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Old 12-16-2016, 10:37 PM   #981
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

oh I guess shado said he'd be gone for dinner

regardless his presence is very weak
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Old 12-16-2016, 10:40 PM   #982
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

I might be supposing too much here, but I'm trying to reason out the world where fg and X would target the one person who openly threatened to kill inactives

fg would need some level of awareness that freezin was a threat, and on top of that, would need a partner who would agree to kill the biggest threat to fg

all of this is reasonable, but I'm trying to take it one step further by imagining dynamics between the team here

they would have to imagine that fg is a sinking ship, and killing freezin would be some kind of desparation play in order to keep her alive as long as possible

in this kind of world, the wolves would be looking for a zerg/complete victory

after all, they knew that AA would be under major fire because of EoD, so they could guarantee at least one extra phase with a AA mislynch
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Old 12-16-2016, 10:41 PM   #983
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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dbp who do you think are the wolves are? take me out of the pool and choose 2
shadow / fg / maybe someone else
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Old 12-16-2016, 10:42 PM   #984
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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I might be supposing too much here, but I'm trying to reason out the world where fg and X would target the one person who openly threatened to kill inactives

fg would need some level of awareness that freezin was a threat, and on top of that, would need a partner who would agree to kill the biggest threat to fg

all of this is reasonable, but I'm trying to take it one step further by imagining dynamics between the team here

they would have to imagine that fg is a sinking ship, and killing freezin would be some kind of desparation play in order to keep her alive as long as possible

in this kind of world, the wolves would be looking for a zerg/complete victory

after all, they knew that AA would be under major fire because of EoD, so they could guarantee at least one extra phase with a AA mislynch
this is implicitly supposing that AA is town here, which the freezin kill seems to suggest based on their general strategy

the last question is "how did the wolves expect to win on the final day after AA was lynched"
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Old 12-16-2016, 10:42 PM   #985
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

ugh dbp's probably town
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Old 12-16-2016, 10:42 PM   #986
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

Thing is too, assuming FG is wolf, and she and her partner wanted to silence Freezin, a framejob is totally something funny would do.

And has done.
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Old 12-16-2016, 10:43 PM   #987
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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this is implicitly supposing that AA is town here, which the freezin kill seems to suggest based on their general strategy

the last question is "how did the wolves expect to win on the final day after AA was lynched"
push on you for not projecting strong town like normal? something something there's a lot of possibilities
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Old 12-16-2016, 10:43 PM   #988
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

I feel a little uncomfortable because I'm building a house of cards on thin assumptions, but I seriously don't know how else to reason about Freezin
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Old 12-16-2016, 10:43 PM   #989
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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Evidence please.
lol nvm i think im prolly wrong
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Old 12-16-2016, 10:44 PM   #990
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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lol nvm i think im prolly wrong
pfft
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Old 12-16-2016, 10:45 PM   #991
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

tbh the lynch today should be me, it'll prevent wolves from pushing on me for being scummy for xyz reasons in lylo

you guys can reevaluate without me based on my town flip
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Old 12-16-2016, 10:45 PM   #992
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

//headdesk
I'm -almost- tempted to switch wagons.
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Old 12-16-2016, 10:45 PM   #993
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

But, AA is the best source of info today.
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Old 12-16-2016, 10:45 PM   #994
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

AragakiAyase (2) - T-Force, YoshL
Funnygurl555 (1) - AragakiAyase
T-Force (1) - Funnygurl555
Unvote: Charu

Not voting: ShadoWolfe, DaBackpack
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Old 12-16-2016, 10:46 PM   #995
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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But, AA is the best source of info today.
when I flip town who do you go after next

assume from your POV that I'll flip town

yoshl/fg?
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Old 12-16-2016, 10:46 PM   #996
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

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Strong town or confused scum: rapta

Town: AA, Shado, YoshL

Town lean: Charu, DBP

Null: Gradiant

Scum lean: dfr

Slank: funny
some advice I routinely receive is to look at the reads of dead people, so here we go

the only people who would actually fearkill Freezin would be funny or maybe rapta

the fearkill hypothesis feels really weak, because given the dynamics of yesterday's discussion, it was really unlikely that Freezin would gain traction on a FG lynch. Especially considering that a lot of people were doubtful of Freezin already.

Which leads to the "targeting a vigi" hypothesis, which I can find absolutely no evidence of after reading his posts

Which leads to a random killing, which leads either to inactivity that got random'd, or Charu who just wants to fuck shit up
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Old 12-16-2016, 10:47 PM   #997
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

t-force what do you think of fg parking on you, saying it was "half serious", while touting me as her top scumread?

separate from that, the fact that she said she wanted to only look at d0 and doesn't seem keen on evaluating the game?
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Old 12-16-2016, 10:47 PM   #998
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

Hey inD, I'm pretty sure votecount is the same as last time, but could we have one regardless?
We also have 75 minutes left in phase.


IF AA has been pulling the wool over our eyes, then I may have to completely re-evaluate my thoughts these past few pages.
If he is town, I'm pretty sure I know where my focus lies.
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Old 12-16-2016, 10:47 PM   #999
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

You fucking ninja beast.
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Old 12-16-2016, 10:48 PM   #1000
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Default Re: TWG Turbo IX: The Bells of St. Sebastian - Game Thread

fearkill and "nightkill got randomed because inactivity" both point to FG, but the inactivity hypothesis relies explicitly on ANOTHER inactive person as well, or at least somebody who wasn't awake for the nightkill period
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