01-31-2012, 04:21 PM | #2701 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Don't forget that there are still backup judges in store for this kind of events. At least, I think...
Last edited by MarioNintendo; 01-31-2012 at 04:26 PM.. |
01-31-2012, 04:24 PM | #2702 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
For future reference:
Blast Off [3, 5, 6] too much h9. bet the sm crowd wouldve loved this file; not fixing. RabuRabu [5, 5, 5, 6, 6,] Totally agreeable, gonna fix up inconsistencies etc. and resend. Punch You [Other one wins :<] Remember 15 Years Ago v2 [7, 8, 4, 7, 7] If this doesn't get accepted I'm gonna throw a ****ing fit. The 4 judge is absolutely incorrect and should be discarded as extreme polar outlier, kthx. Last edited by Coolboyrulez0; 01-31-2012 at 04:29 PM.. |
01-31-2012, 04:39 PM | #2703 | |||
r.i.p. tiny hippo
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
Quote:
Whaaaaaaaaaaaaaaaaat, I did not see that 16th jump. Total screw up for me. Quote:
Is there any way I can view measures in ddream? The beat thing isn't really working for me either cause I do have a jump on beat 123 :\ oh wow. Looking through it again, I never realized how many mistakes I had. Last edited by sticklydude; 01-31-2012 at 04:43 PM.. |
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01-31-2012, 04:48 PM | #2704 | |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
i made the jumpstream perfectly easy. sorry you cant hit 200 bpm stream to those said its awkward because its not. I made SURE it flows well and is not repetitive. seriously, i take pride in my js patterns and will gladly make a video of me MAing / PAing said jumpstream. Overall notes are pretty decent though this time. Last edited by Coolboyrulez0; 01-31-2012 at 04:51 PM.. |
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01-31-2012, 04:55 PM | #2705 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
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01-31-2012, 05:00 PM | #2706 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Hey, can't always be politically correct.
I just felt like speaking my opinion and I'm fairly certain I'm correct in my assessment. samurai doesn't suck at JS > "jumpstream was nice" kommisar whose last legit score was in 200X > "16th patterns are awkward" kjwkjw > "jumpstream is awkward" i dont know you but cool, you are wrong megamon > "some patterns are icky..." once again who are you, what qualified you as a judge etc.? wrong also. sorry if i come across as a douche (spoilers: i am), but i am offended that people question my JS patterns. Also, thats "subjectivemanias", as Dossar calls it. Can't hit it? Pass it. It's fine the way it is. |
01-31-2012, 05:13 PM | #2707 | |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
I didn't play the file, so I pretty much don't know what I'm talking about... Jumpstream is a valid pattern and has its share of possibilities, but it has to be used right just like every other pattern, doesn't it? I believe it's possible that the judge found the patterns awkward because they were awkward jumpstream - not just because it was ordinary jumpstream. Is it too fast of a pattern for the BPM? idk. Was the song asking for that pattern? No clue. But I just wanted to throw out this idea that the judges might've had a problem with the actual charting, rather than just the general pattern itself. |
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01-31-2012, 05:16 PM | #2708 | |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
SOMEONE TELL ME HOW TO VIEW MEASURES ON DDREAM. My sm editor mode is being gay. Last edited by sticklydude; 01-31-2012 at 05:19 PM.. |
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01-31-2012, 05:19 PM | #2709 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I think in the view option you have the grid mode which you can tool around with... Other than that, DDReam doesn't support measures a lot
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01-31-2012, 05:23 PM | #2710 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Oh huh. Judges don't like hands & quads. ;c
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01-31-2012, 05:36 PM | #2711 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I just played Punch You since CBR sent it to me after I asked him if he agreed.
I have to say the chart IS well made and is NOT inaccurate. If we look outside the jumpstream part which seems rather controversial, everything has been well crafted and made as clean as possible. Onto the jumpstream itself, every note is justified. However, I believe the question is not about the patterns being too awkward and whatnot. They're fine. The actual "awkward" deal seems to be in the layering of that part. I THINK what the judges meant by awkward is that the jumps go to sounds that are hard to distinguish from all the other synths. Of course, when you listen closely, you can all relate what sound goes with what, that I can agree. However, it would've been much less awkward if the jumps had gone to the actual BEATS going on behind the music. You can hear them, for example, at 43.461s, 43.610s, 44.058s, 44.207s, and so forth. Picture this. You literally gotta hammer your keyboard to master the file. When you press for the jumps, it has to sound hard at this speed. This is why the judges disliked the file; it could've been done another way that suited more this mood. If you were going for elitepr0 difficulty, CBR, I can understand that my idea might shock you a bit, as I'm suggesting to remove a couple jumps. However, the stream itself is hard enough to warrant a solid 11, so I think no one loses here. I suggest you try out what I'm suggesting just to see if it makes sense. I did it in my editor and it played a LOT better. edit: and that's NOT because I suck at this game ;-P Last edited by MarioNintendo; 01-31-2012 at 05:42 PM.. |
01-31-2012, 05:38 PM | #2712 | |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Quote:
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01-31-2012, 05:41 PM | #2713 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
ask CBR, I'm not dangling around his file without his permission.
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01-31-2012, 05:44 PM | #2714 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
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01-31-2012, 06:32 PM | #2715 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
Played your file!
I can see why some people would say the JS patterns are weird or awkward because a lot of them have anchors that (might) be hard to hit for people with weaker left hands or weaker right hands. But the patterns are dumb or stupid lol. There's more pressure for the right or left hand during certain sections but that's about it. |
01-31-2012, 07:08 PM | #2716 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
99% of the time, "awkward JS" comments come from hidden 8th anchors.
Look for those, if you have hidden 8th jacks that are longer than like, 5 arrows, there's your problem.
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01-31-2012, 07:27 PM | #2717 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
This is very true. The concept of anchors didn't even appear until rather recently when Halogen first used the term, then I immediately noticed how stupid these patterns are.
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01-31-2012, 07:29 PM | #2718 |
lol happy
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
I've been using that theory of hidden 8th jacks in JS ever since I was working on Boisterous Little Oscillator (and I'm sure others have had that notion before me too) but it's nice to finally have a name for it lol
The other source of awkward JS is hidden 1-hand gallops. If you cover side of the file and just look at them hand by hand, if you have stuff like 1 2 - 2 1 - 1 2 - 2 1 over and over again, it's going to get annoying fast
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01-31-2012, 09:44 PM | #2719 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
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01-31-2012, 10:38 PM | #2720 |
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Re: Queue/Batch Discussion Thread v2 (Submission Closed)
More like, most experienced SM players find JS boring because they've played a lot of JS files...
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