Old 12-24-2007, 10:45 PM   #41
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Default Re: FFR Playing Style and Hand Position Guide

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Originally Posted by Zageron View Post
I'm caught in a tight little spot. Ether on the last day of December, or early February. I have Zero time in January to do anything but study I'll get back to working on this.
End of December would be really nice, people will have forgotten about this by February and will likely be buried deep in here. Although, this is something that would be worth gravedigging for.

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Please help me. Give me a good definition of Index. :P
I agree. We need someone who plays index to give input, seeing as we don't have much consistent information on index. Can't write on something you don't know much about. Come on, indexers, speak up!
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Old 12-24-2007, 10:56 PM   #42
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Default Re: FFR Playing Style and Hand Position Guide

You play with your index fingers. You try to alternate but most of the time it's not possible. It's similar to playing DDR.
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Old 12-24-2007, 11:08 PM   #43
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Default Re: FFR Playing Style and Hand Position Guide

I need some information on the Four Fingered styles below the filled in stuff. :\ I know nothing about these.
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Old 12-24-2007, 11:10 PM   #44
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Default Re: FFR Playing Style and Hand Position Guide

i think people need to try spread using < V 89 way easier to get used to works for me xD
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Old 12-28-2007, 02:09 PM   #45
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Default Re: FFR Playing Style and Hand Position Guide

Finished general thread.
Sticky fishing enabled.

I need more info on three styles. Tell me what you do when you play them!


Thanks.

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Old 12-28-2007, 04:57 PM   #46
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Default Re: FFR Playing Style and Hand Position Guide

I'm starting to feel annoying with all this editing...

Quote:
Debatable but, Jumpstream is only masterable using spread for most players.
It's debatable, but Jumpstream...

Quote:
Less fatigue than using one hand, but exponential amounts more then when using spread.
...but exponential amounts more than when using spread.

Quote:
Just as accurate as spread. (Again dependent on the player)
"(Again, dependent on the player)" (add comma)

Quote:
Jumpstream is extremely hard learn, let alone master.
Jumpstream is extremely hard to learn, let alone master.

Quote:
Unlike the other styles, this one has a complicated Up/Down Trill method.
Shown here.
Unlike the other styles, this one has a complicated Up/Down Trill method, shown here.

I think that's about it...
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Old 02-7-2008, 05:44 PM   #47
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Default Re: FFR Playing Style and Hand Position Guide

I might as well. I just found this, again. I still think it's handy. I just need to finish it. ;D
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Old 02-7-2008, 06:34 PM   #48
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Default Re: FFR Playing Style and Hand Position Guide

tg
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Old 02-7-2008, 07:41 PM   #49
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Default Re: FFR Playing Style and Hand Position Guide

Hmm i didn't see this one in here but i mighta passed it but where would you place a play that plays with just middle fingers?
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Old 02-7-2008, 07:50 PM   #50
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Default Re: FFR Playing Style and Hand Position Guide

If you so choose, mention something about hotkeying this:

s = left
d = down
e = up
f = right

along with the use of the numpad (4286). This would allow any keyboard (as far as I know) hit things like hands (vrofl) or just really close together arrow/jumps (48th-to-jump in Legendary Etude, for example). Whereas arrow keys + numpad hitting a hand might mean a miss on some (not all) keyboards.

Also I don't think I saw 2 hands 3 fingers with the left hand on arrow keys (or in my case sdef) and the right hand on the numpad. This helps a lot with crossovers and other awkward patterns.

Pros with 3-finger:

Runningmen, trills, stream, consecutive jumps (but not jumpjacks) are easy to hit
Depending on what a player has figured out as to what they can do with 3-finger in the format I said, jumpstream is much easier
PA is relatively good, though this partly relies on the player and their rhythm too

Cons:

Jumpstream
Really awkward patterns
(some would say) You reach a pinnacle of skill and it just stops there

Combined with spread:

mega pwn

Last edited by smartdude1212; 02-7-2008 at 07:56 PM..
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Old 02-7-2008, 07:57 PM   #51
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Default Re: FFR Playing Style and Hand Position Guide

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It's debatable, but this is the easiest style to AAA and PFC songs with.
You shouldn't have to put AAA AND FPC
Once Average misses are released to the public at least.
If anyone didn't find it already.

Oh it's a good thread though, I enjoyed reading the whole thing.
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Old 02-7-2008, 09:32 PM   #52
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Default Re: FFR Playing Style and Hand Position Guide

Is one of those styles this one?

left pointer- left arrow
right middle- top arrow
rigt pointer- bottom arrow
right ring- right arrow

Because thats what I use and I didn't see it up there.
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Old 02-7-2008, 09:55 PM   #53
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Default Re: FFR Playing Style and Hand Position Guide

K so it says you need info for 3-finger, 2 hands.
Well for one, it's much MUCH easier to do crossovers than it is for index, your fingers don't have to actually cross. Same with index, really easy to do index friendly streams (obviously lol)
Runningmen are way easier to do than spread, as well as there are no one-handed trills.

It's basically the same pros and cons as index, but crossovers are way easier.

EDIT: Oh smartdude ninja'd me by a mile lmfao.
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Old 02-7-2008, 11:28 PM   #54
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Default Re: FFR Playing Style and Hand Position Guide

i play with three, two hands.
left arrow = left pointer
up and down arrow = right pointer
right arrow = right middle
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Old 03-29-2008, 11:51 PM   #55
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Default Re: FFR Playing Style and Hand Position Guide

I still need some good descriptions for the empty ones. I'll be revamping some of this tomorrow.
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Old 03-30-2008, 12:12 AM   #56
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Default Re: FFR Playing Style and Hand Position Guide

You're still going on this? Good job.

While you're at it tomorrow, can you fix this?

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Jumpstream is extremely hard to learn, let alone master.
It's under One Hand/Three Fingers.
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Old 03-30-2008, 02:18 PM   #57
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Default Re: FFR Playing Style and Hand Position Guide

What about binding both the arrow keys and WASD, and using both hands? It gives a lot of flexibility and allows you to play one handed if you need to do something else (grab the phone), not to mention the obvious advantages of using spread. Also helps with jacks, as you can split the speed of a jack in half if you're thinking about it when it comes by.
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Old 03-30-2008, 02:20 PM   #58
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Default Re: FFR Playing Style and Hand Position Guide

That, Ezion, is Double Setup and isn't allowed. c:

Otherwise FFR is too eezi
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Old 03-30-2008, 02:21 PM   #59
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Default Re: FFR Playing Style and Hand Position Guide

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What about binding both the arrow keys and WASD, and using both hands? It gives a lot of flexibility and allows you to play one handed if you need to do something else (grab the phone), not to mention the obvious advantages of using spread. Also helps with jacks, as you can split the speed of a jack in half if you're thinking about it when it comes by.
That does sound like a fancy style. But we don't need so many descriptions.

Edit: Double setup....
asdf and arrows. :O
Bad boy.
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Old 03-30-2008, 02:37 PM   #60
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Default Re: FFR Playing Style and Hand Position Guide

Wow, you hit the Index pros and cons head on!

I, myself, am an Indexer and I feel like I've hit a roadblock in FFR, since nearly all of the new FMO/FGO songs are made for spread players, but I'm working on stamina and I've gotten really good with fast BPM streams.

But, yeah, if you want to get amazing at FFR, you should probably start learning spread. I'm not that interested in getting great at FFR at this point, so Index is perfectly fine for me. It's also fun to play with and it happens to be the basis of every stepfile I make, which I think was a major problem with my submissions to the FMO/FGO event.
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