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-   -   Rhythm Simulation Guide - 4k/6k Notecharting (http://www.flashflashrevolution.com/vbz/showthread.php?t=129254)

stargroup100 03-3-2013 06:48 AM

Rhythm Simulation Guide - 4k/6k Notecharting
 
Preface: I've been working on this project for quite some time now, spending many hours researching, thinking, writing, and revising. This was initially supposed to be a library database for KBO, but it will be a while before it is released there, so I modified it a bit for general usage to the public.

Hopefully, this guide will help people better understand rhythm simulation as a genre, but the core focus is notecharting. Optimally, the bulk of this will be a notecharting guide that will help explain all of the modern techniques and help artists understand and learn them faster.

This is an ongoing work in progress. Any sort of input, suggestions, contributions, etc. are greatly appreciated.

http://www.cosmovibe.com/ncguide/

Mollocephalus 03-3-2013 07:29 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Looks great :) good job, Bufang

TheSilentLord 03-3-2013 12:40 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
All heil the king.

Really good stuff here, read about 30% and already learned new stuff. Sticky, anyone? (at least when it's finished)

Xx{Midnight}xX 03-3-2013 12:57 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
I only majorly disagree with one thing I read

Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work.

There's a lot that can be done while avoiding misc jacks and such.

Still a great guide either way.

TC_Halogen 03-3-2013 12:57 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Huge respect for adding a section on chart connotation -- it's something that more stepartists need to learn.

Quote:

Typically, a song will be split into 4 measure phrases, but of course, every song is different, and should be treated case by case.
I personally would revise this to 8 measure phrases, as a theme changing every four measures in a 4/4 song might sound a bit strange. I know you mention case-by-case, but it's still worth mentioning.

Quote:

Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work. Mastery of jack theory will put a lot of personality into your charts, as well as making your patterns stronger and more dynamic.
This is correct, but it needs to be refined a bit. For one, jacks use should be limited in proportion to the BPM of the song -- you don't want to incorporate properly represented jacks for a bass drum in a 250 BPM speedcore song when a synth riff decides to come in (obviously, this is an extenuating and quite stupid circumstance). In addition to this, simfile artists might be trying to avoid a level of rigidity. While obviously a joke, you made a chart for Amber Shores (if I remember correctly) that illustrates a great counter-example to this theory, despite being rather unrealistic. Also, a simfile artist might be working on a file that is intended to be mid-level in difficulty, with intentions to represent the song with a high number of notes with a high amount of pattern fluency (therefore, an easier file, despite the increased density).

I'm not noting that the jack theory is incorrect, but it should be used stringently.

Quote:

Streams can be tricky because without enough experience, it can be very difficult to create streams that flow properly, and do not contain any awkward pattern choices. There are some general guidelines to follow to create stream patterns that will not be problematic. Keep in mind that these are still just general guidelines. If a concept requires that some of these guidelines are broken, then it could be justified.
Thank you for adding the bolded area.

Quote:

3.3.3.1: Advanced Pitch Relevancy/Counterpoint
Fantastic section.

Quote:

3.3.6: Grace Notes
Also a fantastic section with great examples.

Quote:

3.3.8: Mine Usage
This has something I would like to address:

You mention:
Quote:

Because the player needs to avoid the mines, they are perfect for most situations where it is preferable to force the player to release a key. These can be placed at abrupt changes in the music, such as silences in the music or wherever particular instrument tracks stop. This is the most literal usage of mines.
and:
Quote:

In addition, because mines will activate as long as the key is held down, care must be taken not to place them too close to the notes, making them feel very tight and forcing good accuracy and absurdly quick lifts for those notes.
When you mention wherever particular instrument tracks stop, could we possibly incorporate staccatos? Staccatos are excellent ways to utilize mines because a player literally has to do a motion that is cut off/intended to be fast. While they don't provide the best visual stimuli, one can argue that a staccato using mines is the most appropriate way to do it; a mini-hold would imply that the note should be sustained for an extremely short period, which well... isn't possible. If you're hitting a staccato, you have no intentions on sustaining the note at all.

That's all I have. This is a really good guide, Bufang.

stargroup100 03-3-2013 01:27 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.

As for the phrase length, here's an analogy:
"TC_Halogen's definition of a phrase was slightly off, so I clarified what I meant."
Each clause is a phrase, which is usually 4 measures. The whole sentence is usually the 8 measures you're talking about.

Musical example: here you can see that the melody doesn't really reach "completion" until the authentic cadence at the end, a total of 12 measures. However, this isn't a single phrase, it's more like a sentence. This excerpt is actually 3 four-measure phrases.

And one last note:
Quote:

Originally Posted by TheSilentLord (Post 3873297)
(at least when it's finished)

This is an ongoing project that will keep updating as more techniques and tricks are discovered, and there's always room for improvement through revising or expanding existing articles. So it'll never be "finished". It's sorta like the Wikipedia of notecharting.

Updated the added comment about staccato notes with mine usage.

TC_Halogen 03-3-2013 01:28 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by stargroup100 (Post 3873330)
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.

As for the phrase length, here's an analogy:
"TC_Halogen's definition of a phrase was slightly off, so I clarified what I meant."
Each clause is a phrase, which is usually 4 measures. The whole sentence is usually the 8 measures you're talking about.

Musical example: here you can see that the melody doesn't really reach "completion" until the authentic cadence at the end, a total of 12 measures. However, this isn't a single phrase, it's more like a sentence. This excerpt is actually 3 four-measure phrases.

Fair enough. Thanks for the clarification, haha.

stargroup100 03-3-2013 02:15 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Added an article.

Choofers 03-3-2013 02:47 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by Xx{Midnight}xX (Post 3873303)
I only majorly disagree with one thing I read

Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work.

There's a lot that can be done while avoiding misc jacks and such.

Still a great guide either way.

have you heard of jack theory

reading through this now, this is awesome.

Xx{Midnight}xX 03-3-2013 03:11 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by stargroup100 (Post 3873330)
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.

Very much like this rephrase better because it feels 100% more accurate.

Quote:

Originally Posted by Choofers (Post 3873375)
have you heard of jack theory

I've done a good deal of reading. Just because I'm not "well versed" or making frequent use of it doesn't mean that much given it's a theory (Which aside from sync most everything else chart-wise is just a theory.) I usually just try to emulate the music in an ideal I came up with by listening to it several dozen times.

I'm very much going to read the rest of this completely. It's got a lot of things answered I've been curious about from a very strong point of view.

A few other things I might add:

Maybe add a section discussing the types of rhythm games?

Sections could include:

KBO
SM (4K and 6K)
FFR
Osu! (Taiko and Standard would make great mentions)

Tips and tricks could have some subsections:

AntiSplitting Techniques if there aren't any
Cheating patterns such as rolls
Key Setups?

For charting a section on appealing to a specific difficulty would be outright amazing.

But what's here so far, outright sexy. Thanks for the guide.

stargroup100 03-3-2013 04:17 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by Xx{Midnight}xX (Post 3873395)
Maybe add a section discussing the types of rhythm games?

Sections could include:

KBO
SM (4K and 6K)
FFR
Osu! (Taiko and Standard would make great mentions)

Eventually going to add this section, yes. Still a lot of work to do though. This section is much harder because I actually have to do a lot of research and get my facts straight and be neutral about discussing them in addition to figuring what exactly to talk about them. The guide doesn't need a history lesson; sites like Wikipedia have already got that covered.

Quote:

Originally Posted by Xx{Midnight}xX (Post 3873395)
Tips and tricks could have some subsections:

AntiSplitting Techniques if there aren't any
Cheating patterns such as rolls
Key Setups?

I suppose this could be split into more sections, but I haven't found enough topics to warrant that. I'm not sure if anything there is worth mentioning. The key setup thing is relevant, but that's more related to keyboard tech than rhythm gaming, so I don't think it's appropriate for this. I'll look into more topics here and see what I can come up with.

Quote:

Originally Posted by Xx{Midnight}xX (Post 3873395)
For charting a section on appealing to a specific difficulty would be outright amazing.

This seems strangely specific for a guide that's supposed to be general. I suppose I could add it in if I can find an appropriate place to stick it, but for now that will left out, as there should be plenty of basic information to indirectly address this issue at the moment.

robertsona 03-4-2013 01:19 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
bufang

hows college

Coolboyrulez0 03-4-2013 01:46 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
he dropped out of college to become a professional writer of guides on stepping, a fleeting musician and a pro LoL player

Razor 03-4-2013 02:12 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
great guide, tons of stuff for newbies to read and learn about.

stargroup100 03-4-2013 02:43 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by robertsona (Post 3873891)
bufang

hows college

we do not talk about this

bmah 03-4-2013 02:57 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.

The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples:

5 notes: 13243, 42312, 21324, 34231
6 notes: 121324, 213243, 131424, 123234, 234123, etc.
7 notes: 1213243, 2132434, etc.
8 notes: 12132434, 43423121, 21314243, 34241312

This would most likely fit within your Advanced Pitch Relevance/Counterpoint section.

Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next.

robertsona 03-4-2013 02:57 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
aihgt man we cool

good guide son, glad to see youre still on that stepmania grind, u should like teach stepmania or some hsit

stargroup100 03-4-2013 03:51 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by bmah (Post 3873922)
Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.

The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples:

5 notes: 13243, 42312, 21324, 34231
6 notes: 121324, 213243, 131424, 123234, 234123, etc.
7 notes: 1213243, 2132434, etc.
8 notes: 12132434, 43423121, 21314243, 34241312

This would most likely fit within your Advanced Pitch Relevance/Counterpoint section.

Seems really specific. I think this is implicitly covered in multiple places.

Quote:

Originally Posted by bmah (Post 3873922)
Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next.

While this is implicitly implied through connotation and advanced PR, I suppose it could be worth mentioning. Only issue is that it's not enough to warrant a whole entry but it doesn't belong anywhere as of yet. If I can find somewhere to stick it eventually I'll add it.

Quote:

Originally Posted by robertsona (Post 3873923)
good guide son, glad to see youre still on that stepmania grind, u should like teach stepmania or some hsit

*teach notecharting

and yes i should

robertsona 03-4-2013 04:18 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
how cool would that be

formulating a syllabus of historically important stepfiles

maybe have a few screenings

stargroup100 03-4-2013 04:34 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Creating a course out of it wouldn't be very difficult. In fact, most of the guide I just made can easily be adapted and translated into a course with some work.

Razor 03-4-2013 05:15 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
a copy of this thread should be put in the ffr songs sub-forum imo

Choofers 03-4-2013 05:52 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
this should be sent to jae immediately

NeoMasterPie 03-4-2013 05:59 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
agreed
how 2 make a file (click da screenshot)

FissionMailed1 03-4-2013 06:14 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
I really like the direction this guide is headed and it looks really good so far. Awesome job with this!

Razor 03-4-2013 07:21 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by Choofers (Post 3873995)
this should be sent to jae immediately

iwbed

kommisar 03-4-2013 07:35 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
it's still subjective

stargroup100 03-4-2013 07:38 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
except its not

Xx{Midnight}xX 03-4-2013 07:55 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by Razor (Post 3873969)
a copy of this thread should be put in the ffr songs sub-forum imo

Dude pretty much we could say Stargroup wrote the goddamned FAQ for that. This is literally everything you need to know.

Like seriously. Everything.

bmah 03-4-2013 08:23 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Stickied the thread.

Roar176 03-5-2013 05:59 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
I read most of that sh*ite and it's g00de

I don't like the introduction to notecharting it's really influencing

You make it sound like "scoring files" and "artistic files" are two distinctives things which is something I noticed and disliked about you when you reviewed FFR4 because it seemed to me that because you can't play anything that goes beyond X NPS (X being your skill) therefore file goes to the "scoring files category". Seeing things that way, your opinion on a file is subjected to change if you gain or lose skills. If you are able to play the file then you will start seeing beyond the heavy loads of notes. Okay the reviews are subjective but if you do the same sh*ite in your guide it's not gonna work.
The way you say it it looks like if you do a file for "scoring" (I f*ucking h8 that word) a.k.a. it goes beyond X NPS the chart is devoid of any artistic value and obviously an "artistic" file cannot be made for "scoring".
And that sh*ite is wrong.

On top of that you obviously make it sound that making "artistic" files is the way to go. You start by saying that files made for "scoring" purposes are not serious and "artistic" files are the Rael Daels.
I read this multiple times:
"Oh you know ... you can do decent notecharts with basic knowledge you can make scoring files *giggleZ* ... or you can go pro and make artistic stuff with me. l00k @dis Grace notes OOOOOOOOOOOOOOOH" ~Bufang The Apache
Obviously when you read it like that you don't wanna do "scoring" files it just sounds like it's for da newbs.

Anyways only separating the two things is already enough bullsh*ite to me. Difficulty doesn't make anything less artistic and you should know it after your X years of stepmania overseer career. Whenever someone mentions the word "scoring" he still has something to learn (that thing is there no such Thang as scoring files (proven by Nordic players (just click on Brag Board once in a while and you will see))).

But besides the introduction it's g00de stuff. Lots of techniques that people can learn. People should see it as a "tips & tricks" to notecharting and everything is okay. Most of the articles are very informative and not influencing or just slightly (as opposed to the intro). Needs more articles. GJ Steve.

stargroup100 03-5-2013 06:07 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by Roar176 (Post 3874178)
I don't like the introduction to notecharting it's really influencing

You make it sound like "scoring files" and "artistic files" are two distinctives things which is something I noticed and disliked about you when you reviewed FFR4 because it seemed to me that because you can't play anything that goes beyond X NPS (X being your skill) therefore file goes to the "scoring files category". Seeing things that way, your opinion on a file is subjected to change if you gain or lose skills. If you are able to play the file then you will start seeing beyond the heavy loads of notes. Okay the reviews are subjective but if you do the same sh*ite in your guide it's not gonna work.
The way you say it it looks like if you do a file for "scoring" (I f*ucking h8 that word) a.k.a. it goes beyond X NPS the chart is devoid of any artistic value and obviously an "artistic" file cannot be made for "scoring".
And that sh*ite is wrong.

On top of that you obviously make it sound that making "artistic" files is the way to go. You start by saying that files made for "scoring" purposes are not serious and "artistic" files are the Rael Daels.
I read this multiple times:
"Oh you know ... you can do decent notecharts with basic knowledge you can make scoring files *giggleZ* ... or you can go pro and make artistic stuff with me. l00k @dis Grace notes OOOOOOOOOOOOOOOH" ~Bufang The Apache
Obviously when you read it like that you don't wanna do "scoring" files it just sounds like it's for da newbs.

Anyways only separating the two things is already enough bullsh*ite to me. Difficulty doesn't make anything less artistic and you should know it after your X years of stepmania overseer career. Whenever someone mentions the word "scoring" he still has something to learn (that thing is there no such Thang as scoring files (proven by Nordic players (just click on Brag Board once in a while and you will see))).

Very valid point and fair argument. I'll work on revising that.

stargroup100 03-5-2013 10:30 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Made minimal changes to Introduction to Notecharting to begin to address the issues Roar brought up. Any comments are welcome as revisions continue.

stargroup100 03-18-2013 06:41 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Two new articles added:
- Ghost Notes
- X-mod Effects

kommisar 03-18-2013 06:43 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
I love you roar

stargroup100 03-20-2013 05:05 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
The guide has had a little bit of reorganization as well as changes and additions.

- Reorganized minihold usage, mine usage, and X-mod effects to be found under the same category.

Additions:
- Grace notes

Revisions:
- Introduction to Notecharting
- Skill Analysis

bmah 04-13-2013 06:58 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
For comparison, check out SG's old charting rules on KBO:

Quote:

Originally Posted by stargroup100
These are the guidelines in which eVILPeeR follows while making his charts. It is generally assumed that most stepmania guidelines/theories are subjective, therefore do not take these guidelines as your own. They are only theories, not facts.


The song should guide the direction of the stepchart (IE pitch relevancy, layering, etc).

Picking songs for stepping is not difficult. The song should have good rhythm, be interesting, and have a good amount going on throughout the song.

Layering with hands is fundamental to deliver a proper arrowsmash experience.

Spread is the most efficient keyboard style and should be the only one used.

Files should be caterred 50% to both hands, unless called for otherwise (see #1)

It is generally OK to repeat patterns in a stepchart more than once, or even twice, as long as that part of the song is interesting and fun.

The graphics should represent the song to the utmost.

Perfect synchronization is almost impossible to achieve, but should be sought after.

You can be pitch relevant while using more than one set of patterns to represent a part of a song twice.

Steps should not follow the feel of the song, rather the layering should.

Using two arrows for one instrument is a waste. If that part of the song is intense enough, there should be enough instruments going on for the layering to represent how powerful it is. However, in the case where there is only a couple of instruments that are going on, it is acceptable to use "extra" layering to make up for the lack of instruments.

Song selection should be done for only two reasons (assuming the song you chose is steppable): you like the song, or the song is interesting.

"version 2" files are stupid and should not have to be made (unless it is a song you stepped terribly and you're re-releasing it for quality purposes).

"version 3" files are even worse.
BPM changes should be used when justified.

Do not double/halve the BPM of the song unless it calls for it (IE speedcore or gabber/quiet sections in a song)

Climax theory is very cool when used properly, and adds a lot of fun to the file.
Although stepmania is just a video game, stepcharts should still be made professionally for the sake of maximizing enjoyment.

Stepmania is srs business

Went a long way since.

ddrxero64 04-13-2013 08:02 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
I've been reading a good chunk of this guide now and I'm really happy with how easy it is to follow. Its organization is fantastic too and the length of each section feels really appropriate. Good work on this guide, huge props. I'll start recommending this guide to people who are new or recently acquainted with stepping.

stargroup100 04-14-2013 02:12 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by bmah (Post 3891651)
For comparison, check out SG's old charting rules on KBO:



Went a long way since.

i dont remember typing this

moches 01-19-2014 02:31 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Writing my next SMASH column and just bookmarked this for future reference. Fucking amazing guide.

I really think it would be a good idea to start archiving the history and academic discussion revolving around Stepmania. The Wiki would be a great place for that purpose.

bmah 01-19-2014 02:55 AM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Quote:

Originally Posted by stargroup100 (Post 3891884)
i dont remember typing this

You sent me the document haha.

stargroup100 07-19-2014 07:11 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
I'm currently trying to figure out what would be the best way to incorporate little example videos into the guide.

Right now I think I may have to code something from scratch using HTML5 and Canvas. Embedding a video would also work, but each has its advantages and disadvantages.

Any ideas/anyone want to help out?

stargroup100 07-14-2020 08:40 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Added the article on Purpose and updated a whole bunch of other ones.

After leaving the community so many years and coming back, I was able to see dramatic shift in attitudes and approach to charting, and had to re-evaluate a lot of what I took for granted or thought about charting philosophy.

The new article is a cumulative reflection on those thoughts and hopefully is general enough to accommodate different ideas that will age well for years to come

stargroup100 12-31-2020 03:07 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
The guide as a whole got a complete overhaul. It looks better, many articles were completely restructured and revised, and it now has playable examples embedded in the browser.


In addition to this: Added an article on Groove.

This was inspired after noticing a conceptual gap and distinct terminology that I wanted to cover after playing through UEP and reflecting.

icontrolyourworld 12-31-2020 07:51 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Thank you again so much!

stargroup100 04-2-2021 08:38 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Revised an old article significantly: http://www.cosmovibe.com/ncguide/connotation.html

In addition, you may notice that in the top right-hand corner there is a tab where you can find an example of a long-form complete analysis of a chart and the application of the associated concept.

I will be adding more analysis examples in this format to the other articles in the guide in the future. Feedback is always appreciated!

stargroup100 09-4-2021 12:49 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
http://cosmovibe.com/ncguide/analysis_index.html

I've started to index all of the chart analyses on this guide. Some of these are still in draft stage, and there are more to come.

As usual, comments, questions, criticism are all welcome!

Dorby 09-5-2021 03:01 PM

Re: Rhythm Simulation Guide - 4k/6k Notecharting
 
Oh wow, this is neat.


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