Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR Batch Forum > Completed Sets

 
 
Thread Tools Display Modes
Old 08-5-2013, 10:02 PM   #41
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: Batch Review Thread v2.0

July 2013



Judge Team 1


TC_Halogen

Resubmissions
Alice's Garden (XelNya)
Rating: [NONE] [n/a]

- judgment not needed; file was already accepted

Chipscape (mi40)
Rating: [NONE] [n/a]

- judgment not needed; file was already accepted




8-Bit Purple Comet (Reshiram)
Rating: [+?] [5/10]

- changed offset from -2.110 to -2.155 (45 ms)
- the alternating in and out from following the lower chip makes the structure a little jarring
- 33.776/37.019: no sort of accenting for the upper melody here?
- 64.992: should be a jump given that 60.938, 62.560, and 64.182 are jumps with nothing else being layered on top of the clap
- 73.101: jump? both melody and clap coincide here
- 82.830: missing step for clap -- deliberately leaving it out to accent the chance in melody is ok
- structure doesn't sit well with me due to inconsistent percussion accenting; perhaps I'm not comprehending the concept?

A Crimson Rose & A Gin Tonic (MarioNintendo)
Rating: [+] [9/10]

- for my tastes, this is fantastic.
- even if I tried excessively hard, I doubt that I could conjure up any errors.
- the one thing stopping me from [++]'ing this file is just a disagreement on the accent at the end of the file -- while the pattern differentiation at 132.955 does effectively accent the change in key, it really could use a change in speed (potentially up to 32nds) just for those few notes to give that true descending feel.
- awesome chart, cannot stress this enough.

A.Q. Children (mi40)
Rating: [+.] [7/10]

- PR in the beginning could use a little tweaking, but it certainly is a pleasant change from none at all!
- 10.934 to 19.011: jump accenting is strange
- 20.165 to 38.165: your jump patterning is very repetitive (lots of [12][34] patterns); there's lots of mini-jacks here, but they are somewhat fitting to me oddly enough
- 48.550 to 52.212: don't drift from your structure here -- the vocal sample shouldn't represent a jump in this instance because it hasn't prior to this
- 53.396: triples are a bit arbitrary here and are somewhat sticking out because they're a random instance of combined layering (lyrics + bass drum), and they actually disappear just as soon as they came
- 57.089: ^ - although, seems to utilize the fact that there's no percussion on 8th notes for this particular spot
- 80.166/84.781/89.397: with your layering setup here, it actually wouldn't be a bad idea to use quads on these three steps, since singles represent the bass, doubles represent the cutoff bass drum, and triples represent the full bass drum -- you actually get the full bass drum when the cymbals come on these three steps, so it would offer another level of differentiation
- 94.127: remove jump
- 114.320/(etc): concept of color gimmicks was smart here, well executed
- 120.551/129.782: these may be a bit overemphasized
- for the most part, layering makes sense, and the rhythms seem correct for the whole chart
- there are a lot of 8th note jacks that happen as a by-product of connected jumps, but... for whatever reason, they actually don't bother me much in this chart.
- I can see this chart in game, personally.

Aim Burst (icontrolyourworld)
Rating: [PASS] [n/a]

- I can't judge this. I very badly want to leverage my position as a judge to get something like this in, but I outright know I can't do that. There aren't enough good stamina-oriented jumpstream charts like this. I'd love a chart like this in game, but I am very strongly in the minority.

Aishiteri Yo Ne (Razor)
Rating: [NONE] [n/a]

- judgment not needed; file was already accepted

All i wanna do is touch your power points (I like it)
Rating: [+?] [5/10]

- 27.025: rhythm should be much finer than 16ths
- 54.493: might not be a bad idea to differentiate the patterns here (no big deal)
- 55.662: ambiguous triple, even though it goes to the vocals, it's strange coming after a bunch of jumps
- 64.428: again, should be much finer than 16ths
- 65.207: differentiate this sample from the vocal sample by removing the right arrows in the jacks and moving them to another arrow (best decision might be LD to keep it on one hand)
- 76.895: see 64.428
- 77.674: see 65.207
- 95.596: ugh, split-handed jumpjacks?
- 99.468: this last 64th is strange, because there's only three noticeably chopped vocal samples
- 101.051: this is where the first 64th note should be to accent the vocals, because as it stands, it looks like there's something to be accented at 101.830, when there simply isn't
- 107.455: jump placement is weird - looks like it should be shifted up to the 64th nearest the 4th note, not nearest to the 8th
- 126.766: see 64.428
- 127.545: jack is misplaced - listen to the song on a lower rate
- jack placement in this file is somewhat unreasonable, as well

Amber Shores (DarkZtar)
Rating: [+] [8/10]

- 19.089: after not having mini-jacks for repeated samples before, these seem to stand out as erroneous to me, despite correctly distuingishing the appropriate instruments
- 34.264: odd... starts faster and gets slower, but your rhythm does the opposite of that?
- 43.682: jump forces a mini-jack on the left-hand; not sure why it's there to be honest
- 44.554: correct rhythm, but quite unforgiving as a pattern - spread it out a bit rather than leaving it as a trill
- 50.136: use 32nds, since that's actually the correct rhythm here
- 79.787: correctly done, even on a pattern level, but that is ungodly rigid; might be worthwhile to make a minor pattern change for flow
- 90.427: not quite the same as the instance at 45.775, but your rhythm choice is the most reasonable -- at the least, mirror this pattern
- 130.194: remove that mini-jack - there were instances in the chart where you left patterns on the same hand for repeating the same sample
- 141.357: ^
- many of the errors brought up are very minor in nature
- your rhythmic subdivision in this chart is pretty well done; nice work

Ame to Asufaruto (Doug31)
Rating: [+?] [4/10]

- 21.470: while this note differs from the melody, it's still quite jarring considering that you were just following the vocal(oid)
- 32.997: despite the change in intensity/overall structure of the song, your chart remains relatively unchanged and continues to follow vocals only, which makes the song drag along
- 59.997: with you only following the lyrics for the entire time, these steps are strange (it's easily understood that these follow the drums, but why not follow it in other spots?)
- 61.260: jumps don't serve a purpose here -- these vocals are no more accented than previous ones (jumps at 65.839 are fine).
- 67.102: remove note as no sound exists here
- 70.102/70.260: remove notes, nothing to follow here
- 71.523: personally, I would double the BPM here since the percussion clearly defines a much faster pace here
- 74.365/74.681: unfocused step placement; you seem to represent vocals pretty strongly in your chart, but following random bits of the percussion makes your rhythmic structure look very awkward
- 80.365: remove note
- 90.470: remove note
- 93.628/94.102: remove notes
- chart doesn't seem to follow any sort of consistent structure, which may be difficult for the audience of this file to follow

Black (YoshL)
Rating: [+.] [7/10]

- 94.018 to end: layering seems a bit strange here compared to the rest of the chart; 101.291 seems to indicate that you don't have full intentions on following all of the percussion (alternatively: it could be done that way to avoid a huge spike in layering at that point), but some of the jumps seem like they fall on bass drums (104.200/104.927/105.655) when others are deliberately ignored (101.655, 102.382, etc)
- 97.291: missing jump
- not much wrong with this chart on an objective level, but the file definitely feels overlayered in many spots due to single taps having double representations, like the intro steps following the bass and shadowing the percussion for example, or the ending with the percussion and vocals creating heavy jump usage

Boot (Gradiant)
Rating: [+] [8/10]

- 19.128: missing note
- 29.933: nice place to change layering, very smooth transition
- 47.602: a bit overemphasized; those toms aren't quite as audible as your snares
- 48.111: missing note for percussion
- 50.950: remove jump
- 62.984: very nice job catching that flam, it's very tough to hear
- 104.424: cute and quite appropriately placed
- this file is pretty well done. Structure is simple where it needs to be, and pays attention to detail when it needs to. No complaints aside from a few missing notes here or there.

Casino fire Kotomi-chan (bmah)
Rating: [+] [9/10]

- 35.414 to 50.023: holy fuck it's Love & Justice on steroids, I love it!
- file is accurate in terms of structure/layering, nothing to really pinpoint
- on another note, absolutely despise the song, lol

Clockwork Gearman (YoshL)
Rating: [+] [8/10]

- 23.349/25.748, 28.147/30.546: what's the difference that is causing the change between single taps and jumps?
- that's about it, really -- chart is structured well and makes sense throughout

Day's End (Zakvvv666)
Rating: [?] [3/10]

- see my previous Easy batch notes; unfixed sync + misrhythms from previous submission resulted in heavier deduction -- take care to fix objective errors next time, please

Derezzed [Remix] (mi40)
Rating: [+?] [5/10]

- 7.936: add a jump here, since there is a noticeable bass drum (repeat for other instances up to 14.061)
- 14.061 to 38.061: representation of the melody could be better improved with appropriate pitch relevancy
- 22.061 to 38.061: melodic accents are accommodated for in strange and inconsistent ways, like mini-jacks that don't exactly correspond to repeated notes in the melody for notes leading into the beat (30.436, 32.436) or starting on upbeats (34.311); in addition, melody in general is accented with jumps and single taps but doesn't seem to do so consistently -- you might be able to get away with the jump usage if you were to structure your file around having jumps at 22.061/22.186/22.436, ommitting the jump at 22.561 (and repeating for other instances)
- 38.061 to 42.061: this is good, though.
- 46.061 to 62.061: this area is appropriately represented, but it seems slightly erroneous because there are a few missing jumps for the bass that happen to occur while the melody appears (48.686/48.811, 52.686/52.811, etc). Also, with jumps occurring on 4ths during the melodic riffs, it might be sensible to fill in the empty spaces where percussion should be (46.561/47.061/48.561 for the first set) to make your structure a bit more consistent. If you wanted, you could also make bass drums single taps outside of the melody and have jumps show up during the melody for the second half as a by-product of layering.
- 62.061 to 78.061: see 46.061 to 62.061
- 94.061: patterning isn't well done in terms of pitch relevancy since it's the same melody repeating for the first three bars - the repetition in the patterning will make this part a bit more visually appealing
- song actually repeats in the same manner, so notes will continually be applicable; remove any and all mini-jacks that correspond to non-repeated parts of the melody, and fill in missing components of the layering appropriately

Doki Doki Robo Bunny (0 & kjwkjw)
Rating: [+.] [6/10]

- offset is 46 ms early
- 12.026: quite overemphasized/overlayered
- 31.226 to 33.226: after using jumps to follow the prominent melody, this too also seems quite overlayered/overemphasized
- 61.826: ouch
- 62.726 to 67.226: makes sense for sure, just a bit rough
- 68.126: a few of the jumps in here feel like they don't belong (direct layering makes some of the streamy areas look a bit overdone, as mentioned previously)
- file has no real errors, but could benefit from a change in structure

Electric Angel [VN02 Remix] (Doug31)
Rating: [+?] [4/10]

- offset is very late (55 ms)
- chart is very plain and dry with no real accenting at all, uses single taps for just about everything when there are plenty of ways to at least intervene with jumps to make the chart a bit more accurate to the song
- patterns are very scale-heavy, utilizing many 1234 and 4321 patterns (or shorter derivatives)
- amongst this pattern scaling, representation of the vocals by pitch relevance barely exists
- pieces of the chart seem copy-pasted from earlier parts, adding to the chart's very draggy feel
- rhythms are appropriately accounted for, but there's no real layering nor is there a large amount of relevance towards the instruments; needs a lot of work

ORIENTAL SEA!! (bmah)
Rating: [+.] [7.5/10] (holy what I used a half value)

- 6.748/8.843: missing guitar notes (at 8.843, you can technically add a grace note since there's a minor slide)
- 10.277/12.373: ^
- 22.520/22.961: missing notes for... whatever that is...
- 26.049/26.490/29.579/30.020/33.108/33.549: ^
- missing notes for second guitar area are applicable to first area
- 62.115: note is slightly late, belongs 3/64th after the triple as opposed to 1/16th off
- 62.336: note is slightly early, belongs 3/64th before the jump as opposed to 1/16th off
- repeat above notes for this section up to 65.334
- and repeat above notes again from 69.064 to 72.593
- missing notes for the third guitar area are applicable to first area
- the fourth area that layers in the power guitar, you can apply the missing notes as single taps since they remain noticeable but subtle
- great file in terms of structure/layering, just missing a lot of -really- subtle notes
- some slight rhythmic details can be addressed

Pokemon battle imaging - No. 3 (Silvuh)
Rating: [+.] [7/10]

- gets a little difficult to follow due to some syncopation between the melody and the bass
- despite using only 8th notes, the difficulty of this chart is polarized between sections
- structure/PR are good, rhythms appear to be correct, although are slightly hard to follow at times particularly in the first half

Rolex Nike Air Low Low Interest (DossarLX ODI)
Rating: [+?] [4/10]

- you told me the gimmick of this chart, and I understand how it's applied when the player is doing spinning patterns, but...
- ...is this abstract concept something that people can grasp while playing the file?
- I am admittedly having trouble understanding the concept behind some areas -- why is there layering for 46.406 to 51.807, but not 41.179 to 46.406 (not withstanding that particular instrument, but why nothing else in other areas like 52.329 to 62.782)
- 63.131 to 68.706: it almost seems like there's two intentionally anchored patterns in this run (one for 4ths/8ths and another for 16ths), because those notes seem to follow some sort of distinct pattern; it plays so strangely, though
- 82.991: jack seems unnecessary in this particular area
- I don't know... I tried pretty hard to understand pieces of this file and just couldn't get it right -- it's a bit too cryptic. I would love a full on explanation of how each particular section works, though!

Sagano Rakuyou Emaki (kjwkjw)
Rating: [+.] [7/10]

- 21.642: if this follows the snare, it seems slightly erroneous considering that other snares aren't followed prior to this (it does serve acceptably well as an accent/transition into the next section)
- 48.172: add jump
- 61.492 to 90.149: I understand the structure, but it did take me a while to figure out -- to make following this area a bit easier, I would signify repeated taps on a per-instance basis for bass/snares so that it feels a little better
- 93.283: should be 24ths, not 3/3/2 64ths
- file is acceptably executed, no major errors in rhythm/structure and there is some noticeable pitch relevance, always a plus

Somerset Blather On and On (DossarLX ODI)
Rating: [+.] [6/10]

- 16.284/17.863: patterns can be manipulated a bit better to accommodate for the chime's pitch, which will in turn allow for more pattern distribution
- 44.313: this scaling pattern doesn't fit well with this particular spot...
- 112.235: why are you repeating the same 123423 pattern over and over again?
- as a whole, file actually could use some more pattern variance; this song feels draggy even though it's not long
- on the flip side, this file plays with somewhat of an old-school feel, with light layering and heavy, index-friendly patterning overall
- I do feel that the song can still be accurately represented while applying friendly patterning, but it takes some effort to really manipulate things

Sunshine rainy (bmah)
Rating: [+] [8/10]

- 58.948/65.805: seems more appropriate as a jump layered on top of percussion
- 68.269: should be a 24th note fill
- good file, accurate layering/PR as usual

Wonder World! v2 (bmah)
Rating: [+] [9/10]

- nothing wrong, layering is 100% correct, PR is apparent
- file is a monster compared to the first one in terms of difficulty

EOS (ilikexd)
Rating: [+.] [6/10]

- 12.868 to 23.840: feels a bit awkward with percussion not being accounted for, quite the strange structure - it's done correctly, but it doesn't feel very natural
- 32.068: removing the accents for cymbals/percussion/etc. makes this part feel unnecessarily empty
- 56.754: utilizing direct layering here makes this section seem painfully overemphasized/overaccented because you're using a non-prominent element to assist in the layering
- 96.011/97.383: missing jumps? Considering the melody has been accounted for by primarily streaming, these certainly can be filled in for clarity
- 103.383: THIS structure feels a lot more appropriate compared to 56.754 -- yes, the vocal choppiness doesn't exist here, but it is considerably less prominent than the percussion and could have just been used as filler rather than added layering
- 125.326 to 147.268: see 56.754
- as it stands, the melody doesn't audibly sound like it is 16ths; it is very possible that the melody is a gated synthesizer that fills in the riffs by matching notes in lower octaves, but it's hard to hear in general - because of this, portions of the chart feel overstepped/overdone

Eternity (Xelnya)
Rating: [+?] [5/10]

- see my previous Easy batch notes

Euphoria [Antinomie] v2 (FFR Pro 21)
Rating: [+?] [5/10]

- direct layering for the first 56 seconds causes some jumps to appear out of place
- 56.082 to 97.670: while this is technically correct in terms of layering, it doesn't work well because it's a less active area, musically. This area appears overabundantly layered.
- 147.923: ^
- ending operates under the same issues as the first note -- jumps seem out of place
- chart is overall quite repetitive and lacks any sort of distinguishing qualities
- rhythms are correct, and structure is arguably correct

Exogenesis (Xiz)
Rating: [+.] [7/10]

- 18.032 to 28.318: rather than making all of the snares jumps, make the snare and clap combination jumps (happens every beat). That way, the snare run that happens at 28.318 looks correct, and your chart will actually have room for variation.
- 34.478: missing 32nd for the bass
- 36.353: missing 16th for the synth
- 63.139: missing 16th
- 70.853: missing 16th
- 94.961/101.818: comparing to other parts of this section, these jumps stand out like a sore thumb because, despite combining layering from the synth/bass, your other jumps only occur on snare hits
- one other thing; the first part of the drop seems overly layered compared to the rest of the file - you can consolidate some space by removing jumps for the bass synth and use jumps for bass drums/triples for snares (you can also smooth the layering out even further by potentially adding triples for snares at the end of the file as well)
- as it stands, file is fine but could use a little tweaking; currently game-worthy

Extratone in a Perfect World (DossarLX ODI)
Rating: [+.] [7/10]

- you're an asshole for making all of those bursts split-handed, fuck off
- in all seriousness, for a hard file, this does the song justice without being absolutely retarded -- the concept of runningmen for the higher-end bass drums was a great idea for accenting purposes
- for the sake of deviation, I personally would prefer 4th/8th note jumps in the areas where there aren't runs - it would make the chart look a little better
- rhythms are correct, structure is forgiving and uses little to no jumps
- not much to do for pitch relevancy because... extratone.

farscape (storn42)
Rating: [?] [3/10]

- see my previous Easy batch notes

First Flight (icontrolyourworld)
Rating: [+?] [4/10]

- 4.441: two missing notes in this sequence (4.574/4.774)
- 6.241: put another note 1/48th before this one
- 30.999: with the note at 30.766 being the same as this one, there should be no reason for a mini-jack here
- 32.863/38.469/40.334: ^
- 47.333/47.800: instances of this should be 24ths - up to you to avoid polyrhythms or leave them intact
- 56.668 to 73.701: there are numerous instances of mini-jacks don't aren't relevant to the music and happen either as a by-product of heavier layering or just exist because of a similar tonal sample repeating (albeit in a different pitch)
- 51.534: check your rhythm - the thing you're following speeds up and slows down repeatedly
- 61.413/61.491: remove these two 24th notes and add a 16th between the jump and the 8th
- 71.136: remove jump
- 71.914/71.992: ghost notes
- 73.701 to 103.571: rather indiscriminate structre -- initially, you start using jumps to accent the bass melody, but this disappears for an inconsistent accenting of the percussion, which gives little attention to the melody; structure is also quite convoluted due to accenting the clap/snare/w.e. on beats 2/4 as 32nd triplets. Mini-jack placement is somewhat inconsistent, and notes are occasionally missing for when the melody makes reappearances.
- 107.771: poly-rhythm is over-emphasized (notes at 108.082/108.160 are ghosted)
- 115.472: more 24ths that don't have a sound accommodating them
- 118.506 to 133.441: jumps/layering make sense in this area, but the 32nds arbitrarily follow the chip when it is the same arpeggiated rhythm repeating in different keys
- 133.441 to 148.376: definitely sounds like there should be some breaks in this 24th stream
- 139.508/157.711: so heavily layered before, why did you remove it now?
- 163.311 to 166.578: why is there no layering here, and why does it suddenly reappear? With the percussion and melody overlapping in your chart (which seems like what you're trying to follow considering 162.245/167.979 has no melody but percussion and has a single step), jumps feel somewhat out of place with your structure
- 194.115: if the intentions are to treat this current melody as if it were the solo, the point of structural deviation should start at the beginning of this musical phrase (185.714) -- this way, you don't have a sudden drop in layering when the melody picks up here
- 200.649 to 214.651: again, another are that needs a lot of structural work -- under the constraints of direct layering or accented layering, this area doesn't have a coherent/consistent structure for jump usage.
- 214.651/226.786: former time represents a heavily layered area with occasional mistakes in structure due to an unclear representation of direct layering/combined layering; later time represents an area that loses layering in the middle/end of a musical phrase for no determinable reason
- 235.187: another area that seems to implicate a structure for accommodating a single active instrument, but it happens in the middle of the same musical phrase, making a layering decrease look downright strange; if you want to use this as a solo, you can accommodate for other instruments without adding jumps so that you can keep a pace that isn't entirely boring, and then switch to the solo melody as it builds up in speed
- 236.120: so much going on for so few notes in the active melody...
- 266.458: technically, the musical phrase containing the solo hasn't finished yet, but under any case, this is a pretty large and unexpected boost in layering within an area that had little to no layering prior...
- 278.593: large layering decrease in an area where heavier layering might be acceptable
- from there up to 310.797 suffers from the same general issue with layering and whatnot
- 310.797 to 321.998: understandable place to put a climax, but the 32nds are not correct as the bass hits do stop and go occasionally, sometimes drifting into and out of 24th note rhythms
- rhythms are correct in some areas, but the chart as a whole is so incredibly overemphasized
- structure needs an overhaul and needs to pay closer attention to rhythmic changes in the song's samples

Future Invasion (icontrolyourworld)
Rating: [+.] [7/10]

- pitch relevance in the intro is apparent -- could use slight tweaking so that the up arrows don't match the initial pitch of the left arrow, haha
- 7.696: where's the little burst/flourish? You accented it immediately before.
- 65.196/65.996: ghost notes
- 73.296: remove note, put a note at 73.196
- 73.796: jump is a bit out of place
- 74.796: missing note
- 82.646/85.846: add a 32nd here
- 98.296: there are other instances of 24ths leading into jumps and this sample has been accounted for using jumps as well
- 105.696: fix rhythm - should be 12th notes
- 109.496: missing jump
- 113.496: missing jump here as well, but not nearly as important since it creates a rather uncomfortable polyrhythm
- 115.396/115.596/120.196/120.396: remove these 16ths; there are more instances of them not there than there are being there, and it would be a lot more comfortable with them gone
- 120.496: what's with the added jumps?
- 128.646: with this stream being 20 NPS, you might want to remove instances of mini-jacks that occur
- 144.396: remove 16th, add 24ths instead
- 181.946: remove 32nd flam here, just make a jump
- 215.696: missing burst for the little flourish here
- 218.696: here too -- remove jumps if you have to; it looks strange with you accenting some but not others
- 233.096 to 235.696: re-pattern this stream; lots of mini-jacks that occur with your stream patterning
- 242.896: mini-jack, although it's a bit more acceptable here because this stream is technically pitch-relevant
- this file is also pretty technical in its own right - I think forcing players to have to jump-trill 48th walls somewhat detracts from the intended technicality
- file is acceptably done, but has quite a few minor errors; structure is well done and easily definable, PR exists, and rhythms are done acceptably overall

green-grass holiday (Silvuh)
Rating: [+] [9/10]

- PR'd well, structure is clean
- patterns are actually intricately placed in a way that allows two sets of pitch relevancy to go at certain points, really well done easier file!

Guile of the Rime King (FissionMailed1)
Rating: [NONE] [n/a]

- judgment not needed; file was already accepted

Her Majesty (bmah)
Rating: [+.] [7/10]

- 10.769/etc: separate this jump from the repeated taps, as the bass drum is the first note and the hi-hat/ride samples are notes 2/3/4/5; repeat for other instances
- 17.255: while this layering makes sense, it's a bit abrupt of a jump increase; not sure how you can possibly get around that, though...
- 36.715: awesome structure to accommodate for a call & response patterning, very nice usage of 192nds
- 88.606: same concept as 10.769
- direct layering makes for some pretty awkward structuring in this file, but it is coherent/understandable at the very least
- file is acceptably done

Herbie Goes Ballistic (mi40)
Rating: [+?] [4/10]

- 7.158/13.158: probably should be a jump
- 21.858: should be a 32nd burst as opposed to these separated triplets
- 37.158: make a jump
- 39.258: check rhythm/accenting here, jumps should probably be 4th/8ths and there should be a 16th at 39.483
- 43.308: make a jump
- 43.458: the rest of these samples aren't prominent hits, so jumps probably should be removed
- 46.233/48.333: remove jump
- 50.208: check rhythm
- 57.264: cut the wall here, holy fuck that's fast
- 64.533: roll starts a little early, adjust that
- 67.758: remove jumps here, not quite as accented as other samples here
- 69.558: with an area this chaotic, stick to the really powerful/accented samples, half of these jumps probably should be removed
- that clusterfuck of an area actually has decently accurate rhythms, good job being patient and nailing the timing
- 80.508/81.258: fix rhythms here, should just be 16ths
- 103.383/104.283: add a jump here
- 106.158: triple is a bit out of place; nothing to really accent here
- 107.808: if you really want to be a dick, you can actually add taps in between this triple and the next one (and after)
- 113.883/114.108: more triples that seem a bit out of place
- 120.858: xx-xx, jumps on x's
- 124.608: over-emphasized, jumps can be removed here
- 126.708: remove triple
- 130.458: triples can go here; remove the ones at 130.908 and 131.358
- 133.608: remove jump
- 136.908/137.508/139.008/141.108/etc: add jumps for prominent instruments
- 142.420: missing 32nd, although can be optionally omitted to allow for the accent to be a triple
- 145.758: should be 32nds
- 153.558 to end: honestly, I really can't sit and nail all of these structural inconsistencies, it will take entirely too long...
- 197.458/197.908: should be a 32nd
- 206.358: haha, nice quad
- 212.895: I think the first two notes here are just a touch off, the rest seem alright
- 242.227: rhythms seem a tiny bit off
- 244.308: might be better as single taps here
- 273.533/277.908-279.464: fix rhythms, pretty noticeably off in this instance
- 296.921: move this triple down slightly to catch that cymbal at the right time
- 303.858: rhythms are also a bit off after this point
- ending triple is a bit arbitrary
- structure is pretty inconsistent, and there are noticeably incorrect rhythms; file could use a lot of work; ambitious undertaking for sure, but could use some better execution

He's a Pirate F-777 Remix (MarioNintendo)
Rating: [+?] [4/10]

- 10.054 to 15.654: patterns could be executed better for pitch relevancy purposes, as there are some instances of repeated taps that don't correspond to the melody but instead are a by-product of layering
- not feeling the 300 BPM structure, honestly -- song is clearly 150 BPM and doesn't really merit that kind of pace
- 16.454 to 43.654: after thorough examination of the layering/patterning, it definitely seems like the melody isn't appropriately accounted for, and arbitrarily following the bass synth makes the chart's appearance more convoluted than it already is being dominantly two colors
- 36.554: missing jump for clap
- 43.654 to 56.454: at this speed, the pitch bend is appropriately accommodated for using 16ths - if it's intentionally avoided for pattern clarity, the least that could be done is appropriate pitch relevance for the 64th notes; even so, this gimmick only accents half of the high synthesized notes and really doesn't accommodate for the full melody when notes aren't really more accented than others
- 54.071: at least pitch is accommodated for here
- 56.454 to 75.654: leaving this section at 300 BPM is non-sensical - there's barely anything going on to just make this pace possible in the song, let alone in this particular area
- 90.054 to 102.854: nothing really worth making this a full stream compared to the earlier area, as the climax happens at the end of the song anyway
- 142.854 to 148.454: following the main melody here is really bad because you're causing polyrhythms to exist between what the player is most likely to hear in the section compared to what you've charted (as in: your 24ths in the chart will clash with the filtered melody that plays at 32nd notes)
- 177.854: should be 32nds
- 178.054 to end: with this climax, you have done nothing to distinguish it from the previous areas
- megamon's chart is miles ahead of this one in my opinion

I Can't Wait (gameboy42690)
Rating: [+] [8/10]

- 6.989: if the jump corresponds to bass, it should be shifted up 1/16th of a note
- 23.106 to 30.925: nice patterning for subtly following the percussion
- not much wrong with this file, very coherently stepped and has a pretty straight-forward and accurate structure despite having somewhat tricky patterning
- a bit draggy, but not unbearable in my eyes; a cut might do this song well

I'm Back (popsicle_3000)
Rating: [+.] [7/10]

- 2.053 to 11.196: jump placement is a little strange; focus on more prominent samples for your jumps
- pitch relevance is acceptable, but is very constrained to only four positions rather than "wrapping around" to deviate patterns a bit more
- 50.482/55.053/59.625/64.196: missing note
- 67.184: remove this note and put a note 5/192nds after the 4th note
- 69.470: see 67.184
- 71.756: see 67.184
- 74.041: see 67.184
- 76.327: see 67.184
- rinse and repeat for white notes
- this song is so short, yet it feels like it goes on forever
- chart is acceptably done, but rather bland in terms of patterning

Indignant Divinity (LightArrow)
Rating: [-] [1/10]

- offset is off by 74 ms, that is quite significant
- chart structure is nonexistent, jumps and triples are seemingly randomly placed
- many ghost notes exist and chart does not have correct rhythm usage for the most part

Kaepora Gaebora's Message (axith)
Rating: [+.] [6/10]

- see my previous Easy batch notes; file remains unchanged

Kirby Smashed (Xiz)
Rating: [+] [8/10]

- most major changes requested from last time were done
- 73.132: while you added some layering, the PR is still noticeably similar in each instance, despite having a changed melody - you can play around with this next time. (Not a big deal for this particular instance.)
- chart is overall noticeably improved, also noticeably heavier

Kirlian Isle I (yo man im awesome)
Rating: [+] [8/10]

- 35.727: could be a right arrow, with the next three being L/R/U
- 43.172: make a left arrow; repeats same pitch as before
- 49.113: move to up, same pitch as up arrow at 50.147
- 50.785: the second to last 12th note in this position for each repeat can be push to 1/16th before the last 4th note
- 51.105: move to left, same pitch as left arrow at 49.458
- 56.799: that previous set of 12th notes should look pretty much like this, with the last arrow again being moved to a left arrow
- 64.479: ^
- chart has noticeably accurate pitch relevance that can be manipulated to be even more accurate, but chart is very easy and serves well as a very easy file

Labyrinth of Logic (Zaevod)
Rating: [+.] [6/10]

- 2.861: this and other up arrows up to 4.807 should be shifted to right arrows to more appropriately accommodate for the key change that falls on 4.969
- 7.564: ^ (up to 9.996 for change at 10.159)
- repeat process up to 23.131
- 30.429: a bit jarring to use jumps even though they are technically correct to accommodate for the extra piano notes
- 33.150 to 54.267: thank you for using the piano's pitch relevance behind all of the percussion - very intelligent structural choice
- 45.672/50.375: because this is your own song, obviously the rhythms and melody are appropriately represented; however, be mindful of your pattern distribution -- while this type of music usually leads to freeform charting in terms of patterning, this particular section is very right-hand dominant (look at the lack of left arrows here!); manipulate your 16ths to fill in some left arrows here without touching the piano's 8th note structure
- 75.024 to 85.402: because this part uses only a left-handed piano melody, it naturally sounds less intense - however, your chart's intensity is just as strong as when the regular melody comes back - reduce the layering a bit here
- 106.159 to 126.915: accenting the snares with jumps is alright, but using 192nds causes separation and will convert very poorly - it's also a very arbitrary accent in theory considering that the snare has been around the entire song
- 157.401: ahaha, this is so mean <3
- 162.590: this polyrhythm is actually a bit unreasonable, I'd recommend changing the pattern a bit because it's considerably harder to execute than other components of the chart
- 168.428: to make this part interesting, I would add the 16ths with the left-handed piano melody (with, and not OVER) to have a bit more an active flow, since the song never really truly dies down - certainly not required
- file isn't too bad, but the song itself certainly goes on for a while

Lapis (DarkZtar)
Rating: [+.] [6/10]

- 26.775: missing note, not sure if intentional
- 39.823: not really hearing the 32nds
- 41.279/41.347: missing notes
- 52.974/53.077: see 39.823
- 54.429: see 41.279
- 105.936: see: 39.823
- 119.087: see 39.823
- 120.594/120.662: ghost notes
- this file is interesting, it actually steers away from conventional percussion accenting and utilizes multiple instances of instrumentation that appear seldomly as the basis of layering
- file did drag on, unfortunately
- on another note, the audio quality on this music file is absolutely horrendous; deducting there as well

Laplace (DarkZtar)
Rating: [+.] [7/10]

- nothing really erroneous about this
- audio quality is absolutely atrocious, please find audio files with higher bitrate, you should know better

Locked Into Phantasy (DossarLX ODI)
Rating: [+.] [6/10]

- 8.166 to 22.778: jump usage makes sense, but follows something that is barely audible and is hard to pick up on until you know what's going on - with the percussion being very prominent, it would be a bit better to follow the bass drums/snares with jumps
- 31.257 to 42.081: the pattern repetition is intelligent if accounting for the arpeggiation changes, but make sure you change the chart when the melody audibly changes (33.061/35.587: no change in melody, but change in patterning?)
- 48.575/54.348: for the former time, I understand using the heavy synth for the jump accents, but for the latter time, you have really heavy percussion completely overshadowing what you're following, which causes your chart to look quite strange since prominent instruments are seemingly being ignored; not changing your structure also creates a level of repetition
- 65.893 to 77.439: same situtaion as 8.166-22.778
- pitch relevance at the end would be nice, since it's just a basic three note sequence
- rhythms are correct, but the layering is questionable (arguably correct) - relevance to moving melodies does exist, but isn't prominent
- despite being under two minutes, the chart feels somewhat repetitive because it doesn't distinctly change structure during some non-repeated areas of the chart

Medley Rush #2 (Charu)
Rating: [+.] [6/10]

- 22.613 to 34.787: doesn't seem like this should be a constant stream - if there are samples to justify this, they are barely audible
- 78.333: check rhythm here, definitely not constant 24ths
- 98.411: missing jump for snare
- 104.482: jump is out of place with the rest of your structure
- 124.574: bunch of missing notes for percussion samples here
- 130.692: if you're following the steel drum/other percussion here, there you are missing a ton of taps prior to this section
- 149.998: jumps are fine here, but change your patterning to better represent the change in pitch there
- 166.111 to 175.711: jump placement here needs work, some jumps go to guitar properly, some jumps don't go to any guitar, and some single taps land where guitars are represented as jumps in other spots
- 175.711 to 185.311: jump placement here is slightly better, but still has a few unclear jumps that probably result as guitars being accented when they aren't nearly as prominent
- chart could use some tweaking in structure for the sake of clarity; it also feels quite overstepped in some spots
- also, file is in OGG format, which technically is in the incorrect format


AlexDest

8 Bit Purple Comet (Reshiram) - [+] 8/10
- Great chart. The pitch relevancy is pretty much perfected to this song and it all flows very well. The hands also mirrors that 'umph' the song provided near the middle-end.
- However, the one problem with this chart is the offset. It's way off.

A Crimson Rose & A Gin Tonic (MarioNintendo) - [++] 10/10
- Wow, that was amazing to play. Structure just feels so right for the song and the patterns have a lot of diversity.
- Here's your official 10/10 sticker, MN.

A.Q. Children (mi40) - [+.] 7/10
- So many (12) and (34) jumps in the beginning.
- s46.13, s47.40: missing jumps.
- s53.40, s53.63, s53.86: questionable hands.
- s55.13: questionable 24ths, probably should be a 16th roll.
- s61.25, s61.59: missing jumps.
- s65.98, s66.29: missing jumps.
- s70.83: missing jump.
- s75.56: the continuous 22 and 33 patterns don't make much sense.
- s94.02: after this the patterns are ugly looking but that's just subjective.
- Everything else seems fine, constant mistakes here and there. look after those next time.

Aim Burst (IcyWorld) - [<]
- We already have this song in game.
- There's nothing different between the two except this one has denser jumpstream and much longer.

Aishiteri Yo Ne (Razor) - N/A
- Already accepted.

Alice's Garden (XelNya) - N/A
- Already accepted.

All i wanna do is touch your powerpoints (I like it) - [+?] 5/10
- Quite a few inconsistencies in this chart, especially with the jacks (which aren't 16ths by the way).
- s27.03: yeah check the sync of the notes on this jack, it starts to drift off near the end of it.
- s39.50: not a jump.
- s42.62: not a jump.
- s47.29: not a jump, it only seems to happen between 2 16th jumps. Check for those later on in the chart.
- s58.39: shouldn't be a hand since that scream doesn't happen here.
- s64.04: this was a jump from before.
- s64.43: again this single note jack needs to be synced properly. The jumps coming right after should be seperate from this jack as well.
- s69.90: not a jump, but s69.69 is supposed to be a jump.
- s76.90: same thing from s64.43.
- s97.55: not a jump.
- s99.50: should be a 4th jump, the vocal stutter ends before this jump.
- s100.67 & s100.96: both aren't supposed to be jumps.
- s101.84: same thing from s99.50. Also the vocal stutters start at s101.06.
- s102.83: I'm going to stop naming what's not supposed to be a jump, there's too many to count.
- s105.64: missing 16th note.
- s107.29 - s108.65: these green notes make no sense to what they're going to.
- s111.19 & s111.58: these screams are much more open than the other two, it would be better if these were different hands.
- After that it's all the same mistakes over and over again. Look over your chart for any mistakes you've made before submitting.

Amber Shores (DarkZtar) - [+?] 4/10
- Definitely calls for layering in this chart, just a bunch of single notes.
- s25.90: work on the PR here for the piano.
- s59.04: this left hand trill is just sudden, in my opinion. Gives the player less reaction time.
- s61.83: around here, you're not defining the bursts very well. It just feels really empty.
- Overall, you're making a lot of bursts feel completely empty to what the song provides. Needs more 'oomph' if you know what I mean.
- s125.32: I really recommend that you try to refrain from one handed trills.
- Everything else just looks so messy and unstructured. You have the right idea with stepping this particular song, but it's like you didn't take much time into putting in good patterns. I'll gladly go in more detail about this if you send me a PM.

Ame to Asufaruto (Doug31) - [?] 3/10
- You're missing a lot of prominent instruments in this simfile. PR also isn't that great.
- s9.00: at here you start changing the 4141 to 2323, make s11.53 a 2323 pattern as well, not 3232.
- s12.79: you have this as a jump, but ignore the piano and jump straight to the vocals... keep this as a single note or at least acknowledge the piano if you're going to keep that jump.
- s17.06: check PR on this.
- s21.48: now you go back to piano? Stay consistent on what you're doing.
- After s53.21, you're missing a lot of the percussion here, and you still focus on the vocals. Focus on something else or start having some layering.
- s60.79, s61.27, s61.74: I know that you're trying to focus on the vocals here but these jumps seem to have more definition than anything else that's going on. It makes things unbalanced.
- s67.11: ghost note.
- s70.11 & s70.27: two more ghost notes here.
- s70.98: missing 32nd.
- After s71.53, you're making no sense anymore. You're going from the vocals to the percussion, then vocals again, piano, vocals... I just...
- It's best for you to learn first or have people playtest your simfile and give you critique, before you think about sending a simfile into FFR.

Black (YoshL) - [+.] 6/10
- I think it's fine with what you're doing here. However, it gets hard to follow what's going to what near the end since it's just dumpstream.
- Actually, I'm not even sure what you're layering after s117.30.
- Probably tone down on layering, try to focus on what's more audible/prominent.

Boot (Gradiant) - [+] 9/10
- Very fluent and diverse. Found this to be really fun.
- Nothing I can note.

Casino fire Kotomi-chan (bmah) - [+.] 8/10
- Probably risking it with that jumpstream in the beginning, but it's fine. Nothing too bad.
- Very well structured too, nothing I can note.

Chipscape (mi40) - N/A
- Already accepted.

Clockwork Gearman (YoshL) - [+.] 7/10
- I'd check the PR, it needs a bit of work after s43.45.
- Other than that, it's a nice easy chart to playthrough. Good job.

Day's End (Zakvvv666) - [-] 1/10
- Since you're going to neglect the notes that were provided for this previously, then I have no obligation to go through this again and will give you a 1/10 rating.

Derezzed (Remix) (mi40) - [+.] 6/10
- I'd go in to check through the whole chart for PR issues, because there's a lot of them.
- Song also drags on a lot as well, at least you didn't make the steps reflect that.

Doki Doki Robo Bunny (0 & kjwkjw) - [+.] 7/10
- s61.79: this roll here is a complete trap for misses, boos, etc.
- Other than that, the chart is fine. However, the offset is off.

Electric Angel (VN02 Remix) (Doug31) - [?] 2/10
- Offset is way off.
- Very simple chart with no redeeming qualities.
- You keep copying and pasting the same 8thy rhythms to the vocals and piano, which makes the chart repetitive and boring. Change it up, or at least layer in some stuff.
- Also, find a better quality .mp3.

EOS (ilikexd) - [+.] 7/10
- s11.16: needs to be a hand.
- s11.50: you have ascending bass notes starting here. I recommend that you should have those bass notes as left notes.
- s32.07, s32.76, s33.45: you missed the cymbal crashes here.
- s99.96: missing jump.
- Everything else is fine. The jumpstream gets a bit dumpy at the end as it's hard to follow what's being layered.

Eternity (XelNya) - [+?] 5/10
- You have so many inconsistencies in PR, it's ridiculous.
- s4.29: lower pitch than the first jump, make that first jump a (23) maybe.
- s8.53: lower pitch than s6.41.
- s12.76: a (34) jump?
- s14.88: you had this as a (23)123 pattern before. Stay consistent.
- s16.99: should be a (12) jump, since it's the same pitch as s9.58.
- s20.17: since you are missing a lot of other grace notes, make this a solid jump.
- s21.23: lower pitch than the hand before...
- Just going to stop focusing on PR mistakes from there.
- s30.40: not a jump.
- s32.87: are you not layering the strings? Should be a jump here.
- s34.99: and here...
- s36.05: why are these hands? The strings stopped.
- s54.04: the strings pick back up again and you just ignore them.
- s69.92: you're not following a solid triplet here (1 2 4 would be suitable).
- s120.74: you should end it off with a continuous triplet here. Not change it around.
- Ultimately, a very inconsistent chart in pitch relevancy and layering.

Euphoria [Antinomie] v2 (FFR Pro 21) - [+?] 4/10
- Since you're layering the bass hits as jumps, make them jumps. You're missing a lot of them.
- s56.09: jumpstream got unnecessarily abrasive.
- s69.95 - s97.68: the 16th jumpstream shouldn't continue for this long. In fact, it shouldn't even be a full 16th jumpstream.
- Also, find a better quality .mp3. Would be nice for a v2, but this doesn't cut it.

Exogenesis (Xiz) - [+.] 6/10
- s56.61: should follow along with the (24) jumps.
- s59.61: you could anchor those jumps into a jack that follow the wubs.
- Missing a lot of jumps after s90.90.
- s96.68: shouldn't be a jump.
- End the chart off with a (14) jump. Ending it with a (13) jump doesn't give it that full finish, like something else is going to happen.
- You should work more on the ending. You were missing a lot of jumps that should have gone to the wubs.

Extratone in a Perfect World (DossarLX ODI) - [+] 8/10
- Stepped pretty much perfectly in terms of playability. Plays very well.
- Nothing I can note.

farscape (storn42) - [?] 3/10
- PR needs a lot of work.
- s38.73: start layering in the melody since you're focusing on those synths as well.
- s53.03: don't abruptly stop the 16th stream just for the accents. Could have had jumpstream there.
- s58.57 - s60.18: why jumps?
- s60.42: really need 16th stream here.
- s75.65: you stopped layering the bass?
- s81.18: random jumps.
- s91.57: grace notes aren't needed in this section.
- s106.57: random 192nd out of nowhere.
- s113.03: and some more.
- s119.95: after this, there aren't supposed to be 32nds or any of the sort. Just anything under 16ths.
- s140.72: 15 seconds of nothing? Step the vocals.
- s156.41: missing jump.
- s171.18: should be a 4th jump, not a single accent note.
- s178.10: 32nds?
- s185.95: missing a lot of 16th stream here. You even continue to not acknowledge the bass from here.
- Needs a lot of work before you can submit this again.

First Flight (IcyWorld) - [+?] 5/10
- s44.07: getting way too abrasive here for the start of the song.
- s53.41: ^ ditto.
- s65.07: probably best for you to remove that 32nd. It wouldn't be noticable.
- s73.71: after this you have a lot of 32nd triplets that aren't necessary.
- s103.58: everything is getting convoluted here.
- s133.45: not sure what these 16ths are going to in the jumpstream.
- s139.51 - s140.91: missing jumps in this section.
- s148.85: best to layer the melody, not the percussion.
- s152.12: you don't need to step this.
- s156.32: after this you're not even layering much of the percussion throughout the rest of the chart.
- s230.53: barely focusing on the solo here.
- s310.80: I guess this is fine to get rid of the anticlimactic feeling but uh, something other than generic 32nd stream would be better.
- Everything else pretty much features the same errors I've pointed out. You're being inconsistent on layering, having some unnecessarily abrasive patterns... overall, stepping almost everything. Work on this.

Future Invasion (IcyWorld) - [+] 9/10
- Very diverse patterns, especially for a scoring chart, this plays amazingly.
- s86.90 - s90.10: I recommend changing those jumps to hands, just to give it that 'oomph'.
- s98.30: missing jump.
- s109.50: missing jump.
- s113.50: missing jump.
- Everything else plays out great to me. Just like Milky Blue, this doesn't confine to the whole 32nd trill stereotype for YMCK songs. Which makes this very fun, in my opinion.

grass-green holiday (Silvuh) - [+] 8/10
- As always, another chart from you that is stepped well and what is considered to be perfect.
- Nothing to note here.

Guile of the Rime King (FissionMailed1) - [+] 9/10
- I still think you should refrain from copying and pasting patterns because I'm sure you could have some good variety in this.
- This still plays extremely well though. Great job!

Her Majesty (bmah) - [+] 8/10
- Nice use of the accent notes. Chart played out very well.
- Nothing to note here.

Herbie Goes Ballistic (mi40) - [+.] 7/10
- That ending is brutal, rofl.
- This chart does indeed reflect the "ballistic" in the title.
- I can't really note anything in this. Given how long the song is, nitpicking everything wouldn't make a drastic change in how the chart will play out.

He's a pirate - F-777 ReMiX (MarioNintendo) - [+.] 7/10
- s36.56: missing a jump.
- s43.66: not fully understanding what those 64th accents are going to.
- s56.46: I find the use of accenting these hands are a redundancy. People will know what the hands are going to, so just regular 4th note hands will be fine here.
- Everything else plays out well.

I Can't Wait (gameboy42690) - [+] 9/10
- Very awesome song and chart.
- Nothing else to say, that was just fun.

I'm Back (popsicle_3000) - [+?] 4/10
- PR needs a lot of work.
- The jumptrills at the end make the chart look messy. Try to take some time and think of some more unique pattern choices.
- Even the 32nds at the end are patterned awkwardly.
- File overall needs work. Would make for a nice casual chart to play.

Indignant Divinity (LightArrow) - [-] 1/10
- I really don't know where to start with this. The only thing I can tell you here is to fix the offset.
- I'd recommend contacting a simfile artist to tutor you in knowing how to charting a simfile. I can't really give you any advice based off this one.

Kaepora Gaebora's Message (axith) - [+.] 6/10
- Meh, not bad.
- The only thing I can tell you to fix is to try and seperate a lot of the jumps from the melody. It's causing some questionable jacks.

Kirby Smash (Xiz) - [+] 9/10
- This is excellent. Great job on the fixes!
- Diverse patterns and plays very well throughout.

Kirlian Isles I (yomanimawesome) - [+.] 7/10
- Not that bad.
- s49.12: missing jump.
- s51.11: ^
- s56.81: ^
- s58.80: ^
- s64.49: ^
- Nothing else to note. Plays out fine.

Labyrinth of Logic (Zaevod) - [+.] 6/10
- It was fine up until you started using accents at s106.49. What's the point of those?
- s125.30 - s126.92: this part doesn't make any sense. What is any of that going to?
- s168.43: stopped layering the percussion pretty abruptly there.
- Everything else is fine, but you made some heavy mistakes in there that killed this from getting accepted.

Lapis (DarkZtar) - [+] 8/10
- Very well done. Nothing else I can really say other than that.
- s143.54: shouldn't be a jump.

Laplace (DarkZtar) - [+] 8/10
- Again, very well done here. You stepped both "lap-" songs from Sakuzyo, nice.
- Felt like you went a bit overboard on the accents but, it's not harming the chart in any way.

Locked Into Phantasy (DossarLX ODI) - [+.] 7/10
- Nothing that bad. Very simple chart.
- Change the 8th 3 2 1 triplets in the very ending to 1 2 3.

Medley Rush #2 (Charu) - [+.] 7/10
- Plays like an old-school chart. It's not perfect, but it's something that I would love to see come back into FFR.
- All I can really tell you is that you're missing some notes in the first song. Other than that, everything else plays fine.

ORIENTAL SEA!! (bmah) - [+] 8/10
- Very great chart, however it's a bit repetitive since you used copy and paste for a portion of the beginning.
- Nothing I can note that's wrong.

Pokemon battle imaging - No.3 (Silvuh) - [+] 9/10
- Very thourough and PR'd well. The climax theory was also excellent, great job.

Rolex Nike Air Low Low Interest (DossarLX ODI) - [+?] 4/10
- I really didn't get what was going on there. You had a bunch of split patterns that had no definition of what they were going to. Switching between the 234 notes to 123 back and forth was annoying, in my opinion.
- PR really needs work, and the jumps at the very ending didn't seem to make sense at all. You missed a lot of parts that could have used jumps by layering the percussion.

Sagano Rakuyou Emaki (kjwkjw) - [+] 8/10
- Diverse patterns, plays very nicely. Good job.
- Nothing to note here.

Somerset Blather On and On (DossarLX ODI) - [+.] 7/10
- Much better than your other NDAD chart.
- s12.34: has a lower pitch than the note before.
- s44.32: these staircase 8ths need better PR.
- s63.27: the 16th streams you have after this need better PR as well.
- Everything else is fine, just PR errors here and there. Not bad of a chart.

Sunshine rainy [Heavy] (bmah) - [+] 8/10
- Again, you never cease to be perfect about your charts.
- Although, there's copy and pasting in this one.

Wonder World! v2 (bmah) - [+] 8/10
- Very good v2 chart, much different from Silvuh's in difficulty.

============ RESUBMISSIONS ============

My Fxxxin Desire For You (Xx{Midnight}xX) - N/A
- Already accepted.


Choofers

8 Bit Purple Comet (Reshiram) - 6/10

A.Q. Children (mi40) - 5/10

A Crimson Rose & A Gin Tonic (MarioNintendo) - 8.5/10

Aim Burst (icyworld) - 7/10

Aishiteru Yo Ne (Razor) 6.5/10

All I Wanna Do Is Touch Your Powerpoints (I_like_it) - 7/10

Amber Shores (DarkZtar) - 3.5/10

Ame to Asufaruto (Doug31) - 5/10

Black (YoshL) - 6.5/10

Boot (Gradient) - 7/10

Casino fire Kotomi-chan (bmah) - 8.5/10

Clockwork Gearman (YoshL) - 6.5/10

Day's End (Zakvvv666) - 5.5/10

Derezzed Remix (m140) - 6/10

Doki Doki Robo Bunny (0 & kjwkjw) - 7.5/10

Electric Angel VN02 Remix (Doug31) - 5.5/10

EOS (ilikexd) - 7/10

Eternity (XelNya) - 4.5/10

Euphoria v2 (FFR Pro 21) - 6/10

Exogenesis (Xiz) - 6.5/10

Extratone in a Perfect World (DossarLX_ODI) - 5.5/10

farscape (stom42) - 5/10

First Flight (icyworld) - 7.5/10

Future Invasion (icyworld) - 7/10

grass-green holiday (Silvuh) - 6.5/10

Guile of the Rime King (fission) - 8/10

Herbie Goes Ballistic (mi40) - 9/10

Her Majesty (bmah) - 7/10

He's A Pirate F-777 Remix (MarioNintendo) - 6/10

I Can't Wait (gameboy42690) - 4.5/10

I'm Back (popsicle_3000) - 4/10

Indignant Divinity (LightArrow) - 6.5/10

Kaepora Gaebora's Message (axith) - 5.5/10

Kirby Smashed (Xiz) - 7/10

Kirlian Isles I (ymia) - [PASS]

Labyrinth of Logic (Zaevod) - 5/10

Lapis (DarkZtar) - 5.5/10

Laplace (DarkZtar) - 6/10

Locked Into Phantasy (DossarLX_ODI) - 6/10

Medley Rush #2 (Charu) - 7.5/10

Oriental Sea!! (bmah) - 8/10

Pokemon Battle Imaging No.3 (Silvuh) - 7/10

Rolex Nike Air Low Interest (DossarLX_ODI) - [PASS]

Sagano Rakuyou Emaki (kjwkjw) - 7.5/10

Somerset Blather On and On (DossarLX_ODI) - 6.5/10

Sunshine Rainy (bmah) - 7.5/10

Wonder World! (bmah) - 7.5/10


Wayward Vagabond/kommisar

EOS (ilikexd) - 7

Eternity (XelNya) - 5

Euphoria [Antinomie] v2 (FFR Pro 21) - 6.5

Exogenesis (Xiz) - 7

farscape (storn42) - 6

First Flight (icontrolyourworld) - 8

grass-green holiday (Silvuh) - 8

Extratone in a Perfect World (DossarLX ODI) - 9

Future Invasion (icontrolyourworld) - 8

Guile of the Rime King (FissionMailed1) - 8

Her Majesty (bmah) 7.5

Herbie Goes Ballistic (mi40) - 7

He's a pirate - F-777 ReMiX (MarioNintendo) - 7

I Can't Wait (gameboy42690) - 8

I'm Back (popsicle_3000) - 6

Indignant Divinity (LightArrow) - 6

Kaepora Gaebora's Message (axith) - 7

Kirby Smashed (Xiz) - 6

Kirlian Isles I (yomanimawesome) - 6

Labyrinth of Logic (Zaevod) - 6

Lapis (DarkZtar) - 6.5

Laplace (DarkZtar) - 7

Locked Into Phantasy (DossarLX ODI) - 7.5

Medley Rush #2 (Charu) – 8


8bit Purple Comet [6/10]
-Sync early by +.02
-m25 feels a little too empty compared to the rest. I'd fill it in with a few other background sounds. Unless it's a solo empty sections feel too inconsistent
-m53 the first 16th note here feels a little off based on what you're following. The background hi-hats would be easier to follow here I think as a nice variation.

A.Q. Children [6/10]
-m11/12 the bassline is fine, but the jumps aren't warranted. It's just the same note. Maybe mix it in with what you were previously following?
-beat 226 this section should just be stepped like you did before. No idea why there are hands here when it sounds the same.
-m82 fix the PR on these bass notes. Should be pretty apparent.

Aim Burst [3/10]
-First section listen closely, you're missing plenty of background synth 16ths that you're following.
-Once the Jumpstream starts, guess what, invisible 16th stream. Listen closely, it's not constant jumpstream at all.
-There isn't any constant jumpstream in this actually. The synth is doing something completely different. I can't accept invisible streams, sorry.

Aishiteri Yo Ne [5.5]
-before m15 missed a 24th, same with before m19 you put a 16th instead?
-m20 all the kicks should be jumps
-m21 the synth here has a very distinct melody. It isn't being followed properly. The lower notes should be included as well.
-m36 this section is underwhelming. As a buildup/transition there should be more here. Add some jumps or switch up the patterns because it doesn't feel like this is building up to anything.
-m69 I don't understand the use of 192nds. They're inconsistently used and add nothing to the actual accuracy of the notes, especially when they're mingled in with straight 4th jumps

All I Wanna do is Touch Your Power Points [7.5/10]
-Nothing to point out here at all. Well constructed and very consistent.

Amber Shores [5/10]
-Now I'm not one to criticize buzzing accuracy, but switching between 24ths and 32nds doesn't seem necessary.
-On the buzzing topic, beat 54 should be a burst of sorts instead of just a 48th
-beat 98 the buzzing sound is slowing down yet you increase the speed of the notes?
-m34 this is how all the other sections should've been done.

Ame to Asufaruto [3/10]
-beat 2 these 4th notes on the snare are inconsistently being followed. Why isn't there one at beat 1?
-Once Miku comes in the pitch relevancy is all over the place. Should be relatively simple.
-m20 none of the percussions are stepped and it feels really empty as a buildup transition
-m21 you could at least add the snare
-beat 90.5 missed a note
-m24 these jumps are inconsistent with the rest of this section
-Needs lots of revisions regarding accuracy.

Black [6.5/10]
-Rather simple file with bland patterns, but nothing really wrong to point out.

Boot [8/10]
-beat 26.5 missed a note. It's very feint but is still a presence
-beat 263.750 missed a 16th
-Fantastic file.

Casino Fire Kotomi-chan [6/10]
-m6 the percussions here are ignored at the start. Actually the entire first section of this file is missing a lot of key syncopated percussions
-m11 if you're doing trumpet flams, beat 43.5 should have one as well. The entire measure after it doesn't have any at all. Pretty inconsistent.
-m25 while there's nothing wrong with the jumpstream, the patterns are abysmal. Try to avoid too many one handed patterns.
-I absolutely love this file, but needs some fixing. Has potential to be a really memorable file.

Clockwork Gearman [5.5/10]
-I feel like some jumps could be added to the snare when it's on 16th notes to add some variety.
-File repeats a lot and doesn't really offer anything interesting beyond the same beats over and over.

Day's End [5/10]
-before m18 there are some 32nd hi-hats you should follow. Much more defined than the vague crash cymbal 32nds (which shouldn't be 32nds, at beat 34.5)
-m18 this section doesn't feel like it changes much, and there's so much more going on in the background that could embellish this.
-given the overall difficulty of the file, I'd consider removing the 32nds all together. I just think some more attention could be given to the hi-hats to give the flow some momentum instead of always having the same rhythms.

Derezzed [6/10]
-end of m25 up until here I didnt mind the mini-jacks, but it's just not fitting here. Note changes.
-m23 and on the snare shouldn't be ignored. It's a really loud prominent sound and would fill in some empty looking sections.
-Rest is pretty fun although pretty repetitive rhythm wise. Most mini-jacks are notes that change, might want to look over those.

Doki Doki Robo Bunny [4/10]
-sync is early (+0.4 ish)
-Ending is abrupt. Whole file just feels like an overlayered jumpstream with awkward patterns.

Electric Angel [4/10]
-Pitch relevancy needs work.
-pattern useage is really bland and repetitive. the only thing you're doing most of the time is going from 1 to 4 and back.

A Crimson Rose and a Gin Tonic [9/10]
-hngggg right in the kokoro. fantastic file. even the solos weren't butchered with the potential 32nds

ORIENTAL SEA!! [4/10]
-beat 10.750 missed a 16th note. this continues throughout this section
-m7 the accentuations here are either bland or non-existent. There's so much more potential here than just systematic dumpstream. Technically this section is wrong too.
-Most of the guitar isn't followed properly. Listen carefully for strummed notes and perhaps notes that are in between sections.

Pokemon Battle Imaging - no.3 [7/10]
-For this difficulty the song accentuates what's necessary. This would make a great hard chart as well, if you ever consider it.

Rolex Nike Air Low Low Interest [4/10]
-beat 16.750 missed 16th
-beat 18.625+18.875 missed 32nds
-beat 19.375 missed 32nd
-beat 21.250 missed 16ths and 32nds here
-you miss a lot of beats. file is really inaccurate. just going over this at .8x rate is a disaster.

Sagano Rakuyou Emaki [6/10]
-beat 14.250 missed 16th.
-beat 16.250 missed 16th
-beat 18.250 missed 16th
-beat 22.250 missed 16th
-They're far too prominent to ignore. You can argue they don't go with the synth, but they are basically an extention of it.
-m33 at least a jump here would help accentuate the transition

Somerset Blather On and On [6.5/10]
-m25 the jacks are neat but aren't pitch accurate.
-not bad at all. pretty old school style of file.

Sunshine rainy [7/10]
-m10 i think you put the 16ths at the wrong spot. should be before the 4ths not after them
-really fun accents throughout the file.

Wonder World! [6.5/10]
-really textbook structured file. a bit bland and repetitive as a result of the song though.
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno

Last edited by bmah; 09-30-2013 at 01:13 AM..
One Winged Angel is offline  
Old 08-5-2013, 10:03 PM   #42
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: Batch Review Thread v2.0

CONTINUATION OF JULY 2013 BATCH

Judge Team 2


kjwkjw

As usual, feel free to contact me via PM or Skype if you would like for me to go over your file more in-depth.

asdfmovie6 song (rparty89) [5/10]
==========
- Feels overstepped overall; a tone-down in layering wouldn't hurt (it would also assist you in stepping some sections more accurately, such as the 32nds that are present throughout the file).
- m. 33 - misrhythm with the 24ths here. They start a tad later.
- m. 63 (beat 249.75) - missing 16th.
- m. 64 (beat 254) - hand?
- m. 69 - why the sudden 32nd? There are several instances of the flam for synth before this section that you didn't step. (Also, this part is slightly different from the blips you stepped from m. 72 on.)
- m. 83 (beats 331~332) - this part is really awkward as it forces a 3-note jack. Sacrificing a hand for playability would work. (As a side note, you're missing a 32nd right at the end in this section and in other similar sections. You can be slightly flexible with your layering/PR should you choose to add those in -- e.g. change some of the hands to jumps, make the 32nds simple rolls, etc. This is up to you.)
- m. 98 (beat 391.75) - missing 16th.

asdfmovie6 song (AlexDest) [6/10]
==========
- m. 9~12 - Layering seems a bit unclear. If you were stepping the drumbeats on top of the melody, a note is missing at beat 43. Also, some jumps are missing.
- m. 28 (beat 110) - hand.
- m. 33~ - Be consistent with your 32nd flams here. A lot of them are missing.
- m. 57~ - the 16ths in the jumpstream go to the synth, so adding notes to beats 237.5, 253.5, 269.5 and so on would make the players less confused.
- With some tweaks, this could be a really enjoyable file.

Eclipse (Luna) (TC_Halogen & who_cares973) [8/10]
==========
- Not much to say here. Solid chart. Jump accentuation was excellent.

KOMMICORE (0 & Choofers) [4/10]
==========
- Still don't really find too much enjoyment value in this, haha...
- m. 21 - notes for vocals at the beginning of measure? (as stepped in m. 25)
- m. 34 - missing a note near the end of the measure for vocals.
- m. 38 - The percussion that starts here still seem off. Some sections have ghost notes (or notes that go to sounds that are very, very faint sounds: ex. beat 150.75), while others are missing notes (e.g. percussion for beats 175-176 on m. 44).
- The jump placement in this part of the song is also slightly inconsistent. The jumps on the vocals are fine, but you may need to double-check the percussion. For instance, you choose to have the jump on beat 171.5 when some other instances of the same sound are stepped as single notes.

Mirage Garden (ilikexd) [7.5/10]
==========
- m. 70 - Be sure to take out the 192nd minijack here when you resubmit or send in fixes.
- m. 128 - missing note after the last 192nd jump?
- Neat song.

Moon Rabbit (Scintill) [6.5/10]
==========
- This is a great song, but it calls for a chart that drags in several sections/has pretty big difficulty spikes.
- m. 8 (beat 28) - single note. No piano chord here.
- m. 11 (beat 41.5) - jump?
- m. 15 (beat 57.5) - same as above.
- m. 34 (beat 132) - jumpjacks will suffice.
- m. 45 - I have mixed feelings about that handjack, haha.
- m. 49 (beat 192.67) - the [23] jump and the following [24] jump seem to come up slightly early relative to the music.

Murderous Rampage (Baq12) [7/10]
==========
- First half of the file felt more fun to play than the second half (hand usage seemed a bit excessive which took away from its emphasis effect).
- m. 55~56 - Not a technical error, but the 32nds are so quiet that from a player's perspective, they could be omitted to give the chart better flow.

Neurotoxin (Reshiram) [7/10]
==========
- askjdfkjdsafkjsdjkf enough with the 64ths
- m. 47 (beat 185) - jump?
- m. 61 (beat 241.5) - missing note.
- m. 62 (beat 245.5) - same as above (if you choose not to add the note in m. 61, disregard this for the sake of consistency).
- m. 63 (beat 249.5) - missing note.
- m. 95 (beat 374.5) - following your layering for this section, a jump would make sense here.
- Nice to see a chart for this one.

New World Disorder (.Gazelle.) [5/10]
==========
- Hm...
- m. 18 (beat 71.5) - jump here (change patterns around if needed).
- m. 61 - Polyrhythm (12ths + 16ths). The 16ths go from beat 240 to 241.
- m. 67 (beat 267.33) - hand. Also, I highly suggest changing the hands in both of these 12th sections (m. 50-57 and m. 66-73) to just jumps -- this many hands seem too much for the song.
- m. 77 - Polyrhythm (same as m. 61).
- m. 78 (beat 311) - single note.
- m. 79 (beat 313) - same as above.
- m. 81 - Drumbeats for beats 320-322 are 16ths. If you'd rather not create a polyrhythm, you could either 1) take out the two blue notes to keep just the synth or 2) ignore the synth 12ths altogether and just step the 16th percussion (this is what you did for m. 65). I would suggest the latter, since players will likely be able to follow the drums here, and you already went for stepping the drums in the later half of the measure.
- m. 81 - Percussion is there for the 24th right before the quad. Maybe add it in and change the quad to a jump or a hand?

Ninur (Razor) [7.5/10]
==========
- Dubstep!!!11!1
- m. 10 (beat 38.5) - missing note.
- m. 14 (beat 54) - jump?
- m. 40 - It seems that the second note for the coin sound should come up a bit later.
- m. 47 - Constant 24ths from beat 185 to 187.
- m. 97 - 12th note on beat 384.33.
- Pretty fun to play.

Northwing Fury I (Zaevod) [4/10]
==========
- Overall the file feels very overstepped, partly due to the 32nds/64ths (which largely beef up the difficulty) being very quiet. To the player, this file would be more enjoyable (and perhaps even easier to follow) with those omitted.
- Slightly inconsistent usage of jacks. This isn't as big a deal as the overstepping, but fixing this could definitely make your file more fun to play. Personally I don't see an essential need for jacks anywhere in the file. If you have further questions about this, please feel free to ask me.
- m. 66 - The 32nd stream is constant from here all the way down to beat 270 on m. 68. If you decide to give the entire file a tone-down on the layering, this section could even do as a 16th stream.
- m. 80 - Why a random pause for the percussion at the beginning of the measure? (You're missing a note on beat 317.75 even if you decide to keep the pause.)

Palace of Destruction (DarkZtar) [6.5/10]
==========
- mp3 could be amplified a bit, haha. It'd also be nice if you could get an mp3 with better sound quality. It was hard to tell if a few notes were going to anything.
- m. 135 (beat 538.75) - 16th note just like in the previous couple of measures.
- m. 177~178 - Check your rhythm here. (Notes on beats 707.67 and 708.33 for guitar?)

Phantom Of The Opera (VisD) [6/10]
==========
- m. 8~12 - Rather than having this entire section be jumps/hands/quads, you could try using the same layering scheme you used for m. 13-15.
- m. 17 - Please check the violin rhythm from beats 67-68. They're closer to 12ths than 16ths, but you may need to use more precise snap.
- m. 21 (beat 83) - same as above.
- m. 23 - Going by your layering in this section, beat 90 is a ghost note.
- m. 33~34 - You seem to be following the violin and snare -- consider taking out the note on beat 128.5 and making beat 129 a jump. Should you choose to change this section, be sure to do the same for m. 37.
- m. 36 - Note for percussion on beat 141.5.
- m. 47 - Misrhythm for violin from beats 185 to 186. A bit too many notes.
- m. 66 (beat 261) - jump here.
- With some misrhythm and layering inconsistency fixes, this could be a fun little intermediate-difficulty file.

Piano Sonata in A Major, K. 331 (Baq12) [7/10]
==========
- Solid file, though I'm not sure if a v3 of this song is in much need (different performance, but still).
- m. 40 - Suggestion: Take out the note on beat 159.75 since it's hardly audible? Same thing for m. 48 (beat 191.75).
- For variety, try switching around patterns a bit. A lot of the sections repeat, but they don't need to have the exact same patterns -- especially considering the length of the song.

Pleasant Farmer (pxtang) [6/10]
==========
- This song...!
- m. 16 (beat 63) - not sure what the jump here is for.
- m. 17-30 - Layering is a little inconsistent. You could either 1) take out the notes on beats 79.75, 95.75, etc. to follow just the bass thumps or 2) add in additional 16ths for the percussion for the simple 8th run measures. Also, don't forget the jumps for beats 79.5, 95.5, and so on.
- m. 31 (beat 123.25) - single note.
- m. 33 (beat 131.5) - jump for melody.
- m. 37 (beat 147.5) - same as above.
- Jumps for m. 40 (beat 159.5) and m. 44 (beat 175.5), as you have a jump on m. 36 for the same recurring section.
- m. 51 (beat 203.5) - jump (same as m. 49, beat 195.5).
- Please double-check your file for consistent use of jumps in the following measures as well. Check on a lower rate if it gets hard to follow.
- m. 64 - The 32nd roll is actually longer (if you decide to change this, mess around with the patterns following it).
- m. 65~ - The synth is a constant 16th run. Change the 24ths to 16ths.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) [6/10]
==========
- Chart feels overstepped for the song. Also, it's very hard to follow which sounds the notes are going to sometimes. Sections such as m. 5~12, for instance, could be improved if you chose to underlayer a little in order to cut down on the hand usage and to capture the "vocals" more accurately.
- m. 3~4 - Check your rhythm for the synths, some notes are missing.

Pollyanna Rocks My World (YoshL) [8/10]
==========
- m. 28 - Suggestion: follow PR for jumps, in a similar way as the previous few measures?
- Not the most interesting chart ever, but pretty solid.

Power, Wisdom, Courage (FFR Pro 21) [5/10]
==========
- Not a bad chart, though it drags.
- Check all BPM changes carefully as sections slightly drift in and out of sync. For example, the slowdown in m. 69~70 makes notes come up a bit late relative to the preceding section.
- m. 82 (beat 326.25) - missing note.
- m. 167 (beat 664) - jump.
- m. 194 (beat 772.5) - jump.
- m. 195~ - some of the guitar notes don't exactly fit with 16th snap -- try following just the guitar first on a separate chart?
- You also randomly start and stop layering in certain drumbeats during this section, which renders it inconsistent. Perhaps it was to prevent overstepping? If you would like to keep your layering method, just be sure you don't miss any jumps for the sections you *do* layer in the drumbeats (e.g. beats 778.75, 800.5, etc.). I would also recommend reworking this section.

Powerhaus (YoshL) [5/10]
==========
- This song sounds like it could make a very fun file.
- Please change the 48th trills (as well as some of the 48th patterns that force 24th minijacks)! As pretty big spikes given the overall difficulty, they take away from the flow of the chart. (They're not 100% accurate, either.) I would even be okay with the blips being stepped as 32nds (sans the ones at beat 62.5, 142.5, etc. which play nicely as they are).

Prismatic Lollipops (Elite Ninja) [7/10]
==========
- m. 2 (beats 5.25, 7.25) - ghost notes.
- m. 18 (beats 68, 70) - Minor suggestion: how about using just jumps instead of hands here? The bass percussion isn't present in this section, which makes these two notes not as intense. Same goes for the hands on m. 69.
- m. 20 (beats 77.25, 79.25) - ghost notes.
- m. 30 (beat 116) - Add a note here for the synth, since you follow it for the preceding few measures.
- m. 64 (beat 255.5) - single note, for the sake of consistency (refer to m. 13)? You could also go a step further and add jumps for m. 5 (beat 19.5), m. 9 (35.5), etc. where the same simultaneous occurrences of drumbeats and synths are.
- Catchy tune, fun file. Just needs a few tweaks here and there.

PUNK FLUFFY UNICORNS DANCING ON RAINBOWS (YoshL) [8/10]
==========
- Sure.

Pure Innocent Skirt (Doug31) [1/10]
==========
- I salute you for your song choice. 40mP \o/
- Please recheck your BPM -- the notes start coming up late relative to the music as the song progresses.
- Misrhythms right off the bat. Beats 6.25 and 6.75 should be moved down a 16th; beats 9.5 and 9.75 should be moved up a 16th.
- As for layering: for most of the file you decide to follow just one instrument, which is fine on its own. In your chart, however, this results in several abrupt changes in what sounds you decide to follow (since otherwise the file would be very empty). In addition, the song offers variety, so the file could be much more enjoyable if you divvy up the song into sections and layer multiple instruments in a consistent manner.
- m. 16 (beat 63) - random jump?
- m. 18 (beat 71) - ghost note.
- m. 19 (beat 75.25) - move note down a 16th.
- Several other misrhythms throughout the file, which I suspect could be because the BPM may be incorrect to begin with. Take your time and start with sync, then tackle stepping the song, measure-by-measure. If you have any questions or would like further assistance, please feel free to PM me. I'd love to see this song ingame, too. :3

Racoon Flicka (Charu) [7.5/10]
==========
- A bit repetitive, but nice chart.
- m. 26~32 have more going on than m. 33 -- a way to capture this in the chart would be nice. Changing your layering scheme for m. 26~32 is an option that would take care of this while adding more variety to the chart. However, you don't have to go through with this suggestion, as the section isn't stepped "incorrectly".
- Suggestion: m. 41 - add in notes (on beats 160.5, 161.25, 162, and 162.75) to make this section gallop-y? Same for m. 49.

Red Vector Acid Minute (pxtang) [8/10]
==========
- Good file, plays nicely.

Reminiscence (GH3luver) [4/10]
==========
- Hmmmm...
- m. 5~12 - I'm not sure of your layering here. The jumps don't follow any instrument in particular, nor are they ones that occur from layering of both synth and percussion. It's consistent, but you could definitely make your layering scheme here make more sense.
- m. 13~16 - The 24ths you step here occur on every beat.
- m. 17~20 - Then you have this section stepped quite differently from m. 5~12, when the two sections are pretty much the same (excluding the background synth that starts at m. 13 and continues on until m. 20). Consider reworking your layering for the beginning section.
- m. 25 (beat 97.06) - random note? No additional sound here. I would suggest just following the synth in its entirety by adding notes at beats 81, 83, 85, etc.) -- this wouldn't take away from the toned down feel of this section while making it easier to follow.
- m. 38 (beat 149.75) - missing note for percussion.
- m. 41 - A bit odd jack placement. The wubs happen all the way down to beat 163.75 -- if you would like to capture this in your chart, you could have a 4-note 16th jack that starts at beat 163. This is just one of many things you could do for this part though; a simple stream would work just as well.
- m. 41 (beats 161~162) and m. 42 (beats 165~166) - Fill in notes for the background percussion to be consistent with m. 37~38?
- m. 42 (beats 166~167) - Drumbeats here are 16ths, not 12ths. Alternatively you can follow the 24th synth in the same manner as m. 38 (beats 150~152).
- m. 49 (beat 194.25) - Move hand up to beat 194.
- Missing notes at the end of m. 52 for the synth?
- m. 54 (beats 214~216) - Misrhythms here. Check carefully at a lower rate.
- m. 63 (beats 250~252) - Strange sudden emptiness, haha. Try continue following the melody.
- m. 69~76 - Missing hands (beats 278, 286, etc.). Also consider making these just jumps, and using a hand only for the cymbal crash at beat 288.
- m. 77~80 - Suggestion: simple 12th stream?
- m. 85 on seem like the exact (or close to exact) mirror of the corresponding sections of the first half of the file, sans the very ending. Many of the suggestions/fixes I already mentioned also apply here.
- Well done with the rhythms overall, despite them being quite tricky. With some fixes (mainly in terms of your layering) and reworking of certain sections, this could make another fun dubstep file for FFR. Good luck!

Rip Roar Power (rparty89) [2/10]
==========
- Too overdone to be enjoyable... ;-;
- m. 1~16 - Suggestion: add notes at beats 0.5, 2, 3.5, 8.5, 11.5, etc.? Same suggestion for m. 53~68 and m. 104~121.
- m. 33 - Misrhythms. Note on beat 128.25 and 131.75,
- m. 89 - 16ths are on beats 354.75 and 355.75.
- m. 93 (beat 370.25) - ghost note.
- Aside from other inaccurately stepped parts (mainly with the 32nds), some sections like m. 48~52 are just *way* too much. I strongly recommend toning the chart down to a more reasonable level.

S.E.B. in B.E.D. (Sanzath) [7.5/10]
==========
- Pretty fun, albeit some repetitiveness.
- m. 25 (beat 97.5) - jump for synth.
- m. 59 (beat 232.5) - ghost note?

Sfjskalhisinis (0) [7/10]
==========
- MADOTSUKI GRAB MY LIGHTSWITCH
- Almost the exact same chart as last time. Still not much to say except that the song itself is quite repetitive given its rather short length.

Shade (XelNya) [8/10]
==========
- Relaxing song, great easy file.

Silent Wind (0) [6.5/10]
==========
- This is a pretty relaxed song; I still think the layering is a bit too heavy. For some sections, consider following just one instrument at a time with jumps to reduce clutter and to make the file easier for players to follow. BPM halving was a nice touch.
- How about a tone-down for m. 32 (beat 127) to m. 36 (beat 141) since this section is not as intense?

Slam Crunk (VisD) [6/10]
==========
- Not a huge sync issue, but notes come up late relative to the music for the last few measures (m. 42 on to be specific). Easy fix, though: take out the BPM change at beat 162.
- m. 6 (beats 21~23) - If you're following vocals, try using a more precise snap as they don't fall on the 16ths you stepped.

Sonic the Hedgehog Dubstep (TC_Halogen) [9/10]
==========
- Cha-ching! You win!
- m. 14 (beat 55.5) - note?

Speedcore Cannon (Klosethy) [3/10]
==========
- Yeah...
- As accurate as the file might be, it needs work in terms of playability. Some parts are too much given the speed.
- I strongly recommend reworking your patterns on sections such as m. 31 and m. 35 to avoid long anchors.
- m. 58~ - Suggestion: jumps on beats 232, 236, 240, etc.? The short minijack runs are a bit empty, and they go on for a while.
- m. 89~ - Not sure what the jumps are going to. Perhaps jump beats 352.75, 353.5, etc. or just keep the section as single notes?

Summer Colours Arch (VisD) [6.5/10]
==========
- Pretty fun, though hands seem overused near the beginning. Jumps should suffice for beats 48.25, 48.5, 49, 49.25, and 54~56.
- m. 12 (beat 45.5~46) - 24ths for percussion.
- m. 14 (beat 53.5~54) - ^ (You may need to change patterns that follow immediately after.)
- m. 22 (beat 85.5) - 24ths instead of 32nds. Not a huge deal, though. Same for m. 30 (beat 117.5).
- You randomly start and stop stepping the percussion at times, which gets slightly confusing to follow. For instance, note on beat 168.5 on m. 43?
- m. 57 (beat 225.75) - missing note.

Taking Wing (Xiz) [8/10]
==========
- Straightforward chart, fun to play.

The Artichoke King (mi40) [7.5/10]
==========
- Gets a bit repetitive, but flows nicely.
- m. 7~8 - Change patterns to better fit PR? (It plays okay as it is now, so this is optional.)
- m. 113 - jumps on beats 448, 450, and 450.5.
- m. 115 - three 32nds starting at beat 457.25. Take out 32nd note at beat 457.63.
- m. 115 (beat 459.75) - note.
- m. 120 (beat 476.75) - note.

The Steel Monster Above the City (Reshiram) [7/10]
==========
- Some small fixes and this should be good to go.
- m. 17 (beat 65.38) - ghost note.
- m. 17 (beat 66.75) - missing note.
- m. 19 (beat 74.75) - same as above.
- m. 27 (beat 106) - ghost note.
- m. 60~ - Check for missed jumps (e.g. beats 241 and 257).

The Whip (Xiz) [8/10]
==========
- Lol, totally saw that dubstep coming
- m. 37 (beat 146.5) - jump.
- m. 38 (beat 150.5) - same as above.
- m. 50~51 - This part is really fun!
- m. 68 and m. 72 feel a bit overjumped. How about stepping the entire section (beats 265~end) with the jumps going to the main synth (beats 265, 266, 266.5, 266.75, 267, 267.75, 268.5, etc.) and the percussion (every 4th)?
- Good swingy chart.

to luv me I xxx for u (Reprise) (TC_Halogen) [8/10]
==========
- Tough file, yet plays nicely.
- m. 72 (beat 285) - jump.
- m. 97 (beat 385.25) - missing note.
- m. 105 (beat 417.25) - same as above.

Touhou Judgement in the Sixtieth Year - Fate of Sixty Years (FFR Pro 21) [7/10]
==========
- Sooooooo loooooooong x.x
- m. 154 - a 32nd after beat 612.25 for drumbeat?
- m. 207 (beat 825.25) - note here, too.
- Good to see fixes for the things I caught from last time. Aside from the amount of repetition for a 5+ minute file (the song itself doesn't help much here either), this looks and plays fine.

Umlaut Ampersand (trumaestro) [6.5/10]
==========
- m. 12 (beat 47.75) - missing note (if needed, change the hand that follows).
- m. 35 (beat 136) - jump for the same sound as beat 138.
- m. 37 (beat 146.75) - missing note.
- m. 41~44 - Double-check your rhythm in these measures. Your jump/hand placement is fine, but your steps for the quieter sounds need a revisiting.
- m. 47 (beat 186.75) - note.

Virginal (Doug31) [4/10]
==========
- Song title should be "White Wings (Virginal FTN-Remix)". Neat song btw though I prefer the LostVirginal-Remix
- Since you're following just the vocals for the very beginning, some more PR wouldn't hurt.
- m. 6~14 - Pretty minimal layering here (vocals + just a few jumps for emphasis), which is fine. However, please check for ghost notes (such as beats 32.25 and 48.25).
- m. 15~18 - It's pretty hard to follow your layering here. What exactly are the jumps going to?
- m. 15 - Both beats 57 and 57.5 should be moved up a 16th.
- m. 16 (beat 63.5) ~ m. 17 (beat 66) - Not sure what you were trying to follow. Vocals are beats 63.5, 63.75, 64.25, 64.75, 65.25, and 66. A lower rate might assist you in getting the rhythm down -- take it one instrument at a time if needed.
- Not a bad start for the file. The biggest word of advice I can give is to be consistent and accurate with what you decide to step for any given section of the song, even should you choose to understep. (Personally I would've found more layering + stepping some of those "32nd" percussion rhythms irresistable, haha. The song does give you quite a bit to work with.)

Visitor (glassvox) [5/10]
==========
- Playtest: chart felt too dense for the song, haha...
- m. 4 - Experiment with other layering schemes. The jumps in this measure don't seem to emphasize anything in particular.
- m. 5 (beat 19.33) - Personally think a single note will suffice here.
- m. 8 (beat 30.5) - Either add a jump here for the synth, or only have jumps for beats 28, 29.5, and 31 (plus the percussion on every 4th if you'd like).
- m. 19 (beat 74.75) - Move jump down to beat 75.
- m. 43 (beat 168) - jump? It would make sense to also put a jump at beat 168.67, but you can skip over it if you think it would create a mess with the 24ths that come right after.
- m. 58 (beat 228.25) - missed note.
- m. 101 - straight 24ths from beat 401.5 to 402.5.
- m. 124 (beat 494~) - 24ths instead of 32nds.
- m. 127~128 - Check your steps for the synth.
- m. 134 (beats 533~534) - 24ths.
- m. 135 (beat 536.67) - ghost note.
- The heavy layering not only makes it hard to follow what you're stepping during a playthrough, but also results in quite a few inconsistencies. I would recommend toning down the chart overall, but if you would like to keep its difficulty, please be sure to check for mistakes such as missed notes/ghost notes.

We Are Hi-Speed (Remix) (mi40) [7/10]
==========
- Dohohoho that rigidness, that difficulty
- Consider halving the BPM for sections that are less intense (namely m. 1~32, 65~80)
- m. 83 (beat 330.75) - missed note.
- m. 132 (beat 527.75) - missed note.
- m. 144 (beat 575) - Technically a 4-note jack... consider just making it a minitrill. A 4-note jack at 240BPM would be ehhhhhhhhhh...
- m. 147 (beat 587.75) - missed note.
- m. 168 (beat 668.75) - note (change the jump on beat 669 if you go through with this).
- Some minor fixes and this should be a nice challenge for the higher-end players.

Welcome 2 Omnicore (popsicle_3000) [7.5/10]
==========
- Alright, this plays better than last time.
- m. 26 (beat 100) - move this jump down to beat 101. (Keep a single note on beat 100, of course.)
- m. 34~37 - A suggestion would be to tack on single notes where the synth occurs, in a way that doesn't add on to jacks (notes on beats 133, 137, etc.). You already have the percussion stepped well, so this is completely up to you.

XTC Hill Zone Act 24.7 (T-Force) [7/10]
==========
- You cut this song well, my friend. You cut it well.
- m. 36 (beat 143.5) - jump, seeing as you decided to jump the percussion additionally. Preferrably the same jump as the one preceding it.
- m. 41~48 - Jumpstream flows nicely, props.
- m. 48 - Very trivial, but change the jump on beat 190.5 to be different from the one on beat 191 for the sake of PR?
- m. 60 (beat 239) - note?
- m. 97 (beat 386.25) - Eh? No note here? Same for beats 390.25, 394.25, 398.25, 402.75, and 406.25 in the following measures.
- m. 116 (beat 463.5) - jump (same thing as m. 36).


samurai7694

asdfmovie 6 song (rparty89) - 4/10 [+?]

- Personally not a fan of abusing 192nd notes to emphasizing sounds that sometimes don’t stand out much in the song.
- It feels overlayered and at 12.246s it has a hand that emphasizes the crash cymbal, yet every other hand prior is emphasizing the snare .
- Lots of grace notes are missing, at parts like 2.416s, 3.684s, etc. which can be heard on 1.0 rate but clearer on a lower rate. You actually did step it at 87.36s5, however, and in some parts of the end, but then it isn't stepped in some parts after it, so the grace note layering is very inconsistent.
- Missing notes between jumpstream at 84.234s, as well as in 77.891s.
- Not many players would enjoy the jump trill to quad transition from 121.337s to 123.874s. It also looks overlayered and lazy in terms of having climax theory if that was the purpose. That could be much lighter by using single note two-hand-trills and layering in jumps according to the melody, or step it as jumpstream.

asdfmovie6 song (AlexDest) - 5/10 [+?]

- It would have been more accurate with the grace notes added in to the melody (for example, right before the 4th note at 0.379s). However, you do actually include them later on, like at 43.468s, but then it's left out before the hand at 44.777s. Keep it consistent.
- If crash cymbals are being layered as hands, then the very first note should be a hand instead of a [14] jump.
- The jumps/trills at 49.533s and 119.301s are really overlayered, and the jumptrill to quad transition is awkward.
- Most of the layering (specifically the jumps to the dubstep sounds) looks very similar to rparty89's chart.
- I preferred this version better but it needs fixing.

Eclipse (Luna) [TC_Halogen & who_cares973] - 6/10 [+.]

- Jumps to percussion, but missing jumps at 10.816s and 11.080s?
- I'm not a fan of that transition at 43.815s which has a right mini jack leading into a forced mini jack from the 32nd note 43234 pattern.
- Very nasty forced 212 pattern at 55.374s.
- The rest of the 32nds are simple roll/spin patterns which is how it should be unless forced mini jacks don't cause awkward one hand patterns such as 212 or 343.
- Very clean layering and pretty fun, but please fix what's mentioned above.

KOMMICORE (0 + Choofers) - 7/10 [+.]

- Very rigid layering and minor anchor patterns in the jumpstream but consistent and the song length makes it seem like a heftier and longer version of The Adventures of Lolo.
- There really should be more dense-jumpstream files on FFR in my opinion.

Mirage Garden (ilikexd) - 7/10 [+.]

- The drum roll at 30.029s is actually 48th notes right after that up arrow 8th note, not 64th notes. Keep that 324321 pattern leading to the [234] 4th note hand but swap the note value from 64ths to 48ths. Same problem happens at 200.613s
- ***lol accidental 192nd note jack at 119.340s, please remove that***
- I personally prefer that cut used for this but you pulled it off with sweet pattern choices and layering was superb. The layering was not too heavy and not too light. Well-balanced and it has a nice replay value.
- The ending is actually in 192nd notes (though obviously fast for that BPM) so a 96th note roll would have been fast-enough (or rather slow-enough) for the piano roll at the very end.

Moon Rabbit [Scintill] - 4/10 [+?]

- Missing 8th note jump at 57.794s and 79.612s, missing 16th note jump at 62.908s, missing 8th note at 145.410s, and missing note after last note (an F#).
- It's very long and has a difficulty spike near the middle.

Murderous Rampage (Baq12) - 6/10 [+.]

- 24th note ghost arrows at 31.926s.
- Song is really repetitive. Chart is alright though. Very light accept.

Neurotoxin (Reshiram) - 5/10 [+?]

- Pointless 192nd note piano layering if it's not consistent. Using them in the first place is pointless if it lands perfect as is on 4th/8th/16th notes.
- 16th notes are stepped on parts such as 53.723s and 54.388s, but not in the section before it which is pretty much the same thing.
- The color note theory is not necessary, and the 192nd note piano chords are overlayered.
- Most of everything else was nice and consistent though.

New World Disorder (.Gazelle.) - 6/10 [+.]

- The beginning 8th note jumps are overlayered to the kick. It's fine as single arrows, especially since you delved into single arrows anyways when the kicks hit 32nd notes.
- Missing 16th notes at 49.075s and 49.289s.
- 130.611s, should be 16th notes instead of 24th notes.
- Heavy 12th note hand layering but it emphasizes the kicks quite nicely.
- Solid file for the most part but it needs fixing.

Ninur (Razor) - 3/10 [?]

- Missing 8th note at 16.496s
- There should be a 16th-32nd-4th note pattern at 26.531s.
- 32nd note ghost arrows at 44.014s and 136.699s
- Missing 12th note jump at 46.773s
- 77.118s, should be 24th notes throughout until 77.945s.
- Missing 4th note jump at 95.319s
- The 12th note jump at 112.561s is out of place since the snares are just single arrows.
- 48th note ghost arrows at 123.871s
- Missing 12th note at 159.596s
- At some sections there were missing 24th notes or even "12th note triplets" right before a hand, such as in 105.940s (starting at that 12th note, if heard at a lower rate, there's three notes played before the 4th note).
- Song was a bit long too so I would suggest a cut.

Northwing Fury I (Zaevod) - 2/10 [?]

- The beginning shows obvious use of mirrored/repetitive patterns.
- Why the sudden 16th note mini jacks at 66.880s?
- very awkward pattern at 103.818s and 106.912s
- the heavy layering gets real boring real fast, especially the use of jumptrills when the snares are not much louder than the other instruments.
- why the sudden break at 118.630s?
- chart was really sloppy. the only thing right was the rhythm.

Palace of Destruction (DarkZtar) - 3/10 [?]

- Is it me or is the sound quality really bad? It sounds quiet and muffled.
- Because of sound quality I can't make of that weird rhythm at 34.974s but it doesn't sound accurate at all
- Random 24th note at 71.883s
- Missing 16th note at 138.901s
- It's a pretty long song too and it gets boring seeing 8th note rhythms for 8+ measures.
- If possible, find a better mp3 quality for this and cut the song.

Phantom Of The Opera (VisD) - 6/10 [+.]

- The 48th note offset quad in the beginning and end was really unnecessary. Same with the 192nd note hands to the bell sounds.
- Missing jump at 103.119s
- Solid song and chart overall though. Needs a few fixes.

Piano Sonata in A Major, K. 331 (Baq12) [PASS]

- inconsistent arrow rhythms such as in 18.115s where there's a 192nd-8th-12th note sequence should be avoided when it's nothing more than a 16th note sequence at different BPMs per each note which can easily be fixed through syncing each note.
- I will say that your use of PR is phenomenal and spot-on.
- last arrow was unnecessary
- What irks me most are the inconsistent rhythms used. I don't want to reject this, though. I'll have to pass.

Pleasant Farmer (pxtang) - 3/10 [?]

- Why did you decide to exclude the 16th note hi hat rhythm at 19.906s?
- Random 24th notes at 79.251s when it's just consistent 16th notes, and it repeats again several more times during the jumpstream which happens to look repetitive like the song.
- Missing 16th note at 113.368s
- This is a very overrated and repetitive song in my opinion and most charts for this are usually stepped in a similar fashion.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) - 5/10 [+?]

- missing grace note before the hand at 20.609s, 28.162s, etc.
- very overlayered with the hands and inconsistent too (assuming hands go to the snare, there's one missing at 46.623s). It feels like every single instrument/rhythm was layered in which doesn't have to be done that way.

Pollyanna Rocks My World [Yoshl] - 6/10 [+.]

- There's quite a lot of missing hand layering for the crash cymbals within the jumpstream section. Since you chose to have nearly every crash cymbal sound layered in as a hand (minus parts that include a grace note after the crash cymbal), I suggest you follow with that pattern and fix it.
- Everything else seemed fine, consistent, and alright to play through.

Power, Wisdom, Courage (FFR Pro 21) - 3/10 [?]

- offset isn't right. everything is just slightly offsync except the very beginning. the trill isn't correctly synced either.
- missing hand layering for crash cymbal at 30.532s, 31.505s, and 34.099s
- those 24ths starting at 133.112s for that section aren't rhythmically correct.
- I'm not liking the drastic changes in difficulty where it goes from jumpstreams to slow rhythms for a long time.
- Really overlayered jumpstream at 243.927s.
- Not sure what you use for syncing but I highly recommend DDReam for efficient syncing.
- I see that most of the jumpstream layering comes from adding in jumps to the guitar sounds. Keep it simple by having jumps to the snare and crash cymbals.
- For a marathon file, I personally like this song. Needs a ton of work though.

Powerhaus [YoshL] - 2/10 [?]

_ That's a 420 BPM trill (converted to 16th notes) at 20.406s and 27.263s. Just replace that with a simpler roll pattern, or at least a triplet pattern.
- Weird to have those offset 48th notes when you'r still using 4th notes in some parts during that section.
- Seeing those 48th notes again, it really tested my patience whether or not I should judge everything through or just simply reject it without looking any further.
- very awful anchor pattern at 101.192s and again at 108.263s
- never force one hand patterns like at 150.692s which causes an awful transition to the 48th note "4 3 [124]" pattern.
- the song itself didn't appeal to me and I felt as if the intention was to force a hard chart by making short vibratrills and bursts.

Prismatic Lollipops (Elite Ninja) - 3/10 [?]

- extra 16th notes in the beginning at 1.605s. Assuming x = a break, it should look like [14] x 3 2 [14], instead of [14] 2 3 2 [14]. Similar problem at 22.991s
- It seems sloppy to include background noise into the clean consistent layering you had going on until 12.057s with those 64th ntoes.
- missing hand to emphasize crash/transition to next section at 25.070s
- missing 16th note at 29.749s
- missing 4th note 34.575s (understandable that the percussion ends on the 16th note but that 4th note stands out because of that one instrument playing and should be stepped)
- unnecessary grace notes on the section starting at 47.645s
- 57.150s that section should just be 4th notes, no need for offset 192nd notes
- layering becomes inconsistent with missing jumps emphasizing bass kicks at 66.506s and yet they're layered in at 68.585s.
- Not a bad song but needs fixes.

PUNK FLUFFY UNICORNS DANCING ON RAINBOWS [YoshL] [PASS]
- Song says "pink fluffy unicorns dancing on rainbows" and yet title says "PUNK...(etc.)"?
- Very useless color "quad" trick which glitched my Stepmania.
- For a 58 second song, it wasn't pleasant playing it through.
- Chart was boring. Aside from the dumb quad trick and pointless offset 192nd note jumps, it was...at least consistent.
- I really don't like the song or the color note tricks. I pass.

Pure Innocent Skirt (Doug31) - 4/10 [+?]

- the two "2 3" 16th note arrows starting at 4.518 should be a down arrow 8th note and an up arrow 4th note.
- missing 32nd note at 7.453s
- missing 32nd note at 8.496s
- jumps would go nicely with those four "3 4 3 2" arrows at 32.561s to emphasize the vocals, percussion and piano which both share the same rhythm. same case with the measure at 49.257s
- those two "3 4" 16th note arrows at 71.822s should be an up arrow 4th note and a right arrow 8th note.
- This actually would make a sweet easy file. Fix what I mentioned above, have consistent layering emphasizing crash cymbals and strong 16th note rhythms such as that part at 32.561s with jumps and it should be good to go.

Raccoon Flicka (Charu) - 3/10 [?]

- It seemed consistent and pretty good up until the 32nd trills. It got boring and repetitive real fast. I suggest layering in what's going on in the background and changing those trills to roll patterns.
- The jumpstream at 106.627 goes to absolutely nothing. There is no consistent 16th note rhythm in the background.
- Song's pretty repetitive too.

Red Vector Acid Minute (pxtang) 2/10 [?]

- Hmmmm, not a fan of these type of charts where it's forced difficulty by stepping rhythms that aren't there. (example: that 48th note burst at 3.962s amd 4.789s)
- really bad pattern at 7.685s
- yellow note syndrome at 10.999s, it should start off on a 4th note.
- while some bursts may be accurate, a good amount aren't.
- forced one hand grace notes at 28.892s is completely unnecessary and awkward to hit accurately.
- I see no point in those random BPM changes at the end. There should have been a BPM change earlier to fix that yellow note syndrome issue.
- last 4 notes were dumb.

Reminiscence (GH3luver) - 1/10 [-]

- Those 4th note jumps in the beginning weren't really going to anything in particular and are inconsistent.
- Those 24th notes are better off not stepped since they continue to echo within the background and it becomes inconsistent if it's stepped for one beat and not for the rest, so either step it during the whole time it's heard or don't step it at all.
- random 8th note section at 32.020s when the same rhythm as before is still continuing
- what's with the random 64th notes?
- 44.820, that's how the section should be stepped instead of how it was stepped in the section before with 8th notes that aren't going to anything.
- awkward forced minijack at 56.020 because of that jump. better to leave it as a single left arrow
- This next section is actually well-stepped for some parts. At 66.420s, 24ths should be there for the melody.
- weird burst at around 74.820s that should be removed.
- random 16th note hand at 77.720s as well as a missing hand at 76.820 to emphasize the crash cymbal.
- forced mini jack and unnecessary grace notes at 78.420s
- the 24ths continue until 83.220s.
- Most of the color theory stuff is pointless and it's better to keep things simple like 4th/8th/12th/16th/24th notes instead of using higher note values for pointlessness.
- 85.620s should be straight 16th notes for that one beat
- repetitive pattern on the section at 88.020s. emphasize the snare drum with different jump patterns.
- weird rhythm that needs to be fixed at 96.020s
- what's with the blank spot at 100.020s?
- bottom line, this chart needs some serious fixing, plus the song, along with the chart, is extremely repetitive and definitely needs a cut. after 2 minutes, I am pretty much done with it. Everything was all over the place.

Rip Roar Power (rparty89) - 0/10 [--]

- Very dense and has no replay value unless chosen for some sort of stepmania training.
- Very awkward one handed patterns such as in 20.583s
- Pointless grace notes at 21.730s and 22.051s
- In fact, this file is loaded with awfully forced one hand patterns such as in 22.359 (121 pattern), 23.216s (that 434 pattern and 212 pattern starting on that[24] 8th note jump), and that godawful anchor pattern at 23.859s
- forced mini jacks such as at 26.216 is a no-no.
- I can't take a file seriously with 64th note bursts at 280 BPM. Definitely rejected at this point. I won't even look at the rest, sorry.

S.E.B. in B.E.D (Sanzath) - 8/10 [+]

- consistent layering
- pretty fun file, probably the best one of this group so far

Sfjskalhisinis (0) [PASS]

- extra 17th note at 7.608s that needs to be removed
- as a musician, I find very interesting to an extent where I wonder what person had the balls to write a song using diminished/cluster chords and what the sheet music would look like. as a stepfile judge, it's painful to play through, honestly.
- I barely made it to the end but the song was giving me a headache at this point. I'll pass this.

Shade (XelNya) - 5/10 [+?]

- the grace note actually starts earlier on a 16th note before the 4th note at 25.070s as well as at 27.827s, 35.768s, 46.355s, etc.
- the other grace notes should be removed since they're unnecessary
- continue layering the snare drums as jumps since in some spots it's been avoided
- random hand at 105.027s should be removed
- pretty solid easy chart. just fix what's mentioned above.

Silent Wind (0) [PASS]

- change up the layering scheme because it became blatantly obvious that the bass kicks were on the down arrow for a long while.
- even with the cut I felt as though the song and chart were really boring, almost like One More Cutie except not as bad. It's best to see what the other judges think since I won't give a fair rating.

Slam Crunk (VisD) - 8/10 [+]

- looks like a pretty solid chart
- not a fan of these type of songs but this was actually pretty catchy
- omfg........it took me a while to get the sir mix a lot song reference in the lyrics and then I just burst out laughing.

Sonic the Hedgehog Dubstep (TC_Halogen) - 7/10 [+.]

- at 111.543s. what do these 32nds go to?
- overall, fun chart and good song!

Speedcore Cannon (Klosethy) - 1/10 [-]

- weird transition from the rolls to anchor pattern at 36.140s and again at 39.569s
- bad anchor pattern from 53.604s to 54.140s
- not a very fun "chart". the least I can say is that rhythmically it was spot on. the patterns were not fun to hit and the song itself isn't too pleasing to listen to.

Stories Can Wait (Razor) - 7/10 [+.]

- I would have prefered the cut to end at 131.754s to be honest.
- A bit repetitive but a pretty fun chart to play through.

Summer Colours Arch (VisD) - 7/10 [+.]

- missing 8th note jump at 8.052s
- missing 4th note jump at 14.960s
- very heavy and uncomfortable hand-jacks at 20.980s, change them to jumps (the 12th note hand jack is fine)
- solid chart, nice song!

Taking Wing (Xiz) - 8/10 [+]

- very nice use of PR!
- chart was well layered. well done!

The Artichoke King (mi40) - 6/10 [+.]

- What made you decide to go from simple 16th notes to jumpstream (example: from 36.878s, to 39.362s?
- 48.208s, hands to jumps when it's the same volume and instrument?
- the rest pretty much is the same exact thing as the beginning except mirrored
- I strongly suggest a cut because it's repetitive

The Steel Monster Above the City (Reshiram) - 7/10 [+.]

- Those 24ths in the beginningare incorrect. They should be 32nd notes. (so 16th-32nd-8th-32nd-16th note instead of 16th-32nd-8th-12th-24th note)
- missing notes after hand at 135.680s?
- consistent and a decent speed for a decently hard chart. I really liked this one.

The Whip (Xiz) - 8/10 [+]

- pretty cool song
- nice solid chart to go along with it. good job!

to luv me I xxx for u (Reprise) [TC_Halogen] - 7/10 [+.]

- oh my.....what a savage file
- 16th note trills felt overstepped since I mainly hear the bass kicks
- I found the ending piano to be anti-climactic to be honest
- overall pretty fun aside from personal tastes on certain jumpstreams that I would change such as in 166.298 with its mini-trill-trap pattern.

Touhou Judgement in the Sixieth Year - Fate of Sixty Years (FFR Pro 21)
- 7/10 [+.]

- hands could be used more on those crash cymbals that were layered in as jumps in certain sections. it was a bit inconsistent at some parts.
- fun chart though. song felt a bit too long for me to be honest. It gets boring to see straight 8th notes for too long.

Umlaut Ampersand (trumaestro) - 8/10 [+]

- very interesting song choice!
- awesome layering and fun chart to play through

Virginal (Doug31) 4/10 [+?]

- wrong offset
- Snare drum actually kicks in at the 16th note starting at 16.654, add that in there
- missing 16th/8th notes at 44.102s, 44.284s, and 44.647s
- remove 8th note at 44.647s
- replace 16th note jump for single note at 46.829 since it's not emphasizing anything
- similar case with the third note except at 49.192s
- 51.009, a note should be here instead of on that 16th note above it so remove that
- It just recently caught my attention that the file has blue note syndrome (where the main beat lands on the 8th notes instead of the 4th notes.)
- You certainly have potential to make files. It's just a matter of figuring out the rhythm and a few layering stuff. It helps to lower down the rate and figuring out the rhythm at a slower tempo as well as emphasizing loud cymbal crashes with jumps or hands (though jumps are more encouraged for easier files).

Visitor (glassvox) - 8/10 [+]

- not bad, minus some bad patterns such as in 54.929s that forces mini trills such as 434 or 121 (434 in this case) and anchor patterns such as the 343 1 [14] pattern at 53.686s
- consistent solid hard chart. pretty fun minus a few patterns and awkward mini jack transitions but not too bad.
- I really hope to see this in game.

We Are Hi-Speed (Remix) (mi40) - 6/10 [+.]

- 192nd note bursts are getting lame, same with 192nd note offset hands. they're not needed at all.
- lol rato-style 16th note jack at 145.844s
- song and chart was a bit too long so I would suggest a cut and fixing what's mentioned.

Welcome 2 Omnicore (popsicle_3000) - 7/10 [+.]

- very...interesting song choice.
- chart felt right with the song. layering was consistent.

XTC Hill Zone Act 24.7 (T-Force) - 8/10 [+]

- consistent layering.
- cool song and the patterns flow well with it
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno

Last edited by bmah; 09-30-2013 at 01:14 AM..
One Winged Angel is offline  
Old 08-5-2013, 10:03 PM   #43
One Winged Angel
Anime Avatars ( ◜◡^)っ✂╰⋃╯
Retired StaffFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
One Winged Angel's Avatar
 
Join Date: Mar 2007
Location: Squat Rack
Age: 34
Posts: 10,837
Default Re: Batch Review Thread v2.0

CONTINUATION OF JULY 2013 BATCH

DossarLX ODI

asdfmovie6 song (rparty89): 5/10 [<]
- 22.41 through 42.71 are very close to what AlexDest stepped in ODIPack 3, along with m40-m41 and the ending jumptrill
- 40.38 and 41.65: 32nds, not 24ths
- 62.55: ??? The gallop is totally off
- 75.37, 85.52, 90.60, 105.82: Terribly patterned 32nds, 105.82 being the worst one
- 87.35, 91.15, 92.42, 94.96, 96.23, etc.: Missing 16th note. This occurs many times.
- The jumps to the dubstep wubs would have had a much greater effect if they weren’t abused so many times with the normal beats. The plethora of jumps to the normal beats and the jumps to the dubstep parts makes the file disoriented along with the hands to the snare having a higher layer amount than the dubstep parts with way more energy.
- 68.24: Missing offsetted color note to the staccato vocal. Check for other instances of this.

asdfmovie6 song (AlexDest): 6/10
- Second 9.75: This minijack stands out like a sore thumb.
- 18.48: This is a jump, but the same snare at 19.74 is a hand. The hand causes an issue with the 24th stream and it’s inconsistent with the jump usage before.
- 20.38: This cymbal crash is mainly very loud because of the sudden change from the silence, but it should be a hand at most (this also keeps consistent with the cymbal crashes after)
- 40.67: This part is a calmer section and there’s still heavy layering going on. It ruins the effect of the jumps in the dubstep parts that have far more energy.
- 48.60: Layering problem. The 32nd burst here creates a sudden split-heavy minijack spike.
- 60.49: This isn’t three 16th notes, it’s a fast gallop for the first two notes and is noticeable on normal rate
- 70.48: Same problem with 19.74
- 73.34: 32nds, not 24ths. The way it’s stepped represents the part fine however, but the 16th note right after that 24th is ugly. Same thing with 83.49 and 88.56, but they end in a hand instead. 73.65 then would be missing a hand (only a jump is there)
- 103.78: Weird transitioning, also 32nds and not 24ths. It only plays ok in stepmania, but in FFR it’s going to be much worse.
- rparty’s ending was basically the same as yours in the very end: 16th jumptrill into a quad. It’s a nasty surprise to the player.
- The layering in the beginning was much more cautious than the rest of the file, and after a while there were just too many jumps and hands that the file strayed a bit away from the feel of the song. Some of the pattern usage also has sudden weird one handed patterns which ruin the flow of the file.

Eclipse (Luna): 7/10
- There are a lot of split-heavy one handed 32nd bursts and 16th minijacks in this file that just ruin the flow of the chart.
- Measure 32 and 40, seriously? The patterns in this file could really use some reworking.
- This file had some nice ideas, but the split-heavy nature of the bursts just makes the difficulty very forced along with the 16th minijacks.

Kommicore: 0/10
- This file has been submitted many times with the same errors that the judges have been pointing out every time. Do not waste the judges’ time if notes are going to be neglected.
Also consider the notes from the other judges. My notes from previous submission:
- The mix of 12th notes in measure 8 are terrible. Just make the measure 12th swing and get rid of the jumps.
- Second 18.88: This polyrhythm burst is technically wrong because both the drums and the synth are 16ths.
- Measures 17-34: Just make the 48ths 8th notes.
- The patterns in this file are absolutely atrocious. Starting on measure 38 there are a lot of ghost note 16ths and they also make for very rigid one handed patterns. The file in general is also very unfriendly to the player from the heavy layering, and that’s not a nice combination with ghost note streams. Even if I were to judge this file ignoring the ghost note portion the rigid one-handed 16th jumpstream patterns are split-heavy and horrible to play through.

Sfjskalhisinis: 6/10
- Ghost note in Second 0.92, 12.22, etc. recheck the note placements
- Second 5.69: Missing hand
- The song has the same repeating notes over and over again and after the first 20 seconds you start an inappropriate change in layering that even has random jumps like 23.86, 26.33, etc. all that happens is that a background piano enters alongside the main one.
- Second 31.10: One handed 32nd trill difficulty spike with the heavy layering
- The file itself would work out a lot better with jumpstream and no jumpgluts. With all this layering and the jumpgluts, the patterns become excessively repetitive. The file does follow a structure with the hands but the jumpgluts are just messy.
- Song ends abruptly.

Mirage Garden: 7/10
- The layering and accenting in this file is pretty nice.
- The 16th minijacks really get on my nerves. Second 41.30 for instance just has bass kicks that would suffice as a 16th trill, but you stepped two minijacks. Same thing with 53.32, 166.40, 211.88, etc.
- Second 87.93: Rather than have a minijack here, you can step a jump-gallop that will also show the higher piano note playing. It’s clearly not the same note here, and while the down-to-up arrow would show a higher note is playing, the minijack takes that focus away.
- This needs to be fixed: Second 119.35, I’m assuming that 192nd minijack is unintentional.
- In the 58.50 BPM slowdown it would make more sense to have the notation in swing. The song is playing 12ths and 24ths here, and while your rhythms make sense, the song itself is not playing in 32nd notation.
- Second 152.36: The piano here is too soft for three jumps. The jumpglut also does not make sense at all here.
- Second 157.26, 169.60, etc.: Possibility of a zero frame interval here, and it’s just not nice to play fast one hand gallops like these.
- The 78 BPM slowdown at the end isn’t necessary; the song just switches to swing notation there.

Moon Rabbit: 5/10
- Doubling the BPM would make this file a lot more aesthetic and playable. While layering in the background piano with the prominent piano is fine, and even with some accenting, the jumps lose their effect after a while for such a long song.
- Places like second 132.42 are an example of what I mean when your jumps lose their effect. This part isn’t any more intense than the single notes you had the measure before. The same thing goes for your hands, and the 32nd handjack at second 183.30 in this file is a sudden split-heavy difficulty spike for this level of a file.
- Second 216.62: You do realize that this 32nd handjack has a chance of being a 1 framer handjack right? It’s 239.26 BPM, and that’s above 225 – the highest cutoff for a 2 frame jack, then it enters 1 framers. That also makes it very split heavy and a bad difficulty spike.
- Very nice work with the syncing on this file, but the layering loses its effect and this file has sudden spikes that don’t match the song. The 32nd handjacks I stated above are the worst ones.

Murderous Rampage: 5/10
- Leave the hands to the cymbal crashes. The other hands aren’t any more intense than the sounds around them to warrant heavier layering like that.
- Second 40.97: Why is this triplet stepped with color notes? It’s just a 16th triplet.
- Second 51.61: Same issue as above. Everyone is going to hit it as a 24th burst, disregarding any microscopic difference in sound. Just make it a 24th burst.
- Second 55.11: Now the colors don’t even make sense. This part is misstepped – the intervals aren’t even correct.
- Second 62.07: More colors when it’s really just 16ths.
- Second 66.07: Ghost note. It’s the 16th before, not a 32nd gallop.
- Second 73.59: This section is using offsetted color notes when there are only 16ths.
- Second 90.78: 24th burst, and the offsetted 64th jump should snap to the 8th.
- I’m not going to continue listing the sections of the file where color notes were used when the actual rhythms were much simpler; recheck the rhythms in this file, and don’t use unnecessary color offsets.
- The 32nd bursts are split heavy, some with 16th jumps that make it worse.
- Second 137.74: 32nd jump to nothing


Neurotoxin: 7/10
- The quads in this file are very exaggerated
- Second 63.16: Using 48ths here doesn’t make much sense because the song is very energetic; cool colors don’t represent the mood of the song here.
- Colors used are going to the piano, but that’s a rather forced use of colors in this case when there are that many notes being played.
- Second 100.49: Whoosh sound does not warrant an extra 48th; it plays way off. Just keep to the beat.
- The excessive use of hands and quads in this file ruin the emphasis they would usually give; the colors are standing out more.

New World Disorder: 6/10
- At 5.49 you start layering in the background bass 4th beat with the xylophone, but it doesn’t have that great of an effect.
- The 8th jumps you have at 12.34 would be pulsing on the synthesizers and bass beat rather than creating 16th stream which could work here, but the sudden switch in 14.92 is awkward; I recommend just sticking with the gradually increasing since for this part. The 32nd burst is also rather rigid.
- 48.34: The jump here goes to the hi hat and synthesizer, but it’s a sudden change from the percussion layering you’re doing
- Second 82.56: This 24th should just be a single note; it’s not layering the melody here.
- At 84.34 the jump usage is empty; instead, there are just hands. Only the synths and hardstyle beat are being layered here, and every time there are 12th beats there are handjack gluts and minijacks (in some cases 4 note hidden jacks) which really don’t look good and overemphasize what’s going on in the song.
- I wouldn’t recommend stepping the 16th hi-hats with the 12th melody since the synths are overpowering them by a lot and it creates polyrhythms to work with, but that’s personal choice.
- Second 114.92: Missing hand (single note here).
- 130.63 is stepped incorrectly; there are 16ths and 12ths here, but no 24ths. 131.92 is fine.
- The layering structure in this file can be followed easily, but the heavy hand usage doesn’t effectively deliver emphasis.

Ninur: 6/10
- The 12th minijack you have at 9.69 is out of place; the way you step the 24th triplets after don’t have minijacks either and it doesn’t match the song.
- In the beginning 12ths you have something going on with layering the orchestral melody with the 12ths, and you should stick to that. The color note at around 18.02, while going to a sound, is not exactly appropriate to step.
- At 42.74 rather than stepping a 64th gallop here you can just step a quarter note jump. The sound also lands on the 4th.
- The 32nd burst at 44.03, etc. are weird to play and they sound like 48ths; instead, you can just use a color jump to pulse on the prominent part of the sound. You have some color theory going on in this file and this would definitely be another good spot to apply it.
- 51.17 should be a 24th note
- The color burst at around 52.72 starts off fine in the first 4 notes, but then the last 4 notes are offsetted too much. It’s a 32nd burst.
- 67.78: I’d recommend just stepping this as a 12th. Everyone’s going to hit it as one
- 99.45: This has a good chance of converting to a quad, but if the jumps before and this note don’t snap to the 4th placements at conversion, then this part will be awkward to play and the color theory won’t work out correctly. I recommend recoloring rather than taking conversion chances.
- 104.17: Ghost note. The wub sound is on the 8th note.
- 123.89: A considerable number of color notes have been used in this file, so rather than have sudden bursts like this that ruin the flow of the chart, a color jump can be used here.
- This applies for wherever it happens in the file: If there is something like an offsetted 64th note when the sound lands on 4th notes then that has a chance of converting off. Recolorizing would be a better alternative.
- 163.20: Since the song is fading out here, a descending pattern would make more sense.

Northwing Fury I: 4/10
- The first 36 seconds of this song doesn’t have much to offer.
- Then when the percussion comes in after that beginning, there are a bunch of jumps and unnecessary sudden changes to overemphasized hands that don’t make sense, many unnecessary minijacks and jacks, and then the file turns into a mess of one handed trills with rigid layering. Some parts of the jumps are going to the percussion, but then there are many other jumps unexplained.
- The 64th bursts are stepped in nasty ways and are bad difficulty spikes to the file.
- The 32nd section at 96.90 is another huge spike, with a lot of nasty transitions. It’s also misstepped; recheck the rhythms
- 104.12: 32nd one handed trill going into a 4 note jack, another sudden unnecessary difficulty spike
- 125.96: Sudden split-heavy 32nd patterns
- The patterns need more attention in this file. The layering could also use more work.

Palace of Destruction: 5/10
- The accenting of the 8th guitar in the beginning was great, even though those jumps looked like they were meant to layer in the cymbal crashes. I wish you constructed the layering to accent the guitar because with the percussion it becomes bland.
- In the part at 19.48 you’re using jacks to the guitars, but then you also have single note patterns when the guitar is doing the same thing.
- At 34.99 I had to slow down to 0.3x rate to see what you were doing. The 12th bass pedal stands out a lot more here and the hard-to-hear guitar in the background doesn’t snap nicely to the color notations you put there. 12ths would be a better option there.
- At 60.17: 16th triplet, not a 24th burst. Missing 12th at 60.08
- Layering in both the percussion and the guitar puts in more jumpglut patterns that limit the available patterns
- 71.90: Bad one handed transition, same thing with 179.71. That 24th sound is also barely audible.
- 79.49: The main problem I have with layering both the percussion and the guitar is that when one of those elements is missing, the layering focus suddenly changes like it does here.
- 87.75: All those jumps to the snare are overkill
- 100.08 and 100.59: 12ths, not 16ths
- 110.00: That 16th minijack stands out like a sore thumb, is totally unnecessary, and has a chance of being a 1 framer since the song runs at 235.98 BPM.
- Be careful of the jumps that stray away from what your layering is focusing on. Something like 156.53 does layer both the piano and the background guitar, but you’re focusing on the percussion and the guitar.
- 167.97 you’re introducing weird one hand trill sections that aren’t nice to play at all when the previous half of the file spread out the patterns more.
- 195.18: Very unfluent polyrhythm stream; it’s like doing a spin, then a quick jump into another quick one handed gallop. The 48th gallop also has a good chance of being zero frames apart.
- 200.01: 12ths going into an 8th note. No colors needed here.
- 200.52: The guitar starts on this quarter note, but then you offsetted the 12ths by a 24th and put a lot of color notes here that don’t match the solo. Rework this part.
- 207.89: Missing jump.
- 211.70: Sudden one handed runningman difficulty spike making the 8th jumps split-heavy
- 222.00: This note is not part of the 24th kicks.
- The file could follow a structure more closely and prevent sudden pattern spikes along with color note usage when it’s not necessary.

Phantom Of The Opera: 5/10
- The 777 note part was neat, but it’s not worth limiting the scope of the song.
- 20.74: The sudden change from 8th jumpgluts with hands to more single notes when the song hasn’t changed in intensity is awkward
- 27.65: Seriously? This is just 16th violin. The offsetted 64ths are wrong. The 24th note does have violin that doesn’t snap nicely to 16ths though; resyncing to an even interval and then recoloring to 16ths would be better there.
- 44.68: The violin is misstepped again and this part is very awkward to play. It’s 16ths going into a short 24th burst, then some other interval after that.
- 48.97: Incorrectly stepped violin again, and this is occurring too frequently. Not only is it unnecessarily using colors, the player is having to hit offbeat fast gallops instead of playing 16ths to the violin.
- 50.55: Way off. The 48th after is also a 4th note for the violin.
- 73.70: The 24ths look fine, but on 74.22 that is way off from what’s being played.
- 75.88: Ghost note
- 76.12: This polyrhythm is disruptive and while the notes do check out here the prominent sounds of the violin land on the 12ths. The 16th note is just a “slide” type sound.
- 83.25: 16ths, not 24ths
- 101.20 and 104.30: The violin slide is just two notes. Three note bursts here that don’t have even intervals are wrong here. Also, a jump would accent it nicely instead of stepping fast gallops that might even be converted to zero frame jumps.
- 103.82: Missing 16th to the violin

Piano Sonata in A Major, K. 331: 5/10
- It isn’t worth layering in the softer piano in the beginning. Later on in the song the jumps lose their effect from being used so often. Stepping the prominent piano would have worked perfectly fine here.
- The color note usage for the piano 16ths should be recolored to stand colors. It really just doesn’t look good when the piano is playing 16th notes and then these sudden colors come up.
- Watch out for ghost notes such as 35.26
- 45.44: Another problem with the heavy layering. Forced minijack from the 48th triplet here.
- 47.19, 51.14, 58.18: Stick to 48ths. You’ll have potential zero frame intervals from using 64ths, and 48ths play better.
- 75.55: Hidden minijack on the down arrow here, and it ruins the flow of your 16th stream along with being inconsistent with 79.22; the same thing is done in 90.14
- 81.43: 16th not here not only creates a sudden minijack, but is also a ghost note. Same thing is done in 96.07
- I noticed the same exact errors you made twice from copy and paste.
- 129.91: 32nd triplet here starting with a 16th note. The offsetted color note before the 32nd is an uneven interval and everyone is going to hit this as a 32nd triplet.
- 140.07: Ghost note
- 168.01, 168.66, 169.28, and 169.53: Barely audible. 176.52 is a ghost note.
- I’d recommend just stepping this as a quad since it’s most likely going to convert to zero frames apart anyways.
- 187.37: Just use cohesive hands here. Some of these, if not all, of the color notes into the jumps that aren’t the 48th gallops will most likely turn into hands, and having a mix of zero and 1 frame intervals that the user is going to hit as hands anyways just looks very messy.
- 188.75: Players are only going to hear a two note gallop here when playing. The first note of the 3 note burst is barely audible.
- 192.96 is a mess and it should just be snapped to 8th jumps. Is this purposely intended to bait goods for the player?
- The section at 199.59 is most likely going to convert to zero frame intervals for at least one of those hands. Same thing with 202.99
- The file has a lot of copy paste, there are many sudden unnecessary colors that should have just been snapped to standard colors, a good number of the gallops into jumps won’t convert to gallops and they ruin the flow of the chart. I would suggest starting with less hand and jump usage.

Pleasant Farmer: 6/10
- For the first 19 seconds of the file you step the 16ths cymbal sound but then you suddenly stop. The first 35 seconds of the file are very dry and repetitive.
- You should start the 16th stream on second 34.54 (or 35.12) rather than 36.29
- 39.65, 44.33, 47.83, 52.51, 60.69, 63.03, 65.37, 67.70, 72.38, etc: Missing 8th jump to the melody. I wouldn’t recommend layering both the percussion and melody here.
- The 16th stream you have at 73.11 should start at 72.53
- 79.27: Not a 24th burst, it is just 16th notes. Technically if the song is slowed down on 0.3x rate the 32nd triplet here can be heard, but it is barely audible and overpowered by the 16th melody. You do this multiple times throughout the jumpstreams
- Song ends abruptly, a fade out would have been nice.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu: 6/10
- A fade out would have been nice. The mp3 is also 4 minutes long which will make a large .swf file
- Second 23.30, 30.02 etc: Ghost note, the synth is on the 16th note. Recheck rhythms.
- This file is very dry and it feels like I’m playing a bunch of 8th hands and jumpjacks for the entire file. The heavy layering for this file limits your pattern availability and is too repetitive, and in general such heavy layering is hard to follow. The 16th jumps into the hands don’t fit with the song at all.

Pollyanna Rocks My World: 7/10
- This is case specific, but this song is exactly 180 BPM on the dot. That means the 64th gallops are either going to be all 1 frame apart or zero frames apart. This is important because do you want your player to hit those 64th gallops as a cohesive hand/jump or an actual gallop?
- 25.93: While the synth and percussion are being layered here, it’s not a good idea to do that here because now there are going to be minijacks going into the hands. That causes for more sudden spikes like at 44.76, 60.76, 84.76 etc
- 71.43: I see what’s being done with the 16th minijacks, but I do not recommend this.
- For the piano ending there should only be jumps accenting the piano when it gets played noticeably louder (e.g. 127.93, 128.76, 130.18). Recoloring the ending to standard colors would also be more aesthetic.
- The layering was clear and the file had a nice structure. If the 64th gallops were meant to be hit as gallops, stick with 32nds (48ths also have a chance of being zero frames apart). I would strongly suggest removing the minijacks because they disrupt the flow of the chart.

Power, Wisdom, Courage: 5/10
- For the first 38 measures I was getting early greats and goods. The sync in this file is weird, since after a while I started getting late perfects. The sync issues interfered with file play. I also started getting early greats again at measure 71 at the slowdown and the early great issue lasted until measure 133.
- 133.13: Not a 24th burst, same thing with 136.23, 139.33, 142.42, and 145.52; these are four 16th notes to the guitar
- 148.62: What’s with the 24th burst here?
- 295.82: Ghost notes; the 16ths start on 296.59
- 316.14: Missing jump
- 332.11: Misplaced jump, the guitar note is on the 4th after.
- 340.72: Missing jump
- The layering structure with the guitars was a nice idea, but it got messy when the percussion layering got mixed in along with it. I think the layering focus on the guitar would be much better to go by for this song. Also, the sync really needs work in this file.

Powerhaus: 2/10
- 13.78, 16.78, 17.21, 20.64, 23.64, 24.07, etc: Jumps would work fine here. The color notes to all the xylophones is very forced.
- 19.57: This is actually 32nds. 20.00 is a six-note 48th burst. Second 20.43 is also 32nds. The vibrating trill at 20.43 is also terrible to play with that up arrow creating an anchor on what’s already a hard enough to combo vibrating trill.
- 26.43: Same problem as above. What you stepped as 48th bursts are 32nds except for the ones you stepped as two 48th gallops, which are actually six note 48th bursts but stepping the gallops covers the most prominent parts of the burst. The vibrating trill into the hand again is another bad difficulty spike.
- The 48th/32nd burst problem occurs over and over and the vibrating trills are unnecessary difficulty spikes. Just found it again at 60.71 and 67.57
- 62.21: 48th notes. They’re stepped here as two 64th gallops.
- 67.57 is completely misstepped. Starting from the 8th note at 67.57, it is 32nds until the 4th jump. Then at the vibrating trill at 68.43 it’s 32nds.
- 75.39: Missing 16th note. Stepping the 48th one handed gallops right next to each other like this is awful.
- 101.43 and 108.28: More unnecessary one handed rigidity.
- 129.93: This should be a 3 note 16th jack since the sound starts there; the 16th before it is part of the 32nd burst, and it doesn’t warrant the 4 note jack.
- 137.64 and 144.50: Again, 48ths. Here they’re stepped as 64th gallops.
- 143.00: misstepped and ridiculous.
- 149.85: Also grossly misstepped and ridiculous. These are all 32nds, no color notes or 48ths.
- There are plenty of difficulty spikes and misstepped parts in this file, and it needs some serious reworking.

Prismatic Lollipops: 6/10
- Seconds 1.70, 2.29: Ghost notes. Same thing with 23.09 and 23.68
- The cartoon sound lands on the 4th note in 12.32, so stepping a 64th after relies on conversion to turn it into zero frames apart.
- 42.91 is that cartoon sound again; stepping an offsetted 48th will most likely make the note a frame off.
- 47.66: In this section the 64ths are supposed to cover the cartoon sounds, but again that relies on the converter to make it into a hand.
- Overall, you are taking a risk by stepping offsetted color notes when the sounds land on the standard colors (e.g. 4th notes) and relying on the converter too much.
- Focusing on the melody would have created a much more interesting chart. Following the percussion caused some rigidity that limited what you could do with the file in terms of patterning and made the file dry, but it still had some structure.

PUNK FLUFFY UNICORNS DANCING ON RAINBOWS: 8/10
- The beginning 4 measures are weird to play through in terms of following the guitar. Second 8.50 and 9.33 are ghost notes. There may be other instances of this, but it’s usually due to barely audible guitar slide sounds.
- Your jump usage in measures 5-9 is weird and after the NOOOO! Part. The structure when the vocals entered was nice however.
- The video is divided into four rectangles at the NOOOO! part with each square of Andrew Huang wearing a different colored shirt. Red, yellow, green, and light blue – all these colors are used in that quad. I hope other judges caught this one, haha.
- Second 31.88: Rather than make a jumptrill here with a minijack in the hand which really doesn’t look good, a single note stream would be fine for the percussion. Same thing with 45.80.

Pure Innocent Skirt: 4/10
- You had 115.04 as the BPM in your other submission, and in this one you have 115 on the dot. Measure 44 I started to get early greats (even goods) and the sync interfered with how the file played.
- Second 6.36: Ghost note. 4.54 and 4.80 are placed a 16th before the actual sounds. 71.84 and 72.10 are placed after the sounds too; recheck your rhythms.
- Second 47.58: The 16th gallop you have here starts a 16th too early.
- None of the minijacks fit with the vocals. 37.93, 41.19, 46.28 are two different notes.
- There is a lot of empty space that can be filled. The file is lacking when just the vocals are being stepped and there are other elements in the song that can be utilized easily. Some layering could be used to provide more structure for the file. Also recheck the rhythms in the file.

Raccoon Flicka: 7/10
- The jumps make sense and are structured well, although at 67.46 the sudden shift of jump usage from the melody makes this part more bland; I’d stick with the melody there for the jumps.
- At 67.46 the 16ths in the stream are barely audible putting aside the prominent melody. At 106.65 the 16th streams are barely audible except for the trills you stepped.
- I saw what was happening in 41.34 but there are many elements going on here that stepping just the 32nd sounds makes this part lacking.
- Rather than have 32nd minitrills and 16th jacks, you could make them rolls and jumptrills. It would certainly flow better.

Red Vector Acid Minute: 5/10
- I was getting early perfects when I played this file so there’s a slight offset issue and I noticed some of the bursts also had colors that weren’t necessary.
- The jump usage doesn’t make sense before the 114.98 BPM slowdown. After that the layering with the percussion should be introduced.
- Second 2.64: Four note 48th burst starting on the 16th note. 32nd triplet at 2.84 starting on the 8th note; no colors are needed here.
- There should be a 16th on 4.29 instead of the offsetted color note right after. Missing note on 4.50
- 4.60: This is just a four note 32nd transition, no colors needed. It must be the offset because I was getting early perfects when hitting on time.
- 8.05: This should be a 32nd note.
- 14.02 and 15.05: These minijacks don’t make sense.
- 18.21: Uneven interval, recheck rhythms (this is most likely from the offset issue).
- 22.71: Barely audible note here created a minijack that doesn’t make sense. The sound in 23.64 is basically like the notes right before, so there shouldn’t be a minijack here as well.
- There are many minijacks in the file that aren’t warranted because of similar sounds, barely audible notes, inconsistent usage etc. The jump usage was also not coherent since there were many softer hi hat sounds that were stepped as jumps when the louder snare was being layered. Also recheck the rhythms and offset; many of the color notes used in this file aren’t actually needed.
- 36.26: This color jack is too fast; the sound is slightly slower.
- This must’ve borrowed the sync skeleton from the stepmania file because the ending has the 1160 BPM speedups which aren’t necessary.

Reminiscence: 1/10
- The first 32 seconds of the file are stepped very incoherently. The sound that was stepped as 24ths would only be stepped once every measure when it occurred every 4th note; the sound still continued on 25.64 but then it was no longer being stepped. The jump usage is also seemingly random, and it’s not clear what is supposed to be followed here.
- From 32.04 to 44.84, the 4th notes are missing from the 3-note 8th melody. There’s also a random offsetted 64th note at 38.86 that makes no sense; it is the same sound.
- 51.24, the jump usage here doesn’t have any layering structure. The kicks are all 8th notes, so half of the jumps are missing, and the melody is the same 3-note 8ths.
- 56.04: Unnecessary minijack
- 66.44: 24ths, but these are stepped as 12ths, yet right after they’re stepped as 24ths
- 72.04: ???
- 74.81: Random ghost note 64th note
- 77.74: Random hand. From this point on the file starts becoming something that strays away from the song. Focus on certain elements in the song and don’t randomly switch to stepping color notes that are inconsistent with what was being stepped previously. Right now the file has a lot of jumps and hands sporadically used and there is no coherent structure, along with sudden minijacks and jacks.


Rip Roar Power: 1/10
- File drifts offsync to the point that I got early goods. The syncing needs work.
- At 19.16 every 8th kick is being stepped as a jump. Needless to say, this causes a huge problem with playability. Then after that all hell breaks loose. 16th minijacks in between bursts, jumps everywhere, one handed transitions that aren’t doable… This file needs a serious reworking. Some of the bursts are also wrong.

S.E.B. in B.E.D: 5/10
- The first two notes being color notes instead of a 16th gallop doesn’t fit here
- 6.96 to 18.23, having a jump every 4th note makes this section dry and generic; you can follow the melody rather than having the 8th jumpstream here.
- 38.77: Missing 8th jump, you’re layering the melody here
- 41.41: This 16th note is just going to the prominent melody, so it should be a single note.
- 44.05: Overemphasizing with hands in this section.
- For 47.05 stepping the 16ths as single notes is the right way to go because there’s no other sound to layer there. However, like what happened in a previous section, the jumps at 49.41 and 50.14 are only going to the prominent melody and there’s nothing else being layered; they should be single notes too. Check for other instances where this happens.
- The jump usage in the section starting at second 55.32 is a confusing mix of layering in the 4th beats and then randomly accenting the prominent melody
- I tried looking around to see if the colored note usage was some kind of reference to an album art or video etc. but I didn’t find anything. They aren’t appropriate in this file
- 82.59 to 88.41: All hands, no jumps. Another case of overemphasizing. Same thing with 93.50
- 107.32: Same layering idea with the part at 55.32; the higher notes of the prominent melody don’t necessarily call for jump accents especially since the percussion is also being layered here so it becomes more confusing to follow. It occurs in the ending.
- 120.41: Again, layering is confusing to follow
- 130.59: If this part was intended to be hit as gallops, conversion is going to be very ugly here.

Shade: 7/10
- I really liked the first 13 measures. The jump usage was nice, and the focus on the percussion allowed a smooth transition when the strings entered in measure 14.
- 25.20, 27.85, etc: The grace note is before the 4th note, not after. Also rather than have the color gallops in this file, the sounds are close enough that having a jump would be better – both for play and aesthetics.
- Jumps like 30.94 don’t really fit in because even though it is layering the background piano and kick, the jump at 32.26 involves both a powerful percussion hit and the piano. At the very least, 29.61 should be a different jump from 30.94 (both are currently up-left). Same thing with something like 62.26 where the song is softer.
- The repeating end patterns were a nice way to end the file
- 136 BPM is going to create a messy mix of zero frame and one frame intervals for the gallops in this file, which is why I recommend either making a slower gallop (48th instead of 64th, etc) or just make a jump (jumps also make it player friendly for this level). The hand usage didn’t have much of an effect, but the file did have a nice structure.

Silent Wind: 7/10
- Layering in the soft hi-hat isn’t worth the layering problems. The other elements of the song overpower it too.
- 72.75 disrupts the flow of the chart in a very bad way; the 24th minijack should be removed, and the layering could be toned down. What is being layered makes sense, but is not worth the density.
- The slowdown wasn’t appropriate; what would have been better is that since it’s a break section with less intensity to not have continuous swing jumpstream like most of the file is.
- Having more of a focus on the melody would have been nice. In its current state, the file is a lot of bland 24th swing jumpstream that’s hard to follow because of all the jumps and different instruments playing at the same time.

Slam Crunk: 5/10
- The minijack usage is confusing as well as some of the jumps
- It looks like you’re trying to do a mix of the vocals and the guitar, but the vocals don’t all snap nicely to 16ths (e.g. second 24.30 is a 3/32nd). Some vocals are also missed, so it’s confusing to follow.
- 26.64: Missing jump
- 62.42: Vocals are misstepped. It’s a 16th on 62.58, then a 16th on 62.89
- Why aren’t 71.17 and 71.48 offsetted color notes? They’re the same low sounds and the vocalist is singing in the same manner.
- 76.33: Forced difficulty spike from the roll inside the jack
- 79.30: What’s with the BPM change here? Staying with the normal BPM would have been fine, but the speed changes make the color notations off by a 16th note.
- 111.79: Changing the BPM here to 90 from 96 makes the ending notes after offsync. I was getting early greats.
- The file is very confusing to follow, mixing several elements but not structuring them in a way that would be clear to the player.

Sonic the Hedgehog Dubstep: 7/10
- While the layering is passable those jumps to the kicks were overkill
- 52.13: Missing 3/64th? The rhythm for this sound is weird because the last sound is like it falls more on 52.10 (the 16th note); same thing with 65.28, 123.57, and 137.28
- 111.62: These 32nd notes are ghost notes on normal rate and on a very very low rate there was some really quiet squeaky nose that vaguely fell on the 32nd placements.
- 149.23: That 32nd down arrow into the jump that enters a 16th trill looked a bit yucky
- 153.68: I can’t hear those offsetted color notes, only the 48ths. I could only vaguely make out a sound on a very low rate.
- The long 16th jacks could have just been trills. They’re sudden difficulty spikes that push the FC difficulty of the file way up. The heavy jump and hand usage also didn’t give much flavor to the file; the color usage stood out way more.

Speedcore Cannon: 4/10
- The jumps are unnecessary and don’t even correctly layer anything aside from the 8th kicks in the beginning except for the few 4ths that land on the vocals
- 17.30: The hi-hats are 32nds here but faint. Stepping 16ths in this slowdown just makes it a continuation of the previous jumpstream but without the fast bass kicks. Same thing with 20.73 and 24.16; it just winds up being the same unbroken jumpstream over and over.
- In the 280 BPM stream part with the 32nd bursts some of the 16th patterns were good, but then there were one handed transitions with jacks that were poor (especially with the 32nd bursts).
- 48.16: The jumps every 4th note don’t fit here. The strong bass kicks could just be stepped as the single notes while that other distorted sound could be accented jumps on its most prominent parts (e.g. 48.80 and 49.02)
- 53.30: Sudden ridiculous anchor jack spike
- The patterns need more attention along with the layering.

Summer Colours Arch: 5/10
- What’s with the different colored gallop in the first two notes of the file? The other ones are 24ths and 48ths.
- 11.89: 16th note, not a 24th. Same with 13.47; however you step a 16th note at 15.28 and this becomes interesting because what I just mentioned were also 16th notes. A 4th note is missing on 15.37, which makes this section of the file bizarre to play.
- 17.10: The mix of minijacks and single note gallops to the percussion hits really doesn’t look very good. Just stick with single notes here.
- From 18.53 to 24.06 there is an excess of hands and literally zero jumps. It’s also a spiky section that stands out from the rest of the file, being split heavy with the handjacks right next to each other.
- At 37.48 there’s a lot going on here: there is a flute, a background acoustic guitar, and then percussion. Many fragments are being stepped here and this section doesn’t play well because of it. Not all of the 16ths fall to the drums – some fall on the acoustic guitar.
- 55.84: Just because it’s the same sound doesn’t warrant sudden jacks. If anything, the drums themselves could be jacks by this logic.
- 58.80: Same problem with the minijacks. The snare here is stepped as 16th minijacks, but then at 64.32 it’s just stepped as single notes. The focus here was on the melody, but the point is that mixing both single notes and minijacks/jacks make for a noticeable inconsistent feel that makes the file confusing to follow along with not looking good.
- 68.37: A different note is being played. This is not a minijack. Same problem in 81.00; with how you stepped this, 81.39 should be a minijack too etc. but they’re different notes.
- The file suffers from heavy layering. Too many instruments are going on at once, and fragments are being stepped; focus on a certain element to make the file more interesting.

Taking Wing: 7/10
- For the first 24 seconds the bell is the most prominent element in the song. You’re layering soft piano sounds here and I’d recommend saving the jumps until 24.40 where the beat comes in. Having a jump to a powerful beat makes a lot more sense than layering in a soft piano in this case; it’s a matter of the jumps having more emphasis.
- The one handed 16th triplets really don’t look good at all.
- 39.32: Watch out for different notes being played. This 8th note is stepped in a way that a 3 note jack is made, but it is a different note so it should only be a two note minijack with this 8th note being in a different column.
- 46.35: The melody was a good choice to follow, but all the extra jumps to the 4th beat ruin the jumps to the powerful cymbal crashes and it adds more unnecessary density along with making the file bland/generic. The melody is the prominent element here, and it would be best to follow it like you were earlier.
- You stepped the 16th stream at 66.92 but not at 43.95; it’s the biggest difficulty spike in the file so it should just be removed. The melody would be a fine replacement here.
- 77.89: Up to this point no hands were used. I can see what you’re layering here, but it really is not worth it. Sticking with the jumps to the cymbal crashes for this file would make the jumps have their intended emphasis effect, and it’s not worth adding extra density when the melody itself already gives something nice to follow.
- The file had a nice structure to it but the extra density is not worth the reduced emphasis of the jumps and it makes the file more boring and generic.

The Artichoke King: 4/10
- The first 7 seconds are fine, but then at 7.10 there are suddenly long 8th jacks that are very inconsistent with how you were stepping the snare right before.
- 15.48: Extra jump. It looks like the melody is being layered in as 8ths here and makes the most sense considering it’s very overpowering.
- 16.57 through 16.88: The static-sounds make sense as jumps, but then here the lower melody is the most audible and the static-sound isn’t there anymore.
- 17.03: Single note, nothing is being layered here
- The 16th minijacks and jacks (especially the ones into jumps like 57.54) ruin the flow of the chart and many of them don’t make sense. Remove them please
- It looks like both the snare and the melody are being layered but there are some missing jumps
- 26.24: This 24th roll is misstepped and the last 24th is a noticeable ghost note
- 38.30, 48.23, 78.02, 87.96, 182.46, the offsetted hands starting at measure 151, 192.40, etc: Overemphasized hands
- 55.99 through 56.45 is an unbroken 32nd roll, but the way it’s stepped here is broken up in a bizarre way; I saw what you were trying to do, but that up 32nd note on 56.18 gets in the way and it ruins the focus on the prominent parts of the 32nd sound.
- 65.97: Another misstepped 24th roll. The sound starts earlier than the 12th note and is slower than 24ths.
- 92.53: Missing 16th note
- 95.72: Like at 55.99, this is just a 32nd roll sound. But here the file experiences several BPM changes and the colors go out of whack.
- 116.16 is on the 4th note right after, and 116.37 is on the 8th note right before
- 137.54: Missing 16th note. Also the layering has been hard to follow this file since bits of the percussion and melody were mixed in with the layering, and it’s very noticeable here.
- 149.95: Another missing 16th notes. Check for more missing 16th notes.
- 156.86: Not a straight 24th roll but it works fine here since the interval differences are only noticeable on very low rates
- 162.52 and 162.68: Barely audible sounds
- 166.63: Not a 24th roll and it’s noticeable on normal rate too. Recheck rhythms; the problem also occurs in this section at 168.03 etc
- 200.16: This section is entirely 16th notes, there are no 32nds.

The Steel Monster Above the City: 4/10
- Misstepped burst at 8.13; there should be a 16th note rather than a 24th burst. Also, the “24th sound” is only audible on very very low rates. The 16th sound completely overpowers it. Same thing with 11.44, 14.75, 18.06, etc
- Layering is passable
- The sound you’re stepping the 24th stream to at 67.89 has prominent accents on the 16th placements and is actually 32nds. Same thing with 74.51, etc.
- 80.71: Sound isn’t 24ths and it’s noticeably wrong on normal rate
- The 32nd broken roll section starting at 110.90 is very awkward to play through properly. There are also many awkward 32nd patterns throughout this file, not just this section. Watch out for the patterning used in this file because some of the 32nds are mixed with jumps, making excessive one hand gallop usage split heavy.
- 140.21: Awkward one handed part; this is just going to be hit as a triplet by players.
- 143.57: This difficulty spike reminds me of Integraation. The 24ths are barely audible compared to the 16th snare that overpowers it.
- 146.77: Watch your pattern usage. The layering itself also provides a rigid structure which doesn’t allow much room for bursts like these.
- 153.90: Entirely misstepped. This is a 32nd stream and here it’s stepped as 24ths. The 48th burst in the last four notes of the file are also misstepped.
- The patterns and rhythms need work in this file. The rigid layering also limits the song’s scope.

The Whip: 7/10
- 9.02, 17.45, 25.87, 34.29, etc: Watch out for one handed minitrill usage like this. It ruins the flow of the file; same thing with those one handed 48th gallops. Yes, the song is at 114 BPM, but the unfriendly pattern feel still stands out.
- 12.51: This 32nd is a ghost note. 12.58 is a three note 64th burst starting on the 32nd at 12.64, but it would be better just to step it as a 48th burst there.
- For the first 35 seconds more hands are used than jumps. The song is just getting started, and using hands here already when the song doesn’t even have that much energy is definitely too much emphasis.
- 30.08: Sudden spike pattern in this 32nd stream
- 59.29, 63.50, 67.71, etc.: The 32nd rolls, while I can see what was being done here, don’t work so great. Color usage can work better here! For instance, a 192nd jump can be used to cover the entire whoosh rather than a 32nd roll.
- 74.94, 108.63: The main focus in these sections is the 24th swing. Don’t let sudden polyrhythms like this disrupt the flow of the chart (and being 16th jumps, it’s also split heavy).
- 107.31 and 107.38: These 32nds are ghost notes. It starts with a 24th on 107.36, then the five note 32nd burst is after.
- 111.00: The sound lands on 111.04 (24th note)
- 115.08: The 32nd gallops you stepped in this section are “slide” type sounds which are covered by the jumps already. The accenting works better rather than hitting notes to barely audible sounds.
- 127.05: Missing 16th note
- For the ending jumpstream, having both the melody and the 4th beats layered at the same time turns it into boring jumpstream. For instance, 149.29 to 152.44 is just a jumpstream with a jump every 8th note, and even though the jumps are going to the 4th beat and the melody landing on the 8ths, I just felt like I was playing straight jumpstream not following the feel of the song.

to luv me I xxx for u (Reprise): 8/10
- 20.61: In this speedup that color trill is just rude and would make me immediately turn sound off, ignoring everything else you’d be going for in the file. Sorry, but this happened in Trinity and it’s not properly playable with sound on.
- That beginning runningman section is surprisingly fluent. Hard but doable.
- 95.14: I’d probably split those hand/jump transitions after the 16th trills pretty hard haha. Reminds me of Scrap Syndrome’s long trill parts
- 180.23: Nice speedup trick, I’m glad you didn’t step the constantly speeding brrrrr noises here haha. Although, trills felt kind of awkward here… stream could have worked.
- The 8th jumpglut usage and the heavy layering was definitely fitting for the song’s intensity. This file was great but the beginning color trill parts was really bad. At 237.35 BPM 32nds also have a chance of being zero frames apart (albeit small chance), so if one of those gallops does happen to turn into a jump, that part really does become crap. Please step something else other than a trill.

Touhou Judgement in the Sixieth Year - Fate of Sixty Years: 6/10
- The first 41 seconds are very boring; the song is already long enough
- 63.57, 68.73, etc.: Actually 32nd bursts, but 24ths represent the bell slide fine
- 98.65 and 98.82: Ghost notes, check for other instances of this (e.g. 160.59 and 160.75 and 243.17 and 243.33, there might have been some other cases)
- 104.22: Three note 32nd burst starting on the 16th note. I’d just step a 16th triplet here since the 24ths this time don’t represent as well as they did for the bells.
- The hands don’t add much to the file. If anything, they take away from it. The layering to the guitar melodies was nice.
- 225.35: The 24th drums overpower that 16th note here and the polyrhythm suddenly disrupts the flow here
- 248.90: The player has been going through a bunch of 8th jumps already. This is a calmer break section and there are still more jumpgluts. Just follow the melody here.
- 259.22: Five note 32nd burst here, no 24ths. It’s also not a nice surprise for someone who played through four repetitive minutes of the file to suddenly get swamped with this dense section.
- The file could have ended at 228.25 or somewhere around there because after that point it’s just the same thing as before and this file is already generic and bland enough that at this point it would be a good place to stop.

Umlaut Ampersand: [PASS]

Virginal: 5/10
- This feels very… incomplete. The file starts off and builds up a little bit, and then before I know it it’s already over.
- File starts off on the wrong notation. The first note to the vocals is stepped as a 4th note, but it is actually an 8th note. This causes the 4ths to land on 8ths for the entire file which doesn’t look good at all. Also the offset is wacky; I was getting early greats and goods.
- For the first 40 seconds it was a simple and generic layout, but then after that the file just fell apart. It’s also very lacking with just the vocals being stepped and there are many other elements to utilize in the song. The BPM should also be doubled when the song picks up.

Visitor: [PASS]

We Are Hi-Speed (Remix): 5/10
- It takes 50 seconds before the song picks up a little bit more and before that there’s just a bunch of generic jumpstream that’s very anti-climactic along with an 8th jack section that didn’t lure in any interest.
- At 50.11 The layering starts getting confusing and there are seemingly random jumps. The patterning is also disoriented
- 66.11 would have been a much better spot to start the file and I strongly recommend doing that. The first 66 seconds don’t have much to offer and considering how difficult the rest of the file is, the first 66 seconds is like wasting time just to get to the actual harder sections (e.g. Pandora). 114.11 is another spot you could have started the file at (or a little later since this rest section is long).
- For the breakcore JS section starting at 81.11 the patterning is very disorganized and the one handed 32nd gallops are terrible to play through. There are many hidden jacks of reasonable length in here as well which cause many transitioning problems. At this speed the player is more focused on just hitting the patterns anyways, so it should be very clear what the jumps are following, and here it is not. Single notes would work better with some accenting/emphasis.
- 115.78, etc.: This is done multiple times; the rhythm is 3/16ths, not a 12th with an 8th note.
- 141.36 is a misstepped burst (and is also one of many trap burst patterns in this file). It starts on the 16th note. There are also technically 32nds on 141.58 and 141.65.
- 145.86: If this were really going to be stepped as a jack it would be a 4 note 16th jack to the same sound. But of course at this speed it is nonsense. A trill would work fine here; A Rudi The Techno Pioneer jack is terrible to play through.
- 148.25 and 148.63: Random 64th notes
- 149.36 is a full 32nd burst, and the way it’s stepped here is broken up at odd spots that make no sense. This file is 240 BPM on the dot which does mean that conversion will consistently make certain 32nd placements zero frames apart, and if that happens here then that would be very bad.
- 155.74: Putting 32nd trap patterns like this make hitting jumps useless when the patterns right after require unnatural transitioning.
- 159.86 through 162.11 is very split heavy and awkward
- Many less jumps could be used and the patterning needs much more attention. The disorganized nature of the patterning results in sudden awkward one handed positions mixed in with jumps and it takes away from what could make a decent 240 BPM chart.

Welcome 2 Omnicore: 7/10
- The 4th notes on seconds 2.08 and 2.54 are noticeably off. They can be resynced and then snapped to 4th notes. The “8th notes” right after could also be snapped to standard colors for aesthetics.
- Doing a mix of minijacks and gallops to the snare is a noticeable part of the file that makes it feel very inconsistent with how it’s patterned. The 24th swing is stepped as gallops, but then there are 16th minijacks to the same sound used.
- To add some flair to the section starting at 24.58, you can layer in that distorted sound that occurs at seconds 26.45, 28.33, 30.20, 32.08, etc. The pattern usage here is also pretty random.
- 38.17: From how this part is being stepped, this should be a 16th minijack
- The bass kicks at 41.45 has the bass kicks going in different columns, and then the same sound is stepped at 45.20 yet it’s in the same column there. The parts after also follow the same column, so this should be changed for consistency.
- 47.55: Misplaced jump. You’ve been layering the snare in this section, so the jump would be on 48.01
- 65.83 and 67.70: The 16ths are going to the same sound, so with the way you’re stepping these should be 4-note 16th jacks but that would create difficulty spikes. Instead, rather than going with a lot of minijacks, I’d suggest doing trills rather than a mix.
- The distorted wub sounds have been a nice addition to the file instead of just focusing mainly on the percussion. In its current state the file is a bit lacking. The structural ideas are there, but it could use some touching up.

XTC Hill Zone Act 24.7: 7/10
- Second 23.00: The 24th roll here is way off from the actual rhythms; it is too fast.
- In the break part around starting at Measure 49 don’t put a jump for one instrument (e.g. 64.61). I’d just recommend following the melody here considering how calm the section is
- 79.05: Same problem as 23.00; it’s not a 24th roll and it’s noticeably wrong on normal rate
- The patterns seemed to have gotten more attention – watch out for the hidden 3 and 4 note 8th jacks within the jumpgluts and jumpstream. There’s some rigidity but it’s playable. This version is definitely a considerable improvement from the previous submission with the cut as well; recheck those 24th roll parts though.


bmah/Silvuh

Please note that former resubmissions are now accepted:
N's Farewell / Xx{Midnight}xX
Suit Up / DarkZtar

It is still highly recommended for fixes to be made on these songs. For more information, please refer to this thread.


asdfmovie 6 song / AlexDest
rating: 5/10 [+?]
- the main tune of the song has a lot of bursts that you seem to omit or just put as a group of three 16ths - doesn't really do justice to the song as many are inaccurate; e.g. 0.33s: a 24th gallop here; 1.54s: a 24th burst starting on a 12th note here
- 5.61-9.89s: the melody seems to be a small chorus of synths here, so if you want you can layer this area as jumps (which you do later)
- 10.21s,60.95s,etc.: what's with the sudden underlayering of the file?
- 12.27s,63.01s,: poor PR
- 14.97s: don't get the following two jumps
- 19.09s,69.83s: awkward as heck 24th patterns, namely the transitioning
- 22.26s: why no hand according to your layering scheme?
- 28.29-30.31s,etc.: the melody coming in and out of the wub sounds is quite prominent so I was a bit vexed that you omitted the melody in many cases in place of repeating jumps (you can just have one arrow repeat instead)
- 31.93s: missed arrow
- 44.14s,44.78s,etc.: hands don't seem justified to the sounds
- 48.50s: minijack caused by the 32nd burst into the hand (again, hand doesn't seem justified)
- 83.57s,88.65s: anchor 12ths to the 24th patterns
- 101.54-111.69s: watch out for anchors, you have a ton of 8th note anchors in the 16th handstreams
- 119.30s: overkill IMO; how about keeping the drums as a single stream of 16ths and then layering the melody? Also may be better to end with a hand instead of a quad
- Summary: There are a lot of things that just seem irksome, from the inaccurate stepping of the main melody (bursty) to underlayered parts to ignoring the main melody in dubstep sections. Considering how the difficulty of the song is relatively high, I don't think the intention of generalizing bursty sections as simple 16ths would be a good idea. The file was still somewhat fun to play, but it needs work.

asdfmovie 6 song / rparty89
rating: 4.5/10 [+?]
- just like the other file, there are simple 16ths generalizing the bursts in the main melody of the song
- 11.77s: three-arrow down jack is doable but really not a good idea
- great job on the color theory, it spices the file up and accents the sound clips nicely
- 21.13s,etc.: the 24th patterns are slightly better than the above file I'm comparing this to
- 26.83s,etc.: like the other file, the dubstep sections ignore a lot of the PR of the main melody
- 40.36s,etc.: now this is how you should be stepping the bursts; it's too bad this wasn't applied anywhere else
- 47.76s,48.08s: sounds don't seem to warrant hands
- 75.35s,etc.: these sounds are 24ths, not 32nds; in any case, the 32nds create some really bad framer placements - please consider this when stepping files for FFR
- 76.31s,etc.: rather awkward jump placements (due to one-handed trilling patterns), although consistent; consider changing the jump patterns
- 105.80s,etc.: same as 75.35s above...especially considering that you begin AND end in hands
- 232.34s: again, what's with this one big jumptrill like the other file?
- Summary: A lot of the issues in this file are the same as the previous file I reviewed, so look at both notes and compare for yourself. The 32nds were also quite ridiculous in comparison to the rest of the song. Both asdfmovie 6 files I reviewed have potential, but they both also need a lot of work.

Eclipse (Luna) / TC_Halogen & who_cares973
rating: 7.5/10 [+.]
- a number of 32nd patterns are very tight due to their patterns often being staircases such as at 44.87s,55.42s
- some missed notes: 45.40s,54.32-54.93s
- also some missed percussion: 46.82s,47.52s
- 69.05-77.70s: optional but you could step some of the 16ths to the tinkly background melody
- Summary: Pretty fun drum'n bass file, with relatively friendly 32nd patterns except for the staircases. Also some obvious melody missing at a few places. The file structure and song reminds me a bit of Sleepmix Strikes Back.

KOMMICORE / 0 & Choofers
rating: 6/10 [+.]
- so you did change some thing after all, some for the better, some for the worse; it seems to even out in the end. I'll only address the new stuff in this review
- 18.86s: this polyrhythm seems pretty unnecessary; may be better to simplify this
- looks like you've changed the steps for the first part of the lyrics
- the last section of the file seems to be broken up from straight 16th jumpstream, which seems to be fine; however, the problem of awkward patterns due to anchors remain, and there are a lot of them. Check out places like 50.59s (right arrow anchors), 59.96s (left arrow anchors), and so on. The transitioning into these patterns also matter. For instance, it's more doable to hit the left arrow anchors at 59.96s than at 62.02s due to the prior arrows
- Summary: I'm glad you did make changes, but the main problem is still the jumpstream patterns being anchors and runningmen at this speed.

Mirage Garden (long) / ilikexd
rating: 9/10 [+]
- a suggestion for aesthetics: since the song changes time signatures a lot, I recommend fixing the bpm so that you don't have half of the song as 16ths. Some might say you have a bit of yellow arrow syndrome.
- 39.07s,51.09s,etc.: why is this a jump but not a hand? Might as well make it consistent or make the other hands jumps instead
- 65.41-74.45s: I don't quite understand what all of these jumps go to, but it plays fine
- 109.26-112.14s,118.23s-122.53se: these two parts still feels a bit empty
- 134.71s: missed 32nd
- 185.22-185.61s: awkward 24ths transitioning to hand (due to left arrows)
- 215.23-215.61s,etc.: why is this part jumps while other similar parts are hands?
- Summary: I only see small issues, but the bigger picture is that the file is structured very well and is just a blast to play. A real keeper.

Moon Rabbit / SKG_Scintill
rating: 7/10 [+.]
- well-synced, but I recommend -doubling- the BPM of at least the first 2/3rds of the file. It is far, faaar too slow. It might be a practical BPM value on a piano score, but more of an eye sore on FFR.
- the song is significantly harder in the last third, but there are easily places you could step in the earlier parts as well to even the difficulty a little bit. For instance, the delicate piano melody at 17.38s could be stepped to fill in what are really large empty gaps.
- 30.05s: missed 16th
- 30.54s: the jump here may be a tad late
- 39.39s,167.16s,213.61s,etc.: a few places have jumps where they shouldn't be. In this case, you have a slightly emphasized piano sound, but clearly only one note playing.
- various places throughout the file are underlayered. When you solely have the piano playing, I recommend trying to be as accurate as reasonably possible. Check for places like 57.45s,62.91s,etc. This issue is scattered throughout the song.
- 145.41s: missed note
- 221.21s: I was so sad that you omitted the trill entirely
- 276.47s: missed last note!! D:
- Summary: Overall, the file got better in the second half. Try to be as accurate as possible when it comes to piano solos, as nothing's better than feeling like you're playing the piano. Tweak this file some more, and it can be quite an amazing file.

Murderous Rampage / Baq12
rating: 7/10 [+.]
- the 16th trill patterns in the first half of the song become stale after a while, so vary it up a bit
- 10.93s,16.26s,etc.: the hands that appear on every other phrase don't seem to emphasize anything
- 76.93s: the following patterns are quite interesting, but be wary of awkward transitioning from these semi-trilling patterns onto another
- 83.18s,etc.: not a fan of strange 32nd patterns landing on hands, but they're certainly doable; see if you can make some patterns more ergonomic
- Summary: Another fun drum'n bass song. See if you can vary the trilling 16th patterns throughout the file, but leave some of it in. It naturally makes sense to step them as trills, but being the entire basis of the song, they need some variation on occasion. Also watch out for 32nd transitions into hands. Everything else is cool.

Neurotoxin / Reshiram
rating: 6.5/10 [+.]
- 17.75s,62.71s: ghost arrow
- 18.16-37.15s,106.66-125.15s: I didn't really like the fact that there was very little acknowledgement to the main melody of the song (with exception to the colored arrows). I understand that most of the drums go to the louder drum kicks, but the main feature here is the melody. Even if the purpose was to stand out from LG's file, the main melody is pretty important.
- 43.57s,44.23s,etc.: missing a bunch of 16ths to the drums
- 55.05s,57.72s,etc.: in some cases, there seems to be ghost 16ths, which simply may be a misunderstanding of the above 16th drum patterns
- color theory was reasonable and not overdone
- Summary: File was very reasonable and fun to play overall. Fix up the drum misrhythms in the middle of the song and add the melody in the beginning and end of the song.

New World Disorder / .Gazelle.
rating: 8/10 [+]
- 18.75-19.07s: reversed PR
- 43.72s: ghost arrow
- 95.61s,etc.: there are a few places where you could avoid 12th jacks if you make yourself a bit more flexible in PR placement
- 103.18-103.61s,130.61-131.04s: these aren't 24ths. These are 12ths with 16ths going to the synths (i.e. a polyrhythm).
- 114.19s: missed a hand
- 137.47-138.00s: optionally this can also be a polyrhythm as well with some 16ths
- 139.11s: I would just add this 24th and end the song in a hand instead of compromising for a quad
- Summary: Pretty fun file! There are a few errors, namely the 24ths, but the rest is great.

Ninur / Razor
rating: 7/10 [+.]
- 16.50s,19,67s,etc.: what happened to the small bursts at the beginning? You started stepping them, but then stopped for some reason.
- 21.39s: missed 12th
- 33.26-36.01s: the 12ths are continuous here
- 38.22-38.63s: bad PR to the phone beeps
- nice color theory throughout the file
- 44.01s,123.87s,136.70s: I really don't agree with these bursts/rolls going to these unusual sounds, since they're not the least bit abrasive. I recommend just stepping the single sounds with a bit of color theory in these places.
- 47.32-47.95s: these are 16ths, not 12ths
- 66.50s,134.49s,134.91s: optional 12th
- 68.22s,68.63s: I think these are 12ths, not 8ths
- 107.30s,108.96s: these feel better as small grace notes
- 157.25s,159,18s: ghost arrows
- 159.60s: missed arrow
- Summary: Great file to play, but there are also a lot of numerous mishaps too. I'd reconsider the rolls and bursts that go to single sounds as well, but that's just my personal tastes.

Northwing Fury I / Zaevod
rating: 3/10 [?]
- all things considered, the density was a bit too much for most of the instruments this song went to (e.g. a lot of the bursts and 16ths came from very quiet hi-hats)
- the initial 16th streams (e.g. 20.57s) show good PR
- 38.66s,etc.: at first I thought the streams here were, although dense, reasonable. However, the song later offers more things to step, so I would recommend avoiding 16th jumps on all of those snare drum kicks. The patterns are reasonable so far however.
- 50.38s,50.94s,51.51s,etc.: the sounds here don't seem warranted for hands (not to mention it creates a minijack preceding the first hand)
- 55.44s: surely there's a better pattern than a straight three-arrow jack
- 56.38s: here's where I first think the 16th jumps become a bit much - you have a main melody going on and the 16th jumps just seem to confuse the stepping
- 64.72s,etc.: a few places in this song have [13][24] jumptrills; use these sparingly as they're easy to split goods on FFR
- 67.54-68.10s,etc.: left hand jacks mixed along with 16th jumpstream is very awkward; consider that most people are right-handed so left jacks are taxing to play. This can be easily avoided.
- 70.35s: yes I do hear the 32nds but the hi-hats are so quiet they should be considered with care; at least give consideration to pattern placement
- 71.05-71.24s,85.72s,86.01s: 64th jumptrill is a big no considering the context of this file; plus that, it's barely audible
- 96.88-101.38s: if you're making a hard file, then this is somewhat reasonable despite all the 32nds. Please consider how you transition from one 32nd pattern to the next though.
- 118.63s: what's with this pause?
- 125.94s,etc.: ending jumpstream has a ton of weird 32nd bursts that are hard to hit (and once again, barely audible); it also has those splittable [13][24] patterns...
- Summary: This file needs a LOT of work. You don't have to step every sound, considering how a lot of them are simply quiet hi-hats. Be mindful of patterns in all aspects of this chart.

Palace of Destruction / DarkZtar
rating: 6.5/10 [+.]
- I highly HIGHLY recommend people start cutting S.S.H. songs (and repetitive, lengthy songs in general) - this song is no exception
- 14.95s: what does this 16th go to?
- 29.00s: missed 8th
- 31.67s,57.09s,etc..: a few places have melodies that you seem to ignore in favour of emphasized percussions instead; I'd argue that the melody is the highlight of any part of a song, so it shouldn't be ignored
- 52.01-53.03s: at this BPM, the right-handed 8th minijacks are awkward
- 69.93s,177.74s: missing 8th jump?
- 71.88s,179.69s: I don't hear this 24th at all
- 104.64s: there are 16th drums to step if you want
- 109.98s: at this BPM (and especially the transitioning pattern), the minijack is a no
- Summary: The steps are in general pretty fine (with the exception of that minijack). The main complaint I have is that the song is just another lengthy, 8th-filled S.S.H. file. Please attempt to cut the song.

Phantom Of The Opera / VisD
rating: 7/10 [+.]
- arrows are offsync in several places to the violin: 26.09s and 26.47s (shift back 32nd or so), 28.19s,65.34s,etc. (should be 12ths)
- 45.03s,75.79-76.24s: too many arrows to the violin here
- 62.44s: could use better PR
- 69.79s: jump to violin?
- 94.97-97.88s: reverse PR
- 103.10s: jump
- 103.68s: could be a small gallop/burst to violin
- Summary: Not bad, very consistent difficulty that suits well for a moderate difficulty. The syncing is off in many places with the violin however.

Piano Sonata in A Major, K. 331 / Baq12
rating: 6/10 [+.][<]
- essentially, Rondo Alla Turca v3. It feels very similar to the previous versions (despite the offsync, even v1 has a similar structure), so while I'll review this, I do not think we need another version in the game.
- in general, the syncing is fine
- the very beginning of the melody is skipped before m1 starts; please shift the chart down to encompass the start of the melody
- 33.43s: ghost arrow
- 45.32s,103.62s: in contrast to the rest of the file, the burst to hand is a bit harsh
- 80.20s,94.86s: add 8th jump (assuming you want to step only the emphasized chords)
- 81.31s: not a minijack
- 86.47s,95.94s: no jump (assuming you want to step only the emphasized chords)
- 163.12-176.78s: according to the score of this song, these are actually all just 16ths (with very few empty gaps as you've shown here); still, even with the varying tempo of live performance, the 12th and 24th gallops feel sloppy
- 177.51s: should be a quick jack to melody (different than the following 32nd grace notes)
- 187.13s,198.00s: missed 8th
- 188.28-194.97s: missing a lot of 16ths, although this might not be a bad thing for a contrast to the other versions of this song already in-game
- 200.23s: this is a grace note/ornament as well
- 206.09s: don't need this placeholder arrow
- Summary: A lot of missing notes and some inconsistencies, but my gripe is that it feels very similar to v1 and v2 of Rondo Alla Turca already on FFR.

Pleasant Farmer / pxtang
rating: 5/10 [+?]
- file is really repetitive, so it would greatly benefit from an edit
- 37.22s: accidental 16th jump?
- 39.63s,44.31s,60.67s,etc.: lots of missing 8th jumps to melody
- 57.02-58.92s,etc.: there are a lot of 8th arrow anchors in your pattern, which makes this file more rigid than it has to be
- 75.96s: omit this 16th
- 76.04-112.27s: this is where I would cut one of the two long 16th jumpstream phrases
- 79.25s,83.93s,etc.: the jumpstream does not contain any 24ths; what you're hearing is actually a 16th jack to the melody (don't add a jack, but just use 16ths here)
- 112.27-113.44s: try groups of three 16ths in this last section of the song; just use a hand at the very last note
- Summary: Biggest issue is file repetitiveness due to the song, so I would start off with cutting at least some of the jumpstream section at the last part (and perhaps some of the beginning too). Afterwards, clean up the missing jumps to the melody and change the 24ths in the jumpstreams to regular 16ths. Not too bad otherwise though.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu / 0
rating: 7/10 [+.]
- please cut out the remaining part of the mp3 you don't intend to use
- really dense for the song, but flows fairly well overall
- the density of the file limits patterns in some places such as 11.17-12.22s where you simply have a lot of [24] jumps and repeating 8th anchors
- I feel there are a bit too many hands, particularly those that don't seem to go to claps (e.g. 15.15s). Slim down on the hands a bit.
- Summary: A bit too dense for me, although this is quite certainly the intended way you stepped this file. Technically nothing wrong I could find though. I would cut down some hands but still retain the overall density.

Pollyanna Rocks My World / YoshL
rating: 5/10 [+?]
- 12.74-21.91s,etc.: the underlayering feels a bit weird here, especially when intersecting percussion and melody only results in a single arrow
- 24.24s,etc.: alternatively these grace notes could just be accompanied by a single note instead of a jump; consider this in denser areas as well
- 25.99s,44.66s,etc.: you can easily avoid minijacks from delayering 16th jumps like these, especially in denser jumpstream sections
- 28.74-60.74s: unfortunately the density of this section just does not fairly represent the song, even though the sounds of the 16ths are legit; I'd avoid stepping the hi-hat 16ths, especially since you already have 16ths elsewhere that make the jumpstreams even denser (e.g. 41.74-42.91s).
- jumpstream patterns are ok, but a lot of it are trills; one-handed trills like at 34.57s aren't aesthetically pleasing
- 67.57s,etc.: can't these just be single 16ths?
- 79.57-84.32s: I guess these 16ths are fine, but they're not very audible
- 129.93-131.99s: this is ok but see if you can find the proper bpm for this slowdown
- Summary: Personally I think the file is overdoing it in terms of difficulty. Avoid the 16th hi-hats, avoid a lot of the minijacks resulting from 16th jumps, and consider more fluent 16th patterns if you do plan to keep the jumpstreams. I'm hoping you can fix this file since the song is very nice to listen to.

Power, Wisdom, Courage / FFR Pro 21
rating: 7/10 [+.]
- the syncing is all over the place in this file. The first 2/3rds of the file is a bit late in sync. This is followed by a short period (219.80s) where the file is a bit early. Lastly, it corrects itself towards the end (257.84s) with on-sync arrows. I first thought the file had a late gap, but it looks like you'll need to readjust the BPMs a bit as well.
- 10.73s: not sure if the flute really increases that much in speed at the trill here
- 15.76s: 16th to start of guitar
- 70.25s: 8th jump to guitar melody
- 92.49-93.79s: at first I thought the 8ths were quite off against the orchestral strings but you probably are stepping the drum kicks. In any case, I'd try to acknowledge those strings.
- 120.07-121.48s,etc.: bad PR
- 132.41-161.16s: I was sorta distraught that the guitar wasn't synced very well here. I suppose that generalizing to 8ths is more simple to follow, but it just doesn't feel right. I'd pay closer attention to syncing the guitar melody here.
- 217.67-219.61s: check the sync for this small bridge; it seems to get on sync towards the end but not at the beginning
- 257.55-257.75s: ghost arrows
- 267.42s: should be single 16th
- 316.00-316.10s: misplaced jump?
- Summary: Steps get a bit monotonous after a while, but overall you did a fairly good job for this marathon file. Please check the sync of the entire song though!

Powerhaus / YoshL
rating: 3/10 [?]
- color theory is ok, but it might be a bit oversaturated to some
- 20.41s,etc.: 48th trills = NO
- 28.37s,etc.: are these really 48ths or just 4ths? If this is color theory, then it's too much. If not, then that's an unusual sight I suppose.
- 58.12s,60.05s,etc.: jumpjacks are fine to play, but I don't think all of them are warranted to the sounds they go to
- 62.19s,etc.: even these quick grace notes are awkward to hit
- 64.76-65.19s,etc.: jumpjacks in this sort of patterns is quite awkward to hit, especially the mixing of hands and triple right-arrow jacks
- 101.41-101.73s,etc.: right-hand jacks with a 32nd minitrill is very awkward to hit. Even up jacks would've been better.
- 116.08s: a [12][34] pattern would be better for this
- 150.69s: BLARGH
- Summary: I'm sure this file was stepped deliberately hard, but this isn't how to do it. Generalize the 48th bursts and trills to start. Also consider jumpjack placements.

Prismatic Lollipops / Elite Ninja
rating: 8/10 [+]
- 7.99-8.29s,68.59-68.88s: I don't get what these jumps go to. If they're going to jumps then the layering's incomplete.
- 22.10-22.40s,82.69-82.99s: the jumps should change around since the melody does as well
- 53.59-61.90s: you could layer more here since the background sounds become more involved second time around; climax theory would be a good idea
- Summary: A happy-go-lucky song with a file that feels great to play. Very good!

PUNK FLUFFY UNICORNS DANCING ON RAINBOWS / YoshL
rating: 8/10 [+]
- 31.08s: lol rainbowquad
- 32.69-45.99s: it was a good idea you didn't step the main melody as all jumps, as that'd reduce the little pattern variety this song has to offer
- Summary: Short song like most songs from this artist. Smooth to play, everything is fine pretty much.

Pure Innocent Skirt / Doug31
rating: 5.5/10 [+?]
- this file seems to drift a bit towards the latter third of the song (around 92s); if the BPM is correct, then perhaps it's due to a song cut
- 4.52s-5.43s: right away, easily offsync arrows
- 6.34s,38.43s,54.47s,117.08s: ghost arrow
- 8.50s: I know this is supposed to be a relatively easy file, but obvious sounds that are simple enough to add and play such as this 32nd should be considered
- 10.78s,12.08-12.60s,15.60s,29.69-29.95s,etc.: throughout the file there's a lot of PR inconsistencies. When you're stepping a file to a simple, easily noticeable melody, the lack of PR stands out more.
- 40.65s: how about an 8th to the lyrics? (also see 57.21s)
- 47.56-47.82s,71.69-72.08s: ghost arrows/misrhythms
- 57.21s: how about an 16th to the piano? (also see 40.65s)
- 75.34-76.13s: reverse PR
- 113.78s: missing arrow if you're stepping the drums
- 136.91s: missing arrow to piano
- 139.52s: wouldn't hurt to add the small burst, would it?
- Summary: It's not bad for an easy file, but there are a lot of inconsistencies relating to ghost arrows and misrhythms. Check the sync of the song as well. And finally, be mindful of PR when it comes to stepping a melody that easily stands out.

Raccoon Flicka / Charu
rating: 6.5/10 [+.]
- 2.14-28.06s,etc.: I know you're stepping jumps solely to the louder 8-bit sounds, but the song gives off a strong emphasis on the 4th beats. I know you add those in later, but giving the 4ths a lower priority makes an all-jumps-to-loud-8bit-sounds approach feel less satisfying to the fingers.
- 30.20s,etc.: why is the previous 16th a jump but not this one?
- 31.32s,83.46s,etc.: the 32nds in these instances start a 16th earlier. If you want to avoid a 6-arrow 32nd trill, then have a different 32nd pattern.
- 32.55s,32.95s,etc.: why no jumps to the emphasized 8ths?
- 38.67s,etc.: 8th arrow
- 41.53s: I was a bit iffy on this section at first, but I think it's rather unique. Perhaps add one or two things here and there halfway through to reduce the repetitiveness.
- 80.50s: copy-paste patterns...why not change things up a bit?
- 106.63-118.06s: I'm not sure if these are all 16ths but it's fine; also, the lack of jumps on the emphasized 4ths bothers me a bit, but you can get away with it more here because this section is a busy 16th jumpstream.
- Summary: Pretty unique file with small but manageable 32nd trills. I'd say you should work on jump emphasis and pattern variety. Not bad!


[6/10] Red Vector Acid Minute / The Flashbulb // pxtang
// Has a number of iffy minijacks, but the layering is mostly reasonable.
// Do you really need to step all the buzzes that densely?
2.51-2.72s: You're missing the 8th this should end on. The second 32nd should be a 12th.
2.82s: These white arrows can be 32nds. It doesn't sound like they need to be emphasized with white.
3.75s, etc.: You jumped this sound at the very beginning but never again? I'd just unlayer the two jumps at the beginning for consistency.
3.96s: Yes, you can hear multiple boops on a low rate here, but you don't hear them when you're playing the file. It would be fine to just have the 8th here.
4.78s: I'd say the same thing I here that just did at 3.96s, but it may be fine because the buzz is louder.
7.75-7.89s: This is slightly off and would be better fixed by using subbeats in ddream than trying to change the note value.
8.04s: 32nd instead of 12th here.
8.30-8.51s: See 7.75s.
11.62s: Jump to the kick here.
15.13s: Change the pattern here so there's no minijack.
15.55s: You think 32nds could be enough?
30.34s: Minijack should be with the 16th before, not the jump after.
36.23-37.18s: Shouldn't all be in one column, because the pitch shifts.
38.82, 38.92s: This is the same sound as the previous minijack, so do the same here.
41.61s: Minijack with the 16th after, not the jump before.
46.88s: Shouldn't be a minijack.
50.09s: Shouldn't be a minijack.
50.89-51.45s: The four arrows you have here, put the first one on the left hand because the sound plays in the left ear. Then remove the other three, because those sounds are inaudible at 1.0x.
Then step 51.044s (white) and 51.36 (8th) on the right hand.
61.89s: Just put a jump here instead of the burst unless everyone else tells you to end the file at the quad, then do that.

[3/10] Reminiscence / Nav // GH3luver
#OFFSET:-0.058; (-38 ms)
// Has a lot of odd layering and patterns that don't seem to fit the music. Lots of repetition, odd color theory choices.
// I mention many times cutting the repetition from the music. If you would like me to create a cut for you, send me a PM.
6.45-19.25s: You should either be stepping to the percussion or that melody here. That will determine where your minijacks are.
For instance, the melody does .AAB.BCD in the first measure and the percussion does xxXxx.X. (x is kick, X is snare)
You do need to watch for when there's a minijack into or out of a jump. You can hear there is no repeated sound at 9.45, 9.65s or 10.45, 10.65s.
The layering is very inconsistent. I agree with the very first jump of the file ... But then you jump the first snare (6.85s) but not the second (7.65s). You have a jump at 8.05s, but the kick is the only sound there; there's nothing layered. I see you're jumping the first beat of every measure here, but that's not necessary. If you want to jump anything here, it would be better to consistently jump just the snare. Unlike the kick, the snare always hits on a melody note.
19.25-32.05s: At the start here, you have another crash like at the first note, so this should be a jump. I understand only stepping the 24th burst at the beginning of each measure when the pitch changes, but then you stop doing anything with it in the second half of this phrase. This is the only sound that makes this phrase different from the previous one. I would have cut these phrases in half, because it's a lot of repetition in 25 seconds.
You increase the layering for two measures at 28.85-32.05s, but it would be better to do it for four measures (so it feels like a complete phrase) or not at all. If you do want to do strict layering here, you should have a jump pattern of oXXXooXo instead of XXXoXoXo.
32.05-44.85s: Here again you have the same thing repeating twice, so I'd cut half of it out.
Go ahead and step the whole melody (and do it with pitch relevance) here, because that would still be less dense than what came before it.
The sound that you put a green note to doesn't play again at 38.85s, so that shouldn't be colored.
44.85-51.25s: Should have a jump to the crash at the beginning here.
Start filling in the 4ths at 47.25 when that kick comes in to differentiate it from the previous phrase.
51.25-56.05: Try cutting half of the jumps here. First jump at 51.25s and remove every second jump.
Also, note, a one-handed pattern like 11(12)2(12)1, especially at a high BPM, can be really tricky to hit properly.
At the end of the 16ths, you have a minijack into the jump. Change one of the patterns so this doesn't happen, because jacks should be musically relevant.
56.85, 57.25s: You stepped 24th bursts earlier, so putting two four-note 24th things here, rather than a single note for each, might work better.
57.65-60.05: The starting crash I think is louder and more emphasized than 58.45's bass thing, so I would try changing what you put hands on.
The hi-hats don't start until 58.05s, so I'd clear the previous beat of those three notes.
You have a trill at 59.15-59.85s, so that melody between the jumps gets lost. Try changing the pattern and removing the two 16ths between the 59.55, 59.85s jumps.
60.05-61.25s: The pitch starts by going down, so the arrows should too (4321). The third part (60.85s) has the same pitches as the first, so those should be the same pattern. You seem to have stepped this pattern in fours when you should be stepping it in sixes.
61.25-62.05s: Try following the pitch of the melody here with your arrows.
62.85s: If you're going to do hands here, try having the minijacks after the hands, e.g. (134)32(134)
64.05s: Same thing as 58.05s; there shouldn't be 16ths here because the hi-hats don't start yet.
64.45s: There's nothing layered here, it's just the start of the hi-hats, so it shouldn't be a jump. And you're missing the notes to the hi-hats before the hand.
It's odd to have a three-note jack at 65.15 when the sound is repeated more times than that. A trill here would be easier to play than the six-note jack it sounds like.
65.65s: Like the last time, the melody gets lost in a trill, but you do have the two 16ths removed as I suggested.
66.45-67.65s: This is the same as 60.05s, so you don't need to cut out half the arrows to follow the kicks.
67.65-70.45s: This melody is a nine-note-wide staircase. You can hear peaks at 68.32 and 69.39s. Make a pattern that goes up and down with the peaks and valleys in the right places.
70.45: Same as 58.05s.
72.05-72.65s: Not sure what you're doing with these minijacks here.
74.85s: You had a pseudo-jump at 62.05s but have a pseudo-hand here, though there's no difference in the sounds.
75.25-76.85s: The layering here should match the layering from before.
77.65s: The sound that should be layered is on the 4th here, not the 16th after.
78.45-79.05s: These being pseudo-jumps is unnecessary.
79.25-80.05s: Try not to put fast one-handed mini-trills in streams like this because they don't flow well, especially when the music doesn't even make a trill sound.
The only difference in the music between 58.05-70.45s and 70.45-83.25s is the windy noise at the end of the second repeat ... and then all of that repeats again with little variation, so I'd do a lot of cutting here, too.
108.85-121.65s: I can see how the first part goes with the hi-hats, but the rest of the patterns here are all arbitrary. Maybe try to follow the melody.
121.65-128.05s: Except for the first note, there's nothing special about the notes the white arrows go to, so those should just be red.
131.25-132.72s: Because every note here goes to the kick, no one note is emphasized any more than the other, so try making all of these single notes.
132.85-134.45s: This might actually be an interesting location to use color theory to emphasize the notes moving off-key.
134.45-185.65s: This sounds familiar.
185.65-188.85s: This is different, yes, but I don't know if it's different enough to warrant a different color map.

[0/10] Rip Roar Power / The Quick Brown Fox // rparty89
1.14-14.85s: This (and repeats) is the only sensible parts of the file.
The rest is just random 8th jumps and rolls and stuff that go to pounding noise with no melody.
The BPM isn't even right. Your notes are two frames too late by the end of the file. (And the offset is a little late.)

[7/10] S.E.B. in B.E.D. / rainbowdragoneyes // Sanzath [intro silence]
// I really like the way you turned jacks into stream. Color usage is good. Some of your jumps could use better PR though.
// A few more subjective layering notes for later parts of the file.
6.38-6.93s: The first two notes of this pattern go to a different sound, so separate them from the notes to the sound starting on the 4th at 6.56s.
6.93-13.11s: (missing 8th at 7.11s) There actually is a way to step this without doing seemingly random eighth jumpstream. Hear how the pitch is constant until 9.84s, and there's a melody you can follow with the jumps from 10.56s to 12.75s. For 6.93-9.65s, I'd suggest alternating jumps to the percussion, like repeating a [12]4[13]4 pattern.
20.56s: The jack sound hasn't started again yet here, so here's a suggestion for those four notes starting at 20.38s: 4234 (just move the 16ths over)
23.47, 26.38, 29.29s: Do something similar for each one.
30.20-32.29s: I like how all the jack notes are in the middle, so these staircases are a fitting non-jack pattern for this.
33.11-34.38s: There's a melody on each note here, so these should all be jumps. You don't need to avoid eighth jack jumps here. The melody does ACCBCCDC and the jumps should reflect that. (Note: All the "C" jumps in that pattern being the same and B and D being different will cause either the B or D jump to anchor into the Cs; usually, long 8th anchors in patterns like these are best avoided, but it would be justified with the PR here.)
36.20-36.56s: These three notes go ABA, so you can step that as like [14][23][14] and there won't be the three-note anchor there.
38.38-38.75s: Another ABA pattern in the melody, but don't step it the same way as 36.20s, because the pitches are different. (And you're missing a jump at 38.75s)
39.29, 39.47s: These two are the same pitch and should be the same jump.
40.75s: This melody note is loud enough for this to be a jump here.
42.02s: Hand here? This is a lot more emphasized than the hands you use at 44.02 and 44.29s.
42.56, 42.93s: These two are the same pitch and should be the same jump.
43.47s is the same pitch as those two notes I just mentioned and shouldn't be the same jump as 43.11s.
45.29-45.65s: These are all the same pitch, but the middle note is staccato, so an AAA or ABA pattern would work here.
47.47s: You can see a 1234 pattern happening ending on the 8th, but the 8th isn't part of the melody, so it should be moved over to 1.
50.56s: If you add the hand I suggested earlier, one should go here, too.
55.38s: Jump to the bass here.
56.75-57.11s: Adding the jumps in, you ended up doing exactly what I suggested earlier at 20.56s.
60.75-61.84s: Jumping the melody over the bass on the 4ths here is confusing, because you lose the 16th to the bass at 61.20s, which, because it's the bass that's had jumps layered in, is what a player would expect to be jumped. (Try just jumping that 16th instead of the three extra jumps to the melody.)
70.93-82.56s: Good PR in this section!
82.56-88.38s: Keep the first hand, but then unlayer them from 82.93-86.56s. Another layer comes in at 86.93 (the melody starts high over the previous one that has been constantly going down, so keep the hands from 86.93 to 88.38s.
88.75-89.47s: I would unlayer these three jumps to distinguish it from when a high melody comes in again at 89.84s. Also, 88.75 and 88.93s should be an 8th minijack to the bass.
89.84, 90.20s go to the same pitch and should be the same jump.
91.29-92.56s: Change the trill or the first jump so there's no minijack.
93.47s: Doesn't have that cymbal-ish sound on it and might could just be a jump.
94.56s: Same thing as 20.56s now.
99.11-100.02s: The sound these jumps go to is so quiet that it may work better to use off-color singles to show them, because the jumps feel like too much.
102.38-102.56s: Maybe make these green/pink/green? Because it's kind of one of those odd sounds like that.
111.65s: Same as 60.75s.
115.47-115.65s: Same as 102.38s.
121.65s: These hi-hats are too soft for jumps.
123.29-126.20s: It feels like this should be layered less than 120.38-123.29s, because this melody is secondary. Like, maybe take out the 16ths to the background thing.
128.56s: Same as 102.38s.
137.84s: Same as 60.75s.
143.65-144.29s: These sounds repeat seven more times, so make this a pattern that you can repeat and just do that (either AAAAAAAA or ABABABAB).

[6/10] Sfjskalhisinis / Icarus Moth // 0 [intro silence]
// sfuh-jiss-kull-HISS-uh-niss? Also on the soundcloud page, it's titled "Sfjskalhisinis's Op"; the title might should be that.
// Just some layering notes. Don't need to repeat all the comments you got about song choice last time.
0.54, 0.90, 7.60, 11.84, 12.19s, etc. : You don't need to step the notes that are this soft.
21.19s: This note is way too soft for a hand.
22.60s: And you really don't need hands until here when the other melody comes in.
23.84, 26.31s: No main melody note here; should be singles.
31.07s: You don't neeeed to use one-handed trills ...
35.43s: Swap the two 24ths here so there's no minijack.
45.90s: Should be less than a hand, because it doesn't have one of those chords on it.
59.60, 59.96s: No background melody here; should be singles.
66.66s: No main melody note; should be a single.
69.66-s: I guess either keep these hands here to just keep up the hands to the chords from the middle or, if you unlayer the hands in the beginning, unlayer these to give the sections equal weight. Whatever you want to do.

[6/10] Shade / Yuyoyuppe // XelNya
// The two big things are adding more relevance to the bass kick sounds and stepping grace notes into the beat instead. Just a few layering notes other than that.
// 64ths and 48ths are so close that, really, when I suggest one of them for a grace note, either will be fine; just pick which color you think fits best.
To the bass that starts the file, listen for when the notes that are an eighth apart are the same pitch and step 8th minijacks; that would add some relevance.
This repeats for about 20 seconds, so maybe for the 5th-8th repeat, layer in the melody. You can do this without confusion if you put more bass notes in the same column, e.g. 442131[34]
25.18s: Slow the rate down a little and you can hear a grace note about a 24th before the beat. I think these into-the-beat grace notes when they happen should take precedence over the quick post-beat ones. Also, this grace note is lower in pitch than the 4th; watch out for direction.
27.82s: Grace note about a 32nd before the beat instead.
35.76, 38.41s: 64th before instead.
41.50s: I'm guessing you don't step the jump here because it interferes with the notes around it, but I'm sure you can find a good pattern using a jump here. The bass is too loud for a single note to be enough.
I like how 22.09, 32.68, and 43.26s are the only white ones here, because they end every phrase.
46.30, 49.00s: 32nd before.
56.91s: 64th before; 67.53s: 24th before; 70.17s: 32nd before.
72.38s: This only has a low note, so it could be a single.
75.03s: Make this a white pseudo-jump; doesn't need to be a hand.
75.91s: This one should be a pseudo-hand, like you started 65.32 and 54.73s.
78.11, 80.73s: 64th before.
83.85s: Same as 41.50s.
88.70s: 32nd before; 91.35s: 48th before; 96.20s: White after; 99.26s: 64th before
105.02s: Only has a low note and a kick on it, so this should be a jump.
114.73s: Either end the steps here or remove the left/right arrows that go to the percussion after here. It's unlayering relevant to the fading out of the music.

[6.5/10] Silent Wind / DJ Sharpnel // 0 [intro silence]
#OFFSET:-0.093; (-13 ms)
// The dense layering, with all the hi-hats and other sounds going on, can make it hard to tell what's being followed.
// Only two objective errors were fixed since last time (and halving the BPM of the break was a nice touch), but you will have better luck getting this accepted if you try changing the layering and patterns around and alleviate some of the repetitiveness.
15.68-16.21s, etc: Try to avoid having the same gallop three times in a row, because the percussion doesn't do that.
19.39s: Now with all the steps to the hi-hats, these jumps to the hi-hat/bass seem out of place.
72.74s: Remove the minijack here. Please.
72.97s: 2[34] instead of 3[24] to break the 2-3 trill.
85.77-87.13s: Change the jumps to distinguish between long and short notes.
Maybe do light steps until 148.88s so it doesn't end so suddenly.

[7.5/10] Slam Crunk / Holiday Parade // VisD
// Good job with the jacks, the choruses are all good, but the layering in the verses are tricky.
// Might want to cut off the beginning or add silence and step it, because people don't usually like to wait 11 seconds for the steps to start.
21.77-31.77s: Oddest layering is here. It's that other guitar sound layered in with the vocals that does it.
22.08-22.55, 23.65-24.11s, etc.: Maybe unlayer the jumps to that other guitar sound here, because you lose the rhythm to the vocals (see next note).
23.65-25.36s: The rhythm uses 32nds here rather than 8ths. You can hear how the words "president" and "Washington" are pronounced without syncopation. (x..x..x.x..x..x.x..x..x.)
24.74s has the same guitar as 23.49s and should be a jump.
26.61, 26.77s: Missing arrows here.
28.02s: Put a note to the bass here.
62.40s: Jump to percussion here.
In this section, it's 8th jumps more than any other that half the time feel like there's nothing really layered there. (see: 64.58, 67.08, 68.33, 74.58, etc.) Often, the 16th has a louder guitar note on it.
74.74s: Guitar on here to jump instead of whatever at 74.58.

[9/10] Sonic the Hedgehog Dubstep / Boyinaband + NoneLikeJoshua // TC_Halogen
// Good patterns and layering, good color usage.
38.36s: Maybe do a [12]34 with the 32nd thing here instead?
44.79s etc: Maybe use a different color map for the brake noise? (like doing purple/pink/cyan)
You have the brake noises on the inside in the first repeat and on the outside in the second, but the ring-losing noise is stepped as one-handed trills both times. Maybe mix that up for the second repeat, too?

[PASS] Speedcore Canon / Pinkie Cake // Klosethy
#OFFSET:-0.173; (-33 ms)
// People don't usually like to wait 11 seconds for the steps to start.
// Having a troll face in the background makes it harder to take this file seriously.
// uh

[6/10] Summer Colours Arch / Y.W // VisD
// I think the title should be "natsuiro arch", because that's the file name of the BMS zip file. (Also, "colors" vs "colours" wouldn't have to be debated.)
// Mostly just needs some layering tweaks (especially unlayering the hand jacks).
15.32s: This here should be a single on the 48th and a single or jump on the 4th.
19.89-20.09s; 23.05-23.24s: Make the two arrows in the middle 24ths to follow the percussion rhythm.
20.98-24.03s: I don't think all the hand jacks quite fit. The 16ths don't sound like they should be hands (they're between 18.51 and 21.67s which are hands to crashes) and the 12ths could be a PRed jump pattern that's not too difficult.
30.74, 30.94s: Eighth jack here to the melody.
38.05-38.64s: With these 16th patterns, at least have the third 16th note not anchored with the others. The last 16th is softer.
38.44s: You're putting this jump on the 8th here every time, but if it's just to the melody, it's not any more emphasized than the other melody notes you're not putting jumps to, so consider unlayering these.
58.77-59.17s: Maybe don't jack the cymbal here so it's not confused with the jacks to the drum.
64.30s: There's a high note here that should be jumped.
68.24s: This 4th should make a minijack with the 16th before it instead.
68.44s: There's a note to the percussion you're jumping here that could just be a single.
71.01-72.19s: Try removing the jump at 71.40s because it doesn't go to the main melody, and jump all the 16ths to the other melodic sound instead of the other 8ths.
77.72-78.51s: The music doesn't sound like this 16th pattern should be anchored, especially not into the previous jumps.
80.88s: Same as 68.24s.
83.84-84.82s: Same as 71.01-72.19s.
86.21s: [23] instead of [12] (PR)
97.65-98.05s: 234 instead of 123 to avoid the left anchor.
99.82s has a different percussion sound on it and shouldn't be part of the anchor.

[6/10] Taking Wing / Assertive Fluttershy // Xiz
// Layering is mostly good, so that just leaves PR and patterns ... which still need some work.
3.81s: First note is lower than the second; shouldn't be 4321.
5.18-5.75s: Should be different than 2.44s, because they're different pitches.
6.89s: Make this arrow an Up so there's no one-hand trill.
When doing PR here, you can also consider the pitch of the notes the jump go to. Increase the rate and just listen to those notes and you may find you'll want to change some of the jumps (e.g. 9.29 and 10.66s are the same jump but different pitches.)
13.41-13.92 and 16.15-16.66 shouldn't both be the same pattern.
46.58, 47.26; 52.06, 52.75 etc.: Maybe step these 16ths? Try it if you don't think the notes are too soft.
47.52s: Move this 8th out of the anchor if you can.
68.78s: It's odd that the lowest note of the first four ends up on the highest jump. You don't have to be like totally precise with your jump PR, but that sticks out.
69.64-70.66s: Each note in these five is higher than the last, but you have two [34] jumps.
I don't know what your method was for stepping this section, but try stepping only the jumps first to get that PR sorted out then place singles around them.
77.86-79.24s: This is all hands and jumps, and it's the only spot you use hands, so it may be better to take one layer out of this section. Otherwise, it brings up the question of other places that would be good for hands (for instance, any loud crash, like 88.84) ... If you want to keep those and put in more, that's okay, too, if you can do it consistently.

[6/10] The Artichoke King / Virt // mi40
// The way you jump all the bass and percussion and seemingly the melody sometimes feels way too dense and often inconsistent.
4.44, 4.59s: Minijack here to the kick.
23.06s: Odd that you only have this one jump in this section that goes to the melody.
24.07s: This sound is just a little blip. Does it need to be a jump?
Because you only jump the percussion every 4th from 26.94 to 29.11s, it's hard to tell what all the jumps from 29.11 to 31.91s, because it can't be just the percussion.
55.96s: These bursts should be going down. The 32nd at 56.16 is unnecessary. The second burst should also start on the 8th, so remove 56.23s and add 56.39s.
56.89-57.05s and 57.52-57.67s are the same sound and should be the same pattern.
68.53-76.29s: Sections like this make me think jumping all the bass and such is not a great idea.
76.60-93.05s: A mirror of 36.87-53.32 with the right layering edits, except for 82.81-83.74s (43.08-44.01s).
92.90s: Is a minijack necessary to a sound this soft?
95.69s: You only stepped short bursts to this sound last time, so be consistent.
106.86s: You didn't step this jump at 101.90 and 104.38s.
109.19s: Is the same as 109.50s, so it shouldn't be a hand.
129.21s: Missing 8th.
140.54-142.25s: Suddenly ignoring the percussion plays inconsistently; add it or unlayer 140.38, 140.54s.
143.91s: 32nd should be here instead.
145.17s: Is only the same pitch on the echo and has a more prominent note that's different, so this doesn't sound like it should be a minijack.
145.58s: This one doesn't even have a note of the same pitch on it.
157.46s: Nothing too new after here.
188.18-190.20s: These being hands don't fit the loudness of this section. You're already adding emphasis with the color.

[8.5] The Steel Monster Above the City / Kitsune^2 // Reshiram
#BPMS:0.000=145.060; (-0.030)
// Layering is heavy but understandable.
31.47-32.30s: I'd jump the bass (louder than the hi-hat) here, also so the minijacks won't be anchored.
Would have to change the jumps at like 33.13s and so on, too, if you do that.
Don't need to have different kinds of patterns at 67.86 and 74.48s because they're the same kind of sound.
For the end, you should be able to hear 32nds from 159.03s to the 4th to step instead of the 48th burst.

[6/10] The Whip / FoxSky // Xiz
#OFFSET:-0.335; (-15 ms)
// Mostly fun, but there's a some PR stuff, a layering issue at the end, and anchors that need fixing.
4.13s: Don't start the steps until the percussion on this 16th.
4.794, 72.17s: Try emphasizing the whip cracks with a different color, like white or cyan.
9.01s, etc.: Takes a low rate to hear it, but it's slightly faster than a 32nd triplet. Should be a 48th. Also, maybe don't make these a one-handed pattern.
10.86s: Move this a 2 so it's not confused as an 8th jack with the sound before it.
12.44-12.70s: If you want this to follow the synth noise, make the 32nds go down rather than up; to go to the percussion, do 48ths from the 16th to the 8th instead. (You don't step the same synth noise at 20.86s like that, so I'm guessing you meant to step the percussion).
16.12-16.65s, etc.: For "perfect PR", this should be 212.3 to match the pitches before it.
24.01-24.28s: Should be 321 again, because the melody isn't doing an ABA thing here.
37.30s: That jack noise doesn't drown out that fast, so try continuing the jack until this 16th, then put an 8th on a down arrow, because that's where that synth noise pitch-shifts.
64.01-70.33s: Do something different with the jumps here because the pitch is shifting.
73.66s: Should be a 2 to go with the following anchor for being that pitch.
75.33-76.12s: Break these gallops into a different anchor.
83.75-84.54s: Same as above.
107.30s: 12th instead of 16th and 32nd here.
118.22-118.55s, 120.59s: Sounds aren't as loud as the 115.07s ones, so maybe remove these 32nd gallops.
113.49-134.14s: Shouldn't be a trill for PR.
140.59-140.86s: Shouldn't be a three-note jack. (just make the 16th a [23])
141.12s: I can hear what sound this was jumped to, but it gets in the way of the jumps to the main melody. If you want to try some color theory, unlayer the jumps to this high-pitched sound and use single white notes to accent them. (ex, 141.64s would have a pseudo jump because it also has a main melody note on it)
141.91-144.01s: Jumping the high-pitch sound really gets in the way here, because every other jump goes to a different sound.
Same comments apply to the repeat of this section.

[7.5/10] to luv me I xxx for u. (reprise) / // TC_Halogen
// A few PR things to fix, but this is solid.
// If you could cut any of the repetition out well, do that, because there is a lot of that stuff.
4.25s: Don't need this grace note.
20.58-22.6s: Maybe do some BPM things to make the colors pretty? (A few are off: check 20.716, 21.000, 21.058, 21.158, 21.895)
Maybe add a couple arrows at the end of the roll so it ends at that weird vocal sound.
42.75-47.04s: So I thought the anchor at 43.57s was odd, then I decided to try stepping this section and came up with almost the exact same patterns.
(Differs only at 46.16-47.04s: At 46.70s is the highest note, so I'd put it at [34] and have the next two jumps step down.)
50.66-51.47s: 51.07s is the lowest note and 51.34s is the highest in this section, so that should be seen in the steps.
(Also, I like how you use white notes instead of bursts.)
68.93-76.57s: I can see how your PR was supposed to work here, but those long 8th trills should be avoided.
79.57s: Should be [23] to match 80.11s
81.20-82.02s: If you want a clearer down-step here, the first two jumps should be [34] [24].
93.61s: Move this 8th out of the jack.
121.84-122.93s: Make this pattern lower so 126.20-127.29s can be made higher for better PR.
137.52, 146.25s: I get that you're doing hands to the crashes and not layering the melody, but these doesn't have a melody note and might could just be jumps.
147.47-148.57s: Same thing about making the colors nice if you want to.
151.43s: Move to [12] to get out of the anchor; un-anchor this jump on each repeat.
190.56s: Don't need this grace note.
192.91s: Has a melody and chord; should be a jump.
210.63-212.85: PR is backwards.

[5.5/10] Touhou Judgement in the Sixtieth Year / S.S.H. // FFR Pro 21
// Layering is mostly good, but some PR and anchory things could use some work.
// A lot of repetition in this. 104.36-125.00, 166.29-186.94, 238.55-248.87, 260.48-281.13, and 281.13-301.77s are all very similar, which is like a minute and a half of the same patterns.
3.57-20.37s: You have three [14]s, two [13]s, and two [24]s here, but there are four different chords: the first six chords go ABDABC.
23.97s: This should also be on 4; same pitch as the previous two 4ths.
42.42-63.39s: When stepping this section, you should pay more attention to the peaks and valleys (PVs) in the guitar melody.
Here's my full process for how I would step this: start in a doubles chart and do step-wise (no gaps) steps to the melody; this makes seeing the PVs much easier. Then in a 4-key difficulty, place jumps/hands on the beats they are supposed to go. Referring to the notes in the doubles chart, step the PVs while integrating the jumps into your patterns. If the steps don't feel right, try a different starting point. (You should be able to find something good here if you start with [134]2[13]43[12].)
(If you want me to check your patterns before you send the file in again, PM me.)
45.16, 55.48s: Jumps here. (Maybe also at 42.58s and 52.90, because those are similar.)
65.97, 71.13, 71.94, 73.87, 76.29, 78.8s: Notes in this section that shouldn't make minijacks/be anchored. (When they're not musically relevant, avoid anchors when you can.)
66.86s: Missing 16th (to the sound the same sound as 73.31s).
66.94, 67.10s: The guitar does the same note here, so these should be the same jump.
83.55s: Move this to 3, out of the anchor on the left.
93.71s: Missing jump to the percussion sound.
95.81s: Don't anchor this note. (I won't be mentioning every single one of these now, because you should be able to listen for them.)
104.36-106.29s: Every guitar note in here is the same pitch except for 105.32s.
122.42-124.36: Because the jump at 123.55s fits, unlayer the jumps at 122.58, 123.06, and 124.03s (There's a guitar note on each 8th between the hands, not just the first one).
130.48-130.81s: I only hear the 12ths here. (Remove the 8th and 24th.)
145.48s: Jump here?
158.23s: Don't jump the percussion hit here because it interferes with the melody.
186.94-207.58s: Because this is the "guitar solo" section, you may want to unlayer the jumps to the percussion (if other judges suggest it), because the guitars deserve all the attention here.
197.26-166.52s: The pattern that is repeating here actually starts with 24ths (where the first 16th is). You have it starting high on the 4th, but it should start low, and the first 24th should be high. (When unlayered, it could look like 1'43'214.)
198.55-200.00s: Break the long anchors here.
206.61-206.94s: Two ghost 16ths here.
227.15-227.58s: Don't need to unlayer the hands here.
240.81s: Same as 158.23s.
301.77s: Same stuff I mentioned at 42.42s applies here.

[7/10] Umlaut Ampersand / JT Bruce // trumaestro
// Could use some layering tweaks.
42.83-43.08s: Make this a triplet like the others.
65.71s: The way you step this sound should be consistent. (See: 69.71, 75.33, 95.33 ...) This is the only time you step it as a 32nd burst, so just remove those if you don't want to add 32nds every time.
70.33-70.66s: Instead of jumping these (the sound doesn't carry much weight), just jump 70.8s (same sound as 71.83, which is jumped).
74.33s: No jump here; it's no more emphasized than the notes before it.
74.83-75.71s: Maybe jump these bass notes instead, similar to 71.83s.
79.21s: Jump on this 16th, single on the 4th (79.33s).
83.33-90.83: That woodblock sound you jump here is very hollow, so try just using singles for them and see if you think that plays any better.
86.21s: Missing 16th to the same percussion sound as the 16th before it.
86.83s: Should be [134] so it's not a part of that minijack.
87.08s: Missing 8th to a percussion sound.
96.96s: Missing 16th to the guitar.
108.83s: This has that crash, but it doesn't have the bass, so it's not "complete" like 104.83s and should probably just be a jump.
125.83s: It's that sustain and echo that makes this sound different from the previous ones, so go ahead and step the notes of the echo in white.

[3/10] Virginal / OSTER Project // Doug31
// Full title is "Shiroi Tsubasa (virginal FTN-Remix)" (or "White Wings" if you want to use English).
// This cut is odd. You don't need 23 seconds of "hm"s; that's like nearly a third of the file. Without the "hm"s, it's barely a minute of music, and that's not enough.
// PR is really important for a melodic track with little layering like this, most of your note placement seems arbitrary.
// There are a lot of repeated-pitch notes in the vocal melody that would be better stepped as jacks.
3.32-4.04s; 4.95-5.13s, etc: Listen more for places like these where the pitches are the same.
45.49, 48.40, 51.30, 52.76s: Jumps here.
49.12, 50.21s: Not sure what these jumps go to.
49.31s: Missing 16th.
As many "hm"s as you leave in there, do unlayering that matches the fade out.

[6.5/10] Visitor / Virt // glassvox
// A lot of layering choices that make it too dense or too stale. I'm afraid my objection to this is more personal preference, because I can kind of see what you're trying to do with this...
6.86s: There's that high-pitch sound you don't step, but other than that, there's just that percussion here, so it doesn't need to be a jump.
7.07-8.72s: Yes, there are multiple percussion sounds here, but none really stand out that much (only 7.27 and 7.79s do to me), so the heavy layering is odd.
9.66-9.97s: Hard to hear what these notes go to if you're just playing the song.
10.38-19.50s etc.: The percussion on the 4ths is soft and really doesn't need to be layered.
16.08s: This 16th has the same percussion sound as the 8th before it, not the 4th after.
24.05-s: You have a lot of minijacks after fourths, but the melody sound isn't doing the same pitch. The percussion isn't the same, either. So these should be minijacks.
I'd suggest jumping the melody instead of the percussion every fourth to make the steps a little more interesting.
28.54s: Ghost 24th?
33.79-34.83s: I usually wouldn't think these sounds are enough for jumps and hands, especially if you're not stepping that melody behind it.
I'm going to stop mentioning where I think layering should be toned down or altered completely and try to just mention errors, because I don't know how much of your vision you'll be willing to change.
45.74s: Ghost 12th.
You have some unintentional left-hand trills in your 12th jumpstream: 58.03-58.96, 62.90-63.94, 67.87-68.91.
72.53-72.95s: Starting from this 12th, your 24th pattern should be xxx.xxx.x to that percussion.
73.26s: Anchor with the 12th before, not after.
82.07s: Why ignore the melody here?
124.13-127.03s: I do have to mention, though, how odd having these as all jumps is.
239.94s: End steps here.
Exhausted now.

[PASS] We are Hi-Speed (remix) / Saskrotch // mi40
// Biggest flaw is inconsistent layering.
It's odd that you step the background as different arrows when the other melody is doing the same note (2.84 and 3.09s, etc) but step the different pitches as the same arrow when the melody doesn't play (around the 8ths).
11.09s: Missing jump; it's like it could be removed to make room for jumping the new melody that comes in, but then you don't unlayer this jump again.
11.84s: Odd not having the last note of the melody jumped when the first two are. ex, having a [23] at 13.84 doesn't really interfere with the other jumps. And then you ignore the melody until like 66.09s.
67.21, 67.96s: Why jump this sound when it's by itself and not when it's actually layered?
75.59, 77.59s: Just percussion and shouldn't be jumped.
80.09s: Missing jump.
84.84, 89.84s: These don't need to be pseudo-hands.
90.09-114.09s: .... okay, I have no idea how to judge this stuff. Passing now.

[7/10] Welcome 2 Omnicore / CBR // popsicle_3000
#OFFSET:-0.659; (-9 ms)
// Only big fixes to be made are the offbeat notes in the beginning and some percussion relevance in the earlier section.
// Plays okay for something that's just percussion.
The voice isn't totally on-beat, so "I" should be a 32nd at 2.59s and "R" should be a 48th at 3.90s
"And" a 64th earlier, "this" a 64th later, "is" a 64th earlier ...
The first "Om" a 64th earlier, the every other "Om" a 64th later, and the "ni"s a 32nd later.
And just for the hell of it, maybe make "core" a white note, because all the other vocals are off-beat (and put it on 3 instead of 4, out of the Om column)
11.11, 12.99, 15.86s, etc.: Every time, there's a third swung note you miss, but
11.20, 11.44s: Here, you do an 8th minijack to the bass, so you should probably try keeping that up, like at 13.08, 13.31s, etc.
12.14s: Move this 8th out of the anchor.
16.12-16.83s: Another incorrect 8th anchor here.
69.56s: Jump here.
70.03s: Stop here.

[6.5/10] XTC Hill Zone Act 24.7 / DistantJ // T-Force
// Mostly has good structure but could use some PR tweaks.
14.75, 14.92s: Make this 3[24] instead for PR with 13.92s.
19.25s: Change the pattern here a little so this jump matches 20.59s
23.03s: This should start on the 24th here. 24ths are a fine simplification of this sound.
32.75-42.25s: Tip for better PR: step the melody in a doubles chart using one column per pitch when you can. Listen to one note at a time and compare pitches.
There are eight different pitches in this section, and you certainly don't have to be "perfect", but here are some notes:
32.42s is the same pitch as 33.25 and 33.75s.
It would be better to have 33.09s anchored with the eighth after than the eighth before, because it's a different pitch from 33.42s.
34.42s: Don't need the 8th minijack here.
35.92-36.92s is the same as 33.25-34.25s.
37.09, 37.25s: Minijack here to the kick.
42.25s: Jump to the melody here. This note is the lowest note of the melody, by the way.
Same melody notes in the second repeat of this.
47.92s: [23] jump here to go with the previous jump to the bass/clap?
53.42-s: Because the 4th jumps just go to the clap, you can't really PR them ... And if you wanted to PR the stream, you'd end up with a lot of 16th minijacks, and I don't think you want to do that.
Patterns are definitely better, with fewer anchors, than before, though.
75.75, 80.75s: shouldn't be the same jump as the ones around it
88.67s: This 16th shouldn't be a part of the anchor; the other 16ths here do have the same percussion sound, though.
89.50s: If I had stepped this, I would have used cyan notes for the bubble sounds, because ... bubbles.
101.25, 106.59s: Have these match the previous jump, like at 47.92s.
106.75-117.42s: These ring sounds just alternate, so, yeah, it'd be boring to just have the same two patterns repeating over and over again, but maybe have like one kind of patten only in A and one only in B so it still looks like there's alternation going on and it's not just random.
If you want to do perfect PR here, you'd end up with 16th jacks and running men, which aren't the most fun, so, yeah, perfect PR isn't necessary.
ex: 106.92-107.42s is ABBCABB and 108.09-108.67s is ACACABAC
108.86s: This ring noise is actually on a 12th here.
117.42-127.09s: Although your extra layering here is because of the bubble noises, so there's something the jumps can go with the pitch of, try jumping to the bass here.
You do have some AABB already ... but sometimes on the wrong beat, like BAAB, which doesn't go with the bass.
128.09-130.75s: Unlike the other 16th streamy stuff, here you can do something more PR without minijacks.
128.84s: 16th here?
128.92-129.25s is an AB.AB thing.
129.42-130.00s is a BCABCABC thing.
130.75-133.42s is a repeat of the previous section.
136.75-138.09s: "O" a 32nd later, "K" a 16th later, "One more time" a 32nd later.
138.75-s: Same stuff as earlier.
149.42-s: Here, I'd start jumping to the jump sounds on the 8ths rather than the claps, because the jump sound is what makes it different from last time.
160.75s: "Doc" and "tor" could be a 48th later if you want to be picky.
__________________


Quote:
Originally Posted by ilikexd View Post
i want to be cucked by cirno

Last edited by bmah; 09-30-2013 at 01:15 AM..
One Winged Angel is offline  
Old 08-10-2013, 02:57 AM   #44
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
Default Re: Batch Review Thread v2.0

CONTINUATION OF JULY 2013 BATCH

[PASS] Files

If your submission was not reviewed with a numerical rating, was given a [PASS] rating, or otherwise was missed/skipped, then these judges will review it. All such files will end up here.


jimerax

Aim Burst v2 (icontrolyourworld) - pass
Rolex Nike Air Low Low Interest (DossarLX ODI) - pass
Kirlian Isles I (yomanimawesome) - 6.5, okay as an easy file
Piano Sonata in A Major, K. 331 (Baq12) - 7, nice but awkward grace note usage in many places
PUNK FLUFFY UNICORNS DANCING ON RAINBOWS (Yoshl) - 7
Sfjskalhisinis (0) - 5.5, questionable music choice (just cacophony, quite repetitive), file is okay/nothing special except for a few patterns.
Silent Wind (0) - 6.5, overlayered, understandable for its difficulty level though
Speedcore Cannon (Klosethy) - pass
Umlaut Ampersand (trumaestro) - 7
Visitor (glassvox) - 5.5, technically understandable for most parts, but overall a bit too spikey/intense pattern choice in many parts.
We Are Hi-Speed (Remix) (mi40) - 7

Files I passed have no chance of acceptance/resubmission.

Last edited by bmah; 09-30-2013 at 01:15 AM..
bmah is offline  
Old 09-30-2013, 01:30 AM   #45
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
Default Re: Batch Review Thread v2.0

August 2013

Hard Songs Batch
link: http://www.flashflashrevolution.com/...d.php?t=131401




Choofers

Accelerator (MarioNintendo) - As eventful as this song is, the file drags on a LOT and it seems pretty obvious that you copy-pasted certain sections. That weird 2 223 3 23223 thing near the end felt unneeded. 192nds in place of bursts fit well, though, and most of the transitions into the rolls were solid, but this file really needs to be more eventful. 5.5/10

All I Wanna Do Is Touch Your Powerpoints (I like it) - I'm really glad you changed up patterns from last time. The jacks in this file, at any other speed, would be pretty brutal. But the jacks are implemented in a way that, I think, will cause very little boorushing. The only real issue I could find was the 64th around m73. Should be brought back to an 8th, imo. Other than that, no real issues and anyone who likes loliripe should enjoy this file. 6.5/10

Anal Destruction Factory (I like it) - I like dancecorps music as much as the next dude (I actually don't), but this is far too long to be enjoyable. After a certain point, you really can't do much to make an interesting file. It's all 16th jumpstream with interspersed 32nd bursts. It'd be nice if you could cut this by taking out the middle, the "let's go party" part with low-pass/hi-pass filters, and just keep the intro and ending, because that ending, oddly, is the most interesting part of the file. As is, though, I can't let this through. 5/10

Apopcynthion Drive (Kommisar) - I really do NOT like this file, and you know this. I don't like the way the file is set up. Patterns are super rigid, and the 24th stream is way over the top, and the sync, quite frankly, reminds me of Unknown Girl. But it's a fast file! 4/10

Beautiful Beachfront Properties (DossarLX ODI) - Very fast and straightforward jumpstream. Honestly, for a song that's as chaotic as this, this feels like it's very hastily thrown together. This may sound strange to mention as well, but you can use PR even at high speeds like this. Specifically during the intro, jumpstream, and outro. 5/10

Before Cynthia (XelNya) - First and foremost, that fadeout is gross. And it feels like the file is slightly off sync. With those out of the way, the file isn't all that bad, although a bit bland. PR felt like it wasn't the main point of the file, but the layering was consistent and the jacks were tricky. 5.5/10

Black Hole (~Zeta~) - A lot of the 32nds were just awful to hit, and the intro was pretty bland. Outside of the fast sections, it doesn't feel like there's much you can do to make the file interesting without overlayering. 4/10

Breakcore Ein Prosit (bmah) - mfw Yamajet. Not a bad file, slowdown were cool but the transitions into some of the 12th jacks and the 32nds near the end were just awful. I'd look at those and try to streamline transitions. 6.5/10

Choco (ilikexd) - Really enjoyed this, layering scheme worked really well and the jumpstream was smooth as hell. It was kinda tough to tell what that speedup roll thing was going to at first. But overall, super fun. 8/10

Decipher (DarkZtar) - Overall the file is very boring. The focus of the file seems to shift arbitrarily. Certain sections are terribly overlayered, which detract from the chart as well. This would be great as an easier file, and if it was cut. 3.5/10

Disregard (XelNya) - Very bland jumpstream, 16th streams make no sense whatsoever, it feels like they're just placed randomly to artificially inflate the difficulty. This chart needs a full overhaul before it's looked at again. 2.5/10

Don't Be Quiet (bmah) - Nice minijacks. It feels like this file needs a cut, drags on quite a bit. And that minijack section... Either that needs to be implemented in a better way, or cut out altogether. It only happens once during the entire file, even though the song repeats that multiple times. 24th rolls get annoying pretty quickly. At least the file's fast. And that outro is pretty perfect. 5.5/10

Exam Cram (rCaliberGX) - Super boring, overlayered, and the 32nd streams are so convoluted. This file really needs a huge overhaul before it can even be considered. 3/10

Extratone Pirates (DossarLX ODI and qqwref) - 16th streams feel random, 32nd walls are atrocious. Needs a complete overhaul. 4/10

Extratone Pirates (XelNya) - PR is practically non-existant, layering scheme is all over the place. And the section that starts at m32... Everything in this file seems very random. I can't accept this as is. 3/10

Felix^3 (MarioNintendo) - A little bit better than Accelerator. The song is pretty cool, very reminiscent of Flashbulb circa '07, which is kinda jarring considering how "new" this file feels. 32nd rolls don't flow very well, and the colored bursts near the end are only slightly better. Overall, file's okay. 6/10

Folklore of Post-Modern Man (Charu) - Very boring, copy-paste syndrome all over the place. Really not a fun chart. 4/10

Fuse Gymnast (Kommisar) - Waaay better than Apopcynthion Drive. At this point, I'd say it's one of the best files in the batch... But that's not saying too much. Transitions into some of the jacks are brutal, but the streams flow very well. This kept me on my toes, and the song's pretty groovy to boot. 7.5/10

Heterochromia Iridis (TC_Halogen vs hi19hi19) - It's like Scrap Syndrome and Rave7 had a child together. Oh wait, look at the step artists! File's pretty tough, polyrhythms are pretty iffy but doable. Not too shabby. 6.5/10

I (DarkZtar) - 48ths at 230 bpm are not going to convert very well, 32nds walls that last for an entire measure are not fun at all. Needs a complete overhaul. 3/10

Love Hurts (mi40) - Drags on after a while. Could definitely use a cut, and that (14)(23) 16th trill is so gross at this speed. But other than that, not too much to say. 6/10

Malicious Fingers (Silvuh) - Only two things really stood out to me: The song was a bit boring and generic, and that the grace note usage was awkward. Other than that, decent chart. Nothing special. 7/10

Paraclete (ilikexd) - Very fun file, streams flow really well and it has a bit of an old school vibe to it. I'd dare say that it plays like a JenovaSephiroth file? Any way, really fun and short enough to not drag on. 7.5/10

Prequel to the Sequel (Tidus810) - Are you dore? Because this plays a LOT LIKE A DORE FILE. Having said that, I thought this was good, a very well-done file. There were a few things that I noticed that would make a TON of people mad, such as the 24th jumpgluts and the one handed 32nd trills. I liked how you used bpm changes to keep the file on a 4th note, but the color scheme on the end makes no sense. Honestly, this wasn't as bad as I thought it would be; I was pleasantly surprised that this didn't feel like 8 minutes. 7/10

Purple Drank (Kommisar) - Nice one handed trills. Nice 32nd rolls. Nice file. 8/10

Rave5 (YoshL) - Color scheme during the intro was a bit jarring at first. Flow of the file fits how disjointed the song is pretty well. Not much to say about this file, I enjoyed it. 7.5/10

Red Vector Acid Minute (pxtang) - Some bursts were total balls to hit, and the fact that half of the file has yellow note syndrome is something that cannot be overlooked. I highly recommend going back and fixing that. Perhaps by using your own sync and not Blurk's. Besides those issues, decent file. 5/10

Robotomy (Choofers) - STEPMANIA [PASS]

Shatterscape (DossarLX ODI) - Hmm. Interesting chart. 32nds work pretty well but outside of that section, the chart is very boring. I would suggest layering in a bit more, or using other patterns, like jacks, trills, etc. 6/10

Sigatrev (rCaliberGX) - Did you play test this? You really should go back and play test this heavily, these patterns do not flow well at all. I'm relatively sure the intro is not made up of 16ths. Quads for the ending doesn't fit the music (cymbals on the 4th notes, not on the 12th notes in the middle). It seems like you arbitrarily placed 24th stream, and simply layered in the rest of the notes willy-nilly, which causes the file to be very annoying. 4/10

The Devil Play's Dance Games (EzExZeRo7497) - This is one of your first few files, and, quite frankly, it shows. Some streams feel placed randomly (the 16ths in the song follow a certain flow but your 16th streams do not). Some parts are layered more heavily than others, causing annoying difficulty spikes. PR is all over the place, but I noticed some sections followed some sort of scheme. Percussion sections were boring. This is gonna need more effort put into it before I can accept it. 5.5/10

The party's starting! (bmah) - I CAN'T EVEN [PASS]

Thinking of You (I like it) - Long and draggy jumpstream, mediocre song. Really, nothing stands out as interesting or fun during this entire file. 3/10

UBER Juice (~Zeta~) - God, this is such a chore to play. Grace notes are gross, anchors are gross. I can't imagine anyone enjoying a 6 minute long file to a song that sounds like it was made for the sole purpose of being used in rhythm games. 3/10

Umbral Ultimatum (YoshL) - It's apparent that you took your time while making this. The only thing I can really say is to fix those jacks. At this speed, they are not fun at all. They really need to be changed to something else, maybe one handed trills. Otherwise, good file. 7/10

Visitor (glassvox) - Wow. That was intense. If anything, it's slightly overlayered, but it's a very straightforward file and really well-done. (ps who are you) 8.5/10

Wake Up, Gladiator (VisD) - Really cool song, pretty boring chart. It's obvious that you know how to step stuff, so step something more eventful next time. The song repeats that drum beat for the entirety of the song (I was expecting something like Passage D), which causes your chart to follow that beat. Layering was solid at least, but the chart still felt like forever. 6/10

Wanderlust (Gradiant) - Super overlayered. If you're gonna keep this layering scheme, I recommend smoothing out transitions because as is, a lot of them are nasty. I'm also not a fan of the section at m105. But definitely look at transitions. Also, step better music. 6/10

Where's Bill (mi40) - First and foremost, a lot of the bursts are awkward to hit. This really needs a cut, the file begins to drag on about 2:30 in. Should have used the cut for your stepmania chart, imo. If you do cut this, I will gladly accept this. Maybe you can make your chart a bit more aggressive? 5.5/10

Winnipeg is Fucking Over (mi40) - I'm kinda torn about this file because there are parts that freakin' own and there are other sections that are just so underwhelming, it makes me sad. There are a ton of great ideas in this chart, but a lot of those ideas are implemented poorly. A majority of the bursts aren't strong enough (ie when you use 24ths, they sound and feel like they should be 32nds). The file as a whole doesn't feel aggressive enough. I think it's good, it just needs to be nudged in the right direction to be great. 6/10

Winter Night's Journey (VisD) - Maybe it's just me, but that jumpstream feels kinda... random? Color note usage is terrible, I don't understand why a simple ride cymbal should be colored differently than the rest of the chart. Honestly, this is a pretty generic file and nothing stands out about it. 4/10

Wraith (DarkZtar) - An okay, although your layering feels off in certain sections and I'm pretty sure those 24ths are inaccurate. Nothing too special about this file. 5.5/10

Turbo (hi19) - Those jacks are absolutely brutal. Outside of the jacks, the file's pretty fun but damn. People will boo-rush like crazy with jacks at this speed, and it doesn't help that jumps are layered in as well. Guess it will be a notable file though. 6/10

HAELEQUIN (hi19 vs ilikexd) - Damn good chart, got a really strong bmah vibe to it. The only thing I would change is that color note section near the end, make it a bit more friendly. Wonderful job otherwise. 8.5/10

Great Battleship (hi19) - This was badass. Needed way more guitar solos but let's blame Zagh for that. Not much to say about it, fantastically solid. 8/10


Fission

Accelerator - 7/10
@ 3.755s - should use two different descending patterns here and two different ascending patterns with the next 8 32nds
@ 12.127s - i don't know why you aren't layering these heavy bass hits with the accented synth notes
@ 43.941s to 44.220s - i'd make these sets of jumps distinct from the ones that follow right after since they are different sounds
@ 55.243s - should be a 3 note minitrill here
@ 56.778s - change this trill to 1 3 trill instead? up to you
@ 91.383s - i'd fix this mini 1h trill
@ 133.681s - what's with the random white note?
@ 153.805s - this transition is kinda ugly

All i wanna do is touch your power points - 7/10
@ 52.642s - how come you don't have a hand here?
@ 58.584s - seems like a good opportunity for a color note
@ 83.908s - i would step the voice here, it's pretty empty
@ overall, i feel like this needs a slight cut because a lot of the jumpstream sections feel the same

Anal Destruction Factory - 3/10
@ 10.168s - an anchor on 4 for that long is really unnecessary
@ 25.032s - ghost 32nds
@ 40.577s - vary these 32nds more, it's pretty repetitive
@ 45.895s - these jumps should decend
@ 112.918s - another unnecessarily long anchor. this is fine for like 5 notes or so, but not this much
@ 159.351s - this would be better as 3 different trills
@ 195.897s - 16th is after the 4th, not the 8th
@ 228.078s - this is really overstepped. most of the 16ths are ghost notes.

Apocynthion Drive - 3/10
@ 318.48s - it doesn't even matter how well stepped the rest of the file is, this 24th jumpstream is much too difficult compared to the rest of the file, and it's 5 minutes in.

Beautiful Beachfront Properties - 5/10
@ phantom notes - either you need better audio settings or a better mp3 because there are a lot of ghost notes. not going to point them all out.
@ patterns - you have a lot of hidden minitrills that make the patterns really rough to play and they aren't going to anything that qualifies them as minitrills

Before Cynthia - 6/10
@ 6.736s - missing jump
@ 24.722s - not sure why these are [34] jumps, they should be [12] jumps imo
@ 28.824s - these shouldn't be hands. they aren't heavier chords, they are just different from the previous 3 notes.
@ 78.371s - missing jump
@ single note patterns - you have 24ths that are ascending, but the piano is dropping in bitch and vice versa. listen on a slower rate to see what i mean.
@ the second half of the file isn't much different from the first so it gets kind of boring.

Black Hole - 8/10
@ 76.73s - missing jump
@ 84.83s - i would have really liked to see the 16th stream stepped here, but it's not a big deal.

Breakcore Ein Prosit - 9/10
@ your offset - slightly early. other than that, awesome file.

Choco - 8/10
@ 96.102s - for this build-up part, i would have stepped some 8th notes right after the hand instead of just leaving it empty since there is still something happening here.
@ it appears as if your layering choices were chosen very carefully, and you chose them all correctly imo. nice job.

Decipher - 5/10
@ you should cut the beginning before any notes to 1/3 - 1/2 of the length it is now. i feel like it's kind of long without really offering much of anything.
@ 24.527s - this pattern after the 12th note could have a little bit better pitch relevancy. consider a pattern such as 32123 to start out with
@ 25.759s - this could have better pitch relevancy as well -- listen to this song on lower rates. i can hear it on 1.0 as well.
@ 26.581s to 52.780s - i don't really see any reason to forego layering like you did starting here. you stepped the bass when there was no synth, but i don't agree with you not layering it with the bass.
@ 69.321s - most of these aren't actually 64ths. if they were used for color theory, that would be different, but you used so many of them so i can't believe that's the case. your offset is slightly off and these are actually 16ths with the occasional 24th swing.
@ 182.754s - i really don't understand some of the layering here. it seems really excessive.

Disregard - 6/10
@ your stream patterns are really repetitive are very awkward to hit at this speed.
@ 53.91s - everything after this is much easier than the streams and it's unnecessarily long when it doesn't really anything different from before. it needs to be significantly cut imho.

[u]Don't Be Quiet!?] - 8/10
@ i would have liked to see you vary up the 24th bursts a bit more. other than that, another great file.

Eclipse (Luna) - 7/10
@ 15.144s - watch out for minitrills like this. not sure if this was intentional.
@ 22.644s - this section has way too many color notes. i can see what you were trying to do but at this point they are just extra noise to the chart when the layering could be followed without it.
@ 44.88s - i would change this minitrill in the roll to something
@ 55.424s - ditto
@ 56.527s - not going to comment on this color note usage because it isn't as cluttered or obvious as the previous usage. it's fine as it is.

Exam Cram - 5/10
@ i'd reexamine the pitch relevancy at the beginning. there is only 3 notes for each octave, so that will change your patterns drastically.
@ once the layering is present, i would still try to be as pitch relevant as possible with your jumps for the main synth because percussion in general is pretty pitch neutral so you have a bit of leeway. it will make your patterns look a bit less random as a result.
@ your layering is gets really heavy. when this happens, it's hard to tell what anything is going to. you should tone it down by making a lot of the jumps singles and some of the hands into jumps.
@ 28.034s - the layering and patterning should change here because the synth melody is different from before.
@ 32nd streams - the minitrills are fine in these, but a lot of them are one handed when they don't need to be. in moderation one handed minitrills are ok, but at this speed this many of them become really hard to hit compared to the rest of the stream. try using 13, 24, and 14 more.

Extratone Pirates [DossarLX ODI & qqwref] - 6/10
@ 22.151s - i would have done something with these jumps to make them stand out.
@ 30.791s - you should change the patterning of these streams to acknowledge the existence of the blast beats (runningmen, trills, etc.) because it's a lot more intense then the other sections
@ 38.771s - 3 ghost notes.
@ 40.451s - 4 ghost notes.

Extratone Pirates [XelNya] - 5/10
@ the layering in the beginning is too ambiguous
@ pretty repetitive without the potential 32nd bursts stepped. as a result, some of the different rhythms are stepped as 16ths so everything feels the same.
@ 40.487s - i don't understand what the two notes after the 4th are going to. i slowed it down and couldn't figure it out.
@ 42.407s - this trill is missing a note at the end and the 3 trills after it have one note too many

Felix^3 - 7/10
@ 20.264s - please fix this minitrill
@ 21.556s - missing note
@ 92.389s - pretty sure this is a single snare hit

Folklore of Post-Modern Man - 5/10
@ 8.368s - should be 3?
@ 9.411s - this should ascend
@ 10.455s - should be 1?
@ above 3 things i mentioned for the next repetition
@ a lot of the chart from 16.716 on feels really unstructured. the layering feels a lot lighter than it should be. if you are going to forego layering, you should at least try to match certain sounds to certain columns in your patterning to give your file some structure. as it is now, it feels too random.
@ in addition to the to the the lack of structure, a lot of the sections feel copy/pasted and they don't really even when different samples are present.

Fuse Gymnast - 7/10
@ some of the 32nd stream usage is dubious and feels slightly overdone. there is also some things that i would have PRed a bit differently, but these aren't a big deal.

Great Battleship - 8/10
@ the only thing i would change about this file is to cut out some of the repetitions to make the file a bit less draggy. other than that, this file is rock solid and i can't really comment on anything.

HAELEQUIN - 9/10
@ wow.. this file is really sick. i can't find aything that i think should be changed.

Heterochromia Iridis - 8/10
@ 41.459s - ghost 32nd
@ 42.042s - i don't see any reason these should be 96ths
@ 102.199s - this should roll in the opposite direction

I - 3/10
@ your offset is pretty early. i'd fix that.
@ the 32nd walls and longer bursts are massive difficulty spikes compared to everything else in the file. the 48ths are sure to causes massive amounts of framers, but that's beside the point.

Love Hurts (Lonely Dance Mix) - 7/10
@ 64.046s - random 1h trill
@ 89.046s - the layering here should be reversed
@ file is pretty repetitive, but the patterns are smooth.

Malicious Fingers - 4/10
@ why aren't the 8th notes in the beginning hands? they have the same emphasis as the hands on the 4ths.
@ 11.71s - this could be soundmatched a lot better, you have snare hits on the same column as bass hits when the chart isn't even that cluttered yet.
@ 12.01s - ghost note
@ 14.41s - ghost note and missing 4th note
@ 18.01s - misrhythm here. this is two 32nd gallops, not 4 24th notes.
@ 22.51s - same as 11.71
@ 25.96s - missing 32nd and 16th
@ 32.11s - these should be jumps
@ 35.11s - starting here, your layering becomes very ambiguous. you give the same amount of emphasis to snares and cymbals that you do to just cymbals and it makes everything start to feel the same.
@ 62.56s - i don't understand why this is a jump
@ 65.71s - i would recommend PRing these jumps to the synth, it makes this section less repetitive.

Paraclete - 7/10
@ 42.67s - i'm almost certain there is some missing 16ths in the section starting here. there is also sections similar to this one later in the file that have this same problem later in the file.
@ 52.265s - these notes going to the screeching could be stepped a bit more accurately. there should be 5 of them and not necessarily the same spacing between them.

Prequel to the Sequel - 4/10
@ there are many spots in your file that you are severely lacking
@ 62.081s - i would step the cymbal here. it's pretty empty anyways so i don't think it would hurt.
@ 78.081s - should be a flam
@ 290.753s - this one-hand minitrill is pretty unnecessary
@ 297.98s - see 78.081s
@ 310s - at this point, i probably missed some flams. you should go through your file and correct these to differential them from regular snare hits.
@ 326.153s - i don't agree with a staircase being used here. should have just made it a trill.
@ 407.522s - see 290.753s
@ 465.917s - see 62.081s
@ ending - is there something wrong with this part of the file? it's showing up as all white and green notes for me.

Purple Drank - 7/10
@ i'd change these first two notes to be anchored on the same column because of the repeated sound
@ 1.376s - i don't think this should be a jump
@ 9.038s - this shouldn't be a trill, it feels a lot more like a roll
@ 9.471s - missing 8th note
@ 10.628s - see 1.376
@ 101.848s - some pretty noticable copy/paste here.

Rave 5 - 8/10
@ 19.801s - ghost note
@ 112.83s - i don't agree with these being jumps. you had these as single notes before.

Red Vector Acid Minute - 6/10
@ 7.426s - missing note
@ 10.271s - should be either a 1 or 4 based on what the other notes are
@ 11s - there really needs to be a BPM change before this point because it makes almost every jump in this section fall on 16th notes which isn't correct.
@ 26.617s - missing note
@ 31.633s - missing note
@ 51.361s - the speedup makes sense, but i don't understand why it goes back to 145 bpm in the middle. this is a bit unnecessary.

Robotomy - 5/10
@ 110.905s - this burst is really overstepped
@ 114.242s - up arrow anchors that are really difficult
@ 116.19s - down arrow anchors that are also really difficult
@ 140.639s - difficult to hit hidden trills
@ this is mostly what i feel like is wrong with this file. a lot of the patterns are so much more difficult to hit than other ones because of hidden anchors and trills like the ones i mentioned.
@ there is places that that bpm should shift a little bit as well (the ending, for example) because it's just a mess of green and white arrows when i don't feel like it needs to be.

Shatterscape (Bexarametric Remix) - 8/10
@ your offset is a bit early
@ 20.348s - 5 ghost notes. this is just a sustain.
@ 27.382s - 3 ghost notes.

Sigatrev - 5/10
@ all of the 24th triplet notes in this section are ghost notes.
@ jumpstream is decently patterned. watch out for anchors and 1h minitrills though. you have quite a few of those.

The Devil Plays Dance Games - 5/10
@ the entire intro feels too simple. there are 12th notes that could be stepped, and the jumps could be PRed better as well. honestly, it would have just been better to cut this.
@ many of the 8th sections in this file feel really empty.
@ in regards to the rest of the file, the PR is really weak in many areas and your whole chart feels really unstructured as a result.
@ your layering is fine for the most part, but the bottom line is that the patterning really doesn't make much sense with the music.

The party's starting! - 8/10
@ 44.342s - i would swap this one-handed trill with the two-handed trill @ 46.127
@ 94.392s - the 32nd is misplaced, it should be after the 4th

thinking of you - 6/10
@ 22.785s - 2 16th ghost notes
@ 27.014s - ditto
@ 2 1/2 minutes of jumpstream is kind of bland.

Turbo - 8/10
@ file felt repetitive in some sections due to copy/paste. it's really accurately stepped and it's not that long so it isn't that much of an issue.

UBER Juice - 8/10
@ the way you layered some of the 24th stream with the snare hits but not the 32nd stream is questionable. other than that, another good file from you.

Umbral Ultimatum - 9/10
@ awesome file. didn't notice anything significant that should be changed.

Visitor - 4/10
@ for the beginning sections, i think you could have chosen what you were following and layering to a lot better.
@ 7.485s - this section could have had better PR without losing anything.
@ 44.984s - not sure why this 32nd roll decends, the music is ascending.
@ 48.092s - i don't really understand how you are patterning this 12th stream. if the jumps are going to the main synth, you should at least make some effort to PR them.
@ 194.762s - pretty significant misrhythm here
@ this chart has a lot of missed opportunities for PR that would greatly improve it's structure

Wake Up, Gladiator - 7/10
@ 11.853s - missing note
@ 12.603s - misrhythm. reexamine this on a lower music speed.
@ the color note gimmicks are kind of cute, but there is no discernable change in the music warranting them.

WANDERLUST - 6/10
@ 104.121s - ghost 192nd jump
@ 130.24s - overstepped as 24th jumps
@ during the sections that aren't as dense, you should vary up your jump usage. additionally, the 12th note triplets could use a bit of variation as well.
@ file overall as a result of the aformentioned points feels repetitive.

Where's Bill - 4/10
@ lot's of [12][34] trill usage. vary it up a bit.
@ 42.068s - could have PRed this better.
@ 67.977s - should use an 8th anchor instead.
@ 70.295s - shouldn't be a jump
@ 75.409s - some missing notes
@ 94.421s - if you are going to make the previous section that sounds like this use white notes, at least be consistent.
@ 106.091s - ditto
@ 117.681s - snare on on the 16th, not on the 8th. additionally, would have used some time of repeated roll here.
@ 140.522s - overlayered
@ 173.683s - missing note
@ there is more of the previous comments later on the file, but i'm going to omit them for brevity. you can ask me if you want the details.

Winnipeg is Fucking Over - 5/10
@ 60.096s - missed some layering and this should have been a trill.
@ 126.398s - unnecessary jump.
@ 134.541s - this section is overlayered
@ 163.929s - this one is underlayered
@ 262.133s - overexaggerated
@ 271.806s - these should be hands too
@ 268s - ghost note
@ 269s - ditto
@ 324.95s - jump on wrong note
@ more technical nitpicks that i noticed i also omitted.

Winter Night's Journey (Through The Storm) - 8/10
@ the song is repetitive and i would have made a cut. file is very accurately stepped though.

Wraith - 7/10
@ 4.053s - 24th note is a ghost note
@ 8.519s - see 4.053s
@ 16.193s - missing jump
@ 18.425s - ditto
@ 46.053s - ditto


i love you

KEY
- = Actual errors that I see in the file.
• = Short side notes/General notes/suggestions.
+ = Things that will not count for judging rating (Just my opinions and subjectiveness on the file)

NOTE: If you guys want me to go more in depth, PM me. Please be aware that there will be some files, in this batch, that I will be more in depth then others depending on the potential of the file and if I feel that it needs the attention. I also will note that I will be more strict about the playtesting of each file in comparison to errors I see in the editor.

-------------------

Accelerator [MarioNintendo] (5/10)

Playtest: This file felt very empty at times and there were inconsistencies with pattern usage, layering and note placements. This was not consider fun in terms of gameplay and felt incomplete.

Editor:
- Change offset to -2.060.
- 33.91: Should be 32nds. Not 24ths.
- 34.19: Should be 32nds going into a 16th triplet then back to 32nds again.
- 34.85: Not sure why you stopped stepping the 32nds here.
- 42.84: Look at CS 33.92.
- 43.12: Look at CS 34.15.
- 43.78: Look at CS 34.82.
- 51.00: It is actually 3/32nds notes.
- 54.14: These are actually 64th notes however I would place that section as 5/32nd notes.
- 59.93: Look at CS 51.00.
- 63.06: Look at CS 54.14.
- 76.04: Dat 48th note...Why is it there?
- 76.05: Look at 54.14.
- 77.06: You might want to finish those 32nds starting here.
- 77.34: Look at 77.06.
- 81.87: Random BPM Change?
- 85.05: Look at CS 76.04 then 76.05.
- 85.99: Look at CS 77.06.
- 86.27: Look at CS 77.06.
- 90.91: Add a 32nd note.
- 91.47: Look at CS 77.06. Not sure why you decided to add another 16th note (91.43) in this section in comparison to what you did on 77.06 where it is not even added. It makes the file very inconsistent and confusing.
- 91.88: Add a 32nd note. Not sure why you decided to add the LAST 4th note (91.92) in comparison to what you did on 91.47. This is turning out to be more confusing.
- 92.30: Look at CS 91.88.
- 99.76: Add a 32nd note.
- 100.32: Add 2/32nd notes starting on this spot.
- 100.74: Add a 32nd note.
- 101.16: Add a 32nd note.
- 132.61: Look at CS 85.05. This time you added a 24th note instead of a 16th note...again why?
- 141.53: Look at CS 132.61.
- 142.62-150.30: All single notes? You could have done much more with this section.
- 154.90: What the hell? If you are going to make that section offset, you might as well make every note offset so that it flows right. Also, the note placements are wrong.
- 163.82: Look at CS 154.90.

Overall:
• There were several inconsistencies, note misplacements, and missing notes.
• One thing that I did not mention in the editor section was your layering inconsistency. You were missing a lot of doubles throughout the file and there were times where you could have used hands to emphasize the more intense sounds.


All I wanna do is touch your power points [I like it] (8/10)

Playtest: This file was fun and flowed well for the most part. Those double jacks in the file have a slight difficulty gap in comparison to the jumpstream however it was correct so no complaints there. I will say that a few of those 64th/192nd snapped notes felt a little weird to play.

Editor:
+ 12.71, 13.10: Technically, the 16th are missing on these sections but it is barely audible.
- 114.88: Eh...just make this a 8th note hand. It flows better.
- 126.18-126.38: Eh...I feel like this section would be very weird to hit on FFR. I think you should just make that section 5/32nds ending with a 4th double (126.38) because it flows better. I suggest either 4312[34] or 4321[34] as your pattern.

Overall: Great file! I would definitely play this again.


Anal Destruction Factory [I like it] (3/10)

Playtest: Holy shit...there were a ton of bad pattern transitioning when playing though this file. I also felt like there were a few overlayering sections in the file and that some of the notes did not existed. Almost felt like I was playing a bad dumpfile in a way. I did not find this fun at all. Also, song needs a cut.

Editor:
- 27.61: Remove 32nd note.
- 38.59: Remove 32nd note.
- 47.28: Missing 4th.
- 50.55: Missing 4th.
- 51.76-55.03: Those 24th gallop sections should just be 16ths.
- 55.15: Remove 32nd note.
- 55.29: Remove 32nd note.
- 62.26-END: From this point on, the song and file gets really repetitive and drags on with several mistakes. I think you should cut the file here. This was what hurt the file the most imo.

Overall:
- Repetitive, Repetitive, Repetitive...
- Patterns had a lot of transitioning issues.
- Tons of ghost notes throughout the file.
+ Horrible song choice.


Apocynthion Drive [Kommisar]

- I will [PASS] on this one mainly because I do not want to be too biased seeing that there were huge syncing issues.


Beautiful Beachfront Properties [DossarLX ODI] (9/10)

Playtest: Wow...this file was amazing. Quite challenging but everything flowed so well.

Editor:
• Nothing too noticeable. I just felt that a few patterns could have been done slightly better.

Overall:
- Amazing file! Great job!


Before Cynthia [XelNya] (6/10)

Playtest: Blue note syndrome and unreasonable double jacks to hands patterns. Other then that, file was pretty fun to play and flowed well. It seems like a file a lot of people would get random boos on.

Editor:
- 2.56: File should of started here instead on 2.26.
- 24.65, 28.82, 29.42, 30.02: There should not be a hand on these sections because the piano is not playing an extra instrument. It is just playing a different note.
- 60.06: This was a really bad move because it creates a hidden jack within the song which makes no sense. It also should not be a double note to being with but rather a single note.
- 60.46: Again, the hand is not needed here. Should just be a double going to a different tone.
- 64.24: Make this a single note.
- 64.64, 65.24, 65.84: Again, should not be hands on these sections.
+ 81.46: Dat cut...was not expecting that.

Overall: File was fun for the most part. This file would of got a much higher rating from me had it not have been for the blue note syndrome.


Black Hole [~Zeta~] (4/10)

Playtest: This file felt repetitive at times especially during those stream sections. I also felt like some of the notes were misplaced and layering was inconsistent at times especially with the hand usage.

Editor:
- 1.63, 4.83, 8.03, 11.23: Why not just place these as doubles rather then hands?
- 27.23-94.00: This section lacks variety. It contains a lot of repeated patterns. Also, notice how many times you used the [14] 4th double when clearly, you can hear PR going on within the file.
- 44.70, 44.76: Missing 2/24th notes.
- 44.83-46.38: I see what you were trying to do here but it would be better to avoid those 4-5 note hidden jacks when doing this specific pattern especially at this BPM.
• I will add that this pattern ruins the flow of the file and it should just be changed to stream-like patterns but I will let you decide on that.
- 46.43-47.03: Should be all 24ths.
- 47.06-47.20: Should be all 48ths.
- 47.23-47.83: Should be all 24ths.
- 47.86-48.00: Should be all 48ths.
- 49.63-52.83: Should be all 24ths.
- 54.83-56.03: Should be all 24ths.
- 56.43-56.83: Should be all 24ths. (Technically, it's 48ths)
- 57.23-57.63: Should be all 24ths. (Technically, it's 48ths)
- 59.23: Why is this a hand? Very unreasonable for this bpm. Just make it a double.
• 46.43-59.23: Generally, this whole section is really repetitive and contains the same patterns being used over and over again such as the rolls for example.
- 59.63-67.23: The way you layered this section is really confusing to follow. Also, there were times where you misplaced notes and had some missing 16ths. Too many errors here.
- 70.33: This should be a jump.
- 71.93: Why would you do this? This does not even match the beat of the song.
- 78.43: Should be stepped as 24ths.
- 79.23: Should be stepped as 32nds.
- 80.63: Should be stepped as 32nds.
- 81.23-81.63: Should all be 24ths.
- 84.83: This section is really easy in comparison to the rest of the file. It feels very empty. More could have been done.

Overall: Decent file with several mistakes. It had a lot of awkward patterns, misplaced notes, confusing layering approaches and random difficulty gaps that ruins the flow and fun factor of the file.


Breakcore Ein Prosit [bmah] (7/10)

Playtest: This file was fun for the most part. The only thing that I have complaints about are those mini-jacks you added into the file. It slightly ruined the quality of the file however it was correct.

Editor: The only thing really wrong in the editor are those exaggerated quad/hand section between CS 44.39-46.53. You definitely got carried away there haha.

Overall: Pretty good file. It would have got a higher rating from me had it not been from those minijacks.


Choco [ilikexd] (7/10)

Playtest: This file was pretty fun to play. It definitely had the fun factor aspect into it but I questioned your layering at times.

Editor:
- 21.92: I do not understand why you decided to not step jumps here. This should of been a jumpstream. It makes overall layering inconsistent.
- 26.17: Add an 8th note here.
- 96.10-99.65: Whoa? I have no idea why you decided not to step the main melody on this section. Also, you're missing notes between 96.10-96.58 and the 12th notes you stepped are ghost notes.
• 98.28: I question this section because I know it's not 64th notes but it's also not exactly 24ths either. The actual placements are much more complex but honestly, it flows better with just 24ths.

Overall: A pretty decent file. Most of the patterns were stepped correctly but what killed you were your note misplacements and inconsistency with layering.


Decipher [DarkZtar] (4/10)

Playtest: This file has a lot of weird awkward colour snaps that makes no sense with the song which killed the quality of the file. There were also random difficulty gaps and noticeable inconsistent layering during gameplay.

Editor:
• The beginning section is really repetitive and kinda weird to follow since the patterns looks random and the sound of the melody is kinda hard to hear.
• Throughout the file, you have really bad transitioning from one pattern to the other especially on sections such as 84.14 and 163.04 for example.
• You also have some misplacements, missing notes, a few random difficulty gaps, and inconsistent usage of layering.

Overall: File needs some readjustments. This file will have some potential if noticeable errors were fixed but it's not yet passable at it's current state.


Disregard [XelNya] (5/10)

Playtest: The patterns in this file is a lot more awkward then the one in Stepmania. I did not enjoy this file very much however it was stepped accurately for the most part.

Editor:
• In general, this was stepped more accurately then the stepmania version however the transitioning of patterns in this one are really bad. There are also sections were you just stepped repetitive patterns in the 16th stream and that 8th jumpstream section doesn't have any kind of variety to it.
- Remove note on 35.08, 60.28, 66.28.

Overall: File needs pattern readjustments and more variety during the 8th note jumpstream sections. Keep in mind that it is 300BPM so the patterns you create in this chart will either make or break the file.


Don't Be Quiet! [bmah] (5/10)

Playtest: File's offset felt wrong and I felt that some sections of the file (such as those 12th notes in the beginning section for example) were missing notes. I also thought that some of your pattern choices were done poorly in terms of transitioning from one pattern to another. It made the file a bit awkward to play and annoying to score on. Other then that, this file was decent.

Editor:
• In general, there were some inconsistencies throughout the file especially your layering and jack usage. Also, some of the pattern transitioning choices ruined the flow of the file and your offset was wrong.

Overall: Potential file that needs some fixing and adjustments. What killed your file the most was your inconsistency.


Eclipse [Luna] (4/10)

Playtest: This file was not fun at all. Those 32nd bursts and the overuse of those note snapped notes and mini jacks were uncalled for.

Editor:
• In general, the pattern transitions of the file are poorly done and needs to be redone especially those 32nd bursts. It almost felt like you were trying to purposely make this file hard and awkward without considering the leniency of patterns which is never a good idea. Also, the colour placements you have placed in your file does not flow with the song at all. It is a huge mess.

Overall: Not such a great file. The pattern usage and the random note snapping of colour notes was what killed your file the most.


Exam Cram [rCaliberGX] (6/10)

Playtest: The beginning steps were really repetitive however I really enjoyed the build-up of layering. Patterns were mostly reasonable however I also did felt like there were times then you decided to exaggerate some of those hands. That stream section also felt repetitive.

Editor:
- In general, there really is nothing wrong in the editor except maybe a missing note on 36.63 and 88.85. I also noticed that you did overlayer some sections that did not require a hand to be used.
• Throughout the file, there were a lot of repetitive patterns being used especially during the beginning and stream sections.

Overall: Pretty decent file. What killed your file the most were those repetitive patterns you used in various sections in the file.


Extratone Pirates [DossarLX ODI/qqwref] (8/10)

Playtest: LOLOL this file was challenging but fun as hell. One of the first things I have noticed was that you stepped those 32nds ina way so that it would be double trill-able when played on FFR which was a really smart move.

Editor:
• Nothing too noticeable especially at this BPM. I felt that some of the patterns inside the 16th stream could have done sightly better.

Overall: Pretty good and challenging file. I would definitely play this again.


Extratone Pirates [XelNya] (5/10)

Playtest: From measure 1-8, I really enjoyed the way you approached the beginning in comparsion to Dossar's chart however during m9-m16, it was underlayered which immediately made layering inconsistent. Therte were also some repetitive patternsd here and there but other then that, decent file.

Editor:
- 7.37: Should be a jump.
- 7.43, 7.49, 7.55, 7.58: Ghost notes.
- 7.85-15.53: The layering and intensity of this section does not match with the beginning section on 0.17-7.37. It makes the layering and flow really inconsistent.
- 22.25-22.73: Those 32nd gallops are actually 4th jumps.
- 30.89-36.05: You could have been way more creative during this section. Just stepping those as [12]3 or 2[34] trills not only making that section repetitive and boring but it lacks variety.
- 63.53-70.13: Look at CS 30.89-36.05.
• The streaming/non-streaming sections throughout the file are missing a lot of 32nd bursts that should have been stepped. You basically completely ignore those in your file which was a bad move.
• Most patterns you placed were used over and over again throughout the file. Which makes it repetitive as hell.

Overall: There were some missing notes and a lot of repetitive sections throughout the file. File needs more variety in terms of pattern usage and layering needs to be more consistent.


Felix^3 [MarioNintendo] (6/10)

Playtest: This file was fun for the most part but as you approached the second half of the file, it started to feel awkward and less fun. I also felt like there were note misplacements as well.

Editor:
- 8.31: Missing a note here.
- 8.89: Finish off the 32nds all the way to that 4th [24] double.
- 24.31: Missing a note here.
- 24.72: Like 8.33, finish off the 32nds.
- 28.69: Should be 32nds.
- 28.72: This should be a jump.
- 73.95: Should be a 32nd gallop.
- 75.97: Should be a 32nd gallop.
- 78.12: Sound is on the 16th after
- 78.39: Should be a 48th triplet.
- 78.64: Should be a 48th triplet.
- 79.06: Should be a 48th triplet.
- 81.72: Should be a 48th triplet.
- 84.69: Should be a 32nd gallop.
- 85.88: This should be an 8th note.
- 86.64: Should be a 32nd gallop.
- 87.14: Should be a 32nd gallop.
- 87.37: Should be a 48th burst.
- 88.37: Not 64ths...48ths.
- 89.04: Not 64ths...48ths.
- 89.29: Not 64ths...48ths.
- 89.70: Not 64ths...48ths.
- 90.37: Not 64ths...48ths.
- 91.04: Not 64ths...48ths.
- 91.37: Not 64ths...48ths.
- 91.70: Not 64ths...48ths.
- 92.37: NOT 64THS...48THS DAMNIT MARIO.

Overall: File was decent in general. What killed you the most were those huge amounts of misplacements near the 2nd half of the file.


Folklore of Post-Modern Man [Charu] (3/10)

Playtest: This file was ridiculously repetitive and lacked a lot of variety within the steps. I noticed a TON of copy/pasting thoughout the file which is a really big deal. I also felt like this file needed a cut.

Editor:
• In general, this file is loaded with TONS of copy and paste sections. In fact, there are so many of them that it will take me a long time to note every single one. I will assume that you know which sections I am referring to. The copying and pasting also affected how extremely repetitive the file end up being. You really need to do a ton of pattern variation if I am going to bother reconsidering this file.

Overall: What killed you the most was your over usage of copy and pasting which ruined the fun factor of the chart big time since it makes it that much repetitive.


Fuse Gymnast [Kommisar] (9/10)

Playtest: This file was amazing and well-stepped. Everything flowed nice and the file was consistent the whole way.

Editor:
• I don't see nothing wrong in the editor. Everything seems fine.

Overall: Excellent file! Really fun and enjoyable.


Great Battleship [hi19hi19] (8/10)

Playtest: This file was really fun and enjoyable. I really liked your jack usage and layering style. Some of the rolls felt a bit awkward to hit though.

Editor:
• Nothing really wrong in the editor although that 32nd runnyingmen section on 97.98 was a bit uncalled for haha

Overall: Awesome file! I would love to play this file again.


HAELEQUIN [hi19hi19 + ilikexd] (6/10)

Playtest: This file was fun for the most fun however there were times when I felt certain sections of the file could have been done better in terms of layering and pattern approaches. Nonetheless, file was decent.

Editor:
• In general, your minijack usage throughout the file makes this chart very inconsistent. There were times when mini-jacks were a bad idea to use with the different sounds playing within the song. There were also times when you would overlayer some of those double jacks to hands when really, it was not needed.

Overall: Decent file. What killed you the most was your bad usage of minijacks in comparison to what instrument was playing throughout the file.


Heterochromia Iridis [TC_Halogen + hi19hi19] (6/10)

Playtest: Holy shit...this file was so fucking challenging. I felt that some parts in this file were a little too forced like some of the mini-jacks for example. I also felt like those 64th note snapping you did were so offsetted. If you wanted to do that, just make them one 192nd later to the original note. Other then that, file was pretty decent.

Editor:
- 7.49, 7.52: As much as these notes are slightly off from the 32nds, the flow isn't there when play-tested. I would just make these a 32nd burst because it is barely noticeable during gameplay especially at this BPM.
- 19.50: Uh...WHY? Just make this a 3-note 16th double trill.
- 47.75: I would just make that 192nd note, under this 8th note, a down arrow if you really wanted to approach it like that. Otherwise, I would just make this 3-note 24ths since it flows better.
- 98.20-99.27: ミ●﹏☉ミ
- 108.69-110.04: ミ☉﹏●ミ
- 118.11: Eh...not a big fan of super technically correct rolls. I would just put these as 24ths just for it to flow better.
- 122.82: Same issue as CS 19.50
• Also, every offsetted 4th note that you did should be either a 4th note or offseted a 192nd later from the 4th note so that it converts well on FFR.

Overall: Pretty decent and challenging file. There were sections that were uncalled for however I think that this would make a really hard tournament file if it gets in hehe.


I [DarkZtar] (3/10)

Playtest: This file had no fun value at all. It most felt like I was playing a dumpfile to be honest. Also, the offset felt wrong.

Editor:
• Sync is wrong.
- 2.87: 32nds, not 48ths.
- 4.38: Random hand? Why?
- 16.79: Random color notes? Why?
- 21.41: Should still be 32nds playing here all the way up to 21.53. From there, it's 24ths.
- 21.98: Random 64th note? Why?
- 37.76: I'm pretty sure this section has some BPM changes in it. Probably the reason why your sync was off.
- 40.06: Random quad? Why?
- 57.62: Should be stepped as 32nds.
- 64.48: Should be stepped as 32nds.
- 64.75: Should be stepped as 32nds.
• In general, this file contains a lot of unnessarary difficulty gaps and syncing problems which needs to be fixed. This file also contains misplacements, bad transitioning of patterns, over usage of hands/quads and inconsistencies of layering.

Overall: File needs some re-adjustments and sync needs to be fixed. File being off-sync, having misplacements and several inconsistencies was what killed your file the most.


Love Hurts [Lonely Dance Mix] [mi40] (7/10)

Playtest: This file was pretty fun to an certain extent. There were times that I felt that the patterns were awkward but other then that, didn't see much of a problem playing this.

Editor:
• In general, you tend to overlayer things a lot. A lot of jumps you placed should have been single notes and a lot of hands that you have placed should have been jumps. You jacking usage is also inconsistent during certain sections of the song.

Overall: Pretty decent file. What killed your file the most was that you put a lot of unnecessary jumps and hands.


Malicious Fingers [Silvuh] (6/10)

Playtest: File was fun to play but it has it's awkward moments during gameplay. I felt like some of those color notes were placed wrong and I noticed yellow note syndrome somewhere while playing this file.

Editor:
- 28.42: That 64th note should be on that 16th note before.
- 30.09-30.69: This colour section does not sound right at all. You should double check this.
- 82.53: Add a note here.
- 135.78-181.23: Yellow note syndrome. This really needs to be fixed.
- 188.28: Guitar plays 16ths.
- 190.64: Guitar plays 16ths.
- 192.93: Should be 24ths until 193.08, then it goes to 16ths.
- 193.63: Guitar lands on the 16th before this note.
- 194.23: Guitar lands on the 16th before this note.
- 197.84: Guitar plays 16ths.
• There were also some patterns throughout the file that I feel could have been approached better.

Overall: Pretty decent file. What killed you the most was the yellow note syndrome and some misplacements in the file.


Paraclete [ilikexd] (9/10)
Playtest: This file was hella fun. I really enjoyed this!

Editor:
- 52.24: This should just be 8ths.

Overall: Excellent file! Only thing that stopped me from getting this a 10/10 was just that I felt that some of the jump patterns with the stream could have been improved.


Prequel to the Sequel [Tidus810] (4/10)

Playtest: This file had A LOT of unnecessary skill boosts and it is annoying to play though especially since it is a long file. For long files, you really need to learn how to stay consistent with your layering and pattern usage. Also, that colour ending was totally not offsetted correctly. Other than that, file was decent.

Editor:
• In general, basically what I have mentioned while I was play-testing this file. Another thing that I would add is that you tend to have a lot of awkward transitioning from one pattern to other which completely ruins the flow of the file and makes the file as a whole less fun and enjoyable. I recommend that you reduce your layering density and jacking usage.
• I also noticed that your offset got off somewhere in the end of the file. You might want to double check on that.
- 513.21-END: That offset ending was just uncalled for.

Overall: Long ass file with several mistakes that needs to be fixed. What killed your file the most was the uncalled skill boosts throughout the file and unreasonable pattern usage.


Purple Drank [Kommisar] (8/10)

Playtest: Pretty much similar to the stepmania version of the file. File was fun and enjoyable however one thing that was kinda meh was your slight over usage of the same patterns at times.

Editor:
• Nothing really wrong with the editior. I just think some things could have been toned down a bit.

Overall: Fun file. I would definitely play again.


Rave 5 [YoshL] (5/10)

Playtest: This file was fun to an certain extent however I did not like the way you used your patterns throughout the file. There were obivous missing notes and misplacements in this file as well. Other then that, decent file.

Editor:
- Those color notes in the beginning and end sections of the file can just be snapped to their original notes. It just does not feel right the way it is placed.
• In general, this file contains some missing notes, misplacements, unnessarary color snappings and some bad burst usage.

Overall: Potential file that needs to be fixed before I think about giving this a higher score.


Red Vector Acid Minute [pxtang] (6/10)

Playtest: This file was pretty fun to an certain extent however i did not agree with some of your pattern approaches and mini-jack usage. Other then that, pretty decent file.

Editor:
- In general, there are some missing notes, a lot of inconsistent mini-jack usage, misplacements and some random layering here and there.

Overall: Pretty decent file. I would like to see this file make more nesserary changes before I give it a higher score.


Robotomy [Choofers]

I am going to [PASS] on this file just to avoid some of my biased thoughts on the file. In general, I am pretty much in agreement with what Dossar had to say about it.


Shatterscape (Bexarametric Remix) [DossarLX ODI] (7/10)

Playtest: This file was fun to an certain extent. I did not agree with some of your layering approaches.

Editor:
• Nothing really wrong with the editor. I just think that layering more obvious sections of the file would have been a much better approach for a file like this.

Overall: Fun file. I can picture myself playing this again.

Sigatrev [rCaliberGX] (6/10)

Playtest: This file had a good balance of fun patterns and repetitive sections. Most of those mini-jacks in the file felt too forced and some of the patterns in general had transitioning issues. Other than that, decent file. I felt like some of those jump/hand placements could have been placed much better to maximize flow.

Editor: In general, there were ghost notes in some places in this file, pattern transitioning issues, forced mini-jacks and some bad placement choices which should have been improved.

Overall: Potential file. What killed your file the most was bad pattern choices and placing notes that either did not exist or ruined the flow of the file. This file does contain some fun factor in it so it is passable in my eyes.


The Devil Plays Dance Games (FFR Engine) [EzExZeRo7497] (7/10)

Playtest: This file was fun to a certain extent. There were sections where random difficulty spikes existed and times when bad pattern choices were made. Other then that, pretty decent file.

Editor: In general, this file does not really have that much mistakes except for the fact that you have sudden increases in difficulty during those dense jumpstream sections which can be frustrating for some people.

Overall: Good file. I would probably play this again. What killed your file the most was random difficulty spikes and making some bad pattern choices along with it.


The Party's Starting! [bmah] (7/10)

Playtest: This file was fun to a certain extent however I was not that pleased with some of those doubles you placed during those dense JS sections. It slightly ruined the flow of the file and it made it that much harder to hit it properly which bothered me a little. Other then that, pretty decent file.

Editor:
• Other then the fact that there was a missing note on 25.16 and a few misplacements like on 89.90, 91.61, this file did not really have any noticeable errors. Only issue I have with this file are the difficulty spikes.

Overall: Pretty decent file. I am sure you can guess what killed your file the most hehe.


Thinking of you [I like it] (9/10)

Playtest: Holy shit, this file was hella fun. Song choice was pretty sick as well hehehe

Editor:
• I noticed very slight inconsistencies in your layering but other then that, this file was badass.

Overall: Excellent file. Marry me plz.


Turbo [hi19hi19] (7/10)

Playtest: Haha this file was pretty fun. I will be honest though, I am not a big fan of those kinds of long jacks with doubles hidden in them but other then that, good jacking file.

Editor:
• Nothing really wrong with the file. I just not a big fan of those double jacks inside those jacks but it did match well. I also felt like one or two of those long jacks did not match part of the beat well.

Overall: Great jacking file. This will probably turn out to be one of those files people will whore for the FC/AAA.


UBER Juice [~Zeta~]

I will [PASS] this file mainly because I am going to be extremely biased on this file seeing that I have stepped my own version of this.


Umbral Ultimatum [YoshL] (5/10)
Playtest: This file was somewhat fun. I did not like the random spikes this file contained. The patterns you use at times were totally uncalled for and needs to be made more reasonable.

Editor:
• In general, pattern usage needs to be make more reasonable. There were also some ghost notes, misplacements and missing notes.

Overall: Decent file. Patterns needs to be fixed.


Visitor [glassvox]

I will [PASS] this. Just check the previous notes Silvuh and Halogen did to see if anything was fixed.


Wake Up, Gladiator [VisD] (7/10)

Playtest: This file was pretty fun to an certain extent. Offset was wrong but other then that, file is replayable.

Editor:
• Offset is wrong and most of the 64th were ghost notes.

Overall: Good file.


WANDERLUST [Gradiant] (6/10)

Playtest: File was fun to an certain extent. I did not like your layering approaches though.

Editor:
• In general, layering needs to be more consistent and patterns needs to be improved.

Overall: Potential file that needs some work with layering and pattern fixes.


Where's Bill [mi40] (2/10)

Playtest: This file was not very fun at all. It was incrediblely boring and there were a lot of obvious missing notes thoughout the file.

Editor:
• In general, this file just needs a total makeover. A lot of misplacements, bad pattern transitioning, missing notes, inconsistent layering, random placements that does not make any sense.

Overall: Bad file. Needs a total makeover.


Winnipeg Is Fucking Over [mi40] (4/10)

Playtest: This file was not very fun at all. It dragged on a lot and the file in general was repetitive and had a lot of misplacements.

Editor:
• In general, there were a lot of misplacements, bad pattern transitions, repetitive patterns that drags on too much and some missiing notes.

Overall: File needs work.


Winter Night's Journey (Through The Storm) [VisD] (5/10)

Playtest: The file was somewhat fun however it contained a lot of repetitive patterns and generic approaches of patterns that I am not a big fan of. It ruins the fun factor a lot.

Editor:
• In general, a lot of repetitive patterns were used throughout this file. Layering was decent but pattern usage needs more variety.

Overall: Decent but repetitve file. I felt like you could have done much more with the file. At the moment, the file is repetitive, and not very interesting with the pattern and layering approaches.


Wraith [DarkZtar] (7/10)

Playtest: This file was pretty fun to an certain extent. There were a few obivous missing notes and I felt like you could have done more with the patterns and layering approaches.

Editor:
• In general, some missing notes, and I felt like you could have done something with the way you approached some patterns. There were times where as the file was kind opf plain.

Overall: Good file. Could be better though.

Last edited by TC_Halogen; 02-3-2014 at 06:00 PM..
bmah is offline  
Old 09-30-2013, 01:41 AM   #46
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
Default Re: Batch Review Thread v2.0

CONTINUATION OF AUGUST 2013 BATCH


DossarLX ODI

Accelerator
- [5/10]
- Changed offset to -2.061 so I wasn’t getting early perfects
- 33.91: 32nd burst
- 34.14: 32nd gallop going into a 16th triplet, then a 32nd triplet on 34.38
- 34.87: The 32nds are still continuing here
- 42.82: Like 33.91, it is a 5-note 32nd burst
- 43.10: See 34.14
- 43.80: See 34.87
- 50.92: This is actually a 3/32nd triplet, not 12ths
- 54.13: 5-note 32nd burst (technically 64ths, but that’s unplayable)
- 59.85: Same problem as 50.92, 3/32nd triplet
- 63.06: Same problem as 54.13, 5-note 32nd burst
- 76.03: 5-note 32nd burst (technically 64ths, but that’s unplayable)
- 77.01, 77.29: Why are these 32nd gallops? They are 5-note 32nd bursts. Technically 64ths, but that’s stupid.
- 84.96: 5-note 32nd burst (technically 64ths)
- 85.94, 86.22: Same issue as 77.01
- 90.93: Missing 32nd
- 91.49, 91.52: Missing notes. Before the bursts were being stepped as gallops, and now they’re being stepped as triplets. This is lacking a coherent structure in the bursts.
- 91.91, 92.32: Missing 32nd
- 99.78, 100.34, 100.38, 100.76, 101.18: Missing notes
- 127.05: Earlier in the file you were stepping offsetted notes to accent the buzz sounds with jumps (e.g. 55.95), and something like that could have been done here
- 133.87: What’s with this offsetted note?
- 132.61, 141.53: 5-note 32nd burst again (technically 64ths)
- Putting aside the burst technical errors I listed above, the burst patterning in this file is pretty bad.
- 154.93: The rhythm here isn’t straight 16ths, and not having all the notes offsetted makes this wrong to play through; same thing with 163.85
- Overall this file felt like a more unorganized version of Xanthystrauma with several incomplete and misstepped bursts with bad patterns

All I Wanna Do is Touch Your Power Points
- [9/10]
- I’m going to look at the previous batch notes for this file to see what also got fixed
- 13.12: Missing 16th
- 27.025: Fixed jack, good job
- Looks like the hands are accenting the screams so they’re passable
- 64.43: Fixed jack, good job
- 76.90: Fixed jack, good job
- 95.62: Holy shit this part is split heavy, definitely the hardest part to FC in the file
- 99.468: Snapped to 4th
- 101.06: Snapped to 64th for choppy vocal sample
- 107.455: Snapped to 64th, choppy samples here again
- 114.88: This could probably just be snapped to the 8th note; the vocal is choppy for placement here, but this is the only 64th there and it looks weird
- 126.37: This is most likely just going to convert to a jump. Recommend 4th jump here to cover the 64th gallop.
- 126.79: Fixed jack, good job
- Most of the technical issues seem to have been fixed. There might be some minor layering spots; it looks like the judges covered most of them already.

Anal Destruction Factory
- [3/10]
- 11.69: Gross, hidden 3/32nd minijacks here with the burst sandwiched in between the jumps
- 25.05: Bad pattern transition for the 32nd burst
- 27.61: Ghost 32nd note. Getting rid of this 32nd would also allow the roll to start on the 4th note, making the part less messier.
- 34.05: The hidden 3/32nd minijacks make fast bursts like these harder to hit without massive splitting
- 38.59: Ghost 32nd note
- 46.87: Hidden 3 note 8th jack. This file could also use some more attention on its pattern to prevent situations like these from happening often and improve fluency.
- 47.28: Missing 4th
- 50.55: Missing 4th
- 51.78: What’s with the 24th gallops here when the rhythms are 16ths? I feel like I’m playing Orion.78 civilization mix here
- 55.15 and 55.29: These 32nds are ghost notes. The section before was also entirely 16ths, so this part was stepped rather bizarre.
- 62.28 sounds like a potential place to start the file for a cut. The beginning section brought up a lot of energy but it kind of just died down here.
- 77.01: The drums are starting to kick back in here, but not all of those 16ths exist. Recheck the rhythms there.
- 82.19, 86.55, etc: Same problem as 77.01
- 88.53: This 16th note creates a hidden 3/32nd minijack which is ugly to hit
- 105.51: Missing 8th to vocals
- 107.82: Hidden 5 note 8th jack, as mentioned earlier watch your patterning to prevent situations like this from occurring often. Same long hidden jack issues with with 109.73, etc
- 112.60: Yuck, this 32nd burst transition is rather nasty
- 114.51: Considering the player is already dealing with a long 8th jack here, having a 3/32nd hidden minijack trap burst right after is mean
- 121.32 and 121.87: Yuck
-132.78: Hidden 6-note 8th jack. Having 32nd bursts involved in the hidden jacks also causes for very unnatural positioning.
- 138.10: Different notes are playing here, but the same patterns are being stepped over and over
- 142.05: Ghost 8th note
- 146.83: Same issue with different notes playing but the same jumpglut patterns being repeated over and over, look for other instances of this
- 161.69: Missing 8th note
- 163.73: 32nd burst starts here, not on the 8th after. Also there’s a big long hidden 8th jack herestarting on 163.46
- 188.96: Yuck.
- 189.64: FFFFF-
- 190.87: Hidden 6-note 8th jack
- More issues after 190.87, but I think it’s clear there are many patterning issues with this file and it’s all over the place. Some parts having some technical issues as well; please look over the rhythms again and watch out for all the hidden 8th jacks that cause problems with the 32nd bursts.

Apocynthion Drive
- [1/10]
- The immensely heavy layering for the light percussion just feels so overdone it basically just makes the file feel dumpy. 1/3 of the file is jumps.
- It takes over 35 seconds from the start for anything interesting to happen.
- 41.55 through 43.02: Gross on the one handed positioning
- 46.22: 24th patterns are absolutely terrible, also possibility of cameljacks. 48.62 through 49.42 is an entire hidden long 8th jack inside the 24th stream, which causes for terrible transitioning issues over the fast minitrill triplets.
- 57.42: This 450 bpm speedup causes a 16th 225 BPM jumpglut to form along with making a 16th into a 32nd gallop, all one handed right after an 8th jack on the same hand
- 59.75 and 59.89: Missing 16th notes. Check for other instances of this.
- 83.84: Random forced minijack into hand. For this section it also would have been better to find the BPM the sound snaps to since it does sound like a straightforward rhythm on a different BPM, but on 225 it’s a mess of 64th placements.
- Starting at 87.29 the sync starts to get weird giving me late perfects, and you made a stop at 107.19 to make up for the slight offsyncness.
- 59.95 through 155.98 the player is basically just doing a lot of 8th jumpgluts and several bursts of 225 BPM 16ths. At 162.64 there’s a sketchy 32nd interval part.
- The player proceeds to play through more 225 BPM 8th jumpgluts starting at 167.44
- 170.84: 7-note one handed trill out of nowhere
- 177.84: Rigid patterning, but manageable at 225 BPM. The density involved with the 8th jumpgluts in the 16th streams also makes for the awkward one handed positions with the hidden 8th jacks.
- 200.24 through 229.04 has nothing interesting, just more 8th jumps. Goes back to how 1/3 of this file is jumps.
- 229.04: Ridiculously split heavy
- 241.31 through 262.50: A cut can be considered for this song because the second half is where the 16th sections are. The song is already very repetitive.
- 271.03: Another sound comes in but that doesn’t necessarily warrant the change of having jumps every 8th note. The drums fall on the 16th notes.
- 283.30: Disgusting
- 288.76: Down arrow here is very problematic with the burst
- 302.05: Ghost note. This is also more complex than 24ths. The sudden 24th trill is also a ~169 BPM 32nd trill.
- 307.56: There are 16ths here, but you stepped 24ths
- 314.23 is basically unplayable. The patterning at 318.50 is even worse with all those jumps involved. All the hidden 8th jacks, the fast reversing gallops, the minitrills right next to each other, etc. this is also 5 minutes into the file.
- 322.76 through 352.63: User has to proceed through another boring section after getting smacked with the 24th stream with abysmal patterning
- The second half has many more interesting sections that the first half and the 24th section at the end destroys every other section by a long shot. The difficulty spike is too extreme compared to the rest of the file and is too long into the song.
- Another problem is the sections where there are a mix of many 32nd/64ths/whatever. Those sections are at different BPMs, and using 225 throughout causes syncing issues.

Beautiful Beachfront Properties
- Own file

Before Cynthia
- [6/10]
- File starts off being placed on an 8th note instead of a 4th note, which causes each beat to start on an 8th which really doesn’t look that good
- The song doesn’t follow a normal 4/4 time signature in the jack sections so in spots like 21.68 the jumps land on the 12ths and 24ths, which is very unaesthetic
- 28.55: The placements of the hands are when the piano plays a different note, and the hands being stepped at the end of these 4 note jacks make no sense. Both the background and prominent piano are playing, and there are no other notes being played to warrant this sudden change (except for making it easier to get boos and/or goods)
- 60.18: The 12th before creates a 5-note jack, but the piano plays a different note here; it also plays a different note where the 4th hand is placed, so this should only be a 3 note jack like 28.55. The hand problem is evident again.
- The cut for this song is very incomplete and abrupt, and there hasn’t been much offered to the player in this time. To make the chart less forced, make the jacks more accurate to the changing notes of the piano.

Black Hole
- [5/10]
- The 1337 note part was neat, but isn’t worth the extra technical errors
- For the first 8 measures, a jump would suffice instead of a hand
- Missing 24ths at 44.65
- 44.85: The trills in this section do not fit. The 4th note is played, but then the three 32nd notes after are a higher note. Same thing for the 8th and 4th trills after; if this stream is going to be more accurate, there should be 3-note minitrills, not 4 note trills (especially not 4-5 note 16th jacks either because they’re inaccurate)
- 47.05: Here a spin is stepped, but then at 47.85 a disgusting 32nd one handed runningman burst is stepped. The stream patterns in this section are also very repetitive and sometimes just straight rolls when different notes are being played (e.g. higher notes at 56.05, but it’s just a straight roll).
- 47.25: 48ths, 24ths should have been stepped here
- 47.95: 48th burst
- 49.65: Also 48th notes; 24th notes should have been stepped here; it goes back to 32nds on 52.85
- 54.85: 24th notes up until 56.05
- 56.45: 48th notes (should be stepped as 24ths) up until 56.85
- 57.25: 48th notes (should be stepped as 24ths) up until 57.65
- Jump usage at the part starting in 59.65 is awkward
- 60.35: Stepping a minijack here to the 16th kick but then suddenly transitioning into minijacks at 61.65 that are also inconsistent with how the synths were stepped previously gives a very erratic feel here
- 60.95-61.15: Missing 16th notes
- 63.25: Jump placement is incorrect here and the 24ths are ghost notes. The synths are 12ths here, and the bass kicks are on 63.25, 63.52, 63.65, 63.92, and 64.05
- 64.05: More missing notes
- 64.35: In this section you have single note minijacks into jumps with a 16ths in the background but then 66.75 is stepped as a jump minijack
- 70.35: There’s a synth on this 16th too, so this should be a jump.
- 71.95: The 5-note 16th jack here does not match the higher sound at all
- 78.45: Technically 48ths. 24ths should have been stepped, not 32nds
- 79.25: 32nds, not 24ths
- 80.38: Ghost note, sound lands on the 16th before
- 80.65: 32nds, not 24ths
- 81.25: 24ths up until the 4th on 81.65
- 90.45: For the ending 32nds to distinguish the higher notes, rearrange the 32nds that create 4-note 16th jacks
- Some parts of the file have quite repetitious patterns and the technicality could use some work.

Breakcore Ein Prosit
- [7/10]
- The 16th minijack usage in this file makes it ugly, especially at sections such as 47.17
- 44.41: Death by overlayering, these hands are overkill
- 60.55: That’s mean
- 93.16: That hidden minijack is mean
- Removing the 16th minijacks would be a major improvement to this file

Choco
- [8/10]
- 21.92: This section could’ve had 4th jumpstream like previously at the start of the chart. It feels weird to not have the jumpstream when the kicks are blasting loud and there are full 16th streams.
- 26.17: Missing note
- 96.65: The 12ths here are ghost notes; it would be better to just step the main melody than step to a sound with sporadically changing intervals
- 98.28: The actual sound here is more complex than 3/64ths, I would recommend just keeping it at 24ths for aesthetic and making it better for the player in this section. Another alternative is to have 24ths replace the 3/64ths and then have 32nds replacing the 24ths to indicate a speedup in the sound.

Decipher
- [5/10]
- 24.41: Sound is on the 8th before (24.34)
- 39.75 you had a jump but at 46.33 there is only a single note
- The beginning is excessively repetitive so I recommend providing more pattern variety
- 73.25, 74.07: Everyone is just going to hit this as 24ths. The mix of 3/64ths and 16ths switching back and forth from the piano and the light cymbals plays awkwardly.
- 75.51: The 3/64th swing should stop being stepped here, there’s only 16ths starting from that point
- 78.90: These are begging to be hit as 32nds instead of 48th gallops
- 84.14: The sudden switching from the piano to the light cymbals (resulting from 16ths to 3/64ths, etc) is really hard to follow, and since 3/64ths are between 16ths and 24ths it’s hard for the player to determine if it is supposed to be hit as swing or not; the player would have to use judgment from how the notes were placed after conversion
- 105.30: This has eclipse syndrome where there are a lot of up/down and down/up gallops that will be hit as jumps from the player and it’s very messy to hit
- 107.77: 24th gallops here, not 16ths.
- 108.93: Missing 24th
- 109.34: Missing 24th gallop. Also in this section of the file, it should just be all 24th gallops because the sound being stepped as 24ths also happens wherever there are 3/64ths, and the sudden switching from the synth to the light cymbals is not appropriate. (109.34 through 130.16 should just be 24th gallops) The switching back and forth also has missing notes to the light cymbals (e.g. missing 3/64ths at 110.57 and 110.77, I’m not going to list all of them) which makes this section erratic to play through as well, check for any other missing 24ths. The difference between a 3/64th and a 24th at this speed is less than 10 miliseconds and will be better for the player.
- 130.92, 132.56: The main focus in this part is the 16th snare; stepping fragments of the 24th gallops doesn’t do this part any justice. Either just step the 16th snare or leave out the 24ths
- 134.27, 135.92, 137.56, 140.85, 142.49, 144.14, 147.42, etc.: Missing jumps
- 158.11: Major difficulty spike that is incredibly split heavy
- 163.04: Same problem as 84.14 – the player will be deciding to hit 16ths or 24th gallops depending if the patterns are one handed or more spread out (in the case of one handed patterns, hitting 16ths is more likely)
- 184.41: Placing the 8th jumps as a jack limits availability of patterns for the polyrhythms, making this part very awkward. It is begging to be hit as 32nd bursts; the actual keytaps involved in hitting this part properly sound very erratic, they are a mix of fast gallops that don’t match the feel of the song itself.
- The last few notes can use recoloring

Disregard
- [5/10]
- Technically this is more accurate than Tear’s Disregard that had more ghost notes, but the patterns in this one are worse to hit properly. The player is literally just doing a bunch of back-and-forth gallops on each hand in these streams, which also brings me to the point of how the streams are the same patterns repeated over and over again. The streams are incredibly lackluster with the little diversity.
- The file doesn’t offer anything outside of the 16th streams except for repetitive 300 BPM 8th jumpstream, most with a jump on every 4th note. The first 30 seconds of the file gives most of the difficulty, and considering how short this song is half the file isn’t even FMO difficulty and is very generic and boring.
- 35.08: Ghost note
- 60.28: Ghost note
- 66.68: Ghost note

Don't Be Quiet!?
- [3/10]
- Changed offset to -1.650 since -1.670 was giving me early perfects
- In the beginning, going from minitrill triplets to spread out triplets is erratic
- 18.76: All of a sudden the percussion gets layered in (there are also missing notes to the snare in this case)
- The color usage in the middle of the 330 BPM sections is incredibly obnoxious
- Before you were stepping jumptrills, now there are minijack jumps
- 40.58, 44.03: Minijack problem again; the layered vocals and bass kicks were being stepped as jumptrills, now there are minijacks again
- 57.67: There are inconsistencies with the jack and minijack usage throughout this file. This jack for instance should only be 4 notes long, and then different length jacks are stepped for the same sounds after
- 91.58: There’s a hidden up minijack here involving the 24th burst and the color notes right after make this part even more obnoxious to play
- 118.94: 32nd triplets, not 24ths
- 122.40: The transition from the one handed trill into this jumpglut is awful
- 131.67: There are several missing jumps in this speedup section. It looks like the jumps here are trying to layer the bass kicks and the static-like melody.
- 135.85: All of a sudden minijacks are introduced and are placed arbitrarily, also causing more jumpjack issues
- 147.12: The 8th jumpstream here suddenly switches to stepping all the bass kicks as jumps which causes even more problems with the 24th bursts. 157.49 and 158.49 are ugly (at 157.49 the jumptrill starts on a different color, making it harder to read and there’s also a hidden 16th minijack inside the roll so anyone who starts it as an actual roll will fall behind)
- 164.58: Suddenly the bass kicks stop getting layered
- 170.40: The jump usage here makes no sense. Fragments of the bass kicks are being layered and the same static-like melody is still going on.
- This file needs to have its layering layout restructured; most of the difficulty of the file comes from sudden 24th bursts in the speedup sections that have hidden minijacks in the transitions

Eclipse (Luna)
- [4/10] , [<]
- The 32nd burst patterns, excessive minijack usage, and overuse of colors are obnoxious. The file for this song that was already accepted in a previous batch is better.

Exam Cram
- [6/10]
- 36.63: Missing note
- 50.58: Disgusting
- The overlayering in this file is gross… such light percussion is being layered as hands with the other light-sounding sounds, and it makes the 32nd streams anti-climactic
- 66.33: Watch the jack usage here – it’s not entirely accurate since the sounds are each at different pitches
- 88.85: Missing note
- 89.05: The patterns were decent up to this point, but then the repeating 432132432132 layout ruined the streams

Extratone Pirates - DossarLX ODI and qqwref
- Own file

Extratone Pirates - Xx{Midnight}xX
- [PASS], can’t judge this due to bias on my submission

Felix^3
- [6/10]
- 8.33, 24.33: Missing note
- 15.39: This 64th is too far off from the whoosing sound, a 32nd sounds better
- 20.06: Same thing as 15.39; and considering the fact that this song is 180 BPM on the dot (special case), all 64ths placed at a 4th or 8th will convert to either zero or one frame apart.
- 20.28: Seriously? This is most likely going to create a cameljack
- 8.91, 24.74: Only half of the 32nd burst is stepped
- 28.71: Like the 64th gallops earlier, this interval is too fast for the whoosh sound; a 32nd works better here
- 28.74: This should be a jump
- 73.99, 75.99: There should just be a 32nd gallop here to cover the whoosh sound
- 78.14: Sound is on the 16th after
- 78.41: Sounds like there’s a 48th triplet burst here
- 78.66: 64th triplet is too fast, the burst is a 48th triplet
- 79.08: 48th triplet
- 81.74: This is just a 48th burst
- 84.71: 32nd gallop works better for the whoosh sound
- 85.90: What is this offsetted note emphasizing? This should just be on the 8th note
- 86.66, 87.16: Same thing as 84.71, 32nd gallops work better for the whoosh sound in these sections
- 87.39: This is just a 48th burst
- 88.39, 89.06, 89.31, 89.72, 90.39, 91.06, 91.39, 91.72, 92.39: 64ths are too fast, they’re 48ths
- 91.12: Ghost note, this burst is just a 48th triplet
- Overall the file was decent, but in the second half the mix of 48ths with the 32nds were not only wrong but also weird to play through. Fix the cameljack in the 32nd part I mentioned, the 64th triplets, and the other technical things I pointed out, and this can be a solid file.

Folklore of Post-Modern Man
- [4/10]
- YOYOYO CHECK THIS OUT
- 18.11, 18.69, 18.76: Missing 16th notes
- 19.28, 22.28, 22.87, 22.93: More missing 16th notes
- 19.83: Ghost note, missing 32nd on 19.96
- 20.45: Ghost note
- 24.01, 24.63: Ghost notes again. The copy/paste here is evident with these same exact errors appearing again and again.
- The above errors I mentioned proceed to happen until 32.91
- 33.43 actually sounds like a nice place to start the song instead of where it currently starts at; the first 30 seconds don’t have much to offer and the first 16 seconds don’t hold much interest
- This file as a whole is extremely repetitive, and the copy/paste is evident with how many of the same patterns are repeating along with the same errors.
- 64.72: Rhythm here is more complex than what’s currently stepped, but the low BPM limits what intervals can be used
- 80.63, 84.80, 97.32, etc.: Missing 5-note 32nd burst. Since these sections are very dry and repetitive, more pattern variation would be nice – the copy and paste hurts the file immensely
- 108.54: The 16ths running in the background could be stepped while still keeping these jumps
- 132.54: 3/16ths are too fast here, 5/24ths are the actual rhythm (starts on the 4th at 132.54, ends on the 8th at 133.19)
- 149.24: Same problem as 132.54
- 150.28: In this half-BPM section there are some other things happening outside of the vocals, but you decided to step just the vocals. The player was already following the vocals in an earlier part and repeating it again here just increases the repetitiveness of the file.
- 168.80 Missing 5-note 32nd burst and missing note on 169.00
- I’m not going to continue listing any more missing notes. I will say that the layering structure is simple and easy to follow in this file, but it is incredibly dry and repetitive with excessive copy/paste and can use much more pattern variation. The player is doing a lot of jumptrills with how the file is stepped, and it doesn’t have many interesting things to offer to the player. The file could also benefit from a cut considering how repetitive this song is
- 233.78: This part can be structured so that rather than have the hands, the jumps can be stepped in a higher column

Fuse Gymnast
- [8/10]
- The heavy jack usage feels dumpy considering how light this song sounds, but it’s a solid file.

[b]Great Battleship
- [8/10]
- Some roll-type patterns were a bit awkward
- 98.00: These must have been the one handed 32nd runningmen you mentioned in your post. Fix this please.
- 102.50: Hidden 3-note jack doesn’t fit here and makes leaving the 32nd stream transition harder

HAELEQUIN
- [6/10]
- 16.75: This should be a 3-note 16th jack if it’s supposed to be going to the bass kicks; stepping minijack fragments doesn’t represent the parts well
- 19.80: Missing jump. Also at 19.63 a minijack wasn’t stepped but at 16.75 a minijack was stepped to the bass kick. Stick with the non-minijack patterning.
- 22.50: This should be like 19.63; the piano is doing straight 16ths and the layering would work out. The beginning of this file is rather erratic considering how only fragments of each element are being stepped.
- 26.81: Considering how prominent the bells are here, this minijack takes the focus off the bells and forces the player to focus more on the minijack
- 28.25: The kicks shouldn’t be stepped as minijacks, it’s causing problems with consistency in the file
- 31.93: Personally starting the high note of the bells on the same column that the bass kicks were in right before doesn’t feel right. But the bigger problem is that the minijack into 8ths on 31.21 puts more of a focus on the bass kicks and the bells are stepped at a lower pitch
- 44.42: The minijack problem keeps coming back. On 44.42 there is a note that lands on the melody, but then the minijack forces more of a focus on the bass kick.
- 54.92, 59.24: These 16th notes are hard to hear considering they form minijacks
- After this the 16th minijack usage gets heavier and makes forced jumpglut sections
- 97.95: Triplets would represent the song better here than the minijacks
- 128.80: The fast gallop sound here is a product of the piano player splitting a note by accident. There should only be one note here. 130.04 is a ghost note; there should only be the 16th on 130.01 instead of the two 64th notes here. Some of the other placements look sketchy but it looks close enough.

Heterochromia Iridis
- [6/10]
- What ruined this file was the excessive usage of 16th minijacks. If all of those were changed to single notes and/or jumptrill type patterns, this would make an amazing file. The bursts were passable.
- 7.41: This should just be a 32nd burst. The last two notes do sound just slightly off from 32nds, but they are not an entire 64th off
- 19.52, : The 16th minijacks are incredibly forced, a 16th jump minitrill is better
- 8.37, 10.76, 40.92, 45.23, 55.72, 124.60, 127.16, etc.: This being offsetted as a 64th is quite a lot – for the offsetted colors, they should be snapped to the original sound placements (in this case, the 4th note) instead of taking converter chances
- 34.32: This is really stupid, the excessive minijack usage is killing this file
- 47.75: Hopefully this doesn’t convert to 1 frame apart
- 90.66: This part was manageable in stepmania but in FFR the split-heavy nature of it is insane
- 97.68: These 24ths are barely audible; only at 98.08 do they become noticeable
- 98.67: Disgusting; in stepmania it was manageable, but on FFR it’s incredibly split heavy
- 99.18: Hitting this 48th gallop could be ok in stepmania, but in FFR if this gets converted to zero frames apart, that’s going to be quite horrendous
- 102.20: Gross
- 108.98 is disgusting; reminds me of Winter Wind Etude’s ending but with jumps involved
- 118.11: This sounds between 48ths and 32nds; this part has a good possibility of making another Tageri-type cameljack into hand
- 125.75: Ghost note, sound lands on the 16th before
- This file was ok to play in Stepmania, but in FFR, the combination of the fast jump minijacks with the 48th gallop combinations were terrible to play through. The structure is there, but the execution of the file needs work.

I
- [3/10]
- Judging with -0.660 offset because -0.680 was giving me early perfects. Later in the file the changed offset gave me late perfects, so the sync in this file is questionable.
- 2.87: 64th bursts in this section (should have been stepped as 32nds), not 48ths.
- 17.01: Random color notes when the piano is just two 64th gallops starting on the 8th and 16th notes (17.06 and 17.20)
- 17.62: This note was placed too early
- 21.41: The 32nds are still continuing here. 21.53 is when the 24ths start
- 21.98: The sound is 12ths. This 64th is nonsense; the 12th after is the same sound
- 37.76: This part is awful. At 240 BPM there are a few guaranteed zero-frame 32nds at this speed. At 38.03, the sound is much more complex than just 32nds; it is slower than 32nds in fact.
- Had to change offset back to -0.680 since the sync is a little off in this file
- 57.26: Technically 64ths. This has the same problem as the 48th bursts in 2.87; 32nds should have been stepped here
- 64.48, 64.75: Again, 64ths and not 48ths. 32nd bursts should have been stepped here.
- 66.15, 66.23: Ghost notes. There is a 16th on 66.13
- 69.80, 69.89: What’s with the 12th ghost notes? There are 16ths here.
- Now that I mention it, the 3-note 24th burst also happens at 53.99 (which is just a 16th triplet). The 12th on 49.44 lands on the sound, but the 12ths after are wrong. There are 16th notes on 49.56 and 49.69
71.79: Same problem as 57.26; the burst starting on 72.04 goes through to the 4th on 72.30 (should be stepped as 32nds instead of 64ths, 48ths are technically wrong)
- 80.06, 80.16, 83.29, 83.40: Missing notes. There are others that I don’t want to list; recheck the sections after this
- It takes almost 80 seconds until the player finally reaches the Revolutionary Etude section with 32nd split-handed and trap bursts at 280 BPM
- 104.03: The handspam here is overkill and the overemphasizing makes it anti-climactic
- 118.51: Because the sync is weird, this offsetted note that should have been an 8th is stepped slightly after to compensate for the sync. The jump right after is earlier than the sound.
- 120.74: Revolutionary Etude’s infamous anchor, starting with a 32nd burst
- 126.94: Unplayable
- 152.69: At least the 32nd bursts could have been stepped so it indicates a change in the burst’s pitch (e.g. 1243124321342134), split handed trills aren’t necessary here
- The file switches back and forth from reasonably difficult to absurd 32nd spikes, making for an awful difficulty spread in the file and several unplayable parts. Redo the 8th jack sections with the 32nd bursts so the difficulty spikes aren’t as tremendous.

Love Hurts [Lonely Dance Mix]
- [6/10]
- Considering how loud and high the sound is, the first note should be stepped on the right arrow
- 33.57: Unnecessary hands
- 34.07: In this jack section, where the jacks end there are 16th triplets (e.g. 34.57, 34.94, etc.)
- 41.57: The melody only lands on the 8ths here and this shouldn’t be a split-jump trill
- 42.94, 43.94, etc.: There shouldn’t be jumps on the last 8th notes of the measures, there is only one sound there
- 48.19, 49.19, 49.82, 49.94: This should be a single note
- 50.94, 51.94, etc.: Same issue as 42.94. There is a clock-like sound in the background too, but that just happens to be a sound that falls there and it doesn’t follow the layering layout that was established earlier.
- 56.19, 56.82, 56.94, 57.19, 57.82, 57.94: Should be single notes
- 65.57: Only one sound, this jack should only be single notes
- 66.07: The problems at 42.94 are found again (basically there are a lot of extra jumps that shouldn’t be here). Noticeable copy and paste from the same layering errors.
- 85.44: The switching back and forth between jumptrills and jacks is inconsistent and erratic
- 90.00: Missing 16th. At 89.57 the sudden switch from all jumps to this is very erratic when both sounds are still going there
- 105.19: This trill is out of place considering everything before it was diverse stream patterns
- Like 33.57, more unnecessary hands. 97.57 is the same sound but is stepped as jumps.
- Most of the errors in this file have to do with extra hands and jumps and some inconsistent jack usage. The ending jumpstream is a lot more rigid in patterning than the previous ones, but it’s passable.

Malicious Fingers
- [6/10]
- Jumps in the beginning would suffice
- 28.42: Sound is on the 16th before
- 30.41: 64th gallops here are way too fast. The problem is that such a low BPM used gives almost no room for more complex rhythms, so more color notes are involved here and the 64th gallop doesn’t match.
- 82.53: Missing note
- 135.78: Yellow note syndrome. When the BPM changes back to 200, all the 4th notes lie on the 8th placements and it is unaesthetic. The file snapped back to normal placements at 181.23 however, so at least it wasn’t the rest of the file.
- 168.93: The jumpstream here has a lot of roll-type patterns that are easy to hit lazily, but hard to hit properly.
- 188.28: The guitar here is actually 16ths. There should be notes on the 16ths at 188.36 and 188.51 instead of 12ths and 24ths
- 190.64: Again, the guitar here is only 16ths. There should be an 8th on 190.68, at 16th on 190.91, and an 8th on 190.98
- 192.93: 24ths until the 8th note on 193.08, then it goes to 16ths.
- 193.63, 194.23: The guitar sound lands on the 16th before
- 197.84: The guitar here is just 16ths

Paraclete
- [9/10]
- 52.29: This part is just 8ths
- 113.26, 113.83: The streams play really well but these hidden 3-note 8th jacks interrupted the flow

Prequel to the Sequel
- [4/10]
- The heavy density in the beginning when the song is just start is very anti-climactic
- 29.85, 34.65, 44.25, 49.05, 53.85, 55.95, 58.35, etc.: Missing notes to the double bass pedal.
- 88.91: Random 32nd one handed triplet
- 91.99, 95.97: Ghost note
- 93.06: What’s with these BPM changes?
- 97.24: Having jumpjacks here is incredibly forced and severely limits the scope of this section. There are vocals and drums to take advantage of. The BPM changes that create the 12ths in between are not necessary because the song snaps itself back into position.
- 124.91: The jumpjacks before this part of the file ruin the transition into it. The guitar here is also powerful and there’s a double pass pedal playing, but it’s only single note jacks now. The layering is inconsistent and the jump accenting before lost its effect.
- 138.98: You were stepping the guitar as 16th jacks. The drums shouldn’t be jacks here, especially with the 24ths right after. Just because it’s at a doable speed does not warrant the sudden change back and forth from singles notes to jacks.
- 147.23: Missing note
- 155.60: It looks like you’re layering in the vocals here. This jump should be on the 12th after.
- 157.52, 157.98: Missing jump
- 170.29: Vocal is on the 8th after (misplaced jump)
- 179.70: These color notes are off. The bass guitar is just 24ths starting on the 12th at 179.74
- 205.02: Having single note 16th stream here is bland
- 212.52, 216.27, : Having the jacks on the same arrow right next to each other can cause serious problems if the player happens to fall behind on a transition; I recommend breaking these up so they aren’t all in the same column right next to each other
- 220.02: The guitar here allows for more interesting layering than what is currently here
- 242.52: 4 minutes into the file (halfway point) and I’m encountering more heavily layered jumpgluts. There was already enough of this in the beginning and if the player is going to keep interest the heavy layering needs to get cut down.
- 246.02: This should be a jump
- 258.02: Entering this section considering how dense the layering is it’s hard to follow what you were trying to get at. 261.52 should be a jump. Shouldn’t 260.02, 260.52, 263.52, 264.02, etc. also be hands from the cymbals being included with the guitar and bass pedal?
- 282.77, 290.77: Watch out for sudden one handed spikes like these
- 283.52 is a jumpglut spam and rather than having that you can do something such as layer the vocals.
- 298.42: This minijack is around the speed of a 80 BPM 48th (240 BPM 16th), but slightly slower. This is not something you want to happen to the player 5 minutes into the file. Same goes for 309.69
- 351.35, 351.68, 352.80, 353.12: Why are these jumps offsetted? It’s just 12th swing
- 391.74: Missing jump
- 402.74: The player is almost 7 minutes into the file. This 32nd trill into the hand is a bad difficulty spike.
- 407.54: Random one handed 32nd trill out of nowhere, another bad difficulty spike.
- 409.94: The minijack/jack usage for these 32nds needs to be cut down.
- 416.23: This section is very plain with single note stream. Layering in the vocals would be an alternative.
- 464.84: 32nd gallop
- The ending is offsync and the color offsetting is obnoxious. The player has gone through 8 minutes of the song to be bombarded with an offsync ending.
- Song cuts abruptly at the end
- I recommend cutting down the jack usage or splitting up the jacks more, reduce the density of the layering since it’s very heavy throughout the file (even in the beginning when the song is just starting), get rid of the sudden fast minijack difficulty spikes, and redo the color ending.

Purple Drank
- [7/10]
- 16.29: Overemphasized hands
- 53.01: This transition spike is gross especially considering the 8th jump right after the 32nd gallop
- 118.06: Very split heavy
- 127.56: That hidden 3/32nd minijack really bugs me
- The layering in this file is passable but some parts could be toned down a little bit. More pattern diversity could also be used since I saw a lot of similar patterns (possibly copy and paste). Fix up the split roll sections so the spikes aren’t as extreme as well; if you want to indicate a change in the 32nds, going from 1234 to 2143 is an example of an alternative.

Rave 5
- [5/10]
- For the beginning, the sounds can be snapped to the 8ths and 16ths (most of them are just slightly offsetted and they do snap rather nicely to the standard colors)
- 24.52: Sound lands on the 32nd before
- 28.39: Sound lands on the 16th before
- 31.84, 31.99, 34.24, 34.39, 43.53, 52.52, : These are just 16ths
- 65.62: This 8th note starts on a different pitch, so this minijack is wrong
- 81.14, 81.63: Missing note
- 92.63: 32nd note
- 97.26: This is just a 32nd burst
- 99.24: Sound lands a little bit before this 32nd note
- 109.40: Same issue with 65.62
- 128.01: This is just an 8th note
- 132.04, 132.64: These are 32nd bursts
- 135.64, 138.04, 140.44, 145.23, 147.63, 150.03: Like 97.26, this is just a 32nd burst
- 139.06: It looks like what you were trying to step was the 32nd gallop here starting on the 32nd at 139.05
- 143.80: The offsetting doesn’t give much here; the sound is on the 16th
- 151.23, 151.83: Like 132.04, these are just 32nd bursts
- 166.45: This is ugly – 3-note 3/32nd jack into an 8th jack. This part has a slight resemblance to the part in grind2 that does this.
- 169.10: Sound lands on the 8th before
- 175.37: This is very ugly on FFR
- 176.21: This is a hidden fast minijack on the down arrow
- 182.34: Missing note
- 191.64: Ugly on FFR
- 193.60: Sound lands on the 16th before
- The ending can also be snapped to 4ths/8ths/16ths instead of the offsetted color usage like in the beginning
- A lot of the burst patterns could use some work and this is another file that would benefit immensely from removing the sudden fast minijacks

Red Vector Acid Minute
- [5/10]
- 2.64: Four note 48th burst starting on the 16th note. (Fixed)
- There should be a 16th on 4.29 instead of the offsetted color note right after. Missing note on 4.50 (Not fixed)
- 4.60: This is just a four note 32nd transition, no colors needed. (Fixed)
- 2.43: Missing note
- 3.05: Missing note
- 6.05: Noticeable burst missed here
- 7.45: Missing note. These become arbitrary at this point though, so I’ll just focus more on what has been stepped
- 8.05: This should be a 32nd note. (Fixed)
- 10.39: 114.98 BPM slowdown causes yellow note syndrome. 11.02 should have started on a 4th note, but the slowdown offsetted everything after by a 16th.
- 12.67: Hand is overkill
- 14.02 and 15.05: These minijacks don’t make sense. (Fixed)
- 15.57: This is quite a dense spike
- 15.98: Shouldn’t be jumps, the jumps are mainly going to the snare and this is just a soft cymbal
- 18.05: A jump to accent the burst here would be better; in its current state this part is just two odd jump gallops
- 20.71: Should be the 32nd, not the 12th note
- 21.28: 64th doesn’t fit here, a 48th sounds and works better here
- 21.36: Hand overemphasizing issue. The hands in this file aren’t warranted
- 23.64: The two notes right before are the same sound, so the minijack doesn’t make sense here
- After this point, more minijacks and jacks come into view. A lot of them are stepped inconsistently as well (for instance, 26.12 isn’t stepped as a minijack but 27.77 is for the same soft cymbal sound, and this occurs in several other areas). Minijacks such as 31.08 don’t follow any kind of structure since those sounds occur before and also aren’t stepped as minijacks.
- 35.01: Should be 12th intervals (but with the 16th offset issue it becomes 16ths with 48ths, yuck). The color usage here is unnecessary.
- 36.23 through 36.81: The sound lands on the (offsetted) 16th notes. It’s just 8th intervals here.
- 38.95: Minijack problem occurs again, more stepping inconsistencies at 39.26 as well
- 40.19: Random jump
- 40.60: Many forced minijacks from this point on. The same sounds are getting stepped as a mix of normal single note stream and then minijacks/jacks lacking a coherent structure
- 43.29, 44.94, etc.: Layering in these sounds make the jumps involving the snares feel awkward, giving the file an ambiguous layout
- 49.68: This might turn into a zero frame gallop and the whoosh sound lands nicely on the 32nd.
- 51.69: Random hand
- This must’ve borrowed the sync skeleton from the stepmania file because the ending has the 1160 BPM speedups which aren’t necessary. Get rid of the ludicrous BPM increase here.
- Also look at Silvuh’s notes. The minijack and jack layouts along with the ambiguous changes to layering different sounds also makes this file lacking in coherent structure. It’s an improvement from the previous submission but still has a long way to go. Some of the burst patterns were also poor.

Robotomy
- [1/10]

For clarification, I had to set the offset in the file to -0.020 because the original offset was giving me early perfects. I also doubled the bpm to 254 to make notes easier to follow (e.g. 5/64ths instead of 5/128ths)

52.72: Missing note
57.21: 5-note 16th burst
57.82: Offsetted note, should just be on the 8th
59.92: There's a 5/64th thing going on here, but what’s currently stepped is decent enough
61.83: Sound is on the 8th
67.84: 5-note 16th burst sound missed
71.20 and 71.32: Missing 16th notes
73.17: Just step the 8th note. 73.48 is too early; sound is on the 4th
73.82: Sound falls on the 16th note
73.86: 32nds, not 24ths
75.87: This offsetting scheme is ridiculous. Just step the 4th and 8th notes; same thing with 76.46.
82.13: Missing note
82.44: Missing note
88.50: Offsetted note
90.18: Sound lands on the 8th note
90.39 and 90.45: Missing notes
94.51: Sound snaps better to the 32nd
94.41, 94.65, 94.90: Offsetted notes
95.12: Five-note 16th burst starting on the 8th note
95.89: Missing note
95.59, 95.72: Offsetted notes
96.08: Offsetted note
96.18: 32nd burst, not a color mess burst
96.65: There are no 12ths or 24ths here. 96.89 there's an interesting 48th gallop thing going on, but everyone is either going to jumptrill it or hit as a 32nd roll. Just step 32nds here.
97.74, 98.68: Offsetted notes
98.25: 16th note here, but it’s faint
100.51, 100.62: Sounds land on the 16th notes
103.56: Missing note
103.62: 32nd burst, not a 24th burst
104.11, 104.32, 107.71: Offsetted notes
107.82: It is an 8-note 32nd burst starting on this 16th note.
108.94: 32nd triplet burst with a 5-note 32nd burst on the 8th note right after it.
109.36: Offsetted note. 7-note 32nd burst starting on the 16th at 109.47, no 24ths there.
109.76: The sound is slightly earlier than this 8th note
110.92: This part is very complex, but the 32nds are incorrect. Starting on 110.91 (the 12th) the sound closely resembles a 24th burst up to 111.14 (the 8th jump at 111.18 is a ghost note). 111.67, what’s offsetted as a 48th is a sound on the 8th note.
112.95: 16th notes. 7-note 32nd burst starting on the 16th at 113.25
114.90: 7-note 32nd burst starting on the 16th at 114.90, 115.16 is also misplaced (sound is on the 16th before)
115.37: Ghost note
116.62: Offsetted note
116.85: 32nd triplet, not a 24th burst. The 12th on 117.05 should be a 16th note
120.28: These are the placements for the high pitched sound: 120.28, 120.36, 120.45, 120.51, 120.60, 120.69, 120.84, 120.93. All of these are placements involving 16th and 32nd placements, no 12ths involved.
121.36: Offsetted note
125.98: Ghost 32nd note. Missing 32nd note on 126.21
129.14, 129.33: Offsetted notes
130.55: 5-note 16th burst starting on the 8th note. Offsetted note on 131.04
131.88: Weird one handed minitrill that’s also wrong. There’s a 16th on 131.91, 8th on 131.97, and a 12th on 132.01
148.29, 148.76, 148.99, 149.93: Offsetted notes, inconsistent intervals again
151.22: This part is 5/64ths. The 16ths at 151.52, 151.99, etc. are stepped correctly, but the parts in between are a 12th going into a 32nd which is not what the actual rhythm is.
153.23: 5/64ths are the correct rhythm here, ending on 153.52 (16th note)
153.60: This burst section is wrong. The sound starts on 153.58 (4th note), then there are 24ths starting at the 12th on 153.66 ending on the 4th at 153.82
154.42: Offsetted note, sound lands on the 8th
154.87, 154.93: Offsetted notes. This is just a 16th triplet starting on the 8th note
155.00: Again, the rhythm for this is 5/64ths. There’s an incorrect mix of 12ths and 32nds (155.07 is another offsetted note)
156.42: Again, 5/64ths. It is 5-note bursts in these parts. Same thing for 156.89 through 159.56
159.70: See this picture. It’s another 5/64th thing going on
160.67: See this picture.
162.26: See this picture.
163.50: 5-note 5/64th burst starting from the 4th note and ending on the 16th at 163.80
163.98: Misstepped again; the sound starts on the 32nd at 163.95, then there is a 5/64th thing going on at 164.02. There is another 5-note 5/64th burst at 164.45
164.80: Sound is slower than 16ths. Recheck this part.
166.34: 5/64ths again here, although there’s another sound at 166.60 this time
166.81, etc.: 5/64ths
168.80: Sound lands on 168.78 (the 12th), not the 48th. It’s also a 24th burst from 168.78 to 168.94
169.37: See this picture.
170.12: 5/64ths again. Same thing with 172.48, 173.90, etc.
171.54: 5/64ths
174.37: 5-note 5/64th burst, then 16ths until 174.96
175.77: Sound lands on the 24th before, not on the 48th
175.87: 5-note 24th burst starting on this 12th note. 176.05 is a ghost note.
176.22: There are no 12ths or 24ths here, just 16ths. 176.56 is a ghost note.
176.73: This part is 24ths, not a mix of 32nds and 12ths. The 24ths last from 176.81 to 177.21, which is then 32nds
177.44: 16th triplet starting on the 4th note
177.52: Ghost note
178.46, 178.58: Missing notes. There’s a 5-note 5/64th burst starting on the 4th at 178.62
179.57: Anoter 5-note 5/64th burst. The sound after also starts on the 32nd at 180.01; the sound is slower than 16ths here too.
180.59: 5-note 24th burst starting on this 12th note.
181.61: Missing note
183.11: This is an entire section that’s empty and there’s a lot going on here. See this picture.
185.26: This part is ridiculously complex in its actual rhythms. It is messy here, and what you currently have in the file doesn’t match it.
189.02: 16ths work just fine here instead of 24th swing. There are also a lot of sounds missed before this section.
189.96: This area is also sketchy
191.05: Sound is on the 8th. Same with 191.28
191.61: 32nd triplet
192.59: Sound lands on the 4th note.
193.15: Very understepped considering how much is going on here
194.80, 194.93, 195.35: Unnecessary offsetted notes. Missing note at 195.60
196.02: This part is very misstepped. There’s a 48th on 196.00, a 5-note 24th burst starting on 196.12 and ending on 196.28, which leads into 16ths on 196.34
198.47: Again, 16ths sound and play better here.
198.88: Offsetted color note, it's just a 16th placement. This section also has a lot of unnecessary offsetted placements.
199.37: What you stepped is faster than the actual sound
200.30: 32nd triplet, not a 48th gallop
200.49, 200.59, 200.73, 200.95: Offsetted notes again
201.15: Ghost note
201.30: 7 note 32nd burst, no 48th gallops here
201.91: Random offsetted note
204.08: Missing note
204.13: The sound falls more nicely on the 16th notes
205.05: Ghost note
205.79: Very complex rhythms here
206.40: Another offsetted color note
206.97: 7-note 32nd burst starting on the 4th, then a 32nd triplet at 207.21 on the 4th note
207.50, 207.62: Missing note
209.15: Missing note. 4-note 32nd burst on 209.45
210.34: Missing note
211.26, 211.36: Missing note
211.69: 16ths sound better here
212.52: Misstepped trill. 32nd burst at 212.64
214.29, 214.59, 214.71: 32nd triplets, no 24ths here
215.24: 24ths are ghost notes, there are 16ths on 215.30 and 215.41
216.18: This is just a 16th burst
218.43: 4-note 32nd burst. 5-note 32nd burst on 218.57
219.25: There is an entire 16th section here you missed. Look at this picture.
221.32, 221.44, 221.67, 221.79: Missing 16th notes
221.85: No 24ths here. It’s a 32nd triplet going into 16ths that end on 222.09
224.36: Offsetted note, sound lands on 8th
225.21: Offsetted note here but you have a 16th on 225.69. In fact, these two bursts are the same sound, but stepped differently.
226.54: Another offsetted note. Sound lands on the 16th before.
227.44: 12ths are too slow here, the rhythm starts at the 32nd on 227.43, then proceeds to be a 5/64th triplet ending on the 16th at 227.58
227.76: This is also a 5/64th triplet
227.99: 5-note 24th burst, 228.19 is a ghost note
229.33: Same issue as 227.44
229.65: 5/64th triplet
229.88: Same issue as 227.99
The above 6 errors continue for this section.
234.67: Sound is on the 12th after, not the 16th
234.76: Ghost note
235.32: This part is sketchy. A 5-note 5/64th burst starting on the 4th at 235.32 works better, then at 235.55 there's a 16th triplet with a 32nd at 235.70
236.08: There is a 24th triplet starting on the 24th at 236.06 going into 16ths.
236.76, 236.87: Missing note. Offsetted note on 236.92
238.03: What's currently stepped here is too fast compared to the actual sound.
238.31: 5/64th triplet starting on the 32nd at 238.30
239.21: Missing note
240.34, 240.81: Same problem as 236.08
241.49: Missing note
241.64: Offsetted note
242.08: Missing note
242.32: 32nds on 242.31, 242.37, then a 32nd gallop on 242.43. It looks like you tried to cover these gallops with jumps in this section. Missing 32nd on 242.90
243.44: This would just convert to a jump and is also not going to anything; the sound is on the 12th
244.29: Ghost note, sound lands on the 32nd at 244.32
244.49: Way off, sound falls on the 8th at 244.41
244.68: Missing note
244.85: Sound does land on the 32nd here, but it's faster than a 16th gallop interval
245.47: Ghost note (and also a jump)
245.47: Ghost note. The sound is a 32nd gallop starting on 245.50
245.83: 3/32nd triplet starting on this 8th note. Recheck this section as well because it is very much off from the actual sounds.
246.73: Sound lands on the 16th before, not the 12th
246.88: Missing note
248.45: Sound lands on the 8th
248.84: 3/32nd triplet
249.62: Unnecessary offsetted notes in this section
251.02: Missing note
251.38: Too fast and too early. The sound snaps better to a 3/32nd gallop starting on 251.41
252.80, 253.03: Missing 16th triplets
253.27: 5/64th triplet
253.64: This section is an offsetted mess. There is a 4-note 16th burst starting on the 8th at 253.62, then a 5-note 16th burst on 253.92
254.29: 6-note 16th burst starting on 254.27.
254.75: This is just a 16th note.
254.84: Sound snaps closer to 254.82 (could place a 64th or 48th here, that much of a difference is arbitrary)
254.89: 32nd triplet. What's currently stepped here is very wrong.
255.32, 255.67: Why do you have 12ths/24ths here? It is just a 16th gallop offsetted as 32nds.
256.46: Many missing 24th notes in this section. See this picture.
262.36, 263.31: Missing note
263.65: More unnecessary offsetted notes. Same thing with 264.86 and 265.56
267.44: Missing note
267.56: It looks like the sound you were trying to step with this 24th burst was the 32nds at 267.59, 267.65, 267.71, and 267.77, but the 24th burst itself is wrong
269.80: Missing note
270.39: Many missing notes in this section. Missing notes on 270.39, 270.63, 271.10, and on 271.46 the sound falls on the 16th after the 4th
271.81: See this picture.
274.06: See this picture.
279.08: Missing 16th note
279.41: 3/32nd gallop on 279.90
280.14, 280.26, 280.67: Missing notes
283.23: Missing note
283.74: Complex burst here, last sound ends on the 32nd at 283.77
284.69: The sound here seems to bear a resemblance to a 32nd roll, and the 32nd roll lasts until 285.16. There is a 5-note 32nd burst starting on the 8th at 285.28
285.51, 285.98, 286.10, 286.22, 286.29, 286.46: Missing notes. 286.31 is a ghost note.
286.58: Sound is offsetted by a 64th here if you want to get really technical -- it could be recolored after, but for simplicity this works out. The 16ths go from 286.58 to 287.52 (but like I said, the sound is actually offsetted here)
287.64, 287.82, 288.52: Missing notes
288.70: 9-note long 16th stream
289.29: 6-note long 16th stream. Missing not at 289.71
290.00: 16th triplet, no offsetted notes here
290.35: Missing note. 290.48 is just an 8th note.
290.80: This offsetted thing is absurd. 291.08 is just a 4th note. Missing 8th at 291.18
291.54: 32nd triplet
292.02: Ghost note
292.24-294.02: You missed an entire 16th stream here. 292.24-292.72 technically has prominent 32nds.
294.13: 5-note 16th burst
294.49: 7-note 16th burst
294.96: Missing note
295.08: 7-note 16th burst
295.55: 16th triplet
295.91: 16th triplet here. There's an offsetted color minijack which makes no sense here.
296.14: 16th triplet
296.73: 7-note 32nd burst
297.00: Ghost note
297.68: 16th triplet
298.27: 16th triplet
298:50: 16th triplet
298.59: Ghost note
299.57: 16th triplet
301.46: 32nd burst up until the 16th at 301.75
301.81: 16th triplet
302.05: Missing note
302.28: Offsetted note
302.40: 16th triplet
302.65: Offsetted note
302.87: 16th triplet
303.11, 303.35: 16th triplets. Missing note on 303.31
303.92: Sound lands on the 32nd before. 304.15 is also incorrect; it is just a 32nd gallop starting on the 32nd at 304.14
304.41: Missing note. The 32nd on 304.56 is way after the sound happens; a 16th triplet on 304.41 could work for this part
304.76: There are multiple sounds going on at once in this part and optionally you can put in 32nd gallops here
307.48: 5-note 3/32nd burst, no 12ths or 24ths here
308.17, 308.29, 308.44, 308.92: Offsetted notes
309.13, 309.37: This is what I meant by multiple sounds going at once. There's an inconsistent transitioning going on here in stepping the other sound that lands on the 32nd, but not doing this previously.
309.82: Sound lands on the 32nd before. There is a 5/32nd triplet starting on 309.67
310.17: Ghost note, sound is on the 16th before
311.30: Ghost note
311.50, 311.67: 16th gallops. The 24ths/12ths here are ghost notes.
313.00: Missing note. For 313.58, the sound is on the 32nd after.
313.86: This section is grossly misstepped, and the 32nd with that 24th is nothing close to what is happening in this section.
314.57: 5-note 3/32nd burst
315.22: 16th triplet
315.45: Missing note
315.63: This part is much more complex than what is stepped here
318.11: 4-note 16th burst, which leads into a 3-note 3/32nd burst starting on the 16th at 318.29
318.58: 16th triplet
319.17: Missing 4th note. The 48ths here are ghost notes.
319.41: Grossly misstepped. See this picture
321.93: Sound lands slightly after the 8th note, but this 12th is placed too far from the 8th note.
323.38, 324.26, 324.38, 324.98, 325.09, 326.26, etc.: Offsetted notes
325.43: 16th triplet
326.86: 8th note. Missing 4th on 326.97; the heavier sound lies on the 32nd 327.00
328.70: These bursts are way faster than the actual sounds, and may convert to hands. The prominent sounds are the 3/32nd triplet on 328.62
329.10, 329.69: 16th triplet
330.65: Offsetted note
331.46: See this picture.

Overall: I found some disgusting 16th minijacks, a lot of 24th bursts are actually 32nds, the jumps and hands make no sense, some parts are completely understepped, there are many missing notes (these are arbitrary though), lots of unnecessary offsetted color notes that sometimes even had the wrong rhythm to begin with, and there are too many fast one handed gallops for this file to be remotely playable without a lot of guessing especially due to color notes. I am very sure a lot of the technical errors are due to such a low BPM being used (127 BPM), which causes color madness everywhere. This is a complex song, but some recoloring can make it more readable and a unique hard file. But in its current state, it is a mess.

It took me over 20 hours, probably even 30 hours, to review this file.

NEVER AGAIN.

Shatterscape
- Own file

Sigatrev
- [5/10]
- The beginning is very repetitious and a 12th rhythm is introduced at 20.10, which would cut the dryness of this section of the song. The 16th jump-minijacks are also very forced; the layering is identifiable, but it doesn’t fit with the rest of the single notes stepped
- 25.63: This shouldn’t be a jump, that higher sound isn’t there
- 39.73, 42.35, 43.98, 47.35, 47.98, etc: Ghost notes. I’m not going to list every single one here, but this section should be rechecked for ghost note usage.
- 53.10: In this section a lot of 24th triplets are stepped but this part is only 12th notes. What’s with all the ghost notes here? Same problem goes for 59.10
- Another thing I noticed up to this point is that there’s a random spread of minijacks and single notes that make the feel lack a coherent feel
- 103.73: Missing jump. The one-minute stream does a good job at layering the 12th melody that goes over the 24ths, but check over for any other layering problems such as these.
- The one-minute stream, while having understandable layering, has a lot of hidden long jacks in between the 12th jumps (some of them are very extreme) which isn’t properly manageable without a lot of spitting involved.
- 122.48: Quads here are overkill

The Devil Plays Dance Games
- [7/10]
- The beginning starts off in 12th notation. The jacks are also erratic (the jacks should all be full jacks and not end or be split up on different notes since there are two drums here, and one of them is always playing the notes). The jacks are also out-of-place with the soft sounds and make the pickup at 29.12 very anti-climactic.
- 80.50: This shouldn’t be a jump
- 98.12: While the 8th jumps are going to the drums this sudden spike in density ruins this section
- 124.12: This jumpstream section has very awkward patterning and it’s not quite as noticeable in stepmania. On FFR, this part is pretty bad (watch out for parts like 131.50, etc).
- 138.12: Sudden jump in FC difficulty
- 157.12, 161.12: Missing jump
- The main problems I have with this file are the sudden increases in density (particularly 98.12 and 138.12) while most of the song is a lot of 8th note jumpstream with a 12th section 57 seconds in. The plethora of 212 type one handed mintrill patterns mixed in the jumpstreams also cause some messy transitioning.

The Party's Starting!
- [7/10]
- Just from the burst pattern usage alone I could tell this was a bmah file
- 6.43: This was a good decision. Even though the 24ths start on 6.12, only the most prominent part of it was stepped and it prevents a major difficulty spike
- 25.16: Missing note
- 57.26, 58.82: The main problem I have with these minijacks is that there are notes right after and considering the speed of these minijacks the player could get into a messy situation and fall behind
- 62.18, 62.81: These start on a different pitch. The maximum length of these 12th jacks should be 4 notes.
- 89.90: Technically 48ths (a 24th burst would work nicely here and be accurate)
- 91.61: 48th triplet
- 91.79: Sound lands on the 8th before. Technically it’s a 32nd triplet going into a 48th gallop, but for the player’s sake a 32nd burst would be fine here.

Thinking of you
- [9/10]
- Watch out for the long hidden 8th jacks outside of the jumptrills (e.g. 34.90, 44.68, 51.55, 57.50, 61.73, 63.97,67.14, 102.83, etc.) I’m not going to list all of them but it’s something to consider since these are long jumpstreams that required a lot of stamina and the splitting issue becomes worse with that factored in
- The layering is passable. There might have been minor layering errors, but other than that this is a great jumpstream file that requires some more stamina than Freedom Dive.

Turbo
- [8/10]
- 42.27: This 16th note doesn’t go to the melody you were stepping as jacks, but it does go to another sound; this shouldn’t be part of the jack. It also makes the jack 3 notes longer with the previous 2 notes
- 80.22: Dammit
- This file focuses heavily on long jacks so the FC difficulty of it is hard all around, which makes me respect this as a hard file.

UBER Juice
- [3/10]
- Changed offset to -0.013 because I was getting early perfects
- 2.03, 5.59: Ghost note
- 4.48 through 5.14 is 24ths
- 15.37: It is still 32nds here, the 48ths are wrong
- 15.81: 32nd triplet starting on this 8th note. The 48th and 24th stepped here are wrong.
- 19.14, 19.37: Technically 64th triplets. 32nd gallops should have been stepped here.
- 33.37: This entire section is 32nd gallops, but 48th gallops were stepped.
- 37.48, 37.70, 38.03: 32nds, not 48th gallops
- 39.14: Two 48th gallops here; first one starts on the 4th note, the second one starts on the 16th note.
- 44.48: Holy crap that’s a huge 48th roll
- 57.37, 58.03, 59.14, 59.81, 60.92, etc.: 7-note 48th bursts. Also the patterning is random here with the sudden changes in trills. 63.26 is a hidden 4-note 16th jack
- 71.09: Ghost note, the sound ends on the 16th note
- 79.59: 32nd gallop
- 83.59: The pitch changes every 4 notes, so the 3-note 16th jacks are wrong, they should only be 2 notes long. Also, diverse stream patterns would be able to represent this part better considering how light the sound is.
- The 32nds are acceptable here and are better for play even though this part is technically 48th gallops.
- 88.03 however is misstepped; it is not just straight 24ths. There’s a 48th gallop on 88.11, 88.22, 88.77, and 88.88
- 88.92: 32nd triplet
- 89.14 and 89.26: These notes are placed a 48th after the actual sound. At this speed, 48ths are guaranteed a frame off.
- 89.48: 32nd gallop
- 89.64: 32nd 4-note 32nd burst
- 90.20: Sound lands on the 48th after
- 90.49: If these color jumps are supposed to accent the synth, the synth doesn’t play here.
- 93.37: Considering how barely audible these four 32nd notes are, the trill doesn’t fit
- 95.59: 48ths here
- 97.03: The sound here is more complex than 48ths, but for the sake of playability 48ths here is fine
- 101.81: Considering how soft the piano is in this section of the song, these jumps are inappropriate and anti-climactic.
- 106.18: Missing 24th
- 111.53: Missing 32nd. Also, stick to 32nds for the sliding synth sound on 109.81 to make it consistent with 111.59
- 121.37: 5-note 48th burst
- 121.87: Ghost note. On 122.03 there are 24ths.
- 123.14: 24ths here
- 123.64: Ghost note. 24ths on 123.81
- 124.92: 24ths
- 125.42: Ghost note
- 128.92: Sound is closer to 48ths than 32nds
- 130.03: 32nd gallop. 130.14 is a ghost note
- 137.26: Missing note. The jack on 137.92 is inconsistent with how you’re stepping the hi hats.
- 138.42, 138.59: Missing note
- 140.98, 141.09: Ghost notes. There is a 32nd triplet on 140.81 and 141.26
- 141.37: 24ths until 141.81. Then there is a 16th note, and on the 8th at 142.03 there is a 24th burst.
- 143.37: Ghost note
- 144.92, 145.64: Missing note. The jack at 145.03 makes no sense.
- 168.87: Ghost note
- 172.26: Ghost note. The 12ths are still continuing at 172.03 until the start of the next stream
- 174.26: These are 48ths. Playing 32nd trills to a different sound interval is very erratic.
- 176.92, 180.48: These are 48ths
- 182.70: This is actually 64ths; 32nds could be stepped.
- 190.37: This should be a trill to stay consistent with the speedups that are stepped as trills.
- 195.59: The pitch changes after every four notes, so this long trill is long. Every 4th and 8th should start on a different column.
- 201.14: 24ths
- 201.37: This is 64ths; 32nds could be stepped
- 205.14: This is all 32nds.
- 206.26: This is all 24ths.
- 220.92 through 221.37: 32nds
- 221.37 through 221.81: 48ths
- 221.81: 64ths
- 223.14, 223.37: 4-note 48th bursts
- 226.48: Missing note
- 236.92: 32nd gallop
- 240.51: Sound lands on the 32nd after
- 250.37: Ghost note
- 253.53: The 32nd gallop starts on the 16th before. Missing 32nd on 253.76
- 254.26: In this section the prominent synth only has 32nd triplets, so the 4 note trills here are wrong. The 4th note does exist, but it’s on a different lower synth.
- 257.48, 257.70: Ghost notes. The sound is a 64th before
- 266.14, 268.14, 269.70: Missing note
- 269.81 through 270.26: 48ths
- 272.03 through 272.92: 48ths
- 273.14: 48ths
- 274.26 through 274.70: 24ths
- 301.22, 302.11: If these jumps are trying to layer the blast beats, they land on the 16th after
- 302.26 through 304.03: 48ths
- 326.70: 24ths
- 339.59: This is actually 32nds
- 362.48: 32nds continue until 362.59; there’s a 16th gap here to the next stream
- 363.37: 24ths
- 364.92: It looks like you were trying to follow the 3/64th synth here
- There are technical errors throughout the file and some of the patterns were very repetitive and sometimes even wrong (e.g. parts of the trill sections).

Umbral Ultimatum
- [5/10]
- 16.08: Please recolor this to a 16th triplet
- The 3-note 16th jacks in the beginning make the pick up of the song after anti-climactic, and Rudi The Techno Pioneer jacks is very hard to hit
- 51.66: These spikes ruin the file and boost up the FC difficulty unnecessarily
- 55.51: Hidden 3-note 3/32nd jack. The 16th on 55.67 makes this part very ugly
- 57.87: 5-note 32nd burst starting on this 16th note. The 48ths are ghost notes.
- 67.76: This polyrhythm mix is absolutely disgusting.
- 70.59: Hidden 3-note 3/32nd jack again, hitting these properly bumps up the difficulty of the file by a lot
- 75.06: What is this offsetted note going to?
- 89.44: The up jack right before this 32nd burst makes it bad to transition through if someone is trying to hit it legitimately. It’s still rather ugly with jumptrilling.
- 126.11: The mix of the static sounds with the piano and hihats is very obnoxious and some of the placements look a bit sketchy
- 145.83: Ghost note
- 161.52, 176.35, 177.59: Forced minijack is ugly here, a jump would suffice this transition
- 171.48: Quad is overkill
- 181.10, 181.15, 181.20: Ghost notes. It starts out as a 24th, then speeds up to a 48th burst at the 8th on 181.22
- After all of that, the jacks in the beginning half of the file were definitely anti-climactic… this file is all over the place with the patterning

Visitor
- [PASS], someone could check the notes Silvuh and TC_Halogen on the previous submissions to see if anything was fixed

Wake Up, Gladiator
- [7/10]
- Changed offset to -2.250 because I was getting early perfects
- 12.16, 12.77: Missing notes
- 33.54: All of these 64ths are ghost notes. The burst starts on the 16th note and ends on the 24th after (in other words, this is actually a legitimate 4-note 192nd burst).
- 33.94: 24ths here. The 32nds start on 34.10
- 50.85: Same problem as 33.54
- 51.27: Same problem as 33.94
- 57.10: Missing jump
- 69.52: Same problem as 33.54
- 69.94: Same problem as 33.94
- 90.85: Same problem as 33.54
- 91.27: Same problem as 33.94
- 108.19: Same problem as 33.54
- 108.60: Same problem as 33.94
- 126.83: Same problem as 33.54
- 127.25: Same problem as 33.94
- 130.92: Missing jump
- 153.49: Same problem as 33.54
- 153.91: Same problem as 33.94
- For the 192nd bursts that were stepped as 64ths, an offsetted color jump would work fine to cover the brzt sound since you are incorporating some color theory in here. However, all of the color changes didn’t make much sense; the song has a similar mood throughout and orange/red/warm colors would represent a greater increase in energy which did not happen.

Wanderlust
- [5/10]
- The burst at 14.84 is awkward because at 13.64 there’s also another fast burst like that and the focus in this section is on the 32nds.
- 17.48: The sound is 16th notes although the 12th patterns here can work as an alternate representation.
- 33.08: While it is identifiable what the jumps are going to, there are too many unnatural one handed parts here caused by the heavy layering issues. There are a lot of hidden 3 and 4 note 8th jacks within the jumps in the 16ths as well.
- 63.56: Same issue as 17.48
- 94.52: Same issue with 33.08
- 104.15: Random offsetted ghost jump
- 104.84: 6 note long hidden 8th jack
- 126.74: This jump should be on the 16th note. Also, this section has the heavy layering one-handed issue again.
- 130.27: 32nds, not 24ths
- The file certainly has potential, but the layering causes many problems with the patterns. There are also some technical inaccuracies (putting aside the 12ths for representing the melody). If heavy layering like this is going to be used, reduce the number of long jacks involved.

Where's Bill
- [2/10]
- Changed offset to -0.048 because I was getting early perfects
- 183.34 Would have been an excellent place to cut. 183.36 through 206.27 is awful to play through.
- 46.09, 46.36: Missing 16ths
- 58.57: This is a 192 BPM 16th trill placed as arbitrary color intervals. Now the players have to play through color nonsense instead of a straight trill.
- 62.32, 65.45, 69.27, 73.09, 73.77: Missing 16th
- 62.91: Sound lands on the 32nd before
- 70.02: 5-note 32nd burst here going into 16ths, and the jump on 70.30 makes no sense
- 75.48, 75.55, 75.95: Missing notes
- 78.33: The colors already add a lot of emphasization, the hands are just overkill here
- 80.18, 82.09: Ghost note
- 83.52: This is a straight 32nd roll
- 85.91, 87.82: Ghost note
- 92.65: Offsetting color notes here and then continuing on with regular notes (e.g. 94.70) loses any emphasis those offsetted notes could have had
- 95.25: 32nd triplet. The 24th jump is a ghost note
- 96.00, 96.68: Missing note
- 96.10, 96.17: These 32nds are ghost notes
- 102.89: Same problem as 95.25
- 117.34: Technically this is a 64th burst last until the 8th note. A 5-note 32nd burst here would suffice.
- 118.16: 32nd triplet
- 120.07: Missing note
- 125.86: Random jump
- 128.18, 130.91: Missing note
- 130.98: Technically this is a big 64th wall going until 131.52; at 131.39 the jump isn’t placed on the 8th but instead the offsetted note while the previous three are on the 8ths or 4ths
- 135.34: 48ths here are way too fast. It’s a 32nd triplet
- 143.77: Sound lands on the 4th after
- 143.98: Sound lands on the 16th after
- 156.55: Missing note
- 174.61: 5-note 32nd burst
- 193.02 Random jump
- 210.89: These 24ths are entirely wrong. It’s 3/64ths starting on the 4th at 210.89 and the 3/64ths end at 211.30
- 214.98: Technically there are no 24ths here. The 24th burst from 214.98 to 215.11 is fine (it’s actually a 3/64th triplet) but there is a 32nd triplet on 215.18
- 217.64: 48th burst
- 218.11: We actually have legitimate 128ths here. Since 32nds all fit into 128th intervals, 32nd triplets would work here.
- 219.77: Missing note
- 220.02: Starting on this 8th note there are 5/64ths until the 16th on 220.36. The 32nd gallop at 220.26 is a 64th earlier than the actual sound
- 220.43: 3/64th triplet
- 220.86: Sound lands on the 8th before. Then on the 8th, there is a 3/64th triplet.
- 221.24: This part has a complex burst that is beyond the limitations of 220 BPM. However, 32nds seem to work fine here.
- 222.89: 3/64ths
- 223.84: 32nd triplet. There is also a 32nd triplet starting on the 4th at 223.98
- 224.66: Technically a 7-note 64th burst, this should be a 32nd burst
- 225.89, 226.16: 32nds work fine here
- 226.86: Sound lands on the 32nd after
- 228.07: The bursts here are very complex, but some of the bursts are definitely erratically stepped (e.g. 228.34 went way too fast when the sound is a 32nd triplet)
- 228.45: Missing 48th gallop starting on this 48th
- 228.95: 3/64ths until 229.16
- 232.16: 32nds until 232.23, then it turns into a 48th burst. The 48th on 232.32 is wrong; it should be a 32nd since there’s a 5-note 64th burst starting on the 8th note
- 233.86: It’s obvious there are BPM changes going on here, but like the 192 BPM 16th trill earlier in the chart you decided to leave this as an incorrect colored mess.
- 256.57: 5-note 32nd burst
- 258.89: The 12ths here are entirely wrong. It’s 3/32nds from this 4th note to the 8th on 259.30
- 274.43: Technically 3/64th triplets into more 3/64th triplets, but the 24ths work fine here
- 290.08: Sound lands on the 48th after
- The overlayering issue and the technical errors don’t make a good combination for this long of a song

Winnipeg Is Fucking Over
- [1/10]
- Changed offset to -0.080 because I was getting early perfects
- 8.74: This offsetted jump makes no sense. It is the same exact sound as the previous two jumps, and the sound is on the 16th
- 33.28: This should also be a hand. I’m already seeing a massive layering problem here from how you’ve decided to step the distorted bass kicks
- 58.29: 64th burst starting on this 32nd ending on the 4th. A 4-note 32nd burst could have been stepped with the hand removed.
- 59.98: 5-note 32nd burst starting on this 8th note (if you want to get really technical it’s 64ths, but that is unplayable)
- 61.57: 7-note 32nd burst
- 62.30: 5-note 32nd burst
- 67.57: 5-note 32nd burst
- 81.28: 5-note 32nd burst
- 82.88: Missing 32nd burst. I’m not going to point out every single missing burst, but stepping fragments inconsistently removes coherency from the file. 84.71 is another 32nd burst, but at the very least you could step the 16th on 84.77
- 112.17: This 32nd roll was cut short and considering it doesn’t end cleanly on the left hand either it’s just erratic
- It’s two minutes into the file and the player hasn’t encountered anything interesting except for a lot of 8th jumpgluts and hands with occasional (misstepped) bursts and 16ths
- 124.05: Erratic trap burst. Missing notes on 124.02 and 124.23
- 124.88: 32nd triplet
- 130.08: Missing jump
- 133.45: 32nd triplet. This also has a high possibility of being a cameljack.
- 133.63, 135.10, 135.59, 136.20: Missing notes
- 139.57: These 32nds keep getting cut short and it’s making these parts erratic with the 32nd sounds blasting at the user
- 144.53, 144.65: Missing notes
- 146.49: Missing 32nd triplet starting on this 16th
- 152.67: This part is entirely 3/32nds up to 153.41. The offsetted color notes make no sense.
- 155.28: Stepped a fragment of the 5-note 48th burst here with a 48th gallop. Just 24ths should have been stepped.
- 167.06: Missing 32nd triplet
- The first 3 minutes of the file is very uninteresting. There are many more 8th jumpgluts with some 16th one-handed jumptrills in between and it’s basically been the same thing for this time.
- 193.81, 194.06, 194.30: These are 4-note 128th bursts (starts on the 4th note, ends on the 32nd after). This was stepped entirely wrong.
- 213.02: Sound lands on the 8th after
- 219.00: Sound lands on the 16th before.
- 219.41: Sound lands on the 32nd before.
- 219.92: Sound lands on the 8th before.
- 224.57: Eight 12th notes offsetted as 48ths starting here.
- 225.51: Sound lands on the 16th before
- 226.86: Sound lands on the 16th before
- 231.28: If the BPM was 490, this would be 5/48ths ending on 231.59. On 245 BPM that would be 5/96ths. This part was stepped entirely incorrectly, and is also limited from what can be used for 245 BPM.
- 232.77: Sound lands on the 32nd after
- 233.20: Sound lands on the 16th before
- 233.75: Sound lands on the 4th before
- 234.22: 7/64ths at 490 BPM ending at 234.65, 7/128ths at 245 BPM. The limitations of 245 BPM is making you place arbitrary color notes.
- 238.18: The sound lands on the 16th after
- 238.53: Sound lands on the 8th before
- 241.81: At this point the trill becomes very early. The vocals actually snap decently to the standard 4th/8th/16th color notation here. Stepping a 48th early makes this trill technically wrong. Also, considering the player had to play through four minutes of excessively repetitive parts to get to this section, offsetting that trill like that is a major setback to the file.
- 262.14: 4-note 128th burst (starts on the 4th note and ends on the 32nd). What’s stepped here is totally wrong.
- 272.79: The jumps in this section make no sense.
- 291.16: 32nds. Technically 64ths, but that’s unplayable. Same thing goes for 318.59
- 332.43: 5-note 32nd burst
- I noticed a lot of 32nd bursts were stepped as 24ths, most of the file was just a lot of 8th jumps, the trill offsetted a 48th early is wrong, and this file needs a complete overhaul.

Winter Night's Journey (Through The Storm)
- [7/10]
- The beginning sounds like a sloppy cut
- If the offsetted notes in the beginning are supposed to be going to the cymbals, there are missing color notes such as 25.70 etc; I’m not going to list all the instances but it causes inconsistencies with what you’re trying to represent in the song
- The file is very dry and repetitive and the dense layering limits the scope of the file to generic handstream. The layering is passable but there are many hidden long 8th jacks inside of the jumpstreams that don’t follow the song at all (sometimes they’d fall under the guitar though).

Wraith
- [7/10]
- 19.98: If someone falls behind on these jacks they’re screwed; try breaking these jacks up. Technically since the same thing is being played four times in a row it should be the same patterns, but there could be some more pattern diversity.
- 37.70: Missing note
- 39.31: Missing note. If the focus is just going to be on the melody and heavier kicks, then 16ths like 38.89 shouldn’t be stepped; otherwise, you are missing a lot of 16th notes.
- 46.07: Missing jump
- 46.77: Something could be done with the synth melody here rather than just the heavy kicks and hi-hats. The file is a bit dry.
- 65.05: Here you break up the 16th trills/minitrills, but then after step long 8th jacks with the 16ths in them. Back in 28.91 you were also breaking up the trills; I would recommend stick with the broken-up jacks
- 73.56: The increase in rigidity is noticeable here with the hidden long jacks between the one hand trill transitions
- 93.47: This 12th creates a minijack on the up arrow and it’s ugly
- 135.81: This offsetted 64th is unnecessary and stands out since it’s the only note value different from 16ths or the 24th bursts
- The main problem I have with this file is the abundance of hidden jacks inside of the 16th sections.


TC_Halogen

[color=red]Accelerator (MarioNintendo)
Rating: [+] [8/10]

- rhythms are correct throughout the file, and relevance exists where it is necessary
- one thing bugging me about this file is accenting of overtoned sampling (buzzes) doesn't seem to be consistent throughout the file; sometimes two note flams are used, and other times, three note flams are used for an overtone of the same pitch
- be mindful of your pattern usage: bursts at 34.452 and 43.383 are considerably harder than other 32nd bursts because they force you to hit a tap that exists on the same hand before the roll in question; 53.987 is considerably harder because it forces a 12th note mini-jack
- 34.592/43.383: these bursts can actually be reworked for accuracy, because there's actually clear pitch changes within this -- try something like using five 16th notes offset by 1/192nd of a note
- 53.987: same instance as above, there's two clear pitches so it might not be appropriate to accent as one constant rhythm
- 106.935: PR for gabba kick? love it
- 127.033/135.944: I'm a little surprised to not see some colored offsetting here for these buzzes, considering you did it earlier.
- 154.921: offset all of them to 192nds, or add a 16th to 155.543 to make it seem like there's only a partial color change
- 163.840: ^
- file is certainly acceptable, but could use a few structural/patterning tweaks


All i want to do is touch your power points (I like it)
Rating: [+.] [7/10]

- 46.506 to 58.584: there are a number of ghosted 16ths in this area (I couldn't tell if they were last time due to not-so-good sound hardware, but my newer laptop has a much better sound clarity)
- 71.441: the separation is a bit tougher to hear compared to 65.207; I'd personally leave the jacks at 65.207/77.674 and remove the ones here
- 95.596: that is quite cruel
- 98.884/101.027/107.261: when working on a color gimmick like this, make sure that you snap to the closest rhythm as possible - the FFR convertor doesn't particularly like it when you try to offset something by nearly 25 milliseconds -- you could use some sub-beat manipulation to ensure that the colors are placed at the precise time that 4ths/8ths would do
- 114.858: odd 64th
- the subtle changes to this chart actually made a noticeable improvement compared to the last version, but it can still use more work


Anal Destruction Factory (I like it)
Rating: [+?] [4/10]

- 11.736: first two 32nds are ghosted
- 13.372: ghosted note
- 18.009: missing note for drum breaks
- 24.895: mmm, this burst is quite nasty at 220 BPM, even though there is a method for nailing it on FFR
- 33.895: drop the relevance to the vocals here and just follow the percussion like you do a bit later, that way, you can remove that ridiculous jump at 34.032
- 47.122: random spilt-handed burst? not a big deal, but I thought that I'd mention it
- 51.350 to 55.304: two things -- first off, the swing rhythms aren't correct all the way through - slow the song down and check your rhythms again; second, remove any jumps up until 55.304 -- it'll give those three jumps transitioning into the next section a little more accenting power
- 77.804 to 92.804: check 16ths -- there's a lot of added notes that shouldn't be here, and there's actually a few notes missing near the end too; slow the song down and ensure that you're catching everything that you're supposed to
- 99.350 to 134.259: jump usage could use work overall; the accenting isn't consistent -- also, check 16ths again as there are certainly some notes that shouldn't be there
- 134.259 to 151.714: straight jumps doesn't seem appropriate for this section, as the song is filtered out and doesn't really leave much in the way for accenting in between the 4th notes
- 151.714 to 168.078: check rhythms for drum samples; there are a number of instances where steps are missing for them or where there are steps for nonexistent sampling
- 169.169 to 173.533: while the accenting is clear for this little bit, you end up breaking this structure to follow the drum samples again -- why?
- 173.533 to 193.170: the ghosting/missing notes continue - please run through these sections a bit more carefully to ensure that you are appropriately accommodating for what you are trying to chart
- 196.442 to 225.896: structure is quite overdone due to a large amount of triples, which implicitly creates rigidity by addition of one-handed trills that are seemingly unavoidable with your layering structure -- to alleviate this, it might be worthwhile to remove triples unless the synth combines with the gabba drum that plays every 4th note (alternatively, you might want to remove them altogether and use them only for important accents)
- 202.033: these 32nd bursts are quite unforgiving, haha (not deducting for this, I'm guilty of it in a file of my own for this batch )
- 208.306: ghost 32nds here
- 214.851: this burst is ridiculously hard to hit properly; if you want to accentuate the difference in overtoned sample, you can start with a spin (2143) into your roll so that it remains smooth
- 223.987: colors are overdone here, there's no processed samples here, it's just a snare
- 224.123: this is where you could do the colored trick for the vocals
- 228.078 to 237.350: this should not be a constant 16th run, there are definitely breaks
- way too many noticeable errors to be passable


Apocynthion Drive (Kommisar)
Rating: [?] [2/10]

- 23.800: such a drop in layering -- the intensity of the song doesn't drop much, so the huge lack in layering makes the chart awkward both on a visual level and on a playability level
- in addition to that note, the layering actually looks a little unclear here up to 26.734; jumps are a bit ambiguous before that
- 35.267: this triple stands out like a sore thumb
- 36.334: so do these, because there are single taps representing two melodies at once in other areas and nothing else sensibly has the power to bring that kind of accent
- 46.200: this stream patterning needs a lot of work; the mini-jacks make the stream so incredibly rigid and just horribly unfun to play, especially when there are mini-trills that are actually forced on one particular hand - 337.5 BPM 16ths are extremely touchy, and actually equates to the fastest extended stream we have in game, so you need to be sure your patterns are at least doable.
- 57.400: what happened here -- why is there a 450 BPM 16th burst here in the process of trying to readjust sync, this is a pretty bad mistake
- 59.734/59.867: there are actually audible notes here that allow you to extend the stream into this triple
- 82.734 to 85.134: not sure if this is some sort of color gimmick or anything, but those 64ths are not properly synced up to the sound behind it and this is a somewhat extended are -- it's simply 3/32nds after the first triple and that pattern/rhythm repeats at a regular interval
- 87.400: at this point, your file becomes 30 ms early; at this point, I also have to start judging in SM because of a pause, bluarhg
- 107.134: this BPM accommodation has another extraneous tap that should normally be a 16th and it simply doesn't look good - that tap is ghosted anyway
- 132.081: again with the BPM changing; these BPM changes are causing taps to be added at uneven intervals when they simply don't need to be
- 134.363: this particular melody continues past this green note - you're missing a couple notes
- 157.024: mis-rhythm; this note should be at 157.158
- 157.958: missing note
- 158.758: ghost note, or incredibly faint and probably not worth accenting in a solo
- 163.125: rhythms are noticeably off at 1.0 rate, turns out that there's a number of 64th in there that need to be included for appropriate rhythms; required fix considering solos typically require detail
- 171.425: considering the previous area seems to combine a generalized structure that causes 4ths to be jumps and 8ths to be single taps, this area has some slight inconsistency
- 173.159/173.225: 8th should be a jump and there should be a 16th after it to accommodate for what you've been following the whole time
- 288.879: remove 24ths after this note and replace with a 16th
- 301.945: 24ths are questionable here
- 314.212: this patterning is actually a little nicer than the first stream, there's only one instance of one-handed mini-trilling; however - it comes in after five minutes of playing, a really bad thing considering FFR's main scoring mechanic is based on combo
- 318.479: this is too much -- it would be one thing if you had this kind of difficulty pretty early in the file, but this is 337.5 BPM streaming with jumps at a semi-regular interval -- on FFR, the stream itself is barely feasible, but the jumps are absolute overkill
- 322.745 to 339.812: the difficulty polarity from here and the previous section is absolutely absurd -- you should probably fill this area in a bit more
- file is overkill and actually has a number of noticeable errors, including semi-frequent sync errors/BPM structure mishaps


Beautiful Beachfront Properties (DossarLX ODI)
Rating: [+.] [6/10]

- 18.022: shift the 16th down slightly to be more accurate
- 25.269: there's a few extra notes here; accommodating for that increase in volume as 16ths doesn't work well here, personally
- 27.736: few ghosted notes here and around here, take a listen please
- 29.278 to 29.586: more ghosting here, you might want to represent that fading sound with something a little different
- 31.848: same fading thing, really
- 32.053: few more ghosts
- 43.026: missing 32nd, up to you to add it or not
- 45.005: 24th can probably be placed just before this, like you did earlier in the song
- jumps at the end are -brutal- inside of 290+ jumpstreams
- your sync is early in the second half
- honestly, I'm not going to keep repeating the same notes again; your rhythms are respectably accurate, the layering makes sense, and the patterns are pretty forgiving, but there are a number of hard-to-notice ghost notes, as well as a few that are somewhat easier to hear
- take a look at the samples that are faded in and figure out a way to accent them a bit more accurately, that's all I have for you
- file is alright


Before Cynthia (XelNya)
Rating: [+.] [7/10]

- offset is synced to a blue note
- pitch relevance exists for the accented chords, which is a nice touch
- 24.645/28.824/29.421/(etc.): be aware that these triples are technically incorrect because all of these notes are hit with the same level of force
- 30.316/30.614: missing jumps
- 60.064: uneven patterning here, use the opposite of the [23] chords so that you get the maximum level accenting for the [23] jumps, since they are accommodating for something that hits pretty hard in the song
- the pitch relevancy for the notes outside of the chords could use a little work, but that would require a lot of manipulation for something that most people aren't going to notice nearly as much as the left-handed piano accenting, which you do a pretty good job of catching
- with the exception of the triples, the structure is quite solid - just resolve the BNS/triple issues and this chart will be pretty polished. Best chart from you so far, in my opinion.


Black Hole (~Zeta)
Rating: [+?] [4/10]

- like the triple usage, it really allows you to differentiate between the synth stab and the layering of the two synths for the melody
- 44.830: trills don't work right in terms of PR, as the 4ths and 16ths actually have different pitches, all the way down to 46.130
- 46.430 to 54.830: when dealing with a really hard file, you either want to provide noticeable pitch relevancy, or reasonable pattern choices that make the file playable -- the amount of mini-jacks in here don't really showcase playability, and the pitch relevancy is noticeably incorrect, unfortunately
- 54.830 to 56.030: should be 24ths
- 60.430: ambiguous steps here; the string stops playing, but if you're following the background synth, you should have 16ths past this triple
- 61.230 to 65.630: these jumps make your structure inconsistent since you were following the bass kicks immediately before, take a look at this section again
- 62.830: should be 12ths
- 63.230: same issue with jumps - also, if the 24ths are supposed to represent bass kicks, they are technically misrhythms as the bass drum forms polyrhythms
- 70.630: should be 32nds - the pattern ascension is a nice touch, just adjust the rhythm appropriately
- 71.830: missing 32nds and the jumps preceding these don't really accommodate for the song in any way
- 75.030: jump?
- 79.230: should be 32nds -- if you want to give this 32nd burst a little more power, accent the prominent descension in the melody before using 16ths, rather than trying to accommodate for it with some stupid fast rhythm
- 80.230: unless you want the chart to be really messy, I would ignore this little blip - it creates a really dumb swing for a split second
- 80.630: should be 32nds
- 81.230: should be 24ths, and check rhythms/reconsider structure after 81.430
- 90.430: arguably incorrect, but I do like that there was some consideration to how reasonable the patterns should have been -- for accuracy, these would be 4-note 16th mini-jacks (so 8 note trills)
- file needs a lot of work and has noticeable patterning issues/misrhythms


Breakcore Ein Prosit (bmah)
Rating: [+] [9/10]

- love the layering in this file, and the accenting is very clear and representative of the music; really like the layering shift at 44.391, haha
- 60.534: I would personally like to see these as [12][12][34] (or mirrored counter part), because the lack of cohesion here really kills that part
- no real mistakes in this file - really fun!


Choco (ilikexd)
Rating: [+?] [5/10]

- 17.557/21.920: no accommodation for the cymbal crash?
- 29.557: not a fan of the chart breaking away from the synth melody, I personally don't care that there's triples there
- 30.647 to 43.738: this area/structure isn't very well conceived for a number of reasons -- 1.) it is lacking in variation due to using jumps to follow the melody no matter what; this keeps the layering unreasonably high in an area where it really shouldn't be - 2.) because you're using all jumps, you can't accommodate for the rhythm appropriately in a reasonable way (see: 31.329, 35.693, 40.193 where the melody actually plays faster than 16ths, and see 40.193 where you can't appropriately layer a triple like you should be because of having to use all jumps); 3.) the pitch relevance within the jumps isn't correct in a few areas (see: 32.147/32.693 + 36.511/37.057, where you have two different jumps for the same note, 33.647, where you neglect to follow the descension in melody), and 4.) there are random extraneous taps for the percussion that make your structure even more questionable at 34.738, but you opt out of following percussion anywhere else aside from there which drives me insane D:
- 39.375 to 43.738: on another note, this part just looks so forced
- 43.738: section with almost nothing going on but has some really intense layering/jumpstream -- very counter-intuitive
- 50.352: ghost note
- 53.420: poor PR for a few notes here, doesn't account for pattern descension
- 54.716: ghost note
- 55.261: ghost note
- 55.466: poor PR, again
- 57.238: this part is overstepped with all of the jumps because there aren't multiple layers within the melody like there were in earlier instances of jumps, this is just one synth changing in pitch and therefore should just be a solid stream
- 59.011 to 67.738: address errors above for second half of solo too, as the ghosts/extra layering/occasionally poor pitch relevance do exist
- 72.102: rather than rolling over and over again, you could alternate between 1234 and 1324 to indicate to the player that you are accenting an ascending arpeggio that cannot be fully accented with four notes - that way, the player also has two different patterns to focus on and it provides a little more visually
- 74.284: same deal here; if you opt into following the previous notes, you would end up doing 3214 2314 for the arpeggiated melody
- 76.466: another area that just feels wrong with the song -- it's quite heavy and feels very overstepped, despite being one of the calmer areas of the song in comparison to other phrases
- 85.193: initially, I wanted to mention that this was counter-intuitive layering considering that you accented the cut-off cymbals as triples, but accenting the melody is a bit more important here, so jumps do work well
- 87.375 to 91.738: you're missing a number of 8th note double-taps here for the bass, why?
- 93.920: running-men aren't quite correct here for pitch, but I do see what you were going for - you might want to change these just to give a little more accenting power to the steps at 94.466, which are actually correct
- 96.647: this is a pretty neat and unique build-up for that strange sound, but you have a two beat gap after a triple -- fill it in!
- aaaaaaaaand repeat errors mentioned in previous synth areas from earlier because they exist from here to the end of the song
- this file has a lot of noticeable issues and can definitely use some work


Decipher (DarkZtar)
Rating: [+?] [5/10]

- 24.390: move to 24.424 (should be 1/16th before)
- 25.451: missing note for piano
- 39.709: remove jump, as you don't have this jump for any other instances of this sound before or after
- 57.095: missing note for piano
- 57.506: notes are near impossible to hear at this spot
- 64.390: missing a few notes for piano here
- 69.321: given the fact that you started with 16ths, it almost seems like you're trying to accent the piano with this 3/64th swing, but it's simply too hard to tell if it's right and is more of a distraction than anything - if you're trying to follow the hi-hats/percussion, your swing should be 1/24th
- 78.773: these polyrhythms are pretty nasty considering the difficulty of the rest of the file...
- 80.828 to 107.129: this area seems quite unfocused, because you go in and out from following the piano with 16ths, to using this strange 3/64th swing, to occasional 3/2 [12th/8th] polyrhythms, and it's really hard for a player to get their bearings/enjoy a file when there's not a really consistent structure
- 105.075: same mention with the polyrhythms before, it's really messy and is a large spike in difficulty that will most certainly not be done in the way you intend on it being done
- 107.129: the swing should be 1/24th here as well - both the melody and the hi-hats land at exactly the same time, so there really shouldn't be any differentiation unless you're trying to apply some sort of color gimmick
- 134.561: missing note
- 157.677: another mess of polyrhythms that is far from fluent and is a massive jump in difficulty overall
- 159.732 to 186.033: same issue as before, relatively unfocused area due to constant changes of following the piano to swing and strange polyrhythms; the end of this is a disgusting polyrhythmic pattern that is extremely split-heavy
- chart needs some improvement in structure just to be a bit more clear

Disregard (XelNya)
Rating: [+?] [4/10]

- when you're dealing with extended 300 BPM streams, you definitely need to have difficulty outside of there to balance it out
- one way to help this might be to accent the bass drum as straight 8th jumps at 19.116; be VERY mindful of your patterns if you do this
- 22.216: accidental mini-jack, fix this
- 28.715: holy christ these stream patterns
- 60.259: ghost note
- 63.229: ghost note
- 66.658: ghost note
- despite being just under 80 seconds and 300 BPM, this file actually somewhat drags somehow - it's due to the large amount of jump-step combinations; it's hard to make this file interesting, and this chart didn't quite do the song justice in terms of intensity


Don't Be Quiet (bmah)
Rating: [+] [8/10]

- 18.397: this is a pretty random layering boost
- 58.155: last down arrow seems a bit strange here because the melody only has four notes; if this is for layering, it should be switched to a different note
- 118.943: it's hard to hear, but it sounds like these should be three note 32nd bursts
- 123.852 to end: solid layering, but the best part about it is that it's actually done well while being really hard to pull off
- nice work making a really nasty file that looks somewhat easy at a glance


Eclipse [Luna] (???)
Rating: [PASS] [N/A]

- cannot assume impartiality as I was a collaborator to an accepted file for this song


Exam Cram (rCaliberGX)
Rating: [+?] [4/10]

- pitch relevancy could use a little work right at the start
- the overlayering in this file is absolutely unbearable and exists for more than half of the file -- literally everything is layered on top of everything else until the chip synth goes berserk over 20 NPS
- patterning in the 32nds could use some work; there are a number of one-handed mini-trills or 16th note jacks forced due to overly forceful patterning, more prevalent in the second half
- you lost a 32nd at 88.831; slow down when you're crafting your streams
- there's really not many mistakes with rhythms with the exception of that one missing note, but the song is ridiculously overlayered


Extratone Pirates (DossarLX ODI + qqwref)
Rating: [+] [8/10]

- 37.451: there is in fact a note here
- 50.951/52.991/53.231: missing jumps?
- 62.471 to 63.431: I personally don't agree with jumps here simply because the following section has that same sample playing 8ths in the middle of the 16th bass drum sequence
- 71.111: you could also get a little more differentiation here by having a straight 8th stream with jumps following the bass drum, as opposed to straight 8th jumps
- abrupt song cut, haha
- file is pretty reasonably patterned for the difficulty it represents


Extratone Pirates (XelNya)
Rating: [<] [5/10]

- 7.367: missing jump and this sequence is incorrect in terms of rhythm
- 7.847 to 15.527: such a layering drop for a more active part of the song
- 22.247: these flams are an interesting touch, I actually like them
- 22.967: 32nds should start immediately, not be delayed until 23.087
- 23.207 to 30.887: nothing really clearly accents the 32nds in the bass rushes - jumps would have worked, 32nd bursts would have worked, even some off-colored notes would have worked, but nothing is here, it's just a dull 16th run
- 30.887 to 36.167: eeeeeeeeeeeeee, it makes sense, but... not the best of choices to use jumps here
- 42.827: missing note
- 43.847/44.567/45.047: ghost note
- 45.427/46.007: the trills here are a nice touch to the buzzes
- 50.087/52.127: straight jumps here that don't change are quite boring in this instance
- 67.367: see 30.887
- last sets of streams are just plain 16th streams that don't add much flare, they're just monotonous and draggy
- Dossar/qqwref's Extratone Pirates wins this battle by a bit


Felix^3 (MarioNintendo)
Rating: [+] [8/10]

- 15.723: missing 32nds?
- 20.264: this sequence of 32nds has an unintentional mini-jack here
- 24.889: missing 32nds
- 78.389: if there's going to be flams for these samples, I'd definitely use them here too
- not much wrong for me, plays pretty smoothly and has some tasteful flams at varying speeds of rhythms for differentiation


Folklore of Post-Modern Man (Charu)
Rating: [+?] [5/10]

- 17.433, 18.672, 18.737: missing notes
- 20.042, 21.607, 22.846, 22.911: more missing notes
- 25.781, 27.020, 27.085: missing more notes
- 28.194: this 32nd burst is misplaced and should start at 28.194
- 29.955, 31.194, 31.259: notes more missing
- 32.303: 32nd burst is misplaced and should start at 32.368
- 68.629, 72.835: 32nd burst can exist here, if you choose to add it
- 75.672 to 77.107: this little bit here is a bit stronger of an accent in the song; you could pull off jumptrills here if you felt like it
- 79.846: this burst creates a minor mini-jack on the 32nds here; I normally don't bring it up for this interval, but it's at 230 BPM and isn't easily cheatable so it's quite tight
- 92.368: see 75.672
- 96.411: see 79.846
- 100.846: if the jumps are for bass drums, this 8th note here doesn't need a jump because you're only accommodating for the synth and nothing else
- 102.803: misrhythm - should be 4th (102.803), 8th (102.933), 16th (103.129) as opposed to what you have now
- 132.542: these jumps are noticeably desynchronized from the synth's rhythm, your jumps are a bit early - adjust accordingly
- 149.237: see 132.542
- 166.976 to 183.672: this section is a near duplicate from the first instance, and most of the errors apply, so make the necessary fixes to patterns here as well
- 192.542: also, if you intend on changing bass drums in the section immediately before this, I'd advise against doing it here
- 186.281: if you really want to make this part interesting, you can keep your current jump structure but create jacks while following the bass drum in back (for example, keep your jump placement, but change 186.803 and 186.933 to right arrows; another example is changing 191.107 to an up arrow, or a trickier one: 204.542, 204.672, and 204.933 to right arrows)
- 225.411: from here to the end is a little bland; you could add some more taps to follow the clap that happens on 4th notes without creating triples, or you can add that and the 8ths for the hi-hat... anything to beef up the chart's playability/engagement here
- 241.063: accent this synth, you do it earlier in the song as well
- 249.411: oh man, the part after this could have been an awesome ending with the right pattern choices, haha
- file suffers from copy/pasting and also has a respectable amount of missing notes/ghost notes, as well as a structure that could use a little bit of changing once in a while


Fuse Gymnast (Kommisar)
Rating: [+.] [7/10]

- first two measures could use re-working in pitch relevancy
- 13.987: should be an 8th followed by three 32nds, rather than four 24ths
- 24.195: check rhythms here, it's actually four 24ths and a 16th repeating every beat
- 52.454: OCD here: change this right arrow to an up arrow, please
- 97.787 to 102.587: should be 24ths, not 32nds
- chart seems quite heavy in layering in comparison to the song
- file is ok, nothing amazing but certainly acceptable


Great Battleship (hi19hi19)
Rating: [+] [9/10]

- 97.980: fix these runningmen, they're not even right in terms of PR; this is such an out of place pattern/mistake, haha
- thank you for making me a very happy man after trying to trudge through these files, because this file is awesome with the exception of that one thing (p.s. that cost you a [++] - next time make sure you send in the right file you derp)
- on another note, I can't help but feel like this should be 260 BPM as opposed to your 130.


Heterochromia Iridus (TC_Halogen + hi19hi19)
Rating: [PASS][N/A]

- fuckD7players/10


HAELEQUIN (hi19hi19 + ilikexd)
Rating: [+.] [7/10]

- 18.078: ambiguous tap that doesn't quite fit anywhere without questioning the layering structure
- 19.246: really strange bit of stream here considering that the lower piano streams constantly behind it
- 48.887: I personally would really like if the first two beats of streaming here had the same exact taps as the first beats that introduce this phrase, because the melody is exactly the same for the first 8 notes, haha
- 57.869: I always mention the same thing to people who do this: when you have a running scale/arpeggio using 1234, you can more evenly accent an ascension on four keys by going 1234/1324/1234/1324 so that it doesn't feel like your fingers are doing the same exact motion as you're ascending further and further up; same thing applies to the descension as well
- 82.749: this tap shouldn't be a triple being that the bass drum doesn't fall there
- 97.569: change this jump and the next step after it to indicate that you have two notes repeating (preferably connecting a right arrow), and then use mini-jacks like you have now to ascend up in pitch for each instance so that you can end on a right arrow - there is a bit of a pitch issue and it's a pretty heavily accented point so it should be alleviated
- 102.420: on another note, I'd personally change the triples to jumps so you can fully accent the snares all the way to the next musical phrase
- 105.204: this note should be shifted down slightly (to 105.234, which lands on a 24th note)
- 128.512: these colored notes don't have great sync to the piano at all, definitely touch it up a bit
- chart is alright, although the intro is quite strange


I (DarkZtar)
Rating: [?] [3/10]

- 17.405: missing a couple piano notes here
- 21.405: a.) these should be 32nds; b.) they go up to 21.530 before changing to 16ths
- 37.763: absolutely not -- in fact, after 38.013, they slow up a bit; the patterning here is absolutely ridiculous and is just not reasonable under any means
- 64.462: split-handed 48ths? not when it comes out to 46 NPS, sorry
- 66.040/69.692: what are these 12ths for?
- 71.768/72.023: see 64.462
- 79.548: having a L/R jump here is really bad; it creates a pretty fast mini-jack that is hard to deal with being split-handed
- 87.747: same deal as 79.548, although not nearly as hard since the entry is still [12][34][12][etc].
- 88.176: also not nearly as bad as 79.548 since it's short and technically can be done as [14][23][14]
- 88.631: another burst that forces a mini-jack
- 112.581: one-handed mini-trilling at 280 16ths is a little over the top
- 126.918: for the love of god no
- file is accurate, but is so incredibly overemphasized and overstepped, and is downright insane


Love Hurts [Lonely Dance Mix] (mi40)
Rating: [+.] [7/10]

- 30.049: while these three jumps accent the same sound, it might be a little better for chart clarity to make the third jump something different just to indicate the return of a stream
- 34.549: missing notes at 34.611 and 34.674; repeat for empty gaps in this area
- 41.546: split-handed jumptrill is pretty mean at 240, although it does accent a transition that uses somewhat forceful percussion
- 42.046 to 58.046: the first beat of every measure has a jump, but the melody doesn't accent the first beat here, so the jumps seem a bit out of place (also, jumps at 42.921, 43,921, 44.921, [etc] feel a bit strange as well, considering it's only the bass)
- 65.546: understandable choice, but these sounds are very quiet and in addition, are the only things played here -- single taps, maybe?
- 66.046 to 82.046: see 42.046
- 89.546: I see what you were trying to do here, but a reduction in jumps is counter-intuitive for jump accents; instead, do the first half as a single trill and then transition into a jumptrill
- 122.043: close, but not quite correct in terms of PR
- ending jumpstreams are rough, but quite doable
- solid structure overall, a -bit- overstepped but nothing too major


Malicious Fingers (Silvuh)
Rating: [+] [8/10]

- 30.385: the grace notes in your chart are just a touch too fast to represent the guitar, readjust this slightly
- 135.010: the BPM change here is mis-timed, which makes the song synced to a blue note from here on out, fix this
- 192.910/193.510: only 16th notes here, nothing fancy
- nothing much wrong with this aside from the offset thing for my taste, I like this file quite a lot


Paraclete (ilikexd)
Rating: [+.] [7/10]

- 20.884: for pitch relevance purposes, this should be a right arrow
- 29.384/31.670/33.956/(etc): if this section features the piano, you should probably catch the notes that play in between the 4ths as well, to make this area a little less bland
- 43.027/43.170/43.313/43.527/43.599: missing steps for percussion, very noticeable on normal rates, and certainly no more prevalent than the instance at 39.286 where there's actually no percussion around the three accented snares
- 44.527: missing note for percussion again
- 80.813: considering that the earlier part of this section was syncopated, this part stands out a bit because this little bit of stream breaks that syncopation for no discernible reason -- accent only the most prevalent notes like you were previously so that your next section stands out more as a solid stream to fully follow the melody; also, within this syncopated area, there are some subtle pitch relevance issues that can be addressed
- 102.670: see 29.384 (etc)
- file is alright, no major errors


Prequel to the Sequel (Tidus810)
Rating: [+?] [5/10]

- 60.881: BPM change seems a bit random; just having the flams and jumps as 12th notes at the regular speed would suffice as enough accent for the next area
- 84.081/86.581: same as above
- 97.216 to 123.964: using jumpjacks here really inhibits the pattern potential you might have; single jacks might have allowed for more variation while keeping a semi-consistent difficulty
- 103.197: this BPM change is acceptable considering it would have been BNS without it
- 110.342/123.964: unnecessary, chart would have been fine without it
- 144.349: love the relevance to the drum fills, nice job catching the snares on one side and the toms on the other hand
- 147.214: missing note; also, the 16th before this missing note should be a left arrow as the snare plays again
- 153.503 to 171.964: some misplaced jumps to vocals here, check your timing
- 181.503: these last three triples probably should just be jumps since the cymbal crashes disappear
- 191.725: this section seems like it was trying to accommodate for the guitar using jumps, but the second tap in this three note jump-jack is very hard to hear (it's a bit more audible the second time around)
- 197.169: see 191.725
- 204.253: if you want to knock the BPM to 240, it would be a bit more proper to start it at the beginning of the measure (203.503).
- 205.003: having only stream here makes this section a bit empty (although, one could argue that it at least gives the player something different to pay attention to)
- 216.253: I like this.
- 258.003: pay attention to the drums in this section, because your layering doesn't quite correspond properly (there's a missing triple or two for crash cymbals at 260.003, 260.503, and potentially 261.003 depending on how you want your layering to play out)
- 275.503: this section keeps a pretty fast and energetic pace - I would double the BPM here to correspond with that
- 282.753/290.503: normally I wouldn't say things like this, but remove the one-handed trill - you're almost five minutes in and that is just a really sudden/unexpected spike that is quite frustrating to have to deal with
- 283.503: I understand keeping to structure, but this is one situation where it might be better to break from it so that the player doesn't have to do an extended jumpspam -- there are a number of other things to direct your player's attention to without having to make a large stream of jumps
- 298.480/309.753: PR is nice and all, but I would suggest you remove these jumps or change this to a jumptrill so that you don't have that nasty mini-jack happen at the end of those patterns
- 402.722/405.122/407.122/409.922: same deal with 282.753 - trills are acceptable here, but be mindful of the fact that the player has been in your song for nearly 7 minutes and has had to deal with focusing on sections that go in and out from constant and slower
- 416.210: neat way to mix the guitar with the blast beats in the back
- 459.716: holy end-of-file layering
- 464.815: this flam is a little too fast as 64ths, it might actually be 32nds
- 484.553: this should be a flam (a note at 484.553 and a note 1/32nd after will work here - do this at 487.118 as well)
- 506.142: see 402.722
- 513.777 to end: recolor this ending with proper colors please
- chart isn't bad, but definitely needs more polishing to get in game being over 8 and a half minutes long...!


Purple Drank (Kommisar)
Rating: [+.] [7/10]

- 52.985: doing this transition as is is pretty tough; you can signify the change in sounds by inverting the roll pattern (in this case, you could choose 4312 to maintain direction, or change directions using 3412)
- 71.200: same as 52.985, this transition is brutal
- 117.461: ^, etc. these patterns are massive difficulty spikes that need to be addressed
- file is good, but those 32nd patterns are not conceived with playability in mind


Rave5 (YoshL)
Rating: [+.] [7/10]

- 31.720/34.119: no swing here, just 16ths
- 43.514: there was an earlier instance of swing like this, I think it's actually 3/64ths as opposed to 1/24th (not a big deal obviously)
- 52.503: this is what 43.514/etc should look like, haha
- 81.121/81.606: missing notes
- 97.238: should be just a plain 32nd burst, nothing more
- 99.299: this 32nd should be up a tiny bit - the interval connecting these three notes is almost even, so it might be a 64th (99.280?)
- 115.454: odd missing note for the percussion
- 132.145/132.745: missing a note for the percussion burst, not necessary to include because it's quite faint, but worth nothing (also jesus, those 48ths are mean)
- 132.420: this note is a bit early (push it down to the nearest 32nd)
- 135.619/138.018/140.016/145.214/(etc): same as 97.238, should just be five 32nds
- 182.321: missing note, sticks out quite a bit since there's clearly an audible sound on that beat
- 191.691: this mini-jack isn't very nice
- chart needs some slight rhythmic adjustments, but the chart flows pretty nicely overall - structure is there; just has a few missing notes once a in a while


Red Vector Acid Minute (pxtang)
Rating: [3/10] [?]

- 10.374: this BPM changes is unnecessary and actually causes your chart to be synced to yellow notes as opposed to red notes like normal
- 11.827: missing jump
- 15.557: 64ths here are technically correct, but are unreasonably fast when compared to the rest of the chart's difficulty
- 16.584: missing jump
- 18.032: another instance here where 64ths are correct, but you would probably be able to accent the sound a bit more clearly using a combination of jumps and offset taps
- 20.687: remove the 12th
- 21.963/(etc): another missing jump for the ride/soft cymbal (you accented at least one of these earlier, so either clean them up or remove them - there are other instances of this)
- 23.617: remove mini-jack; it's not consistent with your structure
- 26.617: missing note
- 31.064: remove mini-jack here
- 39.132/45.752: if you have intentions on using jacks for the percussion here, you structure the chart in a way that accents the four repeated samples as opposed to only using a three-arrow jack like you have now
- 40.891/41.201/41.615: mini-jacks here don't really work
- 50.716 to end: skeleton from B_Lurk's SM file?
- file needs a lot of work in structuring


Robotomy (Choofers)
Rating: [+.] [6/10]

- 38.415/39.714/40.423/etc: I don't remember these notes being missing in the chart, haha. There's actually quite a few of these around here, fill them in.
- 52.706: missing note for hi-hat
- honestly, I don't have much to add -- yeah, there are various bursts with ever-so-slightly-off timings, but I'm not going to list all of them because it's hardly noticeable at normal rate and the intervals play/feel accurate overall; there is a level of reasonability within this chart, and I respect it
- on another note, the jump usage in this file is really just not good -- if I were you, I would literally just remove every jump that doesn't correspond to a very audible accent on 1.0 rate that isn't a burst, because many of the jumps are just following things that are represented as single taps during calmer areas as well
- 254.675: obviously didn't notice this burst before, those patterns are just dumb lmfao
- 292.470 is still absolutely disgusting
- and 300.620 still makes me want to kill myself (seriously, fix that mini-jack created by the 64ths )
- I was a little too lenient last time I judged this file, but I still have no issues giving it a rating within acceptable bounds


Shatterscape [Bexarametric Remix] (DossarLX ODI)
Rating: [+.] [6/10]

- offset is a little off, your chart is early
- 49.488: flams hardly represent anything notably audible - the synthesizer doesn't quite syncopate to 32nds
- 51.971/52.695: add some jumps here, this is quite bland
- 54.661: this section adds another instrument and considerably heavier percussion outside of your bursts/other structure, but your current chart is really empty
- 62.730: these cutoff cymbals are a bit less prevalent than the actual snares that come in, so while this accent is acceptable, the structure for this section as a whole is a bit lighter than you might expect
- 69.350: these flams don't represent those synth hits well; it's just two 16ths
- 100.178: 32nds work here, but they're representing a choppiness in a sample that is barely audible
- 101.419: should be 24ths
- chart is acceptable, but the structure is so light - the long runs/bursts are quite a polarity in difficulty because there's no real method for cheating them, you -have- to do them as is


Sigatrev (rCaliberGX)
Rating: [+.] [7/10]

- 15.207/18.207: missing jump
- 20.082: adding the 12ths here would be kinda cool, it would force some very minor but easily doable polyrhythms that would catch the player's attention, a must for a song that is pretty repetitive like this one
- 25.613/25.707: no jumps here, we don't have two instruments layered up like we did in the earlier part of your chart/song
- 39.707, 42.332, 43.957, (etc): ghost notes here, check this area to make sure you don't have any notes that shouldn't be in your chart
- 56.082 to 61.707: jacks don't quite make sense here in terms of pitch, notes do change around a bit; also, the 24ths at 53.394, 53.769, 54.144 (etc) are ghosted as well
- no complaints about the big jumpstream in terms of patterning, but you are missing some jumps for repeated notes in the melody (94.332, 100.332)
- quads at the end are a bit too much despite finality -- jumps would work (triples could work but might be a stretch)


The Devil Plays Dance Games (EzExZeRo7497)
Rating: [+.] [6/10]

- for the first 26 seconds, your chart is not quantized properly (BPM should be 160, using 12ths for the base)
- pitch relevancy would be a nice touch to the harpsichord intro at 29.103
- 36.853: should be a jump given your layering with snares
- 40.603: mix up your jump patterns again while still giving a descending feel (something like [24] [23] [13] would work well here)
- 48.103: this would look a lot better backwards as opposed to forward since the harpsichord does a descending scale (this note is technically applicable to the jumps as well)
- 56.353: a number of jumps missing for your layering scheme here
- 70.853: more PR-related things that can be easily fixed since there's not too much going on (in this case, make your triples descend)
- 72.541/72.666: missing notes -- make these jumps if you want this accenting to be consistent, or make them all singles (a trill for example) for a more "transitional" accent
- 80.291: missing jump
- 91.853: careful with your patterning here; you're implicating a repetition of six notes when the melody repeats a phrase of eight notes
- 98.103: really greatly appreciate the patterning here; even though it's 8th jumps, it's quite easy to hit because it's a pseudo-roll of sorts
- 149.103: somewhat abrupt transition in layering here, not very progressive
- 157.103/161.103: missing jumps, these are very noticeable because they serve as the start of new sections
- file is not too bad, but could really use some tweaking to improve visual clarity -- rhythms all make sense and structure is respectable


The party's starting! (bmah)
Rating: [+] [8/10]

- 61.749: minor PR error - these five notes are actually lower than the 6th note in the sequence; this also happens in the second iteration
- 89.884: normally, I would advise 32nds in place of 48ths, but in this case, you can clearly hear every odd numbered note accented here - use 24ths here
- 91.652/91.769: since this is very fast and in the middle of a relatively hectic section, it might be a better idea to just snap this to the nearest notation (16th for the first instance, 8th for a second)
- not much else wrong with this! Really good file.


thinking of you (I like it)
Rating: [+] [8/10]

- the jumps in the intro can be manipulated slightly to accommodate for better pitch relevancy (in each set of four 8th notes, the second and third jump should be the same)
- 27.476 to 35.935: jump usage isn't quite consistent -- it occasionally uses some 16th note sandwiches, but not consistent manners for the same thing
- 78.226 to 86.884: see above note
- 154.350 to 162.808: same as above, although not quite as applicable due to the fade for the song
- some of the patterning is a bit rigid; there are some instances of three-or-more 8th notes/16ths offsetted by a 8th in a row, causing some implicit mini-jacks
- in most cases, this would unbearably boring - however, this chart is an extreme exception because it -demands- a willingness to keep going with how much stamina it requires, which is excellent; this reminds me of a slightly harder version of FFR's Freedom Dive with the dense and unrelenting jumpstreams


Turbo (hi19hi19)
Rating: [+] [9/10]

- this file is absolutely fucking terrible and you should kill yourself
- (serious note: very well structured file with appropriate pitch relevance and layering, but jesus christ the jacks in this file make me want to cry)


UBER Juice (~Zeta~)
Rating: [?] [2/10]

- 2.700: missing note for the strings
- 4.477: should be 24ths up to 5.144
- 12.033: starting trills here makes a lot of sense since the melody intensifies to 64ths, but the trill at 13.144 is strangely placed
- 14.177: this is where the trill should start
- 15.848: strange coloring
- 16.033: the start of this section has ambiguous layering - it looks like you're starting to follow strings, but then it looks like you switch gears to percussion at 18.255 (up to 23.144 - what's with all of the mini-jacks?)
- 37.366: these 48ths should just be 32nds
- 44.477: loooooooooooong 48th wall, increases the scoring difficulty 10-fold
- missing note at 57.218; bursts should be eight 48th notes long with the first note starting 1/48th from the given beat (relevant for 58.033, 59.144, 59.811, 60.922, 61.589, [etc]).
- 68.477: missing note/jump for snare
- 81.477: the trill should start here since this is where the pitch holds constant
- 83.589: pitch changes should be happening every four 32nd notes - your first trill is six 32nd notes long -- even then, trills at this speed are quite brutal -- you might want to consider using specific stream patterns to accent what you want to do
- 97.033: in comparison to what you're following, this is a pretty arbitrary usage of 48ths; you're giving this sound more attention by following it at full speed
- 109.811: I have no issues with doing rolls for a synth that slides down, but 48ths seem much too fast for this purpose
- 111.533: noticeably missing 32nd
- 121.311: missing note
- 121.866: ghost note; 122.033 is mis-rhythmic (should be 24ths from this point)
- 123.089: missing note
- 123.144: mis-rhythms
- 123.589: same as 121.866
- this pattern of mis-rhythms/missing notes continues to 126.255
- 140.922: the 32nds here are ghosted; there should be a 32nd at 140.866
- 141.366: should be 24ths - there's a mess of misrhythms here
- 172.033: 12ths continue here
- 174.255: normally, I'm alright with 32nds in replacement for 48ths, but the inherent issue you have here is that the switches in pitch occur on 24ths, making your 32nd transitions a little less sensible
- 181.366: should be 32nd trills in terms of PR
- 190.255: these jacks aren't very fun -- besides, you chart the latter half of it as trills anyway; your speedup would have a better effect with trills
- 193.811: these trills are good in concept, but you should try to make sure that different pitches get represented with different columns to get a better pitch changing effect (even if your patterns aren't entirely different, you can get a good visual by changing the prominent rhythm's columns)
- 201.366: 32nds would work nicely here
- 205.144: these 48ths follow the background synth even though the main synth is playing somewhat clearly; in general, they're quite overemphasized as 48ths, especially in the second half where you're repeating a constant 48th stream with three notes
- 206.255: should be 24ths up to 207.144
- 220.477: check the rhythms here; your timing is way off in that trill
- 250.366: ghosted note here
- 254.255: xxx-xxxxx-xxxxx (in 32nds) is the proper rhythm for this, down to 261.366
- 266.144: missing note
- 269.700: missing note
- 269.811: as with other instances, these are supposed to be 48ths -- however, if you want to keep them toned down to 32nds, make sure your patterns appropriately syncopate to the synth's higher notes
- 339.589: this should be a 32nd run
- 362.477: should be two more 32nds from here
- 363.366: should be 24ths
- many mistakes in rhythms, pitch relevance, and structure; file at least has appropriate offsetting but needs a massive overhaul


Umbral Ultimatum (YoshL)
Rating: [+.] [7/10]

- 51.644: being that this is in a somewhat cooled down part of the song, I'd personally like to see this as a one-handed trill as opposed to a set of jacks (190 jacks are pretty harsh and should probably only be used for climax purposes)
- 57.848: from here, you should have five 32nd notes in a row; 48ths are a bit too fast
- 67.037: these polyrhythms are REALLY nasty, but at the very least you managed to keep the patterns tight and rolly to be hit in different ways
- 126.409: the accenting for the white noise is alright, but the patterns here are a little messy - try to make them a little cleaner/easier to read
- 145.807: ghost note, and stands out like a sore thumb because it creates a poly-rhythmic combination visually
- 180.895: whatever this jump is going to, it's barely audible and probably shouldn't be represented as a jump
- you toned this file down quite a bit compared to when I last saw it, haha


Visitor (glassvox)
Rating: [+?] [4/10]

- many instances of jacks do not represent the melody appropriately and seem out of place (ex: 12.457, 17.222, 19.086, etc
- certain areas are overly emphasized (19.915, 42.705)
- 48.092 to 77.926: many problems exist outside of rhythmic choice here -- first: there are a number of mini-jacks that don't correspond to the music; second: there are areas where the chart poorly represents the song (58.037 is a good place to start, where the prominent jumps represent the melody but don't have good pattern placement to reflect the changes in pitch); three: this area is quite overlayered when the melody starts to get more active, particularly in the latter half of this section
- 96.572: jumps here are quite strange because they follow something largely faded
- 110.039: melody still runs over the top of this and switching to the less prominent percussion for jacks really breaks the flow
- 110.868 to 127.445: first half - somewhat uninteresting structure using mini-jacks for percussion when more variation could be achieved following the melody (or, STRICTLY following the percussion so that it's not a complete stream); 124.131 to 127.445 is quite boring with unvaried jumps
- 132.418: very heavily overemphasized; this over-emphasis continues for a while
- 194.762: largely incorrect rhythm
- many of the same errors with mini-jacks and over-emphasis just continue to the end of the song
- this file could be considerably better if there was more clarity and attention paid to particular instruments at appropriate times; as is, this needs an overhaul for me
- rhythms are mostly accurate, but structure/PR are hardly existent

Wake Up, Gladiator (VisD)
Rating: [+.] [7/10]

- jumps have some slight inconsistencies; certain bass drums are accented with others are not (particularly in three 16th note jump sequences -- 30.103/47.603 for example)
- 54.270: understandable layering structure, just seems a bit out of place and a touch abrupt, haha
- 88.138: overemphasized -- it's just an ascending guitar scale, it really doesn't merit a color shift since the sound isn't modulated any differently or anything
- 91.603: same deal as 88.138
- 102.170: etc
- 110.270: etc
- structure is solid, rhythms are correct, PR exists where necessary, and everything makes sense -- colored gimmicks are a bit of a turnoff, though


WANDERLUST (Gradient)
Rating: [+] [8/10]

- 12th notes in intro represent the melody, which is 16ths; however, they are very passable in this instance because the bass drums are a noticeably different accent and also are 16ths
- 36.296: missing note
- 40.136: missing note
- 45.896: missing note
- 78.416: this wall could be more effective if you change the direction of the patterning since it'll likely be jump-trilled anyway -- vary in and out from rolls and spin patterns to give a more accurate (and threatening/surprising!) visual effect
- 107.336: missing note
- this file is quite solid in terms of structure, there's really not much objectively wrong with it; there's some slightly rigid patterning, but it makes the file a bit more difficult for scoring, increasing the replay value -- for me, the melodies being 12ths instead of 16ths works out for me because the bass drum is a much harsher accent and also paces straight 16ths; this gaves a bit more of an accenting separation and just feels more natural to the song


Winter Night's Journey (VisD)
Rating: [+] [8/10]

- pitch relevance is noticeable despite heavy layering
- layering is very sensible overall
- song is a bit repetitive and the chart structure follows suit, but there's nothing incorrect about the file at all


Wraith (DarkZtar)
Rating: [+.] [7/10]

- 37.681/39.286: missing notes here
- 46.053: missing jump
- 64.611 to 82.193: normally I don't complain about this much - this part of the file is INCREDIBLY rigid. Between the split-handed 16th jumptrilling at 215, to the implicit jacks that happen by way of layering and the overall speed/pace of this section; this is downright nightmarish.
- 135.791: don't offset this 64th; doesn't really accent anything noteworthy/different
- at 2:30, this file feels like it drags pretty hard, despite having a pretty heavy average of 13.5 NPS

Last edited by TC_Halogen; 02-3-2014 at 06:01 PM..
bmah is offline  
Old 09-30-2013, 01:46 AM   #47
bmah
shots FIRED
Global Moderator, User Support, Judge
Global ModeratorFFR Simfile AuthorFFR Veteran
 
bmah's Avatar
 
Join Date: Oct 2003
Location: Edmonton, AB
Age: 35
Posts: 8,448
Default Re: Batch Review Thread v2.0

CONTINUATION OF AUGUST 2013 BATCH


[PASS] Files

If your submission was not reviewed with a numerical rating, was given a [PASS] rating, or otherwise was missed/skipped, then these judges will review it. All such files will end up here.


bmah

Robotomy / Choofers & t-rogdor
rating: 3.5/10 [?]
- still a very confusing file made more confusing by not just merely the song, but pattern choices and burst placements. See notes from the May 2013 batch for more details.
- as I mentioned a while back, you should elect to generalize and simplify certain sounds for sake of gameplay. Some examples:
- 63.69s: ignore the burst entirely and keep the trill
- 73.73s: the patterns themselves are not super complicated, but at this speed, even minor pattern inconsistencies make them hard to hit, such as the break from the rolls at 74.26s
- 110.90s: the speed of this burst makes a 342312 pattern very hard to execute amongst other things adjacent to it
- 122.86s: this pattern occurred a few times prior to this, but I recommend starting the fast rolls on a different direction than the repeated left arrow jacks
- 140.64s: up arrow anchors at very irregular beats...and then that 48th arrow! Consider better pattern placements please!
- 176.01s: the following section suffers from stepping overly accurately in general, regardless of the pattern placement; generalizations would do good here instead
- 190.03s: 24th jack...really?
- 254.73s: stuff like this is far too dense and once again would benefit from a generalization. I wouldn't even try to have jumps here.
- 300.85s: 24142 at basically 64ths? Pattern placement (and generalize)!
- Summary: Once again, the file suffers awkwardness more than it has to. Whether someone likes the song or not, the patterns can be deliberately less awkward than what you have now. Bursts are probably the single biggest culprit. I realize the file will still be very colorful even after generalizations...remember though that I'm asking you to generalize minute sounds that would create very fast bursts. And of course, please step such bursts in the most ergonomic way possible, which I know is difficult for this song, but can be done better than currently is now.

Visitor / glassvox
rating: 5.5/10 [+?]
- throughout the file, I felt that the rigidity and overall difficulty was excessive considering the layering and patterns that you could've used instead
- the percussion and drums throughout the song stand out and are relatively louder compared to a lot of the synths and main melody; who could blame you for stepping these? However, there are also many times when the melody takes prominence and preferability over these percussions. A few examples of this: 24.78s, 29.03-30.27s (better without jacks here), 33.59s, 124.54s, etc.
- some places with generally awkward patterns. A few examples: 75.75s, 84.14s, etc.
- the jacks (particularly in the 12th sections) definitely contributed to the rigidity of the file, and at times became excessive and unnecessary. A lot of this is due to your preference of making jumps out of emphasized percussion, which happens frequently. Some examples: 85.70s, 123.92s, 133.66s, etc. Even if you did want to add jacks, the jack placements in some areas felt uncomfortable compared to other patterns you could've used instead (e.g. 146.61s has a lot of left and down-arrow jacks).
- a few places don't seem to warrant hands, such as 132.42s
- a lot of the jumpjacks seem to be better off as single arrows instead of jumps (e.g. 168.36s)
- some polyrhythms got a bit too crazy (e.g. 203.34s)
- Summary: You definitely know how to step; you just need to lighten things up with the density of the file and use less rigid patterns. Much of the rigidity comes from the very constant and relentless prevalence of minijacks. Ignore the percussion at times and focus on the main melody of the song, as this will reduce the possibility of using too many jacky patterns.


jimerax

Apocynthion Drive [Kommisar] - 4.5

m44-47, m296-304 - not 24ths
m74 - a bit offsync color notes, and steps get offsync after this part for a while.
m154 - a bit off
(some similar color notes after this)
m267 - awkward one hand biased effect?

sound quality is bad, needs better music file. also, songcut is preferable.
there are some fun parts, but some inaccurate/ridiculously done parts.


Beautiful Beachfront Properties (DossarLX ODI) - 5

many of streamish 16th parts / bursts - pretty confusing due to stepping not very audible sound + heavy layering, rather than fun for me
pattern usage are acceptable though.

overall, notes can be focused to major sounds more.


Eclipse (Luna) - 5.5

m32, m40 - causing 16th jack in 32nds bursts
m49 - overuse of hands in relatively quiet parts

basically jumps on snare + color notes on melody style, which is somewhat enjoyable.
including some bursts, patterns can be sophisticated though.


Extratone Pirates (DossarLX ODI and qqwref) - 7

m33- , m67- - can use different/difficult structures for the sound change but okay as it is
m41 - unneseccary notes

no major complaints for the chart, it matches the potential of the song.


Extratone Pirates (XelNya) - 4.5

m13 - PR error
m35-, m53- - long jumpjack usage (same column I mean) like this don't make it interesting to play, usually
m65-66 - a bit overdone for the song
m98 - If you use fade-out, charts should be watered down.

butsts can be added in the long stream, less simplistic with these.
overall, the other version is better.


Heterochromia Iridis [TC_Halogen + hi19hi19] - 6.5

m12-13, 108-109 - jumps are slightly offsync (especially first 16th ones)
m14 - 24ths are too fast for the sound, 18ths here?
m26-28 - felt some mini jumpjacks are out of place for the song
m34 - 32nds -> 24ths
m78-80 - quastionable jumpjacks usage
m86, m95-97 - felt too heavy layering

interesting song choice and has many enjoyable features.
some parts are kinda rough though, patterns and structures have room for improvement for better ratings.


Robotomy [Choofers] - 5

well, not going into partial details but as a chart for this song mostly well done aside from some rhythms/patterns.
but struggling with 5.5+ mins irregular fast noises will definitely give people huge pain.

needs songcut at least, maybe useful for tournament benchmark but can't say enjoyable as of now.


Shatterscape (Bexarametric Remix) (DossarLX ODI) - 6.5

m6 - inaccurate bursts (missing notes)?
m46-48 - felt 32nds interpretation of the noises don't match the song

unique noisy song, some people will find it fun, and some people won't understand the way of stepping.
jumps can be used for more accents at parts.


The party's starting! (bmah) - 7.5

big jumpstreams and some interesting burst features.
no major complaint for the chart itself but it's typical js chart.. anyways.


UBER Juice [~Zeta~] - 3

m3 - 32nds -> 24ths at parts
m7 - even if not putting 64th JT-able bursts, can express faster sounds in a different way?
m33 - 32nds -> 48ths
m48 - awkward jacks&hands combination
m50 - misrhythms
..
and so on. not listing all errors here.

it's too long so song can be cut.
steps are technically correct but others are not. still needs major rhythm/pattern tweaks for the accuracy and playability.


Visitor (glassvox) - 6.5

m27 - inconsistent stepping target change (32nds)
m53, m88 - unnecessary 24th note?
m78 - no very good reason for putting jacks?
m134 - 32nds too fast (requires color note sync)

rhythms are mostly correct but wrong in a few parts. minijack usage is nice but felt too much parts.
will be good with a few tweaks, maybe. overall enjoyable.


Where's Bill (mi40) - 6

around m146 - 16th+24th one can be better expression?
m202 - missing note
m215 - 218 - can be synced better

can be inproved minor technical issues but no major technical problem except for the length.
songcut is better for the playability.


Winnipeg Is Fucking Over (mi40) - 5.5

m128, 137 - 24th -> 32nd
m138- unnecessary 16th notes?
m227 - need to be hands?

partially good, but considering this song is quite long and has multiple silent parts, full length shouldn't be stepped.


Wake Up, Gladiator - 6

m15 - the last 8th should be a single note
m18 - last burst = 24ths + 32nds
m69 - the last 16th should be a single note
m104 - is the layering for drums needed here?

the song is fairly repetitive (especially drum part) so it causes "avoiding repetitiveness vs keeping consistency" issue.
felt like the whole chart is leaning to the former, causing some inconsistencies, in terms of pattern/layering.


WANDERLUST - 5

m9-20, and similar parts - not 12ths
m99 - color note jump?
m117 - a bit random stream pattern?
m126 - 24th mini-jumptrill for what reason?

jump usage of this chart is quite understandable.
there are some weird parts/errors in the chart like listed above, which make it weird to play.


Winter Night's Journey - 6

missing notes for bass drums in some parts, which is primary part for the layering in this song (e.g. m10-, m66, m80, etc)
long jumpstream sections drag on by a bit (ex. m101-102 a break should be added).

basically well-done, but has room for raising replay value I think.


Wraith - 6

m2, and many other sections - 24ths like this seem to be incorrect (and 16th for similar sound in m4)

hands/jumptrills usage overall, probably those are not wrong but felt overused/can be differently done.
song/steps get better towards the end.

Last edited by TC_Halogen; 02-3-2014 at 06:02 PM..
bmah is offline  
Old 02-3-2014, 07:13 PM   #48
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

October 2013

Judge Team #1

ilikexd

[Resubmission] Kirlian Isles I (yomanimawesome)
7.5/10

33.736s: missing note
50.865s: 16th note is actually a 12th
66.196s: 16th note is actually a 12th
73.908s: 16th note is actually a 12th (it's really most obvious in this spot)
87.543s: no reason to use two up arrows in a row, pitch descends so use a down arrow, and consequently the following arrow a left arrow
88.500s: early by .12 seconds

-pitch relevancy is correct everywhere besides the one spot
-file is structured fine and relatively lightly layered to match the music


[Resubmission] Laplace (DarkZtar)
8/10

3.917s: missing grace note
34.205s: missing jump
57.141s: missing note
85.205s: missing jump


[Resubmission] Neurotoxin (Reshiram)
7/10

39.639s: all these notes are the same pitch, just keep them in the same column
40.972s: missing note (actually lower pitch than the previous ones)
44.222s: this 16th note is going to the percussion, but it's occurring on literally every other beat, so step it in every instance or ignore it
64.556s: missing note
70.222s: missing note
90.306s: missing note
102.139s: just make this a jump, it's the same sound but higher pitch
103.431s: this should be 4 32nd notes starting at the 32nd placed already (103.431s), remove the 16th
104.014s: missing guitar note
104.59s: missing guitar note


[Resubmission] Prismatic Lollipops (Elite Ninja)
6/10

offset is .024s late

12.075s: ghost note
47.496s: missing jump
54.328s: missing note
56.704s: missing note
56.927s: missing note
57.150s: you stepped this as hands in 47.645, so do the same here, and this sound you're following occurs mostly throughout the entire song
58.635s: same missing notes in this section
71.259s: missing jump


[Resubmission] Silent Wind (0)
7/10

72.731s: 200 bpm minijack into a hand... too hard in context with the rest of the file

- for how soft and relaxing this song is, the layering is surprisingly heavy
- halving the bpm and using color kept it interesting


[Resubmission] Somerset Blather On and On (DossarLX ODI)
5.5/10

12.929s: it's bizarre that you stepped this part the way you did: 2 8th notes then a 16th gallop. you have an arrow on all the 4th notes for the bass drum and bell which
makes sense, but you're only stepping the 2nd percussion sound when they come in groups of 2, for example, there's a missing note at 12.929s, 13.225s, and this repeats for
the entire rest of the section. granted, they're not as loud as the individual notes you placed, but they're still loud enough that i think they should be followed. it's
also better from a difficulty flow perspective seeing as you have long 16th streams with some jumps later on in the file.
15.791s: missing note, same happens at 17.370s, 18.949s, 22.107s
26.942s: ignoring this lower pitch sound in this part and everywhere else in this section of the file is just weird, especially in places like 27.732s; you can clearly hear the sound but it's just emptiness in the file
32.666s: missing 8th and 16th
38.390s: jacks here aren't pitch relevant: 39.37, 40.759s, 42.536s can have a 2-note jack, and 43.918s is correct, but the rest is random. you can still have jacks in this
part, but it's a lot better if they actually follow the pitch

-file definitely has potential, but so many sections were unnecessarily empty when there are very audible sounds that can be followed


A Brief Tutorial on VIP Productions (emulord)
2/10

30.442s: these aren't 24ths
31.727s: missing jump
32.263s: if you're layering the hi hat, it's missing all over the place here, but comes back at 34.834s
37.299s: this is stepped differently than 30.442s
38.477s: missing hi hat
38.692s: missing notes
39.656s: more missing hi hat
40.299s: missing jump
48.013s: from here on it's just a ton of jumptrills and jumpjacks, very repetitive
48.013s: very difficult minijack
58.192s: very difficult minijack
60.013s: why jumptrill instead of gallops like before?
79.406s: these notes are very offsync
95.156s: missing jump
98.370s: missing note
99.442s: again, just repeating jumptrills and jumpjacks, the song literally just repeats again

-yes, the song is a joke, a satire on poorly created music. but that also makes it a really bad song, it's just repetitive, simple, and abrasive and offers nothing in
diversity. very poor song choice.
-there are numerous errors
-difficulty flow is pretty awkward with half of the file being very empty and sparse and the other half being full of jumptrills and jumpjacks


A Pierce of Flesh (DossarLX ODI)
8/10

offset is early by .027s

12.805s: ghost note
15.873s: this 16th triplet section is actually 12ths
17.714s: ghost note
110.002s: these triplets are higher than the previous ones, but there's a lack of pitch relevancy accentuating that

-good choice to cut the song
-not much to say, i really like the structure of the file and think it makes for a good challenging jumpstream song, well done


A Yodeler In Texas (gameboy42690)
10/10

18.714s: missing note

-file is totally accurate, pr is well used
-layering structure is pretty much perfect and exactly what i'd imagine for the song
-the difficulty flow of the file is good
-in addition to being perfect in those three respects, the cool color accents to the sound effects make me give this a perfect score

Accelerator (MarioNintendo)
7.5/10

35.011s: transitioning from the 32nd roll to this long right anchor is extremely hard, and the existence of the anchor doesn't seem necessary since the first part is bass
drum and the second is snare drum. this part is much better how you stepped it at 43.941s
92.848s: trill here seems counterintuitive as there isn't any audible 16th sound that corresponds to it, as opposed to the very loud sounds you have associated with trills
such as 103.586s
101.633s: ^

-this file is mostly pretty good, but those trills i talked about are really wonky

Apocynthion Drive (Reshiram)
3/10

78.694s: this 64th section is 1/32nd early
84.894s: from here the beats for the ENTIRE SONG become .023s early, also this entire section up to 107.294s has 16th notes that were ignored leaving this as just a long
8th js when it could have been different for variation
88.094s: why is this a hand instead of a jump?
94.494s: ^ what is making these hands?
96.894s: this has 16th percussion that could be stepped to alleviate the repetitiveness of this section
100.894s: why hand instead of jump
123.727s: incorrect grace note
124.494s: missing note
124.761s-125.294s: the jumps should be on the 8ths not 4ths
126.627s: missing note
153.194s: incorrect grace note, it's just a 16th
154.761s: this should be a different note than the previous
154.894s: 1/16th early, remove grace
155.161s: trill is backward (it's actually closer to correct with the offsync beats, but with the beats shifted back in place it's backwards)
156.227s: this is just a 16th gallop not 32nd triplet
156.761s: missing note
157.361s: ghost note, the trill should start at the 8th after this and it should also be on a different column than the 4th before it
158.194s: grace note is fine but it should be a 16th and 32nd not 32nd and 8th
158.494s: these are 12ths not 16ths
---from this point on i resynced the song by shifting the beats up by .023s because it was too difficult to comment on accuracy when all the steps were almost 1/32nd off,
so the timestamps will be +.023s from where they are in your submission---
158.984s: no need to make this a jump while stepping only singles for the solo
159.117s: missing note
159.184s: missing note
160.917s: missing note
161.184s: 1/32nd note late
161.317s: again, kind of arbitrary jump since you have only singles everywhere else for the solo, same with the hand that follows at 161.650s which should at most be a jump and should be on the 4th note not 16th note
161.850s: all of these color notes are significantly offsync
163.550s: remove 32nd note, it just goes to some background noise you aren't stepping in this part
170.739s: this is a 16th triplet not 12ths, and it starts at the 8th note
180.339s: ^
180.917s: missing jump
181.317s: missing jump
181.450s: extraneous jump
211.717s: neglected percussion that could be stepped here
225.884s: backwards grace note, should be ascending
242.650s: what's with the random BPM double? absolutely nothing is happening here to merit that
278.017s: this is just 4 16th notes
278.650s: ghost note
279.317s: arbitrary jump since you're just stepping the solo
281.000s: first 64th note is ghost, just make this trill 16ths or you're going to have a really screwy ridiculously fast color trill FIVE AND A HALF minutes into a very
hard file
281.450s: see 279.317s
283.984s: trill should start here, 2 16ths earlier, and the trill is backwards
286.384S: these are 24ths
286.984s: missing note
287.117s: missing note
290.517s: missing note
290.784s: missing note
292.384s: 8th gallops, what are they going to?
293.317s: you stepped only 3 16th notes for the percussion, it goes on a lot longer
298.916s-299.406s: these aren't even 24ths, just 16ths
299.450s: only these ones are 24ths
300.050s: missing note
303.517s: trill is backwards
308.550s: it's just a single note and it's a 4th not 16th
308.850s: 4th not 16th
315.984s: leaving 24th jumpstream bursts right at the end of a 7 minute file really sucks for its playability and replayability, the least you could've done here is removed
the anchors like at 316.917s and especially 318.250s
322.517s: why is this a jump and the rest not
324.250s: missing note
328.650s: should just be a single note
337.184s: step the percussion here
345.117s: ghost note

-this file is full of errors of various types, and is offsync for the majority
-for how long it is, it doesn't offer much variation. the vast majority is just 8th jupstream and then the very hardest parts are saved for the ending, which is really harsh for a seven minute file

Arianrhod (hi19hi19)
8.5/10

63.785s: since the pitch is higher here i think you should use different patterns than the previous 24ths
69.035s: given how intense this section is, i think you can layer in the sound in the background which is faster than 12ths
115.10s: this is begging to be a quad imo

- personally i thing you could use more hands throughout the file for accenting the crash cymbals, but it's ok either way as i see you've used them for other sounds
- file is just really well done, very similar to what i had in my head listening to this song a while ago

Artemis (DarkZtar)
8/10

36.980s: missing jump (doesn't go to the singing)
51.980s: ghost note

- file is pretty good, good layering choices


Artificial Rose (hi19hi19)
8/10

too many seconds of silence in the beginning

23.088s: missing note
25.831s: missing note
81.881s: ghost note, it's just a gallop, remove the 1st note
92.852s: ^


Autumn (Dabomb2223)
[!]
The .sm I have has no steps.


Autumn Breeze (Silvuh)
8.5/10

53.015s: what's with the backwards PR? it's the same exact pitch as the part before and repetition isn't a problem because the steps here have different intervals

-very good job capturing all the color notes correctly
-pr is very accurate


Aventyr (VisD)
5/10

4.173s: both instruments are 24ths so the poly doesn't make sense
7.810s: ditto
9.287s: minijack doesn't make sense, pitch is descending
30.618s: missing note
33.673s: what does jump go to?
35.491s: ^
48.673s: whatever this trill goes to is not audible enough and definitely doesn't feel right playing through
76.852s: again, these trills don't make sense
99.806s: missing note
104.806s: i really think you should step the piano in this section. feels quite empty without it.
122.079s: missing notes
124.011s: grace notes are after the 4th note not before
125.942s: these 64ths are 48ths
129.579s: ^
151.873s: this trill is much better as just a triplet

-chart needs a lot of fixing up in some spots, but others were very well stepped. i think this chart and song have lots of potential, but there are some big problems at the moment
-i'm really not a fan of the 4-note 48th bursts throughout the file to the guitar, it's not really noticeable and i think you'd be much better off focusing on the
instruments in the foreground


Axel Man (hi19hi19)
7.5/10

-steps feel like they cut off a little sharp, i'd try an earlier fade out or something


Be My Pet (mi40)
5/10

3.513s: ghost note
25.374s: grace note should be placed further down
32.709s: 24th is a 16th
32.951s: missing note
33.149s: why is this a jump? also there should be a 16th after
33.414s: 48ths don make sense here, the buzzes start after the 16th
35.726s: missing 16th note
35.000s: shouldn't be a jump
38.766s: missing note
41.938s: these were stepped as 48ths before now 32nds
50.726s: this was stepped as a single grace note, now it's a triplet
57.995s: this was stepped as 48th bursts, then 32nd bursts, now it's a lot 32nd roll
65.132s: why is this not a jump
66.982s: why is this a jump, also missing 16th after it
67.246s: why is this not a jump
76.630s: grace notes to these vocals makes no sense
89.449s: missing jump
118.921s: lots of missing 16ths
errors like these repeat throughout

-this whole chart is extremely random. what you have stepped as one thing in one place is totally different in another, without any good reason for that change, and there
are lots of missing notes/jumps.


Bits (Mr.Stepmaniac)
2/10

please include a .sm in your submission so people with ddream can look at your file

4.357s: missing note
4.786s: should be a jump
6.072s: missing note
6.500s: should be a jump
13.786s: this section is full of errors: missing notes and notes that should be jumps
28.357s: this section is full of ghost notes as well

-file just has too many errors and inconsistencies, there is no comprehensible structure.
-song is pretty bland and repetitive as well


Chaos (Scintill)
8/10

-very good pr and pattern choices


Cowbell Rock (Xiz)
5/10

5.822s, 7.429s, etc: if you're stepping the bass drum here, why are you not stepping it on the other 4ths?
7.161s: missing note
7.603s: ghost note (you're stepping an instrument here that you aren't anywhere else)
8.768s: missing note
11.447s: missing note
23.936s: grace note is pretty arbitrary? also why are you using 64ths here
24.204s: this is a 12th
25.152s: this should be a 24th (it's early)
26.447s: not a fan of stepping this sound as a grace note, doesn't sound like that at all
28.221s: see 23.936s
28.489s: see 24.204s
30.375s: this should be a jump
33.143s: this should be a jump
35.018s: same as 26.447s
38.768s: this should be a jump
42.518s: this should be a jump
44.036s: i wouldn't ignore the percussion in this section
50.733s: this should be a jump
51.090s: ^
52.429s: same as 44.036s
85.643s: should be a jump

-actually this entire song is 64th swing... so the vast majority of all the 12ths and 24ths you've placed are actually 64ths, although there are a few short 24th runs, so
that should be fixed
-the chart has quite a few errors otherwise, and i don't like some choices you've done like the grace note usage


Crab Nicholson Extreme Sleepover
5.5/10

9.928s: shouldn't be a jump, the next 4th should be
12.213s: ^
16.785s: not a jump
18.951s: this grace note is early, probably as a result of the recoloring, and the grace notes are a bit off in the whole file.
25.642s: should be a jump
29.760s: shouldnt be a jump
34.785s: should be a jump
54.49ss: ^
54.785s: ^
57.642s: ^
59.475s: ^
61.356s: ^
67.189s: ^
67.356s: ^
68.213s: ^
71.356s: ^
72.785s: ^
73.070s: ^
80.499s: ^
89.642s: ^
91.356s: ^
108.092s: this section is offsync. it's still all swing.

-recoloring is just pretty ridiculous. it's 48th swing, so let the file reflect that. also it can be done by quadrupling the bpm instead of placing 746 subbeats. as a
result of the recoloring a lot of the grace notes are slightly off or placed next to the wrong note.
-file has potential if all of the errors are fixed and is colored correctly


Cross Galaxy (AlexDest & rparty89)
4/10

3.268s: this whole section feels understepped as a result of only stepping the melody and ignoring all the percussion
102.459s: a lot of these 16th notes are ghost notes

-song drags a lot, it's kind of the same thing for 2 minutes straight
-the 2 climaxes at 51.263s and 105.259s are obnoxiously hard in context with the rest of the file


Day's End (Silvuh)
8/10

119.604s: this section confuses me, if you're stepping the snare drum here, it's missing in a lot of places like 119.091s, 123.194s, 127.297s, etc. if those 16th notes are going to something else, i can't tell what it is.

Day's End (Zakvvv666)
3/10 [<]

6.839s: why is this a jump?
23.506s: missing note
52.223s: missing note
86.710s: missing note
94.274s: missing note
100.684s: i don't at all like how all of these are jumps instead of making some notes and then layering on other instruments
109.658s: and why is this not a jump?
133.504s: this is full of ghost notes. the snare drum in the background is not constant 16ths
150.427s: these grace notes make no sense, they are 16th jacks on the piano

-jump usage is really inconsistent throughout the whole file. sometimes you have bass drum stepped as notes, somtimes as jumps.
-there are lots of objective errors but also a lot of the layering choice is really poor, some places have way too many jumps.


Daybreak (Fission)
8.5/10

30.215s: missing note (unless intentional following 64th grace?) still think it's a good idea to place it
31.435s: this ascends in pitch so a minijack isn't good
31.967s: missing note, kinda quiet though, i'd prefer one but it's arguable
41.005s: hand
61.838s: 12th instead of 16th
66.243s: missing note
76.251s: i think a grace is a good addition here, especially if you'd do it in a spot like 30.056s, but not bad if left out
89.817s: 8th is a bit early
105.759s: possible grace note usage

-pr is basically perfect
-structure is fine, jumps/hands used by volume rather than strictly chord length which is kind of cool and works well with this song
-errors are only minor


Direct Advance (MrPopadopalis25)
8/10

-perfect pr in the intro
-i see no errors, and all the layering makes sense. file is simple and good.


Dive into the Wings of Freedom
6/10

15.142s: should just be a single note
24.415s: poor pr here
47.733s: minijack into hand here is just kind of ridiculous, trivially avoidable
57.142s: since the sound on the main instrument doubles, you could step the melody as all jumps and it would be a lot better than just repeating the first half of the file
63.415s: this shouldnt be a minijack

-file is not that bad, but a bit repetitive/bland. i think it would be a bit better with the change i recommended.


Dolphin Talk (Xiz)
6/10

offset is .017 early
11.269s: shouldn't be a jump
19.996s: ^
89.468s: missing note

-this entire song is 64th swing, not 24th, please fix
-song drags a bit


Doki Doki Robo Bunny (0 & kjwkjw)
5/10 [<]

12.920s: nasty down anchor
25.220s: again, anchor. these can be trivially avoided
30.170s: ^
50.420s: ^
61.820s: this is just monstrously overdone, only a 32nd roll would be more than sufficient, there isn't really a need to stick jumps in it... on top of that it leads into a
very long anchor...again
62.720s: this part feels way way overlayered. simple jumpstream would do just fine rather than dense handstream. and it's loaded with anchors, 9 notes long

-this file feels way, way overdone. there are countless 9+ note long anchors that don't really need to be there, and there are many sections stepped really densely and with
hands when sparser jumpstream would be perfectly fine, when the song is fairly calm


Doki Doki Robo Bunny (DossarLX ODI)
7/10

-pretty cool that it's indexable but has play value on spread too
-because it's indexable, it feels a bit empty at parts for spread play (which is the primary concern), e.g. 72s could use jumpstream


Endless Maze (hi19hi19)
5/10

62.043s: early note
63.889s: why are these not stepped as jumps like they were before?
67.582s: layering doesn't make sense in this section
74.966s: a lot of the minijacks don't make sense here, they go to ascending and descending sounds, but some of them are correct

-i didn't see much appeal in this at all. the first half is really empty compared to the second.
-layering wasn't very intuitive


Eirin's Clinic That People Queue Up For (MrPopadopalis25)
8/10

At first I thought this was going to be a boring all 8ths chart , but I was wrong. Progressively layering in the snare and ignoring the bass drum was a good choice, and. PR was good where applicable. My only (minor) complaint is that the steps drift about 15ms late by the end, since the BPM isn't precisely 132.


Euophoria v2 (DossarLX ODI)
8/10

70.578s: in this entire section the isolated 8th note is actually a gallop with a 16th note before it that is missing
146.774s: i think i can tell what these notes are going to (some faint background sound), but it took like 10 listens to figure it out and it's certainly not very audible
while playing

-obviously offers more than Synthlight's steps, and i like the idea of a v2 for it
-good difficulty progression and layering choices (except for one thing i pointed out)


Fading Star (VisD)
7/10

24.924s: should just be a single note
34.353s: missing note
41.210s: ^


FF4 Last Battle (Shadow 1800)
1/10

offset is late by 38ms

12.531s: handjack makes no sense here, the sound only happens once, and a jump is much better
13.756s: these are 24ths
29.672s: missing drum notes
56.608s: just make these jumps
70.994s: missing drum notes
72.525s: this part is faster than 16ths
73.749s: all of these 32nds are ghost notes
83.850s: missing notes
87.829s: 48ths make no sense here, it'd be much better to follow the drums or just use 32nds for the guitar
118.438s: all of these 24ths are ghost notes
137.416s: trills don't make sense here, they're better represented as runningmen
144.762s: these are 32nds not 48ths

-this file really doesn't make much sense at all, there are lots of sections that have notes that don't go to anything

Fill Me Up With Snacky Happiness (gameboy42690)
8/10

33.278s: missing note
59.678s: ^
115.128s: missing note(s) (you could put one or two here)

-this song is hilarious


Floating Free (Liamis01177)
0/10

-bpm is wrong and is compensated with random notations while still being offsync by a significant amount
-file has no structure; notes are just arbitrarily placed at random notations in random locations


Forbidden Tracks (rCaliberGX)
4/10

please include a .sm in your submission so people with ddream can look at your file

36.767s: 16th doesn't go to anything
39.744s: ghost note
48.219s: hand usage? they go to crash cymbal and now you have them for snare
50.738s: ghost notes
61.808s: 32nds not 48ths
62.418s: 32nds not 48ths
62.724s: missing note
63.182s: grace note doesn't make sense
63.665s: this is just a 16th
64.098s: not 48ths, 32nds
66.159s: missing note
66.236s: what are these grace notes? i guess they go to the background instrument but it's pretty inappropriate. it makes the entire section really cluttered and doesn't
help to express anything.
67.610s: this note is a bit early, should be a 64th
79.672s: this should also be a hand
109.599s: what's with this grace note and the one after it?
149.145s: missing note
149.603s: missing note
150.824s: missing notes

-file has a lot of errors
-in general, it feels way overlayered because in many parts every single snare/bass drum hit is stepped as a jump, and most of the cymbal hits are stepped as hands, so it's hard to follow what each jump/hand goes to while playing. could be stepped much much lighter.


FORM THE ALLIANCE (Mr.Stepmaniac)
2/10


please include a .sm in your submission so people with ddream can look at your file

-the file is lacking structure or any sense of consistent layering throughout. there are jumps that don't seem to go anything, jumps that seem to be miss ing, and jack usage that doesn't make sense.


FUSE!! (Scintill)
8/10

35.902s: missing 32nd
68.090s: 24ths between the 4th and 8th
70.840s: ^
90.798s: ghost 48th
108.590s: these are 24ths not 16ths

-file is pretty acurate and has good pr
-difficulty flow is good
-some of the 48ths usage for guitar was questioable but overall sounds ok and plays well

Gabbaber (fatpaints)
6/10

-song choice is pretty poor, there's nothing musically redeeming about the song, it's just bass kicks for a minute and a half
-the chart was ok in that it didn't seem to have any errors and made sense, but is really unenjoyable due to the repetitive nature of the song and consequently the chart


Gee [Areia Remix] (DarkZtar)
8/10

32.600s: missing note

-good song choice, i think this will be played a lot
-well done structuring the file to keep it interesting


Get Squirrely (mi40)
5/10

4.107s: missing note
11.768s: these are 3/32nds not 24ths
12.200s: 12ths is early
56.651s: step this as 3 notes like you do everywhere else

-The song is actually 170.14 BPM. You have it stepped as 255 BPM. This makes a lot of rhythms unnecessarily colorful and not truly representative of what's happening in
the song. What would be mostly 16ths and 24ths is often 3/64ths, 5/64ths, and 3/32nds. This is a problem in itself, but is made worse by the fact that notes are slightly
offsync in various parts of the file (like in 12.2s). And occasionally you'll use a different rhythm like 24ths for 3/32nd (like in 11.77s). None of them are likely to be more than one frame offsync, but it happens all over the file and is certainly something that should be improved/fixed if you're
going to use the wrong BPM.


Gonna Take You Down! (Reshiram)
7/10

offset is 19ms late

3.901s: these are 24ths
23.032s: 24ths
73.467s: these are 24ths


Great Expectations (beary605)
3/10

4.581s: if you're stepping the keyboard echo, it's actually all over the place, not just these few single notes, so i wouldn't step it at all
18.581s: minijack is misplaced, should be 1 16th later
19.706: ^, in general jacks are all misplaced in this section
29.581s: missing jump
39.081s: poor pr
40.581s: missing note
48.581s: missing note
49.206s: this section is stepped pretty inaccurately
66.206s: jump placement in this section is very inaccurate
98.206s: jump usage here is pretty random

-chart has lots of inaccuracies
-the layering and structure is really poor, the whole file is a long jumpstream with minijacks which doesn't help emphasize anything in the music


Gruntilda's Final Battle (Charu)
5.5/10

28.698s: missing jump
111.698s: This is just way, way too hard in comparison with the rest of the file
122.365s: these all 16ths, not 12ths
152.365s: all the trills are backwards in this section
177.809s: this long trill is a bad pattern choice, doesn't really go with the song
180.254s: ditto

-the minijack section aside, it's a bit of a drag that the first 70 seconds of the file are so easy compared with the rest. this isn't a huge deal though; the problem is mainly just the jack section


Holy Winter (woker-x & Silvuh)
9/10

96.300s: missing note
160.784s: this would be so much better as a jack IMO
163.595s: ^
166.436s: ^
209.769s: I don't think this trill is too hard for the file per se, but it's the fact that it's closer to a bunch of gallops rather than a trill, particularly at its end.
Even if it being gallops is closer to on-sync with the music (I can't distinguish at 1.0), I think it would be better to step it as an even trill; this is so much harder to
hit than anything else in the file, and it's right at the end, which hurts its playability.
212.299s: I think a 24th would go well here before the 64th. It's pretty audible.
214.638s: this note is kinda late

-Personally, I love the song choice. I wanted to see this in game and considered stepping it, and am happy you did.
-excellent work syncing a 3:30 long dynamic BPM song. The sync was pretty much perfect.
-PR perfect
-layering is perfect; can't see anything wrong as far as jump/hand usage


Indignant Divinity (Kyuji Sayomi)
5/10

37.638s: missing note
43.745s: having this section as a jumpstream isn't good at all since it now plays exactly like the previous part, just follow the melody and the percussion and ignore the
background noise
49.745s: 32nds start here
50.602s: layering makes little sense in this section

-chart has lots of potential, the first half is stepped very well!


It's Over (Scintill)
8/10

12.160s: missing note


J219 (ItsOnlyDanO)
5/10

22.892s, 29.423s: you use jumps here, but not in other spots like 32.688s, inconsistency in jump placement
38.199s: use a different jump here for better PR, same with the following jump, and the following group of notes
49.423: should be a jump
50.44s: 32nds dont make sense
53.709s: ^
55.954s: should be a jump


Kaepora Gaebora's Message (Poison-)
4/10

offset is 45ms early

8.571s: should be a jump
29.143s: backwards pr
34.929s: a lot of these minijacks into jumps make no sense because the pitch is changing, and it's really hard for beginners to hit
42.643s: missing note


KOMMICORE (0 & Choofers)
4/10

18.861s: what's with the polyrhythm? there are no 12ths here, it's just 16ths

-jumpstream at the end seems unecessarilly anchored/rigidly patterned. if you're going to have one half of the song really easy and the second half really hard, the least
you can do is alleviate it a little with better pattern selection
-this file doesn't seem very enjoyable. very short and just ends with really hard jumpstream.
-what i said to fix is the same thing that all the other judges have said, multiple times. if you send a file and it's rejected, and you send it again, and it's rejected,
for the same reasons, consider actually fixing the file. it's a waste of everyone's time if you don't.


Kotabatoraborato (0)
4/10

-file is way overlayered given the energy of the music. hands everywhere to quiet parts
-song/file is very repetitive
-color usage in the intro makes no sense, just use normal color notes, there's already variation in that it's not layered at all.


Lawn Wake III (mi40)
4.5/10

8.008s: jump usage makes no sense, the same exact sound is stepped as a jump, then a single note
8.608s: ^
9.208s: ^
this error repeats itself many times in the file
10.033s: missing note
14.833s: ^
17.758s: missing jump
17.908s: ^
19.783s: missing note
21.658s: missing jump
26.758s: missing note
30.133s: missing note
31.258s: this is much better as descending
45.283s: this 16th should be a jump, not the 8th
47.458s: ghost note
47.008s: shouldn't be a jump
52.783s: missing note
85.258s: 48ths here make no sense
89.383s: random jumps
etc..

-chart's structure is pretty random at times. jump placement is arbitrary and inaccurate in many places. pick a sound you want to step as jumps, and then do it every time
in a section of a file. it's just being done randomly and results in tons of inconsistencies. i think the file has lots of potential if everything was made more consistent.


Live and Learn (Zen Death Squad Remix) (DossarLX ODI)
7/10

12.383s: poor pr, same as 15.206s,18.030s,23.677s
36.501s: a 12th note would work well here, and in all the following instances of this sound, feels empty to just follow the percussion

-color usage was fine, kept the file interesting
-i think pr should be followed more in the intro of the song during the 8th notes


NO MONEY DOWN LOW MONTHLY PAYMENTS (DossarLX ODI)
8/10

offset is .037 early

- initially i was going to comment on your exclusion of the main 24th instrument, but i realize stepping just 12ths and making an easy file works totally fine. good jump
practice for beginners.
-not much to say, short and easy and no errors


Why Did You Have To Make It Hurt? (GammaBlaster)
4.5/10

15.415s - minijack could be used for repeating note
34.786s - minijack here isn't good because it makes a big difficulty spikes transitioning into from the 64th roll, and the sound isn't even repeating
36.501s - again i question your minijack usage and the sounds aren't repeating
42.929s - ditto
43.529s - ditto
46.701s - ditto
51.072s - ditto
74.386s
74.815s - missing note
75.672s - you should probably put a note here for this sound if you're going to step ones like at 73.358s since the former is noticeably louder
76.701s - same minijack problem
77.301s - again, wouldnt use minijack after roll
79.015s - ditto
82.272s - this is much too quiet to have stepped as 32nds especially considering the other sounds you chose to step as 32nds
85.786s - same minijack problem
89.644s - if anything, the minijack should be on the 8th before this since here there's a different sound on the 4th
92.215s - it's really, really questionable to have these sounds stepped as long 24th streams since they're barely even audible. they're actually at 32nds (i'm not saying you should step them as 32nds, obviously it would be better as 24ths), but the interval is so fast they sound more like single tones than a bunch of individual sounds that merit being stream, so i think it would be better to just step 1 note at a time when it changes pitch, which would also allow you to step other sounds in this section at like 94.786s.
155.215s - same minijack problem, sound is changing pitch
178.272s - ^
180.929s - ^
193.444s - why here?
206.044s - minijack problem

The big issue here is the minijack usage. In some cases, you're using minijacks to the same sound repeating but clearly changing pitch where in other spots you don't put minijacks to. So that makes the minijack usage feel pretty random and hard to associate with anything. In other cases there are minijacks to things that aren't even the same sound, which is the worst problem. Perhaps some of the minijacks I pointed out are arguable as the sounds seem pretty similar when playing through, but certainly too many of them shouldn't be.


Zanzibar Green (DossarLX ODI)
8/10

57.487s: add a triplet here

-really cool pattern selection at the end to bring out the melody
-good difficulty progression and progressive layering


Zanzibar Green (T-Force)
6/10 [<]

offset is 37 ms late, time signatures in notes will be shifted accordingly

43.094s: bass drum stepped here, but not everywhere else
48.741s: ^
43.447s: if you're stepping the bass drum here, step it everywhere else too
80.241s: there is no snare here
80.506s: ^

Silvuh

[4/10] A Brief Tutorial on VIP Productions / Dubba Jonny // emulord
#OFFSET:-0.026; (-13 ms)
X Don't put your username in the subtitle; anonymity will weaken bias.
// Mostly is just not fun to play with the stale layering scheme. But there's also some inconsistencies and PR things.
4.31, 11.16s: You have a 212 triplet here, but the 4th isn't just a hi-hat, so this shouldn't be a triplet like 4.74s.
6.45, 9.88, 13.31s: Would be good to consistently step these hi-hats as triplets, helps make the steps feel less random.
13.74, 14.59s: These jumps go to different percussion instruments and shouldn't be the same.
The synth on the off-beat plays the same pitch from 13.95 to 27.24, but you have the beat in the same column and the 8ths alternating, which is backwards. You seem to stepping to this synth because you ignore the hi-hat 16ths. So to be more accurate, trills should only occur when the 4ths are repeating pitches too, which you're missing at 16.31-17.16. The one starting at 23.18 should be only three beats long: 24.45s is a different pitch.
30.24, 31.09s: The pitches to the synth here go AABBA but your steps are ABBAA.
31.74-34.31s: No musical reason for cutting out the jumps in this section.
30.45-30.88s would play better with a x.xxX 16th rhythm. There's no swing here, just reversed hi-hat sounds with a straight rhythm.
32.16, 32.59s are different pitches and don't need to form a trill.
33.02-33.88s: There are more repeated notes in the synth here than shown in the steps.
36.24s: Same pitch as the 4th before it.
36.88-41.16s: There's no sound that's doing 8th trills here. The 4ths should be alternating to go with the new synth sound.
48.02-65.16s: Not sure what to suggest to make this more fun.
54.45-54.88s: Missing 16ths here. Step some singles.
57.02s is a different sound than the jump before it and shouldn't be on the same arrows.
59.16s: I would only use a hand like here where the percussion and synth overlap, but I can kind of see what you're going for this hand usage.
60.02-60.50s: These don't sound much different from 51.45s and don't need to be pseudo-quads. Also, they don't hit as hard as the hands before them.
66.45-67.63s: The minijacks should be starting on the 4ths/8ths, not the 16ths. From 66.88s, the pitches go AABBAACC.
It also seems that you're capping your jacks at three even when the sound goes on for longer, like at 66.45s. At 67.74-68.49s, it's all the same note, and should be stepped like 69.45s for consistency.
70.09s: The sound you're jumping doesn't have a note here, so remove this jump completely because you haven't been stepping the soft percussion.
78.02, 78.24s: These first two go to a different pitch, so they should not anchor into the following jumptrill.
79.44s: It's a lot easier to see in ddream what the rhythms should be for sections like this.
This first arrow would more accurately be a 12th, which is a frame later.
For "see", I would step the vowel at 80.14s (it's louder) than the start of the S sound.
The 8th at 80.38s is over a frame early, and the 24th at 81.09s is two frames late.
Timing-wise, your first two arrows at 82.45s go to the k and vowel of "can" rather than both "can" and "you". The syllables here are pretty evenly spaced out.
82.56-83.06s are all around a 16th too early; 83.43 and 83.83s are both too late.
One solution would be to just not step any of this voice, because you ignore the other voice when the synth comes in at 84.02s.
84.02-97.74s: You have it backwards here again: the 4ths should be alternating. Try just listening to the synth on the off-beat to hear that it's the same pitch until the frequency shift.
98.38s: Missing a jump to the kick here.
105.88s: You had this note as a hand before, so this is inconsistent. And you missed the 16ths again.
109.20s: Removing an arrow from this 16th jump would be better than causing an unnecessary minijack.
114.45-116.49s: Same as 66.45s.
133.31s: More missing 16ths. You consistently didn't step these, but it still feels more like an error.

[6.5/10] A Pierce of Flesh / Burn7 // DossarLX ODI
// Quality of the music feels a little off, like it got telephoned.
// The constant fourth jumps often feel like too much.
5.78 and 6.05s, 10.14 and 10.41s etc. are the same pitch and should be the same arrow(s).
9.39s: Missing 16th.
18.05-22.14s: In 16th stream like this, jumping every fourth is odd when every other fourth is emphasized with a crash like at 12.32-13.41s.
31.41-32.10s, 33.60s etc: That swipey sound goes up, down, up; it doesn't do triplets.
32.78-33.32, 44.23-50.78s etc: Not sure what the backwards PR here is for, ascending when it should be descending.
74.03, 74.57, 75.12, 86.03s: Ghost 16ths. Or I just can't hear what they go to, because they seem regular.
83.50-86.23s: Before you had jumps every 4th to the guitar that played only on every fourth, but now with the guitar doing 8ths, the 4th jumps to the guitar don't fit, because only half the guitar notes are being emphasized rather than all of them.
88.14-105.32s: Pick maybe just one or two things to jump here so it feels like the jumps actually go to something.

[9.5/10] A Yodeler in Texas / CanBlaster // gameboy42690
#OFFSET:-1.171; (-16 ms)
// fun stuff, appropriate layering and good PR
When you have jumps PRed to the yeehawing at like 9.62-10.68 and 12.44-13.50s, it's odd to then not step the 3/16th yeehaw at 8.56-9.09s.
The left-hand stuff at like 26.21s isn't particularly fun. Maybe switch that up a bit.
44.80s: This could be a minijack with the hand to go with the pitch.

[7.5/10] Accelerator / Scylaax // Marionintendo
X Don't send your files with CD titles, but we already know this is your file anyway.
// Much of the stuff from last time was fixed, but I'll repeat a few things.
// Could probably cut nearly half of this with every section repeating itself like that.
33.89-34.45s: The drilly sound here does 32nds for one beat and 16ths for one beat.
34.59s: As Dossar said, the sound continues, but that long of a 32nd wall doesn't play well here. I would just step three 4th jumps from 34.45 to 35.01, because the sound seems to peak at 34.73s, so a roll all the way through doesn't fit.
42.82s: See above two notes.
54.12, 63.05s: There are two different sounds on each side of this 8th (the synth and buzz), so there shouldn't be a contiuous ascending pattern in one rhythm.
77.32s: The second one ends higher, so these gallops shouldn't both be the same two notes.
99.67s: This noise was stepped with a 48th before this.
115.86s: Don't have the 4ths before here all on the right, because it's not a part of the new sound that comes in.
169.14s: Odd rhythm on the left hand here.

[5/10] Apocynthion Drive / Hertz Devil // Reshiram
// Base BPM is more like 225.027. Starting at 84.89s, all the arrows are a frame (a 32nd) early.
The beat drifts to become in time by the end of the file. This needs to be fixed.
// Listen to what everyone else has to say about all the 16th stream, because I can't play that.
// Has a number of messy rhythms. Lots of sections are repeated and drags on.
5.42, 6.49s etc: These feel like start-of-the-measure filler jumps that don't go to anything in particular.
21.42, 22.22s etc: These notes echo twice and are anchors you could step.
23.09s: Ghost 16th.
23.82-28.62s: Maybe have the anchor change more often so it's not so stale.
28.22, 29.15s: Missing note/jump to a melody.
34.75-35.55s: You can step singles to the melody here.
45.42s: No need to change the colors here. The percussion was as intense as this at the start. And if you want to keep the color change, change it back at 47.42s where the percussion dies down again.
54.61, 56.61s: A couple unnecessary anchors here.
57.55s: Hm, this sound has been repeating a lot. Wouldn't be impossible to cut this. The extra fourth jumps finally sound like they go to something here.
78.69-80.21s are all 3/64ths early.
80.35-82.74s: Each trill should be six arrows long. Second trill starts at 80.87s before your jump.
84.92-107.32s Missing many 16ths you could step in this section. Could be a warm up before 107.32s.
116.12s: Ghost note, should be an 8th later.
122.38, 122.92s etc.: You don't need to jump this instrument. 122.92-123.18s should be a three-note anchor two it and then you don't step all of that instrument at 123.58s.
133.45s: Anchor this triplet to the 4th jump before it like at 132.38s. Maybe jump the 8ths to the echo.
137.58-151.45s: The 4th jumps sound like nothing again here.
154.78s: Ghost 8th.
155.11-155.58s: Missing three 16ths to the oscillation, one before, two after.
157.38s: Ghost 16th.
158.05s: Oscillations continue until here.
158.18-158.38s: This sound would be better-represented by 1234 16ths.
158.56-159.00s: This one actually has some distinct pitches. To follow the peaks, put six 12ths from here to here, starting high.
159.24s: 16th here, not a 32nd after.
160.51s: 4th here, not a 12th before.
161.58s: Hit is on the 4th, not the 16th after.
161.71-163.04s: Rhythms here are all wrong.
163.54s: No need for the 32nd again.
198.77s: Odd that this is the highest jump but the second-lowest pitch of the section. It's the same pitch as 199.97, which is [12].
199.31, 199.71s are the same pitch, and so on.
213.04-227.70s: Odd to take a layer out here when there are long stretches of singles that sound the same as the all-doubles of the previous section.
243.03-260.10s: Would be good to follow any changes in instrumentation so it's not the same thing every time. This is a soft section, so maybe don't layer so much.
278.70s: Trill doesn't start until here and should at least go to the 4th.
281.03s: The sound the trill goes to doesn't start until here. The last peak is on 281.24.
283.96s: Should be six 7/96ths from the 8th here for better accuracy.
286.96, 287.10s: Missing 16ths.
287.30s: If you want to put a grace note here, it should be after the 4th.
289.43-289.96s: Unnecessary colors, and the stream should be filled in here.
303.78s: Oscillation doesn't start until here, and it's slower than 16ths (8 notes instead of 9).
307.03-308.23s: Take out the 8ths to the percussion and don't put jumps, because you didn't earlier.
320.36-337.42s: Large decrease in layering doesn't fit climax theory here.

[8.5/10] Arianrhod / LeaF // hi191hi9
X Don't send your files with CD titles; let anonymity weaken bias.
// Good layering and climax theory, just has a couple odd bursts.
3.78s: I don't hear the 64ths here.
26.97s and after the 4th, there aren't kicks here, so all these jumps are unnecessary.
30.84s: Another odd burst thing that doesn't have audible notes at 1.0x.
57.87s: Ghost 16th.
75.03s: Trill doesn't start until here. There are some ghost notes before this.
100.53s: Feels more emphasized than the last time, so the jumps here work.

[8.5/10] Artemis / Mono // DarkZtar
// Good simple layering scheme, mostly good PR.
22.61-43.04, 104.32s: PR to the melody in these sections could be better.
You have alternating jumps at 25.97 but three descending jumps at 107.67s (correctly) to the same sound. Thought you might be avoiding non-percussion anchors, but then you step it with PR later.
36.98s: Missing jump to the melody.
Random picker PR stuff:
24.85 is higher in pitch than 23.89s but you have them as the same jump.
25.17 and 25.97s are the same pitch.
27.08-27.72s are ascending.
27.72-29.95s: The two ABA patterns here are correct, but they share a pitch, so that it's BABBCB (which won't be necessary to change if it makes the patterns awkward.)
31.39s is lower in pitch than 31.07s.
39.85 is lower in pitch than 39.613
109.42-111.66s: Same BABBCB here.
115.49s is higher in pitch than 115.01 and is the same pitch as 117.56s.

[7/10] Artificial Rose / 8284 // hi19hi19
X Don't send your files with CD titles; let anonymity weaken bias.
X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
// Plays well and is consistent, but the climax theory is wonky.
// You could cut nearly three seconds of silence from the start of the .mp3.
33.20-42.97 and 44.17-53.94s are exact step copies, but the second repeat should be filled in more because another instrument comes in.
54.97-64.57s: Stepping the strings would make for better climax theory.
65.94-71.43s: This section could be filled in with more singles, because the next section has more jumps.
134.51-142.74s: Maybe break up the 4th anchor into fours or eights.
135.37s: Ghost 8th?
135.88-136.40s: The instrument these go to continues until 137.25s and has a lot more notes that you're not stepping, so maybe just don't step these. You don't step them at 141.54s.

[0/!] Autumn / Nik Grosland // Dabomb2223
No steps in sm file.

[PASS] Autumn Breeze / Grand Thaw // Silvuh

[7.5/10] Aventyr / Grand Thaw // VisD
// Needs some layering tweaks, fun patterns though.
4.17, 7.81: The polyrhythm is unnecessary. Remove the notes to the arpeggio, keep the notes to the flute.
6.04s: Missing 32nd to the arpeggio.
9.40s is not the same pitch as the note before it and should not be the same arrow.
29.82: Missing note, possible jump, to the percussion.
30.50s: Hand to the crash here. Don't mind that it makes a 16th minijack, it's not that fast.
43.38s: Fill in 48ths here. This strum is longer than the others.
49.46s: Missing note to the percussion.
57.53s: Doesn't need to be a jump because it doesn't go to the percussion and the melody is doing 16ths. (Compare with 61.17 where the extra jump works, because the melody is doing 8ths.)
64.34, 67.98s: Missing jump to the percussion.
86.39, 89.12s: The telephoned sound starts the beat that your white notes end on, so if you want to color them, color the notes of the next beat, not the previous one.
But really, coloring to that sound is unnecessary, because it happens later at like 144.56s, and that would look odd being all white.
95.26, 95.94s: Missing jump to the percussion and add a hand again.
99.80s: Missing note to the piano.
109.57s: Not the same pitch as the 8th before it and shouldn't be the same note.
117.64s: Ghost 16th.
117.76s shouldn't be the same jump as the 8th before it.
122.76-123.67s: This is so soft, just singles would be enough here.

[7/10] Axel Man / Virt // hi19hi19
X Don't send your files with CD titles; let anonymity weaken bias.
X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
// It's not wrong, it's just not interesting. It's short and doesn't have much variation between the two repeats.

[PASS] Be My Pet! / LOLI RIPE // mi40

[3/10] BITS / Wavelength [intro silence]
#OFFSET:-0.058; (+14 ms)
X Don't delete the .sm file. It takes a second of your time to do and several seconds of ours to deal with.
// Full of weird incomplete layering, has no PR, and that summarizes most of the file.
// The way you decide which sounds to step feels random.
// The music is very repetitive and a much shorter cut could be made.
At the beginning, the pitches go A.B.A.BA.BA.BAA.
7.14s: Starting here, there is no musical reason to have any of those long anchors.
28.14s: From here, there is no reason for these anchors or trills. A lot of the stepped rhythms feel random.
39.50s: Why start jumping here?
54.91s: From here, more unnecessary anchors.
74.63s: These minijacks are wrong.
122.76s: Many, many more irrelevant minijacks starting here.
165.99s: The music is lighter, so the steps should be lighter starting here too. Climax theory.

[7.5/10] Chaos / godspeed / Scintill [intro silence]
// Some breaks that could be filled in, some jumps to crashes that could be added.
// Music is repetitive enough that I would do some cutting, but the patterns are good.
46.63, 46.98s: Might be good to fill in the 4ths to that other synth instrument in these breaks.
52.27, 52.98s: Could be jumps here.
63.22s: Not as loud as the 64.27s crash but could also be a jump.
122.51s: This section should be stepped differently than the previous one for better climax theory.

[6.5/10] Cowbell Rock / Pyramyth // Xiz
X Fill out song information so your username doesn't appear in the subtitle. The music artist wasn't in the .sm or .wav.
X Missing dwi file.
// BPM changes before any notes are pointless. Arrows are 18 ms late.
// Some odd layering and choices in emphasis.
5.83s: This goes to the kick, not to the bass you're stepping.
7.17, 11.46, 13.60s: You miss the last note to the bass every time.
8.78s: Another missing note here.
17.62-17.89s: Maybe step the 24ths here? They don't get in the way of the other rhythm.
19.50s: This 8th is a different pitch from the others.
20.97s: Missing a 48th. So make the pattern something other than a left-hand triplet.
35.30-36.91s: The percussion doesn't go AABB here, and the column of swing notes aren't all the same sound, so these should be mixed up.
42.17, 50.75s: Jump to the percussion.
46.28, 54.85s: Pesudo-jump to the kick to match the jump before it.
52.44-53.25, 56.73-57.53s etc: Missing rhythms, and it's not the same sound played four times.
59.27-80.75s: Couldn't hear what these green notes were going to during play-testing. Might be unnecessary.
87.80s: Same as 35.30s.

[5.5/10] Crab Nicholson Extreme Sleepover / Kitsune^2 // Gamma Blaster [intro silence]
#OFFSET:-0.052; (-8 ms)
// Listens to preview, thinks "this seems nice and calm" then sees the 100% SVAC. "Welp."
// The music doesn't call for such layering, which all seems to be to the kick. The quads are especially inappropriate.
// Recoloring to 12ths is kind of pointless. Your sub-beats aren't even correct. If you want to step in purple, use alternating BPMs of 240 and 168.
(The 48th breaks a beat into 7+5, the 12th into 8+4. So from the 4th to 12th are 8 step beats but 7 music beats, which is 210*8/7=240. Likewise, 210*4/5=168.)
Go ahead and step the 210 BPM 48ths that they are.
0.90, 1.07s: Swap these two arrows for better PR.
3.64-4.79s: The off-beat anchor here is bad PR.
10.05, 12.33s etc. should be a jump if you're going with the kick instead of 9.93s.
18.33s: It's odd to still be jumping the kick when the melody comes in.
And that's kinda the whole thing. Not feeling the melody while playing.
91.48s: Some unnecessary minijacks in this section. Watch out for when you have two notes near each other in the same column that aren't the same pitch.

[5.5/10] Cross Galaxy / kanone // AlexDest & rparty89
X Don't put your username in the title; anonymity will weaken bias.
// Dragged on for a while, lots of repetition. Odd layering choices and PR.
3.26-22.46s: A lot of random PR in this intro.
15.36s: Missing something to the kick here.
15.86s: The hands at first felt okay as like an intro thing, but this is kind of sudden in the middle of all these singles.
20.26-40.06s: The extra layer to the kick every 4th causing alternating jumps/hands yet leaving it empty between the galloping melody is unnecessary. It's good that you leave the 4th between the melody open to not hide the rhythm, but then to have a hand on a note with only one more sound than a spot where there's no arrow ... it's odd.
51.26-52.66s: Stepping singles to the kick and jumps to the crash would be less awkward here, but I guess it kinda fits with 102.45-107.25s and such.
66.46-72.16s: Try using singles here that are relevant to both the snare and kick.
66.66s: Missing 32nds here.
79.66s: Put the second set of 12ths on 3 so it's not all one long anchor.
83.26-102.45s: Try putting only jumps every other 4th to the clap thing here and it won't feel like there are so many missing jumps (Most of the melody breaks land on 4ths with just the kick.)
Also, there are a number of repeated arrows that don't go to the same pitches in here, like at 88.06, 89.66, 90.16, 90.56s, etc.
107.45s: Shouldn't be the same arrow as the 4ths around it, the pitches kind of do an ABCBA thing.
108.85-128.05s: Same as before at 83.26s.
132.85s: Similar to 107.45s.
134.05s: A jump to the melody here would also make it more jumptrill-able.

[PASS] Day's End / Sole Signal, Tweek // Silvuh

[PASS] Day's End / Sole Signal, Tweek // Zakvvv666

[8/10] Daybreak / Ryan Iyengar // Fission
// Good PR, just a few odd jumps.
3.86s: This note isn't louder than 4.18s and doesn't need to be a jump.
28.62s: Is odd being a jump to a loud note when the other jumps around it go to bass.
31.43s: Should be a 2, not 1. Not the same pitch as the 48th before it.
30.53, 31.51s: These aren't the same pitch and shouldn't be the same jump. But 30.53 doesn't feel noticabely louder than 31.01s.
38.15s: Ending a phrase with both a high and low note feels like it should be a jump.
39.57s: Doesn't need to be a hand. It's no louder/more dense than 40.53s.

[9.5/10] Direct Advance / SpitzRegen // MrPopadopalis25
// Really good PR, good layering, and climax theory.
66.65-67.67s: Maybe just singles here to match the climax theory of 50.21s.
76.14-78.34s: Likewise, singles and jumps here.

[6.5/10] Dive into the Wings of Freedom / cheztheguy // Lamdadelta
// A nice easy file, but some more PR and kick relevance would help.
2.86, 3.14s: When the kick repeats like this, there should be an 8th minijack unless the two notes go to different pitches in the main melody. Kind of a biig instrument-relevancy thing.
2.59, 3.68s: Not the same pitch and shouldn't be the same jump.
7.50s: Should be on 4 not 3, because you form a hidden 8th trill.
24.96s: Similar to 7.50s.
29.59-30.68s: Another incorrect 8th trill here.
32.32s: Shouldn't be anchored onto 32.59s because no pitch or sound is repeated.
39.14-56.59s: The new thing about this section is a melody that hits every 8th, so really the 16th stream is unnecessary.
47.73s: Another unnecessary minijack.
62.05, 79.50, 91.50s: 7.50s again.
68.05, 69.68s: Similar to 32.32s.

[6.5/10] Doki Doki Robo Bunny / flashygoodness // 0 & kjwkjw [intro silence]
// Some odd hand usage, a little unnecessary stream.
12.17, 12.62s: Ghost jumps that don't go to the melody.
17.87, 18.02s: Should be a minijack to the kick.
18.17s: Doesn't share the pitch with the next two jumps and shouldn't be anchored to them.
24.02-24.62, 25.22-26.27s etc: Try to avoid long, unnecessary anchors in your jumpstream.
33.62-47.72s: Strict layering hands to clap/melody plays inconsistently. Try not using hands here.
48.02-51.62s: Steps that are more relevant to the increased percussion would fit better with climax theory.
53.12-72.02 is kind of like 33.62-48.02. It only kinda makes sense to step 16ths here where the synth goes in and out at parts.
63.77s: In some places like here you have hands that don't go to that new lower instrument like at 63.47 and 64.07s.

[6/10] Doki Doki Robo Bunny / flashygoodness // DossarLX ODI
// Everything outside of the 16th streams are good, but that's not much of the file.
4.82-10.82s: I like how you change repeating patterns when the pitch changes direction. Makes for good stream that isn't all ascending/descending.
10.67-10.90s shouldn't be all descending, because the pitch peaks at 10.82s.
33.62-48.02, 52.82-69.62s: The sound the stream here goes to isn't as loud as the other streams, so this feels unfitting.
81.55s: Missing 16th.

[6.5/10] Dolphin Talk / Pyramyth // Xiz
#OFFSET:-0.375; (-15 ms)
// Some unnecessary jacks, some awkward patterns.
14.82s: This 8th is tinnier than the others around it and could be a different jump. There's also a pitch here that's different from the one at 15.23s.
41.82-46.19s: Just 4th/8ths here would work better to make the unlayering to just 4ths less sudden.
57.10s: Put a single to end the thing here.
65.01, 73.73s: Sounds different than the 24ths before it, so these shouldn't be three-note jacks.
70.46s: Sounds different than the 24ths after it.
76.73s: These could just be a triplet.
79.64, 79.73s: Sounds like two different pitches.
81.10-82.19s: The anchor is unnecessary.
82.46s: Doesn't have a kick on it and doesn't need to be a jump.
83.28-84.92s: These other 8ths have just as much emphasis as 83.01s.
87.92, 96.64s: Same as 70.46s.
92.01s: Shouldn't be the same as the 8th jump before it.
91.64, 91.92 carry different pitches in that one sound there and should be different arrows.

[7/10] Eirin's Clinic that People Queue Up For / IOSYS // MrPopadopalis25 [intro silence]
// So I guess you were ignoring the 16ths to the vocals on purpose. I don't see a reason for it, though. It won't add to the difficulty. You'll just have to move the jumps around them sometimes. 3.19, 6.82, 11.37, 19.55, and 23.19s.
// Sometimes you'd have a 4th jump to a percussion hit followed by a series of 8th jumps to the vocal, which makes it feel like they should all go to the vocals, but there's the jump to the percussion. Like, see 89.66s. It's consistently done, though.
25.57-28.75s: Good climax theory here.
32.39s: Putting a [14] here to the hit won't mess with the 16ths.
55.80s: Doesn't go to the vocal or percussion hits and shouldn't be a jump.
85.12, 85.34s: These have the kick and vocal on them, so they could be jumps.

[8/10] Kirlian Isles I / The Flashbulb // yo man im awesome
X Don't put your username in the subtitle; anonymity will weaken bias.
// Good PR, but there are some off-beat notes. I'll mention any over a frame off.
11.97s is about a frame early.
16.54s: Often times like here, the piano chord plays earlier than the violin, so it's odd to hear the piano chord and then wait two frames to hit the note to the violin. If I had been stepping this, I would have used a grace note before the beat to the piano chord, but no one told you to do that last time, and people might not like having that many grace notes in an easy file anyway, so I guess this good.
42.38s: Something other than 212 would be more friendly for one-handing an easy file.
71.11s is a frame early.
72.46s is almost three frames early.
72.80s is almost two frames early.

[9/10] Laplace / sakuzyo // DarkZtar
// Nice flowy patterns except for the few weird minijacky things.
// Lots of good edits that weren't suggested by the judges last time, nice.
63.52s, etc: [24][13][24] in white looks a little messy, [12][34][12] would be nicer.
71.46-71.85s: Maybe step 24ths to this sound here?
88.49s is emphasized enough to be a jump.
97.01-97.78s: You don't need the minijacks here. If you insist on putting minijacks into your file, then you should also PR your white jumps when the pitches don't alternate (see 63.52s).

[8.5/10] Neurotoxin / sakuzyo // Reshiram
X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
// Good layering, PR, and patterns. Plays very well. Still a few hands that are a little much.
There's not much of a crash at 7.47, so maybe remove a note from it; stuff like 18.13s sounds more quad-worthy.
24.80 and 26.13 don't have the strength of 23.47s, so the latter might be better as jumps.
42.13-60.80s: I actually liked the green/white stuff you had here, because it's an isolated section. Though I do agree the green to the chords at like 31.93s were too much.
60.47s: You had a quad on the last sound like this (42.13s) so these two should have the same weight.
95.47s is a light crash and could just be a hand.
106.47s: Hand usage starts to become too much here. You seem to step hands to the percussion when it's on the melody, but it plays inconsistently. Hands would be better left for crashes and such. Check 108.47, 111.13, 111.80, 113.13, and 114.47s.

[6/10] Endless Maze / asha // hi19hi19 [intro silence]
X Don't send your files with CD titles; let anonymity weaken bias.
X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
From the beginning, you use the same pattern for the same instrument, but it could use a little variation: The first instance of the sound is very watery, the second less so, until the third, and from then on it's more than less the same. If you don't want to change the first two, at least alter 30.65s, because the kicks make it unique.
Also, the first pitches and repeats go ABCB, so something like 4131 would be more accurate.
43.58-44.38s: This one doesn't have percussion in it, so it shouldn't be the same pattern as the two before it.
44.96s: The sound the trill goes to has a frequency shift here.
45.42-58.35: The percussion doesn't sound like it's doing constant triples, so the steps feel like filler that ignores the two synth rhythms. Also, there's no musical reason for any three-note 8th anchors here. Can't tell how you decided between ABC and ABA 16th patterns; there's no pattern.
58.46s: This has all the same sounds on it and should be a jump, too. I would suggest pitching the 16th jumps to the synth that the 8th at 59.04s goes to.
60.88, 61.58d have no other instrument layered on it and should be a singles. The music doesn't emphasize this note more than 64.58s. It's actually 62.04s that has instruments layered, but you have a single there.
62.73s: Missed a low note here.
62.96-63.88s: This sounds like three 4ths to me rather than three 3/16ths.
66.65s: This arrow should be an 8th earlier.
67.58-74.96s: The layering here needs a total rework. There are two percussion and two synth instruments here, and the jumps follow none of them nor their layered sum.
73.58s: This one doesn't have any of the four instruments on it and shouldn't be a jump.
74.96-77.85s: These steps are over-simplified, and using 1 and 4 is the least fun choice of arrows.
75.52 is a noticeably different pitch and should not be on the same arrow as the 8th before it. Also, from here, the pitches go ABCA: there shouldn't be a minijack at 75.65s. Same goes for the other right-hand minijacks here.
78.77s: This jack should be on 2; it's not as low as 81.08s. Also, you just had a minijack on 1.
80.85s: This arrow can be moved out of the jack; it's a little lower it pitch than the others.
84.54, 84.65s: These should be a minijack.
87.53s: Similar to 78.77s.
89.04, 89.15s: These pitches are different.
89.73-s: The half-layering of the melody feels incomplete.
116.04-119.27s: The empty ending here subverts climax theory.

[6/10] Euphoria v2 / Antinomie // DossarLX ODI
#OFFSET:-0.064s; (-29 ms)
// A lot of the repetition can be cut out if you don't think people would object to a different cut of one of the original FFR tracks (I wouldn't). This could easily be cut nearly in half.
32.89, 39.84, 43.32, 55.49s: Instances of the 8th being on the opposite side of the 4th before it as in the pair two 4ths earlier despite being the same pitches.
40.49, 41.36s: These 4ths should be lower than the 8ths after them; that's what distinguishes every fourth repeat from the first three. You do the opposite thing a few times.
41.47s: This 16th would be better in the same column as the 16th before it, because they both have the kick.
37.02-44.84s: You have five instances in a row of the 16ths all being on the right hand; the steps would be better in groups of four.
55.39s: Missing the 16th to the kick here.
62.67-69.62s: Fill in some of the noticeable boops here to climax-theory it above the previous four measures. e.g. x.xx.xx. 8ths in the first measure and 3/16ths from 64.84s.
90.28s: Maybe anchor the 8th to the previous jump when it does three kicks like this.
146.15-137.99s: Might be better to just put 4ths on the claps here. Had to listen for that synth the 8ths go to.

[6/10] Fading Star / ginkiha // VisD
// A few PR notes, but the big thing is the odd 4th layering.
3.93-4.89s are all the same pitch and should be on the same arrow.
11.11,11.43s: Swap the columns of these two; 11.43 has the higher pitch.
14.21-15.20s: Should be 3234. Those two 3s are the same pitch.
16.24, 19.67s: Melody does the same pitch as the 4th before it, so this arrow should share a column.
16.88s: This 16th shouldn't be in the same column as 17.21s for PR.
Check this whole section for more instances of the above two notes.
24.92s: Your layering scheme says this shouldn't be a jump (doesn't have the melody on it).
27.92-29.63s: Should be more than a long trill to reflect the variation in instrumentation.
29.63-43.35s: Your layering makes the jumping feel random. Because kick is constant but the jumps aren't, layering the kick over the melody doesn't play naturally. Putting a jump every four beats to louder notes of that one sparkly sound (31.35, 33.06s etc.) would play better.
36.28s: Doesn't need to be a jump if you change the jumps like above. Then, to reflect three kicks in a row, this could be in the same column as the 4th before it.
43.99s: This could be a jump to match 44.63s if you come up with a pattern you like.
58.78-72.49s: Layer in some more singles here, like to percussion, for better climax theory over the previous phrase. 58.78-60.06s and repeats should not be just as empty as before.
86.85s: Same as 43.99s.
87.92-99.92s: Just jump the claps here.
99.92-101.63s: Same as 27.92s.
101.63s: Hand here.
101.63-115.35s: Now it would be better not to jump the claps, which get in the way of the jumps to the melody.
109.94s: Jumps to the extra percussion like this are good, but [12][34][12] will be better than [13][24][13]

[9.5/10] Fill Me Up with Snacky Happiness / Protodome // gameboy42690
// Good, easy-to-follow layering.
107.06s: Don't need this grace note because it doesn't feel like a separate sound.
134.04s: This is the highest-pitched of the three jumps here.
You don't neeed the filler note at the end.

[0/10] Floating Free / Vibrasphere // Liamis01177
#BPM:134.000;
// This is a waste of time, and you know it. If you want to seriously submit a file for this, please cut it first to something manageable.

[5.5/10] Forbidden Tracks / The Flashbulb // rCaliberGX
X Don't delete the .sm file. It takes a second of your time to do and several seconds of ours to deal with.
// Suffers from over-layering and odd anchors.
// If you want to color the guitar white, don't forget 4.70, 8.36, 30.35, 131.73. All the white notes other than these sections in the beginning muddy up your steps and don't play well.
4.70, 4.85s: Try stepping all the minijacks in the guitar like this one for some more relevant steps.
8.82-10.50s: Like this one, any anchor that's longer than three needs to be broken up, because there's nothing musically relevant for it. Also check 13.55, 14.93, 16.76, 18.75, 19.97, 21.95, 23.63, and that's just in this section.
28.98s: If you're going to halve the BPM here, also do so at the beginning, because it's the same volume. Doing it here, there's only two beats of it, so the measures become offset, which is a nuisance for people who look at files in the SM editor.
37.98, 38.14s: These two percussion sounds are different and shouldn't be a minijack.
38.75-39.21s: Remove an arrow from all of these, because that percussion is not loud enough to warrant jumps and a hand.
The layering of that light percussion into jumps is kind of silly in general. Two light sounds on top of each other doesn't make a loud jump-worthy sound.
45.47-46.69s: Watch out for unnecessary hand bias like this. Have some arrows on the left here, too.
58.29-69.72s: Anything that's not 32nds here is a misrhythm. The white notes don't help.
62.19, 69.76s: Ghost notes.
70.51-75.39s: None of the percussion warrants these long anchors.
>>> The rest of the file is mostly more of the same stuff. <<<

[2/10] FORM THE ALLIANCE / PREY // Mr. Stepmaniac [intro silence]
X Don't delete the .sm file. It takes a second of your time to do and several seconds of ours to deal with.
>> Please get a known stepartist on here to help you with your files before submitting them to the batch. You've wasted months waiting for feedback when you could be actively working with someone. Message me if you revise the file and plan to send it in again so I can look at it before you do.
// Has an abundance of irrelevant jacks, and misses several opportunities for appropriate ones.
// Your PR needs work everywhere. Try stepping the melody in a Doubles chart, using one column for each pitch, and use that for reference. For example, 8.56s goes ABCBAB and 9.98s goes ABAB.
// Layering and patterns feel random, missing and ghost notes.
// There is no need for speed-ups like this, because it's not reflected in the FFR engine. And by multiplying by three, you just put the starts of measures in the wrong place.
3.62s: The arrows shouldn't all be in the same column after this to match the frequency shift.
8.21 and 9.62s are just single notes and shouldn't be jumps. 7.86, 9.27, and 10.68s are okay as jumps because they're louder, but even they are just single notes.
12.09s: If you want to use hands, this would be a great spot for one.
12.09-23.39s: It would make more sense to have a jump on each beat of the percussion, not randomly like this.
16.92, 17.03s: The pitch in the melody here does a minijack.
24.79-44.55s: This section's sounds make a lot of jacks, yet your steps start with one-handed trills. The trills are entirely irrelevant to the music.
33.26, etc: Start jumping the claps here.
>>> There's a lot more I could point out, but it's so much that I don't think this is the best way to do it. <<<

[7.5/10] FUSE!! / Godspeed // Scintill
#OFFSET:-2.105; (-15 ms)
// I'm going to assume you didn't precisely step the guitar on purpose, so I won't mention where your arrows are like 20 ms off. The over-simplification can get bad, though.
// Good jump and hand usage, the stream plays well, but some rhythms should be fixed.
3.46, 5.46s: 16th instead of 24ths here.
6.09s: Jump here?
9.46, 11.46s: Same as 3.46.
15.71s: 24ths instead of 32nds.
16.42-17.09s: 32423432[14]
25.54s: At 1.0x, it's hard to hear the sound the grace note goes to.
34.96, 35.21s are the same pitch and should be in the same column (swap with 35.46).
39.09s: It's odd to have this minijack here, since the previous one went to the kick, which is more audible.
42.96s: Same as 34.96s.
51.59-52.42s: The number of arrows between the 8ths here should go 2-1-2 rather than 3-2-3.
53.59-53.84s: These should do an ABA pattern.
55.59s: Like before, the first note after the 4th is earlier than a 24th, but there's still only two sounds between the 8ths, not straight 32nds.
55.96, 56.71s: 16ths here, similarly.
58.09-65.46s: Try alternating the columns of jacks between the hands if you want it to be feel easier to play.
74.49s: The rhythm here is closer to 32nds rather than all 48ths.
94.96s: 16th rather than 24ths.
95.27s: Ghost note.
95.40s: 48ths rather than a 32nd.
95.65-95.02s: If you listen to the number of guitar notes, you'll hear these arrows are about a 48th late.
96.77s: Same as 95.40s.
99.46-100.90s: There are seven guitar notes here but eleven arrows.
103.81s: Add a 48th here.
104.47s: 16th with grace note rather than 24ths.
108.19s: 64th here rather than the 32nd/16th around it.
110.10-125.85s: What you do with the 48ths here is pretty neat.
132.23s: same as 58.09s.
>>> Look over the rest of the streamy guitar for rhythmic errors. <<<

[6/10] Gabbaber / TenshiHanka // fatpaints
// The sounds that you step to follow really simple, repetitive rhythms, so the file isn't very interesting.
11.33s: The sound that comes in here, there are a lot of notes to it you could step. It feels empty otherwise.
16.45s: You layered in jumps here earlier, despite not putting jumps to the other 8ths to this sound (e.g. 8.33s)
25.09, 27.92s: The third jump in every other group like this does a different pitch than the ones before it and shouldn't be the same jump.
45.21, 45.39s: These and repeats have the same pitch and percussion instruments and should be the same jumps.
56.51-67.80s: Work on your layering here. Really, only the crashes like 56.51 and 58.98s are loud enough to warrant hands.
67.80-73.27s: Take a layer out of everything here (all jumps) and make 73.01 a single (because it's a short note). Another instrument comes in at 73.45, which is why it shouldn't be all hands until there.

[8.5/10] Gee [Areia Remix] / Jun Areia // DarkZtar
// Best use of hand bias for musical relevance I've seen in a while.
// The steps feel complete with the music.
2.00-15.33s: There are some sounds in here you can step. Please don't leave the intro empty.
45.93-46.17s: Patterns like this make it easy for a player to subconsciously average out their taps, leading to hitting 46.05 too late. So having the 8th be on the other side of the way the 16ths are going would be easier for AAAing.
53.43-54.50s: Patterns are awkward for the left hand here.
94.08-94.38s: A little more unnecessary handedness.
101.05-102.12s: Same as 53.43s. Try anchoring the 8ths onto the jump before them. It's good for making X.xxX patterns play well.

[6] Get Squirrely / Terminal 11 // mi40 [intro silence]
// This 3/16th stuff makes the file look like 85 BPM. 8ths sound like 12ths, like the BPM should be 2/3, 170.04. It's wrong, but it plays okay.
// Lots of half-to-quarter frame early 64ths, only a few other misrhythms.
// Some inconsistent layering, but the patterns seem mostly alright.
2.51-3.40, 3.98-4.04s: backwards PR
4.57s: Ghost note
4.69-4.81s: You could put 32nds here, but at least add a 16th on the end.
8.51s: Sound is on the 4th, not the 16th.
10.45s: Has the same sound as 10.27s so should be a jump.
11.69-11.86: 3/32nds instead of 12ths.
11.86, 12.04s: Odd for only one of these two to be jumps, because they both go to the kick.
12.21s: 16th rather than 12th.
12.39s: Could be a jump to go with 12.21s.
13.52, 13.62s: Same as 11.86s.
13.41, 13.52s: These two are about 12 ms early, not a big deal.
14.62s: Missing arrow to the kick here.
15.63-15.99s: First note is about 16 ms early, most other 64ths 5 to 8 ms early.
20.24s: 32nd rather than 24th.
23.50s: Could just be a 16th here rather than 64th.
28.97, 34.62s: PR would say to put these higher than the others.
38.56, 38.74s are also slightly early.
55.93-56.41s: All the white arrows here except for 56.23s, the sounds are closer to th 3/16th beat than the white arrows. You're not constantly emphasizing this sound with white here, so these should be on the beat.
58.58, 58.94s: Jumps here to go with 58.41s?
62.82s: 16th rather than white here.
66.87s: 16th or something here to the sound that the 66.70s jump goes to. (And 66.70s doesn't need to be a jump.)
67.17s isn't different from the off-beat arrows after it and shouldn't be a jump.
67.37-67.31s: You have arrows at the start of the reversed sounds, but they should be closer to the beat, when they're actually heart.
68.93s: Jump to the ride that the other 8th jumps go to here?
69.87s: The lone woodblock note doesn't need to be jumped here, gets in the way of jumps to other more-emphasized sounds.
74.81s: Feels odd to have this jump just to the kick between two jumps that go to louder sounds.
76.22-77.16s: Might want to reconsider jumps to just the kick, because the jumps make it seem like there should only be kicks on the 8ths, but it's doing those 16th things.
77.28, 77.51s: You don't jump the ride+kicks here but jump the just-kicks at 77.63, 77.87s? Kinda odd.
82.56-83.20s: All these notes have the same weight, so it's odd to have jumps on just the 8ths.
89.97s: Jump to the woodblock here rather than whatever 90.09s goes to.
97.20s: Missing 16th to the jumped sound.
97.90, 97.97s: These jumps go with 98.02s which can't be a jump without making a bad minijack, so these two don't need to be jumps, either.
98.43s: Same sound as 98.08s and could be a jump.
107.96s: Anchor to the previous 4th, same kick sound. Also, you have this not a jump when 108.90, 109.01s are jumps to the same kick sound, I guess because 107.84 and 108.07s are louder sounds, which goes back to what I said earlier at 74.81s.
113.36, 113.60s: You had hands to this sound at 111.01s, inconsistent?
128.00s: Missing 16th.
128.32s: Missing 32nd, and then maybe make the pattern nicer.

[9.5/10] Gonna Take You Down! / megawolf77 // Reshiram
X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
// Good jump PR, good layering, consistent minijack usage.
42.59s: anchor needs to switch here when the pitch of the bass changes.
64.33s is a different pitch than the jumps before it.

[6.5/10] Great Expectations / Renard // beary605
// Layering is mostly good, music is very repetitive though. Could be cut a bit.
// The voice and lyrics both sound like Owl City: so saccharine it hurts. But anyway.
Needs better PR in the intro. Follow the main melody, not the lower-pitched synth.
18.33s: Minijack with the hand.
18.70s: Minijack with the 16th after, not before.
18.95s: Shouldn't be a minijack.
... And so on. Filling in between jumps with minijacks plays nice, but it's not accurate. Do another run-through of the steps to check for where minijacks should be going to that synth. Sometimes minijacks can go to the percussion, but make sure not to muddle the two.
34.20s: The melody does minijacks in here sometimes, like 34.70-35.08s are all the same pitch. Go ahead and step those.
48.58s: missing 8th to the kick here.
49.20-49.45s: It's more important to have the proper rhythms than special colors. These should just be x.xxx 32nds.
50.12s: 12th rather than 32nd here.
60.83s: Make this a [12] so it's not the same as the next two 16th jumps for PR.
66.20-67.70s: Your layering scheme doesn't totally work here. There's nothing that does just those three 16ths like that (the kick also hits on the 8th between them), so it's odd.
You have some crazy long yellow anchors like at 80.08 and 83.58s that don't need to be there.
146.20s: The ending shouldn't be jumped like that. Use the chords for layering like you did at 98.20s.

[8/10] Gruntilda's Final Battle / Grant Kirkhope // Charu
X Don't send your files with CD titles; let anonymity weaken bias.
// Mostly really fun.
7.69-8.36s, etc: Pitches here go ACBCBA.
23.69, 26.36, 29.03, 34.36s: The crashes could be hands.
28.69s: Almost thought there should be a jump here and then realized it's because the melody's stopped. So yeah, no jump here is good.
44.03, 44.36, 45.03s are all different pitches and shouldn't all be in the same column.
51.03s etc.: The single 4ths between the hands could all be jumps due to the layering of the horn on the melody (also, sections with only hands and singles look kind of silly.)
62.36s: Hand here.
117.04s: Start with hands here because another instrument had been layered on.
124.36-124.80, 127.03, 129.03s: Put arrows to the horn in the same column for relevance.
130.36-141.03s: Good peak/valley relevance here.

[PASS] Holy Winter / cranky // woker-x & Silvuh

[8.5/10] Indignant Divinity / flashygoodness // Reshiram
// Alright jumpstream file. Short.
33.35-34.63s: Unnecessary yellow anchor here.
43.74-50.60s: Climax theory says this section should be stepped less densely.

[8.5/10] It's Over / Yuyoyuppe // Scintill
// Same issue as FUSE!!: has some unnecessary hand bias with the minijacks.
// The layering and anchors and PR are all good.
121.74s: I'd step the weird bubbly noise at the end here and end the file with the third gallop at 125.80s.

[5/10] J219 / Cranky // ItsOnlyDanO
// Nothing really sets it apart from Cyanite's old file yet.
// PR needs a lot of work, some of the layering is stale.
No reason not to start stepping at the beginning, though you will need 0.4s more silence (Eight seconds is a bit of a wait.) So if you do that, fix your file first, or else my times won't match up.
8.20 and 8.61s are not the same pitch and shouldn't be the same arrow.
Some more pairs like that: 9.22 and 9.43s, 9.84 and 10.24s, 10.11 and 10.45s, 13.10 and 13.51s.
14.73-19.63s: Step the 4ths to that weird sound here.
21.26-22.08s: The pitches here go ABCBCDCEF.
22.08-23.51s: Unnecessary one-handed 8th minitrills here.
24.53-26.16s: The pitches here go BACAD.BC.CD.E.C
28.10 and 28.30s are not the same pitch.
32.28-33.51s: You have a long trill here, and the melody ends in the middle of it, which is odd.
37.79, 38.20, and 38.61s are all different pitches and should be different jumps.
39.43s, etc: Same as above.
40.65s: Do a minijack to the kick to distinguish it from the other 16th. (If you do, always jack the kick when it plays like that.)
46.47, 46.88s: Missing 16ths.
49.02s: This jump needs to be lower than the previous two, and then move the next three jumps down two.
52.28-53.51s: These anchors are irrelevant.
55.55s: Same as 49.02s.
58.61s: The way you step the trills makes an unnecessary mini-anchor here.
61.67, 61.88s: These two should be a minijack to the kick, and the 8th should not be anchored on the following jump.
62.18, 62.79s: Try putting 16ths here to make the patterns a little more interesting.
64.73, 67.18s etc.: Cyanite didn't step the echoes to that synth here, either. Odd. I'd suggest stepping at least an anchor, if not a full jump, for relevance.
75.14s: Similar to 62.18s.
76.77s: Similar PR problems as before.

[6/10] Kaepora Gaebora's Message / Piasa // Poison-
#OFFSET:-0.042; (-42 ms)
X Don't put your username in the subtitle; anonymity will weaken bias.
X Watch out for multiple difficulties. Thankfully, both are exactly the same.
// Mmmmm, Cave Story ... So, PR is even more important for music like this.
// Also, only two melodies are stepped here, so it's repetitive.
For the first half, 10.75-13.32s has all ten pitches of the melody in descending order. Try stepping the melody in a doubles (or pump doubles) chart, using a column for each pich, for reference. (In ddream, dance-single Edit and dance-double Beginner are adjacent, so that's helpful.) Every note I give you about PR is something you can find out for yourself if you do this. (The few notes not about PR I tagged with a >.)
7.54, 7.56s: The 4th is higher in pitch than the 8th. In fact, the same two pitches repeat, so these two arrows should be whatever the next two arrows are.
8.39-9.25s: The steps should be ascending to follow the pitch here.
14.39 and 15.25s are backwards.
11.82s: This 8th shouldn't be anchored onto the jump, because the pitch is not repeated.
18.68s: This 8th should be anchored onto the jump.
>20.61-34.32s: Try layering in the instrument that comes in here to distinguish it from the previous phrase.
21.25 and 22.11s are backwards.
22.54s: Another incorrect 8th anchor here.
23.61-24.47s: Even incorrect 4th anchors like this are noticeable.
25.54s: Same as 22.54s.
26.18-26.61s: These three pitches descend.
28.11-30.04s: More backwards PR here.
30.47-31.32s: Same as 23.61s.
32.18s: This arrow should not be a part of the jack.
34.32-59.18s: There are no minijacks in the melody in this section.
>The only minijacks would go to the bass kick, which you don't step (and it may play better if you do; it never gets in the way of the melody.)
>35.82, 42.68s: Missing arrows to the melody.
>44.61s: Missing jump
>48.04s: Maybe start stepping that secondary melody here to distinguish it from the previous phrase.

[5/10] KOMMICORE / kommisar // 0 & Choofers
#BPM:232.670; (+.128)
// Despite not meeting the resubmission line, you didn't make any of the edits the judges suggested, so...
The vocal "la-yu-ri"s are each a different pitch. It is inconsistent to put minijack to ri-yu at 2.86 and a trill at 4.15s.
9.44s: This vocal note is a different pitch from the previous one.
9.83-18.34s: The swing rhyhtm is actually 32nds, but it's only a 10 ms difference, so, not a big deal.
18.89s: Here you can see see a melody note; it's offset a 32nd from the percussion on the 4ths. And because of this, the melody plays at the same time as the swingy stuff, so as it's been said before, this polyrhythm is wrong. (But there is a polyrhythm around 19.11s.)
19.11-37.43s: If you want to use two different colors here (orange/cyan would be more accurate), do it somehow that it's musically relevant, because the rhythms are indistinguishable at 233 BPM.
22.52, 22.65s: There are two 64ths gallops here, so put 64ths or 16ths.
23.02s: 64th rather than 32nd.
27.10, 31.23s: Not sure why one is a jump and the other is a hand though they're the same sound.
40.77-59.23s hasn't changed in two years, welp.
41.35, 41.48, 43.41, 43.54, 45.47, 45.60s, etc.: Ghost 16ths.
41.41-41.93, 50.57, s: Overly-long anchors.
41.41s: You jump the snare by itself here and other places but not at 45.54 and 47.60 and such, which is inconsistent. Try both layering them in and taking them all out in separate difficulties to feel which you think plays better.
57.34s: There's a crash here.
57.53-59.21s: All these should be at least 3/64ths later.
59.33s: And the hands after this one (which starts a new phrase) don't add anything to the file, because the notes aren't more emphasized. The two hands from 65.52s are odd because the last vocal note at 66.43 isn't as emphasized.
59.33-67.46s: Brenton asked you to work on making these patterns flow better over two years ago, but the only change made was removing some 16ths (and adding those new hands.)

[7/10] Kotobatoraborato / daniwell // 0 [intro silence]
// This is waay over-layered, but that seems to be your style.
16.38, 23.05s, etc: Same as 14.71s and shouldn't be a jump.
82.42-88.67, 130.75s: Even in your style, hands are too much here. This is like a break, so having just singles with a jump every other 4th would be better for climax theory.

[4.5/10] Last Battle / S.S.H // Shadow1800
// You put hands to light sounds. There are more emphasized sounds, like crashes, that would be better off with hands. This needs a total rework. There are sections that could use more hands and sections that need fewer.
// Check over all the minijacks again, I shouldn't need to pinpoint all of them. Watch out for putting minijacks both to the guitar and drum, which can get hard to follow.
// Has some incorrect walls.
4.57-7.02s: The pitches here go BACBD.
7.94-9.16s: Missing 16ths between all of these 8ths.
12.53-13.14s, etc.: It's just the guitar here, one layer, so all the hands like this should only be jumps.
20.03s: This 16th shouldn't be anchored into the 32nd wall.
20.796s: This jump shouldn't be a part of the previous minijack.
21.25s: This jump should be anchored to the previous 4th jump, not the 8th.
23.09s: Anchor with the previous jump to the percussion.
27.22-27.68s: Step the guitar flam.
56.60s: In all of this, only this first 4th has a crash on it, so the rest shouldn't be all hands.
70.99s: Missing some notes to the percussion around here.
72.67-73.74s: Should be 32nds to the percussion here.
73.74-77.42s: No sound is making 32nds here.
81.70, 82.01s go to different pitches and shouldn't be the same jump.
83.23s: The left-hand minitrill here is odd.
83.85s: More missing arrows to the percussion.
87.82-89.05s: The percussion here only goes up to 32nds, and it's not straight 32nds.
118.43-125.78s: This should all just be 16ths.
137.41-144.76s: These should be ABCB things, not trilly ABAB things.
144.76-147.21s: The sounds here are also just 32nds.
163.73s: Put a jump or something at the end here.

[PASS] Lawn Wake III / The Flashbulb // mi40

[9/10] Live and Learn (Zen Death Squad Remix) / ill.Gates // DossarLX ODI [intro silence]
#OFFSET:-0.050; (-20 ms)
// Very repetitive, but the patterns are good. Nice colors.
13.81, 19.46, 25.10s: Ghost notes.
36.38s: You could do 32nds to that one sound like here and on repeats. You do have 48th rolls, so it won't add much to the difficulty.

[6.5/10] NO MONEY DOWN LOW MONTHLY PAYMENTS / Nero's Day at Disneyland // DossarLX ODI
#OFFSET:-0.529; (-29 ms)
BUY NOW AND RECEIVE ONE (1) FREE REVIEW
// Maybe add intro silence so you can step the beginning.
// It's very repetitive for such a short song.
11.93s: The next four 4ths are lower in pitch than the first four and should be on 1 instead.
15.09, 15.41s: These two 12ths go to different pitches and should be different arrows.
19.53-22.28s: Each of these jumps is just the same sound, so they should all be [23].
37.90s: You jumped this sound earlier like at 22.7s (and the 22.7s ones are actually lighter.)
60.70s: Start using some hands here for better climax theory, to match the increased intensity of the music. A few won't make it that much harder.
You start to have some odd anchors here: you don't need any three or longer.

[9.5/10] Prismatic Lollipops / DJ Mashiro // Elite Ninja
#OFFSET:-0.101; (+19 ms)
// You fixed everything you were asked to, that's good.
// Good layering, good PR.
57.13-58.02s: Make these jumps; it's odd for them to be singles when they're not that much softer than the other groups of four hits like this.

[5.5/10] Silent Wind / SJ Sharpnel // 0 [intro silence]
#OFFSET:-0.093; (-13 ms)
X Remove the path for graphics from the .sm file; it inconveniently triggers pop-ups before playing.
X No patterns have changed since the last time I looked at it.
// So ... all the same stuff as last time still applies. Read the old notes again and try something new.
15.68-16.21s, etc: Try to avoid having the same gallop three times in a row, because it's awkward to play and the percussion doesn't do that anyway.
19.39s: Now with all the steps to the hi-hats, these jumps to the hi-hat/bass seem out of place.
32.36, 45.16 etc.: Try not jumping the snare where it muddies up jumps to other melodies.
54.86-56.22s: Long anchors like these are unnecessary.
61.15s: Doesn't have either sound you're jumping on it and shouldn't be a jump.
64.79s: Similar to 61.15s because you don't jump the high melody on the 16th.
71.38-71.8s, These cyan notes don't seem to go to anything. And why are the hands blue? It just looks like you're trying to mask the 24th minijack at 72.74s, which is still musically irrelevant and should be removed.
86.45s: Make this a different jump, because the pitch is different.
105.54, 108.27, 111.15s etc: Sudden increase in layering density that doesn't reflect the change in instrumentation (It's not that much.)
Maybe just jump one melody at a time, because, for instance, the jump at 134.86 is misleading between two 4th jumps to that one high-pitch melody that was just being jumped.
Do light steps until 148.88s so it doesn't end so suddenly.

[7/10] Somerset Blather On and On / Lauren Bousfield // DossarLX ODI
#OFFSET:-0.117; (-17 ms)
// Some simplification works, some doesn't. Repeated-note PR could be better.
The intro is much better now.
17.66s: Missing 8th to the bass kick.
25.95s: This arrow shouldn't continue the upward motion of the 8ths before it.
29.70s is the same pitch as the 8th before it.
34.83s: So the melody doesn't play a note here like earlier, but it's odd to have it empty with the loud percussion there.
38.80s: Each "off" is a different pitch than "get it", but I guess this simplification kind of works?
45.71, 47.09s etc.: Would like to see 8th minijacks to the synth here.
61.70-63.28s: Between the crashes, the other percussion isn't very loud and doesn't need to be jumped.
63.28-68.02s: Each measure has a different base pitch, so for instance, it makes sense for 65.35, 65.55, 66.14, and 66.34 to be 16ths in the same column, but then 66.93 and 67.13s shouldn't also be in that column because the base pitch has changed.
75.92-87.76s: This second repeat could easily be cut out.
88.55s: Jump here?

[7/10] Zanzibar Green / FGJ! // DossarLX ODI
Base BPM is 170.045, so you'll need to redo the subbeats to grow it all.
// The music is so repetitive that stepping nicer-to-play patterns like this fit better than trying to be accurate. An unlayered stream file fits this music better.
5.57-39.54s: These 16th patterns are random, but the music is repetitive, so I guess it's more interesting this way?
39.54-50.84s: It's odd have the hi-hats stepped here when it's the softest sound in the music here. It's also weird because there are more 16ths in this section than the previous section, which is actually just as loud as the 62.13 full stream section.
51.90, 57.55s: This triplet sound is louder than the one at 52.25s.
(Stepping the triplets like this here makes for good climax theory.)

[6.5<10] Zanzibar Green / FGJ! // T-Force
#BPM:170.045; #OFFSET:-0.035; (+37ms)
// Has more objective errors than Dossar's file. There's really nothing to say about trying to make stream patterns more PR, because the music is all so repetitive.
Remove the first arrow.
4.35-4.88s: Maybe step this sound here, which is on the 16ths.
16.70s: This should be a jump, too, if you're jumping the percussion here.
21.82s: Missing jump to the percussion.
39.55-50.84s: It's odd that you jump the melody here without actually layering in the percussion under it. See 40.17, 40.87, 41.76s etc.
And if you want to keep the jumps, the PR needs work, e.g. 40.78 should be the same as 41.49s, not 41.14s.
You have the PR right at 50.84-58.96s, so just follow that.
59.49-60.54s: There's no sound layered under the synth here, so these 8ths shouldn't be jumps.
60.90s: 32nds shouldn't start until here.
90.36s: Break the stream here for better climax theory.

Last edited by TC_Halogen; 04-4-2014 at 05:03 PM..
TC_Halogen is offline  
Old 02-3-2014, 07:14 PM   #49
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

CONTINUATION OF OCTOBER 2013 BATCH

YoshL / TC_Halogen
[7] (+.) [Resubmission] Kirlian Isles I - (yo man im awesome)
36.727 - make it a 4
47.262 - jump to stay consistent with the layering i think
48.185 - a little bit confused why you're using grace notes here; in a couple spots the piano hits before the violin (e.g. 16.547, and even later on in the song like 74.162), and I'm wondering the reason, whether it's just because it's the violin doing the grace note or what.
50.147 - for true sync here, get rid of this 4th note, put it on the 64th right above
50.466 - should be the 16th note above
52.642 - should be the 12th note above
52.812 - bass sound represented by a 4 note, maybe think of 1
57.792 - sounds better synched as straight 12ths
65.478 - (same as above)
68.395 - 32nd below
73.908 - 12th above
76.002 - remove the jump, doesn't go with layering
77.912 - pattern PRs better as [14]2314
PR, sync issues, grace note usage needs work

[5.5] (+?) [Resubmission] Laplace - (DarkZtar)
5.659/7.013/8.948/etc. - all these are a series of 3 notes extending a 16th after the 32nd note
9.722 - you're stepping the first part of the sound, why not the little ending of it?
15.190 - same 3 note issue, but why a 12th note?
21.722 - I recommend looking at these patterns much more closely; i can see that you're layering in the guitar as jumps and the new synth in as the new single notes, however there's a couple of errors in what notes are there and aren't there(22.980 - remove, 23.173 - put in, 26.076 - remove)
26.754 - from here, i can hear that beeping noise thing as 16ths, not just the 8th (white) notes that you stepped
28.109 - alot of this, at least from what your layering should be, should not be broken jumpstream. It should be fluid jumpstream all the way through, with the exception of a couple places (34.302 for example)
40.109 - jump for the snare?
47.463/97.012 - please get rid of these minijacks, there's nothing in the song to warrant them
53.657 - wish you'd have stepped the first note as a jump for each of these piano notes, so it goes jump, note, jump, note, so it brings out the echo-ness
57.098 - echo?
63.721 - stopped using hands for cymbals because of a jumpglut?
68.560 - also seeing alot of layering problems, for ex/ this should be a jump because you're layering the kick drum as well (the next burst is fine cause it's a burst i think)
72.237 - this is a 64th pattern for one measure, then a 48th for the first half of the next measure, not straight 24ths. Maybe do like 32nds than 24ths
88.302 - doesn't really warrant a quad
89.076 - 32nd pattern starts here not the 4th after
Please go over your patterns. The layering that you're using doesn't warrant broken jumpstream, rather full on jumpstream for the majority of the file

[8] (+) [Resubmission] Neurotoxin - (Reshiram)
Really liking the structure of this song, simple and to the point
18.139 - Changing up the layering style? It's not something I agree with, but something you might wanna look at. Probably would be too much though to keep in your layered kick drum in addition to melody+snare
23.472 - don't agree with this hand. piano octave hit, yes, but it's nothing that needs that much emphasis i think, a jump would be fine
same w/ 31.972, 32.306, 32.639
34.139 - yassss hands are good here
42.139 - not a big note really? quad -> hand
42.139 - also, this section in general, has the occasional 16th note, which does appear before each little drum motif thing. it's a bit small though, your choice to include
52.806 - i see what you did there now. But now, in the gallops, (again) if you listen, there's another 16th following some of them, your choice x2
you might want to consider it, because these 16ths wouldn't be appearing in the prev. pattern
63.472 - here's the kick drum layering! yassssss
85.639,85.972 - single notes please
86.639 - this is me being a fuckwad, but make it 32 please, the sounds go down in pitch
106.139 - would like this to be a [12] maybe for extra oomph into the quad
106.472 - kick drum layering goes away again, but this time for the ending, and it bugs me a little

[4] (+?) A Brief Tutorial on VIP Productions - (emulord)
moved offset to .026
30.455 - This pattern is a bit tricky: move the first 24th down to the 16th below. move the 8th note up to the 96th above, and the 12th should be on the 96th below. the final note occurs a 96th above the jump you have, your choice to put that in as a little grace note
36.776 - There's alot of places where you're cutting in and out with layering the hi-hat, this is just one example of it. Try and keep consistent maybe.
36.883-41.169 - And on that note, keep the jumps. there're massive hits for the kick and snare, and you're best off leaving them in i think.
54.455 - missing notes for the bass kick following this hand.
66.455 - Your layering conventions are switching around really fast, and it's hard to discern a reason why.
66.883 - PR'd wrong, double mini-jacks should start on this note (something like a 11331144 or something)
68.597 - then you're back to layering as jumps, which really confuses me.
78.883 - re-check sync on this section.
84.026 - PR should be the 8th notes on one note, 4ths fluctuating
98.383 - missing last kick drum jump
105.883 - same exact thing as last time, except this used to be a hand, and you're still missing the kick notes
114.883 - did you just copy paste and mirror this section? same notes as above
118.097 - ghost note, shouldn't be here
121.526 - ""
133.312 - kick notes following
take a look at why you're using jumps, I feel like that'll be important for this file. all of the snare hits are huge, and pop in your ear, those are better used with jumps than mindless layering in and out of the main synth. This file wasn't really fun either, being only jumptrills out the wazzoo

[5] (+?) A Pierce of Flesh - (DossarLX ODI)
7.145 - feels cleaner w/o the jumps
12.805 - ghost note
13.009 - ""
13.555 - ""
15.873 - 2 measures of 12ths, followed by 2 more measures of straight 16ths should be the correct pattern here.
17.714 - ghost
18.055 - I understand having jumps on the snare hits, but not on the 4ths inbetween. Goes for this whole entire section until like 27s
31.145 - I don't hear triples at all for this section, they do come in later at 35.782 though
44.236 - yes
50.782 - jumps every other again i think.
57.327 - like, these are more warranted because there's the high hat that actually occurs on those jumps. alot of the time, it seems like you're adding in those extra jumps because there's a drum fill and you don't want to layer in a dumb glut or something stupid. It still feels like much, and a little forced
68.236 - 12ths
76.145 - Please actually chart these 12ths, they add a nice extra to this chart.
87.873 - i would have liked something like, stream with hands accenting the snare drums and jumps to the guitars, not a garbled, layered to look dense thing.
At some point in the song, i couldn't even say what was wrong because i couldn't hear the difference between notes.

[9] (+) A Yodeler In Texas - (gameboy42690)
i was smiling the whole time i played this, superb
beginning - kinda want that cowbell layered in, i feel like you can play with that and make the beginning even better
18.714 - Think there should be a note here
26.037 - something that caught my ear was the "yeah" in the background every 8th note, you may want to pop that into areas like this on the 4 or something, or even play around with the layering in this section to accomodate that even? i feel like that'd be cool, but that's up to you (e.g. also 31.684)
-- your pr makes me feel this song like 1000x more good job wow --
32.831 - note here for that banjo
40.243 - note for person saying stuff
40.596 - same as above, idk if you'd want the minijack, or change the 8th
53.626 - those yeah things are back! (just a suggestion)
59.037 - perfect. the dog barks on the 3 is phenomenal
72.890 - note here, not on the yellow note under
97.332 - missing note

[6] (+.) Accelerator - (MarioNintendo)
30.822 - tiny PR's sake, this should be 3
31.101 - Might want to have this as a jump for emphasis
31.522 - should be a 8th and 16th here following
33.894 - these are 32nds, not 24th flams
34.731 - from here, this transition might work better being a full extended 32nd roll, (12341234) into [12][34] jumpjacks, and could fit the song better
36.545 - should be 24ths not 32nds
42.824 - same issue as 34.731
45.476 - just be really careful of split patterning, you have alot of these (not just rolls, but also things like [13]24) and at high speeds, they suck.
53.987 - lol i can't even tell what this is, but watch out for that hidden minijack on the 3
71.987 - again, these split patterns aren't fun to play.
77.010 - you could revert back to that cool white note placement that you were doing instead of this
80.917 - watch the hidden jack
154.921 - what minijacks, out of no-where? your pr has been pretty much spot on for this song, but i think you can probably diverge the tiniest bit for this.
160.498 - again, watch the little minijacks, the 8th could be well put on the 4 (162.723)
repeat notes alot for the next section
the file really is tough because of a surprising amount of split jumps and rolls and patterns ([13] and [24] centric), which kills alot of the "flow" if you will, especially in a harder file

[3.5] (?) Apocynthion Drive - (Reshiram)
5.161 - throughout this whole section, this 4th is missing, and it really bugs me, since this whole song is very driving. missing this for the sake of climaxing somewhere else is not worth it.
20.894 - background toms for the 16th pattern for 2 measures you missed
23.094 - not sure what this is even doing here, just straight 8ths
26.094 - there's a melody note here you missed
28.227 - again
31.161 - ""
31.427 -
35.027 - deciding not to layer in the countermelody is a bad idea i think.
41.027 - jump
41.161 - ""
this is so messy at this point, and mostly your layering choices baffle me. You have massive 225 bpm jumpstream sections, and choose to underlayer other parts that aren't even a fraction of that difficulty comparitively. Layering is also very inconsistant in other parts. (hands on cymbals sometimes sometimes not i.e. 97.694) You should also take a look at your solos, cause you're often missing random notes, idk by accident or something else.

[7.5] (+.) Arianrhod - (hi19hi19)
3.787 - random weird burst unnecessary
33.035 - take a look at what you're stepping here, it feels really off
35.285 - places like these leave me wondering exactly what you're layering
48.972 - feels better with the 8th notes as not jumps
83.097 - jumpjacks may be a bit excessive here
a bit quirky, interesting layering choices, sometimes i disagree w/ what you're leaving out, but it works well I think. a little of clutter in that polyrhythm section to watch out for, but good job

[9] (+) Artemis - (DarkZtar)
Beautiful song choice right off the bat
31.635 - you haven't layered this in before, might be a better idea to wait til after the cymbal crash ends the phrase before putting this in
36.980 - missing jump
Simple, sweet, amazing file well doen

[7] (+.) Artificial Rose - (hi19hi19)
22.059 - probably could have upped the layering even more here, since it's a climactic intro, not a de-climactic
just careful (a tiny bit, you're fine i think for the most part) with 1 hand trill usage, too much and it gets a bit....annoying i guess? (lack of better word)
76.916 - smiled at kick drum layering at 1
79.145 - smiled even harder well done
90.288 - kinda wish you added in some stuff for the bg drums (all these little white note sections), to add in a little flavor and to seperate it from the prev. iteration
109.831 - ideally, you could have put something for the woodwind melody in jumps or something, but w/e
134.516 - ???? the layering just dropped? what?
that end part confused me alot lol

[!] (!) Autumn - (Dabomb2223)
No steps?

[6.5] (+.) Autumn Breeze - (Silvuh)
30.459 - note missing
31.355 - same, unless i'm really missing something
32.250 - i can understand this one b/c of the break in violin, but i think it's better with the 4th note in (same with 33.146)
38.743 - note?
seems like you're ignoring the hi-hat ish thing throughout most of the song on and off, and it's a bit confusing
80.385 - (again), and I understand there's a solo in the bg, but it's a little break in the solo, and i think the 8th keeps the nice jazzy flow thing you have
nice colors and sync throughout the whole file though. All the missing notes that i've mentioned (i've stopped mentioning them) i feel like you aren't holding the file back by putting them in b/c of the speed/density of some of the other sections

[6] (+.) Äventyr - (VisD)
Superb intro
20.846 - note for guitar stuff, optional you put them in, just noticed (it's p-quiet)
29.823 - note
30.505 - weird trill on violin, idk
31.414 - feels/sounds cleaner as a straight 16th pattern
skimping on alot of jumps that could be put on snare sounds
48.673 - i've ignored not stepping alot of smaller sounds until now but ??????????
63.215 - could be PRed better
77.761 - ok now i kinda see what you were going for, and i'm going to say no
88.670 - i can't tell what these 128ths are going to
99.806, 100.261, 100.374 note
110.829 - ??? jacks i have no idea what these are going to
124.011 - careful of bursts, the burst should follow the red note, not the 32nd note for the piano note.
Felt really kinda messy and while the intro thing was great, that was also repeated like 40x times or something

[8] (+) Axel Man - (hi19hi19)
omg axel man
simple file, nothing too special, decent PR

[4.5] (+?) Be My Pet! - (mi40)
27.731 - jump, then a single, then jump sounds better here
29.845 - just alot of layering changes, i guess it's kinda hard for this song
32.422 - note
33.215 - ""
33.612 - ""
35.528 - jump
38.766 - note
41.674 - note
i really don't want to continue doing this, but you really need to take a second look through your file and make sure that you're actually stepping the song. things like 73.722, jumps to your whim, or 89.499 where you don't jump for some reason. Not to mention that the file is p-much the same stuff the whole time, not even anything interesting musically

[4] (+?) Bits - (Mr. Stepmaniac)
4.357 - missed the click thing
4.786 - now you're not jumping the click thing
28.357 - you're not stepping the echo for other things, why here?
gets extremely messy, really need to look at what you're layering
39.500 - random jump? Make sure to determine exactly what these go to
71.643 - missed note
74.643 - this is nasty for the difficulty of file you currently have
109.786 - sync drifts like crazy, everything feels behind
140.369 - minijacks are really not condusive to the tone of this song, at least, not here. Especially since half the notes aren't supposed to be there

[7.5] (+.) Chaos (Easy) - (Scintill)
good representation in easier notes
28.984 - was hoping you'd layer in for the shriek-ish sounding noises, but oh well
decent easy file, good choice in cutting at that point

[7] (+.) Cowbell Rock - (Xiz)
6.090 - you definitely want this layered in. It's the loudest, most prominent sound and you shouldn't be leaving it out
18.143 - this part warrants something like a staircase of straight 24ths
42.161, 42.518 - jump
watch out, your layering is iffy at alot of sections, you mostly seem to be layering kick and snare (which is fine), but you deviate from it when the song varies up. keep an eye out for those; it'll help keep the player on their toes when playing too (e.g. the 42.161 example, at 50.733, etc)
51.268 - note
52.429 - missing all the gallops into these jumps
56.715 - ""
65.286 - same deal
85.018 - maybe accent this
great song pick, grooved along to the whole thing. moombathon A++

[3.5] (?) Crab Nicholson Extreme Sleepover - (GammaBlaster)
9.189 - doesn't warrant a quad
I can't tell what you're layering.
9.928 - if you're layering kick drum and snare as jumps, this should be single, and the 4th following a jump. You have this problem a couple times in a row
16.785 - no jump
18.046 - note?
18.332 - again no quad please
This just becomes an overlayered mess of notes.

[5.5] (+?) Cross Galaxy - (AlexDest & rparty89)
Cool intro then....??? what difficulty are you going for?
15.366 - I can't see the significance of the layering you chose to the music, and the difficulty spike is ridiculous.
what are these difficulty fluctuations?
Missing notes everywhere: 67.962, 68.561, 69.361, etc.
ghost notes in places too, 69.461
79.261 - what are these patterns
83.260 - I guess i can see why you didn't really layer the intro much, it would become js otherwise. still, you could have put in singles to some drum sounds in the beginning.
89.160 - missing note
92.060 - missing jump
92.260 - ghost
94.060 - jump
95.859 - i'm pretty sure you've used a 32nd roll before.
114.758 - note
etc. alot of the weird spikes can be toned down, because they make no sense in the song, there's alot more missing/ghost notes than i mentioned as well

[8] (+) Daybreak - (Fission)
31.967 - note
84.977 - note
88.783 - i respect the decision to leave these couple notes out
106.087 - note
even stuff like 53.546 may be pushing what you'd want in this kind of song, but really well done. A couple missed things, but overall superb

[8.5] (+) Day's End - (Silvuh)
102.295 - these minijacks may be too much during the violin part
not much else to say, it's a weird song for stepping, you did a good job with what it was. Really good job w/ hands/quad accenting, and PR

[7] (+.) Day's End - (Zakvvv666)
50.685 - these rolls for the cymbal roll don't feel really right, maybe take out the 8th
133.504 - this is i'm pretty sure not straight jumpstream.

[7.5] (+.) Direct Advance - (MrPopadopalis25)
24.369 - note
48.522 - jump (there's a kick drum)
53.861/55.217 - note
this song sounds off musically, but w/e. File is good, only a couple mistakes and stuff

[7.5] (+.) Dive into the Wings of Freedom - (Lambdadelta)
freedom diiiiiiiiiiiiiiiiive
only thing is 47.733 maybe advert the minijack. that's all. Kinda boring and repetitive.

[9] (+) Doki Doki Robo Bunny - (0 & kjwkjw)
3.020 - jump for the squeak maybe
i just really enjoyed this lol, nice quick js file

[3] (?) Doki Doki Robo Bunny - (DossarLX ODI)
33.626 - if this stream is for the hi-hat, you're better off stepping to the melody, cause you can hardly hear it
43.526 - same thing
52.826 - stop stepping the least prominent part of the song: the bass line is louder than this. You'd have something interesting if you layered melody w/ the bass and drums.

[7] (+.) Dolphin Talk - (Xiz)
offset to .375
58.738 - you can afford to step this properly: a 48th roll (5 notes), then the 32nd under the last 12th note
79.647 - careful w/ your minijacks, alot of them aren't even minijacks (like this one)
81.920 - polyrhythm, add this note innnn
92.465 - jump
thank you for submitting moombahthon, come again

[6] (+.) Eirin's Clinic That People Queue Up For - (MrPopadopalis25)
kinda wish you'd put in things for 23.190 and the like, since it's main vocals doing changes and pitch and stuff
62.281 - for that little bg thing you're stepping, there should be a note here, not on the next 4th
It felt like a lot was missing from this.


Resubmissions
Prismatic Lollipops (Elite Ninja)
Rating: [+] [8/10]
- offset changed from -0.120 to -0.098
- 11.904: missing jump for bass drum
- 12.276: triple stands out as erroneous since the sound it follows is a bit ambiguous compared to the triple accenting the cymbal crash not too far after
- 17.919 to 20.296: layering is a bit strange (why is there no jump at 18.959, but jumps before that?)
- 21.038: move this down arrow somewhere else to more appropriately accent the two repeating notes in the melody
- 47.622: if you start this sequence with a [234] triple, you can ascend in such a way where the note at 48.810 ends on [234] to accent the highest note more appropriately
- 72.498: missing jump for bass drum
- 79.553 to 80.890: see 17.919 (no jump at 79.553?)
- structure is overall well done – doesn’t sit well with me personally in some areas, but it’s very unfair to deduct for subjective disagreements. Pitch relevance could use some slight improvements, but it’s not bad under any circumstances.

Silent Wind (0)
Rating: [+.] [7/10]
- offset changed from -0.080 to -0.089
- 34.104: missing jump
- 41.377/41.831: missing jump
- 87.361 to 105.543: not entirely sure why taps disappear here; there is a clear percussion line running through and the vocals don’t carry a discernible rhythm corresponded by your chart
- 141.901: rather abrupt place to cut off; you could continue charting past this point while lowering your layering as the chart fades out a bit more
- typical overlayered 0 chart, although this one actually plays a bit more nicely than expected since most of the jumps in place clearly accent instruments that can be easily heard

Somerset Blather On and On (DossarLX ODI)
Rating: [+.] [6.5/10]
- 16.284/17.863: better than before; my mistake was giving you this criticism without realizing that 16.284, 17.074, 17.863, 18.653 are four distinct pitches that descend from earliest point to latest point
- 44.313: indifferent to this pattern
- 112.235: much better
- pattern variation is a bit more prevalent
- I still feel like the song can be more appropriately represented with pitch relevance while utilizing index-friendly patterning, but it does play a bit better than before as it stands; old school players might find this a bit fun

Endless Maze (hi19hi19)
Rating: [+?] [5.5/10]
- 30.658: even with the introduction of newer musical elements, the chart remains unchanged; not very fond of this
- 58.466: jump would be appropriate here for the cymbal crash
- 62.043 to 67.582: make this a jump, it’s still a low-end synth accent similar to the ones you use jumps for immediately before this; there are missing notes/jumps for that same synth a bit more on, so add them in (or change them to singles, the choice is yours)
- 63.197: mis-rhythm; it’s just three 4th notes starting at 62.966
- 67.582 to 74.966: ambiguous jump usage; very unclear as to what takes precedence
- 74.966 to 89.735: not sure how I feel about this
- 89.735 to 119.332: while I understand syncopating the melody to add appropriate jump usage, it feels really awkward because there are some pretty prevalent notes missed; pitch relevance scheme is a bit convoluted because there is pitch relevance in the single taps that accent the same synth, but the jumps seem out of place
- file seems quite dated; doesn’t play nicely in some parts – structure could use some polishing

Euphoria v2 (DossarLX ODI)
Rating: [+.] [7/10]
- whoa, nice job on finding a high quality .mp3 for this
- offset changed from -0.035 -> -0.060
- 70.604: missing 16th for this and every other instance of this bass sequence in the same spot
- 148.756/150.495/etc: missing 8th notes
- patterning is… ok, I suppose. I guess I was just expecting a little more detail to the melody, rather than just following it generally, is all.

Fading Star (VisD)
Rating: [+] [8.5/10]
- very nice intro, using calm colors and whatnot
- 24.924: jump doesn’t belong with your current layering scheme
- 34.353: missing note for the bass drum
- 41.210: missing note for bass drum
- 70.782 to 71.639: 192nds are a bit unnecessary; they’re still accenting the violin, it just happens to be a somewhat higher pitch
- chart plays very well – has great structure and builds really nicely; file just feels right overall

FF4 Last Battle (shadow 1800)
Rating: [?] [2/10]
- 7.634: based on the general difficulty of the file itself, you are missing a ton of notes for the strings starting here – you should have 16ths running here
- 10.695 (etc): I see a ton of 16th note repeats that seem to signify the bass drum of the song, but the problem is that these jacks occur in instances where they have no reason to (here is fine, but something like 11.766, 15.133, 19.877, 20.796, etc – try to smooth out your structure so that you’re very clearly accenting things
- 19.877 to 27.224: I see jumps that seem to go to the melody, but between all of the accidental jacks that you have in these sections, it’s very hard to understand that you’re attempting to follow the melody only – this is where having a clean structure comes in play
- 39.467: this jump sequence certainly shows that you have at least understanding of pitch relevance; this is a really good thing – use it to your advantage in place your taps accordingly
- 46.813: another really interesting thing that makes sense (referring to the three-note repetition in 16ths)
- 56.608/61.506: massively overlayered – it might be a noticeable accent, but you should opt out of doing things like this unless they are extremely abrasive and overly loud
- 66.403: this run doesn’t exist in the song for any instrument
- 87.829: large spike, and it really isn’t fitting with the sound
- a lot of stuff repeats, so apply the notes as needed and move on
- 118.438: this 24th run doesn’t exist with anything in the song
- 137.416: when you get to the part of a song that has a somewhat detailed melody, slow it down and work out your patterning so that it corresponds to the music appropriately – trills here do not fit for the melody
- 144.762: the guitar also does not speed up, so there’s no need to generalize this rhythm
- more of the same for the rest of the file
- when deciding to make a chart, try to think of what you want to follow in your chart such that the player can very clearly understand what’s going on; pick the most prevalent things you can, and then organize your structure. Despite the large amount of mistakes in this file, there are bits and pieces in this file that indicate an understanding of detail – you just need to practice and hone in on that detail.

Fill Me Up With Snacky Happiness (gameboy42690)
Rating: [+] [9.5/10]
- offset changed from -0.078 -> -0.084
- 114.583: missing guitar note (I understand the omission at 114.883 – would be quite messy)
- excellent file

Floating Free (Liamis01177)
Rating: [--] [0/10]
- incorrect BPM, in addition to an improper offset
- chart does not correspond to the music at all and resorts to placing notes completely at random

Forbidden Tracks (rCaliberGX)
Rating: [?] [3.5/10]
- start to 9.436: with a melody that is predominantly triplets, you could do better by creating patterns that visually accent the melody in sets of three – since it’s atonal, pitch relevance isn’t a real issue, just be a bit creative; on the flip side, the more resonant notes of the guitar being accented as 192nds is a nice touch for me personally
- 9.436 to 28.980: your patterns seem to really force a lot of down arrows here – again, try utilizing a pattern that captures the melody by forcing patterns of three arrows that are very distinct and you might actually have some decent results here
- 28.980: be careful – cutting your BPM here and still using non-offset 192nds might actually cause a frame discrepancy
- 31.423 to 70.511:
---- your layering scheme is a bit problematic for this entire section simply because it’s hard to see what some of the single taps go to, as there are instances where jumps are bass drums and singles are bass drums as well
---- the generalized structure feels alright on the hands, but doesn’t quite look right visually; also, there are instances of missing notes for bass drums scattered throughout, but it is hard to tell whether or not those are intentional or accidental
---- there are some strange instances of repeating taps that could be avoided (alternatively, repeated taps could be more consistently used)
---- triples don’t seem to be clear enough; sometimes you’re accenting open-to-closed hi-hat hits (e.g. 58.601), other times, you’re catching hard cymbal crashes (e.g. 59.365, 60.739)
- 39.668/40.279: these 32nds follow something that is practically inaudible, remove them
- 40.889/41.042: these jumps are following something considerably less prevalent in the percussion here, they should probably be changed to single taps; this way, you’re giving a bit more of an accent to the two jumps before, which are noticeably more prominent
- 50.661: at this point, the 32nds are hardly audible
- 59.670: should be a three note 32nd blip
- 61.808/62.418/64.098: ^
- 67.457: mess of misrhythms here
- 80.512/80.817: should be a 24th away from the jump, not a 32nd
- 89.444: 32nds are barely audible at this point; removing them would make your jumps a bit more powerful for accenting since they come after an intense drum fill
- 90.055 to 129.143:
---- jump placement is far from consistent here – it’s hard to tell whether or not you’re trying to follow the chords from the guitar or if you’re just trying to follow percussion
---- this area just feels extremely overlayered in general, not to say that it doesn’t fit the tone of the song, but it’s disproportionately heavy compared to earlier areas
---- quite a few steps here don’t even seem like they follow anything at all
- 128.914/129.066: can’t hear the percussion for these two notes
- 136.014: many of the notes in this fill are really difficult to hear even if they’re generalizing a rhythm, because the fill really just disappears into the soundscape
- 137.083: check your rhythms here, straight 24ths isn’t quite correct
- 142.579: a number of misrhythms here
- 162.658: move up 1/64th of a note (at 98 BPM, this mistake was noticeable at normal rate)
- 167.009: should be this note, a note 3/64th after, and another note 3/64th after that
- 168.994: if you’re planning on accenting snares with jumps, there should be jumps here and at 169.070
- file has a foundation to work with, but really needs a lot of polishing to be acceptable

FORM THE ALLIANCE (Mr. Stepmaniac)
Rating: [?] [2/10]

- improper BPM usage; starts slightly off-sync and gets on-sync after a speed-up
- offset changed from *-0.098 -> -0.079
- 7.843 to 12.079: piano inconsistently accented (jumps and single taps for single piano notes)
- 12.079 to 24.773:
----- inconsistent structure: why do jumps exist in their particular spots? Why are the other notes for the piano only single notes?
----- large amounts of repeated taps that have no purpose really existing within the chart structure
----- 340 BPM 6th notes are going to look exactly the same as 170 BPM 12th notes because FFR is entirely C-Mod.
- 24.773 to 44.538:
----- this is the inherent problem with your BPM structure; your intent on cutting the BPM for less intensity makes complete sense if your scroll rate is actually changing, but because you had your BPM at 340 and cut to 170, you’re still using the same colored notes (in essence, a player on FFR would NEVER know the BPM was cut in half).
----- patterning is hardly reflective of the synth musically and could easily be manipulated
- 44.538 to 55.832: more of the same, see 12.079 to 24.773 and resolve the inconsistent structure between the percussion and the synth holding the melody
- 55.832 to 72.773: see 24.773 to 44.538
- 72.773 to 84.067: see 12.079 to 24.773
- 84.067 to 89.714: a number of repeated taps here don’t make sense, as mentioned earlier
- issue continues through the end of the song, even when the song changes into 8th notes for a bit
- file needs a lot of work to even be plausibly acceptable

FUSE!! (SKG_Scintill)
Rating: [+] [8.5/10]

- 68.090: I can’t help but feel like there should be a few notes here for the pitch bend in the guitar, but it’s certainly not necessary given that you seem to avoid it elsewhere
- 90.798: if you’re trying to catch the drawn out guitar note here, it would be more logical to place this 48th after the 8th note instead, not before it
- 108.590: not quite correct as 16ths – rhythm can be fine-tuned a bit more
- 164.715: whatever this burst follows is near inaudible on my end
- great file overall, just has a few kinks to be worked out

Gabbaber (fatpaints)
Rating: [+?] [5.5/10]
- chart is very boring/redundant overall; this isn’t to say that it’s not acceptably done, but your chart is being done for a song that is relatively uninteresting
- 45.216 to 56.511: could be interesting with repeating jumps for the melody
- not much to say, just quite… dull. Song choice certainly does not help at all. Your chart is by no means a bad chart, but your song is not good at all. Try charting something else – you might have more success.

Gee [Areia Remix] (DarkZtar)
Rating: [+] [8/10]
- I personally see absolutely no reason to have a double BPM for this file; the percussion very clearly lays out a bass drum at 126 BPM *shrug*
- 37.362: missing note
- 54.683: missing note
- 61.885: missing note
- 102.302: missing note
- good structure, strong layering overall, just a few missing notes here or there

Get Squirrely (mi40)
Rating: [+?] [5/10]
- Chart is incorrectly quantized due to a proportional BPM, creating an overabundant and unnecessary number of colored arrows that do not appropriately correspond to the music – the steps do generally follow the music, but the colors do not coincide with the song structurally
- not going to delve into the rest of the chart until this notation error is fixed

Gonna Take You Down (Reshiram)
Rating: [+.] [7.5/10]
- offset change from -2.597 to -2.582
- 3.887: should be 24ths instead of 32nds
- 23.017: while you are following the piano here, catching the 24ths could be good for accenting
- 32.582: while there is a repeating bass drum here, accenting it to break a relatively smooth flow given by pitch relevance doesn’t feel right
- 68.358: there is a slight swing here, shouldn’t land right on a 16th note
- 73.452: should be 24ths instead of 32nds
- file is decent, nothing horribly wrong anywhere

Great Expectations (beary605)
Rating: [+?] [4.5/10]
- 4.581: while I do understand following the keyboard echo, you have to realize that this echo does exist in other areas, so following this is somewhat of an inconsistency on its own
- 18.206 to 34.206: most of the mini-jacks here are incorrectly place with consideration to the melody
- 34.206 to 41.706: pitch relevancy could be improved quite a bit
- 40.581: missing note
- 104.581: this jump breaks your structure by accenting a vocal rather than the more prominent piano chord
- 130.206 to 146.206: this structure is a bit strange with jump placement; it’s difficult to discern exactly what the jumps go to
- 157.206: why do the jumps stop here?
- rhythms are coherent overall, possibly moreso due to the fact that it’s almost a constant stream; as such, the chart is quite draggy because it doesn’t seem to change all that frequently – you would do better with an overhauled structure that isn’t so reliant on strictly accenting prominent instruments with jumps only

Gruntilda’s Final Battle (Charu)
Rating: [+.] [6.5/10]
- 111.698: interesting… quite the spike, though.
- 122.365 to 130.365: should be 16ths instead of 12ths
- 152.365/153.698/155.032/156.365: technically, these trills should be in reverse order since the lower note occurs first
- the mini-jack section is interesting, it looks incredibly difficult, but plays quite smoothly because you were intelligent with your pattern choices and actually alternated between hands rather than worrying stringently about pitch-relevance – it still is pretty difficult in comparison to the rest, though.

Holy Winter (woker-x + Silvuh)
Rating: [++] [10/10]
- 209.769: ugh, right at the end of the file
- absolutely fantastic, oh my god!
- I have a few very subjective qualms with pattern choices, like jumps for repeated notes in a few instances, but it is incredibly fluent and just works.

Indignant Divinity (Kyuji Sayomi)
Rating: [+.] [7/10]
- pitch relevance could use some slight tweaking at start and finish
- 43.745: with this part of the song being a bit calmer, you could do better than just a straight jumpstream combining both elements here, add some deviation by either following the melody explicitly or ignoring it
- 49.715: the 32nds for the synth start right about this point
- solid file that use a bit more structural tweaking


It’s Over (SKG_Scintill)
Rating: [+] [9/10]
- 20.910: missing jump for snare (I can understand omitting at 21.639, though)
- 67.056: triple is a bit out of place here…
- 96.743: missing jump created by repeating up arrows (your earlier structure does this)
- 100.910: missing jump for snare (omission at 101.639 is acceptable)
- excellent chart

J219 (ItsOnlyDano)
Rating: [+?] [5/10]
- 22.892/23.301: those jumps shouldn’t be there, there’s really nothing special about those notes other than the fact that they’re a higher interval of the same synth
- 29.423/29.831: ^
- 32.280: starting a sequence of this many right arrows implies that something important should be followed here, but the left/right arrows don’t accent anything in particular
- 34.321 to 47.382: proper pitch relevance can really help you out a lot here; your jump placement is correct in terms of rhythm, but it doesn’t complement the melody properly; for phrases like 37.586 and 39.219, it’s important to separate the repeated notes from the non-repeated notes
- 47.382 to 57.178: the repeating 16ths are a great touch, but the jump placement isn’t all that good since it does not accent the melody appropriately
- 78.403/78.811 + 84.933/85.341: see 22.892/23.301
- structure and pitch relevance overall could use some work

Kaepora Gaebora’s Message (Poison-)
Rating: [+?] [4/10]
- offset changed from -0.000 to -0.041
- 8.612: missing jump
- a recurring issue throughout this file is that there are a number of repeated taps that occur accidentally through layering, and a large majority of them should not exist in correspondence to the melody, as there are very few repeating notes in the melody
- with a song this short, everything needs to be near perfect in structure to be acceptable; your jump usage is ambiguous and only accounts for some of the drums in the background (either remove them all or accent them all – the choice is yours)

KOMMICORE (0 + Choofers)
Rating: [?] [3/10]
- sync is still really poor
- 18.861: this polyrhythm needs to go, it’s only 16ths
- jumpstreams are still continuous when they probably shouldn’t be
- not accepting this, and the score will continue to drop until the sync gets fixed – don’t want to hear excuses about how the vocals and the percussion are disjointed, that’s not an excuse

Kotobatoraborato (0)
Rating: [+.] [6/10]
- colored notes in the intro are acceptable since they accent a synth that is filtered out, I don’t mind the color usage at all
- however, the structure of the chart is poor. It’s correct, but beyond overlayered and really overemphasized
- minimally acceptable, as usual

Lawn Wake III (mi40)
Rating: [+?] [5/10]
- overall, jump utilization seems slightly better than last time, but there are still issues with jump placement over sample prevalence, and it’s visually glaring
- a number of bursts are inconsistently used
- ghost notes and misrhythms still exist throughout the chart, some of which are very noticeable and can be easily removed with a careful run-through of the file
- file still looks relatively similar and isn’t quite there yet

Live and Learn [Zen Death Squad Remix] (DossarLX ODI)
Rating: [+] [8/10]
- 10.148: you would be better off moving the 24th/8th notes to left/down so that the up arrow can appropriately correspond to the snare
- 11.324 to 30.383: ^, check around to ensure that you have proper pattern placement corresponding to the percussion, it would be a nice detail to have if pitch relevance isn’t a big deal to you
- 36.501/42.148/(etc): missing notes that could help add some variation to your chart
- 80.571: cute!
- 122.030: remove one of the two notes in this jump and shift it down to 1/32nd away from the jump
- good chart overall

NO MONEY DOWN LOW MONTHLY PAYMENTS (DossarLX ODI)
Rating: [+.] [7/10]
- acceptable file, but is quite boring even for an easy file because it literally carries the same, straight 12th note pace the entire time
- some syncopation to the melody could benefit this chart’s playability a bit

Zanzibar Green (DossarLX ODI)
Rating: [+] [9/10]
- 16.958 to 39.546: love the patterning, the implicit pitch relevance is really nice here
- 62.134 to 84.723: aaaaaaaaaaaaaaaaaaaaaaaa! <3
- this file is such a good tribute to the song – it has a very clear old-school feel, but also possesses some great concepts that bring it up to date, absolutely love the structure

Zanzibar Green (T-Force)
Rating: [+. / <] [7/10]
- your file opens a bit better than Dossar’s does, however…
- 17.366 to 39.601: your streams here really are lacking in pattern relevance – I tried really hard to find some pitch relevance, but there really isn’t that much in here, unfortunately; the layering is acceptable in this area, but the detail is lacking
- 39.601 to 50.895: the taps not following the melody aren’t quite consistent in what they follow; you start initially omitting the bass drum, but inconsistently attempt to account for it, making some of the lone 4th notes a bit ambiguous
- 80.278/80.542: jumps for snares that don’t exist (potential copy-paste/shift a direction)
- file isn’t bad, but the streaming lacks relevance to the melody – plays a bit more like a newer file, but I like the combination between pitch-relevant detail and old-school structure that Dossar implements; had you submitted this a batch earlier, you might have had a better shot!



bmah/ YoshL

A Brief Tutorial on VIP Productions / emulord
rating: 3/10 [?]
- 30.44s: these 24th gallops don't exist
- 31.73-34.30s,35.58-41.16s: why did you stop stepping the percussions here?
- 48.87-61.73s,etc.: there's really not a lot of variety here by stepping only jumptrills - not to mention several of them are split-heavy such as [13][24] patterns. There are other percussions you missed (e.g. 54.44s) as well. Split jumptrills ending in hands (e.g. 58.30s) result in bad transitions.
- 64.44s,etc.: the jacks follow the PR very sloppily, so check closely
- 70.08s: ghost jump
- 79.41s: probably better off not stepping the sound clip. Some of it is offsync too.
- 84.01s: bad PR - check what parts of the melody are -actually- alternating!
- 98.37s: forgot a jump here
- Summary: the file repeats with a lot of the same unimaginative jumptrill patterns, along with some obvious errors that could've been avoided if you checked over your file again.

A Pierce of Flesh / DossarLX ODI
rating: 7/10 [+.]
- offset feels too early
- 5.02s: should be repeated down arrow to melody
- 7.21s: not sure what these jumps go to
- 12.86s,13.07s,13.61s,17.43s,17.77s: ghost arrow
- 18.11-19.75s,etc.: seems more sensible if you added the jumps to the emphasized cymbal crashes, not every 4th note.
- 68.30-70.48s: would've been more fun if you stepped the 12th note ascending guitar melody instead of the same guitar riff+percussion combo. This middle part of the song in general would benefit from acknowledging the main guitar melody.
- 87.93s: again, not sure why all 4ths need a jump; just add them to accented stuff. As for the jumpstream pattern, there's a ton of mini-anchors/twists and turns that reduce the flow. It's fine for a while, but to have that same sort of pattern going through the entire section makes it more difficult to execute than it should be.
- Summary: Not bad, but the middle section can be reworked with some more creative stepping, and the ending stream could flow better.

A Yodeler In Texas / gameboy42690
rating: 8/10 [+]
- 16.42s,etc.: if you're stepping the bg 16ths (which it seems like you are at places like 14.30s), then this should be a 16th as well
- 24.54s,etc.: 16th
- 25.33s,etc.: ghost 8th if you're only stepping the main melody, but I guess not
- 27.18s,etc.: missing 16th
- 29.39s,etc.: single 4th arrow to distinguish it from areas with the main melody
- 35.65s,etc.: missing 16th
- 38.13s,40.60s: the yodeler actually plays 16ths here
- 53.63s,53.98s,etc.: why not step the accompanying sound clips?
- 103.51s: ooh, that 32nd roll is tight, but I think it works out well
- Summary: Just minor errors. Overall the file is loads of fun.

Accelerator / MarioNintendo
rating: 7/10 [+.]
- 11.57s,etc.: so I still ask the same question I did before: why are these not jumps to the emphasized sounds?
- 31.80-32.78s,139.29-140.13s: really awkward pattern to hit due to the down arrow anchors
- 43.45s: the down arrow leading to the 12341234 32nd rolls makes for a difficult transition
- 53.99-54.27s,etc.: not 24ths, nor do all of the arrows exist
- 64.86s,etc.: good use of color theory
- 95.85s: good thing you adjusted the sync this time
- 168.28s: really weird 32nd burst
- Summary: A file with a good amount of variety and consistency, but there are a number of awkward transitions in a few places.

Apocynthion Drive / Reshiram
rating: 3/10 [?]
- 5.16s,6.23s,etc.: what's with these breaks? I do recognize that breaks can give variety to a file, but there really doesn't seem to be much justification on these ones
- 20.89s: longer 16th drumroll
- 23.09s: no 16th jump here
- 26.09s,28.23s,31.43s,156.76s,etc.: missing 8th - please doublecheck the entire song for these little things
- 29.16s: jump?
- 34.76s: a running sequence of 8ths you missed
- 39.69s: 8th jump
- 43.83s,etc.: I don't think these are 24ths, but I see what you're trying to do
- 70.03s: missing 16th
- 75.76s: don't think this part is entirely on sync (esp. 2nd half of this color section), but in any case, you should probably do some bpm offsetting to get the arrows in proper sync. I would consider this note color syndrome. Actually, this seems to make the subsequent steps a bit early.
- 89.36s,etc.: this area has some 16th scattered that you've omitted
- 107.29s,227.69s,260.09s: the jumps make sense, but some of them result in horribly awkward anchors within the 16ths
- 130.09s: ok, the sync is becoming even earlier and worse
- 232.89s: don't try to fit 32nds here
- 286.89s: likely 12ths
- 315.976s: sure, this isn't continuous 24th streams, but the patterns are still awkward and the breaks actually would be quite the bootrap for FFR. Also, take a look at the left arrow anchor at 318.23s
- 330.70s,etc.: again, missing some 16ths to drums (if you deliberately underlayer these parts as "reprieve sections", then I feel they're unnecessary considering the energy of the song)
- 350.23s: 16th drumroll, could be used for climax, although I guess it could be ignored as well
- and in general, the song needs a cut. Why do people think it needs to be stepped in full?
- Summary: There are just too many numerous mistakes, bad pattern choices, and other sloppiness in this chart. Most importantly, there are syncing errors that need to be amended first. Also, the song should probably be cut.

Arianrhod / hi19hi19
rating: 7.5/10 [+.]
- 4.72s,etc.: the minijacks get a bit tiring after a while, so honestly just normal 16th triplet patterns would do IMO
- 6.78s,7.16s,etc.: jump to piano chord?
- 45.22s,45.97s: two of the 24th groups are [13][24], which is a bit nasty; maybe change at least one of them to a less splittable pattern
- 49.16s: color theory maybe?
- 53.38s,88.63s,112.44s: missing 16th to drum
- 53.94s: I'm guessing you're just deliberately ignoring the 16ths here, which is fine since they could be dismissed as echoes
- 66.04-70.41s: oh darn, why didn't you add the small bursts that pop up throughout this section (the drums)?
- 82.16s: the piano is more dominant, which should be 16ths
- 111.22s,111.60s,111.97s: these could be jumps to accent the choppiness
- Summary: Pretty fun file, a few hiccups here and there, but nothing major.

Artemis / DarkZtar
rating: 7.5/10 [+.]
- 31.40s: could use better PR
- 31.63s,etc.: really subtle, but it works I suppose
- 36.98s: jump to melody
- 91.55s,92.03s,102.25s: don't understand these jumps according to your layering scheme
- 103.68s: leave this as a single arrow
- 104.32-123.47s: the pattern reverting back to the previous layering of percussion 16ths seemed a bit inappropriate considering all the new stuff going on (the synths for example). I thought this part was rather plain, anticlimatic, and didn't highlight the synths. Layer this differently.
- Summary: Overall a very simple file in a straightforward way that reminds me of older FFR files (reminded me of straightforwarded cornandbeans files). The latter end of the file was rather unintuitive though, so I would look over that again.

Artificial Rose / hi19hi19
rating: 7.5/10 [+.]
- first of all, the artist is not "BoF 2012", but "8284"
- 0.00s,etc.: I sort of wish the chords had jumps in them, but I understand the need to use single arrows to highlight the cymbal crashes later on
- 25.83s: arrow to melody
- 33.03-54.80s: copypaste much? Same melody, but you have the opportunity to change it up!
- 54.97s: jump
- 60.33s: this 32nd is a ghost arrow
- 72.63-72.80s,75.20-75.54s: acknowledge the melody here. The first instance is a 16th and the second instance are a few 12ths.
- 79.14s: good usage of color theory
- 86.69s: ghost 8th
- 89.94s,etc.: in the second round, there are some interesting drum rhythms that I think you should try to add in for interest
- 114.29-114.37s: jumps to accented drums? Maybe check over other areas for accented sounds too.
- 139.66s: I hear it, but the 32nds just seem pretty quiet and is probably best ignored
- 144.63s,144.97s,145.32s: jumps to cymbal crashes. There are cymbal crashes after this, but I'd say those could be optional considering how your jumps change focus to accented percussions.
- Summary: Minor errors, some suggestions here and there. The beginning has some notable repetition that I would suggest you change though. Song and file is pretty dandy.

Autumn / Dabomb2223
rating: -/10 [!]
- SM file has no chart.

Autumn Breeze / Silvuh
rating: 9/10 [+]
- 5.06-5.32s,etc.: unless you're planning to layer the beginning more fully, I'd say it's very much acceptable to ignore these background synths and focus just on the main flute melody and percussions.
- 65.27s: 16th to melody
- 79.71s,etc.: ooh, these are tight! But considering the patterns, these are easily hittable. Also, would 79.71s be a jump if 78.82s and 79.27s are jumps?
- 80.16s: I was first wary of the light layering, but then the chords of the piano later on completely legitimized that conservative decision.
- 108.93s,109.15s: missed 16ths
- 137.29s: missed 16th to the melody
- 137.79s: jump to melody layering
- Summary: Excellent file. The steps have a very loose feel that is appropriate with the highly embellished melodies of the flute, and I really like that. The song itself is also a beauty.

Axel Man / hi19hi19
rating: 7.5/10 [+.]
- I never thought I'd see the theme song from Beverly Hill Cops on FFR, but here is a neat rendition of it in lieu of the 8-bit genre like Megaman games.
- 13.86s,22.50s,24.40s,etc.: could use better PR
- 18.72s,27.37s: might make more sense to start off with a 1234 roll here; although the up arrow has a slight emphasis, it doesn't make as much rhythmical sense (similarly, add an arrow at 59.80s)
- 25.88s: questionable arrow, considering your previous stepping
- 33.86s,74.94s: not part of the main melody, omit
- 37.10s,78.18s: a tough call if you had to choose between the interesting 16ths and just following the main melody which is more straightforward; I personally would lean towards the latter for sake of novice players
- 44.80s: missed arrow according to your previous layering
- Summary: Pretty simple file and mostly very straightforward. A few areas with minor issues, but I'm just nitpicking. Try to follow all of the main melody.

Be My Pet! / mi40
rating: 5.5/10 [+?]
- 3.51s,8.70s: questionable arrows to the sound clip
- there are a number of drum/percussion sounds that have a questionable degree of emphasis. Instead of putting jumps in these areas, just try to use a different pattern as single arrows. Reserve louder sounds for jumps. Note that listening to these sounds at a slower music rate (0.9x or below) may give the impression that they're more emphasized than they really are. Some examples: 27.80s,28.13-28.26s,etc.
- the same part of the song mentioned above happens again at 53.11s,53.50s or so but the jump placements are different. So again, jumps to questionably emphasized percussions, but also inconsistency to your previous pattern.
- 29.12s: no arrow here
- 32.42s,38.77s: missed 16ths
- 32.71s: no 24th here...that's just the residual sound of the percussion, which happens all the time
- 33.15s: two 16ths leading into a jump; no 8th jump here
- 77.16s,etc.: this next part is where all of the jumpstream occurs. This is fine at first, but becomes quite monotonous after a while. Try cutting the song as the progression of variability is really slow and just makes very large walls of jumpstreams. Patterns become a bore at around 94.07s and become really dull at 111s and later. I'll give you credit though on the relative lack of highly anchored patterns.
- 194.38s,195.04s: first one is a short burst, second one would be a long jumptrilling wall, but you may want to leave that one out.
- 196.76s,etc.: ignore the residual sounds of the gabba beats and just step the 4ths.
- 197.56s,etc.: these sounds seem more like single arrows than hands IMO
- 217.74s: why step the sound clip now? Step all of the sound clip, or just end the song with a placeholder arrow instead.
- Summary: There are numerous areas with questionable jumps to certain percussions and drums. The long jumpstreams have doable patterns, but they go on for too long. Not technically bad, but drags on for a bit.

BITS / Mr. Stepmaniac
rating: 2.5/10 [?]
- as a note in the future: you put the first two measures as blank, but according to the mp3, the music starts right away. What we'd like you to do is to actually ADD two seconds of silence to the mp3. The offset in your editor is independent from actual silence in the audio file.
- this file has a lot of older style stepping elements, which unfortunately created a lot of inconsistencies in your stepping
- 3.50-3.93s,13.79-14.21s,etc.: here is an example of layering inconsistency. In any one measure, why are there two 4th note jumps and then the 4th note stepping is ignored for the rest of the measure?
- 6.93-11.86s: you could also layer the 8th note hi-hats with the rest of the synth instead of solely focusing on the percussions, but this still can be an acceptable way of stepping, as often seen in older files years ago. However, there is no symmetry or pattern to the steps. They're quite random, often being 8th note anchors.
- 27.50s: the previous layering comes to a sudden halt and now starts off with [14] and [23] jumps. Why is this? There needs to be reasoning for all of the arrows you put in.
- 28.36-41.21s: a ton of ghost arrows. I suppose some of them are supposed to go to the reverb of the main melody, but what they correlate to is vague at best, nor are they consistent.
- 41.21s: again, example of an instance where you seem to need to stop acknowledging the previous melody/rhythmical lines of previous measures and focus on something else entirely. Try to integrate various rhythms and melodies - that is layering.
- 54.93s,etc.: Even with the simple 8th note steps, they don't seem to have a pattern and appear to be random. Again, a lot of the 8ths tend to be anchored on specific arrows.
- 71.64s: missed an 8th (I also don't understand the jacks)
- 74.64-75.50s: it looks as if you tried to make an attempt at layering, but again, a number of arrows are missing to the background synths. And the patterns are minijacks which don't make much sense to me.
- 82.36s,etc.: see notes on 41.21s
- 113.91s: it's acceptable to consistently step 16ths to the melody and its reverb, but I honestly would ignore most of the 16ths and step just the emphasized melody instead.
- 122.91s,124.00s,127.14s,etc.: now when you're adding jumps to the 16th stream, please try to have some reasoning to the patterns you use. There isn't much reason to add repeated 16th arrows (jacks) when you layer the jumps.
- in general, the song itself is a problem in that it doesn't have a whole lot of interesting rhythms to offer, so in some ways, you have that repetition of the music to deal with while trying to entertain the player.
- Summary: Tons of layering inconsistencies, poor pattern choices, ghost arrows, and in general, charting a song that is relatively bland for stepping.

Chaos (Easy) / Scintill
rating: 8/10 [+]
- 0.75s,6.40s,etc.: subjective, but why not add a few more jumps to the cymbal crashes? There are many other examples where you had jumps in conjunction with 8th streams.
- 52.28s,74.87s: would be nice to add the isolated cymbal crashes as well
- 81.84s,83.25s: again subjective, but here I would add the 16ths, as the melody is as explicit as can be, and this isn't a big climb in difficulty either
- 83.60-84.04s: this is actually 12ths, not 16ths. Please correct this.
- overall nice PR
- Summary: Nicely made easy file, and is consistent throughout. Most of my comments are just suggestions, but please fix 83.60s.

Cowbell Rock / Xiz
rating: 6/10 [+.]
- what's with the random bpm changes at the beginning? just get the correct bpm right from the start. BPM changes without any arrows have been known to cause conversion problems on FFR.
- 5.55-13.86s: tons of misrhythms, missing arrows, and other errors; review this section again at a slower music rate
- 18.14-20.29s: pattern does not take into account the change in the melody line/PR
- 21.00s: the 48ths are doable, but please note that there are better patterns than a one-handed minitrill
- 23.95s: unintentional 24th?
- 25.15s,26.49s,etc.: 48th gallop a nice touch, or an unnecessary detour? Perhaps use it only on strongly modulated sounds (e.g. 26.49s is more obvious than 25.15s)
- 30.20s,82.70s: totally optional, but if you forfeit the jumps for some faster notes to the strange sound, that could be interesting
- 31.27s,etc.: nice color theory
- 33.14s,85.64s: jump
- 42.16s,etc.: this could be a jump, considering the drum sound used
- 43.86-44.66s,etc.: I always felt that the repeated jumps didn't really stand out well and also ignored the other beats going on
- 71.89s: ghost arrow
- Summary: It's a cool file and song, but there are just a lot of sloppy errors that could've been preventable if you looked it over more closely.

Crab Nicholson Extreme Sleepover / GammaBlaster
rating: 1.5/10 [-]
- please keep the file to one tempo - the BPM changes are absolutely headache-inducing and extremely unnecessary
- 4.21s,etc.: PR throughout the entire file is pretty questionable
- 9.19s,etc.: smashing a quad within the swing pattern is overdone (and causes 12th minijacks)
- 18.05s: missed the ascending roll
- 18.33s,etc.: it's important to acknowledge the main focus of the song at this point - the main melody. NOT the swing drums or background synths. So at the very least, please put focus to the main melody within your layering. This applies for the entire song.
- 24.62s,etc.: why the hands? The sounds here aren't any more emphasized or layered.
- 35.64-36.62s,etc.: good example of very heavy layering creating 12th jacks
- 93.64s,95.36s: even in an unlayered part of the song, there are unnecessary minijacks that do not correspond to any sort of PR
- 108.09-112.97s: wrong quantization of the rhythm. Fix the bpms and show correct arrow notation. Don't rely on DDReam's syncing without taking the time signature into consideration.
- probably one of the biggest problems is that the song rhythmically has very little to offer other than 12th notes and the occasional 24th
- Summary: In addition to a song with very little rhythmical variation, the file is simply overlayered with little regard to PR. And wrong BPMs are everywhere.
edit: I was informed that the BPMs are the result of some sort of gimmick, but my stance remains the same, as the layering is still a major issue.

Cross Galaxy / AlexDest & rparty89
rating: 3.5/10 [?]
- side note: you don't need to put your username in the song title, and especially not preceding the actual title of the song. This throws the ordering of songs out of whack in Stepmania.
- 3.27-15.07s,etc.: what's with the sudden delayering of everything other than the main melody? Also, the steps aren't overly PR either. Later on, the song builds up with other elements, but the steps are still single arrows.
- 15.27-16.07s: blatantly obvious misrhythms, as well as disregarding some interesting elements, such as the roll before the next measure
- 28.86-48.06s: pretty unimaginative stepping. The lack of a 4th between the 16ths is also questionable but a minor thing. The slow building of elements in the song (which is the nature of most trance music) should also be expressed in the stepping, but it's pretty flat here, even in the second part of this section.
- 40.86-41.66s: again, more misinterpreted rhythms. 40.96s should be a single arrow, 41.36s's arrow doesn't exist, and 41.46s doesn't have any rolls either.
- 47.86s: 8th jump
- 51.26s: [13][24] jumptrill wall is very split-heavy; choose a different pattern. And then the transitioning to the ascending 32nd roll is even worse.
- 53.46s,53.86s: no 8ths
- 67.26s: hand+jump jack? Just make the hand a jump instead.
- 67.26-73.66s: missing a ton of 16ths to the drum'n bass. Some arrows also don't exist.
- 73.86-79.26s: if you didn't add jumps to all of the emphasized parts of the synth melody, you would have room for the interesting 32nd rolls
- 79.26-79.66s: the right arrow jacks here are 16th minijacks, not 12ths. The other arrows also don't really correlate to the synth melody.
- 83.26s,etc.: again, what's with the sudden underlayering? Understand that a trance song often builds up to a climax!
- 87.66s: randomly missing 4th?
- 89.16s: missing 16th?
- 90.36s,etc.: the arrows here aren't even following good PR!
- 102.46-105.66s: some of these are ghost 16ths
- 106.36s,106.96s: wtf? Minijack in here? Arrow placement, please! Also, please note that these small areas of dense stepping stand out amongst the delayering of other parts of the song (i.e. big difficulty spike).
- 121.06s: again, obvious missing note to synth melody. Check the entire song for these little errors. And also again, not taking the 32nd rolls into account.
- 134.06s: the 32nd rolls last longer than this.
- Summary: The file has good intentions, but is such a mess. There isn't one or two main things to focus on; instead, there are just a myriad of issues that should be addressed.

Daybreak / Fission
rating: 6/10 [+.]
- keep in mind that I scrutinize a lot more closely when it comes to piano files, mainly because accuracy is more important for a song that focuses on a single instrument.
- 2.44s: not a repeating arrow
- 2.91s,3.86s,5.77s,etc.: these are not jumps at all. They're single notes. Emphasized or not, they don't warrant jumps on a song that is focused on a single instrument. You can, however, find other ways to stand them out from the crowd (pattern placement, even color theory at times).
- 4.82s,6.57s,12.44s,etc.: these however are jumps because clearly the bass and treble melodies are playing simultaneously, and/or there are chords.
- 10.69s,17.20s,etc.: missing note; please check the song over again for randomly missing arrows.
- 20.06s,20.69s,etc.: see note on 2.44s; PR in a few places need checking
- 89.90s: probably isn't a 12th here...sync a little earlier
- Summary: Not bad for a piano file. The PR is relatively good, but a lot of work needs to be done on missing notes, and distinguishing chords/simultaneous melodies against emphasized notes, which determines the correct placement of jumps. Note that there may be times when it is obviously not reasonable to step all chords or melodies, but do whatever you can to make this file more reasonably accurate to playing the piano.

Day's End / Silvuh
rating: 6.5/10 [+.] [>]
- 14.34s: single arrow
- 26.52s,45.37s,etc.: I don't hear this, and others in similar spots are really quiet. You can probably omit these if they're not readily audible on 1.0x music speed.
- 50.75s,etc.: considering the bpm of the file and the intensity of these sections, a quad is appropriate.
- 52.80s,56.14s,etc.: jump to layering and melody?
- 58.70-58.96s: how about all jumps here, and an ascending pattern?
- 68.45s: the 16th triplets aren't readily audible here, and you could ignore these until they become more audible. At the same time, don't compromise these by ignoring the main melody in places like 72.04s and 72.29s.
- 79.34s: 16th to background synth
- 86.91s,etc.: one thing I liked in Zakvvv666's version was that he stepped the 32nd percussions which are quite audible here. How about it?
- 87.68s,95.88s: not sure if a hand is needed
- 100.37s,etc.: again, while the minijacks are nice, they're also pretty quiet. Perhaps put emphasis on the 4ths.
- 134.35s: jump to chord
- Summary: Chart is not bad, but it doesn't seem to have too much impact either. There are a number of questionable steps, mainly concerning quiet instruments.

Day's End / Zakvvv666
rating: 6/10 [+.] [<]
- 4.28s,5.81s,167.86s,170.43s: jump
- 20.69s,24.79s: minijack seems out of place but it's fine
- 52.22s: missed melody
- 62.48s: don't hear this
- 62.99s,74.27s,88.12s: how about stepping the background strings here?
- 71.71s,111.71s: missed a timpani drum here
- 86.58s,118.12s: jumps could be more PR
- 93.76s: why not step the piano here?
- 99.91s,116.58s,149.91s: jump
- 101.45s: are all of these jumps?
- 128.25s: no 16th here...check for other similar places
- 133.50-149.91s: the jumpstream is a nice change, but unfortunately a lot of these 16ths don't exist
- 150.43s,etc.: I still don't understand these 32nd gallops
- Summary: Similarly to Silvuh's, the file has difficulty presenting an impact. Other than miscellaneous errors, I don't really get the 32nd gallops.

Direct Advance / MrPopadopalis25
rating: 8/10 [+]
- 51.74s,53.10s,54.45s: why not make these a repeated single arrow instead?
- 56.32-57.00s: start layering to the gabba here and forget about having everything as jumps
- 66.49s,71.91s: the 4ths here are probably better off as single arrows, since the gabba beats disappear temporarily
- 78.52s: jump to melody
- 79.88s,85.30s: PR could be better here
- 93.61s: could make this a colored jump for effect
- 94.96s: copypaste, but PR is good
- 115.30s: consider changing the patterns here, as the left arrow 16th anchor feels pretty weird
- Summary: Good file, with some small suggestions as mentioned above.

Dive into the Wings of Freedom / Lambdadelta
rating: 6/10 [+.]
- 3.14s,3.41s,7.23s,7.51s,etc.: incomplete layering in these places. While I understand that the layering may be deliberately underlayered here, the inconsistency shows when you step the 8ths in places like 2.87s. It sounds like you're just stepping the slightly emphasized snare drum, but then there are places when you acknowledge the other drums beats. And since there's not much else going on in the song, you might as well complete the layering.
- 24.96s,38.87s,63.14s,etc.: some places have questionable PR, but I can see that you're making a decent attempt overall
- 39.14s: in this part, the running 16ths is actually a decent excuse to layer only the emphasized snare drums in this case
- the song itself unfortunately doesn't have much to offer in the way of variety
- Summary: The song is the biggest issue here, as you can't really step many interesting things. Good attempt at PR, but needs a bit of work in regards to layering.

Doki Doki Robo Bunny / 0 & kjwkjw
rating: 4/10 [+?] [<]
- 12.02s: pretty densely layered here, but the anchor 8ths fortunately doesn't seem to obstruct the flow for spread players
- 15.17s,22.82s: single arrow to bass drum
- 24.02s: ok, now I think the jumpstream is becoming a bit unreasonably layered. Again, there are 8th anchors that will make this a bit harder to hit
- 30.02s: layering with hands is becoming too much and is creating patterns with tons of anchors
- 33.62s: layering is unusually dense here, but why not save this for 43.22s when there appears to be a chorus of the melody the second time around?
- 52.52s,etc.: again, more unreasonably dense jumpstream. Technically fine, but doesn't fit the music well.
- 61.82s: wtf? jumps within 32nd rolls?
- Summary: This could've been really fun, but unfortunately the file is overlayered to death.

Doki Doki Robo Bunny / DossarLX ODI
rating: 6.5/10 [+.] [>]
- 2.73-4.75s: I think you should step the obvious cymbal crashes and drums preceding the 16th stream
- the 16th streams themselves show nice index patterns
- 33.78-47.88s: I really disagree with stepping a predominantly 8th section as 16th streams. Is this some sort of throwback to older streamy files? On the other hand, the 16ths later on at places like 52.83s are quite audible, but unfortunately undermines the melody a lot. I totally understand the intentions, but I still think it doesn't do the song's melody justice.
- 52.53s: personally would step the 16th drums here
- 69.48s,81.48s: 16ths don't end here
- Summary: Nice index file, but it would've scored higher if the middle 16th streams were simply following the music with 8ths (the ones at 33.78s).

Dolphin Talk / Xiz
rating: 7/10 [+.]
- 7.45s,8.54s,etc.: personal preference, but I think there's value in acknowledging the differences in oomphs for the drum kicks. It just feels a bit incomplete when there are only jumps to the 8ths
- 15.81s: possible burst here?
- 23.54s: hard to hear the 24th roll on normal music speed. Perhaps emphasize the 8ths here with jumps?
- 46.18s: nice, symmetrical build-up here
- 61.72s,etc.: the triple 24th jacks are quite doable, but compared to other parts of the song, rather harsh. Especially reconsider the left arrow jacks.
- Summary: Actually is a pretty fun file to play. I felt the 24th jacks were troll, but on the other hand, the rhythm of the song doesn't offer too much variety either. At least the song is cut appropriately.

Eirin's Clinic That People Queue Up For / MrPopadopalis25
rating: 7.5/10 [+.]
- 6.71s,10.35s,etc.: some parts of the lyrics throughout the song are questionable in terms of adding jumps. You may be better off to just use jumps when the lyrics are explicitly obvious.
- 20.58s,21.03s,21.49s,21.94s,etc.: you could make these neat synths stand out from the rest of the 8ths by using some color theory
- 27.51s,50.01s: missed 16th
- 32.39s,32.62s: these could be 8th jumps as well
- 55.80s: no 8th jump here
- 84.67s: optionally, you can continue layering in the background synths to make the rest of the file interesting, but I understand if you want to conserve the consistency of the file's difficulty
- Summary: Straightforward file, with few errors. Nice to play, feels a little dry, but overall pleasant.

---------------------------

Resubmissions:

Kirlian Isles I / yomanimawesome
rating: 7.5/10 [+.]
- 20.42s,etc.: a few chords feel a bit offsync, and you may want to adjust the bpm
- 50.87s,58.54s,73.91s: feels a bit offsync here, and is probably not a 16th in the first place (change the bpm to reflect 12ths if needed)
- 66.44s: start the slow 16th stream here
- Summary: Not much to say, other than fix the sync of a few arrows, and start the only 16th stream a bit earlier. The PR is good. Nice, relaxing song.

Laplace / DarkZtar
rating: 7.5/10 [+.]
- 26.75-27.33s: I hear more 16ths than any of the 32nds. In fact, I'd recommend you omit the 32nds up to 27.87s altogether
- 28.59s: no 16th
- 34.21s: according to your layering, this emphasized kick should be a jump too
- 37.11s: 16th jump, similar to what you did at 39.04s
- 40.50s,etc.: yes, color theory makes the melody stand out, but I feel that it relies on it a bit too much. I would reserve color theory for sparser melodies.
- 47.46-47.95s,97.01-97.50s: I disagree with making these jacks; instead, how about 16th jumps like your previous layering (or perhaps just single 16ths)?
- 49.45s,99.00s: again, I don't hear the 32nd at all
- 51.14s: personally think this should be a [13] jump to create the continuity of the 23 trill
- 52.88-59.08s: it would've been cool if you stepped the bass as well
- 72.24s: generalizing this part as 24ths is a good idea
- 80.75s,83.08s: jump
- 83.66s: the guitar melody starts before the 4th
- 85.21s,89.75s: jump to melody
- 87.92s: should be a 32nd
- 88.30s: make this a hand, as there's a 32nd note right after this
- 100.59s: no 16th
- Summary: Pretty good drum'n bass file. Overall plays consistently.

Neurotoxin / Reshiram
rating: 8/10 [+]
- 67.97-69.31s,70.64s,71.97s: why did you not step jumps to the main melody here, when you did just previously? The main melody is important to acknowledge!
- 80.14s,81.47s: perhaps a jump to the emphasized synth?
- 87.47-88.31s: some piano in the bass melody could be layered
- 101.47s,102.81s,104.14s: how about stepping to the violins too?
- 130.14s: the blip is a little offsync at the 4th arrow
- Summary: I wonder if this is different enough to warrant another chart. That aside, the chart is solid!



[3.5] (?) [Resubmission] Prismatic Lollipops - (Elite Ninja)
I dunno. It seems like your whole song is based off of the main melody, kick drum, and snare, and with the amount of difficulty that gets put into certain sections with the drum, it really makes no sense to leave the rest of the song that empty, even though there's alot going on in terms of other instruments. There's a hella lot to be revisited in terms of layering other things to keep the song actually entertaining. At this moment, it was basically, sleep sections with end of phrase spikes as we get jump/handstream, some slow gluts, or jumpjacks. The spikes aren't even anything memorable, since they occur at the end of phrases usually and just are there for the purpouse of being layered in.

[6.5] (+.) [Resubmission] Silent Wind - (0)
offset changed from .080 to .095, which puts all the 24ths and 12ths on sync
0-14.643 - took me a while to find out your layering, nicely done though
wow
59.415 - missing note; small noise, but i think it helps add to your flow
63.052 - same
72.370 - no note should be here
72.824 - watch out for that minijack
87.370 - i was, and still am pretty confused why you stopped layering the hi-hat, something that's been prominent and unchanging for the most part throughout the whole song. why is it just like...gone, then sometimes half there, then gone again etc.
125.097 - and now it's back
138.658 - note here
That layering drop really got me, because I personally feel like the song just gets messier and more disorganized with the layering drop, although it might have been because you wanted to vary the song up a bit

[5.5] (+?) [Resubmission] Somerset Blather On and On - (DossarLX ODI)
6.423 - Pr the beginning, it's nothing big.
15.791 - I can see what you're layering, but I really don't think notes like these should be left out, as they're the same sound as what you're layering otherwise. (another example, 18.949)
29.508 - again, these nice and simple sections can be PRed, and i'm not just saying that for the sake of PR. repeat notes especially add a lot to a song. for example, having this 8th note be a 2, and the following 8th be a 1 would just feel better.
34.837 - big drum hit pattens start here. you might wanna put something on them, cause they pop out a lot more than the main melody, which already has gotten a bit repetitive by this point.
37.995 - PR is horrid, neither the background synth nor the vocals follow this pattern. The vocals have a triplet, yes, but shouldn't be on the same note.
49.052 - bad layering choice i think. yes, there's the bells there, but i had to listen about 4 times to pick that up. you'd be much better off layering drums or something, or just not having these jumps.
63.268 - It's like you're afraid of layering too heavily to create this climax. I think, if you can have stream (with a couple jumps in it) like this, you can take the liberty of fixing alot of your layering choices in the earlier sections. I was also envisioning a bunch of runningmen patterns, but that's getting a bit too into PR, and you already have pretty concrete pattens for this stream that's divided well.
106.311 - note for bass note change
109.964 - should be on the beat above

[6] (+.) Äventyr - (VisD)
Superb intro
20.846 - note for guitar stuff, optional you put them in, just noticed (it's p-quiet)
29.823 - note
30.505 - weird trill on violin, idk
31.414 - feels/sounds cleaner as a straight 16th pattern
skimping on alot of jumps that could be put on snare sounds
48.673 - i've ignored not stepping alot of smaller sounds until now but ??????????
63.215 - could be PRed better
77.761 - ok now i kinda see what you were going for, and i'm going to say no
88.670 - i can't tell what these 128ths are going to
99.806, 100.261, 100.374 note
110.829 - ??? jacks i have no idea what these are going to
124.011 - careful of bursts, the burst should follow the red note, not the 32nd note for the piano note.
Felt really kinda messy and while the intro thing was great, that was also repeated like 40x times or something

[8] (+) Endless Maze - (hi19hi19)
73.582+73.812 - singles please
74.966 - jump for emphasis
really liked what you did to make the song less boring w/ the jacks
101.158 - note for the melody
Felt a tiny bit empty, but there wasn't anything really wrong

[7] (+.) Euphoria v2 - (DossarLX ODI)
changed first note offset to .066
The whole intro feels incredibly empty, but it's a nice progression into the actual meat of the song. Too bad the song is repetitive as heck.
146.153 - the change doesn't make sense, you're jumping to stepping a noise that you can barely hear.

[6.5] (+.) Fading Star - (VisD)
28.533 - was imagining jumps in the trill in places like here might be cool
34.353 - note
41.210 - again
46.353 - the melody is actually a 12th pattern here
49.782 - "" (there's a bunch more of these)
72.924 - this feels more like a hold than a minijack (take out the 16th). the next one (76.353) is a minijack though
87.710 - could consider having a note here for the zip up on like the 4
101.639 - the ending feels a tad bit overlayered, perhaps something where you keep the original layering, except have jumps on every single snare, which would automatically make 108.496's section even bigger, helping lend to climax

[2.5] (?) FF4 Last Battle - (Shadow 1800)
5.185 - slow parts can be PRed better (starting on this note, change to a 243 pattern
7.634 - 16th pattern
8.858 - 32nd roll starts here
12.531 - i don't think hands are needed here, jumps should be fine
13.756 - this pattern is 24ths
(repeat notes until 19.877)
there's alot of potential in this file, there's just not a lot of attention that's being paid to key parts in the song, like the little small drum things added in that can make this chart so much more interesting. e.g. 49.185, a 32nd can be added in here. Also, in the beginning, you're basically only layering in the guitar, where you could also be adding in jumps for each of the snare drum hits. More attention also should be paid to capturing the guitar parts, like 54.083 where there's another hidden 32nd that should be there. Also, careful to not overstep things like 56.608, that's too many hands.
Also, lots of misrhythms (use of 32nds in the place of other time value notes, and cases like 73.749, where there's no sounds on the 32nds). Needs alooooot of work

[7] (+.) Fill Me Up with Snacky Happiness - (gameboy42690)
27.984 - beautiful
33.278, 34.478, 45.278, 50.078, 102.578, 114.578 etc. - note
47.378, 47.978, 52.178, 59.678, 59.978, 60.878 etc. - bass plucks a note here
54.684 - smiled so hard
116.378 - should be the 16th above
careful with bass, each of these occurances (130.590) is an extra note (sliding bass)
I'm so torn; you're paying attention to the bass sometimes (75.978), but sometimes not (64.878 section) and i'm not sure what you want to do, either leave it be, or add in the bass stuff. Also, careful, you missed alot of melody notes.
fun and groovy as heck, but with a bunch of mistakes

[1] (-) Floating Free - (Liamis01177)
sorry, didn't use correct bpm, patterns are pretty much all wrong

[4] (+?) Forbidden Tracks - (rCaliberGX)
31.423 - you stop layering in the bg guitar thing, but you keep adding in extra notes and missing others and such. Be sure to clean up and make clear decisions on your layering: e.g. 33.713, 35.851
36.004 - jumpjacks are too much, i'd recommend having this note a single
37.988 - ""
38.752 - this whole section is needlessly overstepped. Just because there's a snare hit doesn't require a jump to be placed there. Jumps should be an emphasis point
43.027 - layering changing again
from here on out, the layering gets even messier. Really go back and take a look at what you're actually stepping, taking care to do that consistently and accurately

[3] (?) FORM the ALLIANCE - (Mr.Stepmaniac)
13.039 - note
you've stepped the piano in the background, but I'm seeing absolutely nothing regarding the most central part of this song (the bass beat thing). That's what you should be using your jumps for, to put massive emphasis on those, especially in the beginning.
13.509 - melody doesn't warrant jacks.
15.039 - missing note
20.686 - ""
36.439 - jump
37.145 - ""
37.851 - the snare effect is a clear 12th pattern, except you've chosen to step the piano. Good idea to keep in mind is to step the song as a whole, not just the melody.
89.733 - up to this point, generally the same notes as before. Missing notes to the melody even, and not paying any attention to other prominent features of the song. BPM change here, and your rhythm goes completely off. Really take a look at this section again.

[8] (+) FUSE!! - (Scintill)
17.090 - disagree w/ this jump
Also disagree with your lack of kick drum layering, but that's fine
36.340 - snare, but without it, great effect
73.090 - I think the last time, you used a minitrill instead of a 4 note trill for this kind of sound
lack of kick drum is interesting because at 78.465, you do have it
(sweet stream patterns btw)
90.090 - ghost
95.090 - my right hand says "aaaaagh"
superb solo though
172.215 - alot of little small missing notes to the kick drum. This section is just an example, but you don't layer it in here so again it's fine, but take a closer look at the other sections, I think i saw a couple there too
182.215 - actual missing note

[3] (?) Gabbaber - (fatpaints)
16.628 - Actual pattern is a set of 12ths with a 16th triplet starting on the 8th note
22.893 - note
23.687 - missing a 16th pattern
(repeat for next sections)
27.393 - missing note
27.922 - missing the next two 16th notes
Repeat until 45.216
56.864 - wondering why you're ignoring the trills now. Also, these don't need to be triple notes. Reserve them for harder hits
Make your intentions clear when you step, and pay attention to what you're stepping. Overall this chart is pretty boring, just kinda jumps everywhere.

[7.5] (+.) Gee [Areia Remix] - (DarkZtar)
22.481/24.386 - jump etc. alot of times
61.885/109.504 - note
kinda boring and stagnant remix and file, but without mistakes for the vast majority

[PASS] (~) Get Squirrely - (mi40)
can't do this

[7] (+.) Gonna Take You Down! - (Reshiram)
20.206 - based on your previos layering, i would have expected either jumps where you currently have 4 notes (nice PR btw), or on cymbal crashes, not just straight up transitioning to layering snares as jumps, because you're immediately off snares in the next bunch of measures. you do this a couple more times, and it felt a little awkward trying to adjust suddenly to the new layering. not saying it's a good idea to make that whole section jumps, but maybe focus on crashes
41.184 - again, layering in these little crashes will do you good i think. A little oomph to this part (same with other areas)
59.771 - extra note for hihat (repeated in later instances)
68.358 - sounds like it should be on the 24th below
75.640 - feels much more natural since you've been layering drums only

[6] (+.) Great Expectations - (beary605)
4.581 - seems like you're stepping the echo here, but you haven't before, take this out (8.581 etc.)
18.958 - kinda expected a jump here because it's the main melody hit (20.956 etc.)
26.206 - jump
34.831 - I don't see the harm in using a minijack here, since your intro was full of em, and it's better PR (36.831 etc)
35.831 - speaking of PR, maybe a 4341 here
40.706 - this pattern is a 32nd on 40.893 and a 16th on 41.081 (48.706 etc)
42.206 - layering the melody feels excessive, maybe have snares jumped
49.331 - from this note, it's a simple 32nd triplet
50.143 - should be the 24th above
67.456 - if you're layering the bass, then make sure to layer it all. jump (71.456 etc)
72.206 - check layering for this whole section.
99.206 - straight 12ths (103.206, the other one is ok, again at 147.206 and 151.206)
105.956 - missing note (153.956)
129.706 - what are you putting jumps to?

[6.5] (+.) Gruntilda's Final Battle - (Charu)
2.587 - PR please
23.698 - layering change? why didn't you layer the bass stuff in the first section? just confused
90.365 - hand?
111.698 - holy difficulty spike. If you're thinking of having this part this hard, you're going to want to reconsider the whole structure of this file. e.g. you could have afforded to layer in polyrhythms in 122.365 section

[6.5] (+.) Holy Winter - (woker-x & Silvuh)
13.632 - watch the sync here. note lagging.
64.829 - more sync stuff. Also, why did you all of sudden drop the grace notes here?
83.671 - i would question every instance of this, because often times the note is waaaaay too soft to even hear
134.423 - that difficulty spike
145.793 - jump? (repeated)
really watch sync in slower parts, and your accuracy (208.965 is way off, same w/ the trill after, notes around 212.356 you're missing too). the ending seems to get really sloppy

[6.5] (+.) Indignant Divinity - (Kyuji Sayomi)
21.995 - watch your stepping. choosing what to layer is important, but sticking to that is key. I'm not entirely sure of your layering scheme here, because you weave in and out of layering hi hats and such, and occasionally miss notes like this
49.745 - roll should start here.
Just felt very messy

[8.5] (+) It's Over - (Scintill)
All i have to say is some random hands usage that confuses me (67.056 e.g.)
108.618 - vocal step? (same with other following instances)
fun minijackland

[6] (+.) J219 - (J219)
22.892 - what are these jumps accenting?
27.280 - since you were stepping these earlier, there's a kick drum hit
37.382 - could be an interesting set of jumps if PRed correctly. from here, maybe a [13][12][12][13][23] to account for pitch going up, instead of having all the jumps be the same
46.464, 46.872, 72.995, etc. - kick
Alot of things that can definitely be PRed
68.607 - what is this new stream to in the music?
Try to pay more attention to clarity and constantness of layering
Dcently representative of the music though, gj

[5.5] (+?) Kaepora Gaebora's Message - (Poison-)
2 difficulties, they're the same, but >_>
set offset to .046
For an easy song, I'd expect alot more PR
7.500/14.357 - 2 then 3
8.357 - should be ascending not descending
20.618 - ignoring the background drums isn't the best idea, since this file is already pretty repetitive
22.332 - this song really shouldn't need repeated notes
32.189 - esp. not here. Work on your PR, there's alot of stuff unmentioned
35.832/42.689 - missing notes
easy file, but alot more attention to PR and even stepping the right stuff is needed, /especially/ since it's ez

[6] (+.) KOMMICORE - (0 + Choofers)
10.736 - nothing here, jump should be on the 12th below
18.861 - not a polyrhythm, the toms are the first 2 16ths
19.119 - what the offset sounds jesus
45.564 - jump here, also at 47.628, 53.045, etc
47.950 - note
a lot of issues due to the music vocals being synched up strange for stepping

[7.5] (+.) kotobatoraborato - (0)
53.155 - ghost
69.092 - no need for a hand
82.426 - hands????????? maybe make them jumps, would help the transition into 88.467
110.342/111.176/114.509 - now you're missing hands lol
121.176/127.842 - ghost 16ths
fun happy song, just fix a couple things

[5] (+?) Lawn Wake III - (mi40)
10.033/14.833 - could hit up a 16th here
15.733 - note for melody
19.558 - note
26.758 - you missed a snare after the burst
29.158/31.108 - jump
43.108 - again, snares after these couple bursts (117.508)
108.433/110.833 - note
141.508 - did you just copypaste this?
messy+innacurate

[6] (+.) Live and Learn - (DossarLX ODI)
21.795/27.442 - nothing really here, maybe the hihat thing but that's negligible enough to leave this out
32.854 - maybe convert to a faster speed roll here
55.795 - you're stepping the hi-hat sound /alot/ but then you're dropping it /alot/ like here. There's more prominent things to step, like the cool synth at 58.971 and such
74.942 - missing note
80.571 - jumps for snares would be good. nice colors
90.220 - melody does an ascendy thing that you ignored
104.736 - missing hi hat notes that you've left out all of a sudden

[7] (+.) NO MONEY DOWN LOW MONTHLY PAYMENTS - (DossarLX ODI)
changed offset to .538
could use a bunch of nice 24ths to accent a couple parts here and there
61.350 - what. why is this not stepped
it's fine as a file, not as a representation of this song though

[4] (+?) Zanzibar Green - (DossarLX ODI)
Innacurate all over the place, especially the section that gets out of the gallops from 40.252 onwards. I'm not sure why you step what you do because often times I can hardly hear the sounds, or there aren't any at all. Pick better things to layer please

[6.5] (+.) Zanzibar Green - (T-Force)
Moved offset to .037
39.213 - your problems start in these sections. Jumpstream easy enough before this, but your layering goes all over the place; take a closer look at sections like 48.390, maybe even right around 39.213. The decision not to layer in the kick drum isn't the best i don't think.

Last edited by TC_Halogen; 04-4-2014 at 05:05 PM..
TC_Halogen is offline  
Old 02-3-2014, 07:14 PM   #50
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

CONTINUATION OF OCTOBER 2013 BATCH

Judge Team #2

AlexDest

Breakthrough Atmosphere (Razor) - [+.] 6/10
- s27.902: this jump needs to be dropped down an 8th.
- s30.560: this pitch is the same as s29.042 & s29.421, which were both (13) jumps.
- s33.598: same thing as the note above.
- s36.067: you have a lower pitch here which is stepped as a (24) jump; whereas both s35.117 & s35.497 are higher in pitch but are (14) jumps.
- s40.054: same mistake as s27.902; jump should be dropped down an 8th.
- s48.028: shouldn't be a triple.
- s53.217: seems like all of the intense bass here should be jumps since you have a bunch of 12ths going to hardly audible sounds.
- s60.812: you have a 64th accent going to a 192nd accent but then right after you have a 192nd accent going to a 64th accent, both going to the same sounds.
- s66.634: the 192nd accent above doesn't seem to be going to anything, or at least something audible enough.
- s68.217: 24th ghost note.
- s68.280: there should be a full 32nd roll here (technically a 48th roll).
- s69.166: now you're really getting inconsistent with accents. You were using 64ths/192nds on these sounds. Why a 48th?
- s72.710: the accents here don't even play like smooth 12th patterns... incredibly messy.
- s76.507: more PR issues here; should be an up arrow.
- s77.077: should be a down arrow.
- s84.861: should be a jump to layer in the melody.
- s89.291: missing 12th.
- s92.329: ^
- s93.468: ^
- s95.367: ^
- s97.772: again, another mess of accents that don't play like 12th patterns.
- s135.493 & s135.619: both should be single notes.
- s147.264: should be a single note.
- s151.948: again, with a lot of 12ths going to hardly audible sounds, the bass will need to be jumps.
- s158.087: 24th ghost note.
- s199.540: feels empty without the snares being layered.
- Countless errors throughout but are mostly minor. It just needs a huge rehaul on the PR and cleaniness with accent notes.


Electric Butterfly (ilikexd) - [+.] 7/10
- s14.617: missing jump.
- s107.536: not sure what the 64th and 32nd are going to.
- Nothing that special about this chart since you approached it generically. There were certainly some opportunities that you could have taken to give the chart a spark of creativity.


Euphoric Field (Final Shaft Remix) (Coolboyrulez0 & bmah) - [+] 8/10
- s42.102: I feel like a long split roll is a huge dick move for this chart, but that's just me, haha.
- Everything is stepped very nicely from what I'm seeing though.


Lawn Wake IX (ilikexd) - [<] 7/10
- I found it a bit confusing with the beginning guitar and percussion notes because you're focusing on both of them individually. With how prominent the guitar is, it makes the percussion hits seem unnoticable (e.g. s5.700). I recommend layering to avoid confusion.
- s8.925: burst should be continuing until the 8th note.
- s10.538: missing 8th?
- s11.506: this is a lower pitch than the previous note at s11.183.
- s15.538: missing 8th?
- s23.764: percussion gets louder but defining them alone as jumps seems overpowering.
- s25.054: according to how you stepped the previous percussion note as a jump, this combined with the guitar would make this a triple. I recommend that you continue defining the percussion hits as single notes.
- s28.925 to s29.247: this pattern is ascending when it should feel like it's descending.
- s34.812: higher pitch than the note right above.
- s44.187: the drawn out guitar here only needs one note. The other isn't very audible enough on normal rate.
- s66.344: these 4 notes should be in a descending pattern.
- s67.312: personal point, this jumptrill can be very split heavy when entering into it and kind of screws with the feel of the snare hits. Possibly make it 132(34)(12)(34)(12)?
- s68.279: missing 4th note.
- s71.183: I don't know about these 3 jumps here... the snare fades out and makes the jumps feel overpowering to me.
- s83.118: feels very empty when you're not stepping the more bursty sounds.
- s84.408: It hardly feels like you're focusing on the guitar in this section of the song when it gets more prominent.
- s117.312: another personal point, split heavy jumps like (13) or (24) don't feel the best on snares, even when you're using a roll pattern with such jumps in them.
- s119.409: missing 8th note.
- s128.844: missing 16th note.
- s131.748: should be a single note and have a 4th jump right after.
- s130.861 to s136.022: missing quite a few notes in this section.
- s143.764 to s144.409: I don't know, feels a bit underemphasized on this burst given how you're in the climax of the song.
- s145.700: missing 4th note.
- Overall, the beginning of the chart was a bit confusing with the lack of layering but as the chart progressed it got better. Nicely done.
- However, I felt plop's chart had better accenting on the brusts and had much 'cleaner' patterns.


Lawn Wake IX (MrPopadopalis25) - [>] 7/10
- s13.774: missing 8th note.
- s24.096: ^
- s35.709: feels like a ghost note when the guitar pauses on the 4th above.
- s42.322: I get vexed when this drawn out guitar isn't stepped because Puppet & Cetaka did the same thing in theirs, lol.
- s62.807 & s62.887: the jumps just feel ambiguous if some go to sounds other than snare hits. Should just make the buzzes as single notes.
- s67.646 to s67.968: ^
- s73.453: these 3 (23) jumps with 64th graces don't seem to fit very well for this burst sound to me.
- s74.905: another ambiguous jump; 4 snares right above were jumps but this one is a bass hit.
- s76.518: just not agreeing with illustrating a burst as a triple.
- s84.788: might be too much to make this one a triple considering that the rest of this section is jumpstream.
- s112.323: this part is very calm; having a triple just feels too much.
- s115.388: starts to feel overstepped in this section as you're stepping the bass hits as jumps now.
- s122.323: this is a lower pitch than the 8th triple above.
- s128.614 & s128.775: feels weird to illustrate the burst sound as jumps here.
- s140.468: missing 16th jump for the snare.
- Everything else from there is fine.
- Overall, nice work. Some of your accenting on the bursts are a bit weird to me but the chart plays fine.


lifework (Niala & bmah) - [+] 8/10
- This felt so weird and fun to play, lol.
- s32.410, s75.556, s107.915: a personal point, but I'd use note accents to represent the beepish sounds.
- Not much to say other than the patterns are very anchor-heavy which caused some awkward jump placements.


Malicious Fingers (Silvuh) - [+] 8/10
- This chart drags on quite a bit but it's still well done. Nothing to note here.


Micro Media Broth (Zephei) - [?] 3/10
- The chart is very simplistic with nice BPM changes here and there; however, there's a lot of errors.
- Also I think the chart is slightly off-sync, but I can't seem to fix the offset myself.
- s14.509: ambiguous jump placement; (14) jumps for the bass hits and for the snares on the 16ths.
- s16.164: your pitch relevancy gets very erroneous at this point.
- s18.128: shouldn't be a jump according to your layering scheme.
- s18.335: where does that 32nd come from?
- s19.472 & s19.679: this is what I mean by the pitch relevancy getting erroneous; both of these are the same pitch but you stepped them as different jumps.
- s20.610: missed a jump.
- s21.540 & s21.747: both are missing notes.
- s22.367: another missing note but the 24ths following after are a misrhythm.
- s30.226: you don't need jumps on every 8th here.
- s30.846: need 24ths here.
- s31.053: from here I can't figure out what you're trying to layer.
- s36.947: triples?
- s40.772: according to your layering scheme you're missing a triple here.
- s44.288: really don't know what you're trying to chart aside from the melody.
- s50.233: needs to be moved down to the next 16th.
- s55.868: now what are you layering?
- s59.866: not hearing anything that makes this a 24th.
- s66.484: ^
- s95.367: what warrants this part to have triples?
- s99.916: don't agree with the sudden halt of layering just for the melody.
- There's really nothing else to say, countless mistakes repeating themselves over and over throughout.
- The main problem with this chart is the layering, pitch relevancy, and the overall feel of the song. You're layering the melody on top of carelessly placed percussion notes that really have no feel for the song, which also disrupts the pitch relevancy.


Monkey Island (PrawnSkunk) - [+.] 6/10
- s5.542: I don't agree with the minijacks here.
- s15.287: misrhythmic jump.
- s17.617: the melody starts an 8th below this one so this shouldn't be a jump.
- s23.337: make this jump different from the one above because this is a different percussion hit.
- s25.243: no percussion hit here; shouldn't be a jump.
- s27.786: same problem from s17.617.
- s46.216: focus on layering the percussion after because the melody stops an 8th above this.
- s49.394: no 24ths should be here.
- s50.929: should be a 192nd.
- There's quite a lot of pitch relevancy mistakes in this chart as well, especially in the 64ths.
- Overall, it's a simple swing chart but has a little bit of layering inconsistency and a lot of pitch relevancy mistakes.


My Fxxkin Desire For You v2 (gameboy42690) - [<] 6/10
- Difficulty wise, this isn't any different from the chart in the game.
- s2.906: not sure why you would need to emphasize this cymbal crash as a jump here.
- s11.781: what is this note going to?
- s25.031: why isn't this a (14) jump if you were using those to follow the snare?
- s59.156: you could be following the guitar here, but instead you just copy and paste the same jumps from the beginning.
- s67.156: why are you following the piano as jumps?
- s129.295: shouldn't be a triple.
- Okay, the whole chart just has unnecessary heavy layering to the percussion, although you were a bit more coordinated in your jump placement to certain instruments (with a couple errors), but it is all you're focusing on throughout the song. The chart in-game already follows a lot of the percussion, so try to follow the other elements of the song (vocals, guitar, etc.) to make it different from the v1, or you could make an easier chart.


Once Upon a December (DarkZtar) - [+.] 7/10
- s16.029: missing note.
- s22.671: you should try to coordinate that hi-hat to a specific column (just a personal aesthetic).
- s77.957: same pitch as s77.529.
- It's an okay chart overall. The pitch relevancy is a bit wonky but it plays fine throughout.


Our Final Mourning [Beginner] (XelNya) - [?] 3/10
- This chart weighs in at approximately .49 NPS.
- I highly doubt that any novice players will want to play something that consists of 4th notes at 30~ BPM.


PARANOiA (HADES) -MiDNiGHT MiX- (Mr. Stepmaniac) - [?] 3/10
- Pad charts aren't exactly what we're looking for on FFR. We're looking for keyboard charts that follow the music via pitch relevancy, layering techniques, etc.


Phase 1 (M0nkeyz) - [?] 2/10
- Offset changed to -0.184 seconds.
- Not sure why you had to have a 12 second silence, you could just cut some of it out.
- s24.765: why is this a jump when the rest of the 4ths could be jumps?
- s37.345: hardly pitch relevant after this.
- s40.442: jump?
- s58.636: why'd you stop layering the claps?
- s61.861: 12th here should be moved down to a 32nd.
- s68.313: you could be focusing on the fading in melody in the background so that this isn't so repetitive.
- s86.894: you're focusing on the aforementioned melody but now there's another that you should be focusing on instead.
- s111.281: missing notes.
- s111.668: these notes aren't on-sync.
- s114.765: this gets really repetitive here.
- s139.539: why 24ths? It should be 16ths.
- s163.346: these jumps aren't pitch relevant.
- s168.958: you really could be using variety on these patterns here.
- s174.765: notes aren't on-sync from here.
- Overall, it needs a lot of work in terms of variation because you're using many of the same patterns throughout sections of the chart. Not to mention pitch relevancy and layering work.


Play It Loud (gameboy42690) - [+] 8/10
- Wow, I really enjoyed this one, haha.
- s97.117 - s107.621: you have quite a few 4th jumps that shouldn't be here.
- Overall, it's a very simplistic chart and the layering stays consistent throughout. Great job here.


Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) - [+.] 7/10
- Offset changed to -0.056 seconds.
- Nothing special about this, just overlayered throughout. It's at least short to prevent monotonous play though.


Premium Pine (MrTea) - [+.] 7/10
- Nothing special you can show for this chart since the song is very repetitive.
- Regarding your steps, I can't really point out anything wrong. You were coordinated with your jump placement and constantly had variety, nice job there. The pitch relevancy in the beginning should at least be better though.


Rage (Sukia's Theme) [Cut] (XelNya) - [+?] 4/10
- s3.130: these are 16ths, not 24ths.
- s3.804: pitch relevancy is pretty lackluster here.
- s8.520: again, these are 16ths.
- s13.574: missing 16ths.
- s13.911: same thing as s8.520 and s3.130.
- s14.585: pitch relevancy is still very lackluster.
- s29.747: nothing constitutes the runningman here.
- s32.863: ghost note.
- s32.948: this is disproportionately harder than the rest of the patterns in the chart so far.
- s33.453: the pitch relevancy is at least noticeably better.
- s37.159: shouldn't be a jump since this doesn't have a guitar sound that you were layering.
- s38.001: should at least be a jump to finish layering in those drums.
- s41.876: shouldn't be a jump.
- s42.887: work on the pitch relevancy in this section.
- s47.604: feeling like the jumps here are a little too overpowering, that's just me though.
- s53.669: work on the pitch relevancy here as well.
- s63.776: shouldn't be 12ths/24ths.
- s75.906: feel like you should layer in the horns here because this section is pretty generic to me.
- s85.508: you chart the piano here but not at s88.878?
- s99.322: really think you should just refrain from using any of these jack patterns.
- s102.692: missing note.
- s110.272: not 24ths.
- s114.821: missing note.
- s134.531: I'd stick with just layering the guitar here, try to ignore the snare for once.
- s139.585, s140.596, s142.617: missed cymbal notes.
- s151.378: I think the jumps you have here should be triples to accentuate the cymbal crash.
- s164.855: you make this just a single jack while at s47.604 you made them dual jacks?
- This does have potential, but it needs work on a lot for better pitch relevancy and to fix a lot of inconsistency, misrhythms, etc.


Ray of Moonlight (DarkZtar) - [+.] 7/10
- s66.640: pretty abrupt to stop charting the melody but then chart it at s68.440 again but with accents.
- s95.440: would be nice if you could half the bpm at this part, just a personal point.
- s132.240: missing some jumps to the snare in this part.
- s136.840: not sure about the accents here to define the faint buzz, I doubt it'll go unnoticed if you didn't use them.
- Overall, it's not a bad chart. Pitch relevancy could definitely use some work but since you wanted to show variety, then I suppose it's fine the way it is.


Red_13 (TheSaxRunner05) - [+?] 4/10
- s2.469: work on the pitch relevancy.
- s11.211: the 3 12th notes here are actually supposed to be 16ths.
- s12.006: should make this a jump since this is a piano note that you seem to be layering after.
- s12.403: it's a little confusing to follow the snare and the piano at once, maybe just layer the piano and not the snare?
- s31.079: not hearing 12ths here.
- s37.138: missing some snare notes around this jump.
- s37.436: pitch relevancy here needs work.
- s38.628 & s38.827: same sound but using different jumps?
- s50.152: still think you should just refrain from layering the snare.
- s62.469: the jack here is a bit disproportionately harder than the rest of the patterns in this chart.
- s62.867: same thing as s50.152.
- s69.820: unsure at why you use jumpjacks when you've had jumptrills throughout before?
- s81.940: and again refrain from the snare (at least until the secondary instrument stops playing).
- s91.476: missing 2 8th notes here.
- Overall, this needs a lot of work on fixing the pitch relevancy and layering confusion.


Revolutions (M0nkeyz) - [?] 2/10
- s3.685: hardly any pitch relevancy being used in the stream here.
- s4.885: missing note.
- s16.085: should finish off the stream until the next 4th note.
- s16.685: just a repeating cycle of 1234 to 4321.
- s30.885: lack of pitch relevancy in the stream again.
- s34.085: why'd you stop charting the stream here?
- s40.485: ^
- s69.485: move this down to a 16th.
- s77.585: random jump.
- s81.985: missing note.
- s94.885: you start layering the piano-esque sounds but then stop doing so after this stream ends.
- s173.185: doubling the bpm? It should end on a 4th note too.
- The main problem with this chart is the lack of pitch relevancy, consistency, and layering. This is going to need a 'lot' of work.


Run Away (bmah) - [+] 8/10
- s15.520: missing jump.
- s96.734: missing jump.
- Very selective with your pattern choices here while still showing variation. Well done.


Samus Bubblebath (trumaestro) - [+.] 7/10
- s5.393: 32nd ghost note.
- s7.952: 24ths?
- s31.599: supposed to be a 32nd triplet.
- s34.246 & s35.305: 64th graces here are supposed to be 32nd graces.
- s39.893: missed a 192nd accent.
- s51.187: ^
- s64.776: there's no snare here to constitute a jump.
- s84.540: supposed to be 48ths.
- s92.835: 64th here should be dropped down to a 32nd.
- s95.835: ^
- s151.776: missing note.
- s185.835: drop 64th down to a 32nd.
- s198.364: this doesn't sound like a 32nd stream.
- s223.246: not a 24th grace.
- s239.482: the 12ths below are off.
- s250.776: ^
- There are most likely a few more off-sync notes and misrhythms but that's all I could point out in here (really suggest fixing those), pitch relevancy is fine. Nice job.


Savant On Mushroom (ft. Savant) (Razor) - [+?] 5/10
- s40.421: these 24ths don't seem to go to anything audible enough.
- s45.992: missing 12th jack.
- s52.849: ^
- s56.706: you copy and pasted the same pattern here from s54.992 but these are a lower pitch.
- s59.921: when you're stepping this sound here it makes the 12th above seem like a ghost note.
- s75.349: I'm not hearing 32nd rolls here, more like 24ths.
- s77.921: yeah, these are supposed to be 24th rolls.
- s80.064: the 32nd above is a ghost note and so is the 16th below, it's best to just continue charting the 12th jacks.
- s109.849: this melody is very prominent here, which is hardly being acknowledged.
- s123.564: once you start using accents it gets difficult to tell what they're going to when the melody is growing louder and louder. Try to make the accents form 2 note long minijacks instead of seperating them (e.g. s133.278 & s133.421).
- s149.278: thought this was a nice aesthetic for this sound, probably a bit too long though.
- s153.242: 16th here doesn't seem to go to anything, this repeats.
- s155.706: 32nds, not 24ths.
- s162.564: ^ this keeps repeating as well.
- s191.064: ghost note.
- Overall, this really needs work on avoiding certain instruments that aren't prominent over another and fixing quite a few misrhythms.


Scrambooch (Silvuh) - [+] 9/10
- Excellent use of accents here, it really fit the dancy nature of this song and gave the chart a good amount of variety.
- Overall it's very well charted, there's not a single thing I can point out.


Senorita Bonita (hi19hi19) - [+] 8/10
- s26.326: you could make this a jump to acknowledge the kick that is there.
- Chart stays simple and to the point, nothing more.


Sincerity (Condoct) - [+?] 4/10
- Unnecessary generic handstream to a metal song.
- There are many missing notes and ghost notes throughout the chart (e.g. s6.371 and s9.833, respectively).
- I can't tell what you're trying to layer, it just seems like you're dumping hands and jumps in random places.
- Really, this isn't the right approach to a song like this. It all just looks like you dumped a bunch of jumps and hands in there without any correlation to the music.


Sneakman (Silvuh) - [+.] 7/10
- Nothing too special but it's a very simple chart and it's easy to understand. Great for beginners.


Sound of Infinity (Tmah_Rhythm) - [?] 2/10
- Offset changed to -2.060.
- Your pitch relevancy really needs work throughout this chart.
- s8.060 & s8.917: not sure what these jumps are going to.
- s11.060: minijack isn't really needed.
- s12.346: shouldn't be a jump.
- s16.203: missing jump.
- s16.631: not sure why you stopped layering the snares after this point.
- s21.774: a lot of jumps that don't really go to anything here.
- s30.346: missing jump.
- s44.060: the jumps that you're using to follow the background melody form a lot of unnecessary minijacks.
- s81.774: felt like the 16th jacks here were unnecessary.
- s82.631: 32nds?
- s139.631: not a great idea to use 32nd trills considering how easy the rest of the chart is.
- s169.203: more questionable 32nds.
- s179.489 - s181.203: a 32nd trill leading into a 64th roll? Come on now.
- Really, the whole chart needs a lot of work. It feels extremely empty without the use of layering the percussion, you have some jumps that have no correlation to what they're going to, the pitch relevancy desperately needs work, and many more questionable stuff that you put in (minijacks, the sections with mostly 32nds, 32nd trills, etc).


Southern Cross v2 (rCaliberGX) - [+.] 7/10
- Really overlayered chart, but it's acceptable since the difficulty is much harder than the v1.
- Maybe work on the pitch relevancy more, that's all I can really tell you.


Speedbreaker (M0nkeyz) - [-] 1/10
- The whole chart desperately needs a huge re-working on sync; many wrong BPMs being used (the speed-up being a prime example).
- I'm not sure why you don't chart the melody, it's very apparent in the song. Instead you just focus on the percussion which doesn't make for anything interesting in the chart.
- s61.388: should be a 32nd roll.
- s105.307: there's really nothing in the song here that constitutes a 16th roll.
- You really need to work on the sync and re-work the whole chart. Way too many jumpchain patterns and a huge lack of charting the melody.


Still Blastin' (Scintill) - [+.] 7/10
- Pitch relevancy in here is acceptable.
- Just an easier version of a chart for this song, nothing too special.


Strength (bmah) - [+] 8/10
- Found it hard to discern between the layering of the piano and vocals in the beginning.
- This is fine though, very pitch relevant and carefully charted on the percussion.


T&J (ilikexd) - [++] 10/10
- s135.275: I notice that you're coordinating the (23) jumps on the cymbals, but this one I'm unsure if a cymbal is here because it's pretty inaudible to me.
- s262.770 - s285.970~: a couple bass notes being missed in this section, not sure if it's intentional though.
- Nitpicking aside, this was pretty extraordinary. It may be argued that this chart is underlayered but I found it great that there wasn't any heavy layering to overwhelm certain elements in the song, which is usually the case with songs like these and usually causes it to be confusing to discern what is being layered. I'm sure if other people charted this they would probably layer in the percussion in certain sections of the song which you mostly shyed away from to give another instrument more attention (e.g. the piano and guitar), which worked well.
- To put it simply, this is all well-deserving of a [++], amazing job.


Tetris (samurai7694) - [+.] 7/10
- Nicely charted for a song that ongoes an infamous trend of remixes.
- Just a personal point, but maybe work on the pitch relevancy for consistency purposes.


The Last 8 Bars (XelNya) - [+?] 4/10
- s11.082: should be moved up above the 8th note.
- s20.601: move this note down by a 24th.
- s31.467: why'd you stop layering the snare?
- s32.909: accenting this sound with more 24ths is a bit odd to me, personally, but I suppose it works.
- s51.659: why isn't this a (14) jump?
- s52.236: pitch relevancy really needs work here if you're going to try and accommodate the vocals into the piano.
- s100.697: sudden stop of 8th jumps here.
- s125.216: missing jump.
- s220.696: missing notes for some drums after this.
- The whole chart needs a huge re-working for better pitch relevancy and to layer more of the snares because you did this for one section in the beginning and then stopped completely.


The National Anthem of Japan (hi19hi19) - [?] 3/10
- I really don't know about accepting charts that have a very low NPS, this one weighing in at approximately .67.
- It just really becomes questionable at this point to what novice players will enjoy, I certainly don't believe they should be limited to just slow music and 4th notes.


The Rhythm (Tman_Rhythm) - [?] 2/10
- Offset changed to -3.960 seconds.
- Your pitch relevancy is 'okay', but very erroneous.
- s7.974: missing note.
- s21.495: ^
- s31.002: could have a triple here to end off strong on this section of the song.
- s41.143: not sure what you're trying to layer here.
- s48.537: you're missing some jumps here that you had from before.
- s52.763: try to refrain from patterns like this.
- s54.242: missing jump.
- s55.509: sudden stop of layering here?
- s58.044: there's so many kicks here that you're ignoring.
- s65.650: some missing notes after this.
- s67.974: really unsure at what you're layering at this point; very inconsistent.
- The song is generally uninteresting since it's just the same melody repeating over and over.
- s108.749: a lot of heavy bass you're ignoring here.
- I'm just going to be pointing out the same errors over and over from here so as a summary you aren't showing any consistency with your layering and the pitch relevancy just becomes very lackluster.


The Sun and the Star (glassvox) - [+?] 4/10
- Offset changed to -0.022.
- The melody in the beginning is pretty apparent in here, yet only the percussion is being followed.
- No sense of pitch relevancy is being used.
- s11.534: missing jump.
- s12.580 & s12.755: what are you layering here?
- The jumps to the snares make sense but what about the rest of the jumps?
- s75.371: don't think 64th triplets are really necessary for this part.
- The rest of the chart is pretty much what I mentioned before: lack of pitch relevancy and many random jumps.
- s133.976: the use of triples here might be a bit overpowering.
- s141.301: notes after this part aren't exactly on-sync.
- Definitely has potential, just needs a substantial fix of pitch relevancy and layering.


Timepiece phase II (High-transparency Mix) (bmah) - [+.] 7/10
- I found the patterns to be a little bit weird and confusing to follow at first but after a few more plays it started making more sense.
- It gets a little draggy after a while but I suppose it's fine.


Trap Factory (Oni-Paranoia) - [+.] 6/10
- Offset changed to -0.438 seconds.
- s44.714: this part here is pretty much copy and paste throughout until s71.198, change it up some.
- s112.577: ^
- s151.888: missed a 32nd here.
- It's a simple chart throughout but it gets very bland with the lack of variation. Try to also fix a bit of the pitch relevancy too.


Treasure Trove Cove (drizzleRomanceGirl) - [?] 3/10
- The chart starts to drift out of sync after a bit, check the BPM.
- s4.323: not sure what you layered here.
- s8.167: ^
- s12.010: a bunch of random jumps going on here.
- s27.382: the percussion comes in but you're not layering it in the correct places?
- s41.193: what does the 12th go to?
- A lot of the jumps you're using throughout the chart make no sense to what they're going to.
- s56.365: 4 of these notes should all be moved a 24th down.
- s58.126: sudden stop of layering here. The pitch relevancy is noticeably better but still lackluster.
- s87.910: the 48th graces here should be 32nds.
- s95.837: missing a note in here.
- s98.479: sudden stop of the stream here.
- s102.322: ^
- s106.165: ^
- s108.086: ^
- Overall, countless errors throughout with layering, lackluster pitch relevancy, and sync. Needs a huge fix.


Tsumeawase Pt. 3 (bmah) - [+] 9/10
- This was really good.
- The song choice made for a great amount of variation and the heavy layering worked very well here. Nicely done.


Twirling Star (Wayward Vagabond) - [+] 9/10
- Insanely well done chart and excellent song choice.
- Between s236.229 and s299.968, it started getting really draggy but I'm guessing a cut is out of the question.


VALEDICT (VisD) - [+.] 7/10
- s79.282: unsure at what this small stream goes to.
- s83.513: probably best to just focus on the bass instead of anything else since it overpowers.
- s98.897: should be a triple.
- Overall, I thought it was fine. The pitch relevancy could certainly be better but this is acceptable.


Valentine (Gradiant) - [+.] 6/10
- s4.749 & s5.349: if you're going to coordinate hi-hats to be on the 4th column then these need to be on that column.
- s31.733: you could make this a triple if you were to layer in the clap.
- s53.180: missing quite a few 16th claps in this section.
- s61.423: you could at least layer the piano instead of the claps to show a bit more variation.
- s70.869: it shouldn't hurt to end this jumptrill off as (12)(34)(12).
- s84.064: you should layer in all the bass notes in this section if these are the only ones you're going to focus on.
- s93.811: should be a jump.
- s110.603: missing 8th jumps for the claps.
- s120.197: ^
- s122.297: not sure what you're trying to follow with this change of patterning.
- The jumpstream had a huge lack of pitch relevancy which makes the whole chart feel generic. You even had a couple opportunities for using triples that you missed (e.g. s97.411).


Vanquish the Horrible Night (beary605) - [?] 3/10
- s5.586: not hearing anything that would constitute the (34) jumps.
- s14.836: guitar here is descending but you're using ascending patterns.
- s20.961: if you're going to layer guitar notes, layer all of them.
- s37.086: missing jump.
- s39.086: ^
- s41.086: ^
- s52.086: missing jump?
- s52.211: this note here (along with many others) is higher in pitch.
- s56.211: are you going to be layering the guitar or the snares? Stay consistent.
- s59.711: missing note.
- s60.836: kind of vexed that you're not acknowledging the guitar here.
- s70.336: check the pitch relevancy in the guitar solo here.
- s80.836: inconsistent layering here (safe to say that this describes the whole chart).
- s88.836: ^
- s144.836: feel like you should represent this booming combination of instruments here as triples.
- Honestly, a lot of this chart really needs a huge re-working because of countless layering inconsistencies, missing notes, pitch relevancy issues, etc.


Violet Leaves (SulferDragon) - [+.] 7/10
- Changed offset to -0.549.
- s50.114 & s52.201: same pitch but different jumps?
- s100.201 & s102.288: ^
- Most of the chart could have a fix on some pitch relevancy mistakes throughout but I assume you wanted to be simplistic so I'll accept.


Visitor (glassvox) - [?] 3/10
- s6.864: I believe only the snares should be jumps in this section, some just don't make sense here.
- s8.728 - 10.385: this section here is hardly pitch relevant.
- s10.385 - s11.628: this part here is pretty empty.
- s15.979 & s16.082: these are jumps but s16.289 & s16.393 aren't? Just leave the bass as single notes.
- s19.086: really don't get your minijack usage here.
- s19.501 & s19.708: not sure what these jumps go to.
- Your jump and minijack usage just gets really inconsistent throughout, there's hardly any pitch relevancy in here as well.
- s34.832: triple?
- s36.904: okay, what constitutes anything in here as triples?
- s44.984: this roll should be ascending to the ascending sound here.
- s46.849: you were using triples for these cymbals before, why not here?
- s56.793: random jumps.
- s58.037: jumps here aren't pitch relevant.
- s72.954: why aren't you layering the melody now?
- s75.751: not sure what these 96ths and 64ths go to, seems unnecessary.
- s82.588: random triple.
- s124.131: pretty vexed that you flat out ignore the melody here.
- s132.418: really questionable usage of hands here. I actually don't know what you're layering here in this part of the song either.
- s177.998: you should tone down on the layering throughout this chart because you've pretty much suffocated the solo here.
- Just, all throughout the chart is nothing but unnecessary heavy layering to the percussion which takes a lot of focus away from the melodies in the song. The lack of pitch relevancy doesn't help either.
- Going to need a lot of re-working throughout.


WANDERLUST (Gradient) - [+.] 6/10
- s9.896: this sound is the same pitch as s11.936.
- s17.456: really like the triplets here.
- s30.656: maybe use some patterns with a descending feel to represent the fade out here, and then ascending patterns to the fade in.
- s48.176: possibly work on the pitch relevancy in this section.
- s92.816: missing vocal note.
- s115.372: missing note on the 8th after.
- s126.400: this might be a 32nd burst here, not sure.
- s135.400: triple?
- I wish I could accept this but the jumptrill patterns are just too split heavy and has a lot of unnecessary anchor patterns when it could be much more cleaner.


warm sea (Silvuh) - [+.] 7/10
- s18.454, s19.197, s19.291: feel like you should recognize the 32nd, 64th, and 96th (respectively) here, up to you.
- Overall, it's very nicely done on the pitch relevancy. Nothing too special about this chart or the song.


We Are The Vampires (gameboy42690) - [+] 8/10
- I thought this was charted by samurai7694 the first time I played it, haha.
- s54.856: pitch relevancy issue here.
- s83.185: maybe put a note here. Felt that the break was a bit too long.
- Everything else was very well done. It's nicely varied and pitch relevant.


Why Did You Have To Make It Hurt (GammaBlaster) - [PASS]
- Passing because there's a lot of ambiguity involved with columning certain sounds in songs like this, making me unsure how to judge this correctly...


Winnipeg As Mandatory Scat Feed (MrTea) - [?] 3/10
- s30.579: not sure why this is a triple since the triples you used so far were for more unique sounds to the gabber drums.
- s34.498: The steps here aren't very coordinated; they're just thrown in there out of random. There's also a lot of snares here that you aren't layering, which are more prominent than the bass.
- s39.885 & s40.375: snares here but are different jumps?
- s44.049: the gabber drums are all the same except you're making the 4ths/8ths as jumps and 12ths/24ths as single notes. All single notes should suffice.
- s46.498: lower pitch than s46.253.
- s49.069: same thing here from s34.498 but now you layer the snares? Stay consistent.
- s50.416: you have some bass notes as jumps but this one isn't?
- s52.987: same sound as s52.498 but different jumps.
- s53.232: surprised this isn't a jump.
- s55.069: you missed layering some bass notes after this.
- s57.763: I see no reason for this triple here.
- s64.375 & s64.865: more lack of coordinating your jumps to similar sounds.
- s65.600: missed jump.
- s68.538: surprised you didn't make this a triple.
- s69.518: jumps for all 8ths but not for the 16ths? The jumps should be left for the snares at least.
- s70.253: why a triple?
- s70.375, s70.742, s71.110: same snares that aren't the same jumps.
- s70.498 & s70.865: safe to say that you have many similar sounds going throughout numerous sections of the chart but are usually not assigned to the same jumps, columns, etc.
- Okay, really this whole chart is filled to the brim with incorrect note coordination of sounds that are the exact same in specific sections of the song; some sounds are jumps but some aren't when they're the exact same sound. Which just makes it seems like you carelessly thrown in a bunch of patterns for the sake of it being a difficult chart.


RESUBMISSIONS
==========================================================================================

Black (YoshL) - [+.] 7/10
- Nothing too special since it's just 16th jumpstream throughout.
- Can't find anything wrong with it actually, the pitch relevancy might be a bit wonky at parts but it's not too noticeable. Nicely done.


Clockwork Gearman (YoshL) - [+.] 7/10
- s42.839 - s59.631: work on the pitch relevancy in this part.
- s78.821: same thing here.
- It's really just pitch relevancy issues throughout but it's okay for the most part. Acceptable.


EOS (ilikexd) - [+.] 7/10
- s18.354: missing note?
- s35.154: you could make this a triple to show some layering consistency (along with many others).
- s45.354: vocal note lands on a 16th here, not an 8th.
- s51.268: found it too sudden that you stopped focusing on the vocals and snare here. Maybe layer just the snare in this section?
- s103.383: pretty hard to hear what these 16ths are going to.
- I found this chart to be a bit unique to a song like this, and it's nicely done. Although I found there to be a couple slight issues with the chart, nothing major though.


Slam Crunk (VisD) - [+.] 7/10
- s25.838: could probably use a jack to represent these vocals here, feel like it would fit better.
- s26.619: missing 16th to vocal note.
- s59.588: missing some notes here.
- s63.885: missing 32nd to vocal note.
- Couldn't find anything else particularly wrong. The chart is pretty nice for a song like this, especially the layering choices for some of the vocals.


Touhou Judgement in the Sixtieth Year - Fate of Sixty Years (FFR Pro 21 & Silvuh) - [+.] 7/10
- s113.723: missing note.
- Didn't think anything else here was particularly wrong, although I thought the 8th minijacks at s50.981 could be seperated from the jumps (i.e. instead of (13)33, (24)22; make it (13)22, (24)33, or however else).


We Are Hi-Speed (Remix) (mi40) - [+?] 5/10
- s31.219 & s31.594: wrong jump placement.
- s34.094: many sudden stops of layering in places after this section.
- s66.094: found this part weird that you were charting the fading out kick. I'd just stick with the melody.
- s84.719: the 23432 right above went to the snares while this same pattern goes to the bass.
- s85.844: it shouldn't hurt to make a 432 4321 pattern here.
- s86.969: really don't know why you don't want to finish some of these rolls here.
- s90.094: cymbal crash but not a triple?
- s90.344 - s114.094: missing 'a lot' of prominent 16ths in this section.
- s114.094: felt like you could accomodate some jumps for the melody in here.
- s117.719: personally think this a pretty ugly pattern to use for a more tame section of the chart.
- s119.594: missing jump.
- s131.761: not a 12th.
- s138.094: inconsistency with the triples after this.
- s154.094: some more missing 16ths after this.
- s192.344: not sure why you changed from 414141 to 424242 if the pitch gets lower here.
- s194.094: don't know why you stopped layering the melody here.
- A lot of pitch relevancy errors and many missing notes


DossarLX ODI
60 total files.

[Resubmission] Black
6/10
- 4.58: Here you have [12]1342 stepped, but at 12.08 you have [13]1243. For consistency sake since the piano is playing the same notes in those parts, they should be stepped the same
- 23.13: Only two notes to the trumpet, not three. A 24th burst here can suffice.
- 35.86: The mix of the hi-hats is hard to follow here. Since the song is just starting to pick up, I feel like this part could be made into less of a dumpstream.
- 47.86: Considering how overpowering the trumpet is, it would be nice to focus more on the trumpet than the hi-hats.
- 52.77, 56.40, etc.: 4-note long hidden 8th jacks, the sounds here don't warrant them and they're awkward to play.
Up to this point the file could have used less 16th notes, although what you have works -- it just needs some cleaning up
- 59.49: Again, trumpet here is overpowering. The layering should be focused on the trumpet here, right now the layering is hard to follow
- One of the main problems I have with this file is how it's patterned, there are a lot of hidden 8th jacks where they aren't warranted (they work for piano trills like at 63.86 but there are many other spots where the 8th jacks seemingly go to nothing)
- Ending plays like a dumpstream and it doesn't really match with the song well, what concerns me more is the overlayering in this chart
- Other judges in the previous submission stated it was hard to follow as well. Like what was also previously said, focus on what is more prominent.

[Resubmission] Clockwork Gearman
8/10
- 41.96: Watch out for the down 8th jack you have here, this part could be cleaned up to make it clear what the bells are going to
- 40.46: You could have a 4-note 8th jack here to go to the bell's pitch changes.
- 43.31: I don't like the appearance of that 32nd minitrill

[Resubmission] EOS
8/10
- 15.63, 17.69, etc: Leaving out the 4th beats in these spots is fine, but I feel like they are noticeable enough to be included while still maintaining the focus on the melody.
- 60.72: This works but I think not having a minijack here would be better
- 62.43, 73.40, 131.00, 141.97: Missing 8th vocal note
- 66.03: Same thought as 60.72, I think a minitrill would be better here
The minijacks are very infrequent and don't add much emphasis to the vocals, they occur later in the file as well
- 92.26: At 99.12 you have 32nds to the same sounds, depends on if you want the 24ths into the hand or 32nds into a jump

[Resubmission] Slam Crunk
7/10
- 16.33: What is this minijack going to?
- 26.64: Missing 16th jump
- 59.69, 60.62: The 32nds here aren't fast enough for the drum, 48th gallops fit it better. Also, missing 16th note on 59.76
- 63.83: Missing 16th to the vocals
- 76.33: Technically a 64th burst, but 48ths could work if you stepped the burst as right-to left. In its current start this part is stepped rather erratically.
- 79.69, 80.62: See 59.69
- 79.76, 80.70: Missing 16ths to the drums
- 92.58: Missing 16th to the vocals
- 93.98: The hidden 8th jack here could be removed so this part isn't just an awkward shift to short slow minitrills
- The layering could be reduced in a manner such that only the cymbal crashes are stepped as hands.

[Resubmission] Touhou Judgement in the Sixtieth Year - Fate of Sixty Years
7/10
- 36.00: The 32nd burst here is totally out of place here and erratic, the focus should be on the 12th drums like you have here (take out the 32nd burst and step the 12th at 36.05)
- 47.69: Ghost note, the 16th you're looking for is 47.53 to the guitar
- 48.26: Missing 16th triplet
- There may be more cases of missing notes or ghost notes but I'm not going through all of them
- 86.48: These stream patterns are really random, they can be cleaned up a bit. The runningman is random
- 97.61: The straight 1234 roll here is bland
- 102.29: 12ths, not 16ths
- 143.90: Not a good surprise for the player
- File is much more tolerable with a cut.

[Resubmission] We Are Hi-Speed (Remix)
5/10
- 51.99, 54.99, 57.99: These should be either the full 32nd bursts (technically correct) or stepped as 24ths with how you patterned them
- 65.86: Overemphasized hand
From my previous review: 66.11 would have been a much better spot to start the file and I strongly recommend doing that. The first 66 seconds don’t have much to offer and considering how difficult the rest of the file is, the first 66 seconds is like wasting time just to get to the actual harder sections (e.g. Pandora). 114.11 is another spot you could have started the file at (or a little later since this rest section is long).
- 81.61: The percussion hits here are noticeably different from the 16ths right before, it should be stepped differently (the patterning here is also bland)
From my previous review: For the breakcore JS section starting at 81.11 the patterning is very disorganized and the one handed 32nd gallops are terrible to play through. There are many hidden jacks of reasonable length in here as well which cause many transitioning problems. At this speed the player is more focused on just hitting the patterns anyways, so it should be very clear what the jumps are following, and here it is not. Single notes would work better with some accenting/emphasis.
- 83.49, 86.99, 87.49, 91.24, 98.99, etc.: See 51.99
- 85.93, 93.55: Missing 16th note
- 85.99: Incomplete 32nd burst
- 103.74: See 51.99, also be careful of disoriented patterning with lots of hidden long jacks
- 105.86: 32nds, not 24ths
- 131.78: Note should be on the 16th after
- 133.49: See 51.99
- 141.58, 141.65: Missing 32nds. At the very least the full burst can be stepped here without that trap-kind of transition.
- 147.86: The vocals go from here to 148.11, and the way this is stepped is very erratic
- 148.85: Random 64th note
- 149.05: Missing 16th note
- 149.86: Missing note, this could even be a jump
- 171.61, 173.74, 179.61, etc.: Again, a major problem with this file is disoriented patterning with a lot of hidden 8th jacks that don't match the song
- The rest sections can be stepped much less densely and with less one handed patterns (there are even 3-note jacks in the rest parts with 16ths that are inappropriate). This file needs more cleaning up on its pattern usage and the jump usage, it still needs a lot of improvement.

Breakthrough Atmosphere
4/10
- In the beginning the violin is heavily accented yet you stepped the bell as jumps. The violin is much more powerful here.
- 34.00: Better patterning alternative can be used here, right now that minitrill just looks awful and doesn't fit with the song. The 12ths can be stepped as a one handed trill with the jump being on the other side, for instance.
- 40.26: Missing 8th to the violin
- 44.63: There are 12ths running in this section but you missed most of them
- 63.62, 93.99, etc.: Technically 48ths but I can see why 32nds were used here. Another alternative is a 24th trill.
- 66.42: Why did you step a 32nd and not a 12th here?
- 68.30: 48th burst starts on this 12th note, the way you have the 48ths stepped here doesn't make much sense
- 69.15: Rather than using a 48th for that "sliding sound" effect the 12th on 69.19 could be accented with a jump
- 69.31: Oh boy. Looks like this file is going to need a massive cleaning up in frame placements. I strongly suggest doing some BPM shifts.
- 72.99: Yeah, word of warning, this file is not going to convert well.
- This part has a boring spin pattern thing going on that doesn't match the song well. For instance, 73.37 and 73.51 can be placed as up and right notes to focus on the shift in pitch. Something else can be worked out here.
- 76.15: Rather than step the 12ths incompletely here, you can just ignore the 12ths until 85.64 where it picks up. I also don't see what the 12th minijack at 84.75 is going to.
- 93.74: What is this 12th going to?
- 93.87: Why is this a jump?
- 98.15: Like what I mentioned at 72.99, The patterns are bland here when there are noticeable changes in pitch.
- 135.39: Why all of these jumps?
- 158.11: Ghost 24th note
- 158.99: Missing 24th note
- 162.35: The mix of 32nds and 12ths doesn't really work well here. Since the burst is also 48ths, you could work something out with 24ths this time probably.
- 164.88: This should be a minijack
- 167.47: These 32nd bursts are wrong. It's a 48th burst starting on the 12th note after the 8th, then the second 48th burst starts on the 12th at 167.79.
- 168.56: Why was a 32nd stepped here instead of a 12th?
- 170.95: Missing jump
- 186.46: Missing 8th note
- 186.65: I could see the other 32nds being stepped as the rolls they were, but this is wrong.
- 198.66: Yuck, that 12th into the 32nd looks incredibly unaesthetic (and the 32nd roll is also wrong).
- 207.66: Why is this a minijack?
- 209.69: Missing jump

Electric Butterfly
7/10
- 14.64: Missing jump
- 35.56: I saw the triplet synth structure you had here, but there are some other 8th minijacks and other 3/16ths involved that make it confusing to follow
- 39.45: Example of what I mean above. The stream here could be restructured to make it clear you're placing the 3/16ths to the prominent parts of the melody
- Another thing to mention about that stream: When transitioning into the next set of 3/16ths, the melody has three prominent 8th notes (the 8th minijack at 41.72 is an example of something you could do, but the stream patterning here is pretty random in its current state)
- 56.80: Change in pitch in the synth. The same hands shouldn't be stepped throughout here (jumps would also suffice)
- 69.29: The hidden 4-note 8th jack at 69.91 makes the 24ths here awkward.
- 101.72: These stream patterns are random compared to what you had at 35.56 where you stepped triplets to the melody.
- 117.77: See 56.80
- 128.80: Missing hand

Euphoric Field (Final Shaft Remix)
6/10
- 21.90: The kick and the vocals are the most dominant elements here, put the focus to that instead of the much quieter sounds.
- 25.61, 29.65: What is this jump going to?
- 40.77: That's a very long 8th jack, this part is also an unreasonable difficulty spike (41.95 should have been stepped as [14][23] to go straight into that split handed roll and prevent the 3/32nd minijack)
- 52.74: These long implicit jacks are messy, alternate patterns can be used
- 57.80, 58.72: Missing 16th notes
- 71.45: Missing jump
- 75.83: Sudden layering focus changes here when nothing in the song is changing, stick to either this melody or the vocals.
- 84.59: Missing jump
- 106.84: The vocals and melody should not be layered until 113.58 when the 16th stream kicks in
- 146.78, 147.71: Missing 16th notes
- That difficulty spike section at 40.77 really needs to be cleaned up.

Lawn Wake IX [ilikexd]
8/10
- 60.56: Missing notes here
- 131.85: Missing 4th
- 145.32: This part is right-to-left the entire way and it's very awkward to play through
- Some patterns could adjusted. Also look for other missing notes. I'd take this submission over the other one.

Lawn Wake IX [MrPopadopalis25]
7/10 [<]
- 6.86: The patterning of this burst is disgusting
- 47.30: A single note here would suffice
- 58.71: Stepping a 4-note 64th burst here is awkward, potentially just make it 48ths starting on the 16th?
- 63.88, 65.08, 71.54, 79.28, 147.99: The short buzzes don't need to be stepped this densly.
- 73.47: This part is incredibly awkward
- 112.34: Why a hand here?
- 121.70: The blue note syndrome change is incredibly unaesthetic
- 142.02: Why wait this long to snap the file back to 4ths? There shouldn't have been any blue note syndrome in the first place
- The other submission was better.

lifework
7/10
- 12.20: The song is only starting to pick up here. Jumping to this kind of heavy layering is anti-climactic. I'd suggest just focusing on just the drum n bass here until 33.78
- 34.11, 35.46, 38.16, 38.83, 46.92, 48.27, 49.62, etc.: Missing jumps. Please check over this section again.
- 58.03, 63.42, 68.81, 74.21: 64th gallop here is too fast and has a good chance of being zero frames apart (32nd gallop is better)
- 98.50: This is a slowdown section yet the layering is basically still as heavy as before, it's anticlimactic. Tone down the layering here so at 109.28 you can reintroduce layering without having the jumps lose their effect
- 110.29, 111,64, 112.99, etc.: Putting jumps to these 4ths would give nice emphasis
- 119.31: Missing 16th
- 122.85, 128.24, 133.64, etc.: If this is a minijack then 122.51, 127.91, 133.30 etc. should be too. Minitrills would be a better alternative for this.
- The ending has a lot of 3/32nd minijacks placed in nasty positions and that minijack in the jump is messy. This part could flow very nicely if it's rearranged, it just has a lot of technical gaps in it.
- What bothered me most about the layering is in the calmer sections where the layering was still just as heavy. Just because multiple elements are playing at once doesn't mean they have to be stepped. A jump in a calm section was stepped the same as a solid bass kick.

Malicious Fingers
8/10
- 2.13: Up to 11.73, jumps here would suffice
- 23.73: This doesn't have as much power as the cymbal crashes before, this should be a jump
- 18.93, 28.53: Patterning here is bland, patterns other than rolls can be used
- 32.13: Jumps here don't add any effect, these should just be single notes.
- The previous problems with the non-16th streams has been fixed, nice work
- 140.73, 143.13: Several notes are missing here if you aren't just focusing on the drums. These notes don't go to the drum
- 236.78: Why is this a jump?

Micro Media Broth
4/10
- 15.94: This sounds closer to the 32nd before
- 16.80, 20.11, 23.42, 26.73: Ghost note
- 21.72: Missing 32nd
- 22.46: These 24ths are ghost notes, you're looking for the 32nd triplet starting on the 16th at 22.49
- 28.28: This shouldn't be a hand, the one after has much more power.
- 32.62: Nothing is being layered here, it should be a single note
- 36.66: Missing 8th note
- 40.79: Why is this a single note?
- 50.25: Ghost note, the 16th is on 50.36
- 59.89, 66.50: Ghost note, just step the 32nd.
- 76.47: What are these hands going to? The massive layering in this file is very confusing
- 93.25: 32nd, not a 12th
- 95.39: Why is this a hand?
- 109.79: Previously you had 24th/16th polyrhythms, but here that isn't used -- the light percussion lands on the 16ths here
- 113.93: These aren't 12ths. It's a 16th on 113.90, then a 32nd on 114.05.
- 114.77: Ghost note, the 32nd triplet you're looking for starts on the 8th after
- 116.02, 117.05: Missing 32nd notes
- 121.44: Missing 32nd triplet
- 121.62: These 48ths are wrong, it's a 32nd triplet starting on the 4th at 121.65 after
- 122.58: Missing 32nd triplet
- 128.35: Ghost note. There is a 5-note 32nd burst starting on 128.27
- 135.99, 136.06: 24ths missing to the light percussion
- 137.78: This is a 48th burst
- 139.59: Missing 32nd
- 140.16: This is wrong, it's a 24th burst from 140.06 to 140.26
- 140.40: Same problem as 113.93, 16th on 140.37 and 140.52
- 140.64: Ghost note
- 141.35: Missing 32nd note
- 150.38: Stepped incorrectly, it's a 4 note burst starting on this 12th ending on the 12th at 150.58. Why the change in BPM here?
- 153.73: Offsync, if this was done correctly 153.95 should have had a 16th triplet
- File was very overlayered in general, there were many misstepped parts and missing notes, and the ending needs work on syncing.

Monkey Island
7/10
- For the sake of readability to the player the 64ths should all be 12th and 24th swing.
- You used 24ths every time there was more than just a 24th gallop, and the mix of the 64ths makes it annoying to read
- 5.67, 9.48, : A trill would suffice instead of a minijack here.
- 11.39, 15.20, 17.11, 47.61, 49.52: These are ghost notes. I originally thought they went with the main melody, but they don't
- 17.32: Only the most prominent melody should be layered here
- 17.84, etc.: Missing jumps to the light percussion you were layering before (and layered after this section)
- 36.58, etc.: The minijacks in this file should be removed
- 50.88: Going back what I said about making the 64ths 24ths and 12ths, having this mix of 64th and 48th looks very unaesthetic and the player is just going to subconsciously convert it into a 48th triplet
- 54.70, 62.32: Missing jump
- 67.09: There isn't anything significant to layer here, this minijack should just be single notes (and the minijacks should be removed)
- 67.31: Missing 12th
- I can see why 3/64ths were used here since that's what the song snaps to but honestly every player is just going to convert it into 24th swing, some of the switches from 64ths to 24ths just look awkward in this file

My Fxxkin Desire For You v2
6/10 [<]
- This doesn't expand much on the version that is currently ingame. It is also overlayered to death with quite poor patterning. The file is just a bit harder overall compared to the one ingame.
- Direct percussion layering is also what Midnight did in his file. Something else would need to be done for a v2 to work here.

Once Upon a December
7/10
- The abrupt cut in the beginning is rather unappealing, if possible fix this issue please
- 16.05: Missing 8th. Check for any other missing notes like this
- 20.23, 20.33: These two 16th notes are very soft and almost neglible. It would be better just to stop at the 4th jump before.
- 58.26, 68.55, 78.41, 91.26, 99.41, 109.69: Missing jump
- 64.48: Missing 8th
- 92.23, 92.33, 92.76, 93.19: Missing notes
- The layering in this file could be more conservative. The excessive appearance of jumps and hands makes their emphasis diminish. If anything, it could make a very nice easy file without any hands at all.

Our Final Mourning
4/10
- That ending gallop has to go. A 4th jump would have been great to accent the guitar.
- Any file with a lower TPS than Power is pushing it. If you want users to listen to a relaxing song, just let them listen to it -- don't have all that empty space.
- The sync felt a bit weird in some spots too

PARANOiA (HADES) -MiDNiGHT MiX-
3/10
- Paranoia Hades is notorious for its excessive jump usage within the crossover streams.
- I tried playing this index and thought this file was supposed to imitate what I described above. I was wrong, especially when those minijacks and jacks came in later with all the doublesteps. The part at 81.66 is especially terrible to play.
- Get a layering layout and put more thought into the patterns if this was supposed to be a spread file -- I originally played it with index in mind, but the doublesteps ruined it. If you're going to step an index file, check the patterns over again so the player doesn't turn into a pretzel.
- What's with the absurd speedup in BPM at the end?

Phase 1
3/10
- Changed offset to -0.168, I was getting late perfects
- The beginning of this file is really bland. The patterns are boring; don't just stick with the beat on the left note for the entire part
- 37.35: The patterns in this section are convoluted (there are a lot of spin and roll-type patterns here that don't play well and don't match the song well)
- 37.83, 46.45: Missing note
- 49.93: Why was this jump stepped?
- 50.12: Major pattern repetition again with 16th streams (more spin type patterns), this file needs a reworking on pattern usage. This section also looks copy and pasted.
- 58.64: All of a sudden, the jumps stop being stepped. Also there's a bland repetitive 31423142 pattern here.
- 62.03: The bass kick is actually on the 12th before.
- 75.09: Stepping the hi-hats as minijacks is a bad idea, the file hasn't offered much up to this point and this doesn't add any kind of effect
- 92.90: I expected something like this after seeing the minijacks to the hi-hats... these 3 note 16th jacks are wrong since the minijacks were going to the hi-hats in the first place, and the third note of the jack is the bass kick which is a completely different element.
- 113.22: This is where the second syllable of the vocals is, not 113.08
- 114.77: More copy and paste syndrome here, this file suffers from too much repetition and little thought put into patterning
- 139.54 through 161.99: There are 24ths stepped when there are only 16ths. This entire section is stepped wrong.
- 174.82: Ghost note. There's a 5-note 64th burst starting on 175.06 so the 48ths are also wrong.
- 176.99: Like 113.08, second syllable is stepped too fast
- This file drags on with too much copy and paste syndrome. This file needs a serious reworking, especially with the minijack and 3-note jack section and solving the copy and paste/repitition issue.

Play It Loud
6/10
- What bothered me most about this file was the copy and paste syndrome (this one occurs way too often throughout the file). More pattern variety could be used here. Just don't have the same patterns repeated over and over again for this repetitive of a file
- Rather than have an 8th jump for the drum hits you can just have a 3-note 16th triplet, then keep the jumps to the vocals. What stands out most in the chorus is the vocals.
- 13.06: This file has a lot of trills, and having too many of them makes the file drag on. An alternative solution is to keep the trills to the drums, then for the guitar have other stream patterns; this also differentiates the guitar from the drums since they're both being stepped as single notes with the vocals layered in.
- 27.08: Same thing as 13.06
- 73.38: The drums were being stepped as trills before, this part needs to be fixed. The drums start after this 16th note. At 74.59 the drums start again but there is a runningman here. The trills to the drums worked nicely here; just find an alternative patterning to the guitar sections so the file isn't so heavily filled with trills.

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu
6/10
- 7.94, 10.24, 10.66, 14.65, 16.96, 17.38, etc.: Missing 16th to the vocals (not referencing the hi-hat here)
- 23.29, 30.00: Synth is on the 16th before
- Every other judge seemed to have problems following this file. This is also not an appropriate song for a handstream dump. The layering really needs to be trimmed down -- just because there are multiple instruments with vocals going on at once doesn't mean it should all be layered.

Premium Pine
6/10
- 30.12: It's just the drums here. The trill already differentiates the snare; jumps are not needed
- 32.12: Same thing as above
- 32.62, 33.29, 33.79: These are exmaples of what should be stepped as jumps. The extra jumps don't add any emphasis; here the jumps layer in the cymbals.
- 34.12: It would most likely be better if you just didn't include the percussion in the layering here except for the cymbals, it's very dry and the mix doesn't work
- 35.95: Stick to a certain type of patterning for these 5-note 16th sections. Here you have a runningman with a 3 note jack, at 38.62 you have a 4-note trill, etc. basically choose one or the other
- 54.95: Missing jump
- For a very long time the layering focus is on the percussion and when the other instruments come in there's a missed opportunity to give the file more variety. It's very dry and repetitive at this point
- 60.29: Missing jump
- 68.29: Missing jump
- 98.62: Missing 8th
- 114.95: The bass kick isn't until the 8th at 115.29 so this should be a single note trill
- The direct percussion layering in this file over and over again along with what looks like copy and paste is a terrible combination... there were opportunities to go away from the percussion layering but it was done throughout the entire file and it drags on forever.

Rage (Sukia's Theme)
3/10
- 3.15: The violin here is 16ths, not 24ths
- 8.54: These are 16ths, not 24ths
- 13.93: 16ths again instead of 24ths
- 27.07: Patterning here has a lot of left-down type gallops that can use variation
- 30.02: Sound is on the 24th after, a runningman here doesn't fit either (At 29.94 the lead guitar stops yet the runningman is being treated like there is a prominent melody to follow when there is not)
- 32.88: Ghost note
- 32.97: Minijack here is inconsistent with what you did at 22.35, stick to the jump-gallop structure in 22.35
- 33.47: Make the hand a jump so there and get rid of the one handed 32nd minijack
- 42.57: Missing jump
- 43.08: Having all these 8th jumpjacks doesn't add much, it's overdoing this part
- 47.20, 47.37: Missing notes
- 50.24: Ghost note
- 51.08, 51.41, 51.58: Ghost notes
- 53.69: The runningman pattern idea is here, but the shifts in the patterning are random (e.g. 57.73 suddenly has jacks on 4th/8ths instead of the 16ths, then 60.43 shortly turns into some spin pattern)
- 64.13: Again, 16ths, not 24ths
- 64.47: The patterning here starts to get very random
- 75.93, 76.60, etc.: The melody here is prominent enough that layering it in can add to this section so it's not just direct percussion layering
- 85.53, 96.48: Same problem as 32.97
- The three sentences below mention missing flute notes because you stepped the flute at 85.70 previously
- 88.98: Missing 16th
- 89.29, 89.35: Missing 24ths
- 89.49, 89.66, 89.99: Missing 16ths
- 97.49: Ease on the layering in this section, you're in a calmer section of the song. Get rid of the hand at 99.51, it isn't needed and it forces a minijack
- 102.63, 102.71, 103.39: Missing note
- 110.29 up to 110.63 looks fine for the 24ths, but then after the 24ths are just a mass of ghost notes.
- Instead of 24th notes, there are 16ths on 110.71, 110.88, 111.05, and 111.22; after that is just two 8th notes.
- 112.06, 113.41, 113.58: Missing 16th
- 114.67: What's with all the sudden missing notes here?
- 118.04: Same issue as 32.97
- 119.05: Layering the two instruments here is inappropriate. The overuse of jumps reduce their effect and this is a calm section.
- 133.88: Just step a jump here to accent the guitar instead of a 64th gallop. Same for 137.58
- 138.59: In this 16th stream you can add jumps wherever there are cymbals (e.g. 139.60, 140.62, and so forth)
- 147.69: The cymbals should just be jumps like above
- I noticed the sync starts to drift here to the point where I get late greats
- 159.48: The drum here is 12ths, not 16ths. This section also has the same problem as 43.08
- 164.28, 164.45: Missing 16th notes
- 164.87: All of a sudden you step single notes here when before you stepped it as jumps?
- Fix the 24ths in this file -- like I mentioned, they're actually 16ths (with the exception of 110.29 up to 110.63). Also rework the layering structure and fix the sync since it drifts later on in the file. The patterning could also use work.

Ray of Moonlight
7/10
- 18.26: How the synths are stepped here don't make much sense, I recommend just stepping all of the 16ths up to the 4th jump at 23.46
- 29.86: The claps are prominent enough in this section that layering them in can add to this section.
- 32.46: Get rid of the one handed minitrill here. In fact, getting rid of all the minijacks here would work better for the 32nd triplets.
- 40.13: This triplet is wrong. It's a 4-note 32nd burst starting on the 8th at 40.06
- 52.86: Also a 4-note 32nd burst. The offsetted 32nd triplet on 52.93 is wrong.
- 53.06: Missing 4th note
- 68.47, 68.86: I understand these color notes are for the fast bursts here, but the synth is also very loud. I recommend placing 8th jumps here instead.
- 108.46: None of this section should exceed 8th minijacks (I see 3-note 8th jacks here which even though are slow don't match with the song and are bad to look at, and a 4-note 8th jack at 115.46)
- Rework the patterning to get rid of the unnecessary 8th jacks inside the 16th sections and fix the 64th-offsetted triplets I mentioned.

Red_13
6/10
- 11.83: This would flow much better if it wasn't a one handed minitrill
- 14.01: Watch out for long hidden 8th jacks like these that aren't relevant to the file
- 19.67: Why was this 16th stepped? Before these 16ths were left out
- 22.06: Ghost note (fade out of the synth isn't enough of a sound to warrant a note and it's also inconsistent stepping this 16th since in that spot previously 16ths weren't stepped)
- 30.70: These 24th patterns can be improved, remove that minitrill at 30.97
- 37.06: This one handed trill with the jumps mixed in doesn't make sense (37.46 is an entirely different element from the percussion yet is still within the same trill and jack)
- 39.05: This should start on a different column, the two 8ths before are to the bass kick and this 4th is not part of it.
- 40.44: Melody shouldn't have an 8th mixed in to the bass kicks. The bass kicks make sense as the 8th minijacks, but the melody should not be include in them.
- 42.22: See 39.05
- 43.81, 46.79: See 40.44
- 48.58: See 39.05
- 62.19: Missing 16th. The 16th jack at 62.49 also needs to go, a trill suffices.
- 69.84, 71.43: These jumpgluts aren't needed, you can step the jump on the 4th to accent the highest note or step a short mini jumptrill.
- 75.20: Why a 16th jumptrill? There isn't anything to accent here, a single note trill makes more sense
- 81.96: All of a sudden this section introduces a jumpspam of layering; just focus on layering the piano here instead of mixing in the percussion with it to prevent that dumpstream-kind of feel (you also have long 8th jacks on 82.95 and 83.75 resulting from this)
- 85.93, 88.32: Missing jump
- More thought needs to be put in the patterning in this file. The structural ideas are there, but could use some work.

Revolutions
2/10
- 4.90: Missing 4th note, slow down when you're charting streams. The first 16 seconds have very random and bland patterning with little thought. It needs to be redone.
- 16.50: The 16ths should go all the way up to here (this is where the bass kick burst also ends) so the empty space isn't awkward transitioning into the melody you stepped next.
- 16.70: The patterning here also needs work. It's basically the same patterns repeated even when the notes change. Including the 4th beat would also make this part less empty.
- 25.30: Here another synth is prominent enough to be stepped, it shouldn't just be ignored (up to 29.30)
- 34.00, 40.40, etc.: These empty spaces are awkward and don't make sense. If you want to accent the loud synth, layer in jumps to the stream. Also, The patterning again needs work; this section of the song has a triplet-like rhythm that can be utilized.
- 43.70, 50.10: The empty space is awkward without the 4th beats, include them here
- A recurring issue with this file is how bland the pattern usage is. More thought needs to be put in the patterning in this file.
- 57.00, 57.20: These are stepped a 16th too early
- 57.90: There are a lot of missing 16ths here and an alternative is to step the 16th stream with the prominent synth being on up-right and then the background synth being left-down etc. something else can be worked here.
- 69.20: Again, slow down when you're charting streams, missing note
- 69.50: Placed a 16th too early
- 75.70: This section is missing many jumps, I'd recommend just sticking to the loud crashes here
- 82.00: Missing 16th
- 85.20, 91.50, 98.20, etc.: Same problem as 34.00
- 96.30: The trills and long 8th jacks here don't make sense, this file needs a reworking with pattern usage
- 113.20: Missing 16th
- 114.10: Lots of noticeable copy and paste here, more thought needs to be put into patterning. Layering in the claps can also add some flavor here.
- 126.60: A new synth gets introduced here and it can be layered. The single note stream is bland.
- 136.50, 139.70, 140.30, 141.30, 149.70, 152.10, 152.50: Missing note, slow down
- 165.30: There's a running 16th hi hat in the background with a 4th beat, at least stepping the 4th beat will make this section less empty
- 168.50: This minijack section needs to be redone, it's not even done correctly here
- 173.20: What's with the sudden doubling in BPM here? Worse, the drum hit after isn't even stepped
- File needs a major overhaul, very little thought was put into the patterning (there were missing notes in the middle of streams, most likely from hastily going down the editor to fill in streams).

Run Away
8/10
- 54.12, 67.83, etc.: Going by this logic, 47.05 and 60.76 etc. should have been 4-note jacks, but I'd recommend just not creating minijacks here to keep that trill kind of structure
- 96.54, 96.75: Missing jumps

Samus Bubblebath
6/10
- 5.41, 8.09: Ghost note
- 31.62: 32nd triplet, not 24ths
- 32.24, 38.85, 41.68, 44.50: Ghost note. 32.24 and 46.00 are barely audible.
- 47.52: Alright now that's a bit excessive
- 51.21, 54.38, 55.44: Ghost note
- 73.09: You were stepping the hi hats right before so this is a missing note
- 77.85, 81.56, 82.09: Missing note to the hi hat. However after this part it seems like some of these notes are deliberately left out, but putting in the hi hats will help the player keep a better beat without detracting from the song.
- 82.09: Filling in the the 4ths and 8ths here would make this part less awkward (you already have the gallops placed on left and right)
- 84.56: This is a 48th burst, not 32nds
- 95.50: 24ths sound better here
- 151.80: Missing note
- 158.85: Missing jump
- 166.80: Missing note
- 175.80: Missing jump
- 196.80, 198.56: Missing jump
- 211.62: This is a 48th burst
- 213.91: What is this triplet going to? From what you stepped previously, 213.74 should have a 64th gallop.
- 220.53: This gallop is too fast. What works better is a 48th on 220.50 and then a 16th on 220.62 (this creates a 24th gallop)
- 223.27: Same issue as 220.53; 48th after the 4th note, then the 16th note to create a 24th gallop that starts on the 48th.
- 225.38: This is just four 12th notes; 225.91 and 226.18 are too far off
- 239.74: These 12ths are wrong, it's a 32nd on 239.77 and then a 32nd on 239.94
- 243.56: Jump placed a 16th early, it should be on the 4th after
- 251.03: Same issue as 239.74
- 252.56: The notes are on 252.47 (32nd), 252.74 (16th), 253.00 (32nd) for the three notes here.
- 253.44: The sound lands on the 32nd before, not the 16th. This gallop is too fast compared to the actual sound.
- 254.41: The four notes here starts on the 4th on 254.33
- 255.30: This gallop is too fast, sound is on the 12th before.
- The structure is there and the file plays decently for the most part, but there are several missing jumps, missing notes, and parts that need to be snapped better (especially the ending).

Savant On Mushroom (ft. Savant)
3/10
- 13.87: The vocals are introduced here and can be stepped to make this part less empty
- 39.58: Missing jump
- 39.94, 40.12: Missing note
- 40.44-41.15: ??? The drum here is just 16th notes, but was stepped as 24ths
- 41.30: It would be better to split up the 12th jacks here or just not step them at all from how soft they are
- 44.03, 44.13: These color notes are off. The sound is a 16th gallop starting on the 16th at 43.98
- 44.43: Same issue, the sound is on the 8th note after.
- 47.73: Minijack placement here is erratic; these two 16th notes should be part of the trill starting at 47.51 instead (same exact sound).
- 49.08: Missing 24th
- 54.44, 54.51: Ghost notes, there's just a 16th here
- What was being stepped as 12th jacks suddenly stopped getting stepped, then got stepped again. There needs to be some kind of focus.
- 55.01: Nothing here warrants a hand. This part is just a lot of hands with zero jumps; layering in the third synth doesn't add any emphasis either
- 75.42, 75.48: Ghost notes. There should be two 24ths here instead.
- 77.94: 32nd burst here is wrong. It's a 48th burst starting on the 12th at 78.01 and ending on the 4th note
- 78.80: Same issue with incorrectly stepped burst. 48th burst startong on the 12th at 78.87, ending on the 4th note.
- 79.65: 32nd burst is wrong. There should just be a 24th on 79.80 instead
- 80.03: 32nd notation is wrong again. There's a 12th on 80.01, then a 48th triplet on the 8th note after on 80.08
- 75.37 through 80.19 needs to be fixed. The 32nds are completely wrong.
- 82.44: This quad is overkill
- 85.73, 92.58: Ghost note
- 89.03: Why a 32nd here?
- 89.18: This color note placement is a 16th placement even though the sound is on the 12th before
- 99.80: Ghost note. 99.96 is also wrong notation; the synth is on the 24th.
- 102.90: The "swoosh" sound here is so insignificant it shouldn't even be stepped. The quads are also uncalled for.
- 108.53, 109.94, 113.23, 116.80: Ghost note
- 129.87, 130.15: Missing offsetted color notes.
- Going to what I said above, not only is this section missing offsetted color notes, but it is also an eyesore to play through. The file has dragged on long enough and this isn't adding anything beneficial to the file.
- 135.15: This 24th burst is wrong. There a 32nd burst from the 16th on 135.26 to the 4th on 135.58
- 149.31: Quite a spike in difficulty and again an eyesore to read, not to mention that it isn't even going to any legitimate sound (it's just a "whoosh")
- 155.73: 24ths here are wrong, it's 32nds
- 156.69: Two 24ths here, not a 16th
- 159.90: Ghost note
- 162.58: Again, 32nds here, not 24ths
- 169.44: 32nds here
- 170.40: Two 24ths here, not a 16th
- 173.83: Ghost note
- 176.30: 32nds here, not 24ths
- 184.51, 184.87, 184.98, 185.19: Missing note
- 191.08: Ghost note
- That ending 32nd roll is a huge troll
- The layering in this file needs to be toned down, the color usage needs to be removed, many bursts need to be fixed, and the file drags on.

Scrambooch
8/10
- Do we have permission from Cloudspires?
- 26.06: This is just 24ths, mixing in the 24ths and 64ths is very unaesthetic
- 34.71: Why were 3/64ths being stepped before but then 24th swing here?
- 68.20: This fast minijack is an outlier
- 71.89: The rhythms in this section are 3/16ths; I can see what was done here since the song is swing but for this section in particular it's 3/16ths (there should be notes on the 16ths before the 24th)
- 102.62: The mix of 24ths and 3/64ths again isn't good to look at
- I couldn't understand the switching between 24th swing and the 3/64ths but otherwise the file was fine

Senorita Bonita
8/10
- 11.62, 13.80, 15.98: Missing jump
- 13.60: Careful of the patterning here, there's basically a hidden one handed minitrill here
- 18.16: The hands don't add any extra emphasis, they're more annoying than jumps that would do the job here
- 46.53, 48.71, 50.89: Missing jump
- 48.50: Same problem as 13.60
- 53.07: Same problem as 18.16
- 81.44, 83.62, 85.80: Missing jump
- 83.41: Same problem as 13.60
- If the missing jumps I mentioned above were to "prevent difficulty spikes", then the 32nd one handed 4-note trills and the 32nd-to-48th burst one handed transitions need to go.

Sincerity
[PASS]

Sneakman
9/10
- Thank you so much for splitting that 8th jack up into 4 notes each and not using any hands in this file. This is definitely one of the funnest easy files I have ever played. The song is nice and funky too!

Sound of Infinity
2/10
- Wrong offset. I can see this affected the file because of the 32nd orange note syndrome at 82.64
- 95.02: The 32nd burst here is incorrectly stepped.
- 169.22: First thing that needs to be done is to adjust the offset so the song snaps to 4ths on the beat. -2.060 worked for me.
- 179.45: This difficulty spike is way too hard compared to the rest of the file. It's basically a section of The Wises Were Wrong's 64th wall with the 32nd trills.
- Another thing I should mention is that this file needs a cut. It is four and a half minutes long with bland patterning that had little thought put to it and the layout of the file didn't make sense (random switching to 32nds etc) with an FGO+ spike 3 minutes in.
- Fix the offset, get rid of all the 32nd sections, remove the difficulty spike, have a structure that makes more sense, and reduce the heavy minijack and jack usage.

Southern Cross v2
6/10
- 2.98, 3.66, 4.34, 5.06, etc.: Is it really worth stepping split notes from the piano player as 96ths/etc.? 8th jumps work much better here
- In the beginning to reduce layering you can just follow the lead piano and not step the background piano. I couldn't take the hands at 24.47 seriously because a calm piano part was stepped with the same density.
- 25.86: Missing hand.
- 29.85: This should have the same 4 note trill structure as 24.13
- 61.93: While the layering makes sense, the jumpglut spamming here doesn't fit with the song at all.
- 79.62: Same problem as 29.85
- 96.26: Here just the vocals and the piano should be layered in. The extra 8th notes are an obnoxious increase in density when you already had the focus on the vocals with the running 16ths to begin with.
- 116.73: Handjacks at this speed are split-heavy and are generally bad to play. I didn't get any extra added effect here except for having to jack fast.
- 119.67: This should also be part of the 16th minijack being the same piano hit, but it's better just to have a minitrill here
- 120.37, 121.76: Missing note (to the piano)
- 128.36: This color note isn't going to anything significant, this should just be a jump
- 154.89: This "quad" is overkill
- 178.47: What's with all the extra jumps here? The focus is on the piano and vocals and it's the same 16th run as before
- 182.12: These color notes don't go to anything significant. Just make them normal notes
- 184.02: Stepping piano player splits as fast gallops is getting very old. Just make this a jump.
- 191.47: You can still layer in the vocals here
- The density of this file was irritating to play through as it basically made all off the hands lose their effect and become more of an annoyance than anything, creating more rigid patterning with lots of long 8th jacks. While the file makes sense, it feels like an overlayered dump that doesn't match the song. I also couldn't take the jump and hand usage seriously because the calmer piano sections had the same layering density as the energetic rock sections.
- Also fix the piano grace notes so they're jumps and not color gallops

Speedbreaker
3/10
- Changed offset to -0.795
- The beginning doesn't have to be that empty
- 15.48: This has almost no thought put into it. There's a blasting loud melody that is completely ignored and just the 4th beats are stepped here as jumps.
- 25.73: Missing note
- 26.15: The patterning here doesn't match the song at all. More thought needs to be put into the patterning.
- 42.98: 6-note hidden 8th jack
- 47.98, 48.31, 48.65: These should all be jumps
- 54.15: The sync here gets weird (it's definitely faster than 180 BPM on the dot since I was getting early perfects by 59.45, the 225 BPM speedup doesn't compensate for the slightly higher BPM)
- 58.78, 59.28: Missing jumps
- 61.45: This is a 32nd roll and this part gave me more early perfects. There's a 360 BPM speedup that shouldn't be here.
- 66.39: Missing jump
- 72.20, 76.52: Missing jump
- The "jump chain" patterns keep appearing over and over again and this file is using direct 4th beat layering that is incredibly bland, it is making the file overly repetitive
- 78.76: When this was stepped earlier it was spread out in patterning, but now all of a sudden it's an 8-note one handed 16th trill
- 81.83: Missing jump. Also in this section I'm getting early greats.
- 84.16: From what was stepped previously, this should be a jump minitrill
- 87.12: Missing jump
- 87.54: Missing 16th, mentioning this now since you're introducing them into the chart here (this is technically a 5-note 32nd burst starting on the 8th note but it's arbitrary and stupid)
- 88.37: Missing note
- 89.95: It's pretty clear from these speedups that the BPM is not 180 on the dot here.
- 90.84, 92.84, 93.67, 94.50: Missing note
- 95.00, 95.17: Ghost notes
- 95.75: Repeating the same triplet pattern over and over here is very awkward, you can diversify it. I don't feel like I am playing the song doing a slow one handed trill when it's speeding up.
- The speedup syncing is also a bit off, and I am sure it has to do with the offset issue.
- 105.44 is a ghost note. Missing 16th at 105.58
- 105.65: Random 16th rollstream, there are only triplets starting on the 8th notes. Basically the 16th up arrows from 105.72 to 109.72 are ghost notes.
- 109.54 through 112.97: Missing 16th triplets starting on the 8th notes.
- In the above section the jumps are just used willy-nilly, going from layering the clap to no jumps at all to layering in the 4th beat.
- 117.23, 118.35, 118.73, 119.10, 119.48: Missing jumps
- 119.85: These jump chains are beating a dead horse. This chain patterning has been used so many times and the file has dragged on heavily despite only being 2 minutes up to this point.
- 139.73: Missing note
- This file looks like it was rushed with bland repetitive patterning and the layering is not cohesive. More thought needs to be put into this file; direct 4th beat layering was another issue this file had and it made it drag on too long.

Still Blastin'
8/10
- List the artist properly please (shows up as unknown artist)
- 34.00: Did you really have to copy and paste this here?
- 73.17: Missing note
- 90.47: Missing jump
- 93.29, 93.47, 95.41, 98.94: Missing note
- The missing notes I mentioned above are rather prominent and fit in with the melody. Some accenting could also be done but that's optional -- the file was meant to be conservative in layering here from what it appears.
- 113.06: I feel like it would be better to have a note here too.
- My main quip about this file is that copy-and-paste section. Fix that please.

Strength
5/10
- The beginning would work much better without that much layering. The song is just starting up and there hasn't even been anything else interesting introduced yet.
- 25.98: The hands in this section are absolutely uncalled for. It looks messy, the piano and the vocals are soft, and even a jump is already a lot here. I predicted this happening when I saw the jump usage before.
- 35.52: Now no hand? This section needs all the hands turned into jumps.
- 46.77, 49.50, 52.23, 54.95, etc.: There are soft hi-hats here. Missing jumps.
- The next 35 seconds play like a slow dumpstream. This is very disappointing and does not match the song at all. Also, missing note on 89.73
- 92.62: Missing note
- 114.61: The dumpstream feel is back here again.
- 119.95: This 24th is wrong, it's a 32nd triplet starting on the 16th before
- 130.86, 136.32: There is a 32nd triplet here, no 24ths
- I also see a lot of missing notes to the soft hi-hat in this file.
- Even though the layering "makes sense" here, it does not match the song at all and the file dragged on heavily. I was playing slow jumpstreams that were bland and uninspired. The piano melody with the singer can be utilized in this song rather than just making 16th dumpstreams, and the hands need to go.

T&J
7/10
- 7.86: Why didn't you just stick to 8ths and 16ths here? Halving the BPM is a bit much
- 10.58: A jump to accent the guitar on this 8th instead of the 3-note burst sounds and plays a lot better
- 19.81: I could see a lot of syncing work was done here, but these should just be 16ths.
- 20.04: Note placed too soon, guitar note is on the 16th after (20.07)
- 22.24: This part can be snapped to 16ths and a 32nd triplet, not sure why you left it like this. It looks very messy.
- 47.13-48.69 can be recolored to 16ths, 48.77 and 48.86 can be recolored to 24ths
- 49.60: Yeah I can see more recoloring done here as well. Originally it may have been for syncing purposes, but during actually gameplay the player will convert this into something more tangible like a 24th into a 16th into a 32nd burst and such.
- 59.82, 60.46, 61.53, 62.17, etc.: Trills play much better here than the 3-note 16th jacks, these parts are just too soft to have the difficult feel of jacks.
- 69.31: This was placed a 64th too early, the guitar is on the 16th after
- 72.16: Placing the 12th after instead for the guitar would make this 24th section make much more sense.
- 78.74: Missing jump (there is one at 82.74)
- 84.63: Recoloring can play a role in fixing the 48th-offsetted 16th gallop here (again, understandable for syncing purposes, but the playability also matters)
- 84.80: Missing note
- 120.27: Guitar sounds closer to the 32nd before
- 131.38: This is going to the snare hit so it should be part of the 3-note jack before creating a 4 note jack, but a trill would be better here
- 156.80: This part also plays fine like 47.13 with the color notes, but I found myself subdividing into 16ths etc. just wanting to mention the recoloring point again. I won't be mentioning recoloring any more in this review.
- 162.51: This is just a 24th burst to the guitar leading into a 16th. So there should be 24ths on 162.58, 162.64, and then a 4th on 162.71
- 168.92: This should just be placed on the 4th before
- 171.97: This should just be placed on the 4th after; the 4th also covers the bass pedal here and is less awkward.
- 179.35: Something I should bring up here -- there was also another 3/64th burst stepped earlier in this file, but is it worth stepping it as such instead of 24ths? In game it might convert to something ugly and off and may just be turned into 24ths.
- 203.57: It would be more worthwhile just to place this on the 8th before so this doesn't turn into a 2 frame interval
- 210.04: Why wasn't a 24th stepped?
- 212.00: Missing 12th
- 215.96: A 48th here is so close to the 64th placement that it would make much more sense just to have a 48th here to have it match with the 48ths and 16ths around it. Also there's going to be a gauranteed at-least 3 frame minijack on 215.22 which makes the left minijack weird to play; the 48th on 215.32 should be moved to a different column
- 217.03: There's a 24th burst starting on this 12th until the 4th at 217.29
- 260.86: This minijack is a bit awkward, possibly split up into two gallops?
- 265.01: The guitar is on the 8th before
- 275.71: This was placed a 64th too late, the guitar is on the 16th before.
- 281.09: Missing 16th to the guitar
- 281.76: A 24th gallop here isn't fast enough for the first two notes, this should be placed on the 32nd before.
- 298.16, 298.27:
- 328.83: See 131.38
- 338.82 through 339.52 should just be a trill to the snare 16ths
- 341.38: Missing 16th
- 343.61: This should be on the 8th before
- 365.16: Missing jump
- 369.89, 370.11: It's just the 8ths before
- 373.39: This should just be on the 32nd after, it also properly completes the 3/32nd intervals here
- 376.44: Missing note
- 446.62: This should just be stepped as a 12th burst instead of 5/64ths
- Recoloring the close guitar placements (e.g. 64ths and such) to 16ths, 8ths, 4ths, or whatever should be considered in this file because there were many parts were color notes were used for sync.
- This file has many interesting parts that kept me engaged throughout the file. Despite how long this list of notes looks, it did play pretty well and the song was worth it.

Tetris
3/10
- For the beginning it would be better just to focus on the tetris melody instead of having all of this layering, I didn't see what the jumps were going to at first
- 18.81: This jump is going to nothing, there's just a single double bass pedal hit here
- 29.55: 4 note hidden 8th jack
- 31.90: Get rid of the one handed minitrill here
- 46.63: Layering was a bit confusing up until here, toning down the layering would make it better to play through
- 56.35: I can see what this 16th jump is going to but it's not worth it, the melody stresses the 8ths more
- 56.99 through 58.07: Missing jumps on the 8ths (this is layering in the guitar with the tetris melody)
- 59.71: Death by overlayering; the jump minijacks in this section are also uncalled for.
- 72.28: Wow, and I thought the previous section was overlayered. This is basically Higan Retour Oni with the hands in the 16th jacks. This section is terrible to play through and an unacceptable difficulty spike.
- The file suffers from a "layer all the instruments" mentality and the section at 71.35 illustrates it very well.
- 140.59, 143.53, 146.43, 149.34: These 3-note 16th jacks are unnecessary and don't add any emphasis to the drums, they are just annoying
- This file is a mess; the layering needs to be redone and the pattern choice is very poor. The sync is there, but that's pretty much it.

The Last 8 Bars
3/10
- 3.99, 6.29, 8.60: Ghost note
- 11.10: This is just the "fade out" effect of the sound, this note should be removed
- 16.10: Why isn't this stepped on the same column as the previous 4th note?
- 20.62: Incorrectly placed 24th gallop, it's on the 12th after; also like mentioned above this should be stepped on the up note since that's how the file is structured
- 23.03: Why isn't this stepped on the same column as the previous 4th note?
- 30.93: There should be a jump here
- 32.06, 34.56, 36.68, 37.45, etc.: Missing note
- 33.03, 34.76, 37.64, 39.37, 42.26, 43.99, 46.87, 48.60: Ghost note.
- 50.53, 51.10, 51.39: These jumps aren't layering anything, they are just going to a bass kick.
- There are a lot of missing notes before this section and it's stepped rather erratically. The ghost notes I mentioned make it more confusing.
- 52.51, 53.69, 54.80, 55.60, 55.98, 57.14, 61.76, 64.82, etc.: What's with all the color notes? The vocals are just standard notation (8ths and 24ths)
- 66.29: Ghost note, the vocal is on the 8th after
- 69.37: Ghost note, there seems to repeatedly be a 12th placement here for some reason
- 70.72: You can introduce snare layering here, the single note usage is getting bland now (every two 4th notes starting from 71.29)
- 80.20 and many more: You keep using color notes here when the vocals are just 8ths and 24ths
- 83.03: This file needs to be reworked to get rid of the random color note usage.
- 85.93: This is an entire 32nd earlier than the vocal note on the 8th
- 92.51: [Color] minijack out of nowhere. After this part you step the 24th bass kick as a different pattern (not a minijack). I can't see an identifiable pattern structure in this file.
- 97.80: A 64th at 104 BPM is guaranteed to be at least one frame apart, and a small chance of 2 frames apart. If color theory was the aim here it wasn't executed well. The color usage also doesn't make sense.
- 103.03: What's with the jumpspam all of a sudden?
- 103.46: This song is swing, the note is on the 24th after
- 107.21, 107.50, 108.07, 115.00, 116.15: Again, the song is swing. These are 24th gallops.
- 112.74: Missing note
- 121.39, 122.54, 123.70: What are these minijacks going to?
- 128.12: Now I'm really lost at this point. I see a 16th where it should be a 24th gallop, more random color usage, a ghost note at 131.68... this file needs a serious overhaul, this doesn't make sense.
- 133.79: 48th triplet makes no sense (133.84 is a ghost note), I don't know what's going on here
- 163.02: ???
- This file would benefit from a cut as well, the song maintains the same atmosphere for the basically the entire way through and it drags on heavily. Most of the file didn't make sense.

The National Anthem of Japan
5/10
- Beginning sync is weird, it needs some adjusting.
- This shares the same problem with Our Final Mourning except without the gallop at the end.
- Any file with a lower TPS than Power is pushing it. If you want users to listen to a relaxing song, just let them listen to it -- don't have all that empty space.
- The file was easy to follow.

The Rhythm
3/10
- Do we have Ti-Mo permission?
- Changed to -3.960 offset for this review
- 16.66 This minijack is incorrect. This part should be a four note up-down trill starting from 16.23 from how you stepped the previous two notes; these are the same exact notes being played, but stepped as minijacks.
- 20.04: The drum roll starts here, missing three 16th notes
- 21.52, 24.05: Missing 8th note
- 26.80: Drum roll starts here, missing three 16th notes
- 30.18: This minijack is also incorrect
- 44.54, 46.23, 47.71, 48.56, 48.77, 49.40, 49.61: Missing jumps (The other synth was being accented previously, but for some reason it's not here)
- 51.30: These 8th jacks get old fast and the minijack at 52.89 is uncalled for, this jack part is entirely left handed which is just awkward to play
- 54.26, 55.53, 55.95, 56.37, etc.: Lots of missing jumps that should be layering in the 4th beat with the melody.
- 63.98: Missing note (and jump)
- 65.88, 66.09: Missing melody notes
- 66.52, 69.68: Missing jumps again (accenting just suddenly stops)
- 79.61, 80.46, etc.: The jump usage in this file keeps changing and makes no sense in many areas except for the accenting of the synth melody.
- 93.98: Missing note
- This file also needs work on how it is patterned. 91.87 all of a sudden is a stream of 8th jumpgluts and there's no attention to patterning
- 107.08: There's a 16th stream blasting here
- 115.53: Jump usage looks like it's layering in the 4th beat, but then suddenly stops again. There are a lot of missing and ambiguous jumps in this file; a layering layout is needed.
- 117.38, 117.59: Vocals are on the 16th before
- 119.23, 120.28, 128.31, 128.42, 128.52, 128.84: Missing notes to the vocals
- 132.11: Missing note
- 133.38, 133.80, 134.02: Ghost notes
- 138.98, 139.83: Missing notes
- 148.49: Like 30.18, this minijack is incorrect (there are two different notes being played here)
- 162.85: The 16ths in this part are barely audible
- 171.73: Missing note. I also noticed the copy and paste here.

The Sun and the Star
6/10
- The running percussion beat in the background is at 172 BPM 4ths. The song does have a nice relaxing atmosphere to it, but halving the BPM makes the file look more complicated than it actually is.
- 55.76: This shouldn't be a jump
- 75.38: This section is incredibly awkward. The triplets are also hard to distinguish on normal rate, jumps are a better alternative to accent the higher pitch
- Using hands at the end is very inappropriate, this file has a tremendous problem with overlayering when the song doesn't even warrant it. The BPM being 86 gives off the feel of a calm relaxing song, yet this file has rigid anchor patterns all over the place. The overlayering with the half BPM doesn't fit in the slightest.
- In the beginning jumps do not need to be used. A minijack can be stepped and then the higher snare can be stepped on a different column. So many jumps are used in this file that any accenting effect is essentially void. Redo the layering on this file and the pattern usage, it drags on.

Timepiece phase II (High-transparency Mix)
5/10
- 5.90: Missing 16th gallop
- 8.80: At least step a 16th gallop here, there are more 16ths but leaving this out feels awkward
- 14.50: No minijack here, but at 19.10 etc. you stepped a minijack
- 24.80: Missing 16th
- 26.70: Missing 8th. This section also doesn't make sense. The 16th on 26.60 is on the synth but the 8th on 26.30 is missing, etc.
- 28.80, 32.80, 33.20: Missing 16th to the hi-hat
- 31.20, 37.60: Missing 16th to the synth
- 39.70, 63.70, 90.90: This is a 24th burst
- 42.10: The minijack usage keeps changing willy-nilly.
- 44.60, 51.00, 52.00, etc.: More missing 16th notes
- This file tends to keep changing structure; sometimes notes are stepped to the same sound and sometimes they are not. There are missing notes and other notes stepped due to this
- 56.90: Yeah, I can't tell what the jumps are going to at this point. Rework the layering, try finding something to focus on whether it be the percussion or the melody
- 78.10: Overlayered and messy
- 105.60, 108.80, etc.: What are these trills going to?
- 142.90: This section of the song is very overlayered and bland, rather than continue using hands etc. a focus on the piano would be nice. This file needs more variety.
- 161.00, 161.60: These 64th gallops are barely distinguishable on normal rate, a jump would work better to accent instead

Trap Factory
7/10
- 14.96, 82.82, 150.68: The way this 32nd is placed forms a 3/32nd minijack which is a bit ugly
- 85.56, 89.60, 90.12, 99.01, 100.67, 102.32, 105.63, 107.29, 108.94: Missing note
- 152.60: Missing note
- Conservative layering is nice and this file has an old-school feel to it. I have a problem with the copy-paste syndrome however, some more pattern diversity would be nice.

Treasure Trove Cove 2
3/10
- Please label the song properly next time (artist is listed as Unknown Artist, title comes up as Banjo Kazooie TTC)
- 4.34: These jumps don't make sense, starting the file here and just having single notes to the louder xylophone would be better.
- 27.40: The jumps look like an accenting attempt, but single notes still work better here. Layering jumps on the light percussion is another possibility, but I don't recommend it.
- 35.09: At this point the drift in sync is noticeable, I'm getting early perfects and greats
- 36.53: Long 8th jack on the right arrow, split it up and find alternate patterning
- 41.17: I'm willing to bet this 12th is from the drift in sync. The xylophone is only 16ths.
- 42.77: At first it looked like you were trying to layer in the light percussion for the jumps but then the 16th jumps came in and then there were more missing jumps that should have layered the light percussion. What are the jumps going to?
- 43.86, 45.54, etc.: What's this jump going to? I can't find a layering structure here
- 56.39: The sync on this file needs to be fixed. This 24th burst starts on the 8th note after.
- 73.52: At this point I'm getting early greats and goods. Also what is with all these jumps?
- 95.86: This is actually a 6-note 48th burst. If the sync was correct, it should start on the 48th after this 8th note and then end on the 4th note.
- The jump usage in this file is random, there needs to be some kind of layering to follow
- The BPM of this song is 125, not 124.90; using 124.90 made me get early goods by the end. This may have been the result of you keeping the offset at 0.000 as well.

Tsumeawase Pt. 3
6/10
- 7.50, 7.68: Ghost notes. 7.16 shouldn't be a jump
- 12.43: These should just be jumps
- 21.68: Quite rigid with that hidden 3-note 3/32nd jack
- 34.84: Make it so this minitrill isn't one handed
- 38.28: This part is way too soft to be stepping hands, wait for the volume to pick up first and then introduce this layering at 47.42
- 64.73: Missing hand
- 69.89: Why the sudden increase in density? Quads are overkill here
- 76.60: This part has a quad and then hands, but no jumps. This rest section is too calm for hands, jumps will suffice.
- 87.87: This is a 48th triplet.
- 88.03: Did you really have to step these 24th jumpjacks
- Change the 24th jumpjacks at the end and ease on the layering in the calmer sections

Twirling Star
5/10
- While the beginning plays fine the color notes make much more sense if recolored to 16ths
- 11.83: This part is offsync with ghost notes, 13.23 is where the 16ths start.
- That's quite some rigid patterning
- 49.78: This 48th gallop is way too fast, the sound is closer to the 16th on 49.68
- 94.07: Why did you step 16th jumpgluts here instead of 32nd stream?
- 112.37: This area of the file is very very rigid, it's noticeable with those hidden jacks
- 127.32: This triplet was misplaced, it's a 3/64th triplet starting on the 8th note at 127.27
- Why was the BPM set to 150 here? It's causing a 32nd and 64th note syndrome problem
- 141.46: Same jumpglut idea mentioned at 94.07
- 167.10: Careful of the one handed minitrill usage here, 167.85 leading into 168.08 is disgusting (it also forms a staircase)
- 237.75 would have been an excellent place to stop, this slow part drags on heavily
- 266.91, 267.28: These were placed a 32nd too early
- 282.94: All this empty space? I would seriously consider the suggestion of cutting at 237.75 because this file turns into a snoozefest after
- 295.11: It's 5/32nds, not 3/16ths. There should be 4 single notes instead of 3 before the jump.
- 297.46: This gallop is fine, the next gallop starts on the 32nd at 297.69, and the last gallop starts on the 16th at 297.92
- 325.48: Same jumpglut idea mentioned at 94.07
- 358.36: Why hands all of a sudden? this also creates a 16th minijack. Not a pleasant surprise.
- 180.23 to 204.00 is empty, then there's a 32nd trill, 210.37 to 262.41 is a lot of empty space, etc. It's not worth it to step the 200 BPM 16th parts 5 minutes in.
- The patterning in this file could also use some work.

VALEDICT
7/10
- Changed offset to -3.518 since I was getting early perfects
- The quad at the very start is overkill.
- 21.74: Sound lands on the 16th before
- 65.07: This should be a hand
- 90.82: Obnoxious usage of colors
- 98.90: Missing hand
- 101.21: The melody is a 24th stream here and it's blasting loud, just stepping the bass kick is empty here
- 115.82: The song is settling down here. Still using heavy layering is absolutely ridiculous here
- 124.28: Missing jump (piano and snare).
- At the very least ease on the layering at the end. Just because there are multiple instruments does not mean all of them need to be layered, the song is settling down at the end. Having layering equal to the previous energetic sections are inappropriate.

Valentine
7/10
- 20.89: The jump should be on 20.74, the focus is on the bass kick
- 22.46, 22.77: These offsetted notes are random. If they're supposed to be going to the "GO! GO!" echo, you are missing notes on 21.86 and 22.16.
- 23.06: Layering in the bass kick would make this jumpstream nice, that would make a jump every 4th note with some 16th minitrill jumps from how the bass kick works out in this section
- What is with all the BPM changes instead of a constant BPM? It just looks like 200 with a lot of unnecessary changes
- 42.40: Missing 8th note
- 53.20, 54.10, etc.: Since you're layering in the clap here it would also make sense to include steps for the clap when it doesn't land on the melody.
- 53.80: Missing jump
- 61.00: Change it so this 8th jump isn't part of the jack in the split 16th jumptrill
- 61.44: See 23.06
- 70.96: Missing jump, you can just change the 4th jump after to [12]
- 80.56: Same thing as 70.96 except instead of the 4th jump being [12] it should be [34] here obviously
- 84.33, etc.: Restep the polyrhythms so it's not an awkward one handed gallop transition (stepping like this tends to make players hit a 16th minitrill instead of an actual gallop)
- 93.83: Missing jump
- 100.58: Oh hey this is the vocal sample from Slake's Gambol at the end
- 101.85: Get rid of the hand after and make this a jump
- Watch out for hidden 8th jacks like 113.17, 113.77, and such. The file just needs some tweaking, the jumpstreams match the song well (just be careful of the hidden jacks like I mentioned)

Vanquish the Horrible Night
3/10
- 5.61: These jumps are unnecessary, the up/down trill already covers the double bass pedal. Same for 9.61
- 16.22: This offsetted jump doesn't add anything, it's just a different pitch of the guitar which has been happening this entire section
- 19.36: These 16ths to the drums are blasting loud, it doesn't feel right to leave this empty when you also step the percussion right after
- 19.86: In this section of the file the jump usage is confusing. I'd recommend leaving the jumps to accent the most prominent parts of the guitar
- 24.11, 27.98, 31.98, etc.: Missing jumps (both guitars are playing at once)
- 34.52: The guitar is just 16ths, what's with these color notes?
- 37.11, 39.11, 41.11: Not layering the drums here? Also, missing note at 37.73
- 51.36: Follow through with a trill for the drums here.
- 52.11, 53.11, 56.11, 57.11, 58.11: Missing jump
- 54.11: Careful of your pattern usage, long 8th jacks like these limit available patterns and are bland
- 59.73: Missing note
- 67.11: Missing jump
- 73.48: There's a 24th triplet starting on the 24th at 73.44 and ending on the 8th at 73.61.
- 73.74: What is this offsetted note going to?
- 75.79: Ghost note, the guitar lands on the 16th before at 75.73 and then there's percussion on 75.86
- 77.17: The solo guitar starts on the 8th at 77.11, then the next two notes are separated 5/32nds apart (ends on the 16th at 77.73).
- 79.44: Missing 24th
- 80.48, 80.73: Blasting drums, missing notes
- 82.86: Missing jump
- 87.48: This should just be a minitrill
- 88.11, 88.36, 88.61, 88.73: Missing notes to the drums
- 89.23: It looks like the snare is being layered on the 16ths here but then there are single notes where there should be jumps (e.g. 88.98 and many more)
- 92.36: There's a short 32nd drum roll starting from here going to 92.73
- 92.89: I recommend getting rid of this gallop and instead have a jump. The layering should be kept to the cymbal crashes and the lead guitar here.
- 94.98, 95.36, 95.48, 95.61, 95.73: The double bass pedal is noticeable enough that these notes should be stepped
- 97.17: Missing 32nd
- 100.61: Missing jump
- 108.98, 112.98, 116.98, etc.: Layering is confusing, this has the same problem as 24.11
- 119.52: Same problem as 34.52, the guitar here is just 16ths
- 120.86: Missing jump
- 122.11, 124.11, 126.11: See 37.11
- 128.23, 128.61: These jumps don't go to the cymbal crashes
- 131.61, 135.73, 139.61, 140.23, 141.23, etc.: Missing jump. I think the problem here is that you don't want to step jumpgluts. Here I would say just use jumps to accent the most prominent parts of the guitar
- 158.86: At least step a 4th note here
- 160.62: Why is this note offsetted? The hi hat doesn't warrant any color usage here, it should just be an 8th note.
- 163.98, 165.98: Missing jump
- 168.48: This should just be a minitrill
- 168.86: This section has the same problem as 89.23
- 172.67: Missing 32nd
- 172.86: See 92.89
- 174.98, 175.36, 175.48, 175.61, 175.73: Bass pedal should be stepped here (see 94.98)
- 176.23-176.86: 16th drums should be stepped here
- 179.86-180.86: 16th drums should be stepped here
- 180.37: This color note doesn't add much effect
- 191.61: Sound is on the 32nd before
- 192.42: Yuck. Step a 4th on 192.36 and then a jump on 192.86 to accent the prominent sounds of the lead guitar.
- 195.61: It's a 12th triplet starting on the 12th at 195.52
- 196.69: Missing note
- 196.86: The first three notes are fine, but 197.14 and 197.23 are ghost notes. Those two notes fall on the 32nds on 197.17 and 197.29
- 197.64, 197.86: These are way off. The guitar lands on 197.54 (32nd) and 197.73 (16th)
- 198.36: This solo needs better syncing.
- 201.73, 203.61, 205.73, etc.: More missing jumps
- 204.86: See 92.89
- 208.36-208.86 and 216.36-216.86: 32nd drum roll
- 231.86: 5-note 32nd drum roll. Missing 32nd on 232.42
- 234.04, 234.29, 234.54, 234.79: Missing 32nds to the double bass pedal
- 235.11: 5-note 32nd burst
- 235.48-235.86 should have all 32nds
- This file has many layering problems and uses a lot of the same patterning (or very similar) throughout. The guitar solos also need to be synced better.

Violet Leaves
5/10
- Offset is way off, changed to -0.014 from 0.066 for this review
- 4.01, 8.19: Missing 32nds. Also, these shouldn't be one handed
- 29.06, 33.23, 37.40, etc.: Missing 32nd
- The jacks need to go. There is a lot of empty space in this file and they're sudden spikes that aren't relevant to the music and the file drags on.
- Getting rid of the jacks, the percussion sections will be much more fluent and it will be possible to put more of a focus on the calm melody.
- 41.77: Getting rid of the snare here in the layering will be better for the piano melody while still having notes to the percussion (and of course, without the jacks).
- 58.47: The focus here gets shifted to the synth which is fine, but the number of jumps used here is unnecessary. Limiting the layering to the piano will allow both the piano and synth to be integrated without jumpspams. The minijack jumps don't look good. Another benefit is that you might even be able to step the percussion again with the reduced layering without spiking the difficulty up too much.
- 75.16: Even though this song is a little less than 2 minutes in length, there isn't much after this part. A fade out here would be nice (this section also is weird to play, I got late greats).

Visitor
[PASS]

WANDERLUST
6/10
- 30.80, 30.86: These 16ths don't go to the bass rush (They go to what you stepped as 12ths), Since the emphasis is on the bass rush here the two notes should be removed.
- 33.08: While it is identifiable what the jumps are going to, there are too many unnatural one handed parts here caused by the heavy layering issues. There are a lot of hidden 3 and 4 note 8th jacks within the jumps in the 16ths as well.
- 94.52: Same issue with 33.08
- Looks like most of the long jack issues are resolved but this kind of heavy layering is still incredibly obnoxious. Going by this logic any song that "has a loud bass kick" can be stepped as dense 16th jump sections.
- 125.23: The way this section is patterned there's a lot of [12] and [34] type stuff going on that involves some awkward pausing and the patterning is really limited. This is a problem caused by the heavy layering; toning down the jump usage will increase the diversity in pattern usage tremendously.
- 126.37: Ghost note, missing 16th on 126.49
- 129.67: Nasty transition, [23][14][23][14][23] would work better here with changing 130.03 to 4
- 131.71: Missing 4th
- The file is more playable than the previous submission, but the main problem still remains. Concernig the jump usage, The jumps didn't make me feel like I was playing the song, the jumps in the 16ths were annoying and didn't add any emphasis to what's already a fast and powerful bass kick. Stream patterns with more diversity do the job better. Alternative layering can be used, such as going to the vocals in the 16th sections.

warm sea
8/10
- The structure was fine, but it would have been much better to be conservative with the jump usage on this one.
- Recoloring the 48ths in the beginning and the 24th at 23.90 would make this file more aesthetic

We Are The Vampires
8/10
- Overlayering galore
- 45.49: This should be a hand.
- 66.95: This should be a hand.
- The ending cuts abruptly, it sounds like the "ire" is missing in "vampire" due to it and it makes the last note awkward.
- I'd still personally prefer the 3/64ths to be 24th swing

Why Did You Have To Make It Hurt
4/10
- 34.81: Technically the minijack should be on the 32nd after the 8th note. The pitch changes on 34.89
- 38.92: What is this quad going to? It just came out of nowhere
- 39.26: Vibrating jumpjacks are unnecessary here. "Why Did You Have To Make It Hurt" as the song's title doesn't justify them.
- 42.35: This section uses a lot of minijacks that are erratic to play. Going by the logic of "same sound", 42.35 should be a 4-note long 16th jack, but it is stepped with one minijack. The best alternative is to go with trills (and jumptrills for the parts involving the jumpjacks)
- 44.06: What is this 5-note 8th jack going to?
- 54.73, 54.78: Missing 32nd notes. There's a very short 48th burst right after but stepping that would be nonsense.
- 68.06: What is with these quads coming out of nowhere?
- There are 4-note long 16th vibrating jumpjacks sometimes, and then sometimes there are minijacks into a minitrill. The mix is erratic to play.
- A lot of 32nds in this song are just the "sliding" type sounds which gets rather obnoxious after a while
- 78.78: More complicated than just a 48th burst, stepping a 32nd burst here works better
- 85.21: Why isn't there a 32nd burst here?
- 88.63: Vibrating jumpjack problem again
- 92.23: These are actually 32nds. With 24th notes, different patterns need to be used -- right now it's convoluted
- 102.95, 105.69: Ghost note
- 124.89: Jump should be on the 16th before
- 134.92: Technically the 3-note jack should start on the 32nd after. Really though, the minijack and jack usage in this file is overdone; there are better alternatives.
- 148.04: What's with the hands?
- A lot of the patterns (especially the 32nds in the beginning and the 16th jacks) in this file are very forced and I feel like they were just done due to the song's title. The second half of the file becomes overlayered and bland.

Winnipeg As Mandatory Scat Feed
2/10
- NOTE: My pictures in this review may have used an offset of -7.049 instead of -7.069, and the original stepcount is 5486.
- 8.62: Why isn't this a jump?
- 11.31: Ghost note
- 21.91: The loud distorted bass kick isn't here, this should be a single note
- 24.23: These hands aren't necessary
- 28.40: A slight increase in pitch doesn't warrant hands
- 28.95: Why isn't this a jump?
- 29.80, 29.93: Ghost note
- 30.23: More unnecessary hands, ease on the layering
- 31.35: This section is wrong, there's 12ths starting on the 4th at 31.33 going to 31.58 and then the same thing goes for 31.82
- 33.87: 5/48th starting on the 12th at 33.86
- 35.68: Ghost note
- 36.97: Why isn't this a jumptrill?
- 37.30: This is a 24th gallop, stepping an offsetted color note here doesn't add any emphasis
- 41.07: Missing 16th
- 41.25: 24th burst
- 43.82, 43.95: There are loud fast bursts here that can be accented with a jump
- 45.48: Missing note
- 47.80, 47.93, 48.05: Missing notes
- 48.29, 48.54, 48.78, 49.03, 49.27, etc.: Lots of missing notes
- 54.81: Missing 32nd
- 61.15: Missing note, 61.03 is actually a ghost note
- 68.86, 69.11: Notes like these are continously missing and the loud bass kicks are already emphasized by the jumps
- 75.48, 76.82: Ghost note
- Just a side note: At places like 69.84, 80.07, 86.93, etc. the bass kick is a 24th gallop instead of 16ths, but for playability sake I don't mention this
- 88.95, 89.07: Ghost note
- 97.40: Ghost note
- 108.51: Unnecessary offsetted note, this is just a 32nd placement (3/32nds)
- 109.44: 32nds, not 24ths
- 114.84: The "step loud distorted bass kicks as jumpspams" mentality detracts from the file
- 124.70, 124.95, 128.13, 128.37: Ghost note
- 129.05: Going by this mentality 129.17 should also be a minijack. This minijack is unnecessary, alternative patterns can be used.
- 130.15: 24ths at this speed is 183.75 32nds, which has a possibility of a cameljack here
- 140.31: Missing note
- 140.56: This is 3/64ths starting on the 4th ending on the 16th at 140.74
- 145.03, 145.27, 145.76: More missing notes
- 146.25: Ghost note
- 148.33, 149.93: Missing note
- 150.84: 32nds, not 24ths
- 157.46: Technically 64ths, if not stepping 32nds keep in mind 12ths at 245 BPM are 183.75 BPM 16th minijacks and they're right next to each other on the up arrow
- 160.40: A trill would suffice here, the minijacks are unnecssary and inconsistent with the rest of the song
- 160.88: Again, technically 64ths, if 32nds are not being stepped be mindful that there's a 183.75 bpm 32nd minitrill here and players will wind up hitting 3434
- 163.27: Missing note
- 166.15: This patterning makes no sense and just looks like something to irritate the player. Remove this minijack.
- 174.78: Missing note
- 175.82: 24ths, not 32nds
- 178.27: 32nds, not 24ths
- 179.68: Missing note
- 183.35: Ghost note, it's just part of a buzz
- 187.52, 187.76, 194.37: Missing note
- 195.48, 202.95, 206.01, 206.13, 206.74: Ghost note
- 211.52: Missing note
- 212.62: Poor patterning, this is basically an awkward minijack into jump minijack or hit-as-24ths scenario with a one handed minitrill.
- 225.78: This is 32nds going into 64ths. Not only are these 24ths wrong, the way this is patterned is absolutely atrocious.
- 226.64: Missing note
- 230.99: This does not go to the percussion
- 232.82, 233.07, 233.31: Missing 16ths
- 236.74: Ghost note
- 238.46, 244.56: Missing 16th
- 252.23: See this. There's a 5/64th triplet, then a 3/64th triplet after.
- 258.29: Missing 16th
- 259.03, 270.42, 275.07: Ghost note. Missing 16th on 270.29
- 275.74: Unnecessary sudden jump-minijacks, this is at a blazing fast speed too.
- 279.45: This gallop was placed after the sound occured. It's a 48th gallop starting on 279.40 (stepping a jump at that point is a better idea)
- 281.19: This is just 16ths, more random offsetted color notes.
- 285.11: Missing 16th
- 285.54: 32nds, not 24ths
- 287.44, 287.80: Missing note
- 299.99: What is this? This is just a 16th going into a 32nd burst, but it's stepped as an offsetted not with a 12th minijack. This is completely wrong.
- 300.69: Ghost note
- 307.92: Missing 32nd
- 310.82: Missing 16th
- 320.96: Ghost note
- 325.66: This is just a 16th
- 326.84: Incorrectly placed, it's on the 8th before
- 329.01: This part was stepped very very wrong. See this.
- 332.12: The biggest mistake here was staying at 245 BPM. There is no way this ending can be properly stepped at such a low BPM, this is a mess with a lot of errors and there would be too many screenshots for me to take to fix this section. The ending also abuses color notes to "look technically correct" when it isn't.
- 340.37: Atrocious patterning, get rid of this 32nd triplet (guaranteed at least a cameljack)
- 345.81: This is just a 3/32nd placement, no colors are needed
- 346.11: It is just the 16th before, random color offsetting. The burst after is also wrong.
- 352.61, 353.10: Sound is on the 16th before. There is also more obnoxious color offsetting here. A BPM change can get rid of the yellow note syndrome.
- There is a lot of hand abuse in this file that isn't needed, the heavy layering causes a lot of problems, there are a plethora of technical errors here (especially the end, the BPM needs to be at least doubled to even consider stepping it), many patterns are absolutely atrocious. This file needs an overhaul and would benefit immensely from a cut.
- I definitely want to stress the patterning portion again. There are too many 8th-jack one-handed heavy parts in this file that are terrible to play through.

Last edited by TC_Halogen; 04-4-2014 at 05:05 PM..
TC_Halogen is offline  
Old 02-3-2014, 07:14 PM   #51
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

CONTINUATION OF OCTOBER 2013 BATCH


MarioNintendo / TC_Halogen


RESUBMISSIONS:


Slam Crunk

pros:

- Proves that a rock song can actually be fun for once!

cons:

- Weird jump placement at the beginning (27.401s, 28.807s, ...)

- There's a phrase you always use 8ths instead of 12ths, which is wrong (ex: 34,588s)

- missing note 60.369s

- 82.244s Jump is too strong here, has a weird effect.

note: 7/10


Touhou Judgement in the Sixtieth Year - Fat of Sixty Years

pros:

- Really intense, feels nice!

- The solo is sublime!

cons:

- 35.819s is more convoluted than it should. I see that you tried incorporating both instruments, but it doesn't quite work. Stick to the drums for the novelty their rhythm brings to the song, I'd say.

- 70.819s For PR, make this jump (34), I beg you!

- 112.916s It felt quite strange that you didn't layer the drum here. It is quite important: it's the reason you slowed down the BPM!

note: 7/10


We Are Hi-Speed (Remix)

pros:

- Great diversity in the steps!

cons:

- Your intro's PR is really broken. All along it, your "mini jacks" (e.g. 2.344s and 2.594s) are the same arrow, but aren't at the same pitch in the song. That means instead of "313", that triplet should be something like "312". You'll have to fix this for your whole intro.

- 190.594s Why no 8ths to follow the bass?

- This song doesn't know when to end.

note: 7.5/10


REGULAR SUBMISSIONS:


Sneakman

pros:

- Feels like a DDR tutorial song

- Impecable chart

- Easy, yet engaging!

cons:

- Repetitive steps could be balanced with a cut of the song.

note: 8.5/10


Sound of Infinity

pros:

- Good sound choice, can't go wrong with F-777!

cons:

- Had to make the offset at -2.040s because it was offsync

- Awkward hidden minijack (10.933s) -- this mistake is repeated later on as well.

- 12.111s Jump usage, jack usage and PR don't add up at all to fit the song

- Section 16.611s feels really empty because you didn't emphasize the bass by filling the gaps with 4th and 8th notes. Really underwhelming feeling!

- 29.790s Unexcusable missing note, this is the kind of beat that makes your song unique, don't pass it up!

- 43.183s Beurk layering

- Your color usage is well intended, but makes it hard to read a few key sections (101.469s), which kills the effect in the end. Don't limit yourself to only 1 color.

- Song should've honestly ended at 111.326s. The rest is just copy/paste or contains a lot of mistakes. It's almost 5 minutes long!!

note: 4.5/10


Southern Cross V2

pros:

- It's nice to use the second version of this song.

cons:

- Song artist is 403, not (error) 404.

- Really dense jump usage diminishes their overall impact. It's like we're playing in "forte" during the whole song. Lacks nuance.

- 117.054s Follow PR, these notes should be the same

- Missing notes 120.348s, 121.736s

- 122.603s It might be me, but I feel this section should've simply be a trill. We're losing the essence of the song by convoluting the chart this heavily.

- 196.481s and 199.255s shouldn't be hands compared to 193.706s.

note: 6/10


Speedbreaker

pros:

- Awesome sped up section

cons:

- 58.638s how could you miss that note

- Super repetitive/generic steps throughout

- 139.665s how could you miss that note

note: 6.5/10



Still Blastin'

pros:

- Very engaging for an easy chart! Makes me wish you stepped a harder version as well, though!

cons:

- 49.506s Using triplet-trills here would've been a cool effect to emphasize the fast speed, even if you're aiming at a low difficulty chart.

note: 7.5/10


Strength

pros:

- So clean it makes me want to live in it.

cons:

- 7.207s maybe use a left or right arrow for PR, that note's pitch is really far from the previous note, so make the gap between the two larger (and also switching hands). The pause between the next "1234" will then erase our notion of PR for that specific note and it'll just be better afterwards.

- 29.877s There was a way you could avoid that pesky minijack (see 35.502s)

- 72.832s No trill here?? See 67.377s)

- 78.286s, etc. ^

note: 7.5/10


T&J

pros:

- Simply wonderful marathon chart, from start to finish.

cons:

- 221.010S It's hard just to hear the notes playing this, so I'd suggest to simply make the patterns easier to read just to compensate this fact.

note: 8.5/10


Tetris

pros:

- Solid! Gladly accepted.

cons:

- 69.702S Huh? Why not make this a (13) jump to follow PR?

note: 8/10


The Last 8 Bars

pros:

- 66.659s That was immensely satisfying.

- 140.505s OOOH that feels great!

- It took you a long time to get to this level of goodness in your charts, but I think it was worth the wait! Don't mind the score: if you fix those little mistakes, you've got a golden chart.

cons:

- Section 29.159s While technically correct, I really suggest you try to find a way to incorporate more drum layering in that particular section; the patterns it could make have a lot of potential to be memorable.

- 32.909s Those pitch slides are comprehensive, but I think you'll agree they "slide" faster near the end. In order to represent what's actually happening, I think you should make the three last arrows closer to each other. This applies obviously to every pitch slide in the song

-50.505s Eh, I don't know about those jumps! I think that if you removed the arrow that isn't in the jack, this could flow better without removing the idea you had of this section.

- 66.274s If I'm not mistaken, this arrow should be an 8th.

- 69.399s Place an arrow here, and remove the 24ths right next to it (down and up arrows).

-98.822s Don't forget the song is in "swing", so use 24ths, not 16ths.

-100.986s An arrow here (for the piano chord in the background) would make a great, yet easy polyrhythm. Idem for 101.563s

-103.438s, 107.188s, etc. see 98.822s

- 110.217s etc. see 100.986s

- The song is way too long. Parts like 218.389s are great, but they don't feel worth waiting 3 minutes to get there, especially considering the first 3 minutes are pretty repetitive. And to be honest, I much preferred the first half of the song. I think you could use a cut just fine!

note: 6/10


The National Anthem of Japan

pros:

- It's pretty good technically, I guess! There wasn't much difficulty involved in stepping this chart, though.

cons:

- Feels like we're waiting for something that never happens in the song...

note: 6.5/10


The Rhythm

pros:

- Energetic song if layered properly

cons:

- 5.419s Inverted PR, should be "123432".

- When the beat starts pumping up, I think you should use jumps more consistently not to drop the energy (ex: 54.644s vs 55.489s)

- 65.841s Nah, this gap is awkward. Fill it somehow!

- 93.940s Putting a left arrow here would be fantastic

- 171.686S ^ (up arrow, though)

- Yeah, your jump usage was a tad inconsistent. It doesn't help that this song is all about jump usage. It doesn't help that the song is also repetitive.

note: 5.5/10


The Sun and the Star

pros:

- Surprising ending!

cons:

- Why use such a low BPM?

- 75.363s You exaggerated a tad much here. I disagree with how you stepped the stream; it doesn't play well at all!

- Oh how this song is repetitive, and sadly the steps too

note: 6/10


Timepiece phase II

pros:

- Clean file!

cons:

- 78.080s This kill the flow you established for the past 70 seconds.

- 90.080s This is not a pure trill; do not hesitate to use jacks!

- 91.680s In this section a new melody is born (the synths), but it seems you didn't bother layering it, and opted for using the same patterns from the past 90 seconds. It's not because these new synths are apart from each other that you can't step them properly. Bad decision!

- The song is way too long. Please consider cutting it.

note: 6.5/10


Trap Factory

pros:

- 91.026s Good decision!

cons:

- 9.923s I'd opt for stepping the continuous stream of synths instead, for the sake of novelty.

- 17.785s How you can invert such obvious PR is beyond me! Use "1234" instead of "4321", or buy new headphones.

- 77.992s This note goes to a drum hi-hat in the background which played constantly since the song started. This is the first time you step it. Why now?

- The way you chose to cut the song is weird. You cut it in the middle of a piano solo. I think you should rather include the full solo and then cut the song, or cut the song before the solo starts.

note: 7/10


Treasure Trove Cove

pros:

- You got permission from Rare to use their music. Respect!!!

cons:

- Name your song right in the editor, since it's not the same name as your folder. Because of that, I almost skipped the song by accident!

- 41.153s Remove this arrow

- Section 102.322s You can keep stepping the stream without worrying about it being too difficult. At the moment, it feels way too empty!

- You seem to need a bit of help on how and where to put jumps, and how to follow the pitch of a song. You placed notes at the right timestamps, all that is left is to do is to place the RIGHT notes! There are quite a lot of small mistakes to list here, but I think that if you ask help to anyone around here, you'll be able to iron out this chart in order to get it in the game!

note: 4/10


Tsumeawase Pt. 3

pros:

- This song should be the definition of diversity

cons:

- 38.261s Never in a hundred years will this be a hand.

- 53.546s Ghost note remove it

note: 8/10


Twirling Star

pros:

- My hands hurt

- Excellent song choice

- 46.813s jizz

cons:

- I'll never AAA this

- The above mention was a joke and didn't affect the note.

- The statement below is false

- The statement above is right

note: 8/10


VALEDICT

pros:

- Song got me super pumped to go into space! Merry Christmas!

cons:

- Why did you always avoid putting jumps on beats that were in the middle of a stream??

- Placeholder note GO DIE obviously i'm joking about the go die part, but please remove it thank you

note: 7.5/10


Valentine

pros:

- Disguised Canon in D?

cons:

- Generic jumpstream

note: 7/10


Vanquish the Horrible Night

pros:

- ROCK THAT SOUNDS GOOD. oh wait, it's video game music. nevermind.

cons:

- A few jumps are inconsistent (presence, absence, etc.). Because of it, the chart feels pretty loose and not terribly clean.

- Don't use beginner difficulty thank you

- 175.336s missing notes in this gap

- After 3 minutes, it got pretty repetitive. I bet people won't like replaying this song over and over. You might want to consider cutting it.

note: 7.5/10


Violet Leaves

pros:

- The steps were good. I think it's the song choice that didn't help from the beginning. You didn't have much to work with.

cons:

- Lazy way to respect the 2 second of silence rule. Be courageous; modify the mp3 with Audacity. Like everyone else does.

- Inverted PR in your trills of the beginning

- An honestly generic experience. There was nothing particularly likeable about the chart.

note: 6.5/10


Visitor

pros:

- Another chiptune in the game!

cons:

- Another chiptune in the game...

note: 8/10


WANDERLUST

pros:

- The chart felt like an attraction. Brb hospital.

- Those BPMs changes rofl

cons:

-2hard4me

- 2*4=

note: 8/10


warm sea

pros:

- Made me smile through and through

cons:

- I wanted to step this song, now you ruined my plan ;_;

- 14.989s There should be an arrow playing a triplejack here. Even though we have an harmony, the most important notes stay the same ("cha-cha-cha")

- The song is technically (almost) perfect, but I can't help thinking you're overcomplicating the layering on such an easy song. It's a different way to view things, but I think I had to mention it.

note: 7.5/10


We Are the Vampires

pros:

- That voice sample is so cool! XD

cons:

- Pure fun.

note: 8/10


Why Did You Have To Make It Hurt

pros:

- Chart fits the title

cons:

- Some really mean streams here, ouch!

- And the song is so, so, so draggy..................................................................................

- Seriously, consider cutting it. I beg you.

note: 7/10


Winnipeg As Mandatory Scat Feed

pros:

- Winnipeg Winnipeg Winnipeg Winnipeg

cons:

- Trollish file

- Repetitive beat gets on everyone's nerves

- Ridiculously long

note: 6/10



Resubmissions
Black (YoshL)
Rating: [+.] [7/10]
- chart is still quite similar, just a few jumps added/removed for inconsistencies in jump usage
- ending is still quite heavy, but not much can be done about that with this current layering scheme

Clockwork Gearman (YoshL)
Rating: [+] [8/10]
- looks about the same, still wondering the same question as before from the July notes

EOS (ilikexd)
Rating: [+] [8/10]
- 18.354: add a tap for the bass drum here; it looks awkward not being there
- 19.897: switch the 8ths from D to L, the pitch is lower
- 56.754: really liking the layering change, looks better
- 89.668: completely changed structure, neat! Looks a bit cleaner.
- chart is noticeably improved, nice work


Breakthrough Atomsphere (Razor)
Rating: [+.] [6/10]
- offset is good
- 40.054: ambiguous jump
- 57.015/62.231: connect this tap to the jump to have a more consistent layering
- 68.153: strange burst for a constant sampling
- 72.710: while I do appreciate the color changes to follow the filter's intensity, you're causing frame discrepancies with steps that fall > 20ms off of their original location
- 76.128 to 88.279: check layering, there's a few inconsistencies here
- 97.772: see 72.710
- 112.582 to 124.734: respectable PR, but could be improved a little bit
- 124.734: interesting structure, repetition is nice and works well despite missing a number of notes in the melody
- 130.430: repeated taps? if you're not catching the repeated notes in the melody, you really shouldn't be using these either
- 135.619: remove jump
- 136.126/136.505: no accent for the filtered bass drum?
- 167.738: start the 32nd burst here
- 173.719: there's a really fast piano here that could work for making this a nice little climax, if you didn't already notice it
- 198.527: this pattern entry is not very nice; also, there's a missing 24th after here (oddly enough: adding the 24th on the right arrow at 198.591 might make this pattern a little smoother)
- ending layering could use a little tweaking as well
- chart is alright but could use some polishing; song could use a cut because it does get a little repetitive


Electric Butterfly (ilikexd)
Rating: [+] [8/10]
- offset is good
- I'm not feeling the first 25 seconds -- the rhythms are proper and the structure does make sense, but it's quite difficult to accent the repeated vocal samples while including the synth/percussion in a somewhat coherent matter
- PR is very strong; changes but stays noticeably correct during the changes
- solid file


Euphoric Field [Final Shaft Remix] (Coolboyrulez0 & bmah)
Rating: [+.] [7/10]
- offset is a touch early
- 42.102: this is a pretty massive difficulty spike
- 66.035: missing jump for vocals
- 92.495: missing jump for synth
- file has proper rhythms, but the structure of the file itself leaves more to be desired in terms of PR
- acceptable


Lawn Wake IX (ilikexd)
Rating: [+] [8/10]
- 60.618: missing note for hi-hat here
- 117.312: stupid nit-pick – disappointed at the fact that you didn’t continue to accent the faded snare by keeping either the L or U arrow repeated until the fade stopped
- there are a few instances of chained 8th notes that could be separated for improved accenting
- PR is sensible, albeit ambiguous in a few spots
- solid file overall


Lawn Wake IX (MrPopadopalis25)
Rating: [<] [6/10]
- 6.838: harsh burst, especially because you started split-handed there
- 26.677: missing note
- 56.838 to 81.357: while the bursts are correct in terms of rhythms, is it absolutely necessary to use them this way when the song is 185 BPM?
- 81.357: convoluted transition – creates some really difficult/uncomfortable patterns
- 91.356: ^
- 121.678: the color gimmick is alright, but the lack of a reset in sync causes the chart to be BNS (I see that it is reset later, but that’s quite a long time).
- 141.002: empty area as a result of resetting the BNS; this could have been alleviated earlier on
- 144.579: more convoluted transitioning due to multiple accents at the same time
- file is not bad, but ilikexd’s file is more polished for sure


Lifework (Niala + bmah)
Rating: [+.] [7.5/10]
- offset is slightly late
- structure is sensible; however, I do have issues with the extended streams considering that they occur considerably more frequently than the sections that accent that wonky synth – it would have been easily possible to build up
- the section where the synth volume increases also irks me a bit only because of the style of layering – if it simply assigned jumps to the percussion, it would be a bit more clear because it would clearly separate the percussion (jumps) and the synth that plays loudly (single taps, only as jumps when coinciding with percussion) – this occurs in two sections
- not a bad file at all


Malicious Fingers (Silvuh)
Rating: [+] [8/10]
- grace notes were fixed from last time I judged this – however, the BNS issue still exists; apply a BPM change at 135.010 such that 135.760 lands on 4th notes (and compensate so that 181.210 lands on 8th notes).
- other than that, I’ve got nothing


Micro Media Broth (Zephei)
Rating: [+?] [4/10]
- structure needs serious work – the file is very unfocused and overlayered
- ½ BPM cut is completely unnecessary and really has no merit
- on the flip side, rhythms are quite accurate where they need to be, particularly in the solos and more complex percussion sequences (however, there are a ton of ghost notes that need to be assessed)
- there’s also some notable pitch relevance, which is a plus
- you have a solid foundation for a file, but you need to work out a path for your file, rather than just trying to layer everything you hear


Monkey Island (PrawnSkunk)
Rating: [+.] [7/10]
- offset is good
- technically nothing really notably wrong with the file, but the layering looks a bit strange being so heavy when the song is relatively slow
- song is annoyingly draggy despite how short it is, but there’s really not much you can do about it – you made do well with what you had


My Fxxxin Desire For You v2 (gameboy42690)
Rating: [<] [8/10]
- offset is good
- 42.843: missing step for ride cymbal
- 115.906: jumps for the next four taps are a bit iffy; you would do better separating the snares (first four taps) as jumps and the toms (115.906 to 116.156) as single taps
- this is very frustrating; the chart is certainly more coherent than the in-game one, but it’s practically the same difficulty thanks to the same spike contained within both charts, which will likely disqualify this version from being accepted


Once Upon A December (DarkZtar)
Rating: [+.] [7.5/10]
- pitch relevance in the intro occasionally seems questionable thanks to a few overlaying 8th note jacks
- a few instances of repeated 8th notes exist when there is a bass drum/snare alternation, making things look slightly questionable
- 77.529/77.957: sequence looks a bit strange with repeating notes but a non-repeating tap (make the triple [124]?)
- 88.651: missing jump for repeated note
- 92.421: missing tap for bass drum
- chart structure seems quite sensible overall, just clean up the missing steps and polish up the bits of structural inconsistencies


Our Final Mourning (XelNya)
Rating: [+?] [4/10]
- because this file generalizes a very slow pace, it’s hard to imply that the chart follows anything notable within the song, it just has a really low pace for the sake of being incredibly easy
- beginner charts are one thing, but balancing playability is another – at 91 seconds, a 44-step chart averages under a note every two seconds; being introductory and easy is one thing, but this is just… too easy, even for the most beginner of players.
- I would be more than accepting for an appeal of this rating if my rating is the one keeping it from being accepted.


PARANOiA (HADES) –MiDNiGHT MiX (Mr.Stepmaniac)
Rating: [?] [2/10]
- offset is good
- however, the structure on this file is very inconsistent; it barely syncopates to the percussion
- jump usage is also consistent
- not suitable for FFR; structure isn’t even passable as an index/pad chart that is fluent


Phase 1 (M0nkeyz)
Rating: [?] [2/10]
- chart is slightly early
- 24.535: clever patterning, but the jump stands out like a sore thumb
- 37.696 to 49.696: patterns could definitely be deviated quite a bit more than they are now given the situation
- 40.406: no reason to have a jump here
- 49.696 to 61.890: extremely repetitive patterns; missing jump at 58.600 (why did they stop in the first place?)
- 61.696: misrhythm
- 74.471 to 86.858: having one arrow and then another set of mini-jacks is a bit strange when they represent the same instrument – you would do better just having varying taps a bit more (it would make this part less repetitive anyway)
- 92.664 to 112.116: at this point, any sort of coherent structure disappears here – the mini-jacks were passable when repeating two arrows, but repeating three means you’re no longer properly following the hi-hats in the song, not to mention that the jump placement isn’t really sensible either – the patterning is also incredibly repetitive
- 139.503: 24ths do not exist in the song, these shouldn’t exist in the song
- chart needs a massive overhaul to be acceptable


Play It Loud (gameboy42690)
Rating: [+.] [7/10]
- offset is good
- 6.996, 8.771, (etc): you could add jumps on the 16ths since the guitar is pretty noticeably accented – the jumps being left on the 8ths at the end of each riff seem like misrhythms, even though they’re actually not
- do your best to accent the most audible notes in a song like this – notes at 11.400/12.276/(etc throughout the entire song) are tough to hear and might actually detract from heavy snare accents like the area mentioned above
- 60.334: nice percussion detail
- some of the jump usage is a bit odd to me, but it does look like it’s following the guitar (which is a bit masked in the background)
- structure seems acceptable to me


Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0)
Rating: [+.] [6/10]
- offset is very slightly early
- this isn’t 6 key, holy christ – calling this file overlayered would be a ridiculous understatement
- chart makes sense, but it is far beyond a good file – it literally just layers anything possible without creating mini-jacks, which creates a structure that doesn’t seem consistent unless the player can discern every single thing that goes on at any given point
- despite being 60 seconds, this file feels like it drags
- this file will get the minimum acceptance rating from me, that is all


Premium Pine (MrTea)
Rating: [+.] [7.5/10]
- this is a pretty neat song, kudos on the creation
- rhythms are all correct
- structure is sensible, but I am slightly irked at the lack of attention paid to the non-bass instruments when the drum breaks come in – it’s not bad at all, just a personal nit-pick, really
- 110.768: opportunity for a flam here to break the repetition a bit
- 113.518: this jump is a bit out of place
- overall, this chart isn’t bad; it could use a bit of tweaking to prevent some of the 8th note jack placement that occurs throughout the file, because your chart is implying more accents than there are


Rage [Sukia’s Theme] (XelNya)
Rating: [+?] [4.5/10]
- 3.130: the strings sound a bit closer to 16ths at full speed, so your file might look a bit more solid changing all instances of 24ths attempting to follow the strings to 16ths
- 8.520/8.857: while understandably omitted, jumps here would keep your structure a bit more secure/solid
- 13.659/13.827: missing taps for the bass drum here
- 13.911: see 3.130
- 18.460/26.546: being that you have all jumps for the snares that happen every beat, you might want to add jumps to the guitar when they fall off of 4ths like here, for example (this does run the risk of being somewhat convoluted at 21.829 if you follow It, hmmm…)
- 27.473: ghost note
- 29.747: don’t confuse the little guitar bit and your percussion background here; make sure you identify the rhythms properly
- 32.948: being that you used snares at 22.x seconds that were separated [13][24], why add a forced jack here?
- 33.453 to 47.604: this progression is alright, but it’s a bit lacking in the second half where you layer up the strings and guitars to make all jumps. To build this up, you could add triples for snares to give a bit more deviation.
- 53.669 to 75.232: PR could use a little bit of work – I appreciate the attempt, but it’s not quite polished enough
- 64.113: should be 16ths
- 85.808/96.548/118.022: same deal as 32.948
- 99.406: while not required, you could remove this jump here to give more accenting power to your triple (it’ll also be a bit cleaner)
- 102.523 to 118.359: you have a number of missing or misplaced taps for bass drums that need to be resolved in this area, keep consistent to your structure
- 110.272: while the flute isn’t quite snapped to 16ths, it’s certainly a more reasonable and closer option than 24ths for the flute
- 133.857/137.564: (nitpick) flip the arrows on this flam because the higher note is the second note of the flam
- 138.574: I understand this being a bit of a guitar solo, but the cymbals are something that probably shouldn’t be ignored, given that the second section after this actually has those cymbals accented with triples
- 159.464: drums here should be 12ths
- this file needs a lot of work, but the foundation of the file actually possesses the potential to be quite unique in charting style – a little bit of work and this file can really be something interesting


Ray of Moonlight (DarkZtar)
Rating: [+.] [6/10]
- offset is good
- 19.640: not really feeling that syncopated rhythm switch there
- 23.440: given the difficulty of the piano areas, you could have easily filled in the filtered bass that you charted in the intro rather than cutting the difficulty down only to drastically increase it again
- 57.040: there are a number of missing notes in this area for the synth line that are followed previously in other areas, although you did capture all of the prominent parts of the melody at the least
- this file is correct rhythms and layering for what it is, but the difficulty is FAR from consistent – it opens up as if it’s holding back but brings a pretty solid/strong difficulty near the end; not very well conceived structurally


Red_13 (TheSaxRunner05)
Rating: [+?] [5/10]
- offset is very very slightly early
- 12.006 to 30.681: with a part of the song that is quite constant, you should try and keep your chart flowing with the song – the abrupt stop at 23.529 doesn’t fit because nothing noticeably changes about the overall pace/structure of the song aside from the piano. Also – you obviously have an understanding of pitch relevance; your chart would look a lot more visual appealing if you structured the piano with somewhat stringent pitch relevance, and then put the 16ths around that because they’re following a percussive element, where patterning isn’t nearly as important
- 23.430/23.728: missing jumps for piano
- 31.079 to 34.257: you shouldn’t worry too much about putting jumps down, because they wouldn’t create polyrhythms – keep accenting those snares/claps!
- 36.989: missing 32nd note for percussion
- 62.469: this jack is quite abrupt (sensible, but quite harsh)
- 64.953: remove this 16th, try to keep a constant pace
- 69.820 (etc): understandable choice in pattern, but the pitch relevance can be accounted for more comfortably (something like [13][24][34] would be nice because it only forces one mini-jack)
- 75.681 to 81.542: spice this stream up a bit by adding the bass drums to the layering – this way, the next section won’t have quite as much of a layering boost when it adds 8th jumps to the stream a bit later
- 81.940 to 88.297: this is a really generic ending – it does combine multiple elements, but it still seems anti-climactic because there are jumps following multiple things that don’t quite merit as much accenting relevance; this area could be a bit better by not accenting the snare – the player would know precisely why their hitting jumps if it goes to the melody in the background
- there is a discernible structure with some understandable pitch relevance, but the file itself is quite bland; some structural polishing could help this file


Revolutions (M0nkeys)
Rating: [-] [1/10]
- stream patterning seems almost randomized and isn’t relevant to the song at all
- rhythms aren’t solid because they alternate between following the synth runs and just abruptly stopping, or subdividing down to 8ths for no real reason
- misrhythms do exist in this file on occasion as well
- chart is quite random, honestly – there’s not much that I can say without making an entire novel about all of the issues that exist in the file


Run Away (bmah)
Rating: [+] [8/10]
- 24.234: 24th note seems a little out of place even though it attempts to follow the vocal there, it might just be better as a 4th
- 48.949, 62.663, (etc): not really feeling the jumps here; even if they layer the synth and the bass at the same time, the synth accent masks the bass here and it almost feels erroneous to have those jumps there
- other than that, I’ve got nothing. File is well constructed.


Samus Bubblebath (trumaestro)
Rating: [+.] [7/10]
- layering is quite interesting in this file, particularly in the first half – very subtly combined as there are multiple instruments accounted by single taps; it works quite well in this file
- PR is acceptably done
- 84.540/85.599: there’s a missing note somewhere in that burst, as there are four very audible notes
- 122.923: ghost note here
- 163.423: another missing note somewhere in here
- 166.776: missing piano note
- 191.482: noticeably incorrect rhythm here
- 198.364: ^
- 211.599: missing note, should be four notes here
- 217.599: this grace note should be a bit later (this isn’t the first instance that it happens, change them all for this sound if they sound delayed, there are a number of them)
- 239.482: also a misrhythm here
- 250.776: ^
- the white note usage will cause a ton of flams to happen because the BPM of the song is quite low
- overall, this file does make sense; however, there are a lot of really careless mistakes near the end


Savant on Mushrooms [ft. Savant] (Razor)
Rating: [?] [3/10]
- not a fan of the fact that it takes nearly 30 seconds to get to the actual chart itself – you could have at least layered the vocals in the beginning to make the player slightly less bored
- 33.135/33.564: should be 24ths
- 40.421: should be 16ths
- 44.278 to 54.992: this section needs work; pitch relevant jacks arguably aren’t timed properly (42.849, 44.564 definitely sound half a step higher than the seven notes following it, but later instances do sound really close – if they have pitch changes, they are incredibly minute); in addition, there are glaring misrhythms (41.983/42.144, 44.001/44.108, 50.921, 52.849)
- 56.278/57.992: these jacks can come across as erroneous considering that there is deviating pitch here
- 64.528: missing note for synth
- 75.349: should be 24ths only
- 77.921: arguably incorrect on the 32nds considering the snares are 48ths
- 79.635: snares are 24ths here, remove the 32nds
- 80.010: 32nd is a ghost and is out of place
- 89.064: 8th doesn’t follow anything here
- 86.706 to 109.849: why do the triples appear and disappear for the snares? Direct layering wouldn’t dictate any sort of changes here, either. Honestly, this entire drop is really convoluted because of you trying to generalize a structure using jacks – it looks quite messy and is missing a number of jumps for bass drums, has added jumps for barely audible things, and overall just feels incredibly forced
- the jack patterning continues to be convoluted up to about 144s in
- 153.242/159.885: arguably incorrect 16th
- 155.706: should be 32nd notes
- 162.564: should be 32nds (up to the 8th at 162.778)
- 169.421: ^, this continues to happen throughout; if it’s intentional, resolve the first instance by making it four notes rather than five
- remove that last roll, that’s really unnecessary for the end of the song, it’s just the same sustained note chopped at a high frequency – if it were something notable that actually changed, it would be alright
- I hate to say this, but this is easily my least favorite file of yours in quite some time… it seems very unpolished, very dirty/messy, and just really boring – none of this is normal for your files.


Scrambooch (Silvuh)
Rating: [+] [8/10]
- my only complaint is the changes in 64th swing to 24th swing for accenting the melody, when the melody also falls on the 64ths – you could create a ton of subbeats for the current 24ths so that they fall on the 64th rhythm (certainly a lot of work but not really necessary because I’ve got nothing else for you, lol)
- like the color change at 94s, it’s cute
- good file overall, plays really nicely


Senorita Bonita (hi19hi19)
Rating: [+] [9/10]
- 13.576, (other instances with this rhythmic pattern): this creates a rather fast mini-trill, you might want to change this to be a bit smoother of a flourish
- I’ve got nothing else; this file is great!


Sincerity (condoct)
Rating: [+?] [4/10]
- as a whole, the file is quite convoluted and the layering is certainly not clear; instruments are followed in some spots and not others, and this is probably in part of the fact that the layering tries incorporating the lyrics on top of other prominent elements, which isn’t visually fitting/logical
- 1.097/6.371: missing notes for snare
- 31.360: remove 24ths and put two 32nds before the jump
- 39.674: missing note for bass drum
- 45.944: missing note for guitar chug/bass drum
- 60.062/60.591: missing note for bass drum
- 71.885: missing note for bass drum
- 84.986: ^, etc
- 100.248: slew of misrhythms here
- 126.672/127.021: missing notes -- 4th jump at 126.934 is not sensible
- 131.033/131.207/131.382: missing notes for bass drums
- 138.091: pattern does a poor job representing the snare accents/build-up here
- 141.068/146.342/147.661: missing notes for snare
- 149.804: ghost note
- 175.596/178.371/181.146/186.695/(etc…): ghost note
- in addition to the first note, there are a number of ghost notes, missing notes, and occasionally misrhythms as well

Fission / ilikexd

Black - 7/10
@ 27.5s: no reason this shouldn't be a 4 note jack. it's not that fast.
@ 36s - 47s: the stucture of this entire section doesn't really make much sense. it doesn't seem like you are following the bass guitar at all and it feels arbitrary.
@ 46.5s: shouldn't be a jump
@ 82.38s: could use a bpm change here imo
@ 91.84s: missing jump
@ 102.93s: missing jump or the previous occurance of this shouldn't be a jump

Clockwork Gearman - 8/10
@ didn't spot any noticeable errors. i think pr could be slightly improved in some spots but it's a good file overall.

EOS - 7/10
@ 23.8s - 31.7s: PR sounds off in this section. i'd repattern it because the jumps don't really correspond to the violin synth sounds the way they should
@ 34s: not really "wrong" how this is stepped, but i would have personally made the jumps descend with the violin
@ 102.3s: missing 48th
@ 125.3s: good use of climax theory
@ there are some spots i would have acknowledged the piano more (i.e. 121s) break up the monotony of the synth, but it's not a big deal
@ it's a good file, but the song itself can only offer so much before it's a lot of the same

Slam Crunk - 5/10
@ cut more of the beginning and make it fade in next time
@ 11.15: two missing jumps on 4th and 8th to vocal samples
@ 11.77s: the patterning here really doesn't make much sense. the vocals don't vary dramatically enough to warrant a runningmen instead of trills.
@ 14.27s: pr could have been a lot better for these 3 notes
@ 24.51s: both of these 32nds are 12ths
@ 30.84s: shouldn't be a minijack
@ 36.15s: would have used a trill in here for the vocals
@ 37.4s: you stepped this differently before
@ 59.74s: missing 16th
@ 63.8s: missing 16th
@ 69.28s: really unncessary white note usage
@ 79.74s: missing 16th
@ 80.76s: missing 16th
@ 81.78s: should be a hand
@ i didn't point out everything because a lot of the mistakes are the same as the ones i already pointed out, but the file needs a pretty big structural revamp.

Touhou Judgement in the Sixtieth Year - Fate of Sixty Years - 8/10
@ 36.79s: missing jump
@ 85.34s - 86.3: layering doesn't make much sense
@ 116.79s: should have stepped the poly here
@ 145.26s: missing 16th
@ pretty cool file and has a decent amount of variation to it. pr is pretty much spot on as well.

We Are Hi-Speed (Remix) - 5/10
@ 20.8s: should only be an 8th minijack here, not a 3 note jack
@ 60s: missing 16th
@ 81.6s: not the same sample as the previous two [12]34 patterns, so make this pattern different
@ 83.5s: this roll should descend
@ 111.2s-112.9s: your layering here is way off from what it should be
@ 157.8s: you only layered the 4th here but you layered the 8th and 16th as well in the next occurance of this
@ 160.7s-162s: layering here doesn't really make that much sense
@ lack of PR is something that still really irritates me about your files that you could massively improve on
@ patterning in general doesn't feel like it goes to what the samples are actually doing (trills, etc.). this is really important in stepping breakcore.

Breakthrough Atmosphere - 5/10
@ 3.22s: these jumps should be [12] because they don't share the same note that the single organ notes do
@ 27.9s: shouldn't be a jump on the 4th and you stepped an 8th jump for the organ sound on the next occurance of this section.
@ 31.7s: should be [34] instead in accordance with the previous jump
@ 34.1: really ugly minitrill here for no reason
@ 36s: these sets of jumps could have been PRed much better
@ 38.16s: ditto
@ 41.2s: ditto
@ you did this a few more times as well
@ 51s: misrhythm on these accents. missing synth note as well.
@ 57.52s: should be a 64th accent since that's what you did before for this sound
@ 60.84s: accents here are colored differently for the same sounds?
@ 66.25s: should accent these as all the same color
@ 69.92s: see 57.52s
@ 135.5: these two 12ths shouldn't be jumps
@ 137.14s: this pattern is pretty different from what the synth is actually doing
@ 156.5s: should only be a jump
@ 174.5s: missing note
@ 175.1s: see 137.14s
@ 208.8s: you had accents here before but now you don't
@ lots of inconsistent accents and sections where PR could have been a lot better are what brings this file down

Electric Butterfly - 8/10
@ didn't spot any technical errors and i think this is probably as well as this file could have been stepped for what the song is

Euphoric Field (Final Shaft Remix) - 7/10
@ 42s: this split roll is a pretty substantial difficulty spike compared to what the rest of the file is like
@ 44.8s: this should be a hand
@ 47.5s: ditto
@ 53.5s: these next 4 notes should be jumps
@ 64.3s: these next 3 notes should be hands
@ file is generally ok, just some small things

Lawn Wake IX [ilikexd] - 6/10
@ 8.6s: pretty understepped
@ 60.61s: missing 16th
@ 63.4s: should be the same jump as the one before it
@ 68.3s: missing 4th
@ 79.6s: don't see any reason these sets of jumps are different from each other
@ 80.4s: missing 8th and 16th
@ 83.1s: this is quite frankly entirely wrong. it's really understepped.
@ 85.8s: what is this jump going to?
@ 86.75s: missing jump
@ 93s - 94.7s: you could have followed the synth a lot better here
@ 117.7s: missing 4th and 32nd
@ 134.1s: missing 16th
@ 134.25s: should have made this a 64th burst
@ 134.6: missing 16th
@ 134.7s - 135.7s: this feels really empty
@ 146.3s: see 83.1s

Lawn Wake IX [MrPopadopalis25] - 9/10
@ 92s: patterning for these two beats is strange. it's descending but the patterning is ascending.
@ 121.68s: i would have made these multicolored hands personally.
@ 123.94s: these would have been better as short trills imo
@ 125.87s: missing jump
@ file is exceptionally executed overall. well done.

lifework - 7/10
@ 59.46s: pr here really doesn't make much sense
@ 64.85s: ditto
@ 108.8s: should ascend
@ 124.1s: patterning here is a bit weird. same types of jumps going to different sounds.
@ file is alright and the layering and pr is fine. check the things i mentioned though.

Malicious Fingers - 6/10
@ 60.1s: shouldn't be a jump
@ 60.9s: shouldn't be a jump or the previous two 4th notes shouldn't be jumps
@ 62s: pr could use a bit of improvement here (notes are ascending)
@ 62.5s: shouldn't be a jump
@ 127.5s: missing a jump
@ 135.7s: not sure what you are following here? it doesn't make sense no matter what it is.
@ 188.1s: some misrhythms in this section (should be some 12ths and 24ths)
@ 237.6s: should be an 8th trill
@ a lot of the patterns in the solos don't really reflect what is going on in the music (you have an excessive amount of staircase patterns) in addition to the jumps that aren't really going to anything. those are the two biggest things wrong with this file.

Micro Media Broth - 3/10
@ 15s: both of these 16th jumps should ascend in pitch
@ 16.7s: ditto for these next 4 16th jumps
@ you should be using minijacks way more than you did. it makes the staccato percussion noticeable -- as it should be.
@ 20.6s: missing jump
@ 20.8s: missing jump
@ 21.5s: missing 4th
@ 21.7s: missing 32nd
@ 22.4s: this is just 3 16th notes
@ 23.2s: missing 4th
@ 25.1s: missing jump
@ i'm not going to enumerate every single error, but you have so many of them which are mostly comprised of missing notes and inconsistent layer as well as general pattern choices. this chart needs a massive overhaul for it to be passable.

Monkey Island - 8/10
@ personally i would have made some things hands but it's fine how it is. it's well stepped with good pr and sensible layering.

My Fxxkin Desire For You v2 - [ < ]8/10
@ it's better than the current file in game, but it's not different enough in how it's stepped to warrant a v2

Once Upon a December - 6/10
@ 15.81s: shouldn't be [12] and missing 8th
@ 27.39s: should be same column as previous note
@ 31.67s: snare hit so jump should be different
@ 64.46s: missing 8th
@ 92.74s: ditto
@ pr is lacking in multiple spots throughout the chart. listen on a slower rate and you should be able to find most of where it needs improvement.

Our Final Mourning - 3/10
@ this is way too easy even for a brand new player. free space or power are perfectly fine for a player first starting out and there doesn't need to be anything easier, especially when it's this understepped. it's 1 note every two seconds for most of the chart.

PARANOiA (HADES) -MiDNiGHT MiX- - 2/10
@ this looks exactly like a pad chart. nothing makes sense to the music including pitch relevancy and layering.

Phase 1 - 3/10
@ your offset is noticeably early
@ 40.41s: jump?
@ 59s: no layering here?
@ 139.5s: these 24th bursts are entirely wrong
@ 174.67s: misrhythm
@ most of the patterns you chose don't really make sense to the music. the song is incredibly reptitive which doesn't help either.

Premium Pine - 7/10
@ PR in the beginning is really weak. check this again.
@ 102.52s: missing jump
@ 111.35s: ditto
@ 134.27s: shouldn't be a jump
@ file is alright but the song itself is really repetitive. you did a pretty decent job varying the patterns while keeping a sensible structure.

Rage (Sukia's Theme) - 5/10
@ offset is 20ms late. you also have some really bad drifting.
@ 3.11s: just 16ths
@ 33.27s: should ascend
@ 85.99s: didn't ackowledge flute at all during this part??
@ 110.3s: see 3.11s, 3 24ths @ 110.98s
@ 112.04s: missing 16th
@ 114.74s: ditto
@ 134.53s: layering is inconsistent here. you step the snares as jumps in the broken stream but you don't layer the snares at all in the straight stream.
@ 122.43s: see 85.99s
@ 159.49s: just 12ths
@ chart has numerous errors including misrhythms and missing notes that need to be addressed

Sound of Infinity - 1/10
@ pr is non-existent pretty much everywhere in the chart
@ 44.86s: minijacks.. WAT
@ 82.625: 32nds are completely nonsensical
@ 179.43: massive unnecessary difficulty spike
@ the file has so many problems i don't even know where to start. entire chart needs to be scrapped.

Southern Cross v2 - 7/10
@ 104.83s: what is this jump going to?
@ 117.14s: should be same hand as before
@ 123.3s: what are you layering with any of these 4th jumps in this section?
@ 196.48s: shouldn't be a hand
@ pretty alright jumpstream file. nothing spectacular

Speedbreaker - 2/10
@ your layering doesn't make any sense, nothing is PRed, and your offset is off by 40 to 50 ms. not going to go into details because this file is missing the fundamentals of simfiling.

Still Blastin' - 7/10
@ 83.9s: would be better as 3 and the next triplet as 121
@ 101.7s: you should have acknowledged the percussion in this section to change it up from what followed before.
@ it's a good, easier version of this song but you could have made it less repetitive by following the percussion more.

Strength - 8/10
@ 15.2s: this would be better on 1 to keymatch the next kick drum
@ 17.9s: ditto
@ 21s: keymatch to the kickdrum before it
@ 23.7s: ditto
@ i thought it was interesting that you keymatched the kick later on in the file
@ 52.5s: not sure why you PRed these jumps in the opposite direction
@ 72.6s: ditto
@ file looks pretty good overall though. layering and structure was sensible throughout the file.

T&J - 7/10
@ 240.1s: PR could be better and missing jump
@ 252.9s: ditto
@ 307.3s: missing jump
@ 317.7s: missing piano grace note
@ 275.3s: should be a minijack
@ 350.7s: missing jump
@ 352.4s: 16ths here should have been stepped
@ 447.9s: missing note
@ 452.2s: missing notes
@ 452.5s: ditto
@ 452.7s: missing note
@ 453.4s: ditto
@ 458.2s: these last two notes could be quads
@ overall the file is pretty structurally sound and the layering is pretty consistent but the things i pointed out definitely stood out as needing improvement

The Last 8 Bars - 4/10
@ you need to use more repetition to represent a cohesive file structure. it really detracts from the file when you are stepping in different columns for the same pitches. the file is grossly underlayered, especially when new instruments are introduced and you don't acknowledge them at all.
@ if you are worried about the file getting repetitive as a result of the former, you should consider a cut. there are a lot of sections that are nearly identical and shouldn't be stepped since they don't really add anything interesting to the file.
@ 11.9s: ghost note
@ 12.4s: should be a hand
@ 21.6s: ditto
@ 31.4s: ditto
@ not going to enumerate every layering layering mistake because there is so many of them
@ file needs a huge overhaul in pretty much every area of the chart

The Rhythm - 3/10
@ 52.53s: this pattern is incredibly annoying to hit
@ 133.24: this runningman makes no sense
@ 162.81s: ditto
@ so many missing notes that i'm not going to point any of them out. you would be better off just stepping most of the prominent sounds unless you have a good reason not to.
@ pr is lacking pretty much every in the chart
@ file could use bpm changes for the slow parts
@ really needs a cut because the same section repeats multiple times.

The Sun and the Star - 4/10
@ bpm is half of what it should be
@ a lot of the minijacks in the beginning don't make any sense. what sound are you repeating?
@ 5.16s: missing 32nd
@ 10.74s: ditto
@ 133.97s: hands and jumps should be jumps and singles.
@ file is ridiculously repetitive and desparately needs a cut. you didn't even make an attempt to pr anything either.

Timepiece phase II (High-transparency Mix) - 9/10
@ i was really hard pressed to find any errors. the one thing that stopped me from giving this 10/10 is that the file starts to drag given the length.

Treasure Trove Cove - 4/10
@ bpm is wrong, it's 125.01 not 124.9. the chart is offsync by 60 ms in some places.
@ chart is majorly lacking structure for a keyboard chart. feels like a pad chart. use repetition with good PR.
@ layering doesn't make any sense either.
@ PR is good in some places of the chart, but i can't really say anything else good about it. it needs a massive overhaul before i could give this a good rating.

Tsumeawase Pt. 3 - 10/10
@ 14.6s: would have made this a broken snare hit
@ can't find anything else other than that and the file has excellent variety

Twirling Star - 8/10
@ 19.9s: should be a minijack
@ 31.5s: shouldn't be a 3 note jack
@ 117.7s: ghost 32nd
@ 133s: should be a mini jumptrill
@ 134.5s: missing jump
@ 157.4s: see 133s
@ 237s: would have made these on 3 to align with the the next 2244 pattern
@ 300.4s: missing jump
@ 304s: ditto
@ 304.7s: missing note
@ 306.7s: missing jump
@ 308.5s: missing note
@ for a file this long you didn't really make that many mistakes and i agree with most of your pattern choices

VALEDICT - 5/10
@ your offset is late
@ 9.7s: if you are going to use accents, use subbeats to properly sync them
@ 18.5s: this isn't a straight 24th burst. could have better pr.
@ 19.3s: missing jump
@ 21.2s: would be better as a [12] jump
@ 21.6s: this is just straight 16ths
@ 26.2s: ditto
@ 26.5s: could have better pr
@ 28.1s: ditto
@ 28.9s: why didn't you any of these as jumps?
@ 40.4s - 61.2s: a lot of pr improvements can be made here.
@ 55.2s: missing grace note
@ 90.8s: first two 192nds are ghost notes
@ 69.8s: missing jump
@ 71s: ditto
@ lots of pr mistakes and questionable layering throughout the chart

Valentine - 5/10
@ start: you didn't step a ton of the 8th notes but you stepped but you did @ 12.24 when the only thing that changes is heavier layering
@ start: your patterning doesn't make much sense. why do you have anchors going to distinct sounds? you also have the same jumps going to distinct sounds as well.
@ 19.36: missing 16th
@ all of your jumpstream patterns don't really make any sense with what the synth is doing, you have tons of 3 and 4 note anchors as well as 1h minitrills for no reason. finally, they are layered really generically when you could have made them so much more interesting.

Vanquish the Horrible Night - 3/10
@ file should start on a 4th note and the offset could have been better
@ 10.6s: missing jump
@ 13.6s: these two notes should be jumps
@ 14.8s: there really isn't any reason you should have mirrored this. it's only one repetition. same errors as before apply.
@ 17.8s - 19.8s: disagree with leaving this section empty
@ 19.8s: pr could have been better
@ 20s: should be a jumptrill
@ 20.7s: should be a hand
@ 21s: the layering here is a mess. this entire section needs to be restructured.
@ 34.5s: misrhythm, slow it down and check again.
@ 35.8s: pr is really off in this entire guitar solo and there are tons of misrhythms
@ 51.8s: pr again
@ 67.8s: see 35.8s
@ 80.8: see 21s
@ i'm not going to go through the rest of this chart. you might as well just restep the entirety of it from scratch.

Violet Leaves - 7/10
@ file should start on a 4th note and the offset could have been better
@ 41.7s: should be a hand
@ i really like the minimalist approach to this file and think you executed it really well. offset really hurts, though.

WANDERLUST - 7/10
@ your jumpglut patterning is pretty repetitive
@ 135.4s: not sure why this is a hand
@ 130.2s: in the section prior to this, you didn't step some of the 32nds
@ file is decent for what it is, the song itself isn't that varied so there isn't much that can be done with the file

warm sea - 8/10
@ 7.5s: should be PRed ascending
@ 59.6s: should be a 24 or 34 trill instead. the 4th jump should represent a lower pitch than the 16th jump before it as well.
@ layering and PR are fine from would i could see other than that

We Are The Vampires - 7/10
@ entire beginning pattern would make a lot more sense as 111...432
@ 33.4s: should be a 6 note trill
@ 38.9s: this pattern is really mean. consider changing it to something easier.
@ 44.8s: ditto
@ 65.6s: missing 16th
@ 66.9s: should be a hand
@ 67.9s - 76s: a lot of bass hits that should be jumps instead of hands
@ 72.3s: should be a hand
@ 88.4s - 92.4s: see my first note

Why Did You Have To Make It Hurt - 6/10
@ 35.5s: missing 16th
@ 42.5s: inconsistent layering
@ 52.5s: should be a 16th not an 8th
@ 59.3s: inconsistent layering
@ 84.9s: missing 16th
@ 148.3s: should be a different jump than before
@ 160.2s: would make more sense as (12)
@ 162.7s: should be different from the jumps after it
@ 165.4s: ditto
@ 167.5s: ghost 16th note
@ 181.3s: missing jump
@ 206s: missing jump

Winnipeg As Mandatory Scat Feed - 3/10
@ the patterning all around is unnecessarily difficult in some areas. you have really long anchors and 1 handed trills at 240 bpm and they are much harder than other parts of the file. the structure doesn't really make sense either (same types of jumps going to different sounds in a lot of different sections). whole file needs to be revamped.


Play It Loud (gameboy42690)
7/10

-a bit draggy/repetitive song. couldve been alleviated by varying patterns, but a lot of the same were used for the choruses


Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu
5/10

23.267s: 12th should be 16th

-way overlayered. you dont have to layer in every single sound


Ray of Moonlight (DarkZtar)
7.5/10

8.440s: missing note

-good layering and pr throughout

Red_13 (TheSaxRunner09)
5.5/10

23.529s: makes no sense to cut out from your previous layering here
30.681s: backwards pr
33.463s: missing note
33.860s: missing note
35.151s: bad hand bias in this part
62.171s: missing note
85.913s: missing jumps
85.615s: why switch from stream to broken stream?
88.297s: jump to accomodate crash
91.675s: missing note

Revolutions (M0nkeyz)
2/10

16.085s: arbitrary cutoff from the stream
33.985s: again
40.485s: again
58.185s: missing notes
69.285s: no pr, and minijacks should be used where the same note repeats
139.685s: broken stream here why?
168.485s: jacks are all pretty misplaced

-this is a very bad song choice, it's extremely repetitive and just generic 16th synth 4th bass drum and never goes anywhere
-pattern choice is very poor, it seems you start using one repeatedly for a while, then switch to a different one instead of mixing in various stream patterns
- pr is nonexistent
-various errors/inaccuracies


Run Away (bmah)
8/10

- pretty well done. i think the climaxes could be made a little bit easier or the jack sections a bit harder to improve difficulty flow, but they aren't so hard enough to cause a real problem


Scrambooch (Silvuh)
8/10

-file is well done, nothing i can point out
-cool use of colors


Samus Bubblebath (trumaestro)
4/10

5.393s: ghost note
7.952s: really inaccurate rhythm
12.364s: ghost note
14.482s: ghost note
22.599s: grace note is wrong
34.245s: grace note is very early
34.599s: missing grace note
35.305s: grace note is early
45.982s: ghost note
47.526s: grace note is early, missing note after
59.305s: 16th is late, grace note is backwards
60.893s: missing grace note
98.658s: jump is off
151.776s: missing note
179.658s: inaccurate
223.246s: inaccurate
239.717s: these arent exactly 12ths, and you stepped them as jumps before
243.540s: jump is off
246.540s: jump is off
251.011s: see 239.717s
252.540s: this whole part is pretty inaccurate

-when placing grace notes one problem you have is correctly identifying the grace notes but stepping almost all of them as 64ths when they're much slower than that, there are whole sections that are way off
-the 32nd section was way overdone considering the rest of the chart's difficulty, it could be much more lightly layered


might be more missing grace notes, incorrect grace notes, and ghost notes, stopped looking

82.246s

Savant on Mushrooms (Razor)
4/10

5.278s: is descending from the previous note
33.135s: these are just 24ths
39.885s: missing notes
40.421s: this part is pretty inaccurate, they're not straight 24ths, there are some 16ths
52.921s: ghost note
54.421s: ghost 24ths
78.939s: missing 32nd
79.689s: there is no 32nd here
80.010s: these are 48ths and the first 32nd is a ghost note
99.939s: should be a 24th
103.564s: should just be a single note, dont understand a long of jump usage in this section, seems inconsistent
156.671s: this is actually 24ths, same with the one before it
171.242s: missing notes
184.492s: missing 24th, a few missing notes after it
191.064s: ghost note

chart has some potential, but is just chock full of errors right now. seems very hastily made, some ghost notes like at 191.064s show signs of really rushed-through stepping

Senorita Bonita (hi19hi19)
6/10

19.099s: this 16th should be moved up by a 32nd, same goes for every other instance of that sound

- song drags a bit, and i don't think the jumptrills were the best way to step the sounsd at 26.871s etc, would be better to use hands for the guitar everywhere and jumps on the bass drum imo


Sincerity (Condoct)
4/10

missing 2 seconds of silence

9.833s: ghost note
60.062s: missing note
71.885s: missing note
78.707s: missing note
79.056s: missing note
141.068s: missing note
146.342s: missing note
147.661s: missing note
149.804s: ghost note
181.146s: ghost note
183.400s: ghost note
183.920s: ghost note
186.695s: ghost note
192.244s: ghost note

- the chart lacks any sort of layering structure. jumps and hands are arbitrarily placed instead of corresponding to certain sounds/instruments

Sneakman (Silvuh)
8/10

- file is well done, can't see anything i think that should be changed


Tetris (samurai7694)
6/10

27.528s: jump is slightly late
72s: these jumpjacks into hands are way too hard compared to the rest of the file, it could have been more passable if there were no hands, or easier patterning like [12][12][234] but stuff like [12][23][124] is too hard
87.281s: missing 24th
126.661s: this should just be straight 16ths

- the majority of the file is good and the speedup at the end is pretty cool, the only issue is the big spike in the jumpjack section


The National Athem of Japan (hi19hi19)
7/10
- looks fine as an easy file

Trap Factory (Oni-Paranoia)
4/10

offset is .032 early
audio/music quality is poor

35.578s: poor pr
35.785s: missing note
47.061s: poor pr
50.268s: ditto
56.889s: ditto
63.509s: ditto, so on, so on, happens many times

- song and steps are incredibly repetitive, there are sections that repeat themselves more than 4 times, and theyre stepped with copy and paste, and the same PR errors (lowest note placed on column 4)


Visitor (glassvox)
1/10

8.521s: 24ths not 32nds
9.660s: backwards pr on 32nds
10.800s: shouldnt be minijack
11.421s: ditto
15.564s: minijack here is questionable
16.082s: should just be a single note
16.548s: ghost 32nd
17.222s: stepping these as minijacks here is questionable again because the ascending background melody is more apparent and audible than the bass drum hits
17.895s: missing 32nd
19.086s: both minijacks dont make sense, they should be ascending and descending, respectively
26.234s: missing note
33.589s: i don't follow your jump placement here
34.832s: what does hand go to?
35.039s: this minijack usage here is questionable again, it'd be better to follow the melody rather than associating minijacks with every bass drum hit. also with minijacks here it makes it very difficult to transition from the 24ths to the 16ths
37.111s: backwards pr
37.422s: this and the next few hands seem pretty arbitrary, see 36.075s you have a hand for the crash which is good and makes sense, but the rest don't
42.705s: this section is very problematic. it plays as a right hand trill and then left hand alternating gallops, and it has minijack to 1hand jump transitions on both ends, resulting in an immense difficulty spike killing the flow. it would suffice to just step 24ths here, or if you find it necessary to step polyrhythms, to at least have easier transitions and patterning
44.984s: these 32nds here are actually occuring during this entire section, so starting to step them here after no change in the music is arbitrary. moreover, they're ascending and you have them as descending rolls.
45.744s: ghost 12th
48.092s: this is all still 16ths
57.001s: minijumpjacks make no sense given the pitch is changing (ascending)
60.937s: jacks dont make sense

before going further into the file to point out specific errors, i'm informed there are things judges pointed out from the previous batch when you submitted this, and you did not fix them, for example "@ 44.984s - not sure why this 32nd roll decends, the music is ascending.", and may other things.

-this file has many errors and layering inconsistencies; within specific sections you differ between how you step certain sounds
-pr is very poor
-layering is over-the-top heavy in many spots, disallowing the player to feel any of the prominent elements and instead is just hitting lots of jumps. solo in particular is way, way suffocated
-the worst thing of all is that you did not fix most of the things other judges pointed out in the previous submission, it is a waste of the judges' time

Last edited by bmah; 04-20-2014 at 04:42 PM..
TC_Halogen is offline  
Old 04-4-2014, 05:29 PM   #52
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

November/December 2013

AlexDest
Adventure Time (Xiz) - [+.] 7/10
- The offset needs to be synced to a positive offset, which I can't seem to do in DDream.
- s9.226: the pitch gets higher here, so create different patterns than those of s7.381.
- s14.762: backwards PR from copying, pasting, and mirroring the same patterns.
- s64.815: kind of weird to have a completely opposite jump to the one right below if both jumps are going to the same instrument.
- s65.737: can't tell if there are 4 bass notes here to justify those 4 jumps.
- Very simple chart. The PR in the beginning really needs work though.


Akasha (DarkZtar) - [+?] 6/10
- s23.701: piano note here is lower in pitch than s24.188. Doesn't make much sense to force a minijack into a jump too.
- s74.620: the 64th and 32nd jumps here are off.
- s89.215: you could at least simplify this to 24ths; 48th rolls are completely unnecessary compared to the rest of the chart. Maybe if it was more heavily layered then this would be fine.
- s113.215: there's 2 pipe organ notes being played here and at s115.809, kind of feels empty without those two being jumps.
- s131.377: the use of minijack jumps here ramp up the difficulty a bit too much.
- s151.485: this 48th split roll pattern is just cruel though, which again, 48th rolls are unnecessary for this chart unless it was more heavily layered.
- This chart is pretty fast-paced, however the difficulty spike and those 2 48th rolls just seem to be there to make it artifically more difficult.


Amber Shores (mi40) - [?] 3/10
- Beginning pitch relevancy needs work.
- s8.273: missing jump to piano chord.
- s14.988 - s15.163: you layer the bass drums here as jumps but there are plenty of bass notes before these three that you didn't layer.
- s16.820 - s16.994: snares were also layered as jumps but they're single notes here?
- s18.215 - s18.913: the jumps between this time frame are off-sync.
- s19.785 - s20.046: more 16th snares that aren't layered as jumps.
- s20.308 - s20.483: should be a 24th roll.
- s20.657: these two 48th triplets seem weird to me, personally.
- s21.006 & s21.238: what are these jumps going to?
- s22.576: missing note.
- s23.317: no 32nd note should be here.
- s23.360: this buzz is continual but you aren't showing that with these sudden breaks in the bursts.
- s24.363: should just be a 32nd note here; remove the surrounding 48th and 12th.
- s25.541 & s25.657: jumps, why?
- s26.238: your layering choice is confusing here as you're layering 3 different things at once.
- s27.110 & s28.506: can't hear any 16ths here.
- s29.378: nothing here constitutes a jump.
- s30.599: 16ths?
- s31.209: why not finish the 48th roll?
- s33.390: this should just be a 48th 1234 roll, not 12[34].
- s34.262: the buzz here progressively slows down but you use a constant 32nd roll.
- s37.227: seriously, what are you layering?
- s40.366: a constant buzz but is abruptly ended early, make this a 32nd roll instead.
- s41.326: missing 16th note.
- s42.110: missing 8th note.
- s43.593: now you use 64th rolls? This is also a note too short.
- s43.767: move down to a 12th.
- s45.294: missing 32nd note.
- s46.209 - s46.471: this is a constant 32nd roll.
- s46.820 - s47.517: the sequence of notes here are supposed to be 12ths.
- s47.517: a lot of broken up buzzes here but you use a constant 32nd roll?
- s48.215 - s49.087: this fading out and in buzz just doesn't seem to be accented properly to me.
- s49.349: move up to a 24th.
- s50.657: why not a 48th roll here?
- s51.049: missing 32nd note for the buzz.
- s51.267: the 32nd triplets here just feel like they should be quicker than 32nds.
- s52.401: the 16ths just don't accurately represent the fading out buzzes.
- s55.977: should be represented as a 4 note 48th roll, take out the 32nd at s56.108.
- s56.326: should also be represented as a 4 note 48th roll here.
- s59.988: ghost note.
- s60.250: again, 4 note 48th roll should be here.
- s63.128: missing 16th note.
- s63.826: ghost note.
- s68.099: the 12ths stop here.
- s68.491: missing 32nd note.
- s69.145: at least have some sort of pitch relevancy here.
- s75.206: ghost note.
- s76.209: ghost note.
- s77.518 - s77.866: 12thy section here.
- s79.131 & s79.218: missing 32nd notes.
- s80.483: ghost note.
- s81.006: the roll still continues from here.
- s81.529: the roll here abruptly ends too early.
- s81.878: a 4 note 48th roll would be put to good use here.
- s82.227: again, another 12thy sequence of notes here that you miss.
- s83.840: ghost note.
- s87.154: the roll should be continued from here.
- s87.895: missing 16th.
- s91.733: wrong use of triples in this section.
- s95.047: what's the point of sandwiching 24ths with 32nds here?
- s98.012: the roll continues from here.
- s99.669: nothing really goes to this 48th triplet.
- s101.762: more pointlessly sandwiched 24ths + 32nds.
- s102.023: missing 16th.
- s102.198: this roll can be better.
- s104.959: there should be no 12ths in this part.
- s107.692: this roll can also be better.
- s109.610 - s109.959: sequence of 12ths here.
- s111.224: this roll continues from here.
- s112.982: random use of a 12th.
- s113.796: not liking that you're ignoring the piano in this section.
- s114.145: pitch relevancy needs to be better also.
- I just can't go through any more of this, it's just a mess of the same mistakes over and over. Your layering is just beyond inconsistent, bursts aren't represented well, pitch relevancy is hardly there, constant misrhythms, etc.


Arcanum Guardian (VisD) - [+?] 6/10
- s7.921: shouldn't be a hand if the synth doesn't play here.
- s9.895: missing jump to cymbal.
- s10.132 & s10.211: missing jump to bass drum and cymbal, respectively.
- s10.842: should just be 48ths here.
- s14.632 & s15.263: the 4th jumps you have here don't really go to anything audible; you're also missing a lot of bass drums on 16ths in this particular section (e.g. s14.237, s14.711, s14.869, and s15.500) that could be layered as jumps.
- s16.526: the parts where you have just 4ths could have better pitch relevancy.
- s18.342 & s18.500: personally, I would make these 2 jumps as single notes just to avoid clutter.
- s19.052: more missing bass drums on 16ths.
- s27.263 & s27.895: layer in the synth here to make jumps.
- s29.000: should be a jump if you're layering the snare as such; also missing a 16th at s29.079.
- s31.053, s31.684, s32.316: missing synth layering.
- s41.316: ghost note.
- s44.316: missing notes in this part.
- s46.763: missing note to piano.
- s47.474: missing 24ths.
- s48.105: pitch relevancy could definitely be better for these 12th jumps for easier hitting.
- s49.368: missing triple for the cymbal?
- s49.447: ghost note.
- s49.605: there are so many bass drums throughout this chart that you're ignoring to layer as jumps.
- s58.210 - s59.474: all the cymbal hits here should be triples.
- s64.526: missing triple to the cymbal.
- s78.421 - s79.684: again, missing triples to cymbal hits.
- s84.736: ^
- s102.736: first two trills here could be 1313131324242424 to imply pitch variety in this section.
- s107.789 - s108.753: since the piano in the background descends in pitch in this section, you could move the bass drum to the up arrow within this time frame so that it follows the pitch accordingly.
- s111.043: missing 16th.
- s111.675: ^
- The chart itself is structured pretty well, however you're missing a lot of key sounds that could potentially make this a good rigid jumpstream chart. It just feels too empty without the bass drum being layered as often as it should. The pitch relevancy can also be worked on as well.


Ascension to Heaven (DarkZtar) - [+.] 7/10
- Offset is off by a tiny bit.
- s15.300: missing jump to layer in the bass drum with the piano grace.
- s16.875: missing jump.
- s20.100: ^
- s75.300: why isn't this a grace note?
- s106.500: some missing notes here.
- s113.850: missing note.
- s117.900: missed to layer piano chord and a missing 16th right after.
- s125.700: more missing notes.
- s128.175: ^
- Some nitpicky errors here and there but it's a pretty solid, fast-paced chart. The columning of the jumps to the snares in the beginning were nice and clean and the pitch relevancy is well done.


Beauty & the Beast (Hairy Cabbage) - [+?] 5/10
- Given the difficulty of the chart, it should be fine to chart the 17 seconds of piano in the beginning instead of ignoring it completely.
- Offset is off by a tiny bit.
- s43.235: up until this point, you should not put notes to the echoed snare afterwards.
- s47.122: there's a note missing after this 32nd.
- s51.588: no cymbal here to constitute the (34) jump.
- s60.042: this 48th grace seems ghosted.
- s89.224: not 32nds.
- s143.360: missing note.
- s143.565: ^
- s144.042: not 24ths.
- s146.633: 2 missing 32nd notes.
- s148.133: no 32nds here.
- s150.315: missing 32nd notes.
- s153.451: should have 24ths here.
- s155.974: missing note.
- s156.520: ghost note?
- s159.315: not 24ths.
- s165.042: this minijack goes to a different snare than s164.633.
- s165.588: no 48ths should be here, only 32nds.
- s169.270: should also be a (34) jump.
- s172.133: 32nds here, not 24ths.
- s173.292: missing note.
- s176.224: this one-handed 12th trill aren't exactly 12ths, check again.
- s189.860: what are these 3 16th note going to here?
- s201.451: should have 24ths here.
- s201.792: ghost note.
- s203.633: again, 24ths here.
- s209.292: missing note.
- s219.860: same as s176.224.
- s228.588: ^
- s237.315: ^
- The song choice is really grating, and songs like this are always abrasively charted just for the sake of it being difficult. The chart doesn't have much to offer since it's all percussion that you're following. Certain sounds are columned appropriately which helps give it consistency. On top of the empty beginning, misrhythms, and missed notes, the song choice is what makes it more difficult to give an acceptable rating to.


Be-Music Polyphony (hi19hi19) - [+] 8/10
- Chart doesn't provide too much but it's pretty much perfectly pitch relevant throughout. Nicely done.


Big Up Toronto (___________) - [?] 4/10
- The whole chart is a convoluted mess; you're trying to layer practically everything in here it seems.
- s5.084: 8ths here but at s7.640 they're now 32nds?
- s6.185: move up to a 48th.
- s8.702: ^
- s10.118: why isn't this following a down jack?
- s10.747: shouldn't be a jump here. In fact, a lot of the jumps in here are questionable.
- s14.523: same wubs here at s9.489, but are jumps here?
- s19.085: missing 32nds here.
- s20.186 - 40.007: a lot of missing 16ths in this section of the song.
- s41.109: you're layering a bunch of synths in this section, but this one (and along with many others) isn't layered.
- s45.356: what constitutes this as a hand?
- s48.424: ghost note.
- s48.581: missing 16th.
- s49.682: ghost note.
- s48.030: the 8th jumps here are layered on the synths but you missed to layer some 16ths.
- s49.918: both of the 8ths here aren't jumps?
- s50.390: a lot of the same mistakes repeat here.
- s60.458: your layering here in this section is really questionable.
- s61.323: missing 16th here and many more in this section.
- s80.594: missing hand to cymbal crash.
- s80.909: missing note.
- s81.223: missing note.
- s81.617 & s81.695: these are single notes but are the same sounds as the (24) jumps?
- s100.730: the chart starts becoming a mess here. There's no clear distinction on which notes are going to the wubs or anything else.
- s120.866: missing hand and more of the same mistakes repeat all the way up to s161.138.
- s161.138: The pitch relevancy for the synths here need to be worked on.
- s162.397: what are some of these hands going to?
- s165.543 & s165.858: missing hands to cymbals.
- s168.689: some ghosted 16ths here.
- s178.757: ^
- Overall, there's a lot of layering mistakes, inconsistencies, missing and ghosted notes, etc. that really call for this chart to be revamped.


Bird Sprite (DarkZtar) - [+] 8/10
- There are a couple jumps you could add in the very beginning that stand out a bit (e.g. s3.729 & s4.223).
- Other than that, the chart itself is pretty good. There's a lot of variety to the patterns with some good pitch relevancy. Not much else to say.


Caelumize (gameboy42690) - [+.] 7/10
- Chart stays nice and short to prevent repetition.
- Nothing too special about this though, just another jumpstream chart. The ending may be a little confusing to follow your layering scheme but everything is nicely varied. Good job.


grind2 v2 (DossarLX ODI) - [+.] 7/10
- Chart is acceptable for a v2, definitely much easier and not a mess of color notes like the v1.
- Nothing I can particularly point out.


I UPDATED MY F-LIST (beary605) - [?] 4/10
- Pitch relevancy is lackluster throughout the chart, work on it.
- s26.060 - s49.193: this whole section just looks really bland when the notes aren't relevant in pitch.
- s49.193: once the breaks start coming in, the coherence in your note placement isn't there. You're missing some jumps to either the snare or bass drum, you have jumps that shouldn't be jumps. Everything just seems randomly placed.
- s119.856: don't change back and forth on making the vocals single notes and jumps.
- s120.037: this was a jump in the beginning, why a single note now?
- s130.157: the feel of the 8th notes here makes it seem like the hi-hats just aren't there.
- s141.001: random use of a triple, there's no cymbal here to warrant such.
- s141.724 - s164.857: there's a lot of ghosted notes in this section, way too many to note.
- The whole chart really needs a huge fix. The pitch relevancy isn't present throughout the chart, your structuring is hardly there, a bunch of ghosted and missing notes, lack of consistency in layering, etc.


Intermission (Mollocephalus) - [+.] 7/10
- s16.792: what does this 8th go to?
- s23.695: no bass drum to constitute a jump here.
- s32.900: ^
- s35.776: missing jump.
- Nothing much to note here, the song is short so it doesn't provide anything interesting for a chart. The jump placement kept a consistent structure while still being varied.


Late Summer (Silvuh) - [+] 8/10
- Great pitch relevancy in here and variation of patterns. Very fitting towards the nature of the song.


Post-Human Dirge (Silvuh) - [+] 8/10
- s90.135: the accented notes here kind of threw me off, but I suppose it gives the chart an interesting quality compared what is given so far.
- Compared to how breakcore is charted or perceived nowadays, this was a more simple approach. There were no accented notes to the more out-of-place sounds, it's all straightforward. The jump and note placement was consistent in the breaks, pitch relevancy was spot-on, good chart overall.


Riverbed Circuit (Silvuh) - [+.] 7/10
- s37.061: missing jump.
- s43.461: ^
- Chart utilizes climax theory pretty nicely, doesn't provide too much though.


ROCKER HELLCAT (Silvuh) - [+] 8/10
- Can't find anything to point out.
- Nice variation of patterns in this chart, keeps a lot interesting throughout.


Supporting Me... (Silvuh) - [+.] 7/10
- Not a lot going on in this chart, drags on with the same 16th triplet to gallop patterns. Still acceptable nonetheless.
- s44.494: even though technically this isn't a ghost note, but the snares here end a note earlier. Feels a bit better to leave this one out, but that's just me.


tabi shirabe (Silvuh) - [+.] 7/10
- s48.527: missing jump.
- s62.048: ^
- Nothing too special in this one either, pretty simple throughout really.

Caelumize (hi19hi19) - [+] 8/10
- s14.753: found it really nice that you accommodated the drum kicks with the pitch relevant synth.
- s64.130: figuring that you could try and accommodate the violin in the background here, just to stray from the repetitive c1 kick.
- Compared to gameboy42690's, this is layered much more lightly and is focused more towards the simpler aspects of the song. This should be suitable as a [Standard] edition while gameboy's can be [Heavy].
- As for the chart, it's very simplistic and caters towards a more novice audience of players, which is nice to have in FFR.


Capoeira Sundance (hi19hi19) - [+] 9/10
- Copious amounts of minijacks and trills in this chart, all of which were placed accurately.
- s24.744: thought the 16th jumps in this section were unfitting. The sound that is being layered here is very light compared to the rest of the jumps in this part of the song, it's pretty unnoticable.
- s99.859 - s135.859: really cool accurate note columning throughout this timeframe, haha.
- Really good job with this one, chart is nicely varied throughout.


Chaoz Japan (wv) - [+] 9/10
- Nothing to point out anywhere.
- Chart is relentlessly overlayered but it's all accurate to the song. Really challenging throughout, especially with the jacks.


Chipstream (klimtkiller) - [-] 2/10
- Chart goes against 2 of the simfile rules: to not use stops & having multiple difficulties.
- First off, your pitch relevancy is really off throughout the whole chart.
- s38.166: the triplet here isn't needed.
- s38.496 & s38.595: no percussion notes are here.
- s39.388 & s39.784: ghost notes.
- s39.685 & s39.883: missing notes.
- s42.657: the hand here is unnecessary, a jump should suffice for this sound.
- s44.638 & s44.935: ghost notes.
- s44.737 & s46.025: missing notes.
- s46.520: ghost note.
- s47.610: missing note.
- s48.204 & s48.898: ghost notes.
- s49.195 & s49.591: missing notes.
- s49.789, s50.483, s50.681: ghost notes.
- s55.238: move this jump down to the 8th below it.
- s55.436: remove this hand. A lot of layering in this part is either ghosted, missing, etc. Check for those.
- s85.835: not sure why you need to chart the background sounds in this part, but it needs work on pitch relevance either way.
- s108.223: ...and from here is just a constant mess of bad pattern choices that are just unnecessarily difficult at these speeds.
- Not a good song choice for FFR, I'd suggest something else other than a song that will only provide 16th jumpstream. The chart itself overall severely lacks pitch relevancy and has a lot of ghost/missing notes in the beginning-middle, and not to mention extremely repetitive.


Chipwrecked (linebro) - [?] 4/10
- Offset changed to -0.103 seconds.
- Beginning pitch relevancy is going to need work.
- s7.903: you stop layering the kick and randomly placed patterns that hardly have any coherency to the music. You could try to still follow the pitch in this and then place 16ths.
- s11.953: missing note.
- s12.703: what are the 8th jumps going to in this section? Again, just more randomly placed notes, which really just makes the chart very generic.
- s20.203 & s22.003: missing jumps.
- s22.378 - s22.528: these shouldn't be jumps because the kick is lower in volume than the jumps above.
- s22.603 - s22.828: these should be jumps because the kick is higher in volume.
- s23.053 & s23.128: and lastly, shouldn't be jumps for the same reason.
- s23.503: some of the jumps in this section don't make much sense, I can see that most are going to the vocals but some aren't going to anything. You may even be missing jumps as well.
- s26.653: like this one for example.
- s28.303: ^
- s32.053: ^
- s33.103: a lot of jumps after this part that don't make any sense now.
- s33.553: a forced minijack pattern? Why?
- s38.353: and again.
- s52.003: shouldn't be 24ths.
- s52.303: generic jumpstream; hardly has any coherency in placement.
- s69.553: be careful with your 32nd patterning, this is pretty nasty to hit accurately.
- s75.703: missing jump.
- s77.053: ^
- s77.353: ^
- s81.253: shouldn't be a jump.
- s88.903 - s134.503: won't be pointing out anything here, since it's the same mistakes I've pointed out already.
- s134.503: every kick here is supposed to be on 16ths but you inaccurately chart this part as 8th jumps.
- s143.503: shouldn't be 24ths.
- s144.103: more generic jumpstream, again.
- There's hardly any coherent placement with your notes, it just makes it feel like a generic jumpstream chart. You're hardly following much of the melodies and in the vocal parts, you aren't really using pitch relevancy for each jump. This does have potential, just needs a lot of work in getting a better feel for the song.


City At Speed (___________) - [?] 3/10
- Chart and song are really repetitive, not to mention some pitch relevancy errors with the piano near the beginning.
- s15.556: the melody in that background could be pitch relevant here.
- s16.920: missing jump.
- s19.817: jump?
- s21.522: should just be a 16th note after this, the roll stops here.
- s21.863: a lot of missing notes in this part of the chart, plus it's just mostly mirroring the same patterns over and over, switch it up.
- s31.408: not sure what most of these jumps are going to.
- s42.317: ^
- s43.340: shouldn't really be a hand here.
- s43.681: not sure about this one too.
- s44.363: I wouldn't recommend charting the little 64th blips in there, the melody really seems much more important to focus on.
- s65.158: eh, should just be an 8th note, accenting this as a roll is just too much.
- s65.499 - s109.135: a lot of missing jumps/notes and ghosted jumps/notes in this part.
- It's really just the same mistakes over and over, you're missing and ghosting a lot of notes in here, and the whole chart just feels like it's mirroring the same patterns over and over. Show more variation than that.


Cracknight (DossarLX ODI) - [+?] 6/10
- Not much to this one. It's too simple and a very bland chart, nothing but single notes for 50~ seconds and then hardly any variety to the jump patterns for 20~ seconds.


Daisy Gardens (supermoe1985) - [+?] 5/10
- As a summary: the pitch relevancy is lackluster throughout, the color notes are off-sync to what they're going to, and you're missing quite a bit of jumps to the chords.
- s2.080: missing jump to the violin.
- s4.100: as said, color notes are quite off-sync throughout the chart.
- s4.966: ^
- s5.543: ^
- s8.428: ^
- s9.005: ^ pretty much all I'm going to point out.
- s10.159: feel like the violin is a bit too quiet for this to be a jump.
- s13.045: shouldn't be a jump but you're missing jumps around it.
- s14.776 - s15.641: backwards PR.
- s17.950: very apparent that these notes are off-sync.
- s24.009: another violin note I feel is too quiet to constitute a jump.
- Overall, chart needs a re-working on correct layering, pitch relevancy, and re-syncing the color notes.


Die In Your Arms Tonight (Hairy Cabbage) - [+?] 6/10
- Beginning pitch relevancy could use a bit of work.
- s6.557: for example, this pitch is lower than s4.635.
- s15.207 - s17.129: I can't hear what some of these notes are going to.
- s30.824: I think it'd be more fitting if you'd give the 8th notes a descending feeling.
- s63.500 - s64.942: same reason as stated in s15.207 - s17.129.
- Overall, really uninteresting since there's not much you can do with speedcore songs. It can barely just be accepted with some small fixes applied, but until then, I can't accept this.


Do I See Color (linebro) - [?] 4/10
- Nothing for 17 seconds, please fill in the beginning with something.
- Your offset is waaay off and the BPM varies throughout the chart.
- s17.082: ghost note?
- s18.152: missing jump.
- s19.008: ^
- s19.222: there's a synth here that is the same pitch as s18.794, should keep the 8ths on one column.
- s19.650: pretty high pitch here, higher than s20.078.
- s20.506: ghost note?
- This whole section up until s44.258 are just the same mistakes, whether it be missing jumps, PR errors, ghost notes, etc.
- s46.077: listen to this part again, shouldn't have that many 16ths here.
- s46.826 - s50.677: a lot of notes are off-sync here.
- s53.138: ghost note.
- s57.953: very unnecessary for the wubs to be hands in this chart, just make them jumps.
- s59.664: pitch is lower than s58.809; a lot of pitch relevancy mistakes again.
- s60.948: yeah, make everything you have layered in the wub parts just one note less.
- s66.084: seperate the jack from the hand (should just be a jump) since every other jack to hand pattern you have in this chart are seperate from each other.
- s84.379: missing note.
- s106.312: ghost note.
- s116.797: missing note.
- s118.295, s118.616 & s118.937: missing notes.
- s128.566: shouldn't have 4 note long jacks in this part since the vocal stutters are different.
- s131.990: again, unnecessary overlayering to the wubs.
- Needs a lot of reworking on pitch relevancy, layering, and re-syncing the chart.


Doppelganger (hi19hi19) - [+] 8/10
- s31.039: pitch is a bit lower than s30.611 here.
- s61.468: maybe make this a 192nd? I don't know.
- s146.107: ow
- Really good pattern variation throughout to give it a good challenge, nothing too ragebait for top-tier players to lose their AAA over. Nicely done.


DubseEpic Symphony (justin_ator & wv) - [+.] 7/10
- Nothing I can really point out other than improving the pitch relevancy. First minute and a half can be tedious to a player just for the actual chart to kick in, but it's accepted nonetheless.


Etude for the Sinners (hi19hi19) - [+.] 7/10
- Generic chart of course, but it does all follow the song. Could be good stamina practice to top-tier players since it's relentless throughout. Accepted.


Fantasia v2 (DossarLX ODI) - [+.] 7/10
- Old-schoolish chart, the pitch relevancy could be better but the chart does its job of catering to a more novice group of players.


Feel Anymore (wv) - [+.] 7/10
- Very repetitive throughout, it's layered consistently and such with a good amount of variation. I suppose this can be acceptable.
- s94.960: missing note.


Feel Better (GammaBlaster) - [+?] 5/10
- All just layered heavily for the sake of it being difficult, for a short song like this it doesn't need to be this overlayered.
- Really can't tell what you're trying to layer either, are you trying to layer the snares, melody, bass drum, hi-hats, and cymbals all at once? For the very first jump you layered the melody and bass drum together but at s3.168, this is a jump going to a bass drum + nothing else...
- s11.183: snares went to the (34) jumps above, this isn't a snare so it should be a different jump.
- s14.847: everything layered here makes it really redundant.
- Yeah, there's a lot of layering mistakes everywhere that are just way too many to point out. I really suggest calming down on the layering.


Final Realization (RARAWR) - [?] 3/10
- A lot of pitch relevancy and layering mistakes going on here.
- s2.082: should really just make the beginning all single notes, there's no chords being played here.
- s5.682 - s8.082: same pitches as s5.282, but are different jumps?
- s8.482: these should be where the (34) jumps are supposed to be.
- s14.882: your pitch relevancy to the piano here is really off, not to mention a lot of missing jumps to the bass drum and snare.
- s21.282: sudden stop of layering?
- s27.682: work on the pitch relevancy here as well.
- s41.082 & s41.682: there are different piano pitches in some places like these, I'd suggest making these something like a (13) jump.
- s43.282 & s43.482: missing jumps.
- s45.282: hands here seem a bit unnecessary.
- s47.282: not a lot of jumps here now?
- s53.282: shouldn't have a hand here.
- s66.082: shouldn't have jumps in this section.
- s68.482: a hand here but not on s68.882?
- s78.882: and again, more missing jumps in this section.
- s101.882: guitar wasn't jumps before.
- Needs a lot of re-working on pitch relevancy and layering.


Fish On a Parachute (wv) - [+.] 7/10
- Could have slightly better pitch relevancy in my opinion, but it does its job in focusing towards a novice group of players.


Fried Eggs In My Ear (DossarLX ODI) - [+.] 7/10
- Not that bad. Chart is simplistic and the layering is consistent throughout.
- s32.040: pitch relevancy can be noticeably better here.


Goatstep (DossarLX ODI vs. samurai7694) - [+.] 7/10
- Can't find anything wrong. The chart is nicely varied throughout... not much else to say.


Whazashmup (wv) - [+.] 7/10
- s28.331: feel like you could place a note here for it to go to that lingering synth.
- s65.831: missing jump to snare.
- s69.831: ^
- s73.831: ^
- Nothing else is really wrong, chart is layered consistently with a good amount of variation.

Choofers
adventure time - Fairly bland chart, only thing really exciting is the intro and buildup, which seems kinda ironic considering dubstep as a genre. Why'd you step clicks in the beginning, instead of the rest of the song? If you add 2 seconds of silence to the beginning of the chart, you can easily step more of the intro. During the drop, it seemed counter-intuitive to step the lead that's hidden behind the "wubs." Not a bad chart, not a fantastic chart, although it's mostly due to the song choice, leaving a bit to be desired. 6.5/10

Akasha - Holy shit this rocked. Just a few things that caught my attention. Firstly, the layering during the intro seemed off. An example of this can be seen at beat 17. You noted the bass on beats 9 and 13, but not on beat 17. This happens numerous times throughout the intro (bass+strings, strings+bells, etc). Which brings me to my next point: This chart is entirely devoid of hands and quads. Quads are definitely something to use sparingly, but there are spots where the use of hands would do nothing but spice up the chart. One example is at beat 137. Another is 205. And lastly, dat 48th wall at beat 459. It should be the same as the roll at beat 267 (listen to them in audacity or stepmania, they are the same). Other than those small issues, woo boy was this a great chart. 9/10

amber shores - You have a real knack for stepping buzzy idm stuff in inaccurate ways that still represent the song really well. Maybe that's a good thing considering that if you were accurate (excluding the rolls at beat 418 and 452) at all in stepping this, it'd look a lot like zanthro's chart for it. PR during the intro felt off, and layering was a bit hard to follow at times, at least when there was any sort of layering scheme. Rolls flowed together very well; it was hardly a chore to play this. Scoring on this chart will be very fun. 8.5/10

Arcanum Guardian - Solid file, only thing I had an issue with were the 12th anchored patterns around beat 114. Layering was cohesive and coherent, slow downs (and that one speed up) were done tastefully. Stuff like the transition at beat 148 shows that you know your stuff. Well done. 8.5/10

Ascension to Heaven - I seriously couldn't find anything wrong with this. This chart was just fantastic. 10/10

Be-Music Polyphony - First and foremost, I didn't like your grace note usage. The grace notes are, for the most part, in the right spots, so to speak, but I think the second note should be closer to the first. At least in most cases. An example for the grace note at beat 66.750, I think it would be better if that 32nd was a 48th. The grace notes at 90.750 and 93.750 should be charted differently, as they're not the same pitch. Grace note at 132 is a tad awkward to hit, either because of the same issues (should be a 48th) or because it's situated in the middle of the chart. 156.500 is an exception, that grace note fits what's actually going on. With all the grace note issues aside, I thought this was a pleasant chart. 8/10

Beauty & the Beast - It's glaringly obvious that this song was produced solely with the intent for stepping it (dat FL Keys, dat dbGlitch). At this speed, the jack usage is really gross. The first amen break section is alright, aside from the jacks. But the stuff that begins at beat 317... What the hell. This plays terribly, and just isn't fun. I'm also quite sure this isn't what's going on in the song. The whole file is a mess, partly because of the pattern usage, and partly because of the song. In terms of both the song and chart, this needs a major overhaul. 4/10

Big Up Toronto - Layering seemed iffy at times, but for the most part this played like a standard Renard chart. At beat 68, you're missing some notes on the amen break (the same can be seen at beat 84). It's obvious that this section was copy-pasted and mirrored. Hand usage is iffy as well (beat 144). The breakdown is alright, but the section that starts at beat 320... This is not fun at all. I highly suggest you rework this, and maybe even play through it as well to see how awkward and un-fun this is to play. More copy and paste at beat 384, with the same errors as the intro. File needs a rework. 5/10

Bird Sprite - Did bmah secretly step this? This plays a lot like a bmah file, or at the very least, a lot of the patterns seem like they were influenced by his files. This chart is really solid, not sure I like the color usage though (beat 199), and that quad at 231 is sure to make people mad. Lastly, I really dislike the fadeout. But besides those, good file. 8/10

Caelumize - File owns, seriously. Patterns flow together, no subjective color usage, no awkward sections. Really loved the 24th runs, and that first stream section felt wonderful to hit. However, I think this could have been a bit more expressive, accenting different notes during the main leads. But that's just me, this file is great as is. 8.5/10

grind2 v2 - Significantly better than the current chart, in terms of structure and in terms of enjoyment. This was, admittedly, really fun. Only two things caught my eye. Firstly, the second 16th stream. That is going to ruin a lot of AAA runs. Secondly, the short section at beat 377. Compare the snares at 378.5, and 379. Even though they sound similar, they're different enough to put on separate notes ([23][13] would be easier to hit and would give the player a bit of a rest, [23][34] would make it a slightly awkward section, fitting with the overall feel of the song). Really good though. 8/10

I UPDATED MY F-LIST - Okay, seriously. Stop with the color note usage. Color theory is something that should be taken seriously, and used very sparingly. This is a prime example of how to NOT use colored notes to make a file better. What's the purpose of using a 192nd at beats 60.5, 63, 120, etc? I know what you're accenting, but there's no reason to be accenting those sounds. Otherwise, a majority of the file needs to be offset by a 192nd. And don't even get me started on the section at beat 385. With all that said, this file wasn't too bad. Some polyrhythms were kinda awkward to hit (artist background aside, this isn't an awkward song, so awkward patterns should be kept to a minimum). Layering was decent, better than most standard Renard files. Go back and fix those color notes though, please. 6/10

Intermission - Nice short file, nothing really to say about this one. 7/10

Late Summer - Overall, I wasn't a fan of the layering scheme, and some sections could have used a slow down. But those are just personal issues. PR, however, was solid and consistent throughout the file. Given the skill level this is geared for, this is a great file. Tricky enough to trip up players who aren't paying attention, and pretty fun (I'll probably play this on rates). 7.5/10

Post-Human Dirge - It's apparent that this was stepped very conservatively, and, as a result, the entire chart drags on. The only interesting parts are the intro (because of how weirdly it's synced), and the 32nd roll at beat 385. This needs to be more eventful, or it needs a cut. As is, this just isn't an interesting file at all. 5/10

Riverbed Circuit - The song leaves a bit to be desired, and that's reflected in the chart. Layering is solid, PR is off at times, but this was a decent chart. Nothing special, though. 6/10

Rocker Hellcat - A bit more exciting than your other files in this batch so far. As always, layering is good and PR drifts a bit here and there. Nothing special about this one, but the song has more going on, and that's reflected in the chart. 7/10

Supporting Me... - A pretty good medium chart. Layering was consistent, and the song, while not particularly great for stepping, was a pretty decent choice. Not much to say about this one, either. 7/10

tabi shirabe - Not bad, not terribly interesting though. One thing I noted was that the grace notes, beginning at beat 68, felt too slow. I would personally recommend that you shift the 24th up to a 48th. An okay file, otherwise. 6.5/10

Caelumize (hi19hi19) - Personally, I liked gameboy's chart a bit more than this one. But they're aimed at two different audiences. This is also a good example of color notes done right. PR is consistent, layering (or lack thereof) is good. One small thing though. The 192nd at beat 248.5 should probably be on 3, not 4. The bleep is lower in pitch than the others in this same section. Otherwise, fun chart. The broken synth sections are sure to trip up most players around this skill level. 7.5/10

Capoeira Sundance (hi19hi19) - Dude, this file is absolutely brilliant. BRILLIANT. File of 2014, easy. 10/10

Chaoz Japan (wv) - Best file from you in this batch. The 12th section is super hard, and is going to piss a bunch of people off, but that's alright. One thing I didn't like was the 64th pattern at beat 86. Otherwise good and hard file. 7.5/10

Chipstream (klimtkiller) - Multiple difficulties. !/10

Chipwrecked (linebro) - Layering seemed inconsistent in a few areas (beat 21 shouldn't be a jump, the jump trill section at beat 73 doesn't make any sense), but for the most part, it's fine. That said, this file isn't all that fun. I like the idea of stepping the noise channel, but your patterns go from pretty okay to hit (beat 59.5), to just terrible (beat 239.5, beat 529.5). The jack at beat 112 is just awful, and it's the only place it occurs throughout the file, even though the section that begins at beat 175 is doing the same thing musically. 192nd at beat 294 plays really badly. The section that begins at beat 448 is arguably the most interesting section in the song, yet it's stepped very plainly. Lastly, this song could definitely use a cut. 5/10

City At Speed (_______) - File's alright, but what seriously bothered me is the length. This needs a cut, very badly. I would highly recommend cutting the entire section from beat 96 to beat 256. That cuts out a whole minute from the file, and makes it way more fun to play. I would also recommend layering the kicks during the second half. And lastly, during the slowdowns, take into consideration how awkward those grace notes play. Letting PR suffer to make this section less awkward will only benefit the file as a whole. 5/10

Cracklight (DossarLX ODI) - Awesome song, good file. Not much to say about it except that I had hoped the speedup would have been a tad harder (16th trills instead of 8th jumps). Not bad. 7.5/10

Daisy Gardens (supermoe1985) - Cute song, file has absolutely no PR to speak of. The little bursts during the first half of the file are inaccurate at times (beat 7, beat 43). Layering seems arbitrary. What program did you use to make this song? You can use your note placement in that program to help you make an accurate chart. I suggest doing that to make a much better chart. 5/10

Die In Your Arms Tonight (Hairy Cabbage) - What an annoying song lol. Offset is a bit late, at least on my end. Plays a lot like your super generic speedcore file, nothing noteworthy. I do, however, want to point out how bad the transitions are into the 32nd rolls at beat 296. Everything outside of the streams are really boring. But it's a tricky file, so. 6/10

Do I See Colour (linebro) - Offset was way off, BPM was a bit too slow. Those need to be fixed ASAP. The following notes need to be shifted up by a 16th: Beat 110, 110.75, 111, 111.25, 112, 117.25, 128. The drop is stepped very oddly, with hands that seemingly go to nothing (just because it's a wobble doesn't mean it needs to be a hand). Just not an interesting file. 4/10

Doppelganger (hi19hi19) - This is brutal, plays really well though. Not much to say, except that I don't think that roll at the end for the white noise should be a roll, just a single note. 8/10

DubseEpic Symphony (justinator vs wv) - Okay, so. Really weird error going on here. Once the drop hits, the file begins drifting really hard. But if I play any section after the drop in the editor, it's onsync. You guys need to look at this, it's either an issue with the sm file or the mp3 file. 4/10

Etude For The Sinners (hi19hi19) - Calm down Icyworld. Not a bad file, but certainly not your best. Kind of draggy, except for the 12th section. 7/10

Fantasia (DossarLX ODI) - That speedup section was a nice touch. PR doesn't exist in this chart, which is a shame. Easy file, not bad. 6/10

Feel Anymore (wv) - Generic jumpstream file, and it drags on for quite a bit. This one could use a cut, keep the ending though, because lol what an ending. 6/10

Feel Better (Gammablaster) - Ouch, that was hard. Tough, rigid chart. Not much to say, except lol renard. 7.5/10

Final Realization (RARAWR) - Oh god, FL studio presets. Song is terrible, chart is really bad. PR is nowhere to be seen, and layering is totally random at times. This just isn't a good file. 3/10

Fish on a Parachute (wv) - I really cannot judge this file. [PASS]

Fried Eggs In My Ear (DossarLX ODI) - Not an entirely interesting file, and the song doesn't help that much. It's not bad, just boring. 5.5/10

Goatstep (DossarLX ODI vs samurai7694) - Very sad that the goats weren't stepped accurately. This could have been a really interesting file, but you guys played it safe. Not a memorable file, outside of gross 24th usage (beat 98) and the song. 6.5/10

The Limit Does Not Exist (rCaliberGX) - 5/10
Super repetitive song, and at this speed, a lot of the 16th streams play really awkwardly (beat 49.5, 176, and 272, just to name a few sections). The minimal layering helps to alleviate how oddly the patterns play, but not by much. Besides being fast and slightly annoying, this chart doesn't present much in the way of fun factor.

Whazashmup (wv) - Wish this had some tougher spots in it, especially considering how fast the song it. Decent file, not much to say about it, except that the section with quads felt out of place. 6/10

ilikexd
Adventure Time (Xiz) - 6/10

offset is 30ms late; bpm is 130 not 130.06

-7.355s could use a [14] jump to accent the cymbal. wouldn't create a difficulty spike or anything and feels quite lacking
-22.932s missing note, same sound you stepped at 22.471s
-23.855s missing note, same sound you stepped at 23.394
-26.625s same as 22.932s
-34.125s since you already used rolls to step the melody at the beginning it'd be better to stick with trills here, either continuing 1414 or switching to something else like 2323 since the sound stays the same
51.202 - it doesn't make sense to continue the down anchor here for so long because the pitch changes on the 4th note, and then it changes again later

The layering and PR were sensible.
The main issue is the pattern choices, particularly in that one very long down anchor, and I'm judging that more strictly because it makes up a greater percent of the chart as it's only one minute long.
The sync should be fixed.


Akasha (DarkZtar) - 4.5/10

23.620s - i don't follow the minijack usage and why it isn't just a jump on another column. if it's beacuse it's a repeating piano note (i'm not sure if it is), then it should be different than the same pattern at 24.106s. this same pattern occurs in other parts of the chart (like 34.566s)
25.079s - missing 16th note
25.971s - placing the jump on [14] for the kick makes a right anchor where it doesn't need to be and doesn't help accent the high piano notes on [3][4]
27.836s - missing 16th notes
28.161s - stepping the quiet percussion sounds here when the main focus is the piano is questionable. especially since you're ignoring the bass piano note at 28.323s
28.647s - missing 16th note
36.350s - same deal as at 25.971s
38.215s - more missing 16th piano notes. these ones are especially noticeable. an argument can be made for ignoring them because they still aren't as loud as the main piano notes, but not when you're stepping quiet percussion sounds at 38.539s and when the rest of the chart is very difficult.
54.431s - missing 16th note
56.377s - missing 16th note
63.431s - it doesn't make a whole lot of sense to start stepping these as minijacks when they are all gallops before. the pitch is just getting higher, and the fact that more jumps are brought in to percussion already accents the fact that the music is climaxing
72.674s - there are 3 24th notes here
74.681s - these are just 16ths
83.458s - the 16ths are still continuous here -- there isn't a reason to step it broken
89.215 - pretty huge difficulty spike. it's already argue to step the piano roll as a 48th roll at this bpm, but even moreso given the very hard transition from the 32nds
151.485s - a split roll here makes even less sense. you can easily just use another roll like you did before if you insist on using 48ths, but this is no way reflects the sound of a piano roll, and fails to do so in a way that makes an even more frustrating difficulty spike.
171s - the fadeout is really poor, and should be done at a different time or keeping this part audible enough so that the 32nd notes are more audible

One big problem is the numerous amounts of missing piano notes, and also the inclusion of even quieter percussion notes.
The other problem is those two 48th rolls. The first by itself is already questionable, but more understandable given the jacky nature of the chart .
The PR was good, except for in a few spots where there would be a really out of place short anchor that preventing accenting the pitch at like 25.971s.


Amber Shores (mi40) - 4/10

8.099s - jump is early
21.122s - either both or neither of these should be jumps, not only one
21.878s - ghost note
21.965s - you can just use all 64ths, or better, 48ths instead of a mix of 48ths and a 32nd that will end up converting like chords
23.317s - ghost note
24.349s - early
25.890s - 16ths running constantly here in the background, so it doesnt make sense to just sporadically step them except for the drum fill at 26.5s and 27.895s
25.657s - same as 21.122s
28.855s - shouldn't be a jump
29.988s - missing note
33.448s - 12th jump? kick is on 8th
33.738s - if you have a jump for kick then also do so 34.087s, especially with the voice sample
37.837s - jumps are inaccurate

There are numerous ghost notes, inconsistently layered/stepped sections and sounds, and incorrectly stepped bursts.
Two minutes of color rolls going to buzzes gets old really fast. At 344 BPM, right between 225 and 450, all of the 32nds are going to convert as a mix of 1 and 2 framers and that's pretty much all there is the entire chart, so it'll be really unplayable.
Again, the song doesn't offer much other than rolls for two minutes.


Arcanum Guardin (VisD) - [PASS]

I already charted this for FFR, but didn't send it in yet, so I can't impartially judge this.


Ascension to Heaven (DarkZtar) - 8/10

94.2s - ghost notes (it's fine where you steped it later on but not just sporadically there and then stopping)
104.1s - oh man. it's really strange that you aren't stepping this as entirely continuous since that's what everybody is going to be expecting. the piano is in fact continuous 16ths, although a bit less audible at parts, and at least where you did omit notes made sense.
109.95s - missing jump (you used two jumps at 114.75s) -- and i think these jumps should be on the same column since it's the same note
117.9s - no jump?

Some of the jump usage in the ending jumpstream was questionable, but nothing I can really object about.
PR and layering are all really good.


Beauty & the Beast (Hairy Cabbage) - 4/10

17 seconds is a long time to go without notes. some of the intro should be cut or the piano stepped

38.906s - this sound is a repeat of the previous, so if you want to accent it with 192nds do it on both
40.406s - these grace notes are the same sound as the jumps that follow, just at a lower pitch, so they should be stepped the same way. otherwise it would be better to have them as hands than grace notes since there's nothing that sounds spread apart enough for that, and they'll just convert as jumps+1frame grace notes
42.042s - these are 3/32nds, not 24ths
42.315s - these are much slower than 24ths
42.588s - these are just 16ths, not 32nds
42.997s - 220 bpm minijack in between two 32nd rolls? this is
43.133s - again, 32nds is way overstepping it
45.451s - 16ths, not 32nds
59.8s - these color notes are inaccurate

Throughout the chart there are lots of bursts and parts that are very overstepped.
The chart drags as it's just rolling and jumpgluts/trilling for most of it, and is over four minutes.
The song is really abrasive.


Be-Music Polyphony (hi19hi19) - 9/10

25.065 - i think the piano is too loud to be ignored here
27.626 - should be jump
108.044s - missing note
109.385s - missing note
110.605s - missing note

Very cool song and chart.
PR and layering were very good in keeping some of the solos unlayered.


Big Up Toronto (___________) - 3/10

6.028s - these notes are 3/32nds, happens everywhere else in the file
10.747s - dont think these should be stepped as jumps, happens in the rest of the file like at 12.635s, 13.264s, it's too quiet
18.928s - these 32nds last the whole beat
21.523s - breakbeats stepped inaccurately here, you have tons of missing notes. it's mainly continuous 16th notes. also there isn't much of a reason to step them as one-handed trills
25.377 - this should be a jump if the previous note is
30.569s - breakbeats are really inaccurate in this section as well
50.233s, 49.918s - should be jumps
51.177s - should be jump, various layering inconsistencies here
61.323s - missing scratch notes, jump usage doesnt make sense
85.078s - pr is kinda poor with the highest pitch notes having jumps more to the left
122.046s - same problems in this section as the other
139.744s - pretty silly, just use a 32nd roll. you didn't even step all the 32nds last time this sound happened and now it's all 32nds with jumps inside.
141.238s - this part of the music is an exact repeat of the previous, song is a bit too repetitive and with the same problems
161.610s - now you switch to minijacks, kind of arbitrarily; although it makes some sense for climax theory, you can just layer more heavily for that
169.161s - minijacks here don't actually belong, same with everywhere else this sound happens


Bird Sprite (DarkZtar) - 8/10

113.632s - this 32nd and the other 32nds in this part are ghost notes

Again, the cutout is a bit early and fast, really should let this end part be more audible. I don't have too much to say about the chart. It was pretty well done, PR and structure were good.

Caelumize (gameboy42690) - 8.5/10

3.055, 3.141s, 4.855s, 5.798s, 4.884s - missing notes. the volume does fade in and out, but i think most of these are too audible to ignore
43.684s - don't think that should be there

PR and pattern usage even where was no PR was really good, and all the layering is sensible.


grind2 v2 (DossarLX ODI) - 8/10


I agree with how you stepped everything pretty much, and think this is a lot better than the current v1.

My concern is that this isn't -that- different in difficulty from v1.
Noticeably a bit easier, but to what extent I don't know.

I UPDATED MY F-LIST (beary605) - 4/10

2.566s - these are slower than 32nds
5.458s - ditto, everywhere else
15.759s - it's just 8ths
18.650s - ditto everywhere else
25.337s - using both a hand and white notes for this is a double accent
49.193s - in this section i can't make any sense of what the jumps go to, they seem to be placed to certain sounds only in certain places
49.645s - ghost note
50.729s - if this is a jump, 51.090s should be too; i don't think either should be
67.988s - you don't step these as jumps anywhere else
76.813s - these 48ths and 24ths are early
80.819s - missing note
86.693s - missing note
92.386s - missing note
96.090s - missing note
96.813s - missing note
97.175s - missing note
97.446s - missing note
98.982s - missing note, there are other missing notes after this
142.808s - this shouldnt be a jump

There are a lot of missing notes and things layered inconsistently, and even when layered inconsistently sometimes counterintuitively. There are more issues (missing notes, inconsistent layering) that I haven't listed here.

intermission (Mollocephalus) - 7.5/10

23.695s - i don't think these should be jumps when there are no kicks, same 32.9s

I don't have a whole lot to say given the difficulty and length of the chart. Mostly everything was sensible. Chart is acceptable.

Late Summer (Silvuh) - 8.5/10

I don't have anything objective to point out; didn't notice any errors.
The PR was all good. The progressive layering and climax at the end were nicely done.

Post-Human Dirge (Silvuh) - 8/10

6.759s - this is closer to an 8th than a 48th

Very good pattern usage and smart layering choices.
Past 195s I don't think added much to the chart; it could be cut, but after including the end, it's crazy that you didn't include that final sample.

Riverbed Circuit (Silvuh) - 7.5/10

20.661s - there's also a kick here

Chart starts to drag a bit, but everything makes sense.


ROCKER HELLCAT (Silvuh) - 8/10

114.688s - missing drum notes
116.187s - ditto
117.030s - ^

Very good PR throughout, and sensible layering.


Supporting Me... (Silvuh) - 7.5/10

Didn't notice any objective errors. At many times it was difficult to follow and hear the sounds that you were layering. But besides that everything was ok.

tabi shirabe (Silvuh) 7.5/10

14.301s - should be a jump
37.400s - missing 24ths
82.752s - stopped stepping drums?
137.118s - same as 37.400s




Whazashmup (wc) - 4/10

28.331s - missing note

Dunno what happened at the ending. You showed me this chart a while ago and the ending was fully stepped, but in this one it's just a note every few beats and makes no sense. The rest of the chart is good.

Caelumize (hi19hi19) - 7/10

44.4s - the percussion seems too prominent to ignore and just continue the syncopated stream for the synth; can easily add short 16th streams here for climaxing effect and not disrupt difficulty of the file. this happens later on too.
58.644s - pretty bad c1 bass syndrome. you switch around columns for the snare jacks so you can do it here and this is an awfully extended period of time to stick to the same column, it could use switching at least once

the rest of the chart is fine insofar as layering and pattern choices


Capoeira Sundance (hi19hi19) - 10/10

add 2 seconds of silence
layering was all good
but jack usage and pattern usage was exquisite, perfect, absolutely fantastic for bringing out the song
i love you


Chaoz Japan (wv) - 7/10

the layering in the js section is very, very confusing. it would make much more sense to just layer the percussion since it's the most noticeable thing. the rest of the chart is stepped well.


Chipstream (klimtkiller) - 3/10

multiple difficulties, but i see hard and oni are just the sm chart, so i'll judge easy. dont do that again.

missing jumps for every 8th bass kick in the beginning
ending is ridiculous difficulty spike and you loaded it with 1handed trills and anchors that didnt need to be there or go to anything
it's just js and the same melody for 2 minutes


Chipwrecked (linebro) - 3/10

offset is off by 70ms

for a lot of the chart you're layering in stuff that's barely audible so and keeping it all very agressively layered even when mood changes. also those 32nd bursts are way out of place because they're not at all noticeable with the melody drowning them out. then the song is really draggy cause its the same chorus stepped the same way with no change, and nothing changing in the verses either.


City At Speed (___________) - 2/10

this song should be cut when it starts to drag which is like 30 seconds in. in other words this song shouldn't be stepped
all the 16ths are basically inaudible
the jump usage makes no sense for the whole chart, in the first half you ignore the percussion (most prominent element) and in the 2nd half you follow it but with countless misplaced jumps


Cracknight (DossarLX ODI) - 7/10

i think the jumps can be better matched to the sounds/pr'd, i did notice the whole chart was indexable though; still i also think the 16ths can be more varied than just rolls and splitrolls. layering is fine.


Daisy Gardens (supermoe1985) - 5/10

pr isn't very good
the 24ths and fast color notes shouldn't be making 1handed trills, and some of them are inaccurate
jump usage doesn't make sense


Die In Your Arms Tonight (Hairy Cabbage) - 7/10

add 2 seconds of silence
the notes at like 15.8s and everytime this happens are pretty inaccurate and dont go to much
rest of the chart is fine althoughit's eerily similar to extratone pirates already in game


Do I See Color (linebro) - 2.5/10

i actually had to shift the entire chart by an 8th note for it to make sense, and it becomes offsync by the end
there are lots of 16th ghost notes, and jump usage is inconsistent
song drags


Doppleganger (hi19hi19) - 8/10

pr and layering are all very good, and the accenting is very nice as well
some of the bursts, especially the ones that mix colors could be stepped more forgiving, but at least the chart is consisting in throwing very difficult bursts throughout at you


DubseEpic Symphony (justin_ator & wv) - 8/10

layering and chord usage is very good for the variety of sounds in this song, very unique
given that the 32nd stream at the end is going to be a pretty significant spike it can use slightly more forgiving patterning (no/less minitrills and 2323 bias)


Etude for the Sinners (hi19hi19) - 8/10

very good layering and pr
i don't mind the agressive 8th layering given the intensity of the music, although there are definitely lighter ways to layer this
my only complaint about the chart is the 32nds because they don't really represent that sound well and at 200 bpm some of them are going to be 2 frames apart


Fantasia v2 (DossarLX ODI) - 7/10

pr was mostly good
good climactic use of jumps at the end
first bpm doubling was good, but the 2nd one seemed out of place
there were a few spots with quite a bit of emptiness that couldve been filled in by stepping the kick


Feel Anymore (wv) - 7/10

94.960s - missing 4th note PLEASE FIX
layering was fine but sometime you went a bit overboard with anchors and weird 1hand trill stuff (like 76.3s, 91.329s) although they werent long enough to seriously hurt playability, they could be fixed


Feel Better (GammaBlaster) - 7/10

3.97s - missing jump for nice kick drum
12.3s - long anchor/1handed chain that could be changed

layering is agressive as heck, like you could replace all the hands with jumps and all the jumps with single notes and it'd probably be a more understandable chart, but it's quite short and unique and stresses the same skill throughout, so that's kind of cool

Final Realization (RARAWR) - 4/10

pr was ok
layering was really inconsistent; you started stepping some parts with jumps and then switched off randomly to no jumps, also the 2nd is really inconsistent in using jumps and hands
song is musically too simple


Fish On a Parachute (wv) - 7/10

everything seems ok as an easier chart, but the song is kind of generic/simple/boring


Fried Eggs In My Ear (DossarLX ODI) - 8/10

offset is a bit early
chart is pretty much done as well as it can be for this song, although its just js and some jacks, it's still pretty neat and has a good difficulty spread


Goatstep (DossarLX ODI vs. samurai7694) - 8/10

unique and hilarious song
agree with all the layering and patterning in the chart. although it starts to drag a bit it doesn't matter as much because of the song


Whazashmup (wv) - 7/10

this is pretty much the most counterintuitive way possible to chart this song, but it's consistent at least

LuvLavPoison22ate! (Choof) - 5.5/10

missing 2s silence
87s - you can definitely just put a few notes here to fill in the emptiness
97s - this section can be much easier and lighter. given it is so much softer than the previous, it doesn't need to also be dense js especially with anchors
127.3s - these 32nd start noticeably early
188.5s - this can convert as a 1framer and is wholly unnecessary, there is no reason to not just use a jump
given that the song starts to repeat and drag it can be cut rather than lasting 4 minutes


Tritsch Tratsch Polka [Easy] (Scintill) - 7.5/10

18.5s - you can add another note here given that you're also using grace notes in other places
with all the triplets you can just stick to making one instrument as a minitrill and the other not, it would help represent the song better


Masodik Galamb (mi40) - 4.5/10

the intro is very inconsistently stepped, there are lots of missing notes given what sounds are playing to the arrows you did place
34.5s - should just be a jump to be consistent with how you're layering
39.3s - you had these stepped as hands before, and now they aren't
44.5s - the instrument in the background is much slower than 24ths
56.5s - same deal here
throughout the file your layering is very inconsistent in that you aren't using jumps and hands consistently for sounds, and when you decide to use hands it is also only on certain sounds sometimes, then not on them, then on others that weren't before


Pandemonium (DarkZtar) - 6/10

62.5s - these are 1/48th off
68.8s - this reminds me of akasha. you can just make it at a speed where it can actually be rolled cause its a piano roll and a 270 bpm jumptrill doesnt really represent this at all
in most of the quiet 12th piano sections the 12ths are only being stepped partly, albeit where they are loudest, i think there are many that aretoo loud to ignore and should have been stepped as well. better mp3 quality would help with that too.


Pandemonium (hi19hi19) - 8/10

the climaxes were all pretty hard but without going overboard in difficulty spiking
there is some missed opportunity to layer a bit heavier in the repeating in the 2nd half for better climax theory, but nothing major i can criticize


rough (hi19hi19) - 7.5/10

missing 2s silence
i think the chart should be shifted by 1/8th given the color that a lot of the chords end up being and that the 12ths came out as 24ths
interesting way to layer the chart, and where jumps were placed i agree with for the most part but there are a few spots where it doesn't sound great i.e. 4.797s-4.999s and all repetitions thereof

Kommisar / Dossar

Adventure time [5/10]
-beginning lacks some accentuation, but the pitch is alright
-beat 51.750 missed a 16th
-m17 shouldn't stop the intermittent 16th percs, adds to the build-up
-m25 I realize you're trying to accentuate the wubs but an invisible 24th note is not the way to go.
-The jump patterns become a little stale after a while.
-Unfortunately short.


Akasha [6/10]
-beat 29 I would've forgiven this section if only single notes were being used, but this jump here basically ruins any consistency at all. When two instruments are playing it would be implied that jumps are used, yet it's only done once.
-m17 I'm not huge on jump jacks at this speed, but it's up to you.
-m40 this section is missing 16th synth notes
-m56 the piano is following a very strict 16th note line, adding 32nds and 64ths does not make it correct.
-m63 the 16ths stop suddenly. The piano keeps going.
-m68 this section feels empty without jumps, given the difficulty of the file.
-m128 I'd like to see more layering here to close out the file. Feels really anti-climactic. The whole last section is underlayered imo
-the cut fades out really quickly. Would've been better to start fading after the last note is hit.


Amber Shores [8/10]
-beat 18.5 missed a jump
-very responsible pattern use on the bursts.
-Adding some mini-jacks in some areas for 16ths could've added more accent but this is merely a suggestion. very well crafted file.


Arcanum Guardian [3/10]
-right off the start synth notes are missed. listen closely for the offbeat notes.
-m5 this section here seems to ignore the percussion hits for generic jumpstream. some jumps to accent what's going on would feel better.
-The jumpstream patterns in this file feel very primitive. It needs better flow. It's a difficult concept to understand but I can go into more detail later if you like.
-Many parts of this file just feel really overlayered, especially with the hands.


Ascension to heaven [4.5]
-once the beat picks up I don't think the piano flam notes are necessary (especially given they're not used consistently)
-m17 missed a 16th right after the first 4th note
-m68 this is a constant piano jumpstream, the breaks aren't accurate.
-There isn't a whole lot to say about this file aside from the tedious repeat of the same rhythms over and over and occasional jumpstream.


Be-Music Polyphony [8.5]
-m5 I wish you would follow the hi-hat 24ths here to add variety since it picks up a little from the beginning
-I have no other complaints. excellent file.


Beauty & the Beast [2.5/10]
-m35 listen closely lots of 16ths are missed
-m39 this whole section is a mess
-m41 at 220 bpm a mini-jack like this is just completely unwarranted.
-Lots of rhythms missed and a bunch of inconsistencies. Needs a lot of work.


Big Up Toronto [4/10]
-m17/18 some amen break 16ths are missed
-Once the beat picks up I don't think 16th jump trills are really necessary
-m49 a bunch of 16th scratch notes are missed
-m73 this part feels really overlayered for the intensity
-m81 the hands are just overdoing it.
-Needs a lot of work but has great potential.


Bird Sprite [4/10]
-I feel like this file rushes too fast into the heavy layering instead of gradually building up and accenting the instruments.
-m58 colored note quad isn't necessary. it's technically completely wrong.
-The patterns are a bit stale and awkward to hit. I reccomend Gundam-Dude's file for this for reference.


Caelumize [5/10]
-The 24th patterns are really awkward to hit, Lots of overlayered jumpstream at the start
-File has nothing wrong technically, but some pattern restructuring could really help the flow.


grind2 v2 [8/10]
-right off the bat the 2nd speedup missing 8ths
-aside from that really good sync work and every note is nearly spot on.


I UPDATED MY F-LIST [4/10]
-changing up the 32nds at the start every so often isn't a bad idea, but they become really bad progressively.
-4th and 8th jumps offers little variety and is really bland to play for the next 20 seconds of the file.
-m49 all the amen breaks are ignored here all of a sudden. This whole section is missing key notes where holes are left empty.
-Listen carefully to the breaks, I'm seeing lots of missed 16ths, and even 24ths like at m72.


Intermission [3.5/10]
-SHE Trivia: This song was originally called "Pioneer RX" as it's a remix of his original Pioneer song from 2006.
-Nothing much to say about this file, it's short, doesn't offer much and is pretty bland to play. Most of it is just really overlayered.


Late Summer [8/10]
-This is accented just perfectly. The themes switch nicely, and the ideas are followed accordingly. There are a few offbeats/syncopations I would've added but that's merely preference.


Post-Human Dirge [6.5/10]
-m4 missed a 16th after the first 4th
-m24 all the glitchy 16ths are completely ignored
-m31/32 more 16ths missed
-beat 130 16th note missed after this 4th
-This file is really well made and its simplicity is its strong point. Just needs some 16ths ironed out for accuracy.


Riverbed Circuit [5/10]
-beat 46.5 missed an 8th
-beat 47.250 this 16th doesn't exist
-the file is really offsync (late by like .08s)
-Pretty plain file, nothing much to say.


ROCKER HELLCAT [4.5/10]
-beat 14 the 16ths continute on here really
-m9 some prominent bass drum kicks are ignored on 8th and 16th notes
-m13 the bass drum 16ths you're following are really feint, and not all of them are even followed
-the jumps following the guitar hits aren't followed consistently either.
-m54 the 16th snare hits start earlier
-lots of small details missed throughout the song.


Supporting Me... [3.5/10]
-m11 missed the guitar (or whatever it is) 16ths right after the 4th note. Missed throughout the entire file.
-The patterns feel thrown all over the place without any structure or relevancy most of the time. The same rhythms and patterns resurface a lot.\


Tabi Shirabe [6/10]
-pitch relevancy is progressively ignored as the song goes on, though there isn't much going on in the song. Some more structure would be nice and some more key accents to break up how bland it gets sometimes.


Whazashmup [2/10]
-Completely wrong rhythms everywhere. This entire file is a pretty big dump. You have to understand that this song was designed to be a long constant stream for pad play. It's perhaps not intended to be stepped for FFR. Also artist is Anthony Blackman aka Cardboard Box.




Caelumize
7/10
- In the beginning the violin has three prominent notes and it would be better to step triplets there (e.g. 3.97, 4.66, and so forth are very insignificant compared to the other three notes played before them)
- 22.66: This would be better suited as a trill since you have a 4th beat here and a pulsing wub sound on the 8ths
- 38.95: Missing jump
- 41.52: Missing note
- 42.21: I understand the synth is the main focus here but that blasting kick can’t just be empty
- 43.41: Not a prominent sound in the synth. Missing note at 42.98
- 44.61: Those 16th kicks are loud, they really should be stepped.
- 46.66 to 47.35: There many missing 16ths here. The file just seems strange in how it’s handling the synth
- 90.90: Missing jump
- 91.24: This part is very confusing. There’s a prominent synth melody that’s not being followed and then a lighter piano, but I can’t tell what is supposed to be stepped here
- 104.78: Missing jump
- 107.35: Missing note
- The way several parts in this file are stepped is questionable. I certainly wasn’t able to follow 91.24; there are some neat ideas in this file but it’s cryptic.

Capoeira Sundance
6/10
- 2.96: Missing note
- 3.42: Here I can see why a minijack was used, but for the softer percussion right after the minijacks don’t add any emphasis, they’re just bland
- Up to 10.57 you’re missing quite a few 16th notes for the percussion
- For the section starting at 11.26 you make the flute your main focus but then suddenly just include the xylophone. I think stepping the xylophone would make this part much less empty and you could even try layering in the trumpet if you want; the trumpet is prominent here too, it just doesn’t have many notes.
- 23.84: Missing flute note
- 24.65: The 3-note jack you have here is for the drums, so 25.11 should also be a 3-note jack to make this section more clear. It is inconsistent patterning
- 38.73: Misstepped, this is a 4-note 48th burst.
- 37.48: This falls on the 8th and 37.65 is a 32nd. 37.69 is a xylophone note that occurs slightly after the 16th note, but the previous two are not color notes.
- 40.80, 48.19: Split this up so it’s not a long 16th jack. Minijack jumps would work nice here e.g. [34][34][12][12][34][34]
- 42.30, 49.69: These are 48ths, not 64ths (also plays better)
- Sync on the color trills is weird. Look them over again
- Idea for the trills: Split them up. For example at 55.57 the first 8 notes of the 32nd trill could stay, and then at 56.03 the trill changes to 313131. This is certainly much better to play than what is currently stepped.
- 58.38: Change these three notes to something like 323 rather than stay as 414. It’s awkward and annoying to always have to adjust speeds like that when you can just emphasize the part of the trill that slows down.
- 59.73: Same idea as what I said for 55.57; splitting the trills up can add emphasis to different parts of the xylophone, e.g. when it starts slowing down.
- 60.65: This should just be 24ths
- 57.07, 58.92: Not a jump
- 62.26, 62.49, 62.73: Jumps? What’s being stepped here is the flute
- 64.46: Not a jump
- 66.19: This should also just be 24ths
- The jumps at 67.80 and 68.15 should be removed. 68.03 and 68.26 are what make good use of the jumps; the other two are just soft insignificant sounds.
- 73.23, 73.46, 74.26, 74.38, 75.30: Missing notes
- 74.61: Layering involves stepping several elements at once. This 16th should not be a jump
- 79.92: Random minijack, inconsistent with how the rest of these are stepped
- 80.84: Missing note, check for others
- 80.96: For this section layering should be focused over to the trumpet so it’s not as confusing here. Even then you’re still missing a jump at 84.88
- 92.23: This is too fast. Sound is on the 32nd before at 92.21
- 95.61: Get rid of this one handed 32nd triplet
- 100.57: I can picture a runningman being used here for the 16th drum rolls. There are a lot of missing 16ths here.
- 107.49: This section is obnoxious. You can easily split this part up; the jacks are bland and boring. There are just combinations of changing notation, and it’s irritating in a way that detracts from the song
- 114.19, 117.42, 118.11, 118.23, 118.80, etc.: Missing note
- 119.84: Sound is on the 24th before at 119.80
- 122.73: Here for the up and down arrows you can also step the other instrument playing so this part isn’t as empty.

Chaoz Japan
5/10
- 19.07, 19.44, 25.26: Missing hands. Also, the minijacks to the shamisen are incredibly boring.
- 25.80, 26.07: Not jumps. This file has very generic overlayering and it is not representative of the song considering what alternatives there are. Minijack at 26.26 is gross.
- 32.16: Misstepped burst, this can just be represented by a jump
- Tone down the layering and the minijack usage… so far this already drags on. It’s just generic handstream that abuses how many elements are playing at once
- 42.35: Following the shamisen and percussion here would be a much better idea than just spamming all these 12ths to the background bass sound.
- 51.19: Not a long jack (that background bass sound I mentioned above, it’s alternating pitches, should be a trill). This part is also annoying.
- 54.89, 55.07: Not jumps. Missing note at 55.26
- 55.98: Not jumpjacks in this section. You can say for the 8ths there is also that pulsing bass sound, but not on the 16ths. Also the minijacks to the snare are uninspiring. Use different patterning.
- 61.07, 64.71: Missing jump
- 65.80: See 55.98
- 72.89: See 32.16
- 80.35: Not a jump
- 83.07: This is what happens when you step one element as jumps… the snare should just be single notes.
- 83.80: Reminiscent of Islamey. This is not expressive or warranted in any way, it’s just obnoxious
- 84.53: See 32.16
- 85.80: Misstepped burst, this is 64ths. 32nds should have been stepped.
- 89.32: Misstepped, the note should be on the 16th after on 89.35
- That ending is very forced with all those jumpspams. Don’t use jumps for one element, it causes lots of patterning problems and little room for creativity. And certainly limit jack usage, especially when it is not warranted (look back at 83.80 for example).

Chipstream
2/10
- Since Heavy and Challenge had holds, I am judging easy (it has no hold steps). Also, only submit one difficulty next time.
- 6.42 to 12.76 should just be triplets to stay consistent with the parts after
- 38.12: This is stepped nonsensically. Even 39.41 is placed a 16th early.
- 63.47: Weird sync
- 111.50, 115.75, etc.: Missing jump.
- 126.36: There is very little thought put into the patterning of this file. Before this part the patterns are already atrocious with all the hidden 8th jacks/one handed runningmen stuff, and now the song speeds up to 252 BPM here.
- File needs a serious overhaul in patterning and how it’s layered, especially the section I mentioned at 38.12.

Chipwrecked
4/10
- Changed from -0.030 offset to -0.090
- 6.41: Not a jump (no synth here)
- 7.91, 10.31: Jumps here would be nice
- 13.16, 15.33: Watch the patterning. You have hidden jacks here with 32nd gallops that are very awkward.
- 16.31: What is this jump going to?
- 16.91: The trill starts here. 17.14 is not a jump.
- 19.91: Missing jump
- 22.08 to 23.21 is just a drum roll, there shouldn’t be any jumps here
- 28.31: This jump isn’t going to the vocals. Here you should just stick to them for the jumps because I see some other jumps that just randomly seem to fall on 4th percussion later when it wasn’t introduced here
- 33.63, 38.43: What’s with these minijack jumps? They make no sense
- 37.16: Long unwarranted 8th jack
- 52.31: Going with the vocals here would be awesome rather than just going with the standard percussion layering, you already have the 16th hi-hats and drums doing their job
- 58.76, 63.56, etc.: Again, watch out for long hidden 8th jacks like these. They don’t go to the song and they’re bad to play
- 69.41: This patterning is atrocious. There’s a long hidden left jack with forced minijacks on the down and up arrow.
- 71.96 74.36: Be more mindful of the patterning, you’re creating a lot of minijacks
- 75.71, 77.06, 77.36: Missing jump
- 79.01: Don’t ruin the file with patterning like this
- 81.26: Not a jump. I’m spotting several cases of layering inconsistency here and the heavy number of 8th jumps is also ruining the patterning with the 32nd bursts (as I have stated above).
- 88.32: The 4th jump is going to nothing; The percussion stopped a 16th. A forced minijack hand is created when there’s only one soft sound.
- 88.91: More confusing layering in this section. Just stick with the vocals in these parts for the jumps rather than suddenly mix in percussion. Also watch out for more missing jumps (e.g. 92.21, this is making the layering confusing)
- Alright, up to 106.61 from 88.91 I didn’t see what was supposed to be layered. Is it supposed to be the vocals? The percussion? It changes around randomly, with jumps to the percussion being included and then some jumps are just left out for no reason.
- 106.91 to 108.11: This isn’t a full unbroken stream
- 109.91: Layering here looks fine for the percussion, but be mindful of the anchors you’re creating
- 112.01: Missing jump
- 112.08: What is this 16th going to?
- 113.21: One handed runningman does not fit here
- 117.71: See 52.31. Now the problem here is that with this kind of layering you’re just creating many one handed trills and it’s very repetitive, feeling like the same patterns are being played over and over like a copy & paste effect.
- 124.16, 128.96, etc.: This file needs more attention to its patterning. All this rigidity does not match the song
- 134.51: The drum lands on the 16ths with the lower kick on the 8ths. You’re missing a lot of notes here and the jumps are not covering those 16th drums.
- 143.51 to 143.81 is just 16ths.
- 148.91, 151.31: Missing jump
- 152.51: Missing note, slow down when charting streams
- 155.96, 156.56, 158.36: Single notes (no synth here)
- 158.88, 160.38: Missing 16ths
- 160.76: Sudden shift in layering, and then missing jumps to the synth right after in 161.66 and 162.11
- 163.01: Nothing is being layered here, it’s a single note
- 180.11: This is actually a ghost note
- 189.71, 191.06, 191.36: Missing jumps for the synth
- 190.31 and on is an unbroken 16th stream the entire way though
- 192.63: Ghost note
- I can say that the heavy layering to the synth in the 32nd burst sections make those parts of the file terrible to play considering how they force 3/32nd minijacks and such, especially the one that leads right into a left one handed trill. The file was very repetitive as well and had several layering inconsistencies and random missing notes.

City At Speed
4/10
- 5.52 to 8.76: There is nothing significant to layer here. It should just be single notes for the piano
- 19.84: Not a jump
- 21.63, 21.80: Ghost notes
- 21.88: You’re missing quite a few 16ths here
- 27.00: 4-note 8th jack is ugly
- 31.94: This note is at a different pitch than the previous 3 jumps, it shouldn’t be on 12
- Considering the above, you are missing jumps at 25.97-26.83 for the same sound/layering as well as 36.88-37.74
- 42.85: Same problem as 31.94
- 43.36: Should be a jump
- 45.24, 45.75, 47.96, 48.47, 50.69, 51.20, etc.: Missing piano notes. Also, this section is very hard to actually follow what’s going to what when you consider that the piano falls in places right before the 64th gallops, so there isn’t a clear way to distinguish them
- 49.16, 49.67, 52.39, etc.: Why are these jumps? It’s just the piano with no other elements
- 65.22, 65.26, 65.31: Ghost notes (instead step 65.01 and 65.35)
- 65.52: In this section it looks like you’re trying to mix the piano and the drum n bass in the layering together but it’s inconsistent, try one or the other. Also, be more mindful of the hidden jacks created (e.g. 69.61, 70.46) as they also don’t match the song
- Noticeable copy and paste here with the same errors, the patterns can be varied up more.
- 81.03, 81.20: Missing jumps, check for other cases of this
- 87.00: Should just be a jump
- 87.34: Again, more confusing jump usage. I can’t tell what is supposed to be layered here.
- 97.73: 7-note hidden 8th jack. Watch the pattern usage, it doesn’t match the song
- 107.79: Inconsistent, should start on 34 to match the next two jumps
- 109.16: This also has errors like back in 45.24 with the slowdown. Copy and paste is not a good idea with the same errors
- 127.31, 129.18: These are not going to the hi-hats
- 130.21: This is actually a 5-note 96th burst starting on the 24th at 130.18, but a jump should just be used here to accent the burst.
- 130.97: I’m seeing the same patterns and same errors. The confusing layering is still there.
- 163.19: Same 7-note jack in 97.73 but mirrored
- 173.25: Same error as 107.79 but mirrored
- 174.77: In this ending there should be no jumps
- The file suffers from a severe case of copy paste syndrome. The same patterns are being played over and over with the same layering inconsistencies with some mirroring involved.

Daisy Gardens
6/10
- 4.22: 48th gallops? This is just a 4-note 32nd burst starting on 4.19
- 7.63: Same issue as 4.22, 4-note 32nd burst starts on the 32nd at 7.65
- 18.01: This is another 32nd burst, but it sounds different because there’s also an 8th so it creates a 5-note 32nd burst
- 25.04: This is just a 32nd triplet
- 35.28, 38.75: What happened to the 12th minijack structure in the triplets?
- The jump usage in this file is confusing. What’s with all the sudden 4th jumps at 40.19?
- I would say at 20.57 and 21.14 you had a good idea for what to layer as jumps to put emphasis on those two notes, but it should stay consistent. I couldn’t follow the extra jumps in this file. The beginning would work better as all single notes. 15.95 is where the song picks up and that can be a jump, and then be followed by this emphasis layering layout.

Die In Your Arms Tonight
6/10
- Artist is m1dlet, include artist next time
- 5.86: Should just be a single note
- 15.47: Missing jump
- 16.43: Why a minijack here?
- 18.17: This 4-note jack on the right arrow is disgusting, and the measure after also abuses gallops on the right side in a way that’s very awkward
- 30.72: Change this so it’s not a 3/32nd minijack
- 31.81, 32.05: These should not be jumps. 32.53 should be a jump if 32.29 is a jump since there’s also a static sound to go with the lowering bass sound
- 43.82: This should be a single note
- 48.14: Having jumps for the bass kick is obnoxious. Have single notes; maybe layering in the vocals can be an alternative, but definitely not a 4th jumpspam here.
- 68.81, 70.01, 72.65, 88.03: Why jumps here?
- 73.13: Missing jump
- 89.59: Missing 8th
- 90.19: This should be stepped an 8th before.
- Some parts of the stream were ok, but patterns can definitely be improved. The first 16th stream abuses a lot of one handed gallop transitions and it’s poor for playing.

Do I see color
2/10
- Offset changed to -0.165
- In the beginning you should only focus on something prominent, like the vocals and maybe a mix of the melody. But not insignificant soft sounds. At first it looked like you were trying to layer in the vocals and the snare but there are several missing jumps.
- 46.32, 46.64: Ghost notes
- Along with the two ghost notes I mentioned above, this section is misstepped. For instance, both 47.29 and 47.61 should be a 16th earlier
- This file is littered with inconsistencies. Starting with light layering is a good start to focus on what’s worth stepping first, then include other elements in the song later.
- Even with the offset change I mentioned, I was getting early greats by the end. Resolve BPM issues as well.

Doppelganger
7/10
- 4.70: Missing 4th
- 17.88: This should just be a jump
- 18.84: Missing jump
- 40.17: Missing 16th triplet
- 45.85: On stepmania this is gross as hell but in FFR it’ll probably be ok
- 46.60: Careful about the 32nd burst here, you actually have a hidden 3-note 8th jack on the down arrow
- 55.38: This should be a hand
- 67.42, 67.63, 67.85, 68.06: Missing 12ths
- 70.60: Should be a single note
- 70.11, 70.22: Ghost notes
- 71.35: Rather than a 48th burst I think something like two 16th jumps could work here, the player is going to emphasize it and the burst does seem to be most prominent on those notes. That into a 32nd roll is just really ugly.
- 73.27, 73.70: Just stick with jumps here, the rest of the cymbal crashes are also jumps due to the nature of the walls in this section
- 74.77: See 71.35
- 99.85: This should just be a jump
- 109.27: Should be a hand
- 124.63, 124.85: Sudden jump minijacks here are out of place, they should just be gallops. It’s also inconsistent with 125.06
- 136.27, 137.99: This should not be another system doctor. This is the end of the song.
- 140.35: This is actually a 24th burst up until 140.56
- File has several interesting difficulty sections, but can use tweaks. The 48th-to-32nd kinds of things could have a workaround.

DubseEpic Symphony
[PASS]
The sync on this file seemed to be fine for other judges but on my end it drifted to the point where it became unplayable. I'll pass this but leave the other notes here (click spoiler to see)

- 40.72: This note should be on the 32nd after for that whoosh sound. 40.82 should not be a jump
- 53.84, 54.48: Missing 32nds
- 54.11: This should be the only jump here, the others around it are just the bass kick.
- 57.75: Extra jump
- 57.91: Missing 32nd
- 58.40, 60.11: This part is too soft, the jumps are inappropriate here.
- 59.47: This note is out of place even if it happens to fall under the “aaahhh” here.
- This file takes a very long time to pick up. Almost nothing interesting happens in the first 75 seconds.
- 78.78, 90.43: Missing note
- 93.53, 94.39: Missing jump
- 94.60: Not a jump
- 95.28: 48th here is too fast, it’s a 32nd gallop
- 97.82: Sync drifts here, this is not just straight 140 BPM. Also missing 16th at 97.93
- NOTE: Changed from -0.090 to -0.030 offset here to account for the massive drift.
- 99.97: Ghost note
- 100.33: Jump. 100.54 Is not layering anything, it should be a single note
- 100.65: Missing 16th note
- 106.12, 107.29: Missing note
- 109.19: The fluctuation in pitch here is better stepped as a trill than a jack
- 110.40: Stepping the hi-hats here would make the part less empty
- 111.47: Missing jump
- 117.04: Missing hand
- 118.54, 119.40: Change from 3 note jacks to minijacks is inconsistent and also wrong
- 120.04: Missing jump
- 121.97, 122.83, etc.: Same issue as 118.54, these minijacks don’t work
- 129.15: Sudden 3-note 16th jack inconsistent with what’s stepped right before, should be a minitrill
- 131.19: This is a jump
- 131.40: These next 3 8th notes should start on a different column so a 4-note 8th jack isn’t formed, it’s a different sound
- 132.90: Missing jump
- 136.33: 64th gallop is too fast, it’s a 32nd gallop
- 137.19: Alright, I gave it a chance but even with the offset adjustment I did the BPM changes here throw the steps completely off. The drift issue here destroys the rest of the file.
- Fix the drifting/BPM issues, it’s unplayable in its current state
- 169.76: This difficulty spike is unacceptable. Finally convinced to give this a 1/10.


Etude for the Sinners
6/10
- The fact that it takes 26 seconds to get to the first 16th stream after an empty beginning is a big turnoff.
- 26.32 for instance was very fun to play, it wasn’t convoluted with a lot of density.
- Massive overlayering problem here. Abusing all elements playing at once creates for a very generic and bland file; in this case it adds a lot of rigidity and difficulty and it detracts from the song. 45.52 for instance should just be jumps, and at 46.72 the piano melody could be followed with some layering to the percussion.
- While this file was intended to be hard, the jumps every 8th note layout essentially ruins this file. It’s just a 4th beat with an insignificant pulsing bass sound on the 8ths. This also occurs in the 8th sections that don’t have 16th streams in them. A lighter jumpstream file (with some ease on the 12th jacks) would make a much better representation of this song.

Feel Anymore
4/10
- 15.40 you can just follow the claps and cymbals until 25.51; the cymbals should also just be jumps, they aren’t particularly prominent
- 30.56: You changed the layering focus here. Get rid of this jump.
- 49.98, 61.98: Missing jumps for the vocals
- 65.93 to 70.98 you can just go with the 8th melody and the vocals since the song is just picking up again here, then at 70.98 step the 16ths for a buildup.
- 76.03: Don’t mix percussion and the vocals here, just stick with the vocals. It gets convoluted with streams of this density
- 86.14: Now in this section you switch to layering just the vocals. You should’ve done that in 76.03; also, this jump should be a single note
- 94.98: Missing note, slow down when charting streams
- 96.24 to 106.03 you can alternatively just follow the 8th melody with single notes and maybe layer in the claps. Reduce the repetitive factor here; this way you can also layer the 8th melody in an 8th stream at 106.35 rather than having that jumpspam section and there’s a smoother transition into 111.40
- 125.30: This note doesn’t have much more emphasis than the next three notes, should be a single note
- 126.56: You had the opportunity to work something with the vocals here but just resorted to standard percussion layering. This part is bland.
- The increase of density to hands is annoying when the song hasn’t changed except for the beats turning into blast bits. Jumps still do the job there and the vocals are being ignored.
- 146.77 to 155.14 was neat, the vocals give you more diversity than standard percussion focus
- 155.30: The BPM changes here, wrong notation
- On the topic of BPM changes, from here to the end the sync is wacky, especially considering that I saw you placed 12ths that should just be 8ths
- 160.51: Obnoxious difficulty spike.
- 170.41: 4-note 16th jack here is also obnoxious
- File fell apart at the end. Fix the ending and get rid of those stupid difficulty spikes. Also, there are more opportunities to make the file less bland by not resorting to standard percussion layering. There are alternatives you can consider here for layering.

Feel Better
3/10
- All those long hidden 8th jacks make for ridiculous patterning, make no sense, and this file is overlayered to death. The 16ths already do their job.
- 10.52, 11.20, 17.62, 17.84, etc.: Extra jumps and many more I didn’t list here. The file is already overlayered of a mess as it is and it even has inconsistent layering
- The patterning is absolutely atrocious and the layering is incredibly forced. In a case like this, it is just obnoxious more than anything else.

Final Realization
3/10
- Beginning should just be single notes
- 5.30: This part should just be single notes, but this jump is also out of place (it should be stepped on 34 to follow the rest of the jumps after)
- 14.90: The jumps here don’t follow a coherent layout. It gets to the point where at 21.30 there are suddenly just all single notes
- At this point I can say some more though needs to be put into the patterning for this file.
- 43.10: The stepping and layering in this part of the song doesn’t make sense. Again, the layering changes randomly here.
- 68.50: This feel needs an overhaul for layering. There are a lot of random layering changes.
- 105.30: Placement note not needed here, song already ends promptly at 104.10
- This file needs more though put into the patterning and needs a layering layout that makes sense. In its current state it doesn’t have a coherent structure.

Fish On a Parachute
8/10
- 26.56: Why is there a jump here? I can understand 32.77 since there’s a clap
- 46.42, 59.66: Where are there jumps here?
- 59.66: Don’t step the insignificant melody here, step the one that becomes louder within the next few measures (66.29 is the one I’m talking about which you stepped there)
- File was meant to be easy and straightforward

Whazashmup
6/10
- The best is yet to shmup.
- For the layered triplets there are a lot of awkward one hand gallops put right next to each other (e.g. the section at 5.91 on the right hand, patterning like this is very uneven and it’s basically occurring throughout these entire sections)
- 7.48, 7.85, 15.85, 47.48, 47.85, 55.85: Missing hand
- 18.10: These quads should just be hands
- 25.85: This 32nd roll should just be a jump, before you were stepping jumps to it
- 39.35: Sudden runningman here is a bit of a difficulty spike
- 14.10, 14.73, 54.10, 54.73, etc.: Watch out for 3-note 8th jacks like these, they don’t match the song well
- 58.10: I’d still prefer the 16th triplets to start here
- 60.85, 61.85: 8th minijack structure in the triplets missing here.
- 62.10: For this section considering how prominent the 4th beat is it should be stepped, the part feels weird without it
- 65.85, 69.85, 73.85: Missing jump
- 77.98
1) This is reverse climax theory. The end of the song comes here, but all that heavy layering triplet stuff was in the beginning.
2) Where did all the triplets go? This part should be entirely triplets like in the beginning
3) That very loud synth layered with hands in the beginning isn’t layered here
- The 32nd rolls are actually 24ths, but at the end they should just be stepped as 4th jumps like in the beginning
- The biggest problem I have with this file is how the ending is incredibly underlayered compared to the beginning. While the layering for the most part made sense, it could have been executed better.

Last edited by TC_Halogen; 05-30-2014 at 09:39 PM..
TC_Halogen is offline  
Old 04-4-2014, 05:29 PM   #53
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

CONTINUATION OF NOVEMBER/DECEMBER 2013 BATCH


samurai7694

Arcanum Guardian (VisD) 7.5/10 [+.]

- 19.073s, 54.757s, 74.651s, and 110.037s, it feels underlayered here due to the bass kick being accented on 16th notes
- 46.783s, missing 16th note
- 49.388s, anticlimactic, in my opinion, to have a single arrow there instead of a jump or hand to emphasize the transition to the next section of the song as well as the crash cymbal
- Really nice BPM trick for the 4th note speed-up section.
- I'm not sure whether or note the 1337 total notes was intentional or not but try not to sacrifice layering/rhythm for something like that.



DubseEpic Symphony (justin_ator & wv) 7/10 [+.]

- 40.697s, ghost note
- 60.304s, incorrect rhythm. Please fix this or completely remove it since it might still give it a difficulty spike.
- 78.756s, missing 8th note
- 81.899s, this should be a 16th note, not a 24th note
- 118.584s, pretty difficult pattern here
- 169.799s, huge difficulty spike.
- If the harder sections are intended to stay, then I'd suggest a cut for the beginning and ending so that the overall difficulty/NPS number throughout the file is more consistent.



Fish On a Parachute (wv) 8.5/10 [+]

- Fun, easy chart. The only complaint I have is that the arrows going to the rhythm at 33.162s is pretty low in volume. Pitch relevancy would have been a nice touch as well but that isn't too big of a deal.


-+ (hi19hi19 & ilikexd) 9/10 [+]

- (I was going to make a joke about judge ratings and the song title but I got nothing.)
- The chart is beautiful. Very nice layering in the very beginning, the jumpstream is fun, and the 48th notes are FFR-friendly enough to jumptrill through it unless 30 fps conversion screws it over with [23] jumps.
- @64.546s, I felt that the jumps after the 48th notes could be hands instead for the emphasis on the piano/bass/crash cymbal notes, but I completely understand that with the 48th notes in the way it makes it impossible to do that while avoiding mini jacks.



Bedtime Story (ilikexd) 7/10 [+.]

- @46.234s, There's definitely polyrhythms going on here which can be layered Across-Rooftops-style but I understand that it was intentional to leave the 16th notes out.
- @61.757s, ghost note (32nd note), I hear the note landing on the 16th note only
- @66.654s, ghost note and in this case the rhythm is unclear because of the sliding (glissando).
- @86.703s, that grace note is off (a bit too late).
- @134.811s, arrows which I assume was going for the slight pitch bend sound but feels awkwardly placed.
- @136.666s, same as above
- @177.598s, the 8th note is clear but not the arrows after it. It almost sounds like the pitch bending is faster then the arrows there, too.
- Interesting BPM changes near the very end.
- The only issue I have are the arrows on top of the unclear pitch bends and glissandos.
- Not a bad file at all. The things I mentioned are very minor so it's not too big of a deal.



Bridgeport Run, The (Choof) 6.5/10 [+?]

- If the jumps are going to the vocal notes, then you missed a jump @11.592s which can be placed as a [34] jump if you want to have PR on those jumps.
- In my opinion, It's anti-climactic to have heavy layering before the "dubstep" section @40.932s and then just single notes for that section.
- @61.578s missing rhythm (32nd note?)
- @88.075s, ouch... one-hand mini jack action there. I'm not even sure if there's supposed to be a 16th note there on the first minijack @88.157s.
- @88.611s, random 32nd note
- @88.693s, missing 32nd note here
- @99.119, that's a pretty harsh transition: [34][23][13][13][13][13]
- Pretty smooth jumpstream section, good job.
- @130.932s, that section with 24th notes/12th notes.... if you're using those arrows for the dubstep sound then there's one missing (I think a 24th note) right after the [23] 4th note jump.
- @136.537, ghost notes. If that particular sound has to be emphasized then I'd suggest making the 4th note a jump instead.
- @172.800s, holy transition...
- @178.075s, hi Revolutionary Etude/AIM Anthem.
- @181.372s... another set of difficult patterns
- @195.218s, there should be a grace note there instead of a jump
- I think it's a nice, challenging file. With songs like this, it's hard for me to make out clear rhythms even on a lower rate (take that "buzz" section as an example, starting @174.449s). The rhythm issues with 48th notes, 32nd notes, etc. are minor. I'm all for difficult charts but the jump jack/mini jack transitions can be changed if you wish to do so.
- I'll have to think about how other players will react to these jack-heavy patterns, anchors and transitions. I don't mind them too much but I'll assume there will be rioting for it from other players. Fix the patterns and it should be good to go.



Crow Solace (hi19hi19 & ilikexd) 8/10 [+]

- No 4th note jump to emphasize the bass kick?
- @37.046s, so from my understanding, the jumps are going to the violin, then a section where it's just stream, and then jumpstream where the jumps go to the bass kick? Why weren't there no jumps to the bass kicks in the stream section?
- the ending.. lol [3:33:44 PM] hi19hi19: it goes to the clock winding sound [3:33:44 PM] hi19hi19: umad
- Not bad at all. Very nice flow in patterns for the solo sections.



Exclusive Utopia (ilikexd) 9/10 [+]

- hmmm... interesting polyrhythm song/chart
- meh, I feel that there could have been more jumps to the percussion (specifically the bass kicks)
- Super cool chart, though. Well done.



Een Lijden (ilikexd) 7/10 [+.]

- @19.360s, The violin stands out more the piano trill.
- @27.310s and @90.907s, why are the 24ths broken up when it's straight 24th notes throughout that section?
- @38.560s, in my opinion it feels blank to have only a trill there without giving emphasis to the percussion.
- @59.407s, incorrect rhythm. It should be straight 32nd notes.
- @66.607s and @85.807s, ghost notes (24th note/12th note)
- @73.882s, missing 16th note
- @88.207s, I can barely hear the trill except at the crescendo near the end of it. It doesn't stand out compared to the percussion.



Gourmet na Aitsu (ilikexd) 8/10 [+]

- @6.565s, no hand to emphasize the kick (which was done @9.565s, @12.565s, @18.565s, etc.)?
- @36.565s, why was this section layering in jumps to vocals but not in the previous section starting @24.565s?
- @84.565s, no hand or jump to emphasize kick sound although it's no big deal here since it's a solo section
- Very minor errors. This is a fun chart.



Leave The Killing To Me (Overworld#3) (XelNya) 6.5/10 [+?]

- @4.850s, this is a really tricky pattern but at 200 BPM it isn't that bad in my opinion. I would have personally changed the [14] jumps to [34] jumps to balance out the arrows a little bit since there's nothing going on with the up arrow which can feel awkward to some players.
- I'll assume that the hands go to crash cymbals. If so, then there's missing hands such as @38.450s
- @59.450s, The pitch bending makes the rhythm a bit unclear but at a slower rate it sounds like it starts a 16th note earlier, right before the 4th note arrow, and ends on the 16th note before the 4th note left arrow @59.750s (in other words, 16th/4th/16th/8th/16th)
- @59.900s, missing 8th note
- @63.350s, offsync arrows. This 4th note up arrow is fine. The other four notes are off by a 16th note, so the down arrows should start on the 4th arrow @63.650s
- @64.850s, these two measures need to be synced better. The first measure (minus the 32nd notes) seemed okay but the guitar solo sort of slows down against the BPM in the second measure.
- Please fix what I mentioned above, especially the guitar solo part.



Lucid Bass III (mi40) 5/10 [+?]

- No two seconds of silence in the very beginning
- @28.124s, incorrect rhythm (32nd note/16th note)
- @29.535s and @30.906s, I'll assume you intentionally leave out the other arrows before the 32nd notes in order to accent the rhythm stopping on the 32nd notes.
- @46.027 and @51.027s and @56.189s, etc. -- the "buzz" sound continues on to the 4th note arrow so why stop at the 8th note arrow?
- @79.412s and @87.476s -- it's the same exact buzz noise (making a musical F note) except the first one is shorter and stepped as 48th notes while the other one is stepped as 32nds. Watch out for rhythmic inconsistencies.
- @88.888s, missing 32nd note
- @96.912s, it would be more appropriate if the 16th note had been placed on either the left or right arrow because there is a "4th/16th" rhythm on the snare drum. In other words, the mini jack doesn't quite fit with the rhythm.
- @116.509s, replace the 24th note and 12th note with a 32nd note and a 16th note.
- @119.210s, missing 32nd note
- @119.896s, I have no idea why there's a 48th note and a 32nd note going on there. There should be an 8th/32nd/16th/32nd instead.
- @121.690s, offsync 12th notes
- @122.147s, weird rhythm here
- @133.948s, ??? A 48th note roll would at least make sense but this is a bit ridiculous.
- @153.471s, long break. At this point, I'd strongly recommend a cut.
- **@173.871s, Welp... you saved me time with that freeze arrow.**
- Regardless of the freeze arrow, I took the time to look through the rest of the chart. Past the break, the file wasn't too bad. I'd suggest cutting the entire first half up until the break section.
- The arrows going to the buzz noises are all over the place. It's either stepped as straight 32nds, or grace notes, or 48ths, or random polyrhythms.



LuvLabPoison 22ate! (Choof) 6.5/10 [+?]

- @16.889s, @85.574s and @238.080s, help me understand what these 24th notes are going to. I'll assume it's the snare drum, which I can barely hear over the melody and voice samples.
- @35.047s and @68.732s, I'm not sure why these aren't just straightforward 32nd notes.
- @52.679s and @205.448s, what are the 8th note jumps going to? Vocals (I assume it's vocals. I hear something weird in the background) ?
- @65.508s and @218.080s, now there's 16th note jumps. The previous 4 measures aren't too different from this section so I'm confused at the sudden change in layering.
- @120.119s and @128.540s, ghost notes? I don't know what those two arrows before the 4th note arrow are going to.
- @188.606s, dense 343 pattern caused by 4th note hand. At that BPM it'll definitely end up as a 2 frame jack on the up arrow.
- Added note: The subtitle says CBR vs Choof. Is this a collab or not?
- This is a super interesting song, by the way. Just please fix what's mentioned above.



Maniera (ilikexd) 7/10 [+.]

- @44.871s, In my opinion, the piano layering was perfect in the section before this. I don't see why it had to be changed.
- @48.910s, the piano trills are silent compared to the electric bass guitar and percussion
- @58.717s, runningmen patterns would have been appropriate since the higher notes are pretty much 12th note jacks
- @62.756s, the piano trilling is faster than 24th notes (It should be 32nd notes).
- @78.784s, missing 64th note
- @101.121s, those should be 32nd notes instead of 24th notes
- Pretty good chart overall.



Throwdown (M0nkeyz) 5/10 [+?]

- @3.809s, missing 32nd note going to the bass
- @4.003s, missing 16th note going to the bass
- @7.150s, 24th note here instead of the 16th note (incorrect rhythm)
- @7.947s, missing 32nd note
- @33.580s, you forgot to place a 64th note here for the clap sound
- The 24th note grace notes are either there or note (example: it's present starting @36.113s but not @38.181s)
- @59.990s, this section feels too underlayered. I would recommend including the hi hat 8th note rhythm as well.
- @80.290 missing 16th note, along with missing 32nd notes @80.354s and @80.613s
- starting @80.678s all the way @87.789s, these 16ths note arrows are wrong rhythmically. It should be changed to 24th notes and 12th notes.
- @113.778s, underlayered. I don't even know what the jumps are going to.
- @127.096s, missing 16th note
- I suppose technically the 64th note and 24th note grace notes are there but it's best to just emphasize more of the loudest instrument rather than trying to include every instrument/sound in the chart. By doing that, it makes the chart look messy.
- Remember: less is more. The arrows to the offbeat clap noises and stuff might be technically correct but I feel as though there's too much going on. I recommend to only layer in the loudest instrument and have jumps to either the melody (which was done nicely @146.879s if you remove the 24th notes and 12th notes) or for the percussion (typically bass kicks and snare drum rhythms).



Tritsch Tratsch Polka [Easy] (Scintill) 8/10 [+]

- @2.529s, the timapni is so loud that it's nearly impossible to hear any 16th note rhythms.
- @29.315s, why the sudden break in pitch relevancy?
- To add variety in patterns, I'd suggest doing what you did just once @66.458s (having the woodwind instrument that's accompanied by the tambourine as mini trills (121, 434, 232, 313, 242, etc.) and have the next two beats (the ones without the tambourine) as different patterns).
- Nicely done overall. I'm wondering what the hard chart is like in comparison.



Tritsch Tratsch Polka [Hard] (Scintill) 7.5/10 [+.]

- @2.529s, now there's 24ths? lmfao... I'd have to take a look at the sheet music for this particular songs to confirm the rhythm.
- @18.154s, @19.583s, @21.011s and @23.868s, missing 16th note for the snare drum
- @29.315s same issue from the Easy chart, pitch relevancy is lost here
- The only thing that bothered me a bit were the missing 16th notes.



Ultraviolent Junglist (mi40) 6/10 [+?]

- Edit chart... Please read the submissions rules next time or at least play MarioNintendo's Submission Rules song. Same goes for Lucid Bass III for the freeze arrow issue.
- Once again, add in 2 seconds of silence before the beginning of the song. I feel as though you're intentionally ignoring the rules at this point.
- At the very beginning, I assume the jumps go to the bass melody, starting with the low D note on the very first jump, then the second 8th note jump @1.590s which hits a D at an octave higher, but some aren't layered in such as @2.040, @2.790s, @3.240s, etc. Listen for the rhythm of the bass melody. There's lots of missing jumps.
- @16.065s, missing 16th note and I don't know what those 16th note jumps right before are going to.
- @24.540s, why the sudden break in 16th notes?
- @47.640s, these should be 32nds not a "24th/16th/12th" polyrhythm.
- @49.940s and @50.240s, I can understand the 32nd note grace notes before the hands but what are these 12th note going to?
- @55.290s and @58.590s, it actually isn't 24th notes, instead it's some weird 192nd note thing going on here
- @61.740s, ghost note 4th note arrow
- @63.615s, why is this arrow just a single arrow and not a jump going to the snare like the other previous three arrows?
- @100.740s, the 24th note rhythm actually speeds up at this beat
- @114.840s, why does it suddenly go from hands, to jumps, to single arrows?
- @166.140s, potential for a colorful speed-up trill
- Another example of random/missing 16th note jumps respectively; @188.865s, there's no change in rhythm or volume or anything. @193.365s, missing 16th note jump
- The second half after the break and the 16th note down/up trill was a whole lot better than the entire first half, honestly.
- If you can cut the first half from the very beginning up until @256.440s that would be awesome. Otherwise, this needs to be retouched once more.



Until Tomorrow v2 (bmah) 8/10 [+]

- @59.403s and @59.778s, I assume that these two arrows are going to the vocals?
- @78.445s, @80.445s, 82.445s, and 86.445s, missing 16th notes for the electric bass rhythm
- interesting way to end the song/cut lol



We Are Never Ever Getting Back Together (VisD) 8/10 [+]

- Although I'm sure it was intentional that this was left out in order to give space for the synthesizer, missing 16th note for the vocal rhythm @64.272s
- It felt weird to me that the kicks ended up as single arrows although starting as jumps @112.105s
- Interesting layering and an interesting song too.



Wildstyle (Xiz) 7/10 [+.]

- There's two of everything inside the folder which doesn't allow me to read anything through Stepmania. Also, having the sm file named "Wildstyle" but having the actual mp3 used title "wildsyle_cut" confused me for a second.
- @55.536s and @55.750s, what are these 16th notes going to?
- really nice left-to-right then right-to-left arrow movement starting at 61.857s
- @92.287s, incorrect rhythm. It should be 48th notes starting at the 16th note @92.395s
- @108.003s, this should be a 16th note jump instead of a 12th note jump.
- @116.217s, the bass kick actually lands on the 16th note, not on the 24th note.
- @125.932s, missing 8th note jump to emphasize the bass kick
- Fix what I mentioned above please and thanks.



wonder weeny werewolf (bmah) 8/10 [+]

- @12.025s, pitch relevancy can be improved here by having this 4th ntoe arrow on the right or up arrow with a descending-scale-type patterns (example: 43231 or 42321)
- In my opinion, it feels empty to leave out the two 8th notes @25.650s and @25.900s
- @33.713s, ghost note? I don't know what this 16th note is going to.
- The above is really the only thing that bothered me a bit.



You Goddamn Fish (Choof) 9/10 [+]

- very yes
- A really nice job on this file. It's a cool quick file for the intermediate players.



Zion (Xiz) 8/10 [+]

- @13.363s and @14.775s, missing 16th notes going to the bass kicks
- I'm not sure what these 16th notes are going to.. (example: @94.539s, @95.951s, etc.) It's best to leae them out since the other instruments are louder.
- Overall, not bad at all.

Calamity Fortune (ilikexd) 9/10 [+]

- missing rhythms at around 86.683s
- 97.333s, should be 32nd notes instead of 24th notes
- fun chart



Chronostatos (ilikexd) 8/10 [+]

- I'm not a fan of having notes go to random whoosh sounds when there's no clear rhythm (example: 130.458s)
- I really liked this. Some missing rhythms, underlayered sections (108.669s), and the 32nd notes at 134.159s, 134.791s, and 135.422s are barely heard over the higher notes on the piano. Other than that, really nice.



Masodik Galamb (mi40) 6.5/10 [+?]

- There is a bit of inconsistency with jump usage in the beginning. Either it goes to the snare drum or it doesn't.
- 44.747s, should be a 16th note instead of 24th note
- There's a 32nd note rhythm going on at 51.607s that isn't stepped
- ghost note at 51.697s
- ghost notes at 56.473s and 76.473s, why step invisible 24ths when the percussion is clear and steppable?
- inconsistencies - missing hand at 70.045s if you're planning to layer in hands for cymbal crashes. It's not layered in for certain cymbal crashes and yet it's there at 87.188s and 87.545s
- missing 16th note jump at 89.063s
- 92.188s, 24th notes going to some random sound suddenly became 16th notes?
- 116.072s and 129.643s, missing 32nd note
- 145.581s and 160.581s, suddenly the consistent 32nd note rhythms became 24th notes?
- 167.009s, incorrect rhythm
- 196.161s, I'd suggest a cut here to avoid more generic Venetian Snares steps
- 235,045s, at least add more variety in patterns rather than having the same hand-jump pattern over and over again for 11 measures.
- The jack patterns for the climax is nice. Several errors regarding rhythm and layering. Please fix.



Mellann (mi40) 7/10 [+.]

- 6.896s, incorrect rhythm
- the grace notes, I feel, are unnecessary
- 18.607s, should be 12th-24th notes instead of 32nd-16th notes
- 22.749s, missing 16th note rhythm going to the hi hat
- 38.888s and 80.880s, ghost notes (48th, 24th, and 16th note/48th, 12th, and 16th note)
- 55.670s, missing 32nd note
- 58.884s, ghost notes in this entire beat.
- 102.590s, random 192nd notes which continues later on in the file
- It's a really low 7.



Mnemonic (Mourningfall) 6/10 [+?]

- I see no reason why there's jumps when each guitar note is a single not and not an interval or chord
- 29.343s, this seems like quite a difficult spike
- When the second instrument kicks in, it's like the layering is fighting with each other for control of both the guitar and the other instrument. Less is more, choose one or the other and avoid clashes like at 85.571s, where the rhythm seems to go to the instrument that's currently solo-ing but the layering switches back to the guitar rhythm.
- I strongly suggest that when the other instrument kicks in, layer in the rhythm for that instrument only and forget about the guitar.
- The jump usage is questionable. Typically it's used to either layering in two sounds being played at the same time or to emphasize a certain sound that's significantly loud such as percussive rhythms (bass kick, snare drum, crash cymbal) as well as chord changes which are usually guided by the bass instrument or the lowest note which typically starts at the first beat of the next measure.
- Make this chart less heavy with the layering, aka make an easier chart for this.



NEW ANACHRONISM -I can't become the hero anymore- (bmah) 8.5/10 [+]

- 86.577s, etc. - what are these 64th notes going to?
- Interesting ending. I personally haven't found any errors in this chart but the 64th note grace notes bothered me a bit.



Noetic (RARAWR) 4/10 [?]

- Why are there jumps in the beginning to the bass kicks but not in the next section?
- 8.828s, random 96th note
- 22.332s, the earlier section had 16th note rhythms to the hi hats so why does it stop here when it's still clear in the music?
- 32.684s and 34.374s, random 8th jumps
- At this point I will say that layering is super inconsistent. There are jumps going to the bass kick, then no jumps at all, then random jumps that aren't consistent
- 96.170s, missing 16th note
- The difficulty is inconsistent as well. There's spots that are underlayered (which is fine if you're going for a super easy chart within the 1-30 difficulty range) but some parts are overlayered with inconsistent layering and 16ths to hi hats which show up in a few measures and then disappear for some reason.
- 195.994s, this 16th note rhythm which was placed before earlier in the song as opposite arrows is now a mini-jack at this section which spikes up the difficulty even more
- The chart needs a lot of work but honestly the song is very generic and the melody and rhythm repeat for quite some time.



o'er the flood (VisD) 7.5 [+.]

- Really overused 192nd notes and color theory stuff. I don't see the point in this.
- In my opinion, fun patterns, wow. Nice blend of two handed patterns and one handed patterns.
- 146.040s, the percussion is much louder than the 24th note rhythm in the background.
- 156.274s and 158.439s, ghost notes
- 160.887s, there is no 4th note rhythm here in the song
- 161.196s, missing rhythms for that glitchy sound
- Not a bad chart at all.



Pandemonium (DarkZtar) 7.5/10 [+.]

- 27.904s and 28.016s, what are these 12th note going to?
- 53.238s and 53.349s, why aren't these hands?
- Not bad overall.



Pandemonium (hi19hi19) 8/10 [+]

- Very nice use of pitch relevancy in the beginning.
- 25.295s, I can barely hear that 12th note in the song.
- 47.389s, harsh one handed pattern
- This beat DarkZtar's version by a hair but I liked them both, honestly.



Pika Girl (klimtkiller) [PASS]

- Multiple difficulties. Read the FFR submission rules next time. Sorry.



Poinsettia (gameboy42690) 9/10 [+]

- 94.173s, some sort of grace note missing here from the guitar solo
- Amazing chart. Very good job on this.



Poison of the Earth (hi19hi19) 8/10 [+]

- Very brutal jumpstream file that isn't IcyWorld and a chart with BPM changes that aren't dore, good job
- 47.221s, I'm not sure what this 48th note is going to
- 170.094s, this is the one thing that bothered me: dore-style layering which causes a left hand anchor that lasts for 22 measures much like the White Walls charts.
- Cool song and chart.



Resurrection Spell (ilikexd) 8.5/10 [+]

- missing 16th note/4th note to hi hats (example: 91.608s and 91.692s)
- interesting that there's BPM changes at the end where there's no arrows



rough (hi19hi19) 9.5/10 [+]

- Very interesting accenting on the jumps and hands
- What made this very interesting was the fact that this chart consisted almost entirely of 4th notes and 8th notes and still felt fun to play through. Perfect song length. It's a great balance of something that's straightforward in rhythm but still adds a decent challenge to D3/D4 players. Very well done.


SHIOKARA (bmah) 8.5/10 [+]

- Lots of color theory for the robot voice which for some reason isn't layered in at 106.110s or at the very end (starting at 116.77s)



Sleep [Part 2] (XelNya) 8/10 [+]

- I thought the cut was nice and the chart was nice as well.
- The one thing I was unsure about was figuring out what the jumps were going to start at 19.420s. I would assume that jumps would go to the kick and snare but then there's no jump at 20.776s when the vocal note and the bass kick are played at the same time.
- The rhythms are perfect. The layering was a bit shaky but not all that bad either.



Sonata [Sanxion7 Remix] (M0nkeyz) 7/10 [+.]

- In the beginning, he jumps are all over the place. I'd suggest taking it down and having jumps to the bass kick and snare rhythms only. The section starting at 46.695s was done perfectly, for example.
- Ther layering is sloppy and needs to be fixed. The rhythms are perfect though. Jumptrills going to the melody and the snare drum 16th note rhythms are overlayered. Tone it down and it should be good to go.



The Formula (bmah) 8.5/10 [+]

- Fun chart. The song felt repetitive to me but the chart was fun.



The Limit Does Not Exist (rCaliberGX) 8/10 [+]

- Super generic and repetitive song
- The 16th note patterns didn't feel that fun to hit either
- It's an alright chart, I guess. The layering and rhythms are okay. The song and chart is boring, though.



They Kiddnapped The Princess (XelNya) 7.5/10 [+.]

- Starting at 3.591s, assuming those arrows are going to the vocals, the rhythm is wrong. Check the correct sync on a lower rate.
- 22.647s and 28.294s, Missing hand for the crash cymbal
- Song choice is... interesting. The ending surprised me for sure.

Silvuh
[8*/10] -+ / daisan // hi19hi19 & ilikexd
// The file is good, but I'm using the asterisk as a conditional queue flag, because those 48th things are reeally fast; even though they're accurate and jump-trillable, you could just use 24ths.
23.92, 29.92s: Should be stream breaks: no melody or percussion notes here.
66.65s: If you have to make these less dense, 432134124[13] 24ths would work here. 24ths is still pretty fast at 185 BPM, and you won't need to hide the contour to make a jump-trillable pattern.

[8/10] Bedtime Story / Virt // ilikexd
>> Your files tend to start a bit before two seconds, but I forget what the exact cutoff is.
// Patterns are good, layering is consistent.
38.22-38.88s: The louder percussion you've been jumping doesn't play here, so these could just be singles.
61.75, 66.20, 66.65s: At 1.0x, it doesn't sound like this needs 32nd here.
83.40-84.95s: Unnecessary long anchor.
154.28-155.62s: Maybe only jump the high melody here so it's not lost in all 8th jumps.
179.74-180.03s: The pitches aren't an ascension here: 179.83 and 180.03 are lower.
200.24s: This being all 24ths isn't reeally necessary.

[8/10] Crow Solace / m108 // hi19hi19 & ilikexd
// Layering and patterns were good, PR was mostly good, use of 24ths on 32nd sounds is fine.
37.04-42.15s: Try removing the 16ths between the layered melody: 37.76, 38.08, 39.04s. This way, the melody doesn't get lost in the straight 8th jumps without having to jump the 16ths to the melody.
48.53-48.53s: Melody does an ABA thing here, and 48.85s is the lowest note and shouldn't be in the middle of an ascension.
50.50s: Different pitch than the notes in the trill.
51.08-51.24s: Put a 16th and 8th here to the polyrhythm.
53.80s: Pitch is different and not part of the trill.
54.91-55.39s: A lower synth continues doing 16ths here that you could step.
56.91s: The melody doesn't do a minitrill here.
58.82s: Or here.
60.18-60.42s: But it does do a minitrill here.
110.29, 110.37s: Could swap these two arrows for better PR.

[7.5/10] Een Lijden / Glome // ilikexd
// Good except when light percussion sounds are jumped instead of more prominent melodies.
30.31s: Jump to the snare here?
47.70-59.40s: There is some panning in the percussion you could step to; the staircase is kind of arbitrary.
63.00, 63.15s; 65.40s etc.: Try an 8th minijack to the kick here even though it'll be anchored to the jumptrill.
67.80s: No jumptrill in the way here, though I suppose it would be odd to have just this one be an 8th minijack.
72.08s: The sounds these jumps go to aren't very loud. A little odd to have jumps to soft percussion instead of that flute/stringy instrument thing that came in at 70.80
80.78s: You had the jump on this sound before, but the jump goes to the start of a buzz sound that's not stepped, and here, it distracts more from the stringy instrument, which you miss an 8th note to at 80.85s.
81.15-81.60s: The violin does AABB here, though you have an AABB starting from the previous 4th.
82.35-82.65s: You'd have a three-note 8th jack here if you were following the strings, so, nevermind, I guess. But think about changing it up, because the strings are pretty prominent.

[9/10] Exclusive Utopia / LeaF // ilikexd
// Fun, good everything.
11.01 15.59s, etc.: You can anchor an 8th to the hand here to the repeated note of that one sound.
14.31, 14.59s: This melody doesn't need to be jumped here, because it's not jumped at 18.88s.
33.74-38.31s: Good climax theory.

[9/10] Gourmet na Aitsu / YMCK // ilikexd
// Good PR, patterns, and layering and all that.
141.56-147.56s: This being all jumps isn't reeally necessary.

[5/10] Leave the Killing to Me / Action Adventure World vs The Plasmas // XelNya [intro silence]
!! The .mp3 is soft.
// Many patterns feel arbitrary, and the solo is stepped inconsistently.
4.85s: Sounds like this does 12ths at the beginning. Also, it would be better for this jump to be something other than [34] so 6.05 and 7.25 can be [34] instead of causing an odd left-hand trill.
9.56-28.85, 33.65-52.85: If you want to only jump to the percussion and follow the instrumentation, it still would help for the arrows to feel like they go with the rap, which is more prominent. Otherwise, it feels like this was arbitrarily filled in.
Also, some of the 16ths don't have percussion under them (ex. 10.62s) and some percussion is missing 16ths (ex. 21.12s)
56.45 and 57.05s don't have crashes and don't need to be jumps.
57.65-58.25s: 6ths to the guitar here instead of the 8ths.
59.45-62.45s: You step the percussion here but not in the next section, which is inconsistent.
63.65-64.25s: 6ths here again.
64.85-67.25s: The 32nd stuff is barely audible at 1.0x.

[5.5/10] Lucid Bass III / The Flashbulb // mi40 [intro silence]
!! Has a freeze in it.
// Lots of odd jumps, inconsistent noise steps, could just be cut before the break.
0.07-10.38s: There's no PR here. The pitches go ABDCEBCAA on the 4ths.
16.51s: Missing jump.
31.02-31.67s: Pitches here go BABCB.
31.99-32.31s: Backwards PR.
36.67-37.31s: The pitches only ascend here. And 37.47s has the same pitch from the previous 8th on it.
38.28s: Missing 8th minijack.
38.76, 40.06s: These things don't start and end on the same pitch, so those shouldn't be the same jumps.
41.83, 48.12, 56.83, 58.60s: No pitch or percussion does a minijack here.
43.93, 54.25s: The synth you jump every four beats does have notes here.
45.38, 55.70s: Not the same pitch and shouldn't be a minijack.
46.99, 57.31s: Why not jump this sound when it's not a 4th?
63.85s: Missing 16th.
61.99-77.47s: There are several jumps to soft sounds in here that aren't necessary and plays inconsistently.
79.89s: Should just be a single note on 2 here, because this is only one synth sound.
81.67-82.31s: Irrelevant long anchor here.
87.47s: I thought you were trying to avoid stepping beat-long 32nd things.
91.34s: Jump here to the same sound as 91.50s rather than jump at 91.67s.
114.49-114.73s: Jumps here don't seem to go with anything.
115.70-116.18s: The 32nd column doesn't fit the music. Also 115.86 and 116.02 have the same sound, so 116.02 shouldn't be a jump.
116.50s: Two 32nds, not two 24ths here.
118.20s: Jump here to the snare (you jumped it at 117.15 and 117.79s just before) rather than the kick at 118.12s. Jumping the kick doesn't work here when you miss so many notes to it.
118.92s: Either jump the kick here or remove the jump at 118.76s (and then look back to 116.18-116.34, which is similar.)
119.89, 120.21, 120.70s: These sounds are stepped inconsistently.
121.18s: The 32nd gallop doesn't need to be jumped here although it is a little louder. Anyway, it shouldn't ABA with the jump at 121.34s which goes to a different sound.
121.67-121.99s: If you're doing layering here, the other sound that makes two of them jumps can't be heard at 1.0x, so these should be even.
122.96s: One snare does not merit a hand.
123.60, 124.41s: Similar sounds stepped too differently.
124.73, 124.89s: Not the same sound and shouldn't both be stepped with 32nd gallops.
125.70s: Maybe don't jump this other sound in the middle of all the kicks and snares.
126.50s: Just a kick, so it's odd to be a hand.
127.07s: Nothing to jump here.
129.41-130.37s: Odd jump usage.
131.18s: Not louder than 131.02s, which isn't a jump.
131.34s: Hand and color is overkill here. Could just be a jump.
133.76s: Jump to the kick here?
134.85, 136.05s, etc.: The percussion doesn't sound like it's doing trills.
137.25, 137.85s, etc.: Whatever sound you jump here is too soft at 1.0x for jumps, and then you miss the snare at 138.15s.
153.45s: The music could be faded out and ended before here.

[PASS] Luv * Lab * Poison 22ate! / t+pazolte // Choofers [intro silence]
X Don't put your username in the subtitle.
X Remove the graphics path from the text files.

[10/10] Maniera / Musical Masterpiece // ilikexd
// Welp, enjoyed playtesting it at 0.8x. Good PR, layering, and patterns throughout.

[6.5/10] The Bridgeport Run / The Flashbulb // Choofers [intro silence]
X Remove the graphics path from the text files.
// Some layering was consistent but ill-fitting.
21.81-23.78s: the fact that only one of these 16ths isn't a jump means you might want to pick one sound or the other to jump here.
24.44-31.70s: You're doing combined layering with all the different percussion and that synth doing 32nd gallops, but that isn't easily dissected while just playing the file, so it feels more like inconsistently jumping the louder percussion. Like, 28.57s is hi-hat+synth but doesn't sound like it should be more emphasized than the lone clap at 28.24s.
32.85-39.61s: The percussion on the 16ths is quite varied, so them all being jumps doesn't reflect that.
42.25-63.35s: With all the different sounds going on, the layering has become less consistent.
47.52s: The only odd sound here is at 47.41s a 12th earlier, so this doesn't have a sound to jump.
49.33-50.16s: It's odd to me that the difference in strength between the first and second minijack sounds is left undifferentiated while the lighter sound at 49.91s gets jumps.
57.41s: The kick by itself wasn't getting jumped earlier.
58.15s: Odd choice to jump the 16ths here with that being the tinnier sound.
63.35-83.13s: All the stuff from earlier applies here and again at the end.
91.37s: This minijack goes to the same sound as 90.87, so they should both be or not be minijacks.
92.52s: Goes to a different sound and shouldn't be the same jump as the 4th before it.
95.16s: Missing 8th to the sound that starts at 94.99s.
99.20s: This being a jump and causing a three-note jack is unnecessary.
128.37s: A sound isn't repeating here, so this shouldn't be a minijack.
172.96s: Different sound, shouldn't be part of the jack.

[6/10] The Tunnel / Dougal & Gammer // ItsOnlyDanO [intro silence]
// Increasing the layering to the vocals from 76.84s on was good. The other patterns have hardly changed and need more work.
// Lots of repetition on the music. I could easily make a cut if you're interested, a minute and a half or two minutes long.
0.306, 3.049s etc.: The note starts on the 16th here, not on the 4th. It kind of does a triplet thing. But they're not distinct notes, so you can just step the first one.
2.44s, etc.: Similar to before, there's an ABAB pitch thing here that aren't distinct notes that you could step.
4.50-5.53s: Your PR has the peaks at 5.02, 5.44s correct, but the middle PR stuff is off. Try 3.23213213243
9.99, 15.47s: Same pitches as before.
21.99-65.87: Lots of repeated stuff. Watch out for hand-bias (23.87) and long hidden 8th trills (37.07s) in your patterns.
54.22-54.56s: There should be two 12ths here instead of three 16ths.
71.36-75.47s: You could step something that fits better with the sound you've been stepping before (ex. 71.87, 72.22s on the same arrow; 8th minijack at 73.76, 73.93s) while keeping the patterns cleaner (nothing like 2314212). Otherwise, it just feels random.
90.56, 93.47s: No word here and shouldn't be a jump.
100.16s: Should not be a part of the trill, because that sound ends on the 16th.
103.42-103.93s: Missing 16ths.
105.30s: Should be on 3 so it's a trill rather than running man.
108.39s: This triplet should not be anchored onto the previous one. Also, there's unnecessary hand bias here.
109.07s: Same as 103.42s.
119.62s: Ghost 16th. Also, the patterns should be balanced: right now, the right hand has two triplets and the left hand has three 32nd gallops. You shouldn't need one-handed triplets.
120.73-130.67s: Lots of missing arrows. This should be more dense than the opening.
131.70-141.30s: Same thing from 71.36s applies here.
163.37s: Missing 32nd. Another thing about these patterns, things like 4.3.21 in 32nds (uneven 1-to-4 or 4-to-1) are odd to hit correctly.

[4/10] Throwdown / Zircon // M0nkeyz
#OFFSET:-0.039; (-44 ms)
#BPMS:0.000=116.000; (-.010)
X Don't put your username in the subtitle.
X Remove the graphics path from the text files.
// Hidden jacks between jumps will help with much-needed PR to the melodies. The BPM is slow enough that the minijacks won't be a problem. The grace notes can hardly be heard at 1.0x and unnecessary, and these two issues are consistent through the whole file. Removing the grace notes will help free up space to make your patterns better, so a critique will be more useful after that is fixed.
One quickly noticeable thing is there's a lot downward motion in the intro. Because you have the 4ths and 8ths on 1-4 for the most of it, it doesn't allow for very interesting patterns. The sounds on the 4ths alternate (every other one is a clap) so they don't need to be on 1 the whole time. There's even a little variation in the hi-hat sounds on the 8ths.
2.10-35.20s: If you intended for these 64ths to be grace notes to the claps, well, it's not really audible and feels like ghost notes when playing. What you could do instead is step the 32nds at 3.59, 5.66s etc. to the woodblocky sound instead of the 64ths.
2.49, 2.62s: The woodblocky sound does the same note on these, so they could be a 16th minijack.
3.53s: This 16th goes to a different sound (the woodblocky sound) than the two 16ths before it and should be in a different column.
3.66-4.17s: There's a bass guitar doing 16ths here that you could step. There's that other loud percussion at 6.11 that you step, and you then step the 16th a measure later at 8.18 which has a lighter percussion sound on it, but this sound continues to the next 16th at 8.44, which you don't have an arrow to (and would need to add in if you keep 8.18 to the soft percussion sound rather than the bass).
5.34s: It's odd that this is the first sound you jump. You do have the grace notes on the claps right now which makes them as heavy as jumps, but if you remove those, it may be good to turn them in to jumps. Anyway, this loud percussion sound here also has notes on 5.98 and 6.11s, so those should be jumps, too, for consistency.
9.34s: Odd to have one jump here when all the 16ths after it go to the percussion sound that was jumped earlier (but a jump on every 16th would probably be too much).
10.90s: Still having the 64ths here makes the jumps to the clap like pseudo-hands, which is an unnecessary amount of emphasis to have every other 4th in this section.
11.28, 11.54s: These two jumps go to different pitches and should be different jumps.
12.19, 14.26s: Either make 12.19 a single or add a jump at 14.39s to differentiate the two. (14.26 has the percussion from 5.98; 12.19 doesn't.)
19.56s: Now you're adding in a grace note to another percussion sound which you're also jumping, making another set of pseudo-hands. And, actually, these grace note sounds are closer to the beat than the arrows you have: the 64ths are on the 96th and the 24ths are on the 64th. But still, you don't really hear the grace notes at 1.0x, so these 24ths are also unnecessary.
21.63-22.27s: Too many [12]s here when the pitches are all different. Also, it's 22.79 and repeats which are the lowest notes and would be better as [12]s.
27.70, 29.77s, etc.: Mystery 8th jumps that don't go to either melody or any loud percussion and shouldn't be there.
28.48-29.00s: You're not jumping the melody that came in at 18.65 anymore, so 29.00 and such shouldn't be jumps: they get in the way of the previous four notes to the new melody. Also, by avoiding minijacks, you're missing out on the BABC melody, so ABAB every time doesn't play well.
35.46-37.01s, etc: Pitches here go B.AB..B.AB.AC, so 36.24 and 36.89s are flipped, and 37.01s should be something else.
38.95-39.21s, etc: These three pitches go down and should be stepped as such.
43.35, 47.49s: Missing jump to the melody here: it's the same note as 39.21s.
51.75-68.30s: PR needs work. You have the first three notes in the same column despite the pitches ascending.
Also, it's bad climax theory that this section is so empty when the instrumentation is at the same level as 18.66-26.93s.
53.31, 53.56 and 55.37, 55.63s are both backward: The first should descend and second should ascend.
58.87-59.51s, 67.14s: No need for grace notes here, either. The only one that's any audible at 1.0x here is the first one.
68.05, 68.18s: The percussion isn't emphasized enough on these two for jumps.
68.30-76.58s: The grace notes and polyrhythms are unnecessary here. Try stepping 16ths only at that one high percussion sound like at 69.47 and 70.24s and loud percussion (72.05s) and step swing elsewhere (and you miss some swing at like 70.03 and 70.55s). Also, the swing is 64ths, but it's a 10 ms (less than a frame) difference.
69.34, 71.41, 73.48s: Every other crash is not as loud as the other, so maybe unlayer these jumps.
72.05, 72.36s: Jumps here?
79.04, 79.42s: These two don't have percussion hits on them, so try making them singles.
79.68-80.46s: These pitches descend and the jumps are 8ths apart, so you can't excuse this ABAB pattern as trying to avoid minijacks.
80.72-87.96s: Too much left-hand bias here. Also, the percussion here swings and doesn't do 16ths. And you're missing several notes to the bass.
82.01, 82.27s: These are two different percussion sounds and should not be on the same arrow.
82.79s: This percussion sound is shorter than the sound on the 8ths around it, so this should not be on the same arrow. All the right-hand bias here is unnecessary.
89.00-97.28s: This section has a lot of the same percussion you ignored in the intro (crash at 90.29s, snare minijack at 92.88s) and it's just as odd here.
96.76-97.28s: The music here swings.
97.28-113.83s: All the same errors here: hand-bias, non-PR ABAB jumps, some missing swing, odd grace notes.
109.17-110.21s: The 32nd jumps should be 12ths and not both be [24] because the pitches are different.
113.88-130.38 Generic stream, inconsistently layering other instruments, irrelevance to the percussion, unnecessary trills, misses the swing at the end.
130.38-163.48s: Mostly repeats of stuff that's already happened.
163.48-171.76s: Needs more layering here for climax theory. This should be a little heaver than 171.76-180.03s.

[8.5/10] Tritsch Tratsch Polka [Easy] / Johann Strauss II // Scintill
// PR is all good; lots of repetition in a short piece, though.
4.49, 18.06s etc: Filling in these gaps where there's notes with singles won't really increase the difficulty of the file. Felt like emptying these spots was something done to make it just that much more simple than the hard one, but the gaps play oddly.

[7<10] Tritsch Tratsch Polka [Hard] / Johann Strauss II // Scintill
// I'd just rather have the easy file in-game. Playing the easy one, I didn't feel the need for a harder version that more accurately steps the fast 24th stuff.

[5.5/10] Ultraviolent Junglist / Venetian Snares // mi40 [intro silence]
!! dwi is blank because you stepped in Edit.
// Maybe you could end it at the break halfway through.
// Some inconsistent 16th stepping and a lot of odd jump usage.
15.54-16.14s: 16th jumps don't seem to go to anything; 16th missing at 16.06s
17.41s: Missing 16th. This 16th is louder than the one at 17.26s which you do step.
17.49, 19.44s: The percussion doesn't do 16th minijacks. (You don't minijack the same sound at 21.69s)
17.49-17.86s: This is just one percussion sound here, so there's nothing in the instrumentation that would make 17.49s be a jump.
19.14-19.44s: Not sure why you're ignoring the 16ths at the starts of phrases.
21.61, 21.69s: Same as 17.41, 17.49s
25.06s: No reason to step just this 16th if you ignore the three before it.
25.81, 25.89s, etc.: Missing 16th and unnecessary jump as before.
27.09s: Percussion sound audible does BCA here, not a minijack.
27.54-27.84s: More missing 16ths.
33.99s: Nothing worth a jump here? Also then you can fit in the missing 16th at 34.06s.
35.49-35.79s: Doesn't sound emphasized enough for a jumptrill.
36.54, 36.91s: These jumps don't go to emphasized sounds.
41.86s: Missing 16th.
45.31s: Not as loud as the ones before it and doesn't need to be a pseudo-hand.
46.59s: Not emphasized enough for a jump.
52.44s: The sound that makes the minijack is after the 4th, not before it.
54.01s: Definitely no jump here, maybe put one no 54.09s instead of here and 54.24s.
55.89-56.79s: Can't tell what you're jumping to here.
60.39, 60.84s: This sound is too soft for jumps.
60.69s: No sound makes this a hand over 60.24s.
74.94-75.54s: Backwards PR.
86.94-88.14s: The 4ths have the louder percussion, so the 8ths don't need to be jumps.
89.34s: Doesn't have any extra emphasis on it and shouldn't be a jump.
90.46s: Is the same sound as 90.24s and should be a jump rather than 90.39s.
91.44-92.64s: No percussion is just every eighth here, so the layering doesn't work; also, there's a swelling sound that should make this not just one long trill.
93.54-93.76s: Would be better as a trill. The jump is irrelevant, because it's all just one percussion sound.
94.74s: Is not more emphasized and not hand-worthy.
96.24-96.84s: These two beats should not be the same steps, because they aren't the same sounds.
102.09, 104.49s: Percussion doesn't do a minijack here and doesn't sound loud enough to both be jumps.
107.19s: Is less emphasized than the others around it and shouldn't be a jump.
107.71-108.09s: There's nothing doing just ABABAB here, so the pattern is irrelevant.
109.29s: No minijack sound here.
114.84-116.79s: This is all just the same sound as the hands before, so it's odd to have different layering. You could try, like, [1234].[123].[12].1.1[12][123][1234] in 8ths if you want to do something interesting.
127.89, 129.99s: Shouldn't be a jump.
137.94-138.24s: Maybe swap hands here so it's not all on the left hand.
141.91s: Jump here instead of 141.84, which shouldn't be a minijack.
144.69s: The pitches descend, so this shouldn't be a minijack.
144.91-144.99s: No extra percussion here and shouldn't be jumps.
149.94-150.16s: Don't understand the jump choice here. Try something that doesn't cause unnecessary minijacks.
152.19-152.49s: The percussion doesn't do XX.XX here, so the jumping is odd.
161.49s: Doesn't need to be a minijump jack here.
168.54s: Doesn't need to go any longer than this.

[6/10] Until Tomorrow v2 / Virt // bmah
// Not sure how to describe it, but the file doesn't feel funky enough, like something gets lost in the vocal/bass/percussion mixed layering. Tends to feel empty without more to the percussion.
2.07-19.82s: Feels empty while playing and could use some 16ths to percussion, not just the bass.
3.32, 4.94s: Missing notes to the drum you're stepping.
22.07-36.07s: Rather than jumping every 4th, try removing the jumps to the not-clap (the vocal never has a note on those 4ths, but keep the crash jump at 30.07) and putting in singles to the other vocal notes.
28.82, 29.07s: Anchor the 8th here, because the bass does the same pitch. That, or, if you decide to step the vocals, have 28.82, 28.94 be a 16th minijack.
30.69s: 16th minijack to the bass here.
40.32s: Jump to the vocal here rather than 40.07s.
42.57s: Try not jumping the clap here in the middle of these jumps to the vocal.
60.57-62.07s: There's nothing funky about straight 8th jumps.
66.07-93.07s: Also feels empty. There are even some notes to the bass missing, like 66.44s, 72.94s.
94.07s: Isn't this an odd difficulty spike? Certainly stopped being easily one-handable all of a sudden. Doesn't fit at all with the rest of the music.

[7.5/10] We Are Never Ever Getting Back Together / Andrew Huang // VisD
// Nice, simple and fun, but some patterns could be more balanced.
10.77-19.77s: Except at the end, the verse phrases' vocals stay between like four notes. It's fine that you don't want to step "remember when" and "ing this is it" all in the same column, but you could match the ABCBA pattern of "it I've had enough" and "other in a month" for PR.
12.77-13.43: "ti-ime" feels like it does 12ths here.
11.93s: There's an "o" in "broke" on a different pitch here, so you can step an arrow.
18.77-19.60s: PR is backwards here. "When" and "said" are the same pitch, the second "you" is lower than the first, with "need" and "space" even lower.
Every "never ever ever" are the same two pitches each time, so it's odd to do ABBABA; either ABABAB or ABBAAB would be more consistent.
There are lots of places of unnecessary hand-bias like 33.60-35.10, 59.77-61.77, 81.60-83.10
114.77s: Because the percussion never changes pitch, it's odd to have a roll, making it feel like the pitch should be going up. Maybe split it into two six-note trills.
116.43s: Should be 324 or something with the highest arrow on 116.77s.
128.27s: No repeated pitch here that the minijack goes to.

[6.5/10] Wildstyle / Savant // Xiz
!! Multiple versions, judging Wildstyle.sm. Offset and BPM are slightly off.
// You should be able to figure out some way other than jump-every-fourth that can better draw out the potential in the music.
7.00-34.43s: Jumping the kick every 4th gets stale when there many more interesting sounds that get lost in the constant jumps.
20.72s: Maybe put a hand on crashes like this?
26.72s: Try stepping the rolly thing here instead of the hand. The next 4th isn't much emphasized for a hand, either.
27.36s: Missing 8th here to one of the sounds you've been jumping.
30.14s: This bass doesn't sound emphasized enough for all jumps.
41.29, 44.72s: If you don't want to jump this sound here, don't jump it earlier.
61.86s: Could be a hand with that crash.
62.72, 63.14s etc.: That synth kinda does the same pitch around these spots without 8ths, so these should be the same jump while the others alternate, because the drums alternate kick/snare on the 4th.
82.43-87.57s: The long jack does not fit the ascending frequency of synths, which makes it odd to play.
89.29s: Hand. And then, it's the same thing about the interesting sounds getting lost in the 4th jumps.
92.29s: Doesn't need to be a jump; causes an unnecessary 16th minijack.
103.00s: Could be a hand.
109.00-109.43s: 24ths here?
112.43s: Same as 30.14s.
116.18s: Jump on the 16th here with the 24ths around it.
117.36-117.47s: These notes go to the hi-hat rather than the synth, so remove them or step all the hi-hats in the breaks. (Try copying the file into another difficulty and step all the hi-hats after 116.72, 'cause you might think it'll improve your file.)
122.92s: Just a synth note, so remove the jump. (You didn't jump it at 136.00s.)
126.14, 139.86s: Same as 30.14s.
129.57s: The two percussion sounds are different and shouldn't be the same jump.
143.50-143.72s: Try 214[123] in 24ths here to fit that hand in.

[9/10] wonder weeny werewolf / windbat // bmah
// PR is great, layering is consistent.
84.52-100.02s: Try putting jumps to all the claps here even though it's not strict layering. The most dense part of the file, 50.52-66.52s, has a section with jumps to all the claps before it. Like, 84.52-100.02s is not a break, so it feels like it shouldn't be layered that much less than 100.02-116.52s.

[7.5/10] You Goddamn Fish / Renard + Adraen // Choofers [intro silence]
// Only weird thing is the inconsistent jumps to the bass.
9.87s and 13.05s are similar in sound but are layered differently. I don't think you need to jump this bass every other time if you don't think you should jump it at 9.87, 16.11s etc. when there's already a jump on each side of it. And you don't jump the bass at 10.53s. You may not need the jumps at 8.54-8.94s etc. either.
21.28-21.81s: Remove the two 8th jumps and add in the 16ths to the low percussion at 21.28-21.55s. There's no sound just every 8th here.
37.35-38.14s: The first melody has ended, so there shouldn't be jumps here.
44.91-45.58s: Only jump the melody here, because the percussion you put straight jumps to hasn't gotten loud enough yet.
46.77-63.76s: If you're going to change the layering up to follow the melody more, try removing distractor jumps to the percussion like 57.12s.

[7.5/10] Zion / Rouge // Xiz
// Mostly good, maybe rework the 16ths in the end.
12.74-18.39 The synth pitches go ACB, so you could have the 8th trills match that, like, 2424-1313-2323 (with a 4 on 15.39s to go with the frequency shift in the synth).
19.80s: Take the 4 out of the jump. It's just the single percussion sound doing the 8th jack. (There's no pitch change in the synth here like at the other 4ths after the 8th jumps).
29.68-35.33s: Try moving the 8ths that go to the clap sound to 3 (and move 32.15, 34.98s to 4, keeping the 8th minijack at 32.33, 35.15s, because the clap does the same note). If you don't want to break the 1-4 trill, that's okay, but you may like the added relevance.
44.68, 55.98s, etc.: The pitch is a little different on this one and could be a different jump.
55.09-57.92, 77.68, 88.97s: Maybe try stepping the 16ths in here? You don't ignore the drum at 85.45s.
92.80-114.39s: I can hear the synth doing a pitch thing at 95.86 and 98.68 that the 16th goes to, but sometimes that every-four-measures 16th doesn't go to a pitch shift or percussion (like 94.53, 101.59s.)

[9.5/10] Calamity Fortune / LeaF // ilikexd
// Layering and patterns and all that are good.
13.03-15.43s: Alternating rather than repeating jumps would be better for sound semblance to the alternating snare/clap.

[8/10] Chronostatos / Leaf // ilikexd
16.46-20.25s: I only hear 16ths here.
23.72s: The other sound, the one that gallops, has more audible notes and would be better stepped than the sound the arrows go to now.
36.35s: A little odd to have a constant stream to buzz sounds that have a break in the middle. Try 32nds here and for the previous two beats.
39.19-41.09, 44.24-46.14s: Have you tried jumping the 8ths here? They're much louder than the break sections, so it might work better.
86.24s: More change here if you change 36.35s.

[PASS] Masodik Galamb / Venetian Snares // mi40
X Remove graphics paths from the text files.

[7/10] Mellann / The Flashbulb // mi40 [intro silence]
#OFFSET:-0.063; (-23 ms)
// Layering is pretty consistent, could use some tweaks here and there.
9.46, 11.75s etc.: I don't hear any sounds repeating for minijacks here.
26.32, 26.46s: not emphasized enough for jumps.
31.48s is more emphasized and hand-worthy than 32.62s.
36.62s: Not loud enough for a hand.
46.05, 46.14s: Don't need jumps here.
47.47s: Jump to percussion here instead of 47.38, 47.67s?
51.19-51.48s: The sound the jumps go to do something different here, should be 32nd gallop singles.
53.76 and 53.90s: Same sound so should both be singles.
56.90s: Different sound and shouldn't be the same as the jump before it.
67.90s: Doesn't need to be a jump and definitely shouldn't make a jack.
77.76-80.04s: Use fewer jumps in this section for better climax theory because the sounds are softer.
90.04, 90.18s: Missing jumps?
91.61s: Missing arrows in here.
100.13s: Nothing to jump here.
102.47s: This minijack shouldn't be anchored onto the previous jump.
102.61s: Not emphasized enough to be a pseduo-quad.
107.46, 107.75s: Should just be jumps, no grace notes.

[5.5/10] Mnemonic / Sonitus Vir // Mourningfall
X Don't put your username in the subtitle.
// Many irrelevant 16th and 8th anchors, some inconsistent layering.
4.65-5.00s: When you have a single arrow anchored to a jump, it plays like the pitch in the melody should be repeating to match the repeated arrow. So even though 4.65s being higher is correct PR, and 5.00 is higher than that, the patterns should be changed somehow so the arrow doesn't repeat. This happens a lot through out the file. At 9.11-9.45s, two jumps sharing an arrow is okay and often necessary for PR.
Here are some beats that sound the same but are jumped inconsistently: 5.00 and 10.48s (remove jumps); 3.62, 9.11 and 14.60s (add jumps); 6.71 and 12.20s (remove jumps). Each time, they're two measures apart, so hitting PgUp/Dn twice is useful for checking that.
25.22-26.94s: It looks like you're trying to jump the high melody here, so a jump at 28.31s would make sense.
28.65-30.29s: This isn't the high melody you jumped earlier, and the low notes are only on the 4ths, so maybe unlayer the jumps on the eighths. Also from 28.65s, the pitches do A.BCACBC 16ths; there are no repeated pitches for minijacks to go to.
26.94, 32.42s: Jump these consistently.
34.14s: Same thing about the layering and minijacks as 28.65, but here at 35.34-35.51s, the pitch does repeat, so you can have a minijack there.
37.62s: The grace note doesn't go to anything here.
You jump 36.54 and 37.91s but don't jump the same sounds two measures later.
45.80-46.14s: Doing ABA to this sound doesn't match them all being different pitches.
46.48-48.54s: Nothing in the melody warrants this long 8th anchor here.
50.60s: Same as 28.65s. Here, the melody has some notes on the 16ths, so you could factor that into what you step here.
55.22s: Missing 16th to the melody here.
55.85s: Grace note around here.
57.45-59.85s: Another long anchor here that needs to be split.
61.57s: Same as 50.60s. (Going to stop mentioning each one here, 'cause you need to look at every instance of it.)
66.82s: Grace note around here.
68.52s: Can put two grace notes after the 4th here, like a 48th and 3/64th.
81.45s: The main melody does 12ths here.
87.45s, 98.42: The 16ths are a 48th early: should be a 24th and 12th.
88.65-89.00s: Missing some notes in here.
99.80s: Missing some notes in here. Adding these in will make 99.62s not need to be a hand.

[7/10] New Anachronism / Secret Heroine // bmah
// I was going to say how it was weird for such a quiet piece to have so much layering in the slow stream, but then ... that ending. Cut it at 83.08s and you could make a nice easy file instead.
37.15, 39.12s: These 8ths have high-melody + bass on them between two mid-melody notes, which you don't jump here but do jump on the 4ths at 34.44, 38.38s, so that's a little odd. But really, from 33.46-49.20s, it may be better to pick a sound and jump it consistently rather than have strict layering between three different melodies, which makes the jumps feel like they follow something that's not there.
Also, 17.72-49.20s is just the same thing repeated four times (with slightly different endings), but the music is already pretty short ...

[4.5/10] Noetic / Docmo // RARAWR
// The music is very repetitive and the file is filled with generic steps. This could easily be cut and probably should be. PM me and I'll send you something about 1:40 in length. Something shorter will be more easy to step consistently. Also, I can help you more with revising your file through an IM thing if you use one. I don't mention everything here, because most of it just needs the same kind of work.
23.81, 25.50s: Don't step 8th anchors like this when there aren't any repeating sounds in the music.
29.09-32.05s: Chain patterns like these don't fit the music at all. There are no repeating sounds that the anchors go to. Also, why are there jumps every 4th here but not in other sections? It's inconsistent.
22.33-26.98, 36.27-40.50s: These segments are too long for the 4ths to be on the same arrow the whole time. You could say it goes to the kick being on every 4th and not changing pitch, but really, following the changing pitches of the other instruments (like you do better at 10.50-15.14s) will help add needed variation.
45.99s: Throughout the whole file, the 48th grace note to this sound isn't necessary.
65.64s: This is barely audible and shouldn't be a minijack.
124.16-137.26s: Consistent layering and PR are barely existant here.

[7/10] o'er the flood / goreshit // VisD
// Layering is consistent a minijacks are accurate, but not the minitrills.
// Changing up the color each big phrase was a good idea to make it less repetitive. If you want to have more fun with colors, try blue-white-cyan instead of blue-yellow-orange for fast 32nd rolls. Water and such.
// Each color phrase could probably be cut in half, because there's a lot of repetition.
9.63, 14.58, 19.53, 20.77s: These aren't loud like 10.87s and aren't loud enough for jumps.
11.49s: Move to a 3 because it's not a low note like the other 1s.
15.82s: Maybe jump the chord here?
22.01-41.79s: I see you're stepping the burst every two measures here, which is consistent, but there are other burst sounds and many 32nds from the same instrument that you ignore. I guess this is good to differentiate it from the next section with more 32nds to other drum sounds.
43.03-43.64s: These 32nds are just echoes of the 16ths, not sounding like a distinct 32nd rhythm, so maybe remove these 32nds.
43.64s: Move this out of the 16th anchor, because it doesn't have the same drum sound. Also, the percussion before and after the 4th is different, so it shouldn't be in the middle of a trill.
44.73-44.96s: Sounds more like ABCB, not ABAB.
45.35-45.81s: The percussion does two sets of three here, xxx.xxx, no trills.
45.89s: Ghost note.
52.92-53.54s: Same sound as 43.03s. If you don't want to remove the 32nds, at least change the pattern so it's not the same as 52.30-52.77 which goes to a different sound.
55.09-56.02s: The two 32nds on 1 have a drum sound there, but the three 32nds on 2 are the same echoes as before and can be removed.
57.33s: Ghost note.
58.34-58.95s: These go to different percussion than the other triplets, so change the patterns.
60.42, 60.73, 61.20s: Ghost notes.
63.29-63.77s: Trill is irrelevant.
141.10-160.57s: You alternate between almost-exclusively left- and right-hand patterns, but which arrows your patterns focus on should follow the main melody, which isn't doing ABAB.
175.42: Lovely that the ending jack follows the color pattern in the file.

[7.5<10] Pandemonium / xi // DarkZtar
// Your .mp3 is softer somehow. Thought it was good to cut the intro.
// Good layering scheme, but watch more for pattern choices.
5.46-26.79s: Jumping the percussion in this section sometimes causes unnecessary long anchors.
13.96-14.21s: Melody does a minitrill here, though you'd need to move the [23] jumps so the trill isn't 1-4 or longer than necessary.
15.96s: Just a jump here, because 15.71 and 15.46 are jumps.
44.46s: The sound these 32nds go to isn't as distinct as the one at 45.12s. The 1-4 of the pattern is a little odd.
49.62, 52.62, 54.96s: Are faster than the other 24th sounds and could be 32nds.
68.79s: The 48th wall is not reeaally necessary.

<< Felt to me like the pros and cons of each file balanced each other out, but I'll give the edge to hi19's file's playability. A collab with DarkZtar's layering and hi19's patterning would be nice. >>

[8>10] Pandemonium / xi // hi19hi19
X Don't include your CD title in an FFR submission.
// Patterns are nice, but some layering felt odd.
37.30, 38.63s: Melody does 16ths, not 24ths.
38.97s: Sounds like the melody breaks here, no 24ths.
Maybe turn some hands into jumps on the less-emphasized sounds (e.g. 33.55, 35.55s. They're similar in strength to 38.88, 39.22s, which you did unlayer) so it's not almost all just singles and hands.
39.72, 47.38s: Try to change up the patterns to avoid odd one-handed minitrills.
43.55s: These jumps shouldn't be anchored to the previous trill.
47.55-62.88s: Feels like playing ghost notes a lot of the time with how soft the 12ths are in the music.
114.55, 115.88, 116.22s: 16ths here.

[!/10] Pika Girl / S3RL // klimtkiller
!! Multiple difficulties. And freezes. Assuming the one you want judged is the only one without freezes... but the file is filled with generic patterns sometimes starting late, has no layering scheme or PR, and has blue note syndrome (measures shouldn't start on the off-beat).
X Remove graphics paths from the text files.

[8.5/10] Poinsettia / ARM // gameboy42690
// Layering is good, pretty fun. Just look over some of the patterns for playability again.
10.67-16.00s: Maybe only jump the crash percussion here rather than all of the guitar, because the guitar gets louder in the next section, so that will help with climax theory.
21.83-22.08s etc: [14]3[24]1 would prevent unnecessary minitrills.
39.25s: Missing 16th.
45.33-54.67s: Missing 16ths in here, but guessing you didn't step them on purpose.

[7/10] Poison of the Earth / Reaping Asmodeia // hi19hi19
X Don't include your CD title in an FFR submission.
// The layering is good and consistent. No idea how you come up with patterns for totally unmelodic music like this, though.
2.39s: Not a jump here. No loud percussion or vocal note.
5.82s: Missing 4th to drum
9.39s: Percussion this soft doesn't warrant a jump.
9.67-9.82s: Odd to jump all three here because it doesn't sound like a triplet.
10.10-16.67 May be better to turn the 16ths into singles to be able to change the patterns up. The drums aren't doing ABABAB.

[7/10] Resurrection Spell / LeaF // ilikexd
// Just think the jumpstream needs more relevance before going in game. It shouldn't be too difficult to step the stream with better PR without sacrificing playability. Step the melody in a doubles chart to see where the peaks and valleys should be. Do step the trills and ABCBABC things.
51.35s: Jump here. Has a the main melody, kick, and a loud bass note.

[7.5/10] rough / mommy // hi19hi19 [intro silence]
X Don't include your CD title in an FFR submission.
// Layering is mostly good, just need to fix some anchors.
4.79, 7.83s: Looks like you don't jump this because there's no high note here though the chord is just as loud as the others, but then you jump 5.39, 8.44, 8.64s which are similar.
4.89, 7.93s etc.: Break the anchors here because they're not the same pitch.
12.89s: Maybe should only be a jump because the note is shorter than the other hands.
19.28, 19.38s: Swap the 3 and 4 because the 4th anchor doesn't continue in the music to there.
23.84, 25.36s: Similar to 4.89s.
35.50, 35.60s: Minijack here to the repeated pitch.
61.04, 65.39, 66.92, 68.44s: Not as emphasized as the other hands around them and could just be jumps.
89.31, 91.44, 92.35, 93.77, 95.40, 96.00, 97.22, 97.52s: More arrows that don't go to the same pitch as the others in the anchors.

[7.5/10] SHIOKARA / Naganuma & Kota // bmah
// File goes with the music pretty well but isn't very interesting.
16.44, 16.77s; 27.11, 27.44: not the same pitch and shouldn't be the same arrow.
19.44-21.77s; 30.11s: Pitches sound like BCADBBDA to me.
44.77-45.94s: Try unlayering these jumps for climax theory to the thinner sound.
49.44-50.77s: A little odd jumping such soft sounds.
79.44-90.11s: Couldn't tell what all the 8ths were going to until hearing the next section when the sound is a little louder.

[7/10] Sleep (Part 2) / Echelon // XelNya [intro silence]
!! mp3 is significantly soft and must be fixed.
// Layering is mostly good, but the patterns often feel structureless.
21.11s: 8th minijacks to the kick like here would be more relevant.
41.11-46.53s: Climax theory would say to step this section (which has no lead melody) lighter than the previous one. You could even step it without jumps until 51.28s with four measures of every other 4th then two measures with every 4th then one with 8ths to the snare. Might not be necessary, but you can try it.
53.91s: Ghost note.
56.53, 56.62s: Missing 8th/16th to the drum.
58.57s: If you step this, step the same sound at 53.14s.
70.60, 70.77s: You stepped this sound as a jack before (54.67s), so do it here.
109.25-109.92, 112.64, 114.33s: The way you layer the vocal with the drum is inconsistent between the sections.

[5/10] Sonata / Sanxion7 & Penny // M0nkeyz
// Lots of repetition that can be cut out. PR is not good, some odd layering
You only need two seconds at the beginning without notes. You don't start stepping until a measure in, so you don't need two seconds of silence before the start, only like .3 seconds, because you get a 1.778 second break from not stepping in the first measure.
7.14, 7.36, 10.69, 10.91s: Missing notes here.
4.47 and 5.58s are the same pitch; 4.91s is the highest pitch, and 5.14s is between them.
14.69s: Would be a hand in strict layering, but it's not as emphasized as the loud crashes your other hands go to, so this could just be a jump.
16.47-18.25s: The percussion has a lot more variation in it than your pattern suggests here.
18.69s: If you jump this, you should also jump 21.36s etc. which is similar.
18.69-19.14 etc: The melody sound here is ABCBA. The 8ths should not be anchored and the 16ths should be, so you've stepped it backwards almost every time.
19.80-20.25s: Pitches here go ABA, not AAB. I understand why you jump the melody when it's just 8ths but not around the 16ths, but it's a little odd because these notes aren't louder than the 16ths. Maybe try just jumping the clap every other 4th until 32.47s.
20.25-20.69, 21.58-22.02s: All these anchors are irrelevant: nothing in the music is repeating like that.
22.25-27.80s: Patterns are pretty left-hand biased here for no reason.
32.91-33.36, 34.91-35.58 etc: More PR in patterns should help break these wrong jump anchors.
47.14s: is lower in pitch than the 8th before it.
47.91s: is higher in pitch than the 8th before it.
48.91s: is higher in pitch than the 16th after it.
50.47-51.58s: PR is backwards on the 16th things.
etc. Lots of incorrect triplets.
59.14-60.91s Similar to 16.47s. Steps could still be relevant to the melody in the middle of the 16ths.
61.02-62.69s: PR is backwards.
63.14-63.58s: 63.36s is the lowest pitch, 63.58 is the highest.
64.47s: Nothing extra is emphasized for a jump here.
70.69-71.58s: Fill in the 16ths to the new sound for better climax theory.
74.47-89.36s: Got a number of long, irrelevant trills here.
The rest of the file is a lot of the same stuff as before.
135.36-136.69s: Shouldn't end with a pattern like this, all jumps and no PR.

[7.5/10] The Formula / Junk // bmah
X Remove graphics paths from the text files.
// The strict layering at times creates rhythms in the jumps that aren't in the music. But it's fun and accurate otherwise.
42.02-48.68s: Odd jump rhythms here.
48.68-51.60s: The jumps every other 4th to the snare shouldn't be anchored in with the kick.
72.02-85.35s: For the snare every other 4th, even though it goes against your strict layering, it would make sense to jump these for climax theory, because you did singles to these sounds in the previous section.
85.35-92.02s: Either here or on the repeat, try putting the anchors on the inside. Also, there is a melody that does 3/16ths here, but otherwise, there's only that soft synth that you're layering strictly with the anchor, but the soft synth doesn't warrant jumps like that. Try breaking the anchor to PR the synth when it comes up.
112.33s: These 16th jumps seem to go to the soft synth sound that starts on these 16ths, but what you get is a galloped jump, with which there isn't anything relevant in the music.

[PASS] The Limit Does Not Exist / Cardboard Box // rCaliberGX
I don't know how to judge this 16th stuff.

[6.5/10] They Kidnapped the Princess / Action Adventure World & The Plasmas // XelNya [intro silence]
!! .mp3 is soft.
// Could use some more sound semblance to the percussion and better climax theory.
1.12s: Ghost note. And then put an arrow to "on" at 1.59s, a 24th.
4.82s: Two 24ths here instead of a 16th; "worry about" is four syllables.
5.53s: No vocal note here.
12.41s etc.: Minijack to the kick shouldn't be anchored onto jumps to the snare, because they're different sounds.
15.41-16.11s: The singles here could be minijacks to the kick.
16.29s: A more PR pattern to the drums here (something staircase-y) will play better than a split roll.
21.23, 21.58, 22.64s: Jumps to the snare/crashes here?
21.23-22.64s: Too much downward motion here doesn't give the patterns enough variation. The drum changes at 21.94, so that shouldn't be in the middle of a 4321 pattern.
22.64- There's a pounding cymbal almost every half beat here, so filling in jumps to those might help with climax theory. If that's too much, at least jump all the snares and crashes (e.g. 25.47s).
22.64-23.35s: Try 32342321 (or [34]234[12]321) for these patterns. The sound repeats every half-beat, not every 3/16th like your steps suggest.
24.05, 24.76s: Could be minijacks with the following 16th to the kick.
25.02s: Missing 32nd to a drum.
Same stuff until 33.23, and here, same comment as 16.29s.
39.23s: Random unnecessary jump.
39.58-49.46 Could jump the 16th snare/crashes here for emphasis.
44.88-45.23s: Drum is different here and shouldn't be the same pattern.
57.93-60.28s: These sounds are not loud and could just be singles. There are much louder sounds in the file that get less emphasis, which is weird.

YoshL
-+ [hi19hi19 & ilikexd] (9) +
38.275 - holy fuck i love it. It's awkward as /fuck/ but it's so fun to play once you get it down
65.032 - maybe hands for emphasis?
65.356 - O_O i seriously wish there was another way to step these
i have no words

Bedtime Story [ilikexd] (9) +
some weird layering in the beginning
39.779 - not a jump?
nice 32nd minitrill section

The Bridgeport Run [Choofers] (9) +
i love this file lmfao
89.806 - ghost note
welp

Crow Solace [hi19hi19 & ilikexd] (9) +
this could have easily translated into an overlayered shitfest, good job making that not happen

Een Lijden [ilikexd] (8) +
so many of your files lol
9.910 - note
20.110 - maybe instead of a white note, jump instead
27.310 - welp
35.110 - not a hand emphasis really
36.310 - should probably keep in the 16ths
89.107 - continue the trill

Exclusive Utopia [ilikexd] (9) +
48.311 - jump
gatdamn your files i can't even

Gourmet na Aitsu [ilikexd] (8.5) +
45.940 - the pattern doesn't really start until a 4th note later
51.815 - jump
disappointed in no 32nds (not really lol)

Leave The Killing To Me (Overworld #3) [XelNya] (5)
the audio file for this is horrid
which makes your stepping incredibly unclear
the vocals, which is basically the only "interesting" part of this song that doesn't repeat like 50 billion times is ignored
most of the 16th notes i can't hear
52.850 - preserve your layering, yeah it slows down, but dropping the layering sucks
57.650 - not the right guitar pattern
61.250 - weird layering jumping between guitar / drums, then dropping drums out completely
that whole guitar solo needs to be redone, find a better audio file for the song too.

Lucid Bass III [mi40] (6.5) +.
66.269/70.947 - alot of iffy maybe missed notes. take another look at this
then, mising notes like at 79.573 and 82.557 and 84.170 etc.
93.605 - sounds more like a gracenote note+jump than a full hand (same w/ 94.895)
96.992 - why is this note here?
alot of you layering gets really messy, and you ignore alot of things here and there (i can't figure out any patterns)
173.850 - nice hold
248.242/248.850 - missing notes?
so many random missing notes

LuvLabPoison 22ate! [Choofers] (7) +.
27.547 - feels weird w/o this note
35.705 - ""
69.258 - yeah, i think the trill should probably extend further
97.027 - reminds me too much of music for kirby trills asgh, pr is nice, but it feels awkwkw
127.920 - lmfao
148.080 - not sure if i agree with layering change
the emptiness between some phrases (163.475 + prev mentioned stuff + other random stuff) feels weird
172.751/174.856/all the way to the end. - watch for missing notes too
188.343- this roll might be too much, maybe just like 2 quicker flams?
222.290 - the previous section of this you did something different with the layering between each of these phrases, not sure why difference was there

Maniera [ilikexd] (8) +
6.796 - could have defintiely used some jumps to accent stuff
11.411 - esp. in contrast to this. not sure if the jumps should really go on piano hits
14.584 - ghost (you have it fixed at like 38.814)
44.871 - feels like a bit overkill onlayering (the red jumps)
101.698 - with the difficulty of the rest of the song, definitely put jumps here in this section for the snares and shtuff

The Tunnel [ItsOnlyDanO] (4) ?
2.706 - note
3.049 - the 4th should go here
same notes as above two at 8.192
11.278 - note here, not below
11.963 - missing note
etc. etc. same mistakes. fix them please They're much more easily ignored once the beat kicks in at 21.992
27.135 - you can definitely throw a jump in here to preserve layering (and the bunch of other times you do this)
98.792 - disregarding the kick completely wasn't a good idea, since it's one of the big parts of the song. You also flip layering between that synth and vocals (e.g. 101.792) and it's also weird, and makes playing while trying to listen to the song bad
119.492 - take this note out and fix resulting pattern
121.678 - pattern starts from this 16th note, goes for 6 16th notes straight.
122.620 - missing note
123.735 - missing
????????? why are you all of a sudden missing these notes
notes for next section have same notes as previously stated.

Throwdown [M0nkeyz] (4.5)?
song offset set to .550
5.813 - note (6.331, 14.644 etc.)
194.428 - hidden minijack (next measure has a full minijack that doesn't go along with this song) and i can't even tell what the 24ths are to
layering problems, and missing notes in general (38.822 even), gets really cluttered
51.752 - song doesn't even change tone, and random layering drop, kinda feels like you just got lazy
your efforts to preserve the grace note for the clap are commendable, but probably doesn't work out as well as you might have hoped
95.068 - more instances of missing notes
layering inconsistencies (102.955 vs 103.989 missing a jump)
whole song is 3 minutes of repetitive pretty much, basically the same notes for the whole thing.

Tritsch Tratsch Polka [Easy] [Scintill] (>) >?
2.529 - i don't hear anything warranting the roll, until i put it on like 50% speed. much too soft to make out
18.600 - grace notes earlier, you could probably grace this up too and further instances of it
nice pr and such, not too much to comment on

Tritsch Tratsch Polka [Hard] [Scintill] (6.5) +.
2.529 - again, i hear two notes, both on the 4ths at 100% speed
8.600 - i can only hear the thing you're trying to step once i really listened to it. better to step as 16ths
18.154/19.583/21.011/etc.etc. - notes missing for the snare drum thing
42.886 - same note as above
58.511 - the 16th i feel is too soft to be of note, better as a grace-quad type thing
72.886 - maybe pr these the same
102.083 - better as a 2 instead of a jump
there's honestly not that much of a difference between the easy and hard, and i think just having the hard chart would be fine rather than splitting them into 2 pretty similar charts. Even so, the hard chart needs a bit of work i think.

Ultraviolet Junglist [mi40] (7) +.
17.565 - not sure what the purpose of this mini-jack is. or alot of the other ones.
21.615/25.815/31.365/etc. wow please go over your steps - note missing
53.940 - don't you think this is a bit overkill?
59.190 - like, i can understand these minijacks, but even then, [23] minijacks are alot :P
262.140 - oh my god this is ugly lmfao
other than the random mini-jacks that i really don't understand, and lots of missing notes, it's ok i guess. some cool as fuck parts though

Until Tomorrow v2 [bmah] (7.5) +.
13.320 - note for bass guitar
it's the tiniest bit hard to play with the vocals blaring in comparison to the smooth background, esp. since it's not layered in
35.945 - bass note
ah much better w/ the vocals added in, maybe consider doing like, single notes for the above section?
73.320(etc.) - bass note, just careful cause sometimes they're easy to miss
what. guitar solo right outta nowhere that difficulty spike

We Are Never Ever Getting Back Together [VisD] (8) +
i love you thank you for stepping this
11.938 - note here (maybe a 3, change the [13] to a [14])
63.772 - ghost note
78.772 - maybe have this measure as 12ths to accent his slowed speech rhythm
113.438 - i wish to see the jumptrill.
just a couple fixes, and golden

Wildstyle [Xiz] (7) +.
changed offset to .152
18.795 - maybe not have a jump
26.724 - nothing between this and the next note?
27.367 - maybe a note for the vocal
60.905 - you can hear something on this 16th
p.s. good song choice
112.443 - jumpglut may be overkill
you step the hihat at 117.372, but not any of them inbetween the little phrases for some reason, so either step all the hihats, or get rid of those 2 notes
126.158 - again, i think the jumpglut may be too much
128.515 - stepping the hihat now?
134.087 - the hihat inconsistencies!
repeat til end, jumpglut/hihat

wonder weeny werewolf [bmah] (9) +
i didn't know what to expect out of this song. I'm not disappointed.
91.525 - i think there's a snare here. i can't tell.

You Goddamn Fish [Choofers] (9) +
haha renard
nothing to say about this file :P

Zion [Xiz] (6.5) +.
12.657 - bass kick
13.363 - why did you lose the bass layering and then put it back in at 15.216 there's not too much of a point
23.951 - don't hear anything here
55.097 - for these parts i kinda wish you stepped in the other drum parts (it's fine though) cause it'd add a cool little ditty at places like 57.215 with the 16 beat
73.803 - 2 8th notes starting from here, not 12ths
94.538 - idk what you're doing with this 16th; toms could be stepped here (or most all of the following sets of these things)

(+?) Masodik Galamb - [mi40] - (6)
5.591 - note
7.188 - you could really step some of this and make it nice, lol stepping random 12.188
34.420 - note
your layering is so erratic lol
87.188 - don't need the hadn
98.259 - ghosty
99.331 - note
114.777 - notajumpjack
129.866 - no jump
lol jacks near 170
this song needs a cut, and another look at layering/missing notes

(+.) Mellann - [mi40] - (7)
9.466 - not really jacks, goes for the first set of minijacks in each phrase (the whole song lol it really bugs me)
22.749 - note
38.888 - random bursty thing that shouldn't really be there
92.163 - did you get lazy or something, or just choose not to step this thinggy
random places where you'd might need another note in like 98.448 or w/e
this file felt longer than it really is


(?) Mnemonic - [Mourningfall] - (4)
jumps at the beginning don't go to anything, the only thing i can tell is a tiny buzz which shouldn't be stepped as a jump at all
literally no jacks should be happening, the first jump should happen on 35.514. the jumps add artificial difficulty that takes away from the simplicity of the beginning of the song
37.571 - random grace note?
seems like you kept your jump layering. nope
68.429 - layering finally makes sense here
73.229 - don't use jacks in this kind of song again, might want to account for the clarinet stuff slowing down too
86.943 - gave up layering the guitar at some points here? keep it
needs plenty of work

(+) NEW ANACHRONISM - [bmah] - (8)
47.851 - layering of the snare things are a little weird here
section in 50 ish, kinda weird layering choice
57.072 - second 12th should be the 16th below, there's another sound on the 8th prior to that (inbetween the 2 12ths), the first shouldn't be there
building up layering i see k nvm first point
80.679 - lol what
the ending spike lmfao
what

(?) Noetic - [RARAWR] - (3.5)
8.811 - i guess color theory. what would have been cooler is if the bass kicks in the intro were all [1] and you kept that layered in for the next part
22.332 - why the layering switch?
29.092 - i understand that this is a neat pattern to look at, but it doesn't really have much pertinence to the song
also the jumps you have in general aren't consistent at all
45.993 - don't need this color thing grace
i seriously can't hear some of the stuff you're stepping lol
89.937 - also, all of these rolls are 5 32nds, not 4 24ths
song is incredibly long and repetitive, in need of a cut. also more consistent layering

(+) o'er the flood - [VisD] - (8)
24.020 - missing note, watch layering with the shakers that you're stepping
33.753 - don't think these should be jumps, they feel much more subdued than the rest of ths song
technically at 41.484 there should be a 64th roll but w/e
59.694 - note
71.570 - note
72.189 - '' (lots more of these that i got lazy and didn't put in)
just watch out, go over layering again
holy fuck that color theory was brilliant

(!) Pandemonium - [DarkZtar] - (pass)
(!) Pandemonium - [hi19hi19] - (pass)
i can't judge either of these files because i literally just stepped it and it's so similar and personal bias like fuck

(--) - Pika Girl - [klmtkiller] - (multiple difficulties)

(+.) - Poinsettia - [gameboy42690] - (7.5)
hand usage is a bit much, the cymbals don't really accent anything
random missing notes at places, just take another look through (i.e. 106.923)
no grace note for 132.673?
that's pretty much the only things, nice song choice

(+) - Poison of the Earth - [hi19hi19] - (8.5)
23.963 - jump?>
32.821 - note here too for the guitar (again at 37.393) idk if you're actually stepping this lol
stayed interesting throughout, gj

(+.) - Resurrection Spell - [ilikexd] - (7.5)
28.358 - don't agree w/ the layering drop, it doesn't really suit the song, since that synth is still blaring louder than any of the drums
you could layer in like, streams in the middle of those or something, it just feels weird

(+) - Rough - [hi19hi19] - (8)
alot of pickup notes that idk if you want to step (7.224, 15.940 e.g.)
nice jack theory throughout though, just those missed pickups everywhere kinda bug me

(+) - SHIOKARA - [bmah] - (8)
nice color theory
60.277 - jump for the snare? (other places too, like 68.443), since you have a jump on places like 70.443
layering felt weird a little bit

(+.) - Sleep [Part 2] - [XelNya] - (6.5)
PR the beginning, no excuse at this slow of a speed
use a better mp3 this one was bad, low levels made it near impossible to hear anything
53.911 - ghost
56.539 - missed notes for bass kick (2 16ths)
56.708 - jump
a couple fixes, better mp3 and should be ok

(?) - Sonata [Sanxion7 Remix] - [M0nkeyz] - (4)
work on your PR in the beginning
layering doesn't make sense, remember to keep jumps to accented notes, such as snares or crashes and such. there's nothing really there that you're trying to accent it seems
33.917 - missing note
you're also being very inconsistent with what you're deciding to step
57.695 - note, not the yellow below
everything in the back half looks like split trills, which suck. use [12][34] more than [13][24]
loads of misrhythms, missed notes, ghosts, inconsistent and unfocused layering

(+) - The Formula - [bmah] - (8.5)
42.853 - it feels more natural to have a note here b/c of the downbeat kick drum
enjoying the variance in the song
not much else to say, nice groovy song and steps

(+.) - The Limit Does Not Exist - [rcaliberGX] - (6.5)
be more careful w/ layering, 29.890 and stuff like that aren't actually part of what you 're stepping
31.044 - ghost, and things like this
alot of the stream is not playably friendly at all as well, song's pretty repetitive and such. re-go over layering definitely

(+?) - They Kidnapped The Princess (Intro) - [XelNya] - (5.5)
1.121 - he says 3 syllables, so this is a ghost
4.297 - at least make an attempt to step this properly?
9.590 - ghost
11.708 - jump
12.766 - potential poly to step here
13.472 - also this jack theory is a bit off, the jump at the end shouldn't be connected (same for every single instance p-much)
25.382 - ghost
31.029 - ghost
53.467 - jump comes on next 24th
57.584 - ""
57.937 - not hands at all, they don't need that much accenting.
please find better music files seriously, and lots of missed stuff

(+) - Calamity Fortune - [ilikexd] - (9)
23.833 - really feel like this should have a note to it
nice bpm changes though
can't find much else, good song choice and stuff

(+) - Chronostatos - [ilikexd] - (8)
36.670 - dropping the layering with the drums doesn't feel like the best idea
46.460 - kinda wish you'd step these as faster bursts somehow, it feels really slow in comparison to the other parts where you actually have legit 24th parts
just some parts where you leave the drum (snare kick) out of the layering completely feels weird. nice color theory though

Wayward Vagabond / TC_Halogen
-+ (hi19hi19 & ilikexd) - cool file. 8/10

Bedtime Story (ilikexd) - there are times when you shouldve put more emphasis on the main melody but its fine as is 8/10

Bridgeport Run (Choof) - tone down some of those single note jacks and jump jacks especially during transitions. other than that thought i like the way this played. 6.5/10

Crow Solace (hi19hi19 & ilikexd) - what is this like cornandbeans meets dimrain? 8/10

Een Lijden (ilikexd) - this is one of those songs that you couldve played with the panning. oh well 8/10

Exclusive Utopia (ilikexd) - easily one of your better files 8.5/10

Gourmet na Aitsu (ilikexd) - nice 8/10

Leave The Killing To Me (Overworld#3) (XelNya) - a lots of those 16ths during the chorus go to nothing. in the beginning instead of having 14 jump make it a 34 to avoid weird trills. and the solo needs to be synced better 6/10

Lucid Bass III (mi40) - my mom already ruined things i love. i dont need you doing the same 5/10

LuvLabPoison 22ate! (Choof) - hey you i like you. check through this again for some jump transition especially in the second half towards the end 8/10

Maniera (ilikexd) - repattern that long 24th roll so its more predictable to hit. 7.5/10

The Tunnel (ItsOnlyDanO) - this was actually fun to play and didnt feel overly long 8/10

Throwdown (M0nkeyz) - this file needs to be more consistent. you have giant gaps were there are only single notes for almost no reason. also greatly tone down on the accent usage. a lot of those can be disregarded completely 5/10


Tritsch Tratsch Polka [Easy] (Scintill) - seems like you just took the harder file and stripped it down. not a fan of it because of this because after playing the hard file this one seems like i said stripped down rather than like its own file. 6.5/10

Tritsch Tratsch Polka [Hard] (Scintill) - this couldve been varied up more so it didnt look and play like it was just a copy paste job. 6.5/10

Ultraviolent Junglist (mi40) - this file needs a huge cut that could be taken at the long giant pause.
there isnt anything that the sections after that add to the song or file. other than this the transition into and out of jacks need to be reworked 6/10

Until Tomorrow v2 (bmah) - solo needs to be redone, lots of extra notes. also come on be serious look at the rest of the file and compare it to the solo jeez. 6.5/10

We Are Never Ever Getting Back Together (VisD) - this was nice 8/10

Wildstyle (Xiz) - CLEAN YOUR SHIT UP BEFORE SUBMITTING THERE ARE TONS OF THINGS IN THIS FOLDER THAT DONT NEED TO BE HERE YOU GOD DAMN HIPPY. 8/10

wonder weeny werewolf (bmah) - 16th at 33.7 doesnt go to anything. lol 8/10

You Goddamn Fish (Choof) - god damnit 8/10

Zion (Xiz) - this was nice. the 16th that you had at the end went to nothing but you were consistent with them so i dont mind them being there 7.5/10


Calamity Fortune (ilikexd)
Rating: 8/10 -> [+]
- 12.133 to 21.733: PR could be improved a little bit
- 15.658: missing note
- 36.133: triples could be rearranged for better PR while still maintaining the three repeating notes
- 48.133: move to U, add U at 48.283
- 50.533: move to D
- 51.733: this snare fill has relatively freeform patterning so there's no excuse for poor PR for accenting the synth
- 57.733: neat 2x BPM; this will be a pretty memorable section on FFR
- 80.083: I understand the purpose of this, but it doesn't feel natural given the sound in my opinion
- 81.733: very good patterning in this run
- 98.533: I like the 24th build-up, but I feel like this is an underwhelming break when there's a descending synth that goes pretty fast here
- 100.933: aw come on, fill this in -- it's a massive build-up to the final melody
- 111.133: barely audible, let the accents play their role here
- 111.283: this one just seems outright ghosted
- 124.708: nit-pick, but being that this technically should be a repeated note, it might feel a bit more correct being on the left hand
- chart is good overall, just a few things that can be tweaked

Chronostatos (ilikexd)
Rating: 8/10 -> [+]
- 30.828: PR error
- 36.354: 24ths don't work well here because it's not a constant sound and there's a clean separation between the two overtones; 32nds might work nicely, but be sure to change the previous 24ths so that you're keeping consistent - the repeating was a nice touch, but it doesn't feel fully correct as is
- 36.670 to 46.775: pay attention to the more prominent instruments; it seems like there's some ghosting here
- 49.933: move to D (alternatively: make the 48th pattern U/L/D/U so that it's pitch relevant and makes it so you don't have to change future notes)
- 68.090/73.143: because all instances but these two have the bass drum along with it, it might be better to remove these two particular jumps
- 91.932: this pattern could be crafted a bit better considering there are four sequences of bass drums, not two
- 114.037: 16ths, not 12ths
- good patterning overall, chart works nicely

Cracknight (DossarLX ODI)
Rating: 7.5/10 -> [+.]
- patterning is really repetitive in the first half; I understand wanting to make easier files, but the stream patterns just appear to repeat even when they really don't
- even outside the beginning, I can't help but patterns can be deviated a bit more while keeping the difficulty low
- rhythms are good
- file is decent overall

[b]DubseEpic Symphony (justin_ator & WV)
Rating: 6.5/10 -> [+?]
- pitch relevance prior to the percussion coming in could be improved
- 60.519: 16ths is noticeably faster than what is actually played soundwise here
- 76.613: incorrect rhythm
- 80.149/80.740: these taps don't go to anything musically, seems like a pretty large misrhythm
- once the drop hits, the chart has some interesting layering schemes, some that I don't necessarily agree with; I feel that if you were to keep a consistent construction through the first half before the longer streams start, it would play a little better overall
- 106.156: add a tap here, the overtone goes a bit past that last 32nd
- 169.799: absolutely MASSIVE difficulty spike, and literally right at the end of the song


Fantasia v2 (DossarLX ODI)
Rating: 6/10 -> [+?]
- rhythms are fine as an easier chart, but there are a LOT of instances where patterning can be fixed to better reflect pitch relevance, even if it's just relative
- can't say I'm a fan of the 2x BPM sections
- not sure what to think of the chart as a whole, honestly -- the structure just doesn't feel right at all to me...

Fried Eggs In My Ear (DossarLX ODI
Rating: 8/10 -> [+]
- 32.040: patterns can be manipulated a bit more to have slightly better PR; three panels is still workable in this situation
- 44.840: I had to lower my rate substantially to realize that this was actually was a constant stream; it's pretty tough to hear at a normal rate
- 57.973: these could probably be quantized a bit more closely
- this song doesn't have many tonal qualities, so freeform patterning works for this quite nicely
- patterns are pretty friendly given the speed/intended difficulty

Goatstep (DossarLX ODI vs. samurai7694)
Rating: 8.5/10 -> [+]
- 46.452/46.785/46.952: missing notes
- 56.033: nit-pick - move this R to U and move the UD to LD so that you can capture the "1-2-3-3-1" properly
- 60.865: not quite quantized properly
- where do you even find songs like this, what the hell
- chart seems really well done overall; lots of very minor song quantization errors that aren't necessarily errors because your in-chart rhythms still capture the appropriate number of notes

Masodik Galamb (mi40)
Rating: 4/10 -> [?]
- overall, layering could use a bit of work; there are a number of missing jumps for bass drum hits throughout the file which causes layering to look inconsistent visually overall -- not going to sit here and address them all because I will end up writing a pulitzer-prize winning novel
- 31.116: rework this pattern so that you can appropriately put a jump at 31.295
- 34.509: change this triple to a jump
- 44.509: 24ths start a bit too early; jump at 44.747 is a misrhythm
- 45.045: change these jumps to be more relevant with the change in sampling pitch
- 46.697: the snare roll starts on the 8th note, so this is technically a misrhythm/ghost note
- 49.509: to keep consistent, remove this burst and make this a triple
- 49.777: make a triple
- 50.045: ^
- 54.688: extremely overemphasized
- 56.473: I suppose this is acceptable; likely not the right rhythm though
- 69.688: missing note
- 70.745: make a triple; this continues throughout the file
- 84.152 to 85.045: your layering sequence here is inverted; switch the doubles to triples and vice versa
- 98.081: make a jump
- 102.545: you accented this particular synth sound with 24ths before; while it's not 24ths in this particular instance, you should really step them properly
- 107.188: burst is inconsistent with particular instances of this sound, keep an eye on your overall structure
- 108.616: 24ths are incorrect
- 114.688: missing jump?
- 115.848: ...triple
- 116.072: missing note
- 116.116: misplaced jumps – flip the singles/jumps here up to 116.652
- 132.188: missing note
- 132.545: make triple
- 134.331: again, lacking in accenting compared to before
- 137.188: more accenting inconsistency
- 140.045: more instances of missing triples
- 145.581/146.116: remove triple
- 155.223/155.491/155.759/156.027: more missing notes
- 157.545 (..): remove triples
- 160.581: remove triple
- 179.331: remove 24ths and add a single 32nd after this rhythm
- 180.045 to 193.795: leaving the time signature like this really causes some strange rhythmic combinations – while we can’t really assume that the song was/wasn’t constructed at a certain BPM, playability can be improved in this area substantially by appropriately quantizing based off of the number of samples/spacing; for a majority of this area, you can set the BPM to 224 and shift the rhythms to 12ths, adjusting the BPM between sections; this is largely optional, but it will look better visually
- 216.176: misrhythms
- 222.634: missing note
- 225.848: more missing triples
- 227.813: missing note
- 235.045: set the BPM to 224 here; even intervals here have no reason to be 3/16 apart when there is no other instrument dictating a different separation
- file needs a LOT of polishing; I didn’t even mention the overall inconsistency of structure between bass, snares, claps, crash cymbals, other sound effects, etc.

Mellann (mi40)
Rating: 4.5/10 -> [+?]
- all instances of repeated taps following the bass (e.g: 9.466/11.751) are incorrect because the bass does not repeat in pitch
- in addition to this, the 8th/16th jumps following the jump for snares are also incorrect because many of those instances are just bass notes and nothing else
- your BPM causes the file to drift earlier and earlier as it progresses
- 18.179: technically corresponds to a snare, would be good as a jump for structural purposes
- 22.749: missing note
- 27.034: ^
- 29.462: jump seems a bit out of place
- 30.033: remove jump
- 38.602: this jump also seems a bit out of place
- 38.888: remove this burst, it’s no different than the sampling before
- 46.029: I hear the background synth that this is following, but these jumps are still a bit out of place considering that you’ve been charting the considerably more prominent percussion in the process
- 47.362: another instance that seems a bit inconsistent compared to previous instances
- 48.886: nothing here notably repeats
- 51.457/53.742: remove jump, nothing really prominent/layered here to constitute a jump
- 56.742: add jump here, remove jump at 56.884
- 57.456: remove jump
- 58.884: build this properly by catching the bass notes and generalizing a rhythm for the bursts themselves
- 60.598: remove jumps
- 62.883: more jump removal
- 65.168: ^, etc
- 67.454/67.882: etc
- 69.739: ^, not going to keep noting this – catch your jumps and address them appropriately
- 75.024: missing jump
- 78.880: misrhythm, should be 24ths
- 102.018: should be 32nds
- 103.685: misrhythm, should be 3/32nds away from the 4th before
- 103.923: should be on the 32nd nearest to the 4th
- file has a noticeable structure, but it’s not clear; could use some improvement

Mmenomic (Mourningfall)
Rating: 4/10 -> [?]
- being that this song is composed with a single guitar, instances where there are jumps accenting the guitar are technically incorrect
- for a song like this, attention to detail is quite crucial – more accurate pitch relevance could certainly assist in this
- 29.000/34.486/(etc): this is quite difficult compared to the rest of the file
- layering is quite inconsistent throughout the file; with a song like this, you really need to decide what you want to have more precedence, because combining multiple instruments often leads to a mess – there are so many jumps that the structure feels highly convoluted
- rhythms are correct for the most part, but the file certainly needs restructuring to alleviate the spikes/structure

NEW ANACHRONISM -I can’t be the hero anymore- (bmah)
Rating: 9/10 -> [+]
- very direct/stringent structure
- song is a bit repetitive in the first half, but nothing more to note

Noetic (RARAWR)
Rating: 3/10 -> [?]
- file is lacking a structure
- if you want to have any shot at getting this file in game, you’re going to need to cut the song so that it is of shorter length, because it drags quite a bit as it is
- any reason why the jumps for the kick disappear at 8.740?
- changing to 16ths at 15.571 is fine, but why do they suddenly stop at 22.332 even though the hi-hats are still playing?
- 27.402/27.825: missing jumps
- 32.684/34.374: these jumps shouldn’t be here
- 45.958/(etc): remove 48ths
- 49.374/(etc): these 24ths should be 32nds
- 52.754: many missing notes for what you were just following, this problem actually continues throughout this whole section
- 76.416 (etc): again, should be 32nds
- 79.761 (etc): remove 48ths, etc
- honestly, this file just needs a lot of the same thing: you need to rework the song so that the structure is consistent, and follows the rhythms more appropriately. There’s no point in continuing in the judgment because I’m likely going to simply address the appearance/disappearance of certain elements at random times, as there aren’t too many misrhythms overall, it’s just a matter of revising – I would be more than willing to offer more specific advice/help for a song cut as well

o’er the flood (VisD)
Rating: 6.5/10 -> [+? ]
- song gets noticeably off-sync at around 63.144
- missing 48th at 2.577 (if you don’t like the tightness of this pattern, you can simply use a 32nd)
- 7.474: ^
- there are a TON of missing notes from 22.010 to 41.794, it seems strange to not have a lot of these given that you have the 64th bursts intact…
- 52.928: feels a bit better as a trill
- 59.964: missing note
- 60.428/60.737/61.201: remove
- 61.278: you could better accent the overtoned snares here by removing the first four notes of the burst and putting a jump of some sort, that way, you can get some abrasion in that burst
- 71.570: missing jump
- 72.189/75.155: missing note
- 82.087: remove note
- 84.409/88.434/90.601: missing note
- 96.794: remove note
- 98.187: missing note
(trend of very minor removals/ghosts continues up to 140.769)
- 146.040: 24ths are incorrect for this synth; percussion is noticeably louder here anyway, accent that instead
- 147.896: ghost 32nds
- color usage is way overdone in my honest opinion

Pandemonium (DarkZtar)
Rating: 6/10 -> [< / +?]
- 26.127: missing 32nds for bass drum
- 26.793 to 48.127: missing MANY piano notes throughout this section; it seems like there is intent to accent them but they’re certainly not fully accounted for
- 28.793: mis-rhythm
- 30.571: missing 12th
- 31.460: should be 12th notes
- 33.127: more missing notes for piano begin here
- 36.460: should be 24ths
- 38.627: you had a few polyrhythms earlier, I don’t see why one can’t exist for the bass drum here
- 48.127 to 69.460: some of the 24ths don’t seem quite consistent to me; some are following obvious bass drums, but others are either ghosting for the piano or generalizing for buzzes, neither of which are a good thing
- 78.877/79.210: missing piano notes that could actually fit well pattern wise
- 97.793: first four of these notes are ghosted
- 103.460: missing 32nds for bass drums
- chart could use some work

Pandemonium (hi19hi19)
Rating: 8.5/10 -> [> / +]
- 37.222/38.556/38.889: should be 16ths
- 114.556/115.889/116.222: bad hi19, copy-pasting mistakes (should be 16ths, lol)
- very focused chart, and as a result, much cleaner and easier to follow – definitely the winner of the two in my eyes

Pika Girl (klimtkiller)
Rating: NA/10 -> [!]
- multiple difficulties

Poinsettia (gameboy42690)
Rating: 9/10 -> [+]
- pitch relevance can occasionally be improved, particularly in jump usage
- structure is very solid, and layering/rhythms are otherwise near perfect!
- also would like to commend you for the structural concept at 98.673; really smart thinking

Poison of the Earth (hi19hi19)
Rating: 8/10 -> [+]
- 2.819: add jump for lyric?
- 5.534: there’s actually a snare here, haha
- 32.821/37.393/41.384: missing note for guitar
- 47.221: nice job adding some swing there and getting a precise quantize on that 48th, it’s quite difficult to hear that distinction but it was noticeable to me at 100% speed
- 66.315: I’d add a jump here to correspond a bit better with the last three jumps in this phrase
- layering is clean overall, not much to note
- for something that is so atonal in nature, you did a fantastic job keeping the patterning really clean and interesting overall

Resurrection Spell (ilikexd)
Rating: 8/10 -> [+.]
- interesting concept using triples as accented stops despite the synth still moving; not sure how I feel about it, though
- I do personally feel like pitch relevance could be improved throughout the file, particularly in the streams with 8th note jumps
- 45.275: remove jump
- 114.724: grace not is not correctly accounted for; put it just after the 8th, not before it
- solid file, interesting structure

rough (hi19hi19)
Rating: x/10 -> [PASS]
- …for whatever reason, I can’t judge this file properly. It’s strange; there’s nothing particularly jarring or wrong about it, but I’m not seeing it well. I think the BPM structure is screwing with me a bit for this particular song.

SHIOKARA (bmah)
Rating: 8.5/10 -> [+]
- 56.804: either change this 48th to a down arrow, or restructure the roll so that the 48th being on the up arrow isn’t a problem; as is, this forces a pretty nasty mini-jack
- no issues otherwise

Sleep [Part 2] (XelNya)
Rating: 6.5/10 -> [+?]
- this music file is REALLY quiet, normalize it please
- up to 41.115: it’d be nice if you focused a bit on the vocals more for pitch relevance purposes; if you were to structure your percussion freely in form, you could mesh them in while having a nice visual appearance by representing the singing more accurately
- 53.191: being that you chart this a bit later on, catch the bass here as well
- 56.539/56.623: missing notes for percussion
- 58.572: this should be moved a bit closer to the snare – 3/32nds away is a bit better than 1/8 here
- 63.996: ^
- 73.996/74.166: a few more missing sounds
- 87.566: remove this jump since it’s only a bass drum here and nothing else
- 100.606: missing note for vocal
- 102.620: missing jump for bass drum + vocal combination
- 107.895: remove jump
- 108.064: remove jump
- 107.556 to 117.047: layering gets all out of whack here…
- file isn’t too bad overall, but that ending is sloppy – fix please

Sonata [Sanxion7 Remix] (M0nkeyz)
Rating: 5/10 -> [+?]
- you’re definitely improving as a stepartist; from your first submission to now is a big improvement!
- 5.362/7.140/7.362/8.917/10.695/10.917: missing note
- 11.140 to 16.473: make sure you correct your layering here with the missing notes above
- 18.251 to 32.473: your 16ths are a bit unfocused in this entire section; for example, 18.695 to 19.140 has five 16ths that are obvious, but what are the sixth one going to? If it’s the bass, why aren’t you following it at 19.584? If it’s the percussion, why aren’t you following it anywhere else? Make your layering really clear so that it’s not questionable.
- 19.806/23.362 (etc): ask yourself this question: what’s notable about these particular sounds that you had to accent it as a jump? If you find yourself answering about the particular placement of the instruments themselves, you likely have to remove them; there’s nothing about the bass that stands out here.
- 32.473 to 46.695: the concept of adding jumps here is intelligent considering that there are a number of chords in the melody – however, the patterning is not very intuitive to the music. It’s still possible to have pitch relevance in a situation that works well (for example, the first instance can be [34] 2 [13] 2 [34] since the 1st/5th and 2nd/4th notes have the same pitch in these particular sequences). The extra 16ths mentioned in 18.251 to 32.473 still have the same issue – make sure you more clearly address what those 16ths are for by accenting them consistently throughout the file.
- 33.917: missing note for melody
- 38.473: this pattern in particular is pretty nasty because it’s a longer trill; again, address your pitch relevance
- 44.917: this layering choice is pretty poor overall; what is causing all of these jumps to happen on top of the building snare drum?
- 46.695 to 60.917: good rhythms overall, add some pitch relevance to this area to make things a bit better!
- 57.695: missing snare drum
- 57.917/58.029: remove notes – keep focus on the main melody
- 63.584/67.140/70.695/71.140: a number of missing 16ths for the piano
- 75.140 to 89.362: this section could probably be a bit lighter/more simplified if you use the percussion and build off of the piano, rather than trying to incorporate the percussion, piano, melody, and bass at the same time – this section is largely overlayered
- 75.473/79.029/82.584/86.140: missing note for piano – if you’re going to follow it, do it the whole time
- 93.584/97.140/100.695: why are there jumps missing in these instances, but not the first one?
- 104.029 to end: copy-pastes of earlier areas
- from this file to your previous files, you are definitely showing signs of progress – keep practicing! I foresee you getting a file in game soon…

The Formula (bmah)
Rating: 9.5/10 -> [+]
- 15.353 to 22.020: takes a really good ear to hear this, but the synth that plays here is actually a chord where the higher note changes in pitch – it’s tough to hear, but I was able to pick up on it at normal rate and I had to double-check that it changed just to verify this: if not for this, you would have gotten a 10/10.

The Limit Does Not Exist (rCaliberGX)
Rating: 7/10 -> [+. ]
- 13.159/20.544: patterning could certainly be executed more accurately; I do see the mini-trills and understand why they’re placed, but it’s not the strongest representation that could be done
- 46.582: patterning could be a little better here (48.698 is executed a bit more nicely since it uses all four notes)
- 50.544/52.390: really appreciate the implicit addition of the second synth through patterning, it’s a nice touch
- 53.775 to 68.544: the thing taking jump precedence needs a bit more relevance to the melody; PR would help substantially and could make the 16th streaming with jumps a bit more interesting (it wouldn’t be difficult to maintain your previous mini-trill structure, either)
- 83.313 to 112.852: improve your patterning here; I know it’s not going to be plausible to have pitch relevance completely throughout this given that it would be right to left bias, but you could at least have some sort of RUDL/RDUL/RxxL variation at the start of every two to four measures so that it still feels like you’re following the melody; jump placement of course could be improved slightly for better pitch representation; finally, your patterns are a bit rigid either way, it could use some slight tweaking
- file isn’t too bad overall, though

They Kidnapped the Princess (XelNya)
Rating: 5/10 -> [+?]
- audio file is a little quiet (not as bad as sleep), but more importantly is low in quality… find a better audio file if possible
- your intro lyrics aren’t quite charted properly in terms of sync, check your rhythms a bit more closely
- 15.413: shift to a L arrow so that it holds consistent to your previous patterning with bass drums being jacks, and make sure they are chained to the jump at 15.766
- 16.119: same deal, create a jack to keep up with your previous structure
- 21.236 + 21.589: make these four note sequences (starting at the times) the same thing, because they repeat two snares/two toms – would improve relevance
- 21.942 + 22.294: same instance as above, but change the patterns from the first two instances since they are different drum fills
- 22.647 to 24.059/25.470 to 26.882/etc: the synth plays a riff that can be sub-divided into four note sequences, so having patterns of three (432 | 321 | 432 | 321) doesn’t visually look correct
- 22.647 to 33.940: extremely repetitive patterning for this section; being that your following something without actual tone (percussion), you can afford to mix up the patterning a lot more
- 24.059/26.882/29.705: missing jumps (you catch the cymbal crash at 32.528)
- 39.233: remove jump
- 50.173/50.526: remove jumps, these jumps fall on tom hits and are otherwise no different than the other taps around it
- 53.584: add jump, this is a snare coinciding with the melody
- 58.643 to end: way overemphasized…
- on another note, the half BPM throughout the entire song isn’t really working for me; the pace is reasonably fast throughout the song and 32nds have no reason to be used considering that the percussion is fluent and moving

Last edited by TC_Halogen; 05-30-2014 at 09:38 PM..
TC_Halogen is offline  
Old 05-30-2014, 09:50 PM   #54
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

January/February 2014


Group 1

Choofers
20031023 (wv) - Terribly boring, could definitely use a cut. Transition into the 32nd roll at beat 123 is godawful. Quad at 127 is unneeded. White notes aren't going to anything notable. Ending is absolutely terrible. 4.5/10

A.Q. Children (mi40) - Repetitive, file doesn't have any notable moment and overall just feels like it was stepped lazily. Color notes during the end was a nice touch though. 4/10

AiAe (DarkZtar) - Not bad, 48th rolls should be toned down given that the file is relatively easy outside of that part. Otherwise, this is a fairly generic file. 6/10

Aventyr (VisD) - Quite the expressive chart. The section at beat 36 stood out to me the most, because throughout the file, the particular sound you're stepping stays the same, yet you use totally different patterns almost everytime you step it. The song and file are interesting enough to allow the use of the same pattern for the same sounds. Grace note usage is pretty heavy, I would go back and play it to help iron out some sections that might be awkward for players. 6.5/10

Bedtime Story (mi40) - File currently in game is significantly better. [<]

Black Lawn Finale (mi40) - Needs a cut, the ending drags on for far too long. 5.5/10

Careless Prince Came Back from the Adventure (MrPopadopalis25) - I feel like you stepped this just so people would think it's 2006 again. Pretty boring file, needs a cut. Nothing that makes the file stand out. 5.5/10

CirnoRHTL (hi19hi19) - Can you even pass the files you make, lmao. Brutal file, not your best but it's alright. 7/10

Crushing on E951 (YoshL) - Thank goodness this was so short, because this is definitely not one of Renard's better tracks. Near the end it was fairly obvious you were using patterns just to keep the file somewhat interesting. 6/10

Decipher (DarkZtar) - While not wrong as a file, this is just so unfun to play. Polyrhythms don't flow very well, and the difficulty seems artifically inflated. 4.5/10

Falcon Punch (Xiz) - Just not fun. Everything is over emphasized which makes this a total chore to play. The only interesting part is the triplet section but that doesn't do much to redeem the file as a whole. 3.5/10

Fanteucpx[zv (hi19hi19) - DAT JACK. Glad this is short, file is tough and feels like a hi19hi19 file. Only thing I didn't like was the left-handed jack in the slowdown. 7.5/10

Fleeting Fantasy (DarkZtar) - This file doesn't get interesting at all until the half way mark, then it gets good for 16 measures (m72 to m88), and then quickly gets really boring again. I didn't check into it too much, but this feels like a big copy/paste. 5/10

Gangsters Paradise (wv) - Not only is this a bootleg, which FFR is unable to use, but it's also a sped up version of a bootleg. [!]

Ghost Moon (Yulanik) - Ugh. This a total mess. 3/10

Goddess Gagged (Tidus810) - This was good. Not much to say about it, I didn't like color usage in the majority of the file but with that said, this file is pretty good. 7/10

Gruntilda's Final Battle (Charu) - Well done. Don't have much to say about this one either, this was a great file. 7.5/10

Happy Meal (iironiic) - Good chart, don't have much to say about this one. 7/10

Information Transmission (DarkZtar) - A much better submission I've played from you so far. Solid chart. 7/10

La Tristess Durera Toujours (XelNya) - Oddly, this chart wasn't bad. I think it can be synced a little bit better, and the 16th jumps should be toned down to single notes (even though they are louder, they are single notes on the piano). Not bad. 6/10

Laventale (DarkZtar) - Another alright chart. Not much to say. 6.5/10

Leadfoot Getaway (YoshL) - Not bad, enjoyed the doubled bpm for the chorus. 6.5/10

Lexus Cyanixs (hi19hi19) - Song sucks, can't stand the blatant dbglitch used throughout the entire song lol. Good file though, but the song is... Yeah. 6.5/10

MEGA MEGA CUTiE BREAKiN!!!!!!!!z (Charu) - A shining bastion of hope in this batch. File rules. 8/10

NKS2 (Ain't No Half Steppin' Remix) (wv) - I'm pretty sure I have the drumloops used in this song on my computer. Decent file, jacks are sure to trip some of the less-skilled players but the file is pretty cohesive. The fade out was stepped perfectly. 7/10

Off With Her Head (reikonkeiri) - Are you secretly dore? File is really messy, and those 48th trills are unneeded (even though they're short, they don't make sense in the grand scheme of the file). It's a fun enough file though. 6/10

Om Du Var Min (iironiic) - I really liked that you stepped the choruses different each time, it keeps the file somewhat fresh, considering how boring this song is. File is fairly lackluster on the whole, but it works well enough. 5.5/10

Phantasmagoria Mystical Expectation (YoshL) - I can't accurately judge this. [PASS]

OUR EMPRESS (klimtkiller) - Multiple difficulties, spitfire's cdtitle. [!]

Saffron City (AlexDest) - Better than the file on Thirdstyle lmao. Cute file, fairly easy too so more people will get to enjoy this. 7.5/10

ilikexd
20031023 (wc) - 8/10

the layering was all basically perfect and progressed well even given the repetitiveness of the song, and good pattern choices and pr where applicable, one complaint is that there are a couple of long anchors of 5notes+ which don't go to anything and can easily be changed


A.Q. Children (mi40) - 5/10

2.05s, 5.51s - missing 8th note
12s - what is distinguishing some of these jumps from being single notes?
22.07s - missing 16th note
24.3s, 28.9s - given the descension this pattern should be going r->l not the opposite, and you can reserve the upward rolls for the 24ths; if you want to vary the 16ths pattern you can also use 4231, 4312, or other descending patterns but going backwards pr is not advisable
46.1s - having 24ths for this sound is quite questionable
53.4s - these quads and hands feel entirely random
61.7s - but it would be much better to use hands to accomodate the crash cymbal here and other places given how loud and noticeable it is
79.7s, 84.32s, 88.94s - backwards pr (this 4th is higher than the previous)
91.01s - the jump usage that starts here doesn't seem to follow anything; if it's for that light percussion sound in the background it isn't lining up correctly
117.09s - crash cymbal used here to accomodate percussion, which is good, but is totally lacking in other parts of the file; it'd actually be better to remain consistent

chart begins to drag slightly due to the very repetitive nature of the track, also pattern usage seemed very recycled when there was definitely opportunity to vary given that mostly all the 8ths are following percussion and you have no pr there to worry about
in regards to pattern usage, you very often have notes following right after a jump on the same column when they can be moved to a different column, and then you can reserve all minijacks for repeated sounds to create more consistency between what you're hitting in the chart and what's happening in the music


AiAe (DarkZtar) - 5.5/10

offset is slightly early

breakbeats are not accurately stepped in the intro; while you have a 16th at 4.303 and all repetitions thereof, they are lacking at 3.637s, 3.803s. they are even slightly more noticeable so there isn't a good reason to ignore them
69.05s - there is a 4th piano note here
73.89s - missing piano note 8th
74.637s - missing 16th piano note
75.72s - missing 8th piano note
76.72s - the 64th grace notes should follow the 4ths, not precede them
79.72s - missing 4th piano note
85.3s - missing 16th piano note
86.387s - missing 4th piano note
107.72s - there's no reason to also include a jump in the 32nd to 48th roll, it already way stands out in difficulty and adding the jump does nothing besides unnecessarily elevate it
109.89s - missing 8th
110.22s - not sure why you're just putting a single 16th before the 8ths here; the soft percussion sound also has an 8th note before every 16th, so this missing note happens a ton through this section


Aventyr (VisD) - 7/10

33.673s - jump usage here and for the next few beats is quite confusing
100.261s - 16th and 32nd piano note that i don't think should be ignored
125s - quite a few missing bass piano notes that i don't think should be omitted in this part

throughout the file the layering is quite convoluted and hard to follow. consistently using 4x48ths for the guitar strumming in the background is also amplifying this issue. noticeably better from the previous submission but can still use work on layering


Bedtime Story (mi40) - Pass

I already have a chart for this ingame so I can't impartially judge this.


Black Lawn Finale (mi40) - 5/10

no 2s silence
6.455s - missing jump
8.268s - backwards pr
17.004s - missing jump
38.432s - jumps that should just be notes here
43s - jump usage doesn't make sense in this part, nor does the bpm change
47.828s - jump usage hereafter is very inconsistent, sometimes it's going to kick and snare, sometimes not, and sometimes randomly to other things
83.1s - would be better to go descending to ascending since it's slowing down then speeding up
84.586s - minijack usage here on is inconsistent and not clearly following anything

the big problem is how inconsistently everything is stepped especially insofar as jump usage


Careless Prince Came Back from the Adventure (MrPopadopalis25) - 8/10

the offset is slightly late enough to be noticeable
really good PR and layering choices throughout the file, and good buildups and climaxes


CirnoRHTL (hi19hi19) - 6/10

10.159s - given how quiet the background 16ths are, having this as very dense 16th js feels quite unintuitive, may be better to just layer the 16ths or what you have on the 8ths
44.534 - it'd be better to use the same pattern for the same repeating part here
142.2s - these aren't very audible on 1.0 and definitely don't sound as fast as 24ths, it's better to just have them as 16ths and possibly layering in other sounds. even as 24ths the patterns are unnecessarilly brutal and spin-based
a lot of this feels unneeededly overstepped


Crushing on E951 [YoshL] - 7/10

39.744s - ghost note
throughout the file the constant inclusion of the background 8th melody makes a lot of the 8th notes feel like ghost notes where there's no percussion or main melody since it's hardly noticeable


~Decipher (DarkZtar) - 6/10

offset is early
this audio quality seems poor (might just be me, but it isn't helping distinguish a lot of these 16ths)
The beginning is stepped really inaccurately as it's mostly just constant 16ths and 12ths, not as broken as you have it
57.894s - jack is just random
the jumpstreams are also unbroken 16ths but you have some missing notes inside of them
some cool concepts and layering ideas in the chart but needs fixing in accuracy


Falcon Punch - 7.5/10

11.929s - given that this is lower pitch than the previous one you can change the patterns and mitigate some of the repetitiveness instead of c/p
81s - a lot of these 8th jacks should be 3 notes long per their sound but you have them shifted to a different column after the jump on the 4ths
92.2s - starting here layering all the kicks and snare as hands feels overdone. you can reserve hands just for crash and snare


Fanteucpx[zv (hi19hi19) - 6/10

a lot of these Reizoko Cj tracks/files are starting to run together, and this one doesn't seem to offer too much in enjoyment other than the archetypal anchory/jump heavy 8ths to abrasive percussion
the 24th sections sound a lot better as just 16ths on 1.0 rate, and the 24ths along with the spin patterning used serve just to spike the difficulty rather than represent the music well, could be conditionally acceptable if some changes were made particularly to the 24ths


Fleeting Fantasy (DarkZtar) - 7/10

27.155s - is missing 16th, and then just move the jump to a different column to prevent minijack, same deal with the trill part at 65.6s
76.88s - use hand here to stay consistent as there's both the melody and crash cymbal at this spot
81.380s - missing jump
86.480s, 96.079s - can use hands, the latter being possibly ommitable due to how quiet it is
138.079s - missing jump

while everything was stepped mostly good, the track drags quite a bit and doesn't really go anywhere


Gangsters Paradise ((Candyland's OG Remix)[wv] - 8/10

very -interesting- track
everything was stepped well and i didn't spot any errors


Ghost Moon (Yulanik) - 4/10

color notes tend to be inaccurate
layering seems quite inconsistent throughout the file: jumps/hands are used arbitrarily, instead of following a consistent scheme


Goddess Gagged (Tidus810) - 5.5/10

3.781s - missing note
19.406s - missing note
30.745s - doesnt make sense to just stop layering the drums here
79.317s - these are not 12ths, they are 16ths, just as how you have it stepped afterward
96.5s - what reason for making these 28ths?
101.888s - and what follows here, why are they 16ths and then 12ths; they should be set at 1 constant rhythm, alternating between 155 and 216 doesn't make sense
141s - usage of 64ths doesn't make sense or seem to go with anything and results in a lot of the notes being offbeat


Gruntilda's Final Battle (Charu) - 7/10

improvements were made from the previous submission which is good
still, the minijack section represents a pretty significant difficulty spike, and there are opportunities to make the file harder in other places like putting notes for the fast drum rolls
the long descending roll section can use varying patterns


~Happy Meal (iironiic) - pass


Information Transmission (DarkZtar) - 7/10

a decent amount of missing 16ths, especially in the beginning, listen closer to make sure you're capturing all of them
8th trills to background percussion in ending instead of more prominent sounds wasn't very good
great pr/pattern usage and layering everywhere else otherwise


La Tristesse Durera Toujours (XelNya) - 7/10

8.843s - should be jump
43.134s - should be jump
48.177, 49.186s - you're putting a jump for the bass piano mostly everywhere else so it should be here too, check out the rest of the file and make sure you're being consistent in putting jump for the bass piano because it's only there in some parts
117.390s - missing note
drifts a bit offsync by the end
pr was good


Laventale (DarkZtar) - 7/10

while everything was stepped mostly well the track seems to drag on and repeat a lot and never really go anywhere, this could possibly benefit from a cut, even only being 3 minutes


Leadfoot Getaway [YoshL] - 7.5/10

layering and pr/anchor usage were spot on throughout and the bpm quartering was all good, but there's no way you can have the entire chart running at 316bpm when it's clearly 164, would conditionally have given this at least .5 or 1/10 higher if the BPM was normal


Lexus Cyanixs (hi19hi19) - 8.5/10

16.721s - missing note
53.305s - these fast sounds and where they happen everywhere else can definitely be stepped as 32nds or at least 24ths given all the other sounds you're stepping as 32nds and that it doesn't harm any difficulty flow -- too loud to ignore imo
everything was done very well and great job layering everything and capturing all the sounds in the noisy parts well


MEGA MEGA CUTiE BREAKiN'!!!!!!!!z (Charu) - 5/10

offset is early ~47ms, adjusted in notes
46.3s-47.3s - many missing notes to various sounds including bass kick at 46.580s
51.626s - missing jump for kick
52.444s - missing note for bass kick
54.762s - missing notes for very loud sounds, missing notes happen a lot from after this point
63.7s - there is nothing that is constant 16ths in this part that merits putting alternating minitrills
89.94s - vocals starting here are inaccurately stepped with missing, ghost, or offsync notes

there are a lot of missing notes, ghost notes, and inconsistent layering throughout the chart, and all of the 32nd rolls, especially the ones that didn't go to the audible buzzing sounds don't fit well


NKS2 (Ain't No Half Steppin' Remix)[wv] - 7/10

67.854s - missing note
89.554s - missing note, and jump usage around before here becomes really hard to understand

layering/jump usage felt confusing throughout the chart, nothing else to say


Off With Her Head (reikonkeiri) - 4/10


30.470s - theres no snare here for a jump
37.083s - layering/jump usage starting at this point doesn't make much sense
51.115s - ghost note
51.916s - a lot of 16ths in this section are ghost notes
every single 32nd note was a ghost note except for the trills to drum rolls


Om Du Var Min (iironiic) - 5/10

12.134s - notes here and in all these repetitions arent actually 12ths
41.6s - the 64ths here are significantly early and should be shifted down; they are 48th gallops like what you have in the following part
45.272s - 48th gallops here should be before, not after each note
92.919s - these are the same patterns used before, you can change them instead of copying them again
113.544s - 64ths are significantly inaccurate as before

a lot of the color notes need to be made much more accurate, almost all of the 8th patterns are copy and pasted several times, and the change to 12ths at the end doesn't represent any change in the music that would merit it


OUR EMPRESS (klimtkiller) - [!]

multiple difficulties, no .sm, and don't just copy the folder from spitfire's simfile and not even bother removing his cdtitle


Phantasmagoria Mystical Expectation [YoshL] - 7/10

52.743s, 53.922s - ghost note (if you're following the drum; if you're following the guitar strumming then it should be constant 16ths), and apparently more ghost notes in following parts

a lot of interesting layering choices, but one big problem is the very unnatural pattern choices making so many things anchored and trilly when seemingly unnecessary, also at least a few ghost notes or ambiguous stepping in some parts like the one i mentioned


Saffron City (AlexDest) - 8/10

there are a few opportunities to add in hands but it works fine without it. everything is stepped as good as it can be i think, but the track doesn't provide a whole lot, still well done

Silvuh
Note: I put an asterisk after a rating denote a conditional queue flag for files I accepted but I think need necessary fixes.

[PASS] 20031023 / DJ Sharpnel // WV

[PASS] A.Q. Children / t+pazolite // mi40

[6.5/10] AiAe / Yuyoyuppe // DarkZtar
#OFFSET:-1.742 (-22 ms)
// Has lots of reptition and could use a cut. PM me and I will send you something about two minutes in length (though it could be cut to 1:28 with all that reptition.)
// The music itself doesn't really enable much variation, so the steps suffer from that.
4.40-4.57s (7.07, 9.74, 11.07 etc.): You miss stepping this as a mini 8th jack to the keyboard sound half the time. And sometimes you have unnecessary ABAs to the percussion 16ths that get in the way.
The intro is repetitive, but still, that's a lot of red 4s. Might be good to add more variation.
45.40s: The sound is 64ths but emphasizes the later half as 16ths, so I'd suggest something like 12341.3.[12] in 32nds.
45.74-67.07: Even though there's no intonation in the music to cue variation in the anchors, changing them up every measure or two is usually good, but you have red 4s from 51.07-57.07, four measures. 4 4th 4s. That's a little much. 56.40-61.74s is all one-hand 8th trills which could be changed up.
67.90-68.40s: At 1.0x, I don't hear 68.32s because of how low the note is, so that can be removed. The melody strictly ascends from 67.90-68.24s, so it should be reflected in the steps that 68.24s is the highest pitch.
73.40s: The grace note sound is after the beat.
76.32s: The pitch continues to ascend until the 16th here, so 76.15s shouldn't be a peak.
76.74, 77.07s: Grace notes after the beat again.
80.57s: The melody doing all different pitches means this 8th shouldn't be anchored to either jump around it.
84.07s: Same as 73.40s.
85.99s: Missing 16th to the piano.
88.40-107.07s: Can't tell if the 4ths are relevant to the vocal here or not. But without something differentiating the two sections here, it's another long repetitive thing until 105.74.
107.74s: Start on [12] or [34] here so the roll will be more jumptrillable.
111.24s: Different sound and shouldn't be part of the trill anchor.
123.57, 124.57, 129.24s etc.: More unnecessary anchors.
127.82s: Missing 16th to some synth sound thing.
139.40-140.40s: Should just be 12ths here like earlier.

[7.5*/10] Aventyr / Grand Thaw // VisD
// Old suggestions from last time are marked with an asterisk. The file has improved, so I won't give a lower rating than last time, but I did notice many more things that could be worked on, so, sorry for not looking more closely last time.
*30.61: Still missing that note here. For it to work, first I'd put 29.93s on [23] because it's lower in pitch than 29.59s, then for 30.27-30.73, I'd do a pattern like [12][12][34]4[13]. (Though 30.73s doesn't need to be a jump, with how much louder the jumps to the percussion are.)
32.53-32.99 ... 37.99: The strings do the same three pitches here, so it's like you decided to turn them into ABAs instead ... but then you continue the 8ths on the same arrow, so the feeling is lost. Either do three-note eighth jacks or take the next 8th out of the same column as the two previous ones for better relevance.
*33.67 ... 37.31s: These jumps are good, but you forgot 38.44s.
39.63, 40.54s: A 32nd rather than 48ths would be more accurate.
41.28s: The 16th sounds about a 48th later, on the 24th.
41.47, 42.38s: For these two, I only hear two notes in the flam, so I'd take the 48th out and leave the 24th. It being a gallop will distinguish it from the earlier 32nds.
41.32-41.85s: Other than the flam, the arrows to the main melody feel about a 48th early, and can be corrected with or without sub-beats.
43.27, 44.15, 45.09: Again, just a 32nd here.
*43:44s: But the 8th here does have a faster flam before it, so start with a 32nd and end with 48ths.
44.69s: There's a flutey thing around this 16th you can step.
48.78s: Should be 24ths instead of a 16th.
49.12s: Is a different percussion sound than 48.67s and should not be the same jump.
*49.46s: Still missing this 16th. The percussion kind of rolls into the clap.
49.58-50.03s: The percussion goes AAB here; the two As had to be different jumps for PR at 47.76, but it should be AAB this time.
50.03s: Can't hear what this burst goes to.
53.33s: Ghost 16th, also makes an odd pattern, anyway.
54.12-55.94s: Your jumps create unnecessary extensions of anchors to the melody. Try [124]32[13]3.4243[12]321[342] (16ths except for that first gallop), with the last "hand" being the 48th flam in that order.
*57.53s: Still don't think this jump fits.
57.76s: Make this a hand rather than a burst; the extra notes are inaudble at 1.0x.
60.03, 60.94s: Not hearing these 32nds either.
*62.76-64.57s: You still have the incorrect one-handed trill here (And 64.40 is a ghost 32nd at 1.0x). For better PR, try [14].214243[12]3123.[24]3[12].[12]3[124] (The 16th minijack at the end isn't necessary, because it becomes PR with the melody.)
66.85s: Should be anchored with the 8th after (which does repeat the pitch), not the 8th before (the percussion sound is different). Should be [234].
72.07s: No 24ths before this half beat, and the stuff after should not be a minitrill for both PR and playability.
74.57s: Can't hear these 32nds.
75.26, 75.48s: Same percussion and should be the same jump.
76.85, 80.48s: There are flams you could step here.
77.30s: No main melody here and shouldn't be a jump. (You don't jump the every-other-beat percussion on 78.21s even when there is a melody note there.)
77.98s: Shouldn't be anchored to the jump.
78.55s: Missing 16th to the percussion.
82.76s: Jump to the loud percussion here.
*85.94s: This one should not be white, because the telephoning hasn't started yet. How about this: Use sub-beats to make the arrows on the 8ths cyan and the arrows on the 4ths green, so that way they're more readable. And then, you could do that at 144.57s and 149.12s and have it be readable, so your telephone-relevance will be consistent.
90.71s: Shouldn't have a one-handed minitrill here.
96.05s: Missing the 32nd, just like 30.61s. ... Actually, you should probably put a subbeat on the next 16th, step a 16th and 8th here, and then move the subbeat on the 8th from 96.39 to 96.17s, so the 132 continues a bit longer and you get a half-beat of 33 BPM.
97.76, 98.67s: Different chords and should be different jumps.
*99.57-100.48s: There should be two 32nd triplets within this beat.
*103.21-110.48s: I second ilikexd's suggestion to add in notes to the piano here. It won't mess up the rhythms of the other instruments.
110.03-110.14s: should be 16th singles, because there is percussion before the jumps. (include 109.92 if you step the piano.)
*110.82 ... 114.57s: In each of these jacks, unachor the first 16th: it's not the same pitch as the next two 16ths. And it'll be easier to hit, too.
116.17-116.73s: Similarly, this should be AABBCC (you're missing the first 8th.)
117.53-117.76s: These jumps should be AAB, not ABA. (It's not like you don't have AAB 16th jumps elsewhere.)
125.26, 129.01s: Missing 16th to the low piano.
130.48-131.17s: [12].32[14]32 would break the non-PR minitrill here.
136.24s: 12th here rather than 16th, because the note plays late.
138.78s: Remove this 32nd, because the next arrows are a percussion triplet thing.
144.57s: See *85.94s.
146.39s: I don't hear the 32nds.
147.53s: Put this 8th on 4, because it's a higher note.
150.71s: Missing a 16th minijack to the piano starting here.
*151.39-152.34s: I'd change this entirely. Can't hear what the trill goes to, and you're ignoring a flam thing that happens before it. I'd step 24ths from the 12th to 4th at 151.55-151.87 with a 32nd-16th right after, ending with an ABA 16th jump triplet to the percussion.
153.06-153.30s: Flam here?

[5/10] Bedtime Story / Virt // mi40 [intro silence]
// PR needs an overhaul, many irrelevant minijacks, notable layering inconsistencies.
7.90, 8.03s: Should be the same jump, like 10.04s.
10.31s: Backwards PR.
12.46s: Different pitch than the 8th before it. And the following 4th is lower than this note.
12.59, 13.13s: Same pitch.
15.02, 15.30s: Backwards PR.
16.79-17.06s: Backwards PR.
19.07s: Different pitch than the 8th before it.
20.01s: Jump here to the high-pitched thing?
21.35s: By this point, your arrows are about 11 ms early. The colors of the trill will be different depending on where you have the beats and the time will change when you add silence, but right now, the first trill note is at 21.523s, so you're starting 38 ms early.
22.42s: The off-beat arros here are also early.
24.01-24.34s: Percussion does ABAB not AABB here.
24.45-25.79s: Your jumps go AACABDC but the pitches go DDBACBD.
25.23s: Shouldn't be anchored to either jump, not relevant to percussion.
25.79s: Percussion still isn't doing minijacks, but I can see why you'd put them here to differentiate it from the jumpstream.
26.79s: Shouldn't be a jump, no new sound here. Also shouldn't be a minijack.
27.24s: Shouldn't be the same as the previous jump. Pitch and percussion sounds are different.
27.57-29.35s: All the minijacks are irrelevant.
27.57-29.13s: Pitches go BCBACBDC here.
30.13-30.57s: Irrelevant minijack-jumps, pitch nor percussion repeat here.
31.80-33.58s: Jumps don't follow either melody well here. Putting a jump at 33.13 says you're following the high one, so the 16ths should probably be PRed to it too, which means no minijacks.
33.91s: Same as 30.13s.
36.03-36.57s: Doesn't have the percussion you are putting hands to, so these should be jumps.
36.47-37.36s: The sound you're jack-jumping doesn't play on only those notes, so the jumping here is inconsistent.
38.36-41.81s: Melody starts a descending BACBDC pattern then ascends from 39.48s to 40.03s where it starts ascending on the 8ths while keeping the 16th on the same pitch until 40.92, peaks at 40.04s, skips down and descends to 41.81s, where the melody repeats again. So it would be nice to see some of that in your steps.
41.04s: Pitch nor percussion repeat here.
47.49s: No reason for this to be a jump.
48.57, 48.86s: The 24ths are not emphasized enough for jumps.
48.94-51.61s: More PR/minijack stuff.
53.72s: Has the same percussion sound you just did jump-jacks too but you don't even have a single here.
53.95s: Continuing to jump that single percussion sound here gets in the way of following the melody.
54.61s: Different pitch and shouldn't be anchored to the previous jump.
57.84s: No jump here, it's just that bass drum.
Going to stop mentioning PR, minijack, and small layering things now and only mention new or blaringly obvious stuff.
69.92s: Like those 24ths earlier, the 32nd isn't any more emphasized than the rest of the burst.
77.09s: Has more jumps than before, and they're still not necessary.
79.32-80.10s: The melody pitches are not repeating here.
83.22s: Odd to step the 24ths here but not its continuation after 84.11s where there are some triplets. Also, there's no special sound on the 12ths for them to be jumped, and you're missing a 16th at 83.55s.
85.66-87.22s: Nothing sounds emphasized enough for hands here.
138.30s: More random hands.
147.64-149.64, 152.31s: These sections should be layered more with how much you've layered everything else.
162.15-175.32s: Do your beats better to make this look clean, because this is difficult to read.
198.50-205.55s: If you haaave to step these 24ths, the patterns should be something less repetitive that's not so easy to flub up in long lengths.

[6/10] Black Lawn Finale / The Flashbulb // mi40 [intro silence]
// Some repetitive sections could be cut (105.52-158.26 especially). Layering is mostly sensible but has many inconsistencies with jumping percussion sounds.
// Layering notes:
6.45s: Jump to this percussion?
17.00s: Jump here, same sound as 16.18s etc.
31.18s: Two percussion sounds here, so jump this 8th instead of the previous 16th.
38.43s: No jump here.
42.86s: Jump or pseudo-jump here.
44.53, 45.85s: Just the hi-hat, so no jump here.
50.71s: Not more emphasized than the other 16ths, so no jump here.
52.03, 52.19s: Less emphasized than the 8ths around them, so no jumps on the 16ths here.
53.43s: Not more emphasized, so just singles for this 4th and following 16th.
56.23s: More emphasized than the 16th before it, so jump this 8th instead.
63.15s: No loud percussion here and should just be a single.
65.30s: You just jumped this sound at 64.64, so jump here.
66.28s: Jump.
74.69s: You jump this sound here but not at 64.14 or 69.42, which is inconsistent. Removing this jump would be easier, because you usually don't jump this sound.
76.67, 77.16s: No loud percussion, so no jump here.
78.65, 79.97s: See 74.69s.
86.89s: Jump.
88.21s: Not more emphasized than the following 16ths and shouldn't be a jump.
90.52, 93.81s: Jumps here? Would fit with what you jump in these areas.
94.14, 94.22s: Odd for this loud percussion to just be singles.
95.71s: Jump on this 16th rather than the 4th before it.
101.56s: Should be consistent with 91.01s.
103.62s: Jump on this 16th rather than the 4th before it.
113.59, 118.87, 124.14, 129.42, 134.69, 139.97, 145.24, 150.52, 155.79s: No loud percussion, just a single here.
145.41s: Jump.
// Rhythm notes:
11.81, 13.13, 16.92, 17.74, 18.26. 25.16. 31.75, s: Missing 16th.
18.43s: Missing 24th/64th.
41.07s: Odd to suddenly step a few 32nds here, and you're missing 41.31s between them.
83.92s: The roll starting fast this early isn't audible at 1.0x.
96.20s: Another missing 16th.
143.10, 146.23, 153.65, 156.78s: Remove this to feel the gallops in the percussion as you did eariler.
158.26s:Step the echoes in the break?

[8*/10] Careless Prince Came Back from the Adventure / ASK // MrPopadopalis25
// Long, very repetitive and should be cut. PM me and I will send you something about two minutes in length, or make a cut yourself, but I don't think it should go in-game without one. Other than that, the patterns are good.
14.04-23.37s: Odd layering here. No 8ths feel emphasized enough for jumps.
101.04, 106.37s etc.: Pitches go BCBA here.
103.70, 109.04s etc.: ABCA here.

[PASS] CirnoRHTL / Reizoko Cj // hi19hi19

[6/10] Crushing on E951 / Renard // YoshL [intro silence]
! No .dwi file
// So it's mostly jumps to the snare and cymbal crash with singles to other percussion, but the patterns don't seem to have much reason behind them.
8.24s: Ghost note. (8.15s may as well be a ghost note, because you're not following the melody in the rest of the file. You miss other grace notes like 15.15s.)
12.07s: Is a cymbal crash and should be the same as the jump after it (cymbal), not before it (snare).
13.73s: Shouldn't be a part of the anchor, because it doesn't have the same drum sound that the previous two share.
15.90s: Jump to snare here, no snare/cymbal at 15.73s for jump.
16.73-17.23s: Are only two different percussion sounds and don't need to be four different jumps.
19.06-19.23 and 19.56-19.73s should match in layering, being snare-snare-cymbal.
20.73s: Percussion changes here, so the pattern should change.
21.06-22.06s: Irrelevant anchors.
23.06s: Your choice of jump causes a left-hand minitrill here.
24.23s: Ghost note.
26.39, 26.89s: Percussion sounds are different and shouldn't be the same jump.
30.73, 30.80s: 8th minijack to bass drum.
32.22: Doesn't go to percussion.
35.31s: Can't tell what the jump goes to here.
36.22s: Same as 24.23s.
36.72-36.81s: The only two notes to the bass here are lost in an irrelevant ascending pattern.
36.97s: Plays like a ghost note at 1.0x.
37.22-37.64s: There are more than two different percussion sounds here.
38.64, 38.97s: You didn't jump these at 34.64, 34.97s, so you don't need to jump them here.
42.13s: Missing 16th to bass drum.
43.30s: Ghost note.
48.21s: Not emphasized enough for jump, like 15.73s.
49.21s: Jump to snare.
50.71s: Ghost note, like 24.23, 36.22s.
52.21s: Is a short crash and should be the same as the jump after it (short), not before it (long).
54.71, 55.21s: These being minitrills isn't relevant to the percussion.
63.20, 63.37s: 8th minijack to the bass drum.
64.04s: Jump to the snare here.
65.04, 67.87s: Same as 54.71s.
67.03-67.53s, similar to 36.72s: The hi-hats do two triplets with the bass drum playing between them, so the patterns should acknowledge that.
71.28s: Same as above.

[6/10] Decipher / Phantasma // DarkZtar
#OFFSET:-4.365 (-25 ms)
// Switching between swing, 16ths, and polyrhythms felt random on a playtest, and looking at the file, it's hard to hear the rhythms.
8.88s: Missing note, same sound as 9.29s; the other notes in 8.98-9.40s feel like ghost notes.
18.13s: Missing note.
18.33s: I don't hear a 16th trill.
19.43, 19.57s: Missing notes to the melody here.
19.16-25.73s: A lot of the swing notes just aren't distinguishable at 1.0x but it kind of works I guess?
29.16s: The piano doing 12ths doesn't play on this one.
49.16-50.80s: Piano does 12ths here, and you're missing half of them.
50.39-54.09s: Long 16th anchors are unnecessary.
61.00-61.62, 72.51s: Odd left-hand pattern.
81.00s: Jump to melody here?
84.40s: Melody doesn't break here.
94.72s: 32nd in the low piano here that you can put in.
123.44-124.05s: Odd one-hand trill here.
127.79-129.02s: Break up the swing trill thing.
137.10- Maybe slow the BPM here to make off-beat colors not necessary.

[8/10] Falcon Punch / Razihel // Xiz
! Had to check your profile to find the artist name. Don't forget to label that somewhere in the mp3 or simfile.
// Mostly good but could use more hands in other dubstep sections.
32.20, 35.48, etc.: Maybe these could be hands? They're loud enough.
47.20-54.70s: The sound you're jumping to doesn't change pitch here, but that is a long time of the same jump, which gets in the way of PR to the 16th stuff. Maybe change the jump when that synth pad thing changes pitch every measure.
62.91-69.47s etc.: Every 8th should not be in the same column; at least change it every fourth one like in the intro.
64.78-65.49, 72.28s: Watch out for irrelevent trills like these and change up the patterns.
77.20, 80.48s: Hands? You use hands for any snare in 92.20-107.20s, and these, like 32.20s, feel more emphasized than those.
107.20s: Hand here, too.

[PASS] Fanteucx[zv / Reizoko Cj // hi19hi19

[7*/10] Fleeting Fantasy / Phantasma // DarkZtar [intro silence]
#OFFSET:-0.074 (+6 ms)
// Lots of reptition in that short length, could be cut. Layering works, patterns are mostly good, just needs some PR tweaks.
10.27, 11.02s: The first [14][23] goes to a descending sound, and the second goes to an ascending sound, which is odd. I'd suggest turning 11.02s into [12][34] and change the next [34][12] to [24][13].
First 25 seconds of the file are all steps to the same repetitive melody.
27.14s: Missing 16th.
And then it's the same again until 48s, so it was smart to keep 8th anchors out of the first section to use them here. But that's still a lot of repitition.
65.54s: Missing 16th.
72.52s: Should be the same as the jump after it (same pitch), not the jump before it (different pitch).
78.67-79.27s: Jumps should ascend here.
104.47-105.67s: There's more variation in the percussion here than what's shown in the steps.
105.67-s: This sounds familiar...
142.34s: Missing 16th.

[9/10] Gangsters Paradise / Coolio Remixed by Candyland // WV [intro silence]
// Beats get early by about 14 ms at times, but otherwise, this is really good. Good layering and patterns all that.

[6/10] Ghost Moon / MyXoMoPBL // Yulanik
// Two and a half minutes of this drum with no variation in its sound gets really monotonous, so some of this could be cut (and maybe some of the minute-long intro, too).
// Many missing 16ths, some ghost notes, and the hands are inconsistent.
12.75s: There are two vocal sounds around this 16th but not on the 16th.
15.67s: Vocal sound on the 16th here, not the 24th after.
15.83s: Arrow to the background vocal here?
21.26, 23.86, 24.99s: Missing percussion 32nd.
21.67s: Can't hear what the jack goes to at 1.0x.
37.24, 37.40s: Ghost notes?
42.26-42.43s: Missing some percussion here.
50.80-51.62s: Shouldn't be jacks to the audio samples, because the pitches are different.
53.45-54.55: Odd to not step the knocking here when you did just before.
59.45s: Missing percussion note.
65.86, 69.26, 71.21, 76.40, 79.32s: Missing percussion 16ths.
60.40, 72.26s: Ghost note, no percussion here.
76.56s: Sounds like a ghost note at 1.0x.
78.26-78.59s: Arrows should be a little later because the samples are reversed (and get louder after the beat).
84.99s: You stepped the "sh" here, which is odd; better to step the vowel after a fricative. Put an arrow on the 4th at 84.91s for "ni" and the 32nd at 85.12s for "shin". Missing at 8th at 85.72s for "mon".
99.43, 103.16s: More missing 16ths.
102.35s: Ghost note.
102.59-106.16s: Way too many hands in this section. Not all the percussion is that emphasized.
115.80, 115.97s: No percussion on the 16ths here.
116.45, 118.16, 118.32-118.64, 122.37-122.45s: Missing percussion notes.
126.10-126.75s: Inaccurate rhythms (it's more like 3/16ths than 1/6ths).
132.67s: Missing percussion 16th.
140.45s: Ghost note.
144.99s: Missing a vocal note somewhere in here.
146.53-147.18s: Missing percussion notes in here.
150.75-151.72s: The percussion doesn't do straight 16ths here.
152.21, 152.78, 156.51, 161.70s: Missing percussion notes.
156.67s: Too soft to hear at 1.0x and plays like a ghost note.
163.07s: Shouldn't be a trill.
168.02, 170.52-170.37, 175.07-175.72, 187.32, 187.97, s: More missing notes.
Five seconds is a little long of a drown-out for a place-holder note.

[7.5/10] Goddess Gagged / Protest the Hero // Tidus810
! No .sm file
// Follows the instrumentation well. Fix up some of the anchors.
3.78s: Missing guitar note.
19.31s: Grace note after the 4th?
23.96-28.96s: It's odd that the trills start when the percussion does but go with the guitar (which starts earlier).
29.67s: You're jumping the guitar, but the 4ths before the 8ths are not as emphasized, so unlayer 29.67 and 32.53s.
29.31-30.56s: Shouldn't be a long 8th anchor, nothing in the instrumentation is repeating like that.
31.37s Valley on the 16th, not the 8th before. (123432141234 from 30.74s)
32.53s: Same as 29.67s.
64.67-66.46, 67.88-72.53s: Break the anchors here.
73.96-79.31s: Layering is odd here, because it doesn't go totally to the guitar or snare.
79.91s: Drum roll here.
120.90s: Hand here.
124.74s: Missing 16th.
133.76-134.83s: The drums are quieter here and don't need all the jumps.
183.31-184.11s: The 4ths/8ths also alternate in pitch.

[8/10] Gruntilda's Final Battle / Grant Kirkhope // Charu
// The big sections of patterns you were explicitly asked to change, the misrhythmed 12ths and the reversed trills, have been fixed, so that's good, but I do see YoshL's point in saying that more sounds in the rest of the file that were ignored for simplicity could be followed given that you don't want to get rid of the minijack section. So like, adding 24ths to the rolls at 4.58, 7.25, 9.92, 23.25s etc.
// All the other notes here are things that were mentioned before.
2.36-5.03s: Each set of four 12ths before a jump, the pitches go ABAB, with the As higher.
7.69-8.36s: I expected [14].32321 in 12ths here for PR.
90.36s: Hand here (not question mark).
124.36-125.03s: If you do 43243243[12] here, it will go with the horn doing 3/16ths on the same pitch.

[8/10] Happy Meal / Nero's Day at Disneyland // iironiic
// Pretty fun. Weirdest thing on playtest was the missing stuff in the beginning.
22.61-25.15, 27.70-29.93s, etc.: Looks like you didn't step the non-8th stuff in these sections purpose, but it feels empty without it.
49.99, 51.26s: These after-beat 32nd things sound similar, so it's odd that one of them is a minitrill. 52.86s probably shouldn't be part of a trill, either.
56.36-56.99s: Missing off-rhythm stuff here.
68.46-73.55s: Doesn't repeat the same pitches as the previous two measures and shouldn't be an exact copy of it.
78.89. 81.43s: Missing 16th.
86.85, 97.03s: 16th here rather than a 24th.
92.97, 103.16s: The sound the 16ths go to continues past here.
98.63s: Missing 16th.

[6.5/10] Information Transmission / Xi // DarkZtar
#OFFSET:-0.326 (-26 ms)
// Patterns mostly flow okay, PR is pretty good. Music is pretty repetitive until 101s though. Constant 4th jumps make the file less interesting than it should be.
9.34s: Missing 16th.
10.00s: Should be lower than the 4th before it.
10.10s: There is a soft 8th here to step if you can make the pattern work.
20.54s: Shouldn't be a part of the following trill.
23.26s: There is a soft 16th here.
24.02s: Same as 10.10s.
29.34s: Missing jump, same sound as the minijacks.
38.15s: Don't start the roll until the 8th at 38.37s.
45.97-46.30s: Could step AABB 16ths to the synth here.
53.37-54.23, 67.28-68.15s etc.: Maybe jump the emphasized 3/16th thing in the melody; odd to have that lost in straight 4th jumps.
84.45s: Jump here instead of 84.23s.
94.23s: Not sure why the jumps stop here when that drum sound starts playing more frequently.
102.06-104.67s, 115.97s etc.: Straight 8th jumps doesn't go with the music here, because nothing feels constantly emphasized like that. Leave out the jumps to the percussion 4ths (which there's already been so much of) between 8th jumps to the piano chords.
110.43, 124.34s: Missing 16th to piano.
128.15s: Jump here to go with the next three jumps?
129.45, 131.19, 132.93, 134.67s etc.: Layer in this sound? Well you weren't stepping it around 30-44s anyway, so, nevermind.

[6.5/10] L'aventale / Sakuzyo // DarkZtar
// The jumpstream rhythms look consistent but the noted instruments are not followed in their entirety. Also needs some PR work.
6.42, 9.75, 13.09s: Move these one arrow to the left, because they're lower in pitch than the 8ths before them.
21.00s: [24] to break the anchor for PR.
44.75, 46.42, 49.75s: These shouldn't share a column with the previous 8th because the guitar pitch is different, same as 6.42s etc.
57.05s: Music is pretty repetitive until here.
58.50, 60.17, 61.84, 63.50, 65.17s etc.: Missing note to the high melody thing (which your breaks like 57.67, 58.50s seem to be coming from).
60.17, 63.50, 66.84s etc.: Missing note to percussion.
69.44s: Jump here? Same percussion as 69.13s.
85.38s: Odd that you step the 32nds before the beat but then ignore other light percussion sounds in the following section.
94.75, 95.17s: Can't hear what these 16ths go to.
96.00s: Missing 16th to the 3/32nd thing you've been stepping.
98.71s: Maybe start stepping that extra percussion here now that the beat is picking up and so this section won't be stepped the same as the previous one for climax theory.
114.75s etc.: Same as 6.42s.
117.05-117.67s: First two jumps aren't the same pitch, and the 8th is the highest of the three. BCA.
138.71s: Check all the jumpstream rhythms here again too.
151.11s: Same as 69.44s.

[7*/10] La Tristesse Durera Toujours / The Flashbulb // XelNya
! Don't put your CD title in your stepfile.
// Good simple piano file that needs a little more work.
Layering notes:
7.21s: Ghost note.
16.91s: If you're going to put a jump after a 16th here, you should at 8.84s too.
22.96s: Not emphasized enough for a jump compared to the 8th before it.
26.24-26.49s: There should be three singles to the piano here.
36.57s: This chord isn't really loud enough for a jump compared to the 4ths around it.
71.37s: No jump here.
74.40-75.40s and 82.46-83.47s should be consistently layered.
101.12s: Single piano note; no jump here.
PR notes:
// For slow piano like this, increasing the rate to around 1.5-1.7x will help with PR, so you'll hear the notes closer together. If you listen like this, you may find other jumps you'll want to PR better, but it still mostly flows well.
To start, you can hear the chords every two 4ths from 3.80-6.82s do an ABCB pattern, so 4.80 and 5.81 should not be the same jump.
4.30, 5.31, 6.32, 7.33, 8.33, 9.34s: These are all the same pitch, and the 8ths after them are also the same. They shouldn't all be the same arrow of course, but the PR of 5.31-5.56s is backwards.
22.96-24.98s: Shouldn't have every 4th in the same column here.
28.76-29.51s: The pitches you jump go ABA here. Then from 29.51, it's like ACBDCEF, so you have 20.27s on the wrong side of the jump before it.

[7.5/10] Leadfoot Getaway / Blue Stahli // YoshL
// Pretty good easier file. 116.76s feels like a bit of a difficulty spike.
20.24, 23.27s: Ghost notes (no percussion/guitar here).
Not sure why 32.29s is jumped but 32.67 isn't, because they both have the same guitar and percussion. Same for 33.81, 34.19s etc.
34.57, 36.09s etc.: The repeated guitar pitch should be anchored to the previous jump.
51.47-51.85s: Shouldn't be an anchor.
The layering of 43.50-55.65 and 55.65-66.28s are the same and are nearly exact copies although the later section has a new guitar instrument playing, which you haven't followed properly with anchors to its repeating pitches. Rework this section so it doesn't feel the same as the previous one.
68.75s etc: Same as 34.57s.
96.85-97.99s: something like 3313213 because 97.80s should be lower like 97.23s.
120.40s: beep
131.41, 131.50s: Different sounds and shouldn't be the same color as the previous jumps.

[7.5/10] Lexus Cyanixs / Sakuzyo // hi19hi19
// Patterns are mostly good, layering mostly works, but there's still some stuff to fix.
12.30s: This jump made me think that the melody was being jumped here, but then 12.47s wasn't jumped to make room for the next two jumps to the percussion/chord. 12.30s does have a buzz sound starting on it, but leaving this jump out would be better. Intro is good.
18.47-28.80s: Sure it's the same percussion sound every time, but that's too many [34] jumps in a row. Vary the patterns some more.
40.13s: 48th before the beat. Also, the jump should just be a single to match 104.13s, which is a repeat of this section.
50.13, 71.47s: Making this a hand and the previous 16th a single would fit here.
52.77s: 48th here.
61.13s: Don't anchor to the previous 8th.
68.80s: This 4th and following 8th should not be anchored to either jump around them.
91.55, 91.80, 82.05s: Odd for only the first one of these to be jumped.
103.47s: Similar to 50.13s, except here, the jump triplet is confusing, because all three jumps go to a different sound, so [14]2[134] works particularly well here.
126.91s: Odd that this is the only melody jump between 126.47-127.47s.
131.91s: Doesn't have a melody note, but you've jumped the percussion without it needing to be layered on the melody (like 131.13s) so this can be a jump.
136.47, 136.80s: Step 4ths here instead of that white note, because the sound from 136.13s can still be faintly heard.
139.36s: Missing note here.
140.13-141.47s: 1/3rds could be stepped here to go with the increasing volume of the crash and fill in some space.

[7.5/10] MEGA MEGA CUTiE BREAKiN' / t+pazolite // Charu
#OFFSET:-2.675; (-56 ms)
// Expected something more difficult, so this was enjoyable. A couple sounds were consistently ignored, but everything is good otherwise.
Intro PR/pattersn are good, the simple layering in 10.31-28.85s works well.
30.08, 32.66s: 16ths don't sound like the same pitches as the 8ths after.
51.22, 59.94s: Jump here (same sound as 46.85s).
65.13-65.53s: Missing percussion 16ths, could be like 4143[12]42.
67.31-67.58s: 16ths here would also go to the vocal sound, because it seems like you're just not stepping that percussion in this section (also missing 68.13-68.67s etc.)
76.03-76.31s: Vocal 16ths here.
80.13-80.67s: Could be a 1-3 trill to the vocals.
128.40s: Might help to move the first to 16ths to 2, because the 1-4 trill makes my hands want to roll 4312 instead of 3412.
129.76s: Missing jump.
145.85, 154.58s: 67.31s.
148.67s: Same as 80.13s.
159.90s: Ending roll isn't reeally necessary.

[7.5/10] NKS2 (Ain't No Half Steppin' Remix) / Saskrotch Remixed by Kkrusty // WV
// Patterns are mostly good, just needs layering work in the 150 BPM section.
25.55s: Minijack with the following 32nd.
36.55-37.55s: Don't need the long anchor here.
63.75s: Jump? This note has more on it than 62.95s.
64.15-64.95, 65.75-66.55s: Odd how the minijacks are in different places here when they have the same sound playing.
71.95s: Jump to same sound as 70.95s.
74.15s: Make this a single or make the other notes in the jack [23] also; the 4th isn't more emphasized than the others.
77.75-79.55s: Inconsistent jumping here.
86.65s: I don't hear this as a jack at 1.0x.
86.74s: Jump to the bass that 86.55s goes to?

[6/10] Off With Her Head / Icon for Hire // ReikonKeiri [intro silence]
// Cool song choice, but the file still needs work with patterning (PR, minijacks, anchors, etc) and some rhythms (many 32nds don't sound like they go to anything when trying to listen close). I'd totally step more of this if I had their albums.
2.24, 4.82s: Jump the claps here?
5.63, 8.21s: Hard to hear what the 32nds go to.
6.92-7.40, 9.50, 12.08s etc.: Guitar goes AABB, so there should be two minijacks instead of a single four-or-three-note jack.
15.14-15.79s: Percussion sounds are considerably different, so these jumps shouldn't be anchored together.
24.09s: Can't hear this 32nd either.
24.66s: Ghost note.
27.97s: Missing 32nd to the percussion. This 32nd is more audible than many of the other 32nds you've been stepping here.
44.26, 44.94s: The 32nds feel like they go to the guitar but I don't hear any distinct notes.
44.82s: Missing jump to snare.
45.47-45.79s: 24ths to the guitar here instead of a 16th.
46.76-50.63s: More mystery 32nds. Also the pitch of the vocal here is alternating every 16th, so if you want to use minijacks here, they should be constant.
51.06-51.27: Should be 1.43[12] 48ths (there's no 16th) and it shouldn't be a minitrill, because that doesn't match the percussion pitches.
52.72-52.88s: Minijack when a percussion hit repeats like this.
53.20-54.17s: Contour of your pattern is offset: pitches go BCBAB.C, so like, 3234[13].2 (54.01s is a ghost 16th).
54.59s: Vocal has the same contour as the previous line, so this shouldn't be a trill. (This line is a little different, because the percussion on 55.30s can anchor to 55.46s, and I hear a 32nd at 55.06s)
55.95s: Missing percussion 16th that can anchor to the 8th jump.
56.91, 59.17s: More ghost 16ths.
58.36-60.63s: The trills aren't musically relevant.
72.40s: No percussion hit on this 16th, so it shouldn't be a part of the anchor.
74.49s: Missing 4th.
75.70s: Another ghost 32nd.
76.91s: Again, shouldn't be at trill.
88.04-89.33s etc: I'd jump 88.52 and 89.01s because the guitar notes are equally as emphasized as the ones you did jump, and then you can put a single at 88.69s to the percussion hit.
97.15s: Missing 32nd to the guitar thing.
98.36-124.17s: Same stuff as before.

[6/10] Om Du Var Min / Loli Ripe // iironiic
#OFFSET:-2.325 (-9 ms)
// The default jumping-every-4th/8th to the percussion often gets in the way of the layering to the vocals, which aren't always followed consistently. Feels over-doubled. The irrelevant long anchors don't help.
2.350s: First sound is on a 48th.
12.76, 13.94s: Different pitch and shouldn't make a minijack with the following jump.
36.88, 38.64s: More odd anchors.
37.76, 38.06s: Not sure why one is a jump and the other isn't given what you're following here.
40.41s: This 16th can be anchored to the previous jump to go with the repeated pitch. (Would have to change the jump placement.)
41.59-42.17s: Swing is on the wrong side, should be x.xx.xx.xx, not xx.xx.xx.x
45.70s: Jump to the percussion that you've been jumping every 8th.
47.47s: Same as 41.59s.
55.26-64.67s: Odd to have just this section not layering the vocal.
66.00s: Choice of unlayering vocal 16ths is inconsistent.
68.94s: Not a repeated pitch and shouldn't be anchored.
72.32-72.76s: Irrelevant long anchor.
74.38-75.26s: If you keep the layering like this, the 4ths shouldn't anchor to the previous 16th jump because they are a jump to percussion rather than vocal.
76.88, 79.09, 80.70s: More irrelevant long anchors.
84.50- Same as 55.26s.
88.20-91.44s: Not enough variation here.
88.94-89.38, 89.97s: Odd irrelevant anchor.
94.67, 99.38s: Same pitch and can be anchored with the previous 8th.
101.73, 102.91s: Should be singles, because the percussion here is no more emphasized than the 16ths around it.
105.04-105.41s: Missing some singles here.
109.97s: Similar to 101.73s.
111.29s: Percussion is on this 16th, not the 4th before it. Jump here.
115.70s: Shouldn't be anchored with the following jump, different pitches.
116.36s: Missing 16th to percussion.
117.47, 118.06, 118.64, 119.82s: Shouldn't be anchored.
120.70s: Anchor to following, not preceding, jump for PR with melody.
Look through to 139.97s for any similar anchor issues.
BPM change is odd because the music doesn't sound that different.
142.61s: Missing note.

[0/10] OUR EMPRESS / Sun3 // klimtkiller
! Missing .sm file
X Multiple difficulties, one incomplete, the other one with freezes. Please be more careful next time.

[6.5/10] Phantasmagoria Mystical Expectation / IOSYS // YoshL [intro silence]
// Needs a lot of pattern reworking.
15.67-16.74, 18.13s: Percussion doesn't do trills here.
17.17-17.81s: Percussion doesn't do a straight roll here.
19.31-19.95s: These two are not the same in vocal pitch or percussion and shouldn't be the same pattern.
31.52, 31.63s: Should be 32 to break the one-hand minitrill and for PR.
37.74-51.45s: Even though it looks like you stepped PR singles to the vocals first, put in jumps to percussion, then filled in all the 16ths, the patterns don't feel structured when playing.
42.88s: Jack in the guitar here?
43.42, 44.27, 47.38s: Irrelevant trills.
62.70s: Doesn't need to be one-handed.
66.88, 68.60s: Hands here.
69.24, 70.10s: 8th jumps after 16th jumps are inconsistently stepped.
70.10-70.63s: Irrelevant trill.
72.99-73.85s: The 16ths shouldn't all be in the same column here.
75.67-76.95s: Maybe break up the trill to PR the jumps better.
80.60s: Hand here.
83.81-85.74s: Feels like too many jumps here.
96.88s: End with a single here. The last notes are too quiet.

[9/10] Saffron City / Breakbeat Heartbeat // AlexDest
// Layering and patterns are good, it's just short and repetitive.
58.52, 69.19s: Unnecessary 8th minijack here. Sounds more like the 8th should anchor with the jump before it.
97.99s: Note here.

DossarLX ODI / jimerax


Goddess Gagged
6/10
- 23.98: Stepping a straight trill here plays awkwardly because the drums aren't played the same here; for instance, you can hear 8th triplets on the higher snare etc. the point is there are straight trills to varying sounds
- 29.34: Does a guy screaming really warrant a quad here
- Also starting at 29.34 I'm not quite sure what the jumps are supposed to be doing, because right now it looks like you are missing a lot of 4th jumps to the percussion while the guitar is playing 16th notes.
- 34.69: Yes, I get this offsetted placement is going to the "wah" guitar sound, but it's so insignificant and unwarranted it's actually annoying
- 39.25: Ghost note
- 42.91: Being a higher snare, this makes no sense being a lower column than the bass pedal kicks (stepped as up)
- 43.71: Ghost note
- 53.27, 58.98, etc.: See 34.69
- 96.52: This part is a mess. Why did you make the BPM 88 here? You're basically forcing yourself to step 28ths here when that's not even needed at all, this is just a quantization issue from a different BPM
- 107.50, 112.72, 116.06: What are these offsetted notes going to?
- 124.50 to 129.50: Confusing layering. After the guitar is seen to be layered in for the jumps, but in this section it's ambiguous
- 133.62: This offsetted jump is just obnoxious, the layering has been strictly ignoring the lyrics this entire time and something could have been done with the lyrics for layering by this point. The file is pretty bland when there are opportunities to follow the vocals.
- 140.95 to 148.18: Offsetting as 64ths is too much. These have a good chance of being 1 frame off.
- Rather than having all those color notes spread out around the vocals, you can try something different with the layering.
- 173.45: Same problem as 140.95 -- offsetting by a 64th is too much
- 191.82: This is a density spam that doesn't seem to make sense, calm down on the layering

Gruntilda's Final Battle
8/10
- 90.38: Missing hand
- 124.38: This part is basically just a huge reversing roll thing going on and it's rather uninspiring. I would recommend following Silvuh's suggestion here about stepping the horn in the same column for relevance. (October 2013)
- 162.38: There's also the lower bass instrument playing here so this should be a hand
- 167.38: Missing jump (it appears the 4th jumps here are layering in the lower bass instrument)
- I looked at the previous notes about that "jack section" and it looks fine in this submission, but it certainly is a very noticeable spike. The file is mostly easy and that minijack section could be done differently, but at least it makes sense.

Happy Meal
6/10
- Offset changed to -2.214
- 12.10: This is 64ths, not the weird color stuff here. Generalizing to just a 32nd trill represents it better. This issue also appears at 113.99
- 25.80: Missing jump
- 27.02: 24th gallop is wrong, this is a 32nd burst starting on that 8th note and a gallop doesn't work well here
- 35.11, 37.50: Missing notes
- 45.11: A little bit too off, the 32nd after works better
- 45.80: Too early. The 64th after is a 20 ms difference and it plays much better
- 46.51, 46.61: Too early. It should be closer to something like 46.53 and 46.65 (64th, 16th respectively)
- 48.24-48.40 is 64ths, not 48ths.
- 49.84-49.99: 64ths, not 48ths
- 49.40: Too early, there should be a 32nd triplet here starting on the 4th
- Relook the slowdown sections over, I'm not going to list all the technical errors here
- 62.57: Missing jump
- 76.42: This is a 24th burst
- The layering from 73.56 to 83.75 is very confusing
- 86.61: This is a 5-note 32nd burst going into a 16th, not sure what the 24ths here are about
- 96.80: Same problem as 86.61
- The runningmen patterning in this section was a nice idea, but then the patterning went willy-nilly
- 104.12: This part is really understepped when there's a bunch of other notes blasting at the user

Information Transmission
6/10
- I saw some missing notes in the beginning but they're barely noticeable so I can see why they weren't stepped
- 15.05, 58.53: These are either just really soft notes or ghost notes
- 27.15: Misstepped, the piano is on the 16th
- 28.38: While the jumps can be used to accent the piano here, I think single minijacks could suffice
- 36.10: Missing note
- 55.12, 55.56, 57.30: Missing jumps (inconsistent with 49.04)
- 70.01, 70.23, 72.84: Missing notes
- 100.12 through 100.70 does not follow the piano. 100.12 through 100.56 is all 32nds, there are no 24ths here. The patterning is also erratic.
- 101.21: Rather than having all these slow 8th jumpspams the other synth that enters here can be utilized.
- 127.95 through 128.60 is all 32nds, not sure why there's a jump at 128.38 either
- 129.04: There's still a lot going on here and all that is stepped is boring 8th trills. Put more effort into this ending.
- The file is very repetitive and the patterns could be varied up more.

La Tristesse Durera Toujours
5/10
- The file should have reflected a calmer and relaxing atmosphere, not a constant running stream of 8th notes with layering going up to hands.
- 3.21, 5.34, 7.23: Snap these so they're not offsetted color notes
- 19.96: You only have the higher piano stepped here, these shouldn't be two notes
- 32.06: If this is a hand, 39.12, 46.18, etc. are missing hands, not going to list every instance of this but later on this does get noticeable.
- When the higher piano isn't playing, you can focus on the background piano (but still find a way other than running 8ths, stepping the more significant notes that are not barely audible)
- 99.89: Missing jump (layering two piano notes), the layering should still be changed in this file
- 102.66, 103.67: Missing hand -- Having all these jumps with other jumps that are obviously more emphasized/prominent makes this file inconsistent as a whole.
- 109.72: Missing jump. Not every element should be layered in, it's definitely causing problems in this file.
- 113.75: Another missing hand. Jumps can be used for accenting the very loud piano notes with lighter layering.
- 117.41: Missing note

Laventale
7/10
- 3.32 seconds of silence in the beginning?
- 6.03, 6.44: These 8ths are different notes. Same for 9.36, 9.78
- The above repeats again after
- 21.24, 24.57, 27.90, 47.90, 51.24, 54.57: Noticeable missing notes to the guitar
- 57.07: The melody has several 8th notes that you are missing many of (e.g. 57.69, 58.53, 59.36, and many more) and they're also noticeable enough, not barely audible sounds
- 69.47: Missing jumps here
- 91.55, 91.86: Missing jumps
- 87.93, 94.60: These should be 64ths, not 96ths. 96ths are too fast.
- 101.27, 107.94: 48th for this is too fast, this should be a 32nd gallop.
- 112.90: See 21.24, goes for this entire section before the next jumpstream section
- 125.40 and 138.74: For these sections, they share the same problem as 57.07
- 151.13: Missing jumps here
- 152.07: This is a bit of a convoluted mess. A focus on the piano here would work better and then switch back to the percussion. There's a lot of weird 8th jack and one handed patterns that don't fit the song as a result of all the jumps taking up the space

Leadfoot Getaway
7/10
- The only notes that should be in the beginning few seconds are an 8th on 2.22, the 16th gallop at 2.37, and the 32nd on 2.53 (you may want to snap this to 16ths)
- 4.79: Misquantize here, these should just be 8ths at a different speed (the intervals are inconsistent)
- 18.88: 64th is way too fast, the guitar here is just a 32nd.
- 20.26, 21.78, 23.30, 24.82: Ghost notes
- 42.57: What is this 8th going to?
- 80.17: Missing note
- 92.13-98.02: The steps after this section make sense but this section has a bunch of minijacks that don't make sense
- 116.43: This speedup is completely wrong. What is this for? The song is still 158 BPM 16ths here, and it goes up to 196.76 for no reason. It certainly doesn't end in a 12th either.
- 130.86: I see what the offsetted notes are for, but they don't add anything creative. You just have a staccato.
- 131.81: Copy and paste
- The speedup section at 116.43 needs to be fixed.

Lexus Cyanixs
6/10
- 2.19: I had to lower my rate substantially to even distinguish this 48th note. A 4th jump works better here.
- Layering in the first 12 seconds is confusing.
- 17.66: No jumps like this are stepped to the kick after this part, so this should just be an 8th minijack into the 4th jump
- 40.20: This is a ghost note, the gallop occurs before the 4th
- 42.82: No 5-note 32nd burst here?
- The percussion layering is a popular choice for DnB songs, but here layering the piano and having the percussion as single notes (except for cymbal crashes and so forth) will give you much more room for patterning and creativity
- 56.16: Same issue as 2.19, this should just be a two note gallop
- 56.46: This is just a 32nd
- 58.66: Many missing bursts here
- 61.26: This is just a 32nd triplet starting on the 16th note
- 63.09: Erratic stepping in the burst, the 32nds go until the 4th note and this offsetted note isn't relevant
- 63.57: Missing note
- 81.55-81.66: Missing 24ths (prominent short 24th burst)
- 82.16-91.49: There were several prominent bursts that were ignored, this was also an issue earlier in the file where the bursts didn't seem to have some pattern in being stepped
- Side note: It's better to step all those 48th gallops as 32nds since 48ths will have a chance of being zero frames apart, despite being miniscule. The file even plays better if these gallops are stepped as 32nds.
- 118.82: Up arrow anchor is yucky
- 120.46: This is just a 32nd
- 123.12, 123.62: See 56.16; these should just be 32nd gallops
- 126.10: Missing 24th
- 126.82: This is a 5-note 32nd burst
- 127.47: This 64th gallop is too fast. It is a 32nd gallop
- 129.96: This is just a 32nd
- 133.63: If you really wanted a triplet it's a 48th triplet but this is just better represented by a 32nd gallop
- If you removed the percussion layering from this (like I mentioned earlier in this review) and had a focus on the melody or piano, you could step the 8th kicks as 8th minijacks and you could have a better structure. As it is right now, the file is missing many prominent bursts and some parts are just really lacking, especially the end.

MEGA MEGA CUTiE BREAKiN'!!!!!!!!z
6/10
- Changed offset to -2.660
- 28.86: All these jumps are a bit nonsensical for just one element. There's a running 16th melody in the background; stepping that as well and working with the patterning will make this part much better.
- 51.63, 54.77: Missing jumps
- 58.38, 58.52: Missing notes
- 60.36: Missing jump
- 64.11, 64.66, 64.79: Ghost notes, the vocals don't cover these (percussion covers 64.25)
- 66.84, 69.02, 69.16, 71.20: Ghost notes
- 72.84, 73.84, 73.52, 75.57: Ghost notes
- 77.75, 77.88: Ghost notes
- 67.38, 76.11: Missing notes
- 79.32: Why did the trill structure suddenly change here?
- 79.32-81.23 is a full unbroken 16th run
- 89.95: Missing jump
- 92.75: Missing note to the vocals. 92.68, 92.82, and 93.63 don't cover the vocals
- 95.27, 95.82, 96.23, and 96.36 don't cover the vocals
- 101.88: Misplaced jump, it should be on the 8th before. Also 101.88 is actually a ghost note.
- 102.77-103.04: Missing 16ths
- 110.61: Copy and paste. Same exact error as 101.88
- 111.50: See 102.77
- 128.20, 128.34, 136.93, 137.07: Missing 16ths
- 130.18, 138.91: Missing jumps
- 142.32: Copy and paste again. See what I wrote for 64.11 and apply those changes here (16ths that are ghost notes, etc.)
- The copy and paste was definitely a letdown. Do something else with the section at 28.86 as well.

NKS2 (Ain't No Half Steppin' Remix)
7/10
- 17.77: This jack should be split up into minijacks
- 30.57: Jumps here aren't warranted. Missing note at 30.97
- 46.67: Minijack should start on the 4th note for consistency and it also plays better
- 47.58, 47.77: These color notes make no sense. These are just 16ths with some insignificant buzzes.
- 53.07: Erratic minijack stepping. The minijacks should start on the 4th note and the 16th note.
- 54.17: Why did the snare all of a sudden become all jumps? This should just be single notes
- 72.37: This should be on the down arrow (two minijacks)
- 78.17: Missing jump
- 89.47, 93.77, 94.17: Missing jumps?
- 98.57: Missing jump (inconsistent with 21.77)
- 100.37: Aren't the minijacks just supposed to be going to the snare? Now I'm confused here
- 107.37: See 30.57
- 112.97, 114.17, 114.97: Missing jumps
- The minijacks should just be limited to the snare. The unnecessarily low BPM also makes this annoying to play.

Off With Her Head
5/10
- 0.49, 3.07: These minijacks stand out like a sore thumb
- 26.38, 27.18, 28.80, 31.54, 32.18, 33.80, 41.05, etc.: What are all of these 32nds going to?
- 35.33, 35.49: Missing notes to the vocals. The file is lackluster in its current state.
- 44.28, 44.93: Ghost notes
- 46.78-50.65: All the 32nds here are ghost notes. What's with the 32nds?
- 51.08: This is a 4-note drum roll and should not end in a jump. (A 5-note 48th burst was stepped here)
- 76.94: This drum roll is stepped too fast.
- Most of the 32nds in this file are ghost notes except for some percussion bits
- 98.39-101.94: See 46.78
- 102.69: See 51.08
- 103.55: Copy and paste
- The file right now is very repetitive and lackluster in only following the percussion and guitar. The vocals could make for something interesting here. The patterning is also all over the place in this file, and there are a lot of 32nds that don't go to anything (the guitar itself is only 16th notes).

Om Du Var Min
6/10
- Changed offset to -2.336
- This mp3 of the song is rather convoluted, I had trouble listening to the song and what possible sounds would be at the steps
- 9.86 and 10.30: These are 32nds
- 12.16, 13.34, 14.51, 16.28: These are 32nd placements, not 12th placements
- 41.66-42.10: These 64ths are ghost notes. There are 48th gallops on 41.72, 41.87, 42.01, and 41.26
- 45.25, 45.40: Missing notes. 45.35 and 45.49 are ghost notes.
- 47.54: See 41.66
- 53.62, 53.71: Why are these notes offsetted? They're just 32nds, and there is also a missing 32nd on 53.75
- 64.86: What is this jump going to?
- 73.25-73.69: An insignificant fading-out effect doesn't warrant offsetting like this
- 81.67: 24th is too early, this is a 32nd
- 83.53: The 3/64ths should just be 16ths, it's really hard to even hear that much of a difference on normal rate
- 102.21, 103.39, 103.68, 103.97: Missing 16th triplets
- 103.09: This 24th burst is wrong, it's just a 16th triplet
- 104.41: Still 32nds here
- 104.71: Close but not quite, this is a 9/64 triplet (ends at the 32nd before your 16th jump)
- 105.52: The cymbal crash is on 105.46 -- it's an odd placement here but 16ths offsetted in some manner. I recommend recoloring for that as well
- 105.74: Missing note
- 107.94: There is a 64th stream running from 107.87 to 108.61 in this section.
- 113.57, 113.72, 113.86: Ghost notes. Missing 48th gallops on 113.63, 113.78, and 113.92
- 116.40, 123.75: Missing notes
- 125.74: 24th burst is wrong, there's a 32nd triplet at 125.66 going into 16ths
- 125.89: Going to mention the convoluted mp3 again
- 140.00: Why was the BPM changed here to get 24ths? This is a misquantize issue for no reason

OUR EMPRESS
!/10
- Right off the bat, 15 hold steps
- This also looks way too close to Spitfire's file.
- I looked at the Easy chart and it only had 370 steps. In the submission only include one stepfile and make sure it has no holds or mines.

Phantasmagoria Mystical Expectation
7/10
- 3.19: Vocal is on the 32nd before. There's a 3/32nd triplet here on the 16th at 2.83
- 4.62: Close but not quite. 5/64th triplet on the 32nd at 4.66
- 6.62, 10.05: Vocal is one the 32nd before.
- 16.91, 20.98, 25.48: The vocal is on the 16th before.
- 25.60: Missing 32nd
- Going back to 16.91, this note doesn't even exist. There are notes on 16.87 and 16.98
- 40.33, 41.19, 48.05: Missing jumps
- 64.41: 48th placement is too early here. There is a 4-note 48th drum roll, but the next note is a 32nd.
- 69.16: What is this jump going to?
- 90.91: There can be an alternative patterning for this triplet

Saffron City
8/10
- Thank you for not stepping an 8th stream in the first 10 seconds.
- 31.38: A jump to accent the increasing buzz would be nice, along with a 4th on 31.71
- 44.63: This patterning here is rather tight because of how the down arrow makes a 3/32nd jack and the up arrow is acting as an anchor
- 71.88: The melody is barely audible here, the layering should die down in this slowdown
- 78.93, 89.60: See 44.63
- 98.35: Rather than having this placeholder note going to nothing, it can be stepped on the 4th before where the buzz changes
- File was structured well.



20031023 (wc) [6.5/10]

m67 - I understand particular sounds are picked, but felt weird for playing without 4th notes.
m99 - a bit too complicated with piano echo layering, except for the very last sounds.

This is a v2. well done for structure and pattern choice overall, still repetitive due to the song.
a bit harder and improved from v1, the difference isn't too big though I think.


A. Q. Children (mi40) [6/10]

some bursty notes for not very audible parts (ex. m48, 58, 59, etc)
m97 - felt unnesessary/overdone 16ths/jumps for the music

challenging stamina file with steep patterns. structure is technically mostly okay.
except for some interesting variations (bursts, color notes), there are many repetitive/monotonous parts.


AiAe (DarkZtar) [5.5/10]

Gap - 20ms early
m41 - empty layering
m104 - felt 24ths are weird expression of sounds
m113 - considering actual burst sounds are 64ths, 32nds fit better

felt some parts are reprtitive due to the song.
playable, still some parts have room for improvement.


Aventyr (VisD) [7/10]

m23 - missed sounds
m27 beat 2 - missed sound at the very end
m37 beat 2, m41 beat 4 - missed a 16th
m39 beat 4 - last 24th -> 16th
m42 - mini burst for the melody needed?
around m77 - what does those 24ths follow?

great song choice and interesting structure overall.
some inconsistent parts / errors can be fixed.


Bedtime Story (mi40) [6.5/10]

m16 - 24ths needed?
m46 - not very smooth/clear rhythm transition
m88 - a bit awkward polyrhythm patterns

technically mostly okay, chart is full of minijacky patterns and aiming maximum diffiulty of this song.
significantly different but considering this is v2, maybe acceptable when we are in need of harder files.


Black Lawn Finale (mi40) [8/10]

m79-119 - drags on by a bit

on some parts steps are more intense compared to the song (jacky patterns).
for the most parts properly stepped and fun to play.


Careless Prince Came Back from the Adventure (MrPopadopalis25) [7.5/10]

didn't find major technical issues, good pattern choice.
some repetitive parts can be cut, but enjoyable in most parts.


CirnoRHTL (hi19hi19) [7.5/10]

m144-145 - there are some ghost 24th notes, also there're a few awkward patterns
m153 beat3 - missing short 24ths

challenging file with some complicated/interesting features.
has some difficulty spikes but quite replayable.


Crushing on E951 [YoshL] [6.5/10]

relatively short song, steps/rhythms fit SFX and drum parts well.
patterns are okay, no spikey ones, sometimes felt random(ex. m43-44 melody).
in the whole chart, I sometimes didn't understand the rule where jumps are put (inconsistency).
moderately enjoyable overall.


Decipher (DarkZtar) [6/10]

m7 - missing 16ths?
m9-10(and later parts) - felt sudden layering transition when there is no significant music structure change
m64 - patterns in polyrhythm parts look awkward

overall 24th based parts are intersting, I know this is the nature of this song but some rhythm transitions
make the chart confusing/inconsistent.


Falcon Punch (Xiz) [6.5/10]

m34-35 - jack+hand pattern is a bit spikey, and there're some ghost 16th notes

simple song and has some interesting features.
felt there're many hands where they don't need to be put.


Fanteucpx[zv (hi19hi19) [7.5/10]

hyper-laytered style for broken IDM, like another submission.
no major technical issue for this style, overlayered side but not too spikey.
sort of challenging and fun.


Fleeting Fantasy (DarkZtar) [6.5/10]

m54-55, m118-119 - 16th snares and melody line can be layered as jumpstreams

kind of an old school song, technically properly stepped overall.
slightly repetitive due to the song but moderately enjoyable.


Gangsters Paradise ((Candyland's OG Remix) (wv) [7/10]

m56 beat3 - 12th placement error (there're some ghost 12th notes in the whole file)
m64 - missing the last note in the 32nd burst (doesn't make it to difficult but if it's intentional then ok)

aside from small things above, technicaly mostly okay.
rhythms are somewhat fun to play.


Ghost Moon (Yulanik) [5.5/10]

m5-m8 - syncing for the voice is acceptable but not great.
m10- sometimes it's not clear what notes are going with.
m27- not writing deteils here but rhythms aren't acculately going with rhythm sounds.
around m100- overlayered/hand overuse tendency

structure and patterns are overall fun to play, but there're many questionable parts due to the
rhythm accuracy. can be better with tweaks.



Last edited by TC_Halogen; 07-31-2014 at 01:41 PM..
TC_Halogen is offline  
Old 05-30-2014, 09:51 PM   #55
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

CONTINUATION OF JANUARY/FEBRUARY 2014 BATCH


Group 2

Razor
Arsonist [Standard] (Silvuh)
Score: 9/10 [+]

• 48.221 - PR can be better adjusted in this area. Lower sounds, yes?
Overall: Great file. Very fun to play, no real commentary needed.

Closer to the Core (Silvuh)
Score: 6/10 [+?]

• Great 32nd usage; liked that everything wasn't 1234 or 4321.
Could've filled in bg snare at 85.550 and similar areas.
• 86.922 - Why not also step this?
Wasn't fond of the doubled bpm areas and patterns such as 91.107, etc. are just weird to hit/don't flow well.
• Music wasn't very 'fitting' for the areas mentioned previously, and it sounds a lot like a bad DDR boss song.

Rainspark (Xelnya)
Score: 5/10 [?]

• 12.159, 19.838, etc. - PR can be better adjusted in these areas, and the ones following them.
• 42.276 - Why not add the 16th here?
• 51.955 - Can also move this to [3] and make the 8th following [4] so it makes a little bit more sense.
• 53.435 - The first 3 notes of this section, and the ones like it, repeat. i.e, 434, 323, etc. You can fix them accordingly.
• 65.914 through 67.833 - ????
• Chart could use some more work; lots of PR issues plague the entire first half of the song. Pattern choice is iffy and could've been better in terms of accentuating the melody properly; broken 16th triplets just doesn't cut it. Overall, the song [and chart] are repetitive as hell and could've used a cut/fade out right at 86.552.

Reality Hits You Hard Bro (mi40)
Score: PASS

Renzokuken (cedolad)
Score: 5/10 [?]

• 1.529 and similar - The coloring of these notes is unnecessary, just step them as 4ths? [see 61.050]
• 9.487 - PR could use work here, i.e: the 4th and 16th hands are completely different sounds. Apply to 24.487 as well.
• 32.339, 37.964, 39.839, etc. - Missed 16ths. Don't see why you step the snare in the bg earlier on, then completely ignore it starting at 37.9+
• 50.796 - Sound starts immediately after the 4th here,and the trill is 1 note too long; ends on a 16th. Also, this effectively looks and plays better as a roll. i.e, 12341234
• 56.362 - It's the same sound; try [1][1][1]?
• 58.940 - What does this hand even go to?
• 61.050 - Here's a perfect example of where you could've used proper coloring.
• 65.737 - See 50.796
• 66.440 - Missed 8th?
• Wasn't a lot of fun to play with all the noticeable errors; chart has really obvious mistakes and needs quite an improvement. I'm pretty sure you could've stepped one of Razihel's better songs.

Revenge of Mister Foxsky (Xiz)
Score: 6/10 [+?]

Please change the BPM of the chart to 110.00 and make your offset 0.129/0.130
• 39.663 - PR on 192nds is backwards. See also, 80.572 and similar areas.
• 45.947 - I'm not entirely fond of this section; feels much better as singles, and adding jumps to such a non-significant sound in the bg ruins the flow.
• 72.129 - Not sure why the pattern choice drastically changed to [2][2][2][2].
• 98.002 - Why no 24ths here? But at 102.104 they exist?
• 115.492 - Change to a hand.
• Overall: Decent play through, [and for once, an interesting dubstep song!] although a couple of errors here and there. I feel as if there's a ton of left hand bias in this chart; pattern usage could use some refining, and sync needs to be reworked.

Rise Up (rCaliberGX)
Score: 7.5/10 [+.]

• 62.741 - Could've also made these jumps as well.
Overall: The patterns used for the streams flowed nicely, [not aids-y thankfully] and I got a kick out of playing this chart. Layering is a bit tough to follow and is weird at times [i.e, the 12th drum not being jumps] Should be fun for the speed demons on here.

Session [Ghosts in the Machine Remix] (VisD)
Score: 6/10 [+?]

• 13.753, 16.202, 18.651, 23.549, etc - No jumps?
• 21.100, 25.998, etc - Jumps? Layering is inconsistent and you should stick to layering specific sounds at all times.
• 28.753 - In lieu running man, looks/plays better as a trill.
• 37.937, 41.610, apply to similar areas - Great attempt at trying to accentuate the static/distorted bg stuff here, but the 32nds are out of place and feel like ghost notes when playing; try using 192nds to accentuate the static/distorted sounds, (or maybe 64ths?) it'll look better and makes the player more aware of what's going on versus what you currently have.
• 76.355, 77.580, etc. - Why not just add the 16th here?
• 94.037 - Misrhythm, a bit late. Sound starts at 94.010.
Overall, spotty layering, song's a tad boring, and general errors here and there. Pitch relevancy can also use some work towards the end on the grace notes.

Since 1776 (Reikonkieri)
Score: 5/10 [?]

• 4.564 - Random minijack here, work on pattern concepts. ([2][2]; doesn't fit.)
• 14.342 - PR needs major work here, everything is mostly on the left/centered.
• 20.009 - Could've included the 16th here.
• 21.231 - I see copy/paste already; mix it up a bit.
• 27.787 - 16ths start here; missing notes.
• 35.231 - Would've liked to see this accentuated as a grace note vs. a hand.
• 35.787 - and similar sections like this one are just awkwardly layered; bass isn't that prominent to deserve jumps, this also applies to the jump jacks you have following this.
• 37.898 - and every area with this pattern section needs a fix; the [13] jumps change in pitch; does not account for relevancy.
• 58.787 - Missed jump.
• 74.787 - Should be shifted over to [1]
• 78.342 - Actually found this to be neatly stepped; nice!
• 87.231 - Lead riffs could've been accentuated differently; [i.e, highlighting the main chord vs. highlighting everything else] otherwise it's fine.
• 92.564 - Misrhythm galore here; notes need to be synced more carefully and relevancy is pretty off.
Chart repeats with the same errors; definitely needs a ton of work before being accepted.

Silent Wind (Silvuh)
Score: 8.5/10 [+]

• Cool swing file, song's a bit ehhh, either way, I was diggin' it all the way through. No real commentary necessary.

Slam Crunk (VisD)
Score: 5/10 [?]

• Longest intro ever, could've used a cut/fade in.
• The entire chart just has a bad layering scheme altogether; vocals are spotty, you go in and out of them during the 27-29s mark, and it becomes exaggerated to hell after 31.776
• The song is very tame/mild, so forcing a certain difficulty or trying to make it 'harder' for the sake of 'making it harder' whilst ignoring technical factors = bad.
• 69.275 - Not sure what you're trying to do here, but it makes zero sense and it's out of place compared to how the rest of the chart is structured.
• Overall, pattern choice was just poorly thought out, the beginning takes way too long to comes in (13 seconds!), song's bad and instead of spamming jumps on every thing you hear, experiment with minijacks (after the all the song is 95bpm). For repeated drum taps, [4][4][4][4] or [3][3][2][2] is much better and would improve the flow of the chart whilst layering in the vocals or something more relevant within those notes.

Specular Reflection (cedolad)
Score: PASS

Splinter (Xiz)
Score: 8/10 [+]

• 47.131 - Missing jump?
• Only problem I have with this -> starting at 149.887, the sounds you're layering here become inaudible and you still have jumps everywhere for the next 2 seconds when it comes back in at 151.304. Revise a bit?
• Looks good, very fun to play and you did Savant well.

Star (Wayward Vagabond)
Score: 8/10 [+]

• I feel like you could've made 90s+ a little bit more difficult. Such as making 91.273 and similar: 4/16/16 in sync with the 'fucking loud' part and continue as normal.
• Overall, I want to be your star.

Suck This (cedolad)
Score: 5/10 [?]

The layering scheme in this file forces a ton of minijacks that just don't really play well or fit with the music. This starts to be noticeable at around 48s and on. Pitch relevancy needs to be worked on in the later parts of the chart; it's still do-able with jumps intertwined so don't completely ignore it.
• 63.293, 64.271, etc. - Why the sudden/random 3 note jacks?
Overall, first point really covers a majority of what I wanted to go over.

Summer Colours Arch (VisD)
Score: 5/10 [?]

• 20.985 - Change to [34], for the sake of PR.
• 39.636, 41.215, etc. - Don't understand why these are runningmen; broken 16ths work just as well. Also, refrain from copy/paste -- at least mirror the patterns/turn them.
• 59.570 - This entire 16th area is just badly patterned; the jumps seem so random, going in and out and you could've at least tried to PR or add some sort of climax theory here.
• Rest of the file is pretty self explanatory, and the song choice is just, ehhh.......... could definitely also use improvements in the sections mentioned above.


Super Soaker (GammaBlaster)
Score: 4/10 [?]

• I believe I quit out at about 59 seconds into the file?
Layering is beyond exaggerated and unfitting for the type of song you're stepping here; not to mention, the 32nd patterns have a bad case of aids, [note: 327bpm 16ths] and are really unfun to hit. (See 32.293, 47.670, 48.952, etc. etc.) [please also note you're forcing minitrills in half of these]
• 63.963 - Don't know what to say about this part either, but definitely experiment with either spins, straight rolls or patterns that don't force minitrills at a fast bpm.
• 66.892 - Random 64th.
• 71.652 - See 2nd bullet.
• 78.242 - 16 note [1] anchor that you're forcing here which does not fit and/or match the song at all. See also 87s and 88.677.
• 89s+ - See 2nd bullet.
• 119.249 - Hands are exaggerated, quad is unnecessary.
• I could go on and on but this heavily reeks of copy/paste, awful pattern usage and inconsistent layering. Tone it down... a lot.

sylcymk's theme (VisD)
Score: 6.5/10 [+?]

• 25.364 - Jumps aren't necessary here; tone down to single note minijacks, or color them as single notes.
• 39.895 - This 24th section could be a wee bit cleaner (see: middle section after the jump) and PR could also use some work towards the ending half of this area.
• 50.207, .442, .676 - Random hands?
• Second half of the song basically repeats the first half, is also pretty boring and has nothing to offer outside of intermittent 24th runs. PR needs work across the file, otherwise pretty it's okay to play; needs a bit of touching up.

Terminator (M0nkeyz)
Score: 4/10 [?]

Sync is really off on this chart; offset and BPM need to be fixed.
• 10.385 - Hey! It's Nova Pulser all over again... On a more serious note, the PR in this area is completely backwards, and the minijacks you're forcing here with these patterns don't really fit the music in any shape or form. Definitely play around with other pattern concepts.
• 19.112 to 36.566 - Instead of stringing random 16th jumpstream together, I feel like you could've played around with the melody, try to accent it a bit, change the jump usage around.
• 36.567+ - Could've definitely accentuated the guitar here, it's a more prominent sound versus just placing notes to the bg bloop bloop bloop. (See also 40.931+ and similar areas.)
• 44.748 - This actually changes in pitch, from left [low pitch] to right [high pitch], adjust accordingly.
• 59.203 - Don't ignore sounds like these, when you've stepped things like 55.248 prior to this section. It's just not consistent.
• 61.930 - Could fiddle around with pattern usage here, minijacks would've been nice rather than a bland 1234 pattern.
• Rest of the chart is copy/paste after 79.657 and composes of the same errors mentioned above. The area with sped up notes is just something I'm not fond of and is a bit unnecessary; nevertheless, chart doesn't offer much and needs a massive rework.

Tetris (samurai7694)
Score: 7.5/10 [+.]

Let's play some Tetris, motherfucker.
• On a more serious note, this was pretty fun to play. I feel like the jack usage was a bit exaggerated during the solo and kinda ruined the flow for me [esp. 95-113s] and the riffs having jumps was a little ehhh... could use a bit of refinement and/or toning down]. Layering was cool and pretty self explanatory during the melodic areas (best melody ever, duh) and uh... that speed up tho.

The Big Black (klimtkiller)
Score: [!]

• Multiple difficulties found w/ holds. Try reading the OP again before submitting a file.
• Easy: 1 / Medium: 1 / Hard: 25 [which would never be accepted into the game.]

The Bird's Midair Heatstroke (samurai7694)
Score: 7.5/10 [+.]

• 46.170 - gross, plz get rid of that hand; [1][4][1] minitrill
• 48.090, 53.850 - pretty gay too, see first bullet
I feel like this file would've been great outside of the gross hands everywhere and some of the weird jack usage; just killin' the flow for me, otherwise, it's just good..

The Dream of Scarlet v2 (XelNya)
Score: 6.5/10 [+?]

Could've at least PR'd the first 10 seconds within your layering scheme to somewhat match the original.
• 18.331 - hand
• 19.231 and similar later section need work on PR. [first 5 notes are all on [1] and [2] the latter's second half is kind of all over the place]
• 22.931 - 8th, not a 12th.
• 26.581 - see 18.331
• 36.181 - see 18.331, you add the hand here at 37.381, lol.
• 55.456 - missing jump, missing hand 56.581 (rearrange patterns to keep consistency)
• 57.181 - missing jumps, listen to the crashes carefully, adding these also adds climax to the ending; kill 2 birds w/ 1 stone.
Plz get rid of that dumb quad; simplify to single note/jump.

Thunder Light (hi19hi19)
Score: 8.5/10 [+]

This file is going greatly annoy a lot of people, (jk ty based mirror) but outside of the LH shit, this was really fun! Killer relevancy on that solo towards the middle and just overall well done. It'll be a hard one, but I approve.

Upular (M0nkeyz)
Score: 5/10 [?]

• 29.053 - Not sure what made you decide to start dumping jumpstream from here on to 36s, but definitely a no. Subtract the 16th streams and mix up your pattern usage; keep it interesting. What you have now doesn't fit very well with the song.
A large portion of this chart is copy/paste with repeating patterns, albeit.. the second half is definitely more interesting once the vocal samples kick in.
• 126.313 and every part like this is a MISRHYTHM and does not follow with the vocal sampling; it's actually a 16th, then a 4th into an 8th; fix every single one before re-sending.
• Lots of potential for a great chart, although tons of errors but more so just poor decision making on pattern concepts. Could've also trimmed out portions of the song, it's a bit repetitive.

Video Out E (Gradiant)
Score: 6/10 [?]

• 12.084 - Missing jump.
• 15.111, 16.625, 17s, 18.8, 23.2 etc. - Pattern usage needs work; 218bpm minitrills everywhere.... - I would suggest keep your patterns straight; these flow terribly and feel like they were just placed mindlessly..
• 19.469 - could've added a 24th here
• 36.166, 44.836, etc. - I have a feeling you didn't bother to listen to this part and just added 16ths to compliment the previous section despite them differing in rhythm at the beginning.
• 55.111 - borderline inaudible/ghost note
• 74.561 - could use hand
• 90.937 - 24ths start here
• 121.762, etc. - these change pitch

Want You Gone (Xiz)
Score: 7.5/10 [+.]

Remove the jump from the end, pls.
Song choice could've been better, seems a bit repetitive, and your layering's a bit weird to follow during the percussion areas. I found the chorus to be accentuated nicely and it remained consistent throughout the file. Chart was okay to play, nothing exciting; not much to say. The pauses in the music sure do cause those 4ths to play like ghost notes, threw me off a bit, but it's all good.

You Goddamn Fish (Lamdadelta[/b]
Score: 5/10 [?]

• 23.337 - Missing jump.
• 28.115 - Missing jump.
• 42.319, 46.699 - Pitch relevancy needs a bit of work in this area, it's backwards half of the time and doesn't really make a lot of sense.
• 65.814 - See second point on PR.
Pattern diversity in this chart is lacking; a lot of the breaks are just stepped with [2][3][2][3] or [1][3][1][3] 16ths. During playthrough, I felt as if every break section was a trill with a jump intertwined here and there; there's literally nothing in this file that gives it any replay-ability. Not to mention, there's about 10 files for this song already [and one already accepted into FFR].

You Time (hi19hi19)
Score: 7.5/10 [+.]

• Some of these 32nds tho, like w0. [45.905, 48.322, 63.905 has some awkward stuff here, albeit the note placement of the other ones look generally fine and were ok to hit]
• 50.905 - Why not just step the actual rhythm leading up to the trill?
• Other areas of the chart were done well, no real commentary necessary.

Zephyros (iironiic)
Score: 7/10 [+.]

• 25.586, 77.086 - Why no 16th?
• 130.586, 135.919, etc. - Adding the 16th makes fit well with the song and what you're trying to do here; there's already a gap between the breaks naturally, it doesn't need another one.
• 207.502, similar parts - Why do you keep omitting 16ths like this?
• 214s+ - Ending of breakcore section could've been way more dramatic; feels really bland.
• Overall, fun to play melodic dnb song, although I would've just axed the second part or at least trim out parts. [seems c/p and we're borderlining 4 minutes of the same thing] I'm also not sure why a lot of 16ths were omitted in the busier parts of the song when they actually have something to go to, a lot of these empty spaces are noticeable, esp. during the climax and melodic areas w/ the piano coming in and out. I'd say just keep 'em in.

TC_Halogen
Arsonist [Standard] (Silvuh)
Rating: 8.5/10 -> [+]
- while the omission of certain jumps seems tasteful in certain spots, I feel like the jumps that do exist are a bit out of place (32.253, 32.464, 32.674 / 40.027, 40.237, 40.579) despite being used for accents only because there are other percussion instances that would merit jumps as well – I would consider using repeated taps in the earlier times so that the layering doesn’t seem a bit strange in those areas
- as usual, color switching seems quite tasteful and well executed
- 94.442: same note as earlier about the jump omission
- great file overall, just some minor qualms

Closer to the Core (Silvuh)
Rating: 7/10 -> [+.]
- 7.532: being that 7.166/7.349 are part of the same repeated bass drum, I feel like this should also be a repeated down arrow for the sake of continuity
- 10.276: you could also move this to a R for repeating bass drums since it still catches the active bass drum
- 36.434: missing note for guitar
- 69.544: jump stands out strangely to me since it’s just a lone prominent instrument (percussion and nothing else?)
- 94.788: a number of missing 16ths here
- 106.861: interesting to see that you use jumps interchanged with 16th streaming in the first instance but step it precisely here; if you’re looking to keep your difficulty a bit more leveled, I’d use the same patterning structure as you did in the first instance
- not really feeling the layering since it’s really precise between the number of played instruments at a given time
- certainly not one your most polished files, but with that being said, nothing that’s really bad or rejectable; could use some cleaning up overall

Rainspark (XelNya)
Rating: 4.5/10 -> [?]
- 0.640 to 2.560: your rhythm should be x-x- xx-x x-xx -xxx (you have a mis-rhythm at 1.960/2.080 – shift these both up 1/16 and then add a note at 2.200; also, feel free to add the note back at 2.080 if you want percussion included here)
- 2.560 to 4.480/4.480 to 6.399: ^, etc.
- 8.319 to 31.357: generally similar structure for each repeat; with how slow the song/patterns are, there’s certainly some room for deviation while still representing pitch appropriately
- 12.159: interesting concept, but if you listen closely, the bass actually doesn’t hold the same notes (starting at 12.159, notes 2 (12.399) and 6 (12.999) are higher than the others).
- 14.079: ^, notes 2 and 6 again, just like last time
- 19.838: ^
- 21.758: ^
- 27.517: ^
- 29.437: ^
- 31.357 to 37.116: why the sudden layering decrease?
- 39.036 to 65.914: this section is just really uninteresting and underwhelming, and you can do more to make it interesting – following the bass synth gives you some more 16ths (and even some light 64th swing, too) to play with, or following the percussion a bit more closely could help add a few more notes overall
- 73.833: there’s a little sweeping sound effect that comes just before this jump if you listen carefully, would be a nice interesting thing to add
- 75.273: remove jump, and make the step before this a jump
- 78.512: this jump is a bit early because there’s actually a bit of a swing in this particular instance
- 80.192: missing note, should be a jump with it being a bass drum, actually
- 81.512: same thing as 73.833 if you listen closely
- 82.832: missing jump for bass drum
- 83.672: if you’re going to accent this as jacks, you should likely use the same four jumps to really accent it nicely
- 87.032 to 113.909: very close in structure to the previous section just like this, with parts of the first two measures being very lightly changed and the jack repetitions being exactly the same
- 90.871: see 12.159/14.079
- 92.791: ^
- 98.551: ^
- 100.470: ^
- 106.230: ^
- 108.150: ^
- a lot of really careless mistakes in this file; it should take very little time to clean this up, but as is, certainly not queue-worthy

Reality Hits You Hard Bro (mi40)
Rating: 4/10 -> [?]
- 11.900: add a jump here, continue the pattern for the snares
- 12.050: give these hard synth accents some differentiation by making them triples
- 15.950: technically a missing note here
- 17.975: barely audible
- 19.100/19.550: make jumps
- 20.300: make jump
- 20.825: remove these notes, they hardly go to the vocals as is and it’s really odd to chart something like that
- 23.150: remove jump
- 26.300: add jump (etc, check your snares/bass drums with the most volume and accent them accordingly)
- 27.050: cutoff crash cymbal, add jump
- 33.350/33.800: wtf Ji, normally I tell you to remove jumps, now I’m telling you to add them; clean up your layering, it’s actually too light compared to what your structure should be
- 35.000/35.225: again, probably best to remove these lyrics since they really take away from what you’re charting (aggressive percussion)
- 36.800: remove jump
- 44.450: keep your accents consistent: make this a triple
- 44.600/45.050: missing notes
- 45.800: should probably be a jump
- 54.950: just make it a 32nd burst, this looks really off lol
- 58.550: make 32nds, not sure what separates this from the previous burst that has 16ths in it (alternatively, make them all 24ths)
- 57.650/58.100/61.250/61.700: inconsistent accenting (first instances has jumps)
- 65.750: make 32nd burst, no need for those 16ths mixed in with 24ths
- 66.200/66.650: missing notes
- 67.700: this jack is pretty unnecessary given that there are other instances of repeated percussion at this speed that don’t have jacks earlier on in the song
- 71.450: if this is a jump because there’s two instruments that fall there, then 71.150 should be a jump too (personally, I believe they should be removed unless you go back and add jumps at 68.450 and 71.150)
- 73.250/73.700/74.150/74.450/74.450: remove jumps; these are all one synth and just happen to be higher notes rather than a different sample
- 76.700: if you’re interested in adding jumps, add one here since there are two synths playing at the same time
- 80.450: see 73.250, etc.
- 87.650: ^, etc
- 94.850: ^, etc
- 96.800: remove this and 96.875, stick to the repeating triplets that you have
- 98.450/etc: what’s the point of the added jumps, and why are they changing in rhythm?
- 105.950: this is cute
- 118.925/119.075: missing steps
- 120.050: the flams are an interesting concept; quantize them to 32nds since the synth that you’re trying to accent with this rhythm is playing 32nd note riffs
- 122.150: ^
- 122.525/.600/.675: missing steps
- 123.200: missing jump
- 123.575: missing step
- 127.250: see 120.050
- 129.350: ^
- 130.775: see 123.575
- 132.950 to 146.450: etc, change the flams accordingly
- 146.600: nice copy paste! remove that triple completely
- 153.750: missing 24th for percussion
- 160.950: ^
- 161.525: missing note for percussion; change the 8th to a R and make the missing note a U so that there is a clear beginning to this pattern repetition
- 168.150: see 153.750
- 184.850 to 186.050: why are the 8ths missing here? It’s the same exact sound as before
- 190.250: see 120.050
- 197.750 to 226.250: see 120.050 and 132.950 to 146.450; apply accordingly
- 226.850/(etc): these white notes hardly seem necessary; just use your previous structure of triples rather than adding some unnecessary splitting
- 227.250: see 58.550; decide whether or not you want all of these bursts to be correct (32nd notes) or cut a bit as they are now (24ths)
- 234.985: make either 24ths or 32nds depending on your decision on how you want the bursts to be accented
- 235.285: don’t be lazy, sync this ending up
- file has many minor structural errors, some of which are noticeable at normal speed
- this file could be pretty awesome with polishing

Renzokuken (cedolad)
Rating: 5.5/10 -> [+?]
- 1.987 to 31.987: PR is an area of opportunity here; since everything is being accented as triples, it would be most visually appealing if you based your PR off of the triples themselves, rather than individual steps that form your triples (check 5.263/5.737 should be the same triple, but 5.737 should be lower in PR position than 6.440; 9.487 and 9.839 should be different triples with 9.839 being in higher PR positioning; etc – I’m sure you can fix this easily).
- 1.529/31.508: with these being jumps, the section from 31.987 to 39.487 feels underwhelming because you have a much stronger and pronounced snare getting very little precedence in your layering – it looks even more strange when it suddenly hits at 39.487 and pushes into a very quick buildup through 46.049
- 33.628/37.378/41.128: should be 16ths
- 35.385/39.135/42.885: missing 16ths for the really subtle sound that your 24ths are accenting
- 45.991: missing 32nd, likely intentional for the sake of transitioning, but the trill is a pretty reasonable difficulty spike that can be avoided using different patterns; you could a split-handed roll/spin-roll to differentiate from the snares while still keeping a relatively consistent build-up
- 46.518 to 76.987: since a good majority of this has jumps for the lead synth that is playing the melody regardless of layering, you can use this opportunity to make your chart look more correct visually by organizing your jumps in a more pitch relevant manner as opposed to potentially using individual taps of an otherwise cohesive sequence – it would make this section really stand out.
- 46.987: this looks strange as a triple while the crash cymbal at 47.456 is a jump – switch them around, possibly?
- 47.104: I’m all for generalizing rhythms, but this bass has pretty clearly defined rhythms (albeit, not the easiest to quantize)
- 50.268: accidental mini-jack, you should probably change your patterning a bit
- 50.854: this works a bit better than 47.104, but the sound cuts off noticeably earlier than the trill’s end point; I’d remove the note at 51.147, personally
- 52.846: this would look a bit better with the jump removed here and put at 52.964, since this note is somewhat cutoff by the low bass/synth instrument
- 57.768: another accidental mini-jack, just change the jump placement a bit
- 61.987 to 75.347: all notes in previous section apply here; also, in this section, a closed hi-hat actually appears – you could add a few more steps in between your layering to give the chart a slightly more moving flow
- 80.737: if this triple is supposed to be a triple because of the bass + bass drum + synth combination, then 82.612 should be a jump for the bass and bass drum hitting at the same time
- 91.987: that C/P shows a lot of laziness
- 97.612: ^, see triple at 95.737 for reference in this instance
- rhythms and layering are sensible for the most part; some PR issues can be resolved with some tweaking

Revenge of Mister Foxsky (Xiz)
Rating: 6/10 -> [+?]
- set offset to -0.027 for the note times; offset is noticeably off
- 11.040 to 19.767: it would have been pretty cool in my eyes if you incorporated the previous PR while adding the swing since you are repeating the same taps that are on the 4ths and 8ths, hardly a big deal, though
- 28.495 to 32.858: 24ths could be placed a bit better to follow the bass, since it is quite melodic
- 34.404: the snare is noticeably disjointed from the bass here; make this tap a single tap and add a single tap 1/48 from the jump (at 34.449)
- 37.495: triple seems a bit out of place since the previous one also catches a cymbal crash
- 40.995: missing tap for snare (a 48th before the jump at 41.040)
- 45.949 to 49.767: really not a fan of this -- the most prominent accent of this section, at 49.767, is only a jump, yet you have a ton of jumps catching the really subtle percussion building up to it; my personal recommendation would be to remove all of the jumps and keep a repeating triplet structure, changing it at 48.131 like you already have, still without jumps
- 50.313 to 67.767: was hoping for a bit of a structural change here given the new instrumental element, but the structure still remains relatively similar overall
- 76.495 to 109.222: while you do follow everything properly here, this area feels a bit overdone because you literally are trying to follow 5 different elements at once whenever possible without adding layering (hi-hat, clap, string accent, vocals, brass melody) – being that your base is the same hi-hat structure you had in the intro, you could afford to switch it up to avoid repetition
- 113.858/(etc): these jacks don’t complement the music at all; the faded bass falls on 32nd notes and those would certainly be uncomfortable as jacks at this speed
- 122.040/124.222: these notes also deserve some accenting too being a piece of the powerful bass, at least make them jumps
- 124.131: keep your relevance from before – switch the order of the D/R arrows
- 127.167/128.313: remove these triples and make them jumps
- really dig the intensity of the ending
- file is alright, but could use some work

Rise Up (rCaliberGX)
Rating: 6/10 -> [+?]
- overall, not really a fan of the structure; direct layering causes a lot of jumps to exist when there really doesn’t need to be that many for what you’re trying to follow overall
- pattern placement in the intro can use some work (8.421/8.549, 10.424/10.549, etc – what are these repeats for?)
- 24.049 to 28.049/(etc): patterning in these riffs seems really rigid to me, I know there’s no forced mini-jacks or the like, but it just feels strange, probably because a number of the streams feel have three-arrow patterns pretty frequently
- 36.049 to 44.049: jumps for every 4th note? I suppose the melody taking precedence with jumps here isn’t the worst thing, but the bass drum/snare drums stand out just as well; pitch relevance on the melody could help separate your patterning a bit more
- 39.049: the missing jumps in this sequence really stand out as strange to me
- 59.280: quite overemphasized given that jumps are formed in this area as a by-product of two instruments layering on top of each other
- 64.357: what causes this to be accented as jumps but not 66.434? (I understand that you are accenting offbeat notes in the second instance, but it’s to make a point.)
- 66.087: move this to a R for continuity in PR (you have three R repeats just after this which feels correct)
- 67.126 to 68.972: layering here looks strange, particularly the jumps at 67.357/68.280 (and the lack after?)
- 78.203 to 85.587: the layering here is a mess – the jumps following the background synth every three 8th notes are fine, but the switching back and forth between that and accenting the melody with straight 4th notes really makes this area feel really overlayered and somewhat confusing
- 94.818 to 101.675: again, just feels really rigid; it might be the way the jumps are laid out since there are a lot of split-handed jumps; this can be reworked a bit
- not a fan; the structure seems over-aggressive where it doesn’t need to be and the patterning in the areas where aggression is preferred is quite conservative and almost dull in patterning, however, the structure is passable as is…

Session [Ghost in the Machine Remix] (VisD)
Rating: 5/10 -> [+?]
- 11.304: change the jump at 10.998 and move the 11.304 off of the D arrow since the other Ds around it all represent bass drums
- 13.141: leaving this as is gives you BNS for about 10 seconds; if you double the BPM at 12.835 so that 13.141 lands on a 4th note (and do the same thing at 29.824 so that 29.978 lands on a 4th), it’ll look a bit better
- 13.447: see 11.304
- 17.120: again; move L arrow off since there’s two Ls following the bass drum
- 20.488: same thing – shift the D since you have two Ds following the bass drum, keep your structure clean
- 25.386: etc, see 20.488
- 25.485/27.069: missing notes (you followed these before)
- 28.753: minor qualm, but the structure of the scratches is in a set of 3 while your pattern accents in sets of two, listen closely
- 32.120: sound is hardly audible, remove this jump
- 34.875: with you accenting snares as jumps, this sound has a pretty prominent bass drum and the snare isn’t clear
- 37.937/(etc): 32nds are strange here; even though the distortion exists, it feels strange having a continuous burst since it’s just a single, time-stretched sample
- 39.620: interesting.
- 50.641/51.865/(etc): accenting non-prominent notes here makes it feel like there are some ghost notes
- 58.753: interestingly enough, these 32nds should be offset by 1/64 (should start at 58.791)
- 69.161 to 89.365: this is a pretty classic example of layering technique causing strange structures – you have 69.161/69.467 and 70.080/70.386 accenting very clear percussion, but 70.998 to 71.457/73.447 to 74.059/(etc) accenting jumps for a lighter song as a by-product of layering and instrumental cohesion, which makes your structure very unclear overall
- minor mistakes in detail, and somewhat more moderate mistakes in structure that need to be resolved overall
- in addition to this, the file is quite draggy because it has a lot of extended and constant low-speed streaming with little to no differentiation

Silent Wind (Silvuh)
Rating: 8.5/10 -> [+]
- really fond of the attention paid to bass instruments on the left hand and snare/claps on the right hands at the start
- only qualm is the somewhat sudden jumps at 49.299/49.753/50.132/etc
- great file, relevance is noticeable and the file just feels right

Since 1776 (ReikonKeiri)
Rating: 3.5/10 -> [?]
- the layering is highly inconsistent throughout the entire file, jumps are hardly clear in what they follow
- 3.676/5.564/6.009/9.120/(etc): patterning is noticeably poor compared to the ascending melody
- 4.564/12.120: accidental mini-jack
- 14.453: mini-jack?
- 21.453: ^
- 27.676: previous instance was four UL jumps and a ULR triple for a snare coinciding, this time it’s considerably weaker
- 36.453: I understand the usage of jumps here, but the guitar plays the same power chords/rhythms all the way up at 35.787, very inconsistent
- 42.898: ^
- 47.898: with how often you’ve been accenting the active snares/bass drums, these likely should be jumps too
- 51.453: jump is quite out of place
- 54.564/55.009: ^
- 58.342: should be 32nds from here to the end of the burst
- 64.120: this part doesn’t seem more pronounced than the previous parts, seeing jumps and a triple doesn’t quite work
- 71.231: ^
- 72.453: while I do appreciate that you’re trying to capture the vocal detail, the notes are so close together that it’s like practically forcing jumps; also, there should also be a vocal note at 72.898
- 73.009: definitely shouldn’t miss this cymbal crash, it’s a major accent to the next section
- 73.676 to 80.120: this section could be a lot better with more comprehendible jump usage; what exactly are you following with these particular jumps?
- 73.676/77.231: should be 24ths
- 81.009: should be 16ths if following drums; if following guitar, remove notes at 81.083/81.157
- 84.639/84.713: remove notes
- 87.231: for a solo, pitch relevance is something that really should be done as best as possible; this could use a lot of work
- 92.676: the rhythm does change at that point, but the rhythm you have isn’t correct
- 95.787: missing note
- 97.009 to 147.416: massive copy/paste from earlier section sans a few additions for relevant changes, not going to sit here and list all errors in this section when you couldn’t take the time to differentiate your chart for a massive section
- 151.120: missing note
- 151.898: should be 24ths
- 158.564: remove jump and move to 158.676
- 159.453: add jump
- 165.231: add jump
- 166.676: missing jump
- 175.231: incorrectly placed mini-jacks
- 175.453: remove jump and move it to 175.564
- chart really needs a lot of work structurally, rhythmically, and conceptually; far from ready for FFR

Slam Crunk (VisD)
Rating: 7.5/10 -> [+.]
- despite being correct, I can’t say that I am fond of polyrhythm at 23.651
- 25.838 to 31.776: these jumps seem quite forced despite being by-product of layering; just seems a bit aggressive
- 31.776 to 51.775: this however, feels really nice to me. The increase in layering makes a great climax for your chart and makes it a bit more memorable in a good way.
- 59.588/60.525: while there are two snares there, it would look a lot better if they’re each a single tap since the samples are really close together
- 76.307: correct, but quite out of place given the difficulty of the file
- 79.588/80.525: see 59.588
- overall, this file doesn’t feel too bad to me outside of the intro, just some minor kinks that need to fixed

Specular Reflection (cedolad)
Rating: 6.5/10 -> [+?]
- 18.297 to 25.293/(etc): I understand the layering, but it is a bit ambiguous since you selectively account for the guitar (when it’s most prominently accented)
- 25.293/26.126: remove triples, there’s only snares/toms here and there’s no need for over accenting
- 34.959/35.795: ^
- 36.957 to 48.285: rethink your layering in this section; it’s way over-aggressive and sometimes inconsistent because of the random shortages in layering at 41.444 and 46.783
- 48.285 to 52.114: layering can also be rethought here, especially considering there are some mini-jacks that are forced due to “correct” accenting with your structure; you might be better off with single taps for any percussion, doubles for cymbal crashes, and triples with cymbal crashes + guitar hits; it’ll lighten the layering while maintaining a solid structure
- 56.936: no flam here, remove the 32nd
- 73.856/79.348: these jumps are a bit strange (again, I understand that they accent the guitar but they seem out of place since the guitar accenting disappears prior to this for a moment)
- 74.944: remove 32nd
- 84.134/89.648 : add jump for crash
- 85.689: missing 32nd note flam
- 105.606 to 130.083: your layering gets a bit hard to follow here in the first half; sometimes the crashes/rides aren’t followed (106.262, 111.405), but other times there are steps where only the crashes exist (109.007, 114.160); also, this section drags on because the crash picks up pace, yet there’s still empty spots in the same areas
- 134.711: missing 32nd note flam
- file isn’t too bad, but could use some cleaning up
- effort in syncing is quite nice

Splinter (Xiz)
Rating: 7.5/10 -> [+.]
- offset set to -0.026 for notes
- there are some instances where the swing should be 3/64 instead of 1/24, take a look
- notes in the beginning could be synced a LITTLE bit tighter
- 91.450: move this to the 24th note at 91.489; seems a bit better this way
- 94.009/94.087: the triple should be on a 16th at 94.048; not sure what to do with the other tap – as it stands, that triple is delayed quite a bit
- 99.009: see 91.450 (apply same notes for respective times)
- 109.205: see 94.009
- 120.150: the jumps are good, but why the constant 16th streams? Unlike last time, there’s no really audible notes stemming outside of those accented synth hits
- 127.709: this is fine
- 142.827: this stream works well, but the jumps need to disappear for a bit to appropriately accommodate for the filtering of the synthesized instrument, since it practically disappears
- solid file

Star (Wayward Vagabond)
Rating: 8/10 -> [+]
- 30.023: syncopation to the melody doesn’t quite feel right; why not move 30.440, 32.107, 33.773 (etc) down 1/16 to follow the accented notes a bit better?
- very simple file; it gets the job done for a lower level file.

Suck This (cedolad)
Rating: 5/10 -> [+?]
- 0.467 to 7.423: there are some mini-jacks missing throughout this section as the higher notes repeat themselves in certain places (see: 1.880, 3.510, (etc) – if you’re trying to keep the mini-jack usage down, accent the higher notes with mini-jacks and keep the lower jacks more spread out)
- 1.445/3.184/4.923: missing notes
- 9.815/10.250/10.684: jumps for the snares are alright, but you’d likely have better accenting just following the guitar rather than arbitrarily giving snares prominence when they didn’t have it before
- 10.793: pitch bend on the guitar should be over here rather than at 10.902
- 11.119/11.771: really having a hard time trying to understand the jump structure here; it certainly doesn’t seem like direct layering because of the jumps at 11.445 and 12.097 – seems a bit overlayered
- 13.728: if you added a jump for the jump + guitar collision at 13.184, you should add a jump here too
- 17.423: mini-jack? there’s four snares here; a second set of mini-jacks or four jacks would be sensible here, but just having two here looks really strange
- 21.010: move to 21.047 (1/24 away from the next jump)
- 21.228: move to 21.264 (1/24 away from the next jump)
- 21.554: missing mini-jack for melody?
- 21.336 to 28.293: just feels really overlayered in general, honestly
- 28.293 to 47.749: one step shy of a direct copy paste (one step removed at 33.402)
- 49.162 to 55.250: a few mini-jacks missing again, this entire section could essentially be couplet mini-jack sequences
- 56.119 to 63.076: jump usage could be a bit better (56.554? 57.423? 59.163? etc)
- 56.119 to 63.076: your mini-jack accenting here is good, but it could be better by very clearly representing the PR without ambiguity – there are some jacks created by UR jumps that would technically break the repeated PR at 57.858, 59.597 and 61.336 – PR just breaks altogether at 61.010 with that left arrow, fix it!
- 62.750: missing note for the melody
- 63.293: repeats four notes, not three
- 67.858: keep that repeated DUR going all the way to 68.402, you’re building up to a sectional climax
- 75.032: remove note
- 79.815: add another 64th note here like you did at 79.598 to catch that second guitar wail
- 80.467 to 83.945: layering boost here is a bit unclear; what makes this second half more important than the first half?
- 83.945 to 97.424: hardly correct in terms of layering, but very cleverly conceived overall and serves as a great alternative to traditional layering/structure; I’d think about removing the jump at 87.098 and 94.054, but that’s about it for this section as a whole
- 90.413: remove note, add the note 1/48 after 90.467 (I recommend 1/48 since it isn’t an even interval compared to your 32nds which would fluently connect 16th notes and somewhat reduce the accenting of the guitar overall)
- 90.630: ^, add after 90.685
- 102.315: missing note, this is where the triple should be, so remove the triple you currently have and just add a single note in place of it
- 104.380: with you accenting all of the bass drums + guitars as jumps at 103.185, it makes very little sense to leave these as single taps
- 109.163: this and 109.272 looks like ghost notes because you opted out of accenting the drums earlier on in this phrase; either remove these notes or add the missing notes for the drums earlier on
- 113.511 to 153.837: copy-paste
- file structure is a bit convoluted in a few areas, rhythms could some slight tune-ups
- on another note, file is draggy because of literally direct copy-pasting

Summer Colours Arch (VisD)
Rating: 7/10 -> [+.]
- as a whole, chart seems to deviate quite a bit in difficulty
- 2.629 to 16.741: chart is offset to a blue note (technically you fix this later on, but there’s still > 14s of improper offset); also, cutting the BPM in half here would really add some separation between the two parts
- 18.517 to 24.044: improved PR could make this area stand out a bit
- 38.550/(etc): I hear the first two 16ths for the really quiet snare, but not this one (not a big deal though, because your seven-note patterns fit the song pretty nicely overall)
- 59.570: really like this patterning, particularly when the jumps come in because there’s an alternation between a same-note-playing brass instrument coming against a light percussion instrument and the jump patterning accommodates for them really well, but…
- 64.307: …if you switch this jump to a DU, it’ll be more appropriately representing the change in the brass instrument (otherwise, this part is pretty nicely done overall)
- 78.517: because your structure switches focus in a more direct way, you should probably just accent the main instrument you’re trying to follow so that there’s no ambiguity as to what other jumps follow (80.886 is a jump, but 81.281 isn’t? 84.088 isn’t a jump, but 84.439 is? If you’re following the bass, where’s the jump at 81.281 for the bass and snare?)
- chart isn’t too bad overall

Super Soaker (GammaBlaster)
Rating: 5/10 -> [+?]
- 2.819 to 11.789: with a part of the song that is practically atonal, you could afford to mix up your patterns more so there’s not a lot of repetition; these patterns are very uncomfortable and the layering structure is just so jammed that it doesn’t feel right
- 12.338: it would be a lot better if you just accented the higher notes of this rather than a boring 32nd roll or something unreasonably fast
- 33.574 to 43.094: this part of the chart is quite a bit more tame in terms of song intensity, lighten up your layering
- 63.963: 24ths are too slow here and certainly don’t feel correct for this particular accent; you could really put a strangely constructed pattern to accent the choppiness if you wanted
- 71.652: many ghost notes here; the melody is a bit higher but it’s not different structurally (the percussion disappears, but that was only your focus for the jumps, and not the separation itself)
- 74.581: way overaggressive given that there’s clearly still separation in the melody
- 76.778: another stream that’s pretty overly done because you’re choosing to accent barely audible percussion (77.785, 78.242, 78.425, etc)
- 79.707 to 89.959: see to 2.819 to 11.789
- 89.959 to 100.210: the color notes could use some improvement in sync
- 109.181: see 74.581
- 122.127: more color notes that could use some better sync
- chart is too harsh overall given the song; even so, structural improvements could certainly be made

sylcymk’s Theme (VisD)
Rating: 6/10 -> [+?]
- 17.864: jumps are hardly necessary here as the sound itself is pretty largely faded
- 25.364: ^
- 39.895: with a really heavily accented melody coming in here, add some pitch relevance to make the patterning feel a bit better (add the jumps after your patterning is established and manipulate as needed)
- 50.207: the concept of building up isn’t a bad idea, but having these triples come before a really well pronounced cymbal crash charted as a triple itself somewhat defeats the purpose of building up an accent; you should really look into removing these triples
- 73.176 (etc): these patterns are pretty nasty looking thanks to differentiating rhythms
- as a whole, this chart -really- badly drags, and it looks somewhat overlayered due to non-prominent instruments being accented with jumps; the rhythms are very solid given how complex the song is, but the PR and layering have noticeable issues

Terminator (M0nkeyz)
Rating: 3/10 -> [?]
- set offset to -0.051
- 3.597: with how slow the song is, you could afford to make these mini-jacks (this will help to separate the snares from the melody in terms of relevance)
- 5.779: ^, don’t make the 32nds a jack though
- 7.961/10.142: ^
- 10.415 to 14.642: mini-jacks are not appropriate; where’s the jumps for snares according to the previous sections? Why did your layering decrease suddenly?
- 15.870 to 18.051: make your pattern changes clean with the melody; you got the first two sequences correct, but having a D-L at the end of the second scale here makes it seem like the melody change is delayed
- 19.142: your chart would look quite a bit better with a BPM double here
- 19.142 to 36.597: very boring/generic structure; you could do better following the melody and not just generalizing 16th streaming (or the jumps for the snares considering the 32nds)
- 36.597 to 42.597: there’s a nice guitar here that just gets ignored here
- 44.506: missing jump (I initially passed it off, but you catch a snare at 49.551)
- 46.824: if the vocals are being followed (as I suspect with the gap at 46.006), then this is a ghost note
- 47.370/47.642/47.915/48.188: what’s with the extra notes? Why are they followed suddenly?
- 49.006: you could likely manipulate the earlier pattern so you don’t have to change this note to prep for the upcoming burst; with the repeating lyric sample, you would want that repeating alternation that you have
- 50.370/51.188/51.461/(etc): ghost notes
- 52.688: like the first instance, you should have some repeating trills here to better accent the vocal sample
- 58.483: if you’re trying to catch the vocal, this needs to be shifted down 1/64
- 60.392/60.529: missing notes
- 62.642: make this a jump for the snare
- 64.961: jacks could be nice here for repeated vocals
- 65.779: with your previous structure, you likely could have some sort of burst here
- 66.256/66.529/66.665: missing notes
- 67.688: remove note
- 68.097: missing note
- 69.461/69.870/70.551/70.961: more missing notes
- 73.415/(etc): see 3.597
- 80.233 to 84.597: see 10.415
- 84.597: this 32nd pattern is very out of place
- 85.142 to 88.961: generally, patterning isn’t reflective of the melody
- 88.415: missing note
- 88.961 to 105.597: see 19.142
- 108.461: mini-jack?
- 110.370: having this jump here is a bit strange because there is a snare roll running right through this
- 112.142: jump stands out as erroneous since the drum breaks otherwise don’t use jumps
- 115.142 to 123.870: while the patterning of the stream isn’t great, I do like your concept of increasing BPM; it works nicely here
- 124.961: lots of missing notes
- 126.051: jumps are a bit strange because previous areas actually have more than two vocal samples, yet are represented by a jump and a gap of 3/16
- 127.142: more missing notes for unaccounted samples
- 129.733: this jump is for a snare, yet the next five taps are also for snares and they are single taps
- 137.506: more notes that could be used for a different feel thanks to the guitar playing there
- 143.506: with this being the end of the song and you not having done this, I very highly recommend that you remove the jacks
- 146.779: BPM doubling here makes no sense at all
- chart needs quite a bit of work

Tetris (samurai7694)
Rating: 8/10 -> [+]
- 24.811 to 36.423: I feel like your PR gets a bit lost here with the layering
- 46.611: snares could be a bit more finely quantized here
- 54.611 to 56.792: in situations like this where the jumps are really heavy and follow a melodic element, you could do better with ordering the jumps themselves in pitch relevance since it’s likely that a player isn’t going to notice the extreme detail between the taps themselves (it seems like you tried having some pitch relevance through the background guitar looking near the end of the stream at 56.792)
- 89.883/95.694: this made me laugh so hard, haha
- 128.096 to 139.696: see 24.811
- 151.400: and we conclude with a nerve-wracking climax, nice
- very much a fan of the PR schematic at the end, but I do wish it was possible to give separation to repeated notes somehow…
- solid file! A bit convoluted in some areas, but not enough to detract the playability

The Big Black (klimtkiller)
Rating: 0/10 -> [!]
- multiple difficulties, one of which has freezes, the other two of which appear to be incomplete

The Bird’s Midair Heatstroke (samurai7694)
Rating: 8/10 -> [+]
- cut could use a fade, since it starts rather abruptly and is quite a bit into the song; it doesn’t sound like it’s the start point at all
- sync needs some slight work, T11 wasn’t very forgiving in his sampling and there are a bunch of sampling situations that cause sync drift
- I won’t provide an alternative offset for note-checking, but I highly suggest you give this file a run on DDream and adjust certain beats manually
- nearly all of the notes I’m providing are extremely minor and hardly serve as deductions towards this file since I am willing to bet that no one will pick up on these at 1.0 rate
- 30.390: missing note
- 31.770: check rhythms; it should be a bit tighter
- 37.530: ew
- 44.810/44.890: mis-rhythm as these two should be 32nds coming before the 8th at 44.970
- 47.130: see 31.770
- 61.650: missing note
- 62.490: another instance of tighter rhythms necessary
- 68.350: this burst is a bit over the top given that it follows something relatively soft
- 81.300: really smart usage of bursts in it; even though it has a jump inside of the burst, it’s very easy to hit thanks to FFR’s frame based nature
- 82.170: the volume of this sample actually changes every set of 4, so you might want to look into switching this jack to up arrows and craft the burst around that
- 87.309: ghost note
- 87.850: should be 1/32 away from the jump
- 88.290: should be 1/24 away from the jump
- 89.850: listen carefully to percussion for a few more notes that can be added
- 91.470: missing note
- 92.490: probably should be a jump
- 105.990/106.050/106.110: can’t hear what these notes go to
- as a whole, take a look at your jump usage and just make sure that it’s fully consistent, it seems alright overall but there were a few questionable cases
- this file is rough, holy hell – the DF one was hard, but this one certainly looks like it exceeds that

The Dream of Scarlet v2 (XelNya)
Rating: 5/10 -> [+? / <]
- 1.681/2.356: ghost note
- 7.531/9.781/12.181: why is there such a long anchor? The guitar doesn’t play all the through and having it follow the hi-hats would (be very bad) mean that you would have to have long sets of jacks
- 7.531 to 16.531: better pitch relevance would help this section a bit
- 16.531: jumptrill here doesn’t look nice compared to the accenting you’re getting here; accent only the snares for a better appearance/effect
- 23.206: missing note for percussion
- 23.731/23.881/26.731: missing notes
- 26.581: triple for crash?
- 28.531: missing note
- 29.131: if you were trying to accent the descending parts of the melody with RDU, it’s poor pattern structure, because even if that was the intention, you still have a more noticeably repeating LDU that looks considerably more incorrect
- 33.331: missing note for percussion
- 36.181: should be a triple for accent?
- 38.731 to 48.331: structure is a bit inconsistent; if you have the jumps following the melodic guitar, then there are a number of jumps missing (they might be intentionally omitted, but this creates a layering inconsistency that is very noticeable visually); if you have jumps following that subtle synth accent, you’re missing a number of them throughout this section
- not very strong of a file; even with more current layering structuring and slightly better rhythm usage, I don’t feel like this file is strong enough to be a v2 complement to the first version

Thunder Light (hi19hi19)
Rating: 8/10 -> [+]
- please change some of the left handed trills to right handed ones so that people can’t mirror because they stink at a particular hand
- 65.677: change the pattern before this so you can move the jump off of D/R, it’s the most glaring PR error in the chart
- 71.675: here too, if possible
- 109.070: move this to a L; the repeating DURDUR makes it seem like there’s something special to accent when it’s simply a patterning deviation
- 152.275: not quite
- a little draggy to me, but probably not to players who will have to fight to sustain some of those patterns
- really mean gimmick behind this file, but I’m a fan! Consider my first note.

Upular (M0nkeyz)
Rating: 4/10 -> [?]
- very little to say about this file other than the fact that it is very stale; the first major jumpstream is out of place given that nothing legitimately changes in the song structurally, and a lot of the patterning is extremely repetitive; the 16th note triplets that you are generalized in the song and it feels horribly draggy because the song is very low key – you’re trying to do a bit too much to a song that simply doesn’t need a lot of difficulty, and the chart is massively suffering from it. Consider rethinking the structure of your chart.
- cut the song; it’s very very repetitive
- take a look at the vocal rhythms, they certainly can be redone for accuracy

Video Out E (Gradiant)
Rating: 6.5/10 -> [+?]
- 12.910 to 30.524/(etc): your jump structure is technically correct, but the mix of jump usage between prominent percussion and less prominent synth-guitar instrumentation really makes this section feel over-aggressive; this could use a nice tone down – assess this later in the file as well
- 31.900/(etc): not a bad idea, but it feels ghosted because it doesn’t reasonably differentiate between the percussion since it also uses 16ths
- 37.680: this jump seems a bit out of place
- 88.872: remove jump
- 90.937: your 24th note flourish should start here
- patterns near the end get very repetitive; not quite copy-paste, but reasonably close as they’re not even mirrored – a majority of what is followed here is freeform, so there’s no excuse to not differentiate patterning on main points of accenting
- structure is acceptable overall, although the first 30 seconds leave something to be desired

Want You Gone (Xiz)
Rating: 7.5/10 -> [+.]
- 16.868, 19.268, 21.668, (etc): remove these jumps; they are cutoff hits and not pronounced like the normal bass drum
- 23.467: two notes missing here for percussion
- 45.366: missing note for what could be multiple things, either way, it should be there
- 52.865: see 16.868, etc
- 84.813: since you have a DR here, consider moving 85.263/85.563 to either DR (pick the same for both to accent better)
- 98.463: see 18.868, etc.
- placeholder note at the end of the file is a bit late and might not be necessary
- file is solid; a touch overlayered but certainly not bad

You Goddamn Fish (Lambdadelta)
Rating: 5/10 -> [+?]
- 23.337: missing jump
- 24.399: remove jump
- 27.186: reversed layering? (cut-off and shorter crash cymbal gets 3 notes, but a full crash cymbal [27.584] gets only 2?)
- 28.912: inconsistent layering compared to 27.186
- 31.832 to 48.823: PR could use some work overall
- 48.823: needs at least a jump for the cymbal crash, although with your section previous to the more PR-intensive area, you had jumps for bass drums, making this section a bit more light
- the second half of the file needs a bit more clarity in jump usage overall
- file is not queue-worthy and is actually of similar difficulty but lower quality than the recently put-in-game version

You Time (hi19hi19)
Rating: 8/10 -> [+]
- giving it multiple playthroughs, I can’t decide if I like 32nds for the speed of the chip or if they’re overdone, and the reason why I am conflicted with it is that there is very clear separation/scaling in each that could make for a more reasonable chart; as a high level player, I am biased towards it – as a simfile artist, I am biased against it
- to make matters even worse for me as a judge AND as the official tournament host, FFR really hasn’t been exposed to this kind of unrelenting bursting, which makes it a very appealing chart despite the overall brutality
- errors are as follows outside of the 32nds: random jump at 54.572, and the two strange jumps at 84.238, the jump at 101.655 and 103.905, and the jump at 106.322 – most of the jumps are simply erroneous appearing due to accents of instruments that aren’t very strong overall
- for the rest of the file, I had to do something I’ve never done before; I converted the file and gave it a run to see if it was feasible, because extended bursting like this at 180 is uncharted waters
- after a playtest, it definitely is doable; it’s certainly not easy, but our speed demons on the site should be able to nail this and it is a great way to practice raw speed
- even more so, the file just general feels rewarding to do because of how fast it is

Zepyhros (iironiic)
Rating: 7/10 -> [+.]
- interesting – with the exception of the burst at 237.169, it seems like you’ve intentionally used 24ths (or the equivalent) to accent the lighter of the buzzes found in the song, and three-note 32nds to accent the slightly shorter but more aggressive buzzes; it fits nicely in terms of syncopation
- the rhythms are solid overall, but the jump usage seems overdone and is hard to follow – this might also be because the audio quality is somewhat low
- file is a little draggy
- nothing major to note; just check your jumps and ensure they fall in their appropriate places

Silvuh
[PASS] Arsonist [Standard] / Fighter X // Silvuh

[PASS] Closer to the Core / Tenshi Hanka // Silvuh

[6/10] Rainspark / Sanxion7 // XelNya [intro silence]
X Don't forget to credit the artist, and don't put your username and cd title in the song information.
// The extra beat at the start is unnecessary and also offsets everything from their proper measures in the SM editor. Has a lot of repetition for only two minutes. Mostly needs a fair about of layering work, and a few rhythms are incorrect.
1.84, 2.20s etc.: You miss arrows to the same sound that 1.48s goes to.
3.52s: Different pitch from the 2.44-3.16s 3/16ths and should be a different arrow.
31.83 ... 34.71s: You were jumping the clap in this section earlier.
35.19-37.11s: Another instrument comes in here, so maybe put some steps to it for climax theory.
39.03-42.87s: You totally miss the rhythm of the melody in here by doing straight 8th jumpstream. There are 16ths in the percussion and a 16th to the melody at 42.27s. Do try to follow the repeated pitches in the melody. You got 40.71/40.95s right, but you miss 39.99, 41.19s, and all the repeated pitches in the repeats of this phrase.
43.35 ... 46.23s: Maybe jump the claps in these phrases?
45.75, 45.99s: Same pitch and should be the same arrow.
Same above three things for each repeat of these phrases.
65.91-67.83s: There's no percussion on every 8th, and the pitches aren't all the same, so this shouldn't be an anchor.
75.15s: Jump to the kick here, not on the following 8th.
78.51s: Make this [34] to avoid the unnecessary minijack.
80.19s: Jump to the kick here, not on the following 4th.
82.83, 83.19s: Jump to the kick here.

[8*/10] Reality Hits You Hard Bro / Gizmode // mi40
// Layering is good and goes with the music well. But this could easily be cut in about half. There is a lot of repetition.
202.85-225.35s: Missing hands that were in the previous repeat of this section.
265.47s:The long wait made me expect another BAM! at the end. But this filler note is completely unnecessary. Some of the ending should be cut from the .mp3.

[6/10] Renzokuken / Razihel // cedolad
// Has a lot of repetition. Some layering could be changed for better climax theory. A few odd patterns here and there.
17.92-20.26s etc.: Fill the breaks with arrows to the vocals, please. The first four breaks are deservedly blank, but these need to be filled in now that there's something there.
31.98-39.48s: There should be a jump every fourth here with how loud that kick is. You just had a ton of hands, so it's odd for everything to suddenly be singles.
39.48-43.23s: And then up the layering here to keep it heavier than 31.98-39.48s.
45.99s: Missing 32nd.
49.79s: Different pitch and shouldn't be the same as the previous jump.
50.15s: The minijack with the 4th here is irrelevant.
50.85s: Whatever this is, it shouldn't be a 32nd trill.
53.19s: Ghost 16th.
57.30s: Same as 49.79s.
57.65s: Same as 50.15s.
61.98-76.98s: Repeat of the previous section, so, same stuff.
80.03-81.20s: Long, irrelevant 8th anchor.
80.26, 80.73, 84.01s etc.: Although you're layering melody on top of the percussion, it still should just be jumps, because these beats are not as emphasized as the crashes at 76.98 and 91.98s etc.
99.48-103.23s: This should be stepped much lighter because it's a break.

[6.5/10] The Revenge of Mister Foxsky / Foxsky // Xiz
#OFFSET:-0.027; (-27 ms)
X Don't forget to add song information in the file to credit the artist (even though it's obvious enough for this one) and so your username doesn't appear in the subtitle (also you forgot the "The" in the song title).
// Has some odd climax theory and patterns.
11.04-19.76s: Maybe don't step all the galloping hi-hats here yet, because it's against climax theory for there to be more notes here than in the next section.
31.76s: Maybe don't jump the 4th when it's just the kick to differentiate it from 28.49, 29.58s etc. with the high synth.
31.13-31.49s should be a swing trill but not the stuff around it. Also, the 8th anchor around here is too long.
33.40s: After here, that sound changes pitch, so it shouldn't continue as a trill.
36.13s: Similar to 31.76s.
40.22-41.58s: Shouldn't be a long 8th anchor.
44.22-44.58s: Same as 31.13s.
50.58, 52.76s etc.: Jump this sound? Would go with the 51.31-51.94s etc. jumps.
56.85-59.04, 65.58-67.22s: Some hand-biased patterns here could play better.
73.76s: The sound that plays the same pitch doesn't get loud until here, so it should be trills before this.
76.49-85.22s: The section after this has "hey"s on top of the claps, so this section should be less dense somehow for climax theory.
102.67-111.40: The layering makes sense in terms of climax theory from the previous section, but this is pretty densely stepped for a break section.
Wouldn't mind having half of this break cut out, because it's eight phrases long (35 seconds) and there's not much variation in the steps.
113.58-119.04s: The minijacks should be on whichever arrow the hands aren't.
119.85, 122.04, 124.22, 126.40s: Jumps? You could use some jumps in this last section so it's not all hands.
120.94s: These jacks aren't necessaaaaarry.

[7.5/10] Rise Up / dbk2 // rCaliberGX
// Only has a few mistakes, but you should listen more to the judges who can actually play files like this about how playable the patterns are.
38.04-39.04s: Jump the 8ths to the melody here.
43.42, 43.67s: Shouldn't be anchored to the preceding jumps.
57.20s: Not a jump.
64.01, 64.70, 64.93s etc.: Several missing 8ths in this section.

[9!/10] Session / Ghost in the Machine // VisD
// Was confused for a bit there because I wasn't sure if it was a band's remix of their own song (because they're named as the artist in the file), which we wouldn't have permission for, but then I found the remix when looking up the original. I don't see Ghost in the Machine listed in the FFR permissions, either (and the video isn't CC licensed) but maybe you've shown permission somewhere and I'm just not aware.
// As for the file, the layering and patterns and everything are good, it just feels really short.
17.12s: Move to 2 so it's not a part of 17.42-17.73s to the kick. There may be some other spots like this.
89.36-105.91s: Kind of long for an outro, so it's too bad there's not more sounds in there to step.

[PASS] Silent Wind / DJ Sharpnel // Silvuh

[5.5/10] Since 1776 / I am Abomination // reikonkeiri
X No .sm file
// Too much [13] in the file when the pitches change more than the patterns show. Some inconsistent layering, odd patterning, and ignoring of PR that needs work.
2.67-5.78s: Pitches go up, so this PR is backwards.
4.56s: No pitch or instrument repeats, so this shouldn't be a minijack here.
6.00-6.56s: The first three notes are good being ABA, but neither the percussion nor guitar pitches do this long of a trill.
9.67-10.23, 13.12s: Similar to above.
12.12, 15.56s: Also doesn't need to be a minijack.
Because you jump 24.12-24.78, you could jump the 8ths in 20.56-21.23s etc. to the same sound.
21.45s: The only thing this jump could go to is the vocals or that cymbal sound (there's no loud guitar or percussion here), but you're not stepping to the vocals and that cymbal sound isn't jumped, so maybe put no arrow on this 4th here to follow the break between the percussion and bass guitar like at 28.56s.
22.12, 25.67, 32.73s: These 8ths shouldn't be anchored.
22.34-23.23s, 25.89s etc.: The guitar chords increase in pitch, so these should not be all the same jump.
27.45s: This 8th should be anchored only onto the following 4th jump, not the previous one (no three-note anchor). It's 27.67s that has the same percussion sound.
27.78s: Missing 16th.
35.78-37.45s: Try jumping the guitar doing 3/16ths here (xXxxXxxX.xX.xX.X), because right now it's not clear if the 3/16th and galloped jumps go to the same sounds. (Also, the guitar is what you've been jumping, so it would make more sense than jumping the percussion here.)
37.89-38.78s: There's more variation in the guitar pitches than shown in the steps.
38.78-41.89s: The patterns are too left-hand biased here.
42.89-48.12s: Same stuff as the previous section.
48.56-50.34, 51.67-53.45s: Try following a melody here, either vocals or other, so it's not so static.
54.34-55.23s: You didn't follow the pitches of this guitar sound you're jumping here, so it makes less sense for these to be jumps. Also the patterns are odd and could do without minijacks.
57.00-57.67s: These are all emphasized enough to be jumps.
60.12-62.34, 67.23-69.45s: Could layer these more like you layer the middle section.
64.12-65.89s: Shouldn't be all [23] because the crashes have different pitches.
73.00s: This could be a jump or hand.
73.67, 77.23s: Should be a 32nd roll or like a 12321 thing, not a trill.
78.34-78.49s: should start 4th-24th-12th here. Then you could move the 8th up a 192nd to 78.55s so it's halfway between the 12th and 32nd so there's nothing gallopy. The other arrows are fine.
81.12s: 16th, not 24ths in this half-beat.
82.56s: This jump doesn't seem to go to anything.
84.12s: Jump? Also, from here to 84.56s, there's no downward motion in the guitar that this 3214321 goes to.
84.67s: 16th, not 24ths in this half-beat.
85.67-86.12s: Should be something like 123[14]321 so the peak is on the 4th.
86.23s: 16th, not 24ths.
87.23-89.89s: Too bad 24th minijacks would be too hard for the rest of the file here.
87.23 is higher in pitch than 87.45s, so those arrows should be swapped each time.
89.37s: Should have a valley here. The pitches descend from 89.00s and there's no peak at 89.23s. The pitches ascend from 89.37s and there's no valley at 89.67s.
93.50-93.73, 93.95s: These arrows are a 64th late (the sound your 16th goes to is only a 96th late). Also, the pattern stops being a staircase, descending from 93.03s with a valley at 93.48s and a peak at 93.62s.
94.34-148.56s: All the same stuff as before.
151.12s: Missing 16th.
154.78s: Odd to only put notes to the vocals in this last section.
159.45, 163.89s: Missing jump to vocals.
166.34-167.00s: Vocal does 3/16ths here, so the jump at 166.78s is incorrect.

[8/10] Slam Crunk / Holiday Parade // VisD
// File has improved nicely, the patterns and layering are fun. Just a few missing notes in the chorus.
// After the file gets accepted, then it would be good to cut/fade-in the start a little, but until then you need the extra time to refer back to judgment notes.
23.65-25.52s: Fission had you change these from 3/32nds to 12ths, but I still think 3/32nds is more accurate (the distance between "dent-mist" and "george-wash" sounds shorter than "pres-i-dent" and "mis-ter george", so it doesn't sound like straight 12ths to me.) But if no one else tells you to change them back to 3/32nds, then 12ths are fine.
29.27s: Move this arrow to 1 out of the 2s to "ca-a-a-alls".
37.24, 47.24s: Missing percussion 16th.
40.68-41.15, 50.68-51.15s: The guitar plays here like that sound you've done minijacks to, and you're missing the first 16th at 40.68s with both 16ths missing at 50.68s.
Same missing notes in the next repeat of the chorus: 97.24, 100.68, 107.24s.
25.79, 35.46 etc.: The one-handed trill is unnecessary.

[6.5/10] Specular Reflection / Between the Buried and Me // cedolad
// Those vocals just really make this hard to follow. You have intense jumpstream at the start, so you may as well layer more in some sections that are still loud but you don't have as many steps in. Also, some patterning could use work.
11.47-16.61s: You should be able to change up these patterns so there aren't all those long anchors.
17.63s: No jump here, because the sound the other jumps in 16.95-18.29s go to doesn't play here.
19.45s: Try to avoid putting a jump that's anchored on each side with the same arrow, like this 1[12]1. It's irrelevant and odd to play.
19.96, 22.30, 24.63s etc.: The 4th jumps between the 16ths are unnecessary here.
36.95-48.28s: Layering is okay here. But some patterns could be better. Break long anchors.
68.70-69.75s: These could all be jumps.
71.44-71.66, 76.95s etc.: Jumps on the 8ths to go to the three notes of guitar here? Otherwise, the lone 4th jump is odd.
80.04, 80.20s: Different percussion sound. Move to 2 so it's not part of the other anchors. Also when you have long anchors on a live-BPM file, it's better to average the beats out (though it makes the arrow placements not exact), because it's easier to get all perfects when the beats are even. Otherwise, it's like playing Story of Snowman and Sunshine Girl. (You have too much space after 79.83s.)
89.64s: Jump to the same sound as 89.12s.
90.66-91.68s: Could be jumps here.
118.96-129.59s: Definitely needs more layering.

[6/10] Splinter / Savant // Xiz
#OFFSET:-0.033;
X Don't forget to add song information in the file to credit the artist and so your username doesn't appear in the subtitle.
// Some layering choices hide rhythms that could use more emphasis. Climax theory needs a lot of work. It helps to step the most dense sections first and then take away from it to step the lighter sections.
2.91s: 32nd; 6.68, 14.24s: 64th
18.10-31.80s: Rather than jumping every 4th in these sections, it may help to remove some to, for instance, emphasize the the X....X...X....X...X 24th rhythm at 18.10-19.52s etc. That's the main rhythm. So like at 21.88-23.30s, the jumps do X.XXX.X 8ths, but there's no instrument that has that rhythm, which makes it feel irrelevant when you don't emphasize 22.28 and 22.99s.
19.29s: Plays like a ghost note because it doesn't have as much sound on it as 23.06s.
27.95, 28.42s: These hi-hats are really soft, so the arrows could be removed.
29.92-30.86s: Irrelevant anchor.
34.32s: This 12th should be jumped, not the 8th.
40.31s: Sounds different and shouldn't be the same arrow as the previous one.
41.02-41.96s: Another odd anchor.
48.34-50.23s: Climax theory says this should be layered less than the previous stuff, because the instrumentation is less full.
You have a lot of anchors in this section to instrumentation that sounds more like it alternates every 8th rather than plays the same sound repeatedly.
53.54-53.77s: The two sounds aren't the same, so the pseudo-jumps should be different.
63.46-74.80s: This section has more in it than the previous section, so the previous section should be layered lighter than this.
74.80-77.63s: Break up this anchor.
80.47-109.52s: Similar stuff as before.
87.08-87.55s: The note is really soft at 87.55 so that shouldn't be a jump, but maybe do something colorful here to emphasize the sound change.
142.83-152.28s: Change up the layering in here for climax theory.

[6.5/10] Star / DJ Karbon // WV
// Patterns are odd, but I guess that's just easy-file genericness. Climax theory could use a lot of work.
8.77-13.98s: Mirror this.
30.02-35.02s: Backwards climax-theory-wise for there to be more steps in the soft section here, but I suppose stepping the triplets is understandable because those are the notes that are there. However, it would be good to step the 3/16th patterns to the same sound as the triplets, i.e. place 30.44, 32.10, and 33.77s a 16th later instead of those 4ths.
36.48s: Step the jack to the bass here.
50.02-61.69s should be stepped heavier than 36.69-50.02s for climax theory. Otherwise, you may as well cut some repetition out.
76.69-88.35s: Same as above to 70.02-76.69s.
91.27s: Why not step 16th triplets in this section like you did earlier at 30.02s?
103.35s: Missing note. And climax theory with the two sections around here again.

[6/10] Suck This / Stone McKnuckle // cedolad [intro silence]
// Some odd layering and rhythms, some inconsistent layering.
1.77, 1.88s: Minijack.
2.20s: Not a minijack.
3.29, 5.03s: Minijack with the (missing) previous 16th, not the following.
3.51, 5.25s: Same as 1.77s.
12.42, 12.75, 13.51, 13.61s: Missing jumps.
14.16s: [23] minijack to go with the following 16th jump to the same sound.
17.42-17.85s: More jumps to the percussion here.
20.46s: Missing jump.
20.90-21.11s: Not emphasized enough to be a jump triplet.
21.66-26.22s: Layering and minijack usage is oddly inconsistent here.
35.24-47.74s: Repeat of a previous section, so, similar stuff here.
50.14, 53.61s: Missing 16ths to percussion.
56.11-61.33s: Odd to have almost every 4th jumped here when it's the 8ths that are emphasized with the percussion.
63.51s: Jack around this 4th is incorrect.
68.29, 68.40, 68.94, 69.05, 69.59-69.92s: Missing jumps to the snare that was on every 8th before this.
101.98, 102.09s: Minijack.
102.31s: Hand here, not on the 4th.
104.38s: Jumps here.
104.81s: Missing note.
Rest of the file is similar stuff.

[7/10] Summer Colors Arch / Y.W // VisD
// Layering is much better, but I noticed some PR and pattern things I didn't see last time.
19.20 and 19.40 are the same pitch, and 19.50-19.80 is a minitrill in the melody.
20.98-21.47s: The percussion sounds that are jumped aren't the same between groups, so I'd try like [23][23]1[34][34]2 or something.
38.55, 41.70s etc.: Try changing the patterns up so the third 16th in each set isn't anchored to the previous ones. They're notably softer than the others and shouldn't be on the same arrow. This will also help break the unnecessary one-hand minitrill at 38.35s.
40.12, 43.68, 46.44s: No drum here.
64.30-65.88s: Percussion doesn't do long trills here.
78.51s: Maybe change the 32nd pattern before this jump so this can be [34] for PR.
79.50, 79.89s: Not the same pitch and shouldn't be the same jump.
80.29-80.68s: The three-note anchor here is irrelevant.
80.88s: No jump here. It makes it feel like the melody continues after 80.68s when it doesn't.
89.17s: This is lower in pitch than the previous jump and not the same as the two 4ths before it.
97.66-98.05s: 234 instead of 123 here to avoid a three-note anchor on 1.
100.03s: Percussion doesn't make a trill here.

[5/10] Super Soaker / Blitz Lunar // GammaBlaster
// Many long anchors and 32nd patterns make the file less playable. Adding some more PR will help. Has some layering inconsistencies.
3.00, 3.09s: Ghost notes.
2.81-11.88s: None of the long anchors are relevant to the music.
4.10s: Different pitch than the previous 4th jump and shouldn't be the same.
5.10s: Shouldn't be anchored with the other 16ths here; it's the same sound as 4.65s.
6.93s: No jump here. You don't jump this sound any other times in this section, and it's not emphasized enough to be jumped anyway.
12.33s: The sound does something like 44ths here, but that would be too difficult to play. Also, it doesn't do 4321.
13.07-33.57s: The music is very repetitive here. You had 4321 earlier when the 32nds did groups of threes, and now you have messes of 32nds when it actually does ascending groups of four. These could just be stepped as ascending rolls starting on jumps PRed to the sound that plays at the start of each roll. Each group of 16ths strictly ascends in the melody, and the first three groups end on the same pitch each time, with 17.92s being lower. Of course pattern variation is necessary, so you can do different patterns that strictly ascend (i.e. no instances of 43, 32, or 21 except in jumps) but end on the same jump by stepping backwards.
Also, the final 16th jump should never be the same as the jump before it (e.g. 14.07 and 13.80s) because the sounds on them are different.
Maybe unlayer some jumps in 13.07-23.32s, because a new, louder percussion comes in at 23.32s that plays the same notes as the previous one, so climax theory says 23.32-33.57s should be layered more (but adding anything more here would be too much.)
32.11s: There's an instrument here playing a note that's louder than any other post-final-16th-jump note, so maybe step this one.
37.96s: Just a jump here, because there's a break in the melody.
38.24, 42.91s: Some galloping percussion you can step here.
41.26-41.81s: Try changing this up so it's not all [12] every 8th.
43.82-54.07s: Similar things about the patterns in this section.
48.03, 48.40s: Remove these jumps because they have no melody on them to better emphasize the melody.
54.81s: So soft it may as well be a ghost note.
54.99s: Is just a single percussion sound and shouldn't be a jump.
55.17s: There are no trills in the melodies here.
55.35, 61.03s: Missing jump to percussion.
58.65s: No percussion here to jump.
59.93-60.30s: So something colorful here to emphasize how the sounds are cut off to make up for FFR not having stops.
61.40-62.49s: Long irrelevant anchor here that inhibits playability.
63.96s: Does 16ths here with echoes on the 32nds. Could do 16ths with something colorful to show that it's not just 16ths without having to step some difficult 32nd pattern.
65.06-65.70s: By anchoring these 16ths jumps together, you may as well step 36.32, 41.44, 67.07, 70.18 with PR rather than make them ABA just to avoid the minijacks that you use here.
67.25s: Is the same pitch as 67.44, not 67.07s.
69.63s: No jump here. Same as 54.99s.
69.86-70.82s: Change the patterns to break the 16th anchor.
70.73s: Missing a 4th.
74.58-76.59s: All the sounds in the music makes this feel like it shouldn't be straight 32nds.
77.41-77.87s: Irrelevant one-hand trill.
77.51s: Missing jump to the same sound as 77.78s.
78.24-80.98s: Break up this anchor.
79.70-89.95s: Same thing about the patterns as in the intro.
91.46-91.74s: The three bleeps here should be in the same column to show that the 8th is a part of them. Also, all the off-beat bleeps start on 32nds.
94.26-94.53s: Similar to 91.46s, the faster bleeps should be in the same column. Here, the only offbeat bleeps are 94.39 and 95.31s, so no greens are necessary. You shouldn't have any pseudo-hands in this section (jumps with a note closer than a 32nd to them).
100.21-120.98s: Similar stuff as before.
122.72s: Maybe do some BPM changes here so the colors don't look messy.
123.36-123.67s: These arrows are all too early.
124.14 and 124.69 are too early and 124.51s and 125.49s are too late.
Each group of four should be stepped pretty evenly.

[6/10] sylcmyk's theme / sylcmyk // VisD
// More PR will help structure the file. Layering starts good but gets a little messy as more sounds come in. // Music has lots of repetition and could be cut a little.
2.16-9.89s: For every section, the patterns will feel more structured if the anchors are correct. To the melody in this section each measure should start with an 8th anchor (e.g. 2.39, 2.62s, same pitch as 3.02s). 6.61-6.84s will play better with a pattern like [24]313. Non-PR anchors that could be undone include 2.16, 2.39s; 3.80, 4.03; 9.42, 9.66s.
6.69s: Should be a 24th here rather than 48th.
7.94s: Missing 24th.
8.05s: No 48th here. The jump is enough.
9.89-17.39s: Similar stuff here.
17.62s: Different sound than the previous 24ths and shouldn't be a part of a minitrill.
18.80-19.50s: The four-note anchor here is irrelevant. The 24th at 18.87s is so soft it can be removed. This way, 18.80 and 19.03s don't have to be anchored to each other. The jump at 19.27s should be anchored on each side on a different arrow, like [12][13]3.
23.25s: Same as 17.62s.
23.72s: Same sound as 24.27s, so they should both be or not be jumped. Not jumping them helps keep the jumps on the fourths more emphasized.
24.89s: Jump rather than a pseudo-jump. Also, there's an irrelevant five-note one-handed trill here.
28.17s: Similar to 18.80s.
30.75s: Same as 17.62s.
33.56, 33.80s: Different percussion sounds and should be different jumps.
35.36, 35.67s: Similar to 33.56s.
37.08s: Jump here to the same sound as the 8th after it.
39.73s: Ghost note.
39.89s: Maybe start with ABA to the percussion. The loud melody doesn't start until the 8th, anyway. From 40.12s, if you try stepping this in a doubles chart for reference, you can see the pitches go 1323234234341465346467.
40.20-40.52s: Trill here.
41.14-41.37s: No trill here.
41.45-41.69s: Try changing the patterns up so this ending trill doesn't have to be one-handed.
42.86-43.64s: Shouldn't be minitrills here. The pitches do ABAC, so the percussion note before the melody should be somewhere so it's not BABAC.
43.64, 44.11s; 46.45, 46.92: Different percussion sounds and shouldn't be the same jump.
48.33-51.14s: The 4ths don't sound like they should be layered so much here. The jump at 48.33s seems to come out of nowhere, because it's not that much different from 47.86s or the sounds on the 8ths.
50.20-50.67s: Don't need hands here. They take away from 51.14s.
57.39s: This note sounds like it has a grace note for it, but 57.47 and 57.70s don't.
58.33, 58.56s etc.: These should be pseudo-jumps starting on the 12th/24th and ending on the following 32nd, a 96th later.
63.87s: Ghost note.
65.67-66.37s: Break up this anchor.
73.35, 78.97s: Shouldn't be a pseudo-hand.
Most of the other stuff is kind of similar to what I've said before.

[6/10] Terminator / DumbFX // M0nkeyz
X don't put your username in the song information
#OFFSET:-0.053; (-31 ms)
// The selective layering, playability (except for the 32nd walls), and usage of BPM multiplication work very well here, but in the process, you completely ignore some melodies that should be PRed to really improve your file.
7.96s: Anchor this 8th to the previous jump for consistency with 3.59s.
10.41-14.23s: The Nova Pulsar pattern is irrelevant here. The pitches repeat a 21341234-like thing.
The two sections of 14.78-15.87-16.96s should be identical, and 16.96-17.50-18.05s should be repeats, then 18.05-19.07s should be all 1234, because that's exactly what the pitches do there. Before 18.05s, avoid using 12341234 (though you can still use 1234) so it doesn't look like 18.05s. You can use patterns that generally rather than strictly ascend, like 213243 (contains descending notes, but the shape of the pattern ascends).
19.14-23.50s: Step the melody first to see where the anchors should be. It only has three different pitches. Every 8th should be anchored to the 4th before it except for 21.59s in this section.
23.50-s: Similar to above, except 23.78, 24.32, and 25.96 should not be anchored because the melody's rhythm changes slightly. Also, don't miss the 16th jack at 26.23-26.50s.
27.87-35.50s is an exact repeat of the previous eight measures except with an added snare to jump at 33.73s.
35.50s: Jump to the crash here.
35.37-36.18s: Irrelevant one-handed trill.
40.14, 40.68s: Add these 8ths to the anchor, because the sound isn't totally silent yet.
45.23-s: In this section, every "gotsa gotsa" should be a minitrill and every "yeah" should be anchored, but then, the arrows around those should not be anchored to those arrows. So 45.32-46.82s is good, but then 46.96s is anchored to the previous "yeah" when it shouldn't be. The "gotsa" at 48.32 shouldn't be anchored to the previous jump at 48.05s which has a "yeah" on it. Sometimes you have long trills for the "yeah"s but those aren't always correct, e.g. the percussion sound on 47.37s is different from that of the next two 16ths.
56.23-58.28s, 60.59s etc: Do jacks here like you do at 143.50s.
71.50-88.96s: Similar to the intro.
88.96s: Same stuff about adding more PR to the melody. The new additions are mostly stepped well.
101.71s: Ghost note. Also, this beat here should not be too similar to 97.21-97.55s, which is also just 16th jumps. Perhaps at 97.21s, use different colors (like substitute green-white-cyan for red-yellow-blue) to signify the shortness of these sounds.
106.41-110.78s: It is good that these are trills instead of jacks. Change the patterns up so there's no minijack at 108.32s. Change which jump the 16ths are on at 109.82s.
110.37s: Just a single here.
112.96-115.00s: Try jacks here.
121.41-121.68s: The pattern should change here as the pitches change, like at 117.05-117.32s.
126.87, 131.23s: Missing jump to bass.
141.32-142.55s: Step the echoes here.
143.50-144.46s: Put this jack on the left hand so they're not both right-handed.

[7/10] Tetris / Powerglove // samurai7694
// Mostly just has a lot of odd anchors.
25.35, 26.84s: Shouldn't be anchored to the previous jump for PR.
29.53-30.08s: Irrelevant four-note anchor.
48.06-58.25s: More PR in the jumps would help.
59.88-62.42s: The pitches in the guitar changes more than the jumps do.
60.69s etc.: The guitar that the minijacks go to is much softer than the bass, which is ignored.
87.36s: Not sure why the jumps on the 12ths stop here or what those were going to, anyway.
97.91s: Unnecessary three-note anchor.
98.88s: Irrelevant four-note anchor.
101.91-106.65s: The guitar doesn't do staircases here. The 107.74s section is stepped more accurately.
128.09s: Same stuff as the previous section of this.
140.40-141.15s: There is no sound that plays the same note on all of these arrows. Break up the anchor.
143.90s: Softer than the previous notes in the anchor.
... And so on for the anchors in this section.
155.96-156.47s: Because the melody only has two notes, [12][34][12][12] would work better. Same for 161.32s etc.

[0/10] The Big Black / The Quick Brown Fox / klimtkiller
! Multiple difficulties, one with freezes, two are incomplete. Please be more careful next time.

[PASS] The Bird's Midair Heatstroke / Terminal 11 // samurai7694
X remove graphics information

[6.5/10] The Dream of Scarlet / dBu // XelNya [intro silence]
X don't include your CD title
// Except for 53.13-57.78, the difficulty doesn't differ from that of the previous file. I'd suggest increasing your layering so the whole file is consistently more difficult.
2.73-4.83s: For this section and its repeat, you can make 2.73 and 3.03s hands (and make 2.65s a single) then jump the doubled guitar notes, the five in 3.78-4.53s. This also helps them not get lost in the singles to the light guitar between them.
7.53-16.53s: I don't hear at all what the anchors are supposed to go to. There are repeated sounds in the percussion that could use anchors, but there's nothing in the guitar that suggest ones these long.
For increasing layering in this section, you can put hands where the guitar and snare are layered and at the starts of phrases like 2.73s.
16.53-17.13s: The percussion does more than ABABA here, so you should make some of them singles to change up the pattern. Maybe .x.xx...X, ending on a hand.
19.54-: Step the percussion to add polyrhythms for difficulty.
21.79s: Jump here and a 24th at 21.89s.
21.94-22.94s: The guitar can be jumped here.
23.19, 23.74, 23.89s: Missing notes to percussion that don't make polyrhythms.
24.24s: 12th here, not a 16ths. Adding in the 24th is optional.
25.59, 27.99s: Should also be 12ths here.
26.69, 28.54s: Missing percussion notes.
Similar stuff for the repeat.
38.44s: Hand here. Also, this section could use more anchors to the percussion. And the 16ths here (until 50.59s) should also be 12ths.
38.74, 39.34, 39.94, 40.54, 41.14s etc. could be hands to distinguish it from V1.
53.14s: This is not straight 16ths. Some are ghost notes and some should be 12ths. Also, some of these jumps have crashes and could be hands.
Ending filler note is unnecessary. Let it end at 58.53s.

[6.5/10] Thunder Light / S.S.H. // hi19hi19
// If this is supposed to be a trill practice thing, I guess that's interesting, but it feels wrong to have all the left-handed trills when the pitches do change, which is a big issue. Everything else is mostly good.
13.19-13.94 is just a 123454321 thing with no minitrill in it.
14.69-16.19s: The sound you're putting left-hand trills to plays through all of this.
16.84, 17.78s etc: The sound does play here, so the breaks aren't necessary.
18.72-20.31s: The pitches on the jumps go BCBACBA, so this isn't quite right.
32.87s: When the pitch of the trill changes, it shouldn't be stepped on the same two arrows.
Also in these sections, you could step PR jumps to the melody first and fit trills around them.
65.67-77.67s: Here too you can change which arrows the trills are on to follow the chord progression.
93.41s: Should have a valley here, not at 93.32s.
94.73, 94.91s: Break these off the previous anchor. The guitar is still doing that ABABCBC thing until 95.66s.
97.35s: Similar to 32.87s.
105.78s: Valley here. This 4th and the next 16th should just be 41.
131.65, 152.65s: Similar to 65.67s.

[6/10] Upular / Pogo // M0nkeyz
X don't put your username in the song information. We don't want to know who stepped a file before we playtest it.
// Would help to make the file more interesting by changing up the jump-every-fourth layering. This will aid in climax theory and make it easier to step accurate anchors. Also, cutting the music (there's a lot more repetition) will make climax theory easier, because there will be fewer sections you'll have to differentiate from each other.
6.01-13.69s: Sorry, I didn't give the best advice here earlier. The bass instrument, even though you're not stepping the other notes to it, does overpower the repeated pitches of the higher instrument. So just in this intro section, not having minijacks like later does play better. In fact, you could just step the extra notes to the bass, and then my argument from before would be null. Also, even though each repeat of those three-note groups is the same pitch every time, putting it in the same column every time is more work for one finger. Balancing your file plays better.
13.69-21.37s: When I mentioned trying to layer the strings and voice here, I did mean to try to find a jumping scheme other than "a jump every 4th to the kick" that suits the melodic instruments better. The way I would go about stepping this section is to F5/F6 into an adjacent difficulty and step the rhythm of the string instrument in one column and the rhythm of the voice in another, and you see where the sounds are layered. But just because a beat has two instruments on it doesn't mean it should be a jump, so I'd listen for the beats that are more emphasized. For instance, 13.93, 14.41, and 14.65s all have both instruments on them, but the voice is louder on 13.93 and 14.65s, so those could be jumps, and 14.41s wouldn't be. I'd start by placing singles with PR to the vocal melody as a base. 13.93-14.41 and 15.85-16.33 are the same three vocal sounds, and proper pattern repetition adds cohesion to the file (Patterns feel random otherwise.) Also, the patterns should somehow recognize the 3/16th rhythm of the vocal at 16.57-17.29s to differentiate it from when it's just doing eighths.
Jumps every fourth can get stale, especially when it sacrifices musical relevance. Also, jumping every fourth creats many more unnecessary 8th jacks if you're not careful. My changing the layering, you can make it so the only 8th anchors are on the tom drum. You have repeated arrows to most of them byt miss it at 20.89s, which is inconsistent. At 17.05s, you have a three-note anchor, but the jump should only be anchored to the tom drum (17.29s) and not the 8th before it.
16.81s: You have a 16th before this 8th when it should be after.
21.37-26.17s: If you do decide to change the jump-every-beat layering of the previous section, you'll need to unlayer more here too to keep it less dense. Again, starting with PRed singles to the vocal melody will help.
37.09s: Missing 16th to the same hi-hat as 39.01, 40.93s.
45.13, 52.81s: Missing 8th.
59.77-67.45s: This section looks like you were making a reference layer but then forgot to vary it up because of all the [34] jumps and a jack on 1 every time. Definitely need to change up these patterns.
72.61s: Missing minijack to string instrument.
76.09, 79.93s: Don't jump the 4ths after the hands, because the sounds are lighter. This also helps the hands give more emphasis.
87.97s: Same as 72.61s.
90.07s: 32nd is unnecessary.
100.09-107.77s: For climax theory, to make this have more steps than the previous section, you can jump the chords at 100.09, 100.81, 101.53s etc. that weren't present before.
126.31s etc.: Not sure what's going on with these 32nds here.

[7.5*/10] Video Out E / vospi // Gradiant
// Layering is perfectly consistent, some patterns here and there could be improved. Do consider adding in the swing.
3.00-10.70s: Too much C1 bass in the beginning. You can hear that 4.65, 5.61, 6.02s sound louder than 4.24, 5.20, 6.44s and so on, so those should be in different columns.
12.91-s: Sounds like there's some swing in the beat, like shifting 12.97, 13.39, 14.49s etc. down to the 12th.
23.91, 24.19s: Shouldn't be the same jump because percussion sounds are different.
36.23s: Ghost note. To follow that sound, I would anchor 36.16s to the following 4th jump, 36.30s.
44.97s: Same as above. Other than those two things, 30.52-48.13s is good.
49.24, 58.04s: Missing note.
73.73s: Maybe make this a pseudo-jump? This one sounds like it could have a grace note more than the others.
86.67-87.22s etc: Maybe try anchors here like you do at 121.62s.
88.87, 89.01s: Should both be the same jump because the chord on them is the same even though the percussion is different.

[6.5/10] Want You Gone / Jonathan Coulton // Xiz
X remove graphics information
// For a lot of the file, the arrows vary between 0 to 25 ms early from the sounds not all being quantized, so you're likely to get like half of the arrows off by a frame.
// It's mostly good, especially the layering, but please change up the patterns more, because a lot of this is just mirrors of previous sections. That combined with the sync makes this not quite acceptable.
28.71s: Some trills like this one are irrelevant.
42.36, 43.41, 44.46s: Pitch changes, so these shouldn't be a part of the jacks.
68.31-81.81s: This whole section is just a mirror of the previous chorus except for 73.41s and a few extra notes.
95.01-102.51s: Almost an exact mirror of 54.21-61.71.
104.61-105.51S: A bit of reverse PR here that wasn't caused by mirroring.
117.51, 118.11s: Vocal pitches are very different here, so these jumps shouldn't all be the same.
119.91-132.21s: Might as well do white notes here or not do them at all.
135.81s: Remove this.

[8/10] You Goddamn Fish / Renard // Lamdadelta
// Most likely too similar in difficulty to Choof's file to get put in-game now, sorry. When I judged it last batch, every disagreement I had with Choof's file was something you did correct. Just a few small errors here.
6.34, 27.58, 48.82, 53.07, 54.66, 56.25s: Hand here.
14.84, 29.16, 50.94, 57.31s: Should be a different hand because the sound is different from the previous two.
30.90s: No jump here.
74.31-75.10s: Remove the singles and turn the jumps into singles here for climax theory. This is the softest part and shouldn't be layered more than the previous section.

[PASS] You Time / Blitz Lunar // hi19hi19
5.40-27.87s: Shouldn't be the same pattern every time, because the base pitch changes although the contour doesn't.
29.23-33.40s: Not all sounds have the same strength, so they shouldn't all be on the same arrow.
... Not going to judge this, because I'd rather see just jumps at the start of each 64th roll sound rather than weird 32nd patterns with half-beat breaks.

[5.5/10] Zephyros / xi // iironiic
// There's so many jumps that it's hard to see what you were going for. Throughout the file, the layering feels uneven.
21.50s: The first two jumps seem to go to the bass, the third and fourth to the melody that the music starts with, and the fifth to the start of a burst. But you don't jump just the melody for the rest of this four measures. 21.83s does have a snare on it that you jump at 23.00 and 23.16s, so that's fine, but 22.00s is just that melody. The start of a burst isn't any more emphasized than the rest, so 22.16 doesn't need a jump. If you were jumping the melody, you'd put a jump at 22.33s in the middle of the burst rather than the start. But really, that melody is overshadowed by the other melodic chords, like at 22.33 and 22.66s, but you don't jump those either. If you were jumping the bass (like at 21.50-21.66 and 28.00-28.16s), you'd have jumps at 22.66 and 22.83s. In fact, the same sounds are at 28.00 and you jump them there, so this is inconsistent. But by stepping both the bass and snare, you get four jumps in a row that go to different sounds, which doesn't work if the patterns don't make it obvious. 28.16s goes to the bass and 28.50s to the snare, but you gave them the same jump.
23.50-23.75s: These sounds are very light, so it feels odd to jump these when there are much more emphasized sounds being left as singles.
24.00, 26.66s: You don't step this sound at first but put a jump to it two measures later.
25.16, 25.33: If these two jumps really do go with the chords, then they should be different jumps, because the chords are different. And then you should jump the other chords consistently, like at 22.50s.
25.75s: Missing note to the bass. And because this is just the bass here, it doesn't need to be jumps.
26.83s: Hand here? Also, then 27.00s can be totally anchored to 26.83s to the bass like at 21.50s.
27.33s: Same as 22.00s.
27.41s: Missing 16th.
28.91s: Same as 23.50s.
29.66, 29.83s: Shouldn't be the same jump. 29.66s is a jump to the bass like the jump before it. 29.83 doesn't need to be a jump, because like 22.16s, it's just the start of a burst.
30.66s: Same as 25.33s.
32.16s: Hand here. Kind of odd to have all these hands just before here when there are other crashes in the more dense sections that are just as emphasized.
... and more of the same until 42.83.
44.16s: Hand? Also, 44.33s should be anchored to this because it has the same bass note.
44.50, 45.16, 45.83, 46.50s etc.: There's no repeated sound that these jumps go to. The only one of these eighths that sounds like it could be jumped is 46.00s which has a bass note on it.
44.75, 44.91, 45.25s, etc: Several missing notes to the piano. There's even something faster than 16ths at 45.33s.
49.00s: Inconsistent to jump the bass here but not at 48.66s. I would suggest unlayering it, because that would get too busy.
49.50s: 16ths start here.
... and all of that odd layering throughout this section until 86.83s.
96.16s: Jump to the chord.
Compared to 44.16-86.83 and 129.50-150.83, 108.160-129.50s sounds like a half-BPM section.
The layering in 108.16-129.50 makes more sense. You jump all this percussion fine, but the jumps to the melody are inconsistent. See 109.16, 111.83, 118.16s.
112.50s: Similar to 23.50s, that these aren't all emphasized enough for jumps.
120.00s: Jump to bass?
122.50-123.16s: Odd for these to all be the same jump. Oh these three, only 122.83 has loud percussion on it.
127.00, 127.66s: Odd to jump one but ignore the next one.
131.33s: Jump to go with the previous ones with this sound.
132.50, 132.66s: Different sounds and shouldn't be the same jump. In fact, 132.83s has the bass on it and should be anchored to 132.66s.
136.66s: Same as 131.33s. But I guess you didn't step it because of the 24ths.
137.83s: Same as 132.50s.
140.16-150.50s: The extra layering that you add for climax theory is uneven. Not sure what to suggest. But maybe work with the patterns some to break up some of the long anchors.
150.83-172.16s: Still, the layering is odd, because it feels like one sound is being jumped, but then it isn't, so maybe it's a different sound, but then there are so many more jumps... Often times you have two jumps together and anchor the next note the same arrow as the previous jump, creating unnecessary three-note anchors, like at 162.33s.
174.83-217.50s: Same stuff as 44.16-86.83s. Lots of odd anchors and irrelevant double-jumps.

DossarLX ODI / kjwkjw
Side Note: For the steppers that included their names in the song title or subtitle, leave it out next time.

Arsonist [Standard]
7/10
- 2.81, 3.02, 3.31, 3.44: Why are these notes missing?
- 11.51: Missing note.
- First 12 seconds are a bit confusing as to what you're going for
- 23.43, 24.48: The triplets cover the most prominent parts of the chip bursts here, although adding these would be an idea since they're prominent enough
- 26.11, 27.99, 37.53: Missing notes
- 47.61: Why the notation change? There's no significant differences here to warrant this
- 81.04: There should be a jump here
- 84.30, 85.77, 85.98, 87.45, 87.66, more: Missing notes, I'm not sure why some of these prominent notes (to the melody too) are just left out
- 92.70: Another missing note to the melody, is there a reason for this?
- The ideas were there, but some of these missing notes would need some explaining.

Closer to the Core
6/10
- 16.52: What is this jump going to?
- 23.19, 23.38: Missing notes
- 24.02: There isn't any reason to offset this jump. I see what this is trying to do, but it does not add anything significant.
- 30.97, 31.33, 33.89, 34.26, 42.67, 43.04: Missing jumps (layering the snare and melody)
- 57.31, 57.67, 58.04: What are these jumps going to?
- 61.06: Missing note
- 61.88, 62.25, 62.61: Missing jumps
- 63.62, 64.17, 64.35: Missing notes
- 65.91-69.56: What are these jumps going to?
- 66.36, 67.46, 67.64, 67.83, 68.38, 70.02, 70.75: Missing notes
- 72.32: See 24.02
- 74.32, 75.05, 77.25, 77.98: Missing notes (I've noticed there is a mix of the kick and the hi hats here, some inconsistency going on)
- 78.71: More acceptable than 72.32 and 24.02
- 79.08, 90.78: The minijacks in these sections don't have as much force as the powerful kicks, the synth is actually weak here so the minijacks are out of place (they also limit your patterning opportunities)
- 85.57, 86.03, 88.22, 88.50: Missing notes
- 86.94: You stepped the 64th burst at 89.87 but not this one
- 90.41: This is a soft insignificant cymbal crash. This offsetted note is unnecessary.
- 93.71, 95.36: Missing jumps (stepping 95.17 as a jump would be a bad idea here). 95.54 should not be a jump.
- 94.81: Missing 5-note 16th burst
- 96.64: In this section the hi hat is surprisingly prominent and there are a lot of triplets you can step
- 105.60, 105.97, 106.33: What are these jumps going to?
- 108.53-113.65: What are these jumps going to?

Rainspark
6/10
- The first 6 seconds are stepped rather counterintuitively; there are also notes on 1.86, 2.22, 3.78, 4.14, 5.70, and 6.06 that were not stepped but follow the same instrument
- 7.98: This note is a different pitch and should not form any minijacks or jacks here.
- 12.42, 14.34, 20.10, 22.02, 27.78, 29.70: These notes are different pitches and shouldn't be on the same column of the jacks
- The down and up jacks are getting very repetitive, use left and right as well for more pattern diversity
- 31.86: Why did the layering change here all of a sudden? There should be a jump here, 32.82, and so forth.
- 39.06: To add some flavor here instead of 8ths with a jump every 4th, you can step in the lower synth (39.42, 40.38, 41.34, 42.06, etc. is what I mean)
- Up to 65.45 those bland 8th sections looked like copy and paste even if they weren't. Stepping in the lower synth would be a good idea
- 68.69: Usually a 3/32nd anchor like this is not a good idea when going into a roll on the same hand
- 75.29: Did you mean to put the jump on the 16th before? The 16th before layers the powerful kick and the melody.
- 80.21: Missing note to the kick
- 82.85, 83.21: Missing jumps
- 83.81, 84.05: Here there's only the percussion, the other instrument only lands on 83.69 and 83.93
- 85.01: Missing note
- 86.69: This note is a different pitch, it shouldn't be part of this jack
- 91.13, 93.05, 98.81, 100.73, 106.49, 108.41: See 12.42. Also, copy and paste. These shouldn't all be down and up jacks.
- Several jacks need to be changed but the overall structure is there (putting aside some of the layering issues I mentioned). The copy paste issue was a let down.

Reality Hits You Hard Bro
4/10
- 15.94: This is just a 32nd going into a 4th, not a 48th
- 20.84-20.99: What are these notes going to? The 4th is where the guy lands on
- 21.22, 21.37: Why are these jumps? When you have something like 22.57 being a much more powerful cymbal crash as a jump and these single percussion hits as jumps too, the jumps lose their effect
- 24.07: So this is a hand but 16.87 is a jump?
- 24.52: Why is this a jump?
- 30.18, 30.26, 30.33: These 32nds are where the drum hits land on. The offsetted notes do not give anything significant and the 64th is wrong.
- 54.97: This burst is 32nds. The patterning here is valid but the actual placements are wrong
- 58.57, 62.17, 65.77: Also 32nds. Missing 32nd on 66.03
- 67.72: This jack stands out like a sore thumb and doesn't even make sense when you stepped everything else as non-jacks. Missing note on 67.64 as well
- 101.17: I don't see what the jumps here are going to, there's a mix of 16th and 8th jumps that seemingly do not make any sense
- 105.97: If these 24ths were supposed to go to the echo of the snare hits, these are just 16th triplets. The running synth is a series of 32nds, so this section is wrong either way. There are also a lot of missing jumps here
- 111.07: These are 32nds; if you want to take note of the speedup at 112.87 the 32nd roll can be patterned in the opposite direction on each side for example.
- 114.33: This roll was cut way too short. It goes until 114.52, you could at least have stepped up to 114.48
- 120.07: The running synth here is 32nds. If you wanted gallops, they should have been 32nds.
- 122.17, 122.32: There are 32nd triplets here but no 64ths. 32nd gallops would fit the structure you were looking for (also see 129.37, 129.52)
- 125.77, 125.92: These should also be 32nd gallops
- 127.27: See 120.07
- The above few errors repeat again through 143.94. The 48ths and 64ths are really just 32nds.
- 196.57: First off this is not an unbroken stream. Secondly, the running synth is also 32nds, but broken up here.
- 199.27: See 120.07
- 201.37: See 122.17
- The 48th and 64th gallop problem repeats again.
- 227.77, 231.37: These are 32nd bursts
- 235.00: Like earlier in the file, these are 32nds. Missing 32nd on 235.27
- 235.30: There's obviously a BPM change here that was completely disregarded so now it's just a big color mess with weird sync. Get the right BPM here please.
- 239.35: The file should have ended here. Nobody wants to wait 26 more seconds of an insignificant section for the file to end.
- Throughout the file there's a lot of hand and jump usage that is confusing and I don't want to list all the cases here. It's like when someone brainstorms, has many ideas, and then the ideas are scattered all over the place. The patterning was also very repetitive and felt like copy paste even if it wasn't.

Renzokuken
4/10
- 1.55, 16.53, 31.53: The jumps suffice already, the offsetting is unnecessary/insignificant. Also it takes over 30 seconds for the file to not be anything besides a bunch of hands which is very unappealing (we're talking about 1/3 of the song just being empty space)
- 37.40, 41.15: The other bursts were 24ths, but these are just 16th triplets
- 39.16, 42.91: Missing notes
- 46.01: Missing note
- 46.07: Breaking this up into two 4-note 32nd trills would play much better
- 47.01: How is this a hand? It's literally just a kick by itself
- 47.12: This 24th gimmick thing (offsetted as 16ths) is wrong, the wubs are on 47.12, 47.24, and 47.40 (so a 16th, an 8th, then a 24th).
- 49.01, 52.76: While there is a softer sound on the 16th it's so insignificant that this offsetted note gives no effect
- 50.87: The 32nd trill is cheap and incorrect (you can even try arguing to make this a 48th vibrating trill, it's just not a good idea to fudge steps for sounds like these)
- 50.52: Missing jump
- 51.46, 55.21: Missing note
- 54.64, 54.76: The offsetting should be done on the time of the actual first distortion (54.51 in this case)
- I don't see why 50.17 and 57.67 are minijacks
- 62.01: Same exact error and patterning as previously, copy paste
- 62.12: See 47.12
- 62.71, 70.21: Missing note
- 64.01, 67.76: See 49.01, copy paste
- 65.87: See 50.87, copy paste
- 69.61, 69.73: See 54.64, copy paste
- 73.26, 73.96, 74.66, 75.37: Why are these hands?
- 91.89: Missing note
- 99.98: This jump should have been on the 16th before
- The end cut is abrupt and there's no reason for those two hands
- Noticeable copy and paste going on here which results in playing the same patterns over again and the layering is also erratic in spots. Several spots also have misstepped sounds that need to be changed.

Revenge Of Mister Foxsky
7/10
- 11.03: Since there isn't much going on here, more involved layering can be introduced later for a greater effect. Layering in the light cymbals to the pulsing 8th melody doesn't add much here. I suggest leaving the jumps to layering the snare until 19.76 when the claps come in
- 15.03, 19.40: Should be on the right note
- 19.76: Missing jump
- 50.31: Missing hand
- 50.58, 52.76, 54.94, 61.49, 63.67: Missing jumps (layering in the wubs with the other melody)
- 72.12: The "jack" sound is so insignificant here this should just be a down-up trill
- 102.67: Layering just the violin would be fine here until the let's get ready to rumble part (leaving the "hey" jump is fine too), but all these extra jumps just make the section more convoluted.
- 113.85: This section is erratically stepped. What you actually have here are 32nd triplets starting on 16th notes (e.g. 113.99, 114.53, and so forth) but you have 24th ghost note minijacks.
- The 3-note 24th jacks at the end should be made to one handed trills, it's not a good difficulty spike to have here
- Also at the end basically all hands and no jumps is awkward, the wubs should just be jumps at most.
- Those 24th minijacks need to be fixed, that section is 32nd triplets, not 24th gallops.

Rise Up
6/10
- 24.07: It looks like you were trying to avoid 8th minijacks in this jumpstream but it just makes a weird roll/spin combination that's unpleasant to play
- 39.32, 39.82: Missing jumps
- 43.94: Missing note
- 44.07: This section shares the same problem as 24.07; too many weird roll and spin type patterns. One handed gallops like this right next to each other causes awkward transitioning.
- 62.76: Missing jump (snare and chip melody)
- 63.45: Layering here is confusing, you could just go with the 8th melody and layer in the snare. 78.22 Makes more sense.
- 85.61: Same problem as 24.07. This problem has appeared three times now. One hand gallop patterns right next to each other like these require awkward pauses and positioning for the player's hand. It also looks like I'm playing the same exact stream as the previous two.
- 94.84: Ok, now this feels like a gigantic copy paste. These patterns are annoyingly repeated again and it's just reverse galloping or rolling over and over.
- 105.12: Fifth time mentioning this patterning problem.
- 107.71: Unnecessary, this is just a 4th placement
- Layering seemed ok putting aside the part I mentioned at 63.45; but repeating those one hand gallop parts were just absolutely atrocious to play.

Session (Ghost In The Machine Remix)
8/10
- 94.06: Jump is late
- 101.49, 102.12: Why are these jumps?
- 104.07: This gallop is too fast/late. The 64th should be a 48th instead.
- The ending has some coloring that is off. 90.93 should just be an 8th note, there is no reason for it to be a 32nd. Also, those last few piano gallops fall on inconsistent intervals when this should again just be 8ths.
- Ending can definitely use recoloring because right now those BPM changes are unnecessary (especially 90.93) and need to be requantized.

Silent Wind
8/10
- 68.79: Violin here is very prominent, missing note (also inconsistent with 72.42)
- 81.74, 102.88: Missing notes
- There were a few other notes that seemed like they were missing as well. Otherwise this file was executed well.

Since 1776
3/10
- 4.47, 12.03: These minijacks are random/out of place. This happens afterwards as well.
- 16.58: Ghost note
- 18.25: The jumps here don't make much sense, not sure why this part is even stepped this way
- 21.14: Missing note
- 21.36: More random minijacks like I mentioned earlier, fix this problem please
- 27.81: Missing note again. Also, there was a jump at 21.47 but 28.58 is completely empty. This inconsistency problem also needs to be fixed.
- 36.03: Ghost note, more inconsistent and erratic stepping here
- 44.58: Copy paste
- 58.81: Missing jump
- 72.47: These 24th gallops are more annoying than expressive. Missing vocal note on 72.92 as well.
- 73.70, 77.25: The double pass pedal here is 24ths, not 32nds
- 80.00: Note placed too late, it should be the 32nd before
- 81.03: The guitar is 16ths here, not 24ths
- 82.14, 84.58, 86.14: See 81.03
- 87.25: Missing jump, the layering in this file is inconsistent and confusing
- 92.70: This is a 32nd triplet. This part of the solo needs to be synced better, the way it is right now is wrong.
- 95.81: Missing note
- 97.03: Copy paste. I'm seeing the same previous errors again.
- 110.47: Copy paste
- 121.36: Copy paste with more notes added in. The jumps don't make sense here, nor do the minijacks
- 122.81: Copy paste (missing jump at 133.47 again like previously)
- 147.14: See 72.47; copy paste
- 148.36, 151.92: 24th double bass pedal, not 32nds
- 149.70: Suddenly all jumps. The layering needs to be more structured in this file.
- 151.14: Missing note
- 158.58: Now it looks like you're trying to layer in the vocals here. This jump should be on the 16th after. Missing jump on 159.47
- From the above line, this section is changing minijacks and jacks willy nilly
- 165.25, 167.03: Missing jumps
- 166.81: There aren't any vocals here. The vocal lands on the 16th before.
- 175.25: Random minijacks
- The file needs a better layering layout and reduce the copy paste.

Slam Crunk
8/10
- I went to my notes for the previous submission of this file to see what hasn't been changed.
- 26.64: This 16th jump is still missing
- 92.58: Missing 16th to the vocals This is insignificant, not sure why I put this here
- 93.98: The hidden 8th jack here could be removed so this part isn't just an awkward shift to short slow minitrills
- Otherwise this file looks good, although there were some 4-note 16th jacks where the sounds were 3-note 16th jacks that should have been stepped in a different column (e.g. 86.33 and 116.17)

Specular Reflection
6/10
- This drummer is so inconsistent
- 41.46, 46.80: Stepping these parts as single notes is counterintuitive when there's actually more emphasis here than what you stepped as jumps
- 48.65: Why is this a jump? The 16th jump before is layering the drums with the vocals, but this 4th jump is just the drum hit itself.
- 49.31, 49.38, 49.89, 50.37, 50.45, 50.79, 50.87, 51.20: These are just single drum hits
- 52.13: Missing hand (vocal, drum, guitar)
- 57.00: What is this 32nd going to?
- 58.96: This part should have been 12th/24th notation.
- 61.28: What is this jump going to?
- 68.40: Quad here is overkill, you just have a drum hit and a guitar
- 71.47, 71.80: Missing 8th jumps (It looks like you are trying to layer in the guitar here with the drums). Same for 76.96/77.30
- 74.96: What is this 32nd going to?
- What I mentioned at 71.47 repeats again and there is a noticeable copy paste thing going on. The layering should be more clear, at 90.34 I'm not sure why this is a hand but something like 84.87 is not.
- 104.94: Missing hand (vocal, drum, guitar)
- I couldn't follow the ending layering. What are the hands and jumps going to?
- I also noticed in the second half there was some copy paste stuff going on, and in this case you don't want a repetitive 8th section like that with the same patterns

Splinter
6/10
- Unknown Artist listed but this is Splinter from Savant.
- Offset changed to -0.020
- What's up with the first 3 notes? It should just be an 8th with a 24th at 127 BPM, the 24th is also wrong at 101.95 BPM
- 6.30, 13.86: This 4th should be separated from the trill, it's not the same sound
- 29.42/other 64ths: If these were supposed to create hands there is a high chance some of them will turn out to be 1 frame gallops.
- 33.04: Stepped too late, sound starts on the 8th before
- 34.34: Missing jump
- 36.23: Missing note
- 40.61, 40.68: This is just a 16th triplet start on the 8th note before
- 43.78, 47.80: Missing note
- 59.45: Not sure why this isn't a 48th placement but 53.59 and 53.82 are
- 55.67: Missing color note from 59.45 to this buzz sound (or missing jump)
- 67.01: Now I'm confused about the color usage. Why isn't this buzz offsetted like 59.45?
- 68.71, 68.94: Like 53.59 and 53.82, but I'm not sure why these parts are being stepped like this, there just seems to be an inconsistency here
- 70.79, 74.57, and so forth: See 55.67
- 77.53: This 16th is just a muffled sound, it shouldn't be a jump (I don't hear anything else there being layered)
- 83.90: Sound is on the 24th after (24th gallop)
- 87.09, 87.56: These are just soft sounds, not sure why there are jumps here/I don't hear anything being layered
- 93.71: This accenting attempt doesn't really work, the three hands in this section should just be jumps for two layered sounds
- 94.02: Ghost note
- 101.90, 103.79, 105.67: Missing notes
- 109.14: Ghost note (same situation as 94.02)
- 110.16: Missing notes
- 149.22: The stepping should lighten up here as the sounds are getting barely audible (What you were layering with jumps disappears at 149.93)

Star
7/10
- 34.63: This triplet doesn't have an 8th minijack but the previous two do
- 35.98: If this 16th was supposed to be part of the "I want to be a" line, the "be" falls on the 4th before
- 41.92, 48.58, 55.25: The "want" falls on the 16th after
- 62.13, 62.96: The kick is gone here but these claps with the melody should still make jumps (you put jumps at 88.79 and 89.63 so this is also inconsistent)
- 63.17: Missing 8th note. You stepped this kick at 89.83
- 70.04: Why did the 12th swing stream stop here? It should still keep going, you just introduced jumps with the claps
- 90.25: Missing 8th on the "you"
- 94.21, 94.63: The "bass, bass" is the same sound, these should be on the same column. Same for 100.88 and 101.29, 107.54 and 107.96, 114.21 and 114.63.
- 95.88, 102.54, 109.21, 115.88: "Raise your hands" should be an 8th triplet here
- The structure is there, but the change to broken 12ths at 70.04 didn't make much sense and some notes can be changed around

Suck This
3/10
- 3.20, 4.94: Missing guitar notes
- 10.98: The double bass pedal is on the 16th after. The guitar is on the 16th before the 4th
- 11.14-14.29: What's the layering here supposed to be going to?
- Continuing from the above line, there looks like missing jumps at 12.44, 12.77, 13.53, 13.64, 14.18, and a missing 16th at 13.86.
- 16.36, 17.12: Missing notes
- 20.92-26.25: What is this layering going to?
- 28.31: Missing hand.
- 28.31: Copy paste. 31.85 is exactly 10.98, 37.23 is the missing 8th note from 16.36/same runningman pattern, 34.62 is the same 24th pattern as previoussly and 34.07 is the same 32nd triplet etc.
- The copy paste goes all the way up to 47.77. Same confusing layering and notes.
- 50.16, 53.64: Missing guitar notes
- 56.14: Alright, now I'm convinced of inconsistent layering from this section. 56.90 and 60.38 should have been jumps for instance, because you were layering two instruments on 58.64 (56.90 and 60.38 have two guitars). The layering in this file is all over the place. I can't tell what the jumps should be going to, there needs to be a better structure
- 62.77: Missing note
- 64.29, 65.16, 66.03: If you listen closely these are not 3 note 16th jacks, these are just minijacks (for 64.29, 65.16 the third note lands on a double bass pedal and on 66.25 the note changes pitch)
- 68.60: This 12th is not part of the double bass pedal, the double bass pedal is the 24th gallop on 68.68; the guitar lands on the 16th.
- 68.31: There are opportunities to layer the higher snare here but you ignored it, yet previously there's all this confusing layering
- 70.60, 71.68, 72.34, 72.77: Missing notes
- 75.05: This 3rd note of the jack lands on a different instrument, there should only be a minijack on the 4th note
- 75.38-75.81: If these jumps were supposed to layer in the double bass pedal and the guitar why wasn't 76.57-76.90 emphasized
- 80.70-83.53: What is the layering here going to?
- 83.97: Only focus the jumps on the most prominent parts of the guitar. Otherwise, many more 16th jumps should have been stepped in this section.
- 90.43, 90.65: Ghost notes
- 99.18: This is not a minijack, the two notes are different pitches.
- 102.23: Did you mean to place this hand on the 16th after? This 4th hand makes no sense.
- 104.84: Missing note. 104.40-104.73 should have been emphasized.
- 106.57-113.10: This layering makes sense in contrast to most of the file. 113.20-113.42 as jumps would be layering both the drums and the guitar.
- 113.53: Copy paste from 7.44 again. This has happened several times now. This also means back to confusing layering.
- 134.40: Copy paste from 7.44 again, are you serious...
- Copy paste is usually done to preserve the original layering structure but make adjustments. Here it was just flat out copy and pasting the same sections again with inconsistent layering to start with. The file needs a structure reworking.


All times are in seconds with a global offset of 0ms, unless otherwise stated.

Summer Colours Arch (VisD) [6/10] [+?]
===========
- Playtest: Played alright, though I felt the difficulty fluctuated a tad too much (partially because of the nature of the song itself).
- 2.73: This first blue jump should land on a 4th (red note). Not a huge deal, but it would make sense to change it as this is the start of the measure.
- 19.41: How about using an up arrow here, since it's the same note as 19.25s? Of course, feel free to change a few of the following notes so the patterns flow nicely.
- 22.56: same as above.
- 23.25 ~ 24.04: Consider changing the pattern here for better PR. As it stands, it doesn't feel like the best pattern you could use given the little ascension. A suggestion:

- 35.69: 24ths instead of 32nds.
- 37.46 ~ 48.52: Quite inconsistent here. If the added 16ths are for the background percussion, be sure to fill in some of the notes you missed (38.99s, 39.08s, 40.47s, 42.14s, 42.24s, and so on). At the very least, check the 4ths as there are bass or snare drums landing on all of them in this section.
- 48.32: 24ths instead of 32nds.
- 68.45: note for percussion?
- 91.05: missing note.


Super Soaker (GammaBlaster) [7/10] [+.]
==========
- Playtest: It took me a few plays to appreciate this file. Should be fun for the upper-level players.
- 3.92, 4.10: different jumps here, like you step the next few measures? Minor suggestion.
- 35.86: note.
- 63.96: These are actually 32nds instead of 24ths. If you can make a fairly straightforward 32nd run here, go for it; if not, keeping them as 24ths works, too.
- 71.65: For the sake of consistency, it wouldn't be a bad idea to have sets of three 32nds here as well, just without the first two jumps. The chart currently doesn't account for the echo after the jump at 72.20s.

- 74.58: This is ultimately up to you, but I'd much rather see this part stepped similarly to the last few measures (broken bursts with jumps). Especially so because the synth is far from a constant 32nd stream.
- Aside from the issues I mentioned, this looks pretty good. Your layering was generally spot on, and the variety of the short 32nd runs with jumps kept the file interesting.


sylcmyk's theme (VisD) [5/10] [+?]
==========
- Playtest: Dragged a little towards the end and felt a bit overlayered at times, but okay to play overall.
- Too many grace notes throughout the file. Sometimes (especially in sections of the song where they are prevalent), they're a nice touch (e.g. 34.78s, 35.25s). But other times they detract from the flow of the file.
- Remember that while it's nice to be "technically correct", you may want to simplify certain sections so players can more easily follow your chart. Given how relaxed the song itself is, a good chunk of the chart felt like it had too many instruments layered at once (m. 40~42 for instance felt very weird to play).
- 17.86: This sounds more like a single ring than four 16th notes. Stepping them as two sets of mini-jumpjacks also makes it feel out of place. Consider making just the very first note at 17.86s a jump (using a colored note for emphasis if you want) and following the synth afterwards.
- 21.77: Since you're following the main melody here, pay close attention to the PR -- it'll help with making the file go with the music better. 21.85s and 22.00s are different notes.
- 25.36: same issue as 17.86s.
- 47.28: ghost note. The "go!" is around the blue note at 47.16s.
- 65.99: missing a 12th note.
- 86.07: missing an 8th note.
- 93.57: same as above.
- 108.57: same as above.
- 111.69: ghost 24th.
- 112.16: same as above. There are a few more like these in the next few beats as well. If you were stepping these as grace notes to the melody notes that land on the 4ths, they're closer together than a 24th. However, it wouldn't be a bad idea to remove them in order to emphasize the percussion a bit more (since you already have jumps on the main synth notes).
- 118.49: Personally think the swish here doesn't really need to be stepped. If removing this feels too empty, try adding the background synth that occurs at 118.41s.
- Definitely has the potential to be an enjoyable swing file. Keep at it!


Terminator (M0nkeyz) [3/10] [?]
===========
- Playtest: Felt like the file drifted in and out of sync. Maybe I'm going crazy, but if other judges think so as well, you may want to recheck your sync.
- Feels like a very strange cut. The very beginning of the mp3 is abrupt and missing a beat, which makes the beginnings of measures in your chart land a beat later than they should.
- Chart seems significantly early (30~40ms).
- Be consistent with your jump usage at the beginning. I understand if you'd like to keep the 32nds single notes, but it would be reasonable to have jumps on the 16ths where the snares land (3.57s, 3.70s, and so on) since you already have notes for them.
- 10.38 ~ 14.61: A bit more PR would've been nice here since you're just following the main synth. Not only do the ascending phrases have notes going from right to left, but also the repeated arrows on 1 and 4 (10.79, 10.93, etc.) occur where the two notes are completely different in the song. A pattern like 31231234 would work much more nicely. Keep in mind it's not necessary that you repeat the same exact pattern for the entire section (you could give some variation in the ascending phrases, for instance, by using something like 31241324).
- 33.57: repeated jumps here?
- 44.48: jump here for the snare instead of at 44.75.
- 44.75 ~ 54.02: Since you're already following the percussion (which usually is continuous stream of 16ths that could bore players after a while) for a good portion of the chart, it wouldn't be a bad idea to follow the "vocals" in this section. Of course, you could keep the jumps to emphasize the strong beats.
- 54.02 ~ 56.20: Consider jumping some of the snare here (particularly 54.29s, 54.57s, 54.70s, and 54.98s). This not only will make the section more interesting, but will have the effect of making it much easier for players to follow.
- 58.25: jump for the snare.
- 58.86: ghost note.
- 60.36, 60.50: missing 32nds for percussion.
- 66.02~: A whole bunch of missing notes here. Specifically at 66.23s, 66.50s, and 66.63s.
- 69.43: missing note.
- 69.84, 70.52, 70.93: same as above.
- For m. 34~39, please refer back to what I said about the same section at the beginning of the song.
- 88.38: EHHHHHHHHHHHHHHHHHHHHHHHHHHHH?!?! Why is there no note here?
- 101.68: ghost.
- 110.75: Again, it would be nice to add jumps for some of the snare (e.g. 111.02s, 111.57s) instead of having that lone jump at 112.11s.
- 112.18: missing a 32nd.
- 123.84~: Why not just step the percussion in its entirety, similar to 62.79s~?
- 132.16: This is the same as 71.07s. Actually, the rhythm for both is what you have stepped at 71.07s but with 64ths instead of 48ths. Since it's quite speedy, simplifying it is fine; just make sure you stay consistent.
- 146.75: No need to double the BPM here.
- I did point out a lot of subjective, stylistic changes that would make the chart more interesting. However, there are also consistency and misrhythm issues that you should take a look at. With those fixed, you should have a fun, straightforward chart.


Tetris (samurai7694) [7/10] [+.]
===========
- Playtest: Song is a bit repetitive, but the chart offset that some. Played quite nicely, and I liked the speedup at the end :3
- 23.44: ghost note.
- 42.06: ghost note. No note from the main melody, bass guitar, or the percussion.
- 59.22: note for percussion.
- m. 45~50: It could just be my headphones being bad, but check for ghost (e.g. 73.06s, 74.53s) and missing 16ths (e.g. 74.72s, 77.62s) in this section.
- 104.22, 104.34: jumps?
- 107.35 ~ 107.61: Not entirely sure of your jump placement here. Either remove the jump at 107.61 if you were jumping the accompanying guitar or add one at 107.48 if you were jumping the percussion or the main guitar.
- 116.48 ~ 128.10: Double-check your layering here; the jumps shouldn't be deviating much from the beginning (m. 5~).
- 148.00: missing note for the drum?
- Just a little bit of polishing and this should be good to go!


The Big Black (klimtkiller) [!]
===========
- WHO'S AFRAID OF THE BIG BLACK EMPTY SPACE skipped for having 3 difficulties, one of which had mines and 217 holds


The Bird's Midair Heatstroke (samurai7694) [8/10] [+]
==========
- Playtest: Hahaha, this is going to be pretty tough on FFR.
- 6.81: Need one more note in this trill, at the very beginning.
- 10.17: What's this note going to?
- 14.49: Same as 6.81s, one more note in the trill.
- 28.17: Instead of a jump here, how about putting them on 28.41s and 28.65s?
- 44.81, 44.89: No 24ths. Instead, two 32nds at 44.85s and 44.91s. As a side note, this section is the same as 60.09s.
- 87.39: ghost note.
- Minor issues aside, very well stepped. Should pose a nice challenge for the more seasoned players.


The Dream of Scarlet (XelNya) [7/10] [+.]
==========
- Playtest: Short and sweet. Straightforward and fun to play. That placeholder note.
- 1.61: ghost note.
- 23.88: note for percussion (same as 33.48s)
- 24.03: jump for the snare (same as 33.63s). As a side note, there are some drumbeats between 22.93s and the [134] hand at 23.28, but you don't need to add these if you want to emphasize the guitar.
- 27.78: jump here for the sake of consistency with m. 28, where you jump the main guitar.
- 32.43: jump here for the snare.
- 52.76: 16th note for background percussion.
- 53.13 ~ 56.58: This section is very heavy in comparison to the rest of the file. I think you can come up with a lighter layering scheme here (e.g. jumping the main guitar line only -- 53.13s, 53.73s, and so forth). 56.58s on is fine, though a single note will suffice for 56.73s.
- 57.33 ~ 57.78: A simple [34][12] jumptrill will work well here, but that's up to you.


Thunder Light (hi19hi19) [6.5/10] [+.]
==========
- Playtest: No major complaints from a player's perspective.
- The beginning of the measure in the chart is one beat earlier than the beginning of the measure in the song. (happy)
- 17.79: missing a note.
- 18.35: same as above.
- 20.78: same as above.
- 21.35: you get the idea. There are other similar sections which I won't individually point out.
- m. 17~32: LOL

...ahem. More variation with the trill please, thank you. I did notice you change back and forth 1212 and 2121 as the pitch of the bass guitar changes, but is this two-note deal really necessary?
- 31.19: jump here for the guitar!
- 60.80, 60.90: It'd be fine to have notes here since you step the percussion even when the jumps land on a 16th in some of the previous measures.
- 62.30, 62.40: same as above.
- 65.77: missing note.
- m. 43~50: The bass guitar here varies even more than it does in m. 17~32. Some variation in the trills to reflect this would be nice.
- 116.29, 116.38: notes here? Maybe even a minijack. The emphasis on the guitar in the previous few beats is good, but I think stepping the drumbeats would better the transition into the next section of the song.
- Many of my previous comments apply to the repeated sections that make up a good chunk of the rest of the song.
- You can do better, Mr. Corn Man =w=


Upular (M0nkeyz) [5/10] [+?]
==========
- Playtest: Got a little bit boring, but played alright.
- Personally think the white notes are overused. For the most part they're applied in a consistent manner, but remember that their frequency can take away from the emphasis effect you're going for.
- Would have liked to see a little bit more PR at the beginning as you're solely following the melody. It'd be better, for instance, to have 6.97s on the
- 16.69, 16.81: The two down arrows here each need to be moved down a 16th (feel free to change the surrounding patterns as well). The vocals don't land on 16.69s and 16.81s.
- 21.73, 23.65, 25.57, 27.49: I don't think these are necesssary as you don't follow all the background 16ths (and doing so would give the file an overstepped feel anyway). For m. 12~13 in particular, consider just having 8ths, but paying closer attention to the PR of the vocals. There are similar sections later in the song as well.
- 28.80: White note not needed here.
- m. 16~19: I have mixed feelings about this part. On the one hand, it flows very nicely and is fun to play, but on the other hand it breaks the consistency of the chart because you abruptly stop following the 16ths that are still there for the succeeding few measures. One solution is to leave them out for m. 20~21, then re-adding them for m. 22~23, which is more similar to m. 16~19. This would keep the section from becoming too tedious of a 16th run while giving it a bit more structure. Whether you decide to change this or not is ultimately up to you.
- m. 32~35: More pattern variation here, please. Since the rhythms and melodies themselves are quite repetitive, copypasted patterns will bore players very quickly.
- 61.45: jump, since for 60.97s you jump the additional vocal that comes in.
- 65.29: same as above.
- 72.61: missing a note here.
- 87.97: same as above.
- 90.07: What is this note going to?
- m. 49~64: Many of the "colored" notes in this section land on simpler beat snaps such as 16ths (e.g. 92.61s, 100.29s, 107.97s, and 108.09s can all be shifted down a 48th). Also, check for consistency in repeated rhythms like 107.97s and 115.65s. Finally, pattern choices here felt very arbitrary -- keep in mind that if you're just following one sound (e.g. vocals, m. 49~56), pitch relevancy will help your chart fit the song much better.
- 126.67: This note is definitely early.
- 130.51: Same as above.
- The file has potential, but it needs a little bit of work in a variety of areas. Hopefully with fixes, you'll have a fun chart even with the song being a bit repetitive.


Video Out E (Gradiant) [8/10] [+]
==========
- Playtest: My keytaps sounded nice!! =w= A very flowy chart.
- 3.28: grace note a 24th before, just like the preceding note?
- 13.18: Not a terribly important issue, but consider making this (the snare) a different jump from 12.91s (the kick). Changing around the surrounding pattern, of course. Same for 21.72s and 21.99s.
- 34.93: A hand will work nicely here (the same emphasized note you had at 30.52s).
- 39.33: same as above.
- 43.74: same as above.
- 74.29: missing a note for the piano.
- 91.07: It sounds like this roll should be an 8th earlier (i.e. start at 90.94s).
- 120.39: jump instead of a hand?
- 120.80~: I like this wind-down/outro, well done!


Want You Gone (Xiz) [6/10] [+?]
==========
- Playtest: Played nicely though this isn't my kind of song.
- A lot of the jumps seem to go to drumbeats that aren't very prominent (e.g. 15.07s, 16.87s, 17.47s, 19.27s, etc.). Consider making them single notes to better emphasize the strong drumbeats.
- 29.92: missing some notes here?
- 45.22: no jump here. You could add one to 44.92s if you wish, since that's where the percussion lands on.
- 45.37: missing a note.
- 49.41: unnecessary grace note.
- 70.71: also missing some notes.
- 81.06, 81.36: ghost notes.
- 104.06: Again, this feels like an unnecessary grace note.
- 107.46, 107.76: missing notes for the percussion?
- 109.86: missing a note here.
- 112.56: same as above.
- 117.36: same as above.
- 122.76: ghost note.
- 129.36: missing note.
- 135.81: a single note will suffice as a placeholder unless you wanted to hint that the original song is the ending theme of the second game of the Portal series by putting two notes at the very end of the chart, in which case I salute you for your brilliance.
- The structure of the file is good, and I can see how you took PR into consideration. Please take some time to double-check your chart for ghost notes, missing notes, and jump placement. There seemed to be a fair number of prominent sounds that were left unstepped, and also a fair number of faint sounds that were emphasized too heavily.


You Goddamn Fish (Lambdadelta) [8/10] [+]
==========
- Playtest: Very aggressive layering, but fun!
- 23.67: ghost note?
- This is a fine chart. The only problem is that we already have a file for this ingame with a similar difficulty and structure. I wouldn't mind seeing this version ingame, but the other judges may think otherwise.


You Time (hi19hi19) [4/10] [?]
==========
- Playtest: Didn't find this appealing to play despite it being "technically" acceptable, sorry. Personally think that the problem lies within the song choice here. Most of the file (what you have stepped as 32nds, sometimes with very awkward patterns) is a strange simplification of the song. This takes away from the players' sense of following the song with the chart.
- 54.57: random jump -- either make this a single note or add in jumps for the percussion, at least where reasonable, to stay consistent. They should occur at 52.91s, 55.24s, 57.57s, etc. Since parts of the file already have jumps within 32nd patterns, you could experiment with this section to see if you can add in the jumps while keeping it playable.
- Alternative to the above, you could make 53.91~ a longer stream lasting until 54.74. It's essentially the same as 35.24s and 63.24s.
- 94.74: jump for the high-pitched note (similar to 101.66).
- The file just seems overkill on the whole. It also has some sections with inconsistent and arbitrary layering.


Zephyros (iironiic) [5/10] [+?]
==========
- Playtest: Enjoyable, albeit a bit long.
- There are quite a few incorrect rhythms overall, be sure to double-check them and change at least the ones that won't break the flow of the file.
- 22.00: missing a note for the percussion after this jump.
- 22.17: 32nds instead of 24ths here.
- 24.61: The drumbeats here are 6 32nd notes starting at 24.59s.
- 25.13: missing 32nd. Feel free to change the patterns around as well.
- 27.34: again, missing a note for the percussion after the jump.
- 27.50: 32nds.
- 28.25: a 16th here?
- 29.94: same as 24.61s.
- 30.46: same as 25.13s.
- Many of the same misrhythms also occur in later sections; take your time in trying out fixes and seeing which patterns work best.
- 32.75: missing 16th.
- 33.42: same as above.
- 38.09: same as above.
- 55.59, 55.75, 56.92, 61.25: missing notes for the piano. I don't think you were stepping the background percussion here. If you're following the piano accompaniment, make sure to stay as consistent with your stepping as possible. Also be sure to check for missed notes in the following section.
- 129.50~: The main melody in this entire section is 12ths. The drums, however, are 16ths -- you should take out some ghost notes if you want to follow those more closely.
- 131.34: jump here.
- 136.67: same as above.
- 161.17: The hand should be a 16th earlier.
- 171.84: The jump should be a 16th earlier.
- Overall, the structure and patterning are alright. Just needs a good deal of fixes in terms of rhythms and consistency.


SUPPLEMENTARY JUDGMENTS
PASSED FILES

Because these files are passed files, I'm just giving quick ratings/judgments.

20031023 (Wayward Vagabond)
Rating: 5.5/10 -> [+?]
- especially not fond of the transition into the 32nd roll at 41.565
- with the structure being really repetitive, more could be done to accentuate the 8th note melody against the less prominent synth in the midsection of the song
- definitely not a fan of that concept at the end, doesn't work for something where there are clear notes accented

A.Q. Children (mi40)
Rating: 5/10 -> [+?]
- relatively uninteresting and boring pattern choices for a file of this difficulty
- abundance of improper mini-jacks
- instances of overlayering in really unnecessary parts
- despite being a relatively short audio cut, file is draggy

CirnoRHTL (hi19hi19)
Rating: 6.5/10 -> [+?]
- I'm all for harder files but 10.159 is overly done compared to the previous section
- file has some minor layering/structure errors dispersed throughout the file
- last third of the file is simply way overdone in both layering and general speed, and having that kind of difficulty at the very end of the chart is generally problematic for scoring
- torn on accepting this; it's got some value as an extremely difficult chart for sure

Fanteucpx[zv (hi19hi19)
Rating: 8/10 -> [+]
- a bit overdone in layering occasionally
- chart is pretty fluent despite how fast it is
- more consistently structured than CirnoRHTL, albeit quite a bit heavier NPS

Happy Meal (iironiic)
Rating: 8/10 -> [+]
- a few noticeable PR errors in more melodic sections
- some minor mis-rhythms are present throughout the chart, take a look and address please
- chart is quite smooth and plays nicely

Phantasmagoria Mystical Expectation (YoshL)
Rating: 7/10 -> [+.]
- patterning could use some slight improvements in the constant streams
- because a good majority of the song is a nearly uninterrupted long 16th stream that is interrupted, the back end of the song seems a bit draggy
- otherwise, this is fine

Arsonist [Standard] (Silvuh) - 8.5/10

- some of the layering chocies in the intro feel a bit counter-intuitive insofar as what can be heard comapred to what is being hit, but it is consistent and accomplishes staying in flow with the difficulty of the file; it's not really an issue
- color note usage was ok, although a bit -bizzare- to switch to orange and purple/pink for when the background cut out
- file was overall very good and layered/pred well


Closer to the Core (Silvuh) - 7.5/10

11.19s - should be stepped as 32nds if the following place this sound occurs is
36.434s - there's another guitar note here
106.861s - the transitions into these 32nds can be made a bit easier, although it's not that big of a deal since all the minijacks balance the difficulty
- file is mostly good for what the song provided, although there is a bit of repetitive structure


Reality Hits You Hard Bro (mi40) - 5/10

- in many parts of the file sections are inconsistetly layered; that is, what you have as jumps/hands is not consistently expressed as such and without any good reason to deviate, and you have the synth stepped in many different ways as grace notes of many different intervals and then bursts as well, it'd be best to be more consistent, in addition to the fact that a lot of these grace note chains don't reflect the sound in the music at all
- song is quite long but quite interesting, doesn't necessarily need a cut. what it needs is very high attention to layering in order to make it good to play through the whole way


Silent Wind (Silvuh) - 8/10

22.935s - note is late

- file looks well structured and good pr/general pattern relevancy throughout, jump accenting was good. nothing else to comment


You Time (hi19hi19) - 8/10


- seems an awesome boss stream file, all the layering and pattern selection looks very good, and selection between 24th and 32nds. file is also short enough to be very replayable.

Last edited by TC_Halogen; 07-31-2014 at 01:40 PM..
TC_Halogen is offline  
Old 07-31-2014, 02:00 PM   #56
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

March/April 2014

Group 1

Niala
Niala's happy judgments of delightfulness
I'M BACK BITCHES
10 - [++]
8/8.5/9/9.5 - [+]
7/7.5 - [+.]
5/5.5/6/6.5 - [+?]
3/3.5/4/4.5 - [?]
1/1.5/2/2.5 - [-]
0/0.5 - [--]

8-Bit Purple Comet (Super Mario Galaxy) - (Reshiram)
6.5/10
-Fun file
-beat=18.250 i'm not sure where you're getting that 16th and recurring ones. The melody falls evenly on the beat, but there's an additional 8th there after if it's for the drums. And if it's the synth, well... that's just as awkward 'cause you're cutting it in and out but it would make more sense to start that every other measure, not just before. weird arrow.
- 53-57 those are a lot of ghostly 16ths. quite terrifying, really, it's almost supernatural. I would suggest letting the big tom drum sound be a jump/hand, and cutting the 16th that comes after it.
-The fade out is kinda awkward. The music does fade out, but the notes get louder and there's a harmonic on the melody and it's like "why am I playing fewer arrows there should be more arrows" but at the same time it's like "but the music is fading out hmmm..." I don't know what to do, but it's more awkward than looking at a picture of yourself from the 5th grade picking your own nose with your grandmother. Which is pretty awkward, if you ask me.
-You might wanna reconsider the 32nds into 16ths, pattern-wise, at the end of measure 16 (just as the drums start.) There's a lot of 234 arrows, but not many 1's. It's plays a bit spikey just 'cause the pattern is so heavily on one side.
-From 17-25 plays really nicely, but the layering is a bit wonky. I'm never sure if I'm playing the synth or that weird wah-wah-wah-wah down a scale synth or the drums 'cause it's just kinda mushy. I bet that's a word that you've never heard describe one of your simfiles before. Mushy. Which is even funnier because this is a Mario song. Mushyroom Kingdom and all that h0h0h0. k moving on
-I also don't think you really need that hand at measure 25, but there's nothing strictly wrong with it either.
-I was very torn on accepting this or not ~quite~ accepting this. In the end, it's very fun, but just a few too many little things holding it back. Sorry <3

AiAe - (rCaliberGX)
5.5/10
-beat 43. I hear no 16ths. none whatsoever. y u do dis?
-I don't like the addition of the 16th at beat 59.250. Musically, there's no reason to break the pattern you had created already.
-Mean, mean pattern at beat 57.500.
-Beat 127.000 has a very, very difinitive sound to the roll, and it's not quite what you have stepped. Needs a bit of shoe polish if you ask me. It also leads into a really nasty anchor pattern up to half-way through measure 33. It's overall just quite messy.
-The unfortunate thing about your jumpstream sections is it has a lot of overlapping layering in it. What I mean is that one part of your layering says "use a hand here" and another part says "use two jumps here," so you've forced your 'hand' (h0h0h0) to using one and discarding the other. While that's probably the right thing to do in most cases, in the middle of jumpstream, where the patterns are fast and reading them is difficult, breaking patterns you've established will really throw off a player, making the section much, much harder than you probably intended. Now, I'll admit readily, this is more of a player specific grievance, there's nothing technically wrong with what you've done, and in fact, some people would argue your method actually makes more sense.
-love what you did with the rolls at measure 79
-It took me a while to register that the jumpstream starting at measure 65 was layering the vocal drone as the extra jumps, just noting that.
-I really like the section start at measure 81, the only thing is you're starting each of the trills exactly one 16th too early. On top of that, some the 16ths are just kind of filler. There are like really distant hi-hats tempting them out but that's about it. It doesn't bother me at all because they actually serve to keep the flow, but some of the more traditionalist judges might not like it.
-Now the end jumpstream, it actually plays pretty okay, but there's a couple big missteps. First of all, the hands aren't actually a different sound from the other synth jumps, they're just a higher pitch. If you ask me, that's not a solid enough reason to force a hand there. Secondly, and this is part of the reason I think the hands should be gone, things like beat 398.000-400.500 are not only inaccurate in their timing (I'm fairly certain the synth hand you have is actually landing on the 12th before it) but the pattern is horrible in the middle of a jumpstream at that speed. Same thing in Measure 103 and 108.
-The end is great, again I like the rolls and such at the end of 112.
-Overall, if the majority of the file is jumpstream, and if it's the part that needs work, then I can't accept it. It has some real promise, though, so keep chuggin away!

Atlast - (VisD)
9/10
-On an unrelated note, I can't decide if I should be pronouncing this At Last, or Atlas with a t at the end...................
...
And now we head over to my simfile judging partner, Niala, at the analyst desk, for the reason you're actually reading this nonsense. Niala?

-Thanks Niala. So let's start off with this: This file is good. Hands down, good. Incredibly simplistic, but it sticks to it's guns the whole way through. The PR is good, not flawless, but certainly passable. No real notes on this one. Back to you at HQ, Niala.

-Excellent. It seems we've found ourselves a winner. That'll be all from me today, folks, but remember to have your pets spayed or neutered. Good night.
*dramatic exiting theme while I talk to a cardboard cut out of myself, shuffling papers*

Cheat Codes - (hi19hi19)
9/10
-Damn that was fun. I'm not even gonna be nitpicky and say that the 24th stream at measure 23 is technically 32nds 'cause you obviously did it to adjust the difficult and keep it from being a roll. I just enjoyed playing it and wouldn't change it anyway.
-Particularly enjoyed the start of measure 33 (that slowing roll is super neato) and the 17-21 section (made me lol a little)-smiles

Child Protective Service Theme Song (ilikexd)
8.5/10
-On an somewhat relevant note, one of you got the title wrong (Service vs. Services)
-On a completely irrelevant note, this song made me laugh out loud more than once out of sheer silliness.
-Uh... like idk what to say. Really good simfile.

Child Protective Services Theme Song (t-rogdor)
9/10
-On an somewhat relevant note, one of you got the title wrong (Service vs. Services)
-On a completely irrelevant note, this song made me laugh out loud more than once out of sheer silliness.
-Uh... like idk what to say. Really good simfile.

HERE'S A FOOTNOTE FOR ILIKEXD AND T-ROGDOR
the reason in the differences between your scores is that, while both are very very good simfiles, and I think they are different enough to both be featured, in the case that one file has to be chosen over the other, I would choose rogdors. I find his steps do a better job of representing the erractic, zany quality of the music. My apologies if this offends either of you <3

Chill Me - (M0nkeyz)
6.5/10
-Measure 8, dat should be a jump friend. There's still a very faint hi-hat there.
-Dropped a jump at 60.750
-the 16th at beat 102.250 isn't actually there, as well as the jump at beat 101.5 should be at 102.
-looking at beat 108.750 and beat 109.500 makes me think you were mixing up what you wanted as jumps and what you wanted as layering. The first time around you didn't have the 16th or the 4th note as jumps, but the second time you did. You need to pick either the sound is a jump regardless of layering, or it has to compliment the layering too. It feels disjointed the way it is.
-Same idea at beat 114.500 and 115.250. I don't see why those aren't jumps when you've used just used the same pattern 2 measures previous.
-beat 94.500 and beat 126.500 and beat 158.500 are the same note as the following 16th, it really should be a jack. In fact, now that I'm going back over the file a second time, that was quite common throughout.
-The best thing about this file is that, on the surface, it looks just fine, so even as it (without many changes) it's not all that bad. That being said, the more you look at it, the more you see tiny little layering inconsistencies that really effect the quality of the file. It's very very closely around the acceptance line, and to be honest could go either way with the other judges. But, for me, it falls just under. <3


Closer to the Core - (Silvuh) [Resub]
6/10
-Starting at measure 51, the hi-hats are really inconsistent.
-This could also be a mistake on my hearing, but it sounds to me like the 16th at beat 202.250 (and repetitions of that note) is actually repeating the same note as the quarter note before it.
SIDE THING it does it earlier too, beat 72.500. I'm not gonna put them all down for you but you get the idea.
EVEN BIGGER SIDE THING i think it also does it at 203.000 + repetitions.
-I also don't personally care for the speed up at measure 53. This is an incredibly subjective note, but it just doesn't feel right to me.
-measure 40 what are those 8th jumps for? You do it again later at the end of the file which felt super spikey in difficulty.
-Measure 50, if anything the jumps and singles should be the other way around, I would think. You get this lower sound on the first three notes, and then it drops on the jump. It's kinda wishywashy.
-There's something overall... wonky about this file. There's a weird, weird flow to it that I don't like. It's just a very odd, unnatural file.
-So I was discussing the file with AJ a bit and came to this conclusion: "actually i think i know what it is
[4:29:05 PM] Niala: throughout the file you see a lot of dropped 8th notes and such
[4:29:09 PM] Niala: even while there's music around
[4:29:16 PM] Niala: because it's just the unce unce unce sound
[4:29:18 PM] Niala: but like
[4:29:29 PM] Niala: i think the file would feel 1000x better
[4:29:37 PM] Niala: if he just kinda "plugged the holes""
-So that's my notes. they kinda awkward gomen

Curtain - (Gradiant)
7.5/10
-My biggest peeve with this file is that the PR in the intro is a bit messy. Just look at the first 6 notes of the file, they're drastically incorrect. There are sections that are very well done, like the ending of the file, but some of it needs touching up. (an example of this would be beat 193.500)
-This is something people take advantage of a lot in simfiling, but need to be more careful about: Look at beat 54. To my understanding, it's the snares, bass kicks, chimes and piano being layered in this section of the file. However, you added an extra quarter note that doesn't fit any of those criteria. It feels easy to get away with because the music is full and floaty-- a lot of really long, fading sounds with many layers, so it's easy to pass over it without seeing it's not actually a part of your scheme.
-missed an 8th at 82.500
-Measure 38 I think you should add 4ths at 149 and 150. You did in measure 40, so I don't see why you didn't here.
-Overall this file is quite good. It's a very nice song, too. Just a few little hiccups along the way, s'all.

Disconnected - (bmah)
8/10
-Measure 52 HOW SURE ARE YOU THOSE SHOULD BE HANDS? As AJ would say, "[1:40:24 PM] Halogen-: asdfjhdskfhdskjfhadkjfhsd
[1:40:26 PM] Halogen-: sdkghdskadchvxkudsriofuxcyfisudzxdchvsdjzgcjyvdsgf'asfvjhdsfaszxfa"
-There's actually a missed 16th at beat 224.750
-and at beat 227.250 (and repetitions of that sound) NOTE: this was probably left out intentionally, but I quite strongly disagree with that.
-and then there were no more hands. I don't get why but I like it better this way so you won't hear me complaining. Except about the hands.
-missed a 16th at 292.750
-i feel like beat 352.000 should also have an arrow but meh that's more just preference.
-much simfile. such good. very wow.

Piano Sonata No.16 - (ilikexd)
8.5/10
-The patterns at measure 15 and 17 with the 24th's are really awkward, I personally find. It's like, your left hand is coming into two minijacks that are off-rhythm from what you were just doing and your right hand is like "here's some spuratic notes that are hard to place 'cause they don't fit in with what you were just doing" and your fingers proceed to sob into a bowl of chicken soup because they don't know what's going on anymore. Which, I suppose, you won't either after having read that.
they're a bit awkward. yeah, that.
The second time around it's super comfortable and playable, though. Try to recreate that feeling.
-but yeah aside from that it feels pretty much flawless to me. A1 steaksauce my friend.

Plousia - (Silvuh)
7.5/10
-I'm gonna try to explain this as best I can but it might come off awkward ok here goes: the 8th at beat 93.500 has no 16th after it, which is probably because of the change of pace at beat 94. BUT, to the player, in the pattern is that in that measure, there will be a 16th at beat 93.750, and it isn't explained until beat 94 why there isn't. If the explanation of the lack of an arrow comes AFTER the lack of the arrow, then you should put in the arrow.
I realize that makes no sense, but, to quote Satoru Iwata, "please understand."
-right on measure 27 feels a little empty as far as arrows are concerned. It does a little piano chord there AND the whistle, so maybe just make the single a jump to fill the space enough to feel like it fits better.
-omg that sneaky ass key change gave me chills it was lovely.
-HOW SURE ARE YOU THAT SHOULD BE A JUMP? beat 190.833. See AJ's quote in my review of Disconnected for further details.
-missed a jumpu at beat 238
-There's a lot of words here but not much actually wrong with the file B+

Queen of Bootlegs - (TC_Halogen)
8/10
-omg somebody wrote a song after me AND stepped it? you guys <3
...
-OH MY GOD IS THAT KERRIGAN EATING A ZERG?! aaijeoajfalksfefiafoiajfiaowhfah
-ahem...
-it should be noted that measure 50 looks really cool in the editor.
-omg that laugh at the end i'm dying.
ACTUAL REVIEW STUFF BEYOND THIS LINE
--------------------------
-ok so this was really hard BUT ACTUALLY FELT MANAGABLE FOR HOW HARD IT WAS. Until you did measure 93 and 101's streams. Then it got all impossible again. But yeah this was pretty fun and not THAT hard.
-beat 111.500 is just a 16th I'm pretty sure, it's not the same sound you had used for the 48th earlier in the file.
-that's it i think. gj \o/

Rainbow Road - (zedabeta)
1/10
-Hate to do this, but please read the rules. <3 No holds allowed in FFR files.
-I would also suggest getting some help in terms of stepping from somebody with experience before submitting it again. There's a lot more to stepping than meets the eye, and you'll need to learn some of the technicalities if you want to get a file in FFR. That being said, keep at it, it comes with knowledge but with experience as well.

Rainbow Road - (TC_Halogen)
8/10
-I'd really like to see a jump at beat 37.500. There's something in particular that always bothered me, that sections like beat 36.000 warranted two arrows, while sections like what I mentioned don't? It doesn't make any sense to me.
-What exactly is the 321.750 arrow for? I saw it all 4 times and was like "???" i see nussing for this.
-but yeah good shit 8)

Sanctuary of pantheon - (Silvuh)
4.5/10
-There's a pretty clear misstep around 212.75. Missed a pretty crucial arrow that seems quite hard to miss.
-I'm not even sure what's happening at the start of measure 58. It's kinda a mess.
-Missed arrow at 235.250
-dem rolls are also pretty mean. Not that there's anything wrong with that, but there's also no real reason they should be changing direction like that.
-So listening through here, I can't decipher anything for the arrows at beat 28.750 and so on (the minijacks.) They appear to be there just for filling space? I don't think they fit.
-terrifying spectral note at beat 47.250. An even more terrifying one at 63.250. give me goosebumps, they do.
-the note at beat 75.750 is actually a 24th gallop, as with all the jumps there. I'd just remove that note for simplicity's sake however.
-start of measure 31 is the whistley noise? sort of unfitting but it doesn't break flow so I'm down I suppose.
-missing arrow at 127.250
-same thing with the minijacks.
-no jumpu at 196
-missed another arrow at 233.250
-this whole section start at measure 61 is just a mess of arrows that go to nothing. The hi-hats have a pretty definite rhythm to them, but there are extra arrows all over the place.
-I mean, I think this is enough at this point to say this file is a bit of a mess. Arrows are either clearly missing or inserted without justification all over the place, and there are even occasional misrhythms in the file. The thing is, none of it is very visible at face value-- you have a lot of experience stepping and therefore know how to make patterns and steps that flow nicely, so the file still plays like nothing's wrong. However, unfortunately, there's a lot of stuff that's wrong.

( M ) Men & Machines [Redemption] - (TC_Halogen)
6/10
-Those 24th bliouuus are ridicliouuus. The chart is mainly centered around the concept of climax theory, but I strongly suggest that the 24ths (in particular) are unnecessary for that. The 32nds fit a little better, but even they are probably not necessary. The rest of the file is very fitting, but where the majority of the file is centered around that concept, I can't accept it like this.

One For All, All For One - (Xiz)
7.5/10
-There's an incongruity with beat 95 and beat 191. The first time you used a jump, the second you didn't.
-Measure 64 is a bit of a mess. The PR is literally exactly backwards, and you just kinda ignored two hands at the end of the section (beats 256 and 256.500)
-There's actually a note at beat 272.500. It works just like the previous measure where it repeats the note just before it.
-Missing a jump at beat 326.500, accidentally added it at the beat right after.
-the 8th notes at beat 423.500 and 439.500 aren't actually there. the section works better without them anyway
-beat=447.667 is preeeettttyyy spikey.
-technically a missed jump at beat 477.667
-beat 511. again needs to be congruent, either a jump with all of them or none of them
-beat 520.250 is missing a 16th
-Well you got the hands the second time but added a 16th you didn't have before. It's too hard to tell whether those 16ths are actually there or not because the music around them is so heavy, so putting it in or taking it out is pretty much up to you. BUT it should be either present or absent from both sections (around measure 65.)
-tbh there isn't much bad to say about this file. the hiccups are quite small and barely noticable, so a passing grade you get.

(The Title Is) Too Long To Write Here - (Charu)
6/10
-There's a pretty noticeable incongruity with beat 7.250 and beat 23.250. The first time you chose to ignore the 32nd and the second time you chose to ignore the jump.
-starting at mesaure 55 those 32nds you have are only three notes long, the note at (for example) 216.875 doesn't actually exist.
-missed a 32nd at beat 255.375
-it should be noted I think those quads are silly and unfitting. And if I'M talking about thinks being silly and unfitting, you know there's a problem. Silly and unfitting is pretty much my life motto tbh
-beat=471 and 471.500 should be jumps. either that, or you made layering mistakes previously. (487 and ~.500 as well)
-I uh... I have to say, not using any [12] or [34] jumps in those massive gluts, while probably intentional, is not something I agree with. While there's nothing strictly wrong with it, it's just insanely hard to both read and play at that speed.
-da quads again
-Also, I think this song could have been cut down earlier for sure. It's very long the way it is now, and while there's variety, there's not enough of it to make a 4 and a half minute file out of it.
-Uh.. I hate to say this, but I can't say I enjoyed this file. I DID like the little swingy bits, but overall... I leave it both unimpressed and dour. I think a cut would go a long way with this song.

(The Title Is) Too Long To Write Here - (ilikexd)
8.5/10
-speaking of cuts to this song
-offset is like 0.02s early
-I quite like this chart, actually. Although, I will say that it's still a bit imperfect. Perhaps I'm being a bit biased when I say that, having just seen another chart, combining the two into some sort of ideal single entity... but I can't help myself. 8)
-Objectively the file is quite good. And I think it fits the music a lot better than the other file in the batch... so I'm down with this version. 8)

Niala's happy judgments of delightfulness part 2: sweet sweet lovin' time
10 - [++]
8/8.5/9/9.5 - [+]
7/7.5 - [+.]
5/5.5/6/6.5 - [+?]
3/3.5/4/4.5 - [?]
1/1.5/2/2.5 - [-]
0/0.5 - [--]

Aggressor - (DarkZtar)
[PASS]

Bit Howl - (t-rogdor and Detrimentalist)
[PASS]

Eternity - (XelNya)
8/10
-just so you know you were THIS [] CLOSE to a 9. So seldomly you see in files these days that people just keep it simple, don't overuse hands or colour theory in some attempt to make their file stand out. There was one hand I didn't like and that pulled down 0.5, the other 0.5 was imperfect PR. But still, excellently done.

Full Mast - (hi19hi19)
6/10
-omg if this wasn't the innuendo of the century then i don't know what is
-offset feels a tiny bit late, like 0.005-0.01 or something.
-OH SHIT THIS SONG IS EPIC AS FUCK WOW did not expect that
-dropped a 12th at 69.333
-there's another flutey thing that you were stepping right around beat 82.667
-If you listen carefully at measure 29 the drums are actually straight through, so you should add in the extra 24ths
-beat 162 those next two beats of music feel kinda awkward. I think it's 'cause you start the flute just before it and then drop the trill but start the drums but not the roll. It feels kinda empty I guess?
-beat 172 is a bit of a peeve for me. I'm fine with them being jumps, but the guitar cuts out for a beat, and when it comes back in at 173 it's just a single note. I would expect it to be a hand before a single, it's just such a big BOOM in the music.
-i would call beat 210 a ghost note tbh
-same with beat 231.500
-beat 273 is a single
-i really love this next section, it's stepper super well imo
-i see no reason to cut the note at beat 369.250
-beat 400.500 should be a single
-beat 407.500-409.500 is awkwardly empty. I think it's fine for you to be dropping the background guitar for the melody as long as there's melody to drop it for-- there it's just like "well that was a random little break"
-starting at beat 418 the hands a bit inconsistent
-um... so I think the best way to approach solos is to either JUST do the guitar, or to incorporate as much of the drums as you can without overwriting the solo with it. The way it is feels too empty in some spots for having added drums in other spots that you could have just added in those empty voids.
-I love these little 24ths (beat 567) with the double jumps at the end. feels so right
-this ending is godly, it's probably the only part of the file that I wouldn't want you to change anything. It plays so well and feels so right.
-um... overall i really really love the song, and that's why I think it deserves a bit better. The file doesn't stand up to it quite yet. But it will, guaranteed.

My Suit & Tie - (Xiz)
7/10
-offset is off by like 0.01s
-I didn't expect that to end when it did, I'll say that much. xD
-The layering is well done, the only thing I'm unsure about is the use of minijacks at the end. It doesn't seem to have any rhyme nor reason to when they come out, they're just kinda there.

No One - (beamer)
8/10
-beat 154.750, that there is one'a them ghost notes
-i spent like 5 minutes looking at that arrow at beat 195.500 being like "surely that's wrong that can't have been a conscious decision in the song" AND YET IT WAS
-I don't have anything really bad to say about this other than it's kinda snoozey musically. A1

Rat Twist - (gameboy42690)
8/10
-I disagree with dropping the jump at beat 86.750. There's no reason to, it's still there. You also seem to have changed your mind at beat 114.750 but then didn't go back and fix the first one.
-I don't really have anything bad to say about this file other than it's a bit slow, by which I mean it feels a bit long. A1

Rearranger (Re-Edit) - (Gradiant)
6.5/10
-First of all love the song
-So I noticed a thing. At beat 44.750 you didn't use a jumpu. Then, at beat 60.740 you did use a jumpu. It's the same rhythm so it should be the stepped with consistency. Jumpu or no jumpu, there is no in between
-You added in an extra 16th at beat 57.750
-Starting at around measure 60 there are an asbolute ton of ghost 16ths. And even a few missing 16ths. The hi-hats are difficult to decipher during that section so you really need to be careful.
-For my notes' sake, there's also some ghost notes in the section starting at measure 35, BUT I'm more willing to let those slide in the effort of differentiation of layering.
-Those ghost notes at the end are really holding this file back from a great score, and it will instead only get a good score. <3

sniper gazing upon the sun - (Gradiant)
8/10
-Um... I don't really have anything to say about this other than that bpm change at the end is super weird and the song itself is kinda snoozey. Other than that gj.

Starlight - (beamer)
9/10
-Great file. LOVE YOU

Sunset Hamlin (and a bunch of other subtitles) - (________)???
4/10
-I can't say I think much of the song...
-Or the file, to be entirely honest. The song is so random and abstract that the file feels disjointed. There's a lack of clarity of what's going on the whole time that's caused directly because there's too many arrows in some places. It feels like you've filled sections up with extra 16ths.
-beat 39.500 should have an arrow there
-Beat 45-46 should be straight 16ths through it, that little 64th blip you have being 32nds.
-Measure 13 is a mess. the 16ths take a different pattern than what you have stepped.
-Measure 17 is again a bit messy. There's a lot of extra 16ths there.
-beat 81 missing a jump
-missing a 16th in some form at beat 94.250
-ghost 16th at beat 94.750
-technically following the scheme you used here, there should also be jumps on beat 126.250 and 127.0
-Also I don't agree with dropping the 16th at beat 127.750. There's no argument of difficulty spikes, it just fits the difficulty of the file as is.
-Measure 35 is misstepped. Incorrect rhythms
-First half of measure 37 is a misrhythm
-I could go on but I think I'm done here. There's far too many mistakes in the steps to accept it. Please do fixes and really pay attention to the rhythm, you'll get a much more cohesive file out of it.

Supporting Me... - (Silvuh)
5/10
-Is this a remix to Biolizards fight song from Sonic Adventure 2? It really sounds like it. It's Richard Jacques so it probably is... Anyway.
-That burst at beat 71 is godlike.
-Those 24ths at measure 70 ????? The 32nds fit but the 24ths are super weird...
-again more 24ths that go to nothing at beat 293.5 what???? I'm so confused
-I'd also like to point out there appear to be a lot of 16ths in this file that are just ~there~ Like yeah there's a bunch of noise in the background so they ARE there but there's no reason for them to be stepped at a certain point over another. It's really really strange.
-A good example of what I mean is around measure 39. It's like... yeah okay those 16ths exist but so do ~all the others.~ I can't rationalize them.
-Really this song just seems disorganized. I can't figure out where the notes are coming from half the time. There are really good sections though, and I quite enjoy the song. I'd like to see it polished.

The Covenant - (Chiliman93)
5/10
-Aw man I love chili you're alright.
-Unless you mean you're FROM Chile or something. idk. but that'd be pretty cool too.
-Righto on with the show
-This file is really strange. The decisions you make of when to cut specific sounds and not step them versus when you opt into them is very abnormal.
-It's also insanely long and you might want to cut it down a bit.
-Measure 29 is a good example, why did you cut the 16ths? There's no real reason to, it fits in with your build up.
-Again, the second half of measure 50 (and every time that pattern repeats.) You cut out the hi-hats for what appears to be no reason. It's very very strange.
-Strictly speaking those hi-hats aren't even straight though the whole time, they're cut up a bunch. I really don't get it.
-And then you get to measure 55 and just cut them altogether and it feels really empty.
-While there is consistency in what you stepped, what you stepped doesn't line up very nicely with the music. There's a fair amount to be improved on for this file.
-On a side note, the patterns of the 16ths at the end are really odd. That seems to be the theme of my review: the file itself is odd.

The World Shifter - (XelNya)
5/10
-I would personally say you dropped a jump at beat 89.
-What were you thinking with that jack at beat 150.500? It's such a spike and, technically, there's a jack in the beat just before too, so it's even inconsistent.
-Your stream is also a mess. There are several sections where there are anchors over a measure long, and some of the arrows seem to be placed really randomly.
-dropped a 16th at beat 235.750
-why is there a jump at beat 273.250?
-In fact, you add a lot of mistaken jumps at the end of the file.
-Placeholder note is REALLY far away and pretty unnecessary.
-Overall, for a file that's entirely stream/jumpstream, the patterns are very uncomfortable and don't appear to suit the music well. Add the mistakes in layering at the end onto that... and I can't accept it. My condolences. <3

Tomorrow Untrodden - (ilikexd)
9/10
-Gorgeous. Love the decision to speed up for the violin section. Simple yet elegant.
- I LOVE IT WHEN PEOPLE MAKE MY JOB EASY

Toothless Hawkins (And His Robot Jazz Band) - (gameboy42690)
7/10
-I find it quite troublesome to validate a jump at beat 16.500. If anything is going to be there at all it should be a single, but I'd personally leave it blank.
-beat 23.500 (plus repetitions) isn't a jump either, I'd just use a single there.
-ghost note at beat 57.167
-gosh this song is neato
-ghost note at beat 73.167. You get the idea I won't point these out from now on
-Love the way you stepped measure 30+, but I do have a tip for you. It's a bit of an advanced scenario kinda thing that doesn't come up much, and really doesn't effect the overall score of a file, but does add to the quality of it. Beat 126.00 has a [34] jump, which is good. Then at beat 128, it's still a [34]. You left it the same because the primary (melody) note stays the same. But if you listen to the chords underlying the music, you'll hear it change and get a bit lower. to indicate something like that, leave the furthest note right (in this case the 4) alone, but change the lower note of the jump to another (in this case, the 3 to a 2 or 1.) It's so tiny but it really changes the feeling of how a section plays from playing the melody to the playing the song.
-There are some REALLY TINY fixer-uppers, just unfortunately they're very noticable. But it's a great file for a great song, really.

Vipercraft Adventures - (Silvuh)
8/10
-This file has the best stream ever omg
-why did you cut the arrow at 159.750
-and repetitions? what?
-the transition starting at measure 44 heading into measure 46 is really odd and just plain incorrect. I'm not sure where you're getting your 16ths there.
-I'm curious behind the logic of the extra 16ths at beat 251.750 and 267.750. I don't see a reason for them.
-16th cut at 299.750
-OH MY GOD THAT COLOUR CHANGE <3
-technically not a jump at beat 310
-This file is godlike in sections and then has really weird sections that are just wrong. But, the only really really bad part is 44-46. I think I can let that slide for the rest of the file being downright amazing.

Visitor - (DarkZtar)
7/10
-beat=66.250 should have a 32nd after it
-Gosh this file is dense, I don't feel like it really fits the song very well... But I digress.
-the 24ths at beat 18.500-19.00 (so the first 4) are odd. The drums have taken a kind of backseat there, it feels strange starting them there rather than at beat 19.
-beat 31.500 is 32nds
-again beat 47.500 is 32nds
-yet again beat 185.250 is 32nds
-and beat 189.500, 191.000. you really need to watch for these
-the 32nd at beat 197 comes after the 4th
-beat 200 that first 24th isn't there
-beat 305.500 (and repetitions of that sound) the 24ths start right there on beat 305.500. I can see why you dropped them, though. It's just a little awkward
-The thing with this chart is it has quite a few little teeny mistakes, but not much of it is something most players would ever notice. I can honestly say it's stepped ~technically~ well, but I don't think it's that great of a file. It's not fun playing something with relentless aggression like this, and I think the chart could be improved a lot if you toned it down to simpler means. That being said, it's entirely your take on the song, so it still gets a passing grade from me.

We Met Dat Night - (ilikexd)
9.5/10
-'da title of 'dis song, 'doe...
-file is gold, though. excellent work

Would You Be Impressed? - (Silvuh)
6/10
-Why is there a 16th at beat 110.750
-same at beat 152.750. It seems like you've confused the snare hits with something? I'm not really sure what, though.
-The sync feels messy, especially towards the end.
-Measure 55-63 is kinda bleh. There's so much being layered that I can't tell if stuff is right or not because maybe it's supposed to represent a different sound from what I think it is. Sync-wise, the end of it doesn't play right at all either. I'm not sold on it.
-The vocals also seem to be stepped very ~generally~. Like they're not intended to be super accurate, just to create nice 16ths instead of landing on the offbeat rhythms. I'm not sure I'm a fan of that, either.
-202.250 and 206.250 are missing 16ths
-So I guess the answer to your question is, no I'm not super impressed. Some of it is great, some of it not so much.

samurai7694
[Resubmission] Closer to the Core (Silvuh) 8/10

- missing 8th note jump (going to the guitar) at 33.142s and 44.849s
- very nice use of BPM changes



( M ) Cheat Codes (hi19hi19) 9/10

- 54.985s can be substituted to a mini jack since that particular sound makes two 16th note rhythms on the same pitch. that was pretty much all I wanted to say about the chart. no errors, really.
- very quick song for a very quick but fun chart. layering was simplistic in a good way.



( M ) Disconnected (bmah) 8/10

- 47.020s interesting way of layering that snare rhythm, avoiding mini jacks.
- 108.543s and 119.793s missing 16th note rhythm here
- very nice symmetric patterns at 129.520s and left-right transitions at 139.832s



( M ) Men & Machines [Redemption] (TC_Halogen) 8/10

- 76.000s very soft sounding rhythm for a mini jack, in my opinion
- I'm digging the song for the strong emphasis on 16th note rhythms.
- I felt there was too much going on with the polyrhythms and silent hi hate rhythms near the end which gives it a slight difficulty spike.


( M ) One For All, All For One (Xiz) 8/10

- 47.939s and 61.180s and 100.905s, technically there shouldn't be any breaks in the 48th notes, it should be straight 48th notes
- layering was perfect to me. good job



( M ) Rainbow Road (zedabeta) [!]

- The chart has freezes. Please read the rules for FFR submissions.



( M ) Rainbow Road [TC_Halogen] 7/10

- 55.309s and 55.662s, those 8th note rhythms are almost silent. I assume they're going to the piano.
- A lot of the piano rhythms are hard to make out because it's low on volume.
- 130.309s and 131.015s, etc., why jumps to the snare in this section and not in the previous section similar to this one?



(The Title Is) Too Long To Write Here [Charu] [<] 7/10

- pretty sweet chart but it then gets way too repetitive and long and the 8th note jumps drag on forever
- 68.100s, for these 32nd note rhythms, it should be triplets and not four 32nd notes.
- to me, ilikexd's version was better because of the cut as well as having less jump abuse
- your layering choices however were pretty solid and the first 2 minutes were fun



(The title is) TOO LONG to write here. (ilikexd) 8/10

- good cut, pretty fun chart
- 17.756s, this section (and the other sections similar to this one) could use more variety in patterns though I understand it's probably due to forced PR on the 8th notes, I'm assuming.
- 32.756s and 140.756s, too empty in my opinion.



8 Bit Purple Comet (Reshiram) 8/10

- interesting layering choice to have the jumps to the melody
- nice song cut as well
- 95.209s, this could have been jumps similar to what was done at 5.398s



AiAe (rCaliberGX) 6/10

- forced one hand transition at 7.794s
- incorrect 32nd note rhythms at 45.127s
- random 8th note jumps at 50.127s and 50.460s that don't follow the percussion
- 95.877s etc. I can't tell whether these 16th notes are going to the vocals or the snare
- 130.627s, this section is overlayered in my opinion



Atlast (VisD) 8/10

- nice use of pitch relevancy
- 78,079s, ghost notes (12th note and 24th note) that aren't really going to a particular rhythm
- the song was pretty short



Child Protective Service Theme Song (ilikexd) 9/10

- awkward left hand pattern at 65.463s
- other than that, fun chart



Child Protective Services Theme Song (t-rogdor) 7/10

- 54.190s looks overlayered in my opinion
- 77.707s, weird layering here, why not just have single arrows for the snare rhythm?
- why the weird bpm changes at 95.606s?
- this could potentially be a [oni] chart while ilikexd's chart is [heavy] because of the difference in difficulty but this just has a few errors that I think should be fixed



Chill Me (M0nkeyz) 4/10

- missing 16th note jump at 30.478s to emphasize the hi hat sound
- missing 16th note jump at 46.478s to emphasize the hi hat sound
- missing 8th note jump at 57.353s for the bass kick
- missing 16th note jump at 57.728s for the bass kick
- again, missing 16th note jump at 62.478s to emphasize the hi hat sound
- again, missing 8th note jump at 65.353s for the bass kick
- and again, missing 16th note jump at 65.728s for the bass kick
- 66.728s random 16th note jump that doesn't fit with the percussion layering
- once again, missing 16th note jump at 70.478s to emphasize the hi hat sound
- once again, missing 16th note jump at 74.478s to emphasize the hi hat sound
- and once again, missing 16th note jump at 78.478s to emphasize the hi hat sound
- lots of layering errors that need to be fixed



Curtain (Gradiant) 8/10

- interesting 5/4 time signature
- good cut as well
- I was a bit confused by the layering choice overall but other than that the chart and song were okay



Piano Sonata No. 16 (ilikexd) 9/10

- an excellent song choice in my opinion
- pitch relevancy would have been a nice touch for the jumpstream at 69.389s, which was done earlier at 23.415s and 26.683s, except with non-anchor patterns like [34]2[14]3[12]



Plousia (Silvuh) 8/10

- grace-note-heavy chart but it felt fun to play through
- I'm unsure about the use of the jump on the 24th note at 93.954s
- fun chart overall



Queen of Bootlegs [TC_Halogen] 9.5/10

- the intro surprised the hell out of me in a good way
- nice index-style 16th note patterns
- the song is awesome, and I agreed with almost everything about the chart except the nasty 16th note patterns at the end
- I really want this chart in game, even better if chosen as a tournament song



Sanctuary of pantheon (Silvuh) 7/10

- I'm a bit confused about the use of mini jacks at 11.774s and 13.374s (and in other spots too) but I suppose they emphasize the bass notes?
- I'm also curious about the color theory used at 56.372s
- the change in BPM by a small amount at 158.774s was real nice
- the song felt too long in my opinion but the BPM changes made it more interesting



( M ) No One (bmah) 9/10

- Cool easy chart that compliments the chill mood of the song.
- In my opinion, hands would have been a nice touch to emphasize the first beat of the percussion at the start of a new section but that's all I really had to say about the file.



( M ) Rat Twist (gameboy42690) 8/10

- Section starting at 88.605s, I'm not sure what those 16th notes are going to but if they're supposed to match the rhythm of the background instrument then it should be similar to 94.230s where there's no break aka a continuous stream/jumpstream of 16th notes.
- Interesting layering (having the jumps accent the main melody/instrument).
- Cool song as well.



( M ) Starlight (bmah) 9/10

- Interesting song choice.
- Songs with offbeat 16th rhythms intrigue me personally and this particular song was nice to listen to while having a chart with nice layering and minijacks that accent the vocal rhythm.



( M ) The Covenant (Chiliman93) 6/10

- 68.375s, 16th note hi hat rhythms still continue until 69.065s.
- 71.737s, missing 16th note hi hat rhythm
- 73.892s, missing 16ths until 74.582s
- 75.961s, missing 16th nite hi hat rhythms. That area right there with the 8th notes feels underlayered.
- 79.409s, 16th note hi hat rhythms still continue until 80.099s.
- 82.771s, missing 16th note hi hat rhythm
- 84.927s, 16th note hi hat rhythms still continue until 85.616s.
- With the entire 16th note stream section starting at 89.237s, it feels underlayered. Keep the 16th notes but add in jumps to the snare, and mini jacks to the bass kick at 92.082s to follow the layering scheme you had in the section prior to this one
- 178.720s, it's basically the same issues stated above with missing 16th note rhythms. I would even suggest cutting that repeated section.
- The song is cool but the chart should be fixed in my opinion.



( M ) Toothless Hawkins (And His Robot Jazz Band) (gameboy42690) 9/10

- Very nice chart and song. Interesting ending as well.
- Hands to accent crash cymbals would have been a good touch, in my opinion.



Aggressor (DarkZtar) 9.5/10

- 112.361s missing 4th note going to the guitar
- Beautiful cut, song, and chart.



Bit Howl (t-rogdor & Detrimentalist) 7/10

- mini jack at 4.954s is so random
- 20.704s, that's a really awkward minijack transition. the pattern at 39.604s is much better
(aka, alternating hands instead of having two sets of jacks on the same hand)

- 61.804s, that 121 pattern might not convert well on FFR
- 94.955s, nasty right hand pattern
- 97.805s, please change that pattern
- 184.205s, I suggest changing that jump to a [12] or [34] because anything else would be awkward to hit and also have really bad frame gaps
- A very low 7, mostly because of patterns but everything else was alright.



Eternity (XelNya) 8/10

- I'm not sure why there's a 12th note jump at 15.569s or a hand at 84.728s
- I would suggest a continuous 124 124 124 124 from 120.719s until the end since it's the same three piano notes (A, B, E) over and over again
- Nice song and nice chart.



Full Mast (hi19hi19) 10/10

- missing grace note ataround 21.061s (a quick Eb is played before the Db)
- wow, amazing song with the signature simple hi19 layering



My Suit & Tie (Xiz) 8.5/10

- It gets difficult sometimes to know what the 16th notes are going to. It seems like you were trying to layering in two or more instruments at once instead of having, for example at 21.634s, like a "solo" for the vocals and emphasizing the rhythm of the vocals since it stands out more than the other instruments.
- Interesting song choice.



Rearranger (Re-Edit) (Gradiant) 9/10

- Very nice work on layering.
- It was cool to see that the ending is the same as the beginning with both the patterns and the BPM.



sniper gazing upon the sun (Gradiant) 8.5/10

- Lots of missing grace notes such as at 75.299s and 78.114s
- I don't understand why there needed to be a BPM of 4973.68s at the end



Sunset Hamlin (___________) 8/10

- It went from casual 16th note spam file to Ji style venetian snares colored note bursts real quick.
- The song was cool and the chart overall was not bad.
- I disagree with certain patterns such as forced one handed patterns due to the hand at 82.666s but it shouldn't be too much of a problem.



Supporting Me... (Silvuh) 8/10

- 30.458s, ghost notes, 24th note and 12th note
- 118.315s, ghost notes
- The bursts did, however, make the chart more fun since the chart felt a bit too repetitive to me.
- Interesting song choice.



The World Shifter (XelNya) 8/10

- 44.073s, what is this note going to? To me, it sounds like there's just one chord on the 4th note without a grace note anywhere
- 78.635s, missing 16th note here
- Really cool piano song and the chart fit well with it, in my opinion



Tomorrow Untrodden (ilikexd) 9/10

- Is the artist name really "Unknown artist"?
- The song was chill and the chart was nice too.



Vipercraft Adventures (Silvuh) 9/10

- The break at 132.120s threw me off
- Color theory was a nice touch in my opinion



Visitor (DarkZtar) 7.5/10

- 88.330s, would have been nice to have this section with 12ths on a different BPM instead of 16ths. Also, this section almost looks like it was copy-pasted from what I see in the editor. Add more variety in patterns.
- missing 16th note at 221.827s
- 226.170s, another opportunity for 12th notes instead of 16th notes
- The latin groove at 204.144s was the coolest part of the song in my opinion



We Met Dat Night (ilikexd) 8.5/10

- I'm not sure what the 24th notes at 22.380s, 24.542s, 26.703s, etc. are going to
- Grace notes would have been a nice touch for sections like 58.875s in my opinion



Would You Be Impressed (Silvuh) 10/10

- I'm totally not biased about this song being in Bb minor as well as being a song style that I enjoy >.>
- Seriously though, this is hands down my favorite song and chart from this batch. I'd be a bit picky on pattern choice but I won't go there. Excellent job on this.
- And yes, I would be impressed (see what I did there?)


Fission / TC_Halogen

( M ) Cheat Codes (hi19hi19) - 8/10
@ 15.14 - would change to [13] since it PRs better with the jumps that follow
@ 51.47 - would change to [24] to not only match the previous jump but to soundmatch the following 16th on 3 better
@ 76.55 - would change the patterning here for slightly better PR
Summary: nothing spectacular, just an overall solid file

( M ) Disconnected (bmah) - 7.5/10
@ 48.9s - i would argue that these 4ths should just be on the same column. no real need to vary it imho.
@ 108.86s - 5 note anchor is too much considering there is no sound repeating that many times
@ 114.05s - don't see a reason to make these [23] instead of [34] jumps since they are the same sample as previously
@ 116.4s - see 108.86s
@ 119.79s - missing 16th
@ 121.55s - same idea as 114.05s
@ 123.9s - same idea as 48.9s
Summary: solid file; felt pretty repetitive though

( M ) Men & Machines [Redemption] (TC_Halogen) - 7/10
@ 2.82s - what is this 3 note jack for? there is no sound repeating 3 times here. you could perhaps make a case for an 8th minijack at best.
@ 6.25s - fine as a minijack, not as a 3 note jack for same reason.
@ 42.89s - disagree with the layering here. should have jumps every other 4th.
@ 50.03s - ditto but with jumps every 4th
@ 53.179s - ditto but with jumps on every 8th. it wouldn't be much harder if at all than the later 1/2 of the file and it would be a lot more accurate.
@ 100.86s - it's not very obvious what these white notes are going to
Summary: structure is good but has some technical issues. if fixed would probably be an 8/10.

( M ) One For All, All For One (Xiz) - 6/10
@ 19.8s - [13] is more suitable here because the next note on 4 is higher pitched
@ 23.11s - would be better as 2, [13] and [14] (in that order) for PR and sound matching
@ 25.18s - should be [34] because it's a higher pitch than the previous [24] jump ([14] if made suggested change)
@ 27.84s - [12] because lower pitch than previous jump
@ 52.08s - different jump because the following [34] jump is higher pitched
@ 71.52s - higher pitched jump
@ 78.97s - i'd suggest layering this harmony here
@ 105.35s - ghost note
@ 158.84s - don't be afraid to use different types of jumptrills
@ 197.04s - better PR as [124] or [123]
Summary: quite a few PR mistakes and the song is really long without varying that much

( M ) Rainbow Road (zedabeta) - [!]
Summary: file has holds. read submission rules, please.

( M ) Rainbow Road [TC_Halogen] - 7.5/10
Summary: good novice file. slightly draggy but not too bad

(The Title Is) Too Long To Write Here [Charu] - 5.5/10
@ beginning could do with some more jump variety for snares and hi-hat/kicks
@ 68.54s - this and most of the following 32nds before the 4th notes are ghost notes. check again to see which ones are and aren't. some of the 16ths need jumps as well.
@ 70.23s - missing 16th
@ 71.6s - should be a jump
@ 75.73s - missing 16th
@ 85.73s - missing 16ths
@ 92.1s - using dense layering here is too much because when you start using quads you can't differentiate pitches. would be better to just use jumps into hands.
@ 120.1s - sections such as this should be cut. they don't offer anything new to the chart and make it drag.
@ 208.6s - ditto
Summary: noticeably draggy. the song could be 2/3rds or even 1/2 the length it is now and not much would be missing.

(The title is) TOO LONG to write here. (ilikexd) - 9/10
@ 5.76s - missing 4th
Summary: great file and pretty much perfectly stepped from what i could tell. nice job.

8 Bit Purple Comet (Reshiram) - 5.5/10
@ 9.05s - 4ths should be on 4 because they PR better and they don't create a needless 8th anchor
@ 13.51s - jumps would PR better as [14] because it's a higher pitch than the previous 8th jump
@ 17.76s - would sound match better as a [13] jump with the next 4th on 2
@ 27.7s - missing 32nds
@ 30.94s - would make more sense as a [13] because it's a different sample than the [14] before it and adjusting the patterns accordingly
@ 37.43s - ditto
@ 77.36s - why rolled descending when the melody is ascending?
@ 81.2s - grace notes should be reversed and would be more fitting as 48ths
@ 88.48s - listen this section more carefully, it's not the same structure as before. you have a ton of ghost notes here.
Summary: quite a few ghost notes, copy/paste patterning as well areas where both PR and soundmatching could be better detract from this file

AiAe (rCaliberGX) - 5/10
Summary: no technical errors but the file is generic, repetitive and slightly dumpy with [13][24] trills for wubs that aren't that pronounced

Atlast (VisD) - 8/10
Summary: good easy file, no technical errors i could spot

Child Protective Service Theme Song (ilikexd) - 8.5/10
@ 39.96s - should be 4
@ 45.75s - ditto
@ 68s - don't think this should be a hand
Summary: conservatively stepped compared to rog's version, but it's not necessarily wrong -- just different

Child Protective Services Theme Song (t-rogdor) - 8.5/10
@ 101.59 - should be a jump at the least
@ 101.95s - disagree with switching to 8ths on the down beat here
Summary: really direct approach taken that i think is executed pretty well.

Chill Me (M0nkeyz) - 5/10
@ 21.98s - not a minijack but you used one on the next occurence of this?
@ 31.48s - should be a minijack
@ 35.98s - see 21.98s
@ 45.98s - now you used minijacks here?
@ 47.35s - should be a minijack
@ 50.1s - could use better PR here
@ 52.1s - ditto
@ 63.35s - see 47.35
@ 65.35s - should be a jump
@ 65.73s - ditto
@ 66.35s - what did you start layering here?
@ 67.1s - don't understand this hand
@ 81.228 - these jumps are definitely overemphasizing the synth. by extension, you also aren't being consistent with them and using jumps elsewhere for layering the synth.
Summary: lot of technical errors and lacking in overall structure so your chart just appears to be somewhat randomly stepped at parts. check your PR as well.

Curtain (Gradiant) - 6/10
@ 7.52s - you stepped this as a minijack before
@ 18.12s - missing 16th. if you intentionally didn't step it, it's inconsistent with the fact that you stepped it @ 35.27
@ 35.59s - ditto
@ 44.8s - you didn't layer here but you layered @ 53.37s. again, consistency.
@ 63.45s - would make a lot more sense as [12] because of the repeated note
@ 67.73s - ditto
@ 70.3s - considering you are stepping this conservatively, a minijack here is pretty overkill. make it [34][12] or something instead.
Summary: it's an ok easy file but honestly it feels somewhat arbitrary as to what is being intentionally unstepped because you switch back and forth. either step everything or omit the entire sound across the whole file.

Piano Sonata No. 16 (ilikexd) - 7.5/10
@ 4.22s - backwards PR when i don't really see a reason for there to be if you restructure the patterns before
@ 7.71s - ghost 24th
@ 20.13s - grace note would be better
@ 21.66s - this is pretty noticeably offsync. use some subbeats.
@ 46.52s - these two 4ths would be better as hands
@ 37.06s - you stopped acknowledging the anchor on the 4th starting here. why?
@ 50.375s - see 4.22s
@ 67.7s - see 21.66s
@ 83.13s - see 37.06s
@ 92.64s - see 46.52s
Summary: pretty decent piano file but could use a little bit of polish

Plousia (Silvuh) - PASS

Queen of Bootlegs [TC_Halogen] - PASS

Sanctuary of pantheon (Silvuh) - 8/10
Summary: couldn't find any technical errors but it feels a bit too simple at times in terms of layering

[Resubmission] Closer to the Core (Silvuh) - 8.5/10
@ 58.57s - you don't step the 32nds here but later on you do. why is that?
@ 62.82s - this is a pretty ragebait pattern. i'd recommend changing it to something else.
Summary: pretty cool file, nothing noticeably wrong other than those things.


(I extend my apologies to this batch, but I am under a time constraint trying to do a number of different things on both FFR and IRL, so the notes here will be very concise and brief compared to my normal notes. If you have questions about the notes, feel free to send a private message to me and I will do my best to get back to you with reasons as to why things were done a certain way.)
Group 1 – Set 2
No One (bmah)
Rating: 8.5/10 -> [+]
- chart is a bit colorful given the difficulty (you could easily snap to a much simpler rhythm and still likely accomplish the job for newer players)
- otherwise, chart gets the job done and is quite easy to follow – it also progresses well.

Rat Twist (gameboy42690)
Rating: 7.5/10 -> [+.]
- chart is missing a lot of subtle swing that really could make it more interesting
- in the drop at around 105s and on, some of the 8th notes could be a bit tighter to more effectively follow the bass (see: 102.667, where the jump at 102.902 is a bit late as an 8th)
- despite only being just under 2:30, it feels a little draggy
- regardless, not a bad chart

Starlight (bmah)
Rating: 8/10 -> [+]
- 3.635 (etc): it seems strange to leave out the second repetition of 16ths here
- every second instance in the intro has even more missing notes because there are seven consecutive samples
- 53.020: not a fan of the mini-jacks here; technically the vocal sample does happen on both notes, but the intonation of each syllable sounds a bit more passable as separated notes than jacks to me personally
- 61.097 to 75.866: this section seems like it has a few jumps that could be removed if the jumps are a result of coinciding notes
- white note usage at the end of the file is interesting
- solid overall

The Covenant (chiliman93)
Rating: 5/10 -> [+?]
*- layering is inconsistent when distinguishing jumps for bass drums and snare drums; this exists for the entire file
- additionally, jumps are randomly chosen to follow the actual bass
- instances of longer 16th note runs/sprints should be broken up; this exists for a large majority of the song
- in addition, the cutoff of those 16th note runs/sprints should be changed; they stop a bit too early compared to where they should
- sync the speed-up; this file would be a bit more of a surprise if people had to trudge through a speeding up 4th note wall (or, if 4ths are a bit too harsh, you could cut the BPM in half at 140.789 so that it’s not absurdly difficult to read)
- as a whole, the structure is clear, but not the most consistent – chart is also lacking in accuracy to the percussion and there’s not much keeping the chart patterning together for the melody

Toothless Hawkins [And His Robot Jazz Band] (gameboy42690)
Rating: 8/10 -> [+]
- a few instances of mini-jacks in the drop do not belong because the notes do not repeat (see: 34.135)
- a few missed hi-hats in the first drop
- 98s: was not expecting that change in pace in the song; your chart reflects it quite nicely, though.
- 133.953: based off of the audible start points between notes, those should be 16ths, rather than 12ths (24ths should be 32nds)
- file has solid structure and is actually quite interesting throughout

Aggressor (DarkZtar)
Rating: 7/10 -> [+.]
- 17.804: abrupt stop in stream there…
- check jump usage in streams when going for percussion, there are various errors spanning throughout the file
- 63.373: this stream is way overaggressive riding the hi-hats; snares/BDs are way more prominent and accenting this stream so heavily with less prominent instrumentation makes this feel way overlayered
- 78.563 to 139.323: this part feels drags VERY badly because it’s literally one minute of the same layering structure with a 16th stream and a jump for the snare
- 163.627: some missing notes for what you follow a bit further on right at the start of this phrase (should be 24ths)
- any instances of 3/64 in the solo are incorrect (it’s actually 5/96)
- this is certainly not a bad file, but there are a few kinks that need to be worked out
- I’d consider trying to toy with other structures to cut down that massively repetitive section at 78s; given that your file is a massive amount of stream in the first place, it would be beneficial to at least make it feel different; players will likely enjoy the solo, but they won’t enjoy the effort it takes to get there

Bit Howl (t-rogdor & Detrimentalist)
Rating: 5.5/10 -> [+?]
- pitch relevance could be improved a little bit in the intro
- 50.104 to 57.304: the jump usage in here is barely called for; the synth that carries most of the 8th jumps is barely audible, yet the difficulty increases immensely for 7 seconds
- after this point, jumps are still a bit obnoxiously placed (jumps like 61.804 following that subtle percussion sample are really convoluting structure, and the sample previously mentioned isn’t heard)
- continuing on this point, the 8ths with jumps on them are the most noticeable problems to me; sometimes I hear a clear bass drum, other times, I hear nothing and yet a jump exists, and even sometimes, I hear a bass drum with nothing coinciding and it’s just a single tap; if the bass drum were the only element holding jumps from 59s all the way to 98s, the layering wouldn’t be such a convoluted mess
- 94.955/97.805: these patterns are just disgusting
- 98.105 to 107.705: empty space? there are some pads here
- 122.105 to 135.605: way way overlayered given this part
- some triples past 136.505 have no place being triples at all (153.455, 154.355, 157.505, etc) and make the second half feel well overdone
- many patterns are really uncomfortable and borderline unreasonable as transitions
- file has solid rhythmic placement and the structure is passable as coherent, but this file is not enjoyable at all

Eternity (XelNya)
Rating: 7/10 -> [+.]
- PR could still be a bit more improved throughout the song, which is quite important given the general pace and structure of the file; it’s better than before, though.
- structure looks better visually overall with this BPM setting; glad you changed it
- remove the triple at 84.728
- 86.845 and on: all instances of the big string land on a chorded piano and could theoretically be triples (86.845, 88.963, 91.080, etc); alternatively, just remove all triples altogether!
- missing note at 87.198
- 113.662/115.074/117.896: no jumps here, not a chord and certainly not super audible either
- 121.425: for PR, move to right arrow
- recolor the ending and sync it up; it’s not quite stylistic when it’s a clear slowdown
- definitely better than before! I’m glad you kept it up with this song, it really is beautiful

Full Mast (hi19hi19)
Rating: 10/10 -> [++]
- goddamn.
- absolutely fantastic.

My Suit and Tie (Xiz)
Rating: 6.5/10 -> [+?]
- 21.634: this jump is a bit ambiguous given the rest of the structure
- 29.869: 24ths here for the scratch
- overall file structure is a bit convoluted mixing between percussion, scratch effects, lyrics, and other various things; with that being said, it’s not badly executed, it just feels a bit awkward to play audibly
- chorus lacks differentiation between percussion and lyrics through the minijacks, it’s quite strange; additionally, the jump usage doesn’t quite sit well with me
- it’s not really a bad file

Rearrangers [Re-Edit] (Gradiant)
Rating: 8/10 -> [+]
- 48.252: a change would have been nice here since you’ve used this same general structure
- 71.224: I feel like there’s a bit more here that could be accounted for here
- 73.795: missing notes for the same instrument that you’re following albeit a bit quiet
- file is solid, good structure; a bit repetitive but not terribly so

sniper gazing upon the sun (Gradiant)
Rating: 8.5/10 -> [+]
- file does a great job getting the job done as an easier file
- some jumps could be added in a few spots for accenting, but this is hardly a big deal

Sunset Hamlin (___________)
Rating: 6/10 -> [+?]
- various notes for the bass guitar are missing throughout the file (4.256, 7.373, etc)
- it generally feels like there are waaaaaay too many jumps in this chart given how generally quiet the song is)
- mini-jack usage could use a bit of tweaking; it almost feels like there’s a number of them missing
- there are a number of missing grace notes for the bass guitar that could be used for some differentiation
- file has a somewhat comprehendible structure, but there are quite a few errors in detail that need to be kinked out

Supporting Me… (Silvuh)
Rating: 8/10 -> [+]
- jumps for vocals? interesting…
- structure is coherent overall and is quite clear, no complaints

The World Shifter (XelNya)
Rating: 5/10 -> [+?]
- for a piano solo, you’re going to need much better PR than this; pitch relevance could definitely be improved
- various triples could be removed because they do not accent three note chords
- 44.052: remove grace note
- ending is beyond overlayered
- accented layering doesn’t work well in this particular file as there are some instances where jumps are placed in similar melodic locations as triples and they don’t change in volume or in tonality

Tomorrow Untrodden (ilikexd)
Rating: 9/10 -> [+]
- great chart
- many kudos for making pitch relevant patterns index-friendly! Not many people know how to manipulate patterns that well.

Vipercraft Adventures (Silvuh)
Rating: 7.5/10 -> [+.]
- interesting pattern manipulation done for pitch relevancy in some areas
- a few jumps feel like they’re missing, some intentionally so to prevent pattern collision, but others… I’m not sure
- can’t say I’m fond of the trill ending personally, not because of the trill structure, but moreso the layering in between it (particularly: 115s)
- color changing was a nice touch as usual
- file seems to have some pretty massive variance in difficulty, although I’m not sure how avoidable that is
- solid file, although I think it could use a bit more tuning with pitch relevancy outside of the intro

Visitor (DarkZtar)
Rating: 6/10 -> [+?]
- 48.002: BPM needs to be quantized differently here, as the song structure changes to 12th notes here; this lack of a change causes strange color usages that shouldn’t exist
- while this file has generally correct rhythms, the layering is overaggressive and utilizes a lot of non-prominent instruments to fill in the chart in (seemingly a bit more than it should)
- as such, because of how heavy the file generally is all the way throughout, it actually drags – there’s no real change in pace. This has actually been a general problem with recent Virt submissions; rather than charting every single thing in the song, focus on more prominent things so that the chart isn’t so convoluted

We Met Dat Night (ilikexd)
Rating: 8.5/10 -> [+]
- fix the audio cut so that there’s no sound before the rides to start your chart; there’s really no reason to have that audio artifact there
- nice precision on your sub-beat placement; the samples don’t quite line up with normal notations so this just shows that you have a great care towards your sync
- heh, you charted the bass in the second section; it’s interesting to see this take compared to the chart that I made, haha
- I was a bit concerned having to judge this since I charted it myself, but I feel no need to pass this; you did an excellent job carrying this chart
- my only gripe is that there are some missed flams at 58.874/(etc) for this and the end sections, but since you charted both of them the same way, it’s hardly a big deal
- great chart; I especially love the pitch relevancy structure and how it accents the relatively long span of the arpeggios used to from the melodies in the first half, and I also appreciate how you back off a bit on your relative PR to allow for some more deviation in your chart

Would You Be Impressed (Silvuh)
Rating: 6/10 -> [+?]
- Streetlight Manifesto, yay!
- there are a few missing notes for vocal/percussion (one of the two or possibly both) up to 23s, just listen carefully for them
- 69.201: this mini-jack seems a bit out of place
- 71.159: missing mini-jack here? I can’t see a reason why this would be a deliberate omission
- 96.490: missing a note for that click before this 4th
- 146.455: definitely a misplaced jump (trumpet falls on 8th here – 147.283 could also be a bit earlier as well)
- look into tightening the sync in a few areas; some notes are late by as much as 30 ms in a few areas (see 145.351 – 35ms, 182.179 – even more than that)
- layering is generally comprehendible, and there’s some acceptable pitch relevance, but there are also some errors present and the sync is quite drifty



ilikexd / DossarLX ODI
( M ) Cheat Codes (hi19hi19) - 8.5/10

32.2s - it's quite a lot of beats to continually use [23] jump, i think it can be improved by switching jump columns either halfway through or in quarters

pr was spot on everywhere, layering all made sense


( M ) Disconnected (bmah) - 7/10

28.739s - missing jump since the melody is playing here
33.661s - i don't understand the note placement here, i don't think it should be on the same column as the previous since they sound so clearly different
108.543s, 119.793s, 139.247s, 146.278s, 154.481s - there are 16th notes here left unstepped. they are pretty audible and can be stepped as minijacks or minitrills without, so i don't agree with leaving them out

the track and chart starts to become draggy by the end


( M ) Men & Machines [Redemption] (TC_Halogen) - 8.5/10

there are a few places in the beginning, e.g. 18.25s where you place a minijack for the quiet percussion sound that is the same column as the miijack before it to the louder kick, in that sense there is small room for improvement in matching those sounds, but it's a very minor issue

the layering was all good, and the accents were done consistently and accounted for throughout the chart, good job


( M ) One For All, All For One (Xiz) - 5/10

54.560s - while this sound is highest, and possibly most noticeable in this spot, it's technically the same sound that plays at 57.249s, 56.249s, 58.939s, and other places when the track repeats
61.180s - the ascending 48th rolls for this sound, and everywhere where it repeats isn't a great way to accent. it's a constant sound (not gapped) so the 16th gap between the rolls is counterintuitive. also the first sound on the 4th is different than the 8th
69.249s - the drum fill is being stepped here but not at 72.560s which are the same drums, also there are some pretty noticeable snare drums at 72.870s
79.077s - missing 16th, and there is a drum note after and just some missed opportunity to accent sounds here instead of leaving it as plain 8ths
102.560s - missing jump
132.043s - same as at 79.077s
150.560s - backwards pr on this roll and the following, it would be ok to switch between 1234 and 4321 or 1234 and 1324 for example, but it's 1234 and then backwards twice in a row
153.457s - missing 4th and 16th to the melody
156.767s - ditto
175.181s - this 8th seems like a ghost note
181.802s - ditto
197.595s - missing jump
205.595s - this is just a copypasted mirror of 73.180s which isn't acceptable given all the pr is going to be inverted
210.561s - should still be a jump since there's a kick
211.388s - same as 132.043s and 79.077s
215.216s - missing 16th

there are some missed chances for accents to be placed instead of straight 8ths such as a few mentioned
accuracy and layering consistency can be improved


( M ) Rainbow Road (zedabeta) - [!]

multiple holds being used


( M ) Rainbow Road [TC_Halogen] - 7.5/10

110.368s - pr is pretty poor here
129.956s - good touch adding climax by putting jumps to snare for the final repetition
153.161s - if this is for some reason going to the very quiet synth-like sound, it should also be stepped at 153.367s

good pr and sound matching such as the 1414 trills to kick-snare-kick-snare when the melody stops, but a few minor errors that don't need to be there


[Resubmission] Closer to the Core (Silvuh) - 7/10

38.995s - ghost note (if it's going to the background bass synth, it's not being stepped at 41.922s)
59.117s - no reason to ignore the 32nds here if the rest of the file is even harder than the difficulty those 32nds would produce

there didn't seem to be a change in the music meriting the double bpm section -- it would stand out from the previous since that was already halved


8 Bit Purple Comet (Reshiram) - 5/10

41.378s - these gallops start on 24 and move to 13 then 14 while ascending -- it can be pr'd better
61.547s - missing note
72.898s - ditto
81.665s - again, the pitch is getting very high and the grace note is backwards
82.831s - missing note
86.581s, 87.189s, 88.101s, 88.709s, 89.824s, 90.432s, 91.446s, 92.054s - ghost note
89.317s - odd to ignore the noticeable 16ths here

music and file are pretty unmemorable. the layering gets really dense in some parts where it's quiet.


AiAe (rCaliberGX) - 5.5/10

50.127s - if these 8th jumps are meant to accent the high bass, it's poorly executed and doesn't work well here
95.877s, 99.877s, 101.127s
88.544s, 99.211s, 102.544s - should be jump as 90.544s
109.294s - in this section there are 16th hihat triplets every beat but they are only stepped in some of the beats
129.961s - i don't see a good reason for this accent

the main issue i have with this chart is the very long jumpstream to barely audible 16ths, and the music doesn't lend itself to do much else anyway


Atlast (VisD) - 6.5/10

77.968s - 24ths usage here is very poor

not a fan of using hands in such an easy chart, especially the one with the 16th right before it
pr was good


Chill Me (M0nkeyz) - 5/10

50.103s - continual 16th stream to the echo doesn't work well here (or anywhere else), and the pr can be improved
67.478s - jump doesn't make sense

the biggest issue with this chart is the song choice, it's super-repetitive and doesn't allow any room for creativity
there is a reasonable layering structure but those streams to echo are a pretty bad touch


Curtain (Gradiant) - 7/10

24.231s - poor pr

pr was ok but there were some spots where it can be made better, which would be nice for such a song/file. there was noticeable effort in changing up the layering for when the music changed, which is good.


Plousia (Silvuh) - 9/10

46.151s - interesting choice to omit the percussion here to transition better into the piano, i think it's good
48s-55s - nice touch to have the layering to the wind instrument rather than predictably to the percussion
66.266s - peculiar pr

ending is extremely well executed, the pr is all good and the layering is fantastically done


Queen of Bootlegs [TC_Halogen] - 8/10

it was very jarring to see the final streams so much different than all the previous which were more understandable and indexable
the sound matching and pattern choices are all great which is good for such a percussion-based track


Sanctuary of pantheon (Silvuh) - 7/10

11.774s, 13.374s, 58.174s, etc - i can't figure out what these minijacks are going to - the bass just sounds like a single note
53.974s - jump
134.974s - besides not following what these minijacks go to (if it is following something it's really too quiet to justify being a jack, then), this being on the left hand makes it so much harder to transition out of the 32nd roll and can easily be moved to right hand

the biggest issue is these minijacks throughout the file that cannot be discerned at all, especially in playthrough. given how long the file is it's a fairly significant one.


( M ) No One
8/10
- 6.41: Insignificant note/barely audible
- There are a few more examples of the above in the beginning. It may be better just to go straight with the vocals in the start of the song.
- 97.11, 98.99, 100.86, 101.80: Missing 8th notes. See 94.30
- In the second half where you're focusing on the offbeat 16ths, it may be better to just have the 8th notes intact -- it's a bit unfitting when the song itself has a steady rhythm
- Strongly recommending recoloring on this. The notes don't land on the vocals nicely but they're still supposed to represent 8th placements

( M ) Rat Twist
7/10
- 38.39, 38.86, 39.33: Expected 48th gallops but empty -- the minijack feel doesn't fit here with these gaps, you can have the minijacks with the 48th gallops and it'll match this buildup better
- 42.57, 46.32, 48.43, 50.07: Missing notes; this repeats and I'm not going to list all these cases but you mix stepping and not stepping the 16ths and it creates inconsistencies
- 65.89, 71.28: Missing jumps
- Those quads should be at most hands, don't try utilizing a "step every single sound and accent at the same time" approach for something like this, it's just overdone
- Rather than have a bunch of 8th jumpspams you can have the jumps layer with the 8th bass kicks instead of going all out 8th jumps. It's incredibly bland and boring the way it is right now

( M ) Starlight
6/10
- 3.77, 5.62, 7.46: Consistent missing 16ths to the same exact sound as the previous 16th, I can't see the reasoning behind these notes not being stepped
- 8.85, 9.19: These are single drum hits with nothing else, these aren't jumps
- 38.96: Don't force the layering here, this is supposed to be a rest into a buildup
- 60.54: Again, single drum hit with nothing else
- 60.90: Insignificant, the color note here is inappropriate
- 61.12: This is a mess. All this "utilize every sound you hear" doesn't match the smooth dance rhythm of the song, you're just giving a bunch of minijacks and jumps into hands and this is making the file convoluted
- 84.31: Missing note and missing jump on 84.42
- 91.58, 95.27: Missing notes. The hihat is still playing here.
- 121.35, 125.05, 128.73, 132.42: What are these color notes going to? This part also feels like copy paste

( M ) The Covenant
5/10
- 38.74: There seems to be a minijack idea here for the bass kicks but not finalized; the only places the jumps make sense are when the melody falls on the 4ths but it's a 3/16th type gap and the other jumps are just to single notes.
- 47.19, 52.71, 53.91: Missing notes. There's a mix of having the layering with dubstep and then the kicks, so it's not clear what you are going for here
- 67.45, 68.14 (errors in the measures after too): Ghost notes. This results in an erratic stepping of the running 16ths as you are also missing them in placements like 68.48 and 69.00
- Don't try mixing percussion layering with dubstep layering, it's making the file stray away from a focus
- 75.98: Missing 4th to the kick again. You're throwing in too many ideas in at once about what to step
- The 16th errors I mentioned back in 67.45 are making the file feel like a forced stream chart with little thought in patterning, it goes on for quite a bit
- 99.43: Copy and paste from 88.39 mirrored. I'm mentioning this because it copied a bland structure which could have incorporated something new to make it less repetitive from previously (this is after all almost a 4 minute song). Jumps could have been placed in spots such as 89.43 and 89.69
- 97.53, 108.57: These jumps make no sense, it's just a bass kick by itself. Missing note on 98.05
- 108.05: This is just a snare hit by itself (single note)
- 140.81: This speedup section is a complete eyesore of a mess. Recolor this please
- The second half of the song is basically just a repeat of the first and I can even sense the copy-paste again. There isn't anything wrong with having a copy-paste to reuse your previous layering structure, but you don't want the player to be playing the file again twice in the same song.
- Going to the above, there are also the same ghost note problems and layering problems in the rest of the file.

( M ) Toothless Hawkins (And His Robot Jazz Band)
6/10
- 31.34, 40.46, 48.79, 52.15, 57.52, 60.88: These are ghost notes
- 61.52, 61.79: Missing jumps to "this thing"
- 63.15: Bass kick by itself, not a jump
- 63.43: In this section it would be better to focus the layering on the melody instead of the standard percussion 4th layout (it also makes the jump at 77.34 more clear)
- 100.18, 108.90: Ghost notes, there aren't any 16th triplets here
- 102.29: This is a bass kick by itself, single note
- 106.38: This is a 12th gallop
- 106.79: This is a 32nd gallop. Previously this was stepped as a 64th gallop at a slower speed and that was right, but you've doubled the BPM so this is a 32nd now
- 118.61, 127.34: Ghost notes
- 124.15: I can tell there was a copy paste this section because this 12th jump was originally supposed to complement a snare hit but there isn't one here. This is a single noet
- Ending BPM changes were neat. Be wary of your patterning and only use copy-paste to remind yourself of the structure you were going for -- don't have the player play the same file twice in the same song

Aggressor
4/10
- 18.01, 18.11: Missing guitar notes
- 23.52: Jump is on the 16th before where the snare lands
- 25.80, 26.37: Missing jumps
- 46.68: File seems all over the place with all the heavy layering and sudden missing notes. The melody was stepped, then now it's shifted to the double bass pedal, and then back.
- 63.39: A cymbal is introduced here and now there's a jump every 8th note. It took a lot of strain for me to even realize what the layering is supposed to be doing.
- 69.28: Missing jump
- 75.42, 75.48: Ghost notes, there's just a 16th here
- 79.72: Watch your pattern usage. There are many 8th jacks that continue on that make this section play awkwardly when it shouldn't be, and the 24th patterning is random
- 102.32: This should have been a jumptrill, the drums last the entire way through
- 112.38, 112.86: Missing guitar notes
- 118.46: Copy-paste, this file is dragging on
- 125.67: The 48th gallops here are too fast, they're 32nds (alternatively you could have just stepped hands, which plays even better)
- 126.72: Missing jump to cymbal crash
- 131.75: What's this jump for?
- 138.49: Missing note
- The file at this point feels way longer than 138 seconds... the patterns have little thought put into them (like the 16th into 24th on the same column, watch out for that) and it feels like a copy paste scenario with the same layering again and again
- 142.76: Lots of missing 16th notes here
- 145.42: There aren't any 32nd gallops here, just 16ths. This goes back to the 48th problem at 125.67
- 150.45: Missing note
- 153.46, 153.52: 16th triplet starting on the 16th note. Also watch out for the patterning here, there's a lot of one hand bias
- 159.47: This isn't 24ths, it's a 16th going into a 32nd triplet
- 162.58, 162.63: Shift these a 64th before, there is a 32nd triplet but these are offsetted and wrong
- The guitar solo needs work. I only listed a few errors above.
- 164.31: What is this note going to?
- 163.74, 164.50: Missing notes
- 186.43: Again, the guitar solos need work.
- The guitar solos in this file need to be reworked, the file is all over the place with the patterning. The density may have made the stepping more confusing and hard to track; I suggest going easier on the layering so the file also isn't as repetitive

Bit Howl
3/10
- 12.92: Make this a fit the 8th minijack triplet patterning you have here
- 21.47, 22.67, [first 8th in every measure in this section]: What are these jumps going to? The others I see are to the kick. If it's what I think it is, you are also missing a jump on the 4th after -- regardless, this is ambiguity.
- 28.97: Missing jump
- 37.22: Jump all of a sudden
- 38.12: Missing jump
- 45.32: Missing hand
- 50.12: That grating sound you're starting to layer in here doesn't add anything good to the file, stick with the previous percussion layering you had
- 57.92, 58.22: Missing jumps
- I can't take this file seriously if it's going to abuse color notes for simple intervals. Using offsetted color notes does not make the file any more impressive.
- 60.41, 61.01, 61.08, 61.14: Just standard 4th/8th/16th intervals
- 61.92: Ghost note, this is a 32nd triplet
- 62.07: Not a 24th gallop, it's a 16th
- 62.73: See 60.41
- 63.06: Ghost note, you're looking for the 16th after. Missing note on 62.95
- 63.47: This isn't even close. This is a 32nd triplet.
- 63.61: See 60.41
- 66.02: 32nd triplet
- 67.97: What's with the extra jumps in this section?
- 70.60, 71.14: See 60.41
- 70.86: Ghost note, you're looking for the 16th after
- 77.20: Don't mix 32nds with 48ths, this is obviously wrong
- 77.66: See 60.41. Also, these extra jumps don't make any sense, it's like they're just inserted to force minijacks
- 81.40, 82.30: Missing notes
- 83.42: These are 24ths
- 85.22: Hand out of nowhere
- More missing notes after this point
- 94.97: Erratic stepping considering this is actually a 4 note long 16th jack, and the 32nd at 95.09 is also a ghost note. Bad difficulty spike
- 95.99: Also a ghost note
- 97.82: There are only 16ths here. The way this is stepped makes absolutely no sense, and it's another attempt at a bad difficulty spike
- 112.52: In this section you have a lot of jumpspams when you're not even layering anything for most of it
- 122.87: Nonsensical minijack
- Layering density increased to hands, I expected a mess later and I was right.
- The rest of the file after this point is a mess, the 64th bursts are wrong, and there's basically no thought put into the patterning. Get a focus on what to layer first, don't offset notes to appear impressive

Eternity
6/10
- 15.59: 17.71 isn't a jump but both pianos are playing at once. Remove this jump.
- 82.98, 83.34, 85.10: There's just one piano playing here, these should be single notes.
- 84.75, 86.87: Are you seriously putting hands into a file easier than No Money Down Low Monthly Payments
- The end can be synced better. The last 3 notes are ok, but the ones before are off. Also recolor to 12ths after.
- You could have just kept with layering the strings and keeping the piano as single notes (except for the few powerful hits that occur) and that would have made this file much more clear which is especially important for someone playing files in this skill range
- An improvement from the previous version I judged, but there's still that big problem about hands in this easy of a file and the syncing work at the end shouldn't be dumped into a bunch of colored notes

Full Mast
8/10
- 42.57, 43.57: 48th gallops here are too fast, even 24ths are playing better
- 67.07, 67.57: Not sure why these are hands
- 79.32: This lands on the 12th after
- 78.95: This is a 24th triplet
- 121.07, 122.07: Why are these hands?
- 137.92: This is a single guitar note
- 143.28: Missing jump
- 179.17: Missing 16th to the double bass pedal
- 185.39: Ghost note, makes for a 48th triplet which shouldn't be there
- 231.57: This is just 24ths
- 254.92: Missing jump
- 319.73: Missing note
- 327.18: The double bass pedal does fall slightly past the 8th, but including it in the 8th makes this end better

My Suit & Tie
7/10
- What confuses me most about this file is the 16th usage. I can't tell what is supposed to be followed here. There are missing 16ths to the scratches like at 48.86 but then 16ths to sounds that are barely audible or even ghost notes.
- 66.07: Missing jump (it looks like you're trying to layer the bass kick in too)
- 81.95: Missing jump
- 83.31: What's with this 64th? There should have just been a 16th triplet on the 8th before it
- 87.24, 91.36, 91.80: Missing jumps, multiple singers at once
- In the beginning it's clear the jumps layer in the vocals. After that the jumps (mostly) go with the snare hits, and then a bass kick is introduced later on. The layering ideas are there, but how the file is stepped isn't apparent.

Rearranger (Re-Edit)
7/10
- Sticking with strictly a percussion focus when you've got an opportunity to work with the melody makes 47.93 an uninteresting transition. It doesn't add any flavor to the file.
- At 58.90 the 16ths now focus on the high synth. This is a good idea, but you're still utilizing the percussion layering. Working with the melody here would be better and make the file less repetitive.
- 64.21, 64.30: Missing notes (see 69.70)
- 70.04, 70.39: Missing 16th triplets, the jumps here do layer the bass kick and the synth but the triplets are still clear
- 71.59: There are a few other elements you can utilize in this section that are noticeable enough so they remove the emptiness feel. I listed some examples below to give the general idea:
- 73.13, 73.81, 75.87, 76.56: Missing 8th notes (this repeats after in this section)
- 96.61: Be wary of your patterning; you made a 3/32nd jack here.
- At this point in the file you're still going with percussion layering and it's been going on the entire file. You haven't really offered anything interesting even though there is a melody you could have followed.
- File definitely has an old school feel to it, but at the same time there were alternatives

sniper gazing upon the sun
8/10
- 19.10, 49.45, 57.69, 80.49, 81.65: Turn these into jumps (gallops and the triplet)
- 27.26, 36.58: For the sake of simplifying things these should be single notes
- Color note at the end doesn't emphasize anything, it's just the song ending at that note.
- Consider the difficulty of this file. Don't force layering just because more than one instrument is playing, and a jump is perfectly fine for covering those gallops (it even emphasizes them too, so it's a win-win there).

Sunset Hamlin
4/10
- There's so much forced rigidity in this file that is completely unnecessary due to the "layer in everything" mindset
- In the beginning the bass kicks are just single notes (e.g. 0.38, 1.55, 1.65, 1.94, and more) and you have jumps to single snare hits (e.g. 0.48, 0.67).
- A big problem you have here is mixing jacks and minijacks and then stepping different patterns for the same sound. There should have been many more jacks if you wanted to be "correct" (even take a simple example like 11.29 which should have been minijacks). Triplets could have sufficed for the 3-note jacks. You're even missing several notes
- 12.36: 64th is way too fast here, this should have been a 32nd
- 15.48: Missing note to bass melody
- 17.91, 18.11: Missing notes to the percussion which you are supposedly stepping whenever the bass melody isn't running
- 17.72: Missing 16th to bass melody, and missing 32nd triplet on 17.82 -- that 64th is going to nothing and does not represent the triplet
- 23.27, 24.54: Missing jumps and missing note at 24.83
- 27.56, 27.85: Missing notes, 27.26 and 27.46 are just snare hits
- 31.55: You must've meant to put this jump on the 4th after (missing 4th on 31.65, and you seem to have this jump-snare thing going on)
- 34.18: Missing jump.
- 36.42: Missing note.
- 38.76: Going by the "layer all the instruments" mentality, there should have been a jump here. This is a convoluted mess and it's straying away from the feel of the song
- 39.44: Missing bass melody note, and the offsetted 64ths here make zero sense. Nothing is being accented or emphasized; 39.27 should not be a jump. Snap these to the 16th placements.
- 49.28: Missing jump and missing note on 49.86
- 53.17: Missing note to bass melody
- 58.34: 3/32nd jack
- 64.47, 65.06: Missing notes again, there's a shift in stepping between the bass melody and percussion willy nilly
- 69.83: 4-note jack is wrong here. There is a 3-note jack on 69.93, but 69.83 starts on a different note.
- 76.68: No. Snap these back to their respective 16th positions.
- 78.98, 80.74, 82.30: These bursts are grossly misstepped. Dumping color notes does not mean it is correct -- your patterning also provides a poor difficulty spike here
- Layering in this file is convoluted and what is intended to be stepped isn't clear. There are also the random instances of offsetted color notes which might have been caused from rushing the file to be finished. More thought needs to be put into the patterning and there needs to be a better focus.

Supporting Me...
6/10
- 15.26, 18.69, 19.76, 20.83, 21.26: Missing jump (percussion)
- 21.69: Missing note to cymbal here
- 37.76: In this section you could have kept the previous melody layering with less jumps, then step in the vocals. The vocals don't snap nicely to standard colors, but they're being stepped as jumps and it's overkill (and this part is hard to follow)
- 40.94: This fits better on the 12ths, these color notes are a bit off
- 51.75: This is placed a little too late, the singer obviously meant to be on the 8th here and it plays better
- 52.98: Missing jump (vocal+melody)
- 76.44: Missing guitar note
- 99.91, 105.91, 111.69, 111.91, 112.76, 115.12, 115.33: Missing jumps
- 118.33, 125.83: The effect that gives this burst structure more closely resembles a 32nd triplet than 24ths
- 120.37: What is this jump going to?
- Jump usage at the end is confusing and the way several 16th sections are stepped isn't clear

The World Shifter
5/10
- 25.41, 26.91, 27.57, 30.74: Not a hand (it's a jump). Watch out for the differences in pitch, the hands you have don't emphasize properly in these cases
- 38.74, 39.41: Same idea as above. Jumps, not hands (there's only one piano playing in those "hands" too)
- 44.09: This is just a hand.
- 49.41: Jumps, there's a difference in how the real hands are emphasized and having this mix is inconsistent and incorrect
- 50.16: A trill would have been great here, the jack is just a bad difficulty spike
- 72.74, 72.91: These two jumps are placed a 16th late (they should have been 72.66 and 72.82)
- 78.66: Missing note, the stream patterns in this file are very random and it gives the feeling of rushing the file to finish
- 84.74-85.32 should not be the same exact spin pattern as the part that comes right after -- different patterns before the spins at 85.41 will make it clear what you're trying to step, and the lower piano doesn't start until then
- 88.07: Too many hands... ease up on the layering, you've effectively destroyed the effect of hands in this file by overuse (the piano hits aren't even emphasized for most of them). 90.74 is a proper use of the hand for instance, but most of the other cases are not. This occurs throughout the file.
- 89.74: The lower piano enters again on 89.91, jump placed too early
- 91.16, 91.82, 92.49, 96.49, 97.16, 97.82: These jumps are just single notes to the lead piano, nothing is being layered
- 97.57: All of a sudden, jump instead of hand when you've been stepping entirely hands for this
- 99.41: Same problems in the beginning occurring again, feels like copy/paste -- not a hand
- 110.91, 111.07: Missing jumps to the lower piano again
- The layering in this file needs work, that 3 note jack needs to be fixed, and the stream patterns have little thought put into them.

Tomorrow Untrodden
9/10
- The entire file has no doublesteps up until 100.15, this might have been unintentional but it's really fun on index (there are a few crossovers obviously, 34.26 turns you left but still works out)
- Going to the above, I really think this file should be rearranged at the end so it's indexable. With crossovers you can have pitch relevancy and the file was indexable up until the last 20 seconds of the song. The simplicity in this is nice, nothing is overdone.

Vipercraft Adventures
5/10
- 7.29: Missing note
- 28.94, 30.00, 34.59, 35.65: Missing jumps to the other melody you're layering in
- 36.36, 37.77, 39.19: Missing jumps
- 39.54: Did you mean the place this on the 16th after? There is a missing 16th on 39.63 that you stepped previously
- 44.31, 45.37, 47.67: Missing jumps
- 47.76, 49.17, 50.58, 52.00: The 16ths you're stepping are missing these parts of the melody.
- 48.11: Did you mean to put the jump on the 8th after? Nothing is being layered here
- 53.85, 55.27, 56.68, 58.09: Missing jumps (8-bit+bass kick). There are also missing jumps on 54.03 and 56.86 to the main melody and
- At 64.28 when you focus the layering on the 8th synth, you also mix in some of the bass kick but leave out parts of it. Here it would be a better idea just to go with the synth
- 67.02, 69.85: Missing 16ths
- 72.76-75.24 has 16ths except for 74.44
- 79.83, 80.89, 85.49, 86.55: Noticeable copy/paste, same errors as 28.94
- 98.56, 104.22: Missing jumps to the percussion
- 114.91, 115.09: Missing jumps
- 116.50: Missing note
- 120.12: There is a jump on the 16th before to layer the melodies, but this jump is not doing that
- 122.24: What warrants the change in offsetting the 16ths by a 48th here?
- 145.92, 148.75, 157.41, 158.82, 160.24, 161.65, 163.07: Missing jumps
- 164.39, 165.80: Missing notes
- 171.73, 172.79: Missing jumps again just like 28.94, copy/paste to the end

Visitor
6/10
- Let me mention right away that this file is misquantized. The song is 12ths, but this file is stepped as 16ths at a slower speed -- it totally misrepresents what the song is
- 57.85, 67.57, 67.67, 67.77: Missing jumps
- 74.86: Missing note
- 75.63: There is a 32nd triplet here, but the 24ths at 75.80 and 75.87 are ghost notes
- 76.29, 76.42, and 76.49 are all ghost notes. What you meant to step were the 48ths on 76.32 and 76.39. This may have resulted from the misquantizing
- 78.63: Misstepped burst, this is a 4th with a 32nd triplet after starting on the 16th note.
- 79.66: 32nd triplet here
- 80.39, 81.01: These are also misstepped. There is a 32nd triplet going into the jumps.
- The misquantize seems to be causing problems here when it comes to the rhythms of the sounds
- 83.54: You started the 32nd gallop too early, it starts on the 4th
- 84.90: The 24ths here are all wrong. There is a 32nd triplet at 85.04
- 85.87: Missing jump
- 128.68, 131.99: These are 32nd triplets
- 151.63: 32nd triplet here, no 24ths
- 160.67: There aren't 12ths here, there is a 32nd on 160.68, a 16th on 160.84, a 32nd on 161.10, and a 16th on 161.25
- 167.25: Missing jump. Layering is getting confusing here
- 192.04: Sound is on the 32nd before
- 193.31: This 16th isn't what you're looking for, you wanted the 32nds on 193.26, 193.36, and 193.41 (there are no 24ths here)
- 194.31: Ghost note
- 202.61: Mean, the possible scenarios are hitting as an awkward gallop and going to 24ths again or a bad framesplit one handed trill
- Layering is a bit convoluted in several areas, but the biggest issue this file has is that it's not set in the right BPM/note intervals. This causes some rather disgusting color usage.

We Met Dat Night
7/10
- 20.06: This jump should be placed differently than [34] to distinguish the cymbal from the snare right before
- 21.28: Missing note, 20.93 should be the 48th before (it's a 48th gallop)
- 29.93: See above
- The piano hits on the 16ths should have just been single notes, you're even following the main melodies and not the lower bass melody here so there isn't any reason to try making the piano stand out when you're already focusing on it
- 58.07: At 49.42 you did a single note into a hand but here it's jump into jump
- 45.20, 53.85: You had a 48th triplet going into a hand at 92.59 but here you have no hands
- Definitely take a look at 49.42/58.07 again

Would You Be Impressed
5/10
- The trumpet is part of the layering in the first half but I'm not sure what else was supposed to be followed (percussion doesn't seem to be utilized, it's a bit convoluted)
- 46.48, 79.58, 145.79: There isn't any reason for these to be a quad
- Minijack usage in this file is also unwarranted in some places, what is the 16th minijack at 69.22 going to for instance? Why isn't 71.08 a minijack when the previous minijacks were also to "give it to me"?
- 77.55: This 48th is placed too late and is guaranteed at least 1 frame off (142.26 BPM), not to mention it's not matching the previous colors when you stepped this part
- 78.73: Hand at 45.62 but not here
- 92.25: There are only 7 drum hits here but you stepped 8 notes, and 32nds are too fast (it also ends before the 8th note)
- 93.21: Early perfects on this consistently. It's a 32nd triplet here
- 93.55: Early perfects again, it should be on the 16th before
- 96.21: Missing trumpet note. This section also needs better syncing work, I was dumping early perfects everywhere here. Recoloring this would also make it less of a mess
- 97.17, 97.59: These are just the 8ths before, and again at least a guaranteed frame off, chance of even 2 frames off.
- 99.19: Early great. This is on the 24th before on 99.17
- 99.43: These are just 24ths, offsetting as a 64th etc. does not make it look impressive
- 100.06: This burst part makes no sense
- 101.90: Early great, this a 24th
- 103.13: Early great, this is a 32nd gallop
- 113.70, 115.36, 117.01, 120.33, 123.64: These are minijacks (keep in mind the drum hits too)
- 135.65, 136.06, 136.48, 136.99, 137.30, 137.72, 138.13, 141.85: Missing jumps to the singing
- 145.27: Missing 16th
- 146.48, 147.30, 159.72: I can see where the stepping of 12ths comes from since this part is a bit drifty, but I got early greats on these jumps. They are on the 8ths before, and 12ths are way too fast for the 8ths that are actually playing in the song
- 163.99: Drifting to early perfects
- 179.72: More early perfects and even early greats, the vocals don't snap nicely here
- 182.20: Early greats now
- 187.92 isn't layering anything, it should be a single note
- This file needs syncing work. The layering ideas seem to be there, but there's still some ambiguity. The number of color notes in this file is ridiculous and it looks incredibly unaesthetic.

Last edited by Silvuh; 09-26-2014 at 05:39 AM..
TC_Halogen is offline  
Old 07-31-2014, 02:00 PM   #57
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

CONTINUATION OF MARCH/APRIL 2014 BATCH

Group 2

Silvuh
[PASS] Against the Dragonflames / t+pazolite // t-rogdor

[6/10] Apocynthion Drive / HertzDevil // Reshiram
// Anything that isn't a repeat of a suggestion you got last time is marked with an asterisk. Most of the solo still needs work. The unlayering at 95.59s was good. Some of the climax theory is still weird, especially the 80.92s section.
5.46, 6.53 etc.: These feel like start-of-the-measure filler jumps that don't go to anything in particular. In fact, you could jump the 8ths before these, because there's a sound similar to the one on the other 8th jumps at 5.33, 6.40s etc. (You can hear a slide from 5.20 to 5.33s)
21.09s: This grace note doesn't seem to go to anything. There's 16th percussion at 20.93-21.06s that should be stepped instead.
22.66s: Ghost 8th. If you don't want to remove it, it at least shouldn't be the same arrow as the 4th before, because the 8th doesn't have the same melody pitch on it.
22.86s: 16th to the melody here instead of the 32nd.
22.99s: Missing a note to the trill. Also, the PR in it is backwards.
24.13s: Should be a 16th triplet, not 32nds. (The pitches actually go ABB but you shouldn't have a minijack that fast.)
24.66s: Missing note to the melody.
25.26s: Ghost note: the sound the trill goes to doesn't have a distinct note here.
25.93s: Trill should continue to this 16th.
26.09s: So you got rid of the grace note, but there was never a distinct note on the 32nd in the first place. The sounds start on the 16th at 26.06s, and there are percussion 16ths until 26.26s that you can step. With a 1234 pattern, it plays like the 16ths go to the synth's ascending frequency.
26.44s: The high and low notes in the trill are a 12th apart, so this shouldn't be 16ths.
26.86s: Shouldn't be a hand, because no sound is that emphasized here. Because you've been stepping singles to the solo, it would make more sense to step it with a grace note.
27.13s: 16th here, no 32nd.
28.26s: 8th here, not the 12th after.
28.79s: Should be three 16ths starting here rather than the off-rhythm notes.
29.03s: Should be a 12th or 32nd here, not the 8th after.
29.19s: It looks like this jump goes to the percussion, but you haven't been jumping the percussion before this (see 23.86s for a single on the same sound), and there's nothing warranting jumps in the solo.
29.53s: There's no solo note on the 16th, so the hand is wrong. If it's supposed to be to the percussion, that's on the previous 4th. Between the 4ths of 29.46 and 29.73s, the solo has four off-beat notes you can step instead.
29.99-30.95s: You shifted a few notes here by at most 22 ms (a 48th), but that's not enough. All your notes are late, 29.93s by a 32nd, 30.08s and 30.17s a 48th, 30.26s a 32nd, 30.36 and 30.44 a 3/64th, then 30.56-30.76s should be four 32nds each a 16th apart.
30.84-30.95s: The sound your off-beat notes go to here plays again at 31.19s (and it's not the solo's instrument), so you should step both or neither. If you do decide to step neither, then you could step a 16th gallop at 30.99s to the solo.
31.39s: 16th instead of 32nd again.
*52.12-52.92s: PR is backwards here.
*53.86-54.06s: Minitrill for PR here (and there's not one starting at 54.06s.)
*55.26, 56.46, 57.99, 62.66, 63.19s: No minitrill in the melody here.
*56.92-57.26, 61.92s: No triplets in the melody here.
*60.12, 61.46, 63.32s: There are peaks in the melody here that should be visible in the patterns.
65.72-80.66s: You didn't fix the PR here. 66.52, 66.66s etc. should be lower, and there are a lot of close repeated pitches that aren't the same jump, like 67.19 and 67.59s.
80.66-95.59s: Odd to take a layer out here when there are long stretches of singles that sound the same as the all-doubles of the previous section. One of these sections should be changed up for better climax theory. (Using hands to the new melody starting at 80.92s wouldn't be too much.)
*95.59-104.92s: The new layering here works well.
119.45-127.98s: The hands are too much for such a soft break section (It's softer than the intro.) It's good that you differentiated this section from 110.92-119.45s with the extra layering, but you should try doing it the other way around, by taking more out of the earlier section so you don't need hands.
*130.12, 131.18s etc: These minitrills should only be five 16ths long, because they go to the triplets you stepped earlier, which don't go past the 4th.

[6.5/10] Arcanum Guardian / LeaF // VisD
// The addition of jumps to the bass helps, but there's still some inconsistent layering.
6.57s: 16th here; the 32nd is late.
16.84-18.42s: Pitches go ABCDCE here, so 18.10 should be the same jump as 17.47, not 16.84s (and then 17.79s would be on left).
21.18s: Now that you are layering the bass more, even though there's no melody note here, you could still put a single to the bass.
23.39-23.55s: Because you changed 18.42s, maybe do the same here, because it's similar.
24.02s: Missing 16th. Because the bass is only on 23.79-23.94s, 23.71s could also be a single.
25.52, 26.15s: These 8ths don't have the melody on them (well, it's really soft at 25.52, but at 1.0x I hear the melody more as a gallop than a triplet) and shouldn't be jumped in the strict layering you seem to be doing (the three layers of melody, down-beat synth, and snare). Also, these two beats should not be a part of the anchor to the melody.
26.63s: At first I didn't hear the extra synth sound on this note and was wondering why there was just this one melody note by itself that was jumped. The [34][23][12] pattern masks the fact that there's something more than the descending melody that the jump goes to, so this would be better as a [14].
26.94, 27.57s: Shouldn't be the same jump to distinguish 27.57s for having a melody note.
29.00s: Jump to bass/synth layered.
29.31-30.42s: The pitches are just BACA repeated here, so all the down-beat jumps should be the same.
31.21-31.52s: Maybe change up the patterns around here so this can be [34]2[13].[12] for PR (would have to move 31.05s to 2).
31.68s: A jump here is necessary to be consistent with the jump you put at 26.63s.
31.84-32.00s: Highest note here should be the 16th, ACB instead of ABC.
32.31s: Should be anchored to 32.47s because they share a pitch.
32.94s: Hand here? It's the start of the loud stuff, which makes it worthy of more emphasis.
34.05s: Anchor to the previous hand because of the shared bass note.
35.71s: Three four-note trills starting here for PR rather than generic trills to the bass.
44.31-46.21s: Looks like you ignored some percussion here on purpose, but at least add in the bass at 44.47 and 45.73s to make the rhythm feel right.
47.42s: Jump to the same sound as the previous 16th. You had the jump here before you changed it to 24ths.
48.10-48.42s: Should be AABC (not ABBC) for PR.
48.73-49.36s: Maybe step the bass rhythm here instead. Feels weird to start in the middle of the bass to a sound that isn't distinctly 16ths.
49.36s: Hand to the crash here. This shouldn't go un-emphasized. (Two judges asked you to add it last time, and I can't see why you wouldn't.)
52.36s: Jump to bass/melody.
58.13s: If you mean to jump all 16ths to the bass, you missed one here. (And it's a little odd to jump only the 16ths and none of the 8ths to the bass in 54.42-58.84s, but it kind of works.)
58.21, 58.52s: Hands to crashes here. Even though 58.84s has an extra chord on it that can put it a layer above 58.21s, the difference is not as great as the crashes making these a layer above all the previous jumps.
58.84-59.47s: The 4ths have different chord pitches and can be different jumps for PR.
60.34s: [23] jump to the chord should be on the 16th here.
62.31-62.63s: Irrelevant anchor.
69.57-79.999s: This is a repeat of 16 measures earlier, yet the layering here is different.
70.84s: Ghost note. You removed it at 50.63s but not here.
74.63-76.84s: The bass is jumped inconsistently here. Some 16ths are jumped, some aren't, one 8th is, others aren't.
78.34s-80.55s: Same stuff as 58.13, 58.21, 58.84, 50.34s.
97.92, 98.55, 99.18, 99.81s: More emphasis on these crashes.
102.73-105.26s: That you have only two different trills here suggests there being only two background pitches, but all four are different, and the trills should reflect that.
108.89-109.05s: Should be [34][12][34] because the pitch on the 16th is the lowest one.
110.63-111.26s: Try PRing these jumps to the chords. Making it more obvious that these follow the chords and not percussion makes it easier to get away with not emphasizing the bass anymore.
112.84s: Shouldn't be the same as the jump before it. This next set of 4th jumps go to a different sound than the previous ones.
115.05-115.36s: Don't jump the 16ths here so you can PR the other jumps to the melody and end on a hand. That should fit better.

[7/10] Blue / Au5 & Fractal // DossarLX ODI
#OFFSET:-0.065; (-15 ms)
// The layering is good except at the end. The patterns are nicely playable.
11 seconds is a bit long of a wait.
19.25-20.62s: The two ascents here should be descents.
20.62-21.65s: The sound the 32nds go to is descending. Rhythm suggestion: There's that synth that does x.xx.xxx on the 8ths, so step 32nds between the echoes of each pitch (i.e. 20.62-20.96 and 21.13-21.47s) so you don't have one long 4321 roll that ends arbitrarily. Then, 21.52s looks like a ghost note to the percussion, so that can be removed.
21.99s: Playtesting the file, all this 16th stream felt like it didn't go to anything because the sound is so soft.
32.96-38.10s: Even here, the percussion the 16ths go to is very soft.
63.47, 63.65s: Repeated pitch and should be the same arrow.
75.13s: Different sound than the previous two jumps and could be a different jump.
79.07, 79.59s: Jumps. These are more emphasized than the jump you have at 80.62s.
87.22s: Reverse the roll for PR.
97.42s: Something like what I suggested for 20.62s would work here too. The 32nds to the bass kind of get lost here.
109.77-131.03s: Inconsistent jumping to the kick. You jump them in the middle of the 110.80-111.66s 16ths but not at 116.29-117.32s. You don't jump the 8th if there's a kick on a 4th next to it, so you jump 113.72s but then you miss 119.20s. Same things in the repeat.
110.45, 121.43s: Different percussion sound and shouldn't be a part of the anchor.

[*7/10] Breathe / Two Thirds // DossarLX ODI
// Almost all the patterns are either ascending or alternating, and you really shouldn't need to simplify it that much, especially when it gets in the way of PR.
18.37-19.41s: Pitches are different from 14.21-15.25, so this pattern should be different.
26.69-27.73s etc.: Maybe mix up this pattern so it's not always [23]s and [14]s.
33.63-35.88, 39.18-41.78s: Could use more PR here. It's just 323432123.
36.40s etc.: Wouldn't hurt to fill in the notes to these chords.
43.86, 44.56s: 8ths to the percussion. Having three triplets is kind of a false rhythm.
59.30, 64.84s: The new sound you put 56.52 and 57.91s to doesn't play here, so these can be removed.
67.10, 69.87, 72.64, 75.42s: Ghost notes that can be removed.
78.02-88.77s: The stream doesn't really go to anything in this section, but it works as a way to increase the layering from the previous repeat I suppose.
89.12-108.54s: Same thing about all ascending/alternating patterns being unnecessary and in the way of PR.
91.90s etc.: Singles to chords won't get in the way of the rhythm, and they're more emphasized than all the 4ths you have after 110.62s.
109.93s: This is a measure after the last chord, so start here. A note every other 4th is enough. It's odd to have a longer string of 4ths to this fade-out than to the melodies from 89.12s.

[6/10] Crab Nicholson Extreme Sleepover / Kitsune^2 // GammaBlaster
// It's good that you fixed the rhythms and the layering errors, but you really should change up the layering more as the music changes.
2.96-3.12, 4.10-4.27, 7.53-7.69: Swap these two arrows for better PR.
5.53-6.27, 6.67-7.41s: Two ABCABC patterns here. That off-beat anchor is bad PR.
20.39-38.67s: Your layering here is exactly the same as the previous section except with grace notes to the main melody. Try just jumping the melody and not the percussion.
21.03s: These 12ths should be 16ths just like the 24ths are a 16th after the 48ths.
38.67-56.96s: Layering is exactly the same in this section although there's a new melody to follow. There are two melodies here, a low loud and constant one and softer rhythmic high one. You can try arranging the singles to the low melody and jump to the high melody.
56.96-75.24s: The main loud melody could be jumped, and you can figure out what to do with the other instrumentation.
75.24-93.53s: Repeat of earlier.
95.12s: Move to 1; it's the same pitch as 94.67s.
100.84s: Similar to above.
109.53-s: The subbeats aren't perfect, but it's fine. You get at most like 14 ms late.
114.85s: Arrow on the 64th here. The 24th is late. Or put a sub-beat on the 24th and move it to where the 64th would be.

[5/10] Drumhead Trial / Protest the Hero // Condoct
// Lots of unnecessary anchors in the patterns. The jump on the snare every 4th masks the rhythm of the vocals, which is detrimental to the fun factor. That layering is consistent, but your layering to other sounds is not. Some hands are especially inconsistent. The climax theory needs work; sections that are different in intensity shouldn't be stepped equally densely. Similar comments throughout the whole file, would take too long to mention everything.
6.36s: Missing 16th.
7.13s: You seem to be trying to jump the vocals, and there's a vocal note on the 16th here, not on the 8th/4th around it.
10.29, 11.76s: Long irrelevant anchors.
11.61-12.49s: Snares on the 4ths and vocal notes on the 8ths, but it would be better to ignore one of them, because the constant 8th jumps is too much. There are many instances of this.
13.30s: Vocal note on the 16th here.
22.64s: No vocal/snare here and should be a single.
28.37-28.82s: Shouldn't be trills, because that's not what the guitar is doing. It ends at 28.82s, so 28.89s is a ghost note and should be removed.
31.17, 31.61, 32.05s: I'd think these vocal notes could use more emphasis than whatever else you have hands to, and repeats.
37.79s: Similar to 28.37s, it's not trills here.
53.52, 54.40s: These two have the same crash sound on them, yet one is a hand and one is a single.
59.48s: Missing 16th.
73.08s: Just like 28.37s, and 73.60s is a ghost note.
76.61s: This note doesn't have the same guitar sound on it and should not be a part of the previous anchor.
82.49s: Same as 37.79s.
94.90s: Ghost note. Bass doesn't start until the following 16th. The staircase should start on the 16th so 95.29s is a valley.
95.88s: There shouldn't be a minitrill that continues behind this beat. Also the anchor is long and irrelevant.
120.98s: Jumping the rhythm of the kick here would be more interesting than jumping the cymbal every 8th, which you've been doing a lot of.
146.07-148.03s: Compared to how dense your jumps have been, this is oddly light for such a loud guitar/percussion thing.
154.01s: The "VY" of "heavy" is on the 16th here.
159.70s: "The" is on the 16th here. Watch out for more vocal syncopation like this.
175.68s: The guitar gets louder here, so there should be some kind of layering shift for climax theory.
200.78-223.91s: You need to lighten the layering here a lot. This is a break, way softer than anything else in the music. It should not be as dense as the chorus and verses.

[8/10] Flame Repellent / Fearofdark // PrawnSkunk
// Layering is consistent, patterns are fun, color accents work, just some simplification was unnecessary.
17.20, 17.32s: Same pitch and should be the same arrow
25.45, 25.70s: Same as above.
44.94s: Ghost note.
98.19-99.94s: I can understand the misrhythm to make the file easier, but at least make sure the trills are in the right places. (e.g. 98.94-99.19s should be a trill.)
108.19, 108.69, 109.82, 110.07s: Soft percussion notes here you can step.
122.82-123.20s: PR this to the main melody, because you can't really hear the sound the minijacks go to here.
153.20-154.20s: Another thing that could be 32nds. The pitches are four sets of ascending notes, 2-6-5-4, so in 24ths, 1-5-4-3. That would be more accurate than a staircase.
154.20-155.95s: Instead of stepping 32nds or causing inaccurate polyrhythms with 24ths here, I'd at least step all the 16ths: the xx.xx.xx.xx. pattern of minijacks can be distinctly heard.

[6.5/10] I / LeaF // DarkZtar
// The jumping is good, but there are a lot of missing singles and still the BPMs are incorrect, causing your steps to be as late a 20 ms at times. The BPM needs to change to about 222.40 for one beat at 23.90s. BPM should be 240 again at 28.51s, the 238 is wrong and probably a product of trying to fix for the missing BPM change earlier.
30.01s: Roll should change direction here.
31.20, 31.70, 32.70, 32.95, 34.95, 35.70: Missing 16ths to triplet sounds.
42.99, 43.74, 46.53, 47.35: Missing notes to the kick
38.58-38.86s: This should be distinct from the rolls around it, because the sound changes here. After 38.89s, the next change isn't until 39.20s. Also, the BPM seems to slow down after 38.76s to like 235 BPM. The rolls should end at 39.534s.
57.53-65.00s: BPM should be 225 here. And then it goes to 230.
79.32s: You have this beat at the right place, but the stuff before it is off.
83.006: This beat is 9 ms early.
86.263s: Beat should be here. .... And so on.

[8.5/10] Kodomoraibu / Onoken ft. Asami // Razor
// Fun stuff, good climax theory, good green usage.
24.65s: Make this a jump for consistency with 27.94s.
27.12s: Single; no percussion here.
42.32-45.20s: Vary the column of the jack for playability. 42.32-43.56s is especially left-hand biased.
56.71s: Maybe unlayer the jump to the kick here because it's the only 4th in 56.30-58.76s that doesn't have a snare.
95.25-102.21s: These can be easily stepped as 12ths with ddream.

[5.5/10] Lexus Cyanixs / sakuzyo // Reshiram
#OFFSET:-1.105; (-12 ms)
// A lot of the layering feels wrong, like most of the quads going to soft sounds. With how much buzzroll steps you have, you may as well step them all completely. Most of the steps happen in 70 seconds, which is unnecessarily short for a cut.
2.79, 3.37s: Should be on-beat, not 64ths.
6.04s: 24th, not a 16th.
7.60s: Missing 8th.
8.42s: This percussion hit is louder than the one at 8.09s, so it's odd for this one to be a single.
9.76, 11.09s: Quads are a little much here.
13.42s: Incomplete buzz steps.
39.76s: Not sure why you suddenly stop jumping the percussion here?
40.42s: Grace note is before the beat.
41.76, 43.09s: Shouldn't be quads. 44.92s is the first quad-worthy note.
52.26s: This percussion is kind of soft, and it plays again at 52.59s, which you don't do anything special for.
57.42, 60.09, 64.09, 65.42s: Again, way too soft for quads. Sometimes you miss percussion because of them, like at 64.01s.
58.42s: Uhhhhhh.
66.09s: Incomplete buzz steps.

[7.5/10] Moonglow / Venetian Snares // samurai7694
#OFFSET:-0.104; (-16 ms)
// The file is very consistent, but the music is pretty repetitive and can be cut. The constant layering with the snare gets old fast.
41.50s: A new melody starts here. Maybe start putting jumps to that instead of the percussion to shake up the layering you've been doing.
45.90, 51.03s etc: If you do unlayer stuff to the percussion, then this jump could be removed completely to emphasize the break in the melody.
82.54-85.84s: You only have two different jumps in this section (and repeats), but the [34]s have two different percussion sounds on them, so you should separate those.
111.94s: There's a break in the horn melody here.
118.63-119.64, 146.11-146.84, 149.96, etc: Can step some off-rhythm notes to the horn here.

[5/10] Po Pi Kouka de Uchi no Miku wa Kyou no Genki Desu / daniwell // 0
#OFFSET:-0.057; (-7 ms)
// The layering is not fun. The patterns are not fun.
3.41s: Now that percussion has come in, you should treat the two melodies from before as a single layer. e.g. 4.88s should be a single and 5.09s a jump. Melody+melody doesn't have the same emphasis in the music as melody+percussion.
6.77s: Really, this should be the first hand of your file, because this crash should be emphasized more than the snare.
There's just so much layering going on here that the jumps no longer feel like they follow anything in particular. And it's like that for 34 seconds until the layering changes. It almost starts to make sense here, with vocal + every-other-4th percussion, but more strict layering makes it look inconsistent. And then the layering changes back at 47s and is just a repeat of previous instrumentation.
22.50-25.18s: Example of a spot with way too much [14]. And you have areas where the layering creates long, irrelevant trills.

[6/10] Reincarnated Girl and Reincarnated Boy / CosMo // Yulanik
// Fun on playtest, but then I notice a lot of weird layering and some rhythmic errors in the editor. Also, you didn't step rolling percussion in the middle of phrases but stepped it when it's just be itself (79.60s), which is kind of odd.
7.60s: Should be [24] because the following 12th is lower in pitch, so the first 12th can be on 1 (lower than the jump).
9.10, 9.35; 10.35, 10.60s: Arrows this close shouldn't repeat when the pitches are different.
11.85s: Could be a jump, because it has a chord on it like 12.10s.
12.85s: You have a pseudo-hand here, which has the same strength as a hand, so remove a 4th here to make this a pseudo-jump.
15.60s: There are two piano notes between this 12th and the next 4th, so you should step those instead of the 32nd grace note. which is not as audible.
17.10s: There's a percussion roll after this 12th you can step.
18.35s: At 1.0x, you can't really hear the grace note, so the 32nd can be removed (and move the 12th to not anchor it to the previous jump.)
24.60-32.60s: Layering in this section is a little erratic. You seem to be trying to jump the snare and guitar, but it's not done consistently. Switch to an adjacent difficulty and step the guitar rhythm in one column and the snare in another. Any beat with both a snare and guitar should be jumped (e.g. add 24.72, 26.35, 26.35s), and a guitar note without a snare on it shouldn't be unless it's emphasized in the music (e.g. unlayer 25.22, 26.47, 26.85s).
25.10-25.35s: There's some rolling percussion here, and the snare/guitar are not layered, so this can all be singles.
25.47s: Note here to the guitar rather than the 16th.
25.85s: Example of when it works to have a jump on a non-snared guitar note, because the closest guitar note is a whole 4th away. Because you chose to jump the guitar here and not the lone snare on the 8th before it (25.72s) is another reason why you shouldn't jump the lone snare at 25.35s, for consistency. (You can always try different layering schemes in different difficulties so you can compare them.)
26.22s: Some more rolling percussion around here you can step.
27.60-28.10s: This should be a 12th trill for PR.
27.97s: There's a snare on the 8th here you can step between the 12ths.
28.72-29.35s: In this range, the start and end are should be snare+guitar jumps (you miss the jump at 29.35s). Then, 28.97 is a snare, and the other three 8ths are guitar. I'd suggest jumping the snare because it's just the one extra jump. Also, at 28.72s, your [12] jump is completely shared with the previous [124] hand which makes it look like the sound is repeated, but it's not; the guitar has an 8th minijack with the following 4th. So a pattern like [124][13]3 would be more accurate.
29.22s: More rolling percussion.
29.60s: No jump here. It seems to just go to a bass note, but there's no guitar or snare here.
29.85-30.35s: You lose the guitar+snare jumps at 29.72, 30.22, 30.47s by jumping the bass on the 4ths, which is fine, but you should have a descending pattern in the jumps for PR with the bass to make it more obvious that that's what the jumps go to. (You could also try jumping the 8ths to the snare instead and see which you think fits better.)
30.60-31.10s: The guitar does 12ths here.
31.10-31.35s: It's a bit odd to jump the guitar here, because there's a lull in the snare.
31.60s: This 4th has a repeated guitar note with the following 8th. The other 4ths between the hands don't have a guitar note on it, so 31.60s can be a jump to distinguish it from the others. (Then you'd have to change the hand patterns to not cause three-note jacks.)
32.22, 32.35s: These two have snare+guitar+crash and should both be hands to go with the others.
32.97s: Jump the percussion here instead of the previous 4th, because it's louder here.
33.60s: I don't hear anything special about this jump that should make it white.
33.66s: Missing 16th to percussion.
34.04s: Ghost note, no percussion here.
34.10s: This could be a pseudo-jump with a grace note before the 4th.
34.60-35.10s: Missing notes to the piano here.
34.97s: This snare has a different quality than the following two 8th jumps to the snare, so this one shouldn't be the same jump.
35.60-36.10s: This should be 12ths.
36.36s: Even though the pseudo-jump is accurate, the sound is so light that it should just be a single.
40.60, 43.72s: Make these white, same sound as your other white jumps.
37.10, 37.60, 38.10, 40.47s: For this section, I think unlayering these jumps that don't go to the snare will help it flow better.
40.35s: Jump to the cymbal here.
41.35s: Doesn't hae the cymbal on it like the other hands, so this one should just be a jump.
41.35-41.60, 41.85-42.10s: Rolling percussion here. (16ths work for all the sounds like this.)
43.47s: cymbal+snare+vocal here and should be a hand to go with the following 8ths. Then, the two 4ths around 43.47s should be singles.
46.72-46.85s: A sound like this can be a 24th burst.
46.85s: No vocal note on this 4th, so it should be a single.
47.22, 48.22s: Missing vocal jumps.
48.35-52.60s: Layering here is perfect, just missed some rolling percussion starting at 50.10s.
55.35s: Can be white to go with the sound the previous two white notes go to.
60.35s: Rolling percussion here.
60.60-62.60s: Two spots of missing 16ths to percussion here. And the layering should be looked at again. I'd think 60.97 and 61.72s should be more emphasized.
64.60-68.60s: The light layering here makes sense for climax theory, but the 16th at 64.97s should be stepped (it has one of the same sounds as the previous hand) and 67.97s removed (no vocal note).
69.54s: 32nd to rolling percussion here.
70.97s: Missing 16th to percussion.
73.22s: Missing 16th to bass kick.
75.47s: Rolling percussion.
78.35s: Should have a minijack with the following 16th to the percussion.
80.60-96.60s: Try reanalyzing your layering here. There are so many different sounds, and it should be easier to follow.
96.85, 97.22s: The two minijack things shouldn't be in the same column, because the pitch on 97.35s is higher than 96.97s (The jumps can be repatterned for better PR, too.)
97.72s: Jump to the vocal here instead of the snare on the following 8th (for consistency with 99.72s)
100.60-103.60s: This first hand is good because it has a crash on it, but 101.60, 102.60, and 103.60s don't and can be jumps.
101.60-102.60s: Shouldn't have three minijacks in the same column in a row when the music doesn't warrant it.
104.60-108.60s: The BPM seems to go back to 240 here, because the snare doubles up. The snare slows down again at 108.60.
108.10s: Rolling percussion.
108.60-109.60s: This section is made dense with that every-8th cymbal, and then it cuts out after 109.60, making the next section lighter. So it would be better climax theory for 109.85, 109.97s to not be jumps.
110.60s: This crash is emphasized enough to be a hand.
111.35s: There are some fast piano notes here.
113.35, 115.60, 116.35s: These three have audible grace notes. Right now 113.35s is a pseudo-quad and could have a note taken out (also the grace note is a little early), but they should all be either hands or pseudo-hands for consistency.
122.10s: Missing note to guitar/bass.
125.89s: This 48th is a ghost note.
126.19s: 64th here instead of the 12th. It's a grace note to 126.10s.
126.35-126.60s: This should be three 16ths.
127.85s: Nothing warrants a jump here.
127.85-128.60: The guitar plays (something very close to) straight 12ths here. There's no 24th roll in the guitar at 128.47s.
128.85s: Should just be 16ths, because there aren't distinct notes here, so the 24ths are kind of fast.
130.10s: No jump here, doesn't have a snare or guitar note on it.
131.47s: Jump to the snare on this 8th, also has a guitar note on it.
133.47s: Jump-jack to the snare with the previous 8th.
137.72s: Missing 16th to the melodies.
145.85s: Nothing distinguishes this 8th from the other 16ths in the music in these two measures, so this should be a single.
149.60-157.60s: Try reworking the layering here; this is hard to follow.

[6.5/10] The Revenge of Mister Foxsky / Foxsky // Xiz
X Don't forget to add song information in the file to credit the artist (even though it's obvious enough for this one) and so your username doesn't appear in the subtitle (also you forgot the "The" in the song title).
// Anything that isn't a repeat of a suggestion you got last time is marked with an asterisk. Adding the missing jumps in 50.31-56.85s (the only suggestion of mine you took) and unlayering 45.94-49.76 were good. A few changes didn't work as well.
11.03-19.76s: Tone down the layering here for climax theory with the next section.
15.03s: You were asked to move this note, but you should also move the 24ths around it out of the same column to emphasize the uniqueness of this sound on the 12th.
31.13-31.49s should be a swing trill but not the stuff around it. Also, the 8th anchor around here is too long.
31.76, 36.13s: Maybe unlayer these two jumps, because it's just the kick and soft melody, which is less than all the other 4th jumps have.
33.40s: After here, that sound changes pitch, so it shouldn't continue as the same trill.
34.49s: 48th here instead of a jump on the 24th.
40.22-41.58s: Shouldn't be a long 8th anchor. Try to anchor the kicks properly. Also, maybe put the white arrows on 4 because it's a higher-pitched sound.
40.99s: Missing 48th to snare.
44.22s: Same as 31.13s. Also the PR here is backwards.
50.31s: Hand to the crash here.
*57.13s: You added this jump though the sound the other jumps you added doesn't play here (so make this one a single again.)
56.85-57.94s: Break up the unnecessary 8th anchor here.
73.76s: The sound that plays the same pitch doesn't get loud until here, so it should be trills before this.
76.49-85.22s: The section after this has "hey"s on top of the claps, so this section should be less dense somehow for climax theory. Try following the melody of the horn more closely instead of just the usual gallopy hi-hat patterns from before.
*84.94s: White note to the loud "hey" here to match 93.67s.
102.49s: Ghost note. Remove for consistency with 98.13s.
*107.49s: Ghost note.
76.49-111.40s: 16 measures of break, half of which could easily be cut out, and then when making each section more dense than the previous one for climax theory, you won't end up at jumps every 4th/8th, which is too much for a break.
*109.22-110.03s: With the way your layering currently is leading up to this point, the jumps here made sense and didn't need to be removed. But maybe if you change up the layering, you won't need the jumps here.
*113.85s: Removing the minijacks works. Didn't occur to me that they weren't even accurate. The wub sound is really a 64th grace note after each 8th. (Other judges suggested 32nd triplets, but that's the buzz sound, and I think you were meaning to step the wub.)
119.58-128.85s: There are definitely other sounds you can accent here with jumps so it's not all hands. Also all those hands don't need to all be hands, some have more emphasis than others.
120.94s: All these jacks could be triplets to not cause an odd difficulty spike.

[5/10] Silent Wind / DJ Sharpnel // 0
Exact same file as last time, docking half a point from my previous rating. Review all the previous suggestions again and you can improve your file.

[5.5/10] Star Girl and the Fantasy Cinema / CosMo // Yulanik
// A lot of odd layering, some PR needs work, colors sometimes work but not always. I got worn out after a while, so you should still look over the layering and stuff in sections I didn't specifically mention. PM me if you'd like more advice or want your fixes looked at before you send it in again.
You can fix the sync of the intro in ddream, because the BPM isn't constant. You won't need subbeats. I'm giving rhythms based on the 4th beats being in the right place.
5.87-11.60s: There's a low piano note on every 4th, so each 4th could be a jump. At least 5.87 and 10.61s should be jumps so you've consistently jumped every other 4th.
5.87 and 6.26s share a pitch, so they should share an arrow (the ascending 1234 is inaccurate).
8.04s does not share a pitch with 8.24s, so this shouldn't be a minijack.
10.41-10.61s: Should be a minijack because of the repeated pitch.
11.60s: Probably should have a jump here because the note is emphasized for being the end of the phrase.
13.36s: Can be a jump because it has a chord similar to 13.59s.
15.250s: 64th here rather than the 16th.
15.759, 15.963s: 64th and 192nd here; Your old sync has these notes in the right place, but there's a 4th at 16.184s, not at 16.218s, which makes the old note values late.
16.879, 18.510s: Jumps should be on the 32nds here.
19.98-25.86s: 19.98s is the end of a measure and 25.86s is the start of the next phrase, so you should have eight beats here, so, in the SM editor, 25.86s will be properly placed at the start of a measure. (You have seven beats.) Doesn't effect the quality of the file, but it helps people who judge in the SM editor for measures to line up.
22.53-24.53s: I'd put these on 321, because it's the sound of countdown.
26.09s: Jump here, because the guitar does three notes, not two.
27.09s: This is a low note/valley in the melody and shouldn't be in the middle of a 321.
27.86-28.75s: Jump either the guitar or percussion here. You have xXxXXXXXx, but try XxXxXxXXX or XXxXxXxxX (28.75s should be a jump regardless, because it has a crash on it.)
29.09s: Doesn't sound special enough to be green rather than a 12th.
31.31-31.98s: The melody is ascending here, so the minitrill is incorrect.
32.20s: Same pitch as 31.98s. These two are high notes/peaks, so the peak at 32.31s is incorrect.
32.92, 37.70, 38.36, 39.03s: Missing percussion roll things.
37.70, 39.03s: There's a "la" on the 8th here, so step it consistently with the other "la"s on 8ths. Because of this, 37.20-37.53s may as well just be 12ths.
40.53-40.86s: Long missing roll here.
42.09, 42.31s: The fact that these first two green arrows go to this new hit sound makes me think you're emphasizing them with color, but then you just go green-green, purple-purple, green-green to nothing in particular.
44.36, 45.70s: More "la"s on 8ths.
47.20-48.53s: These 12th jumps don't seem to go to significant sounds. A jump on 47.53s to the crash would make more sense.
48.86-49.75s: The 12th anchor here musically irrelevant and makes for awkward patterns.
53.53-60.53s: Rework the PR here.
53.86-54.86s are all different pitches and shouldn't be an anchor like this.
56.20-56.59s: Rhythms here is inaccurate. There should be five arrows in a descending pattern.
59.20-60.20s should also be a descending pattern.
63.20-72.53s: Like before, these green arrows don't feel significant. You're doing every-other-4th jumping here, but there's no instrument that's doing that. And there's some rolling percussion in here you can step.
74.86-76.86s: This pattern is unneedingly right-hand biased.
76.98s: These aren't the same pitches as 74.31, so the patterns shouldn't be the same.
79.86, 80.42s: No snare or la on these, so these should be singles.
80.20s: Jump to snare+la.
82.20-83.86s: Only need jumps on 4ths here, no snare or anything on the 12ths.
85.20s: No snare or la here and can be a single.
86.09s: Could be a jump to the snare.
86.31s: Nothing warrants the color usage here. (If it's for accurate rhythms, because Flash is frame-based, variation this small doesn't matter.)
86.64s: Missing 12th to percussion.
91.20-92.53s: Lots of rolling in here to step.
> Insert me getting worn out.
123.20s: Pitch of the 8ths changes here.
127.20, 128.53s: The pitches change here, so the patterns shouldn't continue as 1-4.

[6/10] sylcmyk's theme / sylcmyk // VisD
// You only changed two spots in the whole file, so I'm commenting on those. You got a lot of suggestions last time that you didn't use. If you would like me to explain my suggestions in more detail, please PM me.
42.66-43.17s: It's weird for all of these to be the same jump, when at 40.83-41.30s you have three different jumps to the same percussion sound. You undid one minitrll at 42.86-43.56s but not the other. Now you have the BABC contour in the wrong place: the 12th after the 8th is the high note.
50.20-50.67s: Good that you removed the hands here.

[8/10] Truth (xKore Remix) / Tristam // Razor & Xiz
// Pretty fun, only one rhythmic error, but some percussion jump relevance could be better.
2.18-2.95, 13.15s, 15.89, 18.63, 21.38: Should be 3/16ths.
23.09s: Different percussion sound here and shouldn't be a part of the anchor into the 4th jump.
24.20, 25.58, 26.95s etc.: These feel like ghost notes because the percussion is much softer. Same beat of every measure.
25.49, 30.98, 36.46s: Different percussion sound than the two 4th jumps around it and should be a different jump.
33.72-34.75s: Too many of the same 4th jump in a row.
There are other instances of repeated jumps to different sounds in 23.43-45.38, but those are the most noticable.
46.06-55.66s: Maybe step the gasping sound so the NPS isn't so low here.
58.75, 61.49, 64.23s: Shouldn't be part of an anchor to show that it's a different percussion sound.
67.66, 73.15, 78.63, 84.12, 95.09s: Reverse the second triplet. The four 8th jumps in a row imply each one has the same value, but the first note of each triplet is more emphasized.
118.74, 119.09s: Different percussion sounds and should be different jumps.
121.83s: Like 25.49s.

[7.5/10] unisonote / onoken // bmah
// Pretty fun, but there's some inconsistent layering and stuff here and there.
11.67s: With the louder violin getting jumps now, the 8th jump to this really soft piano note becomes unnecessary.
14.88, 20.60s: Missing jump to the new melody.
15.77, 21.49s: Move out of the anchor.
17.56s: The new melody has a note here along with the new one from the previous phrase, so this could be a jump.
22.38, 22.92s: You seem to be jumping to the new piano, so these should be singles (no piano note.)
33.81, 34.35, 35.42s: You didn't do AABB jumps to different percussion sounds at 30.95-31.49s, so these jumps to the snare should be different.
46.49s: Make this white? Similar sound to 45.24s, which it looks like you stepped white to not have to step it as a roll.
49.17, 50.60s: These two don't have the snare or slow-string sound, so these could be singles to avoid having a jump every 4th to different sounds.
51.85, 52.56, 53.99s: Missing 8ths to low piano.
52.92s: No piano note here. And you don't step this percussion sound at 54.35s, so this note can be removed (and should be if you add in the other notes you missed to the piano.)
55.42s: Missing 8th to piano that can be anchored to the previous jump.
59.17, 60.60s: These two are kick+melody, so remove one jump or add the other.
62.92, 63.45s: Could be [34] pseudo-jumps instead of pseudo-hands, because they're not as emphasized as the other hands.
85.60-87.74s: Should be filled in with 8ths for better climax theory, because it's louder than the previous section.
110.06, 110.42s: Could be jumps, because you go straight from singles to hands on the 8ths.
121.67s: Filler note would be better placed here, not in the air where there's no sound.

[7/10] Akasha / Xi // DarkZtar
// Rather than cutting off in the middle of the ending, you could cut out half of all the repetition of each phrase. Because there is a lot of repetition.
// You added hands but only have two in the whole file (29.31, 39.68s). As soon as you put hands in, you then need to be consistent for the rest of the file. There are a few other layering things and some small PR things. Good that you removed the 48th rolls.
4.66s: You jumped main melody + bell at 12.44+2m and 20.22+2m, so this should also be a jump.
24.12s: Hand to crash.
24.60s+8m: That you ignore the soft percussion after 16ths to the melody here would mean you should ignore it at 38.87s too.
28.49s: Shouldn't be a minitrill.
29.63s: Is a chord like the 8ths around it and should be jumped also.
39.36s: No chord/kick here and shouldn't be a jump (You don't jump the snare in other places.)
44.55s: Something like [23]41[34]21[234] for consistent layering wouldn't be too difficult here.
47.47-69.52s: Maybe step hands to crashes in this section.
51.36, 51.60s+2m: Different pitches and should be different arrows.
54.68, 63.77s: Missing 16th to synth.
68.95, 69.04s: Mirror these two arrows to be the same as 68.71s, because they're the same pitches.
69.52s: Hand to crash again. Could use some hands in this section, too.
74.06s: Jump to the same instrument as the previous 3/16th jumps.
75.20s: Jump to the piano chord on the 8th here rather than on any of the 16ths, which aren't as emphasized in the music.
76.98s: Jump to the piano chord like the following 4th jump.
79.58s: Jump to the piano chord like the previous three 4th jumps.
73.58-74.06s: Pitches on the 16ths go AB.ABAB here, not BA.ABAB
77.55s: Shouldn't anchor with the following 16ths, but 78.04s should (same pitch).
95.47s: More hand crashes.
105.85-106.82s: Don't put minijacks to the background melody, because they're not as distinguishable here.
113.63s: Main melody + long synth, which you jump at 118.82s but not here. And because you jump them here, that means you should probably jump them in the intro, too.

[5.5/10] Big Up Toronto / Adraen // ___________
X Don't forget to add song information in the file to credit the artist and so your username doesn't appear in the subtitle. The artist isn't in the .mp3 tags, either.
// Mostly needs a lot of pattern work, and the layering in some phrases is still odd.
// Instead of ending the file at 120.55s, which is kind of an anti-climactic part, you could cut repeated parts out and be able to include the ending. Any eight-measure phrase that's the same four measures repeated twice (or 16-measure phrase that's the same eight measures twice) can be cut in half, like I did with Sleep Tight (cut from 3:02 to 1:56). Cutting will significantly decrease how much copy-and-pasting can happen, which is something you got dinged for last time. If you'd like me to make a cut for you, PM me.
0.05-0.83s: Should all be a 32nd later like the rest of the intro.
1.03s+2m(8): The 3/32nd rhythm on these is right, but the arrows should be a 64th earlier.
1.30s+2m(4): Rhythm is 19/96ths and should start on the 48th (cyan, orange, purple).
1.93s+2m(4): These sets of arrows go to alternating sounds, so the three arrows at 4.45 and 9.48s can be on 4.
1.93s+4m(2): The rhythm of these four arrows isn't quite even, but the first two arrows are early and the last one is late (should be like cyan, yellow, purple, orange).
4.45s+4m(2): These arrows are early; rhythm is 15/96ths and should start on the 24th (pink, white, cyan).
10.11-10.90+2m(4)s: Should be a long anchor to go to the sound you put jacks to before. (Also note that 10.90 should not be anchored to 11.06s.)
11.06s+2m(4): If you do make these 64ths here as suggested earlier, then an arrow from these jumps should be taken out because the 64th note would make it a pseudo-hand, which would be too much.
11.84, 12.00s: These arrows go to different sounds and shouldn't be the same arrow.
16.41-17.66s: Maybe fill in the 8ths here (that you avoided to not cause polyrhythms) because of the new snare hitting every 8th.
18.61s: When you make these 64ths here, then the only extra note you need is the 18.69s 16th, because the other 64ths are close enough to the 8th and second 16th.
20.26, 20.42s: These two 16ths are ghost notes. (Just like how there are no 16ths in 22.70-23.01s, which also means 20.34s should be a jump.)
20.73s+2b(2)+2m(8): If you listen to just the sounds on the 16ths, you can hear that the first two of each set (every two beats, twice) are always the same pitch (only time they're not is 24.82s+4m(4)), so yeah, the trills from earlier were wrong, but you should have more patterns like ABCBAD or ABCBDC, where the first two 16ths are on the same arrow. The only time the light percussion on the 8ths repeat a sound are at 24.74s+4m(4), so there shouldn't be any minitrills in the patterns in these 16 measures.
22.23-23.01s: These don't need to be alternating to prevent longer anchors, because 22.38 and 22.70s are different sounds.
25.69s: Shouldn't be a minitrill, and the five-note anchor is irrelevant.
30.41s+1m(8): There's a hi-hat that plays every down beat in these eight measures except on this beat, when it plays on the 16th after instead. Half of them are covered by jumps to the kick, but the other half you can remove (31.67s+2m(4)) to further distinguish the rhythm of these eight measures from the previous eight. Also, I suggested for the first two 16ths of each pattern to be the same, but for these, because you get a gallop pair (xx.xx), you can have the two 16ths around the missing 8th be the same instead (13.32 is easier to play than 12.31).
39.22-40.00s: The 16th at 39.92s isn't as loud as 39.30, 39.61s (and also because 39.30s has the down-beat hi-hat on it), the 41[34]. pattern shouldn't repeat three times here.
40.32s+1m(7)+8m(2): You put a hand on the start of seven measures to the background guitar, but the main melody doesn't play on them except for the start of every four measures, but really the hand is only necessary at the start of every eight measures when there's a crash, which is why the judges last time didn't think your hands every four measures fit.
40.32-60.45s: As for the jump layering in this section, it's inconsistent. You don't jump a lot of 8ths to the main guitar melody 41.10+2b(11), always after the triplet/hand (except for 43.62s, which you do jump), but then you don't jump 43.78 to the main melody plus every-other-4th snare.
Suggestion for jumping both the main guitar melody and start-of-every-measure background guitar: anchor jumps to the main melody together (except maybe the triplets) but don't anchor the background guitar (e.g., starting at 41.10s, [12][13][23][14][23]4[23]). This connects the main melody and makes it obvious a jump at 41.58s goes to a different sound. Layering more dense than you currently have it will work with patterning like this.
40.48, 40.63s+4m(2): These two should be anchored together to the background guitar and shouldn't anchor with 40.32, 40.79s.
48.42, 49.05, 50.31s: The sound on these 16ths is so light that they can't be heard at 1.0x, so these 16ths should be removed.
48.03-50.07s: Odd to have stopped jumping the triplets to the main melody here.
48.03-48.97, 49.28-50.39s: Because of the background guitar, it wouldn't be weird if these were long anchors.
49.68s: Jump here is wrong; nothing is emphasized here.
50.39-60.45s: Same stuff as previous section.
60.45-80.59s: Your layering in this section is definitely better than before but there are still some inconsistencies. The first three jumps, 60.77, 61.24, 61.40s go to the snare (61.24s also has the kick on it), but then you jump just-kick at 61.71 and 62.50s but not at 61.56s (which can be anchored to 61.71s because of the kick) and you don't jump the snare at 61.87 or 62.81s. You didn't even step the gallop in the kick at 62.26s. You'd likely end up with too many jumps if you tried consistently jumping the snare and kick.
For the patterns in this section, watch for irrelevant minitrlls (e.g. 61.71, 66.27, 68.63s) and anchors (often caused by minitrills, e.g. 72.57, 78.07s). Listen to the pitches of the scratches again (and at a slightly slower rate) to hear if arrows really should be repeated.
Consider stepping the 16ths to the percussion, especially when it doesn't get in the way of disc-scratch rhythms. (You do have some 16ths that aren't to disc scratches already, e.g. 63.99, 68.87, 72.49s.)
65.25, 73.43, 75.32s: Missing 16ths to disc scratches.
70.52, 80.59s: Hand to crash.
90.66-100.10s: At first every 4th was a snare, but now there's a louder clap, so this section should be layered more than the previous one. Because of the difference between the snare and clap, it would make more sense to not jump all the snare at 80.59-90.34s. If for some reason you decide to unlayer the clap starting at 90.66s too, do add in the 32nds at 90.93s+1m(8) that you ignored.
84.05, 89.08s: Irrelevant anchor.
84.37-84.84s: The pitch is higher, so these shouldn't be in the same column as the previous 3/16ths.
85.62-89.08s: The synth is this pitch most of the time, and it would play better to have the arrows to this pitch on an inside column. (Because of the descents at 81.53s+1m, it would make sense for the main pitch to be on 3 so these can be 321.)
90.50, 94.28s+4m(2): Shouldn't anchor with the following jump.
95.38s: White note here for consistency with 100.41s.
100.73s: Hand to crash.
101.04s: Rather than putting a hand to the snare, just move the jump out of the jumpjack. The jumpjack itself is kind of overdone though.
101.51s: The sound from the intro that you're putting jumpjacks to only has five notes now, so it doesn't play around 101.51s, making it all the more odd that this is a hand.
101.67s+2m(8)s: Presumably, these go to the same 32nd things from the intro, but they are not audible at all here and should just be 16ths. Other than the sound you're putting 8th jump jacks to, the only sound from the intro I hear clearly is the one at 105.13s+4m(4). The other polyrhythms shouldn't be included.
The layering in this section also needs to be more consistent. You don't need to be creating hands through strict layering to create rhythms of emphasis that aren't there.

[6.5/10] Crucial / David MeShow remixed by Kaiben // VisD
// Has some PR problems, some layering is inconsistent, some missing arrows.
9.14s: This note is so soft you can probably remove it. The gallops should be emphasized, and the 32123 pattern doesn't do that.
18.55s: Minijack with the 8th for PR. Same for the other repeats of this.
18.71s: Shouldn't have 234 here if you want to have 234 at 19.94s. Different pitches, different patterns.
25.64s: Either have this arrow be shared with the jump at 26.24s for PR with the echoey sound or add in a 16th at 26.09s to the guitar on 3 and don't move 25.64s because it's a repeated guitar pitch.
28.34s: Similar to 9.14s. At least, it shouldn't be a minitrill.
37.79s: Shouldn't be a minitrill.
45.43s: Doesn't sound different from your other red jumps and shouldn't be white.
52.33s: Same as before.
65.83s: Missing jumps to this sound. You do jump it at 68.23s.
83.83s: White to go with your other every-four-measure whites to interesting sounds.
87.13s: Missing note.
92.68, 93.28s: Minijack with following 4th.
93.13s: No melody note here.
93.43s: White.
96.95s: Missing 32nd.
100.03s: Shouldn't be anchored with the following 16ths.
102.73s: Should be anchored with the previous 16th, not the following one.
103.03s: After here is a repeat of stuff that's already happened.
138.43s: Offbeat stuff here.
140.23s: Weird rhythm here shouldn't be 16ths.
141.43s: Soft sound should be a single. And because this is white, maybe you could make the fade-out alternate off-beat colors.

[8/10] DARK KNIGHT / taqumi // hi19hi19
// Simple and fun, but it's kind of funny how the vocal parts are so much lighter than everything else (because the rhythms in the music are that much simpler there), but maybe some increased layering would help, like some jumps to the vocals. Try some things in adjacent difficulties.
15.58s+2m(3), 25.02s: Would making these minijacks add that much to the overall difficulty? It'd be musically relevant.
27.88s: Lower in pitch than 28.05s and could be [13].
58.90s: You stop layering the guitar here despite layering it in the 25.52-47.10s.
59.49s: Missing 16th to percussion.

[6.5/10] Fighting of the Spirit / SSH // Reshiram
// Feels a little empty without some of the percussion stepped. Consistently missing a particular 4th and some 16th stuff gets missing randomly.
7.65s: Higher in pitch than 5.15s and should be a different pattern. Good PR in the intro otherwise.
13.75s: No reason to be white (that cymbal is realy soft; didn't notice it the first time, but still. Doesn't need to be emphasized.)
24.22s: Move this one out of the anchor so it's two 8th minijacks to the percussion.
24.69s: Missing 8th to a softer percussion/guitar sound.
25.79s+2m(8): Missing note to percussion you can anchor with the following 8th.
36.57-36.89s: You jump three eighths to the guitar here but not at 38.45 or 40.95s?
45.49-47.36s: Cymbal is too soft for jumps. The jumps make this more dense than the previous section.
50.80s+2m(8): Same as 25.79s
60.03s: Doesn't need to be a hand. Also it makes you miss a guitar 16th at 60.10s.
66.59s: Missing grace notes after this beat, so this shouldn't be a jump.
69.25s: Could follow the bass instead by doing AABB here.
73.32, 73.94s: Different pitches and should be different jumps.
74.18s: Ghost note?
80.04s: Similar to 60.03s.
80.82s+2m(4): Jumps like these, that don't go to a snare or guitar, inaccurately lengthening the guitar's line, aren't necessary.
81.29s: Missing triplet to bass starting here.
83.95s: Same as 25.79s.
87.14s: 16th here, not at 87.31s.
90.83s: hey
110.21s: Hand to crash.
114.28s: Missing 16th stuff in this beat.
127.02s: 16th here, not at 127.18s.
130.85s sup
140.08s: Same as 60.03s.
150.24-170.25s: The slow guitar is loud enough in this section that you can jump its rhythm like you jumped the loud guitar in the 60.18s section.
170.88s: how's life
191.98, 194.49, 196.28, 199.49, 200.82s: Missing 16th stuff to percussion.
203.40s: Funny how the note I've been asking you to add is the only beat you don't step in this section.
203.71s: Unnecessarily long anchor.
217.31s: Missing 8th to guitar.
217.86, 218.33, 234.28s: Missing 16th.
240.61s: These jumps are okay this time because the bass is louder.
247.02s: Would have said to end it with a note here at the steepest sound cut-off, but the triplet to the drum gets in the way, so really you don't need a filler note at the end.

[8/10] Flounder / Takaji // Scintill
// Really fun file, but the jack patterns in the beginning should be changed up, and maybe some beat-moving would help, because there are some arrows around 14 ms early. A few other layering things.
4.53s: This jump is about a 64th early.
11.97s: Missing notes to percussion roll.
20.01s+1m(8): Whether it's the pitch or the way the notes are played, these don't sound like they should be in the same column as the previous minijack or if they should be minijacks in the first place. If you do keep them as minijacks, at least change up the patterns some, so it's not so left-hand biased.
20.61s+4m: Could just be a pseudo-jump.
33.57s+1m(7): The repeated 16ths don't go to the main guitar melody, which makes them feel incorrect.
34.41s: Missing note to main guitar melody.
35.97s: No grace note? You used grace notes earlier.
45.33s: Doesn't sound like it should be a minijack; it's too different a sound from the previous one.
48.57s: Surprised there isn't some kind of BPM change here, because the feel of the music totally changes.
55.41s: The instrument you've been jumping, here it sounds more like part of the roll and doesn't need to be a jump.
96.55s: Good for ignoring the guitar in this section.
103.75-111.91s: Kind of odd for the break to be so dense. Try it with less layering.
119.11s: Jump to snare.
123.31, 125.23s: You haven't been jumping this soft snare, so it's odd to start now.
171.95s: Hand to crash here (it's louder than the hand you put at 171.43s), no jump on the previous 48th.
174.31s: Hand.

[6.5/10] Kotobatoraborato / daniwell // 0
Exact same file as last time (October 2013). Docking half a point from my previous rating.

[6/10] Lethargic Slumber / Assertive Fluttershy vs Echelon // Razor
#BPMS:0=176.970,482=189.963,483=176.960,546=174.955,554=176.259,560=177.775,562=177.205,570=176.259,574=177.432,578=176.960;
// There is one spot where a beat is long and one section where the BPM gets weird. Your current sync becomes late by like 20 ms.
// So it is between the difficulties of the two Sleeps in-game already, but we really don't need another one. Could also have phrases cut in half so it's not so repetitive.
11.15s: Backwards PR.
24.03-26.75s: Anchors, 16ths, and a couple 8ths don't seem to go to anything. If they go to the synth, then there's way more 8ths that you're missing.
29.80-30.48s: Shouldn't be a trill for PR.
34.88s: Same as 24.03s.
50.14+2b(6)s: Might as well jump these too.
54.72s: Shouldn't anchor with the previous jump.
63.87, 74.72s: Missing note to vocal.
77.77s: Maybe step the keyboard sound in this section to help differentiate it from the previous one.
87.01s: Missing 16th to percussion.
87.18s: Ghost note.
93.20s+2b(5): Jump these because the drum doulbes its pace and you have already been doing every-two-beat jumps, so it should be every beat here.
100.83s: Different sound and shouldn't anchor with the previous jump.
106.34s: Missing 16th to kick.
121.00s: Finally a section that makes it different.
210.53s: Ghost 12ths.

[6.5/10] Lettuce Regulation / The Gregory Brothers // DossarLX ODI & Xiz
// Such a long wait that you may as well add silence and step offbeat notes to the spoken word. (Even on some of the the auto-tuned parts, the rhythms are weird, so, yeah.)
// Watch out for putting arrows to the start of fricitive sounds when it's the start of the vowel that should take the emphasis. Some amount of rhythmic simplification is good but not always.
12.70-20.85s: Sure, there's that cymbal on every 8th, but it's weird to do that long anchor when there are other different percussion sounds on some 8ths.
22.40, 22.56s: 32nds is a little early. Also, 22.40s is higher in pitch than the previous note.
22.97s: Note should be on the vowel and not the start of the "th" sound.
23.46s: This arrow goes to the "ts" in "elevates" and should be removed. One arrow per syllable.
25.11s: Vowel is on the 96th here.
25.73s: "oh" is higer than "snap".
26.52s: 96th here, that 32nd is on a "th" in "that" again.
26.71s: The vowel of "goes" is here on the 8th.
26.87-27.36s: These three pitches descend.
27.52s: "ai" of "ideal" is on this 16th.
27.96s: Missing a note to the "uh" of "American" around here.
28.50s: Note on the vowel here instead of the S.
28.66-28.83s: These are a little early (You're starting in the middle of a "sh").
30.49, 32.07s: Vowel here.
35.19s: Jump here to go with the previous two jumps.
35.42, 35.72, 36.54s: Vowel here.
36.74s: This arrow goes to the "w" of "we"; the vowel is closer to the 4th but doesn't need to be stepped as a grace note because the 4th needs a 48th after it to "are".
52.63s: "You" is closer to the 12th at 52.69s.
52.88s: Ghost note.
53.01s: "ize" is close to the 24th here.
53.64s: Note here, not on the 24th.
54.74s: Minijack to the kick?
55.40s: Irrelevant staircase. Peak is at 55.73, valley at 56.06s.
59.40s: This gallop is a 96th early.
59.81s: "I" is closer to the 16th here than the following 32nd.
62.74s: Nothing jump-worthy here.
68.04s is a note to an S sound and is unnecessary.
68.77, 69.26s: Not sure why you suddenly ignore the percussion here, because you've usually been masking vocal rhythms with notes to the percussion anyway.
Done trying to listen to this. I guess the rest of the layering makes sense.

[7/10] New World Disorder / 23 // .Gazelle.
// Lots of good fixes were made, but there are still some clear layering errors. You have that one section with all hands, but then you don't use hands as much elsewhere, although there are more loud sounds which could use that emphasis.
7.03-8.89s: Shouldn't be an exact repeat of 3.75, because the pitches here are different. (But 10.61 is a repeat of 3.75s).
12.32s: Jump here to go with all the following 8ths.
15.75s: Could be a hand, even though it causes a 16th minijack.
18.32s: This goes to the snare and shouldn't be the same jump as 17.03, 17.46s to the kick.
19.18-42.32s: There are some loud bass hits in this section that could be hands. Starting at 29.46s, there are some bass+crashes that are even louder. Try accenting those with hands.
43.18s: Hand to crash.
43.71, 43.93s: Missing 16ths to the high synth.
46.93, 47.57, 49.93s: Missing 16ths to a softer synth.
48.32s: There's no snare or kick here to jump. It should be on 48.75s instead.
55.93s: Ghost note.
61.28s: Missing 16th to a soft synth.
63.11s: Jump to kick (consistency with 49.39s.)
64.07s: Missing 16th to synth.
65.36s: Synth has a break here.
67.07, 70.39s: Missing 16th to synth.
82.61s: Shouldn't be the same jump as the previous 12th and should be the same as the two following 12th jumps for relevance to the snare.
84.32s: Loud bass, loud crash: these could totally be quads (and don't worry about the 12th minijacks, it's only 140 BPM).
85.61, 92.46s: If any hands on 4ths in this section should be unlayered, it's these, because of how low the notes are (making them feel less emphasized.) Also because this particular melody doesn't play on the 12ths, the 12ths can just be jumps.
99.75s: More hands to the loud bass.
111.75s: Same as previous section like this.

[PASS] Rape / Renard // hi19hi19
Sorry, I can't even listen to this.

[5.5/10] Sfjskalhisinis / Icarus Moth // 0
Exact same file as last time (July 2013). Docking half a point from my previous rating.

[7/10] Shotgun Senorita / Blue Stahli // XelNya
X Don't include your CD title in the stepfile.
// The layering is mostly good, but you're missing a lot of musically-relevant anchors.
12.41s: If you're not going to step anchors to the guitar from earlier, anchor similar-sounding hi-hats: after each triplet, the following 4th is the same as the last note of the triplet. (The hi-hat and guitar anchors overlap, so choose one or the other.)
23.38s: Ghost note, no hi-hat here.
23.48s: Jump the cymbal?
24.41s: Hand to the crash.
25.82, 37.82s: Missing 16th to bass.
38.10, 39.60s: The 32nd sounds here are too soft to hear distinctly at 1.0x and shouldn't be stepped.
42.41-48.41s: Missing anchors to the guitar.
48.41s: The following 8th and 4th jump should be anchored to the hand with the guitar.
51.41s: Should anchor with the following 8th, not the previous one.
52.72s: Shouldn't anchor with either jump around it.
54.41s: Look for the same mistakes in this section.
60.41-78.41s: The anchors to the guitar feel wrong with how much more prominent the percussion is in this section.
72.41, 72.60s: Jumps to kick/guitar like at 66.41s.
75.41s: It's stepped inconsistently here, too.
84.41-96.41s: Similar to before with correcting anchors to the guitar.
96.41-108.41s: It's good climax theory that you didn't jump the kick here.
114.41s: Similar to 12.41s.
126.41-139.91s: Many of the 32nds feel too light to include, especially the roll.
133.91s: Should be different from the hands at 132.41s because the pitches are different.
138.41s: Look over the anchors in this section.
150.40s: Layering should increase here for climax theory because of the every-4th cymbal that comes in.
157.90s: The sound you put the white note to plays here but not at 159.22s, where it fades in to make it not really have a statring point.

[!] Sonata / Sanxion7 // M0nkeyz
Two .sm files with different steps in them, sorry.

[6/10] Spectrum (Assertive Mix) / Zedd // bmah & Xiz
// Some odd layering, then weird climax theory, then a late difficulty spike. If you want to keep the accurate ending in the rhythms, maybe layer more in the previous sections. The song is catchy though.
3.35s: These start-of-every-measure 4ths don't go to anything in particular and should be unlayered.
6.02-6.68s: It looks like you're layering in the melody here, but then you ignore it at like 8.18, 9.18, 9.52s etc.
10.02s: Anchor is irrelevant.
12.68s: Although you're stepping 16ths to the light percussion in this section, you should try to follow the main melody, so like, 16.68-17.35s could use PR.
20.68-22.02s: May as well jump the 8ths to the snare too.
24.02-24.68s+2m(3): Not PR. 24.35s is lower than the 8th and 24.68 is higher than that.
25.02-25.35s: "be-in' a-live" should be 12ths and not a jack.
30.93s: "et" is on the 16th, not the following 4th.
31.35-33.68s: Anchors are incorrect.
44.68-55.35s: There has to be something more you can step here. The previous section is softer, so the layering shouldn't be lighter here.
87.35-108.02s: This section is an unpleasant difficulty spike from everything that came before it, and it's so late.
108.68-128.68s: No idea how this layering is supposed to be interpreted.

[6.5/10] Steel Dragon / SSH // DarkZtar
// Although it doesn't have many errors, it is very repetitive. The melodies repeat a lot, and the guitar is almost entirely triplets, which is very little rhythmic variation for three minutes. That much repitition is not fun, so the track could definitely use a cut.
5.50s: Different pitch than the previous set of triplet-jumps and should be a different pattern.
10.61s: Missing note to guitar.
17.03-18.02s: Pitches on the 8ths go ABCB not ABAB
23.30, 68.30, 73.57s etc: You could probably jump these with how loud the snare is, jumping it when it does something than every-other-4th stuff.
66.81s: Jump to main guitar melody.
163.74, 174.29s: Same as 5.50s.

[6.5/10] Synchronized Hearts / Colony 5 // hi191hi19
X Remove graphics paths from the .sm file.
// Just jumps to vocal rhythms, gallopy synth stepped in long breaks, straight 16th stream in the chorus ... And it's three and a half minutes of this, like an easier Vertex Beta. There are some layering things you could do to improve it even within your throwback intent, and the PR could be better.
6.37-13.66s: Not really sure what to say about these, because the changes in pitch in the galloping sound is so minor.
10.23, 11.94s: Fill in 4ths to the kick to differentiate it from the previous section.
27.16-29s: There are fewer pitches in the vocals than there are different jumps, and a lot of your jumps to the vocals are like this.
28.12s: 16th here, not an 8th before.
32.73s: Lowest vocal note in the line and should be [12].
44.09s: Could be a minitrill for PR. Not sure why you use more repeated arrows in this section than the previous galloping sections, because those also had repeated pitches.
47.52-49.23s: Pitches on the vocals here go AABBC.
56.30s: Not sure about this rhythm, arrow could be later and maybe only a single, because "foiled" is one syllable.
61.55-62.52s: The fact you repeat jumps here to the same pitch makes me wonder why you didn't earlier.
69.80s: There's really no way to PR this, so ... Your patterns are playable, so I guess that's good.
110.94s: It's so weird to have been jumping the clap and then suddenly start ignoring it completely as soon as the beat picks back up.
145.23-151.66s: Beat is lighter here, so the layering should change for climax theory.

[8/10] The Big Sleep / Streetlight Manifesto // VisD
// Fun, good climax theory and patterns, just a few layering things.
62.01s: Should be the first jump of the set, because the percussion you jump only does one 32nd gallop here.
63.58s: This is the only time you jump this 16th and doesn't seem to go to anything extra.
68.70, 70.31s+1m(3): Missing 16th to bass.
73.01s: Hand to cymbal.
74.91s: Inconsistent for this to be the only hand in 74.70-77.52s.
127.68s: Only minijack in the file, so this shouldn't be here.
137.43, 137.63s: Nothing particularly loud on these 16ths, so they don't need to be jumps.

[8/10] Tough Guy / Tim Ismag // Xiz
// Good layering and patterns, though it is pretty repetitive.
X Don't forget to add song information in the file to credit the artist and so your username doesn't appear in the subtitle. The artist isn't in the music file tags, either.
28.19, 28.49s: Pitch on these is different from the previous 16ths and should be in a different column.
56.69s: Higher in pitch than 57.29s, could be [124].
96.14, 96.29s: No guitar here.
101.39, 102.59s: Fill in gaps to cymbal with singles for climax theory.
104.99s: Minijack is bad.

[5.5/10] Valentine / Emoticon // Gradiant
#BPM:200.083s;
// Sure has lots of repetition for just two minutes; it's only six different phrases. Could easily be cut if it wouldn't make it too short.
// If you're going to step 16th stream to sounds that you can't listen to at a low rate to PR properly, try to step it relevant to something, like the percussion, or make the patterns nice. Looked through all the suggestions you got from last time, and, yeah, there are some I disagree with, but you only fixed two things that were noted, and not all of the changes you made work.
2.64-12.24s: So you don't step every 8th to the bass in this section, which means you must be stepping a different sound, and there is a percussion instrument I hear on your 8ths, but you're missing other 8ths to it: 5.19, 6.69, 7.59, and 9.99s.
Also, because your every-other-4th hi-hat was in the same column for the first three, when you start changing the column every two, it's offset from the start of the measures. So it would make more sense to have to two-each from the start or maybe change column every four.
3.84+2m(4)s: This goes to the percussion I just mentioned, but it's not the same sound repeated, so these 4ths should be moved out of the anchor.
11.19s: Jump to the clap that shouldn't have been removed.
14.56+2m(3): Missing 16th.
23.04-42.23s: I don't even hear this as being straight 16th stream. Whatever sound you're stepping, it doesn't have distinct constant 16th notes that you can really hear and step something relevant to. Instead, try stepping only the 16ths to the main melody and bass and also the beat-long 16th roll things at 24.23, 24.83, 25.89s etc. Those you can actually hear the distinct notes to. Even if you don't take out most of the 16ths, you'll want to change up your patterns to be more relevant to the bass kick, like an anchor at 25.13s and triplets at 27.38s. Your current layering works for 16th stream, but if you take a lot of that out, you may want to add more jumps like the synth sounds at 24.23+1m(6).
27.38s: Missing jump to clap that you added in at 36.98s but forgot to here.
42.38s: Missing note to piano.
42.98s: Should be on 2 because it's the same pitch as 42.53s (also, because 42.83-43.43s is a descent, it helps to not have descending gaps.)
45.68s: Can be on 2 because it's the same pitch as 46.13s.
47.63s: The way you have this arrow here creates a false peak. It's an ascent from 47.33s, so you can do something like 23423.3
49.72s: Same pitch as 49.42s and should also be on 4.
49.87, 50.17, 50.32s: All the same pitch; would be simple to put them all on 2.
51.82-61.42s: Because you start jumping the clap in this repeat, that's more reason to start adding in singles to the claps on the 8ths.
53.77s: Missing note to the cymbal. (You jump the cymbal in this section, so you shouldn't totally ignore it. You can add in singles on 44.18, 46.58, 51.37s if you want to, especially if you add in the 8ths to the clap in the repeat section.)
59.32-59.92s: Same PR note as before.
60.97s: Should be [23] so it doesn't anchor in with the jumptrill because it doesn't share a sound with it.
61.42s: Okay, I do hear the 16th stream here.
61.42s: Fun fact: Starting from the first 4th, for the first measure of the instrument doing 16ths, the notes on ..x..x.x..x..x.x are all the same pitch. Then from 62.62s, it does a 1231432412314324 pattern. (Can't use the pattern exactly because of jumps and relevance to the main melody, but that's what it does.)
63.29, 72.89s: I don't hear anything special on these 16ths, so I don't know why you added the jumps in. Did you mean to put jumps on the 8ths to the claps?
63.82-66.22s: The synth that's doing 16ths repeats the exact same contour as the first two measures but at a lower pitch, so the patterns should be similar.
65.84s: At 1.0x, the clap doesn't sound like it's making a triplet, so this doesn't need to be a jump. The jump at 65.99s feels random, because it doesn't go to the clap. If it goes to the bass, then you should also jump a gallop at 66.14s. Adding jumps to the bass is another reason why the jump at 65.84s would get in the way.
80.76s+2m(7): Anchor to previous 4th, because it's the same guitar pitch.
84.21s+4m(3)s: Something like 3.243.2 for the polyrhythm would be easier to hit properly.
93.81s: Should be a jump now that you're jumping every other 4th.
101.90s: If you're going to end a jumptrill with a single-hand here like this, there are a lot more spots you could use hands.
102.20s: Hand at the start. And maybe try doing something relevant to the piano instead of jumping the percussion through the whole file. Also you still have a ton of anchors in this section you really don't need, three-note ones like 104.45, 105.54s and even four-note ones at 113.15, 113.75s. It looks like you stepped 1232123 to try to be relevant to the 16th sound, but the sound just isn't doing that.
110.60-111.80s: These patterns work fine.
121.39s: I guess you did this instead of stepping it all as jumptrills to the kick? But because you can't jump all of it, maybe try making the jumps relevant to the piano instead.

[PASS] WANDERLUST / The Quick Brown Fox // Gradiant

TC_Halogen
GROUP 2 – SET 1
RESUBMISSION – Arcanum Guardian (VisD)
Rating: 8/10 -> [+]
- 9.895: add a jump for the crash here, it’s quite prominent
- missing jumps for: 14.237, 19.290, 54.658, 55.256
- missing note at 21.184
- 48.105: the 12th note jumps here can be reorganized for better PR here – in order: 2234321 (second highest jump choice, second highest jump choice, third highest, etc)
- 90.420: your choice in patterns to catch the PR here doesn’t feel right to me… having the right to left is good and all, but the descending pitch is more of an arpeggio than a scale, so it just feels strange
- 102.736: this speedup section has three pitches in the synth here, so add a third trill of sorts and organize them in pitch accordingly
- generally good structure, file is fluent, rhythms are accurate, and the chart manages to be quite aggressive while being correct – well done!

RESUBMISSION – Revenge of Mister Foxsky (Xiz)
Rating: 7/10 -> [+.]

I’ve judged this once before, so I will go off of my previous notes to see if things were resolved.

Addressed notes in green:
Quote:
Rating: 6/10 -> [+?]
- set offset to -0.027 for the note times; offset is noticeably off (your offset is different but it works fine in DDream, so will consider resolved)
- 11.040 to 19.767: it would have been pretty cool in my eyes if you incorporated the previous PR while adding the swing since you are repeating the same taps that are on the 4ths and 8ths, hardly a big deal, though
- 28.495 to 32.858: 24ths could be placed a bit better to follow the bass, since it is quite melodic
- 34.404: the snare is noticeably disjointed from the bass here; make this tap a single tap and add a single tap 1/48 from the jump (at 34.449)
- 37.495: triple seems a bit out of place since the previous one also catches a cymbal crash
- 40.995: missing tap for snare (a 48th before the jump at 41.040)
- 45.949 to 49.767: really not a fan of this -- the most prominent accent of this section, at 49.767, is only a jump, yet you have a ton of jumps catching the really subtle percussion building up to it; my personal recommendation would be to remove all of the jumps and keep a repeating triplet structure, changing it at 48.131 like you already have, still without jumps (resolved, but you do have a little rigidity on the transition at 48.039 thanks to a minijack)
- 50.313 to 67.767: was hoping for a bit of a structural change here given the new instrumental element, but the structure still remains relatively similar overall
- 76.495 to 109.222: while you do follow everything properly here, this area feels a bit overdone because you literally are trying to follow 5 different elements at once whenever possible without adding layering (hi-hat, clap, string accent, vocals, brass melody) – being that your base is the same hi-hat structure you had in the intro, you could afford to switch it up to avoid repetition
- 113.858/(etc): these jacks don’t complement the music at all; the faded bass falls on 32nd notes and those would certainly be uncomfortable as jacks at this speed
- 122.040/124.222: these notes also deserve some accenting too being a piece of the powerful bass, at least make them jumps
- 124.131: keep your relevance from before – switch the order of the D/R arrows
- 127.167/128.313: remove these triples and make them jumps
- really dig the intensity of the ending
- file is alright, but could use some work


Quite a bit has been done to improve the file, and it looks a bit better. There’s still some overall convolution in some areas, but this file is acceptable at this current point.


Blue (DossarLX ODI)
Rating: 7/10 -> [+.]
- 21.479/21.521: questionable notes
- 21.993 to 32.964: not particularly bad, but because the rhythm in your chart seems to be changing despite the difficulty in hearing that particular instrument, some notes feel ghosted
- 41.879: break away from your previously established pattern here so that you can accent the fact that the percussion has gone from s-b-b-b-s-b-b-b to s-s-s-s-s-s-s-s (s = snare/b = bass drum)
- 69.393: missing tap for the bass here; to sustain your previous structure, you’re going to have to change it so that the mini-jack couplets start at this 16th (but you knew that already).
- 87.821 to 109.764: not that the stream is a bad idea, but it feels like there’s a bit too much going on in the stream – with the snares and bass drums taking precedence as jumps, it feels a bit strange giving the same level of accenting power in your chart to the considerably less audible synthesized instrument
- 110.964 to 131.707: jump usage is slightly inconsistent here, particularly for the bass drums, which occasionally don’t have layering but are represented as jumps despite having areas where single taps represent them
- chart is not bad at all; the drop between 46s and 88s is certainly memorable

Breathe (DossarLX ODI)
Rating: 7.5/10 -> [+.]
- not a big fan of the overall choice in rhythms; I understand rhythmic simplicity for lower level players, but I feel like this could have been executed quite a bit better in a few areas
- however, the structure is done in a way that prevents repetition in a holistic sense
- very accessible file overall

Against The Dragonflames (t-rogdor)
Rating: 3/10 -> [?]
- all instances of 32nd minitrills need to be removed for play on FFR – at this speed, they are nearly unplayable because of FFR’s frame-based timing.
- 3.952 (etc): this just looks strange to me, probably because I am viewing the entire introduction as strange in that you only accented the 8th notes of the melody here mixed with the 4th note hi-hats (which seems like a double-layering scheme but it doesn’t quite work when they mix together)
- 10.077 to 34.077: way overdone
- 34.077 to 50.077: it’s a shame that you used the previous PR sequence here (using singles to show the PR); it’s barely noticeable since the jumps appear to look more spread out and freeform – in my personal opinion it would look better if you would just add pitch relevancy using jumps (and, you’d get two extra logical pattern choices since there are 6 jump combinations as opposed to 4 regular tap combinations).
- 58.077 to 66.077: feels way over-emphasized/over-layered despite being a byproduct of direct layering
- 82.077 to 96.077: again, not a fan, especially when compared with the higher-in-intensity section immediately before
- 114.702: random three-note repetition that really doesn’t look like an instance of pitch relevance
- 122.077 to 130.077: see 10.077 to 34.077
- 130.077 to 146.077: with the exception of the last measure, this layering structure feels alright; what’s with the random repeated taps, though?
- 146.077 to 162.077: ugh, if I called the earlier sections overdone, I don’t even know what I could call this
- 162.077 to 176.077: etc, feeling like a broken record here; overdone
- 178.077 to 210.077: for the record, these sections (in terms of layering) are fine and would be great with some pattern changes
- quite disappointed given who it was coming from; was expecting substantially better

Apocynthion Drive (Reshiram)
Rating: 6/10 -> [+?]
- sync is slightly drifty
- 20.532: not the cleanest of audio cuts there
- 22.399 to 32.931: check your rhythms in the solo; there are errors in both the actual rhythms and the less easily transcribed pitch-bends
- 39.597: jump is incorrectly placed
- 52.929 to 64.928: stream can generally be patterned more accordingly to pitch while maintaining index-friendly patterns (I mention this because there’s not a single instance of having to use the same finger twice).
- 65.728 to 80.660: considering earlier instances of pitch relevance earlier exist, it would be in your best interest to organize these jumps a bit more accurately for PR purposes, because they don’t look correct visually
- 80.927 to 95.592: so much lighter, yet more elements are added; avoiding repetition is great and all, but there were different instruments that could have been utilized for an active pace while not repeating the same general layering
- 101.325/101.592: should be triples for that cymbal splash according to earlier parts of this section
- 109.591: listen carefully and get the correct rhythms here
- 127.989 to 143.988: fairly charted, but I just dislike the fact that this section is a bit less urgent/intense compared to 95.592 to 106.791, yet has aggressive 16th stream patterning that is quite a bit more difficult compared to the rest of the file
- not a fan, but it does have some accuracy to it

Crab Nicholson Extreme Sleepover (GammaBlaster)
Rating: 5.5/10 -> [+?]
- the song’s pace really doesn’t merit a 210 BPM structure; cut to 105
- pitch relevance does exist but can be largely improved as a whole
- 20.842/28.556: quite a few repeated taps here that can be resolved
- rhythms are correct overall throughout the file, but file is heavily overlayered given the song
- patterning as a whole is quite rigid, likely due to the fact that the file is executed in the way that it is

Drumhead Trial (condoct)
Rating: 3/10 -> [?]
- 5.294: sudden increase of jumps is hard to justify given that it’s obviously not following the snare that hits here, and the jumps used to catch the closed hi-hats in the drums are not going to work well here since that sound is pretty largely masked
- 6.360: missing note for snare
- 6.445: from this point until 136.470, your chart is synced to a blue note, this needs to be fixed
- throughout the entire file, there are a number of missing notes for the bass drum and extra notes for the snare drum
- a good majority of this file is convoluted because you are trying to mix inconspicuous elements with noticeable elements; mixing the percussion with the guitar playing lower end riffs and vocals makes your chart feel overaggressive in a number of areas
- 51.173 to 69.556: this section is probably the biggest offender of inconsistency – neither direct layering nor accenting really justifies the structure here
- 94.901: really badly timed BPM change that causes a few ghost notes
- 97.647/(etc): either remove these mini-jacks, or accent mini-jacks for all instances of repeated notes in this bridge here
- 121.658/126.274/127.843/132.549/134.117/(ETC): 32nds for the bass drum should be 24ths
- 146.078: when you fix the sync, you’ll have to adjust here to accommodate for the time signature change here
- 152.156 to 174.117: not that this is a great structure to have in the first place, but you have a number of misplaced jumps for the vocals here
- 163.921: these should be 24ths
- 188.235 to 194.117: guitar plays only one note every ¾ of a beat
- 200.784 to 223.921: this stream really plays badly because the song is very quiet and you’re accenting a barely audible ride/hi-hat – with a break in the song like this, your chart definitely should relax a bit too
- 227.451 to 252.549: again, quite convoluted structure mixing vocals, guitar, bass drum, other percussion, etc
- 251.764 to 252.549: incorrect rhythms (should be x-xx-[x]xxx-xxxxxxx, 32nds; the note in [ ] can actually be placed on a 48th/64th because it’s not quite evenly spaced with the others)
- 252.549 to 261.960: with the exception of the very end of the stream where the triples accent the vocals, you yet again have a structure that is quite messy because of multiple things being used for jumps (also, some of the vocals have improperly placed jumps).
- chart is horribly draggy being constructed with a large amount of stream
- structure is not executed well and is aggressive in places where it should not be
- various misrhythms exist, ghost notes exist, and there are even notes missing as well
- file needs an overhaul to be acceptable

Flame Repellent (PrawnSkunk)
Rating: 7/10 -> [+.]
- 10.190: this is a pretty abrupt drop in layering given the intro
- 57.319: I initially pointed out a number of 24ths that should be 32nds, but I came to find that the number of intentional usages of 24ths far exceeded the proper use of 32nds; with that being said, for the sake of consistency, it might be a good idea for you to change this 32nd run just to be consistent with the rest of your chart
- 65.195: not a big deal here given the difficulty of the song, but the melody actually repeats in sets of 3 here, so a roll could be changed into something interesting like 431431 or 421421 (this would be a pretty harsh pattern, so it’s not a necessary change given your difficulty)
- 68.695: a bit arbitrary given the sound
- 72.695: change to 32nds
- 98.197: you could probably structure this a bit better to accent the changes in scale; using 32nds could help quite a bit here and would be alright considering all of the 32nds following this
- 112.511: quite a harsh pattern here
- 153.202: 32nds would be more appropriate here for accenting
- 154.202: there are a number of notes here not accommodated for; for every jump you have, there are actually four notes – in your situation, it might be most appropriate to have two repeating 16ths for each jump you have
- not a bad chart at all! Pitch relevancy is respectable and layering is as well; I feel like this chart has some pretty large difficulty spikes compared to other areas, which can be resolved by filling out the chart a bit more in the emptier sections
- also, think about what you want more: do you want to accent the 32nds as they are, or do you want to use 24ths to subdivide rhythms a bit more?

I (DarkZtar)
Rating: 7/10 -> [+.]
- 29.759/30.011: since there’s separation between the sampling here, one of these can start as a spin as opposed to a roll (they’ll be jumptrilled at this speed anyway)
- 37.763 to 39.513: check the points where you’re changing in and out from rolls, spins, and inversions because there are only six sampling changes in the song, but your patterns exist in seven ways – it’s not even changes every beat; alternatively, you could do some interesting trill manipulation using 16ths to accommodate for the changes too (think about it logically: a player is doing a 16th jumptrill to do this properly, so…)
- 60.987 to 63.927: gross, oof
- 85.042: change this split roll to a regular one; this at 280 is unreasonable
- 126.918: with there being an active bass drum here (and this roll accenting a sound effect), you could opt into accenting that as opposed to the arbitrary ascending synth – you’d get a bit more variation in rhythm too, which is nice
- 134.674: see 29.759/30.011
- substantially improved compared to your first submission, looks miles better than before

Kodomoraibu (Razor)
Rating: 5/10 -> [+?]
- there is a large number of accidental mini-jacks that occur inconsistently in this file, making the layering scheme ambiguous occasionally
- structure is questionable; hi-hats often fall on 12th notes and the chart is often filled when other notable instruments aren’t present, so it could be assumed that the hi-hats are being implicitly followed – however, there are instances where notes clearly feel like they don’t belong
- 11.095: why is there no jump for the vocals/no three note repetition here? Doing both at the same time makes it so that you don’t have to arbitrarily separate the jack to accommodate for the vocals. 8.218 is a good example of proper layering (not necessarily the best in structure since you’re missing the repeated jacks for a synth or have a mini-jack for no real reason)
- 15.205: remove triple
- 19.725: pitch relevancy would make this a down/up/down as opposed to up/down/up implied here
- 20.136: and this should technically be L/D/L as opposed to the D/L/D you have
- 20.958: and then PR just disappears here altogether
- 25.068/25.479: these triples stand out as erroneous; they could be correct, but they are arbitrarily placed if it’s for the bass here
- 29.177: ^, same deal
- 42.739/43.561/44.383: missing triples for cymbal crashes as per earlier – if you find the patterns to be a bit abrasive using the L arrow as a jack into a DUR triple, you could use one of the index fingers and transition into triples that way – it feels a bit more natural
- 48.424: missing note for percussion; this one is a bit important because it’s separating the percussion and the subtle 12th note piano that you were accenting
- 61.163/(etc): missing note for percussion here – this trend generally continues throughout the file
- 72.670: what does this note go to? If it’s for the synth, you’re missing another note before this
- 80.478: missing 24th
- 95.162: no being lazy, sync up that ending
- file needs some work

Lexus Cyanixs (Reshiram)
Rating: 5/10 -> [+?]
- chart is early
- 2.426: arguably only three notes, probably only two – certainly not four notes as you have here
- 13.426: the motion done to execute this pattern is extremely jarring compared to the song, not to mention that a similar sound was audibly heard a bit earlier and was 32nds
- 18.426/21.093/22.426/23.760: 21.093/22.426 triple placement was good for pitch relevancy; you can actually utilize this scheme from 18.426 to 23.760 by putting the highest intended triple on 18.426/23.760, and then the lowest and second lowest on 21.093/22.426, respectively (just for the sake of continuity)
- 22.426/22.593: with the bass actually not repeating here, it would be more accurate visually to change the 8th such that it forms an opposite pair (like at 18.426, where you go [123][12][34], you have a very noticeable [12][12][34] in there to separate bass/snare)
- 25.093: no repeating jump here? Why not?
- 29.093/40.426: only two notes, the 4th and another note 1/48th before the 4th, not after
- 27.760/27.843/28.010: minor continuity issue here; it would look/feel best if a given pair of the triple repeats three times for the snare
- 41.760/43.093: compared to other quads, these are way overemphasized
- 43.760: remove this 32nd burst; whatever you’re following is barely audible
- 46.010: remove this note
- 47.093: remove the two 64ths at 47.114/47.155, add a note at 47.176
- 50.426 to 71.426: various mistakes in rhythm/structure; see some examples below:
· 50.676: add a 48th before the 4th and remove everything else
· 51.176: missing note
· 53.593: out of place, and a very large difficulty spike for again, a hardly audible/noticeable element
· 54.093: should be 24ths
· 56.093: these 48ths for the piano are actually alright compared to the others
· 56.926: these 16ths look misplaced (these five notes would be better starting at 57.093)
· 57.676: should be 32nds
This trend continues through 71s; check carefully and fix accordingly
- 73.593/75.593: rather than arbitrarily assigning 32nds to the buzz here, catch the parts where the notes are the loudest; it’ll play/look better
- many misrhythms, particularly in the second half
- quite overstepped and overlayered in some parts
- regardless, likely not acceptable due to hi19’s being in general with generally similar difficulty but better structure

Moonglow (samurai7694)
Rating: 7.5/10 -> [+.]
- sync is quite late – offset changed from -0.120 to -0.088
- 9.432: release nice attention to the toms there
- 12.913: missing jump for snare?
- 22.989: what you’re following with the 32nd burst is barely audible
- 26.653: ^
- 36.913: ^ (etc, just keep looking throughout the entire file)
- 67.692: these 32nds are fine, just fyi
- 76.852: should be 32nds as opposed to a polyrhythm here
- 123.936: I am a fan of the repeated “bouncing” pattern (maybe you’ll know what I mean), but to avoid repetition, you might want to mirror it here
- 129.615: add a jump for the snare here
- 144.089: oh ok, so you did mirror it after all: with regards to the pattern mirroring: count the number of measures you have from the start of the chorus and just shift the patterning in a certain number of ways depending on how long it is (if 64 measures, four patterns over 16 measures a piece, if 32, then 8 a piece, etc)
- chart has a very solid structure, is quite fluent, and is enjoyable
- it is a little draggy with the repetition of the chorus and the patterns with it
- on another note: the best sync for this song in DDream is 163.732 BPM / -0.091 seconds

Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0)
Rating: 6/10 -> [+?]
- literally plays like a solo convert
- typical 0 file; way over-layered, but generally makes sense as a whole
- relatively fluent
- however, because of how heavy the file is all the way through, it is slightly draggy despite being 60 seconds
- will toss highest non-acceptance rating on this because this file literally has no originality

Reincarnated Girl and Reincarnated Boy (Yulanik)
Rating: 4.5/10 -> [?]
- 15.850: missing a few piano notes here
- 23.606: ideally, your 240 BPM structure should start here (or a 120 with 8ths to build into it); it looks a little strange as 12ths in my personal opinion
- 24.603 to 36.103: layering is a little strange here; it seems like it’s some sort of direct layering, but what’s being layered is not prominent, that’s for sure – resolve your layering by picking things a bit more easily audible
- 27.603: for pitch relevancy purposes, this should be a trill of sorts
- 33.728: should be 12th notes
- 34.041: remove note
- 35.603: this entire drum fill should be 12th notes
- 36.603 to 44.603: while not quite as unclear as 24.603 to 36.103, this section still seems a little convoluted – some jumps are obviously to snares, but what are the others consistently following? Also, check your white note usage; there are a few instances arguably missing from your chart
- 40.853 (etc): the first three out of the four triples are out of place
- 43.728: same situation here; what do the triples follow?
- 46.853: having 4th note jumps consecutively implies that the vocaloid is being followed, so remove this jump and make a single here
- 48.353: somewhat heavy accent for a closed ride/hi-hat here, use a jump for this (also: look at 48.728 and 49.103 – with these two notes in close proximity, which one is fuller and is more deserving of a strong accent?)
- 48.722 to 50.603: layering gets a little strange here
- 51.603: there’s five repeating notes here, so attach one of the two notes forming the jump to the up arrow jack you have (you will need to switch the 8th jump for proper attachment)
- 52.603: good pitch relevancy here, nice job
- 64.103: having 24ths here is extremely strange considering two things: a.) the little chime plays 24ths one beat before this and then plays 16ths here and b.) the guitar doesn’t really have a defined rhythm in that pitch bend
- 80.603 to 96.603: generally convoluted layering structure; organize it a bit more – pick well pronounced instruments and use them to make a more solid layering structure
- 88.103: should be 12ths instead of 16ths here
- 96.603 to 110.603: again, layering can be a bit cleaner – there are a number of missing jumps for vocals if you want to capture them in the first half of this section, and additionally, a large number of mini-jacks that don’t quite physically make sense with the vocals given that they are not on the same pitch (also in the first half). In the second half of this section, there are a few missing jumps that really break accenting for a section that needs heavy detail (missing jumps at 106.103, 107.103, 108.103), as well as a strangely placed jump at 109.853.
- 111.541: missing note for the hi-hat here (32nd note)
- 113.603: should be 24ths
- 116.603: with the pitch in all of the instruments ascending, having a staircase doesn’t quite apply on a visual level (also, using 24ths here would be better than two arbitrary off-color notes here)
- 119.103: likewise, a trill would be best here since there’s two notes alternating in pitch (again, not necessary to have those two 64ths, the melody hardly sounds like it deviates in rhythm even slightly)
- 119.603 to 127.603: rework this area – you have an active guitar solo and you should do whatever you can to keep focus to that; you can definitely have other accents like snares and whatnot, but do not detract focus from this at all
- 127.603 to 135.603: …continuing on from the first point, the guitar really has a special melody at this point, so pay close attention to it and accent accordingly – keep your extraneous layering to a minimum and only catch things that really count – if you want, you can use interlaced layering that carries the guitar and the bass drum at the same time without creating jumps unless it accents something really prominent
- 133.853: the 32nd note drum fill starts here, but be careful: the rhythm changes at 134.103 to 24ths – same thing happens at 134.853 – starts as 32nds and changes to 24ths on the fifth note; note: this still carries the guitar solo, but don’t be afraid to accent these drum fills while paying attention to the guitar still when possible – interlace any pitch relevancy that might occur if you feel like it makes better patterns visually
- 140.353: should be 24ths
- 141.603 to 165.603: again, generally convoluted layering – you definitely have an idea of what you’re doing, you just need to simplify it so that it will make more sense to the player; as it stands, you’re just layering too much.
- 164.603: same issue as earlier, use 5 notes here – attach the up arrow jack to the jump and make sure that it stands out as five notes
- I know that I have given a somewhat lower score, and a lot of notes for you, but by no means should you think this is a bad file. Given that this is my first time seeing a file from you, I am definitely looking at promising content – you have a reasonable understanding of pitch relevancy, and based on your general choice of color note accenting, you have some creativity. Your weak point seems to be layering structure, and thankfully, that is a bit easier to learn than proper pitch relevancy for most people. Like many others before you (and myself included in the past), you just need some guidance to get that foot forward. Keep trying – I don’t think it will be too much longer before you have that yellow name!

Silent Wind (0)
Rating: 5/10 -> [+?]
- stop wasting people’s time sending in the same submissions, seriously. Two point deduction for making absolutely no changes to a file when there were objective mentions by myself and other judges as well.

Quote:
- offset changed from -0.080 to -0.089
- 34.104: missing jump
- 41.377/41.831: missing jump
- 87.361 to 105.543: not entirely sure why taps disappear here; there is a clear percussion line running through and the vocals don’t carry a discernible rhythm corresponded by your chart
- 141.901: rather abrupt place to cut off; you could continue charting past this point while lowering your layering as the chart fades out a bit more
- typical overlayered 0 chart, although this one actually plays a bit more nicely than expected since most of the jumps in place clearly accent instruments that can be easily heard
Star Girl and the Fantasy Cinema (Yulanik)
Rating: NA/10 -> [PASS]
- for some reason, this particular song doesn’t sit well with me and I’m not sure why. I passed rough by mommy for the same reason even though the song is quite nicely crafted…

sylcymk’s theme (VisD)
Rating: 6.5/10 -> [+?]
- cross-referenced the older chart against the newer one; aside from the build-up issue at 50.207, not much has changed – patterning is still quite rigid in a number of areas and pitch relevance could use some work overall still
- structure is a bit overaggressive just like before

Quote:
- 17.864: jumps are hardly necessary here as the sound itself is pretty largely faded
- 25.364: ^
- 39.895: with a really heavily accented melody coming in here, add some pitch relevance to make the patterning feel a bit better (add the jumps after your patterning is established and manipulate as needed)
- 50.207: the concept of building up isn’t a bad idea, but having these triples come before a really well pronounced cymbal crash charted as a triple itself somewhat defeats the purpose of building up an accent; you should really look into removing these triples
- 73.176 (etc): these patterns are pretty nasty looking thanks to differentiating rhythms
- as a whole, this chart -really- badly drags, and it looks somewhat overlayered due to non-prominent instruments being accented with jumps; the rhythms are very solid given how complex the song is, but the PR and layering have noticeable issues
Truth (Razor & Xiz)
Rating: 7.5/10 -> [+.]
- 12ths are off just slightly in the intro, should be 3/16th as opposed to 1/6th
- for the first third of the song or so, it feels like there are some added notes for hi-hats that aren’t there, but at full rate it plays well regardless (some questionable notes at: 25.580, 27.980, 29.695, etc)
- 64.579: no 8th notes for the bass here? Sadface.png
- for the entire drop, your jump placement in the accented bass notes + deep bass is incorrect because the bass actually doesn’t play every three notes, and it’s quite noticeable for someone who has decent headphones/audio – for instances like 67.408, change the jump to a single tap for the third note of each sequence; 92.007 has bass only on the 8th notes, so the jumps on the offbeat 16ths should be changed to single notes; likewise, 97.493 has bass only on the 8th notes, so jumps at 97.578/97.750 should be removed (the one at 97.921 is fine)
- 68.808, 74.293, 79.779, (etc): remove jump – the bass drum should create a polyrhythm here because it falls on an 8th, not a 12th
- 92.521: missing note for bass drum
- 100.578: I’d remove this jump since it has only the bass by itself, no bass drums/snares fall here, etc.
- 101.693: add a jump here
- 103.235: add jump here, remove jump at 103.321
- 103.578: you could add a jump here if you want, but I feel like having opposing jumps really defeats the accent here – choice is yours
- 104.435: add jump
- this general trend of layering change can be applied up to 111.207
- 111.121: technically acceptable for that sound, but it’s quite difficult to hear and that burst is a bit abrupt having a slight mini-jack on the up arrow
- 111.207 to 133.149: this is how the hi-hats should be in the intro in terms of rhythm, all notes are properly accommodated for
- good chart, solid layering – most of the things that I’ve mentioned are generally optional because the chart does place a good focus on percussion and observing that particular focus shows that the structure is generally acceptable and well done at that

unisonote (bmah)
Rating: 7/10 -> [+.]
- 5.957: this sound is pretty quiet, a jump isn’t necessary for it
- 15.957: there’s actually a lower violin accent here that doesn’t quite fit 16ths in rhythm
- 18.279/18.993: not a big deal because it’s 84 BPM, but these two mini-jacks stand out in a generally negative light to me, it just looks strange
- 22.029: this also doesn’t very nice either despite being properly layered
- thankfully, the layering is quite coherent/nicely done after the intro to me, everything is really clean past the introduction to me
- the triples starting at 72.564 is a bit strange to me for the sake of continuity of the previous accenting; I’d start accenting them on the next audible repeat of the melody, which would be at 72.921
- 120.957: personally, you could add some finality to the chart by accenting the violin here so that the last note isn’t just “floating” if you will
- solid file; intro is a bit weak but the rest of the file is quite nice

RESUBMISSION – Wanderlust (Gradiant)
Rating: 8.5/10 -> [+]
- as before: the intentional usage of 24ths instead of 32nds for the melody is a really tasteful way to separate the melody from the bass drum; the synth is a lot harder to detect as being 32nds because it’s not atonal like the bass drum
- my only complaints about this new version of the file are the transitions out of the trills – some are quite rigid because they force sudden one-hand motions (42424[2][1] for example)
- check your rhythms on things like 203.892 as the poly-rhythms aren’t the most accurate of syncopation of rhythms in this case
- change 224.012 to an up arrow just to smooth that out a bit
- file has a very solid structure and showcases itself as a difficult file from the beginning; very fond of it overall and will make an excellent high-level file for the upper echelon of players

Akasha (DarkZtar)
Rating: x/10 -> [PASS]
- cannot judge impartially because I have a WIP for this as well and I don’t generally like/agree with this structure

Big Up Toronto (___________)
Rating: 5/10 -> [+?]
- your rhythm in the intro needs some slight tweaking
- 11.062: instances like this are most concisely accented with 12th notes (those 1/32 gaps don’t look great visually and will likely not play very well either)
- 20.186: given the song’s overall volume here, this section feels quite overlayered despite having a reasonable structure (and even at 30.154, it still feels quite heavy)
- 40.322 to 60.458: your jump usage isn’t clear here – it seems like you’re trying to catch the melody, but it’s hard to tell because certain jumps are missing
- 69.425: jumps? Run through this entire section to make sure that the jump placement is correct
- 81.538: it might be better to omit the jumps and just use single taps to represent the snares here; it’s pretty quiet
- 95.146/100.180: jump? The melody doesn’t have jumps specifically assigned to them, so these seem erroneous
- 100.731 to 120.552: when dealing with the rhythm fixes in the intro, make sure to apply them here; also, smooth out patterns and be a bit more concise in what you’re following – this is really really heavy and can probably be reconsidered

Crucial (VisD)
Rating: 8.5/10 -> [+]
- judged this previously and felt like it was very solid
- made a mention of a missing guitar note at some point in the second half of the song, but couldn’t find it with some searching so I will assume it is resolved
- good file

Dark Knight (hi19hi19)
Rating: 9/10 -> [+]
- no errors
- very clean file; definitely gets the job done
- nothing extravagant or standing out as amazing, just old-fashioned, great charting

Fighting of the Spirit (Reshiram)
Rating: 4.5/10 -> [?]
- not really a fan of how the grace notes are executed as a whole; many of them are technically incorrect rhythmically as the pitch bends are a bit longer than represented in the chart
- 16.410: that quad really has no purpose, honestly
- 30.091: can’t quite hear what this goes to
- 45.178 to 50.181: poor jump usage + missing hi-hat accenting, yet 50.025 produces a 32nd note burst for some reason (note: it’s ghosted)
- 59.328: while I do agree with catching the synth’s pitch bend, you have a little too much here in my opinion – a more appropriate starting point would be 59.406 for me
- 60.031: remove triple as there’s no crash here; also allows for you to accent the missing snare at 60.109
- 66.591: missing a few notes to color here, technically 66.754 and 67.067 should be colored too
- 70.194: you might as well be doing a trill into a quad here
- 87.157: rhythm for lower guitar changes here
- 106.304: see 66.591, apply times accordingly
- 119.600/129.606: polyrhythms are incorrect here
- 158.061: layering very suddenly changes from synth accenting to percussion accenting for no reason
- 170.256: see 70.194
- 179.324: 16ths
- 186.204: see 66.591, apply times accordingly
- 199.650/209.656: see 119.600
- 218.880: why are 16ths accented for percussion here but not earlier in the phrase?
- 244.052: should be 16ths
- structure of the file really doesn’t sit well with me being that it very often discards percussion and uses less prominent instrumentation for adding layering; additionally, the choice in color usage seems overdone and there are various misrhythms as well

Flounder (SKG_Scintill)
Rating: 8.5/10 -> [+]
- personally, some of the pitch bending can be timed out a bit better
- you’re occasionally missing some reasonably audible percussion notes in drum rolls throughout the file
- other than that, this file is very solid and has no major errors at all

Kotobatoraborato (0)
Rating: 6/10 -> [+?]
- not changing my rating unlike Silent Wind because I didn’t point out any real objective errors; here are the notes from before and I honestly don’t expect any change:
Quote:
- colored notes in the intro are acceptable since they accent a synth that is filtered out, I don’t mind the color usage at all
- however, the structure of the chart is poor. It’s correct, but beyond overlayered and really overemphasized
Lethargic Slumber (Razor)
Rating: 5/10 -> [+?]
- missing notes at 27.938, 28.616, etc
- very lazy charting from 33.532 to 44.382; direct copy-paste is not going to help your file move any more quickly given how slow the pace is
- 49.468: this layering seems inverted – only snare = 2, but snare + vocals = 1? It doesn’t appropriately represent the bass either considering the bass plays once every measure
- 61.335: jump at both 61.335 and 61.674, but no other instance has two jumps?
- 76.932: introduction of a new instrument here, but chart structure doesn’t change (bass omission really won’t be noticed to help for drag); by this point, it’s horribly draggy
- 82.187/82.865/93.037/93.715: missing vocal note
- 87.019: missing snare, plus 87.188 is an extra note
- 99.649/100.666/(etc): separating these notes is technically acceptable since they are unique instruments and one is a bit more correct as an accent, but the constant usage makes it look messy (repeat for second half of drop)
- Boooring!’s drop is done quite well overall, there’s actually clear separation between the bass and the subtle percussion and all notes are accounted for
- 186.758: holy shit that fade is absolutely terrible between the two tracks; thankfully for you, I actually referenced the original track to verify that it was in fact none of your doing
- 197.649/203.074: missing jumps here?
- 210.533: 12ths?
- many many errors throughout the file, copy paste exists, occasional layering doesn’t work properly, misrhythms exist, and generally this file needs a lot of work overall

Lettuce Regulation (DossarLX ODI & Xiz)
Rating: 7/10 -> [+.]
- absolutely despise this; the song makes me cringe and the chart just looks bad for my tastes
- however, after closer examination, it’s really not that bad objectively
- the layering in this file is really strange to me in some places; the combination between lyrics and percussion gets a bit convoluted in some places
- additionally, jump placement looks really strange because of this structure
- rhythms are generally accurate

New World Disorder (.Gazelle.)
Rating: 7/10 -> [+.]
- largely improved from the previous file
- a few jumps are a bit questionable given their areas (why are there two consecutive jumps at 31.075/31.182 when there are a number of bass drums here?)
- 33.432: when crafting your patterns, make sure that you don’t implicitly suggest something to pay attention to (you have a 123123 and a 432432 with a one note separation in between) – it’s not correct in terms of pitch representation either, so it’s just off in terms of aesthetics
- 55.182: not sure what all is being followed here, seems like a mixture of things but it’s not quite clear
- 64.182: watch your patterning a bit; you are right with the repeating patterns ending on the right arrow, but listen closely at 65.146 – the note following it is what would be appropriately represented with the right arrow
- 84.325 to 98.039/111.754 to 125.468: a bit much for my tastes, but the structure is at least there
- all of your rhythms are correct now, layering is solid, and there’s actually a (albeit overdone imo) solid structure.
- this file has come quite a long way from DF all the way to multiple submissions here, but I have a feeling that your file might actually make it through this time.

Rape (hi19hi19)
Rating: 6/10 -> [+?]
- not a fan of the jump usage overall in the file; it’s hard to establish what’s being accented at some points because of the large number of jumps spread out, and I have issues with this throughout the entire file unfortunately; it feels so overdone even though it’s intended to be hard
- clean up some patterns/transitions: 6.058/10.162 (mini-trill at 202 is quite nasty there especially because the first part of the sequence is a 1-2 pattern), 18.470 (gross), 26.110 (3/32 minijack and forced into the motion of a rough roll), 68.020 (with this being a pattern that generally needs to be jumptrilled, that DU jump needs to be changed or the pattern just needs to be reworked)
- not a fan; structure seems like it’s there but it just feels beyond overdone and (I rarely say this) quite unpleasant :/

Sfjskalhisinis (0)
Rating: 5/10 -> [+?]
- layer everything as usual; it’s slowly getting to a point where I am tired of files like this anymore
- it doesn’t even look proper because you’re trying to squish so much in all at once; chords/cohesion have next to no meaning
- abruptly cuts off
- epitome of cacophony

Shotgun Senorita (XelNya)
Rating: 6/10 -> [+?]
- PR in the intro is not quite correct because you have instances of repeating notes in your chart when the song actually goes in and out of repeating
- 16.824: accidental mini-jack
- 37.167 to 42.416: smooth out the 32nd patterns; split-handed bursts substantially increase the difficulty
- 40.166/41.666: because you’ve been accenting every three 8th notes as a jump to allow for the bursts to fit cleanly, you should keep that structure going; if you want to accent the repeating bass drum, you can simply use two repeating single notes rather than two repeating jumps, that way, your accenting stays consistent
- 42.416 to 48.416: this is a little dull just repeating the same thing like this
- 60.603: adding a jump here will give your triple before it a bit more meaning since they’ll both share the loud bass drum hits
- 60.978: also, this jump is the only instance for that loud bass, just remove it altogether
- 94.913: nice attention to accenting detail there
- 127.161 to 130.911: this needs to be fixed really badly -- in terms of difficulty, it is miles ahead the rest of the chart; those 42321 patterns need to be reworked and the burst at 129.973 doesn’t quite fit well either
- 133.911: don’t make the same mistake I did on Tageri, please
- 135.410: differentiation between the snare and bass is possible here if you anchor only one note for the guitar rather than both
- that three second section from 127 to 130s really messed the file’s appearance up; it’s a shame because the rest of the file is acceptably done

Sonata (Sanxion7 Remix) [M0nkeyz]
Rating: 0/10 -> [!]
- there are two SM files in this sim, and I’m not sure which one is the correct one. Please remember to include only one SM file when submitting a file.

Spectrum (Assertive Remix) [bmah & Xiz]
Rating: 5/10 -> [+?]
- jump usage in the first 12 seconds is not clear at all
- 31.603: while this note is not clearly quantized, it would be better as an 8th since all other vocals fall on 8ths as well (it is the closest snapped rhythm that is correct anyway)
- 60.687: your layering scheme is changing very quickly and it’s actually hard to follow; it took me a number of passes to figure out why the vocals suddenly disappeared
- 87.353 to 108.020: this is quite a large difficulty spike, it might be worthwhile to reconsider the structure
- 91.478: just regular 16ths here
- 91.853: I understand having pitch relevancy, but a 270 BPM 16th note mini-trill is far from reasonable given your current structure; sacrifice some PR to get a smoother pattern (note: acceptable at 92.242 since it’s closing with a massive accent)
- 108.687 to 130.020: what is going on here?
- needs work. The layering is convoluted in many sections and the file is incredibly unstable with regards to difficulty.

Steel Dragon (DarkZtar)
Rating: 7/10 -> [+.]
- simple, to the point
- 45.720/54.951: questionable jump; hard to hear that repeat
- not sure if the grace notes at 24.951/30.226/56.599 (etc) were ignored intentionally or not, but they could give the player something different to look at because well…
- … this file is accurate and structured well, but it is horribly draggy.
- a cut might be possible for this song

Synchronized Hearts (hi19hi19)
Rating: 8/10 -> [+]
- very strongly feeling an old-school intent behind this file; it feels like circa 2006, like – even the patterns feel that way too
- some 16th notes have some lazy patterning that are staircase heavy, and while that would be an acceptable emulation, there should be a little bit more than that lackluster patterning
- the players who are still a bit behind in terms of grasping the current skill curve are absolutely going to love this file
- what the hell, this is nearly four minutes long? get out of here, didn’t even think it was close to that length, haha

The Big Sleep (VisD)
Rating: 5.5/10 -> [+?]
- 6.939/13.444: missing lyrics? (I ask because I thought it was intentional omission at first, but 15.165 made me think otherwise)
- 47.419/53.100/(etc): note changes here, so change your jump as well
- 50.455: a few too many notes in here
- 74.067: jumptrill is not quite correct in rhythm; the ending picks up pace a bit (you may want to break the split pattern for that particular one since it gets faster)
- 81.173 to 94.141: feels like there are a few jumps missing for missing bass drums (either that, or a few jumps to many for trumpet accenting, but it’s hard to tell because the audio seems a bit muddled here)
- 94.141 to 107.179: this section is extremely dense despite the song calming down a bit; rather than accenting both the snare and jumps at the same time, give some more attention to your melody with PR and only accent the snare with jumps
- 118.255: this lyric probably falls 1/16 before this
- 127.580: mini-jack seems accidental
- 130.620: gap? Why stop charting the percussion here?
- 133.053 to 146.010: not quite a full stream here; there are interruptions in the hi-hat sequence, and the guitar combined with the hi-hat doesn’t quite fill everything either – be a bit more concise in your structure
- the final chorus holds the same errors as mentioned earlier
- 161.773/162.037: remove these jumps
- chart is extremely heavy and could definitely be a lot smoother
- also, audio quality is somewhat poor

Tough Guy (Xiz)
Rating: 6.5/10 -> [+?]
- 36.891/38.541: inconsistency with layering (guitar gets 1, guitar gets 2?)
- 38.541: for PR purposes, this is a lower note than the two following it
- 86.391 to end: not feeling all of the jumps here; all other elements of the song completely disappear and yet this is the most intense part of the file.
- last triple is mean, remove that triple.
- chart is really goddamn good up until the last 20 seconds, which just completely ruined it for me.

Valentine (Gradiant)
Rating: 6/10 -> [+?]
- intro feels like it has a few ghost notes
- streams are alright, but you’re really losing out on some interesting accents like the deviations in the bass drum (25.064, 27.464, etc)
- 63.298/72.894: lol oops
- 65.773: I hear the claps, but they’re really not that pronounced and putting jumps to these is a bit overboard; this is an inherent flaw with the overall structure of the file
- 90.211: giving jumps to the quiet ride/hi-hat and the snares just looks strange
- last stream is a pretty big difficulty spike despite the previous runs because the accents are on up-beats and they occasionally create uncomfortable patterns
- 121.397: triple is pretty out of place here
- stream patterning really isn’t great, it just seems randomly thrown about with no attention to detail aside from things that take precedence as jumps
- file is kinda draggy because it really doesn’t have much differentiation to it, it’s got an intro, then streams, then a break, then a different melody still accented relatively similarly, then a break
- alright at best to me

ilikexd / bmah
Blue (DossarLX ODI) - 7.5/10

offset is 18ms early

20.6s - the pitch is descending here so it would make more sense to have the roll descending
52.16s - pr on this staircase is almost exactly backward
87.22s - backwards pr
119.4 - i don't think this is reasonable to have as a 32nd roll, there really is no sound that resembles 32nds 1x or any lower music rate, in addition to the fact that you already have a lot of other 32nd rolls stepped to a different sound

structure and jack usage was all good. pr was good in some places such as the intro and some of the 16ths, but in others was just backwards. i can understand varying the rolls between ascending and descending for the sa d synth ascends and descends in different parts


Breathe (DossarLX ODI) - 7/10

building up the 8ths to climax was good to alleviate some of the repetition of the track, but still i think it could be better and less draggy by not sticking to only [14] and [23] jumps


Arcanum Guardian (VisD) - PASS

i don't feel that i can impartially judge this as i've also stepped this and have some aspiration of sending my file someday


Revenge Of Mister Foxsky (Xiz) - 8/10

67.08s - would be good to include the bass kick 16th note
67.49s - same here on the 8th
72.13s - the 1414 melody is still the really audible thing at this point, it would be better to wait 1 or 2 beats before starting the jack
93.77s - very audible 24th drums that are being ignored

issues are pretty minor, this is quite a good chart


Against The Dragonflames (t-rogdor) - 4/10

18s - the 16ths starting here play like ghost notes
37.8s - 32nd minitrills at 240 bpm, especially when you put them back to back like at 41.4s are just a no, notes will be 1 frame apart
162s - even though the track calms down the layering is just as intense as anywhere, there doesn't seem to be much attention in capturing the ups and downs of the chart if not just layering everything at once throughout


Apocynthion Drive (Reshiram) - 6.5/10

24.132s - should just be two 16ths
24.665s - missing note
27.165s - 32nd is 1/32nd late
4.93s - pay attention to the js patterns - you have a hidden 432432 for four beats here
52s - hidden 123123 here as well
95.6s - these groups of 3 repeating notes come in groups of two, so it would be better to use the same jumps in groups of two
120s - i understand going from jumps to hands because the bass synth is joined by the lead synth, but it's still very quiet to start loading this section with hands and forcing so many minijacks everywhere
128s - well patterned to accentuate the background synth

much better from previous submission and cutting was a good choice
still there are quite a few things that can be improved on


Crab Nicholson Extreme Sleepover (GammaBlaster) - 7.5/10

there's no real issue with how any part is stepped but as a whole it starts to drag after a while. can be improved by switching up how the layering is done between the different synth sections


Flame Repellent (PrawnSkunk) - 8.5/10

103.95s - there should be no problem accenting this with 24ths or something
145.8s - missing 24ths before the 8th

good pr and a lot of good accenting in this chart


I (DarkZtar) - 4/10

17.3s - there are 2 missing bass piano notes and the last 2 notes are noticeably early
21.155s - there is absolutely no reason to start a 32nd roll at 240 bpm with a jump or even put jumps here in the first place when the thing they're corresponding too is completely overpowered by the sound of the bass drum
24.155s - starts getting offsync (early) here. these pauses arent exact full beats
37.76s - way overstepped, consider how youre stepping the fast bass drum at like 57.240s and 64.462s later in the file more conservatively, or just step each pitch change
40.059s - bizzare to step the very quiet hihat in this section over the louder bass kick
49.331s - synth is not 12ths for this beat
53.968s - ditto here, and they start in the previous beat
57.780s - lead synth plays here
61.225s - this polyrhythm with 8th jumps is way overstepped and doesnt at all play like what the songs sounds
66.040s - same 12ths thing, i don't think it's admissible even to represent that it's quieter and gets louder
61.959s - missing piano note
79.930s - missing bass kick
80.037s - missing bass kick
80.145s - missing bass kick
83.167s, 83.274s, 83.381s - ditto
83.328s - unneeded long anchor
other missing bass kicks past here
101.279s - missing bass piano
118.491s - this is not a 48th, its an 8th, the offset is just off by about 1/32nd
125.200s - kick and snare on the 16th
130.507s - ditto
137.031s - many missing 16ths in this and following beats
139.602s - 140.674s - all these 16ths are ghost notes

there is a structure and some good pr but countless errors and the whole chart is just way overstepped


Kodomoraibu (Razor) - 5.5/10

15.205s - hands appear to be going to crash but there is no crash here
19.725s - slightly better to not force the minijack here and just move 1 note in the jump
24.657s - i understand not putting jump to the kick when its multiple times in a row but its just isolated on a 4th here with vocal, so like the previous 4th, should be a jump too
27.122s - here there is no kick or snare or anything that would make this a jump
37.670s - minijacks are going to 12th spaced vocals and there is none here
40.136s - yet none is here
52.465s - ghost note
72.259s - missing synth notes
78.218s - ghost note
95.136s - color sync when bpm can easily be set and notes quantized, the slowdown being colored would have been ok but not the whole thing, also pr can be improved

for the whole chart layering was quite ambiguous and minijack usage inconsistent, and there are quite a few ghost notes


Lexus Cyanixs (Reshiram) - 3/10

5.260s - plays like a ghost note and is the same sound at 5.593s anyway
6.010s - early
6.593s - ghost note
6.926s - jumps to single piano notes doesn't make sense
9.760s - quad for just a snare+piano?
11.093s - quad for just a snare???
13.426 - extremely inaccurate, most of the 48ths stepped dont go to any sound
34.760s - what's with the quad usage? again it's just a snare with a background sound and it's not even as loud as the sound on the previous 8th
39.426s - jump should be on the 16th before
41.760s, 43.093s - using snare for every snare is just absurd, it works fine for accents like 44.926s, but youve used it all over the place in the chart
54.093s - there are no 32nds here, the audio quality is pretty poor, but it just sounds like 16ths
58.426s - this isn't even remotely accurate
60.093s - this is a quad to just one soft sound?
64.093s - again nonsensical quad, and missing 16ths around it

so much of the chart doesn't make sense


Moonglow (samurai7694) - 7/10

offset is about 25ms late
beats 34-38 64th usage is pretty inaccurate
beat 129 - 4th should be a jump
beat 220-221 - 12th drums

the patterns are well crafted to accentuate the drum patterns, but they get copy pasted a bit too much by the end and the chart starts to drag
some of the 32nds that go to barely audible hi hats feel like ghost notes


Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) - 6/10

46.728s - minijack is ghost note (it's just a sustained synth)

everything stepped at once leaves the chart feeling quite overlayered
cut is quite abrupt


Reincarnated Girl and Reincarnated Boy (Yulanik) - 4/10

15.600s - this is just a 32nd triplet starting at 15.663s
18.381s - there is nothing on the 32nd
22.23s - missing piano note
24.603s - starting here i don't understand any of the layering in the chart as in what the jumps are going to
33.603s - white notes just seem random
33.728s - drum fill is 12ths
still past here i don't understand any of the layering
125.603s - whole solo is inaccurate


Silent Wind (0) - 7/10

nothing at all changed in this file so i have nothing new to say


Star Girl and the Fantasy Cinema (Yulanik) - 4/10

jump usage is ambiguous in intro piano and there are some missing notes
there are a lot of missing drum fills throughout the file
most of the layering/jump is inconsistent or doesn't make sense throughout the file
white/green notes are used in places where it's just constant 12ths


sylcymk's theme (VisD) - 8.5/10

nothing bad i can point out, chart is structured well, pr is good, and track is quite interesting, a bit heavy and convoluted at times considering the softness of the music, but nothing major at all


Truth (xKore Remix) [Razor & Xiz] - 7/10

24.209s - ghost note
27.209s - doesnt make sense as jump
26.952s - ghost note
29.952s - doesnt make sense as jump
this drum pattern repeats and so do those errors
34.066s - would be neat to start layering in the vocals and accentuate the fact that the track is building up by building up the chart
43.409s - ghost note
44.780s - ghost note
101.693s - why isnt this 16th a jump since it has a kick on it?
104.435s, 107.178s, 109.921s - ditto

there is a good structure but a few errors that repeat along with the repeating drum patterns in the track


unisonote (bmah) - 8/10

i understand the layering in the beginning but it gets quite unintuitively heavy considering how calm the music is
otherwise the rest of the chart is pretty good, all the layering makes sense and the pr is on point. the only complaint i have is about the beginning specifically for how liberal the hand usage throughout makes the hands somewhat lose their accentuating effect


Akasha / DarkZtar
rating: 7.5/10 [+.]
- 4.66s: jump to both the main violin + bell
- 37.90s: this is fine, but consider a [23] jump as the up arrow would actually be more right-hand friendly
- 49.99s,54.69s,60.36s,62.47s,62.96s,97.50s,etc.: missing 16th to this type of pattern; check the entire song as this melody occurs later on as well (strangely you acknowledged 157.18s)
- 63.36s,63.85s,etc.: the jacks might be better off as non-jack 16ths, and for more than just playability - you'll notice there are missing 16ths as well in relation to the above point
- 68.23s: jump to cymbal crash
- 70.42s-85.09s: misplaced 4th jump for a 16th chord sound. Check the subsequent area for similar cases: missing jumps (e.g. 75.69s), unnecessary jumps (e.g. 74.96s) and even sections that seem to be completely off (e.g. 75.12-28s = ???). If you're putting jumps to emphasized piano sounds or chords, then consistency is a must, considering how subjective any emphasis can be. And there are also a few missing sounds apart from emphasized piano (e.g. 77.96s cymbal crash).
- 135.36s,143.15s,145.74s: the parts I've highlighted here are ones where I consider the transition from 16th jacks to 24ths awkward, and it's mainly because the 24th patterns are not very fluid
- 151.58s,161.63s,161.96s,162.28s: jump to cymbal crash
- Summary: A fabulously interesting file with a lot to discover. There are a number of glaring errors, plus a few suggestions I have to make it play more fluidly. Consider these.

Big Up Toronto / ___________
rating: 5/10 [+?]
- 1.05-9.51s,etc.: much of this section is very noticeably offbeat, despite what was probably a good effort in trying to sync this section. Fix this as the pattern permeates other areas later on in the song.
- 14.54s: why are these suddenly 12th jumps?
- 20.52-30.59s: jumps on quiet drum'n bass makes this feel denser than it should be; IMO the jumps should really only begin appearing around the time claps are introduced
- 41.13-60.48s: the jumps are inconsistent to the melody, and still would be inconsistent even if viewed from a technically layered perspective. e.g. why is 42.39s not a jump even though it follows the melody AND has a bass drum? On the other hand, you have 4th beats overly emphasized with hands (e.g. 42.86s) that doesn't seem to follow anything particularly noteworthy.
- 82.19s,82.50s,etc.: again, jumps going to overly quiet sounds, especially if these sounds are isolated, feels overdone. Just wait till the claps appear.
- 95.17s: why 16th jump?
- 100.75-120.57s: While correcting any offbeat wub sounds (see my first point), consider pattern flow: some are just plain awkward to play due to uncomfortably positioned anchors, such as at 105.78s,108.30s,109.28s.
- Summary: There appears to be a good attempt at variety, but please consider the accuracy of those wubs along with patterns towards the end.

Crucial / VisD
rating: 6/10 [+?]
- 6.83s,16.43s: optional, but there are a few secondary 12th sounds
- 20.84s,61.63s,etc.: a few guitar sounds are slightly offbeat, and you should try to account for it so as to not trip players up on these isolated sounds
- 40.59-42.34s: these feel offbeat; probably just 4ths
- 66.43-66.58s,66.88s,68.08s,etc.: are these ghost arrows? They sure seem like it, else they probably go to some very quiet sounds, which isn't suitable considering how you've generalized sounds previously (e.g. leaving out the 12ths back in the beginning of the song)
- PR is decent
- Summary: From around 66.43s onwards, there are many questionable places of potential ghost arrows. Overall it comes down to the inconsistency in stepping audible vs non-audible sounds. The file also drags on a bit more than expected.

DARK KNIGHT / hi19hi19
rating: 8/10 [+]
- 17.27s,19.97s,etc.: optional but feel free to accentuate certain parts with more jumps to better follow the melody instead of just the drums
- throughout the meat of the song, I felt that acknowledging the lyrics could add a bit more flavor to a mostly dry middle (which can't be helped too much). The steps go perfectly well to the instrumentals, but try stepping the lyrics as well.
- very good PR
- Summary: A really neat and tidy file that plays quite smoothly (e.g. the 24ths are stepped fluidly). My only suggestion is to acknowledge a bit more of the main melody/lyrics.

Fighting of the Spirit / Reshiram
rating: 7.5/10 [+.]
- 10.16s: burst is opposing the PR
- 16.41s: don't think a quad is warranted here
- 45.49-47.37s: there are more emphasized sounds to place the jumps instead of these
- 66.75-67.22s: nice color theory, but you seem to misplace them here
- 75.35s,etc.: I hear what these 16ths go to, but they're pretty quiet and seem out of place, not to mention seem to sacrifice the main melody at places like 77.39s. I suppose it adds variety though.
- 114.44s,etc.: a few 16ths missing from the drums; check other places to see if you're missing any more
- the song drags on for a bit, but it sounds like a cut can easily be achieved
- Summary: Minor technical stuff, but I mostly would prefer a repetitive middle part of the song to be cut out. The file plays pretty well however, especially the PR of the 16th streams.

Flounder / SKG_Scintill
rating: 9/10 [+]
- 15.05s,102.73s: missed part of the short drumroll
- 19.77s,27.45s,etc.: jump to emphasize the drum as well (or a single note at 23.61s though I understand why you ignored that particular one)
- 85.83s,130.51s,175.63s,etc.: I don't agree on a few bursts going into what is essentially just guitar portamento/modulation, but this is subjective
- Summary: With great fluidity, PR, interesting patterns, this is a fabulous file.

kotobatoraborato / 0
rating: 7/10 [+.]
- 46.18s,121.18s: don't hear the 16ths here
- even though there are many places where multiple sounds/lyrics are playing 8th notes simultaneously, I feel it's better to tone down the layering a bit, especially since it tends to reduce pattern variety
- I also definitely recommend a song cut as the song practically plays twice
- PR is good and the stepping is easy to understand
- Summary: The file is a bit too heavy on the layering, and you should definitely cut the song. The file is otherwise pretty crisp.

Lethargic Slumber / Razor
rating: 6.5/10 [+?]
- 27.09s,etc.: don't sacrifice the lyrics/melody while you represent quieter sounds!
- 53.20s: do we need a jump here?
- 56.59s,etc.: missing jumps to obvious drums
- 61.67s: on the other hand, why is this a jump?
- 63.37-66.08s,etc.: the lyrics are quite prominent, why ignore them?
- 76.59s,120.67s: subjective, but I feel this accentuation is a single arrow
- 76.93-98.63s: you're missing out on a lot of potential variety here with an additional synth melody going on; to continue the usual mainly-4th patterns is boring
- 87.02s: missed an obvious 16th drum
- 104.06s: questionable hand
- 114.31s: ghost 16th
- 121.69-140.68s: these are good 16th patterns, but they do get repetitive, so mix it up a bit
- 149.15-163.39s: there's a new synth that fades in, why not acknowledge that?
- 182.38s: jump to lyrics
- 191.38-192.39s: what happened to the steps of the lyrics?
- 194.94s: a completely ghost jump
- 210.53s: I don't hear these 12ths
- Summary: There's a lot of missed potential here, not to mention other inconsistencies. A large percentage of the file is 4ths, and it could definitely be a lot more exciting.

Lettuce Regulation / DossarLX ODI & Xiz
rating: 7/10 [+.]
- 12.70s,13.68s,etc.: the beginning drums are missing jumps from layering; considering how isolated they sound, not stepping them stands out pretty easily
- 27.80s: 24th ghost arrow
- 54.43-58.99s,etc.: I'm not really a fan of how a single 16th stream melds in both the sound clips and the bass drums without any further distinction; it just gives way to nebulous stepping (and other jumps like 61.93s appear random)
- Summary: A deliberate underlayering is good in some cases, but in other cases such as this, the steps appear to have less of a distinct direction. Other than that, the file plays fine.

New World Disorder / .Gazelle.
rating: 8.5/10 [+]
- 84.32s,etc.: the hands here seem a bit heavy-handed (lol) but considering how it contrasts against the subsequent section, it works fine
- 101.15s,etc.: the 16th I hear, but it's so quiet that it's negligible
- 108.32s: hand to cymbal crash? (similarly, 111.75s as a quad?)
- 110.04s: you can try adding the 12ths here, considering the fact that it is the main melody after all
- 138.61s: 12th jump to the last of the melody!
- Summary: I recall you sending this file before. It is now fabulous!

Rape / hi19hi19
rating: 6.5/10 [+?]
- 6.01s,17.88s,etc.: really tight 24ths at this bpm. They're ok in some instances, but as other patterns transition into it, they become less reasonable such as at 10.16s. Consider a longer-running roll pattern or something that gives more space than 123234.
- 18.17s,64.16s: similarly, a 1234321 24th pattern is tight and may cause framer issues at their turning points. Again, fine when more isolated, but beware of transitions (e.g. 18.47s transitioning into 32nd rolls)
- 11.05s,23.51s,26.18s,55.85s,etc.: the problem with these 32nd rolls is that they begin with a jump and have a difficult transitioning to and/or from them. Other 32nd rolls beginning with a jump are more feasible, but definitely be wary of more awkward variations.
- Summary: I realize the steps stay true to the song's name, but that doesn't mean the patterns can't be improved. The file was actually rather fun, but certain patterns and transitionings killed a lot of it.

Sfjskalhisinis / 0
rating: 6/10 [+?]
- I literally found very few technical errors, but the song (and subsequently its patterns) drags on for a long time with little variation. It becomes quite monotonous.
- Summary: I recall judging this before, and it doesn't seem like much has changed at all, if any. Please refrain from constantly doing this, as it wastes the judge's time.

Shotgun Senorita / XelNya
rating: 7.5/10 [+.]
- 0.42s: jump
- good PR and pattern variety for the main guitar melody
- 16.92s: the 43212 seem a bit out of place (although it's doable); try to avoid creating a 32nd minitrill
- 21.61s: you can still continue the 16th percussions while having the repeated 8th notes on the right arrow
- 23.39s: ghost 16th
- 42.42-48.42s: this part isn't represented very well with 16ths, even though they're clearly audible at a lower music rate. Instead, I'd just focus on the 8th drums. There are also some plain nonexistent 16ths near the end of this section.
- 48.60s,51.23s,51.60s,etc.: a number of these 8ths don't exist if you're stepping to the synth melody
- 72.41s: jump
- 96.23s: missing arrow to drum
- 97.54-107.29s: you're missing a lot of the interesting synth fading in and out here; it'd definitely be interesting
- 120.18s: (accidental?) ghost 32nd
- 127.16-128.85s: not a fan of the 42321 pattern. It's surely doable, but feels very out of place in difficulty with the rest of the file. Try a more flowy pattern.
- 135.41-138.41s: there's a lot of rhythmic variety, but why are all of the steps the same [34] jumps then? Also I don't quite understan the 16ths here.
- Summary: The chart really isn't all that bad, but a few 32nd patterns feel out of place compared to the rest of the file. Overall fairly enjoyable.

Sonata (Sanxion7 remix) / M0nkeyz
rating: 6.5/10 [+?]
- 5.36s,8.92s: should be a right arrow according to PR
- 12.47s,15.58s: missing jumps from layering
- 18.25-44.92s: this whole section is littered with missing 16ths going to the synth. Listen carefully as you'll find areas like 19.70s and 20.81s are missing 16ths.
- 52.47s,etc.: could use better PR
- 60.92-63.03s,etc.: this whole area is actually entirely 16ths, but it's quite acceptable to only highlight the emphasized gallops
- 75.47-77.36s,etc.: unfortunately the jacks don't represent the melody well, and adds artificial difficulty. Stick with the gallopy patterns.
- 75.58-76.03s,etc.: within the aformentioned sections, there are some 16th synths you should definitely add for interest
- 89.36-101.81s: the song definitely doesn't feel any less energetic that would merit a halved bpm change, in addition to a very underlayered section. I understand that it actually adds variety to the file (almost as some sort of necessity), but it's mostly the song's repetitive nature that will force one to find an innovative way to make the steps more interesting. This is a nice attempt, but doesn't quite fit.
- 131.70s: I understand why you made this a 16th jump, but you might as well finish the rest of the drumroll with jumptrills or ignore putting jumps here altogether.
- 132.47s,136.03s: could use better PR
- Summary: This file is a good improvement over your past files. However, the song doesn't offer a whole lot and that's an uphill battle there. In addition, be more mindful of pitch relevancy.

Spectrum (Assertive Remix) / bmah & Xiz
rating: N/A
- A collab I did with Xiz.

Steel Dragon / DarkZtar
rating: 7.5/10 [+.]
- 24.95s,30.23s,etc.: you can add a small gallop to the grace note if you like
- 33.36s,65.01s: no main melody, so no jump
- 146.60s: misplaced jump to the melody
- Summary: The file is very well stepped, but the song is so repetitive with very little rhythmical variety outside of the 16th triplets. Is there a way you can cut the song? The song would really benefit from that.

Synchronized Hearts / hi19hi19
rating: 7.5/10 [+.]
- this file is very friendly towards novices with the very controlled lack of layering, but in some instances this creates noticeable gaps in difficulty between various sections of the song
- 13.66s,etc.: I'm just curious, but why were the lyrics stepped almost exclusively with jumps? Is this for purposes of following the lyrics better?
- 13.66-19.88s,etc.: I feel that a number of the lyrical sections have far too many long gaps, which presents a disconnect from the more dense, instrumental sections. I think it's a matter of surveying each section and determining its overall density in relation to adjacent areas, and this should be kept in mind even with the goal of following certain parts of the music in a very simple way.
- the 8ths going to the lyrics are generalized, but this is the right thing to do in an easier file like this
- 50.73s: the 16th synth begins here
- 69.81s,etc.: I suppose the unlayered 16th streams are one of the main highlights of the file, but they follow more secondary sounds which seems a little counterintuitive to easily following the music. Even so, I'd say that certain sounds such as the cymbal crashes are very distinct and should be stepped, as they're also sparse. Entirely subjective, but the streams are overall acceptable.
- file drags on a bit (and so does the thematic patterns of the file); can you cut it?
- Summary: You have an interesting approach to stepping this file, and it works for the most part. However, there are definitely ways to fine-tune the balance of difficulty, amongst other things.

The Big Sleep / VisD
rating: 7.5/10 [+.]
- note: do you have a better mp3 quality for this song? I hear a bunch of clipping, particularly near the latter parts of the song.
- inconsistencies on lyrics: look at 6.94s,13.44s,18.08s
- at the beginning, it might be better to make a clearer distinction between the scant instrumentals and the lyrics by not stepping the triplet 16th hi-hats. You have 16ths currently going to quiet sounds and then suddenly you get a less dense 8th-only stream just because you decide to follow the lyrics at that point. Instead, just go with the 4th note wood block sounds and perhaps the occasional guitar strums for the instrumentals, while focusing on the lyrics.
- 47.42s,etc.: throughout the song, listen and you'll notice a PR error at these exact spots
- 50.46s,55.92s: I think you're complicating the drum patterns here. Some of these arrows are legit, but others are ghost arrows and only appear to be weird bursts upon slower musical rates.
- 74.07s: I feel this jumptrill is still slightly off
- 93.34s: 16th jump according to your previous emphasized jumps
- 99.82s: I feel the 24ths as jumps are too dense for a drumroll that's a bit on the softer side
- 113.59s: jump
- 118.26s: noticeable erroneous syncing of the lyrics (it's a bit earlier)
- 127.68s: why a random jack here?
- 129.40s: shouldn't this be a single arrow according to the sounds you're emphasizing?
- 130.62-131.23s: don't stop stepping the instruments here!
- 133.05-145.43s: this section is not one continuous 16th stream. There are breaks, so listen carefully at places such as 133.56s (jump to drum and guitar strum), 133.66s (ghost arrow), 135.30s (ghost arrow), and so on. Also, the set of jumps at 137.43s is very random.
- Summary: There are quite a few noticeable mishaps, but I felt this file was structured well enough to be decently fabulous. Please see if you can use an mp3 that doesn't have sound clipping. Energetic!

Tough Guy / Xiz
rating: 8/10 [+]
- hey hey! The author of Tough Guy is NOT an Unknown Artist!
- 65.84s: should be a single arrow
- 66.74s: ghost jump
- 69.59-71.99s,etc.: optional, but if you can fit in the background 16th guitar struts, that'd make for a cool combination
- 74.39-76.19s: don't forget jumps on the 4ths, as this 24th section isn't isolated in its sound unlike the previous section near the beginning of the song
- 86.39s,etc.: I don't quite agree with the loud guitar struts being entirely jumps, as that doesn't leave room for interesting layering when introduced (e.g. 100.79s), but this is subjective
- 86.69s,87.89s,etc.: a bit of a PR issue with the melody in these places, but I don't mind the current patterns as they avoid a bit of the 16th jacks that may otherwise occur
- 104.99s: the very last drum kick is very distinct, but adding a hand is still rather mean, especially at the end of the file. You wouldn't need to do this if the drumroll was comprised of single arrows (and possible layering) instead of entirely jumps!
- Summary: Very clean and solidly fun to play, but reconsider the very last part of the song to avoid players cursing at you!

Valentine / Gradiant
rating: 7.5/10 [+.]
- syncing is a bit early, and is particularly noticeable in places like around 19.44s
- 6.10-6.25s,etc.: these two 8ths are ghost notes
- some parts of the numerous 16th streams don't flow too well due to unintuitive patterns, such as at 34.88-35.34s for instance. Overall though not a major problem.
- I also noticed that you didn't step the drums in the 16th streams, only the claps. This is quite fine, but you may want to make an exception for the gallop 16th drums in a few places such as 41.86s. Could be an interesting touch.
- 42.38s: missed 8th to piano
- 51.83-61.42s: nice gradual layering/climax theory. In the meanwhile, you missed out on a number of cymbal crashes (e.g. 53.78s,58.58s,etc.)
- 63.30s,72.89s: mistaken jump placement? I don't get it.
- 65.85-66.00s,75.44-75.59s: I don't quite get these short jumptrills, namely the 16th jumps. If they go to some syncopated bass drums, then they're synced wrong. If not, then idk.
- 121.40s: don't think this needs a hand
- Summary: Fun song and file. The only thing I really didn't understand were some jump placements within one particular 16th stream. This song reminds me a bit of FREEDOM DIVE.

---------------------------

Resubmission:

WANDERLUST / Gradiant
rating: 5/10 [+?]
- 18.06s: the 24ths are actually 16ths, but generalizing them as 24ths is acceptable
- 33.66s,etc.: wow, what happened to the original steps? This may be more technically accurate, but it causes some pretty nasty transitions in and out of emphasized jumps. It also creates some uncomfortable anchors, but this is more noticeable in the latter part of the song. At this bpm, it's difficult to avoid these issues, so I would delayer things a bit.
- 82.65s: no need for this white arrow
- 87.18s: no need for this 4th
- 146.45s: jump to melody
- 149.09s: optional, but considering how sparse the melody is, you can layer it in the 24ths
- the new middle part of the song is nice for a while, but drags on for a while, and really contrasts against the difficulty of the rest of the file.
- 159.17-202.37s: this section of the song is kinda asinine. You have an easy middle section (that's already overstayed its welcome) suddenly assaulted with long trills and 16th anchor jacks. It might be fine for a few patterns, but all of the 32nds are literally trills. Mix up the patterns a bit and give the players a break.
- 202.61-229.26s: the last part of the song is far more difficult than I ever remember it, not to mention twice as long. The main problems here are closely packed 12th jumps and 24th streams/jumps in conjunction with the dense 16th streams, plus 8th anchor jumps (e.g. the [14] jumps) all over. Even for an advanced player, this is a very unfriendly climax.
- Summary: The file introduces some new parts of the song, and to that, some new elements. Some new additions were fine (e.g. middle portion of the song), but the rest upped the difficulty in a frustrating fashion. Props to a very detailed and structured file, but now's the time to water things out a bit and find the right balance of difficulty and playability.


[size=5][b]jimerax / kommisar
( M ) Blue (DossarLX ODI) [7/10]

m17-23 - not very audible, but felt there are some ghost 16th notes (seven 16th notes + 16th interval?)
m57 - misrhythm/can be synced better for synth
m88 - first 32nd roll can be a 16th?

felt some ot very audible streams/broken streams and bursts are questionable, but overall accurate and enjoyable.


( M ) Breathe (DossarLX ODI) [7/10]

Decent easy file, structure changes are used for avoiding repetitiveness.
PR can be used on some parts but okay since they are at least index/pad friendly.


[Resubmission] Arcanum Guardian (VisD) [8/10]

m29 - for 12th jumps, [12][12][23][34][23][12] instead of [12][23][34][34][23][12]
m38, m54 - some patten change can be added for hands

Overall structured well, and has interesting features and much replay value.


[RESUBMISSION] Revenge Of Mister Foxsky (Xiz) [6/10]

parts like m10-/m38- jumps for all 8ths (handclaps) needed? they get a bit redundant imo.
m32-35 - pattern change on not very audible part
m36-50 - getting a bit repetitive, structure-wise

Technically there are few errors. Maybe due to the song, but there can be style/structure change
to be more fun. overall decent though.


Against The Dragonflames (t-rogdor) [5/10]

parts like m36, m40- mini-trills may be picked just for difficulty factors, but they are just quite awkward/spikey
m145, and similar parts - semi-long 8th jacks which aren't relevant to song intensity appear due to pattern choice
m152 - 16ths can be trilly
m177- - questionable 16th triplet rhythms

there are decent/fun parts in the file, but felt some difficulty oriented parts ruin the chart.


Apocynthion Drive (Reshiram) [6/10]

m24 - missing note?
m26-29 - some notes are poorly synced
m90 - 16ths can be layered
m113 - hands are too strong for the music

harder-side but no remarkable spikes, and reasonable structure.
mildly enjoyable, and some minor tweaks can be added.


Crab Nicholson Extreme Sleepover (GammaBlaster) [6.5/10]

m1-8, m81- - melody patterns should be PR
- some grace notes are a bit offsync.

swing rhythms are quite unique and interesting.
layering for bass drums may result in jump overuse but okay.


Drumhead Trial (Condoct) [4/10]

- quite similar structure from m5 to m79 (very long part), this part can be cut
- m148-161 - can be watered down more
- Way too many to write here, there are notes that don't go with instruments (also 32nd -> 24th errors).

less errors, repetitiveness to be more fun, needs major tweaks.


Flame Repellent (PrawnSkunk) [6/10]

m20 - 16th or 32nds instead of 24ths
m32 - 32nds can be PR instead of spins?
m36/40/43/44 etc - 24ths -> 32nds

stepped solidly overall, erroneous parts should be tweaked, though.
There are some potential parts but if you don't make this a harder file, the structure is fine.


I (DarkZtar) [5/10]

m12-13 - can understand what you want to express but awkward to hit.
m23-25 - sometimes missing a 16th note
m39-46, etc - the sounds aren't clear enough to step like this (12ths & 16ths)
m50-53 - piano layering makes it too complicated, other layers can be watered down
m79 - awkward burst
m83 - redundant quads x 5 hits

semi-long but there are varieties in features.
some problems are seen in mainly pattern choice/playability.


Komodoraibu (Razor) [8/10]

m44 - didn't understand what the last 24th is going with (also notes for high tone synth can be put)

Technically almost no major issues, good jack usage and playability.


Lexus Cyanixs (Reshiram) [4.5/10]

m7, 8, 10 - jumps in burst, quad are over-emphasized. same with other snare parts.
m35 - one extra note for fast bass drum
m38 - those 48th grace notes are off
m40 - butsts are spikey rather than fun
m43 - misrhythms (48th->32nds)
m44-52 - not writing all here, either misrhythms or awkward pattern choice

There are many errors/incomprehensible/awkward parts.
Major tweaks can be added for accuracy / playability.


Moonglow (samurai7694) [7/10]

m10 - weird minijack placement?
m16 b2 - 16ths can be repeating triplet patterns
m50-54 jumps in 12th/16th polyrhythms are kinda awkward to hit (also patterns can be improved)
m57-end - except for complicated drum parts, stepped in similar way. can go with the sax parts more accurately.

Good expression of drum parts, moderately fun.
Second harf is dragging on / long, song cut or stepping style change is preferred to avoid repetitiveness.


Po Pi Po Kouka de Uchi no Miku wa Kyou mo Genki Desu (0) [6.5/10]

no major errors, a bit overlayered side but stepped properly as a whole.
both song/chart are quite monotonous though.


Reincarnated Girl and Reincarnated Boy (Yulanik) [4.5/10]

m14 - missing piano rhythms?
m18-19, 58 - 16th -> 12th
m42 - stepping target is inconsistent
m50 - those drums are just 24ths
m75, 88, 90 - 32nd -> 24th
m75 - a grace note can be put for the consistency?
m82 - notes for the guitar melody should be added
m99-103 - PR fpr piano can be improved

Aside from things listed above, there are still many minor errors.
I know some structures/patterns are intended to be fun but need more perfection.


Silent Wind (0) [6.5/10]

m1b3 - didn't see the reason why a jump is put for bassdrum here (and all of similar parts)
m37 - spikey minijack

Mostly properly stepped.
There are short-repetitions in the song, hopefully cut them more.
If this is a bit less repetitive then it will be more fun.


Star Girl and the Fantasy Cinema (Yulanik) [4/10]

m1-4 - rhythms of some notes are wrong, PR could be better
m6, m71 - improve PR
m23 - spikey pattern for no good reason
m25-26, m31-37, etc - missing a 12th for organ consistently
m30 - sync should be better
m40 - notes for drums can be added
m44-45 - weird rhythm choice
m47 - last 24th note of the burst unneeded?
m50 - missing 16th for organ
m89- 24th placement (missing notes)

same with other files you have submitted, major tweaks are required to make it enjoyable.


sylcymk's theme (VisD) [7.5/10]

m10/14 - felt 16th jumpjacks don't fit the sound well.. not a big issue tho
m66-67 - PR can be improved
- don't always need to put jumps particular percussion sounds (snares, etc), imo

Technically almost okay (there might be semi-ghost notes..).
Overall good structure and enjoyable file.


Truth (xKore Remix) [Razor & Xiz] [6.5/10]

m16-33 - in each section there's a ghost 16th note.
m68 - missing a note after jumprtill

basically structured well, moderately enjoyable.
minor tweaks can be added.


unisonote (bmah) [7.5/10]

m8 - not big issue but steped a bit too strongly for the music?
m26-27 - 16th placement for hihat is off (inconsistent with other parts too)
m62(b4) - piano is 24th+16th

Technically almost fine and good playability, just can add minor twaks.



Akasha (6.5/10)
-beat 66.750 16th note here missed, also on the next 16th offbeat missed to percussions, just feels empty without them
-file is pretty simple and straight forward. no bs patterns but feels a tad generic.


Big Up Toronto (4/10)
-first few mesures i don't get why there are flam notes when only one note is playing (ex: 4th note at m8)
-the burst patterns are a bit of a mess
-once the song picks up it really feels overlayered for no given reason.
-during the scratch section it's layered very generically and I feel like more accents could be added to the scratches rather than just percussions


Crucial (6.5/10)
-beat 27 I hear it's the same guitar note being played yet notes are placed going up, if you don't want a jack here maybe just a 1-2 trill (though I see you use them later on soooo) Not a big deal but when not a whole lot is going on in your file it stands out a lot
-wish the beginning/end didn't drag on so much but the rest is alright.


Dark Knight (7/10)
-nothing really to point out here. really simple and plain.


Fighting of the Spirit (4/10)
-I think this is actually the 843902849032th time someone steps this, don't quote me on that
-m14 why is this a quad, I don't hear any grenades going off (plus it's inconsistent with the rest of this section)
-m20 in this whole section you ignore some pretty prominent drum kicks yet follow everything else (ex:beat 82 has a 4th note)
-the use of flam notes is a little inconsistent with the guitar notes (technically there should be plenty more). maybe best not to use them unless it's super accentuated.
-m56 I was ok with the 32nds last time this guitar/synth slide happened, but here you add 48ths? why?
-m86 there's no reason these notes should be colored (and you missed one on beat 342.000)
-beat 382 i have no idea where you hear all those 12th notes. I just hear the 16th percs
-lots of little fixes needed here


Flounder (9/10)
-I'm mad at you for not stepping that bass breakdown.
-This is basically everything right about simfiles.


Kotobatoraborato (3/10)
-who the fuck sync'd the start of this and was it really necessary
-so the file is really boring and overlayered and offers nothing fun. sorry. File is also slightly late sync wise


Lethargic Slumber (7/10)
-sync slightly late (maybe -0.02, nothing huge)
-This is a static bpm. if you're going to use ddream stop drifting the bpm every mesure.
-sync seems to go slightly off near the end


Lettuce Regulation (7/10)
-well then


New World Disorder (8/10)
-beat 47.5 missed 8th note


Rape (#/10)
-passing this one.


Sfjskalhisinis (2/10)
-I really can't accept this file. it's about as fun as it sounds to perform on a piano


Shotgun Senorita (4/10)
-first section the guitar notes are going down, they shouldn't be placed as mini-jacks. pitch relevancy is completely off
-m15 you completely ignore the percussions here all of a sudden
-lots of inconsistencies and missed opportunities in this file. some 16ths should be 32nds at times and some jumps are questionnable.


Sonata (!/10)
-2 .sm files. get yo shit together


Spectrum (5.5/10)
-I'm not a fan of the file. It just has 8th runs with jumps on vocals for most of the choruses. the dnb parts make up for it a bit but are few and far in between.


Steel Dragon (3/10)
-blame it on song choice, but having to do 3 note 16th gallops over and over becomes incredibly tedious


Synchonized Hearts (4/10)
-kinda weird that you alternate between synth and vocals. feels really empty and inconsistent.
-the whole alternating thing happens throughout the file and it's too empty at parts, only to be followed by a giant stream of single notes. Needs more accentuation and variety to fill in the holes.


The Big Sleep (9/10)
-This is absolutely fantastic.


Tough Guy (8/10)
-This is a great example of taking relatively simple rhythms and making the patterns comfortable and diverse enough to be enjoyable. good job.


Valentine (3/10)
-the file doesn't offer much more than generic 16th jumpstreams. nothing else is accentuated or emphasized at all.


Wanderlust (6/10)
-shouldn't all the 24ths at the start be 32nds?
-my suggestion for a file this speed is avoid using too many [14][23][14] jump trills because of its awkwardness.
-my only real complaint with the whole file is pattern useage during the faster sections.

Last edited by Silvuh; 09-26-2014 at 05:40 AM..
TC_Halogen is offline  
Old 07-31-2014, 02:01 PM   #58
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: Batch Review Thread v2.0

SUPPLEMENTAL RATINGS

TC_Halogen

Piano Sonata No. 16 (ilikexd)
Rating: 7.5/10 -> [+.]

- a few parts of the song could use some tighter sync (21.663, 41.206 as two examples)
- PR could use some tuning in a few spots
- otherwise, file is done acceptably well and has a good structure

Child Protective Services Theme Song (ilikexd)
Rating: 9/10 -> [+]

- very good structure, have absolutely nothing to complain about

Child Protective Services Theme Song (t-rogdor)
Rating: 8/10 -> [+]

- structure is questionable in a few areas (52.562 really bothers me, 77.707 as well)
- some PR mechanics are a bit more interesting than ilikexd's chart, but there are a few structural errors/abnormalities
- different enough in difficulty to be a complementing Oni chart to ilikexd's

Plousia (Silvuh)
Rating: 9/10 -> [+]

- some pitch relevance in the file is questionable, but hardly incorrect
- excellent file

(The Title Is) Too Long To Write Here (Charu)
Rating: 6/10 -> [+?]

- missed sample at 3.725
- because of the way that you've structured the introduction, your chart doesn't notably progress into the high intensity, 2x BPM section -- your structure isn't wrong (questionable, sure) but there's a lack of continuity between phrases
- 31.475: remove jump
- 44.100 to 52.100: a bit dull just accenting bass drums here when things like 45.225 can be caught
- 68.350/(etc): these should all be three 32nd notes
- 76.100: no accommodation for lyrics? d'aw
- 100.100: no need for quads here; it's also a horribly repetitive motion here - yes a new synth comes in, but no you don't have to layer it out and just make players smash their keys like that
- 124.100: I'm just seeing up arrows on the 8ths and it's glaringly incorrect towards the melody; accenting with triples horribly constrains pattern usage here
- 132.600: layering lyrics with percussion here makes your chart feel more intense than earlier sections despite the same running bass drum and general percussive structure (which generally dictates the intensity of a song in the first place)
- 151.767: eh? can't hear this rhythm; the percussion has a different rhythm compared to this
- 196.100: so many jumps; you could accomplish a lot more here layering the bass drum and following the lyrics and adding jumps for coinciding notes
- 224.100: see 44.100
- jump accents are a bit overdone throughout the file
- file is quite dull, and the song really could use a cut

(The Title Is) Too Long To Write Here (ilikexd)
Rating: 7.5/10 -> [+.]

- file is alright, really not thrilled by it
- similarly to Charu's chart, I'm really not a fan of the increased layering at 101.756 despite that really subtle synth entering the picture
- shorter length compared to Charu's, but it still feels quite draggy

samurai7694

Against The Dragonflames (t-rogdor) 3/10

- The beginning feels overlayered and awkward because of the hi-hat being mostly on the right arrow which can cause awkward patterns and transitions.
- 9.827s and 17.827s, it's really hard to make out of these are legit 32nds or not but it looks overstepped on 1.0 rate.
- 18.077s and 178.077s, the 16th notes are so quiet that I feel that it shouldn't be stepped. The other instruments are much louder and it's like the 16th notes are just there to boost up the total arrow count and NPS for that section.
- 37.827s, awkward transition and mini jacks/trills at that speed probably wouldn't convert too well in the first place. Especially the trill at 49.327s, that down jack would convert badly on FFR.
- 8th note jumps drag on forever
- 112.827s, 4th note arrow that goes to nothing
- Unnecessary minijack and mini trill at 148.744s and 156.660s respectively
- Why is there no jump at 153.202s for the bass kick?
- At this point, the layering is a bit inconsistent. I understand the use of hands for the main melody but then it waters down the emphasis of the bass kicks which were layered as hands in previous sections.
- 194.077s is pretty much copy-pasted from 34.077s. Pattern variety would be nice, even for the mini trills which I don't agree with in the first place.
- The song is repetitive (a cut is strongly recommended) and the layering is shaky. The 32nds need to go or at least be stepped differently.


Drumhead Trial (Condoct) 6/10

- Layering is kind of questionable. I can't quite tell of the jumps are going to the percussion, vocals, guitar. It seems to be blended all at once in some way with hands going to crash cymbals.
- The rhythms are all stepped correctly.
- 118.333s and 119.117s, I found it weird that the forced mini jacks due to pattern choices for the 32nds were present when the previous 32nds didn't cause mini jacks for the same sequence.
- 120.980s, this section feels overlayered. There's a guitar solo going on and it feels to heavy with the jumps/hands and 32nd notes
- Contrary to the above mentioned, the section at 146.078s feels underlayered.
- 152.156s up until 175.686s, the main guitar sounds quiet compared to the heavy guitar riff and percussion in this section.
- 163.921s, these are actually 24th notes not 32nd notes
- 188.235s up until 200.392s was stepped beautifully in my opinion. Very nice layering here and it's not overwhelmed by the 16th note rhythms of the main guitar lick in the background.
- Section starting at 200.784s, insanely quiet 16th notes which almost makes it seem like it's not going to anything which might be the case here. Please remove them. I suggest layering in instruments that stick out the most (aka loudest).
- I think the song is good but the file needs work.


Rape (hi19hi19) 8/10

- I'm iffy about the 24th notes in the file except for the one at 17.876s which sounds legit at 0.5 rate. The rest I feel are just there to emphasize that particular sound with an unclear rhythm.
- Everything else is okay to me. I was questioning some layering choices but I noticed that some 16th note jumps were to emphasize hi hat rhythms.
- All I would ask is to get rid of the 24ths except for the one at 17.876s.

Akasha (DarkZtar) 6/10

- 23.620s, 24.106s, 34.485s, and 120.917s,there's really no need for those mini jacks. I personally think it would be best fitted if the same note for a particular instrument is hit twice.
- 44.134s, missing jump for bass kick as well as a really awkward pattern (24th notes) which might not convert well
- 74.681s and 74.823s, what's with the arrows here? it's just straightforward 16th notes
- 121.323s, layering is inconsistent. Jumps first go to the bass kick and then to the piano notes/chords.
- 151.485s, splitroll pattern here that maybe others might disagree with
- The ending has an awkward cut in my opinion.
- Percussion tends to be louder but not layered in for some parts (example: 130.404s). Instead the piano is stepped and while rhythmically correct, it's very quiet in comparison to the percussion.
- Please fix the errors mentioned above and maybe consider a different cut for the song.

ilikexd

Aggressor (DarkZtar) - 5/10

17.8s-20s - makes no sense to stop layering in the 16ths
20.462s - should be jump for snare, and the layering here starts to get ambiguous although the jumps are going to louder snares
27.298s - ditto
33.373s - ditto
44.386s - jump usage in these beats doesn't make sense
46s - layering is quite confusing in this part
112.3s - missing notes here to guitar
118.057s - this beat is 24ths into a 16th
142.835s, 143.215s, 143.405s, and all over the place in this section
150.968s - these 12ths jumps are an 8th and a 16th
159.449s - misrhythm
160.525s - ghost note
175.272s - same as 150.968s
181.285s - misrhythm

there are numerous layering errors, ghost notes/missing notes, and misrhythms including many not listed here
pr wasn't that great and for a lot of parts patterns felt pretty random


Bit Howl (t-rogdor & Detrimentalist) - 5/10

4.954s - pitch is just descending here
45.304s - feel lacking to not accent here but at 50.104s
55.804s - unneeded long anchor
94.955, 97.805s - these are next to unhittable on ffr with no chord cohesion
122.855s - this shouldn't be a minijack
154.280s - ghost note
184.205s - 267 bpm minijack, no (for example, there is seriously no need to put the jump here and be so rigid with the layering, it's ok to stop layering in the middle of bursts)

it's one thing to step every sound to make a super hard file, but in this case so many of the sounds were barely audible that they play like ghost notes, and it's especially bad when they start forming really nasty bursts or forced jacks when the player can't even hear what they're going to


Rape - 7/10

17.283s - not a fan at all of double minijack transition after 32nd splitroll, especially when the sound is better off not as jacks by themselves, and you're already using minijacks for the vocals
38.794s - this is stepped as a minijack here but not at 40.426s. frankly it shouldn't be stepped in either spot

file is decently structured, the main issue is minijack usage; i think it should be more reserved and not applied to multiple sounds at once particularly given how quiet those sounds are


Wanderlust (Gradiant) - 5.5/10

93.422s - missing note, especially given the quieter pitch bends stepped earlier
123.902s - weird to have the highest notes on the right column
159.172s - trills to this sound is pretty unintuitive given it's a sound that repeats in sets of 6 32nds, or technically 12 64ths, same with the ones at 165.892s, 169.732s, etc
203.892s, 204.132s 204.852s - there are no 12ths here
207.852s - these jumps are just 16ths (all these sounds align to 32nd notes)
219.172s, 223.012s - again, rhythm here doesn't correspond well to what's actually happening in the music
224.012s - pretty nasty uneeded 188 bpm minijack

the 12th/24th usage at the end was quite a big issue
the other version seemed to be better

Niala

Arcanum Guardian - (VisD)
5/10
-the single 32nd at beat 6.375 is late.
-baet 18.250 is a ghost note, and according to your layering scheme 18.750 should be a jump. That being said, I'd just redo the whole area 'cause it's a poor musical representation imo.
-so right at measure 11 is a little weird. the 16th jump right after indicates you weren't even layering one-to-one with the sounds, but the bass kick was intended for jumps regardless of other sounds, and then beat 40.750 is empty even with the bass kick. You go from one extreme to the other.
-missing a 16th at beat 56.750
-beats 60 and 62 are missing jumps
-The trill starting at beat 66.500 is fine but what's with all the jumps? Where are they even coming from? Maybe if beat 68 also had a jump it would be a bit more fitting but right now I just don't get it.
-Okay so I'm now seeing what you've done in this section (starting around measure 14.) You've applied the layering in the beginning where the jumps come with the snare and not with the kick, which is all fine and good. But then it comes to sections where the melody is playing where the kick is, and instead of layering the jump with the synth, you ignore it on the kick. Which is not so good. It's unintuitive and unrefined.
-My overall opinion of this file is that it lacks polish. The scheme is really strange and awkward, and it feels unfinished. The layering seems to change up on a whim and it's too hard to follow, and it doesn't feel like the file plays to the song. It feels like pieces of several different files intended for different songs were pushed together into this one, instead of feeling congruent.

Spectrum - (beamer & Xiz)
7.5/10
-I have to say adding that random chain at beat 24 was really really weird.
-measure 68/76 i don't get the 32nds. I don't hear a reason for them to exist. Really strange addition.
-the 8th at 338.500 (+repeat) should be a jump
-that being said the jumps in that section are pretty much impossible to tell what's going on. The music is unce unce and not enough sound to distinguish a real rhythm there...
-So yeah, the only thing I don't really like is the ending. The file is pretty good but somewhat imperfect. Perhaps just a tad off-kilter.

Star Girl and the Fantasy Cinema - (Yulanik)
5/10
-The intro follows a very loose layering scheme, which I'm fine with, but is there any reason the first note isn't a jump?
-What I am not fine with, however, is the PR. beat 2.750 is not the same note as beat 3.000. Beat 5.750 IS the same note as beat 6.000. beat 10.750 is the same note as the next, but the rhythm is entirely wrong.
-Why does a hand represent an incredibly soft, low note? Measure 5. It's also repeated once right thereafter, it's two seperate piano strokes, not one.
-First things first, what's with all the off-timed colour notes? I don't see any reason for them, they look like they're just randomly put in there. If you were just trying to spice up the chart, it might've been better to use colour theory on the vocals.
-There's also a veritable issue with not being able to decide what you're stepping. Sometimes the 8ths come from the synth, sometimes it comes from the drums, and I can never figure out which is which.
-Then there's the issue of notes missing. Sometimes they're missing from the vocals (beat 98.500), sometimes they're missing from the synth (beat 110.500, 115.500, 122.333 [which btw is an example of is this drums or synth or what's going on here?]) and then there's stuff missing from the drums (beat 157.167, 170.333) and stuff like the first half of measure 47, which has the 24ths an entire beat too late.
-Now the layering. None of it plays particularly poorly, but it's more like you didn't pay attention to what was going on and instead did generic "close enough" kinda stuff. Then there's stuff like beat 249.000, 268.500, and 269.500, which are just clear mistakes.
-NOW, all that review nonsense being said, this file is a lot worse under the microscope than at it's face value. The sync is really well done early one, and there's no issue with poor patterns. It's just lazy, there was no real attention to the details of the music.

Silvuh
[8.5/10] Queen of Bootlegs (TC_Halogen)
// The file is actually pretty fun. Patterns are smooth, layering is good.
9.29s: Missing 16th to that drum sound that isn't a hi-hat, clearly playing through this beat at 1.0x
13.09s: Melody+bass and should be a jump
17.22-25.22s: Whoa, this stream looks just like a double helix, love it.
34.29-42.29s: Not sure what makes those 8ths special here. Interesting that 37.75s is the only 4th out.
47.22s: Anchor to previous jump to bass.
49.62s: Similar sound to 47.49s yet there's no repeated 16th here.
52.35s: Cool.
117.49s: Good how the pattern contour changes with the sound here.
145.69s: Some of these last notes are a little early.

Sonata (Sanxion7 Remix) (it's easier to just put it in its own section, haha)
TC_Halogen
Sonata (Sanxion7 Remix)
Rating: 6.5/10 -> [+?]

For a new stepartist, you are very very good at following instructions. Kudos to you at the relatively successful attempt of fixing so many things mentioned in my last review of this file. Now that we've addressed issues on the foundation of the structure, let's continue to progress a bit more in detail.

First off, the good: your layering is very solid compared to before. It's very easy to understand, and a player can easily pick up on what you're following -- this is a great thing. Considering your earliest submissions to FFR, you have come a long way. Keep it up!

Areas of opportunity: your overall structure in the file (not just patterns, but BPM schemes) still could use a bit of improvement, and there are areas where your pitch relevance could be improved.

- look at 63.584 -- you see how you have this 34213412 pattern? while it would be better as a repeat, the reason why I mention this is because it's generally acceptable in pitch relevance. Look a bit later though: the same arpeggiated melody at 67.140 uses 34323432, a three-note pattern; visually, it looks incorrect.
- 75.140: while you took the time to improve the section and make it a bit more concise, your structure is a bit ill-conceived. The piano is appropriately accented and the percussion coincides create jumps, but why do you have the mini-jacks? The piano doesn't repeat notes here at all, and they're the only possible thing that jacks could sensibly go to.
- 89.362 to 101.806: this half BPM cut doesn't need to happen; in fact, this structure is musically the same as the earlier one at 18.251. Double the BPM back up and structure your layering accordingly.
- if you look throughout the file, you have a relatively large amount of repeating 8th notes, but they don't clearly accentuate something repeating in any case. This is something I like to call pattern collision: you're accenting multiple things, but your patterns are colliding with other things making your structure a bit more convoluted. Pattern adjustment can alleviate this easily.
- if I had my opinion, I would suggest that you start working on other files that are a bit more complex. You have an idea of what you should be doing now. This song isn't bad, but it's repetitive and overall quite difficult to make something workable.

kommisar
Sonata (5/10)

-File starts off nicely, but pay attention to the synth's notes. some are missing (ex: beat 51.250 you can hear 16th synth notes missed completely. Lots are missed in this secton, yet you step them in the following section?)

-m37 I like the accentuating here, but it's obvious the piano notes are constant 16ths.

-the 16th jump jacks afterwards are a little awkward. I feel like this part could be accented a little better.

-m51 this slowdown really isn't necessary, not for visual effects nor playability. This section is also underlayered for no reason.

-pitch relevancy is alright for the most part except some areas where descending notes are going up (ex: beat 257.500). Maybe look over your leads carefully to get the full effect of ascending vs. descending.

Silvuh
[5.5/10] Sonata / Sanxion7 // M0nkeyz
// The jumping is mostly okay, but many of the patterns feel arbitrary. PR needs work. Even though it's only 2:16 long, there's lots of repitition and could be cut.
7.58s+2m(3): Repeats the same pitch as the previous 8th, so the 8th should be anchored to this jump.
15.58s: Jump here for consistency with 12.02s.
16.02s: Single for consistency.
16.47-18.25s: Doesn't need to be so left-hand biased.
21.25s+2m(7): Shouldn't be the same as the previous 16th, because the melody does BABC, not ABAB. also would be better if these 8ths didn't anchor onto 21.36s
21.69s+2m(7): Background synth is noticably louder here and could be stepped. If you don't add in those 16ths, then don't anchor 21.58s+2m(7) to the previous jump.
32.47s: It's good that this section has more in it for climax theory, but there are some more 16th sounds you could step.
44.69s: And here you should anchor this 8th at least to the previous jump to go with the bass kick.
49.80-51.58s: All the 4ths are different in pitch and should not be repeating like this. The 16th should be the same as the 4th before it, which you don't do at 50.14s. The 8ths don't need to all be the same, either.
52.47s: Three different pitches and shouldn't be a triplet.
68.02s: Hand here? You kind of just forgot about hands after 46.69s because that ended in a jumptrill (which could be a single into hand if you want to emphasize the crash.)
75.14s: The minijacks are innacurate. Start stepping the melody from before that comes in here. Also, the 4ths alternate with the clap, so there shouldn't be same 4th jumps in a row like this.
89.36s: The feel of the music doesn't change enough for this to be a half-BPM section. The decrease in layering does enough.
92.02s: These should be something like 231, peaking in the middle, rather than a straight 123 for PR.
99.58s: Same pitch as 99.36s and should be the same arrow.
Rest is just a repeat of stuff that's happened before.
The pattern being a trill at 128.47s is unnecessary.

Last edited by Silvuh; 09-26-2014 at 05:41 AM..
TC_Halogen is offline  
Old 09-26-2014, 05:31 AM   #59
Silvuh
quit
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
Silvuh's Avatar
 
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
Default Re: Batch Review Thread v2.0

May 2014 Hard Batch

ilikexd

a (hi19hi19) - 6.5/10
12.946 - The sound that played on the previous 16th also plays here.
23.619s - Instead of having this as a 24-note long jack, you can accent the filtering by changing columns partway through, changing to a non-jack, or at least accenting with colors; it seems lacking for this filter effect to be left unaccented.
71.043s - Missing jump to kick drum
82.236s - Missing jump since the 8ths before were jumps and the same synth sound plays
88.524s - Missing note to vocal
108.073s, 108.304s, 108.534s - There are noticeable drum sounds here that are left unstepped that get stepped later on.
130.342s - Ghost note
135.246s - For these two jumpjacks you can change one of the column used for when the drum samples change.
This looks extremely similar to all of the other Reizoko CJ submissions wherein the track doesn't offer much to do other than step long jacks and anchors to repeating percussion samples, and they can get pretty overlayered.

Blue Zenith (Reshiram) - 4/10
22.230s - This and many other of these 8th note sections mostly or entirely omit using a single column arbitrarily as if they were stepped with holds then removed. I don't see the purpose or how it serves to accent anything.
35.880s - Missing jump for kick drum
45.630s - The repeating descending triplets can be used in this jumpstream to accent the piano. The patterns seem pretty random here as constantly descending especially with the synth melody ascending to its highest.
60.630s - The background instrument is playing on the previous beat, not here.
66.030s - For these three quarter notes, the only thing distinguishing the jump from the hands is lack of the background bass instrument, which doesn't play at 69.030s or 70.230s.
81.630s - This background synth is quite quiet to merit stepping a jumpstream, and regardless it's in triplets, not a constant stream of 16ths. Some of the jump placement in it doesn't make sense.
131.430s - This is the very climax of the track but it's disappointingly understepped with almost no prominent sounds being followed and difficulty easier than everything that precedes it.

Bolt Thrower In A Chinese Restaurant (hi19hi19 & samurai7694) - 4.5/10
The beginning synth section repeats for almost a minute. It may be better to cut off either the whole thing or part from the beginning.
50.631s - The vocals are saying "I don't hang around..." but there is only one note for both the "I" and "don't."
51.713s - The switching between taps to jumps for the vocals doesn't correspond to anything. It would be better to leave them all as taps or at least have the jumps correspond to the more explosive syllables starting with 'f'.
54.570s-87.214s - Almost every color note is either unnecessarily offset or a ghost note. This section consists of 16th rhythms with maybe a couple of samples that are distinct enough to merit being stepped as more than one note. It looks like the track was slowed down and every single artifact and sound blip had a note placed to it. The production quality of the track is very low, so the sound is distorted and unfaithful on a lower rate. Here is a comparison between what the rhythms in the music are and what was stepped: http://i.imgur.com/EuygEY6.png .
87.214s - There is a similar effect going on here with the color notes, but it's much easier to follow at a normal rate. The problem is a lot of the jacks which are too quiet and hard to notice to merit being jacks. And ones like at 103.494s where it's actually 3 different snare samples. By themselves they're already hard to hear right after the crash, but stepping them as a jack is unacceptable if they aren't even the same sound, as opposed to ones such at 109.831s which clearly stand out.
149.722s - Most of this section is stepped more accurately than 54.570s, but there's still a lot of ghost notes in places like 174.016s-176.167s
It is an interesting concept, making something so crazy and aggressive, but in this case I don't think it's executed well with the ghost notes and color notes stepped to absolutely anything that could be interpreted as a sound.
Something else I will rarely say, this track is painful to listen to. That is something worth considering in song choice: not just how it's structured but if that it sounds so grating it can be difficult to listen through.
As a general note for the entire chart, a lot of sounds are stepped as jumps that are probably better off as single notes.

Call me it. (500 Tortures) (gameboy42690) - 7.5/10
49.231s - Missing note
54.451s, 62.491s - Backwards PR here, almost as if intentional, and I don't understand why. It'd be better to just vary the patterns while maintaining PR. This repeats a few times into the jumpstreams that follow.
132.931s, 140.611s - Vocals here are just 8ths but the 16th trill is okay for accenting the loud bass, I think.
35.011s, 65.731s, 96.451s, 104.131s, 111.811s, 127.171s, 134.851s - It would be a good idea to accent these crash cymbals as hands, as the sound is pretty noticeable and it forcing minijacks is not an issue given the structure of the chart. More of my opinion and not a real error or mandatory change.
157.621s - There should be a 32nd here, not a 16th jump.

Die Die Die Winnipeg Die Fuckers Die (choof) - 3/10
Offset is .011s early.
46.141s - The snare at this pitch is stepped as hands in the beats before.
50.808s - This should be a jump if the previous 4th is.
55.741s - Missing note
62.408s - Missing note (the hihat is being stepped in other places around this beat.)
63.875s, 64.675s - ditto
68.008s - Same as 62.408s
69.141s, 69.875s, 70.208s, etc. - More hihats that aren't stepped. Yet hihats at 69.208s and 69.475s are stepped.
129.208s - Missing note
133.675s - Missing note
145.475s - Just a snare like at 144.675s
150.408s - There are constant 8th hihats but they are only stepped sometimes (although sometimes the 8ths that are stepped do line up with other samples, there is still 156.675s and 156.941s)
162.875s - Ghost note
164.541s - The bass synth is much less noticeable than the vocals, so this part is a bit confusing to play through.
181.208s - Should be a jump since it's the same sound as the 4th before.
188.008s - Should be a jump.
227.875s - Should be a jump as 226.008s.
234.141s - Should be a jump.
238.941s - There are a lot of six-note and longer anchors in this jumpstream that don't need to be there, and the jump usage becomes somewhat inconsistent in the jumpstreams past here.
268.275s - This should also be a hand.
284.008s - I can't follow the layering in this section.
299.808s - Ghost note
301.675s - Ghost note
303.008s - Missing note
305.408s - Ghost note
307.275s - Ghost note
309.141s - Ghost note
311.008s - Ghost note
312.941s, 313.008s - Missing notes
337.541s - Ghost note
318.341s - Missing note
328.808s - I can't follow the layering in this section. It looks like the kick and snare have jumps, but there are at least 10 spots where the kick isn't stepped as a jump.
Also this last part is just mostly the same phrases repeating until the end of the track. The last 100 seconds can be easily cut without any loss to the chart, if not so much more.

Double K.O (Reshiram) - 4/10
In the beginning these are constant 16th hihats with only like one 16th break per section (4.336s), so these jumpstreams are filled with missing notes. I won't list out the missing notes, but it totals quite a lot.
3.525s - The reversed synth and snare fall on the 4th after this.
4.579s - The snare is stepped as a jump before (3.10)
9.773s - The snare without the synth was just stepped as jumps before.
10.746s - This jump doesn't go to anything.
18.053s - Early
19.594s - Missing note
20.486s - A lot of different sounds are being stepped as hands at once in this part, and then not consistently.
33.815s - This sound accented as a quad is much quieter than anything else stepped as jumps and hands before.
43.237s - Very inaccurate
47.061s - These are gallops.
56.244s - Missing jump
59.250s - Ghost note
68.352s - Ghost note
72.530s - The coloring in this part doesn't correspond to anything in the track.
Almost none of the layering in the chart was consistent.

For UltraPlayers (rCaliberGX) - 5/10
8.304s-10.394s - The piano is much more prominent than the percussion, so it's strange to omit in lieu of the percussion.
8.677s - Missing note to the drum
11.140s - Missing notes, there's a constant 16th tom fill for 6 notes.
18.752s - Both the piano and the background instrument are playing at 12ths here so there shouldn't be a polyrhythm.
24.423s - These are 12ths, not 16ths.
29.200s - The piano is still 12ths here, so if there was a place to put a polyrhythm, it would be here.
33.528s - Patterning can be improved here with the needless anchor.
40.394s - Patterning is ascending here to descension in the melody.
47.707s - Missing 12th notes to guitar
47.856s - While there actually are some soft 16th kicks here, they're in many places in this section and omitted, so stepping them only here is arbitrary.
49.797s - This is a set of three repeated guitar notes, not just one.
51.588s, 52.185s, 52.782s - If 50.991s is stepped as a hand, these should be too as the crash, snare, guitar, and piano coincide.
53.379s - There is a 16th drum fill here. Stepping just the 12th guitar notes as a jumptrill doesn't make sense.
55.244s - It would be better to accent the yellow synth notes with jumps rather than putting 8ths jumps to accent the percussion in this part, in my opinion.
55.767s - The layering is hard to follow in this section. It looks like the kick is being stepped, but there are numerous missing notes such as 56.140s, 56.588s, 58.528s.
66.215s - These are only 16th notes.
66.513s - Same problem here with lots of kicks being missed. They're so quiet it'd be best to just ignore them all.
70.319s - The minijacks to repeating snare are okay, but in this case the repeating guitar note is a bit too feint to justify it being a minijack going to a jump. If it really needs to be into a jump it'd be better not being one-handed.
70.916s - Missing note for guitar
71.065s - Ghost note
72.409s - Missing note
72.632s - Should be a jump.
72.7 7s - Missing note
75.568s - Three missing 12th notes. This happens in every case for these 12ths. There is actually a constant 12th melody running here, but at the least, all notes should be stepped in the places where you do choose to step it.
86.016s - This shouldn't be a jump.
90.05s - Starting here these are all 24ths until 91.289s.
91.364s - Missing note
93.379s - It's fine to use the layered trill for the drum fill, but you shouldn't step the next part which has no 16th drum fill in the same way.
95.170s - This section is better at not missing the kicks, although there is still at least one missing at 97.035s. I still think in general they're too quiet to justify being stepped and causing the layering of 16th guitar or piano to be more confused.
119.050s - This repeats 1/8th.
There is a lot of inconsistent or difficult to follow hand usage in the chart.

Hajnal 2 (FFR Pro 21) - 2/10
Beginning is significantly offsync. Patterning is arbitrary and could be pitch relevant to the various sounds instead of having some of them as jumps.
32.386s - Inaccurate burst
37.896s - Offsync vocal
38.909s - Chart is still offsync by more than .05, which is a huge issue.
45.849s - Ghost note
47.099s - Two missing notes
67.013s - Jumps in the middle of 32nd bursts is very overstepped and unneeded.
137.145s - Hand usage doesn't seem to follow anything here.
141.283s - Like 67.013s, a ridiculous way to step these bursts. And in this case it's so long that it's close to impossible to hit. It's not fast enough to be jumptrilled either.
169.904s - Again, ridiculous impossible bursts
Unacceptably offsync for a large portion, and some bursts are impossibly stepped.
At six minutes long I don't think enough is going on in this track to justify not cutting.

Happy End of the World (rCaliberGX) - 4/10
27.591s - Having isolated drums as jumps in this quiet, calm section of the music will start to make things quite overstepped, especially when you compare it to how energetic it gets later. Starting here, the chart starts to get quite overdone. You should consider the energy and mood of the music, not just count how many instruments are playing at once and make that a chord.
31.854s - These two hands in particular are absolutely unjustified.
41.643s - These piano chords are lower in pitch than the previous; the PR should reflect that. Stepping the bell in between is kind of questionable, as it's better to just let the hands serve their purpose for taking all the energy.
42.591s - Audio is kind of muffled here when trying to slow down, but there really is only 24th snares here; the 48ths feel like ghost notes and are probably just the reversed crash being picked up.
48.433s - Missing note
49.064s, 49.854s, 63.591s, 69.907s, Minijacks like these shouldn't be there. They're only popping up on account of the cramped layering, but none of them are even forced.
52.854s - If a polyrhythm is going to be stepped here, the 8th should be layered as a jump. At any rate I don't think the polyrhythm is appropriate.
58.380s - There is an unnecessary amount of 16th notes here. Everything is being stepped at once instead of just following prominent instruments. The 16th bass melody really, really shouldn't be followed.
72.0433s - I don't understand the 16th notes in this polyrhythm.
84.749s - Again, there shouldn't be jumps to single sounds when everything is already so heavily layered. Happens a lot here.
96.986s - Missing note
102.433s - Missing note
114.433s, 115.380s, 116.170s - These are repeating notes, and they would do well to be accented with minijacks at this speed.
122.907s - Missing notes
143.275s - 48th jump doesn't make sense. There is nothing on the 48th here. Maybe trying to accent the reversed crash?
154.380s, 159.558s - When these chords are so noticeably split and different-sounding than the others, they should be stepped as grace notes. It's not mandatory to step every chord split as a grace note, but for ones that extreme it would be nice to have a few.
It's hard to offer any useful critique about layering in any given section as it was mostly overlayered throughout the chart.
188.230s - Missing piano note.
193.678s - There is a snare before and after here, so jumps should be there. I see that there is constant 4th jumps for the bell and snare (which is mostly landing on 4ths), but it'd be better to break from that and follow the snares.
194.072s - Ditto
194.862s - And ditto here. I really can't agree with jumps on 4th and 8th here instead of for the snare. The 4th is possibly acceptable, but the 8th to just a piano note isn't.
199.914s - Same thing with not layering the snare on top of piano. I won't point it out any more.
200.704s - Missing note
202.125s - This piano note is 2/48th lower.
215.625s - This drum note isn't exactly a 16th. While that isn't a big deal and stepping it as a 16th is fine, you were stepping it as a 96th earlier.
241.599s - Missing note
243.809s - Missing note
255.783s - An exemplar of overlayering. There was no reason not to just put jumps in these 12ths, besides the last crash.
274.520s - I don't understand the 8th jump layering here.
292.441s - Missing note
By the end there are a ton of hands being used, sometimes for crash, and sometimes for piano chords, but not consistently to piano chords. It's hard to follow.
326.388s - There's another snare here, not that I think this should be stepped this way.
I don't think enough happens or changes in this chart to justify not cutting it. 165s or a bit before would've been an okay place to start, but for now it's much too long.

Prequel to the Sequel (Tidus810) - 5/10
15.022s - Should be a hand.
16.522s - Why is this snare a hand and the following snares only jumps?
39.222s - Ghost note
41.122s - This is a very cluttered/inefficient way to layer this section and just leads to a mess of jumps.
89.218s - Missing note
91.352s - Missing note
92.006s - Missing note
103.237s, 110.391s, etc - There's not really a need to change the BPM just because snare goes to 8ths; the music is no stronger or intenser in this part.
107.622s, 111.083s, etc - Should be a hand.
124.929s - The guitar strums were stepped as jumpjacks before and now are single jacks. It's better to just have them as single jacks, but it should be consistent without a good reason to change.
126.775s - Layering in the vocals here to add hands is pretty counterintuitive instead of just sticking to layering the instruments (guitar & drums).
147.314s - Jump doesn't seem to follow anything noticeable.
148.468s - PR can be improved by having the higher guitar notes on the right instead of the left.
157.467s - Jump here for vocal
212.544s - Something can easily be layered in here such as the snare drum or other guitar.
220.044s - Very unintuitive layering by putting jumps to the hihat when the background guitar and snare drum are so much more noticeable.
252.294s - Missing note, and other missing notes in this section in spots like this.
257.544s - Jumpgluts here is a very bizarre way to layer.
275.794s - Again, vocal layering here is quite unintuitive as opposed to the snare drum. It's not easy to follow.
314.5s - Notes should not be changing notation here.
317.792s - This is really the first part that stands out as a noticeable change in the music since the intro, and it's over six minutes in.
327.312s - Ghost note
352.811s - PR is backwards for these toms. Also color is just random. They're 12ths, like all the others.
421.050s - It looks like this was stepped by stepping PR 8th notes to the guitar and filling in the missing spaces with 16ths for the drums. It doesn't work very well and the anchors are very weird to play through.
425.850s - Unintuitive layering following just the vocals when the snare is quite noticeable, especially empty around 430.65s
458.850s - Notation should not be changing here.
This is quite a long file considering how long it takes for the music to change its mood or how it sounds. Cutting really is in order.

retard fish frog (the great speedcore trendkill) (HeZe) - 2/10
At first, the file is almost an entire beat early. After deleting a beat, it's about .031s late. But then at 38s it goes back onsync without a beat deleted. This type of sync error is unacceptable.
Besides that, I don't think there was much in this track that made it worth stepping, and it shows in the chart. There are also several 16th ghost notes. There was an understandable structure, but nothing I can see as being enjoyable.

Rock the House (rushyrulz) - 4/10
13.633s - There is no kick here.
25.976s - Ditto
47.404s - Poor PR here with the highest pitch note being on the left arrow.
49.461s - Based on the melody, it isn't merited to step a runningman for this part. It should be triplet-based as you have it at 52.204s.
59.747s - 32nds should be stepped here as you have them stepped in other places.
61.676s - Ghost note
61.979s - There is no minijack for the same sample at 60.604s.
64.461s - These 64ths are all ghost notes. And there should be 32nds after as you've also stepped 32nds for the same fast drums in other places.
84.604s - Should be a jump with the kick.
98.790s - This last 32nd is a ghost note.
106.547s - Should be a jump with the kick.
109.804s - Interesting way to start accenting some of the synth notes, but it's done incorrectly in a few places: 115.119s, 112.376s, etc. should be a jump
120.733s - This last 32nd is a ghost note.
129.004s - Humungous difficulty spike right at the end. This is too slow to be jumptrill AAA'd on FFR and too fast to actually spin at relative difficulty to the rest of the chart.
Track and chart are pretty uneventful.

Sane in a crazy world (WB remix) [M0nkeyz] - 5/10
13.688s - This 16th should either be removed or moved down.
17.822s - Ghost note
37s - Patterning can be improved here. Since it's just drums you have a lot of choices, and repeating 1324 is fine, but this small anchor in the middle seems pretty random.
41.288s - Ghost note
44.555s - This is a bit quiet to have as a jumptrill instead of just single notes.
48.555s - Hand for a vocal sample is really weird. Should just be a note.
Ditto on those things when the track repeats.
58.088s - Ghost note
59.422s - Ghost note
61.622s - It'd be better to drop the accenting in the middle of a 32nd roll, also ending in a jump is unneeded.
There are more 16th ghost notes past 62.155s
74.610s - These vocals are offsync.
92.494s - The 16ths in this section are pretty inaccurate.
Chart starts dragging a lot by the end. It's worth mentioning there were a few good vocal accenting decisions in the patterning.

Speedcore 300 (XelNya) - 3/10
14.275s - There should be 16ths here, not a white jump.
17.525s - Ghost note
17.725s - Missing note
28.725s - Missing note
30.825s - The 32nd gallops were okay before as accents when the background music cut out, but using them integrally like this isn't. Also, keep in mind how they'll convert at this BPM.
36.875s - These 16ths are ghost notes.
46.825s - Even with stepping them as 32nds, there is no reason to now starting adding jumps to. They're the same as they were before.
49.775s - This is just 8ths here.
51.625s - Something should be done if the sound is changing, not just a continuous roll.
53.425s - 1/8th early
54.825s - These are 16ths, not 12ths, ditto at 59.425s, and if the reduction from 16ths to 12ths was intentional, it doesn't make sense to have the hihats, which are the quieter instrument, as 16ths.
56.225s - There's really no need to force a 225 bpm minijack here.
75.475s - Ghost note
81.5575s - Ghost note
116.425s - Huge difficulty spike here at the end
I don't see anything enjoyable at this. As far as the track goes melodically, it's the same thing for two minutes.

Szycag (mi40) - 2/10
There is absolutely nothing about this track that merits a seven minute long file. For the entire time there's a background melody which consist of literally two different notes alternating, and the same percussion samples repeatedly. Five and a half minutes in something finally changes, and that's it. Out of all the files in the batch that were unnecessarily long, this is the worst offender.
A lot of bursts are stepped nonsensically such as 46.577s -- it's just random 32nds and 24ths without any regard for what the actual sound is.

Tuk Tuk Boshi (bmah) - 8/10
65.263s - While consistently omitted in this section, it feels quite lacking to not step these sounds and only the other one which I think is less noticeable.
Beyond that I don't have any real issue with how this is stepped. All of the layering made sense and it stayed jacky throughout. It's definitely not what I would've expected from the track though, which is a very weird one.

Ultraviolent Junglist (mi40) - 4.5/10
49.918s - Missing note
50.818s - Missing note
58.768s - Other minijacks made sense, but here the sound keeps ascending.
68.968s - 16ths is too fast for this vocal, it's closer to 3/32nd.
89.068s - Ghost note
95.593s - These don't make sense as minijacks.
102.193s - Backwards PR
106.768s - This should be a jump based on the previous jumps.
109.543s - Jumps are random here. Make them follow something specific. 109.543s is a jump, 109.693s isn't while still being a kick. 109.618s isn't a jump, while 109.768s is, and they're both snare.
110.593s - Again, descending pattern to ascending sound, and the first note should be a jump.
113.293s - These don't make sense as minijacks.
128.443s - Again, there shouldn't be minijacks to different samples.
128.818s - Ghost note
130.543s - Same as 128.443s
132.643s - Similar issue as at 109.543s
140.293s - Backwards PR
141.793s - More random jump usage. Should be consistently 8th jumps or 16th jumps.
142.768s, 142.918s - Should be jumps as 142.618s.
145.618s - Should be a jump if 145.768s is.
149.893s - Strange jump usage
151.393s - Jump usage and placement here seems random based on the samples.
153.193s - Same as 95.593s
154.243s - More arbitrary jump usage; stick to 8th jumps or 16th jumps.
157.093s - This is 3/32nds that speed up to 3 2/48ths. 12ths is close but a bit noticeably fast at the beginning.
159.493s - These don't make sense as minijacks.
170.743s - 8ths are incredibly offsync to what this actual rhythm is. The 64ths that follow are still pretty offsync; you should be snapping all the way up to 192nd since only 64ths will leave a bunch of gallops.
191.743s - Should be a jump.
193.093s - Backwards PR
194.780s - Ghost note
201.118s - The snare is not being stepped as a jump here, but it is at 201.418s. The chart needs to be more consistent in what is layered and how. Jumps are often placed randomly within just a few beats of each other instead of following a comprehensible layering structure. I won't take the time to enumerate anything beyond this point.
263.893s - This is quite a big difficulty spike this far in the chart. The roll is a bit too slow to be 2-frame jumptrillable, and then the uneven color notes at the end and how they're patterned make it enormously difficult to AAA.
339.943s - This is being stepped as a jumptrill, then it randomly changes to a jumpjack at the end.
Compared to all the other Venetian Snares marathons, this one is the best choice since the track has a lot of different sampling and complex rhythmic variations. Still, for what it is it drags slightly at seven minutes long. 254s for example would've been a great place to cut.

We Are Hi-Speed (Remix) (mi40) - 0/10
I looked at the notes from the previous time you submitted this. There are many issues which are more or less objective errors and have no business being kept. The point of a re-submission is that the chart had some potential but had problems that needed to be fixed specified by the judges. You didn't fix them, you just submitted it again. Waste of time.

Where's Bill (mi40) - 2/10
As many other judges have pointed out last time this was submitted, this needs to be cut.
58s - This trill is pretty offsync, and it's stepped like a series of gallops. It's an even 5/128th trill, so one side should be entirely 5/64ths, or it can be stepped as a 192 bpm 16th trill. This was pointed out before.
61.636s - Missing 16th
62.931s - This is 1/32nd late. This was pointed out before.
120.06s - Missing note. This was pointed out before.
124.977s - This shouldn't be a jump. This was pointed out before.
Not looking any further. There are too many errors that were already pointed out the last time it was judged. While some were fixed, it's not enough. The main problem is still the length of this chart.

(H) Beyond the Universe (hi19hi19) - 8.5/10
82.262s - Missing note
111.644s - Missing note
114.879s - Missing note
162.085s,167.644s - Seem like ghost notes. It might be the background guitar doing a subtle 16th, but I don't think it is, and even if it is, it's not very noticeable to put a 16th as opposed to the lead guitar 16th right before it.
The patterning and PR are pretty good in this chart.
Although all the runningmen make sense pitch-relevantly and gives the chart a unifying theme, there are still -quite- a lot of them, to the point where it gets a bit unpleasant by the last repetition at 182 seconds.

(H) Firstaidvision (DossarLX ODI) - 7.5/10
The track is pretty bizarre and doesn't offer too much creatively to step, but it's short enough to where dragging isn't an issue.
Good PR attention to the melody where applicable, and the anchors/jacks do correspond to repeating samples. Nothing negative to say besides the song choice not being great in my opinion.

(H) I (samurai7694) - 4/10
4.164s - Minijack into hand can be avoided here by just stepping a jump, and nothing is really being lost by not having a hand; this just seems unnecessary.
16.4s - This is actually a trill but all the low notes are ignored.
21.595s - While stepping this all as jumps, there is a fairly noticeable snare that does not play on every 8th that can be layered in instead.
38.9s, 64.375s, etc. - Same thing as 4.164s
49.078s - It seems lacking to totally ignore this incoming synth and piano.
66.708s - This is a big misrhythm with the piano just being 12ths here.
100.474s - There are two bass piano notes not stepped in this beat that seem pretty noticeable.
116.990s - Missing note
119.240s - Missing note
123.732s - The pitch increases here, so it would make sense for the column to change.
124.675s - Missing note
129.971s - Missing note
140.782s - It doesn't make sense to only step the drum in this beat and not the other.
The way a lot of anchors and 32nd bursts are stepped seem needlessly difficult.

(H) Rave 1 (DossarLX ODI) - 7.5/10
80.733s - I don't understand this jump placement.
124.188s - I can understand the jump usage for these sounds, but I don't like how the entire thing is a jumptrill when each sample sounds so different.
My thoughts on this are mostly similar to those on Firstaidvision, although while I think this track has more to offer, it's a bit frustrating that so many of the 16th sounds being followed are so hard to hear or distinguish, while at the same time it would be quite empty without them.

(H) Schur's Theorem (hi19hi19) - 9/10
3.394s, etc. - PR between these two hands seems backwards.
62.727s, etc. - While not bad to ignore, I think it would be slightly better to follow the 16th piano between 62.727s and 64.061s, as it's pretty noticeable and connects evenly between the 48th offsetted 24th trill and 4th hand, and since this part feels fairly intense musically, it helps fill in the emptiness.
93.283s - This chord is the same pitch as the following 36th down arrows, although the high note is made louder than the bass note compared to the others; if it were to be placed on a different column for that reason it'd be better as up.
The layering and patterning are done extremely well in this chart, and the music choice is very good.

(H) The Friendly Wolf (Xtreme2252) - 2/10
The sync is off by more than .050 from the start.
28.127s - This is extremely overstepped and doesn't represent the sound.
30.518s - Likewise. It's much slower than 64ths.
Past here most of the color notes are stepped inaccurately or in needlessly hard ways. The chart is still very offsync.
Considering very little ever changes in the music, this is way too long and needs to be cut.

(H) The Simpsons (gameboy42690) - 7/10
58.904s - Missing jump
Stepping almost the entire thing as jumpstream left less room for expression/PR; for short solos and sections that sounded very distinct like 37s, 51s, 56s, there was nothing distinguishing them from the rest of the JS in the chart. An easier approach not constantly following the kick drum may have been more optimal.

(H) this will be the sales event of the year (DossarLX ODI) - 5/10
46.843s-47.655s - I can't hear any of these 32nds in these three beats. To a lesser extent it's very difficult to distinguish a lot of the 32nds in the dense sections in this chart.
I don't like the music choice at all: it's very chaotic and unstructured and playing through a lot of the dense 32nd sections honestly feels like hitting random notes at times since the music is so hard to follow.


DossarLX ODI

(H) a
[7/10]
* 1452 steps
* 605 jumps
* 24 Hands
Layout:
- Very 8th-jack heavy and many 16th jumpstream sections.
- While the first minute does have difficult material in it (jacks, anchors, and such), most players will be concerned about the long 16th jumpstream section in the middle and are also subjected to bursts and long jacks at the second half of the file. 57.35 is a better place to start the file to the end; I found overlayering issues in the first minute too, but this judgment is concerned from 57.35 to the end.
Notes from 57.35 to 148.52:
- 67.02: The melody is the same note repeated here so this should have been a 5-note jumpjack with the jumps all in the same column. I can see what was attempted here, but the melody is a trill in this specific part.
- 78.56, 79.02, 79.26, 79.49: Missing jumps. I can see these may have been sacrificed to keep the spin patterning.
- 63.79-77.18: Kick layering
- 105.04, 105.15: There's both a lower and a higher snare here so these should be jumps. 104.92 is ambiguous, it should be a single note (the jump before layers in the kick but not the 8th).
- 125.00: There should have been a 4-note jack here
- 128.80: This is absolutely disgusting. If the play does a fast minijack [12], there will be a split on the 8th [23] jumps right after. If the player one hand trills it, there's also going to be a split on the 8th jumps after. This needs different patterning.
- 142.54: This creates a hidden 4-note jack on the left arrow and the 43 43 43 gallops on the right hand cause very awkward transitions into the 8th jack.
- 147.73: Why is this a color note? It's just a soft staccato like 146.79, they should both be on the same note
- My main concern with this file is the 32nd bursts leading straight into long 8th jumpjacks. These are at a very fast speed and will result in nasty splitting if the player doesn't want boos or averages. Another example I didn't mention is 35.06 where the 32nd in the burst implicitly creates a 3-note down jack, and the left arrow already has a 4-note jack, so there are many things that can go wrong there. This shouldn't be a file where someone can do the fast 16th sections but get split on by sudden poorly patterned 32nds. This file has enormous potential however and it just needs some tweaking.

(H) Blue Zenith
[6/10]
* 1201 steps
* 305 jumps
* 61 Hands
Layout:
- First 74 seconds are filler.
- Starting the file at 55.25 is a much better alternative as what the players ultimately will care about is the dense jumpstream section in the middle of this file.
Notes for 55.25-140.58:
- 55.25: Do not go with a "layer everything" mindset here.
- 63.00: There is a triplet in this area but the last note is after the 4th. This 48th is a ghost note.
- 63.95-73.85: Absolutely inappropriate and adds nothing. This is literally just a hand-jump spam when the song is starting to pick back up from a slow section. At 69.65 a bass kick rush is completely ignored.
- 76.85: Don't go with 4th kick layering here, go with the melody layering you used at 81.65
- 93.50, 94.70: Missing jumps
- 107.97: Missing jump (kick layering was introduced here on the 4ths)
- 114.05: This is without a doubt the hardest part of the file
- 116.45, 123.65: Not hands, these can just be stepped higher
- 131.45-134.45 is understepped, there is a run that could have been provided instead of a handspam.
- 135.65-140.58: None of these should be hands or quads.
- File has an overlayering issue and 114.05 is quite a difficulty spike, although it has potential with this cut in mind.

(H) Bolt Thrower In A Chinese Restaurant
[6/10]
* 2665 steps
* 506 jumps
* 4 Hands
Layout:
- Fast mess everywhere basically. Midsection is a bit of a break but still is difficult to do.
Notes:
- Changed offset from -2.103 to -2.090, too many early perfects before
- This file is definitely a killer, way harder than any other file ingame so far.
- 51.69-54.04: The jumps here don't make sense
- 54.71: Overcomplicated a 24th burst
- 55.56: Barely audible
- 56.81: There is a 32nd triplet here starting on the 16th at 56.79
- 57.00: A little early, try the 32nd after
- 57.84: I think you're looking for the 32nd gallop after
- 58.21: There is a 16th note before this 32nd, the 32nd is a ghost note.
- 58.29: Ghost note. 58.32 is just a 16th
- 58.52: Off-placements here, there is an offsetted 32nd triplet here that lands on the 64ths, but there's a down-up gallop that is wrong
- 58.77-59.09: This is all wrong. The 48th jump is really on the 8th before, then you also have 4th/8ths after, not offsetted notes. Along with that you have 3/64ths.
- 59.35: Missing 32nd
- 59.56: There isn't a 3/64th triplet here. This lands on the 16th after, there is a 5-note 32nd burst here starting on the 16th at 59.57
- 59.91: Too early, you're looking for the 32nd after
- 60.04: 48th is too early, try the 32nd after
- 60.19: Like 59.81, too early (16th after)
- 60.29: Ghost note. There are 48th gallops here, but not a 48th burst.
- 60.50: Too late. Try the 32nd before
- 60.57: You're looking for the 48th before. Remember this part has 48th gallops
- 60.65: What we really have here is a 64th burst going up to the 8th. This should have been a 32nd burst.
- 60.95: Too early, it's the 16th after
- 61.04: This is just an 8th
- 61.11: This is just a 16th
- 61.85: No need for the offsetted notes for the simpler rhythms. This is just a 16th again
- 61.98: There is a 32nd triplet starting on the 8th here, but instead there's an offsetted triplet
- 62.13-62.57: This is just 16ths ending with a 32nd gallop.
- 63.21: Missing 32nd, note after is just a 16th
- 63.41: 32nd before, not a 48th
- 63.61: This was an earlier issue, there's a 32nd triplet starting on the 16th at 63.62
- 63.78: What's here is a 3/64th gallop starting on 63.77
- 64.20: This jump is too early, try the 64th after
- 64.76, 64.92: Missing notes. 64.89 is just a 16th
- 65.71: There is a 5-note 32nd burst here
- 65.96: This is just a 32nd burst
- 66.72: 4-note 32nd burst here
- 68.24: No 48ths in this burst, it's just 32nds
- 71.94: There's a 64th burst starting here, there aren't any 48ths
- 85.20: This is faster than 32nds but slower than 48ths. The burst has 6 notes.
- 89.48-89.58: There are only two notes here and they land on 16th placements
- 98.61: Ghost note, you're looking for the 64th after
- 105.84: This is on the 8th before
- 109.84: There is a 16th minijack here landing on the 32nds, not a 32nd into a 48th placement
- Point here is, there are some parts after as well that still need to be checked technicality-wise. A good portion of this file is pretty spot-on.
- 69.16: What is this hand for?
- 96.71: This is a hand but 98.61, 98.86, 100.63, 100.89 are not?
- As much as this file is a brutally hard mess, the player should still be able to make out how the jumps work out. I don't know what these jumps are supposed to be going to; in that case the jumps are just extra notes to force harder patterns. The file shows potential but it needs to be made much more clear what is supposed to be followed in terms of jump usage, and of course don't let misrhythms mislead the player.

(H) Call me it. (500 Tortures)
[4/10]
* 1327 steps
* 651 jumps
Layout:
- First 35 seconds are filler
- 35.03-50.39 is an overlayered jumpjack mess
- 50.39-80.63 is filler
- Song picks up again at 81.11
- 96.47-110.75: Another overlayered jumpjack mess
- 127.19-140.63: Filler
- 142.55: At this point I just want to smash my keyboard from how uncreative this is. This is just subjecting the player to the previous two overlayered jacks again.
- Even from a hard songs perspective, this would make a terrible tournament file since it's basically just all 8th jacks with some 16ths thrown in -- kind of like how Turbo was jack heavy and had nothing else.
Notes:
- The only way to make this song hard considering the small number of 16ths is to spam it with a lot of jumpjacks and 16th anchors, which is exactly what happened here. This is unoriginal and has already been done numerous times, and is not suitable in a tournament environment.
- Yes, the melody and the kicks are being layered. But that just creates a mess of anchors and jacks in this case. This song does not offer anything interesting from a hard songs perspective.
- My suggestions: Don't make the player wait 35 seconds just to get to the first jack part, there's another 30 second filler part after the first jack section. Start the file later. But more importantly, don't try forcing difficulty like this.

(H) Die Die Die Winnipeg Die Fuckers Die
[5/10]
* 3559 steps
* 1191 jumps
* 113 Hands
Layout:
- Up to 119.49 there hasn't been anything interesting offered compared to what's going to come later.
- 0-30.16 is very sparse, even when it picks up there isn't much to warrant keeping this section
- 30.16-78.96: Some 16th sections. Ok, introduced some layering here.
- 78.96-119.49: Again, very sparse. there still hasn't been much offered here.
- With this in mind, you could as a suggestion start the file a little before 119.49; but still, there looks like another alternative.
- Even if you started at 119.49, have a series of broken 16th sections with still a good amount of empty space (admittedly there are some tricky one handed parts and jacks).
- So from 119.49 to 158.69 you have a few tricky 16th sections, but still not much is offered there -- another very sparse section comes at this point.
- 158.69-179.49: More empty space.
- 179.49: Finally we're getting to the good stuff! What was being stepped before was very similar sounds but broken up with many sparse sections in between and not offering much interesting to wait three minutes for this part. So keeping this in mind, you could even start the file here.
- So to keep track: At 172.03 the file could be started to have two series of the echoing winnipeg sequences. Then 7 seconds later you kickstart into the good stuff -- it's still broken up a bit here, but much more unbroken and interesting than the first 3 minutes.
- 224.79: Long unbroken streams now. Rather than waiting nearly four minutes, the player has gotten a powerful start and is now getting in the groove of the song. Only 52 seconds have passed from the recommended start place.
- 224.79-283.23: You have a minute of 16th jumpstreams and propose some challenging patterns. This is what the players would be looking for in the file.
- After that you have a break, then another 16th section starting at 298.96 -- going back into speed again.
- 315.76: This would be a good place to stop, given the following circumstances:
- 312.83-384.83: You have your occasional longer 8th jacks, mainly just repeating what's already been going on for the past 5 minutes sound-wise.
- 312.83-419.76 is basically just filler for a file that's already 5 minutes long up to that point
- Last 35 seconds is sparse 8ths
- So to recap, a possible start-end to consider would be 172.03-315.76, although it is obviously not the only solution. However that interval allows the player to get introduced to what they're going into, and get into the groove for most of the file rather than wait with filler sections, effectively reducing the file from 7 minutes to approximately [a compact] 2 and a half minutes. This means over half the original length is not offering other interesting aspects, and with over half the file being filler, it is just making the file look like it was stepped for sake of saying "I stepped a 7 minute file" when it could have been only around 3 minutes.
Notes for 172.03-315.76:
- 184.96: This was stepped as a jump but not 181.23
- 188.76: Missing note, a short trill at 188.56 can cover this nicely
- 199.09: Not a jump
- 201.89: Jump usage here is confusing
- 210.09: Ghost note
- 224.03: This is at most a jump
- 226.03: A jump was stepped here but not 227.89
- 231.76: If what I think is supposed to be layered here is the case, you have jumps missing in spots like 234.16, 235.76, 237.36, 237.63, etc. There are actually quite a few missing jumps.
- 238.96: Convoluted layering mess, and there are a plethora of long 8th jacks here. It seems like percussion is supposed to be mixed in with the layering from previously, but there are still missing jumps (e.g. 241.09, 242.96, and more)
- I'm lost as to what is supposed to be followed here, first it was a solid 4th layering layout, and now it's gone in different directions without a clear explanation
- 250.29, 251.89, 252.03, 252.16: Missing jumps
- 268.49-268.89: Why are these hands?
- 281.63: Missing hand
- The idea is there; this file has the potential to be a challenging jumpstream file requiring consistent one-handed control and stamina. But most of the parts outside of the middle are mainly filler and provide for rest sections anyways, so that detracts from the stamina aspect. Some layering choices were also confusing.

(H) Double K.O
[4/10]
* 847 steps
* 355 jumps
* 123 Hands
Layout:
- Lots of hands and jumps, broken 16th runs. There are also some 32nd bursts.
Notes:
- Despite this song being less than 2 minutes long, it drags heavily. It suffers from the song itself not providing many fast sections, so as a result heavy layering is used to boost up the difficulty. Not a good way to go about stepping hard songs.
- 17.91-19.37: Layering issue, one small sound stepped as jumps.
- 29.29: This is not a hand. What warrants 3 notes here?
- 31.56: "Break It" is not two jumps.
- 33.84: How is this a hand?
- 43.53: What are these 3/64ths going to? If they are supposed to be going to the vocals, they are off.
- 59.27: Ghost note
- 72.81, 73.37, 75.34: Color note abuse, there is nothing significant here
- 81.86-82.35: Not jumps, it's one small sound
- 90.40: The 12th jumps here are wrong, the wub sound is 3/16ths. This is all 12ths as well.
- This song is not suitable for a hard file. Tone down the layering.

(H) For UltraPlayers
[7/10]
* 1080 steps
* 416 jumps
* 41 Hands
Layout:
- 16th jumpstream sections, several 12th jack sections and 16th minijacks, some polyrhythm parts.
Notes:
- 8.03-12.80: What is the layering here going to?
- 12.43: Missing 16th
- 21.76: Missing jump
- 40.12, 40.26, 41.31, 41.46, 42.50: Missing jumps for cymbals
- 53.40-54.59 has a full unbroken 16th drum roll. the 12th jumps here aren't layering anything, they're just going to the guitar -- there's also a disgusting one handed polyrhythm part at 54.29
- 66.23-66.53: This is just 16ths
- 70.41, 71.61: These jumps should at least not be on the same hand. The minijack should be on one side, the other part of the jump on the other.
- 71.16, 72.35: Missing minijacks
- 73.47: Missing note
- 87.23: Missing guitar note
- 90.26-90.41, 90.86-91.01: Guitar is 24ths here
- 113.10-113.40: Misquantized. These are 12ths.
- 119.22: Missing cymbal crash
- 119.67: This note is late, try earlier like the 8th for the last guitar note.

(H) Hajnal 2
[4/10]
* 2228 steps
* 890 jumps
* 22 Hands
- Trouble points:
- 67.03: 32nd dense roll
- 75.78: Speedup roll
- 141.30: Gigantic 32nd dense roll
- 169.92: Messy polyrhythms with ascending rolls
- 190.01: Messy 32nd burst with jumps
- 201.99: 48th roll
- 244.58: 32nd dense roll
- 257.17: Spiral
- Lots of 16ths at 174 BPM with all these awkward spikes does not make for a good 5 minute file
Layout:
- 0-38.93 is basically just filler, it's almost entirely 8ths with some (probably wrong) color notes at 32.41.
- 38.93-75.14 is alright, it has a few burst sections and some jumpstream. Roll after is mean but it looks like it's synced.
- 77.51-87.85: Short-lived jumpstream section with a few bursts.
- 87.85-106.47: Empty space
- 106.47-141.30: More jumpstream, then you get slammed with a huge 32nd wall.
- 145.10-164.41: A few jumpstreams, a color burst, and a few other 32nd bursts. Nothing particularly interesting.
- 164.41 is when things start to get much more interesting. However, it's taken over two and a half minutes just to reach this point.
- 164.41-205.27: Most interesting section of this file. You've got quite a few rigid bursts here and some non-32nds.
- 205.44-231.82: Nothing particularly interesting here, there are more 16th jumpstreams with 32nd bursts.
- 231.99-266.48: Jumpstreams pick up again, more bursts, the spiral at 257.17 with changing rhythms stands out.
- 264.06-288.03: Very sparse.
- 106.47 would be a better place to start, and then you could end the file around 267.17 -- this effectively cuts the file's length in half while retaining the most interesting (hardest too) sections. 2 minutes and 40 seconds is a much better alternative than having filler for a ~5 minute file.
Notes for 106.47-267.17:
- 120.96: The jump should have been on the 16th before. This is a single note that's not on the snare being layered.
- 122.68-122.94: These should be all jumps or some kind of left-up trill to distinguish from the snare right after. The mix of single notes and jumps here don't make sense
- 124.41: The single note down-up trill should have started here since the kick stops. The jumps are confusing and wrong here.
- 125.35: Missing jump. The snare rises in volume here.
- 128.20: Not a jump
- 135.10: The mix of single notes and jumps isn't making sense in these kinds of spots. This should have been a different patterned trill to differentiate from the previous snare or all jumps
- 136.82: How is this a hand?
- 137.17: Hand here, but the next two 8ths are jumps
- 137.85: How is this a jump?
- 138.11: Missing jump, this snare was just being layered
- 141.30: This huge 32nd wall needs to be redone. The jumps here need to be removed if the 32nds are to still stay; they are going to the 4th snare, but just make this cumbersome instead of enhancing the file. Everyone is either going to jumptrill this or roll and split the jumps.
- 149.67: This is the only buzz that occurs in this part; the other 64th gallops around are just ghost notes and wrong (there is only a snare, no buzz).
- 169.92: This section is misstepped. 169.90-170.42 is entirely straight 3/64ths, but extra notes were added by stepping 24ths and a 16th jump which also made for a disgusting polyrhythm that's also wrong.
- 171.13: There are no 48ths here, this is still just 32nds at a different pitch.
- 181.65: Missing jump
- 184.49: Did you mean to place these jumps on the 8ths? I don't see what the 16th jump placements are supposed to go to
- 190.14, 190.23: Ghost notes. These cause a full unbroken 32nd roll with jumps in between.
- 202.17: The roll doesn't start until here. Also, 48ths are too fast. If the BPM is doubled, 202.17-202.68 is shown to be straight 3/64ths.
- 214.06: What's with all these jumps?
- 236.56: See 149.67
- 240.62: This is a 32nd burst
- 244.58: 32nd wall problem again like at 141.30
- 251.39, 252.34: Missing jumps
- 257.34: 32nds here, not 24ths
- There were some confusing layering sections and it's not clear why certain parts are stepped with jumps and others are not.

(H) Happy End of the World
[4/10]
* 2307 steps
* 1065 jumps
* 299 Hands
Layout:
- From the beginning to 141.77 the file drags on heavily, this section feels like forever and is just a lot of slow hands and jumps (and from the stats, compare the 2307 steps to 1065 jumps statistic, and the jumps basically lose their meaning). There is the occasional 24th/16th polyrhythm and small 24th jacks, but those don't warrant this long of a section. 143.03 is the only interesting part because, well, it's a difficulty spike compared to the rest of the slow 16th jumpgluts and hands.
- 144.29, song doesn't have a constant beat anymore (rest section). Empty space until 165.28, where the song picks up again.
- 185.49: Finally some 16th jumpstream gets introduced! Notice how it took 3 minutes to get to this point, and everything before 165.28 was just filler.
- Lots of repetitive 16th jumpstream (some with hands) sections. Minijacks at 258.12, 286.46, 306.67, etc. are stupid.
- 326.64: You would do this. 24th polyrhythm mess at the 5-and-a-half minute mark.
- 326.96-379.71 is basically just empty space. ~53 seconds of filler.
- This means that the main chunk of the difficulty is from 185.49 to 326.96, meaning a little less than 2 and a half minutes worth of interesting material for a file in the hard songs category.
Notes for 165.28-326.96:
- I chose this time interval because the song picks up again here and going until 326.96 gets all the jumpstream in and ends without waiting for a minute of filler to end the song.
- 165.28: "Layer everything" mindset problem here
- 220.33, 220.43: What here makes these jumps? There is just the drum hits here
- 255.80, 256.01, 260.43, 260.86: What makes these hands and not jumps?
- Get rid of the minijacks into the hands at 286.46 and 306.75
- 326.64: Follow the drums here or the piano 24ths, don't mix it. Originally this is 5 and a half minutes into the file, but even with this new suggested cut it's still at the very end.
- The layering was incredibly convoluted. The song itself didn't offer many hard sections, so it seemed like the overlayering was done just to jack up the difficulty -- not to mention this is over 6 minutes originally. The file drags on very heavily.

(H) Prequel to the Sequel
[5/10]
* 3280 steps
* 1407 jumps
* 156 Hands
Layout:
- First 62 seconds are at 100 BPM, many 16th jumpgluts.
- Everything before 88.49 is basically filler.
- 97.26-137.99: Jacks
- 143.80-177.56: Some 195 BPM 16th stream sections (in 24th notation at 130 BPM)
- 177.56-241.19: Filler
- 242.06-273.44: More 16th jumpgluts and hands at 120 BPM. Then there is a speedup.
- 283.56-290.56: Huge jumpglut spam
- 291.55-370.46: Filler
- 370.46-412.07: Too many slow 8th jumpjacks and then the sudden one handed 32nd bursts.
- 412.07-461.88: Finally a speedup, 16th streams, and then more 8th jacks.
- 461.88-512.22: Filler
- 512.22-518.74: Final Guitar Solo
- From a hard songs perspective... this file has way too many filler sections and not enough difficult material to make it worth playing all 8 and a half minutes.
Notes:
- My suggestion is to read over my notes from the previous submission on this in August 2013, cut down the jack and jumpglut usage, and don't try to force a hard file out of this song. The full song isn't worth stepping; more than half the file is just filler, and the other parts that I didn't label as filler would probably be only low FMO at most. This song is not suitable for a hard songs batch. I still see errors that I listed in the previous submission.

(H) retard fish frog (the great speedcore trendkill)
[2/10]
* 697 steps
* 298 jumps
* 2 Hands
Two difficulties submitted. Going by the easy chart since hard had no steps.
- Offset changed from -2.040 to -2.240; this is quite severe as it's a 200 ms difference.
Layout:
- Short file with a lot of 8th jacks.
Notes:
- From what I gathered this file attempted to spam 8th jumps to the kicks and then tried to get the 16th and 32nd bursts in the song. The problem is, most of the 16ths in this file are wrong and are ghost notes, and it looks like someone just went in and decided to litter 8th jumps everywhere and then long jacks in the second half.
- 38.30: This hand was meant to be placed on the 4th before
- 38.75: This 8th jack section makes no sense
- 50.66: These three 8th jumps were supposed to go a 4th before.
- At this point I can see that there was no thought put into this file

(H) Rock the House
[2/10]
* 985 steps
* 337 jumps
- Don't leave the artist as "Unknown Artist"
- Only first 2 minutes were stepped but the MP3 is 4 minutes.
Layout:
- There is barely anything different from difficulty spikes; it's mainly 8th jumps, a few 16ths here and there with a few 32nd bursts, then some downright stupid 16th jacks out of nowhere and a 32nd wall at the very end.
- First 55 seconds there are a few 16th parts, some 32nd walls, mostly 8ths with jumps.
- 54.97-64.57: Some 16th minijacks, then a 64th trap burst.
- 65.42-131.77: Almost entirely 8ths. A few 32nd bursts (some split handed) here and there, then at the very end a 16th jumpstream going into a 32nd wall.
- From a hard songs perspective, this file is basically "here are some sudden bursts and minijacks" and then ends with a 32nd jumptrill (worse, if the player is actually trying to hit the wall with spins, it's very fast and plays like a 13)
Notes:
- This song is not suitable for a hard file.
- 13.65, 26.00: Not a jump, the bass kick is being layered in this section.
- 30.28: I was expecting something like this to happen... in a case like this, don't step every single kick as an 8th or this kind of problem occurs. 32.68 is a sudden split-roll difficulty spike with two jumps.
- 60.02: This patterning was intentionally done like this and it's just forcing this file to be rage bait
- 61.70: Ghost note
- 64.48: What exactly is this 64th burst supposed to be going to? If it's supposed to be an echo of the vocals, this is still wrong and completely overstepped, and an incorrect difficulty spike.
- 98.81, 120.75: Ghost note. This extra 32nd poses a splitting risk on the jump after too.
- Then we get to the 32nd wall at the end.
Quote:
Originally Posted by Queue/Batch Discussion Thread v2
-A freeze arrow or mine was used anywhere in the file
-A significantly incorrect BPM was used
-A section of it was way, way, way too hard, like a wall of 64th quads or something similarly ridiculous
If any of the above are noticed, the judge has the right to immediately quit out and give the file a [-] rating, regardless of the quality of the rest of the file.
(H) Sane in a crazy world (WB remix)
[4/10]
* 844 steps
* 323 jumps
* 10 Hands
- Don't include the username in the subtitle
Layout:
- First 15 seconds and 109.31 are just filler
- Even though this file is a little less than 2 minutes long, it drags on from not having much interesting material. There are mostly just a lot of 4th jumps with the occasional 8th jack, and the only real trouble sections are 34.17, 39.51, 61.64, and 79.45
Notes:
- Very first note should be changed to a jump, not a hand
- 4.31-5.91: All these jumps should be jumps, having the notes on the right note already differentiates the snare from the cymbal. Nothing is being layered except at 6.31 and 6.44 when a kick is mixed in, and this isn't a case where you need to accent
- 10.71: This was stepped but not 8.57 or 12.84
- Especially from a hard songs perspective, there are short 16th runs that are completely ignored and instead the vocals are followed which don't add anything interesting, they repeat over and over and it's just filler
- 15.37, 19.64: Missing note to cymbal
- 17.84, 21.71: Ghost notes
- 22.44: Missing jump
- 23.24: Some saying "world" does not merit a hand. This is at most a jump if you accent both that and the whoosh sound.
- 27.37: Jump is not following the snare. The "crazy" being repeated twice should have made an 8th minijack, this is a single note.
- 31.91: Missing 8th note
- 32.71, 32.84, 33.24, 33.77, 33.91: missing jumps for the percussion,
- If you wanted to follow the original layering, 34.97-36.04 should have been all jumps
- 40.57: A problem here with stepping all these 4th jumps is that you have both a kick and snare in this section, so there is ambiguity in what is supposed to be followed here and it renders these jumps ineffective
- The offsetted notes for the insignificant vocals adds absolutely nothing interesting and instead just makes the file more cumbersome to read. Especially parts like 48.57, 57.10, 65.64, and such where it's not only an offsetted note to something insignificant, it's also a hand
- 61.64: Mentioned earlier, intentionally patterned for a bootrap. This file is basically nothing but sudden difficulty spikes.
- 74.78: "The Crazy World" is 4 notes, not 5. Also, hand issue again.
- 85.98: Missing note
- There are also notes missing in the slowdown
- The file from a hard songs perspective is poor. There isn't much this song has to offer, and it certainly is not suitable to put in a lot of 4th jumps that fall on several elements.

(H) Speedcore 300
[3/10]
* 1108 steps
* 385 jumps
* 15 Hands
Layout:
- A mix of 8th jacks, several 16th sections, some incorrectly stepped bursts, a few walls, and 32nd gallop sections.
Notes:
- 2.05: EVERYONE keeps doing this. This is a jump, not a hand
- The 32nd gallops stepped in this file are just echoes that last until the 16th after. So the 32nds aren't going to anything and they're making the file cumbersome.
- 17.55: Ghost note
- 17.74: Missing note
- 19.34: Ghost note
- 33.24: All of a sudden, kicks become jumps
- 36.84: There aren't any 16th triplets here
- 49.64: ??? There aren't any 3/16ths here
- 50.04: This shouldn't be a straight 4321 roll, there are changes at 51.64 and 52.44
- 54.84: 16ths, not 12ths
- 55.04, 56.44, 59.64: How are these hands?
- 56.24: 32nds, not 24ths
- 59.44: 16ths, not 12ths
- 80.19: Ghost note, there's a missing note on 80.29
- 87.99: Ghost note
- 116.44: ???
- This file is all over the place, the layering changes willy nilly, those 32nd gallops are wrong but appear multiple times and are cumbersome, this file isn't coherent. The stepping needs to be more consistent and have more thought put into the patterning.

(H) Szycag
[4/10]
* 3236 steps
* 1220 jumps
* 112 Hands
Layout:
- 0-16.90: This is just empty space and you hear a guy puking and "you love it huh?" The file should start at 16.90 where the song starts up again and transitions into the 16ths smoothly.
- 198.69-218.49: Sparse
- 218.49-266.79: Some more 16th jumpstream, but nothing interesting to add to the file.
- 266.79-301.29: Sparse
- 301.29-368.49: The player has already gone through this in the first 4 minutes. 314.61 and 314.68 create a cameljack and they're ghost notes. Not only is this a terrible difficulty spike 5 minutes into the file, it's also wrong.
- So here I am considering some alternatives.
- 200.49 could have been a possible end point for the file, starting from the 16.90; the song stops and doesn't have any indication of picking up from the silence here.
Notes for 16.90-200.49:
- 33.17: There isn't a 32nd burst here, this is 16ths
- 34.15, 38.35: Missing jump (41.35 is understandable)
- 41.91: Missing 32nd note
- 43.82: Missing note
- 44.45: Ghost note, the 16th before already covers what this note supposedly wanted to cover
- 47.05: Misstepped section. There is a 24th burst starting on this 8th note, then at 47.20 there is a 32nd triplet. 47.40 and 47.46 are ghost notes
- 49.90: What are all these jumps for when there's just 16th snare hits here?
- 51.25: Missing jump
- The point is there; the layering is inconsistent at times and it causes some confusion.
- 73.30: This is a 24th burst
- 81.70: 24ths up to 81.85. For simplicity sake this burst can be generalized to 24ths, although at 81.85 the burst isn't quite 24ths. Regardless, what is stepped here is wrong.
- 83.80: 32nd burst
- 97.41: Missing note
- 99.06: Ghost note
- 105.47, 105.81, 114.21, 117.66: Missing notes
- 148.30: What's up with this color mess? This just sounds like the original 200 BPM speed at 16ths, but then there's these BPM changes with a color mess.
- 153.09: 32nd burst
- 189.06: Missing note
- It appeared that some jumps were missing and the layering was confusing as a result. There were also technical issues which caused several flow problems, this file is like a rough draft that needs to be revised. From a hard songs perspective the song's jumpstreams are at a somewhat decent speed, but the bursts need work and it is not worth stepping the full song.

(H) Tuk Tuk Boshi
[4/10]
* 1190 steps
* 408 jumps
* 14 Hands
Layout:
- 16th jumpstreams, 16th jumpglut sections, some 32nd bursts.
Notes:
- This file drags on excessively. The song itself doesn't even offer that much, the difficulty here is extremely forced from the song being a slower speed. This song would make a decent easier file, but from a hard songs perspective it loaded 16th jumpgluts and heavy layering for forced difficulty.
- 11.57: Missing note
- 21.70: Suddenly, the minijacks turn into jumps/jumpgluts.
- 24.74-27.18: Many minijacks (or in the case here, jumps because the scheme suddenly changed) missing
- 28.00-29.62: Abuse of color notes for insignificant elements
- 44.20: Ambiguity since the minijacks are going to a much softer sound, the prominent melody is not minijacks
- 55.76: Missing minijack
- 56.06: Missing 3-note jack
- 57.58: This section's layering isn't clear
- 65.79, 66.70, then through to 68.53: Missing notes to the xylophone
- 78.26: This feels like a copy and paste modified with the same issues I outlined in 57.58 and 65.79
- 83.12: It's not clear what the minijacks in this section are supposed to go to
- This file has a color note abuse problem and suffers from overlayering due to the song's speed and lack of fast material. This song is not suitable for a hard file. There is also ambiguity when it comes to some of the minijack usage.

(H) Ultraviolent Junglist
[4/10]
* 3391 steps
* 1315 jumps
* 159 Hands
Layout:
- First 68 seconds don't add value to the file when you consider the second half
- 68.01-86.01 is filler
- 86.01-167.61: Same situation as the first 68 seconds of the file. The player is going to be subjected to this in the second half of the file, this isn't adding any value to the file.
- 167.61-186.81 is filler
- If the concept of short cuts is appealing, 254.31 would be an excellent place to the start the file so the player gets all the good stuff.
- 296.31-346.71: Another 16th jumpstream section with jacks and bursts.
- So an alternative here is 186.81-346.71 (with a fade in) and that contains the good stuff, around 2 minutes and 40 seconds compared to 6 minutes and pissing of the player having to wait more than 3 minutes just to get to the first interesting section with variety.
Notes for 186.81-346.71:
- (Offset changed to -0.773 here)
- 196.99: Just 16ths, no offsetting needed
- 200.71, 206.56, 209.26: Missing 32nds
- 210.49: Close to 3/32nds but it's not here
- 220.39: There are 5/64ths here
- 226.39: 3/32nds offsetted by a 16th. The 4th is too early here, it starts the 64th after
- 227.57: Ghost note. If you double the BPM this part has six 11/64ths starting at 227.61
- I'm not going to do any more of this syncing dirty work, but the point is that a lot of the colors in this file are placed in inconsistent intervals and they're clearly wrong when the speed should have just been doubled and stepped correctly. Take 252.79 for instance; this is stepped as many gallops when it's not. Another good example is 263.09 where the start of this roll is too fast (there is one extra note) and 264.64 is a ghost note. 279.04 Hands are 7/64ths, not 5/48ths, and so on. 285.34 is clearly wrong as well; the list goes on.
- Let's get to layering stuff now.
- 189.34, 191.89: How are these jumps?
- 194.89: How is this a hand?
- 202.39: That small insignificant pulsing noise doesn't warrant an 8th jump density here
- 214.54: How is this a jump?
- 214.77: This was stepped as a jump but 215.37 was not
- 215.59: How exactly are these hands? These are at most jumps if you really wanted emphasis.
- 216.57: Did you mean to place this jump on the 8th after? It makes no sense on this 16th
- 222.04: Missing jump
- Going to skip over this part, found some layering inconsistencies and time to move on
- 267.19: Missing jump
- 271.54-271.84: What are these jumps going to? Surely not the low bass sound
- 272.89: These 16ths should just be single notes, nothing is being layered here
- I could go on, but there is a fundamental problem here: The layering changes willy nilly. There is a general idea there, but it needs to be placed together that's more cohesive. The color messes are also unacceptable, those are clearly not the rhythms the song has.

(H) We Are Hi-Speed (Remix)
[6/10]
* 2034 steps
* 799 jumps
* 6 Hands
Layout:
- First 81 seconds are filler
- There are several 16th sections with a few bursts up until 114.11.
- 194.11 to the end doesn't add anything interesting to the file, the player has already been subjected to this to the intense parts before. So 184.11-226.11 is basically filler.
- From this, 66.11-186.11 would be a great alternative that keeps the good stuff.
Notes for 66.11-186.11:
- 66.11: Don't go with a "layer everything" mindset here
- From my previous notes
- 83.49, 86.99, 87.49, 91.24, 98.99, etc.: These should be either the technically correct full 32nd bursts or 24ths with the same patterning as of right now.
- 85.93, 93.55: Missing 16th note
- 105.86: 32nds, not 24ths. If 24ths are going to be used here since the patterning does work out, go back to 83.49 and such parts and change them to 24ths accordingly
- 131.61: There's a 3/16th here, no 12ths are involved
- 133.49: See 83.49
- In fact, most of my notes on the previous resubmission still apply here. Go back to those and look at them again.
- Layering stuff now
- 92.74, 93.61: How is this a jump?
- 100.24: This is a jump but 100.49 and 104.24 are not?
- 141.11: How is this a jump?
- 142.11: Why is this a jumpglut?
- 144.49, 146.36: Why is this a jump?
- The file still has some layering ambiguity, but it seems less anchor heavy than before.
- This file has potential to make a good hard file with this cut, but the layering needs to be more clear and the bursts have to be more unified.

(H) Where's Bill
[5/10]
* 2472 steps
* 1257 jumps
* 180 Hands
Layout:
- Previous batch notes have mentioned the stepmania cut of this song and that might be one of the best alternatives.
- 150.36-206.27 Is filler
- 206.27-240.29: Many complex bursts.
- 244.04-297.09: More 16th jumpstreams
- So I'm seeing two alternatives here, go with the stepmania cut, or go from 206.27 to 297.09. I'm doing the latter in this judgment since it has a lot of complexity that's more interesting than the first half.
Notes from 206.27 to 297.09:
- Going to my previous hard songs batch notes, 58.59 is still an incorrect trill. Either double the BPM here and step 9/64ths or make the BPM 192 and step a 16th trill, right now this is just gallops.
- Anyways, changed offset to -0.048
- 210.89: See 210.89 in my previous batch notes
- 214.98: See 214.98 in my previous batch notes
- 217.64: See 217.64 in my previous batch notes
- 220.02: This section still hasn't been fixed from the previous batch notes
- 235.67: The way this is stepped right now it's just a bunch of awkward color gallops and it's obviously wrong; there are BPM changes here but instead this part is left as a colored offsync mess
- There's more. But the point is, there are still errors in my previous batch notes that are in this file. I did see some parts changed however, so that's a good sign that at least the notes aren't totally ignored.
- Onto layering stuff
- 206.25-214.84: Nothing here warrants hands
- 217.98: Not a hand
- 234.85: Jump out of nowhere
- 244.43-249.34: These are not hands either
- Most of these hands don't make sense. A good majority of the jumps can be figured out, but the file's a bit convoluted. The color messes need to be fixed.
- I still would say it's a good idea to stick to either the second half or the first half (the stepmania cut). Both parts basically subject the player to similar 16th sections and several complex bursts, there isn't a need to repeat the same theme twice especially from a hard songs perspective.

Odd22
[5/10]
* 1760 steps
* 465 jumps
Layout:
- Many BPM changes in this sporadic track. 16th sections with tricky bursts.
Notes:
- 75.18-110.60: I've noticed this same pattern keeps getting repeated over and over again and it gets annoying after a while. Vary this up more
- Some jumps I could follow, but most jumps were obscure. For a file with this kind of complexity and intensity, layering should be conservative.
- Time to look around the file and see if there is also some technical integrity here to not mislead the player.
- 41.64: Note offsetting in this section of the file is unnecessary, these are just 16ths. The offsetting goes to 52.69
- 57.74: This 24th is too late, the 12th before is what you're looking for
- 96.32: What's with this speedup? This is going WAY faster than the actual sounds
- 96.68: This color mess is basically entirely wrong. There isn't anything that sounds complex here, there are a lot of ghost notes and wrong BPMs used. I'm still wondering why these BPM changes are here, because they made this section completely wrong.
- 104.62: This is a 16th, not a 12th
- 104.94: There isn't a 24th burst here, it's just 16ths
- 107.33, 108.03: The 24th gallops being stepped here are really just 16ths
- 111.07: See 104.94
- 112.84: This is a 32nd burst, not a 24th burst
- 117.43, 117.48: Ghost notes. There isn't a 32nd burst here.
- 118.90: There is an 8th with a 32nd triplet on the 16th after, but no 24ths
- 119.07: Missing note, 119.22 is a ghost note
- 119.64: Ghost note. See 107.33
- 123.69, 129.99: Like 117.43, there are no 32nd bursts in these parts
- 125.22: See 118.90
- These errors repeat.
- There are some rather serious technical issues that inflate the difficulty of the file and they need to be fixed (especially 96.68 and the speedup right before it). The layering needs to be more clear; the file has potential, but it needs cleaning up.

Robotomy
[2/10]
* 3617 steps
* 498 jumps
* 3 Hands
Notes:
- I am going to randomly select several errors I spotted throughout the file and see what's been changed. What I say here like in my previous batch notes for this file is based off 254 BPM.
- The BPM is still 127. This is a bad sign.
- 75.88: Offsetting issue still here
- 96.18: Still a color mess burst instead of a 32nd burst
- 120.28: Intervals are still wrong
- 151.22, 156.90, 166.82: These still have not been fixed. The parts are 5/64ths.
- 169.37: Fixes for this still haven't been applied
- 196.03: Still grossly misstepped.
- 219.26: An entire 16th section here is still missing. Admittedly this is optional and not really an error.
- 249.62: Same offsetted note issue as last time
- 271.81: Fixes for this still haven't been applied
- 274.07: Interval usage is still wrong
- 319.41: Still grossly misstepped.
- 328.71: These pseudo hands are still here, the bursts are way faster than the actual sounds
- 331.46: Still grossly misstepped.
- A lot of jumps still do not make sense. Some looked sensible, but most are not clear. The hands definitely aren't clear.
- This is telling me that the large backlog of notes I had for this file have been ignored. Even the simple suggestion of 254 BPM was ignored. Some parts may have been changed, but an effort needs to be shown first that judge notes are actually going to be taken seriously and this file isn't going to be forced through the judging system.


samurai7694

(H) a (hi19hi19) 7.5/10

- nice use of single arrow, jump, and hands at the beginning for the "1,2,3"
- 11.158s, this is a really nasty dore-style anchor pattern which I would recommend sort of mirroring back and forth every time a 16th note is present (something like 32[34] 3 23[12] [12] [12] [12] instead)
- 17.158s and 17.388s, these jumps have a deeper bass sound which can be properly emphasized on different arrows instead of the same [12] jump
- 27.311s, ew reverse roll, reliving that roll from FREEDOM DiVE
- With the section starting at 82.236s, the 16th notes are really quiet and to me these arrows sort of act like ghost notes
- That ending is really tricky as well as the long 8th note jack in an earlier section
- I thought it was fun but there were a few sections that personally bothered me.


(H) Blue Zenith (Reshiram) 5/10

- With the section starting at 31.230s, hands are going to the chord changes but are the 4th note jumps going to the bass kick? If so, there are missing 8th note jumps
- 48.555s and 49.455s, missing 16th note
- 60.630s, what is this jump going to?
- 75.630s, I assume these 32nd notes are going to the vocals and while it might be almost rhythmically accurate, it seems cluttered with the jumps thrown in there to layer in the other instruments
- 81.630s, the 16th note rhythms are really quiet and it makes no sense to me why there should be arrows to a sound that almost can't be heard
- It's labeled as a hard file but even with the fixes, it wouldn't really be much of a hard chart because what gives this chart a difficulty spike are the 16th notes which I personally think shouldn't be layered if the sound is too quiet. Song choice is important for a hard songs batch. If a song doesn't provide speed, complex rhythms, or anything that's begging for challenging steps, then it will be very difficult to make a reasonable hard chart for that song.


(H) Bolt Thrower In A Chinese Restaurant (hi19hi19 & samurai7694) [PASS]

- I don't have much to say about this chart other than possible fixes in the future assuming it ever gets accepted to make the patterns more FFR friendly since some patterns might not convert well.


(H) Call me it. (500 Tortures) (gameboy42690) 7/10

- 34.531s, not a clear 32nd note rhythm
- 90.411s, 113.411s, 113.451s, 121.091s, and 121.131s, these 24th notes and 12th notes might convert as a mini jack on FFR
- 155.731s, that's a pretty tricky transition
- I also think the song is really repetitive and so are the 8th note jumps.


(H) Die Die Die Winnipeg Die Fuckers Die (choof) 7/10

- 231.741s, really overlayered section in my opinion and a bit inconsistent since jumps were going to the percussion for the previous 230 seconds. The patterns are really tricky as well.
- I don't think repetitive is the right word for the song or chart but the constant 8th note jumps/hands become boring after a while. This would be a good test of consistency/stamina/patience though.


(H) Double K.O (Reshiram) 7/10

- There are lots of missing 16th notes for the hi hat rhythms such as 3.849s and 4.822s for example.
- The layering is a bit inconsistent as well with the jumps going to both the melody and the percussion in random sections in the beginning.
- 90.378s, what's the point of the 64th notes if it sounds like straight 12th note rhythms?
- Minor changes needed but other than that the file is okay.


(H) For UltraPlayers (rCaliberGX) 8/10

- Missing hands for crash cymbals such as at 59.946s and 60.244s
- 65.618s, really awful 121 transition that might not convert well on FFR. Please fix.


(H) Hajnal 2 (FFR Pro 21) 6.5/10

- The first arrow lands on 0.289s, meaning there isn't 2 seconds of silence in the mp3 file before the first beat.
- 20.461s, that arrow should be a right arrow to follow the same pitch as the other right arrows after it
- 32.358s, those color arrows going to the violin to me is awkward and breaks the flow of the 8th note rhythms
- 37.645s, check the sync of these arrows properly. The other sections with color arrows or arrows going to the vocals or string instruments sound offsync as well.
- 52.358s, I actually really like the way you interpreted this section
- 63.996s, the buzz noise actually starts here
- 75.765s, really nice speedup here
- 141.283s, this part will probably not go well with the other judges but it's a really easy pattern though tricky to time because of the jumps
- 169.904s, overlayered
- 228.526s, this section would be better off without any arrows for the break. Vocals don't always have to be stepped.
- 236.457s, no point in using the 64th notes if the rhythm lands on the 16th notes
- 257.233s, that 212 pattern will not convert well on FFR. Please fix.
- The ending section could be left blank and just have the last arrow at the cello (268.441s)
- As much as I really want this song on FFR, the chart needs to go through some changes.


(H) Happy End of the World (rCaliberGX) 7/10

- 42.590s really silent 48th notes
- 143.275s I don't get what this 48th note jump is going to
- It feels super overlayered and it's basically just 6 minutes of 16th notes and 24th notes. It gets boring real fast.#
- The only major issues I had were the 48ths. Everything else, rhythmically, was okay.
- A cut for the song would have been nice.


(H) Prequel to the Sequel (Tidus810) 9/10

- It reminds me of a traditional dore file without any major difficulty spikes or ridiculous patterns.
- Holy crap the song-style changes are awesome.
- The song was still feeling too long for my taste, particularly the last 2 minutes because the average NPS drops significantly.
- I thought the song was still pretty cool and the chart was well done.


(H) retard fish frog (the great speedcore trendkill) (HeZe) [!] 0/10

- There's two difficulties instead of one.


(H) Rock the House (rushyrulz) 8/10

- 13.633s and 25,976s, assuming the jumps are going to the bass kick, this jump doesn't belong here
- Near the end, 8th note jumps are missing for emphasizing the melody (example: 112.376s)
- Fun chart overall.


(H) Sane in a crazy world (WB remix) [M0nkeyz] 7/10

- The arrows going to the vocals in the beginning aren't synced too well.
- It sort of ended weird too in my opinion. It could have ended better at 109.272s
- There are some inconsistencies with layering such as missing jumps for the bass kicks at 32.688s, 32.822s, 33.222s, 33.755s, etc.
- I'm not a fan of those 192nd notes.
- The song is interesting and the chart ends at a decent length, I think. The chart needs a few fixes, mostly due to layering inconsistencies.


(H) Speedcore 300 (XelNya) 6/10

- 14.329s, I'm not sure why there needs to be a 192nd note jump here in place of 16th notes
- 15.825s, in this section here, there are inconsistencies with rhythm. At times, the 8th notes go to the high pitched sound in the background and sometimes it goes to the bass kicks.
- 24.425s, this section (and several other sections) could do better without 32nd note grace notes in my opinion
- 51.625s, two things I would recommend here: pattern variety to emphasize the change in speed, or use 32nd note rolls to force a wall for the next two measures
- 56.358s, really nasty 434 patterns that might not convert well on FFR
- 97.625s, awkward 16th note pattern here
- 116.825s, awkward one-handed transition to the jumptrill
- The 32nd note grace notes is what bothers me most. Everything else are just minor fixes.


(H) Szycag (mi40) 6/10

- 2.477s, jumps to hi hats but jumps to bass kicks in the beginning?
- I really suggest having the song cut/fade out at 277.274s. I don't mind long songs/charts but there's not much variety going on here except straight 16th notes with just two or three tricky color-note sections.
- 314.586s, awkward 343 pattern that might not convert well on FFR
- The last minute was cool. I'd suggest cutting out all the long pauses and breaks to have a 3-4 minute cut of all the hard parts together.
- Some of the bursts stepped aren't even rhythmically accurate either. Some of the 32nd notes are okay but some are just there to fill a gap, especially the polyrhythms near the beginning.
- Song length and repetition is the biggest issue I have hear. Consider using cuts next time.


(H) Tuk Tuk Boshi (bmah) 8/10

- Typical bmah file
- I'm still not a huge fan of 192nd notes/64th notes.
- The jumpjack section was actually pretty challenging.


(H) Ultraviolent Junglist (mi40) 9/10

- Brutal. Super brutal. And yet I really like it. There's a break before the last minute of the chart where I wish it was cut there but the color note wall was real crazy.
- I thought it was cool. It might be just bias because I like this particular song for its really odd rhythms but I thought it was cool overall. I still think the song length is a bit too long, though.


(H) We Are Hi-Speed (Remix) (mi40) 8/10

- 31.219s, wrong jump placement. It should be on the 4th note before it.
- 73.594s, no use for a jump here since there's only one note playing here
- 131.761s, why a 12th note here and not a 16th note like in the other similar sections?
- Very minor errors. The song was okay. The chart was pretty fun.


(H) Where's Bill (mi40) 8.5/10

- 220.159s, these arrows are weird as in it doesn't really make sense rhythmically
- Interesting rhythms in this particular song. Chart was okay.


TC_Halogen

I had to get really brief for this batch; I do apologize. Timing didn’t work out well for me at all.

a (hi19hi19)
Rating: 6/10 -> [+?]

- not too fond of the jump usage overall; accenting doesn’t feel right because of the extreme amount of jumps on occasion
- layering as a whole feels a bit aggressive, particularly 63.774 to 75.774, where the melody doesn’t quite fill out a 16th note rhythm
- there are some split-handed 32nd bursts, which is a bit unreasonable given that there are always some 3/32nd gaps created with 32nd bursts into jumps – these cause some pretty harsh difficulty increases
- file’s rhythms are accurate, but the structure leaves something to be desired, particularly near the end

Blue Zenith (Reshiram)
Rating: 3/10 -> [?]

- various inconsistencies with jump placement
- strange start points for synth/percussion (42.030 and 46.830, as two examples)
- awkward changes in structure without notable musical instruction (see: 55.230 to 74.430)
- massive jumpstream at 81.630 doesn’t seem appropriate because the synth fades in and out beyond recognition at some points and the filter sound doesn’t seem to carry straight 16ths either; the second half of the stream at 96.030 doesn’t quite cleanly distinguish/separate the bass drum and the synth that occurs on the off chance
- ridiculous spike at 113s
- file simply doesn’t work for me
- 131.430: this is actually quite a letdown in terms of accenting/building; you really reduce the intensity here
- holistically, file simply does not work; there are various technical errors, the structure is not very coherent in a number of areas, and there are some ridiculous pattern choices in spots

Bolt Thrower in a Chinese Restaurant (hi19hi19 + samurai7694)
Rating: 5/10 -> [+?]
- the sampling in this song is batshit fucking insane; your rhythms are mostly correct down to .2 rate – HOWEVER, the chart is beyond unreasonable because the jump placement is simply overdone
; you need to go through this song at 1.0 rate and pick only the most notable samples to accent
- the patterns not laced with jumps are extremely abrasive, but the abrasion feels right given the song
- jack usage could be checked again to ensure it’s consistent – there are some instances of similar sampling in different areas being represented with and without jack usage
- the second repetition of the violent breaks plays a bit better, minus 160.351 (the fuck is that)
- this is the file that breaks the 1-99 scale; you can’t put this at 99, it’s just too hard.
- rhythms are reasonably accurate given the sample artifacting, but the structure needs work – the jumps have to be reconsidered when looking at the file at 1.0 rate, as many are not comprehendible at normal speed

Call me it. (500 Tortures) (gameboy42690)
Rating: 7.5/10 -> [+.]

- 23.371/31.051: chain to the jacks
- 35.011 to 50.371: missing notes for the melody on occasion, although none of them are the super noticeable high notes, so they are passable (35.311, 36.271, 37.231, etc)
- 83.131/85.031: missing note
- 127.171 to 142.286: what’s dictating the separation between having 8th notes and not having 8th notes?
- 132.931/140.611: I want to say that the trills don’t follow anything, but there are the long bass notes here that don’t appear anywhere else, haha – I’m guilty of using filler trills like this for difficulty (to luv anyone?)
- end repetition of the melody: see 35.011 to 50.371
- I like this file quite a bit; some clarity on the section from 127.1s to 142.2s would be nice rather than having those strange gaps

Die Winnipeg Die Die Die Fuckers Die (choof)
Rating: 5/10 -> [+?]

- file does take quite a while to get going; the intro 30 seconds are quite repetitive – this could be cut down a bit
- jump usage through early half of the file isn’t consistent (taking a look at some contrasting things here as examples: 33.875/34.275, 35.075/35.475, 41.341/41.741, cutoff crash at 49.208, but only a single at 50.408 – the list can go on for a while and the file is quite unstable in the first bit)
- various missing notes/added (ghosted) notes: 45.941, 54.741, 55.741, 57.941, 58.045 (etc)
- 70.275: the jacks on the right arrow don’t quite work because the faded/phased/whateverthefuckisgoingonwiththat synth doesn’t quite quantize to 8ths
- 103.341 to 111.741: 8 seconds of no steps despite sound going on; I know it might not be in the best interest to chart ad-lib sampling, but it’s better than having nothing at all
- 119.741 to 149.608: it feels like there are a few too many jumps throughout this area due to jumps placed for the two 8th notes to the strange SFX at 128.141, 130.008, 135.608 – aggression is one thing but this feels a bit overcharted
- snares seem to still be inconsistently accented in situations where pattern would acceptably permit them to be accented as jumps
- at this point, we start hitting the streamy part of the file; I’m a fan of the heavy jumpstreaming because it definitely fits the intensity of the file, but there are some issues that I have with the structure:
----- the concept of jumpstreaming is reasonable, but I feel like the accenting could do a bit more in some spots (things like 187.875 are a nice touch)
----- you do have a few strange interruptions AND extra notes when transitioning out of the heavy percussion + fast hi-hat combinations; some of the interruptions really bother me because it seems like it’s for the purpose of accenting repeated 8th note percussion samples, yet you actually accent them in stream a bit later
----- at 224.275, I am not a big fan of anchoring the [34] because it reduces the accenting of the actual bass drum itself; you could alleviate this by anchoring one of the two arrows and then having the other one coincide for the bass; it would look quite nasty and would definitely play more uncomfortably (and who doesn’t want more difficulty for a song like this ). Also note that the sound does play at 225.341, so you would want nine repeated taps, not just eight.
----- 231.471 to 239.208: I think it would be best if you omitted the jumps to the snare so that the chart was very clearly following the melody; the snare is prominent, but mixing a powerful percussion element with a not so strong synth is chart structure is strange and doesn’t feel right
----- 239.208 to 246.675: the combination of structures here is extremely messy; you’re accenting the bass drum in combination with the melody, and then choosing to add jumps when the now-subtle synth plays on beats 2 and 4 – with all three of these put together, the layering is unreasonably heavy
----- 246.675: I like this patterning a bit, but the interruption of the jumps with the subtle snare is a bit jarring
----- 253.875 to 284.008: in my opinion, this is where your chart really shines – the repetitive two-jump based patterning really accents the differentiation between the samples on beats 1/3 and 2/4 (this does happen a bit earlier on, but it is by far most noticeable here); I wish you would have applied a similar method earlier on with repeated single jumps but more free-formed patterning in the 16ths, because you’d have a very solid chart if you did
- there’s a few more jumpstreams that use repeated patterning similarly to the above note, but they get interrupted with some jumps that I’m not a fan of (ex: the three jumps at 301.608 are fine, but I don’t quite like the five jumps at 302.141; jump usage at 309.075 is poor and actually part of a small direct copy-paste
- rest of the file really isn’t notable and could have easily been cut; not a fan of the structure past 321.341 anyway…
- this file could be very very memorable if given a proper cut and a really solid structure, but as it stands, no go.

Double K.O. (Reshiram)
Rating: 4.5/10 -> [?]

- this file does a lot of rhythmic generalization because the hi-hat runs frequently in the background of the song at constant 16ths; with that being said, the rhythmic representation seems to change a lot – I’m a fan of using five 16th notes in a row to give that typical drum-and-bass feel, but having it simply repeat that rhythm over and over again rather than giving that separation (think: 1 + 2 +a3e+ 4e+a) feels so awkward
- you also don’t opt into following the hi-hat in entirety for obvious reasons, but that forces judges to understand your interpretation and I’m personally not following why there are differences in the number of notes used in some of the 16th blips (see: 4.903, 7.011 as examples; 12,043 is borderline acceptable)
- triple usage feels overdone in the intro given that there’s no situation of three coinciding instruments to force the triples and the song is overall quiet; triples for bass are strange on occasion because they come before substantially louder snares and being that direct layering isn’t a part of this structure, it feels erroneous
- file feels unreasonably forced throughout
- more specific issues:
----- vocal sync could be better from 15.945 to 19.837 (there’s even a note missing for the second syllable of machine somewhere around 19.594)
----- 22.108: should not be a direct ascension with regards to PR, it would be more like 1213 (or any derivative of that) as opposed to the 1/(3 or 4)/5/6
----- 25.108: extra note; also go down to 26.405/26.567 and you’ll notice that the percussion deviates a bit – you most definitely should be taking on any deviation you can considering that your chart structure is inherently repetitive
----- 36.248: missing notes although they might be deliberately omitted because of the upcoming triple (which, given other parts of the file, is strange to omit; see 80.292 for an instance where you have no problem connecting two triples with 16ths)
----- 38.113: missing note for percussion, could easy be put in without too much issue
----- 41.615/41.696/41.858/41.939: why are these accented as jumps when 41.129 is a bass drum without a jump? this actually muddles your structure when it could have been considerably cleaner
----- 43.511: 64th note placement isn’t correct
----- 45.520: what is followed by the 16ths here is barely audible; I only realized what it went to after realizing what was different from it and 48.115
----- 48.763: should only be 16ths
----- 54.623 to 71.525: inconsistent triple usage – sometimes snares + sound effect are triples, sometimes the snares alone are triples, sometimes the snares aren’t even accommodated for as triples because the bass suddenly takes precedence mid-phrase; the structure isn’t ever really established as certain featured are represented a single time and no other times
----- 66.966: while there is a clear snare repeating here, you also have the low-end synth increasing in pitch in the exact same interval as the snare, so it would be better to actually use ascending jumps to accommodate for that
----- 73.640: nice job catching the change in panning here (RLRLR)
----- 75.752 to end: more confusion over structure; you never really establish what is taking precedence in what seems to be an accenting-driven chart (i.e. in a chart that doesn’t seem to rely on coinciding instruments)
----- 90.479: 64th notes? If they’re following the bass, they’re not in the right spot
----- 92.648: this seems like a pretty arbitrary quad
- file needs a lot of work; it has proper rhythms for the most part but the structure is very very far from being sound

For UltraPlayers (rCaliberGX)
Rating: 7/10 -> [+.]

- 3.229 to 8.006: solid layering for the opening – a bit of PR could be added to the jumps to accent the ascension in pitch
- 10.692/11.289: I understand that the lack of jumps here is to appropriately accent the guitar at 10.991, but it feels weird to see this emptiness given that you use jumps for all previous 4th notes
- 33.826: the toms are a bit hard to hear here, so the jumps feel a bit overdone
- 35.468/36.662/37.856/38.453/38.677: add triples here – with the 8th note before these notes accenting a light crash cymbal, you could add the triple and the patterning of a jump-single-triple would appropriately accent the light crash-snare-big crash with your structure
- 47.856: if you’re going to accommodate for these 16ths, it might be a decent idea to catch all of the other missing bass drum kicks in this section as well; it’s actually pretty difficult to hear what 48.006 is going to in the first place
- 49.448/50.742: missing notes for percussion here
- 53.579: strange to make these all jumps, but it’s not completely out of line given that it is a transition to the next section, I suppose
- 62.334: make this a grace note; there are two notes here that are slightly separated
- 66.215: should be 16ths
- 70.935: this is a pretty tight quantize (64th), but you’re missing a guitar note – if you don’t like the 64th placement, a 16th will suffice at 70.916 – the choice is yours
- 71.140: two snares here, so a mini-jack will keep your structure consistent compared to earlier on
- 112.334: should be 24ths here
- AS A WHOLE: look into your triple placement for crashes, there are many instances where you don’t catch them for whatever reason
- clear layering structure; PR could use some slight improvement and some triples should be added for crash cymbals, but otherwise, this file is reasonably done.

Hajnal 2 (FFR Pro 21)
Rating: 4/10 -> [?]

- this file kept crashing on me in DDreamStudio initially; it might have had something to do with the 201 Kbps bitrate
- with the offset change, your first step starts at 0.276.
- your chart opens out with following the bass and the sampled chorus; when they coincide, they both repeat the same note for their respective instruments yet the jumps just seem randomized – I don’t expect you to just repeat jumps because while correct, that would admittedly be kind of dull; instead you could repeat three taps for a single step since you opted into using more free-formed patterning for the bass
- 25.276/(etc): for the sake of clarity, you should likely make this (and all other instances like this) a [34] jump rather than a [24] because all four notes are the same and the difference in volume/filtering is negligible
- 38.897 to 75.104: some spots have decent pattern repetition and an overall comprehendible structure, but the heavy layering constrains patterning really badly, not to mention there’s some inconsistent triple usage and overtone (percussion buzzing) accenting
- the speed-up snare roll causes the file to go offsync 40 milliseconds with a proper offset
- from 80.752 to 125.753: structure isn’t very solid; jumps can be placed a bit more appropriately
- 106.442 to 125.753: structure is alright at best – there are a lot of inconsistencies in jumps for the bass drums as some are accented and others are not
- 122.760: this is an interesting (not in a bad way imo) transition
- 141.271: big mistake here – jumps inside of a 32nd roll THIS long is horrific at this tempo; if you wanted to accommodate for the really long snare sampling, you could have done a much more reasonable 24th run with jumps in it
- 169.862: the first 24ths are right and the 16th jump is right as well, but when you hit that 16th jump, you’re doing an offset 24th burst (so: 16/48/48/16, and then 8/12/24/4)
- 189.978: visually, this pattern looks horrid – also, 32nds are not quite right and they start quite a bit later than you have marked (190.366 is where they seem to audibly begin)
- 191.144: this is where your jumps should be placed in this section as opposed to where they are now
- 201.961: being that the snare is faded, immediately breaking into a 48th roll is a bit rough
- 214.031: being that the weird-ish bass sound overpowers the violin here, the jumps feel a bit out of place
- 216.531: same here, but with the vocals instead of the violin
- 233.686: this note and the one after should be triples for the cut-off cymbal crashes
- 236.531: see 149.633
- 244.548: kinda same issue as 189.978
- 257.221: mini-jack forced here
- 259.893: missing triples for crashes
- large amount of structural errors, from occasional misrhythms to a large amount of structural inconsistencies

Happy End of the World (rCaliberGX)
Rating: 5/10 -> [+?]

- I really dislike the structure in the half BPM sections of this song, which unfortunately covers a lot of the song…
- 21.749: chord here, so jump in your chart should be added
- 37.538: with the snare starting at 37.643, having the triple as [124] implicates a non-existent snare
- 42.591: can’t hear anything that would potentially match this burst
- 43.222 to 78.591: jump usage feels strange mostly because the snare is consistently accented as jumps but is clearly not the most prominent instrument – additionally, some 4th note jumps feel a bit out of place not because they don’t make sense, but because they’re following something that is pretty far in the background compared to other instruments
- 72.275: what’s with the mess of polyrhythms here?
- 83.643 to 138.591: this part of the song is musically amazing, but it does not lend itself to making a great chart because it is simply really slow, repetitive, and nothing stands out about the section aside from very regular drum filling
- 100.380: with your layering structure, there’s no reason for this to be a single tap
- 116.170: this tap should form a mini-jack for PR purposes, it’s a pretty noticeable repeated note
- 122.801: seems like there are some more notes here for the drum fill
- 124.064: the melody here doubles in speed – your density could easily increase here rather than staying on the repetitive 8th note structure
- 167.783/(etc): repeated taps?
- 180.414: not really sure what to think of this; I’m definitely not fond of it
- 185.467: layering seems pretty spot on here; chimes or piano take one jump, snare takes the other, and it’s clear because there are some upbeat accents that cause 4ths to (correctly) become single taps on this layering structure
- 230.941 to 261.257: nothing clearly identifies what the 4th note jumps are following unlike the first section; if there is something there, it is completely masked out by the piano
- 266.309 to 323.151: jump usage could use some improvement because like the previous section, 4th note jumps aren’t quite clear (irrelevant: omg that piano chord + string key change at 286.520 aaaaaaaaaaaaaaaaaaaa)
- 275.309: triple stands out as erroneous to me
- 282.572/283.046: both triples feel incorrect given the note’s sharpness; the second one feels more incorrect than the first because it’s actually not in the right spot (it should be up a 24th note)
- honestly, this song could have easily been cut – it’s way overlayered and way too long

Prequel to the Sequel (Tidus810)
Rating: 5.5/10 -> [+?]

- 25.072/29.872/(etc): missing notes for bass (potentially intentional to avoid polys but worth nothing since it’s glaring)
- 21.312 to 40.522: since the kick hasn’t started running constantly here, there’s a large possibility for you to rearrange your patterns to prevent repeated taps while still following PR; it just takes a lot of shifting around, haha
- 84.122/84.247: jumps here for the snares (the toms are here, but the snares are louder for sure), and yes, this would be four more jumps later down plus a few in the 24ths, but it would look better and would be a bit more varied for the player
- 89.275: shift this note up a bit
- 97.237 to 124.929: this section would be a lot better if the guitar chugs were just single taps and the percussion got layered on, kinda like the next section (you could play with patterning for vocals in the next section if you make the change here)
- 153.544 to 160.929: if your jump placement is to vocals in these 24th runs, they are not correct
- 191.989: third jump here does not catch a snare and looks out of place (also, the lack of a jump at 192.322 is also glaring)
- 208.044: forced mini-jack
- 212.544 to 220.044: this is just an extension from the previous section and yet the layering cuts very largely
- 227.544 to 236.544: given that the 192nds obviously accent the guitar effect, what is the distinguishing factor between a jump and a triple here?
- 242.544 to 273.544: quite overlayered – just because the guitar and bass kick coincide doesn’t mean you have to step a massive amount of jumps
- 283.544 to 290.544: very jarring layering change
- 293.521 to 304.042: also quite overlayered
- 396.961: not a great layering change being a part of the same phrase – yes, the accenting structure differs but the percussion structure stays relatively similar in that the bass kick hits two 8th notes for every three, despite the snares coming in here
- 407.761: with a jump happening in this particular instance, you could avoid the minijack
- 425.850/430.650/431.850: keep the left arrow free for these times to accent the guitar more appropriately
- 446.250: another situation where the structure lightly changes, but the layering gets cut pretty badly (we lose the heavy ride but gain a more active hi-hat)
- 458.850: another situation where it just feels massively overlayered and doesn’t look aesthetically pleasing
- 496.549: this is an indication that you might not have picked the best choice of structure aesthetically since there are still varying elements in the song, yet you have repeating taps because of a different choice
- 510.636: see 84.122
- structure is not completely bad, but the song is exceptionally long so if you’re going to execute something like this, you absolutely have to nail it

retard fish frog [the great speedcore trend kill] (HeZe)
Rating: 1/10 -> [-]

- the chart appears to be off by a ridiculously large amount compared to what you’re trying to follow
- I moved your entire chart down one beat, and then set the offset to -2.010
- chart structure as all jumps in the first section is nonsensical given that you go out of a jump sequence just to catch 16ths in between
- additionally, ignoring 32nds at 12.663 makes no sense seeing as how you pick them up at 15.697
- 17.831/18.168: first time has 16ths that follow the melody but the melody is so quiet that it’s arbitrary to follow; the second set is incorrect because the last two notes don’t follow anything
- 19.348: missed note
- 21.538: more taps that don’t clearly follow anything
- these errors just continually repeat until 37.158
- moved the second half of the chart one beat since apparently the chart was off a beat early on and fixing that makes this off by the earlier interval…
- 38.053 to 48.838: the jacks really don’t follow the melody well because there is a glaring missed note every two sets; leaving them out makes no sense given the difficulty
- 51.141: remove jump
- 52.433 to 79.845: looks really bad aesthetically, does not play well at all, and is simply not appropriate for the song at all – if there are some jarring drum accents that you wanted to emulate by jarring and uncomfortable patterns, this could passable on a lucky day; the fact of the matter is that there are just 4th note gabba drums and stuff in between, so it should be fast and smooth
- needs substantial work; file has a poor structure, errors in rhythmic/layering detail, and even has a massive sync issue overall

Rock the House (rushyrulz)
Rating: 4/10 -> [?]

- 5.576 to 9.604: patterns seem quite randomized – it would be totally possible to incorporate the previous, pitch-relevant pattern and combine with 16ths to make it look visually interesting
- 38.490: really stale patterning, it’s just staircases
- 43.976 to 54.947: this part stinks song-wise given the rest of your song – following the bass seems like a good idea since it’s a new element, but being that the synth is pretty prominent here, the repeating notes on the 8ths look really bad, and there’s unfortunately not much you can do about that
- 58.890: keep in mind what your structure is: you have repeating jacks for the repeated vocal samples multiple times before this 16th note bass drum comes here – it would be beneficial for you to opt out of jacks for the bass drum here just so that emphasis can be kept on the vocals for this section
- 60.261: move this right arrow to something else; there are only three repeats for the vocal sample there
- 60.604: missing representation for vocals here, but caught at 61.976 in the same section? (I could understand ignoring it in entirety, but you don’t quite do that)
- 61.676: remove note
- 63.133: add 32nd note here
- 64.461: I hear why you’re doing this, but this an extremely abrupt burst for something that really isn’t noticeable – a single colored note might be better to accent that time-stretched sample at 64.376, rather than hitting the tip of it with a 46 NPS five note burst
- 64.547: being that this is a really big build-up, ignoring the rest of the percussion here is not a good thing
- 65.919 to 126.261: this is horribly repetitive and takes a large amount of the song; the charting in these areas is acceptable aside from occasional missing jumps and extra taps – extras: 76.847, 98.833, 109.633 (make a single); missing: 84.604 (jump), 106.547 (jump)
- 112.736/115.119/(etc): why are these only singles? I understand that there is syncopation to the melody, but these are the highest notes in each phrase and they definitely should be accounted for
- 119.747: being that you are accented all of the prominent taps in the melody, this jump is arbitrarily placed and is likely only placed because of coincidence through bass drum
- 120.733: remove tap
- 129.004: quite the nasty spike at the end of the file
- structure needs some work, but honestly, this song simply doesn’t lend itself for making a good chart – it’s naturally repetitive, and even the best accents cause large spikes in difficulty

Sane in a crazy world [WB Remix] (M0nkeyz)
Rating: 5.5/10 -> [+?]

- sync to vocals could certainly be a bit more accurate
- AS A WHOLE: do your best to avoid repeated taps unless it is unquestionably clear that the samples/sounds you are accenting are exactly the same; there are many instances of ambiguous repetition
- 15.355: missing note for crash cymbal
- 16.155: move this right arrow to an up to catch the two 8th note crash cymbals here
- 17.488: move to up arrow to a down arrow (implies repetition of the vocal samples at 17.088)
- 22.422: missing jump?
- 27.355: this jump feels strange
- 33.222: missing jump
- 34.022/36.155: missing tap
- 34.222: since these sounds are not quite as filling (they’re slightly cutoff), you could get away with removing these jumps since they’re not quite as accented
- 36.288: this pattern proves to me that you’re starting to understand how unlayered accenting works, this is actually quite a smooth transition that catches the repeated vocals
- 43.088: move this tap over to the up arrow, and then remove the up arrow at 43.488 to catch the quieter snare drum there
- 47.888: missing tap
- 49.088: refrain from copy paste; you could mix up your patterns more while keeping that same structure of keeping the same jump on beats 2 and 4 in your song
- 51.488: see 43.088
- 57.355: strange triple
- 57.622 to 73.622: many of these 16ths are difficult to hear because they accent very brief separations in the bass – they are correct, but they’re not easy to hear at all
- 75.161 to 91.694: just kinda boring with 4th tap and 8th jump sequences; being that there are vocals that can fit reasonably well on 4ths and 8ths, you could have layered that in (only if your structure was changed)
- 87.694: given how the jump placement works, these jumps are completely out of place
- 92.494 to 109.294: there are areas of noticeable percussion swing that aren’t accommodated for, and some vocals feel like they are missing in spots despite being followed in others
- not a bad file, but the structure could use some noticeable improvement

Speedcore 300 (XelNya)
Rating: 3/10 -> [?]

- 14.225: white note in place of 16ths seems pretty strange – if you wanted to make a polarizing difference without adding the 32nd burst, you could have added a smooth 16th note blip and then add a 16th note mini-trill since the action to perform the 32nd mini-roll
- 23.025: these 8th notes are mostly arbitrary
- 24.425: patterning is a bit random for the 32nd flams; it’s an interesting way to accent the sound, but the patterns are too mixed up for it to be effective
- 27.625 to 37.825: part of this section is just jumps, the other part is 32nd flams, yet both sections have the sound you accented as flams earlier – pick one or the other
- 49.625: misrhythm
- 51.625: if you’re going to accent the bass drum sequence entirely with 16ths, the least you could do is change the patterning so that it looks a bit different since the song is running at 300 BPM – you don’t even have to speed things up at all
- 54.825: should be four 16ths
- 56.358: 12th note mini-jack at 300 BPM is a no-no when going into a triple
- 59.625 to 66.025: there’s not enough separation between the hi-hats and the buzzes in the bass drum
- 66.025 to 72.425: layering makes sense, but it’s way too light
- 75.475: remove note as per earlier representations
- 80.175: ghost note
- 80.325: mis-rhythm; these 16ths to the hi-hat should be on a 4th note, not an 8th
- 87.975: ghost note
- 91.625 to 102.025: patterns are kinda scattered and random again
- 111.125: jump for bass drum
- 122.025: make a jump
- 128.075: random 16th
- 129.625: only instance of a 32nd roll makes this a difficulty spike
- structure needs work; rhythms are not quite spot on and layering leaves something to be desired

Szycag (mi40)
Rating: 4/10 -> [?]
- cut the song;
I’m not even going to suggest it, this is an absolute requirement to get this accepted as is
- some of the bursts in this file are just nonsense: 46.577, 81.927, 119.777, 148.492 (colors?), 314.549, 323.024, 327.374
- layering is strange/inconsistent in a number of areas, from missing/added jumps in some spots to strange triple place in others
- rhythms are incorrect not only in bursts, but also in plain 16ths as well
- keeping this one really concise: there are numerous rhythmic mistakes and structural mistakes, layering is strange in spots and honestly, the song needs a massive cut to be usable because the song is so monotonous (note: not boring, just… not changing)

Tuk Tuk Boshi (bmah)
Rating: 5.5/10 -> [+?]

- 18.033: missing note
- 18.236 to 31.209: stream is somewhat arbitrary; additionally, the sounds you use to layer in the jumps are omitted in the chart structure in earlier parts, which makes the actual boosts in layering appear to be massive spikes
- 24.621: remove jump, place jump at 24.520 (it’s a bit more of a noticeable sound)
- 44.182 to 56.431: some of these mini-jacks shouldn’t be here – the sound isn’t quite clear all the way through the repeated taps that you are suggesting
- 59.942/63.186/(etc): nice try (should be swung, place 1/48 before the 4th)
- 63.405: this 48th note?
- 65.466/65.567/65.770/66.682: missing notes? (why is 63.000 charted?)
- 96.074 to 108.642: these jumps just look terrible to me given the basis of the added layering, and they don’t play very well either…
- 110.162/110.365/(etc): missing taps for the echoed vocals (even if not prominent, you could add them without adding jacks)
- 123.236 to 134.993: this section is a bit more merited since the layering element is clearly audible, but the patterns are very uncomfortable
- solid structure, but the chart feels incredibly aggressive in spots where it really doesn’t feel like it needs to be

Ultraviolent Junglist (Anaru)
Rating: 3/10 -> [?]

- 9.943: the sound that plays on the left arrow is the same sound that plays for your four U arrows
- 17.593: ^, the L should be moved to R for continuity
- 19.318/19.468/21.868/22.018/23.518/23.668/27.718/27.868/32.068/36.268/38.068/38.218/49.880/49.918/50.818/52.918/53.068/62.368/62.818/90.868/97.818/116.068/(fuckthisshit): missing notes
- I’m not doing this anymore
- layering is unstable; various samples are accounted for jumps/triples in relatively close proximity, jump usage is poor and randomly accounts for snares (or other things)
- burst usage is incorrect in a number of places (46.693 [that whole area], 49.693, 52.055 [etc], 102.193, 215.193, ETC)
- rhythms could use work in a number of places
- being very honest with you, I’m really not putting a huge amount of effort trying to check all of your mistakes past a certain point in the song – I’ve seen enough
- same situation as Szycag; inconsistent layering structure, incorrect rhythms in spots, nonsensical burst usage in some spots, and the song is ungodly long and could use a cut

We Are Hi-Speed (mi40)
Rating: 4/10 -> [?]

- after 9 different judgments, there are still glaring (objective) errors that have not been resolved – the fact that the first mistake of 8th jumps at 31.219 indicates that you’ve taken no time to really go through notes
- the usual: inconsistent jump usage that doesn’t always appropriately follow the sequences properly; things like 58.844 to 59.844 and 60.594/60.844/61.094 show that attention isn’t paid to prominent percussion samples, or how 73.594 is a single note or how 80.594 should be a jump, or how 85.844 is a jump + 32nd flam and yet the same sound (with slightly more samples) is a three note burst with no jump on the 8th
- layering isn’t ever clearly defined
- rhythms are ok but there are noticeable errors
- etc…

Where’s Bill (mi40)
Rating: 3/10 -> [?]

- intro has a lot of 8th notes that are chained for whatever reason
- 14.659: 32nds are a bit too fast for this
- 30.204 to 50.795: many of these 16ths are barely audible – some are to vocals but on occasion, the ones to vocals become jumps for no apparent reason (39.341/39.613, 41.250/41.522 [missing note at 41.454 btw]
- 58.568: trill needs some correction in rhythm here
- 93.886: the coloring is enough to accent the fact that the pitch of the bass drum has changed
- 100.159: chopping of the samples really doesn’t merit 192nd usage, honestly
- 101.522: see 93.866
- 119.522: should be 3/32
- 131.113: cohesive coloring would have been appropriate here; discoloring only a piece of the triples is a bit messy
- 136.704: no differentiation from the previous section that also uses jumps exclusively
- 142.432: rhythm is not quite right
- 183.341: song could easily end here and honestly, I’m not going any further than this
- jump usage is poor, and triple usage is not much better
- a few obvious misrhythms, but more notably a lot of questionably added notes
- really not much more to say; file doesn’t have a solid structure and fails to differentiate between sections of differing music intensity accordingly


bmah

A White Cat Sings Lovely Jazz Waltz / ilikexd & jimerax
rating: 8/10 [+]
- 1.78s: the intro should still be in 12ths to remain consistent with time signature (like you do at 167.16s)
- 21.09s,45.14s: the gallop starts before the 4th, not on it
- 41.83s: 12th, not 16th
- 58.07s: if you're not stepping the swingy piano chords, you might as well omit this
- I do recommend stepping a bit more of the bg piano in significant places such as 59.65s as you do acknowledge it elsewhere (e.g. 62.89s)
- 72.89s: missed 12th to melodic swing
- good flow in places such as 129.20s
- 152.08s,153.70s,155.32s,etc.: missed accordion chords everywhere
- 163.79s: you can do rolls here to the flourish/glissando
- love the ending with the very smooth 24th rolls
- Summary: Beautiful song, stepped pretty smoothly. Missed several of the accordion melody in a few places, but mostly clean overall.

Beyond the Universe / hi19hi19
rating: 8.5/10 [+]
- 10.65s,16.30s,19.12s: not a very audible jump, can be omitted
- 14.01s: I think the horn in this particular place is actually a 16th
- 28.06s,etc.: having the trills start on the inner down or up arrows is ass, but it plays to the melody well
- over time though, the runningmen/trills become pretty old
- 56.64s,etc.: optional, but you can have the 16th drums in a more random direction that breaks from the trills
- 100.06s: sort of awkward patterns for 24ths, but it's certainly pretty unique
- 119.82s: although it'd be funny if you stepped the guitar here, I think you made a structurally good decision to give the streams a break
- 131.11s: awesome PR
- 142.23s: finish stepping the guitar!
- 150.79s: don't hear this 16th
- 152.73s: the 32nds begin a bit earlier here
- 158.11s: the triplet 16th drums would be great if you added them here, not sure how you'd do it though if you want to retain the current structure
- 160.06s,160.23s,etc.: you might as well step the drum patterns here as well, making these jumps
- 208.11s: I would've hoped the 24ths would be a bit smoother here for the ending chord, but this is still acceptable
- Summary: The structure of this file is impeccable. Very fun and certainly leaves a great impression!

Firstaidvision / DossarLX ODI
rating: 7/10 [+.]
- 33.40s,etc.: a small amount of anchors is fine at this bpm, but long strings of them are awkward, so try to reduce longer strings of repeated arrows (you can hit these runningmen as semi-jumps as well, but I would prefer some flow instead)
- a few transitions were difficult to pull off: the [23] jumps after the right arrows at 31.95s for instance
- Summary: The file is actually more reasonable than it appears, but I still feel that the anchor patterns from trills and runningmen make the file more forcefully unergonomic than necessary.

I / samurai7694
rating: 3.5/10 [?]
- 3.96s,71.49s: this 32nd roll is made more difficult than needed by adding a jump at the start and then ending in a hand. Reduce one or more things here, such as taking out the jump at the beginning, or reducing the hand to a jump, or maybe both.
- 17.32s: jump for consistency
- 21.51s: don't put the last 12th here, which creates a minijack
- 35.72s: js pattern doable, but could flow better (more awkward at around 36.66s)
- 37.22s: maybe ease up on the types of rolls as it may be more messed up from framers after conversion. Also perhaps end the 32nd wall in a jump instead.
- 49.08-56.44s: missed a lot of unique 16th sounds here
- 58.71s,69.79s: jump to melody
- 60.44s: the fast piano melody begins a bit earlier here. Also, the piano plays on 12ths, not 16ths
- 62.77s,69.99s,86.42s: missed 16th
- 64.17s: theoretically this can essentially be [34][12][34][12][134], but hitting the left arrow jack is still dumb at this bpm
- 66.53s: take into account the repeated 8th bass drum hits
- 71.49s: why not make these 16ths going to the piano?
- 78.99s: jumps stuffed between 32nds at this bpm is not a good thing
- 88.72-91.51s: the speedup is fairly reasonable until you get to this part where there is a gigantic anchorfest on the down arrow (which would be considered a left-handed pattern). This is just a pain to play.
- 116.99s: missed 4th to high-pitched synth
- 120.20-133.93s: this section could go entirely without jacks, especially the long down jack; plain awkward to hit
- 123.73s: arrows should change according to pitch
- 134.14s: the 16ths don't begin until 134.35s
- 136.93-152.57s: I don't get why this section has to be all 8th anchor streams, despite a repeating sound from a difficult-to-hear synth. At least the main melody seems relatively PR.
- 151.50s: again, minijack from the jumpglut is more of a pain at this bpm
- Summary: It started out as an improvement from the previous "I" file I reviewed a while ago, but then the file also went downhill. I can't really find any charm by adding so many long anchor jacks at a song this fast.

Jammin' / ilikexd
rating: 7.5/10 [+.]
- 16.33s,22.95s: missed 32nd to bass
- 24.86s: you should definitely end with the piano chord here and not leave the player hanging on the prior 16th cymbal
- 38.10s,41.41s,51.35s,53.00s,etc.: you should perhaps try to add a jump to the isolated horn melody. If you don't like jumps, try a colored arrow.
- 46.38s,54.66s,etc.: At certain points, the strings fade in and out of obscurity from a clear rhythm - at the very least, they don't sound like 24ths at these points. You should investigate this, as it could make the long stream more interesting than it is now, which drags on a bit as is.
- 76.23s: it is around this point where the ascending 32nd pattern doesn't flow well anymore. It could definitely be a single transition within this point, but please rearrange some of the stream around here.
- Summary: Quite a fun file! The 24th stream is suspect in certain areas, and the 32nds near the end significantly breaks flow halfway through the stream. Other than that, nice work.

Rave 1 / DossarLX ODI
rating: 7.5/10 [+.]
- musically, the song drags on and on with the same sort of "melody" but slightly different percussive variations
- I do like how the first part of the song is a good showcasing of gradual layering/climax theory, which helps for a very repetitive song
- 45.27s,etc.: the 16ths here aren't very audible IMO, but I don't mind them too much given the climatic structure
- 88.97-90.05s,etc.: these percussive sounds are just 8ths...I would probably go with 8th jumps
- 117.31s: rather awkward jump placement - how about a [34] jump instead?
- 124.19s: doesn't really sound warranted for a jumptrill wall
- Summary: Pretty dry song, but generally speaking the steps are as good as they can get. Nice work.

Run Run Run / ilikexd
rating: 9/10 [+]
- 4.60-15.17s: reverse PR (though from 10.06s onward feels alright)
- 20.79s,etc.: optional; a few places could add an arrow on the deep bass change
- 78.18s,122.04s,etc.: I disagree with the stepping of minor whooshing sounds to 12ths/24ths. I would just ignore them altogether.
- Summary: Really interesting steps, masterfully placed. There was also some funky color theory going on in a few places which really made things fun.

Schur's Theorem / hi19hi19
rating: 10/10 [++]
- 29.56s,30.23s,etc.: optional, but you can also step the 8th piano chords (probably better as single arrows)
- 81.56s: continue 8th piano just for this one arrow
- 93.36-95.73s: optional, but the right side column for each trill could have a jump for the emphasized piano chord...can definitely work
- the flow of every single stream in this file is just insanely good, but then again, the song choice really lends itself to these sort of streams
- Summary: What the..did I really just give a 10 out of 10? Why yes I did!

Serious Shit / ilikexd
rating: 5/10 [+?]
- 9.70-25.36s,etc.: I really feel that this complicated fast js should not be presented right away. This file could definitely utilize climax theory, moreso for a nicer structure than a request to reduce the difficulty.
- 28.49-44.14s,etc.: I'd argue that this isn't entirely a single continuous 16th js. There are definitely breaks within the 16ths (e.g. 28.55s,31.94s,etc.). And as mentioned earlier, save the dense js for the latter part of the song (such as 98.40s).
- nice gradual layering of the swing section
- 106.75-114.05s: make the repeated "chorus" more interested with the 32nds! Remove a lot of jumps and make room for 32nds.
- 115.09-130.75s: in contrast to the prior section which was really dense, I'd suggest toning down the js a lot since the song is cooling down so to speak.
- Summary: The technical aspects of the file was well-made, but the steps were pretty bland (and also way more difficult) by keeping the same dense jumpstream throughout the song with little regard to song variance.

Shin sekai / ilikexd
rating: 8.5/ [+]
- 41.91s: missed some guitar 16ths here, which you're layering to
- 46.79s: 16th to bass
- 52.40s: don't hear these 24ths at all
- 56.45s,56.91s,63.63s: missed piano notes
- 61.70s: don't hear this 16th jump, but missing the more obvious 4th
- 85.84s,86.39s: what do these 12th/24th go to?
- 105.50s: misplaced 16th piano note - should be at 105.32s
- 127.68s: what does this 4th go to? I assumed it was the hi-hats, but you didn't step subsequent ones
- 129.15s: piano gallop
- omg the 24ths are mad fun
- 152.71-154.18s: personal preference, but it feels better when each babble sound goes to sets of three-arrow rolls here
- 162.92s,176.91s: ghost 16th
- 196.83s: I probably would ignore this last arrow, since it's a residual sound of "shin sekai" and not part of the actual syllables
- Summary: A lot of variety, good PR, and overall fun.

The Friendly Wolf / Xtreme2252
rating: 2.5/10 [-]
- 9.00s: straight up 4th piano chord, nothing special about it
- 18.56s: this is also a piano chord
- 28.13s: the strange sound is very ambiguous and should not be interpreted as 48ths, especially as we're just starting the song off from a slow beginning
- 30.52s: not 64ths, these are 48ths
- 39.04-39.39s: not 64th gallops, these are more like 32nds
- 46.21s: inconsistency in stepping the fast sounds. The prominence of these sounds with little else to maintain the difficulty makes for a pretty dry chart overall.
- 51.97-52.51s,etc.: extra jacks and/or jumps sandwiching 64th rolls is a big no-no
- 60.78s: see above, but I'd like to mention that modulated sounds that do not discern individual sounds should not be stepped as rolls of an arbitrary speed. This instance also creates a left-hand minijack. The need to make even these type of sounds as fast rolls suggest that this file is desperate to amplify an artificial difficulty.
- 63.82s,124.47s,etc.: stop making simple, single-note sounds more complicated with unnecessary rolls and other more complicated patterns
- 99.47s: good PR
- 142.95s: a 32nd [23][14] jumptrill is extremely difficult to pull off, nevermind a more friendly pattern such as a [12][34] jumptrill
- 172.51s,172.95s,etc.: why not jump or hand on these cymbal crashes?
- 175.99-176.65s,etc.: no 16ths on cymbal crashes; inconsistent with the single arrows of the previous cymbal crashes
- 179.25s: framer-unfriendly pattern
- 197.51-224.69s: the repeated up arrows is a novel concept, but surely it doesn't last THIS long?? Definitely some inaccuracies in stepping the percussions here too.
- 226.65s,237.51s: bad right arrow anchor awkwardness
- 224.69-245.99s: bad down arrow anchor awkwardness
- general inaccuracies in the drum'n bass rhythm scattered throughout the file, such as missing 16ths at 300.34-300.78s. You'll have to scour the entire file for these inconsistencies.
- 305.12s,314.69s,etc.: inconsistency in what sounds warrant a hand vs a jump vs a single arrow
- 308.50s: why the delayering all of a sudden?
- please cut the song!
- Summary: Where to start...the most easily accessible thing you can do is to cut the song. Considering how the song is very repetitive with the theme being fast-rolling percussive sounds, it makes sense to showcase just a small part of this song, not 4 minutes, even 3 minutes, and certainly not the whole song. The next thing in order would be to tone down the difficulty, especially bogus areas of the file that are unreasonable to execute - too much of the file's difficulty feels forced due to stepping dense walls of arrows to the same repetitive rolling sounds, and even questionable sounds as well. Finally, there are a lot of general technical inaccuracies of the steps themselves, so look at every aspect of the file under the microscope. This will be far more manageable once you've cut the song down to size, of course.

The Simpsons / gameboy42690
rating: 8/10 [+]
- ha, is the very beginning of the song a tribute to the Simpsons being yellow?
- 36.79-39.53s: it would've been neat if you broke away from the same old js for a short time and instead follow the jammin' guitar (and possibly at 50.50s as well if the guitar isn't exactly quantized to 16ths). It'd add more character IMO.
- 72.45s: some of the 24th patterns (such as numerous 12321 patterns) make this an ass to play. Perhaps something slightly more ergonomic? The difficulty certainly stands out here (and the end) by quite a bit.
- 112.56s,113.93s,etc.: I'm not sure what a few of these jumps go to, if anything
- on the other hand, I thought you would step loud kicks such as 115.65s
- 123.19s: all those turns make for difficult hitting of these 24ths. Acceptable but again can be made more smoothly too.
- Summary: Any longer and this file would've gotten old pretty quickly from the jumpstreams, but this is a good song length. The file is pretty smooth and there are very few errors. The 24th patterns are pretty hard, but not unreasonable. Would be interesting to have the Simpsons theme song featured on this site.

this will be the sales event of the year / DossarLX ODI
rating: 5.5/10 [+?]
- 6.35s,7.36s,8.40s: repeated arrow to melody
- 7.02s: ghost arrow assuming you're only stepping the melody here
- 17.88-18.86s: patterns here create a pretty awkward down arrow anchor
- 23.05s: I don't hear this 32nd roll at all
- 24.53s: this 32nd isn't needed
- 28.55s,etc.: the gallopy columns seem to feel a bit better if the even-beat arrows were on the left column, for a right-handed person. So on 28.55s for instance, putting the left arrows as the 4ths and 8ths feel more reasonable to hit.
- 46.57-47.93s: yes, I know that most of these jumps are separated from the 32nds by one arrow, but considering the bpm, it still hardly leaves any breathing space to hit the patterns well. I'd still take out the jumps, or leave in the jumps and not step with 32nds altogether. I can't even clearly make out the 32nds from the music.
- 49.38s: are these left arrow 32nds even notable?
- 54.35s: this section is a real mess with 32nds sandwiching the 32nds, not to mention that you'll have to transition in and out of this pattern with the usual 16th js
- 59.89s: the inconsistent nature of the spacing of the 16th and 32nd left/down arrows makes this small section trickier than it needs to be
- Summary: A short, awkward file whose main highlight seem to be the dense js section starting at 46.57s. The patterns from the latter half of the song doesn't feel at all congruent, and arguably wouldn't feel any better at a slower bpm. The 32nds within the 16th jumpstream adds to the awkwardness.


Niala

Boop. Hello friends. Back for more, eh?

10 - [++]
8/8.5/9/9.5 - [+]
7/7.5 - [+.]
5/5.5/6/6.5 - [+?]
3/3.5/4/4.5 - [?]
1/1.5/2/2.5 - [-]
0/0.5 - [--]

A White Cat Sings Lovely Jazz Waltz - (ilikexd & jimerax)
8.5/10
-Oh my god the ending of this song is so dissatisfying, musically. Love the song in general though, going straight on me ipod
-Um, stellar chart. Few things
-I don't care for the addition of the 32nd note off beat 35 and then ignoring it for the remaining 3 notes. Feels incomplete. Especially not at beat 36.
-Missing an arrow at beat 183.667
-The file has a very liberal flow to it in general, so it's hard to say what should and shouldn't be around. tbh it could be improved on to form a file that might suit the song a little better. I think the collab in general hurt the overall feel of the file, there are very dense sections and sections that overall feel voided.
-All that said it's still a great file.

Beyond the Univese - (hi19hi19)
7.5/10
-It's a bit out of my difficulty range, but I think the file looks very obviously correct. The patterns seem like they'd be a great nuisance for mindblocks, though.
-There's a running theme in songs this batch that end either before or after you expect them to. Nothing to do with anything other than it's odd that they're all appearing at once.
-I think the 4th at beat 41 should be on a 2 not a 3.
-I really dislike the 64ths in the stream. It just makes it look really confusing, and I don't hear a good cause for them to be there.
-skipped a 32nd at beat 101.625.
-I like the solos a lot. They're super hard but really fun.
-I don't think beat 384 is actually a jump but meh
-ghost 16th at beat 415.750, 431.750
-64ths again are bleh
-Lots of tiny mistakes, none of them really matter much. still gonna get a good score for what is a good file.

Firstaidvision - (DossarLX_ODI)
8/10
-ghost 16th at 131.750, 145.750
-measure 41/57 missing jumps and stuff, i find that pattern really unfitting and I think the jumps would help solidify them
-ghost 16th at 169.750
-ghost note at 187.750
-It's a tad outside my playing capacity, but it's a good file structurally.

I - (samurai7694)
[PASS]
-I'll say that this file looks good, but I can't play it for shit so idk man.

Jammin - (ilikexd)
9.5/10
-As an irrelevant side-note, this song kinda sounds like farts.
-It's godly though so gj. ilikeitxd

Rave 1 - (DossarLX_ODI)
7/10
-Just before measure 37 is clearly not timed with the voice there.
-ghost 16th at beat 154.750,166.750, 8th at 169.500, 4th at 171, 16th at 202.750, 245.250, 259.250,
-beat 259 should be a jump
-blahblah can't see them anyway blahblah review stuff blah

Run Run Run - (ilikexd)
8.5/10
-The PR in those first few measures is super bad.
-there's a very clear 16th at beat 101.750
-wtf happened at measure 37?
-ah now i see nvm
-uh so i really liked this actually. which is weird 'cause it's hard and i don't normally like breaking my keyboard.

Schur's Theorem - (hi19hi19)
10/10
-godlike

Serious Shit - (ilikexd)
are you kidding me who can play this?
serious [PASS] enjoy aj/doss

Shin sekai - (ilikexd)
9.5/10
-I'm not sure about cutting the 9th at beat 146.500. Sounds to me like there's something there.
-also pretty godlike, some of the most fun 24th strims i've ever played

The Simpsons - (gameboy42690)
6/10
-k i love that the notes are yellow at the start.
u cheeky thing u
-beat 42 and 50 don't need jumps
-you might be better of changing the layering in the beginning so that it stays with the lower guitar chord and drums. The way it is now is inconsistent because it doesn't fit right.
-Let's take a look at measure 53, shall we? What you have stepped is actually incorrect, sadly. They are 12ths, not spread as 16ths. Because of this, you might be better off doing one of two things:
1)layering the drums for jumps or
2) cutting the 16ths altogether (which would fit nicely as the music changes quite a bit there) and just using the 12ths for jumps until the next measure.
-speaking of the next measure, what difficulty spikes you have. Plus that 8th jump is a 12th too late.
-I like most of the file, it's just a bit of a mess with the 24ths and some janky layering options.

this will be the sales event of the year - (DossarLX_ODI)
[PASS]


Silvuh

[6.5/10] A White Cat Sings Lovely Jazz Waltz / OSTER Project // ilikexd & jimerax
// There's a section (and its repeat) where the layering needs work, some hand usage is a little spotty, and there's a lot of other stuff that can be touched up.
19.10s: Move to 4: it being on 2 creates a left-hand minitrill, and these five 12ths are an ascent with no repeated notes.
20.72s: I don't hear a melody or percussion sound here.
20.90s: The piano note is only audible at a lower rate here and plays like a ghost note at 1.0x. If you do leave these two 12ths in, they shouldn't make a 1234 pattern, because the piano isn't clearly ascending over all four notes.
23.43s: 12th here to the snare you've been jumping?
25.71s: The sound this roll goes to is very light, and the steps mask the more audible harmonica sound that does 12ths.
29.53s: No melody or percussion sound here.
32.15s: This arrow, the sound to it is closer to halfway between the two arrows around it, around the 32nd at 32.13s. It's the last note that should be off-rhythm from the other three (faster), not the first one (slower). So the pattern would be better as 2341.
34.26s: This sound is very light and wouldn't be noticeable if you didn't step it. Hard to tell if it really is a 16th and not just another 12th.
35.71, 35.98s: These are like 32.75s, which was a 24th. Really, the sound is on the 192nd between the 32nd and 24th, which is like a 5 ms difference, but these three arrows should be the same color. 32.75s seems to be the only one that isn't a 32nd.
36.83s: Not an audible melody note at 1.0x.
38.15, 38.69, 40.04s: Similar to 32.75s.
47.39s: Melody peaks here, not on the previous 4th. The two notes around this one are the same pitch in the harmonica.
50.36, 50.72s: The second sounds of these minijacks are audibly stronger than the first ones, so breaking the minijacks would make more sense.
51.08s: The piano does slightly-faster-than-32nds starting from the 4th (it does have a couple softer notes before the 4th, but they blend in with the other sounds at 1.0x), and they can be stepped as 32nds with a sub-beat to move the last 32nd at 51.325s to 51.320s (but 5 ms doesn't mean much on FFR). Stepping the more-audible piano here would make more sense to players than the uneven rhythm to the percussion that's not as audible. Then 50.81-51.08s can stay filled in with slower stuff to the percussion.
51.53s: Missing 12th to harmonica. Could be a 16th.
51.67s: That low piano note is on the 24th here, not the 64th.
53.16s: Missing harmonica note.
53.77s: There are five even notes here, so if you want to use 4 arrows, 64ths instead of 48ths would be more even.
55.14-55.59s: The sudden density here is odd considering how 51.35-54.60s was layered. In that section, at every three beats is either a 4-burst or a jump, and the jumps feel like they could be going to the bass. There's no instrument layering. Then the jumps at 55.32-55.59s seem like piano+harmonica layered, but the piano and harmonica have notes on all of 54.60-55.05s, too. If those were jumps, the jumps starting at 55.14s would make more sense. Also, the jump at 55.59s shouldn't be the same as the jump before it (try [34]), because pitch here is higher. Alternatively, you can layer more to the bass, which would mean jumping 52.62, 53.43, 55.05, and 55.86s instead of 55.14 and 55.59s. Then the layering in 51.35-56.22s would all be tied together.
56.13s: Softer than the 12th before it and shouldn't be a minijack.
65.14s: Odd to jump the chord here and not the piano roll into it.
70.81-81.08s: There are seven missing notes to the harmonica here (70.99, 72.62, 72.89, 74.24, 77.48, 79.10, and 80.72s) and four missing notes to percussion (72.17, 73.79, 78.65, 80.18s). It doesn't look like you didn't step them on purpose, because there isn't a pattern to it. Try it with these notes filled in, and it should play better.
72.17-72.44s: There's a descent in the piano here you can step 12ths to.
72.44, 72.98, 73.25s: Shouldn't all be [13]. Those last two do share a piano pitch, but the harmonica and other chords having different pitches make them not similar. 72.98s doesn't have a chord on it and doesn't need to be a jump, especially because that 48th is already there.
76.46s: There's a grace note around here to step.
76.49-76.67s: The sounds here aren't powerful enough for hands. 76.67s doesn't have a piano chord on it that you've been jumping.
77.30s is a lot more hand-worthy even though it has the 24ths before it.
79.91s: There's a chord here, same chord as the following 4th, so these two can be a jump-jack, similar to 77.75s.
80.54s: Hand to the crash. The jump before it can then be a single. (If you don't want to put hands to the crashes, then 74.06s should be a jump.)
81.54, 83.16s: These loud piano notes could be jumps. It would make the jump at 81.63 make more sense.
82.98s: Hand to the crash.
85.59s: Jump to the chord to go with the jump at 85.95s.
93.53s: Not sure why this is a jump. The three jumps here, no instrument has that X.XX rhythm.
103.97s: Missing note. The sound is soft but audible enough.
107.45s: The flute note is closer to this 64th than the 12th.
108.79s: The previous flute note is closer to the 8th than the 12th.
112.08s: Similar to 50.36s in that the second sound of this minijack is stronger.
112.98-121.90s: It's weird that odd chords are jumped instead of the crashes here. The chord at 120.09s isn't even loud. The high-pitched notes at 121.63, 121.78s aren't any different from 121.31s, which is only a pseudo-jump.
118.83s: Missing note to soft piano.
125.52s: 48th here; that 12th is too early.
129.19s: Hand here? Not quite as emphasized as the previous hands but certainly more emphasized than the following jumps.
131.63s: Jump to the chord. And maybe at 136.49s too.
141.58s: This arrow could have a grace note.
146.20s: Maybe step the piano roll into this note.
151.90-164.87s: Many missing arrows like the previous section of this.
169.48, 169.96s: Not the same pitch.
183.39-184.09s: May as well step this roll since you stepped the previous one.
That unresolved dominant at the end, ack.

[8/10] Beyond the Universe / Nautiluz // hi19hi19
// Layering is good, and the difficult patterning makes sense with the music, but it does get pretty repetitive.
2.88-25.50s: Although the percussion doesn't change in pitch, moving it around would allow more freedom in stepping jumps PR to the melody.
34.93, 35.73, 36.08s: These have main melody notes on them and can be moved out of their anchors.
51.30s: The 32nd seems to go to the synth, but you're missing the previous 32nd to it at 51.28s. They're not really that audible at 1.0x as 32nds though.
100.82s: Not the same pitch as the previous 24th and should be on 2 instead.
110.24, 110.60s: Since the 32nds to the percussion are more audible, these to the guitar feel like ghost notes at 1.0x.
118.05s: Should be a trill for PR here. Odd that you don't try to make the rhythms more accurate here given all the color you've used earlier.
123.87, 126.70, 129.52s: Maybe these should at least be jumps, because 121.05s is a hand.
154.40-154.58s+1m(3); 157.93-158.11s: 8ths to the bass kick should be anchored together. Does mean you'd have to change the patterns around it, but it'll work.
163.40s: Nothing to jump here.
180.87s: Different pitch than the following 4th and shouldn't be the same arrow.

[PASS] Firstaidvision / Pygmy Guru // DossarLX ODI

[6.5/10] I / LeaF // samurai7694
// Some patterns definitely should be fixed before going in-game. The sync gets late by 9-17 ms later in the file.
10.77s: Jump here to go with the jump at 8.59s.
20.84-21.09s: Should be 24ths because it's between the speeds of the two beats around it.
21.51s: The minijack is unnecessary.
21.59-35.71s: Good PR. Interesting that you ignore all the 16ths. I don't miss them.
47.64s: This 16th is pretty random given all the other ones you didn't step.
49.07-52.35s: So you don't want to step fast stuff to that weird sound, but at jump the piano on the 8ths at 50.03, 50.30, 54.39, 54.66s to show that there's something different going on there.
64.37s: A 16th minijack at 225 BPM is a no-go.
79.95, 81.67, 83.21, 84.92s: Not as loud as the hands at 78.76s, so these can be just jumps.
85.707s: Beat here. The notes are about 13ms late now.
85.70-88.92s: The jumps every 4th here doesn't work. It's not like the next section where there's a kick on each 4th.
90.53-91.49s: This is very annoying. It would be a easier if all those 1s were on 3 so the right hand isn't doing chains.
125.28s: Not sure why this is a jump. If it goes to the bass, well, you weren't jumping that before. You were jumping pitch changes without changing the anchor, which is also kind of odd.
126.38s: Buzz stuff starts here.
129.02s: Now it's more clear that you're jumping the bass, but it's odd to jump these and then not 129.91, 130.83s.
133.92s: There's some buzz stuff here you could step.
136.49s: Hand here like at 21.59s. Or step the buzz stuff.
137.24, 138.96s: Maybe move this note out of the anchor to go with the piano which is new.
151.35s: These don't need to be jumps.

[8.5/10] Jammin' / no // ilikexd
// Layering is spot-on, there's just that section of 24ths that's odd.
44.72-64.17s: These patterns may be too simplified. Like, I'd start with 432131, because there are times when the 44.93/45.07s 8th and 24th are the same pitch, which is audible even at 1.0x.
62.93-64.17s should be different from 61.27-62.93s, because there is a change in the latter half of each beat.

[7/10] Rave 1 / DEV/NULL // DossarLX ODI
// The music is very one-note, but the layering is consistent and the patterns aren't bad.
//The rhythm of the thing at the start does 5-5-6-5 in 48ths at 111.15 BPM (half the main BPM). But you start with a third of the main BPM and use red/blue for the sound at 3.70/4.11s as if it was stepped at 222.3 BPM. And you use 3/32nds which ignores that the rhythm isn't totally even.
52.39-52.89s: Only sound here is the vocals, so this PR is wrong.
55.56, 67.77s etc: Pointless BPM changes. Just puts one 32nd where the other one is.
58.23s: Doesn't sound like it should be a trill.
83.16s: Shouldn't this just be an 8th with no BPM change?
110.28s: Jump to the same sound as the previous two jumps.
116.69, 116.96s: Can't really hear this sound at 1.0x.
124.18-124.59s: There's more variation in the sounds than these steps show.
124.86-126.75s: The percussion doesn't sound like it's doing ABA every time.

[8/10] Run Run Run / Receptor // ilikexd
// Layering is consistent and patterns work well, but it's three minutes of a lot of the same percussion sounds over and over. You should probably cut this.
4.60-14.82s: PR is backwards here. The first 8th anchor could be eight 8ths long for PR.
22.32s: You have a six-note trill, but the sound on this 4th is different from the others.
23.69s: Sounds more like 23.43 than 23.18s, so just a jump here.
42.10s: Same percussion sound but a different pitch and doesn't need to make it a jack.
80.62s: Doesn't have a kick and shouldn't be the same jump or not even be a jump.
80.96s: Would a hand here be too much with the 32nds before it? That crash is just asking for more than a jump.
105.34, 105.51s: These sounds are a little light for hands. Similar to 23.69s.
107.21s: The minijack is unnecessary. It's two snare jump but they don't sound exactly the same.
127.15s: This jump pair doesn't seem to go to anything.
165.85-166.53, 187.66s: The rhythm of these jumps isn't really noticeably emphasized in the music.

[8.5/10] Schur's Theorem / w_tre AT&HU // hi19hi19
// Spot-on PR and playability. Just one climax theory note.
9.72, 15.06, 52.39, 57.72s: Because you have jumps to the chords, singles to these lower notes won't get in the way. The breaks feel unnatural because the left hand doesn't stop playing.
77.06s: The 16ths don't start sounding like chords until here, so the 16ths in 71.72-76.39s should be singles to distinguish the two sections.

[PASS] Serious Shit / The Quick Brown Fox // ilikexd

[6.5/10] Shin Sekai / cosMo // ilikexd
// A lot of weirdness in the layering comes from only jumping the snare when it's layered. Even when done consistently, because the melody isn't predictable, the snare jumping doesn't play consistently.
31.23s: Jump here instead of on the following 8th, which doesn't stand out.
35.65, 36.02s: Same pitch and should be the same jump. 35.83s being anchored to the previous jump is unnecessary.
37.30s: Jumping only the first note of a gallop in the melody is odd here. You didn't do it at 35.10s, which also has percussion under it. You can make the notes to the gallop stand out without using a jump by not hiding it in the middle of a 4321 pattern.
41.35, 41.45s: At first I thought these went to piano+percussion, but then I noticed you didn't jump the same at 40.99, 41.08s and then heard the bass that only has the gallop at 41.35s, but then you don't jump piano+bass at 42.09, 42.18s. So if it is piano+percussion, then 40.80-41.72s should be revised. And 43.01, 43.56s aren't jumped despite having piano, percussion, and bass. So right now, the four jumps in 42.64-43.38s don't appear to go to any particular thing.
47.43, 47.80s: Same as 35.65s.
49.08s: Same as 37.30s.
62.15s: Jump here to complete the percussion triplet.
66.94s: Looks inconsistent to not jump the snare here even though there's no melody note. The minijack in the piano at 66.20s is barely audible and looks like a snare jumped with no melody note behind it.
76.51s: Jump to piano+snare.
78.72, 83.13, 84.61s: Could be jumps but are fine as singles because the melody plays around them.
77.52s: This first note is a lower pitch than the others and shouldn't be a part of the jack; 77.80s, however, is the same pitch.
83.87s: Jump to piano+snare here.
86.81s: Huh, you jumped a snare here even though the melody plays around it. Brings stepping the others as singles back into question.
97.77s: Odd that you put a jump next to a hand here when you didn't at 87.27s, which would have completed the layering to the melody over the percussion. The hidden minijacks would be the same speed.
103.01s: The way the first snare is totally ignored and the jumps start on the "la"s make it seem like maybe the snare won't be jumped in this section because there are more vocal notes to jump, but then the snare is jumped at 105.96s. It does make sense to jump the snare to make the rhythms at 107.80-108.53s and such.
112.31s: The sound that this jump seems to go to is a burst sound, not a single sound, so this one jump here is odd.
113.87s: This jump doesn't seem to go to anything emphasized.
119.21s: Just a note that putting a single to the snare does make sense here because there's a 16th jump next to it.
120.22s: You jumped the percussion gallop a beat earlier but not here, even though the melody actually does do a minijack into the hand.
128.96s: Move to 1 because it doesn't share a pitch with the jump.
129.15s: You've been using grace notes, so you may as well use one here.
132.09s-s: It looks like you decreased the layering to emphasize the solos here, but this section is just as dense instrumentally with the constant alternating cymbal/snare and all the bass percussion.
146.81-147.55, 148.29-149.02s: To more accurately represent the vocal, these two sections should be the same pattern, because they have the same vocal sound. Then the beats at 149.02 and 149.39s should repeat a pattern.
152.70-154.18s: Something like 321432 would more accurately represent the alternating groups of three in the vocal rather than having every six notes be a group of four then two.
156.66s: Would be better to jump this 16th instead of the previous 8th to make the 3/16th rhythm in the melody visible. Jumping 156.57s because the note stands out from the others doesn't fit.
157.31-159.88s: You have a lot of repeated jumps here, but the pitches don't repeat. Some of these could probably be hands because they are a lot more emphasized than the previous jumps. It's not impossible to make a good pattern with ascending jumps here.
168.53-168.90s: There's snare+vocal here, so there should be jumps here in your layering scheme.
183.81, 184.08s: Missing notes to the bass that you step at 184.54s.

[3/10] The Friendly Wolf / Championanwar // Xtreme2252
#OFFSET:-2.089; (-49 ms)
// This is way too long. I'm only going to look at the first 169 seconds, because that's about where I cut it when I worked on stepping this (and I didn't step any fast stuff to the buzzes. And, fun fact, that's all my voice that Anwar used in this track.)
// I guess you stepped all the buzzes so you could submit it to the hard batch, and if you were to step them consistently, all the rolls would just be ... not fun, and it just doesn't fit with how slow the rest of the music is (it was written to be 69 BPM, not 138.) Sorry, but it's kind of hard to look at. It will be easier to give you advice when you've cut it and taken out the buzz stuff. PM me and I'll look at your revised file before you send it in again if you plan to do that. There's a lot more advice I could give, but if you're going to be completely restructuring your file ... Yeah. Be more consistent with sounds you put jumps and hands to and don't over-use them. Try different layering schemes and go with something that plays well and has nice rhythmic variation.
2.08s: Isn't emphasized enough for a hand. It doesn't have a low note like your other hands.
4.69s: This is just two single piano notes, so the 32nd shouldn't be a jump.
5.56s: Jump should be on the 4th; the 32nd is only one note.
9.04s: This chord is basically simultaneous and should just be a hand.
10.78s: This one is more audibly broken than the previous chord but by very little, like only a 96th. Also, this shouldn't be the same pattern as the previous hand because the chord is lower.
13.17s: No low note here like at 12.30s, so this one should be just a jump.
18.61, 19.04s: Jumps to chords.
21.22s: No low note and should be a pseudo-jump like 24.26s.
And that should fix up everything to the "hand = low+chord, jump = chord or low+high" scheme you tried to go for.
28.61s: If you want to be precise, the clicks your 48ths go to don't start until here, and the sounds are all a 96th after the 48ths, which makes them white and orange. If you want to step buzzy stuff, the sounds at 28.55, 28.99, 29.35, 29.66s should be accentuated. The clicking sound stops at 29.24, so your 32nds from there to 29.58s basically go to nothing.
29.69s: Not really a sound to put a jump on.
30.56s: This is 48ths, not 64ths.
30.89-31.22s: The same sound continues here as 48ths.
31.43-31.65s: The sound switches to 48ths again here.
30.56-31.81s: So when you do it accurately, you feel how not fun it is to play, so ... yeah.
31.98-32.41s: The percussion doesn't alternate pitch here, there's more variation than that, so this shouldn't be a trill.
33.06s: Should just be a 16th here.
35.13-36.00s: These piano notes aren't even chords and shouldn't be hands.
39.04-39.42s: The rhythm is just 32nds here.
57.74s: Now here is when you can start using hands to crashes like this.
60.24, 60.45s: The minijack is wrong, because it's these two 16ths that have the same percussion sound on them.
61.22, 61.87s: You shouldn't have the same jump in a row like this when the two piano chords are different.
67.74, 68.82s: These sounds are very light and definitely shouldn't be hands. The loud crashes on 68.17, 68.61s make them more worthy.
92.63s: These notes are pretty weird no matter where you step them because of the fade-in.
99.48-112.52s: This is good.
113.39-137.74s: Nice that there are no buzzes here, but the jumps to the snare are very inconsistent.
142.95s: Shouldn't be all jumps. It just doesn't fit the music.
157.08s: Odd for these to be jumps when they aren't that more emphasized than the singles around it.

[7.5/10] The Simpsons / Powerglove // gameboy42690
// Has some odd layering but is mostly good.
7.47s+2m(3): Feels incomplete to not step the whole percussion triplets.
21.18, 21.53s+2m(3): Jumps here instead of 21.01, 21.36s to the guitar. But if you'd rather jump the percussion, then also jump 21.10s, because it gallops.
37.98-38.24s: Should be a trill to the weird guitar sound.
42.27, 42.78, 43.64, 44.16s: Hands here would make sense to distinguish them from jumps to the melody without crashes, like 43.13 and 43.47s.
50.50-51.70s: A long irrelevant anchor. Maybe the jumps here could go to the guitar or percussion; the jump every 8th feels arbitrary.
76.21s: Missing jump to the same sound as 74.84s. Adding the jump in does make patterning a little more tricky, but it should work.
78.61s: Has the same guitar pitch as the 8th before it and should be a jump with it. Then, because the jump at 78.78s would get in the way, that could be a single.
81.70s: Same as 76.21s.
84.27s: Maybe not a jump because it doesn't go to the main guitar or percussion.
84.78s: Good spot for a hand if you want to use more of them.
84.78-88.21s: It's not the same three pitches repeated, so these patterns should be changed up. The notes the sets of three end on ascend.
97.81, 98.50s: These are jumps to different sounds and shouldn't be the same. 97.81s should be a closed jump [12] [23] [34] like all your other jumps to the snare.
112.56, 113.93, 114.61s: These jumps that don't go to the main melody are odd, especially because you're jumping them instead of the snare.
124.56s: Maybe change the contour to distinguish this section because it has percussion that wasn't in the first half of the 24th stuff.

[6/10] this will be the sales event of the year / Nero's Day at Disneyland // DossarLX ODI
// Odd subbeat usage and intro sync, has some ghost arrows and some patterns that could go better with the music.
There's a sound at 3.380s, but the first sound to what you start stepping is closer to 3.456s, so you're about a frame early. That then puts the second note about right at 3.618s. 5.83-7.71s are all noticeably early. It's odd that you're not syncing the beats to what feels like the only instrument with a melody here. Like you have a subbeat at 7.356s though the note plays closer to 7.418s.
5.48s should be a 1 because it's so low. There are repeated pitches at 6.34/6.51, 7.35/7.54, 8.40/8.74 that you don't step despite stepping others.
12.67-14.11s: A few missing notes in here.
14.149s: If the white arrow goes to the random sine wave, it should be here.
14.63s: Don't jump the echo here if you're not going to jump it at 16.79.
14.90s: This arrow can be removed because it plays like the music does five straight 32nds here when it doesn't.
15.25s: The sound these arrows go to has a peak here; it's not a trill.
15.78s: Ghost note. There's just the 32nd gallop there.
15.94s: Missing percussion gallop.
16.86s: Had to go down to 0.5x to hear the note here. Don't step sounds that don't make sense at 0.8~1.0x
16.79, 16.93s: These audibly have the same percussion sound on them and can be the same arrow.
17.20, 17.33s: Similarly, these have the same snare on them.
17.23s: Feels like there should be a 32nd here.
17.57s: Debating this 32nd here. The fact that it's hardly audible as a grace note into the sound of the following jump as 1.0x makes it not necessary. 17.71s is similarly indistinguishable.
17.71-17.84s: These subbeats are pointless because, without them, the 32nds are still on the same millisecond; all the subbeats do is let you use the wrong 32nd.
17.81s: Missing the first note, the 16th, of the stuff the 32nds go to.
18.25s: Ghost 32nd. Not hearing anything at any rate here.
18.48s: Peak here. Not a trill. This also unneedingly extends the 16th anchor of the following 32nd roll.
20.07s: The sound the 32nd goes to changes pitch here after the first two.
20.44s: Move this note out of the anchor; it has a similar sound to 19.77s which you didn't anchor.
20.78s: Put a subbeat on a 32nd, not a 16th, because you're lying about the rhythm.
21.15-21.39s: More pointless subbeats.
21.62s: Though it doesn't make a difference to FFR, it's odd to drag the first 32nd all the way down to between the third and fourth.
21.88-22.15s: Step these as 64ths without subbeats. Don't try to lie about them not being gallops.
22.74s: Doesn't have a special sound like 22.20s does and doesn't need to be a jump.
23.28-27.60s: Not sure why you stop stepping the 8th anchors here and then go back to it. 23.69-24.02s could easily be a trill.
24.90s: At least you've consistently stepped this sound as a minitrill, though I don't think that's correct.
25.26s: Note is on the 12th, not the 16th.
26.20s: Should just be a 64th.
26.73s: The sound these 32nds go to starts earlier in the beat.
27.20s: The only sound that plays on this 8th is the sound that should be anchored, which you aren't doing, making this 8th feel out of place.
31.05s: Missing a note to a sound similar to the you stepped a 16th to at 32.00s.
33.68s: Ghost note.
34.09-34.63s: The odd synth stuff here feels more jump-worthy than the soft percussion at 31.12, 34.90, 35.44s, but that's just a suggestion.
34.83s: You could step some of the stuff here to go with the following 32nds.
35.37s: Similar to 26.73s in that the sound starts earlier than this.
38.23-39.50s: There are some missing gallops here similar to the ones you stepped at 25.15-25.58s.
40.31s: Basically a ghost note because you don't step any of the sound that starts here.
45.02s: Maybe have a 12th here to the reverse cymbal. It sounds like a gallop more than straight 4ths.
46.45s: No idea what the word is on 222 BPM 32nd split rolls is in D7, but, ow. The sound these go to is barely distinguishable at 1.0x.
47.35s: Ghost note.
47.45-47.65s: At any rate, I only hear 16ths here.
49.07s: Had to go to 0.4x to hear the sound this arrow goes to. Can't hear it at 1.0x.
57.38-58.20s: Jump some of the percussion here like you did at 54.14-55.09s, because it looks empty here in comparison.
57.47s: 64th.
57.72s: Ghost note.
59.63s: Something like a 64th instead of a 16th here. The sound is a little off-beat.
59.82-62.79s: The constant jumps here are too much. There's nothing as emphasized as the percussion at 54.14s here to effect such layering.
68.50s: Missing 16th. Goes to the sound that makes 68.43s a jump.
72.01-72.48s: You don't need subbeats here. Just make the 8th at 62.35s a 96th earlier.
72.48-80.59s: Kind of expected some more left-hand biased patterns here, because all those sounds are in the left ear. Also there are a lot of 8th jacks you could step, like at 73.56-73.97s.
74.44, 75.42, 75.77s etc.: There are some loud off-beat notes here you could step, but I guess you didn't because it's the ending.
__________________

Last edited by DossarLX ODI; 12-3-2014 at 09:14 PM..
Silvuh is offline  
Old 09-26-2014, 05:32 AM   #60
Silvuh
quit
Retired StaffFFR Simfile AuthorFFR Music ProducerFFR Veteran
 
Silvuh's Avatar
 
Join Date: Apr 2005
Location: anywhere but here
Posts: 938
Default Re: Batch Review Thread v2.0

June 2014 Regular Batch


bmah

Aquarium / Gradiant
rating: 8/10 [+]
- 36.90s: missed 16th
- 70.11s: probably better to leave out this 4th since the lyrics are being sung right afterwards
- 80.11s,94.10s: a simple 24th roll might not hurt, but this 16th generalization is acceptable for an easy file as well
- I noticed there's a lack of even simple jumps on cymbal crashes or other emphasized sounds, but this is again all right for a very simple file
- good PR
- Summary: Straightforward, easy file that's consistent in difficulty. Good.

Arctic Embrace pt.1 / DarkZtar
rating: 5/10 [+?]
- 10.93s,13.89s,14.31s: piano chord = jump
- 48.11s: there's no sound here
- jacks are pretty technical but quite doable
- 68.29s: 16th to piano
- 75.15s: single arrow
- 82.34s: at this point, I'm thinking that you should vary the patterns a bit, or perhaps make the previous section non-jacky, and introduce jacks at this point. Eventually, you do add some slight layering to the piano, but the progression is very gradual. I suggest you edit the song to reduce the slowness in progression.
- Summary: Structurally is very sound with good PR, but eventually dragged on with the same jack patterns forever with little progression in layering or patterns. Even though this mp3 is already a cut, I suggest editing out the really repetitive parts.

Arctic Embrace pt.2 / DarkZtar
rating: 5/10 [+?]
- 22.33s: 8th to piano
- 77.16s: accidental 16th jack? I hear subsequent jacks, but not this one.
- 83.81s: again, I notice there is progression but it is also slow. Maybe take advantage of the acoustic guitar here, since that disappears after this section.
- 118.99s: no 16th
- 137.90s: similar to what I mentioned earlier, take advantage of the new instrument (a flute in this case)
- Summary: Overall I have the same comments here as I do on pt. 1. You might be better off cutting the song a lot to reduce repetitiveness and make it one song, instead of simply dividing the song into two unedited parts.

Clockwork / hi19hi19
rating: 8/10 [+]
- 18.45s: is that going to the soft melody? Maybe a single arrow is better?
- the polyrhythmic part is weird, but plays pretty well actually
- 34.64s: a slowdown in the BPM might be more appropriate here, but I'm not bothered by this section being 12ths. Also, perhaps step some of the bg bass guitar on less busy sections (e.g. 36.07s).
- 61.31s: you could revert back to the runningmen-pattern xylophones here
- innovative and flowing patterns towards the latter part of the song
- Summary: Repetitive song but the step flows pretty well. Fun.

Cowbell Rock / Xiz
rating: 7.5/10 [+.]
- 5.83s: accidental 4th?
- 36.54s,89.04s: missing swing
- 82.71s: since the song is mostly swing, how about stepping the strange sound effect here?
- Summary: The file seems a lot better now. The swing gets a bit repetitive though, so take the opportunity to step sounds that don't follow the usual swing rhythm if reasonable to do so.

Drop the Dodongos / Shenjoku
rating: 2/10 [-]
- 8.39s: the sound clip is slightly before the 4th
- 17.62s: save quads for really emphasized sounds; I personally don't think these sound effects do it
- 19.03s: no 16th. Also, you don't seem to step the 8ths fading back in at 20.18s for instance.
- 24.16s: doable but rather jarring to have left jacks at the start
- 33.26s: "squadalah" is very offsync
- 37.11s,etc.: the layering seems to lose its effect as you're attempting to take the melody, the percussions and sound clips all into consideration at the same time. Try to clearly showcase the music or the lyrics. Right now, it seems almost random, as you have jacks randomly pop up for instance.
- 42.23s,66.08s,etc.: much of the hands and quads throughout the song do not follow emphasized sounds and instead makes the file overlayered at times
- 51.59s,etc.: I suppose color theory helps make certain sound clips stand out, but that can be said for any sound clip, so these colored arrows seem rather random. Again, problems like this occur when you take into account too many things at the same time.
- 62.75s: here's an instance where jacks are fine since the sound clips are choppy
- Summary: A lot of problems here, the biggest one probably being the song itself: the song consists of a repeating simple melody the whole time, while sound clips of CD-I Link/the King is played. You end up stepping either the instrumentals, which are too repetitive, or the limited selection of sound clips. Also, the layering is too heavy at times, with hands and quads filling up certain parts of the file.

Feel Good Drag / Xtreme2252
rating: 4/10 [?]
- 1.90-2.37s,etc.: not the best PR (the down 16th arrow should precede the up 16th), but it's fine
- 6.99s,etc.: preferably there should be jacks following the guitar strumming for better PR. Considering how slow the bpm is, this is quite reasonable to do. Trills are ok but does remove some distinction of the melody's character a bit.
- 19.76s,etc.: technically there's nothing stepped wrong here, but stepping 16ths to just the constant guitar strings makes for pretty bland patterns. Try stepping the drums/hi hats/percussions with the lyrics. The music progresses further with a bass guitar at 29.98s, and if you add this, your hands are pretty full now - you don't need to step the constant 16th strumming.
- 35.05s,37.45s,38.57s: why the jack?
- 41.05s: one 32nd too early
- 42.72s,etc.: this section is a bit too simplified, but consistency is more of the issue. For instance, why are there suddenly two jumps at 46.55s when it was previously single arrows, during a section of consistent lyrics?
- 52.93s: it's great that you added to the lyrics with the guitar strumming here, but why does it suddenly stop at 58.35s when the strumming continues?
- 62.72s,63.04s: I don't follow the 12th and 24th
- 65.70s: I understand that you want to showcase PR through the 16ths, but you can still layer the lyrics or drums while doing so. Still, many 16ths are not very accurate to PR, such as at 70.49s or the jacks at 75.92s.
- 86.76-87.72s: the jumps going to the background strumming isn't entirely obvious here. You can still do so, but you should also acknowledge the more obvious sounds such as the drums and/or lyrics.
- 106.55s: why jacks here?
- 109.11-113.57s: now here's an example of good PR!
- 118.66s: accuracy of the drums seem a bit off
- 128.48s,131.60s,132.08s,etc.: the steps to the guitar solo also seems a bit off at places
- Summary: This file reminds me of earlier Rock charts on FFR, but standards have changed since then. You have a generally fair understanding of stepping, but now you need to work the most on consistency. This will also help make the difficulty as a whole more consistent, without too many empty sections lacking arrows. Also can work on accuracy of stepping in general.

Hello / DarkZtar
rating: 6/10 [+?]
- 8.13s: the 16th scratches continue here for a short time
- 19.77s: is actually a 24th, not 12th
- 20.24s: ghost 16ths till the next measure
- 32.13s,38.99s: missing 8th
- the 16th streams generally have nice PR
- 60.44s: usage of color theory isn't immediately apparent, but this works I suppose
- 59.77s: inconsistency - the 4th isn't present on a subsequent similar part
- 76.59s: missed 16th
- 100.91s,103.49s,104.34s,etc.: several sections here have a synth going to sets of 16ths you're missing. It actually becomes nearly continuous from 106.91s-109.06s
- 109.41s: no 24ths at all. This is just a second set of short 32nds.
- 113.77s,etc.: similar to the above, some more 16ths omitted, but a different sound this time. Sets of three 8ths the whole way is pretty boring now.
- 132.63s: even the scratch sounds (Which you've previously stepped) are omitted too?
- you should fade or cut the song out instead of leaving in the whole song
- Summary: Generally a decent file with nice PR, but missed opportunities leads to a file that's more boring that it needs to be.

Johnny C. Bad / Buta-san
rating: 6.5/ [+?]
- I find the color theory at times to be quite neat, but other times just overdone. An example of what I find unnecessary is the beginning at 2.24-10.70s. At places such as 19.86s, it adds a nice touch to highlight a different instrument for a longer period of time, which is a positive to the general repetitive nature of swing rhythms.
- 11.06s: ghost 12th
- 31.97s,32.24s: could use better PR
- 37.61s: missed 12th
- 40.15-40.42s: I understand these jumps at a slower music rate, but on a normal rate, the jumps appear pretty random
- 42.06-43.33s: some misrhythms, check carefully
- 44.69s: could just be single arrows, as the melody is added in shortly after
- 47.78s: could use better PR
- 52.24s,52.78s: missed 12th
- 77.24-78.12s: a bit out of sync/misrhythms
- 80.24s,93.33s: the 4th and 12th doesn't illustrate the xylophone here very well, listen more closely
- 84.21s: jump to cymbal crash (in fact, there are many other similar cases throughout the song that can be taken advantage of)
- 88.41s: the 4th jump throws me off a bit from the main melody. Make the melody entirely jumps, and give the drum less importance with a single arrow instead.
- 89.18s: 24th to short burst
- 90.88s: missed melody
- 93.88s: patterns can transition more smoothly
- 114.87s: the 12ths are continuous to the next section (so you might want to reconsider the two left arrow jacks)
- 119.78s: inconsistency with color theory madness? This is why it might be better to moderate your color theory a bit more.
- 123.14s: ghost 12th
- 136.32s: why the minijack?
- 150.32-154.69s: bad PR
- Summary: On first impression, the file actually does impress really well, and it plays pretty smoothly too with decent PR for the most part. Upon closer inspection though, there are just a ton of little mishaps that add up. I also feel that the color theory is a bit overdone, so be more discriminative on that. Fix things up and this can be a really fabulous file.

KISS CANDY FLAVOR [Heavy] / gameboy42690
rating: 7.5/10 [+.]
- artist can be translated to Colorful Sounds Port, which has already been featured on FFR
- thanks for cutting the last part of the song, as it becomes repetitive there!
- even though the beginning is full of continuous 16ths, it's probably better that you ignored the quieter parts of the melody in exchange for a more interesting stepping structure.
- 21.88s,97.50s: although it's probably better to add the 16th here as we transition into the next part of the song
- 22.19-33.70s,etc.: I feel that a combination of 16th hi-hats and 8ths that go to the melody/lyrics add a degree of genericism to the file for some reason; it might have to do with the general sameness and frequency of the resulting short jumpstream patterns. At 22.19s for instance, I would've ignored the 16th hi-hats, as we already have 16ths to look forward to from the main synth melody. At 61.64s however, the song changes to a more steady upbeat tempo with few 16ths, so in this case I'd agree with some dosage of 16th triplets here. It drags on though at the main chorus (71.71s) - why not 8ths to the bass synth? Overall, what I'm suggesting is to reduce the homogeneity of certain patterns.
- 77.46s,90.62s: I personally would've preferred a burst into a hand as that feels smoother, but that's just my opinion
- 81.86s,94.31s: missed 8th jump to lyrics
- Summary: Very well-constructed file. Only complaint is that it felt a bit homogeneous/bland at times due to patterns, which can easily be amended.

KISS CANDY FLAVOR [Standard] / gameboy42690
rating: 7.5/10 [+.]
- 20.65s,96.27s: ghost 16th
- 21.88s,97.50s,109.62s: missed 16th
- 35.14s: could be slightly better PR
- 71.51s: why not just layer the steady 4th beat drums and lyrics instead of covering the whole part with 8ths?
- 123.70s: missed jump to vocal+drum
- Summary: I actually have the same comment on this file as the previous one in regards to homogeneity. The file is otherwise pretty decent.

Maelstrom / Xiz
rating: 5.5/10 [+?]
- who is "Unknown artist"?
- you forgot to speed up the BPM at 44.14s!!
- 16.55-33.10s: you're being too choosy with deciding what elements to follow. You -can- layer if you like, but if you prefer not layering, then don't go in and out of two different instruments. Stick with either the slow gallopy synth, or continue following the glockenspiel instrument you've followed earlier. Or layer both for sake of climax theory. Don't jump back and forth between the two in a single line of layering.
- 39.14s,40.52s: 16th jack to melody
- 43.45s: jump to the kick
- 48.79s: similar to 39.14s, but it seems like you tried to put jacks elsewhere
- 65.26s,79.54s,etc.: I know you greatly favor putting jumps to solely kicks, regardless of how the layering scheme turns out, but I'll admit that it becomes creatively restrictive after a while. In this case, does a loud kick mean that you needed to add jumpjacks? I invite you to try and layer based on sounds that are present once in a while, as opposed to strictly sound types.
- 75.04s: good PR
- 78.47s: jump
- 82.22s,89.07s: ghost 32nd
- Summary: The file is rather dry, but despite that there is room for improvement as well. I feel that your stepping of jumps to certain sound types makes the file more homogeneous and bland. Also, be decisive about the elements you step.

Minuit A Fond La Caisse / James May
rating: 3/10 [?]
- 4.78s,etc.: I'd argue that the timpani isn't any more emphasized than other timpani hits at a different pitch, so a jump is good enough
- 15.55s,90.13s,etc.: I don't see how this merits a triple arrow jack. I can understand a two-arrow minijack, but the third conga hit sounds different.
- 20.41s,etc.: similarly, take the pitch of the conga sounds into account (doesn't sound like a trill)
- 45.66s: ghost 16th
- 47.88-61.40s,101.96-115.48s: color theory not really justified here, as it literally encompasses the entire section, which weakens the purpose of showcasing an element; in fact, I'd support color theory on the loud timpani hits in which you currently have hands for those
- 59.71s: again, way too soft/tinny for a hand. It sounds like you're layering to the number of sounds present simultaneously. Usually I'd be completely fine with this but the isolation and lack of emphasis really stands out.
- 64.04s,70.80s,101.85s: missed 16th to conga
- 118.02s,121.40s,etc.: 64th bursts? Really?
- 119.49s,160.59s: missed arrow to bass drum
- 120.66s,etc.: missed 16th
- 197.45s: bad PR
- Summary: Strange song, but it was also long and did not do much more with its percussive rhythms. This resulted in a file that dragged on for a long time, along with choppy stepping.

Night Messenger / Silvuh
rating: 8/10 [+]
- I can certainly see how you've stepped the song with a 6/8 time signature, resulting in 12th notes. However, I'm leaning towards a 3/4 time signature, where the BPM will be faster and the 12th notes turned into 8ths.
- Summary: Literally have no technical comments to make here other than the time signature. Clean and will serve well for a novice player.

Palace of Destruction / DarkZtar
rating: 6/10 [+?]
- 2.24s,6.30s: ghost 8th
- 5.03s: 8th to hi-hat
- 12.85s: assuming you stepped this to a very faint cymbal sound. Just assume the cymbal on the 4th beat, as you won't be able to discern this difference on a normal music rate.
- 16.28s,26.90s: arrow to drum
- 32.87s: the arrows to the drumroll here are completely wrong in sync
- 57.79s: missed some interesting drumrolls here; also, the 24ths at 58.05s stops at the pink 24th arrow
- 69.78s,177.59s: ghost 24th
- 73.81s: the 12ths stop here!
- 83.22s: 12ths begin at 83.47s
- 106.54s: ghost 16th
- you do have pretty good PR and flow on the guitar solos
- 136.80s: missed 16th (not as obvious as the others on normal rate)
- 165.60s: another missed opportunity at a drumroll
- 193.50s: what does the 16th follow to?
- 209.58s: really awkward pattern!
- 210.28s: missed 16th
- 219.88s: the 24th roll is only three arrows long
- Summary: Pretty typical S.S.H. fare, with very fast 8th streams and guitar solos. The strengths of this file are good PR and flow, but the weaknesses are frequent sloppy syncing at parts and especially the length/repetitiveness for a song that's mostly 8ths. The song drags, so can you please give it a cut instead of giving it the full treatment?

Pepper Steak / James May
rating: 5/10 [+?]
- 1.00s,etc.: I find these 64ths throughout the song more of a distraction rather than a noticeable difference in syncing accuracy
- some of the syncopated horns have decently stepped bursts, but others such as 9.08s aren't all that well-represented (e.g. that one can use two arrows)
- 10.37s,etc.: in this section, you're missing a 24th to the bg melody you're stepping
- 25.88s,27.53s,etc.: these are well-emphasized sounds, so hands work here
- 45.14s,47.35s,etc.: however, these hands don't appear as justified since they step to much quieter sounds
- 33.18s: missing 16th
- 41.02-41.80s: the transitioning of these bursts are awkward because many of them start and end on the same arrow, resulting in minijacks
- 62.20-68.81s,etc.: I don't understand how this section is continuously 16th stream...doesn't sound like it
- 102.66s: the left arrow jacks here seem pretty awkward; how about a different direction?
- 103.97s: no 32nds here
- 115.05s: this section isn't entirely 16ths; there are some breaks in the drums
- Summary: Another strange song, but the file does seem to make an attempt at a bit of gradual layering. Song is still an issue - repetitive and long, and the steps don't shine past the song's presentation unfortunately.

Phantasy Story -ReStart- / Silvuh
rating: 6.5/10 [+?]
- 4.49-17.64s: very ambiguous layering. Sometimes your selective layering works pretty well, other times like this not so much. For instance, we see a jump at 5.11s which I presume goes to the timpani drum, but how is it unreasonable to add jumps to the rest of the timpani at 4.70s or 5.52s? The placement of jumps can also give the appearance of emphasis even if two adjacent sounds have the same amount of layering. For example, if 5.52s was a [23] jump, then a [14] jump following that would feel more like an accent, without adding a hand (moreso than other jump placements like [23][24]). I also don't think that layering more to the timpani is going to increase the difficulty all that much. I don't think isolating the jumps to the degree you have it is a good tradeoff.
- 10.35s,etc.: I barely hear the 16th timpani sounds but it works
- 17.64s: unlike the first section, there's more of a focus on the drumrolling. I feel the selective layering works a bit better here.
- 40.56s: missing 16th to drum
- 42.51s,50.11s,etc.: some of the 24ths like this sound kind of ambiguous due the drumrolling sounding a bit muddled
- 46.21-46.62s: could use better PR
- 54.43s,57.10s: hand for consistency (or avoid the earlier hands of a similar sound)
- 81.24s: ghost 16th
- 81.34-102.71s: the main melody is isolated enough that it can be stepped, and is definitely an important part of the song to acknowledge. So the layering is IMO too ambiguous here.
- 134.33s: this small burst here tripped me up a bit, and I don't hear it all that much either
- nice ending and good sync
- Summary: Typical file from you, generally very playable. Some selective layering is too ambiguous, while other sections are ok for that. A general rule I'd say is to acknowledge the main melody if possible. Don't sacrifice the layering during those parts.

Piasolla / Silvuh
rating: 7/10 [+.]
- changing the bpm/time signature constantly doesn't add interest IMO. It's just unnecessary and gets in the way of reading the arrows.
- 12.90s: missing 16th
- 15.40s: ghost 16th
- 20.53s: don't stop the running 8ths!
- 103.40s: missed jump
- 132.53-134.28s: I can barely hear these; might as well end the song with the prior hand
- Summary: The steps themselves are done very well. I just can't understand why you've decided to color theory the entire song.

PISSCORD / PrawnSkunk
rating: 7.5/10 [+.]
- 9.27s: single arrow
- 11.43s,13.35s: assuming the standard layering, missing 8ths to drums
- 30.63s: not sure what this 8th goes to
- 46.35s: missing 16th
- 48.63s: completely offsync gallop by a 16th
- 54.87-55.35s: don't put filler 4ths
- 62.55-62.79s,63.27-63.51s: not 24ths, listen carefully
- 70.60s: is a 24th, not a 16th
- 79.83-84.63s: you definitely should have taken advantage of the interesting drum patterns as well, instead of the usual triplet patterns you've did already
- 91.99-92.15s: ghost 12ths
- 92.43-92.67s: why are these jumps (and not the following 4th)?
- 96.88s: 8th should be a jump; following two 16ths are ghost arrows
- 114.04s: ghost 16th
- funny ending
- Summary: Overall quite fun. The only thing I wish you would've done different was the section at 79.83s.

Prelude / Silvuh
rating: 8/10 [+]
- 28.09s,etc.: there are some spots in which the main melody will return soon enough, so it might be easier for a beginner to follow if he doesn't have to acknowledge the quieter filler arrows; consider omitting a few maybe? Optional.
- 73.58-74.55s: could use better PR
- Summary: The perfect beginner song.

Smoke Weed Everyday / Xiz
rating: 4.5/10 [?]
- you gotta put the artist down please. The artist is neither listed on the file nor the mp3 tags. Please add the artist for all future submissions, thank you!
- does the file need to have all these bpm changes? The tempo appears to be static.
- 22.73-23.33s: is this some sort of partial layering? The steps appear to ignore the lyrics at 23.18s.
- 32.48-33.53s,etc.: in these parts of the lyrics, the steps don't appear to be 16ths. There's enough variance to be noticeable and warrant another look into the syncing.
- 39.82-59.93s,etc.: in addition to strange bpm changes, this section doesn't really need a color change in its arrows
- 63.75s,etc.: I thought this was always a 24th earlier on
- Summary: Found the syncing to be pretty strange and/or inaccurate to the rapping at places. There was some nice layering and minor climax in the middle of the file, but the rest is unremarkable. The color theory also was overused in two places.

Stalemate! / Buta-san
rating: 6.5/10 [+?]
- 6.41-6.83s: the jumpjacks are hittable but don't seem very intuitive; how about a jumptrill instead?
- 7.46s: 24ths on the drums
- 11.45-13.55s: jumpjack patterns are pretty silly, especially the end where even the last jumps leave for a jack with the single left arrow. I get that the patterns are somewhat "rotational", but try to avoid jumpjacks here.
- 14.34s: are these colored arrows going to the sound clip? Hard to follow.
- 14.78-16.69s: not just a straight 24th guitar solo; listen carefully and sync again
- 17.11-19.43s: not really 24ths either
- 24.88s,etc.: I think it'd be a good idea to check the entire guitar solo, as there are also just isolated spots that are inaccurately synced
- 90.45s: 16th to lyrics
- 121.40s: no need for a placeholder arrow when the song naturally ends quickly
- Summary: The latter 2/3rds of the song is actually pretty fun to play, especially the chorus with the minijack placement. Please do look into the guitar solo however, as it seems pretty inaccurately synced.

Torvus Clockwork / Silvuh
rating: 7.5/10 [+.]
- 6.03-8.28s,etc.: why do you not step the 16ths in some instances, but other instances you do?
- 52.16-70.16s: you're not consistently acknowledging the main melody; don't omit it for the sake of placing emphasis on the quieter percussions
- 57.41-58.16s: could use better PR
- 74.10s,83.10s,etc.: some 16ths appear to be ghost arrows
- 120.04s: how about a jump to the gong?
- 124.54-126.04s: why do the last few arrows wander off from the usual repeated arrows?
- Summary: Some inconsistencies, but otherwise a fine song for novice players.

Trobbel / Silvuh
rating: 8/10 [+] <POSSIBLE CONDITIONAL>
- 4.01-113.26s: not color theory IMO, the song is almost entirely plagued by yellow arrow syndrome or an offbeat variation of it (except 79.16-81.30s is good color theory)
- 76.91s: missed an arrow to the swing drum
- 93.84-94.15s: misstepped/incorrectly synced arrows
- Summary: I'm really torn on this. I really liked the general flow of the steps and it was fun to play. However, I find it hard to pass the song when it is almost entirely filled with wacky color theory that IMO isn't all that effective. I'll let this pass, but this is where I'm hoping this score is conditional. Please fix up the sync!

White book / Silvuh
rating: 7.5/10 [+.]
- 10.98s,14.85s,etc.: keep to the same arrow for the main melody
- 12.91s-13.40s: in contrast to the main melody, these are practically ghost arrows
- 15.94s,16.54s: are these going to the bell sounds that were recently introduced? IMO should've been introduced a bit earlier, or ignored for now.
- 24.80-40.52s: see, this is being a bit more moderate on color theory. This works fine.
- 45.66s: arrow is very late
- 46.14s: but this one is a bit early
- 53.12s: feels a bit off that color theory for this arrow isn't worth it
- 53.58s: you should definitely step a bit more of the stuttering sound (at least until it becomes a bit too fast)
- 89.28s: missed a 24th transitioning into the 12th melody
- 93.40s: missed a 24th from the marimba (and you might want to fill in the rest of the marimba melody too)
- Summary: Very interesting song and file. Color theory worked here better than the previous song for sure.

wild horses / M0nkeyz
rating: 6.5/10 [+?]
- 4.25s: right off the bat, you can use the opportunity to step the guitar strums, although you don't need to
- 11.81s,19.78s,etc.: I don't know if there are 16ths in a sea of swing 64ths. The chances are not as likely in a song that is consistently swing.
- 14.87-15.66s: the sax melody can be all jumps for emphasis here
- 16.97-18.19s: reverse PR, but this is fine; perhaps try it PR in subsequent sections
- 17.26s,17.79s,18.32s,etc.: while the main sax melody is playing, I think it'd be a better idea to omit the 8ths as they're not integral to the melody and sort of blends in the melody within the steps. Make the melody more distinct in your stepping by removing the non-essential arrows (the continuous swing is fine when the sax melody is absent...leaving in the 8th at 21.50s for example is fine). You actually do isolate the melody in other places such as 36.11s.
- 21.11s,23.23s,72.08s,etc.: 32nds to small drumroll throughout the song
- 22.97s: don't hear this single swing arrow
- 23.36s,24.42s: wouldn't the arrows repeat here for the sax melody?
- 63.44s: single arrow, not a small gallop
- 66.24s,66.33s,67.83s: ghost arrows
- 67.88s: 24th to the last part of the drums
- 72.49s,74.07s: ghost 192nds?
- 74.38s,74.91s,80.75s: no 48th
- 80.04s: arrow or small gallop missed to piano
- 84.56s: jack to piano melody
- 101.41s: 24ths for the drums
- 135.93s: it gets repetitive here; perhaps try to find a reasonable cut
- 149.46s: bad PR
- Summary: Groovy song. Quite a number of syncing inconsistencies, but also try to find a cut at the end of the song if possible. Pretty fun.


Resubmissions
-------------

Information Transmission / DarkZtar
rating: 7/10 [+.]
- decent song cut
- 2.06-5.32s,109.89-110.54s,etc.: this is a very flowing, continuous 16th melody. In some songs, the changing loudness of a melody may benefit from an omitting of arrows on softer parts, but here I strongly disagree as it seems a lot more obvious that you're randomly skipping parts of the melody when you shouldn't. The piano does take breaks at places such as 12.28s. A deliberate omission is more effective closer to the climax theory (around 29.89s).
- 34.12s: 16th for consistency
- 55.10s,etc.: it's completely feasible to continue the jumps here, why not make it a [14] jump for instance?
- 69.99s: an example of where ignoring the 16th melody feels more like an inaccuracy instead of a structurally sound decision
- interesting ending with some colorful trills
- Summary: Nicely cut song. File flows pretty well. My major complaint is that there is too much omission of the main 16th melody that your steps feel skimpy as a result (several of your files tend to do this but I feel this song needs particular attention). There is definitely room to step the melody more fully while not creating a homogeneous js file at the same time.

Lettuce Regulation / DossarLX ODI vs. Xiz
rating: 7.5/10 [+.]
- you fixed some of my suggestions on smaller technicalities, thanks!
- stepping still feels nebulous at times because of single layering, but overall feels much better now
- consistent difficulty
- Summary: See above. Noted some fixes.

Sanctuary of pantheon / Silvuh
rating: 6/10 [+?]
- 18.17-19.27s,etc.: there isn't a lot of "texture" to the steps here. There are not only the quieter 16th hi-hats, but also the echoing melody and the bass drums as well. To represent all of this with a single layer of arrows makes this section appear undeservedly flat. It seems that you want to reserve the jumps here solely for the main melody. Maybe it'd be better to avoid stepping the hi-hats in exchange for more prominent sounds.
- 46.07-46.77s,124.47-125.17s,133.17-134.77s: don't like how the 32nds quickly switch to reverse rolls, which creates some tight anchors along with the jump(s) within the 32nds. You can go without the middle jump(s), but if you don't, at least try not to create those tight 32nd anchors. I think it's a bit much especially at 133.17s compared to the rest of the file.
- 64.97s,150.77s,158.77s,198.49s,etc.: missing gallop/ornament
- 155.17s,155.37s: what about the clap or bass drum?
- 163.20-167.48s: see my earlier comment about lacking texture. It's especially noticeable for a section with only one instrument (piano).
- 205.48s,215.46s: piano chord
- 212.77-213.63s: missing painfully obvious 16ths to piano...could probably have something like a runningman pattern
- song is rather draggy as well...can you reasonably cut the song?
- Summary: The song is generally stepped pretty cleanly like many of your other files, but I wasn't a fan of those 32nd jumprolls, nor a few sections with extremely skinny layering. Also some inconsistency with piano ornaments. Well-stepped but needs further refinement.


Niala

10 - [++]
8/8.5/9/9.5 - [+]
7/7.5 - [+.]
5/5.5/6/6.5 - [+?]
3/3.5/4/4.5 - [?]
1/1.5/2/2.5 - [-]
0/0.5 - [--]

Aquarium - (Gradiant)
7.5/10
-The only thing I really disagree with in the file is the intro where you dropped the starting notes for each measure. I don't get the point, it just makes it feel oddly disjointed. It's even wierder when you add them in again later.
-It also bothers me a lot that there's exactly 1 jump in the file.
-That aside, it's a great beginner level file. Just enough flavour to keep it interesting without any point being overbearing.

Arctic Embrace pt.1 - (DarkZtar)
5/10
-The nicest way I can put this is that the file concept leaves something to be desired. That something is a feeling in my wrists not equivalent to pain.
-You stepped it well, though. So there's that. It's just a bad simfile concept, not necessarily a bad file, sadly.

Arctic Embrace pt.2 - (DarkZtar)
5/10
-Measure 17-27 is literally made up. I see what you're driving at, but it's not even close.
-What are those 8ths for around measure 30 in the middle of the 12ths? I'm pretty sure those are also just made up.
-missing a 16th at beat 178.750
-also perhaps at 205.750? kinda hard to tell, but i'm pretty sure.
-missing a 16th 322.250
-Notably, I'm sure that's not all the 16ths that were missed, but I'm not going to waste my time searching for every single one of them.
-I don't care for the ending. The echoes are stepped at random and it's just inconsistent.
-This file is... okay. Technically it has a lot wrong with it, but in concept it's a lot better than part 1. Unfortunately, there are far too many technical mistakes for this to be a good file in my books.

Clockwork - (hi19hi19)
9/10
-missed a note at beat 69.000
-measure 42 is sexy as fuk
-weird as fuk song but cool as fuk simfile A1

Cowbell Rock - (Xiz)
7/10
-You're missing an arrow at 90.333 approx.
-Files pretty good. There's a lot of cyan notes that go to either nothing or a sound that is clearly one sound not two, which is a tad problematic, but at least they're consistent within those parameters, even if they're wrong.
-also missing an arrow at 166.33 approx.

Drop the Dodongo - (Shenjoku)
4/10
-Offset is about 0.01-0.02 early.
-I'm pretty sure that first 16th jack is a ghost note.
-measure 11 is the same kicks as measure 9, no steps the second time.
-The whole file is very inconsistent. Hands and quads are everywhere with no real reason to be, jumps are used inconsistently, has a ton of random difficulty spikes, jacks are inconsistent with the music in places, and inconsistent with the chart in other places. It's very wacky, and quite honestly, amateurish.

Feel Good Drag - (Xtreme2252)
4/10
-Sync...?
-Sync!
-SYYYYYYYYYYYYNC!!!!!
-if my name was 32nds at beat 61, i'd remove myself.
-inconsistent chorus sections with the 16ths, not sure what you were trying to accomplish with that section
-just before measure 25, the first 12th i gather is for the vocal, but the 24th is ??? to me
-missing a lot of notes in the next verse/bridge, and the abrupt pattern changes are really strange.
-the solo sections were pretty good, so there's that.
-I can't accept a file with sync that poor to begin with, but the file doesn't merit acceptance on it's own either. Too inconsistent and a notable lack of flow to it, especially in the first half.

Hello - (DarkZtar)
8/10
-did a really good job handling those echoes.
-I really like the file, good work.
-it's offsync though, about 0.01s late
-and I'd add the 16th at 166.250 if you're having it both other times. Logically it makes sense it would be there, it's the same rhythm up or down an octave in the instrument, so if it's there the other times it's also there then, just less audible. I think the assumption that the note should be there is enough to warrant having it be there.

Information Transmission - (DarkZtar)
6.5/10
-Well the intro isn't done super well. Pretty much everywhere there isn't a note there should be, and on beat 18 it's actually a 24th run starting on the 16th at beat 18.250.
-beat 54.500 missing a note
-107.750
-beat 160.250/750
-funky ending. I like it
-basically the problems with this file can be summarized with "missing arrows." There are a lot, and quite frequent. Just look over for them, and fix those 24ths that are offset. Other than that, the file builds really nicely, and the steps are great.

Johnny C. Bad - (Buta-san)
9.5/10
-what a fucking sexy simfile this is. the concept gets me rock hard. no joke
-there are SOME slip-ups, (for example beat 136/470 missing straight jacks) but this file is stellar. SO much fun

KISS CANDY FLAVOUR - [Standard] - (gameboy42690)
7/10
-This isn't quite as good as the other one. There's spots where it feels like there are ghost notes, even if you're doing it to simplify the file. For example, cutting the 16th at beat 74.750. It empties the space before the jump to simplify the file, but there's no question that there ~should~ be a note there.
-That being said, it's still fine. The other version is simply better.

KISS CANDY FLAVOUR - [Heavy] - (gameboy42690)
8/10
-Nothing particularly stands out about this version, but it's still very good. It would also be a good reward token for the other version imo.

Lettuce Regulation - (DossarLX_ODI vs. Xiz)
7/10
-That was way shorter than I wanted it to be.
-The file is a bit chaotic feeling, and not because of the collab on it. There's just so many ways it goes about being stepped for one short file that it's kinda like "ok make up your mind." I like it nonetheless.
-The beginning with the vocals being stepped doesn't feel 100% correct but it's still fine by me. (mostly saying so you know where i took points)

Maelstrom - (Xiz)
7/10
-I think if you're going to change the layering like that (measure 7,) you should keep the old one in until it makes sense to get rid of it. the arrows at beat 24.750 and 28.750 should still be there until measure 9.
-It's a bit short, but I think the file is basically fine. Nothing really stands out as being exceptional, but it's still a good simfile.

Minuit A Fond La Caisse (James May)
5/10
-There are three predominant issues with this file: length, jack consistency, and PR.
-First of all, the length. I'm sorry to say it, but it's just too long. I would think it needs some cuts before anything else.
-Second, the jack consistency is a problem, and a big one at that. Using jacks is meant to attribute an identical sound back-to-back. Whether that's the same instrument on the same note, or drums, or whatever it may be. The issue here is that the jacks don't have any rhyme nor reason, and the whole file is inconsistent with them.
For example: Take a look at measure 104. Every other jack has been three long, which is debatable in its own right, but the note at beat 413.500 is not a third jack. There's no reason to change it, as it's identical to the set-up you've been using previously. Issues with consistency like this are apparent throughout the entire simfile.
-Lastly, the PR. This doesn't take place at the end of the file, but judging from how you stepped the ending, I'll assume you haven't been told about it before. PR stands for Pitch Relevance-- in its most basic terms, it's a simfiling theory that states as sounds get higher, arrows should go from left to right, kind of like how a piano notes get higher as they go to the right. The point of it is to attribute musicality to the steps, and in doing so, make the player feel more like they're playing the music, not random arrows.
The ending of the file has very obviously ignored that system, and while it's not completely necessary to make a file, it's still a very important aspect of what makes a good file into a great file. Lacking it just lowers the overall quality.

Palace of Destruction - (DarkZtar)
8/10
-missing an 8th at beat 20.500
-I think it's more cohesive in measure 85 to ignore the drums (or at least not display them so prominently) and keep with the 12ths.
-missing a note at beat 526
-great file, very Radio Heads. I like it a lot.

Pepper Steak - (James May)
6.5/10
-dropped 16ths at 17.250/750 and repetitions
-dropped 16th at beat 59.250
-one of the problems is the same as your last file, random jack usage. Though much, much more of it fits in this file than it did in Minuit.
-the ending could use touched up a bit, it's not quite on time.

Smoke Weed Everyday - (Xiz)
5/10
-the vocals in the intro don't fit quite correctly.
-also that colour theory is obnoxious and unnecessary.
-I think the sync moves around a bit too...
-idk this file is messssyyyy. Not quite on par with quite a few others this batch imo.
-the steps themselves are pretty fine though, so at least those don't really need changed.

Stalemate! - (Buta-san)
7/10
-first and foremost, why are simfilers so insistent on adding random irrelevant single arrows after your file is finished to play out the remainder of the music? Massive pet peeve, especially in cases like this where the song ends logically on the quad anyway. mrgrgr
-The guitar solo is really awkward. Which is in part because the slashing in general is really awkward, but in part because the steps are sorta random.
-Starting at measure 26 what do those 16ths even go to? They're super generic and don't seem to go to anything.
-beat 176.5/178.5 is missing a note
-this file plays somewhat awkward. I'm not sure how to describe it... I think it's just the sounds of the music aren't very concrete so rhythms and patterns are very hit or miss and it depends on how an individual will listen to the song rather than there being an objective correctness.

The Friendly Wolf - (Xtreme2252)
4/10
-Measure 5 that is very clearly one chord. There is no break in between the notes, and there shouldn't be in the simfile either.
-beat 38 and 39 should be jumps, beat 40 should be three separate notes.
-There are some blatant misrhythms here (beat 125 is 24ths, for example) and lots of inconsistencies with the steps (beat 101 just ignoring the 64ths til the end.)
-beat 119.000 that pattern is pretty ew. the 8th note is really really mean
-Beat 131? That doesn't represent that sound very well...
-now that i notice it, the sync is also really early, it's just hard to tell with the difficulty. like 0.03s too, quite noticeably.
-I could go on for days about the things that make this file subpar, but suffice it to say it's very inconsistent with the sounds, the patterns are pretty poor in some places, and there's a lot of missing sounds. The scheme itself doesn't help much, either.

Wild Horses - [M0nkeyz]
6/10
-missing an arrow at 30.792 (how oddly specific)
-beat 150.750 missing an arrow or two
-153.333 missing something around there
-177.167
-I'm unsure of what to think of this file. On one hand, it's pretty fun. On the other hand, a lot of the galloppy arrows seem to just be there 'cause they can be (which leaves things like beat 205 being really weird 'cause it's like why is that whole beat empty?), and a lot of the specific arrows are missing all over the file (drums for example in measure 48.) I don't think it's quite there yet, sorry.


Silvuh

[6.5/10] Aquarium / paraoka feat. haru*nya // Gradiant
// Alright easy file. Could use some PR work (wrong/missing repeated arrows). I missed at the end because those last things came up unexpectedly. Should just end it at 117.42s.
2.56-22.57: The synth changes pitch every measure, alternating between high and low, so the steps should reflect that.
16.13s: Missing note to the synth.
23.90s: Should probably have a note here because it's the start of a phrase and has a crash.
24.12, 24.35s; 24.57, 25.01s; 25.90, 26.12s: Pairs of repeated pitches in the lyrics that should be the same arrow.
27.46s: Arrow here like you stepped it at 31.01, 32.79s etc.
31.23-31.68, 33.23-33.45, 35.01-35.23, 35.90s: Stepping the vocal echoes will fill in some space here.
36.56, 36.90s: It's a little odd without these notes to the percussion.
38.12-51.89s: There should be more order here. The synth changes every other measure, so the pattern type should alternate with it.
52.78s: This pitch is different from the other three.
57.00, 57.89s: Step the echoes here too if you decide to.
59.89, 60.11s: These two are the same but higher than the other two.
64.11, 65.00s: Echoes.
66.77-77.88s: Same stuff as before about the PR, missing arrow, and echoes.
79.99s: Step this 16th. Odd to step only half of the roll.
100.54s: Missing arrow to percussion.
102.09s: Jump like at 38.12s. Then the same thing about the patterns.

[5.5/10] Arctic Embrace pt.1 / void // DarkZtar
// Please cut this. Variation is basically nonexistent. The same two measures of minijacks repeats like twenty times. Layering to anything that isn't the basic sounds is inconsistent.
7.33s: Missing piano note.
15.15, 15.78s: You can start stepping the light piano echoes here to differentiate it from the previous section.
27.61s: Not sure what the hole here is for.
28.25-28.67s+4m(4): Step PR notes to the flute, because it doesn't do trills.
30.78s: Like here, the note could just be on 3 to accentuate the flute.
62.68s: You did some PR piano notes at 61.84s but then don't do anything here, which is odd.
112.75, 112.75s: Piano chord jump here to go with 110.01, 113.39s.

[6/10] Arctic Embrace pt.2 / void // DarkZtar
// Same as part one except with stream instead of jacks (which is less annoying) but also longer. Has so much repetition that it shouldn't be accepted without a cut.
29.09, 29.30s: Missing notes to low piano.
137.89-161.55s: Missing some notes to the flute in this section.

[9/10] Clockwork / MSI // hi19hi19
// Accurate and interesting.
47.97, 48.21s: Same pitch, same arrow.
83.68s: The sound just descends here.

[7/10] Cowbell Rock / Pyramyth // Xiz
X Fill out song information so your username doesn't appear in the subtitle. The music artist wasn't in the .sm or .wav.
// New notes are labeled with an asterisk. You fixed a lot of layering stuff but still need some work on the patterns.
5.83s: You don't step this note at 7.97, 10.11s, so it shouldn't be stepped here.
17.62-17.88s: You stepped the rolling sound at 9.04s, so you should step it here.
20.96s: Missing a 48th to the percussion roll. The pattern should be changed when you add it in.
23.94, 28.23s: This 64th is unnecessary because you don't step 24.20s with a grace note.
25.16s: This 48th is unnecessary because you don't step it to the same sound at 29.44s. Just keep 26.50/35.07s as 48ths, because that sound is more audible.
35.29-36.90s: Change up the jumps here. You only have two different jumps, AABB, but the sound on each 4th is different, so the jumps should be ABCA or ABCB. Also you have almost all the 64ths in the same column when they aren't all making the same sound.
42.15s: The percussion gallop is pretty loud and should be jumped. You jumped it at 50.73s.
43.86s: It was good that you added in steps to the other sounds, but the sounds on the jumps still aren't all the same.
46.26, 54.85s: Kicks here to jump for consistency. They'll work fine as jumps on the 192nd rather than as pseudo-jumps.
*48.42s: This goes to the snare and shouldn't be the same [12] as the previous jump to the kick. 48.95s can also be different from those two because it's a cymbal.
52.43, 56.72s: Same as 43.86s.
61.81s: There's no percussion here to make this a jump. It's the only jump in this group that doesn't have a kick to it.
*65.56-66.09s: This spot has a bit of a break feel to it, so try not jumping these.
87.79-89.93s: Similar to 35.29s.
77.66s: Remove this 48th, like 25.16s.
*78.68-79.00, 87.26-87.57s: Either the jump or pseudo-jump should be different, because these don't go to the same sound.

[4/10] Drop the Dodongo / Verix // Shenjoku
#BPM:117.043; (Even with the right offset, the notes got 40 ms late by the end.)
#OFFSET:-2.278; (-41 ms, so your file was synced at the end instead of the start.)
// Very repetitive and can be cut. The instrumentation only really changes at 67.91-84.32s, and it's pretty constant for the rest of the music, so the layering feels very uneven. It's too much most of the time given the intensity of the music. You should be able to use these comments to revise your whole file, because it's the same stuff everywhere.
17.66s: These sounds aren't really loud enough for quads.
18.94s: The sound the jack goes to isn't very loud, so this shouldn't be a jack.
23.04, 23.30s: Step the kick here.
24.20s: Because the percussion gets louder, it's odd for it all to be in one column.
30.99-32.78s: Pick only one of the percussion sounds to jump. Because the sounds alternate, them all being jumps feels like too much.
32.27, 32.40s: The "some do-" are the same pitch, so this can be stepped with a minijack every time.
35.09s: If you want to use hands, it's more reasonable to use them to accentuate crashes like this one.
35.48, 37.27s: Ghost notes. There are four instruments (vocal, synth, snare, and kick) and they don't play on these 16ths. Not counting the hi-hats which are like constant noise. Of the instruments, the kick would probably be the best to jump, because it has a syncopated rhythm and there's only one per beat.
37.38-37.91s: There are xx.xx minijacks in the synth here, and you should either step those or try minijacks to the clipped vocals.
42.27-43.30s: This is too much. 42.40s isn't loud and shouldn't be a jump and also isn't a repeated pitch and shouldn't be a jack. The loud synth notes can just be jumps, especially if you tone down the layering everywhere else.
46.25-47.14s: You didn't have so many minijacks the last time this came up, so this is inconsistent (and should be toned down anyway.)
50.09s: Shouldn't be a jump. Everything else in 49.45-50.99s should just be jumps.
51.50-53.55s: Given what you've stepped before, the sudden decrease in layering is odd.
53.55s: The trill is irrelevant.
66.12s: Pseudo-quads are especially too much.
67.91-84.32s: I see you jumped the kick here, but not consistently (you missed it at like 69.58, 73.68s). If you jump just the kick in earlier sections, the fact that there's no vocals here will distinguish it from those sections. Also, that's more reason to put minijacks to the clipped vocal sounds in the chorus.
70.60-70.73s: The synth has a minijack here.
95.86s: There's an "oh boy" here to put white notes to.

[5/10] Feel Good Drag / Anberlin // Xtreme2252
X The .mp3 is very soft. Also the sync is often off by about a frame (33 ms).
// Climax theory is backwards most of the time. Louder sections like the chorus should be layered more, so the layering needs a rework.
7.01-16.59s: Instead of having a constant trill in the middle, try moving it with the pitch of the chord every measure.
29.84s: Jump to the snare like at 19.62s.
42.74s: If you want to use hands, this should be one because of the crash. A 16th minijack at 94 BPM is nothing.
42.74-52.95s: This is the start of the chorus, which is louder than the previous section, so this should be layered more. But you already had constant 16ths with jumps to the vocals, so you'll have to play with the layering.
65.72-86.15s: You don't jump the vocals here like you did at 19.77-40.19s despite these having the same verse instrumentation. Because the choruses should be more dense, maybe the solution is to just unlayer the vocals in the first verse and just jump the snare. But it's always good to experiment.
Almost all the patterns are inaccurate here. There's no ABCABC in the guitar like in your steps. You don't start stepping minijacks until later, but there are two at 66.20s. Listening for repeating sounds at 0.8x rate will help, and then make sure it all still plays well at 1.0x.
71.78-72.90s: The xx.xx.xx minijacks are here; you were a 16th early.
75.94-85.51s: There are some three-note jacks in the guitar but certainly not this many.
86.62s: There's not a distinct note here. If it goes to the pitch-rising guitar sound, that's unnecessary.
86.78-88.06s: The 8th jumps feel random. You're missing notes to percussion and vocals.
88.70-98.91s: Same thing as before.
107.84-109.12s: Feels empty without steps to the percussion.
118.36s: You jumped the snare here but not at 114.85, 116.45, 117.40 etc. and they could probably use the emphasis.
145.50s: Jump.
146.46, 146.62s: Missing notes to the percussion. Try jumping these and putting singles on the 12ths, because the percussion is louder than the guitar.
147.43-151.87s: The instrumentation is very light here, so it shouldn't be stepped more heavily than the stuff after 151.87s.
172.15s: Maybe jump the kick here, because it doesn't show up earlier in the jacks.
172.95s: Same stuff at 7.01s again.
188.26s: You really don't need this note here. Players don't like to wait.

[7/10] Hello / xKore // DarkZtar
#OFFSET:-0.216; (-16 ms)
// Has a lot of repetition in two minutes. When everything repeats twice, half of it can be cut out.
5.78s: Maybe jump the melody here to differentiate it from how it doesn't have a note at 2.35s.
12.64, 13.50s: Similar to above.
15.00, 15.85, 16.71s: Missing 8ths. The sounds aren't empty here like at 10.71, 17.57s.
28.28, 29.14, 30.85 ... 37,71s: I don't see a reason to stop stepping this sound here. It fills in holes and doesn't get in the way of other rhythms.
60.21, 87.64s: Goes to the same sound as the other green stuff.
76.28s: Jump here like at 69.43s.
96.75, 97.60s etc.: That 16th sound every other beat that you don't step is pretty audible. Especially at 101.03, 104.46s, it feels empty.
109.93-135.64s: Sections like this are a good example of why it's good to cut phrases in half.

[6/10] Information Transmission / xi // DarkZtar
// So I found the full version and it's like 4 minutes long. I can see why you didn't step the first part. But that first part can be summarized in a neat 20 measures, and everything in your file can be cut in half. If you like, I can send you this 1:41 cut I made that captures all four minutes with minimal repetition.
// The jump-every-4th layering could still be turned into something more fun. I found a lot more things this time that could be improved.
3.79-4.10s: All the 16ths are the same pitch in the background but the two to the foreground stand out, and also, there are repeated pitches on the 8ths that you can listen for. It makes an interesting staircase-ish pattern.
5.53s: With the two notes before this being 34, instead of starting on 2 and causing a triplet on the right hand, start on 1 and do 132431, and then 5.97s can be pushed to the right so you don't make a minitrill.
8.29-8.50s: These are a 48th late. They're between 16ths.
9.55s: There's a 16th here to the same sound the 24ths go to.
12.05s: Valley should be here, not on the following 24th.
13.58s: Jump to the same chord as the previous pseudo-jump.
14.59s: May as well step the 24th here if you're going to keep the one at 15.03s.
19.45-20.32s: This is the same as 5.53s, so those 16ths should be 24ths.
20.86s: This is a different pitch than the previous 16th, so it shouldn't make a left-hand trill here.
25.10s: This being a part of a triplet is unnecessary.
25.97s: Same as 12.05s.
26.95s: The sound here is four 48ths which you can step as three 32nds, but they start on the 16th.
27.16s: 16th here, not a 12th.
27.49s: Same as 13.58s.
27.92s: Would make more sense to jump the 8th to the chord here rather than the 4th even though it's in the middle of the roll.
29.34s: Missing 16th to the piano. It's loud enough to be noticeable.
30.32+1m(6)s: Step the 4ths to the weird synth. It's more audible than some of the piano you've stepped.
32.71-33.36s: Now that you've stepped the weird synth at the end, step it here too.
45.53-71.40s: Try jumping to the prominent piano notes and chords for layering much more interesting than constant fourth jumps.
46.08, 46.29s: Missing 16ths to the synth.
49.45-49.88s: It's just 16ths here.
51.76s: Same as 8.29s.
55.17, 55.24s: There's a lull in the 24ths here, so these are ghost notes.
57.05s: Same as 13.58s.
57.27-57.71s: The weird synth does only 16ths here.
58.07s: Missing 24th to the synth.
70.97s: Same as 13.58s and fill in the hole with 24ths.
79.55s: Piano has a 16th here, not a 12th.
59.45-94.42s: This is all basically repeat stuff.
94.23-96.40s: Glad you layered more here, but the jumps in the 24ths get messy; there's a 5-note right-hand trill in there. Might be better to jump 96.40 and 97.49s and nothing in between to focus on making a PR and playable pattern. And now it's weird that your jumps stop at 97.49s. There could be some 16th jump trills here. You had some at 41.95s. The 24th pattern at 98.14s is oddly complex given that it's just an ascent. And it ends at 98.36s, so the last 12th should just be a 16th to the percussion. With 98.58s being a pseudo-jump to the chord, at least 98.79s should be jumped, because it has the same chord on it. Jumping the chords in the 32nds probably wouldn't be too hard with jumptrillable patterns like [34]214[23]1[34]214321.
102.05-104.66, 115.97s: All the jumps here don't fit the feel of the music. It's like jumping both the snare and the clap when they alternate. It's piano and kick here and it doesn't work.
110.42, 111.95, 114.34s: Missing 16ths to piano.
117.49, 117.71s: Same chord, same jump.
123.90, 124.34s: Missing 16ths to piano.
129.88-130.75, 140.32s: It's really not fun to suddenly get multi-rhythmed trills during an outro at the end of the file like this.

[6/10] Johnny C. Bad / S.S.H. // Buta-san
X remove graphics paths from the .sm file
// Has a number of missing notes and some wrong rhythms, some PR could use work, but the layering is pretty good.
The orange/white coloring isn't necessary. With it, both 12ths and 4ths become white, so it's harder to read. You only lose 11 ms without subbeats, and you can just put subbeats at the beginning and end and drag them all back 11 ms if that's where the sound is. Because the rhythms are 12ths, you don't lose anything by them not being odd colors.
19.57s: The sound is on the 48th here like the following 48ths.
20.67, 27.22s: The sound is on the 48th here just like 22.85s.
(28.32s is an actual 32nd as you have it.)
31.42-32.24s: The pitches the jumps go to ascend here.
32.69s: Missing note to the guitar.
34.69-35.15s: Pitches descend here, then 35.24s should be higher.
36.87, 41.24, 49.96, 54.32s: Jumps to the crashes? They'd compliment the jumps to the snare.
37.60, 39.24s: Missing notes to guitar.
40.15-40.69s: These jumps don't appear to go to anything special.
42.24s: Missing guitar note.
43.24s: Ghost note.
43.33-43.60, 43.87-44.15s: Minitrills to the guitar should be here. Yours is in the wrong spot.
45.51s: You jumped the crash instead of the snare here.
46.32s: Same pitch as the previous 4th.
46.42-46.96s: The high notes are on the 4ths here, not the following 12ths.
47.32s: Melody peaks here, not on the following 12th.
49.96s: The guitar just does 432321432324 here. Listen for the repeated pitches that make the minitrills.
52.14s: Jump here like at 39.06s.
52.23, 52.78s: Missing guitar notes.
56.14s: Missing note to guitar. Same pitch as 55.87s.
56.60s: This is the lowest note of this run. Then in 56.87-57.51, the 12ths are the same two pitches each time.
61.59s: Soft percussion note here.
71.79s: The sound starts with that rhythm on the 48th here, not on the 71.84s 16th, so all your notes are offset by a 24th.
73.05, 73.60s: The notes to the galloping guitar can be 12ths (that's their rhythm) to accentuate them.
78.44s: Similar problem here.
93.33s: You don't need pseudo-jumps here.
93.87-95.78s: The rhythm is basically 12ths that echo, and this feels odd to play to it.
111.59s: Feels weird to not have a note here even though it's just the background guitar.
119.78-121.59s: The trills are backwards for PR.
133.41s: This should be a high note.
137.23s: The guitar does 432432321321 here.
141.59-143.77s: This would be better with the PR-relevant minijacks. Try stepping half of them and not making 142.14, 142.68, 143.23s minijacks because they have that other guitar pitch on them too.
150.32-153.59s: The guitar does a lot of ABCABC stuff here, so these patterns have anchors that are too fast.
159.05-161.23s: Various missing notes in here.

[8/10] Kiss Candy Flavor [Heavy] / Colorful Sounds Port // gameboy42690
// I would have cut out half of 71.50-97.39s, because the chorus is very repetitive. Could even cut out eight measures of the verse, because the first two thirds of it is the same rhythm repeated twice and your layering is the same except for the last beat and a half. When playing the Standard file, I hardly notice the sounds that all your 16ths go to here. The layering aside, the only trouble with this file is the 24th minitrills in the jumps not being fun. Even though I'm giving this file a higher rating, I'd rather see a revised version of the Standard file get in-game. The constant dense layering in this gets tiring.

[7/10] Kiss Candy Flavor [Standard] / Colorful Sounds Port // gameboy42690
// I prefer this with this less-dense layering, but this file had more noticeable errors.
20.65, 21.47s: Ghost notes. Neither of these should be trills.
20.95s: This 4th doesn't go to the synth that the 16ths go to but has snare/vocals on it, so it should be moved to not be anchored to either 8th around it, which go to different sounds.
21.98s: Same snare as the 4th before it, so this note should be anchored to the previous jump.
24.86s+2m(3): Different pitch than the four before it and shouldn't be a part of the trill.
28.66s: There's an audible note here unlike 25.37, 31.95s.
35.54s+2m(3), 48.69s+2m(3): I get that these are breaks because there's no vocal or snare here, but there is that hi-hat, so filling these in would distinguish them from the actual breaks like 37.80, 44.38s.
41.71, 54.86s: It sounds like the synth echoes here, so these two 8ths could be anchored to the previous jumps.
84.24s: No sound is playing a trill here.
96.16-97.80s: Similar to the stuff around 20.65s.
111.16, 114.45s: Same as 35.54s.

[7.5/10] Lettuce Regulation / The Gregory Brothers // DossarLX ODI
// Rhythms are better now. Noticed a few other things this time.
25.40s: Even though the word "flat" is pretty loud, the "oh snap" is louder, so this could just be a single to not take away from that. (The music box sound is on "flat", but because it has a 16th in between the "oh snap", it shouldn't be layered on 25.40s. You do have a pseudo-jump at 26.38s which kind of makes it feel like it should be the start of the music box layering.)
26.87, 27.36s: Jumps to the music box.
30.46s: Remove the 16th because the "shun" syllable doesn't seem to need a grace note.
35.35-35.73s: I didn't mean for these to be pseudo-jumps, but unlike at 30.46s, the autotuning does do a weird thing that makes the grace notes sound okay.
58.50s: There's no percussion or a distinct syllable here.
59.21s: Feels like a ghost note in playtesting. 58.99, 59.15s play like they go to "lettuce", and then "believe" starts on that 48th, making that 12th not go to anything.
62.41, 62.58s: These two go to the kick and don't have a vocal note on them, so making them a minijack will distinguish them from stream to the vocals. Will help a bit with the vocal/drum melding.

[7/10] Maelstrom / Tut Tut Child // Xiz
X Please, start putting song information in the .sm file. It's submission rule 4.
// Layering is good, but the music is pretty straight-forward. Has some anchoring problems here and there.
9.65s: Should be 32314 here. The 8th has a low pitch that's the same as the 8th before it, the second 16th has a lower pitch than the first, and the last fourth is higher in pitch than the 8th.
16.03s: Move to 1 because it has the same pitch as 15.69s, and then 16.20s can be a 3 to avoid making the anchor on 2 any longer.
17.75s: Doesn't share a pitch with the next two 16ths and should be on 1.
22.06, 33.10s: Loud crashes that could be hands, especially because you put hands to the snare later which isn't as emphasized.
22.06-32.41s: This guitar comes in and it's very loud, so this section should have more layering than the previous one. Right now, they're exactly the same except that you missed a note to the piano at 25.34s.
38.44, 39.13, 50.51s: These should be minijacks with the following 4th to the synth.
39.31, 39.65s: Same synth pitch, same jump.
43.44s: Just a suggestion, but because these 32nds go to such a different sound than the ones before it, you could offset them by a 48th or 24th for some color. (The problem with offsetting by a 48th is it makes the 4th and 8th the same color and the two 16ths different. Would be better to offset them by a 24th, and then you'd have to make the last white note earlier and do an odd bpm change to keep them all in the one beat.)
69.46, 69.67; 76.32, 76.53s: Same pitches and should be the same arrow.
70.74s: Hand to the snare.
83.39, 83.60s: Different sounds, so the 16th shouldn't be anchored to the 4th.
87.03, 87.46s: The last two times, you had these as different jumps (same bass kick but different bass pitches). If you make 87.46s a [23] instead, then 87.67s can be a 1 and won't be anchored to a sound that it doesn't match.

[6/10] Minuit A Fond La Caisse / Alias Conrad Coldwood // James May
// The music is soft for the most part. Layering is good but the patterns need work. Lots of repeated arrows when the same pitches aren't repeating. But your minijacks are placed well except for some of the ones between the hands.
21.57, 24.95s etc: Would be better to make the 16th a minijack with the 8th hand so the two hands can be different. It's pretty apparent that they don't go to the same pitch. And the percussion does do minijacks anyway. You did it at 28.33s, so it works.
29.07s: Missing 8th to the bass.
30.55-30.97s: That percussion has some different pitches here, so it's not a trill.
38.37s: Different percussion pitch and shouldn't share a note with 38.15s. Making that jump [34] fixes it.
52.97s: This should be a jump with 50.44s because they go to that secondary instrument. Or they can both be singles.
57.62s: Jump to the primary instrument.
62.13s: Same thing about the minijacks again.
62.87, 69.63s etc: Bass, same as 29.07s.
64.35, 67.73s etc: Incorrect trill, same as 30.55s.
65.51, 68.89, 72.27s etc: Minijack should be with the 8th, not the 4th.
66.67-67.10s, 74.91-75.55s etc: These 8ths all go to different sounds, so this shouldn't be an anchor.
101.95-115.48s: Try only stepping the 8ths that go to the kick thing here. And sometimes the kick repeats, so like 108.32, 108.54s can be the same arrow. (+ for add, - for remove)
+102.20, +103.89, +107.27, -107.69, -109.38, -110.23, +110.65, -111.92, -112.76, -113.61, -114.45
There's that chimey sound that plays pretty constantly, so either step all the 8ths, none of them, or only the ones to that one percussion sound.
116.43s: Move to 4. Shouldn't be a 2 minijack because it has a higher pitch than the ones around it.
117.69, 121.07s etc.: Missing minijack to the same sound.
144.63-145.90, 148.85-150.33: This is unneedingly left-hand biased.
159.00, 160.69s: Shouldn't have repeated jumps to different percussion sounds.
160.58s: Missing bass note.
183.08s: It would be fine to end the file here.

[6/10] Palace of Destruction / S.S.H. // DarkZtar
// The percussion is stepped very inconsistently. The whole switching between trills and minijacks to the same sound thing is odd. When you put a pattern to a sound, your brain wants to hear something that goes to the pattern. Go to a random spot in 33.63-41.25s or a section like that and listen without looking at the steps, and you probably won't be able to tell the difference between where you have trills and where you have minijacks.
23.46-23.97s: Missing percussion 16ths.
26.89, 27.78, 28.04, 28.17, 28.80, 28.93s: Could probably step the kick here.
33.70s: Missing something to the percussion here.
35.67-36.94s: You just had a left-hand trill has an anchor, so these minijacks should probably be on the right hand so the left hand isn't doing all the odd stuff. It's weird though that you switch between trills and minijacks when the sections don't sound that different.
43.42s: If you insist on using A[AB]A patterns, try not to put them all on one hand, because that's even more awkward to play.
46.54s: There's a light guitar sound that's missing its 16th here.
48.57s: Missing percussion 16th.
50.79-51.68s: To follow the melody here, you shouldn't have a long trill.
51.37, 55.43s: 16th to the sound here? They're similar to 55.69s.
57.79-58.04s: There's some missing percussion in this beat.
65.73s: Missing 16th.
70.24-83.21s: The intensity of the music doesn't change, so the lighter layering here is odd.
The solo stuff is pretty good.
133.30-133.68s: Missing percussion here.
144.17, 148.24, 150.27, 152.31s etc.: Missing percussion 16th.
165.34-165.85s: Missing percussion.
181.86s: Missing percussion.
210.09-210.60s: You just had three jumps to the percussion yet totally ignore it here.

[6/10] Pepper Steak / Alias Conrad Coldwood // James May
// Lots of anchoring issues and a few rhythm notes. Layering is consistent.
4.02s: 64th rather than 16th here (it's the same as 1.54s).
9.35- : Sounds like there should be some swing in here, like a 64th at 9.52s, 9.80, 10.83, 11.11, 11.73, 13.03, 13.31, 13.93 ... and there's a number of missing notes to softer stuff that's inconsistently stepped. Interesting that the music doesn't always have the swing on the same side.
19.53, 20.63, 21.73s: Should be on one of the arrows of the previous 4th jump because they both go to that sound you're stepping jacks to.
28.49s: Minijack with the previous 8th to the kick.
30.83s: Shouldn't share an arrow with the previous 8th because there's no kick here.
31.11-31.93s: This should be a pattern like [123].[34]24.[123] so the 8ths between the hands have a repeat note that isn't a note of either hand for relevance to that kick.
33.17s: Missing percussion 16th.
36.47s: Missing 16th to the kick.
37.71s: Shouldn't anchor to the following 4th jump because it doesn't have the same percussion sound.
39.36s: Move to 2 so it's anchored with the previous 4th jump and not the following hand.
40.74-42.94s: There's really only 32nds here. The three bursts should be just three 32nds each. The first two start on the same pitch, so they shouldn't be reversed. The one at 41.70 has the 32nd being the lowest note rather be a descent. You're missing a note at 42.04s that is the same pitch as 41.01, 41.29, 41.84s. 42.18s also has a soft note on it to the same instrument.
46.24-47.34s: Long irrelevant anchor.
62.20s: You weren't doing minijacks to this sound earlier (see 26.98s.) But at least you do it consistently in this section.
68.25, 72.65, 77.06s: Not a part of the jack.
80.91-82.01, 83.11-84.21s: Irrelevant long anchors.
90.27s: Shouldn't have a note on 2 because it doesn't have that sound you're putting jacks to on it.
92.47s: Similar, but on 3.
97.42, 98.25, 99.63s etc.: This sound isn't playing the same pitch on each one, so these shouldn't be jacks, but 98.80s is correct.
102.66s: Also shouldn't be a jack.
107.88s: Shouldn't be a part of the jack.
111.74s: This jack should be broken up because it goes to two different sounds.
112.43-112.98s: This is a little odd for the left hand.
123.85s: File can end here. The rhythms at the end don't feel right.

[6/10] Smoke Weed Everyday / Rasmus Hedegaard // Xiz
#OFFSET:-2.351; (-35 ms) (With the right offset, your notes get 11 ms late by the end of the file.)
X Seriously, the music artist should be credited somewhere.
// This is way too repetitive. The first part is like the same four measures with the same minijacks repeated four times, then the chorus is repetitive, then there's a verse which has new vocal lines but instrumentation that isn't that different, then stuff from the intro and the chorus again.
// It's fine that you want to use green notes in sections about smoking weed, but it's not easy to read when it's all the same color. It would help to move all the 16ths/32nds up a 192nd to make those white/purple (at 100 BPM, that's like 12 ms off-beat which might require some frame fixing.) In your original file, you had white arrows to the word "weed" every time and kept those rhythms when you converted it to 64ths, but then they're just green anyway, so you have a lot of unnecessary pseudo-jumps. To make the whole chorus green, all you need to do is copy your uncolored steps and paste them down a 64th, so everything in the green section will be 100 BPM and there's only changes at the start and end. The way you have it now is a mess.
2.91-4.01, 12.52s etc.: Doesn't make a difference for FFR, but the BPM changes here are pointless. With the third beat in the right place, the 32nd/16th are still in the same place as you put them.
10.12s: There's no reason to go to 2/3 BPM here. You lose a beat which puts 11.92s at a beat before the start of the fifth measure.
// For judging purposes, I'm looking at your uncolored file. The file isn't bad, but the chorus just shouldn't be all green for readability, and the weird BPM usage makes it really hard to look at in the editor.
6.25s+4m(4): Should just be an 8th here. This 64th is in the middle of the S.
10.75s: You could start stepping the tinny synth here. You miss some interesting rhythms in 19.15-21.55s and so on.
79.75-80.65s: These 16ths should be swung to the vocals.

[6/10] Stalemate! / IOSYS // Buta-san
// Kind of fun on playtest but has a lot of errors with patterns and missing notes. Sync gets off here and there.
2.44, 4.10s: Same pitches as the previous gallop and can be the same pattern.
7.24s: Jump here to the guitar gallop instead of at 7.03s.
15.22-15.50s: Trill here for PR.
20.19-21.10s: The guitar does some jacky stuff here (which you shouldn't step with jacks at this speed), but these three-note rolls feel arbitrary, because the jacks aren't always three notes long.
24.98s: Missing guitar note.
25.30-25.61s: There should be some notes to the guitar here.
26.14s: This should be a trill longer than a triplet.
31.27-31.58s: Maybe use singles and hands here like you did at 34.62s because the sounds are pretty similar.
42.40s: Missing percussion 16th. This note could make a minijack with the following 4th; it's that same bass kick.
43.03, 43.87s: Ghost note. No percussion or vocal here.
43.13, 43.55s: These minijacks don't seem to go to anything. They don't have the same percussion or same vocal pitches.
43.76-45.23s: You have a lot of 13[24] here but nothing in the music is repeating that much.
44.08s: Missing percussion 16th.
48.27s: Only sound here is the start of an S-sound which you shouldn't step.
51.00s: Missing percussion 16th.
51.94, 52.05s: Missing notes to bass.
52.15-58.86s: This is fun.
59.28, 60.12s: No need to ignore the vocals here.
60.54-61.59s: Would make more sense to have jumps on the kicks on the 4th. Can't tell what sound you're jumping on the 8ths. The first 4th has a crash on it and is even more deserving of a jump.
63.49s: Has the same sounds on it as 63.28s so if that's a jump, this should be a jump.
64.56, 65.38, 67.90s: These vocal notes are pretty prominent and could be stepped.
65.59s: Do something like [12][13][14][13] here to be both relevant to the repeating guitar and the vocal melody.
68.42, 68.82s: Not hearing minijacks here.
68.92-69.56s: Different vocal pitches and could be different jumps.
74.18, 75.02s: Missing percussion gallops.
75.75-76.48s: These all have percussion, guitar, and vocal, so these can all be jumps.
77.32-78.18s: You're missing out on some weird rhythms here. And if you step those, then the white arrows just for some color would be unnecessary.
79.03-84.06, 92.44-97.46s: This seems like jumping to the percussion, but it's consistently incomplete.
91.60-92.23s: More odd minijacks.
99.37, 99.47s: Step the vocals here? All the other vocal notes are stepped because they coincide with the guitar.
104.51s: These jumps alternate in pairs, but the pitches do more than just two different notes.

[5/10] Wild Horses / Teetow // M0nkeyz
#OFFSET:-0.008; (-8 ms)
X Music file is soft. Also, don't put your username in the subtitle.
// There are a lot of missing notes, inconsistent stepping, odd layering, and patterns that feel arbitrary throughout the file. I got lazy with judging in the second half. The patterns there too need reworking.
14.86-15.66s: More jumps to the melody/percussion here to go with your layering at 11.94-12.47s.
16.19s: Not really loud enough for a quad, doesn't even have a crash on it.
16.37s: Missed percussion note. Taking a note out of the quad will make this more playable.
16.99s: Hand to the same crash you put hands to at 8.49, 4.24s.
16.99-18.58s: The sax's pitches descend here, so this PR is backwards.
18.32s: You jump the bass here at 26.82s, so this should be consistent.
18.59s: Jump to the snare.
18.84, 19.91s: These should just be 8ths. Your offset was wrong making these look off-beat.
19.28s: Missed note to guitar.
19.38-20.44s: This pattern is unnecessary right-hand biased.
19.80s: Note on the 96th here. The 16th is early.
21.24s: There's a roll in the percussion here you can step.
22.19s: Kind of odd to jump this soft melody note when there are louder sounds you don't jump.
23.36, 23.51; 24.42, 24.57s: Repeated pitches, so the 96th should be anchored to the previous jump.
24.95, 25.48s: The note you have the hand on is loud, but 25.48s with the downbeat crash is more emphasized and should have the hand instead.
25.48-27.07s: Backwards PR again.
28.40-31.06s: There's an up arrow almost every 8th here. These anchors are irrelevant.
31.86s: Missed note to the bass.
33.98-50.97s: Jumping to the cymbal on almost every 8th gets in the way of other rhythms. And you've stepped it inconsistently.
35.45s: Missed note to the bass.
37.06s: Jump the snare for consistency. And then there's a kick on the following 8th you can step.
41.15-41.68s: Here, your layering causes three [14] jumps in a row when the main melody doesn't play the same pitch on any of them.
41.78s: Missed percussion note.
43.94s: Bass note, same as 35.45s.
45.56s: Same as 37.06s.
46.99-48.05s: Similarly, there's too many [24] jumps here. Not jumping the cymbal will give you more room to make relevant patterns.
48.58s: Only bass here, so this shouldn't be a jump.
49.13s: Unnecessary grace note.
50.97-57.34s: The percussion swings but the sax doesn't, so 16ths is fine here.
51.76-52.16s: The pitches on the 16ths are similar but not the ones on the 8th and 4th, so this shouldn't be a minitrill.
52.04s: This only has a hi-hat on it and shouldn't be a jump. But you don't step the hi-hat at 54.16, 56.29s, so this is inconsistent.
52.30-52.69s+1m(3): The main melody does AABB here, so it should be two minijacks.
53.36s: Goes to the hi-hat rather than the main melody, so it shouldn't share its note with 53.62s. Also, you didn't step this note at 51.23, 55.48s, so either remove this one or add those two.
57.88s: The percussion roll ascends in pitch, so the trill is inaccurate.
64.64-65.30s: This pattern is odd, because you have a triplet on one hand then a minitrill on the other. 64.93 and 65.04s have a repeated pitch and can be a minijack.
67.69s: This 8th goes to the bass when the 16th before it goes to the snare, so this shouldn't be a jack.
69.29s: Could be a hand to the crash.
75.93s: At this BPM, you don't need to avoid minijacks here, so you can make more relevant patterns. With swing, it plays better when the minijack isn't the fast one, so like a [23][34][12][34] pattern here plays pretty nicely.
76.99s: [12] jump here to not break the trill.
82.57s: Shouldn't share an arrow with either of the 4th jumps around it because there is a distinct piano pitch here.
84.96-86.29s: The long 8th anchor is irrelevant.
92.92, 93.19s: Different pitches from the previous two notes, so these shouldn't both be 1[24]
94.16-94.67, 98.39s: Irrelevant trill.
95.58-97.17s: Irrelevant anchor.
99.56-99.83s: These shouldn't all be jumps. The two in the middle definitely don't need to be.
100.25s: Missing note.
103.01-103.96s: Irrelevant anchor on the whites.
107.15s: You didn't jump this at 105.02s. It's soft so you probably shouldn't jump it here.
108.32-109.38s: After all the soft sounds you've stepped, this spot is oddly empty.
117.88-118.67s: These shouldn't all be jumps. You completely lose the feel of the percussion.
118.17s: Missing percussion 8th.
134.07s: The sax note is more important to jump than the kick on 133.96s.
140.07s: Missing percussion roll.
142.30-144.43s: Similar to the 108.32s spot.
144.43s: Hand.
157.17-163.54s: This jumping with the cymbal gets out of hand here.
168.61, 169.67s: These should be 8ths. All the white is hard to read.


jimerax

Arctic Embrace pt.1 (DarkZtar) [6/10]

m31 - missing a jump for [snare]
m34-88 repeating 4-note jacks are PR but getting annoying to hit, there can be pattern variations
m41b4 - rhythms can be followed more accurately (not simple 16ths)
m64- missing notes for synth melody?

mildly enjoyable and consistent, mostly correctly stepped, felt a bit too monotonous structure-wise.


Arctic Embrace pt.2 (DarkZtar) [6/10]

gay early by like 12ms
m22 - felt like missing a red note
m45 - a misrhythm for the melody
m62 - there some ghost notes
m113 - piano bust can be synced better (should be 48ths)

layering/structure are good, there are some rhythm inconsistencies.
I don't think notes should follow synth base in the beginning, since rhythms are kinda unclear to hear.


Clockwork (hi19hi19) [8/10]

m23 - grace note should be pre-beat

technically almost no issue, sophisticated patterns/structure and there are interesting features.
short but quite replayable.


Cowbell Rock (Xiz) [7/10]

m16b3, m41b1 - missing a note for synth
m20, m24 - PR but a bit awkward pattern

technically almost okay. relatively simple but moderately enjoyable.


Drop the Dodongos (Shenjoku) [4/10]

gap early by 20ms
m8, m59 - not need to be quads
m9, m12, etc - jacks for bass drums like this is awkward, especially when layered with other notes (in later section)
m20, 24 - jumps/hands are too much for the music
m32 - quite awkward
m34 - grace note + hand = quad on FFR

felt the usage of hands/quads/jacks in this file is overdone for the music in many parts, some parts don't have good (technical) reasons.
the song is a bit repetitive too for a simfile.


Feel Good Drag (Xtreme2252) [3.5/10]

syncing can be improved - gap is 25ms early, even gets earlier towards the end (BPM is a bit too high)
m17-24 - layering inconsistency (same with similar parts after this)
m24- - 24th polyrhythms are weird when you basically don't use color notes for syncing in other parts
m26-33 - PR can be better for muted guitars
m57- - felt too sparse without layering drums

some parts are stepped mostly properly (beginning, etc), but the chart requires major tweaks (especially syncing).
repetitive parts on the song can be cut.


Hello (DarkZtar) [6/10]

gap early by 12ms
m12-13 - rhythms for voice sounds can be more accurate, and 12th jump is off
m64 - these 24th should be 32nd-base rhythms

The song has simple parts and a few interesting parts.
Overall the structure is fine, can add some tweaks on these interesting parts (listed above).


Johnny C. Bad (Buta-san) [7.5/10]

syncing inconsistency due to the song: beat is synced for drums, swing notes are synced with instruments (not wrong, just sometimes noticeable)
m48 - there can be notes for guitars, if not long jacks
m66-78 - syncing for those color note expressions can be improved, at parts

good song choice and quite fun to play. minor tweaks can be added.
solid structure and interesting features, some jacks (3-note ones) are spikey but overall good pattern choice.


KISS CANDY FLAVOR [Heavy] (gameboy42690) [7/10]

m2-12 - sound choice from synth part is inconsistent (no note for some synth sound. I could see rules for the placement though)
m59-60 - there are misrhythms in 16ths

some rhythms choices are un-understandable for me but others are mostly fine.
moderately fun and good structure.


KISS CANDY FLAVOR [Standard] (gameboy42690) [6.5/10]

m12 - beat 4 should be a jump
m13 - snares can be mini-jumpjacks/jumptrills
m25, 33 - just for opinion but no need for 16ths
m59 - there are misrhythms in 16ths

solid easier file, overall properly layered.
pattern choice is a bit too flat imo, 8th jack patterns can be used more for parts that need some accent.


Maelstrom (Xiz) [6/10]

m7 - sudden layering change, not a good place for the change (m9- at the earliest)
m17- - putting hands for all snares in long sections makes it boring imo
m24, m28 - there's a reason to put jumpjacks but quite spikey compared to other parts

overall structure is consistent and fine, some parts are spikey though.


Minuit A Fond La Caisse (James May) [5.5/10]

m22, 41, 43, m54, etc - awkward pattern choice with jacks
m113- - PR can be improved, also this part can be cut

song is quite monotonous/repetitive for a simfile, at least can be shortened imo.
some patterns are too strong for the song, or awkward to hit in general.


Palace of Destruction (DarkZtar) [7/10]

m18-25 - placement rule of 4-note jacks is unclear (not just for the pitch?)
m33 - rhythms (mainly follow 24th drums, and no need for 16th notes?)
m58 - missing a note for drums
m69 - 24th note needed?
m85-86 - adding 16th notes for the guitar will be preferred than just jumptrills
m163-164 - notes for drums can be added
m207 - awkward patterns, also missing notes for drums
m216 - stronger patterns (hand or 14 jump) for the blue note will be preferred

minor tweaks (listed above as samples) can be added.
other than those well-structured and enjoyable file.


Pepper Steak (James May) [6/10]

m4 - 2 notes of the last roll are ghost ones
m19 - same with above, rhythm accuracy should be improved, also there is an awkward part
m40, 47 - jack parts are quite awkward to hit

a bit weird but unique song.
the concept is interesting, technical issues like rhythms, patterns need some tweaks.


Smoke Weed Everyday (Xiz) [3/10]

gap is early by 18ms, also some parts are not synced well/inappropriate rhythms(ex. m5, m25)
m9 - a misrhythm
m16-23 - green note syndrome (GNS, or white on FFR), if it is intentional then no good
m47-54 - GNS

basic patterning/structure are mostly acceptable.
however some issues listed above are critical, not quite comfortably playable as they are.


stalemate (Buta-san) [6.5/10]

m4 - a bit too spikey patterns
m9-17 - guitar syncing is sometimes out of place, can be synced better
m39 - not a wrong thing but layering guitar (and missing vocals) will be confusing for some people
m65-66 - quads should be hands with pattern changes

aside from several parts, the structure is okay and chart is enjoyable.
guitar parts need to be tweaked or layering style can be changed.


Wild horses [M0nkeyz] [7/10]

m28 - 48th mini-gallops should be 32nds
m32 - (beat2) 48th grace note is not needed, (beat4) overlayered + awkward jacks
m34 - (beat1) needs full 24th notes for organ
m38 - (beat3) missing a note for piano
m48 - notes for brass can be emphasized more (at least jump)

cool funk/jazz song and moderately enjoyable.
things like listed above can be tweaked, music strength can be expressed better.


ilikexd

[Resubmission] Information Transmission (DarkZtar) - 5.5/10
3.690s - Missing note
5.211s - Missing note
8.291s - This whole 24th phrase is 1/48th late.
9.342s - Missing note
10.103s - Missing note
etc, in this whole section it's mostly constant 16ths. Even though a lot of the bass piano notes and even higher piano notes aren't very loud; they're still being stepped in some places so they should be everywhere.
16.081s+ - More missing notes
45.537s+ - And here, too. For the most part this should be constant 16ths. Try to listen more closely, or use a better audio file.
109.885s+ - Should be constant 16ths.
There is some decent layering and PR/patterning, and some nice ideas like the trills at the end, but all the missing notes are still a big issue.

[Resubmission] Lettuce Regulation (DossarLX ODI & Xiz) - 6/10
27.962s - This 48th doesn't seem to go to anything.
30.490s - Likewise this 96th.
35.354s - These two graces notes also seem arbitrary.
71.059s - Is this minijack to emphasize the the 's' in 'risks'? The 's' sound is much later than the 16th note.
There are a lot of weird color notes that, while sometimes seeming to follow pitch bends, don't appear to go to anything.
Some vocals notes are a bit offsync.

Aquarium (Gradiant) - 7/10
37.234s, 101.208s - It would be nice to see two different colors between the splash sound and kick, but no big deal.
38.123s - I don't think following just the kick was a great choice for this section. It'd probably be better to still implement that 3/8th synth-like fading sound.
52.561s - Jack seems pretty out of place. It's alternating pitch between notes, not repeating.
59.892s - While there are 3 notes of the same pitch in a row it's a 4-note long jack -- it's probably still better for consistency to have both of these as trills anyway.
109.205s - It's good to just follow the kick here, but like before, it's probably better to step that 3/8th sound in the section before here.

[Resubmission] Sanctuary of pantheon (Silvuh) - 8.5/10
With the minijacks issue fixed from the previous submission, this is a lot better now.
54.774s - Weird to have this really high piano chord on [12]
66.574s - It's okay to step this grace note, but there are like 3 or 4 a few beats after this that are only 1/96th-192nd apart that weren't stepped, so it should be consistent. I can understand it being omitted for when there are hands, though.
Good PR and layering selection throughout.

Circuitry (bmah) - 10/10
Wow, this is really awesome and totally unique.

DESTINY (bmah) - 8.5/10
34.273s - Backwards PR
42.899s - There are 24ths after this, although it's hard to hear.
46.196s - Ditto
72.405s - It'd probably be good to accent this with a hand (that happens later on in the chart).
111.471s - It's ascending, but each of these hands every four beats has backwards PR.

Highway Highway DESTINY (bmah) - 7/10
3.300s - Ghost note
5.859s, 7.288s, etc. - I don't really think omitting this bass guitar note is a good idea. It seems pretty lacking. This ends up totalling to a lot of notes throughout the chart.
86.306s - Weird anchors in this part, they don't seem to be going to anything.

Night Messenger (Silvuh) - 7.5/10
I really think it would have been nice to include the sounds at 7.5s, 68s, 75.7s as it would help break up some of the monotony and that sound is quite noticeable. The chart is pretty good otherwise although somewhat repetitive by the end I think.

Phantasy Story -ReStart- (Silvuh) - 9.5/10
103.843s - Still sounds like there's harp here, so there should be a 16th.
This is extremely well done in every respect.

Piasolla (Silvuh) - 8.5/10
23.651s - Drums are faster than 16ths.
While obviously intentional, I really couldn't figure out the purpose of the switching between 80 and 120 BPM; it didn't seem to accent anything and time signature in the music seems straightforward... not sure if I'm missing something. Otherwise the rest of the chart is really nice.

PISSCORD (PrawnSkunk) - 8/10
36.875s - Just 16ths
54.395s - Should be a jump.
69.355s - These yells are closer to 16ths than 24ths. It'd be better to accent them as 192nds, or if you wanted that color then to use subbeats.
70.595s - But this 16th should be a 24th.
72.155s - I really think the airhorns should be stepped in this part.
91.995s - Not sure about these 12ths, maybe they go to the pitch bend? But they just play like ghost notes.
Nice meme.

Prelude (Silvuh) - 7.5/10
74.546s - Confusing note placement here, I don't really hear the main piano (not sure if it's a third note or just an echo from the second), but since the bass piano note is much more noticeable it'd be better to move this to column 1.

Robotomy (Choofers vs t-rogdor) - 4/10
For the entire chart, it would probably be better to double the BPM to avoid so many color notes to simpler rhythms. For example, it would make the swing right at the start 48th instead of 192nd, and some notes like the 64th at 12.697s are slightly offsync, but would be perfectly synced with a faster BPM.
31.044s - These are just 32nds.
35.581s - Missing note
38.416s - Missing note
39.715s - Missing note, and the sounds that follow in this beat could be stepped as well, although this one was stepped right in the previous beat.
40.424s - Missing note, was already stepped in 39.479s
49.400s - Missing note
51.999s - Again, same missing note for hi-hat. It's being stepped in most other places.
52.707s - Missing here again
57.169s - Ditto, won't point it out anymore.
72.195s - Pretty inaccurate. It would be better if the BPM was doubled so it could be placed more accurately. Also the minijack is kind of unintuitive since there is nothing in the music that really sounds like that. Same applies at other places like 72.786s
77.156s - These sounds are pretty different to have as a minijack.
77.747s - Ditto
83.101s - Missing note
93.514s - Missing note
95.640s - Ghost note
106.447 - It's not the same sound 4 times in a row, so there shouldn't be a jack.
107.038s - Same thing, it's alternating.
111.054s - Kind of inaccurately stepped here, and loaded with 192nds that don't need to be if the BPM were doubled.
122.274s - Weird to have a minijack for this when the sound is so different.
151.211s - These should just be 5/64ths at 254 BPM, but since the BPM is too low (and arguably wrong for this reason), it's stepped inaccurately.
155.463s - More 5/64ths
166.329s - More 5/64ths
Beyond here I don't have much constructive to say. The track/chart lose most sense of rhythm and comprehensible structure; it's a lot of noises with color notes. Many parts are stepped incorrectly, either just slightly off and some significantly off, and parts that are stepped mostly accurately still suffer from being extremely difficult to read and unaesthetic, mostly due to the fact that the BPM is halved and partially because of how chaotic the music is. Besides accuracy, some parts are stepped ludicrously difficultly. For example: stuff like 211.5s that is a split jumpjack sandwiched with grace notes transitioning into a 254 bpm minijack (which can convert as 1 frame apart). For more specific details, most of what Dossar pointed out in the August 2013 batch notes still applies.
At almost seven minutes long this is extremely frustrating to play through given the spiky nature of the chart.

Torvus Clockwork (Silvuh) - 8/10
Brining in the minijacks toward the end was okay to keep the layering progressing, but it was a bit strange since it doesn't sound much like any repeating sound. Besides that, the chart is good.

Trobbel - 8/10
Not sure what to think about using mostly yellow for the entire chart instead of having the notes fall on 4ths/8ths, even if a lot of hard accents are falling on 4ths as it is right now -- I think it'd be better to have those on 16ths so the rest is on 4th/8ths. Otherwise I don't have any criticism.

White book (Silvuh) - 9/10
67.107 - Although the melody has an up-down-up-down pattern, it is ascending and with this longer roll pattern the PR feels a bit backwards, even though note by note it makes sense.
All the layering, patterning, accenting is done extremely well in this chart.


DossarLX ODI

Circuitry
[4/10]
02:33.05
Steps: 861
Jumps: 188
Hands: 7
Notes:
- This file is like Paranormal Activity. Lots of easy filler for empty space, then sudden surprises of 32nd difficulty spikes out of nowhere.
- First 25 seconds are filler
- 27.49: Missing note
- 26.99, 33.52: A piece of glass shattering offsets a 4th. Interesting.
- 31.37: If there's a tough section to sync like this, when it doubt double the BPM and see how it works out. What's here is a 32nd triplet on the 16th at 31.37, 24ths from 31.47-31.67, 3/64ths from 31.67-31.98, then 16ths. I mention this because it's not the color mess that is currently stepped
- 34.53: What is this 8th jump for? The previous one had the powerful bass kick
- 36.74: There isn't a 48th gallop here. There are 32nds that run from 36.37-36.77
- 39.73, 39.94: Missing 16ths
- 43.27: 48th gallop again is too fast, this is a 32nd gallop
- 45.35: The triplet is on the 8th after on 45.55; this makes 45.45 a ghost note and a missing note on 45.65
- 54.76: This offsetted note is going to nothing. What it looked like you were trying to accent was 54.43, 54.63, 54.94, 55.24, and 55.55 -- so the color offsetting is not only incomplete, it's not even clear what is supposed to be emphasized here
- 58.02: The 64th offsetting issue is most likely going to cause these placements to be an entire frame off, and it's still not clear what this is supposed to be going to.
- 60.97, 67.50, 74.03, 80.56 (this repeats again after): See issue at 54.76
- 64.17, 77.23: There are 3/64ths here but they're placed a 64th too early
- 75.96, 76.16: Jumps for one element?
- 78.41: All of a sudden these jumps appear out of nowhere. I'm not sure what these jumps are supposed to be following
- 90.30, 103.36 (repeats again after): See 64.17
- 120.07: This is going to be a disgusting conversion on FFR. If 64ths are going to be used, there needs to be BPM changes to accomodate for the offsetting
- Did it seriously take two minutes JUST to get to this part?
- 121.94, 122.22: The distorted wubs are on the 16th and the 8th
- 125.56: An offsetted quad is complete overkill here
- 135.01: There are offsetted 16ths here, but on the 32nds before. There aren't any 48th placements here
- 136.47, 136.57: Missing notes

DESTINY
[8/10]
02:28.03
Steps: 943
Jumps: 433
Hands: 67
Notes:
- 12.09, 129.46, 134.57: These are 64th bursts, 32nds should have been stepped instead
- 17.20: This is interesting. A 32nd burst was stepped here correctly, but then in the other spots there are 48ths stepped to the same burst sound.
- 78.69: 16th run starts on the 8th here
- 80.34: Missing jump
- 81.99: Dynamite Rave
- 110.50: Missing jump
- The last offsetted jump and hand are a bit unnecessary
- Layering looks consistent although it is certainly heavy; it does match with the song however. My main concern is the 48ths that should have been 32nds.

Highway Highway DESTINY
[7/10]
02:05.70
Steps: 874
Jumps: 356
Hands: 43
Notes:
- 3.32, 120.46: The 48th is a ghost note. This forces a minijack with the 16th jump too.
- 20.61, 24.18, 69.90: Why are these jumps? (Note 58.47 was not stepped as a jump for reference, there's just that part of the melody being stepped)
- 48.65: The jumps layering in the snares in this section make sense, but there are other jumps in this dense jumpstream that aren't clear
- 50.61: This feels like copy-paste (19.00 and 64.72 for instance are the same exact pattern and so forth).
- 83.65: For the sake of not making the file very choppy to play this jump should be removed for the burst
- While the layering looks sound for the most part, some parts need special attention (3.32, 83.65, and 120.46 specifically) because they're sudden fast bursts that give a Paranormal Activity effect. Some layering can be sacrificed if it's getting in the way of playability.
- Side note: This file will require frame fixes for the 48th sections. I can foresee them being disgusting in conversion.

Night Messenger
[5/10]
01:42.12
Steps: 497
Jumps: 189
Hands: 8
Notes:
- 7.63: Jump here would be nice to take note of the bell hit here (you did this at 75.84)
- 11.11: Minijack was placed too early. The bass kicks start on the 12th before the 4th, which is what was done previously but for some reason wasn't here
- 18.84, 20.74, 30.21, 34.00, 35.90, 41.58 (notice the pattern here? It repeats): These should have been minijacks, the sudden changes from the bass kick stepping scheme are making the file lose its cohesion
- So far the file just feels like copy pasting considering the minijack patterns I mentioned above and the pattern similarity
- A big mistake I also saw was going from conservative layering and then jumping into heavy layering immediately. Almost 40% of the song is jumps when it doesn't need to be.
- The 48th gallops stand out like a sore thumb and for a lower level file like this are annoying and uncreative. A jump with the minijack structure for the bass kick covers it and flows much better.
- All the hands should be removed, there is a workaround for this song that can be done that can remove many of these jumps. There are too many spots were the jumps conflict with more powerful percussion hits with less prominent elements. The file has the copy-paste file with how repetitive the patterns are and how bland the layering is.

Phantasy Story -ReStart-
[4/10]
02:22.06
Steps: 839
Jumps: 202
Hands: 26
Notes:
- 6.06, 9.34, 10.37: Ghost notes (or just barely audible), and these don't make sense considering shortly after the snare is stepped and all the notes are missing previously
- 18.38, 28.86: Missing notes
- 29.79: This one's tricky to spot, but this is a 16th triplet, not a 24th burst
- 31.53: Missing note
- 33.28, 36.57: 32nd triplets here
- 40.06: Interesting, the 16ths started on the 8th this time when before they were starting on the 4ths going all the way through to the 4th of the next measure
- 42.01: Missing note
- 42.53: There is a barely audible 32nd triplet here but it's not even worth stepping. These 24ths are ghost notes
- 42.94: There's an 8th here with a 32nd triplet starting on the 4th after, there are no 24ths here
- 43.14: Missing jump
- 47.25: Too many hands. This part could have easily cut down on the layering without the hands, not to mention there are spots that should have been hands (e.g. 50.13)
- 50.13: First off, the harp stepping here is incomplete, and secondly this is a 16th for the harp, not 24ths.
- 53.42, 58.35: The snare roll here is 32nds. A 32nd triplet could be stepped to achieve the effect of the previous sections, but this is not 24ths.
- The 24ths are a recurring problem in this file, take a look at them again
- 64.31, 64.92, 65.95, 66.57: Missing jumps (orchestra layering is what looks like is being followed here, then to the flute)
- 65.13: This triplet leading into the next measure is stepped here but not in the measures around it
- 68.21: There's a 32nd burst here, then a 16th triplet at 68.42; I'm not going to mention any other 24th problems after this, the idea is there
- 70.16, 71.40, 71.81 (repeats): Missing snare notes. It's not clear why the snare is being stepped sometimes and then is suddenly left out
- 73.36, 73.77, 119.37, 119.80: Offsetting these jumps don't add any emphasis to the flute
- 93.34: This is an offsetted 32nd note and it's too fast. The emphasis is on the 16th after.
- 94.87: 32nd gallop here is too fast
- 95.54: This color section is clearly wrong. Here there is an 8th note, then a 12th run going from 95.75 (4th after) to 96.57 (next measure's first beat). This means the 16th triplet at 96.36 is also wrong.
- 131.92: More color abuse
- 134.35: Incorrectly stepped and way too fast. There's a 32nd triplet on the 4th at 134.38, and this is a pretty serious error as it creates a disgusting fast burst creating a minijack on the left note
- 138.77: There's a 64th gallop here, not a 96th
- It looks like the file has some ideas down, but it fell apart in the second half. There were missing notes and misrhythms, it felt like copy pasting was going on with too many repetitive patterns and it dragged on without a clear layering focus for the player

Piasolla
[4/10]
02:17.84
Steps: 758
Jumps: 169
Hands: 14
Notes:
- I should mention right off the bat that the constant switching between 80 and 120 BPM is cumbersome and an annoying gimmick. It makes the file more confusing when it's the same elements being followed but the jumps are constantly landing on different intervals. This immediately came to my attention when I saw 20.67
- 20.67: What happened here? I'm assuming 8ths were attempt to be stepped here with a 4th on 20.55 and an 8th on 20.80, but there's just this 16th ghost jump
- 24.05: It looks like there's a mix of elements being stepped here, the percussion and the piano. However there are many missing notes if this is the case, the piano should just be followed.
- 34.80, 45.80: 24th burst, not 32nds
- 39.80, 40.05: Missing jumps
- 63.17-63.55, 66.55: Missing jumps
- 68.80, 79.80: 24ths, not 32nds
- Layering keeps including and missing jumps for the violin and the percussion, it may have been more difficult to step this song with all the unnecessary BPM switching when it's not needed -- 78.80 for instance did not need to be stepped with those color intervals.
- 80.05: Wrong quantization. This part is in 16th notation, the jumps are landing on the 12ths when there is clearly a 16th rhythm going on in this section
- 85.30: Missing jump
- 87.80, 90.80: These aren't minijacks
- 91.30, 103.42: Missing jumps
- 117.80, 126.30: 24ths, not 32nds
- 124.05: If the BPM was 120 here this part would just be a 16th going into a 24th burst. Instead at 80 BPM it's this color mess
- The file needs to get rid of the 80/120 gimmick. It caused layering inconsistencies and misrhythms and it's more cumbersome for the player when the same elements are being stepped.

PISSCORD
[6/10]
02:03.06
Steps: 656
Jumps: 186
Hands: 4
Notes:
- 13.37, 17.21: These are 32nds although with how they're patterned these could work, but with 32nds it can also cover the vocals landing on the 16th.
- 19.01, 20.93, 22.85: Missing notes
- 24.89: This should be a jump
- 28.49: Not a 4-note jack; There is a 3 note jack on 28.61 but it's separate from the 4th.
- 31.01: These 16th notes could be placed higher (like on the right note), the pitch relevancy here is backwards
- 36.90: There's a 32nd triplet here
- 48.53: Missing note (see 40.85 for reference)
- Going to the above error, it seems like this 16th gallop at 48.65 was meant to be placed a 16th before but was placed wrong by accident
- 54.41: Missing jump
- 61.85: Was this 8th meant to be placed on the 16th before to "symphony"? If not, there's still a missing note at 61.73
- 62.57: This might seem strange but this is actually a 32nd triplet with no 24ths. 63.29 is a 5-note 32nd burst, but the patterning with the 24ths represents it fine.
- 68.21, 68.69: 24th gallops going into the 4ths here, not 16ths
- 69.77: Missing jump. 69.85 is also missing a 24th note
- 70.61: 24th gallop going into the 4th, not a 16th
- 79.59: This note is placed too late. You are looking for the 12th before at 79.53
- 81.65: Missing notes for the bass kick
- 88.49, 88.73: These would be better accented with jumps
- 90.65: This 8th should create an 8th minijack with the 4th before it
- 92.01: There aren't any 12ths here. However there is a 16th triplet at 91.85
- 89.09, 92.45, 93.41: Remember previously at 28.49 you stepped a jack to something similar like this? (although they should be 3 note jacks) Also, 92.45 suddenly having jumps doesn't make sense
- 94.73, 95.22: There are 16th triplets here but no 12ths here. I can see what was attempted, but you're looking for the 16th triplets. That being said, 95.82 has a missing 16th note.
- 107.58: This isn't going to the funny rapper voice
- 109.74: Missing note
- At the end, are you stepping both vocals or just the funny rapper? It got a bit confusing at the end.
- 118.50: Lower the volume on this. I was pissed off when I got here the first time.
- The ideas seem to be present, but need some tweaking. And definitely change the volume of the ending, that is aggravating as hell.

Prelude
[8/10]
* 01:36.59
* Steps: 125
* Jumps: 7
Notes:
- 54.24: The previous jumps were accented appropriately, but this jump does not provide emphasis for anything significant. There is more than one sound here, but that's not the effect the previous jumps provided.

Torvus Clockwork
[5/10]
02:07.29
Steps: 431
Jumps: 126
Notes:
- 6.05: None of the 16ths for the melody are stepped here yet are stepped after (12.06 and later)
- 6.80, 8.31: This problem repeats, basically it looks like there was an attempt to layer in the emphasized percussion hits on the second and fourth beat in the measures but there are still missing jumps after.
- 9.06, 12.06: Why are these jumps?
- Switching between the softer drum hits and the melody seems a bit counterintuitive
- 30.06: 6.05 is a jump but not this?
- 52.18: Missing piano note (see 49.18)
- 71.12: This is a different sound (hi-hat), a minijack here is wrong
- 73.93, 76.93, etc.: This minijack problem repeats after the previously mentioned issue. These two notes are not the same sound.
- 123.81: Breaks the previous 4th-note structure
- This file suffers a dragging problem from being too repetitive. 72.06-120.06 felt like a copy-paste going on from how similar the patterns were, not to mention there were still the same minijack issues as previously mentioned. The first half also was way too repetitive and similar in patterning.
- Layering is ok at best, file is heavy in layering for its difficulty (around 1/4 of the steps are jumps) and including multiple sounds for a slow song like this to create that many jumps probably isn't the best idea.

Trobbel
[4/10]
02:00.81
Steps: 581
Jumps: 254
Hands: 45
Notes:
- This file's biggest issue is that the notes fall on the wrong placements. What should be 4ths or 8ths instead land on 16ths or 12th placements.
- 3.77: This should have fallen on a 16th placement. 3.67-4.16 is five 16th notes in its proper form after the 24th drum roll.
- 4.54: Everything here is offsetted by a 16th. This jump for instance should have been an 8th note, the single note after a 4th, 7.41 should have been a 4th, and so on.
- 22.94: This section is heavily overlayered. There shouldn't be any hands here.
- 27.38: Missing gallop at 27.38
- 29.16: This is showing me that the file's sync is a bit off. There should have been a sequence of three (in this case, offsetted) 24th gallops here: 28.94, 29.20, and 29.46
- 39.63: This section needs to be snapped better. What should be stepped as 4ths is stepped as a 16th and even a 32nd.
- 42.80: This should have been a 16th minijack snapped to the 16ths. Missing 16th at 43.11
- 43.49: Ghost note
- 49.62: 48th gallop is too fast, this is a 32nd gallop
- 57.82: Missing note "the"
- 60.44: See 22.94
- 66.68: See 29.16
- 70.85: If this was synced properly it would land on the 48th after.
- 79.59: More offsetting when the entire file is already basically offsetted... that's new
- 83.36: With the swing structure, this jump should have landed on the 4th after. Of course that's keeping in mind the offsetting that occurs in this section
- 86.09: This is a ghost note. A fast, sudden, incorrect minijack has just effectively been created.
- 87.27, 89.36, 91.44, 93.53, 93.79 (repeats): There aren't any 64th placements here
- 93.99: This note was supposed to go to the 8th after
- 102.42: Missing guitar note
- 104.20: See 29.16
- 107.46: This is disgusting to look at
- The layering looks consistent but heavily overlayered in sections when it doesn't need to be. This is a relatively simple file but it turned into Fascination Maxx's ending from not having the proper placements.

White book
[5/10]
01:42.92
Steps: 436
Jumps: 63
Notes:
- 2.79: Too fast and too late. There's a 64th gallop here starting on the 8th.
- 3.99: The triplet starts on the 4th
- 4.71: There are three notes here, not two. This is also too fast and the triplet starts before the 8th note.
- Right after there's a copy paste with the above errors again.
- 12.93: Insignificant static
- 15.96: This bell is stepped here but notes are missing everywhere around it
- Why are the bells suddenly being included and left out back and forth? It's inconsistent and makes no sense
- 24.77-40.76: This section would have been perfectly fine left as 8ths. The accenting/layering to the violins is there. If other color offsetting were to be used, the single notes could be one color and the jumps another color to emphasize the difference in violins. However, none of that is the case here, this is unnecessary color abuse that's cumbersome.
- 44.63: These are jumps but not 42.69?
- 45.68, 46.16. Try the 4th before. These 24th placements are when the echo ends.
- 48.78: The violin is on the 8th before
- 49.47: Missing jump
- 53.14: Too late, sound is on the 8th before
- 53.42: See 45.68
- 53.60: Note offsetting issue. This part is also not a gallop, it's a burst. It can generalized to a 4-note 24th burst with an 8th after, although it's technically more complex and slightly faster (slower than 32nds).
- 56.60, 58.05, 60.47, 62.41, 64.34, 65.80, 68.22: Missing notes
- 81.89, 82.85, 85.76, 86.72: Missing jumps for the clap
- 89.14: This 24th section is confusing
- 93.77: All of a sudden, offsetted notes out of nowhere
- The color abuse issue in this file needs to be looked over again and the 24th sections are awkward. The first few 24th sections I got, but then something like 89.14 just seemingly made no sense.

[Resubmission] Sanctuary of pantheon
[4/10]
03:42.20
Steps: 1662
Jumps: 485
Hands: 131
Notes:
- I'm going to the other judges' notes to see what has been changed.
- 13.59: This looks like it should be a jump from the measures around it, but there's just one element here and that's questionable
- 18.59, 28.39: Missing jumps (seems like a prominent accenting scheme going on here)
- Suggestion to make the file smoother since it's heavily layered: For the 32nd bursts, taking out the hands will remove forced 16th minijacks.
- 33.99-35.39 It looks like the bass rhythm is being followed, then something different at 35.59 is being stepped. It's sudden and confusing; same thing repeats again for the next coming measures.
- 45.59: At this point it isn't worth stepping piano splits this fast, a jump would work better to emphasize the gallop (see 54.79 where you actually did this)
- 46.09: Going back to my suggestion about the 32nds, it may be better to sacrifice layering to improve the file's playability. A big 32nd wall like this with minijacks inside of it is a rather irritating difficulty spike.
- 52.49: Missing jump
- 56.39: This color section is... nonsensical? I see no reason for this to be here, the song is just 8ths with a 16th triplet in this part. I don't see anything to emphasize.
- 58.39: Missing jump, it looks like the clap is being layered in with the piano too
- 66.19: Why is this a jump? It's just the piano
- 66.58: See 45.59
- 69.19, 69.99: I don't see why these are jumps. They are at most hands with the surrounding 4ths
- 72.39: Random BPM changes, this part is just 16ths at the normal BPM
- 72.39, 73.99, 75.59: Hand issue again, these look like at most jumps
- 89.99: Suddenly layering changes from the clap to the 3/16th synth melody
- 93.19: This is at most a jump
- 96.99: Missing jump (see 18.59)
- 106.79: Missing jump (see 28.39)
- 107.59: Now that this pattern appeared again, it felt like copy-paste with a few modifications, since the above few errors were also found previously
- 109.19: The way the 16ths are stepped in this section isn't clear
- 117.97, 130.37: See 45.59
- 118.59: See 46.09. At 121.89 there should have been a jump if it stayed consistent with the snare layering but that would have created a 16th minijack into the hand. In some parts it looks like layering was sacrificed for playability, and in some other parts it was not. There's some inconsistency in this file in that aspect.
- 124.49: See 46.09, except mirrored
- 130.79: The jumps in this section are confusing
- 133.19: See 46.09 -- yes, the 4th jumps layer in the piano, but having a 32nd bass rush makes this a tremendous difficulty spike far into the file.
- I'm noticing a pattern here. The file has a few heavily layered sections with some 16ths, but most of the difficulty comes from these kinds of 32nd spikes. Keeping the layering in these 32nd sections isn't a good idea.
- Next section felt like a modification of copy-paste.
- 160.66: For this section, see 45.59
- 170.07: Not a hand
- 171.36: This just sounds like a 16th going into a 24th burst
- 173.89: Cymbal crash isn't here, this should be a jump at most
- 174.59, 176.19: Missing piano notes (it looks like piano is being layered here)
- 197.69: Missing note


samurai7694

[Resubmission] Sanctuary of pantheon (Silvuh) 9/10

- The slowdowns and speedups are really cool in my opinion.
- I'm still unsure about the reason for those particular colors (color theory sections) at 56.349s


Circuitry (bmah) 9/10

- Really interesting rhythms in this song. The chart was pretty fun as well


DESTINY (bmah) 9/10

- The accented hands on the offbeat rhythms was really cool.
- I have nothing much to say about this file except good job.


Highway Highway DESTINY (bmah) 8.5/10

- Really fun chart. I'm not too crazy about the 48th bursts causing 16th note mini jacks, though. The song was okay.


Night Messenger (Silvuh) 9/10

- Cool, easy file. I don't have much to say about this other than me being a bit confused as to what the jumps are going to sometimes.


Odd22 [Choof] 7.5/10

- I still have issues with those one-handed patterns (example: starting ats 53.866s. Not only the speed and repetitiveness but the fact that it will not convert well on FFR)
- 96.657s, really weird transition especially since the BPM spikes up from 205.61 BPM to 270.80 BPM
- I'm okay with pretty much everything else except for that repetitive pattern and that weird transition mentioned above. Please fix those patterns.


Phantasy Story -ReStart- (Silvuh) 9/10

- Not much I have to say about this song. I'm just a bit confused about certain layering choices much like Night Messenger.


Piasolla (Silvuh) 9.5/10

- Really interesting time signature. I'm unsure about the note value/BPM changes. Half of me says it's interesting while the other half would have suggested having straight 16th notes since the key signature sort of varies between 5/4 and 6/4.


PISSCORD (PrawnSkunk) 10/10

- Woah this song is crazy. I liked it a ton. Really nice chart for it too, in my opinion.


Prelude (Silvuh) 9/10

- Chill song. Easy steps are perfect to go along with a song like this.


Robotomy (Choofers vs t-rogdor) 9.5/10

- 189.006s, this is still a really horrible pattern in my opinion, although easily cheatable on FFR
- Almost 10/10. Would have been if it weren't for a few pattern choices that I'm uncomfortable with but the NPS number for most of the bursts aren't too bad in my opinion.
- I'm a complete sucker for files/songs with odd rhythms. I'm hoping this finally gets in the game to be honest.


Torvus Clockwork (Silvuh) 9.5/10

- I actually liked this song. The chart was well done too.


Trobbel (Silvuh) 1/10

- Unfortunately, this has yellow-note-syndrome which is a bummer since the rhythms, layering, and sync are fine.
- At first I thought it was color theory (which might be the case here) but it seems 4th notes and 8th notes should take place of the 16th notes. The 4th notes in this chart are actually 24th notes.
- The chart needs a serious re-do because of the incorrect BPMs. Sorry.


White book (Silvuh) 8/10

- I'm not quite sure how I feel about the color theory for the strings section.
- Really interesting rhythms in this song.
- 89.123s, this section felt weird because of the rhythms. I felt it didn't quite match with the main melody. It might be due to the echo effect.
__________________

Last edited by DossarLX ODI; 12-3-2014 at 09:15 PM.. Reason: mixed up the order of some reviews
Silvuh is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 03:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution