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Re: FFR Suggestions
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If you want to play a song and get an AAA on the song, you have to sit there, play the song, and get an AAA on it. It's as simple as that. It would be nice to have multiple scoreboards for different rates, but I would rather not mix apples and oranges. |
Re: FFR Suggestions
I think it'd be nice to be able to play slow songs on faster rates and have it still count. It's making the song harder, and IMO, as long as you're good enough to earn an AAA on a song, you might as well get it. It'd still take plenty long to go AAA all the easy songs, especially with how many more songs keep getting added. New people will continue to find themselves deeper and deeper in the hole of easy songs needed to AAA to catch up. I'm too lazy to AAA most of the easy songs as it is. Getting stuff like 50% of FCs is also very annoying and pointless to most players and mostly a test of how long you can go without getting too bored. I just worry that a lot of these are getting to be really uninviting to newbies since they'll soon see like 2000 songs and there are 3 options:
1. quit 2. go through the ridiculously long struggle to catch up 3. just screw level ranks and have fun with the game And a lot of people that want either 1 or 2 will end up leaving since they don't want to invest nearly the time. Come on, this should be a game of skill, not who can stand to torture themselves for the longest. |
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If you were to do something like what I mentioned though, the problem I'd have with that is it seems to undermine the step-artists to just skip over potentially several hundred files without a second thought. Just flat out handing the players tons of AAA's, will also not give them any motivation to actually play the easier songs, or enjoy themselves if they do. There needs to be a balance, and just throwing close to half the game out the window for a highly skilled player, doesn't seem to really improve the overall game experience. They would pretty much do exactly what they were doing before, except with more "AAA's" than they would have now. If they were bored of the game before, they would still most certainly be bored of it after such a change. If they were only playing a few songs hovering around their skill level before, you'd better believe they would still be doing that same thing after the change. With rates, on the other hand, you are opening the entire game up to a highly skilled player, and any difficulty song could be considered an entertaining challenge. People would want to check out the easy steps, because they'd know it would be pretty fun at a high enough rate. Instead of forcing a player into a far smaller subset of FFR, having rates record gives them a reason to check out any file on the spectrum. |
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FFR is a boat taking on water, we need all the space we can get, and does anyone seriously want the legacy files anyways? |
Re: FFR Suggestions
just a reminder to site admins & whoever is in charge of the game to not forget about the higher rates stuff
ffr should not just be about the players who are already here - it should be for those who might join in the future as well just about every other rhythm game out there that has the option of playing songs at a faster rates provides rewards and incentives (higher score, combo / fever system in dj max) and all some are asking for is asking for higher rates to count in levelranks ;) also it would make the difficulty climbing experience not so limited (ex. people are limited to a subset of X songs as they progress, since division X player never ventures out of division X's songs) |
Re: FFR Suggestions
A bit of a challenge for arcnmx/Velocity, but I personally would love to see this.
Make it possible to view your replays within the engine. The older Velocity engine can do this, but it only does it with the most recent plays during the time that the engine is open. This is a step further than that. |
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The Dragonsfury engine was missing this ending string, which I noticed was different from what my replay codes looked like; you couldn't replay the replays from different sessions. Edit: This is what I mean. I could copy the replay data, save it in a text file, and put it back in and play the replay even if I closed the engine. |
Re: FFR Suggestions
(New suggestion, not talking about the what you guys are)
In the results screen, here for example: It's clear to us that the 'X''s mark where a mistake was made: Would it be possible, that if we were to Hover over the X's with the mouse, we could see a picture, or a short .gif of that section of the file that we screwed up on? It doesn't necessarily have to be a replay of what you did, but where it was to give us an idea of where we need to work. |
Re: FFR Suggestions
Velocity's replay program creates a visual image out of the frame data, so ingame something similar could be done -- look for the frame number, its color value and direction, and then place it according to what the frame data is there. The question is how big the image should be; 50 frames max?
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I really like that idea YMIA +1
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yiss do not 4get..
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Re: FFR Suggestions
Can you total the numbers at the bottom of the level ranks page? That info would be kinda cool. Like an FFR PA. Also, it could take the number of perfects hit divided by the total number of arrows in the game and give a percentage perfects hit, percentage goods hit, ect.
For example, my FFR PA is 1337061-58644-14021-3510-44925 94.6%-4.1%-.99%-.25% Repsectively Others might find this information entertaining, and it could also be the start of a new type of skill token for hitting various percentages of the game perfectly. For example Token 1: Hit 50% of all arrows in the game with perfect timing. Token 2: Hit 75% of all arrows in the game with perfect timing. Token 3: Hit 90% of all arrows in the game with perfect timing. Token 4: Hit 95% of all arrows in the game with perfect timing. Token 5: Hit 99% of all arrows in the game with perfect timing. This would also disincentivise mashing for level ranks if they want the higher tokens. |
Re: FFR Suggestions
+1 to sax's and yo man's ideas
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I can't do something like that on R^3 though, even though it's my current engine. |
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And about legacy files, how about that suggestion I made a while ago, where avrank ignores files that are "too easy" for you? I think I suggested something like having any songs under (difficulty of your 10th best AAA - 20) be automatically counted as AAAd for the purposes of avrank, whether or not you've bothered playing them. |
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