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MarioNintendo 04-8-2012 01:52 AM

DDReamStudio - Official Guide
 
Many people asked me recently which technique I used to step the Animus Intorqueo series which has just gotten released. The truth is that these songs were actually some of my first experiments with the stepping tool that is DDReamStudio. I remembered stumbling upon some guides on the original DDReamStudio website before it went down. Sadly, because they can't be accessed anymore and no one on the Internet seems to have them, it was hard for me to refer those who wondered about how to use DDReam in-depth. We already had many guides for this (for example Patashu's miniguide on controlling DDReamstudio which is already stickied and linked in my sig as of this writing), but none that talked about everything DDReam can do. I luckily managed to contact the guides' author and to re-format them so they can be viewed in regular bb-coded forums.

This guide is the official guide written by DDReam's team. All of it belongs to them, not to me. This thread is only intended as an archive for those like me who were looking for this long lost holy grail of DDReamStudio. As you will notice, this is the most detailed guide you will find about this particular stepping tool on the net.

Before we begin,

HERE IS WHERE YOU CAN DOWNLOAD DDREAMSTUDIO (for Windows):
DDReamStudio BETA 5 (mirror)

HERE IS WHERE YOU CAN DOWNLOAD THE ORIGINAL GUIDES TO VIEW THEM IN THEIR ORIGINAL FORM (simply unzip and open the HTML files): http://www.mediafire.com/?cpx0r9dpl138ibk (mirror)

HERE IS WHERE YOU CAN DOWNLOAD THE ORIGINAL SONG DEMOS TO KNOW WHAT A FINISHED SONG LOOKS LIKE IN DDREAM (simply unzip and open readme.txt for instructions):

(chart by Jyris1 feat. MarioNintendo)
(chart by Jyris1 feat. MarioNintendo)

FOR HISTORICAL OR TECHNICAL PURPOSES, HERE IS WHERE YOU CAN DOWNLOAD THE ORIGINAL WEBSITE'S CONTENT AND VIEW IT AS LAST SEEN ONLINE (simply unzip and open the HTML files): http://www.mediafire.com/?1mgwynipm8mkt21 (mirror)

And a huge thank you to free79asia, Jussi Kujala and Juan A. Silva Jr. (Lord Toon) for helping directly or indirectly to make this thread possible and especially to Jyris1 for sending over tons of documentation so that it can see the light of day again. If you ever need to contact him about anything, you can do it at ddreamstudio@gmail.com.



DDREAMSTUDIO POCKET GUIDE

Topics:

Orientation

Welcome/System Requirements.
A quick summary on how to use DDReam.
The Biggest differences between DDReam and the SM editor.
How to read the DDReam Status Bar.
How to open songs and simfiles.
How to save.
Level Manager.


Syncing

Intro to BPM and Offset using the waveform
Intro to BPM changes using the waveform
Autofill #1 - Offset and Constant BPM for the entire song.
Using an automatic BPM calculator to quickly estimate/check the BPM.
Using an automatic BPM calculator - Mixmeister
Autofill #2 - Autofilling beats between other beats
How to put in beats "on-the-fly"
How to put in a beat manually
Help, I dont know where the beats are!
How to put in BPM Stops
How to make Boosts/Brakes/speedups/slowdowns?
How to use the Assist Tick
How to resync a song
Autofill Trick - How to double, triple (etc) the BPM.


Editing/Stepping

How to put in arrows
How to speed edit
How to edit Song Name, Author, "foot rating", etc.
How to speed up/ slow down the song playback?
How to change the judge difficulty
How to use the Grid Lines
How to change the arrow size
How to change the arrow noteskin


Welcome/System Requirements

Welcome. If you are reading this, you've probably already downloaded DDReam studio from the main website, but have no idea how to get started.
Before continuing, you might want to go back to the main website, under "Support" and watch Apathy000's video tutorial (10 minutes).


(Welcoming all noobs!)

DDReam is an advanced simfile making tool. Being an advanced tool, there's a lot to explain. Let's start with the system requirements:
1 Ghz Processor: Anything less and DDReam may be too slow.
256 MB RAM: Anything less and DDReam may be too slow.
64 MB DirectX 9.0+ Video Card: Anything less and DDReam might display graphics incorrectly.
High-Performance, Low Latency Sound Card: e.g., Audigy 2
DirectX 9.0 Software Installed: Anything less and DDReam may not run.
Windows 2000/XP/Vista: Anything else and DDReam may not run.

Finally, the most important requirement is you. You've probably had previous experience making simfiles and/or have a good sense of rhythm and music.
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A quick summary on how to use DDReam to create a simfile from scratch.

1. Load the music.


2. Put in the beats (you can customize all beats anytime).


3. Put in the steps (steps auto-align to the beats)


4. Test the song.


5. Copy the music, wallpapers, etc., to StepMania's SONGS folder and ENJOY
If you've already created your song within the SM song folder, skip this step.
(no pic)
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The Biggest differences between DDReam and the SM editor.

SM editor:

- Beat and Measure lines are already drawn for you. Place steps on top of the Beat/Measure lines.
- Change the BPM of the current beat(s) by manually specifying the BPM value beside the beat.
- Test your sync by placing a long line of quarter note arrows and using the Arrow Assist Tick (F4). Not shown. Switch back and forth between playback mode and editing mode until you get it right. Lots of painful work for dynamic BPM songs.
- If you want to sync by ear, you only have your ears.
- Only keyboard shortcuts for step editing.
- Little to no Undo/Redo

DDReamStudio:

- You must make your own Beat and Measure lines first. Then, you can place steps on top of the Beat/Measure lines.
- Change the BPM of the current beat(s) by graphically dragging, nudging, and growing the spacing between the beats.
- Test your sync by using the Beat Assist Tick (F3). Editing mode is combined with playback mode--no need to switch back and forth or make the quarter note arrows. Dynamic BPM songs are easy to sync.
- If you want to sync by ear, you can do it faster. And you can also match your beats to the waveform at the same time (sync by eyes).
- Mouse support and keyboard shortcuts for step editing.
- Unlimited Undo/Redo
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How to read the DDReam Status Bar.

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How to open songs and simfiles.


File->Open
DDReam 1.50+ can read "dance-single" charts from SM 3.9 and 4.0 files. This probably means it works with 3.95 files too.

Supported Audio Formats:
Frequency: 8 KHz - 192 KHz
Bits: 8, 16, 24, 32
Channels: Mono, Stereo
File Type: MP3, OGG, WAV
Any other format, use an audio editor to get into the proper format.
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How to save.


File->Save As and select "DDReam Studio Files *.ds"
To save to SM 3.9/4.0, select "StepMania File *.sm"
It is better to work & save in *.ds file format and save to *.sm only when you are ready to finalize. This is because the .ds file format supports many things that SM does not.
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Level Manager.


Press L to activate
Simply click Launch on the one you want.
Sync Mode (500) lets you edit with arrows disabled so you can tweak beats.
If you are editing arrows (100, 200, 300, 400), beat tweaking is disabled by default,
because DDReam does not want to confuse or overwhelm you.
Notice the Step Statistics.
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Intro to BPM and Offset using the waveform


This is a short clip from a song.
The waveform is an image of the 'sound waves' of the music.
Time flows from the top to the bottom.
The actual start of the song is at (100), at the top edge of the screen.
The first beat comes a little later, at (200).
The Offset (aka 'Gap') is the amount of time between 100 and 200.
Other beats happen at 300A, 300B, 300C...
All the beats are spaced equally (note 200 and 300A-C, etc).
This means the song has a "Constant BPM."
Don't worry about math. DDReam autocalculates everything based on your editing.
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Intro to BPM changes using the waveform


The BPM is HIGHER where the beats are CLOSER TOGETHER.
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Autofill #1 - Automatically creating Beats with an Offset and a Constant BPM for the entire song.


GREAT FOR TECHNO/DANCE SONGS!

Open the music file (see above slide)
Press A to activate Autofill
Fill in the BPM and Offset
Press OK.
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Using an automatic BPM calculator to quickly estimate/check the BPM.

AutoBPM is a good interactive BPM calculator.
1. Open both DDReam and Auto BPM. AutoBPM runs in the background and listens to any music that may be playing through the sound card.



2. Open the song in DDReam and place the first beat. DDReam auto-calculates the offset.



3. Play the song (Spacebar). As the song plays, autoBPM will continue running in the background, and you will begin to see the beat visualization, and after some time (10-30 seconds) the BPM reading will stabilize (115.1).



4. Auto-fill that BPM using ddream.



5. DDReam then fills the beats. For most pop songs, the given BPM will be close. Many times the BPM will be correct and require no further adjustment. To check the given BPM, Use DDReam to listen (F3), look at the wave, and zoom/edit/grow/nudge as necessary. SAMPLE IMAGES BELOW ONLY FOR ILLUSTRATION.



In this example, a quick inspection shows that the beats are initially on-beat, but slowly "drift" offsync such that the beat markers are "faster" than (i.e., they come before) the beat. One way to fix this is to hit 'A' (see step 4) and re-autofill a different BPM value lower than 115.1 (maybe 115.0).



That's it! You can continue leaving AutoBPM open if you have more songs to sync. The program will audetect new songs and BPMs. NOTE: This method works best for songs with a single BPM. For other songs that have subtle (or drastic) BPM changes, this method may not be as reliable.
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Using Automatic BPM calculators - Example #2

Answer: As you might expect, there are many auto-BPM calculators available on the Internet.
The good news is that you can use those calculators to help you in DDReam. In this example, MixMeister BPM analyzer will be used. Many people have reported good BPM estimates from MixMeister.

1. Run the calculator, and let it tell you the BPM.
Tip from soulscream: I would also like to recommend using WinBPM.... I think MixMeister is useless for getting accurate BPMs for more advanced songs....



2. Place the first beat in ddream to get the Offset.



3. Auto-fill that BPM using ddream.



4. Follow Step 5 above.
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Autofill #2 - Auto-Creating beats between other beats







GREAT FOR MOST POP AND ROCK SONGS!

You need to be in Sync Mode (see "Level Manager" slide above).
Play the song, sing along, put the beats every 4 or 8 counts of the music.
Press A to activate the Autofill, and choose the second option.
If you've done every 4 counts, then type in "3".
If you've done every 8 counts, then type in "7".
This is because DDReam asks you how many beats
are supposed to be between the markers.
You can also select the beats first, then then autofill only between those beats you selected.
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How to put in beats "on-the-fly" by tapping along to the song.

GREAT FOR CLASSICAL SONGS! or to PSEUDO-SYNC A SONG QUICKLY

1. Go to SYNC MODE (see above).
2. Rewind the song to the beginning (W).
3. Play the song (spacebar).
4. Tap B to the beat of the song. Try to be accurate. Tap. Tap. Tap. Tap. Enabling beat assist may be useful to hear the beat (F3). Slowing down the song may be useful too (Ctrl+alt+Left).
5. If you want to go back and edit each beat, you can (and I recommend it). Otherwise, you already have a respectably accurate synced song.
DDReam records ALL OF YOUR TAPS and auto-calculates ALL THE BPM CHANGES.
This system is better than other tapping utilities, which only give you the average BPM of the taps. If you want the average BPM in DDReam, you can do that too, just press "A", then "Enter."

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How to put in a beat manually



GREAT FOR PRECISION TWEAKING!

You need to be in Sync Mode (see "Level Manager" slide above).
Just click on the waveform, and press B or Middle Mouse Click.
Click and drag the beat to get it just where you want it.
Accurate syncing depends on how precise you are on the beat,
so remember to Zoom (Plus/Minus) to magnify the song.
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Help, I don't know where the beats are!

1. Finding beats for techno-style songs is easiest because the beats are usually pretty obvious on the waveform.
2. Finding beats for pop/hip hop/rap may be more difficult because the beats may be syncopated. For these kinds of songs, it is best to count only on the downbeats, and autofill between the downbeats. See "Autofill #2 tutorial above."
3. Finding beats for rock/heavy metal is easiest after you run the Filter (see Advanced Guide). From there, apply your syncing skills for #1 and #2 above.
4. Finding beats for classical is the most difficult, but ddream allows you do get it done pretty fast using the techniques in this tutorial.

Remember to 1) listen to the beat assist (F3), 2) zoom in/out (plus/minus), 3) slow down the song (ctrl+alt+left/right). If the beat tick does not sound right, it probably is not right, and that means you will need to edit it somehow.

Be sure you are in Sync Mode to edit beats. Press L and click the bottom Launch button under "sync mode." If you see any arrows, you are not in sync mode.
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How to put in BPM Stops







1) Set a snap value.
2) Set Region Begin Marker (Ctrl+Space)
3) Set Region End Marker (Ctrl+Space again)
4) Edit->Special->Make Pause

IMPORTANT NOTE ABOUT BPM STOPS IN DDREAM (as of this writing):
If you are editing a DS file, stops work perfectly.
Keep the DS File. You can save from a DS to an SM, and the SM file should work perfectly in StepMania with the stops.
BUT DO NOT RE-EDIT THE SM (WITH STOPS) IN DDREAM!
DDREAM MAY HAVE TROUBLE FITTING THE STOPS AND ARROWS BACK TO THE WAY THEY
WERE AND MAY SHIFT BEATS AND ARROWS, CAUSING GENERAL CONFUSION.
I have been trying to fix this for months and the coding is
mind-bogglingly dificult. Until I figure it out, for your protection, DDReam pops up a warning message
if you reopen an SM with stops.

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How to make Boosts/Brakes/speedups/slowdowns?



This picture shows a brake. The arrow will slow down in actual game play,
and it is a nice effect, but don't overuse it.
Just make your beats gradually get more & more apart.
For boosts, flip the picture upside down.
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How to use the Assist Tick



DDReam comes with not one, but TWO assist ticks.
(F3) The beat assist tick, which is a click track/metronome. When the beat assist tick is ON, there will be a star (*) next to the BPM on the status bar.
(F4) The arrow assist tick, which is a clap track. When the arrow assist tick is ON, there will be a star (*) next to the current time on the status bar.

Helpful tip from DuoKaizane:
ALWAYS ALWAYS ALWAYS use f3 when placing beats.
When placing notes, ALWAYS ALWAYS ALWAYS have f4 on. It will make such a HUGE difference.
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How to re-sync a song.



Simply File->Open
Note: Use SM 3.9/4.0 simfiles or DDReam Studio simfiles only.
From the Level Manager, choose Sync Mode.
Turn on beat assist tick (F3) and tweak any bad beats with your mouse.
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Autofill Trick - How to double, triple (etc) the BPM.







To double the BPM, mouse select all beats for BPM doubling,
go to Autofill second option, and type "1" in the box, press OK. DDReam auto-inserts beats to double the BPM (see" auto" in screenshot)
To triple the BPM, do the same thing except type "2" instead.
To quadruple (4x) the BPM, well, you get the idea.
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How to put in arrows

You will need to sync your song first by putting in beats.
Then, go back to the Level Manager and choose a level to edit.
Press 1, 2, 3, 4 to put in arrows.
Press Shift + 1, 2, 3, 4 to put in mines.
Press Up/down + 1, 2, 3, 4 to put in freezes.
Or, Mousescroll + 1, 2, 3, 4 is very handy.
Press Left/Right to change the snap.

To make a roll, first make a freeze, then select the arrow, and press [~] (usually next to the "1" key)
To make a lift, first make a mine, then select and press [~].
You can group select multiple arrows and then press [~] to change all notes simultaneously.
NOTE: Rolls and lifts only work with SM4.0 or equivalent. SM3.9/ITG PC may ignore either rolls and/or lifts.
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How to speed edit



DDReam was made for speed editing.
The left hand controls:
play/pause (Spacebar),
rewind (W),
go to last played location (S),
Autofill (A), and put in arrows (1, 2, 3, 4).
The right hand controls the mouse:
Seek (scroll wheel),
drawing windows (clicking and dragging),
editing beats (clicking and dragging),
zooming (Right click, Shift+right click).
You should seldom need to take your hands off this position.
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How to edit Song Name, Author, "foot rating", etc.



Go to File->Properties.
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How to speed up/ slow down the song playback?



Go to Tools->Playback Speed->Slower or Ctrl+Alt+Left/Right.

NOTE from Jyris1: "If ddream crashes when you press ctrl+alt+left to slow down the music, most likely it is because you are using an Intel graphics card and that is the shortcut to rotate the screen. Simply go to the display driver software and disable its keyboard shortcuts."
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How to change the judge difficulty (time window for marvellous, perfect, great, etc., not to be mistaken with the batch judges)

Go to Tools->Options.
On the right hand side, you will see "Practice Mode" and under that, a "Scale" value.
Change the number. Less than 1.500 = Stricter Judge, Greater than 1.500 = Lenient Judge.
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How to use the Grid Lines

Press Shift + Tab or Tools->Grid Lines (toggles on/off).
You can disable the waveform (Shift+F1) and the beats (Shift+F2) if you want to reduce the clutter (see below).

There will be many numbers on the sides.
The numbers on the left are the BPM values, and the numbers on the right are the time values of the beats.
The time values will be in the current time format (seconds, beats, or samples).
The left and right numbers auto-update if anything changes/or is edited.
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How to change the arrow size

Press Ctrl + Left (smaller) or Ctrl+ Right (larger).
You may see the letter [A] or [M] on the status bar as you change the arrows.
If it says [A], the arrow size will automatically resize if you have zoomed in/out a certain amount.
If it says [M], the arrow size will stay the same size unless you change it to [A].
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How to change the arrow noteskin
Tools->Options, on the left, uncheck "Enhanced Noteskin." This will change the noteskin to the standard arrow youre used to. If you want to make your own custom noteskins, open the "\graphics" folder and CAREFULLY replace the graphics with your own, using the EXACT SAME NOTE POSITION LAYOUT and FILENAMES.
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DDREAMSTUDIO ADVANCED GUIDE

Topics:

Comprehending the 3 different time formats
Beat Nudging vs. Beat Growing
How to use "Grow Region" to set multiple regions, each with a different constant BPM
How to use "Grow Region" to "smooth out" beats that you tapped using the B key
How to sync music with noisy waveforms (e.g., heavy metal)
How to use the wave filter
How to work with sub-beats
How to make the beat color solid/white/turquoise?
Why does the BPM alternate between two values/why is the BPM 'off' by a few thousanths?
How to FORCE the BPM to ONE (average) VALUE
Manual vs. Autofill syncing tradeoffs
List of Commands

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Comprehending the 3 different time formats

Press "T" to cycle through the 3 time formats. This will change the format of the time display on the status bar, and on the grid lines if you enabled them.
SECONDS - default format. It is written with a decimal point "." e.g. 1.234 seconds.
BEATS - Press T once. It is written with a colon ":" e.g., 8:24 means beat 8, tick 24. There are 48 "ticks" per beat to enable quantization of all the notes up to 192nd, except for 128th notes. NOTE: DDReam starts at beat 1 in the editor, but that corresponds to beat ZERO in the SM file itself. Be Careful when editing the text files!
AUDIO SAMPLES - Press T twice. This is written as a plain number. e.g., 1004033 means sample 1004033 of the file. You can think of samples as the "pixels" of a sound file. DDReam allows you to edit at sample resolution if you zoom all the way in.

Note: Why are there no measure lines/time signatures, etc? You can emulate measure lines by changing the color of the beats, and you can emulate time signature changes the same way.
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Beat Nudging vs. Beat Growing

The Nudge and Grow tools allow you to edit several beats at the same time, so you don't have to edit each beat individually.

Beat Nudging
Before:


Before: The markers are more or less correctly spaced but are globally shifted offsync by the same amount. This is more commonly known as an “offset, “gap,” or a phase problem.

After:



How to do it:

1. Enable Sync Mode (Level Manager, click “Sync Mode” button)
2. Click on the song before the first “bad” marker, then Shift + MWHEEL to nudge all beats from the “bad” marker to the end of the song up/down a few pixels at a time.

More advanced options

*Zoom in to achieve a more precise nudge.
*Select any one beat marker to start nudging from that point onwards.

Beat Growing
Before:



Before: The markers are initially on-sync, but slowly drift offsync. This is more commonly known as a BPM problem.

After:



How to do it:

1. Enable Sync Mode (Level Manager, click “Sync Mode” button).
2. Click on the song before the first “bad” marker, then Ctrl + MWHEEL to grow a few tenths of a BPM at a time (one click of the wheel may barely make any difference).

More advanced options:

*Select any beat marker to grow all beats from that marker to the end of the song.
* Select multiple beat markers to grow all beats between the selected markers
* Press G to specify an exact average Grow BPM.

You can mix/match nudge and grow as you see fit until you fix your problem.
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How to use "Grow Region" to set multiple regions, each with a different constant BPM



In this example, we'll assume your song has two BPM's -- the first BPM (first half of song) is 144.8, and the second BPM (second half of song) is 130.0.

1. Autofill the first BPM (144.8) using the basic Autofill tool from the Pocket guide.
2. Move to the place where the BPM changes to the other value.
3. Use the "Grow Region" tool seen above (hit "G") and type the new value (130.000) and press Enter.
4. Voila! - now you have a new BPM of (130) starting at that location.
5. Repeat 2-4 as necessary.
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How to use "Grow Region" to "smooth out" beats that you tapped using the B key

1. Select the beats that you want smoothed.



2. Press G to open the "Grow Region" tool. (average BPM of grow region is provided by default)



3. Press OK.



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How to sync music with noisy waveforms (e.g., heavy metal)



Tips:
1. Open the song, and go to the Filter (press I, then OK). Most of the time the filter will give you pretty good looking beats (see above - pink wave). Work with those, in addition to the original yellow waveform.
2. When you place beats, always use the beat assist. Zoom, slow down to 30% or so, and playback your song carefully until the music lines up with the assist tick and/or the waveform.
3. Learn the Speed Edit controls from the Pocket Guide so you can get more done in less time.
4. Most rock and heavy metal music have a traditional drumline, follow that with your ears and the Filtered waveform and put in beats accordingly.
5. Most rock/heavy metal is also pretty steady. For the steady parts, you may want to use the "Autofill beats between other beats" tutorial from the Pocket Guide.
6. Sync the song in sections, and skip the parts you can't get, come back to it later. This is the power of ddream.
7. SAVE, SAVE, SAVE! (Ctrl+S)
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How to use the wave filter.



Press "I" to open the Filter options.
"Enable Wave Filter" = Enable or disable. Self Explanatory.
"Filter Type - high-pass" = Display treble sounds (high hats, cymbals, some snares, other high pitched sounds)
"Filter Type - low pass" = Display bass sounds (bass drums, maybe some snares)
"Impulse Response - Infinite" = Gives you better peaks, usually
"Impulse Response - Finite" = Use it if the Infinite option fails (rarely).
"Filter Strength" = self explanatory. Adjust so you can see the peaks more clearly.
"Show filtered/original together" = Self explanatory. Disable this if your FPS is too low with both waves enabled.
"Rescale" = Maximize wave peaks after processing (if you disable, you may get a teeny filtered wave you can't see).
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How to work with sub-beats



You are already used to the normal beats in DDReam. They are synced to quarter notes (red 4th notes), if you haven't noticed already.
A subbeat is a sync point on a note other than a quarter note.

How to do it:
1. Insert a subbeat (Shift+B or Shift+Middle Mouse Button)
2. Highlight the subbeat.
3. Press "F" to open the subbeat fraction dialog.
4. Type a number from 1-47 to specify the fraction (this is out of 48).
So if you want to sync that subbeat to an 8th note, you'd type '24' ,because 24 is halfway to 48 (8th notes are halfway between quarter notes)
Similarly, 12th notes are '16' and '32'.
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How to make the beat color solid/white/turquoise?

This feature is useful if you want to distinguish your beats from one another.
Just an example, you might want a white beat at every measure,
and a solid beat to remind you of where you left off.
Choose the color scheme that works for you.

You need to be in Sync Mode. To change the beat(s), highlight it (them) with your mouse, and
press Ctrl+1 for white, Ctrl+2 for turquoise, and Ctrl+3 for solid.
For solid white, press Ctrl+1, then Ctrl+3.
The solid color will also lock the beat and prevent accidental editing.
Beat colors are not saved if you save to SM 3.9 format,
because the SM file has no tag for beat color.
That's why you should work in DS format until you are ready to finalize.
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Why does the BPM alternate between two values/why is the BPM 'off' by a few thousanths?

The program operates with audio samples (i.e., the individual bytes of the song), like an audio editor, and "back-converts" to BPM
for display and SM file compatibility.

So, due to the conversion, it sometimes displays/alternates the BPM back and forth a few thousandths and writes additional BPM changes to the SM file,
BUT in return you gain pixel-level editing and on the fly controls.

This should NOT affect the sync while you are playing the game.

If you are still bothered by the (converted) BPM doing that, see the tutorial below on forcing to a single value.
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How to FORCE the BPM to ONE (average) VALUE

Some people do not want "excessive" BPM changes in the SM file itself,
so here's how to FORCE the BPM to ONE (average) VALUE:

1. From a completed file in DDream, go to File->save As.
2. Choose the file type: "SM File Single BPM (*.sm)".
3. Save.

DO THIS AT YOUR OWN RISK! Remember to RELOAD and TEST your WHOLE SONG *IN SM* carefully to make sure that your song actually works with a single BPM.
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Manual vs. Autofill syncing tradeoffs

Do I really have to manually sync/beat marker every little thing? Or can I use Autofill/Grow? Or Both? It's really up to you.
Syncing every little thing will take a lot longer, and
the sync may be better, but probably not THAT much better than
syncing using Autofill/Grow and your good judgment.
However, in the rare event that the song speeds/up slows down noticeably,
you may want to sync every beat in that area of the song.
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List of every command in DDReamStudio





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NOTE: If you have made a tutorial or found one which isn't listed here, please notify me and I'll add it.

DDReamStudio - Basics Tutorial by questforthedarkstar

DDreamStudio Starter Tutorial by (yours truly) FFR member MarioNintendo

DDReam tutorial (part 1) by FFR member who_cares973
DDReam tutorial (part 2) by FFR member who_cares973

DDReam Tutorial Video by FFR member icontrolyourworld

DDReam Studio Basic Guide: Intro and Using Mixmeister BPM Analyzer (Part 1 of 4) by MasterWok7
DDReam Studio Basic Guide: Using the Wave Filter (Part 2 of 4) by MasterWok7
DDReam Studio Guide: Basic Controls and Finding 4th Notes (Part 3 of 4) by MasterWok7
DDReam Studio Basic Guide: Autofill Beats (Part 4 of 4) by MasterWok7

Audio Cutting With DDReam Studio (Part 1 of 4) by MasterWok7
Audio Cutting With DDReam Studio (Part 2 of 4) by MasterWok7
Audio Cutting With DDReam Studio (Part 3 of 4) by MasterWok7
Audio Cutting With DDReam Studio (Part 4 of 4) by MasterWok7

Tutoriel sur la création de stepcharts - DDream Studio (French) by milaserty

Określanie BPM dla piosenek Stepmanii przy pomocy DDRreamstudio - tutorial (Polish) by johnreactor

How to set BPM and offset of a single BPM song with ddreamstudio (no voice) by savemenico


Netjet! 04-8-2012 02:03 AM

Re: DDReamStudio - Official Guide
 
Oh my god, this is stepping GOLD. Thank you so much for posting this!

Also, I never knew about AutoBPM. I'll try it! :D

bmah 04-8-2012 02:25 AM

Re: DDReamStudio - Official Guide
 
Stickied. Definitely worth reading for any stepper or to-be stepper.

BeatofIke 04-8-2012 11:22 AM

Re: DDReamStudio - Official Guide
 
Definitely useful indeed.

00Razor00 04-8-2012 12:37 PM

Re: DDReamStudio - Official Guide
 
wtf, I never knew about the S command, lol. holy shit that'll save me so much time instead of page up/down to replay the section.

alloyus 04-8-2012 01:01 PM

Re: DDReamStudio - Official Guide
 
Just read the basics section, probably gonna have to open it again when I actually try >.> this is so helpful though thanks a lot :)

MarioNintendo 04-8-2012 05:05 PM

Re: DDReamStudio - Official Guide
 
Thank you guys for the amazing feedback. If you ever have any suggestion that could make this thread better please let me know! I'm about to post this thread on stepmania.com so that they can also benefit from ddream's guide.

Plan_Bsk81127 04-8-2012 05:07 PM

Re: DDReamStudio - Official Guide
 
Going to look into this, need to learn to use DDReam since a lot of the songs I would like to try stepping require quite a bit of syncing lol

Jake Ferguson 04-8-2012 06:30 PM

Re: DDReamStudio - Official Guide
 
Sorry if this is in the guide, but is there a way to autofill beats from a certain point onward?

I'm stepping a song where there is a constant tempo, then it slows down, and then starts again at a faster constant tempo,
and I can place the beats just fine on the slowing down, but autofilling for the next part ruins the beginning beats I've already placed.

bmah 04-8-2012 06:48 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by Jake Ferguson (Post 3672768)
Sorry if this is in the guide, but is there a way to autofill beats from a certain point onward?

I'm stepping a song where there is a constant tempo, then it slows down, and then starts again at a faster constant tempo,
and I can place the beats just fine on the slowing down, but autofilling for the next part ruins the beginning beats I've already placed.

I believe what you need to do is highlight the area of constant tempo, then press the A key. It autofills in beats at the bpm of your choice.

Jake Ferguson 04-8-2012 06:50 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by bmah (Post 3672773)
I believe what you need to do is highlight the area of constant tempo, then press the A key. It autofills in beats at the bpm of your choice.

Thanks, I might have it done in time for the next next batch :)

Xx{Midnight}xX 04-8-2012 08:17 PM

Re: DDReamStudio - Official Guide
 
Wow, that's an impressive and massively useful guide.

Thanks much for posting this.

MarioNintendo 04-8-2012 10:59 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by Jake Ferguson (Post 3672768)
Sorry if this is in the guide, but is there a way to autofill beats from a certain point onward?

I'm stepping a song where there is a constant tempo, then it slows down, and then starts again at a faster constant tempo,
and I can place the beats just fine on the slowing down, but autofilling for the next part ruins the beginning beats I've already placed.

I know EXACTLY what you're talking about. This is a problem I've faced when stepping Animus Intorqueo among others, actually.

I haven't tried bmah's tip yet (even though it sounds deceptively simple...), but I can suggest you the technique I used (which worked perfectly) that is luckily in this guide: "Autofill #2 - Auto-Creating beats between other beats" (pocket guide)

Sure, a section of a song can be 168 beats long for example, but never fear: if it gets too hard to count, slow down the song, get a piece of paper and start doing this:


(For example, here, you would've counted 18 beats.)

Believe it or not, this is what gave me the optimal sync. ;)

hi19hi19 04-8-2012 11:01 PM

Re: DDReamStudio - Official Guide
 
Holy shit that image of DDReam commands, I definitely learned a few things in there.


EXCELLENT post.
Glad to have all this information in one place.

jyris1 04-8-2012 11:04 PM

Re: DDReamStudio - Official Guide
 
the latest version released thus far was 2.00 beta 6.
a link I found online to this file: http://rapidlibrary.com/files/ddream...e99bi89on.html

I think I might still have the original website information detailing every bug fix and new feature since the beginning if anyone needs that.

MarioNintendo 04-8-2012 11:12 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3672908)
the latest version released thus far was 2.00 beta 6.
a link I found online to this file: http://rapidlibrary.com/files/ddream...e99bi89on.html

I think I might still have the original website information detailing every bug fix and new feature since the beginning if anyone needs that.

Please! That would be very appreciated. I will also add your link to the OP. Thanks!

jyris1 04-8-2012 11:26 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by MarioNintendo (Post 3672910)
Please! That would be very appreciated. I will also add your link to the OP. Thanks!

check your email.

to all: it's been a long time since I've done anything with ddream. It's great how many of your are now masters of the program and have made tutorials and shared knowledge of it (I've searched the forum so I know a little of what's been done in the past few years). If anyone has any questions, you know where to find me.

TC_Halogen 04-9-2012 12:06 AM

Re: DDReamStudio - Official Guide
 
your program truly has revolutionized the way simfiles are created - I refuse to make charts without at least using DDream to acquire a proper sync/offset now.

You have a lot to be proud of.

masuat 04-10-2012 07:06 PM

Re: DDReamStudio - Official Guide
 
This is really great you guys, I'm glad you could work together and salvage ddreamstudio's resources so thoroughly. It's a wonderful tool and it would have been a shame if we didn't save it for posterity.

who_cares973 04-10-2012 11:04 PM

Re: DDReamStudio - Official Guide
 
looks like everything has been covered here dope 8).

jyris1 04-11-2012 01:36 PM

Re: DDReamStudio - Official Guide
 
Thanks TC Halogen and everyone.

Couple things I've discovered (this is important)
1. If you are downloading Beta 6 from the above link (maybe even beta 5, verification needed), be sure to set the permissions of the extracted folder *NOT to be "read only"* or else you will not be able to backup all saves. To enable backup of all saves, go to Options and check the box.

2. If ddream crashes when you press ctrl+alt+left to slow down the music, most likely it is because you are using an Intel graphics card and that is the shortcut to rotate the screen. Simply go to the display driver software and disable its keyboard shortcuts.

MarioNintendo 04-11-2012 01:45 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674172)
Thanks TC Halogen and everyone.

Couple things I've discovered (this is important)
1. If you are downloading Beta 6 from the above link (maybe even beta 5, verification needed), be sure to set the permissions of the extracted folder *NOT to be "read only"* or else you will not be able to backup all saves. To enable backup of all saves, go to Options and check the box.

2. If ddream crashes when you press ctrl+alt+left to slow down the music, most likely it is because you are using an Intel graphics card and that is the shortcut to rotate the screen. Simply go to the display driver software and disable its keyboard shortcuts.

For point 1: I redownloaded the mirrored version of beta 6 just to test it and the permission was "read and write"... I can't see the issue at all. Is this because of the computer I'm currently using?

For point 2: I'll add this to the correct section in the guide :)

jyris1 04-11-2012 01:46 PM

Re: DDReamStudio - Official Guide
 
point 1: when i unzipped it onto my computer the permissions were somehow read only. Guess it depends on the computer.

thanks

Tidus810 04-11-2012 02:03 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674172)
2. If ddream crashes when you press ctrl+alt+left to slow down the music, most likely it is because you are using an Intel graphics card and that is the shortcut to rotate the screen. Simply go to the display driver software and disable its keyboard shortcuts.

omfg thank you xD

jyris1 04-11-2012 04:03 PM

Re: DDReamStudio - Official Guide
 
youre welcome.

MarioNintendo/All: - Any way to get all the tutorial videos ever made about ddream linked on here? I have a nearly complete list of youtube links.

edit: downloaded the beta 6 again, unzipped, and the unzipped folder is still read-only. :(

MarioNintendo 04-11-2012 04:14 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674228)
youre welcome.

MarioNintendo/All: - Any way to get all the tutorial videos ever made about ddream linked on here? I have a nearly complete list of youtube links.

edit: downloaded the beta 6 again, unzipped, and the unzipped folder is still read-only. :(

Well the only video I know about is this one:
http://www.youtube.com/watch?v=gELZc...layer_embedded

It was the one featured on your site and I found it very informative.

There was also who_cares973's two part tutorial (which wasn't helpful to me, but might be to others):
http://www.youtube.com/watch?v=g7RtVlgj5Nc
http://www.youtube.com/watch?v=xsStD...3&feature=plcp

For the rest, you might have to send the list. I'll put it in the OP as well. I tried searching your favorites on your Youtube channel as you suggested on the archived site, but I couldn't find anything! I might as well try to do a video tutorial myself, but I'm not sure it'll really happen xP

Wineandbread 04-11-2012 04:29 PM

Re: DDReamStudio - Official Guide
 
holy shit jyris outta nowhere

dude would you update ddream a little more with our suggestions if we provided enough interest? one thing that bugs me out of my mind is pressing 'b' and making ddream prompt me about beats even out of window focus xd
(or am i running an old version or something)

MarioNintendo 04-11-2012 04:31 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by Wineandbread (Post 3674238)
holy shit jyris outta nowhere

dude would you update ddream a little more with our suggestions if we provided enough interest? one thing that bugs me out of my mind is pressing 'b' and making ddream prompt me about beats even out of window focus xd
(or am i running an old version or something)

I thought this had already been addressed based on these posts (?):

http://www.flashflashrevolution.com/...&postcount=178 (who_cares973)
http://www.flashflashrevolution.com/...&postcount=179 (Jyris1 response)

What happened

jyris1 04-11-2012 04:31 PM

Re: DDReamStudio - Official Guide
 
...no plans to write another line of ddream code myself.

but as to the "b" bug just minimize ddream, it's better than nothing I guess :)

who_cares973 04-11-2012 04:33 PM

Re: DDReamStudio - Official Guide
 
think you could make the code available so other people might try to improve upon it?

jyris1 04-11-2012 04:43 PM

I may be willing to eventually continue the project somehow (havent decided exactly how), but I won't be involved with coding. Life has gotten in the way heh. I've been looking for a few people who are highly experienced with c++/win32, digital audio processing, GUI design, and professional level coding skills to presumably clean up the mess that is ddream's source code. However, no one's accepted the challenge thus far. I will probably not just post 5+ years of code open-source for people to rummage through, I am looking for actual developers focused and dedicated to this project. For example:

* universal support for all rhythm games (including those that are not stepmania-based)
* porting to different operating systems
* customizable GUI
* customizable keyboard/joy controls for playback
* auto beat recognition
* auto stepping

EDIT: there has to be a certain high level of trust between us developers, and that there will be some kind of interview(s) to confirm that.

btw here is a list of ddream tutorials/misc random stuff that's ddream realted.

http://goo.gl/LfMN9

MarioNintendo 04-11-2012 05:21 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674265)
btw here is a list of ddream tutorials/misc random stuff that's ddream realted.

http://goo.gl/LfMN9

Will update OP

This DDReam guide shall be awesome. (by the way, you changed your sig?... *blush*)

jyris1 04-11-2012 05:23 PM

Re: DDReamStudio - Official Guide
 
Haha, yes, I did change my sig. I was wondering how I can change my tagline from "FFR Player" to something more appropriate.

MarioNintendo 04-11-2012 05:25 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674273)
Haha, yes, I did change my sig. I was wondering how I can change my tagline from "FFR Player" to something more appropriate.

You will have to either be a veteran, FFR simfile author (which is ironic, for instance, I'm an author because of you), FFR music artist, moderator, admin, etc. :( I don't believe admins make exceptions, even though you programmed the tool on which the rhythm gaming community now runs.

jyris1 04-11-2012 05:26 PM

Re: DDReamStudio - Official Guide
 
Oh OK, no problem. thanks for letting me know :)

who_cares973 04-11-2012 05:31 PM

Re: DDReamStudio - Official Guide
 
if you can get a hold of patashu i think he'd be willing to take up the task though i dont know how busy he is

jyris1 04-11-2012 05:34 PM

thanks for the info whocares973. I remember Patashu from years back, glad to know he's still a strong part of the community.

I also might want to add that there has to be a certain high level of trust between us developers, and that there will be some kind of interview(s) to confirm that.

actually now that I think about it, I might have even run this idea by patashu awhile back. I don't know whether he is still up for it though.

MarioNintendo 04-11-2012 05:47 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674286)
actually now that I think about it, I might have even run this idea by patashu awhile back. I don't know whether he is still up for it though.

*updated OP with videos*

This is a thread he made a while back:
http://www.flashflashrevolution.com/...d.php?t=118564

I think it's something you might be looking for since he talks about that very topic.

jyris1 04-11-2012 05:50 PM

yeah, that's what I last remembered about Patashu and ddream. Hopefully he'll see this ongoing thread and let us know what he wants to do.

thanks for the update!

marionintendo: another tutorial, dont know if you already got it

http://www.youtube.com/watch?v=bu3jJ...eature=related

MarioNintendo 04-11-2012 10:50 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674454)
marionintendo: another tutorial, dont know if you already got it

http://www.youtube.com/watch?v=bu3jJ...eature=related

I saw it, but I figured out that, because it had no voice whatsoever, it wasn't really a useful tutorial...

I watched it again and realized it might be useful for people who are more visual, so I'll add it too. Thanks for the heads up!

Jake Ferguson 04-12-2012 12:48 AM

Re: DDReamStudio - Official Guide
 
I'm having trouble saving and opening files. For my first song that I submitted in the batch that just closed I only placed the beats in ddream studio and I actually made the stepfile in the stepmania editor so I didn't have this problem before.

I spent an entire day making a stepfile and saved it, and when I tried to open it again, it pops up with an error saying "I did not find a proper music file. I will start with a blank editor. You should verify the filename is correct and the audio is in the proper format and try again." It's not like I'm saving the file with a different name as the mp3, they're the same name. I made a whole new stepfile again yesterday and the same exact thing happened.

I can go to the backup folder and open up the ds and dsx file for the completed stepchart and see all my work, but I can't actually open it. How am I able to open the file?

jyris1 04-12-2012 12:52 AM

the ds, dsx, and/or the .sm file must be in the same folder as the music file.

as such, if you ever need to restore a backup, go into backup, grab the version you want to restore, and put it in the same folder as the music.

i wonder if anyone ever needed to restore a backup?

or ever undid/redid an entire simming session using undo/redo just for fun?

Wineandbread 04-12-2012 01:39 AM

Re: DDReamStudio - Official Guide
 
backup saved me once. It's a nice feature (:

C1004A 04-12-2012 01:42 AM

Re: DDReamStudio - Official Guide
 
backup has saved me many, many times

sometimes my ddream clears out my steps for no reason, so i have to use backup .ds files to get it back, amazing feature imo

leonid 04-12-2012 01:58 AM

Re: DDReamStudio - Official Guide
 
Please make ddream support downscroll.
I'm not even asking for a mac version

C1004A 04-12-2012 02:05 AM

Re: DDReamStudio - Official Guide
 
you could try flipping your screen while they work on implementing downscroll





:)

Jake Ferguson 04-12-2012 02:12 AM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3674519)
the ds, dsx, and/or the .sm file must be in the same folder as the music file.

as such, if you ever need to restore a backup, go into backup, grab the version you want to restore, and put it in the same folder as the music.

THANK YOU! Now I can fix up the file from the first time. I have no idea how the files and mp3 got so unorganized but it's fixed now :)

00Razor00 04-12-2012 02:36 AM

Re: DDReamStudio - Official Guide
 
this program is amazing.

i make all my files in it, haha.

never going back to stepmania (o:

hi19hi19 04-12-2012 02:40 AM

Re: DDReamStudio - Official Guide
 
Just being able to start and stop the song with spacebar is selling point enough for me lol
I hate how Stepmania makes you go into some stupid menu just to listen to the song.

The fact DDReam does a billion other crazy things in addition to having a control scheme that actually makes sense is just icing on the cake 8)

nois-or-e 04-12-2012 03:18 AM

Re: DDReamStudio - Official Guide
 
Love your work jyris, but try to keep from double/triple posting ;D

jyris1 04-12-2012 12:00 PM

Re: DDReamStudio - Official Guide
 
well taken, sometimes all the excitement can't fit in one post ;)

who_cares973 04-12-2012 12:03 PM

Re: DDReamStudio - Official Guide
 
Backup has saved me a couple times and its also helped me bring back old oooooldd files

00Razor00 04-23-2012 12:24 AM

Re: DDReamStudio - Official Guide
 
Bump.

Does anyone know why AutoBPM doesn't detect sound anymore? It randomly stopped working for me. :/

MarioNintendo 05-2-2012 03:34 PM

Re: DDReamStudio - Official Guide
 
Bumping this kite, aight?

I made a video tutorial (http://www.youtube.com/watch?v=pPPZgw7xmPc), I hope you guys like it. I added it to the OP for now. :)


Quote:

Originally Posted by 00Razor00 (Post 3681419)
Bump.

Does anyone know why AutoBPM doesn't detect sound anymore? It randomly stopped working for me. :/

I sincerly never used AutoBPM so I can't quite help... isn't there a FAQ on their website for Troubleshooting?

MarioNintendo 05-3-2012 05:47 PM

Re: DDReamStudio - Official Guide
 
Bump, added Jyris's demos from back in the day (: If anyone wants to try them out, it's a great way to test the techniques you've learned in the guide!

@ jyris1:

Look at that look out the window banner! ;P

jyris1 05-3-2012 05:53 PM

Re: DDReamStudio - Official Guide
 
looks great! thanks marionintendo for the remixes and banner :)

EDIT: if this thread is already stickied, why do people need to say "bump?"

EDIT 2: @razor - check your sound card settings, if i remember, you may need to set the proper recording input/device, as autobpm (dont quote me) listens to the incoming audio stream.

MarioNintendo 05-3-2012 06:01 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by jyris1 (Post 3686892)
looks great! thanks marionintendo for the remixes and banner :)

EDIT: if this thread is already stickied, why do people need to say "bump?"

It's stickied, but it's not always on the front page in the latest forum posts (lower right).



This is why I said "bump", lol :)

-KIDTHONG- 09-1-2012 12:14 PM

Re: DDReamStudio - Official Guide
 
Bump, however this is exactly what i was looking for, thank you!

EDIT:
Quote:

Originally Posted by nois-or-e (Post 3674564)
Love your work jyris, but try to keep from double/triple posting ;D

Did you delete his posts? or am i wrong and he didnt double post at all..? (ps. who cares if you gotta read a post from the same person twice, suck it up :/ It's obviously to help people out. It'd make sense if it was non-sense...)

blindreper1179 09-17-2012 07:59 PM

Re: DDReamStudio - Official Guide
 
Stopping by to say, this is helping me tremendously. Syncing wise. Sure, there's some things in stepmania I like, or maybe I'm use too, but this takes the cake. I was so stubborn to not ever try this because "lulz, stepman editor is bettar". So much time wasted, when I could of been productive with this. Thanks Jryis for this!

MarioNintendo 09-17-2012 08:09 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by -KIDTHONG- (Post 3759786)
Bump, however this is exactly what i was looking for, thank you!

EDIT:

Did you delete his posts? or am i wrong and he didnt double post at all..? (ps. who cares if you gotta read a post from the same person twice, suck it up :/ It's obviously to help people out. It'd make sense if it was non-sense...)

He did delete his posts, sry for replying late I didn't feel like bumping the thread just to let you know xD They didn't have much purpose, though, and could've easily edited the first one he made, so yeah, jae simply crammed all the info in 1 post.

Quote:

Originally Posted by blindreper1179 (Post 3771509)
Stopping by to say, this is helping me tremendously. Syncing wise. Sure, there's some things in stepmania I like, or maybe I'm use too, but this takes the cake. I was so stubborn to not ever try this because "lulz, stepman editor is bettar". So much time wasted, when I could of been productive with this. Thanks Jryis for this!

On his behalf; you're welcome! And thanks for using the guide!

kommisar 09-17-2012 08:45 PM

Re: DDReamStudio - Official Guide
 
the uninstall feature on this was amazing top notch would recommend

Patashu 09-17-2012 09:16 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by kommisar (Post 3771560)
the uninstall feature on this was amazing top notch would recommend

nice passive aggressiveness

hi19hi19 09-17-2012 10:21 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by kommisar (Post 3771560)
the uninstall feature on this was amazing top notch would recommend

h8r

MarioNintendo 09-17-2012 10:39 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by kommisar (Post 3771560)
the uninstall feature on this was amazing top notch would recommend

The sad part in all of that is that the uninstall feature is virtually inexistant. You're on your own with this one

Patashu 09-17-2012 11:53 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by MarioNintendo (Post 3771660)
The sad part in all of that is that the uninstall feature is virtually inexistant. You're on your own with this one

I don't think ddream has an install process to begin with?

Wayward Vagabond 09-17-2012 11:57 PM

Re: DDReamStudio - Official Guide
 
Nope just unzip and use

blindreper1179 09-19-2012 10:52 PM

Re: DDReamStudio - Official Guide
 
So, I'm having a problem.

I've created and finished steps for a song. But they won't show up in stepmania at all.

I've saved it as an .sm file, but alas, nothing.

I figured it out.

For some reason I had to remake the folder, and rename everything (even though everything was named the same).

Thanks for your time in pms MarioNintendo. I'm posting this just incase it happens to anyone else.

trumaestro 10-3-2012 03:16 AM

Re: DDReamStudio - Official Guide
 
bamp

Is there any way to change the resolution ddream runs at? I try stretching the window or maximizing but the waveform just reverts to the standard size. Running beta5 if that makes any difference.

Izzy 10-3-2012 03:20 AM

Re: DDReamStudio - Official Guide
 
Whoa, just last night I was thinking about a program that would show the audio waves in this exact way in stepmania editor. I had no idea this already existed.

Might actually give this a go.

blindreper1179 10-3-2012 07:52 AM

Re: DDReamStudio - Official Guide
 
You definitely should. It makes syncing soooo much easier. At least for a beginner like ourselves.

Spoiled_Milk 12-19-2012 08:08 AM

Re: DDReamStudio - Official Guide
 
I can't even open after extracting...

MarioNintendo 12-19-2012 08:40 AM

Re: DDReamStudio - Official Guide
 
What happens when you try to open it? Running ddreamstudio.exe is all you should do

Xiz 12-19-2012 08:49 AM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by Spoiled_Milk (Post 3821414)
I can't even open after extracting...

I have had this problem... I found that placing the extracted folder on the desktop ALONG with the song you want to choose on the desktop helps. So to open go into ddream folder, then open ddream and select your music file placed on the desktop?

Not sure if that helps at all but... try it?

Spoiled_Milk 12-19-2012 11:27 AM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by MarioNintendo (Post 3821419)
What happens when you try to open it? Running ddreamstudio.exe is all you should do

Yea, I'm clicking .exe file and it doesn't even make an attempt to open, lol. Maybe I've misplaced some files? It's all being extracted to my desktop.

So to your suggestion, Xiz, I'd have to actually be able to open the program to start thinking about opening the music file haha. I'm not sure, I'm really pretty new to anything remotely close to stepping. I'm sure there's something I'm not doing right.

MarioNintendo 12-19-2012 12:35 PM

Re: DDReamStudio - Official Guide
 
If you downloaded beta 5 try beta 6 and vice versa, otherwise I highly suggest you contact Jyris1 by email if it still doesn't work. ;)

Mourningfall 03-19-2013 03:23 PM

Re: DDReamStudio - Official Guide
 
Thank you for this guide, it's helped me a lot.
Also, I was just wandering if anyone knew of any stepping programs that allow you to chart from a falling perspective?

cedolad 03-19-2013 04:59 PM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by Spoiled_Milk (Post 3821491)
Yea, I'm clicking .exe file and it doesn't even make an attempt to open, lol. Maybe I've misplaced some files? It's all being extracted to my desktop.

So to your suggestion, Xiz, I'd have to actually be able to open the program to start thinking about opening the music file haha. I'm not sure, I'm really pretty new to anything remotely close to stepping. I'm sure there's something I'm not doing right.

I've actually had this problem not too long ago, surprised to see someone else has it too sometimes.

The only solution I have is just try to restart the computer. Of course I don't have the time for that nonsense so I just wander off for an hour and it works.

Quote:

Originally Posted by Mourningfall (Post 3882614)
Thank you for this guide, it's helped me a lot.
Also, I was just wandering if anyone knew of any stepping programs that allow you to chart from a falling perspective?

Unfortunately no, unless you play osu! in which you can step for osu!mania. If not then I'm sure in the SM editor you can edit the player options and turn on reverse.

Spoiled_Milk 03-20-2013 01:36 AM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by cedolad (Post 3882654)
I've actually had this problem not too long ago, surprised to see someone else has it too sometimes.

The only solution I have is just try to restart the computer. Of course I don't have the time for that nonsense so I just wander off for an hour and it works.

A day late and a dollar short but thank you :-) I gave up trying a while ago but I may try it again some time.

MarioNintendo 03-20-2013 10:30 AM

Re: DDReamStudio - Official Guide
 
Quote:

Originally Posted by Spoiled_Milk (Post 3882854)
A day late and a dollar short but thank you :-) I gave up trying a while ago but I may try it again some time.

Idk how to do this in ddream, but at least in sm you can edit the options while in the editor so that when you aytest your file it's a falling perspective. Not perfect, but better than nothing I guess.

(ps updated links in the op, she's got moxie and look out the window links are broken, will fix that soon)

Flaker 03-28-2013 12:53 PM

Re: DDReamStudio - Official Guide
 
One question: how to generate a .dwi file when my track is finalized?

I tried to open it with SM editor but no result :(


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