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Old 11-8-2010, 09:17 AM   #1
dylandavis17
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Default Ffr for an iPhone app

Is this even possible? Lol cause I would get it
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Old 11-8-2010, 09:37 AM   #2
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Default Re: Ffr for an iPhone app

I doubt it, I'm not a programmer and I really don't know the iphone's capacity versus ffr's engine needs but I doubt that the ffr you know could be boiled down enough to fit on the iphone and still remain fun. I would definitely get it as well but I don't believe it can be done.
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Old 11-8-2010, 02:08 PM   #3
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Default Re: Ffr for an iPhone app

iphone doesn't allow flash so it would need to be redesigned
just play tapmania
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Old 11-8-2010, 02:12 PM   #4
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Default Re: Ffr for an iPhone app

^ This.

You can play it on an Android based phone right now, no app needed. Works decently well on my Galaxy S, it won't be any fun unless your phone registers multi-touch.
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Old 11-8-2010, 02:49 PM   #5
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Default Re: Ffr for an iPhone app

iPhone revolution, coming to an apple-device near you.




But seriously, it probably won't happen seeing as Apple is ran by a jerk and won't support flash. If he does, cool, but if not I can see if I can get something working similar to it (using the sdk they have).
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Old 11-8-2010, 02:52 PM   #6
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Default Re: Ffr for an iPhone app

He has excellent reason not to allow flash on the iPhone. What he should do is build his own version of flash that isn't a resource hogging pos. :\
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Old 11-8-2010, 04:17 PM   #7
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Default Re: Ffr for an iPhone app

Wanting to get rich and stay rich is not an excellent reason to not allow flash thanks.

Oh noes allowing flash will hurt the itunes store! WE WON'T MAKE QUITE AS MANY BILLIONS OF DOLLARS ANYMORE. Yes flash is resource hungry, get a phone that can handle it. It's also a MASSIVE part of the internet, why the hell would you deny people that?

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Old 11-8-2010, 04:43 PM   #8
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Default Re: Ffr for an iPhone app

Quote:
Originally Posted by darkshark View Post
Wanting to get rich and stay rich is not an excellent reason to not allow flash thanks.

Oh noes allowing flash will hurt the itunes store! WE WON'T MAKE QUITE AS MANY BILLIONS OF DOLLARS ANYMORE. Yes flash is resource hungry, get a phone that can handle it. It's also a MASSIVE part of the internet, why the hell would you deny people that?
True.
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Old 11-9-2010, 01:01 AM   #9
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Default Re: Ffr for an iPhone app

recently, cydia offers flash on the iphone 3gs, 4, and iPad. I tested this on my brothers 3gs phone and actually had FFR running on it, but its quite laggy. However, anything lower then a 3gs will not work. Sorry guys :/

ill post proof once i get my firmwire for my iPhone back down...
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Old 11-9-2010, 01:19 AM   #10
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Default Re: Ffr for an iPhone app

maybe for an offline version, with open feint(or other type of score keeping/updating online), where stats could be updated??? i wouldn't mind getting in on it, even getting together with people to start one? but it would probably have to be separate from the FFR stats... New ranks, grand totals, credits for songs, etc. I've pondered the possibilities for a while, especially when FFR went down, but now, I dunno
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Old 11-10-2010, 01:58 AM   #11
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Default Re: Ffr for an iPhone app

Do i win?

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Old 11-10-2010, 02:57 AM   #12
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Default Re: Ffr for an iPhone app

I tried FFR on my Droid X and it didn't work too well. Maybe I'll give it another shot sometime, but last I tried there was something strange with the layout (or something lol).
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