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Old 06-26-2007, 10:26 PM   #2281
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Default Re: What's on your CTRL+V?

I just bought the bootleg version
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Quote:
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oh. japanese song... lets put the american flag on that!

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Originally Posted by Tasselfoot View Post
I do accept sexual favors as bribes.
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Old 06-26-2007, 10:51 PM   #2282
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"My c**k is much bigger than yours (My c**k can walk right through that door!)... With a feeling so pure, it's got you screaming back for MORE!!!!"
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Old 06-26-2007, 10:53 PM   #2283
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Old 06-26-2007, 11:09 PM   #2284
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Default Re: What's on your CTRL+V?

Quote:
Originally Posted by stretchypanda View Post
What the goddamn is wrong with you? If you don't know what is going on, you don't have any business spamming up a thread just to up your ****ing postcount. Consider this a warning.
...
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Old 06-26-2007, 11:34 PM   #2285
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Default Re: What's on your CTRL+V?

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Quote:
Originally Posted by Tasselfoot View Post
oh. japanese song... lets put the american flag on that!

Quote:
Originally Posted by Tasselfoot View Post
I do accept sexual favors as bribes.
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Old 06-26-2007, 11:53 PM   #2286
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Default Re: What's on your CTRL+V?

no
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Last edited by Raziel_Darkeden; 10-6-2009 at 10:36 PM..
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Old 06-27-2007, 01:52 AM   #2287
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Default Re: What's on your CTRL+V?

WTF!?!?! That's some messed up...
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Quote:
Originally Posted by Tasselfoot View Post
oh. japanese song... lets put the american flag on that!

Quote:
Originally Posted by Tasselfoot View Post
I do accept sexual favors as bribes.
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Old 06-27-2007, 02:01 AM   #2288
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pulchritudinous
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Old 06-27-2007, 03:02 AM   #2289
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Old 06-27-2007, 03:05 AM   #2290
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Default Re: What's on your CTRL+V?

Burningtapedeck: Honestly?
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Old 06-27-2007, 07:54 AM   #2291
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Default Re: What's on your CTRL+V?

http://www.flashflas hrevolution.com/vbz/ showthread.php?t=714 79
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Old 06-27-2007, 08:35 AM   #2292
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Default Re: What's on your CTRL+V?

1 1 Free Space (FFR Edit) 91,450
1 2 Love You Anymore 186,000
1 2 Halcyon 232,500
1 2 Dance 2 This 249,550
1 2 Seattle's Finest (Parental Advisory) 261,950
1 1 SuperMario 8bit Eighties Remix 269,700
1 4 Sonic 1 Final Zone 275,900
1 2 This Beat is For Tha Streets! 280,550
1 2 For Who I Am 285,200
1 2 Computer Dreams 288,300
1 5 She Bangs (William Hung Version) 291,400
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1 3 Stay With Me (Unlikely) 382,850
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1 3 Soul Shift (ffr edit) 390,600
1 4 Resistance 421,600
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1 5 La Luna Caida 578,150
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1 3 RainDrops 720,750
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1 5 Killer Dance Floor 807,550
1 5 Breaking the Common 878,850
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2 1 Trip to the Moon (Club Remix) 221,650
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99 6 Prototypical 1,308,375
103 8 Solitude Sun 1,120,450
105 8 Youkoso! Himitsu no suzume bara ya! 1,120,550
107 8 Thinking Different 1,397,550
109 9 Gaussian Blur 3 1,330,350
109 8 Victims And Martyrs 1,848,775
110 6 The Essential 604,225
110 10 Nova Pulser 1,166,395
110 8 DT Rabbit Blood Festival 1,680,100
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114 8 Tribal Revival 1,544,875
114 10 The Games We Played, Part 3 1,986,830
115 9 Divinity 1,560,100
116 4 Funk in G 1,000,375
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121 9 Force Of Light 1,659,840
124 7 Beethoven Virus 710,900
124 8 Brightone 1,090,925
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134 6 Expedite 796,205
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149 8 J219 (Ura-Rokkou Mix) 1,336,800
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157 6 Let Mom Sleep 750,905
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283 8 Sky Dive 1,167,555
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295 9 Tribal Transcendency 1,749,030
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306 8 Hanabi 1,509,500
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312 12 Grand Gallop Chromatique 1,282,460
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314 8 Palindrome 672,675
320 9 Chrono Trigger - Boss Theme 630,370
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378 10 Splash Beats 924,295
383 10 Get Down 1,714,885
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392 9 Etude To A Dragon 1,187,255
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422 9 Fantranstic 1,394,930
424 9 Torinouta (Noise Rave Mix) 1,457,165
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443 10 dot death (Stealth Remix) 1,456,600
484 7 Song For The Nihonjins 2,197,190
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532 12 Caprice 881,535
534 9 CIA Rave 1,639,385
549 9 Playdoh 1,388,970
552 12 RunnyMorning (SGX MIX) 901,645
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606 11 AIM Anthem 477,825
621 9 Uber Rave 1,302,985
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683 10 Jelly Roll Blues 612,200
710 8 MAX Forever 3,633,770
716 12 Crowdpleaser 1,049,140
739 11 Flight of the Bumblebee 613,520
754 12 Molto Vivace 697,980
789 11 HELLBEAT 435,915
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Old 06-27-2007, 08:58 AM   #2293
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Default Re: What's on your CTRL+V?

10000000000000000000000000000000000000000000
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Old 06-27-2007, 10:00 AM   #2294
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Default Re: What's on your CTRL+V?

k::Send {up}
l::Send {right}
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Old 06-27-2007, 11:02 AM   #2295
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Default Re: What's on your CTRL+V?

'
Quote:
Originally Posted by dascookieman
watch sopranos or csi or some other manly show like that instead of some bull**** anime that some guy in japan came up with while jacking off to poor drawings of 10 year old girls being raped
'
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Old 06-27-2007, 11:22 AM   #2296
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Default Re: What's on your CTRL+V?

Quote:
Originally Posted by Tasselfoot View Post
http://www.flashflashrevolution.com/...ad.php?t=13400

beyond that... i DO have permission for about 100 classical files. just that they are REALLY REALLY hard to step.
2 characters.
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Old 06-27-2007, 11:25 AM   #2297
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<strong>Every znode's story</strong>
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<div id="post_message_1627447">diff -puN /dev/null fs/reiser4/znode.c<br />
--- /dev/null Thu Apr 11 07:25:15 2002<br />
+++ 25-akpm/fs/reiser4/znode.c Wed Mar 30 14:55:08 2005<br />
@@ -0,0 +1,1141 @@ /* Copyright 2001, 2002, 2003 by Hans Reiser, licensing governed by<br />
* reiser4/README */ /* Znode manipulation functions. */ /* Znode is the in-memory header for a tree node. It is stored<br />
separately from the node itself so that it does not get written to<br />
disk. In this respect znode is like buffer head or page head. We<br />
also use znodes for additional reiser4 specific purposes:<br />
<br />
. they are organized into tree structure which is a part of whole<br />
reiser4 tree.<br />
. they are used to implement node grained locking<br />
. they are used to keep additional state associated with a<br />
node<br />
. they contain links to lists used by the transaction manager<br />
<br />
Znode is attached to some variable &quot;block number&quot; which is instance of<br />
fs/reiser4/tree.h:reiser4_block_nr type. Znode can exist without<br />
appropriate node being actually loaded in memory. Existence of znode itself<br />
is regulated by reference count (-&gt;x_count) in it. Each time thread<br />
acquires reference to znode through call to zget(), -&gt;x_count is<br />
incremented and decremented on call to zput(). Data (content of node) are<br />
brought in memory through call to zload(), which also increments -&gt;d_count<br />
reference counter. zload can block waiting on IO. Call to zrelse()<br />
decreases this counter. Also, -&gt;c_count keeps track of number of child<br />
znodes and prevents parent znode from being recycled until all of its<br />
children are. -&gt;c_count is decremented whenever child goes out of existence<br />
(being actually recycled in zdestroy()) which can be some time after last<br />
reference to this child dies if we support some form of LRU cache for<br />
znodes.<br />
<br />
*/ /* EVERY ZNODE'S STORY<br />
<br />
1. His infancy.<br />
<br />
Once upon a time, the znode was born deep inside of zget() by call to<br />
zalloc(). At the return from zget() znode had:<br />
<br />
. reference counter (x_count) of 1<br />
. assigned block number, marked as used in bitmap<br />
. pointer to parent znode. Root znode parent pointer points<br />
to its father: &quot;fake&quot; znode. This, in turn, has NULL parent pointer.<br />
. hash table linkage<br />
. no data loaded from disk<br />
. no node plugin<br />
. no sibling linkage<br />
<br />
2. His childhood<br />
<br />
Each node is either brought into memory as a result of tree traversal, or<br />
created afresh, creation of the root being a special case of the latter. In<br />
either case it's inserted into sibling list. This will typically require<br />
some ancillary tree traversing, but ultimately both sibling pointers will<br />
exist and JNODE_LEFT_CONNECTED and JNODE_RIGHT_CONNECTED will be true in<br />
zjnode.state.<br />
<br />
3. His youth.<br />
<br />
If znode is bound to already existing node in a tree, its content is read<br />
from the disk by call to zload(). At that moment, JNODE_LOADED bit is set<br />
in zjnode.state and zdata() function starts to return non null for this<br />
znode. zload() further calls zparse() that determines which node layout<br />
this node is rendered in, and sets -&gt;nplug on success.<br />
<br />
If znode is for new node just created, memory for it is allocated and<br />
zinit_new() function is called to initialise data, according to selected<br />
node layout.<br />
<br />
4. His maturity.<br />
<br />
After this point, znode lingers in memory for some time. Threads can<br />
acquire references to znode either by blocknr through call to zget(), or by<br />
following a pointer to unallocated znode from internal item. Each time<br />
reference to znode is obtained, x_count is increased. Thread can read/write<br />
lock znode. Znode data can be loaded through calls to zload(), d_count will<br />
be increased appropriately. If all references to znode are released<br />
(x_count drops to 0), znode is not recycled immediately. Rather, it is<br />
still cached in the hash table in the hope that it will be accessed<br />
shortly.<br />
<br />
There are two ways in which znode existence can be terminated:<br />
<br />
. sudden death: node bound to this znode is removed from the tree<br />
. overpopulation: znode is purged out of memory due to memory pressure<br />
<br />
5. His death.<br />
<br />
Death is complex process.<br />
<br />
When we irrevocably commit ourselves to decision to remove node from the<br />
tree, JNODE_HEARD_BANSHEE bit is set in zjnode.state of corresponding<br />
znode. This is done either in -&gt;kill_hook() of internal item or in<br />
kill_root() function when tree root is removed.<br />
<br />
At this moment znode still has:<br />
<br />
. locks held on it, necessary write ones<br />
. references to it<br />
. disk block assigned to it<br />
. data loaded from the disk<br />
. pending requests for lock<br />
<br />
But once JNODE_HEARD_BANSHEE bit set, last call to unlock_znode() does node<br />
deletion. Node deletion includes two phases. First all ways to get<br />
references to that znode (sibling and parent links and hash lookup using<br />
block number stored in parent node) should be deleted -- it is done through<br />
sibling_list_remove(), also we assume that nobody uses down link from<br />
parent node due to its nonexistence or proper parent node locking and<br />
nobody uses parent pointers from children due to absence of them. Second we<br />
invalidate all pending lock requests which still are on znode's lock<br />
request queue, this is done by invalidate_lock(). Another JNODE_IS_DYING<br />
znode status bit is used to invalidate pending lock requests. Once it set<br />
all requesters are forced to return -EINVAL from<br />
longterm_lock_znode(). Future locking attempts are not possible because all<br />
ways to get references to that znode are removed already. Last, node is<br />
uncaptured from transaction.<br />
<br />
When last reference to the dying znode is just about to be released,<br />
block number for this lock is released and znode is removed from the<br />
hash table.<br />
<br />
Now znode can be recycled.<br />
<br />
[it's possible to free bitmap block and remove znode from the hash<br />
table when last lock is released. This will result in having<br />
referenced but completely orphaned znode]<br />
<br />
6. Limbo<br />
<br />
As have been mentioned above znodes with reference counter 0 are<br />
still cached in a hash table. Once memory pressure increases they are<br />
purged out of there [this requires something like LRU list for<br />
efficient implementation. LRU list would also greatly simplify<br />
implementation of coord cache that would in this case morph to just<br />
scanning some initial segment of LRU list]. Data loaded into<br />
unreferenced znode are flushed back to the durable storage if<br />
necessary and memory is freed. Znodes themselves can be recycled at<br />
this point too.<br />
<br />
*/</div>
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Old 06-27-2007, 11:29 AM   #2298
spinal_compression
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Default Re: What's on your CTRL+V?

All three?
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Quote:
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oh. japanese song... lets put the american flag on that!

Quote:
Originally Posted by Tasselfoot View Post
I do accept sexual favors as bribes.
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Old 06-27-2007, 11:32 AM   #2299
Sh4d0wRe4p3r666
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Default Re: What's on your CTRL+V?


Damn it!
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Old 06-27-2007, 11:32 AM   #2300
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Default Re: What's on your CTRL+V?

http://en.wikipedia.org/wiki/List_of..._Note_episodes
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