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-   -   BriDynN: TWG's Community Initiative Project (http://www.flashflashrevolution.com/vbz/showthread.php?t=134979)

DarkManticoreX2 02-28-2014 12:24 PM

Re: BriDynN: TWG's Community Initiative Project
 
Shoot BDN and Sunfan PMs. I'm sure they'd be more then happy for the help.

Brilliant Dynamite Neon 02-28-2014 03:21 PM

Re: BriDynN: TWG's Community Initiative Project
 
Sorry for abandoning this.

Yes, I think the host signups change needs to be officiated, but on the other hand I think it was doing just fine when it was one stage to propose games, and one stage with a public plurality vote which ended at a deadline.

Brilliant Dynamite Neon 02-28-2014 03:26 PM

Re: BriDynN: TWG's Community Initiative Project
 
Also, with the histories, all the main game records are finished, I just have to hand-edit all the formatting and correct errors to post them. The mainline games are finished, it's just the jTWGs that are missing now. Maybe having some records would be nice (LLF does this nicely)

thesunfan 02-28-2014 03:31 PM

Re: BriDynN: TWG's Community Initiative Project
 
BDN, I have the jTWG's updated, there were only like 10 or so that needed to be done. They also need to be reformatted, but I can put 'em in the dropbox if you want.

dAnceguy117 03-3-2014 08:24 AM

Re: BriDynN: TWG's Community Initiative Project
 
we have archive subforum now. :!:

manti could you start moving old signup/game/postgame threads into archive?

DarkManticoreX2 03-3-2014 10:16 AM

Re: BriDynN: TWG's Community Initiative Project
 
I don't really want to move everything over to the archive forum, We'd have nothing left here.

I'm thinking about moving the games over in order, I'm just worried it's going to break BDN's links in the History Thread.

dAnceguy117 03-3-2014 10:31 AM

Re: BriDynN: TWG's Community Initiative Project
 
wouldn't moving only the games be kinda funky? all of the old games in archives, and all of the old signup threads and postgame threads in the main forum?

how bout always just keeping the current year's threads in the main forum? I think that's what I would do.

yeah I was curious about the links thing too. I wanna say the URL doesn't change, but if it does I would offer to fix all of them.


edit: now that I think about it I think what you said makes sense. moving only the game threads into the subforum would make them easy to peruse. I'm dumb


edit2: I do think leaving almost nothing in the main forum could work though. check this out, I really like the look actually.
http://www.yugiohforums.com/forumdisplay.php?f=117&

Brilliant Dynamite Neon 03-14-2014 10:19 PM

Re: BriDynN: TWG's Community Initiative Project
 
All updated and squeaky clean!~

Let's have some new discussion soon!

dAnceguy117 03-15-2014 01:25 AM

Re: BriDynN: TWG's Community Initiative Project
 
TWG Discussions subforum is probably a no-go. I'm game to work on finding an alternative, which I think would be worthwhile.

we do have a chives subforum :cool: let's see what you got manti :cool:

dAnceguy117 04-14-2014 08:00 PM

Re: BriDynN: TWG's Community Initiative Project
 
TWG History Thread v2 is basically done

DarkManticoreX2 04-16-2014 01:55 PM

Re: BriDynN: TWG's Community Initiative Project
 
Gonna be a long post -

History To do's

TWG X - Host Comments

TWG XII - Host Comments

TWG XIII - HansSky is MVP

TWG XV - Host Comments and MVP are in below quote, edit around and such please
Quote:

Originally Posted by kilga
I'm never using the Vigilante role again, this game taught me how broken it was. My apologies to aperson for being the unlucky wolf to get dicked by it. I don't know if I'll ever use the Witness again, either.

Also, I need to lessen the human specials overall. 4 blues + witness vs 4 wolves are not great red odds. Oh well, live and learn.

MVP goes posthumously to Tps.

Next time I host, I am taking the Galaxy Angel scenario and stuffing it down all your throats, because that will be a lot easier/more fun to write for.

TWG XVI - BlahBlah18 looks like he should get MVP
---------- Host comments

TWG XVII - Host Comments - MVP
----------- Remove this line "Redid the role reveal because young!Kilga has terrible taste in colors/names"


TWG XIX - MVP


TWG XXIII - MVP - Host Comments
Will get more later.

Xiz 04-16-2014 02:58 PM

Re: BriDynN: TWG's Community Initiative Project
 
Quote:

Originally Posted by dAnceguy117 (Post 4116320)
TWG History Thread v2 is basically done


Thank you everyone who helped update this. Seriously, mad respect.

dAnceguy117 04-26-2014 05:11 PM

Re: BriDynN: TWG's Community Initiative Project
 
can I help you guys out with anything? I'm gonna have a bunch of free time starting in a week or two

DarkManticoreX2 05-7-2014 12:07 PM

Re: BriDynN: TWG's Community Initiative Project
 
Dance, If you want to create a listing of things the history thread is missing in the first draft, i'll edit them in.

I'm going to move Game threads and postgame threads only to the Chives Subforum and start cleaning that up.

My free time should explode in a week or two. (q1 filing will be done, summer leads to a drastic drop in things needing to be done at work.)

igotrhythm 05-7-2014 04:43 PM

Re: BriDynN: TWG's Community Initiative Project
 
Bring back the Junior TWGs. This way people new to the game or people that aren't quite up to par can still enjoy themselves. I hold no delusions that a jTWG will be any less cutthroat and brutal than a normal one, but the plays and strategies will be a bit less involved.

I'd also like to bring up how TGB's edition of TWG is now in its fourth incarnation. Congratulations on a successful experiment, guys. I think you could easily go to 10 or more.

dAnceguy117 05-7-2014 04:45 PM

Re: BriDynN: TWG's Community Initiative Project
 
if you want to make a serious proposal, I think you should start a thread to discuss.

cedolad 05-7-2014 05:17 PM

Re: BriDynN: TWG's Community Initiative Project
 
I think I may start a thread on running jTWG kind of like how they run newbie games on MS. With like an IC who can help explain to the new players, and two other vets. 6 new players sign up for a 9p game, most likely Matrix6 or 2of4, or F11 even. And then we just rotate a pool of vets.

dAnceguy117 05-7-2014 06:09 PM

Re: BriDynN: TWG's Community Initiative Project
 
I would question if we have a high enough number of interested new players for that to be worthwhile

dAnceguy117 05-11-2014 08:12 PM

Re: BriDynN: TWG's Community Initiative Project
 
manti let me know if this is at all what you were asking for or if I should do more digging for any of these.


XXIV - MVP

XXVI - MVP

XXVII - MVP

XXVIII - MVP

XXIX - MVP

XXXI - MVP

XXXII - MVP

XXXIII - MVP, host comments

XL - MVP

XLVI - MVP, host comments

XLVII - MVP, host comments were kinda weak

XLVIII - MVP

XLIX - MVP, host comments

LII - host comments

LIII - MVP

LIX - MVP

LXI - MVP

LXV - MVP

LXXI - host comments

LXXII - MVP

LXXIV - MVP

LXXV - MVP, host comments were kinda weak

LXXVI - host comments were kinda weak

LXXXI - host comments were kinda weak

LXXXIII - MVP

LXXXIV - host comments were kinda weak

LXXXVII - host comments were kinda weak

XC - host comments

XCIV - MVP

XCVI - MVP

XCVIII - host comments

C - MVP?, host comments

CIV - MVP, host comments

CXII - MVP, host comments?

CXIII - MVP went to MeaCulpa

justin_ator 05-12-2014 04:51 AM

Re: BriDynN: TWG's Community Initiative Project
 
Quote:

Originally Posted by cedolad (Post 4131413)
I think I may start a thread on running jTWG kind of like how they run newbie games on MS. With like an IC who can help explain to the new players, and two other vets. 6 new players sign up for a 9p game, most likely Matrix6 or 2of4, or F11 even. And then we just rotate a pool of vets.

Good idea for sure. As someone who has virtually no idea what TWG is, I can say that the ability to play in a game where I'm not expected to maintain the same level of insight as the regular players would make getting into TWG a lot more of an enjoyable thing if I were to choose to do so, rather than a daunting task. You could somewhat equate it to only offering D4+ tournaments on FFR, nobody new would ever join a tournament because they'd have nowhere to start.

Quote:

Originally Posted by dAnceguy117 (Post 4131440)
I would question if we have a high enough number of interested new players for that to be worthwhile

While involvement may not be numbers everyone would hope to see (or warrant such an initiative), you really won't know just how many people are willing to get into TWG if you make it a little more attainable or inviting. I myself am one of those people that would probably be interested enough to check it out if there was a more new-player-friendly version of the game going.


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