Tier Points
How do I get them and what are they?
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Your tier points are determined by your ability to play certain difficult files. The better you are at the game, the more requirements, and by extension tier points, you will be able to accumulate. You can find your tier point stats page here. Do not be surprised if you can't even obtain a single tier point for quite some time while playing, as you will have to be proficient at 60+ files to start attacking this form of ranking.
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They're under your stats bar. Others cannot see your tier points (the link with the detailed list) at this point and time.
Link: http://www.flashflashrevolution.com/...evel_tiers.php They're a measure of progress just like FCs, AAAs. They're also linked to tier badges that you can find under tokens in your profile. Does badges do anything ? Not really. They're not linked to token unlocks or anything at this point. Tiers: Tier 0: 1 Tier Point Tier 1: 200 Tier Points Tier 2: 500 Tier Points Tier 3: 750 Tier Points Tier 4: 1000 Tier Points Tier 5: 1250 Tier Points Tier 6: 1450 Tier Points Edit: Got ninja'd |
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copypasta'd the wiki faq :^)
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Fun fact: You can get to Tier 1 while being garbage at hard files and just mashing your heart out, since enough songs have 1 tier point for "Pass the song" to get you to 200. |
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But I can't justify tier points this way. |
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I wouldnt really worry about them too much until you're a bit better and have a grasp on higher difficulty songs. I know i didnt worry about them until i was high D4/Low D5.
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What if Tier Points could be used like a ticket entry for Division Placement in Official Tournaments ?
Tier 0: 1 Tier Point Tier 1: 200 Tier Points Tier 2: 500 Tier Points Tier 3: 750 Tier Points Tier 4: 1000 Tier Points Tier 5: 1250 Tier Points Tier 6: 1450 Tier Points Example: Tier 0: D2 (could be argued and changed to something slightly higher) Tier 1: D3 Tier 2: D4 Tier 3: D5 Tier 4: D6 Tier 5: D7 Tier 6: D8 (?) Just theorizing. |
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No because that requires playing 7.4 million files which are trivial for higher level players, the level system is just objectively better.
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the flippered marine mammal knows whats up
tp's are just for numberphiles who aren't satisfied without long, hard data |
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I'd rather people just had fun personally
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Top 15 scores is probably better for that tho. |
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Playing the game > Being good at it for me, and in the best interest of the site IMHO. If you choose to play top-end files, your levelranks reflect it well enough to place. You're not gonna marathon all the easy shit and sandbag, and if you do, trust me you'll get caught. You guys who skip the easy stuff aren't like that (obviously.) |
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Before i had to stop playing i was mid D6, i still played every song that came out, even it it was a 5. Why? Its the point of the game.... I could be D7 and id still play every song. |
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you guys are completely missing my point. this started because he was asking if tier points should be used to place people in divisions in tournaments. tier points do not represent skill. tournament divisions are supposed to represent skill. therefore, tier points should not be used to determine tournament division placements (if a more accurate system exists at least, which it does).
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They absolutely determine skill. I only have 1k tier points, haku has what 1200ish. Hes way better than me....
I see what you mean in a way because not everyone plays every song so not everyone will have as many tier points as they should have/can potentially get. I think this should be fixed if possible. He only suggested it though. Edit: Literally though, the game is about playing songs. So if everyone realized that and just played the damn songs, easy or not it would actually work out much better. If youre good enough to AAA 90s then you should be aaaing every song up until there(if possible for you) and by doing so you would have a shitton of tier points. Meaning the tier point theory would work. Being lazy obviously messes it up a bit. |
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etienne is way better than all of us and only has 699 tier points. im decentish and only have 414. my entire point is that your skill should not be judged off how many charts you play. aaaing one 100 is way more impressive than aaaing every file below 70, yet the tier points system would rate aaaing every file below 70 as about 8374 times harder.
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lol aaaing a 100 is not more impressive than playing every song below 70 and aaaing.
I'm way more impressed with someone having 1k aaa's than someone who has 400 with a 100 aaa |
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are you actually serious?????
if you can aaa a 100 then aaaing even fucking 90s is trivial for you. aaaing 70s or below is actually just effortless, it means nothing. it just means you fucking spent a lot of time playing easy shit. |
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Let me break it down for you. Its way more impressive for "player 1" to have 1k aaa's and only have a best aaa of around 70 than "player 2" to have 400 aaas and having a 100 aaa. It means nothing. Yes, im 100% serious.
Edit: LOL the purpose of the game is to play the files.....doesnt matter how good you are. |
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i 100% understood what you said, how did you think that i didnt? i just think its incredibly stupid and incorrect.
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How does it not have anything to do with the point? The purpose of the game is to play the files, AKA that shows your skill.
If you want a different type of skill, go get all of the skill tokens. Or go AAA all of the older files/synthlight files. Just because you can aaa 100s doesnt make you "good". Lets break it down for you again. Just because someone can aaa 100s doesnt always mean they can beat players who can only aaa up to 80. Theres different types of files in the game and everyone has strengths and weaknesses. Ive gotten eliminated from every official by players who might not theoretically be better than me, just because i had a weakness in the song. It could totally play to their strengths and they could win. |
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i never said aaaing 100s make you "good", i said its harder and therefore displays more skill than aaaing everything below 70 (or any arbitrary number below like 90 or even slightly higher).
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The longer your e-peen is the more creative you get in measuring it. Can confirm it is a fun pastime.
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Too much epeen in this thread, please put them away.
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No thanks.
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Kind of skimmed this thread and I just felt like putting my 2 cents in on a few things.
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If we are basing a person's skill level essentially on the number of these things, you're completely blind sighted. Walrusizer's comment regarding Ettiene pretty much supports that right there. Some players are just not interested in farming a bunch of (sorry to say it, not really), boring low level files. It's very common for higher level players to want to play only higher level songs. Quote:
1) people skill boost all the time (sometimes during tournaments) 2) some people just do not perform well in tournaments (i'm one of these people) 3) sandbagging |
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It's like saying "Lifting weights > Getting more muscle". |
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Just gonna drop in here to say that tier points don't even get considered in OT placements. Levelranks and Top 100 are enough to determine how skilled a player is. Tier points are useful for very few things: Unlocking achievement tokens, profile badges, and pride.
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I think the only value you could get out of Tier Points would be something like tokens.
It's meaningless for FFR Ranks. I just happened to have Unconnected(D7)/Derby(lvl95 AAA) in mind. |
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I'm getting told different things.. I think you guys got a bit off track. I was told I should be AAAing songs to the 25-35 difficulty, but the highest aaa I got was like 15 or 20... I know, im terrible.
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Wat edit: I have more to say about this topic so I'll edit with my thoughts after dinner (I'll very likely forget though) |
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That is all. You can literally play the game without caring about them. |
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You're right, I should have added it's possible I won't care enough to elaborate when I do find time (the most likely scenario)
Though in response to SK8R I have to say that there are no extremely skillset-specific edge case 100+ difficulty files that do not objectively demonstrate a player is capable of AAA'ing any file under FGO, let alone any file under FMO (which is what you articulated), after having AAA'd a 100+. It's up to you to be more impressed with the greater time investment, but that's all it is at that point comparatively. |
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Tier Points measure game completion rather than skills. I was trying to justify optimizing levelranks through Tier Points + (bonus AAAs) to give some meaning to AAAs/Personal Bests/Tier Points. Tokens are like the only thing that could be relevant to this fmpov because any other reward wouldn't make much sense. I mentioned the OT because I had Unconnected in mind and the lvl93 vs lvl95 change that happened with FFR Ranks for D7, but similar ideas could exist for new tokens etc. There's currently only 2 "D6 players" with the Tier 5 badge. ItsOnlyDanO and FFR Pro 21. ItsOnlyDanO ended 2nd place D6 in the previous OT. FFR Pro 21 is in a similar situation as me. A lot of optimized ranks and TPs fairly farmed. Everyone else with 1250 Tier Points is D7 with lvl95+ I don't know if you looked at the FFR Average Rank leaderboard too, but it's pretty much a joke if I'm rank 6 on it. I'm saying this because I'm FFR Rank 83 and that means 75 players or so didn't care about optimizing the easier songs in their levelranks. I think the main reason is because there's no insensitive to invest time there because FFR Rank is the stat seen as the most relevant. ..wouldn't it make sense to try to give some value to everything else? Pretty sure there's some ideas about this topic already like the "If you AAA a Difficulty 100 song, all your 1-90 become AAAs" etc. There's many ways to look at skill vs progress. We could also argue that the charm of FFR is that all the progress related stuff is meaningless. Kind of curious what's the stance overall. It's pretty much skill(competitive) vs progress(casual). |
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I always liked the average rank measure, because I could do well on it by whoring the game, even though I'm not that good compared to most of the remaining active players :p
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my avrank would be better if
a) I played the new songs b) I weren't trash |
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yes but ESPECIALLY rushy
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I had over 200 songs unplayed. It took forever to go through them all and I hated it by the end.
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In the eyes of someone who plays it for fun: yeah. you're gonna find some fun stuff in there. If you're all about the harder shit: not as much unless you're into analyzing easier stuff. But I think it's worth it so you can expose yourself to everything the game has. |
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What are your goals?
1/ Have fun playing the fun game with the arrows 2/ Increase in skill as quickly as possible |
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Playing every difficulty on the spectrum at one specific stage of skill development is counterproductive. You should look to play things that are at or slightly above your comfort zone. (with respect to improvement, obvs you can play anything for fun)
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As someone who has obtained nearly 1,300 public AAAs and over 1,400 AAAs overall (including everything 1-63) with my highest AAA being a 75, I will say this.
It took me MONTHS, if not YEARS of hard work and dedication to perfect and time every file just right up until level 64. (I'm almost done with 64). That being said, I'm incredibly impressed by the mechanical skill that Mahou is talking about in regards to AAAing 100 difficulty files, yet I'm also equally impressed with the time investment, constant struggle and perfectionism it takes to AAA thousands of songs! EDIT: I mean, some of these "easy" songs are RIDICULOUSLY hard to time *cough* Synthlight *cough* as well as the various tempos in the Classical section! EDIT 2: It's my birthday toady, I'm legally an adult! |
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"time investment, constant struggle and perfectionism" are also required to get to a moderately high skill level capable of aaaing high level songs.
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