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What are the best simfile packs released after 2010
I believe I managed to get all of the older packs from before 2010.
Can any of you recommend good packs released after that time? Thanks! |
Re: What are the best simfile packs released after 2010
ffr season packs
nothing else |
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Bboy, what's up!!!!!!!
Nbjs packs, odi3 |
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Sup bboy! |
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ffr season packs are hit or miss
nuclear blast packs are all the same charts over and over I would recommend odi3 and untitled stepmania pack |
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piano minipack of elegance
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ffr seasons, light chancellors, odi3, (xoon 5 was 2009 iirc but that one def.), ffrcp4
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ODI 3 hands down.
Nuclear blast and Yolo packs if you're into scoring-type stuff I liked Xayphon's recent release too |
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people in this thread are making me feel some type of way
but yeah, ODI3 |
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All of the lofty packs, present and future
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How about yourself? do you still play? Quote:
How about yourself? Thanks everyone for the suggestions. I already have ODI3 but I will check out some of the other suggestions. PS. Sup Dynamo / kommisar |
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Is red fraction after 2010? That's a pack I like to play.
ALL THE ODI'S ROCK THEY'RE AWESOME get 'em Also, vgmp4 is coming out soon |
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boohoo
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Sorry gundam the ffr season packs were a great idea but not very appealing to me personally. A lot of people probably feel this way too.
There's no one stopping you or anyone else from making art fart files, or whatever type of file that can be made nowadays. It just so happens that a majority of people happen to like playing jumpstream bullshit now, and thus a lot of it is made. I would make more unique files, and I do every now and then but that's less appealing to myself. I honestly can't tell if you're trolling. |
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a majority of like what 10 people now
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Bboy out of nowhere
Every time I hear Daft Punk I think of your shuffling vids Which old packs you got, by chance? I am curious if you have the (real) BMR pack and not the fake stuff currently being hosted everywhere. |
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when I update my list of major simfiles thread, I'm finding myself putting up more 4key difficult/dump packs than I am any other category, and everyone here should already know that I keep it as up-to-date as I can. I actually keep a vigilante eye on both the simfile and brag board forums just a fyi. just my opinion though, I can't speak at all for anyone else here because guaranteed 99% of the active player demographic here on ffr will agree that non-dump / non-difficult packs are fucking boring and a waste of fucking time. all in all though, I shouldn't really be caring about this stuff to begin with, idk why I even bothered posting in the first place. sorry if I derailed your thread bboy. do you still live in toronto btw |
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jesus christ those ffr packs
step something other than jpop and speedcore shit for once |
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skwids because those are pretty gay
i actually liked ffr seasonals, i think they are great for starters hi19hi19 pack 3 & 4 were also pretty great yolomanias are just fun if you like playing difficult stuff rather than creative files, smoc7&8 were also good, nb goes by the same tonic but i felt nb5 was more open to new things than ever despite of all the buzz, i didn't enjoyed odi3 that much, i don't return to it too much these days |
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Yolomanias
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the biggest issue I've had with recent packs is that all of the charts are super formulaic; this is exactly why the charts that I release are experimental, use different genres of music, or both.
look at my review of yolo4 http://www.flashflashrevolution.com/...9&postcount=77 the charts that I gave decent scores to I've totally forgotten, and the charts that I do remember, I remember them as... jumpstream with one or two interesting sections. I get that scoring is a huge part of stepmania now, but the element of fun doesn't come from the charts themselves anymore, it comes from getting a certain score on a certain jumpstream chart. at least with the ffr seasons packs there are more interesting approaches to charting than fucking jumpstream ad nauseum. you had a ton of people making differing charts, a wide variety of different music, and there were actually people who had such a unique approach to charts that you would play one and go "hmm yep this is a rogdor/gd/choof/kommi file." you guys ever play the mystery packs? the premise behind those was that people sent charts in, and the pack was released with all of the cdtitles removed. players then had to guess who charted what. a mystery pack nowadays wouldn't work at all, everything would be a shot in the dark because the current meta has nothing to do with being fresh and interesting. it has to do with shitting out boring charts that appeal to the least common denominator. feel free to complain about the ffr season packs, but realize and respect that the ffr season packs had style. all packs have now is scoring. |
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xay's recent pack is a breath of fresh air, a ton of unique charts from one of those dudes I mentioned that had a distinct style.
and guess what? I've barely seen a goddamned score from that pack, but I've seen at least 3 scores on cyber induction in the past fucking week |
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I have to agree with the above sentiment. I find that files I step that take different than normal approaches are rarely played, at least by evidence of the scores people post. I find awkward, unusual, or a rhythmically-varied songs more fun to play, as there's greater room for improvement, while straightforward files seem to be more about how well one can shave off greats or perfects on already well-scored files. To me I find that stale and I can't fathom myself being entertained endlessly by that approach - even with rates. I do wish people would be more accepting of other types of charts and prove that fact by posting more scores on such songs.
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I prefer rhythmically interesting files that aren't just jumpstream the whole time, absolutely. Is the skill level really so high that people only find that interesting? Idk, what is the meta, and who decides it?
Choof and bmah people seem to be saying that it's if people post scores of your stuff, but what if your file was relatively easy and getting a great score on it doesn't really show off much? I don't think that means people didn't play it, or didn't enjoy it, just that they didn't feel the need to show off to the world that they did well on the chart. |
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Jesus fuck, thank you choof
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Current SM metagame seems to be pushing speed boundaries and while I can appreciate trying to see how high the ceiling truly is, the files that are being pumped out to test this get boring kinda quickly. I've always found that I can have much longer sessions playing so-called 'accuracy' files because the pattern variety is so much more refreshing than 6 minutes of jumpstream.
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I've always loved wacky outside the box files, Linus + cetaka were so good at this. Now it's guys like you (choof), leonid (make more files dude pls), Xayphon, bmah, some of Icy's recent and not popular charts, and idk...there really aren't many that make interesting charts anymore. The majority are fun as fuck and have good challenge/skill-building to them but nothing that jumps out at you. That being said the FFR Seasonal Packs had a ton of unappealing music, I've always shied away from the J-Pop stuff and there really is a lot of it in FFR Seasonal. There is the occasional gem like Autumn Insomnia, Szycag, Vortex, Miku, but a lot of those are from dudes I already mentioned. Just a preference for me is all. tl;dr the experimental files are there you just have to look for them, saturating with generic stuff is here to stay so w/e edit: still don't get all the kil hate the dude made some glorious charts back in the day, y'all just mad edit2: holy shit rob that is a sexy ~ score |
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I don't know why players are so keen on playing files that test speed so linearly through straight streaming and jumpstreaming. Files like Robotomy and Verse IV are clearly testing speed too, but 9/10 players will opt for playing the 1.3 Sharpnel marathon instead.
I guess it's mainly a numbers game at this point. You can't really pinpoint how fast you're going in a technical/burst file, despite speed clearly being tested. People want to be able to match their scores with specific bpms, so they opt for playing the streaming marathons (I'm guessing?) |
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HOWEVER, I recently bought a new mixer and started mixing a bit again. If I get serious about it, I may start posting mixes to YouTube again but not under the same account. DJ Johnny Blaze is pretty much dead. Quote:
I do not have any BMR packs. Sorry dude! but good luck on your search. |
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Digital Dreams next xD |
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Solid Stone, Ben Gold & Standerwick absolutely slayed. I am actually briefly in the beginning of the official ASOT recap video along with my girlfriend and one other friend. I was disappointed by the other artists (looking at your Armin) PS: See you at DD =0] |
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choof basically reiterated my sentiments but better than I did.
I kinda had the idea in my head a few months ago where I'd force myself to actually do another 4key pack, except I'd basically throw back into the chancellor elitist bullshit era and judge as reasonably critical and harsh as possible. tentative rules I came up with during the same string of thought that I can remember atm: so almost like untitled stepmania pack but arguably stricter. prior to untitled sm pack, the last pack I can think of off the top of my head that's similar to this idea was xoon 5, which received over 200 file submissions and only 47 files made it to final release. a little over 50 files were accepted, but the pack had a phase 2 weeding process, which basically dropped the weakest files (many of which ended up in light chancellors pack 1). good luck in trying to convince me to actually make this happen though because my current interest in 4key and stepmania in general has been the lowest its ever been. I have bunch of files you probably don't have volumes 4 AND 5 sitting on my hard drive but I've done nothing with it. I might just randomly release both without any organization, gfx, or w/e. and good luck in getting anyone that's currently active to actually submit files, because they'd just ignore the pack in favour of more superficial/generic dumps. Quote:
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good to hear from ya, bboy!
the post-2010 pack I'm the most attached to is FFR Community Pack Summer 2012. I was suddenly super active in the community for a pretty short burst of time, and a lil' while after its release I stayed up all night one night and played/reviewed all of the files. maaaan I was loopy. |
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even if it ends up being a minipack of like 10 charts or something |
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I actually have that pack downloaded so Ill be playing files from it soon. |
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I'll try to send to that pack if I find a song steppabl enough
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If someone can teach me how to sync shit properly, I'll step some files.
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just set up the same bpm and step, then have someone else sync it for you
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I mostly agree with GD's thoughts.
Given that the amount of SM players has been slowly declining due to the fact that over time people quit and now less people are starting, the few who are remaining have an average skill level that is astonishingly high. In addition to that, the way many play the game is to reach for the best possible speed & stamina scores, usually going for AAs. There's nothing wrong with this; you can play however you want, and this is just what many want. Casual play and accuracy score-seeking are much less popular, so much so that they're thought of as an "other" category of playing different to the main one of going fast. These things combined mean that the simfiles that the player base demands are those that challenge speed & stamina at the highest level, which means cranking up the NPS to as high as possible. Of course, high NPS implicitly limits variation in what can be placed in just four columns, and what sort of music can be used, at least if one is to follow all conventional stepping ideas such as layering of elements, pitch relevance, and literal following of rhythm. An unintended consequence of this is that the large majority of the content to be enjoyed is unenjoyable or even disheartening for newcoming players. Packs intentionally targeted at beginner players were a good effort to address this, but the fact remains that there is no central SM body seeking to attract new players and thus no motivation for this to be a regular thing, or for people to include easy charts along with hard charts, since steppers will tend to target the larger audience (or more accurately, not even the larger audience, but the audience which is actively posting / sharing scores). More strict judgment of stepcharts on conventional ideas and uniqueness/originality lead to the exclusion of most extremely hard submissions to a pack due to, again, how high NPS is implicitly limiting. There is still room to make extremely difficult stepcharts that follow these ideas, but due to just how fast and physically demanding they are, there is almost no difference in "kinesthetic connection" (i.e. feeling like you're playing the music) between these, since you will often just being pushing your physical limit at any part where it's challenging, and a dumpchart that foregoes strictly following the rhythm in favor of just following the intensity of the music (which can at times as well follow rhythms partially or fully). And in some sense, if there's less connection of feeling between the music and the steps, absolute uniqueness/originality in the steps themselves goes from being the highest virtue to just being a good trait in balance with the music being something many want to hear, the steps in some way following the intensity of the music, and the stepchart overall having a cohesive and meaningful difficulty structure. So in some sense you could say that these are not the "best" in the extent that they don't display the highest levels of creativity and originality, but I don't think it's fair to say that they're bad or even worse in any meaningful way when they exist to fulfill a different purpose. |
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That was straight beautiful ilikexd. It seems like there's a disconnect of communication between people interested in speed, and those interested in rhythm/accuracy. I see no reason why the two can't coexist and both be catered to by simfile authors, even in our small community.
bmah, I guess what I was saying is that if people don't post scores of your charts that doesn't mean that they aren't being enjoyed, even by higher tier players. |
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That's not really much comfort, as you can imagine that to be the case for any file. A moot point IMO. :/
Confirmation that people play it is nice, you know? |
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I guess people like standard challenges, the fact that you can easily separate a lot of files into js, speed, jacks and those are focused on a sole skill probes that point. The benefits of standard challenge files is that they are more easily noticed because there's more ground for comparison (i can totally feel how a handstream file feels given a bpm even if i didn't played), so they are more likely to be posted.
Also, i can totally expect what i should be encountering on these kind of files, killing the surprise factor and giving constraints of what you can and cannot do on a certain file (so i cannot be fully creative with the patterning), standarization also discourages difficulty spikes so you end with very plain files. I think both styles or players do coexist but the trend on newer stepartist favor the fairness of the challenges (standarization) over giving an unique experience Probably expressed in very blunt terms but i guess you can feel the idea |
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i think you may have missed the point
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Well stated, that sounds like logical reasoning. Yes, the flattening of difficulty spikes is something I've also noticed, sometimes taken to an obsessive degree. Balanced files suddenly become so balanced that nothing different happens. And comparison of skill through such cut and dry files I suppose is why people constantly compare their scores with those files compared to others.
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i never play stepmania much anymore but when i do turn it on every few months i play the odi packs and xoon packs
they are great fun not sure if they're mostly after 2010 though, but that's my 2 cents |
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So I went with the decision that I wanted to make a pack that appeals to every single person currently playing the game. A mix of Speed dumps, JS and unique quality/artsy files with very unique music that would just reiterate the fact that files don't need to be hard to be fun. Literally a Mixtape of all kinds of songs and all kinds of difficulties. So thank u guys fam it was one of my goals to break into the current meta and release something Stepmania was all about a few years ago especially to prove to 4k osu!mania people that making fun files is not all about making them dumps or 300 BPM JS so they don't get the wrong idea about charting because else this will become the single biggest thing that pisses me off about the osu!mania community (since there's also a osu!mania release version of xay pack) But man, if I hadn't done some JS/Dumps the pack would probably be totally shit, so there you go *****s shit I think I got triggered |
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hey, I step ungeneric stuff :[
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Re: What are the best simfile packs released after 2010
Chiming in after Scintill to say yeah, I try to occasionally step nongeneric stuff too.
Glad at least one person mentioned my packs. Pack 3 was intentionally a pretty straightforward speed pack but pack 4 had a big range from straight speed to very technical. I know at least one person still steps what makes them happy and not exclusively what the masses demand :p If people think my charts are too generic recently then I have some surprises coming over the summer. Packs in sig. |
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I literally just finished downloading your packs hi19hi19 -- any files in particular I should check out first?
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I remember an era where it seemed like the charting community existed and produced files only for themselves, not the players. Technicality, and later down the line originality, were prioritized over playability and accessibility. Charters were circle jerking each other over who could produce the most obnoxious mind blocking patterns or stick the biggest difficulty spikes where they were "technically justified" or fill charts with unnecessary mines in the name of "art". And who suffered in the wake of this one dimensional approach to charting? Players did, because they had nothing to actually play, irrespective of how great of a "golden age" it was for charters. Back in 2009 the only thing players wanted were more scoring files because there fucking weren't any. We had hsmp packs and the newer midare packs as well as the classic odi1/2 files which all of us had already played into oblivion. So yeah, no shit there was a reaction. Members of the community that were strictly players had to turn to charting files themselves because the charting community wasn't providing any meaningful content for them. And so they chart from the only perspective they know how to, scoring. This is not inherently better or worse than charting strictly from the perspective of artistic expression, it's just different. How the fuck can you people chastise players for charting and playing what they fucking want to play? You want people to acquiesce to your specific notions of what charting is and isn't and what the game should and shouldn't be but you immediately dismiss any differing perspectives as being inferior. Come the fuck on. GD you call everyone out for being dismissive and ungrateful for all the effort you put into the seasonal packs but you stand here shitting on the collective work of the community over the last 6 years indiscriminately. Not to mention that the notion that all contemporary files are scoring files and all contemporary packs are scoring packs is hilariously incorrect. And personally, I enjoy playing through odi1/2, rfp, ppp1/2, xoon 4 r/b, pmoe, dcp, the uemp series and a host of other older packs. Excellent files are still excellent when played on rates and this is something that I go out of my way to suggest to players who didn't begin playing during those eras. So why don't we cut this holier-than-thou shit out and realize that your idea of the game isn't any more valid than anyone else's. |
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seriously the fact that the term "scoring file" even exists should hint at how generally unplayable charts were at the time
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now we need players making charts for the artists and the circle will be complete
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choof robotomy is secretly one of my favorite files dont tell anyone they'll hate me
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i have never made a good chart and endorsing my worst one does me no favors
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well i guess i have shit taste all my opinions are now rendered invalid
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holy shit mina you're the best <3
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I make files for myself and if others like them too that's a bonus
how any game should be played |
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Mina, you basically gave me a nice slap in the face, so thank you for that. I made some really bold generalizations/statements when I had initially typed up my shitstorms, so re-reading them again this morning I'm just going, "Holy fuck, I'm being a huge fucking prick." For that, I apologize if I insulted you or anyone else as a collective in anyway—your post is 100% valid and I wholeheartedly agree with your points.
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bunch of files are pretty diverse, fun and havent been mentioned yet
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Recently though I've made some files specifically for people who asked for them to be stepped in a certain way. I enjoy the challenge of trying to understand what one person enjoys and to make a file in the way they described. For example I've made some files to Staiain's specifications and I just recently made a 333 bpm stream dumpfile specifically for OWA. But in these cases the statement changes to "I make files for the person who asked for them and if others like them too that's a bonus" which still sounds like a perfectly reasonable thing to be doing. And plus I'm still stepping for myself, in that I find it really enjoyable to create charts this way. Quote:
In pack 4 I am really unusually fond of Day of the Manches and Rickshaw Chase. I know Mina has told me he really likes Wood Man. And Day n Nite is a pretty unique kind of file. Also check out Heterochromia Iridis heavy and Shannon's Theorem standard, a lot of people have the tendency to just play the hardest chart, but you miss out on some gems this way! In pack 3 I personally really like Aggressor (though if you're looking for variation this is not where you'll find it lmao), and Return to Fire has been popular as a rates JS file. And Nathan's Ant IDM file is a goddamn masterpiece. Of course part of the fun of getting new packs though is playing everything and deciding what you like the most yourself :p |
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shit I forgot about hi19, downlording those packs asap
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i think arch made a pack around 2010 that was pretty forward thinking
cant say its great but its definitely original |
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Any pack with my files in them is guaranteed good
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There are quite a few files in Shadowpyre's Dubstep and EDM Pack that I have a lot of fun playing. Also consider that I am essentially a D3 player and I'm seriously unfamiliar with charting history and meta as a whole, despite the relative longevity of my being a rhythm gamer.
edit: Good thread tho, I learned a few things edit: I also have a lot of fun with these files. On second thought... I think they might be index files.. and I haven't been playing them as such... |
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No one mentioned my packs. Good thing I quit
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