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-   -   FFR Suggestions (http://www.flashflashrevolution.com/vbz/showthread.php?t=115681)

Mans0n 03-25-2011 07:03 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by Velocity (Post 3440559)
Engine updated, Random takes into account filters, along with offsets being saved.

Oh you :-D:-D:mrgreen:

MarioNintendo 03-25-2011 07:51 PM

Re: FFR Suggestions
 
Hmm, just wondering what happened to the metal noteskin in the beta. I was enjoying it yesterday, and now it's been replaced by "orbular".

Velocity 03-25-2011 07:56 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by MarioNintendo (Post 3440611)
Hmm, just wondering what happened to the metal noteskin in the beta. I was enjoying it yesterday, and now it's been replaced by "orbular".

Copy & Replace conflicts.

rushyrulz 03-25-2011 08:15 PM

Re: FFR Suggestions
 
yea, apparently you can get purchased songs you haven't bought with random.

bmah 03-25-2011 09:34 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by Velocity (Post 3440559)
Engine updated, Random takes into account filters, along with offsets being saved.

Thanks much! It's very handy now.

master q60 03-26-2011 10:24 AM

Re: FFR Suggestions
 
have the menu song loop because for some reason, my computer out of nowhere cant load any flash as fast, i was loading jeanie and caroline and the menu song stopped before the song was loaded and i dont want to listen to nothing while it loads

emulord 03-26-2011 11:45 AM

Re: FFR Suggestions
 
if ^^^ happens, I want a way to mute the menu music. I like having a FFR window open without having to mute everything.

Plan_Bsk81127 03-26-2011 11:48 AM

Re: FFR Suggestions
 
Thats why you should use velos engine where there is no menu music. ;)

YoshL 03-26-2011 02:19 PM

Re: FFR Suggestions
 
being able to sort your level ranks by more than one field?

i.e. sorting by difficulty, and then subsort by good count.

Velocity 03-28-2011 02:16 AM

Re: FFR Suggestions
 
I just did a small update to the engine, should fix some song loading issues. I also got most of the Ingame login code ready, should be ready for the next update.

Know Issues:
- Offset doesn't save.
After setting your offset, click the "Set Speed" button to save it. It doesn't save now because it's not requested to save your settings, clicking speed will force save it.

Hakulyte 03-29-2011 10:44 AM

Re: FFR Suggestions
 
Replay Engine suggestion.



..or both.

Edit: nvm, Fast Forward/Rewind may happen eventually but not now apparently and Skipping looks a little brutal for the engine because of how it loads. Ok, cool. Pause is more than enough for now anyway.

woker-X 03-29-2011 11:01 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by Hakulyte (Post 3442652)
Replay Engine suggestion.



..or both.

See page 24 and 25 ...

Especially this post http://www.flashflashrevolution.com/...&postcount=486

Zageron 03-29-2011 12:07 PM

Re: FFR Suggestions
 
It's still possible though. Even if the notes on their way from the spawners didn't spawn you would still be able to jump to a general section of the song.

DossarLX ODI 04-2-2011 01:16 AM

Re: FFR Suggestions
 
Alright, suggestion on a new scoring system:

Rather than having combo as the main factor in the score, you can eliminate that by making the combo multiplier to zero and then adding 1000 to each hitting judgement. This way, a perfect that's worth 550 beforehand is now 1550, which still gives the same exact AAA score as the combo system now.

I'm mainly suggesting this to reduce the ludicrous boocounts on files that really shouldn't need to be mashed just so your score can be zero misses. How much a miss takes away you guys can put input on that.

So basically:
-Perfect is 1550
-Good is 1275
-Average is 1055
-Combo is 0

iironiic 04-2-2011 01:22 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by DossarLX ODI (Post 3444953)
Alright, suggestion on a new scoring system:

Rather than having combo as the main factor in the score, you can eliminate that by making the combo multiplier to zero and then adding 1000 to each hitting judgement. This way, a perfect that's worth 550 beforehand is now 1550, which still gives the same exact AAA score as the combo system now.

I'm mainly suggesting this to reduce the ludicrous boocounts on files that really shouldn't need to be mashed just so your score can be zero misses. How much a miss takes away you guys can put input on that.

So basically:
-Perfect is 1550
-Good is 1275
-Average is 1055
-Combo is 0

Will I get 9 more FMO AAAs (for each booflag)?! :OOO

DossarLX ODI 04-2-2011 01:23 AM

Re: FFR Suggestions
 
I didn't mention boo values or miss values because I think you guys could put more input on that.

Ziergdsx18 04-2-2011 01:30 AM

Re: FFR Suggestions
 
someone took the booglitching on a derp file thats going to be removed to seriously oops

DossarLX ODI 04-2-2011 01:37 AM

Re: FFR Suggestions
 
party4u v1 isn't being removed and I see 600+ boo FCs on that file

This has nothing to do with april fools, look at the other FGO files, winter wind etude has 1500+ boo FCs for example.

Ziergdsx18 04-2-2011 01:47 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by DossarLX ODI (Post 3444974)
party4u v1 isn't being removed and I see 600+ boo FCs on that file

This has nothing to do with april fools, look at the other FGO files, winter wind etude has 1500+ boo FCs for example.

697 to be more exact, but seriously, I think party4u v1's the only file (aside from Grist) that I've actually booglitched my FC on because it's complete and utter crap (and it's a skill token so it doesn't affect level ranks), but yeah, I get your point.

XCV 04-2-2011 02:13 PM

Re: FFR Suggestions
 
Can we remove [Heavy] [Light] [Standard] from all those widget songs that have only one file in-game?

Examples: The Divine Suicide of K, DotA, a bunch of stuff in rock


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