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Simulator Files If you have created a new stepfile/stepfile pack or have found one online, share it with people in this subforum. You can also request stepfiles or ask questions on how to create them.

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Old 06-14-2012, 09:08 AM   #461
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

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Ugh, those gfx are generic as all hell get out. Kinda sad that there are no gimmicks too.
There are since it's psychotik's gfx and original file.

Though i don't like the gfx much myself either lool
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Old 06-14-2012, 10:44 AM   #462
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

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Ugh, those gfx are generic as all hell get out. Kinda sad that there are no gimmicks too.
lol r21freak gfx :V
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Old 06-15-2012, 04:09 AM   #463
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

Sent two more files. Bingo Highway will hopefully not break people's fingers.
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Old 06-15-2012, 06:51 AM   #464
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

Still waiting for your next epic bpm trick file with the amzin gfx.
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Old 06-15-2012, 08:46 AM   #465
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

Note to self; if I'm ever in the vicinity of an r21 freak, take cover and arm thyself with thy holiest of stock.

On a more lighter note, Chronon is coming along nicely. I made a somewhat dumpy chart as I did for Lake Bestriel and I'll be working on an easier chart before going to work later.

And yay for Bingo Highway.
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Old 06-15-2012, 08:50 AM   #466
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

r21freak is actually a pretty chill community s:
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Old 06-15-2012, 10:11 AM   #467
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

r21freak is cool but they're about as elitist as odi was
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Old 06-15-2012, 12:19 PM   #468
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

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r21freak is cool but they're about as elitist as odi was
p.much this.

They don't like my packs only because they have Spooty making touhou packs too, minus graphics and effort :V
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Old 06-15-2012, 02:54 PM   #469
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

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Still waiting for your next epic bpm trick file with the amzin gfx.
Those take a -lot- of work. I have at least one more in mind though, but dunno how I'll motivate myself to push for it.
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Old 06-15-2012, 03:14 PM   #470
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

I can't make amazing negbpm files this time because sm5 acts all gay if you want to do xmod AND make it compatible to 3.9 etc. sm5 should allow me to turn off the "save to .ssc" option
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Old 06-15-2012, 03:47 PM   #471
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

What did you use to make Eyes of June, leonid?
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Old 06-15-2012, 03:49 PM   #472
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

I used 3.9
Now I can't go back because sm5 is the only stepman that runs on OSX Lion.
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Old 06-15-2012, 03:54 PM   #473
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

What about OpenITG?
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Old 06-15-2012, 10:38 PM   #474
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

I remember r21 freak. I sorta left after they bitched about my pad simfiles having no PR. I don't want ot see a pad simfile with pitch relevancy.

Anyways, bmah, if you're having issues with bpm gimmicks, I'm familiar with them, especially sightreadable ones. Hit me up if you need help.
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Old 06-15-2012, 11:25 PM   #475
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

stepped and sent a last minute file.
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Old 06-15-2012, 11:56 PM   #476
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

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Anyways, bmah, if you're having issues with bpm gimmicks, I'm familiar with them, especially sightreadable ones. Hit me up if you need help.
Alrighty, thanks for the offer. I can make xmod files, just not comfortably. Takes a lot of thinking on my part...it's not a snap. In particular, I like to use negative bpm gimmicks. :>
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Old 06-16-2012, 12:06 AM   #477
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

If you need those done, ask WinDEU or something. Last time I tried negative BPMs I realized that it was like roulette or something (no, not like Roulette by Y&Co.).
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Old 06-16-2012, 12:08 AM   #478
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

I was told negative gimmicks are anything but random. Apparently it's not guessing at all, and that's the part where I think a lot of people can learn from - if only there was such a guide or something. No such guide seem to exist.
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Old 06-16-2012, 12:28 AM   #479
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

Here is a tip. If you are using negative bpms, there are two things you need to remember:

-The negative bpm should be the same as the bpm it skips to (i.e -200 bpm should skip to 200 bpm), otherwise it will take you to a random place.

-When using negative bpms, have it return to the normal positive bpm the number of measures you want to skip. For example, if you place a negative bpm on m10 and have it return to normal on m11, it will skip to m12 (the space between m10 and m11 is your skipped space - Stepmania doesn't recognize it exists and anything put in there is seen but ignored).

I used these in MAX 888, so I have some experience with working with them.
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Old 06-16-2012, 03:57 AM   #480
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Default Re: FFR Community Pack Summer 2012 (Submissions Open)

Sent a file in

Here's the song if anyone wants to volunteer themselves for gfx
(I only stepped the Final Battle theme from Seiken Densetsu)

http://www.youtube.com/watch?v=6BmPBL2Sbso
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