FFR Suggestions
FFR Suggestions Use this topic to suggest something on FFR, may it be a new feature in the engine (that haven't been included in my engine), the website or any other feature/section of the site. Also please make sure before you post, that it isn't in the list below:Implemented In progress Suggested but not worked on ----------------------------------------- FFR The Game: - Username/Time in score screen. - Filter songs by: Length, Difficulty, FC, AAA - Sort songs by: Length, Rank, FC, AAA - Search Song List - Global Offset - In-game login panel. - Return to previous genre. - Navigate Menu with arrow keys. - Show/Hide Raw Score |
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In-game login panel.
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The ability to go back to the same category of the most recent file you just played. Example, Play a song from arcade, finish the song, press back to arcade button.
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Also something like stats on the results screen, like username, time, etc, things that would come useful in a tourn SS instead of having to SS like your whole internet screen to make a legit shot. |
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SEARCH FUNCTION. oh please, I hate having to scroll through a song list to find the song I want. ...
Press the button to bring up song list, and instead of searching through hundreds of song titles, could there be a search bar, where you could type in, say "dazz" and it replaces the song list with all titles including that phrase (Dazzling Soul & Dazzling Destiny)? Deff need this :B |
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I'm just getting started.
"oh man, I loved that song I played" -LAST 10 PLAYED SONGS. -10 SONG FAVORITE LIST |
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Sorting can already be done in levelranks
http://www.flashflashrevolution.com/...d.php?t=102924 But it would be nice if all we had to do was click the column title like it already is for Level, Score, and Times played. |
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You know what would be kind of cool, but I doubt we'll witness? A stepmania-like type grading system. Like AAA, AA, B, etc.
Just like how it's displayed on replays, except in game? Just a thought. |
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Distant mode if it's doable.
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These are suggestions for the Velocity engine, i believe |
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Addendum to #5: sort by best/worst rank.
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Play random un AAAed song between x and y difficulty button.
I'm assuming you already finished the personal avatar as in game character feature? |
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Rewrite whole game in AS3.
Scroll wheel, and arrow key functionality. Hey if your engine is going to be used in the future, why not stretch profile chat to be the same size as your engine. (Because that's how MP is going to work right?) |
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- That's on hold for now. |
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Fix song placements.
Example in arcade the list difficulty wise isn't correct it goes like 3 7 9 in some spots. Scan through the pages you'll know what I mean. Also I can't tell if this is on the MP beta engine or not but a mute button like your personal engine would be awesome. |
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- My engine is getting MP in the coming week or to. |
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I really like that 'Filter songs by: FC, AAA, Difficulty
It would be so great if I could just take out all the songs I've already AAA'd or something. I can't tell if this is already included in the game yet or not, sometimes it happens, sometimes it doesn't. But if you get a negative score, your score goes undefined. It'd stop those people from booing out and getting a million game plays. (even though, idk why people do that) |
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Not really a huge deal either way, but perhaps a way to say random between length x and length y? I really don't like hitting random on 11's and 12's and getting 5-8 minute songs...If I want to play those I pick those.
Not a huge priority but it would be nice. Ore perhaps a sorting method by song length? |
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Suggestion for this thread:
Implemented In progress Suggested but not worked on |
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Hmm... maybe an option to hide the raw score? Everytime I play, I am so tempted to look at my raw score, and then get nervous and then, bam, one boo or one good lol
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Oh...
Add the best rank and the current rank on the song after you play. I noticed that your engine doesn't do that, haha. |
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That would be amazing if you could sort songs by notes per second. It might be hard to do though.
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Adjustable sudden and hidden windows that hide the notes, ala the ones in IIDX
http://www.youtube.com/watch?v=v9zutT7eQn0 it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space |
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"it might even be worth making the bottom of the screen holding the score the start of the sudden window. that way you can ratchet it down and get back all that vertical space" Not sure what you mean. |
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So the amount of vertical space is limited. Currently part of it is taken up by the top bar and part of it by the bottom bar. Now, you see how the sudden window in that video extends from the side opposite the receptors, right? Imagine that the bottom bar becomes this sudden window when you alter its position. So when you increase sudden, it raises up and covers more of the screen, when you decrease sudden it drops more and more off the bottom of the screen. Implementing sudden this way would let you 'reclaim' the bottom of the screen. In a similar vein, adjusting hidden could be moving the top up and down to cover the receptors. This won't claim any more vertical space unless you also make it possible to move the receptors up and down on the screen. By the way, on the velocity engine have you fixed the 'error' where the right arrows are slightly unaligned to the left with respect to the right receptor? |
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that's a yes lol
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Left is a little off tho :P
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Question: Are these suggestions being done to the Velocity engine or the engine on the site? or both?
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The way the first post was made:
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Maintaining 2 engines will be a problem. EDIT: Where can I get a flash 8 standalone, I only have flash 9,10 currently |
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macromedia flash 8 standalone: http://www.mediafire.com/?yhay5pin2b2wdo2
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How about themes for the main menu? Might be complicated though.
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Can you fix the life bar? It tends to flash black on the left end when its full.
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I don't see any rank display at the end of songs.
And credit count isn't visible unless you go to the shop. |
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Actually the left arrow is misaligned by less then 5 pixels.
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What happend to all the cool songs you had in Custom Genre?? Can't you put songs on there so people can try them out before they get on FFR??
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Is there any way that the mods could create a code where changing your username were possible? Of course, only usernames that haven't yet been created would be available to switch to.
Or is this harder than it sounds? If not, I'd really like to be able to change my username. |
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Fix mirror on your engine, it's been broken for a little while.
Also - your engine doesn't record on standalone just yet, right? It might be smart to put that in the home page, because I assumed that it was recording fully and used a standalone to get my Grand Galop Chromatique AAA found here. EDIT: never mind - it's recording EDIT #2: I'm getting some nasty lag spikes when playing on this engine for no apparent reason =[ |
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If it's about replays, it's because mirror isn't saved in replays. |
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Can we have clan support on ffr and a tier point bar on profile? Maybe also a top player list by tier points anyone could see.
edit : also most gameplay list fixed xd. |
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This was already suggested in a previous thread but no one responded to it.
Having diagonal scroll work in replays would be nice. Also would make more sense for the player's scroll direction to take priority on an individual basis in a replay instead of it being a selectable option that defaults at whatever selection you've made within the replay itself. |
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Normally, it's --x- -x-- --xx on mirror, it should be -x-- --x- xx-- But if we leave it on mirror, it stays normally. Also, remove the left and right scroll mods. |
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Fixed Mirror, Removed Left/Right Edit: Fixed 0:00 - 1:00 time window |
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According to your filter, adventure of lolo should not be listed. The song is only 43 seconds long.
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engine is completely not working for me now.
Arrows are speeding up randomly and flying past the receptors. Unless there is a new sa link that I am unaware of? |
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fix dis
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Cool new MP, Velocity :)
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It seems substantially more laggy to me tho, and I don't think I'm the only one who noticed this. I got like 90 or something crazy on Ketsarku. New gfx cause this perhaps?
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Might because I have most code working correctly. Before it would just fail out and be faster at that. |
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New engine update:
- Global Offset - Filter Difficulties / Length - Name/Time in score Screen - Mirror fixed MP Update: - Ranks Fixed - Leaving room "Already in this room" fixed. - Score ingame Fixed. |
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OMG GLOBAL OFFSET YESSSSSSSSSSSSSs
<3 EDIT: Current rank and rank are displaying as the same number. EDIT: omg an on-sync Necropotence/J'ai Envie/Saddest RMX <3 <3 <3 <3 <3 <3 EDIT: Mirror is still broken for me :( |
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