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Re: SSBM Competitive info.
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Re: SSBM Competitive info.
No..not thread over. Argument over. I got pm's from people saying how the info helped them but they didnt want to post in the thread because of all the arguing lol.
But seriously. SSBM discussion from now on. Any questions or thoughts on character match-ups or why someone is where they are on the tier list or anything of the sort feel free to ask/share. |
Re: SSBM Competitive info.
Well, im totally stumped on the Peach/Falco matchup. The lasers kill me. If I can get in the air and approach with a float im ok. But that's not always the case.
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Re: SSBM Competitive info.
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One thing you want to do is float above their SHL. Approach while using dair then Float cancel into a dsmash or grab or something. Her dash attack is useful against faclo as well because it usually sets them up for another dash attack or a grab or a nuetral or back air. The falco is mainly going to be approaching with SHL spam and dairs/nairs. Don't bother trying to shieldgrab him if he is good because you will just get shined. One thing that seesms to work pretty well is if you can tell they are going to dair instead of laser then WD backwards twice quickly and downsmash. They will usually be holding down from fastfalling and they will take almost 50% from your dsmash. Make sure and keep the turnip pressure up. Don't just sit there all day waiting for a stitchface or bomb though..you only have a 12.75% chance of pulling one. Your turnips can disrupt his laser game though and are great for edgeguarding. When they are recovering with Up B the float ground level right above the edge and use dair when the approach fall out of your float with nair and they will die. If they are above the stage bair is reccomended. Edit: I won a tournament recently: http://www.midnightgamingchampionshi...hp?m=2&w=4&g=3 |
Re: SSBM Competitive info.
Lawl reflector@turnips. Don't play projectile games with falco if you're using peach, it just gets in the way. Use turnips defensively ALWAYS. Any good peach player knows that. Have Falco come to you and if he spams lasers, float out of reach. Peach is all about frustrating the opponent and attacking when he/she makes a mistake. Peach has the best recovery so even if you make mistakes, she can still get back to the stage with ease. Spam dsmash and chaingrab and take advantage of falco's fast falling speed.
O_o |
Re: SSBM Competitive info.
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Recovery: 1st: Jigglypuff 2nd:Samus 3rd: Mewtwo 4th: Peach While her recovery is good its not the best. Also, making mistakes against a falco means around a 40% damage combo or death from a dair off the edge. Falco isn't second in the tier list for nothing. |
Re: SSBM Competitive info.
Falco is 2nd tier because his short hop laser is godly and his dair is an automatic spike unless you know how to get around it (as in walljump, tech cancel, etc.)
Also, I just want to say one more thing about the items argument. Rel's statement is saying that since it requires too much skill to successfully use items in a tournament they are banned altogether. Call me crazy, but that is a fairly large cop-out. |
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Items are really, REALLY easy to always hit with. In fact, it's pretty bad if you miss.
There's really no skill in it at all. It's just a waste of time. |
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Crazy stuff O_o
I was trying out some different characters today, trying to find a feel for a new character cuz its been awhile since ive played. I was trying out the wave dashing with different charcters. Some can do it rather easily with a nice dash, but i had trouble with characters like marth peach and falco/fox. But still, is it really that useful of a technique to use while playing? |
Re: SSBM Competitive info.
I actually always play the projectile game against space animals for the mindgames. I get in a rythem of jump, throw, float. Once they start reflecting them, I do it again, but this time, alittle closer than usual. Jump, Throw backwards, Waveland downsmash. If you are lucky, they are crouch canceling. And if theyre a high enough %, throw it backwards, turning you around, FC Bair.
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Out of a run you can only do so many things. 1. Dash attack. 2. Jump. 3. Crouch 4. Shield Out of a wavedash you can do anything you could do while standing still. And some characters move faster (Samus/IC's/Luigi) by WDing then when they don't. |
Re: SSBM Competitive info.
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~Tsugomaru |
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That just means the item thrower isn't throwing them at the right times or something.
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Wavedashing adds a lot to the mind-game aspect, get as good with it as you can (Works really well if you can mix it in with dash-dancing). |
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the l-cancel is pretty easy to do, it wouldnt take much practice. shffl is a lil harder, fox and falco definitely use it, but it seems other characters dont need to shffl to be amazing, who would need to shffl the most and least?
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What do you mean by Float Cancel? I've been most confortable with peach the past 2 days, so it would be good to know XD
On side note, How good a character is Roy considered?...jw |
Re: SSBM Competitive info.
I Could See Your Heart Beating Fast At The Time To Getting High Watching Time Fly You Could Scream To God He Cant Hear You~tupac Ftw~
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