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Re: R1 - Actual Song Difficulties V2
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Re: R1 - Actual Song Difficulties V2
I think that Momentary Life is well placed. It's definitely a hard FMO, but I wouldn't call it an FGO. The hardest part of the song IMO is right at the start with the awkward jump section, besides that, the rest of it doesn't seem overly difficult. Some of the runs are kind of difficult, but it's really easy to mash a FC on them. Not quite the second hardest FMO, because IMO Silly Symphony is much harder to do well, not to mention Perfect Cherry Storm, but it's still a hard FMO.
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Re: R1 - Actual Song Difficulties V2
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Re: R1 - Actual Song Difficulties V2
So let me get this straight - is a song's difficulty based on how hard it is to AAA a song or how hard it is to combo it?
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Re: R1 - Actual Song Difficulties V2
I remember reading that it's based on how difficult it is to AAA. The obvious exceptions to that would be the early Synth files, but just because they're so off-beat doesn't necessarily make them FMOs or something.
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Re: R1 - Actual Song Difficulties V2
Ideally it should be both, but in reality the difficulty is pretty much completely based on how hard it is to FC without mashing.
If we took AAAs into account, a lot of the early Synth files and rainbow-colored 8s and 9s would be well into VC territory. The first four difficulty 4 songs released have 107, 185, 187, and 188 AAAs; I know of several VCs with more AAAs than that (and which have been around for much less long). So clearly these are not 4s if we consider how hard it is to AAA. I think it's pretty clear that rating those songs as much higher (say 8-9) would be counterproductive, though, because then people would be going "I FC'd my first 8!" and it would be a Synthlight file. So because we have so many beginners on FFR it's better to keep those songs ranked at a low difficulty despite the fact that many top players consider them as hard to AAA as VCs or even FMO/FGO songs. Maybe we need separate "difficulty" and "complexity" (or something... chaos?) ratings for songs. So the difficulty would be how hard the song actually is to play and the complexity would be how complicated the patterns are, that is, how hard it is to AAA the song. |
Re: R1 - Actual Song Difficulties V2
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So yeah, if you are non-pro, a songs difficulty is gauged by FC. Once you're a pro, your perspective completely changes, and difficulty is generally gauged by how hard it is to AAA. When you reach 'pro', you'll realize the VC songs with a lot of AAA's are still much harder than the easy songs with nearly no AAA's, because it won't seem as hard now that you're better. But this is just my view on things |
Re: R1 - Actual Song Difficulties V2
There are 36 VC songs that have as much or more AAAs than SoSaSG right now.
edit: no, SoSaSG is not VC. IMO Story of Snowman and Sunshine Girl / 4->5 The Lion's Dance / 6->7 Death Piano / 12->13 None Would Escape / 11->10 Dot Death / 10->9 Mario Eurobeat / 7->6 |
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Re: R1 - Actual Song Difficulties V2
you can't discount pass difficulty, either... while that doesn't affect that many players it affects many who could possibly become good with enough practice
also jesus christ so many unnecessary apostrophes ksdfkjsdnhflkajsh |
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In addition, I think songs that are easier than VC actually have fewer AAAs than they deserve. What I mean is that if you put a specific song into FFR, and call it a low VC, it will have many more AAAs in a year than if you had called it a high C. I've noticed this a lot between Cs and VCs of similar difficulty and length. I think one reason is that songs of VC difficulty or higher look difficult enough to be worth trying, so people who have previously played SM and come to FFR are much more likely to give those a shot (and possibly AAA them) than to try easier songs. In addition a lot of VC+ songs are in the tier point list, so there's a real incentive for any player who CAN AAA a given VC+ to do it, whereas only some players will be willing to go AAA a random C (the same players who go AAA all the easy songs). |
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Re: R1 - Actual Song Difficulties V2
In other words, the number of AAAs in a song is not an absolute, but at most a relative, attribute in determining song difficulty.
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Re: R1 - Actual Song Difficulties V2
then there comes songs like improvisation et chien. its not too hard to FC, but AAAing takes quite a lot of reading skills. i think these kind of songs are what are leveled according to AAA
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Re: R1 - Actual Song Difficulties V2
I don't know if this was ever brought up But I'm inclined to ask.
Are the difficulties wrong or is Oni not unlockable on all FMO's as the token conditions "AAA a For Master's Only" state? Same thing with Heavy 'cept it's only like one song. That was just looking at the list of public songs by the way. |
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pretty much everyone wants the oni token to be unlockable by any FMO. apparently, only the FMOs that were already out when the token was released, still unlock oni. meh. |
Re: R1 - Actual Song Difficulties V2
Which I find retarded/lazy.
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I don't see why it even has to be a list of songs. It should just be "ok, you AAA'd the song... is it a difficulty 11? yes? you get Oni". That can't be hard to check.
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