06-26-2007, 10:26 PM | #2281 |
FFR Player
Join Date: Oct 2005
Location: Scarborough, ON, Canada
Posts: 3,325
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Re: What's on your CTRL+V?
I just bought the bootleg version
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06-26-2007, 10:51 PM | #2282 |
FFR Player
Join Date: Nov 2006
Posts: 337
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Re: What's on your CTRL+V?
"My c**k is much bigger than yours (My c**k can walk right through that door!)... With a feeling so pure, it's got you screaming back for MORE!!!!"
__________________
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06-26-2007, 10:53 PM | #2283 |
FFR Player
Join Date: May 2007
Posts: 1,441
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Re: What's on your CTRL+V?
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06-26-2007, 11:09 PM | #2284 |
FFR Player
Join Date: Nov 2006
Posts: 337
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Re: What's on your CTRL+V?
...
__________________
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06-26-2007, 11:34 PM | #2285 |
FFR Player
Join Date: Oct 2005
Location: Scarborough, ON, Canada
Posts: 3,325
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Re: What's on your CTRL+V?
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06-26-2007, 11:53 PM | #2286 |
FFR Player
Join Date: Nov 2006
Posts: 337
|
Re: What's on your CTRL+V?
no
__________________
Last edited by Raziel_Darkeden; 10-6-2009 at 10:36 PM.. |
06-27-2007, 01:52 AM | #2287 |
FFR Player
Join Date: Oct 2005
Location: Scarborough, ON, Canada
Posts: 3,325
|
Re: What's on your CTRL+V?
WTF!?!?! That's some messed up...
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06-27-2007, 02:01 AM | #2288 |
FFR Player
Join Date: Nov 2006
Posts: 337
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Re: What's on your CTRL+V?
pulchritudinous
__________________
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06-27-2007, 03:02 AM | #2289 |
FFR Player
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Re: What's on your CTRL+V?
__________________
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06-27-2007, 03:05 AM | #2290 |
FFR Player
Join Date: Nov 2006
Posts: 337
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Re: What's on your CTRL+V?
Burningtapedeck: Honestly?
__________________
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06-27-2007, 07:54 AM | #2291 |
Absurd
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Re: What's on your CTRL+V?
http://www.flashflas hrevolution.com/vbz/ showthread.php?t=714 79
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06-27-2007, 08:35 AM | #2292 |
( ̄ー ̄)
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Re: What's on your CTRL+V?
1 1 Free Space (FFR Edit) 91,450
1 2 Love You Anymore 186,000 1 2 Halcyon 232,500 1 2 Dance 2 This 249,550 1 2 Seattle's Finest (Parental Advisory) 261,950 1 1 SuperMario 8bit Eighties Remix 269,700 1 4 Sonic 1 Final Zone 275,900 1 2 This Beat is For Tha Streets! 280,550 1 2 For Who I Am 285,200 1 2 Computer Dreams 288,300 1 5 She Bangs (William Hung Version) 291,400 1 3 Moonlight Sonata 310,000 1 3 Stay With Me (Unlikely) 382,850 1 2 Activity Unbroken 385,950 1 3 Soul Shift (ffr edit) 390,600 1 4 Resistance 421,600 1 2 Freak Out 441,750 1 3 The Color of Battle 454,150 1 3 SkellyBones 463,450 1 2 Falling Into You 466,550 1 4 Mega Man 2 - Dr. Wily Theme #1 478,950 1 4 Dr Willy Theme V2 482,050 1 3 Spontaneous Hydroxide 492,900 1 3 Come With Me 497,550 1 3 Bomb the Base 505,300 1 5 Below The Surface 514,600 1 5 Massive (ffr remix) 539,400 1 3 Salad for Your Tuesday 540,950 1 5 Secret Zombie Room 568,850 1 5 Alpha Helix 571,950 1 5 8-Bit Day Dreamer 576,600 1 5 La Luna Caida 578,150 1 6 Blank Knowing 602,950 1 4 Snowflakes 606,050 1 5 Life Goes On 615,350 1 3 Switchback (FFR Edit) 632,400 1 5 That Tethnic Vibe 657,200 1 3 Euphoria 664,950 1 3 RainDrops 720,750 1 6 Parachute (stupid clowns) 726,950 1 5 I Can See The Light 744,000 1 5 Libertine 745,550 1 5 Save Me 771,900 1 4 See You Dance 799,800 1 5 Dendrite 806,000 1 5 Killer Dance Floor 807,550 1 5 Breaking the Common 878,850 1 6 Horizon 888,150 1 5 Boss Machine (Sonic2) 891,250 1 6 Zodiac 903,650 2 2 Excite Bike 49,600 2 1 Trip to the Moon (Club Remix) 221,650 2 7 Platypus 638,600 2 7 Elements 816,850 36 7 The World As We Know It 1,125,025 46 8 Fig Leaf Rag 1,735,175 60 4 Story of Snowman and Sunshine Girl 827,325 61 4 136.6 859,150 65 8 Sunshine Stone 1,346,850 72 6 Stay With Me (V2) 859,975 75 7 Bicycle Break 2,231,230 77 9 Video Out A 1,161,300 81 4 100 Bar Blackout 549,380 82 8 Sensorium 2,205,275 83 4 Shag 801,525 85 7 Halogen 1,214,925 89 9 the Dream of Scarlet 733,655 90 8 Incognito 1,167,875 99 6 Prototypical 1,308,375 103 8 Solitude Sun 1,120,450 105 8 Youkoso! Himitsu no suzume bara ya! 1,120,550 107 8 Thinking Different 1,397,550 109 9 Gaussian Blur 3 1,330,350 109 8 Victims And Martyrs 1,848,775 110 6 The Essential 604,225 110 10 Nova Pulser 1,166,395 110 8 DT Rabbit Blood Festival 1,680,100 112 9 the Brain of the Moon 3,301,035 113 8 Tetris Remix 845,475 114 8 Tribal Revival 1,544,875 114 10 The Games We Played, Part 3 1,986,830 115 9 Divinity 1,560,100 116 4 Funk in G 1,000,375 118 6 Cash Cow 1,548,425 121 9 Force Of Light 1,659,840 124 7 Beethoven Virus 710,900 124 8 Brightone 1,090,925 130 11 Rottel-da-station 1,251,890 134 6 Expedite 796,205 136 8 Harry Potter Techno Remix 939,475 136 10 {Frozen} 2,218,780 139 10 Sympathizer 1,917,585 141 6 Contra- distinction 475,575 142 8 Jurs OP 836,900 143 4 Cat Walk 2 569,025 144 9 ESC - Super Version 1,462,275 148 8 Destiny 948,325 149 8 J219 (Ura-Rokkou Mix) 1,336,800 151 8 {Firestorm} 1,561,375 154 5 Lesson 617,625 154 9 Seven 1,200,775 156 8 That is Fair 912,300 156 7 Domani 1,338,055 157 6 Let Mom Sleep 750,905 157 8 Mercury Lamp 1,624,025 158 6 Just Died 1,189,575 159 7 Norgers 705,700 159 8 Courage 1,286,665 159 7 4F73R M3 (FFR edit) 1,366,205 160 8 Start Something 569,300 163 12 Piano Etude (Demon Fire) 1,288,830 168 9 ASB 1,325,280 169 7 Kick It 911,125 173 9 Delirium 1,668,480 174 5 My When Clones I Am Out Many 804,175 174 7 Bubble Bobble Hillbilly Rodeo 1,117,075 175 10 Turbulence 1,151,450 175 10 Classical Insanity 1,674,200 177 11 Silence 2,269,850 178 7 Get Ready 2 Rokk 1,665,810 178 10 Pretty Green Onions 2,043,235 181 5 Straight To Video 1,397,275 182 7 Troglodytic Epica 2,286,410 183 6 Ball of Malt 664,300 183 8 Deep Breath 1,224,335 183 10 Cutting Circles 1,387,280 185 7 {Losing Touch} 1,126,475 186 10 The Games We Played, Part 1 1,473,035 188 3 Get on the Move 552,250 188 8 Chaotic Sound 1,470,850 190 4 Bubbleman Stage Theme 213,625 190 9 The Games We Played, Part 4 1,735,600 192 7 Green Twilight FFR Edit 967,100 192 7 World of Dreams 1,634,875 193 7 Last Firstborn 886,300 195 8 Night Of Flight 2,435,515 196 8 Moonbeam 1,370,100 196 9 Rondo Alla Turca 1,982,560 199 7 Stalled Out and Sushi Bars 918,775 201 8 Resurrection In Progress 1,053,900 202 6 Fett's Vette 782,180 202 8 Euthanasia 1,258,950 204 6 Honolulu 525,350 209 11 Lawn Wake IV 1,011,410 209 7 Synesthetic FFR Edit 1,180,765 210 6 Let Me Be Your Pirate 915,575 211 9 The Games We Played, Part 5 1,665,610 211 10 Gradeus 2,299,360 212 4 The Return F SuperDouble 690,650 212 6 Metalman Goes Clubbing 716,275 212 9 Evil Approaches 1,206,555 213 12 Revolutionary Etude 1,264,365 214 11 Turkish March 970,505 214 6 January's Song 976,380 215 8 Visions (NRGyzd mix) 2,085,200 215 9 Rondo Alla Turca V2 2,337,825 216 9 Robotix 1,267,775 218 7 Science Genius Girl (lameboy mix) 1,299,560 218 9 Dazzling Soul 1,544,710 223 6 Ingenuity 603,575 224 10 R176 1,236,770 227 5 Slap Guitar 2 753,550 228 10 Hungarian Dance #7 673,880 228 8 Go Go Go Power Rangers 825,050 230 8 Maple Leaf Rag 1,787,500 235 9 Famouz 601,110 239 7 Water Like Pudding 803,800 240 5 One Last Battle 890,700 240 12 Pants 2,126,580 241 10 End Night 1,216,795 242 10 Carrousel Paradise 1,458,585 244 8 Lethal Injection 1,558,535 246 6 Crystalis - House Leaves (Remix) 433,910 249 9 Coat Czech 1,017,250 250 7 Pondering Stuff 521,250 252 6 Legend of Zelda Remix 452,655 252 9 Ruins 1,310,820 256 11 BB Evolution 2,160,405 257 9 Tension 1,510,765 260 8 {Red Alert} 764,675 260 6 Play It Funky 772,560 261 10 Aztec Templing (Techno-Titlan mix) 1,350,625 265 10 Shihen 1,308,605 266 8 Sepia 1,170,355 266 9 Amefuri Koneko 1,312,265 266 9 Mother Of God 2,139,125 266 10 Klung Kung 2,253,705 267 6 Until The End 689,175 272 7 Improvisation et Chien 503,625 272 6 From Mount Chorus 1,623,275 273 7 FFR Evolution 1,183,330 277 7 Hungarian Dance #5 870,705 277 10 Epic 1,708,675 279 7 Noir Remixed 857,600 279 10 Be Princess 1,262,570 282 11 K8107 868,030 283 8 NeoMAX 1,083,495 283 8 Sky Dive 1,167,555 284 9 Take Me Back 924,255 284 9 Z 1,348,630 286 6 Emotions 771,480 290 3 Too Tight 562,000 291 4 Terror From Beyond 792,025 291 8 Coactive 1,235,245 295 9 Tribal Transcendency 1,749,030 297 5 Burnout 696,950 298 9 Final Fantasy 3 Boss 1,028,795 301 6 Final Fantasy 7 Battle 1,240,830 303 8 The Games We Played, Part 2 1,063,845 304 9 Uber Rave V2 1,566,390 306 8 Hanabi 1,509,500 311 9 Hyper Pressure 1,718,475 312 12 Grand Gallop Chromatique 1,282,460 312 9 20031023 1,727,850 314 8 Palindrome 672,675 320 9 Chrono Trigger - Boss Theme 630,370 320 9 Abtrusity 1,052,105 320 10 Lovely Lovely Lovely 1,260,240 321 8 X-Dreamer Final Cut 935,505 321 9 {Blaze} 2,119,725 324 11 Balloon Fever 1,115,050 343 11 Vertex BETA 1,736,655 351 11 Strangeprogram 1,143,245 354 10 Legend 1,378,525 354 9 Carol Megamix 1,888,985 362 10 Kick Your A 1,468,180 365 10 For FFR 1,249,710 378 10 Splash Beats 924,295 383 10 Get Down 1,714,885 389 9 Party 4u - HolyNightRemix V2 667,735 392 9 Etude To A Dragon 1,187,255 405 10 Wish (For FFR) 1,728,260 407 9 Summer -Speedy Mix- 916,570 422 9 Fantranstic 1,394,930 424 9 Torinouta (Noise Rave Mix) 1,457,165 426 10 {Rose} 1,955,290 443 10 dot death (Stealth Remix) 1,456,600 484 7 Song For The Nihonjins 2,197,190 528 11 Exciting Hyper Highspeed Star 976,180 532 12 Caprice 881,535 534 9 CIA Rave 1,639,385 549 9 Playdoh 1,388,970 552 12 RunnyMorning (SGX MIX) 901,645 555 10 Air 2,304,215 606 11 AIM Anthem 477,825 621 9 Uber Rave 1,302,985 623 12 One Minute Waltz 518,110 683 10 Jelly Roll Blues 612,200 710 8 MAX Forever 3,633,770 716 12 Crowdpleaser 1,049,140 739 11 Flight of the Bumblebee 613,520 754 12 Molto Vivace 697,980 789 11 HELLBEAT 435,915 |
06-27-2007, 08:58 AM | #2293 |
FFR Player
|
Re: What's on your CTRL+V?
10000000000000000000000000000000000000000000
__________________
It's the early bird that gets the worm, but it's the second mouse that gets the cheese. "Parents always told me That I could be Anyone I wanted to So I became me" |
06-27-2007, 10:00 AM | #2294 |
FFR Player
Join Date: Jan 2007
Location: Columbus Ohio
Age: 31
Posts: 178
|
Re: What's on your CTRL+V?
k::Send {up}
l::Send {right}
__________________
Ryan Playing Series Which is basically just me and matrixdude being weird on camera... Enjoy all 17 episodes |
06-27-2007, 11:02 AM | #2295 | |
FFR Player
Join Date: May 2007
Posts: 1,441
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Re: What's on your CTRL+V?
'
Quote:
|
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06-27-2007, 11:22 AM | #2296 | |
FFR Player
Join Date: Feb 2007
Location: The 10th Dimension
Posts: 852
|
Re: What's on your CTRL+V?
Quote:
__________________
Reverse for life!
^Way better than 25thhour's link. You know you want to sign up. The best noteskin ever: Skittles Are you having trouble syncing your files? Use DDReamStudio. |
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06-27-2007, 11:25 AM | #2297 |
FFR Player
Join Date: Sep 2005
Age: 32
Posts: 4,245
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Re: What's on your CTRL+V?
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0px 6px 0px"> <table id="post1627447" class="tborder" cellpadding="6" cellspacing="0" border="0" width="100%" align="center"> <tr> <td class="thead" style="font-weight:normal" > <!-- status icon and date --> <a name="post1627447"><img class="inlineimg" src="images/statusicon/post_new.gif" alt="Unread" border="0" /></a> Today, 10:52 AM <a name="newpost"></a> <!-- / status icon and date --> </td> <td class="thead" style="font-weight:normal" align="right"> #<a href="showpost.php?p=1627447&postcount=1" target="new" rel="nofollow" id="postcount1627447" name="1"><strong>1</strong></a> <input type="checkbox" name="plist[1627447]" id="plist_1627447" style="vertical-align:middle; padding:0px; margin:0px 0px 0px 5px" value="0" onclick="inlineMod.toggle(this)" /> </td> </tr> <tr valign="top"> <td class="alt2" width="175"> <div id="postmenu_1627447"> <a class="bigusername" href="member.php?u=35942">Chrissi</a> <script type="text/javascript"> vbmenu_register("postmenu_1627447", true); </script> </div> <div class="smallfont">Senior Member</div> <div class="smallfont"> <br /><a href="/profile/Chrissi/"><img src="customavatars/avatar35942_2.gif" alt="Chrissi's Avatar" border="0" /></a> </div> <div class="smallfont"> <br /> <div>Join Date: Mar 2004</div> <div>Location: WAH-tuh-WOO</div> <div> Posts: 3,671 </div> <div> <a href="#" onclick="imwindow('aim', '35942', 400, 200); return false;"><img src="images/misc/im_aim.gif" alt="Send a message via AIM to Chrissi" border="0" /></a> <a href="#" onclick="imwindow('msn', '35942', 400, 200); return false;"><img src="images/misc/im_msn.gif" alt="Send a message via MSN to Chrissi" border="0" /></a> </div> </div> </td> <td class="alt1" id="td_post_1627447"> <!-- icon and title --> <div class="smallfont"> <img class="inlineimg" src="images/icons/icon1.gif" alt="Default" border="0" /> <strong>Every znode's story</strong> </div> <hr size="1" style="color:#F5F9FF" /> <!-- / icon and title --> <!-- message --> <div id="post_message_1627447">diff -puN /dev/null fs/reiser4/znode.c<br /> --- /dev/null Thu Apr 11 07:25:15 2002<br /> +++ 25-akpm/fs/reiser4/znode.c Wed Mar 30 14:55:08 2005<br /> @@ -0,0 +1,1141 @@ /* Copyright 2001, 2002, 2003 by Hans Reiser, licensing governed by<br /> * reiser4/README */ /* Znode manipulation functions. */ /* Znode is the in-memory header for a tree node. It is stored<br /> separately from the node itself so that it does not get written to<br /> disk. In this respect znode is like buffer head or page head. We<br /> also use znodes for additional reiser4 specific purposes:<br /> <br /> . they are organized into tree structure which is a part of whole<br /> reiser4 tree.<br /> . they are used to implement node grained locking<br /> . they are used to keep additional state associated with a<br /> node<br /> . they contain links to lists used by the transaction manager<br /> <br /> Znode is attached to some variable "block number" which is instance of<br /> fs/reiser4/tree.h:reiser4_block_nr type. Znode can exist without<br /> appropriate node being actually loaded in memory. Existence of znode itself<br /> is regulated by reference count (->x_count) in it. Each time thread<br /> acquires reference to znode through call to zget(), ->x_count is<br /> incremented and decremented on call to zput(). Data (content of node) are<br /> brought in memory through call to zload(), which also increments ->d_count<br /> reference counter. zload can block waiting on IO. Call to zrelse()<br /> decreases this counter. Also, ->c_count keeps track of number of child<br /> znodes and prevents parent znode from being recycled until all of its<br /> children are. ->c_count is decremented whenever child goes out of existence<br /> (being actually recycled in zdestroy()) which can be some time after last<br /> reference to this child dies if we support some form of LRU cache for<br /> znodes.<br /> <br /> */ /* EVERY ZNODE'S STORY<br /> <br /> 1. His infancy.<br /> <br /> Once upon a time, the znode was born deep inside of zget() by call to<br /> zalloc(). At the return from zget() znode had:<br /> <br /> . reference counter (x_count) of 1<br /> . assigned block number, marked as used in bitmap<br /> . pointer to parent znode. Root znode parent pointer points<br /> to its father: "fake" znode. This, in turn, has NULL parent pointer.<br /> . hash table linkage<br /> . no data loaded from disk<br /> . no node plugin<br /> . no sibling linkage<br /> <br /> 2. His childhood<br /> <br /> Each node is either brought into memory as a result of tree traversal, or<br /> created afresh, creation of the root being a special case of the latter. In<br /> either case it's inserted into sibling list. This will typically require<br /> some ancillary tree traversing, but ultimately both sibling pointers will<br /> exist and JNODE_LEFT_CONNECTED and JNODE_RIGHT_CONNECTED will be true in<br /> zjnode.state.<br /> <br /> 3. His youth.<br /> <br /> If znode is bound to already existing node in a tree, its content is read<br /> from the disk by call to zload(). At that moment, JNODE_LOADED bit is set<br /> in zjnode.state and zdata() function starts to return non null for this<br /> znode. zload() further calls zparse() that determines which node layout<br /> this node is rendered in, and sets ->nplug on success.<br /> <br /> If znode is for new node just created, memory for it is allocated and<br /> zinit_new() function is called to initialise data, according to selected<br /> node layout.<br /> <br /> 4. His maturity.<br /> <br /> After this point, znode lingers in memory for some time. Threads can<br /> acquire references to znode either by blocknr through call to zget(), or by<br /> following a pointer to unallocated znode from internal item. Each time<br /> reference to znode is obtained, x_count is increased. Thread can read/write<br /> lock znode. Znode data can be loaded through calls to zload(), d_count will<br /> be increased appropriately. If all references to znode are released<br /> (x_count drops to 0), znode is not recycled immediately. Rather, it is<br /> still cached in the hash table in the hope that it will be accessed<br /> shortly.<br /> <br /> There are two ways in which znode existence can be terminated:<br /> <br /> . sudden death: node bound to this znode is removed from the tree<br /> . overpopulation: znode is purged out of memory due to memory pressure<br /> <br /> 5. His death.<br /> <br /> Death is complex process.<br /> <br /> When we irrevocably commit ourselves to decision to remove node from the<br /> tree, JNODE_HEARD_BANSHEE bit is set in zjnode.state of corresponding<br /> znode. This is done either in ->kill_hook() of internal item or in<br /> kill_root() function when tree root is removed.<br /> <br /> At this moment znode still has:<br /> <br /> . locks held on it, necessary write ones<br /> . references to it<br /> . disk block assigned to it<br /> . data loaded from the disk<br /> . pending requests for lock<br /> <br /> But once JNODE_HEARD_BANSHEE bit set, last call to unlock_znode() does node<br /> deletion. Node deletion includes two phases. First all ways to get<br /> references to that znode (sibling and parent links and hash lookup using<br /> block number stored in parent node) should be deleted -- it is done through<br /> sibling_list_remove(), also we assume that nobody uses down link from<br /> parent node due to its nonexistence or proper parent node locking and<br /> nobody uses parent pointers from children due to absence of them. Second we<br /> invalidate all pending lock requests which still are on znode's lock<br /> request queue, this is done by invalidate_lock(). Another JNODE_IS_DYING<br /> znode status bit is used to invalidate pending lock requests. Once it set<br /> all requesters are forced to return -EINVAL from<br /> longterm_lock_znode(). Future locking attempts are not possible because all<br /> ways to get references to that znode are removed already. Last, node is<br /> uncaptured from transaction.<br /> <br /> When last reference to the dying znode is just about to be released,<br /> block number for this lock is released and znode is removed from the<br /> hash table.<br /> <br /> Now znode can be recycled.<br /> <br /> [it's possible to free bitmap block and remove znode from the hash<br /> table when last lock is released. This will result in having<br /> referenced but completely orphaned znode]<br /> <br /> 6. Limbo<br /> <br /> As have been mentioned above znodes with reference counter 0 are<br /> still cached in a hash table. Once memory pressure increases they are<br /> purged out of there [this requires something like LRU list for<br /> efficient implementation. LRU list would also greatly simplify<br /> implementation of coord cache that would in this case morph to just<br /> scanning some initial segment of LRU list]. Data loaded into<br /> unreferenced znode are flushed back to the durable storage if<br /> necessary and memory is freed. Znodes themselves can be recycled at<br /> this point too.<br /> <br /> */</div> <!-- / message --> </td> </tr> <tr> <td class="alt2"> <img class="inlineimg" src="images/statusicon/user_online.gif" alt="Chrissi is online now" border="0" /> <a href="report.php?p=1627447" rel="nofollow"><img class="inlineimg" src="images/buttons/report.gif" alt="Report Post" border="0" /></a> <a href="postings.php?do=getip&p=1627447"><img class="inlineimg" src="images/buttons/ip.gif" alt="IP" title="72.143.47.7" border="0" /></a> </td> <td class="alt1" align="right"> <!-- controls --> <a href="editpost.php?do=editpost&p=1627447" name="vB::QuickEdit::1627447"><img src="images/buttons/edit.gif" alt="Edit/Delete Message" border="0" /></a> <a href="newreply.php?do=newreply&p=1627447" rel="nofollow"><img src="images/buttons/quote.gif" alt="Reply With Quote" border="0" /></a> <a href="newreply.php?do=newreply&p=1627447" rel="nofollow" id="qr_1627447" onclick="return false"><img src="images/buttons/quickreply.gif" alt="Quick reply to this message" border="0" /></a> <!-- / controls --> </td> </tr> </table> <!-- post 1627447 popup menu --> <div class="vbmenu_popup" id="postmenu_1627447_menu" style="display:none"> <table cellpadding="4" cellspacing="1" border="0"> <tr> <td class="thead">Chrissi</td> </tr> <tr><td class="vbmenu_option"><a href="/profile/Chrissi/">View FFR Profile</a></td></tr> <tr><td class="vbmenu_option"><a href="member.php?u=35942">View Forum Profile</a></td></tr> <tr><td class="vbmenu_option"><a href="private.php?do=newpm&u=35942" rel="nofollow">Send a private message to Chrissi</a></td></tr> <tr><td class="vbmenu_option"><a href="http://rediahs.net">Visit Chrissi's homepage!</a></td></tr> <tr><td class="vbmenu_option"><a href="search.php?do=finduser&u=35942" rel="nofollow">Find More Posts by Chrissi</a></td></tr> <tr><td class="vbmenu_option"><a href="profile.php?do=addlist&userlist=buddy&am p;u=35942">Add Chrissi to Your Buddy List</a></td></tr> </table> </div> <!-- / post 1627447 popup menu --> </div> </div> </div> </div> <!-- / close content container --> <!-- / post #1627447 --> </div> </div> </div> </div> <!-- / close content container --> <!-- / post #1627447 --><div id="lastpost"></div></div> <!-- start content table --> <!-- open content container --> <div align="center"> <div class="page" style="width:100%; 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06-27-2007, 11:29 AM | #2298 |
FFR Player
Join Date: Oct 2005
Location: Scarborough, ON, Canada
Posts: 3,325
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Re: What's on your CTRL+V?
All three?
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06-27-2007, 11:32 AM | #2299 |
FFR Player
Join Date: May 2007
Posts: 1,441
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Re: What's on your CTRL+V?
Damn it! |
06-27-2007, 11:32 AM | #2300 |
∞+1
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Re: What's on your CTRL+V?
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