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Old 01-3-2012, 05:37 PM   #181
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I think we're leaning towards the second token option (after unlocking x amount of others' tokens), now we must figure out what is x.

I think I'm going to make it a static increment, so it's "For every x tokens you unlock (excluding your own), you may create another pseudo skill token." with an infinite limit on the number of tokens any one user can make. I'd love to see this absolutely explode :P. I'd better make a tutorial on how to create your own token image as well so justin and I won't have to do all the graphics. The method I use requires no download and about a kindergartener's knowledge of image editing interface. Takes a good 10-15 minutes to churn one out tho.
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Old 01-3-2012, 05:38 PM   #182
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Default Re: Pseudo Skill Tokens ~2012 Remix~

In my opinion, it should be every 5 tokens you unlock. Keeping it balanced, but not too linear. Also, throwing back to the classic DDR games where you'd get a new song every 5 you play. However, it won't be songs you unlock.

You get the idea, right?
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Old 01-3-2012, 05:39 PM   #183
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by rushyrulz View Post
I think we're leaning towards the second token option (after unlocking x amount of others' tokens), now we must figure out what is x.

I think I'm going to make it a static increment, so it's "For every x tokens you unlock (excluding your own), you may create another pseudo skill token." with an infinite limit on the number of tokens any one user can make. I'd love to see this absolutely explode :P.
I'm cool with that idea xD
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Old 01-3-2012, 05:40 PM   #184
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I was thinking 10, that way it's not just the same 10 people making a trillion tokens.
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Old 01-3-2012, 05:44 PM   #185
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Default Re: Pseudo Skill Tokens ~2012 Remix~

At the VERY least, ten. I'd be happy with 20. I think within the next two weeks or so we'll have more people come up with tokens, and things will be fun. PLUS with people knowing they can always make more with ~15 unlocks, they will be less inclined to make super hard requirements I'd think.

Also rushy I don't mind making them, it takes me about two minutes now haha.
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Old 01-3-2012, 05:45 PM   #186
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Default Re: Pseudo Skill Tokens ~2012 Remix~

If a lot of people join in to make tokens, then I wouldn't see a problem with 10. But, there aren't that many tokens, and nobody is 100% on how many people are going to join up. I think starting off with 5 is the best way. Then, when more tokens are made and more people join the cast, then we can change it to 10.
I don't know, what do you think? I think that's fair. Besides, not everyone here will be able to complete all of the tokens in the first place. *raises hand*
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Old 01-3-2012, 05:48 PM   #187
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I think it's best to stick with one number. Changing it up can cause confusion.
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Old 01-3-2012, 05:51 PM   #188
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Default Re: Pseudo Skill Tokens ~2012 Remix~

As time progressed, I mean. Kinda like how DDRMAX changed the unlock requirement from 5 songs to 10 songs after 100 songs were played. (Apologies for constantly bringing up DDR games, but it's good to use in discussions like this.) Maybe it's just my over-thinking mind, but some confusion would never hurt. It hasn't in the past when it came to FFR. (Gaussian Blur, anyone?).
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Old 01-3-2012, 05:52 PM   #189
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Quite honestly in the long run I think even 15 would be fine. It might be kind of slow to start, but people will join in. You have to realize there were 100+ tokens in the last thread. It will get bigger, guaranteed. You don't want a new person coming in and going hey, I just passed 50 of them, 11 tokens to make for me woo~!
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Old 01-3-2012, 05:53 PM   #190
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Quote:
Originally Posted by rushyrulz View Post
I think we're leaning towards the second token option (after unlocking x amount of others' tokens), now we must figure out what is x.

I think I'm going to make it a static increment, so it's "For every x tokens you unlock (excluding your own), you may create another pseudo skill token." with an infinite limit on the number of tokens any one user can make. I'd love to see this absolutely explode :P. I'd better make a tutorial on how to create your own token image as well so justin and I won't have to do all the graphics. The method I use requires no download and about a kindergartener's knowledge of image editing interface. Takes a good 10-15 minutes to churn one out tho.
+1
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Old 01-3-2012, 05:54 PM   #191
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Well, would the "get 5/10, make another" apply to someone who hasn't made a token? I think that it should only apply to someone who has made a token and documents all of their achievements in the process (referring to the "I got 50 tokens" part.). I know that isn't fair, but then again, we wouldn't be getting spammed up the ass with those "I GOTZ 50 TOK3NS, HURP GONA MAEK 10 TOK3NS MESLYF" type people.

My apologies if I seem annoying with the constant questions. I'm just trying to help out and be a good member. I like this concept a lot, and I only want to be a part of the success I believe it will have.
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Old 01-3-2012, 06:02 PM   #192
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I just feel like a new one every 10-15 would eliminate any problem every 5 might cause, and keep the number from exploding when people start adding easier ones. Like I said, the chance to make more means less impossible requirements and more reasonable ones, since you can always make a hard one later if you decide to. Quite honestly I like the -fun- ones the best, like Midi's and mine (when I get it up, though a lot of people won't like it lmao)
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Old 01-3-2012, 06:03 PM   #193
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Default Re: Pseudo Skill Tokens ~2012 Remix~

The two options are 10 and 15. 5 is just way low.

Let's vote~
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Old 01-3-2012, 06:04 PM   #194
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Default Re: Pseudo Skill Tokens ~2012 Remix~

I'll go with 10, but only if it works to those who have already made a token in the past and don't just whore out the system.
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Old 01-3-2012, 06:08 PM   #195
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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I'll go with 10, but only if it works to those who have already made a token in the past and don't just whore out the system.
I don't get it. What difference does it make? If someone unlocks 50 of them before making a token, why should that make them different from someone who unlocks 50 after making a token?

How about making the second token 10 unlocks, the third 11, the fourth 12, etc.?

Edit: I'm just offering a suggestion. I have no real preference so long as it's feasible.
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Old 01-3-2012, 06:08 PM   #196
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Default Re: Pseudo Skill Tokens ~2012 Remix~

How about increasing increments of 4/5?
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Old 01-3-2012, 06:10 PM   #197
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Default Re: Pseudo Skill Tokens ~2012 Remix~

Lets split the difference and go 12.5

PS

yay another unlock. I might go for harder ones later on when I get good at the game again.



EDIT: oh cool 12 bil reach with this :3
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Old 01-3-2012, 06:14 PM   #198
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Originally Posted by Ninty64 View Post
I don't get it. What difference does it make? If someone unlocks 50 of them before making a token, why should that make them different from someone who unlocks 50 after making a token?

How about making the second token 10 unlocks, the third 11, the fourth 12, etc.?
I feel as though that they should at least make a token first, without any litigation or problems beforehand (like everyone here who already has). Then, they can chronicle their progress as they unlock each token, and once they get to 10, then they can make a new one. However, I think that if one isn't made after the 10, and people just keep trying to accumulate their token creation points, I feel as though that person shouldn't be able to create said amount. Use it, or lose it.

However, I did not think about the increasing increment logic. Good idea. But, will there be a cap to it? Because, again, what if there isn't enough tokens to get, and the next token creation is available to said person in 30-something unlocks?
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Old 01-3-2012, 06:15 PM   #199
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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I feel as though that they should at least make a token first, without any litigation or problems beforehand (like everyone here who already has). Then, they can chronicle their progress as they unlock each token, and once they get to 10, then they can make a new one. However, I think that if one isn't made after the 10, and people just keep trying to accumulate their token creation points, I feel as though that person shouldn't be able to create said amount. Use it, or lose it.
Only reason I don't like this is because some people like to unlock tokens without ever making one. :]

I'm actually fine with say, 10 unlocks gets you another token (not including your own tokens of course)

While the idea isn't awful, I don't really lean towards a progressive increase because it just doesn't seem like it would be necessary if we set the number for the next unlock at something reasonable.
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Old 01-3-2012, 06:18 PM   #200
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Default Re: Pseudo Skill Tokens ~2012 Remix~

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Only reason I don't like this is because some people like to unlock tokens without ever making one. :]

NO
Okay, maybe. But, it should be available to those with a higher ranking on the scoreboards. (Like me? No, I wouldn't be able to get the tokens and claim accumulative point. 5,402 is no good rank.) But someone with a high enough ranking should be able to do so.

My logic is FLAWLESS


Oh yeah. Is anyone willing to help me with my token design? D:
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