|
|||||||
| The Werewolf Game The forum for FFR's version of "The Werewolf Game. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#141 |
|
Environmentally Friendly
FFR Veteran
Join Date: May 2003
Location: In transit
Age: 27
Posts: 6,935
|
Black is correct, however, all players attack the enemy guard by default. Thus, no one but engineers have to worry about dying.
Unless the player is a warrior or sneaker, this results in a stalemate. |
|
|
|
|
#142 |
|
FFR Player
Join Date: Jan 2005
Posts: 55
|
By ganging up, he meant that a couple of hackers could work together to kill the guard. Somebody here tripped the alarm, and I wanna know who it was and what came of it. There's absolutely no harm in telling.
__________________
|
|
|
|
|
#143 |
|
FFR Player
Join Date: Jan 2005
Posts: 15
|
I might have found one of the rooms we need to win the game already. However, I'm still not sure. I'm going to check it out. I'll report back what I find.
__________________
|
|
|
|
|
#144 |
|
FFR Player
Join Date: Jan 2005
Posts: 32
|
Thank you Magenta. You said exactly what I was going to say to shoot down Olive and White.
Also, to clarify one more time, NO ONE CAN BE KILLED BY A GUARD. Warriors and Sneakers kill Guards and Hackers stalemate guards. Yellow, a few things. 1. Why not mention this up to 24 hours ago. 2. How the f*ck are you not sure?!? YOU HAVE HAD 24+ HOURS TO CONFIRM WHAT YOU FOUND!!!! Jeez. Team, your stupidity is running rampant and it is starting to piss me off. Stop it now. Gray out.
__________________
|
|
|
|
|
#145 | |
|
FFR Player
Join Date: Jan 2005
Posts: 7
|
Quote:
![]()
__________________
|
|
|
|
|
|
#146 |
|
FFR Player
Join Date: Jan 2005
Posts: 32
|
Yes. Besides the Engineer. I left him out because he is unique and an NPC.
Gray out.
__________________
|
|
|
|
|
#147 |
|
FFR Player
Join Date: Jan 2005
Posts: 15
|
I didn't see anyone in the room with me, so I didn't set it off.
I have decided to say on the same floor because going to a different floor would not decrease the odds of another Alert Mode unless I unknowningly picked a floor where someone killed a guard. Magenta, you're welcome to stay with me or move somewhere else.
__________________
|
|
|
|
|
#148 |
|
FFR Player
Join Date: Jan 2005
Posts: 21
|
If there are more than two people on any floor, then the odds of triggering alert mode are higher than the number I previously posted (88%?) That number was a minimum.
__________________
|
|
|
|
|
#149 |
|
FFR Player
Join Date: Jan 2005
Posts: 32
|
Indigo, as we progress, we will be killing the guards. By day 6 or 7, I would imagine there will be at most 4 guards. We still don't know if there are 7 or 8 left. I didn't trigger the alert.
Gray out.
__________________
|
|
|
|
|
#150 |
|
FFR Player
Join Date: Jan 2005
Posts: 21
|
Black seriously undermined what could have possibly gone on with the Guard. Not that it's particularily important, I will correct him.
First off, unless the person was stupid and did not fight, there is no way the guard killed them. Second, Sneaker, would not have set off the alarm. Now for every other possibility: a) For some stupid reason a warrior fought the guard and sacrificed its priority bonus and thus stalemated it. b) A Hacker fought the guard and stalemated, and is now going elsewhere and... b-i) They have not yet checked in because they have no reason not to say they triggered the Alarm and was unable to kill the guard. b-ii) They are stupid and do not realise this. c) A Warrior or a Patriot fought the guard and killed it and.... c-i) They did not have read the thread yet. c-ii)They have read but decided that they did not want to talk about it because... c-ii-1) It was a patriot and he is stupid because by reason, he should tell the boards so that they would flood to explore that floor and he and his patriot friends would have an easy time running into and killing people. c-ii-2) It was a human and he was smart because he did not want ^ that to happen. He won't even mention that he killed the guard without saying what floor he was on because c-ii-2-a) He said what floor he was going to in the movement phase so he can't mention that he killed the guard or the problem mentioned above would happen. c-ii-2-b) No one knows what floor he was on and but will not say anyways because there's really no good reason for us to know how many guards are left. If you are the person who encountered the guard, and you don't know what to say about it, you're best to follow this guide.
__________________
|
|
|
|
|
#151 |
|
FFR Player
Join Date: Jan 2005
Posts: 21
|
Gray, you are right, but it is my personal opinion that how many guards there are should not affect the way we move.
There is no reason that we need to know the number of guards. Knowing how many would only hurt us by making our movement more predictable. Suffice it to say that if you can kill a guard, kill it. You don't need to tell anyone. The guards can slowly go down in number but we never need to know exactly how many. There is really no reason. I'm serious here.
__________________
|
|
|
|
|
#152 |
|
FFR Player
Join Date: Jan 2005
Posts: 55
|
I, for one, would like to know how many guards are left. I don't care where it died, as I have already sent in my move orders and in future days my movement will not be decided by where and where not the guards are. In fact, if I find out the guard was killed on, for example, Floor A, I would make it a point to not go to Floor A for a while. Anybody else would be stupid for going there unless they planned on going there to begin with.
Besides, even if they said where they were going, they might have lied. I strongly encourage whoever it was to at least inform us whether or not the guard is alive. Also, I think we should end movement phase as soon as all movement orders are in. At this rate, the game will take a long time, but if we switch to decision phase as soon as move orders are in, things could go a lot quicker. For this reason, I suggest people just go ahead and move. I would like to hurry and find another terminal and try and win this game. All this discussion isn't really helping, as we're all continually going to vote No Lynch until somebody gets seered.
__________________
|
|
|
|
|
#153 |
|
FFR Player
Join Date: Jan 2005
Posts: 14
|
So, there's a guard in room C-3.
He's still alive. Purple out.
__________________
|
|
|
|
|
#154 |
|
FFR Player
Join Date: Jan 2005
Posts: 21
|
There you have it.
Magenta, it's only 48 hours per cycle, it's not too long. We should be able to end the game in about 14 cycles (one month) It'll go by fast. We're back into regular school days so there should be no reason for lack of commitment. Also, there's no good reason to know the number of guards alive. Really. What does it matter.
__________________
|
|
|
|
|
#155 |
|
FFR Player
Join Date: Jan 2005
Posts: 55
|
I just like knowing. Any a month for this game is too long. People start to lose interest after about a week. Remember the game Kilga hosted? Took forever and people hated it. Seriously, if everybody has their move orders in, why not go ahead and move to the next decision phase?
__________________
|
|
|
|
|
#156 |
|
FFR Player
Join Date: Jan 2005
Posts: 21
|
Look at this from Chardish's point of view. There's no happy medium. Now people complain, if it's shorter people complain that they can't get online before deadlines. Why don't you ask chardish to make a poll of various playout times and then people can vote, that way there's no reason to complain.
__________________
|
|
|
|
|
#157 |
|
FFR Player
Join Date: Jan 2005
Posts: 10
|
Are we still going through with the "tell what floor you're going to" plan?
PS Purple, what took so long for you to tell us? You should have either told us immediately (so we'd know how many are left), or not told us at all (to avoid everyone grouping there).
__________________
|
|
|
|
|
#158 |
|
FFR Player
Join Date: Jan 2005
Posts: 32
|
It isn't going to change. Stop complaining about it. Yes, the game seems to be stalling a little atm, but that is because we are just starting to get information, and many people received no information during phase 1 from the alert. That will change as the game goes on, as more information is revealed, as alliances start, etf.
Patience Padawan Magenta. Gray out.
__________________
|
|
|
|
|
#159 |
|
FFR Player
Join Date: Jan 2005
Posts: 55
|
I'm not saying the deadline should be shortened. Did you even read my post? I said that if everybody has already sent in their move orders, we should proceed to the next day. That's how decision phase works, isn't it? Once everybody casts their vote and does whatever action they choose in their room it moves to the next movement. It will automatically go on after 11:59pm but if people are ready before then, we might as well move on. We're not really discussing anything here, so what's the point of keeping this going if everybody is ready?
Chardish, please post YOUR thoughts on the matter.
__________________
|
|
|
|
|
#160 |
|
Environmentally Friendly
FFR Veteran
Join Date: May 2003
Location: In transit
Age: 27
Posts: 6,935
|
I can understand the idea of moving the game forward early IF TIME PERMITS. You people have to understand that I have to write 15 PMs every 24 hours, and there's a lot of grunt work that goes into that (comparing charts, etc.). I have 6 text files right now that I'm using to run this game: a list of all players/roles/colors, a list of all moves by phase, a list of all rooms and who's been there, a list of all decisions, a list of all passwords, and a list of all PMs that need to be sent out. Running a TWG is like a 100 meter dash. Running this monster is like a marathon.
Needless to say, every time phases switch you're talking about a half hour's worth of work on my part. I chose the 11:59 deadline because that was a time I was pretty sure I could be at my computer every night. IF I have all move orders and IF I have the time, I'll start Decision Phase early (but it will still end at 11:59 the next day.) Also, some people *cough*MAGENTA*cough* are way more active than others (some of whom have less than 10 posts, or wait until the late evening to send in orders.) I feel like by rushing the game, I'll be forcing everyone to be as active as Magenta. I don't think people will lose interest in this game because everyone still has a part to play and something to do. In TWG, as the game gets further and further on, initial speculations are put to rest and people don't have anything to go on. In this, people have more and more to go on the farther into the game it gets. The individual becomes more important further into the game. |
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|