
- 20.818: these are all snares, just at varying pitches
- 24.055: triple for cymbal (you do this at 8.682, 13.179, etc)
- 25.169: rhythm isn’t quite right
- 26.442: noticeably late
- 28.617: missing note for kick
- 37.113: missing note for loud ass buzz
- 42.226: not really a need for this minijack
- 43.280: missing note for sound
- 55.860: wrong starting point (this is the second note of the series)
- 56.311: missing the snare here
- 1:00.290: more missing percussion
- 1:23.236: should be on D
- a lot of the same in terms of missing sounds that are pretty audible
- structure is inconsistent overall and the variance in difficulty is a bit wild with some of the transitions into a few 48th note bursts
- rhythms appear to be painstaking placed at times, but it’s not entirely correct in most cases
- i have a literal fucking headache after working on judging this chart
- yes, i’m legitimately angry

VisD 06-13-2020 01:51 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731490)
Judge: TC_Halogen

Ani Mevushal (VisD) [8/10]
Artist: Infected Mushroom & Bliss -- Perms: OK (Label)

- offset changed to -7.408
- aha this opening, I love it
- 25.304: move to R (the effect produces three repeated notes here)
- 34.718/etc: listen a bit more carefully to what you’re following here; not all of your minijacks are correct
- 1:13.837: mmmm, not the cleanest of song cuts here; you may want to consider doing a crossfade cut to transition into this a bit more cleanly since you’re cutting from two very different spots (reach out if this is difficult and I might be able to help you make this work); your sync gets a tiny bit off after this cut as well (
- 1:39.906: I quite like this buildup, good choices on the layering shift and patterning
- 1:51.492: I don’t think all of these flams are correct - the snare is punchy and kinda gives it a feel like it’s disjointed on a lower rate, but it’s not as apparent when playing at 100%; the kicks on the 8ths are fine with the flams, though.
- 1:53.147: in general, pitch relevance in this last section can be improved a bit - for example, 1:53.871 should be a D since you started the sequence of repetition with a [R]-[D]-[L] and the difference in the first and second repetitions implies a [R]-[u]D-[L] - there are others as well
- this is a good file; it’s got the right energy and is pretty all-encompassing in what it tries to test the players

Thanks for the review!
Replies:
- 34.718/etc: is/are there a specific spot(s) you can name when the minijacks are off? I really really slowed this down and listened to this part a lot to make sure they are right. Some of them are pretty debatable and have very minor pitch shifts, but in general the flow feels right to me.

- 1:13.837: I know :(. The funny thing is, this is actually already a crossfade (you can hear the little scales going softer even while the vocals start kicking in louder) and the best I could do after a bunch of attempts in Audacity.

- 1:51.492: True, the 4th flams are not as noticeable. However, I can definitely still hear them and this type of delayed percussion hit seems to me definitely a motif that IF&B had with the percussion in this song (see the bit from 32.230)

Will get fixes in soon!

gold stinger 06-13-2020 04:16 PM

Re: Official Tournament 13 Batch Notes
 
Some stuff on Jump Up, Super Star!

Quote:

- 23.160: purple is technically the right color, but why are you pushing it back so much here?
The band decided to follow vocal lead following back into the verse, which caused it to be a yellow note in nature. To maintain sectional structure, rather than give focus back to vocals, colorized it back to purple. Later in the song, TLT's remixing takes lead instead of the traditional band, and correctly lands the 12th.

Quote:

- for the chorus(es): if the aim is to accent the vocals, I think the jumps should be removed aside from the initial crash that starts the section, because your deliverance in avoiding consecutive 16ths places precedence on the jumps and avoids certain key notes in the vocal line (46.983, 49.336, etc)
There's a level of reduction happening here because vocals are in close proximity to a lot of different instruments starting on the 4th. (drum track, vocal lead start, vocal backing end, etc.) Also, verse already puts a high level of focus on vocals to singles already, so I wanted to distinguish chorus from verse a bit more without bumping difficulty.

Quote:

- 1:12.424: consecutive 16ths are a thing?
un-even 3/4 & 4/4 swaps are a thing. They only use 3/4 progression when they try to introduce the crash early for jazz effect, or doing a transition into another major section (includes white note colorization into chorus). Outside of that, they use 4/4 progression.


Sent in some fixes, plus there was a missed note in the 2nd half, which has been fixed as well.

gold stinger 06-13-2020 04:47 PM

Re: Official Tournament 13 Batch Notes
 
Sent in fixes for I Like It.

Ghost_Medley 06-14-2020 12:40 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731339)
- 16.168: missing note for guitar portamento (you do this at 26.723)
- 21.390: the element you were layering for this section gets cut out by the desire to accent percussion here, causing you to miss guitar notes at 21.612 and 21.834 (you return to the guitar mid-section right after the jump); include these notes if you can
- 28.723: missing note for guitar

Added notes for the first two, but omitted the third considering the sound isn't very audible during normal playback.

Quote:

- 37.612: this note should be a jump with the next one being a single; feels a bit better and clearer from an accenting front
Fair enough, fixed.

Quote:

- 1:10.168: another missing guitar note (there’s missing notes at 1:10.834, 1:11.057, and 1:11.390 but them being missing kinda creates a nice syncopation, so you don’t really need these if you don’t want them)
Keeping this one the same for the exact reason you mention.

Quote:

- 1:14.723/1:16.501: these two jumps feel a bit out of place; I know they follow certain instrumental accents but clashing with the snare feels a bit off in this spot to me
Removed the jumps, I'm actually not sure why I layered them like that.

Quote:

- 1:51.723: ghost note
I have that note since it fits the guitar sweep, but I took the next note down to a single just to keep that 666 notecount after the previous fixes :wink:

M0nkeyz 06-14-2020 07:03 AM

Re: Official Tournament 13 Batch Notes
 
Sent in fixes for ''Pizza Hat'' and ''Eine Kleine Funkmusikk''

Stilll waiting for a reply to my dm on Smash and Burn before I send in the fixed version

hi19hi19 06-14-2020 12:17 PM

Re: Official Tournament 13 Batch Notes
 
ngl I'm really excited for Eine Kleine Funkmusikk, I love that kind of jazzy organ-heavy funk jam, the song is incredibly steppable and tons of room for fun interpretation

TC_Halogen 06-14-2020 01:39 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by hi19hi19 (Post 4731519)
ngl I'm really excited for Eine Kleine Funkmusikk, I love that kind of jazzy organ-heavy funk jam, the song is incredibly steppable and tons of room for fun interpretation

I'm really happy that M0nkeyz was the one to do it, because it's showing that he's growing increasingly comfortable with things outside of his perceived comfort zone. He did a respectable job.

I do hope people enjoy it; I think it was a solid interpretation.

M0nkeyz 06-14-2020 03:01 PM

Re: Official Tournament 13 Batch Notes
 
Thanks, the song was actually really fun to step, so many little things you can do to make instruments/melodies stand out. It also has a nice pace so it never felt sluggish to me.

Also sent fixes for Smash and Burn

psychoangel691 06-14-2020 04:34 PM

Re: Official Tournament 13 Batch Notes
 
Judge:TC_Halogen

Chronomia (DarkZtar) [6.5/10]
Song Artist: Lime -- Perms: OK

- 12.743 to 21.201: jump patterning can better follow the piano pitch with some minor tweaks
- 20.760: I can understand having a 12th note minijack when using a triple to accent for the brass, but there’s a bit of space to clean up the bursts a bit
- 24.373: ^
- 25.232/26.241/(etc): missing note for the same thing you’re following in the following 16ths - there are a bunch of these
- 41.289 to 46.575: jump usage in this section starts as exclusively percussion but seems to change to something that’s not the most discernible, take a look at it again and make sure you’re accenting what it is that you want to
- 42.478: starts as 24ths, until 42.611
- 43.536: not hearing any 24ths here
- 55.562: remove triple
- 1:00.452: pretty abrasive pattern for something that’s barely audible
- 1:06.663: should be 48ths
- 1:11.950 to 1:37.924: verify your jump usage and make sure you’re accounting for the things you intend on accenting, as there are noticeable inconsistencies (accented w/o melody: 1:12.214, 1:16.443, 1:20.672 - missing at various places; unnecessary jumps: 1:14.461, 1:18.690; etc) -- overall, I feel like the jump usage is too heavy and doesn’t have enough focus
- 1:18.293: missing jump
- 1:30.056: missing jump for kick here; this appears to be the only instance that is missing where you have 24ths for the hi-hat blips so it doesn’t really violate a rule more than once that you’ve established
- 1:32.434: missing jump for guitar
- 1:44.659: not quite right, but it works since there’s not much else going on
- 1:52.522: you accommodate for the swing in the percussion earlier on, you should do it here as well
- 2:12.743: a bunch of missing percussion here
- structure is alright, but needs a bit more clarity at times
- a few minor rhythm checks can also be done

Exam Cram (ilikexd) [8/10]
Song Artist: Rushjet1 -- Perms: OK

- 57.892: not a big fan of changing the layering in the middle of a musical phrase like this; that being said - even with that change, this first jump is unnecessary
- 1:04.270 to 1:17.026: I understand the jump placement, but I imagine most aren’t going to think that the change in key merits those abrupt jump accents
- 24th patterning gets a little nasty in the first half of the final stream, but I do appreciate that you’re able to maintain that arpeggiated style patterning
- chart could take a bit more effort into making deviated pitch relevance to not repeat the same exac patterning structure as the opening
- good chart overall


kiss the sexy robot ultimate championship 201X!!! (VisD) [8.5/10]
Song Artist: nitro -- Perms: OK (CC-BY-NC)

- the only qualm that I really have with this file in general is the occasional lack of agreement in jump representation between kicks and snares, where some instances the same jump is used for both percussive elements (11.475/12.075, 15.875/16.274)
- jump pitch relevance for melody can be improved at times as well (18.875/19.275, 24.275/24.675, 28.175/28.475, etc.)
- 55.875: nice balance!
- 1:35.974: ghost note
- 1:52.174: missing note here
- 1:52.724: not quite hearing this 32nd at any speed
- 2:01.774: missing note for bass
- this song and file slap, good shit.

looming shadow of a tree long gone (EzExZeRo7497) [9.5/10]
Song Artist: goreshit -- Perms: OK

- very literally nothing to point out; layering is crystal clear, patterns are very well structured, all percussion is accommodated for
- chart is exceptionally regimented, misses nothing and does a good job providing a solid challenge without any surprises - excellent work!

Railing (ositzxz369) [8/10]
Song Artist: Nvoise -- Perms: OK

- 20.350: because this snare buzz actually gets cut off, it would look better chart-wise if this last 32nd was removed (making it only a three note burst)
- 25.850: ghost note
- 34.696/35.157/(etc): pretty noticeable missing notes for the drum breaks as well
- 27.157 to 46.850: there are a lot of noticeable missing notes for various parts of the drum breaks, mostly hi-hats (you accent 27.696, 28.927, 29.081 but miss 29.234/29,542, etc) and occasional cymbal rides that come an 8th after a cymbal crash (34.696, 35.157, etc)
- 35.465: this is actually a pretty nasty burst given the sound(s) you’re following; additionally, 35.504 is a ghost note
- 48.388: another instance of a short buzz that has two very distinct separations, so having it as all one blip is a bit off visually
- 49.157: should be 24ths instead
- 52.350: remove 32nd
- 1:27.119: same deal with the short buzzes
- 1:28.234: trill is not quite right here, there’s some finer sequencing here that is a bit more complex than simple alternating
- very interesting ending
- solid chart; good enough as is but could use some tiny bits of cleanup here or there
- imo, your best file to date

mi40 06-14-2020 06:57 PM

Re: Official Tournament 13 Batch Notes
 
maginobionics has been swapped for patron tequila (remix), good to go now!

EzExZeRo7497 06-14-2020 07:23 PM

Re: Official Tournament 13 Batch Notes
 
Just a heads up that I'll still look through looming shadow again to see if there are minor things that I'd like to improve (mostly the type of chord for very specific chords and maybe the white note accents before the bass kicks). I'll keep you updated if there are changes. Thanks for the strong accept though :)

ilikexd 06-14-2020 07:50 PM

Re: Official Tournament 13 Batch Notes
 
sent a fix for the error in exam jam

mi40 06-14-2020 07:53 PM

Re: Official Tournament 13 Batch Notes
 
file cram

ositzxz369 06-14-2020 08:44 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731525)
Railing (ositzxz369) [8/10]
Song Artist: Nvoise -- Perms: OK

- 49.157: should be 24ths instead

2nd Draft of Railing is submitted. I addressed the other notes except this one. I slowed it down to 10%, and the sound syncs exactly to the four 32nds.

psychoangel691 06-16-2020 12:11 AM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Good Life (AutotelicBrown) [6/10]
Artist: litmus -- Perms: OK (BOF)

- nice pitch relevance in opening
- 16.322: feels like it’s just the remnants of the percussion a 16th before; might not merit a note being here
- 30.860: looks like the only instance where you have a note that doesn’t land on a hi-hat, vocal, or something else; however, it’s permissible to leave here given that it’s in a build up
- 31.899 to 44.822/44.822 to 46.207: also cute.
- 1:58.207/1:58.553: pretty glaring missing notes (they show up as a result of combined layering in the second half at 2:12.976/2:13.322)
- 2:07.514: remove
- so… 46.668 to 1:13.437/1:46.207 to 1:58.437: the first section here has some noticeable copy pasting and when cross-checking, so please add a bit more deviation to it. continuing more specifically the first mentioned section, the jump usage feels really strange. I ran through both sections a good at least ten times (no exaggeration) trying to figure things out, and it never really came to me.
----- I initially tried seeing if maybe there was some direct layering in play, but there’s multiple instances where two synths or a synth + percussion land and not all of them are jumps.
----- I noticed somewhat of an accenting contour with the percussion that does three jumps and then a space before two consecutive opposing 16th jumps, but it gets interrupted every two measures with a 4th + 16th combo that feels strange
----- the bass and synth occasionally collide but don’t consistently make jumps either
----- the only thing that’s pretty clear is the usage of triples and the occasional 192nd for the synth, really.
- once the second set of streams started at 1:46.207, I saw similar nuances with jumps for certain melody accents but missing for others
- structure is a bit too hard to follow in this chart and it feels inconsistently heavy to me at times.
- chart is very redundant and can definitely use some more pattern variation.

Gym Leader Battle Music [Hi Tech Remix] (M0nkeyz) [6.5/10]
Artist: The Musical Ghost -- Perms: OK (CC-BY-SA 3.0)

- 2.286/(etc): repetition is nice, but the pitch relevance can be improved while still maintaining that repetition (something like [L][u][R][u] allows you to catch the melody properly while also keeping the jacks separated)
- 4.251: complete the phrase in this measure before switching the sequence; it’ll play a little better in terms of progression
- 30.527: jump feels a bit out of place simply being the remnants of the sound before
- 31.355: this jump feels alright, though
- 43.148: minijacks don’t properly represent the bass here all the time, there are some instances of changing if you listen carefully
- 55.872: should also be white
- 56.839 to 1:07.976: pitch relevance can definitely be a bit better in this breakdown overall
- 1:09.838: missing note for vocal sample
- 1:10.510: also a missing note for vocals
- 1:26.182 to 1:52.665: in general, jumps are missed for the main melody which appears to be the main layering element here
- 1:27.734: missing note for bass
- 1:28.562: this is a repeated note for the melody, so it should likely be at least a jump since it’s defensible for direct and accented layering (it lands with a bass which could pass it as a jump but it’s also a melodic element which also seems to be jumps for this section)
- 1:30.941/etc: this jump should be moved to the 16th below for following the melody
- 1:35.079/etc: jump placement can be improved with respect to the melody as well
- 1:51.528/etc: i’d not place jumps on the 16ths until 1:52.355, where the kick actually lands there; an alternating jump/note/jump/note that makes a trill works a bit more nicely visually
- 2:05.907: very nice spot for a repeating motif
- 2:19.562: give the other wub a better accent; having it as 24ths makes it feel connected when it should be disjointed (maybe a brief 32nd blip or something)
- 2:42.321: ^, similar instance but in a different application, it feels like one fluent motion when there’s two very distinct sounds
- this song slaps pretty good, especially in the ending
- chart needs some cleaning up, but it’s not a bad foundation

rainbow (Ghost_Medley) [6/10]
Artist: AAAA -- Perms: OK (BOF)

- 3.616/3.692/3.767: clearly audible missing piano notes
- 5.350/etc: more clearly audible notes not represented
- 8.968/10.777/etc: remove? You may have missing notes if you’re actually trying to follow the bass, so check again (8.968 should be removed no matter what); additionally, if your intent is to follow the string that plays every two beats, you’re also missing stuff - sort out whatever it is you’d like to follow
- 15.074/15.149: should these be jumps? should the jump at 14.923 be removed? neither fall with a vocal
- 17.561: repeat here stands out of place (the one at 18.918 isn’t much better, but is mildly acceptable given the vocal)
- 22.310/(etc): missing jump? some jumps appear to be missing with regards to snare accenting and I don’t think we’re at a difficulty structure where omission is really necessary/acceptable
- 22.461: missing note for higher string
- 30.677: should be 48ths?
- 32.486 to 39.722: this part just feels… very strange. It’s not clear what the line of relevance and following any one or pair of elements doesn’t quite line up to something that is sensible with what you’ve got here.
- 40.400: missing piano note
- 41.531: 16ths are incorrect here, listen carefully
- 42.812: missing note for piano
- 58.189: another missing piano note
- 1:13.340: strings play 48ths here
- 1:17.812: missing piano note
- 1:29.622/1:33.993: remove if we’re sticking only to vocals
- 1:35.275/1:36.481: missing piano notes
- 1:48.164: pretty noticeable snare here that’s not accounted for
- 1:49.295: remove jump
- 1:51.029: should be 24ths
- 1:53.591: jump feels a bit out of place, even though it can be argued as correct
- 1:57.712: remove jump
- 1:58.566: technically this creates a polyrhythm, so I can understand the omission here but there’s a synth note in between the percussion that’s missed here
- lots of minor missing notes; a few inconsistencies in structures
- structure is ok, but kinda uninteresting at times

RENDEZVOUS (bmah) [8.5/10]
Artist: roop loves tigerlily -- Perms: OK (BOF)

- offset is a touch off (changed to -0.052); that being said, there’s some strange sampling going on that makes it weave in and out of a few milliseconds no matter what number you use, and BPM changing makes it drift unreliably, but it seems like -0.052 gets you the closest overall
- 1.848/16.848/etc: 24th is a touch late for that snare - the other snares in the subsequent sections are fine, it’s just the transitions like these
- 38.020: not quite hearing this trill here
- 39.075: noticeable percussion instrument
- 54.427 to 1:09.427: A+ execution
- 1:26.184/etc: there’s a gentle swing on these notes; 16ths aren’t quite right - not a huge deal left that way, just an accuracy thing
- 1:27.473/etc: you move the 8ths around to follow the cutoff synths here, but like this spot - there are a few instances where you keep the same step repeating despite different pitches
- 1:41.126: missing 32nd for this grace note
- 1:45.637: missing repeated note for chip
- good chart; errors are very minor

Sakura Fubuki (Arrange Ver) (Ghost_Medley) [6.5/10]
Artist: Street - Perms: OK (BOF)

- 39.823: aw, I liked the back and forth you had with the mini-trills for the hi-hats, why’d you stop? I understand terminating at 41.023 of course, but you still had a bit of room to play with.
- 46.680: might have been a deliberate rhythm reduction here, but just to let you know - this technically is the jump and then a three-note 64th burst
- 47.194: i’m not entirely sure why the jump is here; the lack of clarity on this jump might make it more acceptable for the 32nd before it to have a jump since it serves as repetition on the jumps for the snares
- 49.594: not sure why these triples are different compared to the previous ones
- a few questionable jumps in the first jump off of percussion, but overall well executed; BPM reduction for the drop is actually a decently stylistic choice for this song
- 1:23.794: pretty noticeable missing note for the piano
- 1:28.166: I’m curious behind why you chose to omit the first note in each four note sequence here, and only here in this slower section
- 1:35.537: missing notes? This melody is what’s getting accented and it’s pretty noticeably missing notes
- 1:37.166/1:37.337: more missing notes
- 1:39.394: missing note here as well
- 1:45.651 to 2:29.537: structure has some noticeable inconsistencies:
-------- hi-hat representation is present in some spots, not present in others; initially I wondered if melodic presence was dictating it but there are times where it’s ignored and the synth isn’t playing a melody on/around it
-------- it appears that the piano accent that intermittently shows up is only accented partially, which makes the overall structure in this last section feel heavier than it is given that kicks and snares are usually taking the most precedence in accenting: 1:48.223 is a single note when the piano + synth plays, but 1:49.594 is a jump when the piano + synth play, both of which have no percussion on it; 1:53.709: jump w/ P+S, no percussion, 1:55.080: single w/ P+S, no percussion - etc.
- 2:15.394: missing note for pitch bend, which seems to be more prevalently accented in the second half of this final section
- 2:18.051: this completely deviates from earlier accenting with the two jumpjacks and alternating jumps quite a bit; the earlier instance that featured a tailing minijack was also different but the structure was played almost the same, so this is a bit off
- i’d definitely like to see this fixed up, because the first half is actually respectably well done

TC_Halogen 06-16-2020 12:26 AM

Re: Official Tournament 13 Batch Notes
 
I'm taking the 16th off from judging to just give myself a bit of a break. I'll go back on the sets of 5 again starting the 17th and try to continue forward again at the same pace.

klimtkiller 06-16-2020 07:09 AM

Re: Official Tournament 13 Batch Notes
 
you deserve it

psychoangel691 06-16-2020 12:54 PM

Re: Official Tournament 13 Batch Notes
 
Starting to poke through CQ files with fixes.

HeadXplit - Accepted
Brostep Strikes Back - Accepted

bmah 06-16-2020 11:46 PM

Re: Official Tournament 13 Batch Notes
 
Sent fixes for RENDEZVOUS.

psychoangel691 06-17-2020 08:57 PM

Re: Official Tournament 13 Batch Notes
 
Judge:TC_Halogen

Armageddon (AutotelicBrown) [7/10]
Artist: LeaF -- Perms: OK

- 10.060: rhythm technically speeds up a bit but not a big deal at full speed anyway
- 14.918: the siren sample technically has two very distinct pitches on the first hit here (it’s technically three, but you hear the start/stop of the pitch very clearly at 100% rate)
- 49.299/etc: not necessarily a 12th but this gap in general feels a bit out of place given that you can very clearly hear a sound (it’s a more clearer sound than the 12ths at 49.965, 50.251)
- 52.346: this last note can have a nice colored accent to it to separate it out from the other four kicks that are at their normal sound
- 52.632 to 57.203: something something noticeable amounts of direct copy-paste etc
- 54.489: given that you accent the bass at 53.840, it feels like there should at a minimum be a 16th here, but perhaps a bit more than that?
- 1:06.346: this being a double in a section that has a respectable amount of triples stands out like a sore thumb
- 1:25.299: missing note
- 1:47.489: another direct copy paste; also, pitch relevance between the 8ths can be improved in both instances (they’re reasonably accurate but can do better)
- ending also has a substantial lot of copy/pasting as well, which I find to be somewhat egregious given that white notes don’t have proper pitch relevance for any reason and the layering fixates heavily on percussive elements (mostly kicks)
- chart’s fine, but it doesn’t need to be this redundant, especially for atonal accenting

Electric Hex (DarkZtar) [6/10]
Artist: The Quick Black Fox -- Perms: OK (alias)

- 3.843/8.207/etc: given the rest of your structure, these jumps likely should be singles - it’s consistently applied though, so no big deal in general
- 23.548: remove jump
- 27.911: remove jump
- ^, many more instances, find them
- 41.241/etc: missing 32nds
- 42.707: burst opens up with kicks up to the 8th note, then has a bit of a gap, so your pattern should be 5 notes -> 3 notes, instead of the 3 notes -> 5 notes you’ve got here
- 43.491: remove
- 43.525: what you’ve got here is not quite right; this would be another instance of 5 notes -> 3 notes
- 45.059: missing 32nds
- in general, this section has misrhythms, missing notes, or improvable interpretations of where the bursts should be
- 47.889: missing jump
- i’m not sure about these 440 streams/very light broken JS…
- technically, this chart isn’t acceptable purely on submission itself as a result of the batch/submission rules: >>> • An incomplete submission will be automatically rejected. This means that the file has large portions of empty space either at the beginning, ending, or in between the file. If there are noticeably long empty spots when the song is running with noticeable elements for no justifiable reason, it will be classified as an incomplete submission.

Fotværk (hi19hi19) [8/10]
Artist: Hedener & Raveman -- Perms: OK (label)

- 3.053/8.570: remove jump
- 22.061: missing note for hi-hat
- 55.251 to 1:06.285: while not copy/paste, the patterning bears very strong resemblance to the earlier section like this and maintains the same notes for some of the bursts -- might be worthwhile to modify patterns slightly since the structure gives you room to play being that you’re only worrying about a running hi-hat
- song is very short, but feels quite a bit longer because it’s redundant
- in all technicality, just by the slimmest of margins, too short for OT -- however, it might be passable given how challenging it is to perform (that and it feels a touch longer)
- file’s good

Gamma Stop Giving Me Hard Bags (Ghost_Medley) [6.5/10]
Artist: Kurorak -- Perms: OK

- 7.971: next note is technically not the same, so repeated notes aren’t quite accurate, though the contour of the pattern is sensible given that the highest note does still fall on the R here, so -- thoughts
- 15.471/16.012: surprised this isn’t a jump too? I understand a bit more for the second instance, I suppose
- 17.296: note feels like it should be removed
- 17.498: missing note
- 23.850/24.053: surprised to not see notes here, given 18.715/18.917 -- I know there’s a sidechain here but the sound pumps out pretty hard after ducking out from under the kicks and it feels a little weird to be empty
- 33.647 to 40.134: very nice and subtle pattern difficulty increase by chaining patterns together for more intensity, well-designed
- 40.674: would add a jump here to keep the overall flow moving
- 43.918/etc: if D/U for this, then 44.188/etc should be a different coupling (musically, the first couplet are two different notes but the second couplet are two of the same note)
- 50.269: flipping the U/R to R/U would give you more relevance to the bass here
- 50.674: synth should get an accent of some sort, no?
- 1:05.742: missing note for kick
- 1:06.485: should likely be a note for the hi-hat here
- 1:12.296: missing jump for snare
- 1:16.013: cutoff crash could be worth accenting as a jump (you do it at 1:17.296)
- 1:20.607: missing note
- 1:24.121: ^
- 1:29.661/1:29.797: missing notes for kicks
- 1:31.553/1:31.689: ^
- 1:53.986/1:54.121: some more missing vocal samples here
- 1:55.180 to 2:13.108: jump usage feels inconsistent in this section; all snares appear to be accommodated for but lyrics and kicks both occasionally get missed for reasons that don’t appear to be related to being the only instrument to land at the time
- 2:13.108 to 2:30.406: this second half of the section on the other hand is almost perfect in terms of jump representation; if there’s supposed to be some sort of progression, the structure isn’t clear in the first half
- 2:30.406 to 2:38.919: this building up is cute
- 2:56.835: timing on this is not quite right
- 2:57.764/2:58.467/2:59.112: missing notes for percussion
- 3:05.088/3:05.557/3:06.494/etc: missing note(s) for melody, there are others
- 3:16.455/3:16.924: missing notes for percussion
- 3:28.174: missing note, according to 3:31.866
- 3:29.463: should be a jump, according to the sequence at 3:28.350
- 3:34.971/3:35.088/3:35.440: some more noticeable missing notes for the melody, there are plenty others
- 4:23.663: this assault is actually pretty well done, the anchors fit nicely at 4:27.413
- a LOT of small errors, and I mean a lot. Definitely more than what’s noted here.
- structurally, the file’s close to passable. I’d like to see this cleaned up and given another chance given that the Gamma series of files are iconic and this one stands to likely be the most accessible one (though those words don’t carry a lot of weight, it’s still quite hard).

Raspberry Railgun (bmah) [8.5/10]
Artist: OSTER project -- Perms: OK

- 30.655: missing 32nd note for piano
- 31.870: piano plays 24ths here, so this should make a small polyrhythmic structure for the most accuracy
- 47.293: kicks terminate at this 8th note here
- 1:04.828: should be 24ths here if it’s percussion; otherwise, the 32nd at 1:04.881 is a ghost note
- 1:07.786: missing note for hi-hat
- 1:29.863: guitar does a pitch bend here, nice for a quick grace note/flam
- 1:38.736/1:38.948: kicks keep running here and they appear to be an integral part of your structure, so I see them as missing here
- file’s hot, deceivingly difficult I might add
- anyone who comes across this file and can’t handle dense jacks/layering is absolutely dead running into this

bmah 06-18-2020 12:07 AM

Re: Official Tournament 13 Batch Notes
 
Updated Raspberry Railgun.

AutotelicBrown 06-18-2020 06:53 AM

Re: Official Tournament 13 Batch Notes
 
Sent updates to Armageddon.

Response to Armageddon notes (including the actual changes made):

Quote:

- 10.060: rhythm technically speeds up a bit but not a big deal at full speed anyway
Didn't want to call too much attention to it as it's way softer than the actual 16ths right before (not to mention a lot of the noise through this section is simplified already).

Quote:

- 14.918: the siren sample technically has two very distinct pitches on the first hit here (it’s technically three, but you hear the start/stop of the pitch very clearly at 100% rate)
This is the kind of sample I'd use a freeze to represent but I guess it's better to include the extra note in the absence of freezes (placed the note in the first pitch change which I think is way more noticeable).

Quote:

- 49.299/etc: not necessarily a 12th but this gap in general feels a bit out of place given that you can very clearly hear a sound (it’s a more clearer sound than the 12ths at 49.965, 50.251)
I believe that's a 16th that ends up late because of the heavy modulation. Anyway, added a note on 49.287 & 58.430 and shifted following 12th by a 192nd to contrast with the other 12ths.

I don't agree with it being clearer than the 12ths at 49.965 and 50.251 (on 1.0x, those are low enough to lose their punch on lower speeds) and for that reason I didn't layer the same sound at ~50.132 & repetition as to accent those 12ths.

Quote:

- 52.346: this last note can have a nice colored accent to it to separate it out from the other four kicks that are at their normal sound
Similar to 47.775, I think the 4th long rest in itself serves as sufficient accent. Also, I generally lean on not adding arbitrary color stuff on what is locally a notable spike in the chart (same reason for omitting white notes in some parts of the ending).

Quote:

- 52.632 to 57.203: something something noticeable amounts of direct copy-paste etc
The specific interval you picked to mention this is a bit weird as 53.775-54.918 is unique (as a side note, I repatterned 54.204-54.632 to maintain the the mini ohtrill opposite to the one at 49.632 which was changed due to the other note).

For the repeated pattern at 52.632-53.775 in particular, it's the same as 48.061-49.204 & repetition due to patterning constraints that gives this whole section its characteristic flow. For the other repeating stuff, it sounds exactly the same in the music and the chart is supposed to reflect that. It's way too short to be a playability concern and introducing arbitrary variation goes against the music for no reason.

Quote:

- 54.489: given that you accent the bass at 53.840, it feels like there should at a minimum be a 16th here, but perhaps a bit more than that?
I'm assuming you mean adding a 16th at 54.561, but I'd rather not as it would dillute the 16ths to the percussion (adding only a 16th) or hurt the clean transition accenting the following beat.

Quote:

- 1:06.346: this being a double in a section that has a respectable amount of triples stands out like a sore thumb
It was meant as an accent of sorts (and technically the main drum that goes to the hands actually hits a bit earlier and is immediately cutoff at 1:06.346). Anyway, it's no big deal so I made it a hand.

Quote:

- 1:25.299: missing note
Alongside a bunch of other similar faint notes through this entire section, this was intentionally omitted as I don't think it's audible enough in comparison to the actually layered notes.

Quote:

- 1:47.489: another direct copy paste; also, pitch relevance between the 8ths can be improved in both instances (they’re reasonably accurate but can do better)
The pattern was meant to give heavier emphasis on the feeling of the percussion. Anyway, made a variation with heavier emphasis on the music box pr but I think both approaches are equally fine.

In regards to repetition, same argument as the '52.632 to 57.203' note applies.

Quote:

- ending also has a substantial lot of copy/pasting as well, which I find to be somewhat egregious given that white notes don’t have proper pitch relevance for any reason and the layering fixates heavily on percussive elements (mostly kicks)
This is by far the hardest section of the chart and the main priority was to keep the lighter parts (js with jump every 4th) as smooth as possible, especially right before or after the harder bits. The continuous 16th stream and its patterning go to the synth which is tonal, though given the previous constraint and the density, the patterns match more its general flow instead of direct pitch.

The white jumps at 116.632 and 117.775 (& repetitions) are the only ones with notoriously bad pr (I was a bit too zealous with the transition out of the mini jumptrill right before) and I repatterned the corresponding section to make it better. 132.632 I forgot to fix after updating the previous repetition (should be consistent now). 134.918 and 136.061 aren't ideal but still somewhat neutral and I don't like the alternative of having this dense js bit mirrored. Last two at 137.775 and 138.061 I repatterned as well.

In regards to the repetition, normally I'd consider cutting one of the repetitions of the music itself (121.204 to 130.347 specifically), but in the context of this ending it feels like a very intentional musical statement and feels wrong to skip ahead. In a similar manner, I think having identical patterns for the repetition is appropriate as well, especially considering the kick is the only atonal element (and it only dictates the pattern in the dense js part which doesn't have much room for variation anyway).



Response to Good Life notes:

Quote:

- 16.322: feels like it’s just the remnants of the percussion a 16th before; might not merit a note being here
It's actually a mix of what you mentioned (the lower sound) and a distinct drum hit. litmus* actually uses that fill in a bunch of his tracks and it feels pretty weird to omit that note.

Quote:

- 30.860: looks like the only instance where you have a note that doesn’t land on a hi-hat, vocal, or something else; however, it’s permissible to leave here given that it’s in a build up
I can hear the bass and a faint hi-hat there.

Quote:

- 1:58.207/1:58.553: pretty glaring missing notes (they show up as a result of combined layering in the second half at 2:12.976/2:13.322)
Whoops.

Quote:

- 2:07.514: remove
I guess it's barely audible but I'm pretty the synth 24ths start there.

Quote:

- so… 46.668 to 1:13.437/1:46.207 to 1:58.437: the first section here has some noticeable copy pasting and when cross-checking, so please add a bit more deviation to it. continuing more specifically the first mentioned section, the jump usage feels really strange. I ran through both sections a good at least ten times (no exaggeration) trying to figure things out, and it never really came to me.
----- I initially tried seeing if maybe there was some direct layering in play, but there’s multiple instances where two synths or a synth + percussion land and not all of them are jumps.
----- I noticed somewhat of an accenting contour with the percussion that does three jumps and then a space before two consecutive opposing 16th jumps, but it gets interrupted every two measures with a 4th + 16th combo that feels strange
----- the bass and synth occasionally collide but don’t consistently make jumps either
----- the only thing that’s pretty clear is the usage of triples and the occasional 192nd for the synth, really.
- once the second set of streams started at 1:46.207, I saw similar nuances with jumps for certain melody accents but missing for others
- structure is a bit too hard to follow in this chart and it feels inconsistently heavy to me at times.
- chart is very redundant and can definitely use some more pattern variation.
The layering is just consistent jumps to both kick & tom (technically snare as well, but there's always a kick with the snare), with additional jumps to the lead melody for 1:46.207 to 1:58.437. The tom can be a bit hard to distinguish if you slow down the music and it clashes a bit with a few sounds, but it's still pretty audible on 1.0x and musically it serves a major function for the whole section making the stable percussion less boring. For reference, the tom sample appears isolated later at 73.669, 74.015, 74.707 etc.

The other elements (bass and various synths) are rhythmically at odds with each other and with the percussion, so the only way to properly represent them without making a hot mess is through the patterning. In that context, using consistent patterns for identical phrases is the best way to not make the entire thing feel random, especially at this density. Anyway, I think you are overestimating how much repetition there actually is, the only longer phrase that notably repeats a lot (4 times) without variation is the [13].[12]4[23]14[13][24] right after the 32nds during 46.668 to 1:13.437.

Ghost_Medley 06-18-2020 04:09 PM

Re: Official Tournament 13 Batch Notes
 
Slapping my notes into a spoiler for Sakura Fubuki.
Quote:

Originally Posted by psychoangel691 (Post 4731617)
- 39.823: aw, I liked the back and forth you had with the mini-trills for the hi-hats, why’d you stop? I understand terminating at 41.023 of course, but you still had a bit of room to play with.

Just for you, I changed it to 131 mini trills and a tiny 232 minitrill in the transition.

Quote:

- 46.680: might have been a deliberate rhythm reduction here, but just to let you know - this technically is the jump and then a three-note 64th burst
It was deliberate, reducing it to 48ths to avoid any frame complications.

Quote:

- 47.194: i’m not entirely sure why the jump is here; the lack of clarity on this jump might make it more acceptable for the 32nd before it to have a jump since it serves as repetition on the jumps for the snares
- 49.594: not sure why these triples are different compared to the previous ones
Turned the jump into a single at 47.194, but instead of turning the hands down to jumps, I changed it out for a hand-jump accenting since I feel the sound is still very strong to warrant that.

Quote:

- 1:23.794: pretty noticeable missing note for the piano
- 1:28.166: I’m curious behind why you chose to omit the first note in each four note sequence here, and only here in this slower section
I added the mentioned notes in for these sections.

Quote:

- 1:35.537: missing notes? This melody is what’s getting accented and it’s pretty noticeably missing notes
- 1:37.166/1:37.337: more missing notes
- 1:39.394: missing note here as well
I noticed those and a few more since you pointed them out. I think they should all be fixed now.

Quote:

- 1:45.651 to 2:29.537: structure has some noticeable inconsistencies:
-------- hi-hat representation is present in some spots, not present in others; initially I wondered if melodic presence was dictating it but there are times where it’s ignored and the synth isn’t playing a melody on/around it
-------- it appears that the piano accent that intermittently shows up is only accented partially, which makes the overall structure in this last section feel heavier than it is given that kicks and snares are usually taking the most precedence in accenting: 1:48.223 is a single note when the piano + synth plays, but 1:49.594 is a jump when the piano + synth play, both of which have no percussion on it; 1:53.709: jump w/ P+S, no percussion, 1:55.080: single w/ P+S, no percussion - etc.
- 2:15.394: missing note for pitch bend, which seems to be more prevalently accented in the second half of this final section
The chorus is definitely the roughest section since that's where my creativity faltered in making the file. I can give a tiny run through the logic I was trying to adhere to:
Bass and kick drums accented as jumps, with piano chords charted as hands (Some deviation with the tiny [34][12] jumptrills), then synth layered to create jumpstream.
I've made notes to improve consistency on how the hi-hat is charted, and dealt with the missing pitchbend notes. I've also made changes to fix patterning that might be uncomfortable to play.

Quote:

- 2:18.051: this completely deviates from earlier accenting with the two jumpjacks and alternating jumps quite a bit; the earlier instance that featured a tailing minijack was also different but the structure was played almost the same, so this is a bit off
I'm not quite sure how to interpret what you're talking about here. The best thing I can say is that 1:55.937 matches with 2:17.880 and 2:05.537 with 2:27.480, but I can make them match up better and improve patterning leading in and out of each instance.


I'm glad this at least got CQ'd, considering I tried to work myself back into charting and wanted to redeem this chart.

psychoangel691 06-18-2020 10:15 PM

Re: Official Tournament 13 Batch Notes
 
J-CORE SLi//CER Technique (AutotelicBrown) [8/10]
Artist: J-CORE SLi//CER -- Perms: OK

- 22.157: single missing note for a vocal sample
- 23.715/23.830: some 16ths here?
- 45.580: this is a bit straining on the left-hand, given the 260 BPM 16ths; you’ve done generally good distributing patterns up until this
- 57.580: also pretty rough, even moreso than 45.580 because you actually have to strain earlier than that pattern
- 59.138: feel like this is a ghost
- 1:03.407: also feels like a ghost note, this one moreso than 59.138
- 1:03.695: poly is a bit unnecessary here, given that the buzz actually starts on the 16th note and there’s nothing else to generalize that rhythm; you could likely get away with a 32nd blip here
- 1:26.080: given that you’re starting another 4-measure phrase here, and one that actually removes the triples for the snares, it might be good to remove this for consistency’s sake
- 1:30.349: aha. Appreciate it; thankfully it’s not necessary to do this anymore!
- 1:39.984/1:40.215/1:41.138/etc: barely audible at normal rate, might be better to exclude them
- 2:24.542: **SIGHS VERY FUCKING LOUDLY**
- chart’s pretty good overall.

Nhelv (Qrrbrbirbel) [4/10]
Artist: Silentroom -- Perms: OK (BOF)

- nice “uwu”
- 14.975: ghost note
- 20.518: this minijack is a lot rougher than it should be as a result of the layering choices
- 21.968: losing the kicks before we get out of the phrase? strange choice.
- 33.908 to 39.707: lots of situations where repeated jumps are accommodating for two different instruments, indicating a relevance of some sort that doesn’t quite exist
- 33.226/etc: not all of these jumps are placed correctly for what you’re following
- 39.707/etc: the power of the kicks and other percussion basically wash out any potential sound that would be playing as 32nds here and there’s nothing really worth putting a massive stream for
- 44.284: incorrect rhythms
- 45.165 to 1:06.998: in general, the jump usage and patterning is quite erratic; there are some instances of colliding jumps for the purpose of accenting two consecutive 16th kicks but other times the jumps are either separated, or not even covering both instances when nothing else is around -- additionally some of the bursts in here don’t accent anything prominent and there’s nothing to accommodate for the rhythms chosen
- 47.553/etc: a lot of unclear jumps here; having these jumps kinda kills off your accenting of snares as triples
- 51.391: this pattern’s pretty gross at this speed; staircases at 351 BPM are a bit over the top
- 54.973: missing jump
- 55.655: ^
- 59.550: what’s with the poly-trill here?
- 1:04.269: what do these 12ths follow?
- 1:07.765/1:21.411/etc: other instances of this background percussion are represented as 3 notes, so having it as 5 notes here is inconsistent (this pattern is also pretty rough on top of it)
- 1:11.859: not sure what the minijack is for here
- 1:17.232: the sample you’re using for the minijacks doesn’t start right on the 4th note so this mini-jack is technically incorrect
- 1:18.596: not sure about this 32nd rhythm at all
- 1:39.747: this section, up until the 32nds at 1:45.205
- 2:03.285: improper placement of jumps
- 2:14.201: ow?
- 2:14.884: missing jump
- the structure in this is pretty rough; lots of overstepping at times and inconsistencies in others

Nhelv (Wind0ze & Deamerai) [6/10]
Artist: Silentroom -- Perms: OK (BOF)

- 31.723: all other instances of this sound actually have a pronounced kick, while this is a bit more hidden and ducked in the background - might be better as two singles instead
- 34.214: one of these two notes in the mini-jack should be moved as there’s two distinct pitches there
- 45.212/45.298: some more notes for that remnant sound you’re following
- 46.243: first set minijacks?
- 57.412: there are instances of this sound that aren’t accommodated for with minijacks (49.164, 50.625, 53.374, etc); add them wherever it’s not intrusive to do so, or remove them here
- 1:07.637 to 1:29.632: structure in this section is not very good here; numerous jumps are either missing or are in improper spots for expected accents, and there’s even a missing triple for a snare as well (1:10.730)
- 1:13.135: if you’re going to accent the chimes, you need triples at 1:11.073, 1:11.761, 1:12.448, etc. Remove this triple.
- 1:35.818: missing note for chime/melody
- 1:50.252: a bit of an underwhelming dismount, don’t you think?
- 2:02.453: you don’t cut the minijack short anywhere else and those minijacks collide into triples as well
- 2:07.522: missing jump according to your structure
- 2:21.870 to 2:24.620: jump usage gets a little wonky here
- 2:24.620: this abrupt 32nd -> 24th burst doesn’t really correspond to anything noticeable
- the better of the two versions, but I don’t think either version is queue-worthy, honestly

Rain (psychoangel691) [7/10]
Artist: Astronaut -- Perms: OK (label)

- 2.618/2.849: flip these notes for PR purposes
- 12.541/12.772: these as well
- 21.310: moving these two Ls to D frees up the L to only accent the finger snaps
- 27.310: move the D to L, and the subsequent L to D
- 29.618: add jump for cymbal crash for a better accent
- 35.387/38.349/etc: attach the jump to the L to accent the two kicks properly; this happens a few other times in the second verse as well - easy fixes
- 44.387: see 29.618
- 1:00.426: ghost note, bass plays only three notes (you do this correctly at 1:07.464, for example)
- 1:03.656: missing note for synth
- 1:24.772: given that this chart appears to be actively trying to control difficulty, this particular pattern is quite a bit more difficult than any of the others given that you start on a minijack -- it might be a bit easier if the minijack is moved to L instead; also, why is this particular instance of the growling bass a trill?
- 1:28.695 to 1:43.464: this section is really good; definitely memorable to a mid-level player
- 1:29.272: missing note
- 1:30.195/1:30.426: missing notes
- 1:34.118/etc: more missing notes, there are a few others peppered about in this section that can be filled in
- last drop appears to be a direct derivative of an earlier pattern, so missing notes apply again
- a point to think about, but not a required change: the chart may be a bit more visually effective if you can add colored effects to the less defined rhythms (like the growling basses) - the reason why I say this is because the actual rhythms of the song are 16th notes and the growls are also being represented as 16ths, so adding that coloring will separate things out a bit
- chart has a solid structure overall, just needs a bit of a tune up in terms of melodic representation and it’ll be good to go

Trap Funk (Matthia) [8/10]
Artist: Andrew Huang -- Perms: OK

- 0.765: missing note for bass
- 1.177: I’ll let this pass given that the pitch bending exit is in the right spot, but the note that causes this bend starts at 1.040 - just a heads up.
- 3.375: this is a correct placement for the pitch bend
- 5.160: same as 1.177, including the pitch bend
- 21.918: nasty tail of a pattern here
- 26.313: ^
- 52.691: move this note from U to R, that way the two repeating Ls coming up have a bit more accenting power
- 59.554: ^
- 1:00.103: move to D to prevent any sort of connection with the previous or upcoming notes
- 1:03.537: rhythm is two 16ths, then the five 32nds
- 1:11.504/etc: these triples create a minor mini-jack at the start of each sequence that technically isn’t correct in terms of pitch relevance, but it’s a very minor thing in this case anyway
- 1:27.988 to 1:36.779: the issue that I have with this is not the color gimmick itself (which is wacky as fuck but we won’t pick on that), but rather the presentation of the 32nds in the color gimmick -- the sound that you indicate you’re following for this is vocals but they’re barely audible for the first four measures, which make it seem a bit strange at the start of the sequence
- 1:36.275: missing note (should be orange)
- 1:54.178: this is a pretty constrained pattern having a three 12th note jack like this
- 1:58.070: missing jump? You had these as all jumps earlier when it was presented
- this file is silly, in a good way; rather technical at times, a respectable challenge; layering is heavy but the effects are applied effectively and consistently
- some patterns can be cleaned up slightly but overall this is a very unique file

choof 06-18-2020 10:45 PM

Re: Official Tournament 13 Batch Notes
 
I hope you haven't even looked at scmollbluk yet because I'm sending a "fix" aka a totally different ending

psychoangel691 06-19-2020 12:08 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by choof (Post 4731800)
I hope you haven't even looked at scmollbluk yet because I'm sending a "fix" aka a totally different ending

I have, fixes should not be getting sent after a batch closes until after it receives a judgment.

Matthia 06-19-2020 12:29 AM

Re: Official Tournament 13 Batch Notes
 
Updated Trap Funk

psychoangel691 06-19-2020 12:38 AM

Re: Official Tournament 13 Batch Notes
 
I'm noticing other people trying to slip updates in, guys the batch was open since January, we've never accepted updates after the closure of a batch until judgements were received I'm not sure why anyone thinks any different now. I usually don't even go back and look in the sub area once I've downloaded the batch other than to update the specific songs with their judgements.

choof 06-19-2020 01:01 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731816)
I have, fixes should not be getting sent after a batch closes until after it receives a judgment.

oh derp, my bad
don't look at the fixes I made then, I'll redo after judgement

psychoangel691 06-19-2020 01:19 AM

Re: Official Tournament 13 Batch Notes
 
Heh so seems the system is actually a bit bugged on showing the dates, gonna have to bug Velo about that in the morning, but yeah, in general, please no re-subs after batch closure. Right now it's way too easy to overlook.

mi40 06-19-2020 03:09 AM

Re: Official Tournament 13 Batch Notes
 
yeah, it says i updated my patron tequila file on 6/19 but if you check the update logs i haven't touched it since 6/14, weird!

psychoangel691 06-19-2020 07:13 AM

Re: Official Tournament 13 Batch Notes
 
maestro, it doesn't matter that it can be done you could email any time as well there was nothing preventing that but it doesn't change that when the batch closes it's closed.

psychoangel691 06-19-2020 04:21 PM

Re: Official Tournament 13 Batch Notes
 
It should be all fixed up now for future updates.

psychoangel691 06-19-2020 09:49 PM

Re: Official Tournament 13 Batch Notes
 
Blackmagik Blazing (Psychotik) [6.5/10]
Artist: Camellia -- Perms: OK

- pitch relevance can be generally improved throughout the file
- 1:16.037 to 1:23.537: amazing how something as rudimentary as this, when applied in the proper place, becomes very memorable; this was a simple but highly effective sequence of patterning
- 1:34.201: missing note for synth
- 1:39.475: missing note here (and also what sounds like a 48th before it); fill them out (1:39.826, 1:40.060)
- 1:41.584: this jump should be shifted a 16th earlier
- 1:42.756 to 1:46.037: some notes for the drops here as well (1:42.873, 1:43.576, 1:44.748, etc)
- 1:45.803: turns into 24ths
- 1:50.373/etc: more of these sounds not accounted for
- 1:59.279/2:00.451: mini-jacks are technically incorrect here
- 2:06.896/etc: these triples are technically correct in terms of layering, but feel a bit of out of place as a result of the previous section using triples simply for the existing of cymbal crashes, a very meaningful accent, which also get cut at 2:08.771 anyway
- 2:13.342: if this is going to be a triple, then shouldn’t 2:17.092/2:20.842/etc be as well? It’s hard to discern if the second hit is necessary to be accented as hard as a triple, but if it’s ambiguous, you might want to just clean up the consistency anyway. Either add the missing triples where relevant, or remove this one.
- 2:26.232: technically a missing jump here but I understand the omission
- 2:32.912: this piano flourish is noticeably longer compared to the previous one
- 2:36.369: ghost note
- 2:39.123: this melody starts on the 8th here, and is xx-xxxx, not the -xx-xxx that you have
- 2:39.592/2:39.826: missing notes
- 2:43.752/2:43.635/(etc): missing notes - these follow the melody that you had in the slowdown
- 2:47.033/2:50.783: this actually has an extra melodic note here
- 2:54.709/2:54.826: at least 2:54.826 should be white for that sound
- 2:57.228/etc: a bunch of notes missing for the synth
- 3:05.725 to 3:19.787: jump usage gets a little strange for a brief bit here - some notes from the melody that are detached from 16ths are missing (3:06.545, 3:12.170), and some similar 16th melodies land on jumps when others don’t (3:07.482 vs. 3:10.060)
- 3:27.756: 12ths are a misrhythm here (should be 16ths)
- 3:28.752/etc: another missing note and whatnot
- 3:34.611: ghost note
- 3:55.588: missing note for piano
- 4:00.334: not sure what the start 24ths are following here
- 4:04.318: should be 16ths
- chart has potential, but there are some redundancies in errors that need some resolution

Breathe (AutotelicBrown) [9/10]
Artist: qfeileadh -- Perms: OK (BOF)

- 4.099: while technically not accurate in terms of a rhythm here, these offset 12ths are an acceptable approximation -- I do think that in terms of melodic representation, the note at 4.734 would be better removed to give a bit more of a gap to the previous note, but no biggie
- 16.718: not quite hearing what merits a jump; there’s not two combined instruments and I feel like the toms are a bit far in the background to merit jumps here
- 1:06.480: surprised to not see an accent for the guitar flourish here
- 1:13.861: flute seems to play a grace note here, might be a nice thing to accent
- 1:59.218: similar as earlier in the song, this and the jump after might not be necessary since the percussion fades away and there’s no notable accent/noticeable situation of two instruments atop one another
- 2:02.015: missing note
- excellent file.

Brrrreeed Cicadididi (bmah) [8.5/10]
Artist: Anguilla japonica -- Perms: OK (BOF)

- this song is absolutely not a you kind of song
- very chaotic in terms of rhythms with the samples, so I definitely understand not wanting to go super precise unless it’s accented, I think that’s a good choice
- 1:20.753: fuck
- 1:33.199: I know the gabber kick is here, but that’s rather tough to hit and might be better if the pattern is changed or the jump is removed
- chart is pretty good overall; definitely quite fast and has some very demanding bursts of jumpstreaming/burst control, but overall this file is generally well polished and there’s not much to say about it

Insane Inflame (DarkZtar) [7.5*/10]
Artist: Camellia -- Perms: OK

- not gonna lie, really dislike the song cut’s opening
- I don’t agree with all of the burst choices; the 48th note bursts that have separation and run with the heavy bass but indicate a following of vocals feels a bit too aggressive
- jump usage feels overly heavy at times -- you have jumps for kicks and heavier bass hits, and triples for snares which is fine, but there are other instances of jumps that feel like they’re bordering on overlayering when in actuality, they’re taking advantage of structure to accent hi-hats which is far from prominent over the chaos going on
- 1:02.275: 24ths start here
- 1:08.075/1:08.375: these 48th blips should start a 16th earlier
- 1:13.075: this trill is a bit aggressive (the one at 1:13.675 is more sensible)
- 1:15.325: missing note for vocals (you follow this at 1:15.625)
- 1:51.875: not gonna lie, even though this should be continuous 32nds, I do like the flair of this pattern
- 1:58.975: missing jump
- 2:01.075: if you want, you can sneak in a nasty little polyrhythm here for a vocal sample if you listen closely (‘tis four 24ths)
- 2:03.775/2:11.075/: missing jump
- 2:16.375/2:16.475: some missing notes for wub
- 2:18.075/etc: shouldn’t these be jumps as well?
- jump usage can be improved and clarified throughout; file has an acceptable structure overall but some of the mistakes are glaring at times
- additionally, this chart isn’t acceptable purely on submission itself as a result of the batch/submission rules: >>> • An incomplete submission will be automatically rejected. This means that the file has large portions of empty space either at the beginning, ending, or in between the file. If there are noticeably long empty spots when the song is running with noticeable elements for no justifiable reason, it will be classified as an incomplete submission.

TURBO (Psychotik) [7.5/10]
Artist: Tokyo Machine -- Perms: OK (label)

- very simple structure, which is great given the target demographic
- less adept players are going to generally appreciate this chart
- good decisions on jump omissions for 16th collisions, difficulty is very nicely controlled
- 30.276: visually, the first set of three 16ths is visually off given that all other sets go back and forth from two notes
- 52.542 to 1:04.260: jump usage is slightly unclear here; what is being given the bigger accents? There doesn’t appear to be any combined layering going on here.
- 1:56.760: the pitch increases every two notes here, so having repeating sets of 3 doesn’t feel quite right
- pitch relevance can be slightly improved throughout, but as an easier file, this chart does an effective job being approachable and enjoyable for lower level players, I think

psychoangel691 06-20-2020 01:19 AM

Re: Official Tournament 13 Batch Notes
 
E-lectixilent (Elekton) [8/10]
Artist: Se-U-Ra -- Perms: OK

- 2.615/2.693: jumps for kicks like 1.760/1.838? if those two jumps are because of combined layering with percussion, then only 2.693 needs to be a jump
- 3.159: seems like this should be a jump as well
- 5.646/etc: notes mentioned for first four measures apply since the next four are (mostly) a copy/paste/mirror
- 19.869/24.843/29.584/29.817: missing note for electric piano (I do realize that some of these might be omissions as a result of the hard hitting bass that kinda floods the soundscape, but not all of them are)
- 37.045: missing jump (it looks like there’s more, but this is the only jump that would be placed that lands on a bass kick while not having three consecutive jumps in a row here)
- 39.688: remove jump
- 53.055: missing note
- 1:02.382: this section seems to focus on combined layering for jumps involving the kick and the melody; this should be a jump in this case
- 1:10.309/etc: this section has the same notes as the previous one on account of being a substantial copy paste from the first instance
- 1:47.460/1:48.781/1:49.947/etc: missing jump(s)? this is another section that seems to have combined layering between percussion and the melody, but only some of the instances seem to have proper combination
- chart is a bit redundant in terms of patterning; there are a lot of repeating motifs but they’re not within a section, they’re moreso song-wide, which can get a little stale at times -- the whole alternating D/L stuff for the left-handed piano notes is cool to listen to and identify as a separation, but it could be moved around a bit for more pattern variation
- solid structure overall, just needs a few more jumps added and it’s good to go

Ex Nihilo (VisD) [7.5/10]
Artist: Fractal Dreamers -- Perms: OK (alias)

- 15.882/19.193/etc: missing note(s) for amen break sample
- 22.089: ghost note
- 22.400: the break sample hasn’t changed at all, so the minijacks here feel out of place given that there’s no representation of them earlier on
- 40.607: next few notes could have better PR here
- 1:08.227: should be a jump with your layering
- 1:20.951: missing note for percussion
- 1:21.365: given the next few notes and how hard hitting they are, this jump likely should go away
- 1:36.055: yikes, these are pretty hard compared to other stuff earlier; not a bad thing, just might be something to keep in mind for difficulty balance
- 1:48.779: ghost note
- 1:49.089: this is a pretty nasty pattern
- 1:54.986/1:58.503: missing jump
- 1:59.020: this is pretty rude and I believe the only instance of an actual 32nd trill in the entire song, spread it out - please
- chart’s decent, structure is coherent and follows the song well

Happy Arnold=) (hi19hi19) [8.5/10]
Artist: Reizoko Cj -- Perms: OK

- 2.352: first three jumps are fine, but this one definitely just feels like an echo
- 8.044: pretty hard hit, should be a jump most likely
- 15.218: would be nice if this got moved to L to reduce that right-hand strain
- 35.593: minor thing but noticeable on a waveform, move up a 96th
- 37.333: having the burst change to split with no gap like this is pretty rough given that this is a short 506 BPM burst
- 1:02.708/1:09.348/etc: some missing hi-hats here
- file is quite polished
- this chart is pretty conscious of pattern placement and strain overall; it takes some pretty intense structures but transitioning is fairly easy through all of them if you have the speed and control
- great submission.

Patron Tequila (mi40) [6/10]
Artist: mi40 (!) -- Perms: OK (producer)

- repeated taps in the intro do feel a bit off, up until right before the “so fucked up” lyric
- 27.328: move to [R] to get the repeating vocal sample
- 37.041: missing note for vocal sample
- 39.623: moving this to [L] gives you a bit more relevance on the layering of vocals that alternates
- 42.574: move this note off of [D] and place either on [L] or [R] to make room for the more noticeably repeating sample at 42.820
- 47.861/48.844/57.697: doesn’t quite sound like there’s a vocal sample here?
- 49.213: minijack on [u] should actually be separated and most likely have the note at 49.336 moved to [D]
- 51.180 to end: the structure starts to deteriorate a bit, unfortunately:
------ 51.918/etc (incorrect) vs. 1:07.656 (better): this 8th note has the same characteristics as the first four jumps you have (in that there’s the synth + chopped vocals) yet seems to stand out as a single? it’s not that big of a problem because it’s consistently applied as a single, but I’m not certain why.
------ 52.410/52.779, 1:08.516 (incorrect) vs. 36.672/37.041 (better): why utilize minijacks for vocal samples that are different words, where one of which is a bit less clear? The earlier utilization was a much cleaner choice.
------ 56.098 (incorrect) vs. 32.492 (better): the [u]’s starting at 32.492 properly capture the repetition of the sample in the proper rhythm, whereas neither L/R at 56.098 utilize repetition to properly capture all the notes
- structure in this isn’t too bad, but there are some issues with layering and representation of musical elements
- song’s unfortunately a bit too short for OT purposes and I don’t feel like it does enough in the way of testing skill sets to be useful even at the short length

Track title (klimtkiller) [7/10]
Artist: Reizoko Cj -- Perms: OK

- fill out your metadata properly, your artist field is blank
- 32.202 to 46.201: jump usage in this section is definitely too heavy; section would look a lot better visually if the jumps were only on beats 1 and 3 for a good majority of it -- if you have intent on following the little 8-bit melody in the background, you should definitely have more jumps on 8ths beforehand -- you can tell that your layering structure is counterintuitive when you have a brighter melody and your layering decreases as a result (41.090)
- 42.868 to 46.201: even without my note about this section, your structure is inconsistent against itself by not having jumps every 4th in this last part
- 53.424: barely audible, but really abrasive; jump should come off of this burst or it should be reduced
- 1:19.422: move this off of [UR] since it’s a different percussive element
- 1:21.533: this is a normal (for the song) kick, so this particular blip shouldn’t be a colored effect
- 1:32.977/1:33.422: these are mean, holy shit -- on top of being inside of an unrelenting 270 BPM 16th jumpstream, please keep in mind that these bursts are 202.5 BPM 32nd minitrills at this speed
- 1:59.088: should be 16th jumps, not 32nd burst
- 1:59.977: picking here because the measure lines are impossible to scroll through; the first two notes of this are approximately 33ms apart, which means the closer part near the end of this is even faster than that - this trill needs to be reduced
- 2:15.533: no
- 2:16.866: this 32nd burst is brutal coming after those previous blips
- 2:21.977: keep in mind how fast this is; having these two bursts right back to back is exceptionally difficult, given that the second one also doesn’t really have a clean entry
- 2:58.586: missing note
- ok, so this ending color bullshit looks REALLY fucking cool - not gonna lie. However, you need to control the difficulty -- even though it’s only jumptrills for the most part, the speed of which you have to execute is absurd at times: the craziness has note distances ranging from 22ms to 25ms (it averages around 45 NPS at peaks) between each note - the part at 4:10.653 comes out to an extended wall of approximately 168.75 BPM 64ths, which is just too much to demand
- 4:30.341: what is this red wall of nothing
- this file has solid structure and is brutally hard - but fair, until the end, which is bordering on unplayable
- control the difficulty a bit better; remember, at 270 BPM, you don’t have the ability to be as freeform as you would like without the patterning getting stupid

mi40 06-20-2020 02:48 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731918)

Patron Tequila (mi40) [6/10]
Artist: mi40 (!) -- Perms: OK (producer)

- repeated taps in the intro do feel a bit off, up until right before the “so fucked up” lyric
- 27.328: move to [R] to get the repeating vocal sample
- 37.041: missing note for vocal sample

did we judge the wrong version or am i missing something here? unless you meant lil jon's AYYY should get layered into it?

just want to know what you mean for that 37.041 note so i can look into it properly, thanks in advance


klimtkiller 06-20-2020 03:23 PM

Re: Official Tournament 13 Batch Notes
 
Sent fixes to Track title.


-lightened the layering of jumps from 32 secs - 46 secs

-53:424 removed jump

-1:19.422 fixed

-1:21.533 changed to small 32nd blips

-1:31.977 changed both the 24th minitrills into something more manageable. :p also changed up some of the js so it fit in

-1:59.088 changed this to a 16th jumptrill

-1:59.977 reduced trill speed by 25%

-2:15.533 made minitrill slower

-2:16.866 i made this white burst easier to transition into by changing the start from 23 to 12. hope this is ok.

-2:21.977 made the burst at 2:22.273 easier

-2:58.586 added missing note

-4:10.449 - 4:11.986 i changed this up a lot...it's still very hard, i am struggling a lot trying to figure out how to step this shit reasonably.

-4:13.453 -4:15.206 i nerfed this a bit. also struggling to step this part.

-removed red wall at the end, i forgot i left that in...

bmah 06-20-2020 03:50 PM

Re: Official Tournament 13 Batch Notes
 
Sent small fixes to Brrrreeed Cicadididi. Tried to adjust the pattern mentioned, but will still result in 2-framers, but I think the pattern is a bit more doable now. Added a few more notes, and one little evil thing.

Psychotik 06-20-2020 05:49 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4731905)
Blackmagik Blazing (Psychotik) [6.5/10]
Artist: Camellia -- Perms: OK

Fixed everything mentioned, as well as added a few missing synths I noticed upon revising the chart. PR for the quieter and more melodic sections should also be improved. Hope this gets the OK. I think I must have spent at least a total of 12 hours crafting and revising this one chart.

Quote:

Originally Posted by psychoangel691 (Post 4731905)
TURBO (Psychotik) [7.5/10]
Artist: Tokyo Machine -- Perms: OK (label)

Fixed everything here too, made the jumps halfway through a lot clearer as to what it's following. PR generally improved in a lot of sections as well.

Both charts have had their updates uploaded and are ready to be confirmed.

bmah 06-20-2020 05:51 PM

Re: Official Tournament 13 Batch Notes
 
Does anyone know what's going on with the Easy Batch? Is it being reviewed separately or maybe just used as needed for slot placements of the tourney?

mi40 06-20-2020 06:12 PM

Re: Official Tournament 13 Batch Notes
 
ok im just gonna assume aj meant lil jon's very assertive AY should be layered in since it's pretty damn loud

thanks for the suggestions, fixed up a lot of structure

hi19hi19 06-20-2020 06:26 PM

Re: Official Tournament 13 Batch Notes
 
I'm waiting until all my files are reviewed to send updates but thank you kindly for the notes and I am glad to see a positive reception on the files thus far ^_^

gold stinger 06-20-2020 06:29 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by bmah (Post 4731965)
Does anyone know what's going on with the Easy Batch? Is it being reviewed separately or maybe just used as needed for slot placements of the tourney?

From what I've seen in past workflows for the tournament, the stages of priority is:

OT Batch
Easy Batch
Anything from the regular batches

in order to fill song round placements. OT Batch is taking priority atm from what I can see, Easy Batch won't start to take priority until OT Batch is looked at and if there's nothing that can fit into the spots necessary for the tournament.

psychoangel691 06-21-2020 02:16 PM

Re: Official Tournament 13 Batch Notes
 
Judge: TC_Halogen

Freedom Dive v2 (XelNya) [5.5/10]
Artist: xi -- Perms: OK

- 2.321/etc: misrhythm for kick, should be a 16th later - happens a few times
- 9.476: missing note?
- 16.833: ghost note; set of three 16ths starts at the 8th
- 22.571: not sure what’s being followed here that deserves attention given that it doesn’t remain accented throughout the section
- 41.066 to 44.306: the alternating in and out of following the melody just feels strange here, and also contributes to what is an ongoing issue with overall difficulty variance
- 46.668: missing note for kick
- 1:12.858: ^
- 1:40.736: remove jump
- 1:43.706: this mid-phrase change is really jarring and kinda removes the focus of the buildup that was decently structured with the triples and 8ths
- 1:46.946: should be 16ths
- 1:56.058: missing note
- 1:58.758: missing note for kick
- 2:01.661: missing note for melody
- 2:02.606: strange jump
- 2:04.833: missing note for kick
- 2:05.576: missing jump for clap
- 2:15.296: misrhythm
- 2:21.033: improper PR
- some jump representation inconsistencies off of your structure: 1:53.561: two jumps, 2:01.931: one jump, 2:10.571: one jump -- all instances of two consecutive kicks that you selectively accent
- additionally: 1:51.736 - seven consecutive jumps for seven kicks, 2:08.816 - only five consecutive jumps for seven kicks
- structure is inconsistent and difficulty variance is very wild
- song isn’t the most suitable for an OT anyway given that the v1 is gated as is

Sunset Sky Garden (gold stinger) [6.5/10]
Artist: Feather -- Perms: OK

- your offset does not properly reflect the song’s time signature/notation and the BPMs that you add actually put the song offset to a pink note; set the BPM to a flat 128 with no changes anywhere with an offset of -0.928 for correctly colored rhythms and proper measure placement
- 8.271: the drums actually play another here; it’s not like the two prominent snares in the first two instances
- 8.506/8.740: more missing percussion notes, some toms here
- 10.459: wouldn’t this be better on [u]?
- 12.568: conversely, wouldn’t this be better off [D]?
- 14.209/14.443/etc: additional instances where you can create some nice swingy jacks by actually following the tonality of the melody
- 34.853: sounds like a missing 32nd for something here
- 35.068: this trill feels out of place to me, given that the more musically accurate places for trills (26.865/41.865/45.381, etc) are actually more spread out patterns
- 54.990: move to [u]
- 1:04.365: probably should be a jump; however, why are all these jumps accented here but not at 1:01.787?
- 1:10.146/1:10.303: missing notes
- 1:17.803: bunch of missing percussion here for a transitional accent
- 1:11.240 to 1:26.162: jump usage is a little strange here - the snare very clearly accents all snares, which is good, but some of the other extraneous jumps are a little less clear; the triples feel a bit freeform in their placement and appear to accommodate for piano terminations - it’s not perfect but it’s reasonably acceptable
- 1:12.842: missing 48th for piano (you accent them at 1:14.209)
- 1:16.513: should be 32nds
- 1:43.896/1:44.131/1:44.365: ghost notes, echoes don’t land here either
- 1:47.646/1:47.881/1:48.115/etc: ^, check these to make sure you’re not adding things that don’t need to be there in the second phrase of this section
- 1:55.381/1:55.771: missing notes for snares
- 1:56.396: missing note for melody
- 2:10.537: missing percussion notes here, but I get it now after seeing it a few times; you’re trying to give the most power to the triples first to allow for the other notes to be sectional transitions - with that in mind, it feels alright
- 2:21.318: either move this jump to not feature the U, or better, move the whole [u][D][L] repeating triplet motif over to a [R][u][D] structure instead; it’ll more visually separate things -- as it is currently, you feature a [u][D][L] for two different melodic arpeggiations
- 2:24.287: very nice attention to detail
- 2:33.896/2:34.365: add the missing 48th after these two notes
- 2:35.928: missing note
- 2:37.334: missing note
- 2:41.631: how dare you accent this glissando with a forward roll instead of a backward one, shame on you (not really a big deal, just had to be silly)
- 2:50.537/3:20.537: with the exception of a few additional flourishes, this is a 32 measure copy/paste from earlier, and therefore any notes corresponding to that section will apply here as well
- as many things I perceive there to be incorrect with this file, I do like this song a lot and do think that it’s quite fun from a player perspective -- so I’ll keep your hopes alive with a CQ min-rating
- you’d do best to alleviate copy-pasting issues and capture the various missing elements -- given that you did a direct copy/paste at the end there, the song might play a little too long and a cut might be worth consideration

Tap on Damen (Pizza69) [8/10]
Artist: The Flashbulb -- Perms: OK

- the only thing that appears to be wrong with this file is the time signature itself; your BPM lends it to agreement with a 3/4 structure, but the melody and percussion line seem pretty clearly to be 4/4 structure -- with your current chart, the downbeat alternates between a red and a blue
- 1:04.077 to end: from start point of this section, it feels like some jumps are missing compared to your previous structure and there’s no real reason to omit them structurally/musically
- rhythms and PR are solid, no real complaints

Tower of Heaven -Full moon Revenge- (suicidaln00b) [7/10]
Artist: Yuuyu -- Perms: OK

- 23.436: move to [R] and move the L at 23.544 to a [D] for best pitch relevance
- 25.067: ghost note - melody doesn’t land here and percussion does not follow 16ths (if you intend on following percussion, you’re creating a polyrhythm)
- 26.479: this minijack is unnecessary; you’re already capturing the percussion using jumps and having minijacks on top of it, you’re creating an unnecessary double accent
- 29.454: missing note for melody
- 29.622: hi-hat is 24ths here
- 35.389/35.606: if you move these off of [D], then your pitch relevance at 35.714 that leverages a trill will be better noticed because it’s separated from the previous pattern
- 36.656: not quite the correct rhythm here
- 37.891: background sound continues to play 24ths until 38.740, so no 32nds until that point (with your current structure, there shouldn’t be any unless you decide to omit percussion)
- 41.738: if your structure aims to use the open hi-hats for jumps, this should be one
- 43.879/44.753/48.594: ^
- 50.327: this sequence of jumps doesn’t adequately follow the percussion
- 54.042/etc: if these white notes are for the hi-hats, then you’re missing notes at 53.973, 55.603
- 57.465: this is simply a 24th, at 57.456
- 59.042: missing 32nd for tom
- 59.738 to 1:03.181: jump usage here is a bit strange given that it’s almost certainly following percussion (inferred by the lack of jumps at 1:00.598/1:02.312), but it doesn’t give attention to the kicks at 1:00.492/1:00.704 or 1:02.204/1:02.421, and the 16ths running are for the melody meaning that even if you’re using accented layering or direct layering, there should be jumps here for sure
- 1:04.447: not sure why this triple is here over any other spot
- 1:05.260: the only thing that I can hear following this is the piano playing a single note that’s way in the background, and if that’s the case, then you should be putting the note on the 16th at 1:05.206
- 1:12.221: missing note for synth
- 1:20.307: noticeable copy paste, at least for the first half of this section; thankfully it’s short -- if you’re aiming to keep the jumps the same for pitch relevance purposes, that’s fine, but stuff in between can definitely be moved around a bit
- 1:31.988: missing note for kick
- 1:32.879: 12th jump here isn’t needed; the 16th (1:32.843) is where the accented open hi-hat is
- 3:16.721: missing jump for kick, given that this is a highly percussion focused section
- 3:29.519: no need for a jump here, imo
- some slight noticeable copy-pasted bits from the first half of the percussive climax, but not a huge amount - it’s passable
- jump usage needs some tuning up in a few spots and a few missing percussive elements can be picked up on, but this file has a respectable structure and does a good job progressing - a little bit of clean up on this file will go a long way

We Want To Run (Gradiant) [8.5/10]
Artist: Frums -- Perms: OK

- 21.482: not sure about the inclusion of this jack given that it’s the only time you follow this particular sound before having it carried away by the other melody - might be better to simply remove these notes altogether
- 39.057 to 46.958: note placement can be -slightly- improved for PR purposes, but it’s not that bad as is
- 1:13.131: missing jump for brass + percussion landing
- 2:29.427/2:37.328: I’d add the note here for the deep background kicks, but it’s most certainly not necessary given that the focus is the piano melody
- 2:47.451 to 3:032.54: <3 (althouuuuuuuugh, if we want to be picky, change at 2:50.414 is -technically- not necessary.)
- 3:43.501/3:51.402: missing triples?
- simple structure, but highly effective. good pitch relevance overall as well.
- great example of “very hard, but fair” in my eyes, though some might not agree with that ending.

M0nkeyz 06-21-2020 03:10 PM

Re: Official Tournament 13 Batch Notes
 
''We Want To Run'' is one of my favorite frums songs. Pretty hyped for it.

Gradiant 06-21-2020 08:29 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4732021)
We Want To Run (Gradiant) [8.5/10]
Artist: Frums -- Perms: OK

- 21.482: not sure about the inclusion of this jack given that it’s the only time you follow this particular sound before having it carried away by the other melody - might be better to simply remove these notes altogether

Removed
Quote:

- 39.057 to 46.958: note placement can be -slightly- improved for PR purposes, but it’s not that bad as is
Think issue here isn't really incorrect pr, but that the pr leads to that repeating 121 patterning which is a bit too left hand biased overall. Not liking the patterning when I change the mini left-hand sections though so I'm leaving them as is but slightly adjusting the patterning between them.
Quote:

- 1:13.131: missing jump for brass + percussion landing
added
Quote:

- 2:29.427/2:37.328: I’d add the note here for the deep background kicks, but it’s most certainly not necessary given that the focus is the piano melody
wasn't sure about it before sending in, but eh it's noticeable enough. added
Quote:

- 2:47.451 to 3:032.54: <3 (althouuuuuuuugh, if we want to be picky, change at 2:50.414 is -technically- not necessary.)
Not solely focused on that runningman-ish sound in the foreground when patterning here. There's a descending pitch change in the background synth that changes overall chord sound here so I alternated the patterning slightly as well
Quote:

- 3:43.501/3:51.402: missing triples?
yep, added.

Glad you liked it overall, thanks for the notes.

gold stinger 06-21-2020 09:32 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4732021)
Sunset Sky Garden (gold stinger) [6.5/10]
Artist: Feather -- Perms: OK

- your offset does not properly reflect the song’s time signature/notation and the BPMs that you add actually put the song offset to a pink note; set the BPM to a flat 128 with no changes anywhere with an offset of -0.928 for correctly colored rhythms and proper measure placement

Doing this makes everything outside the opening intro offset to a pink note for the major chords. I re-timed the intro so that it meets your specifications, but refusing to have all the major chords for the rest of the song land on 24ths.



I have fixed everything else in notes to exact specifications, and sent it in.

TC_Halogen 06-21-2020 10:16 PM

Re: Official Tournament 13 Batch Notes
 
The major chords are -supposed- to land on 24ths. They are almost always 1/24 before percussion; nearly all melodic phrases terminate before downbeats from kicks or are cymbal crashes/open rides that come immediately before when a down beat is supposed to happen.

The file will remain CQ'd if that's not fixed, even if the resolution of errors brings the score to 7.5 or higher, because it is an offset issue.

gold stinger 06-22-2020 12:11 AM

Re: Official Tournament 13 Batch Notes
 
Sent in a color/sync fix, plus a couple fixes based on notes that replicated elsewhere.

psychoangel691 06-22-2020 09:32 PM

Re: Official Tournament 13 Batch Notes
 
Judge:TC_Halogen

Cobra Commander (ositzxz369) [8.5/10]
Artist: Venetian Snares -- Perms: OK

- 1.936: missing 16th
- 10.641: could make this a [R] to capture both of the hi-hats
- 16.952/24.452/etc: percussion notes missing here, there are others but they’re not extremely noticeable
- 17.605: might be good to make a burst here
- 33.476: 32nd burst colliding into a triple at this speed is highly ill-advised
- 40.976: same as 33.476
- 48.476/etc: same as 33.476, in general you shouldn’t have a 32nd burst at this speed running into triples because it always forces a minijack on a column that is basically guaranteed to be a 2-framer
- this ending sounds like complete horse shit
- despite my disdain for the end of the song, I will say that this chart is quite well polished and the only qualms I’ve got are those bursts into triples; rhythms are perfect and everything is highly coherent

Eccentric ghost channel as Poltergeist (VisD) [8/10]
Artist: cybermiso -- Perms: OK (provided)

- 17.654: missing note for bass synth
- 21.990: this is REALLY mean given the difficulty of the song; that forces a one handed trill at 256 BPM 16ths for 8 notes
- 25.154/etc: missing note for bass synth - find the others and fix them
- 1:17.185: if you’re following the scratches, this should be delayed a bit more (falls on the 32nd afterward)
- 1:18.357: missing note
- 1:19.412: should be x--x--x-x 64ths, that’d be blue, green, orange, red
- 1:23.513: missing notes for scratch
- this is a pretty fun file overall; please consider being a bit less rude with that OHT at 21.990 - I don’t think it’s reject worthy but it is a pretty tough difficulty spike to deal with

Gentleman (Areia Remix) (hi19hi19) [7.5/10]
Artist: Areia Creations -- Perms: OK

- 15.520: move this to [LR] to separate the snare/bass properly -- I know this jump has both but the bass comes much more clearly so it seems fair to give more precedence to it
- 32.663: this one triple stands out as erroneous compared to the rest of the section
- 59.448: seems like your relevance got a little messed here; might want to shuffle patterns around to get it fixed up
- there’s not many mistakes with the structure presented overall, but I do feel like the usage of jumps can be a bit better with regards to properly accenting percussion in the earlier part of the song, and the lyrics in the later parts.
- well executed given what’s presented within the song, but could use a bit more.

Mad Maestro (trumaestro) [6/10]
Artist: Devin Martin -- Perms: OK

- greaterthancolonopenparenthesis.sm
- 29.790: not sure why this is a mini one-handed trill compared to others
- 50.790: missing jump
- 55.904: jump really doesn’t belong here
- 1:00.063: no need for this minijack here; vocal sample doesn’t repeat here, it repeats at 59.790
- 1:02.108: shouldn’t there technically be a jump here too?
- 1:08.040/1:08.313/1:08.586:
- 1:10.699: ghost note
- 1:11.108: missing jump
- 1:16.972: this should take precedence in your layering
- 1:17.381: this longer sequence of down arrows kinda implies something should be followed, but you have numerous melodies changing in pitch
- 1:19.836/1:24.199: missing jump
- 1:34.154: this note has been accented throughout the drop, but is missing here
- 1:47.472: missing note for vocals here, it seems a bit strange to omit given that it’s a pretty familiar motif within your chart structure
- 2:01.290: bass starts a bit faster then tapers off; straight 48ths here is noticeably off
- 2:04.927: same deal with the missing vocal
- 2:14.381: missing jump for kick; I get accenting the synth but you can still catch the percussion you’ve been following with a single note here without issue
- 2:18.609: you had an earlier accent with this as three jumps, so this is a structural inconsistency
- while your audio file says 320kbps, this sounds far from that; I’ve listened to this song from other sources and your audio sounds noticeably more tinny/lower quality
- don’t quite feel like the chart does enough to really be interesting until the 1:10 mark or so
- a little draggy and the audio quality seems very muddy

Zygorous Distribution [8.5*/10]
Artist: Aquellex -- Perms: OK

- 34.016/etc: some missing jumps maybe?
* 1:31.551: I get the accent, but I think at this speed, you’re gonna have to compromise with splitting that apart on different hands as opposed to LLDD or RRUU
* 1:33.480/1:33.909/etc: ^
- file’s super hard. Nothing more to say about that.
- CQ with the minijack changes

hi19hi19 06-22-2020 10:13 PM

Re: Official Tournament 13 Batch Notes
 
wow making me split the minijacks smh okay STEPMANIA HITLER ill change the pattern


jk I had a feeling that would happen, definitely one of the iffier parts of the file and the fix makes total sense, thanks for the 8.5!

And yeah I agree Gentleman is a little thin for a tournament file... ehh not sure what else to do about it? I love the song lol
EDIT- in hindsight I really should have sent another file and put Gentleman in the normal batch. Same for Fotvaerk. Sorry.

ositzxz369 06-23-2020 01:35 AM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by psychoangel691 (Post 4732251)
Cobra Commander (ositzxz369) [8.5/10]
Artist: Venetian Snares -- Perms: OK

- 16.952/24.452/etc: percussion notes missing here, there are others but they’re not extremely noticeable
- 33.476: 32nd burst colliding into a triple at this speed is highly ill-advised
- 40.976: same as 33.476
- 48.476/etc: same as 33.476, in general you shouldn’t have a 32nd burst at this speed running into triples because it always forces a minijack on a column that is basically guaranteed to be a 2-framer

NOT updated Cobra Commander (will edit this sentence after I actually resubmit it). Addressed the other notes, but I have an issue with the ones above. 16.952 now has an added 64th as u suggested, but r u sure u want me to implement 24.452’s suggestion? It’s just one 64th away from becoming those 2-framer minijacks that u disliked from the “32nd burst into hand” sections that u mention later on. Also, can u elaborate on the spots referring to “etc” in the phrase "16.952/24.452/etc"? Because so far, I’ve discovered such spots like 30.077, 31.952, 39.452, 46.952, 54.952. Also, what do u suggest on how to nerf the “32nd burst into hand” sections? Because my immediate solution to this would be to turn the hands in these sections into white-note jumps.

TC_Halogen 06-23-2020 04:53 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by ositzxz369 (Post 4732286)
NOT updated Cobra Commander (will edit this sentence after I actually resubmit it). Addressed the other notes, but I have an issue with the ones above. 16.952 now has an added 64th as u suggested, but r u sure u want me to implement 24.452’s suggestion? It’s just one 64th away from becoming those 2-framer minijacks that u disliked from the “32nd burst into hand” sections that u mention later on. Also, can u elaborate on the spots referring to “etc” in the phrase "16.952/24.452/etc"? Because so far, I’ve discovered such spots like 30.077, 31.952, 39.452, 46.952, 54.952. Also, what do u suggest on how to nerf the “32nd burst into hand” sections? Because my immediate solution to this would be to turn the hands in these sections into white-note jumps.

I'll address these as soon as I can since it requires me to look at details. Your file's changes are lower priority because the song was accepted without any conditions (I didn't forcefully CQ you for it). You have the agency to choose to make any changes you would like, at the risk of dropping your file from accept to CQ status if you make something unplayable. If I were you, I would hold off just a bit longer on the changes.



For everyone who has files in CQ status/accept status, please be patient with me and sit tight while I get the remainder of these files out. The last three sets that Kayla provided me are sets of 6 instead of 5, since there's 18 files and it made more sense to split them evenly.

I'm starting the first of the final 3 sets today and will have notes for them tonight, and will do my best to push through the last two sets so that everything can have a first pass judgment before the weekend. At that point, I'll be able to quickly review the accepts/CQs to ensure that things didn't change too far beyond their current accepted states (or introduce things that might affect viability of play).

Kayla can correct me on this, but as far as I know -- only CQ/accept files will have the ability to send fixes for files. Anyone who had a score of less than 6.5 will not be eligible to resubmit their file to the batch.

However, there are two files that have a rating of 6 that I have considered looking the notes over again and potentially amending their rating to 6.5, pushing them into CQ as well. Those responsible for charting the corresponding files will receive notification if I have decided to bump them into the CQ area, as they will be permitted to submit fixes as necessary.

Thank you all for being patient; at the home stretch.

Psychotik 06-23-2020 05:01 PM

Re: Official Tournament 13 Batch Notes
 
Quote:

Originally Posted by TC_Halogen (Post 4732402)
However, there are two files that have a rating of 6 that I have considered looking the notes over again and potentially amending their rating to 6.5, pushing them into CQ as well.



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