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-   -   The Etterna Project (http://www.flashflashrevolution.com/vbz/showthread.php?t=145215)

MinaciousGrace 12-15-2016 06:58 PM

Re: The Etterna Project
 
Quote:

Originally Posted by Nick012 (Post 4502891)
@Dinglesberry I think it's intentional.
From file 'ScreenSelectMusic.cpp' function 'ScreenSelectMusic::Input' :



And the whole code for the ctrl+letter filtering was commented.

yes it's intentional, it also opens up a huge amount of premium hotkey realty for manipulating planned features


also yes the target tracker goal can be made modifiable

i mean it currently is if you do some hacky theme shit but i can make it less hacky to do it

PolygonEater 12-15-2016 08:32 PM

Re: The Etterna Project
 
Quote:

Originally Posted by Flossy97 (Post 4502895)
On the new update I get a weird glitch with the combo text when I use opengl, but it's fine on d3d. It's not really much of a problem, but it is kinda annoying

https://www.youtube.com/watch?v=exEVO742rXk

I'd just use d3d but opengl runs quite a bit faster on my laptop

Odd that the glitch only occurs on combo text, but I've put in a fix that'll be in the next release. Interesting to hear that OpenGL runs faster for you, what GPU are you using?

Flossy97 12-15-2016 09:31 PM

Re: The Etterna Project
 
GeForce GT 740M It's on this msi gaming laptop I got for Christmas a few years ago. It's really not great and I plan on getting a desktop at my earliest convience

Kraezymann 12-16-2016 11:15 AM

Re: The Etterna Project
 
Quote:

Originally Posted by MinaciousGrace (Post 4502765)
both xwidg and i tested a few charts for crashes during edit mode without issue

can you send me the chart that crashed on skype, my guess is it's probably negative bpm stuff?

unfortunately the edit mode playback and the actual gameplay screen are not compartmentalized so basically a bunch of changes we make to the latter require constant checking with the former to make sure it still works =/

It appears to be any song for me. I have tried 4 songs so far and after a couple seconds of playback it crashes.

Guess I'll have to use a different editor

LHB 12-16-2016 12:33 PM

Re: The Etterna Project
 


Would there be any reason for these lag spikes? They appear to happen at fairly regular intervals as well.

MinaciousGrace 12-16-2016 01:12 PM

Re: The Etterna Project
 
did that only start happening in the most recent update or has it always been like that, or do you not know?

what kind of specs do you have to be hitting only 500 fps with the given screen elements enabled?

also clearly there is a reason for the lag spikes, just there shouldn't be, that and i can't reproduce anything like that on my end

make sure your gfx card isn't getting temperature throttled, i would try capping your gameplay fps to 400 or using predictive rendering (or perhaps opengl)

@kraezy i've tried all sorts of stuff and i can't get the editor to crash send me a crash log

LHB 12-16-2016 03:01 PM

Re: The Etterna Project
 
I believe I started having the issue around the time I switched from vanilla sm5 to Etterna. The strange thing is that after a while it fixes itself for some reason? I'm playing on a pretty low-quality laptop, but it has a 940M and it can play more intensive games than Stepmania just fine. I'll try fiddling with it some more and if it stops I'll try looking to see what changed.

Kalre 12-17-2016 12:12 AM

Re: The Etterna Project
 
Is there any chance the installation of this could have broke my audio drivers or the overall audio quality of my comp ? I know it sounds dumb, but i can recall installing this the same day my audio when downhill, but its probably just a coincidence.

MinaciousGrace 12-17-2016 12:32 AM

Re: The Etterna Project
 
it's extremely unlikely, even more so given that this is the first mention of any issue of this sort

if stepmania is the cause of the issue, again, it's probably not, it's a stepmania issue and not an etterna issue. none of the edits to the fork have gone anywhere near audio driver code

also editor crash bug has been fixed

Kalre 12-17-2016 11:49 AM

Re: The Etterna Project
 
Man i have asked soo much dumb stuff lol, but here goes another one, i seem to be unable to switch to search songs by artist, name or any of the other options other than Group, reinstalled and it keeps working like that ? should i just stop tryng to use this wonderfull theme/mod :(

Obviously i know how this is usually done 1+4 but it just doesnt switch.

Flossy97 12-17-2016 05:36 PM

Re: The Etterna Project
 
Are you searching correctly? To search by song artist you have to type artist= then the song artist, and for the stepper you have to type author= followed by the stepper you're searching for.

Ex: artist=terminal 11 would show songs by terminal 11
author=icyworld would show files stepped by icy

MinaciousGrace 12-17-2016 05:47 PM

Re: The Etterna Project
 
bind to switch to search is just 4, not 1 + 4, alternatively you may click on the tab

lurker 12-17-2016 07:59 PM

Re: The Etterna Project
 
yo mina please copy the file BGAnimations/_avatar.lua from scwh to the equivalent folder in til death, its absence causes errors (and eventually a crash) when playing online
edit: courtesy of a discord user

MinaciousGrace 12-17-2016 09:19 PM

Re: The Etterna Project
 
yeah i picked up on it last night while watching icy

it'll get fixed along with a number of other things related to smo play that were brought up in stream tonight

MinaciousGrace 12-18-2016 06:12 PM

Re: The Etterna Project
 
WATUP MY GLIPGLOPS

next release contains fixes and qol shit and general usability updates

IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP
i might be awesome but even my vision gets obscured by the many tubes of the internet


wip release notes forthwith:

**New Features**

* Added a session timer.
* Added lua accessible functions that, for scores with available replay data, can rescore to either DP or Wife scoring for any judge value. Want to see what your quad on doin the kirby is on justice? Now you can. Note: these are currently not displayed in the theme.

**Improvements**

* Gameplay screen elements will now translate in accordance with the center1p option. Miniprogress bar/target tracker etc will re-center themselves automatically, and the judgment counts/nps display/graph will swap themselves to display to the right rather than the left if gameplay is not centered. As with everything else, 2p support is not considered.
* Music select music length is now colored by the display value (playable time) and not by the audio file length.
* Music select music length is now scaled to the currently selected rate.
* Bpm display is now is now scaled to the currently selected rate.
* Number of loaded songs and favorited songs are now displayed on playerinfo
* General improvements to smo usability.
* "Continue holding start to quit" message during gameplay now requires the start button to be held for 0.2s before displaying.
* Improved the logic the musicselect screen uses to grab a "display score". May add theme preferences in the future to force certain sorting methods (probably not).
* Function that attempts to get simfile author will now use the credits tag as first priority. If you want to ensure your files are searchable, start using it.
* Target tracker goal can now be controlled via player options.
* Target tracker goal is now displayed in parenthesis after the differential for clarity.


**Fixes**

* Secondary editor crashing issue has been resolved.
* Fixed improper reference to playerinfo in smo music select screen.
* Invalid scores will no longer be selected for display scores at music select.

youngjii 12-19-2016 01:31 AM

Re: The Etterna Project
 
Is frameskipping still something that's in the game? If so you should set the .ini to disable it by default.

meno_rocks123 12-19-2016 02:13 AM

Re: The Etterna Project
 
Quote:

Originally Posted by MinaciousGrace (Post 4504861)
IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP

Mina I found a bug for you. Tried playing Monkey Business (yolo2) and it kicks the sync off by a measure during the intro. Figured out it's because of a weird bpm acceleration in the song, but not sure how it's causing a sync issue. 10/10 reproduction rate.

I tested a few songs with stops and confirmed that stops do not cause the issue.

Will update if I find any other songs that have the same issue.

MinaciousGrace 12-19-2016 03:30 AM

Re: The Etterna Project
 
Quote:

Originally Posted by meno_rocks123 (Post 4504929)
Mina I found a bug for you. Tried playing Monkey Business (yolo2) and it kicks the sync off by a measure during the intro. Figured out it's because of a weird bpm acceleration in the song, but not sure how it's causing a sync issue. 10/10 reproduction rate.

I tested a few songs with stops and confirmed that stops do not cause the issue.

Will update if I find any other songs that have the same issue.

ok so the root cause is due to the fact that cal used subbeats to place a 192nd note over a fairly large length of time, which produces the following bpms 20.000=2.222, 20.021=313.324,

the need for resolution on the order of 0.2% of a beat wasn't something we counted on when making some efficiency edits

i doubt you'll find another occurrence of this so it's not worth looking for

also i fixed it in like 2 minutes

Gruzzly_Bear 12-19-2016 06:06 AM

Re: The Etterna Project
 
Quote:

Originally Posted by MinaciousGrace (Post 4504861)
IF YOU WANT YOUR SHIT TO BE FIXED OR ADDED YOU GOTTA SPAKE UP

would it be possible to add a feature where you can play a certain part of the song, not the whole song? i think theres something similar in the editor but it would be pretty nice to have it integrated into the main selectmusic screen

MinaciousGrace 12-19-2016 06:22 AM

Re: The Etterna Project
 
you can do that both in the editor and in practice mode

i've never used practice mode so i don't know how good or shit it is or isn't

it's probably not too hard to do some sort of isolation stuff like ffr has, i can do it eventually, but you've managed set a new lowest priority feature for development


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