11-8-2010, 09:17 AM | #1 |
FFR Player
Join Date: Nov 2010
Location: New york
Posts: 14
|
Ffr for an iPhone app
Is this even possible? Lol cause I would get it
|
11-8-2010, 09:37 AM | #2 |
FFR Veteran
Join Date: Mar 2006
Location: Tampa, Fl
Posts: 792
|
Re: Ffr for an iPhone app
I doubt it, I'm not a programmer and I really don't know the iphone's capacity versus ffr's engine needs but I doubt that the ffr you know could be boiled down enough to fit on the iphone and still remain fun. I would definitely get it as well but I don't believe it can be done.
|
11-8-2010, 02:08 PM | #3 |
FFR Simfile Author
|
Re: Ffr for an iPhone app
iphone doesn't allow flash so it would need to be redesigned
just play tapmania
__________________
Patashu makes Chiptunes in Famitracker: http://soundcloud.com/patashu/8bit-progressive-metal-fading-world http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1) http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png |
11-8-2010, 02:12 PM | #4 |
Nothing.
|
Re: Ffr for an iPhone app
^ This.
You can play it on an Android based phone right now, no app needed. Works decently well on my Galaxy S, it won't be any fun unless your phone registers multi-touch. |
11-8-2010, 02:49 PM | #5 |
Sic itur ad astra
|
Re: Ffr for an iPhone app
iPhone revolution, coming to an apple-device near you.
But seriously, it probably won't happen seeing as Apple is ran by a jerk and won't support flash. If he does, cool, but if not I can see if I can get something working similar to it (using the sdk they have). |
11-8-2010, 02:52 PM | #6 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Re: Ffr for an iPhone app
He has excellent reason not to allow flash on the iPhone. What he should do is build his own version of flash that isn't a resource hogging pos. :\
__________________
|
11-8-2010, 04:17 PM | #7 |
Nothing.
|
Re: Ffr for an iPhone app
Wanting to get rich and stay rich is not an excellent reason to not allow flash thanks.
Oh noes allowing flash will hurt the itunes store! WE WON'T MAKE QUITE AS MANY BILLIONS OF DOLLARS ANYMORE. Yes flash is resource hungry, get a phone that can handle it. It's also a MASSIVE part of the internet, why the hell would you deny people that? Last edited by darkshark; 11-8-2010 at 04:19 PM.. |
11-8-2010, 04:43 PM | #8 | |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
|
Re: Ffr for an iPhone app
Quote:
__________________
|
|
11-9-2010, 01:01 AM | #9 |
Forum User
Join Date: May 2006
Age: 30
Posts: 535
|
Re: Ffr for an iPhone app
recently, cydia offers flash on the iphone 3gs, 4, and iPad. I tested this on my brothers 3gs phone and actually had FFR running on it, but its quite laggy. However, anything lower then a 3gs will not work. Sorry guys :/
ill post proof once i get my firmwire for my iPhone back down... |
11-9-2010, 01:19 AM | #10 |
FFR Player
Join Date: Jul 2007
Posts: 198
|
Re: Ffr for an iPhone app
maybe for an offline version, with open feint(or other type of score keeping/updating online), where stats could be updated??? i wouldn't mind getting in on it, even getting together with people to start one? but it would probably have to be separate from the FFR stats... New ranks, grand totals, credits for songs, etc. I've pondered the possibilities for a while, especially when FFR went down, but now, I dunno
|
11-10-2010, 01:58 AM | #11 |
Forum User
Join Date: May 2006
Age: 30
Posts: 535
|
Re: Ffr for an iPhone app
Do i win?
|
11-10-2010, 02:57 AM | #12 |
Them arrows.
|
Re: Ffr for an iPhone app
I tried FFR on my Droid X and it didn't work too well. Maybe I'll give it another shot sometime, but last I tried there was something strange with the layout (or something lol).
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|