Re: Trumpet63’s “Divisionless” Tournament
...In.
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Re: Trumpet63’s “Divisionless” Tournament
In, great setup yo
The table looks accurate but slightly deceiving, due to a 90% being like an equivalent 240 goods on a 1200 note song. For the most part, the 96%+ in more detail would be the most useful on the chart, as 15 goods on a 1200 note song is 99.4% compared to the AAA's 100%. (A score of 96% would be an equivalent of 96 goods, which is still pretty high and at that point people would be rather submitting more accurate scores for better points) |
Re: Trumpet63’s “Divisionless” Tournament
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Re: Trumpet63’s “Divisionless” Tournament
i'm in. and it looks awesome i was planning a tournament exactly like this xD though i didn't have time to work out the formula yet :D
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Re: Trumpet63’s “Divisionless” Tournament
In please.
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Hey, who knows, if you can make a better formula you'll sure find out in this tournament! |
Re: Trumpet63’s “Divisionless” Tournament
Sure I'll join this. I'm barely surviving D2 as is so I'll prepare plenty of ointment.
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Re: Trumpet63’s “Divisionless” Tournament
Sounds wicked, I'm in.
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Re: Trumpet63’s “Divisionless” Tournament
I'm in.
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Re: Trumpet63’s “Divisionless” Tournament
This one looks unique. I'm in.
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Also, at the end of your message, you said the songs are 10 levels apart, with each round getting harder. Are you choosing the songs for the tournaments?? |
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Then you use the percentage along with the difficulty of the song in my ranking points formula (in the OP), and that's your score. There's also a table of examples in the OP. Quote:
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You're right, what I mean is: I will give you a list of 8 songs for the round, and you pick one out of that list... or more than one. You have to find the song that you can get the best ranking points on. |
Re: Trumpet63’s “Divisionless” Tournament
in!
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Re: Trumpet63’s “Divisionless” Tournament
So, the highest difficulty songs will usually have the most potential for scoring as they most likely have the most notes and highest difficulty.
What exactly prevents D7 from raping everybody else's collective face? A D7 player would get the same score as a D1 player if they both AAA'd the easiest song. However, if a D1 player played the hardest song along with the D7 player, the D7's score would be substantially better. This means that there is a ton of wiggle room for a D7 player and next to none for a D1 player. I'm gathering that this is an attempt to level the playing field a bit, but I'm not quite buying it just yet. |
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Bringing people together :o <3 EDIT: And as always, the proof is in the pudding. This is completely untested. |
Re: Trumpet63’s “Divisionless” Tournament
Count me in
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Re: Trumpet63’s “Divisionless” Tournament
in
I'm interested in the idea and think something like this could be better than official tournament divisions. Players would still be competing in the neighborhood of similarly skilled players while no one has to worry about 1) sandbagging 2) SM or rate skillboosts not being shown in scores during placement 3) being stuck in the unfortunate zone of round 1 elimination 4) being placed wrong 5) maybe even more the only immediate problem I'm thinking of is prizes, but those were never fair anyway since they're easier to get when in a low div |
Re: Trumpet63’s “Divisionless” Tournament
D7 is still going to wipe the floor with everyone, but that's because they're D7 lol
It's not really about leveling the playing field, just allowing for the entire range of FFR skill to be judged within about a twenty point range. For an example, check the results of the division-less tournament I ran a while ago. It comes down to rivals close in skill trying to edge past one another within the framework of everyone's various skill levels. |
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rivals are the best source of improvement (outside of an insane amount of selfmotivation) "I want to beat THAT SCORE" is always what gets me going like that jerk over in the portalbob tournament just one-upped my MA so I want to kick his ass |
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*flips through notebook* Since I knew most of the players were going to be really close in ranking points, I decided I would want to subtract an amount from every player's score to make the differences more mathematically significant. Planning to award credits based on their percentage of the total ranking points, I made a formula that would tell me the amount to subtract given the percentage of the credits I wanted to award the top player (you can see this in action in the last tab of my spreadsheet). It goes something like this: [Subtractor] = ([Top RP Value] - (x%)[Total RP] ) / ( 1 - (x%)[Number of Players]) Sometimes it gives players negative RP values (correlating to highly spread-out values), so I figure a few people will have to be removed, i.e. get no credits. Quote:
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