TWG CLXXXI - TWGreeD - Postgame
Humans win!
1. Mellonxcollie (Wolf, conceded) 2. indheart (human, survived to win) 3. Wayward Vagabond (human, survived to win) 4. DaBackpack (Wolf, lynched Day 4) 5. Precarious (human, lynched day 1) 6. Roundbox (Wolf, lynched day 5) 7. Funnygirl555 (human, lynched day 2) 8. DarkManticoreX2 (human, lynched day 3) 9. Charu (human, killed night 4) 10. Anti-Pearl theknightsofneeee (human, killed night 2) 11. Syhto (human, killed night 1) 12. MML (human, survived to win) 13. Sunfan (human, survived to win) 14. Hakulyte (human, survived to win) === Deadchat https://discord.gg/QvRsmvF Wolfchat https://discord.gg/ahqcQPc === Game explanation ALL CREDIT TO RED FOR THE FOLLOWING EXPLANATION Guidelines for role strength and assignment Roughly, role strength was determined by the number of humans out of the remaining human pool who requested roles. This also determined the strength of wolf roles. If wolves requested blue roles, it strengthened the roles of humans by a ratio roughly around -1.3 to -1.5 human requests.* Essentially I used a baseline for a balanced game with 14 players, 3 wolves, and 3 traditional human roles (seer, guardian, psychic). So if, on night 1, three humans requested roles and no wolves did, assigned roles would have been those roles or equivalent ones.* I developed am extensive list of custom made roles, to which I assigned relative strengths between 1 and 8. Based on the number of human requests versus ratio of remaining humans, and number of wolf requests each night, I determined a 2 digit range from which I would pull roles from my list. For example, if the humans had been greedy in their ratio of requested roles, and the wolves had been good and not requested any, humans might get an array of level 5 to level 6 roles, but probably more level 6 roles than 5.* The baselines for role strength were based on the three core roles, to which I roughly assigned seer a 2, guardian a 3, and psychic a 3.* Once the roles were picked (a set of roles for humans, a set of roles for wolves) they were assigned by double blind. Guidelines for sabotage:* Perfect guesses sabotaged half and stole one role. In the case of even numbers, the stolen role would come from the half of roles sabotaged, but the role itself was not sabotaged. (i.e., 4 human blue roles with a correct wolf guess -> 1 sabotaged role, 1 stolen role, 2 normal roles.) In the case of odd numbers, the stolen role was the odd numbered role (i.e., 5 human blue roles with a correct wolf guess -> 2 sabotaged role, 1 stolen role, 2 normal roles.) Wolf guesses off by +-1 resulted in one sabotaged role. Humans were not told if their role was sabotaged; they were sent the usual role assignment PM. Humans whose role was stolen were told "You do not have a role." The wolf who sent in the wolf guess for the number of humans was always assigned the stolen role. This was in addition to whatever role they may have requested for themselves.* The roles sabotaged and stolen were chosen randomly. Wolves were not told what or whose roles they sabotaged, or even if they successfully sabotaged. They were only informed of their stolen role. === Wolf Team: DBP, Mellon, Roundbox TWILIGHT: Humans requesting blue: precarious, manti, charu (3/11) Wolves requesting blue: roundbox (1/3) Wolf guess for # human blue roles: 6 (incorrect) Wolf target: N/A Humans request a pretty decent ratio of roles (3/11) and wolves want a taste of the action, so they request a role. This causes the humans roles to improve a good amount. To make things worse, the wolves completely botch the sabotage guess. Overall a win for the humans. Roles given: Unbreakable: You cannot be killed for one day and one night. Palm Reader: You know the number of humans who requested blue roles for the phase. Seer: Pick a player and learn if they are human or wolf. Wolf roles given: Paint roller: Pick a player and roleblock them for a night Role spread (Twilight) Charu: Palm Reader Manti: Unbreakable Precarious: Seer === Roundbox: Paint Roller. Day 1 A somewhat typical d1 for the ffr meta. The wolves get heat early, the blame gets kicked around, and near eod precarious unfortunately bites it. I guess people don't like lists. His death doesn't really illuminate the path forward and seems more of just a "might as well" kill. To humans credit, they sort of figure this out during the night. Charu gets pressured near eod and vomits up his role to save himself. Sadly he grossly underestimated its usefulness. Had he held on to it he could have called for a mass claim the next day, built a giant town circle, and probably picked out the wolf among them by comparing role strengths. Alas, he does not and the opportunity seems wasted. The saving grace is the wolves think it's useless as well, which plays itself out the next night. The humans second most useful role gets killed when Precarious dies as well, putting the humans a bit behind the 8ball. +++ NIGHT 1: Humans requesting blue: wv, charu (2/10) Wolves requesting blue: roundbox (1/3) Wolf guess for # human blue roles: 4 (incorrect) Roundbox roleblocks Syhto. Wolf target: Syhto Humans again request a favorable number of roles. The wolves again strengthen them by asking for one. Another good night for the humans, although the wolves probably get their best tier 2 role in Sadim. Slight advantage to humans though it isn't as lopsided as it was twilight. Wolves using their roleblock on syhto when they knew charu was blue was ????????Probably due to seriously underestimating his role strength. Wolves are slowly course correcting their sabotage guesses, though they still overshot it Roles given: Savant: The next time you ask for a role, it will be supercharged: - The role will be picked from the highest tier possible. - Your request will not count towards the total number of blue roles requested for the humans Cleric (Salted): A random human will secretly be picked. As long as you are alive, they will be automatically resurrected upon death. After you die, the protection persists for another phase, then dissipates. If they have died once already, the protection goes away immediately upon your death. After being resurrected from a lynch, they can no longer resurrect again. Wolf roles given: Sadim: Choose any player (including yourself): -If you choose a human: nullify their vote for the next day and cause the next role they request to be weaker. -If you choose a wolf: thier vote counts for +1 the next day and the next role they request does not strengthen human blue roles that night. -If you choose Sadim: the next role Sadim requests is of the highest tier and does not strengthen human blue roles. No other wolf can request roles that night. DAY 2: A lot of good investigating, a lot of good poking, and some good conclusions drawn (considering there's no cardflips). And somehow the eod wagon becomes funnygirl and MML. Humans having problems focusing on early phase targets and the wolves are slipping out of the spotlight. Things are a bit more dicey and raeko in particular looks to be on the chopping block next day but who knows if the humans will follow through or get distracted again. Charu understands the full potential of his role and humans gain a bit of perspective and leads to more roles being requested the next night. He doesn't leverage it into a mass claim though, which given the low number of humans who requested roles, might have been a wise decision Funnygirl gets put in a kitb with mml and she gets the axe when she isn't even here to defend herself (a ffr special). everyone feels bad afterwards +++ NIGHT 2: Humans requesting blue: wv, haku manti, indheart, sunfan (4/7, WVs role excludes him) Wolves requesting blue: roundbox (1/3) Wolf guess for # human blue roles: 3 (incorrect) Roundbox uses Sidam on dabackpack (+1 secret vote and next role requested doesn't strengthen human roles) Wolf target: neeee Roles given: Insured Seer (WV): You are a seer. Your results will be posted in the thread even if you die or get roleblocked Fortune Teller (Haku): Choose a target. The next time they recieve (not request) a role, you will learn what it is via host pm. Guardian (Indheart): Choose a target that is not yourself and they will be protected from dying once that night Romani (Manti): Choose a target. You will be told the last blue role they had. White Knight (Sunfan): Choose a target. If your target is a wolf, that person gets an extra secret vote against them for the day. If your target is a human or blue, nothing happens. Results of the pick are not announced or revealed. Secret votes are not counted till end of day and can't cause Insta. Wolf roles given: Bus driver (Roundbox): Pick 2 players, actions affecting one will instead target the other secretly. DAY 3 Manti is lynched +++ NIGHT 3 Humans requesting blue: Sunfan, indheart (2/6) Wolves requesting blue: roundbox (1/3) Wolf guess for # human blue roles: 3 (Partially correct; 1 role sabotaged) Roundbox busses Haku and Raeko Sunfan white knights Raeko (Actual target: Haku) Indheart guards WV Haku uses Fortune Teller on Raeko (Actual Target: Himself) WV seers DBP Wolf target: Indheart Roles given (Significantly downgraded due to Scapegoat): Joker (Sunfan): Pick two names. One of those two names will be randomly selected to be killed. If the selected person is a wolf, they will not die. Fool (Indheart): The day phase after this role activates, if you are the first one to cast a vote that day, it is worth 1.1 votes. Otherwise it is worth .9 Wolf roles given: Scapegoat (Roundbox): Recieve a random reverse tarot curse. Greatly downgrade all human powers requested the previous night. The curse applies immediately upon requesting the role CURSE GIVEN : Reversed Wheel of Fortune Curse: Breaking Wheel. This curse is announced at day start to be active. Everyone receives an additional purple vote that must be cast on another player. Failure to cast a vote afflicts them with Cursed: Courting Misfortune If you recieve one vote, you recieve 3 secret votes. If you recieve 2 votes, you die. These negative effects only affect you (roundbox) DAY 4: Indheart is resurrected by Charu's power. DBP is lynched Roundbox recieved no purple votes. The curse dissipates. Roundbox is given a random curse due to not placing a purple vote. +++ NIGHT 4 Humans requesting blue: haku (1/5) Wolves requesting blue: None (0/2) Wolf guess for # human blue roles: 4 (incorrect) Sunfan uses Joker on MML and Raeko (SABOTAGED: 50% FAIL RATE) ROLE FAILS TO ACTIVATE Indheart Fool activates for the next day Wolf target: Charu Roles received: Midas (Haku): Choose a player (including yourself) If they are human (not including yourself), they gain +1 voting power secretly when voting for wolves. The next role they request is immune to sabotage or stealing If they are a wolf, any non killing action they use that night is cancelled and they get a secret vote against them. If they are midas (yourself), IMMEDIATELY gain a new role. First, you will be asked to name a role name. If that role exists, you will recieve that role (Some roles cannot be given. Naming an ineligible role will prompt you to choose again. ) If you fail to name a role or choose not to, you will instead recieve a random role from the game. It will be in the top 50% of relative strength guaranteed. Wolf roles given: N/A; curse recieved. The Hanged Man (Roundbox): Without fail, you will be tomorrows lynch. The only way to prevent this is for NO LYNCH to recieve the majority of votes DAY 5: Roundbox is lynched, Raeko concedes. === MVP probably split between sunfan and wv. Wv for the devastating seering, and sunfan for eventually narrowing down the wolf team and leading town. Mml gets an honorable mention for naming the wolf team and being ahead of the curve with his instincts in the late part of the game. |
Re: TWGXXXI - TWGreeD - Postgame
Thoughts:
This game should have definitely had OOTC on. It was originally balanced with ootc in mind, so not having it kind of put a damper on human strategy for role requests and game solving. I think I made the mystery curses too uneven in severity. Death and Hanged Man were practically a death sentence while Tower and Star were relatively light. The Devil and the Fool were way too annoying to play with and I'm glad nobody got them I should have vocalized the methods behind role strength in the op better because it seems like people didn't understand it. |
Re: TWGXXXI - TWGreeD - Postgame
Mvp should go to mml for that insta that killed rb lmao
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Oh...
Gg I guess, lol |
Re: TWGXXXI - TWGreeD - Postgame
My dank role was if I was al8ve, inDheart was never gonna die
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Also, currently eating mac n cheese from some place in the food court at the convention I'm at.
It's really good |
Re: TWGXXXI - TWGreeD - Postgame
But yeah, wolves lost due to rng, literally
|
Re: TWGXXXI - TWGreeD - Postgame
Oh yeah you guys are at a con. Hope y'all have fun!
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
whyd yall mislynch me
|
Re: TWGXXXI - TWGreeD - Postgame
gg
not provable, and this isn't meritious, but I had resolved to lynch raeko ahead of lar the next day, assuming just 1 person died, just because I would rather lose to lar/haku or lar/ind-wv than raeko/haku or raeko/in-wv hard game wp DBP |
Re: TWGXXXI - TWGreeD - Postgame
mfw raeko wasn't even fortuner teller, that I was red and got bus drived. I feel like we got RNG'd more than anything else.
The night actions were kind of unfortunate for wolves + the curse on roundbox. Good game overall. There was way more roles than I thought in this game. |
Re: TWGXXXI - TWGreeD - Postgame
oh
|
Re: TWGXXXI - TWGreeD - Postgame
oh
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
I keep thinking you're wolfing if you don't have a certain level of commitment and it never works. Manti fooled me in a similar manner too. I understand the neutral game, but I wasn't comfortable with coin flips. inDheart/WV/Charu/Neee/Sunfan/MML kind of were in a better spot overall. I also was confused by D1 Prec, but I think he could have been fine if he lived longer to play. I somehow painted red Syhto for going against MML D1. Derp. |
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
not having the game op updated with gamestate info made the game annoying to even want to follow
|
Re: TWGXXXI - TWGreeD - Postgame
also from what i could gather, the manti/raeko was in fact not a kitb and dbp was not lying about that
|
Re: TWGXXXI - TWGreeD - Postgame
Game was overall fun sorry for the salt
Tarot cards are neato |
Re: TWGXXXI - TWGreeD - Postgame
Quote:
I just can’t dedicate any more time to the game without removing something else from my life. |
Re: TWGXXXI - TWGreeD - Postgame
Hi, this was fun to read along with. I was really confident in inD and sun fan being town (for once) so I was hoping to get the chance to sub in and work with them. But it is good for the game that I was not needed.
|
Re: TWGXXXI - TWGreeD - Postgame
GG town, and especially SunFan for the clutch info right when we needed it. With proof that there was a wolf between me and Raeko there was no way town could lose. No offense wolves.
Also shout outs to DBP for never giving up when he was getting lynched. _ Also, while I'm glad my instincts proved right I do owe some apologizes. I had some IRL obligations (including moving two of my friends in so they can crash for the winter) get in the way of committing as much time as I needed to properly play. Also, I did legit lose my cool again. Working on that still, guys. Promise to keep toning it down |
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Good game people, I wish I had been able to play, especially because I heavily suspected raebox and dbp right before I got NK'd. But it's all good. Was enjoyable to witness. Good on WC for the seering
Cheers |
Re: TWGXXXI - TWGreeD - Postgame
A cool thing for wolves to try after roundbox has been cursed was not submit a kill
all of a sudden, it looks like town can sleep and not lose a lynch I know I would've at least considered it |
Re: TWGXXXI - TWGreeD - Postgame
sorry i don't have much to say, there just wasn't much deeper stuff going on for me in this game than what i posted. i played the game very much from the hip when i was playing it at all and it showed. my last posts in the game thread anyway are like my premature postgaming considering i thought i was dying right there
my vote shenanigans at the start of the last day were because i got the Fool role (aka arcanum 0, i thought), and so i would only have 0.9 of a vote if i didn't do that |
Re: TWGXXXI - TWGreeD - Postgame
Oh yeah, can someone explain the revive on inDheart ?
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
so long as Charu was alive, inD couldn't die |
Re: TWGXXXI - TWGreeD - Postgame
That feels ridiculously strong.
I think Manti couldn't die D1/N1 too even if he got lynched. |
Re: TWGXXXI - TWGreeD - Postgame
Quote:
his role was as long as he's alive, if i'm killed, i instantly revive if i never died during that time but he did, i'd have a little bit extra protection i believe i was also chosen at random so that was just super lucky |
Re: TWGXXXI - TWGreeD - Postgame
Yep, that be my role.
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
This game was really... weird for me. I think a combination of the terrible timing and feeling burnt out from playing wolf a lot lately made me play pretty poorly even when I did have time to post
I think the is the first time I've ever conceded. Feels bad man, but I'm glad the humans won, you guys deserved it I'm gonna pull a Manti and say I'm only gonna sign up if I can be sure not to roll wolf :mrgreen: just kidding, but seriously |
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Slowly updating op with night actions
A full role list might be coming eventually too. Doing this on mobile is torture so forgive the slow pace pls |
Re: TWGXXXI - TWGreeD - Postgame
I think wolves probably shouldn't have been punished so strongly for asking for 1 out of potentially 3 wolf roles each night
they need SOMETHING to counteract the town roles beyond correctly guesstimating the number of town roles and I don't really think 1/3 or even 1/2 is that greedy should it make town roles stronger? maybe. if so, it probably shouldn't be by much imo. Its potentially marginally more justifiable by the lack of cardflips |
Re: TWGXXXI - TWGreeD - Postgame
Quote:
Not knowing the roles but knowing more about the tiers would have at least contextualized our selections more Aside from that, it was fun to try and speculate how town would try and make decisions in a collaborative-but-not-open setting |
Re: TWGXXXI - TWGreeD - Postgame
Any chance the night action write up gets finished?
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
Re: TWGXXXI - TWGreeD - Postgame
Night actions fully updated. Full role list coming this weekend sometime.
|
Re: TWGXXXI - TWGreeD - Postgame
when game
|
Re: TWGXXXI - TWGreeD - Postgame
on Tuesday, I will put up a jTWG
|
Re: TWGXXXI - TWGreeD - Postgame
Will it have the same guideline of being meant for people who have played less than 10 games?
|
Re: TWGXXXI - TWGreeD - Postgame
Quote:
|
All times are GMT -5. The time now is 05:27 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution