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Re: R1 - Actual Song Difficulties V2
I do think Hero's theme W.I.P is much easier than Lunar Saturation, because Lunar Saturation I have a hard time FC'ing (don't laugh please) while on Hero's theme I can easily pull 20-0-0-0, your decision though JX
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Re: R1 - Actual Song Difficulties V2
LS is harder than R176 IMO.
Forsaken Neon could be 70, if not 71. Sunny side up difficulty is for its trickiness. |
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# of framers style friendliness BPM patterns (not friendliness, just hard patterns) strange note skins/placement PA ability length bursts jumps that's what I base things on at least... |
Re: R1 - Actual Song Difficulties V2
pee aych ay eye el
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Re: R1 - Actual Song Difficulties V2
Why can't duality be used for Otaku? I can nearly AAA it, but why???
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Re: R1 - Actual Song Difficulties V2
After av-miss fix, difficulties of "framer songs" should be fixed.
IMO songs that definitely should be degraded are.. (those were hard mainly because of framers) (FMO -> VC) (D2) Sympathizer (D2) Vertex BETA (D2) HELLBEAT (C) Turkish March (ST) Kyuin (ST) PLANETZ .. and maybe AIM Anthem. (FGO -> FMO) (C) Caprice (D2) RunnyMorning (SGX MIX) (C) Piano Etude (Demon Fire) And there will be way more harder songs in this game, so I'll make difficulty 90+ zone blanks. The hardest regular song will be Revo, and it will be a 89. |
Re: R1 - Actual Song Difficulties V2
in the game where it shows difficulty song name and author can we add a TPS for taps per second? i think tps is more accurate than BPM
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Re: R1 - Actual Song Difficulties V2
I would still leave Piano Etude as an FGO, mainly because tricky jump patterns, and VB being VC? hmm...Planetz and Kyuin definitely, Sympathizer and Hellbeat definitely, but VB's long streams and trills make it about as difficult as the stream in Lawn Wake IMO, but I'm probably wrong about that...and I think Balloon Fever without the 4 framers should be VC, I find that song extremely easy for an FMO, if I didn't get avmisses I would have a 25-0-0-0 on it already...
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Re: R1 - Actual Song Difficulties V2
There would have to be. Would not be fair if we had to try on the new Master files that are much much harder then those songs.
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Re: R1 - Actual Song Difficulties V2
By the time av-miss fix is released to public Otaku oni token should be changed IMO,
because difficulties are completely different. For example, some FMO songs (like Hellbeat, Turkish March) got apparently easier than For FFR. Yes it's a bit unfair, but it's just because av-miss fix has changed everything related to the difficulty. |
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However, what if the token were locked? As a testament to the end of an era? |
Re: R1 - Actual Song Difficulties V2
Token lock? Maybe, some s-tokens like av-miss one would be absolute nonsense.
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Re: R1 - Actual Song Difficulties V2
Token lock would be retarted.
And don't change the songs that unlock it either. They can always create a new token for doing something without avemisses. As far as the ave-miss token goes, All you need to do is change the req from saying "get 2 avemisses" to "Get the same number of Averages, boos and misses 2 or greater." |
Re: R1 - Actual Song Difficulties V2
HELLBEAT was hardly FMO to begin with XD
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Re: R1 - Actual Song Difficulties V2
Lock Oni. Do it. You guys know you want to.
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Re: R1 - Actual Song Difficulties V2
I didn't even get true avmisses when I got Frozen Bond. I just got two boos in the beginning, missed the first two arrows, then got two random averages somewhere during the file
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