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-   -   Ingame Song Information (http://www.flashflashrevolution.com/vbz/showthread.php?t=34509)

damanwithdaskillz 01-25-2008 10:01 PM

Re: R1 - Actual Song Difficulties V2
 
I do think Hero's theme W.I.P is much easier than Lunar Saturation, because Lunar Saturation I have a hard time FC'ing (don't laugh please) while on Hero's theme I can easily pull 20-0-0-0, your decision though JX

jimerax 01-25-2008 10:10 PM

Re: R1 - Actual Song Difficulties V2
 
LS is harder than R176 IMO.
Forsaken Neon could be 70, if not 71.

Sunny side up difficulty is for its trickiness.

damanwithdaskillz 01-25-2008 10:14 PM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by jimerax (Post 1997900)
LS is harder than R176 IMO.
Forsaken Neon could be 70, if not 71.

Sunny side up difficulty is for its trickiness.

yay! JX agrees with me! JX is my hero...and I could aslo help with difficulty rating for new songs, I might not be an expert at stepping or playing FFR, but I'm rather good at assessing stepchart difficulties, based on these:

# of framers
style friendliness
BPM
patterns (not friendliness, just hard patterns)
strange note skins/placement
PA ability
length
bursts
jumps

that's what I base things on at least...

stargroup 01-25-2008 10:21 PM

Re: R1 - Actual Song Difficulties V2
 
pee aych ay eye el

tofurox 01-26-2008 10:07 PM

Re: R1 - Actual Song Difficulties V2
 
Why can't duality be used for Otaku? I can nearly AAA it, but why???

jimerax 01-27-2008 10:00 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by tofurox (Post 1999563)
Why can't duality be used for Otaku? I can nearly AAA it, but why???

Because any songs that were released after the Otaku skill tokens aren't used for the requirement.

jimerax 01-28-2008 06:23 AM

Re: R1 - Actual Song Difficulties V2
 
After av-miss fix, difficulties of "framer songs" should be fixed.

IMO songs that definitely should be degraded are.. (those were hard mainly because of framers)

(FMO -> VC)
(D2) Sympathizer
(D2) Vertex BETA
(D2) HELLBEAT
(C) Turkish March
(ST) Kyuin
(ST) PLANETZ
.. and maybe AIM Anthem.

(FGO -> FMO)
(C) Caprice
(D2) RunnyMorning (SGX MIX)
(C) Piano Etude (Demon Fire)

And there will be way more harder songs in this game, so I'll make difficulty 90+ zone blanks. The hardest regular song will be Revo, and it will be a 89.

AOD_ELEMENT 01-28-2008 07:29 AM

Re: R1 - Actual Song Difficulties V2
 
in the game where it shows difficulty song name and author can we add a TPS for taps per second? i think tps is more accurate than BPM

damanwithdaskillz 01-28-2008 08:53 AM

Re: R1 - Actual Song Difficulties V2
 
I would still leave Piano Etude as an FGO, mainly because tricky jump patterns, and VB being VC? hmm...Planetz and Kyuin definitely, Sympathizer and Hellbeat definitely, but VB's long streams and trills make it about as difficult as the stream in Lawn Wake IMO, but I'm probably wrong about that...and I think Balloon Fever without the 4 framers should be VC, I find that song extremely easy for an FMO, if I didn't get avmisses I would have a 25-0-0-0 on it already...

One Winged Angel 01-28-2008 09:39 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by jimerax (Post 2002227)
(FMO -> VC)
(D2) Sympathizer
(D2) Vertex BETA
(D2) HELLBEAT
(C) Turkish March
(ST) Kyuin
(ST) PLANETZ
.. and maybe AIM Anthem.

does that mean that there won't be otaku gets on these songs?

Fantasticone 01-28-2008 09:41 AM

Re: R1 - Actual Song Difficulties V2
 
There would have to be. Would not be fair if we had to try on the new Master files that are much much harder then those songs.

jimerax 01-28-2008 11:33 AM

Re: R1 - Actual Song Difficulties V2
 
By the time av-miss fix is released to public Otaku oni token should be changed IMO,
because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR.

Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty.

bluguerrilla 01-28-2008 11:37 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by jimerax (Post 2002447)
By the time av-miss fix is released to public Otaku oni token should be changed IMO,
because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR.

Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty.

I doubt anyone would disagree with changing the songs that unlock it.

However, what if the token were locked? As a testament to the end of an era?

jimerax 01-28-2008 11:51 AM

Re: R1 - Actual Song Difficulties V2
 
Token lock? Maybe, some s-tokens like av-miss one would be absolute nonsense.

DarkManticoreX2 01-28-2008 11:59 AM

Re: R1 - Actual Song Difficulties V2
 
Token lock would be retarted.

And don't change the songs that unlock it either. They can always create a new token for doing something without avemisses.

As far as the ave-miss token goes, All you need to do is change the req from saying "get 2 avemisses" to "Get the same number of Averages, boos and misses 2 or greater."

-Yukari- 01-28-2008 04:15 PM

Re: R1 - Actual Song Difficulties V2
 
HELLBEAT was hardly FMO to begin with XD

damanwithdaskillz 01-28-2008 09:40 PM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by -Yukari- (Post 2002846)
HELLBEAT was hardly FMO to begin with XD

agreed, except that the trill to jump switch is annoying because all the notes are blue!!! Damnit!!!

hi19hi19 01-28-2008 11:15 PM

Re: R1 - Actual Song Difficulties V2
 
Lock Oni. Do it. You guys know you want to.

Rebirth0 01-29-2008 12:04 AM

Re: R1 - Actual Song Difficulties V2
 
I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file

Silver_Brian 01-29-2008 12:58 AM

Re: R1 - Actual Song Difficulties V2
 
Quote:

Originally Posted by Rebirth0 (Post 2003849)
I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file

Exactly what I did.


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