Rhythm Simulation Guide - 4k/6k Notecharting
Preface: I've been working on this project for quite some time now, spending many hours researching, thinking, writing, and revising. This was initially supposed to be a library database for KBO, but it will be a while before it is released there, so I modified it a bit for general usage to the public.
Hopefully, this guide will help people better understand rhythm simulation as a genre, but the core focus is notecharting. Optimally, the bulk of this will be a notecharting guide that will help explain all of the modern techniques and help artists understand and learn them faster. This is an ongoing work in progress. Any sort of input, suggestions, contributions, etc. are greatly appreciated. http://www.cosmovibe.com/ncguide/ |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Looks great :) good job, Bufang
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All heil the king.
Really good stuff here, read about 30% and already learned new stuff. Sticky, anyone? (at least when it's finished) |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
I only majorly disagree with one thing I read
Limiting your pattern choices by avoiding jacks severely limits your work, especially for 4-key, where you don't have a lot of room to begin with. By incorporating jacks into your patterns, you not only have more options, but these jacks will add a lot of expression into your work. There's a lot that can be done while avoiding misc jacks and such. Still a great guide either way. |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Huge respect for adding a section on chart connotation -- it's something that more stepartists need to learn.
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I'm not noting that the jack theory is incorrect, but it should be used stringently. Quote:
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That's all I have. This is a really good guide, Bufang. |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Updated the sentence about not using jacks limiting pattern choices. Hopefully this is an improvement.
As for the phrase length, here's an analogy: "TC_Halogen's definition of a phrase was slightly off, so I clarified what I meant." Each clause is a phrase, which is usually 4 measures. The whole sentence is usually the 8 measures you're talking about. Musical example: here you can see that the melody doesn't really reach "completion" until the authentic cadence at the end, a total of 12 measures. However, this isn't a single phrase, it's more like a sentence. This excerpt is actually 3 four-measure phrases. And one last note: Quote:
Updated the added comment about staccato notes with mine usage. |
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Added an article.
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reading through this now, this is awesome. |
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I'm very much going to read the rest of this completely. It's got a lot of things answered I've been curious about from a very strong point of view. A few other things I might add: Maybe add a section discussing the types of rhythm games? Sections could include: KBO SM (4K and 6K) FFR Osu! (Taiko and Standard would make great mentions) Tips and tricks could have some subsections: AntiSplitting Techniques if there aren't any Cheating patterns such as rolls Key Setups? For charting a section on appealing to a specific difficulty would be outright amazing. But what's here so far, outright sexy. Thanks for the guide. |
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
bufang
hows college |
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he dropped out of college to become a professional writer of guides on stepping, a fleeting musician and a pro LoL player
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great guide, tons of stuff for newbies to read and learn about.
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Something maybe worth mentioning regarding pitch-relevancy: there are multiple ways of conveying an ascending or descending melody line. This can be achieved through symmetry.
The basic example is 1234 or 4321, but what if the melody line ascends/descends for more than four notes? Use symmetrical patterns that give a generally ascending/descending impression. Some examples: 5 notes: 13243, 42312, 21324, 34231 6 notes: 121324, 213243, 131424, 123234, 234123, etc. 7 notes: 1213243, 2132434, etc. 8 notes: 12132434, 43423121, 21314243, 34241312 This would most likely fit within your Advanced Pitch Relevance/Counterpoint section. Dunno if you mentioned this but certain patterns may provide different "textures" to the file. e.g. smooth, streamlined stuff may be 1234321, while a "bumpy" texture may be 1324132. I call them textures because the patterns affect the way your fingers move from one arrow to the next. |
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aihgt man we cool
good guide son, glad to see youre still on that stepmania grind, u should like teach stepmania or some hsit |
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and yes i should |
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how cool would that be
formulating a syllabus of historically important stepfiles maybe have a few screenings |
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Creating a course out of it wouldn't be very difficult. In fact, most of the guide I just made can easily be adapted and translated into a course with some work.
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a copy of this thread should be put in the ffr songs sub-forum imo
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this should be sent to jae immediately
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I really like the direction this guide is headed and it looks really good so far. Awesome job with this!
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it's still subjective
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except its not
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Like seriously. Everything. |
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Stickied the thread.
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
I read most of that sh*ite and it's g00de
I don't like the introduction to notecharting it's really influencing You make it sound like "scoring files" and "artistic files" are two distinctives things which is something I noticed and disliked about you when you reviewed FFR4 because it seemed to me that because you can't play anything that goes beyond X NPS (X being your skill) therefore file goes to the "scoring files category". Seeing things that way, your opinion on a file is subjected to change if you gain or lose skills. If you are able to play the file then you will start seeing beyond the heavy loads of notes. Okay the reviews are subjective but if you do the same sh*ite in your guide it's not gonna work. The way you say it it looks like if you do a file for "scoring" (I f*ucking h8 that word) a.k.a. it goes beyond X NPS the chart is devoid of any artistic value and obviously an "artistic" file cannot be made for "scoring". And that sh*ite is wrong. On top of that you obviously make it sound that making "artistic" files is the way to go. You start by saying that files made for "scoring" purposes are not serious and "artistic" files are the Rael Daels. I read this multiple times: "Oh you know ... you can do decent notecharts with basic knowledge you can make scoring files *giggleZ* ... or you can go pro and make artistic stuff with me. l00k @dis Grace notes OOOOOOOOOOOOOOOH" ~Bufang The Apache Obviously when you read it like that you don't wanna do "scoring" files it just sounds like it's for da newbs. Anyways only separating the two things is already enough bullsh*ite to me. Difficulty doesn't make anything less artistic and you should know it after your X years of stepmania overseer career. Whenever someone mentions the word "scoring" he still has something to learn (that thing is there no such Thang as scoring files (proven by Nordic players (just click on Brag Board once in a while and you will see))). But besides the introduction it's g00de stuff. Lots of techniques that people can learn. People should see it as a "tips & tricks" to notecharting and everything is okay. Most of the articles are very informative and not influencing or just slightly (as opposed to the intro). Needs more articles. GJ Steve. |
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Made minimal changes to Introduction to Notecharting to begin to address the issues Roar brought up. Any comments are welcome as revisions continue.
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Two new articles added:
- Ghost Notes - X-mod Effects |
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I love you roar
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The guide has had a little bit of reorganization as well as changes and additions.
- Reorganized minihold usage, mine usage, and X-mod effects to be found under the same category. Additions: - Grace notes Revisions: - Introduction to Notecharting - Skill Analysis |
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For comparison, check out SG's old charting rules on KBO:
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I've been reading a good chunk of this guide now and I'm really happy with how easy it is to follow. Its organization is fantastic too and the length of each section feels really appropriate. Good work on this guide, huge props. I'll start recommending this guide to people who are new or recently acquainted with stepping.
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Writing my next SMASH column and just bookmarked this for future reference. Fucking amazing guide.
I really think it would be a good idea to start archiving the history and academic discussion revolving around Stepmania. The Wiki would be a great place for that purpose. |
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I'm currently trying to figure out what would be the best way to incorporate little example videos into the guide.
Right now I think I may have to code something from scratch using HTML5 and Canvas. Embedding a video would also work, but each has its advantages and disadvantages. Any ideas/anyone want to help out? |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Added the article on Purpose and updated a whole bunch of other ones.
After leaving the community so many years and coming back, I was able to see dramatic shift in attitudes and approach to charting, and had to re-evaluate a lot of what I took for granted or thought about charting philosophy. The new article is a cumulative reflection on those thoughts and hopefully is general enough to accommodate different ideas that will age well for years to come |
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The guide as a whole got a complete overhaul. It looks better, many articles were completely restructured and revised, and it now has playable examples embedded in the browser.
In addition to this: Added an article on Groove. This was inspired after noticing a conceptual gap and distinct terminology that I wanted to cover after playing through UEP and reflecting. |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Thank you again so much!
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Re: Rhythm Simulation Guide - 4k/6k Notecharting
Revised an old article significantly: http://www.cosmovibe.com/ncguide/connotation.html
In addition, you may notice that in the top right-hand corner there is a tab where you can find an example of a long-form complete analysis of a chart and the application of the associated concept. I will be adding more analysis examples in this format to the other articles in the guide in the future. Feedback is always appreciated! |
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http://cosmovibe.com/ncguide/analysis_index.html
I've started to index all of the chart analyses on this guide. Some of these are still in draft stage, and there are more to come. As usual, comments, questions, criticism are all welcome! |
Re: Rhythm Simulation Guide - 4k/6k Notecharting
Oh wow, this is neat.
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