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-   -   FFR Suggestions (http://www.flashflashrevolution.com/vbz/showthread.php?t=115681)

arcnmx 07-11-2013 01:21 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by qqwref (Post 3936759)
Many older users such as myself actually had to play through all those files to AAA them, and being able to play on a higher rate would make that work pointless.

But that's the point, it *is* pointless to go through and AAA a bunch of terrible files. It's the worst form of grinding that no one should need to do - this is a game, players should be having fun. The files need to be removed, fixed, or otherwise hidden regardless of whether they can be on rates but that's a different discussion.

Quote:

Originally Posted by qqwref (Post 3936759)
to have a minimum rate of 1.2 or so (so the rate must be either 1.0, or at least the minimum)

Hm, I have to disagree with this. I assume you're putting it forward as a solution to the roll issue? I dislike it because requiring that minimum seems to make the change geared toward playing easier songs, but not allow people to play songs that normally challenge them on 1.0 a little harder, which is quite a fun thing to do.

Quote:

Originally Posted by Doug31 (Post 3936903)
Sorry if this is unrelated to the recent posts but I got an idea. It'd be nice if there were some way to listen to the songs at different rates without actually having to play them. It would be cool to have it added to game level stats, but if that's too hard, another thing that would be cool would be an option to play with fail off. It would probably have to make scores not record but if you're using a rate mod anyway there'd be no additional drawback.

I kind of want to get rid of isolations and just kind of merge them into a practice mode with no-fail that lets you play different parts of a song. Many other things take priority though, so it won't happen for a while. Not sure if you're looking to watch or just listen though, why would you want to listen to a song on rates >.>

Ninty64 07-11-2013 02:30 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by foxfire667 (Post 3936809)
Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks.

I see no reason why going back and AAA'ing easier songs should be imposed on them at all. If you claim that boredom and monotony should not be factors, then it seems like the easiest solution to that is to simply not impose that people play songs below their skill level to up their rankings. Saying that we should let them play rates to quell their boredom doesn't seem to be cracking at the key issue.

If you want to play a song and get an AAA on the song, you have to sit there, play the song, and get an AAA on it. It's as simple as that. It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges.

Doug31 07-11-2013 05:50 AM

Re: FFR Suggestions
 
I think it'd be nice to be able to play slow songs on faster rates and have it still count. It's making the song harder, and IMO, as long as you're good enough to earn an AAA on a song, you might as well get it. It'd still take plenty long to go AAA all the easy songs, especially with how many more songs keep getting added. New people will continue to find themselves deeper and deeper in the hole of easy songs needed to AAA to catch up. I'm too lazy to AAA most of the easy songs as it is. Getting stuff like 50% of FCs is also very annoying and pointless to most players and mostly a test of how long you can go without getting too bored. I just worry that a lot of these are getting to be really uninviting to newbies since they'll soon see like 2000 songs and there are 3 options:
1. quit
2. go through the ridiculously long struggle to catch up
3. just screw level ranks and have fun with the game

And a lot of people that want either 1 or 2 will end up leaving since they don't want to invest nearly the time. Come on, this should be a game of skill, not who can stand to torture themselves for the longest.

foxfire667 07-11-2013 10:23 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by Ninty64 (Post 3936951)
I see no reason why going back and AAA'ing easier songs should be imposed on them at all. If you claim that boredom and monotony should not be factors, then it seems like the easiest solution to that is to simply not impose that people play songs below their skill level to up their rankings. Saying that we should let them play rates to quell their boredom doesn't seem to be cracking at the key issue.

Well, then the question that begs to be asked with your proposal, is just exactly how we should go about not having people play songs below their skill level to improve their rank? Are you suggesting something like, perhaps counting all unplayed songs a certain amount below your highest AAA to just automatically be counted as an AAA or something? How would you personally suggest FFR goes about doing this?

If you were to do something like what I mentioned though, the problem I'd have with that is it seems to undermine the step-artists to just skip over potentially several hundred files without a second thought. Just flat out handing the players tons of AAA's, will also not give them any motivation to actually play the easier songs, or enjoy themselves if they do. There needs to be a balance, and just throwing close to half the game out the window for a highly skilled player, doesn't seem to really improve the overall game experience. They would pretty much do exactly what they were doing before, except with more "AAA's" than they would have now. If they were bored of the game before, they would still most certainly be bored of it after such a change. If they were only playing a few songs hovering around their skill level before, you'd better believe they would still be doing that same thing after the change.

With rates, on the other hand, you are opening the entire game up to a highly skilled player, and any difficulty song could be considered an entertaining challenge. People would want to check out the easy steps, because they'd know it would be pretty fun at a high enough rate. Instead of forcing a player into a far smaller subset of FFR, having rates record gives them a reason to check out any file on the spectrum.

TheSaxRunner05 07-11-2013 12:03 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by Ninty64 (Post 3936951)
It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges.

Multiple scoreboards are not possible, FFR is already heading for an inevitable cliff for running out of space as it is.
Quote:

Originally Posted by foxfire667 (Post 3936809)
I've said this in the R^3 thread, but I will say this here as well. Monotony and boredom should not be factors considered to be skillful, or necessary to keep around FFR. Just because you had to go through hell and back to AAA countless songs severely below your skill level, doesn't mean that we should impose this on newer players of this game, or on those who are interested in tackling their average ranks. I personally am one of the few who actually did bother to go through all of that tedium, and needless to say, it didn't feel like I really accomplished anything special (or really had much fun along the way).

Giving people the chance to challenge themselves, or to make playing through FFR in it's entirety more entertaining, seems like a very positive thing to add to the game. As it stands now, adding rates (as others have said) seems like it would severely boost replayability of the entire FFR song roster. It would also highly motivate people to try and play all of those files that seemed dull, or far below their skill level, since they could attack longer/easier files at speeds which would be far more entertaining to the player.

I 100% agree with this.
Quote:

Originally Posted by TC_Halogen (Post 3936770)
It sucks, but I think that 10 year old charts that are far below the standard of acceptable quality now really should be re-colored (or discarded altogether).

Ditch them, toss them overboard.
FFR is a boat taking on water, we need all the space we can get, and does anyone seriously want the legacy files anyways?

mi40 07-13-2013 07:14 PM

Re: FFR Suggestions
 
just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff



ffr should not just be about the players who are already here - it should be for those who might join in the future as well

just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks ;)

also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)

TC_Halogen 07-15-2013 11:08 AM

Re: FFR Suggestions
 
A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.

Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that.

DossarLX ODI 07-15-2013 11:41 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by TC_Halogen (Post 3939296)
A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.

Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that.

On my tournament engine I'm able to save replays and it creates some type of ending string that allows you to replay it even if it wasn't from the most recent engine session. This is how I got most of my replays up on youtube of custom files.

The Dragonsfury engine was missing this ending string, which I noticed was different from what my replay codes looked like; you couldn't replay the replays from different sessions.

Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.


yo man im awesome 07-15-2013 11:44 AM

Re: FFR Suggestions
 
(New suggestion, not talking about the what you guys are)

In the results screen, here for example:



It's clear to us that the 'X''s mark where a mistake was made:



Would it be possible, that if we were to Hover over the X's with the mouse, we could see a picture, or a short .gif of that section of the file that we screwed up on? It doesn't necessarily have to be a replay of what you did, but where it was to give us an idea of where we need to work.

DossarLX ODI 07-15-2013 11:46 AM

Re: FFR Suggestions
 
Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?

yo man im awesome 07-15-2013 12:03 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by DossarLX ODI (Post 3939307)
Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?

yea, it wouldn't be too large, just a little pop-up that comes up when you hover over.

Lambdadelta 07-15-2013 12:11 PM

Re: FFR Suggestions
 
I really like that idea YMIA +1

YoshL 07-15-2013 12:13 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by mi40 (Post 3938439)
just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff



ffr should not just be about the players who are already here - it should be for those who might join in the future as well

just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks ;)

also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs)

cause this is p-important i think

mi40 07-15-2013 12:21 PM

Re: FFR Suggestions
 
yiss do not 4get..

TheSaxRunner05 07-15-2013 03:22 PM

Re: FFR Suggestions
 
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively

Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.

This would also disincentivise mashing for level ranks if they want the higher tokens.

alloyus 07-15-2013 04:17 PM

Re: FFR Suggestions
 
+1 to sax's and yo man's ideas

TC_Halogen 07-15-2013 05:14 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by DossarLX ODI (Post 3939302)

Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine.


Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.

I can't do something like that on R^3 though, even though it's my current engine.

Doug31 07-15-2013 05:21 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by TheSaxRunner05 (Post 3939382)
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.

For example, my FFR PA is
1337061-58644-14021-3510-44925
94.6%-4.1%-.99%-.25% Repsectively

Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly.

For example
Token 1: Hit 50% of all arrows in the game with perfect timing.
Token 2: Hit 75% of all arrows in the game with perfect timing.
Token 3: Hit 90% of all arrows in the game with perfect timing.
Token 4: Hit 95% of all arrows in the game with perfect timing.
Token 5: Hit 99% of all arrows in the game with perfect timing.

This would also disincentivise mashing for level ranks if they want the higher tokens.

Oh yeah, I've wanted the totals on there since almost as soon as that page existed. It is some of the most basic math that'd be super easy to implement, too. I'd like to try to compare people like this guy has better PA and the other one has more combo and that kind of thing, too.

Shiki. 07-16-2013 10:05 AM

Re: FFR Suggestions
 
Quote:

Originally Posted by TC_Halogen (Post 3939448)
Yeah, I'm aware of how to do this too. My offline engines were able to do this -- it's how I was able to get videos of me playing Unorthodox Red and We Luv Lama [Oni] on video, haha.

I can't do something like that on R^3 though, even though it's my current engine.

Yup, replay codes are great. I use it to see where i'm messing up on some tarrik engine files ^_^

qqwref 07-16-2013 02:42 PM

Re: FFR Suggestions
 
Quote:

Originally Posted by arcnmx (Post 3936931)
Hm, I have to disagree with this. I assume you're putting it forward as a solution to the roll issue? I dislike it because requiring that minimum seems to make the change geared toward playing easier songs, but not allow people to play songs that normally challenge them on 1.0 a little harder, which is quite a fun thing to do.

With my 1.2 limit, people can still *play* songs on 1.1 rate (or 0.8 or 1.357 or whatever), but it won't record. The point is just that 1.1 is too similar to 1.0, so that for some files it may change up the chart enough to make certain parts easier, without actually making the rest of it significantly harder.


And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as AAAd for the purposes of avrank, whether or not you've bothered playing them.


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